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AI Avatar Kids — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Vinted

    Vinted

    Vinted Group UAB is a Lithuanian technology company best known for its online marketplace Vinted. Vinted is the leading second-hand fashion marketplace in Europe and a go-to destination for all kinds of second-hand items. According to the company, its mission is to make second-hand the first choice worldwide. The company operates as an ecosystem of businesses, including the Vinted Marketplace (its peer-to-peer resale platform), Vinted Go (logistics and shipping services), Vinted Pay (in-app payment solutions), and Vinted Ventures (an investment arm supporting the circular economy). Headquartered in Vilnius, Lithuania, it also has offices in Germany and the Netherlands and employs more than 2,200 people. == History == Vinted was co-founded in 2008 by Milda Mitkute and Justas Janauskas in Vilnius, Lithuania. The idea originated when Mitkute was moving house and wanted a way to sell clothes she no longer needed. Janauskas helped her create a website where users could trade clothing items. In 2016, Dutch entrepreneur Thomas Plantenga joined Vinted as a strategy consultant and later became Chief Executive Officer, leading the company through a period of international growth. In 2019, Vinted became Lithuania’s first technology unicorn after raising €128 million at a €1 billion valuation in a funding round led by Lightspeed Venture Partners. In October 2020, it acquired United Wardrobe, a Dutch competitor, and in November 2020 German Kleiderkreisel and Mamikreisel were officially merged into the Vinted platform. In 2024 it acquired Trendsales, a Danish resale platform. According to Vogue Business, Vinted’s revenue grew 61% between 2022 and 2023 and the company posted a net profit of €17.8 million in 2023. Usage of Vinted in the UK has grown from 1.2 million users in 2021, to 8 million in 2023. In 2024, the group reported consolidated revenue of €813.4 million (up 36% from 2023) and a net profit of €76.7 million, up 330% from 2023. As of 2024, Vinted was valued at approximately €5 billion, operating in more than 26 markets worldwide and announcing plans to launch in Ireland, Greece, Latvia, Slovenia, and Estonia in 2025. As of 2025 the company employed more than 2,200 people. In April 2026, Vinted completed a secondary share transaction of €880m, valuing the company at €8bn. == Products and operations == Vinted primarily resells clothing but now supports multiple categories including homeware, kidswear, electronics, books, collectibles, and high-value fashion. Vinted has worked with public figures such as Paul Mescal and Alexa Chung on exclusive wardrobe sales and has also partnered directly with charities including Oxfam on initiatives which promote the social and environmental value of second-hand fashion, such as the Style for Change fashion show at London Fashion Week. In 2025, Vinted produced its first television format, the second-hand fashion competition series RE/Style, hosted by Emma Willis. The show features emerging fashion designers from across Europe creating runway-ready looks from second-hand garments and aired on Prime Video UK. In 2025, Vinted was reported as France’s top clothing retailer by sales volume. == Criticism == Vinted has faced scrutiny from European data protection authorities in France, Lithuania, and Poland following complaints regarding GDPR compliance and account blocking practices. In July 2024, the Lithuanian authority fined the company €2,375,276. The case was coordinated by a dedicated Vinted Working Group under the European Data Protection Board. In early 2024, Swedish police reported around 300 fraud cases linked to the platform, in which users’ bank accounts were targeted by scammers. In October 2024, Channel 4 in the United Kingdom aired a documentary examining safety and privacy concerns related to the platform, including the sexualisation of underage users’ images and risks associated with second-hand baby products lacking safety certification. In November 2025, BBC News reported that Vinted’s update to its sizing system in the United Kingdom led to widespread user criticism. Vinted said the update was intended to standardise sizing across international brands.

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  • Information school

    Information school

    Information school (sometimes abbreviated I-school or iSchool) is a university-level institution committed to understanding the role of information in nature and human endeavors. Synonyms include school of information, department of information studies, or information department. Information schools faculty conduct research into the fundamental aspects of information and related technologies. In addition to granting academic degrees, information schools educate information professionals, researchers, and scholars for an increasingly information-driven world. Information school can also refer, in a more restricted sense, to the members of the iSchools organization (formerly the "iSchools Project"), as governed by the iCaucus. Members of this group share a fundamental interest in the relationships between people, information, technology, and science. These schools, colleges, and departments have been either newly established or have evolved from programs focused on information systems, library science, informatics, computer science, library and information science and information science. Information schools promote an interdisciplinary approach to understanding the opportunities and challenges of information management, with a core commitment to concepts like universal access and user-centered organization of information. The field is concerned broadly with questions of design and preservation across information spaces, from digital and virtual spaces like online communities, the World Wide Web, and databases to physical spaces such as libraries, museums, archives, and other repositories. Information school degree programs include course offerings in areas such as data science, information architecture, design, economics, policy, retrieval, security, and telecommunications; knowledge management, user experience design, and usability; conservation and preservation, including digital preservation; librarianship and library administration; the sociology of information; and human–computer interaction.

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  • Information audit

    Information audit

    The information audit (IA) extends the concept of auditing from a traditional scope of accounting and finance to the organisational information management system. Information is representative of a resource which requires effective management and this led to the development of interest in the use of an IA. Prior the 1990s and the methodologies of Orna, Henczel, Wood, Buchanan and Gibb, IA approaches and methodologies focused mainly upon an identification of formal information resources (IR). Later approaches included an organisational analysis and the mapping of the information flow. This gave context to analysis within an organisation's information systems and a holistic view of their IR and as such could contribute to the development of the information systems architecture (ISA). In recent years the IA has been overlooked in favour of the systems development process which can be less expensive than the IA, yet more heavily technically focused, project specific (not holistic) and does not favour the top-down analysis of the IA. == Definition == A definition for the Information Audit cannot be universally agreed-upon amongst scholars, however the definition offered by ASLIB received positive support from a few notable scholars including Henczel, Orna and Wood; “(the IA is a) systematic examination of information use, resources and flows, with a verification by reference to both people and existing documents, in order to establish the extent to which they are contributing to an organisation’s objectives” In summary, the term audit itself implies a counting, the IA being much the same yet it counts IR and analyses how they are used and how critical they are to the success of a given task. == Role and scope of an IA == In much the same way as the IA is difficult to define, it can be utilised in a range of contexts by the information professional, from complying with freedom of information legislation to identifying any existing gaps, duplications, bottlenecks or other inefficiencies in information flows and to understand how existing channels can be used for knowledge transfer In 2007 Buchanan and Gibb developed upon their 1998 examination of the IA process by outlining a summary of its main objectives: To identify an organisation’s information resource To identify an organisation’s information needs Furthermore, Buchanan and Gibb went on to state that the IA also had to meet the following additional objectives: To identify the cost/benefits of information resources To identify the opportunities to use the information resources for strategic competitive advantage To integrate IT investment with strategic business initiatives To identify information flow and processes To develop an integrated information strategy and/or policy To create an awareness of the importance of Information Resource Management (IRM) To monitor/evaluate conformance to information related standards, legislations, policy and guidelines. == Methodology evolution == === Overview === In 1976 Riley first published a definition of IA as a way of analysing IR based on a cost-benefit model. Since Riley, scholars have outlined further developed methodologies. Henderson took a cost-benefit approach hoping to draw focus from manpower-costing to information storage and acquisition which he felt was being overlooked. In 1985 Gillman focused upon identifying the relationships which existed between various components in order to map them to one another. Neither Henderson nor Gillman’s methods offered alternative approaches beyond the existing organisational frameworks. Quinn took a hybrid-approach combining Gillman and Henderson’s methods to identify the purpose of existing IR and to position them within the organisation, as did Worlock. The differentiator between Quinn and Worlock lay in Worlock’s consideration of solutions outside of the current organisational structure. These approaches had thus far had paid little attention to the needs of the user or in making structured recommendations for the development of a corporate information strategy. Therefore, here follows a brief outline and overall comparison of four published strategic approaches in order that one might understand the development of the IA methodology. === Burk and Horton === In 1988 Burk and Horton developed InfoMap, the first IA methodology developed for widespread use. It aimed to discover, map and evaluate the IR within an organisation using a 4-stage process: Survey staff using questionnaires/interviews Measure the IR against cost/value Analyse resources Synthesise the findings and map the strengths and weaknesses of the IR against the objectives of the organisation. Although the method inventoried all IR (and therefore met standard ISO 1779) this bottom-up approach revealed limited analysis of the organisation holistically and the steps were not explicit enough. === Orna === Orna produced a top-down methodology in contrast to Burk and Horton, placing emphasis upon the importance of organisational analysis and aimed to assist in the production of a corporate information policy. Initially the method had just 4-stages, this later revised to a 10-stage process which included pre and post-audit stages as below: Conduct a preliminary review to confirm operational/strategic direction Gain support/resource from management Gain commitment from the other stakeholders (staff) Planning including the project, team, tools and techniques Identify the IR, information flow and produce a cost/value assessment Interpret findings based upon current versus desired state Produce a report to present findings Implement recommendations Monitor effects of change Repeat the IA Orna’s method introduced the need for a cyclical IA to be put in place in order for the IR to be continually tracked and improvements made regularly. Again this method was criticised for lacking some practical application and in 2004 Orna revised the methodology once more to try to rectify this problem === Buchanan and Gibb === In 1998, similarly to Orna's earlier publication, Buchanan and Gibb took a top-down approach, drawing techniques from established management disciplines to provide a framework and a level of familiarity for information professionals. This set of techniques was a notable contribution to IA methodologies and understood the need to be flexible for each organisation. Theirs was a 5-stage process: Promote benefits of the IA through seminars/surveys/CEO letter for cooperation Identify the mission objectives of the organisation, define environment (PEST), map information flow and examine organisation culture. Analyse and formulate action plan for problem areas, flow diagrams and a report of findings and recommendations Account for cost of IR and related services using Activity Based Costing (ABC) and Output Based Specification (OBS). Synthesise the whole process in final audit report and provide an information strategy (strategic direction) in relation to the organisation’s mission statement. This was the introduction of a new approach to costing the IR and had an integrated strategic direction, yet the scholars admitted that this method may be impractical for smaller organisations. === Henczel === Henczel’s methodology drew upon the strengths of Orna and Buchanan and Gibb to produce a 7-stage process: Planning and submission of business case for approval to proceed Data collection and development of an IR database and population through survey techniques Structured data analysis Data evaluation, interpretation and formulation of recommendations Communication of recommendations through a report Implementing recommendations through a devised programme The IA as a continuum-establishment of a cyclical process Focus was made once more on the strategic direction of the organisation conducting the IA. Furthermore, Henczel made examination into the use of the IA as a first-step in the development of a knowledge audit or knowledge management strategy as discussed in the later section. == Case studies == Scholars and information professionals have since tested the above methodologies with varied results. An early case study produced by Soy and Bustelo in a Spanish financial institution in 1999 aimed to identify the use of information resources for qualitative and quantitative data analysis due to the rapid expansion of the organisation within a six-year period. Although the methodology was not explicitly credited to any of the above-mentioned scholars, it did follow a strategic (post 1990's) IA process including gaining support from management, the use of questionnaires for data collection, analysis and evaluation of the data, identification and mapping of the IR, cost-analysis and outlining recommendations to assist with the establishment of an Information policy. In addition the IA report suggested that the process would need to be continual (cyclical as Orna, Henczel and Buchanan and Gibb suggest). Conclusions of this case-study stated that th

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  • Virtual directory

    Virtual directory

    In computing, the term virtual directory has a couple of meanings. It may simply designate (for example in IIS) a folder which appears in a path but which is not actually a subfolder of the preceding folder in the path. However, this article will discuss the term in the context of directory services and identity management. A virtual directory or virtual directory server (VDS) in this context is a software layer that delivers a single access point for identity management applications and service platforms. A virtual directory operates as a high-performance, lightweight abstraction layer that resides between client applications and disparate types of identity-data repositories, such as proprietary and standard directories, databases, web services, and applications. A virtual directory receives queries and directs them to the appropriate data sources by abstracting and virtualizing data. The virtual directory integrates identity data from multiple heterogeneous data stores and presents it as though it were coming from one source. This ability to reach into disparate repositories makes virtual directory technology ideal for consolidating data stored in a distributed environment. As of 2011, virtual directory servers most commonly use the LDAP protocol, but more sophisticated virtual directories can also support SQL as well as DSML and SPML. Industry experts have heralded the importance of the virtual directory in modernizing the identity infrastructure. According to Dave Kearns of Network World, "Virtualization is hot and a virtual directory is the building block, or foundation, you should be looking at for your next identity management project." In addition, Gartner analyst, Bob Blakley said that virtual directories are playing an increasingly vital role. In his report, “The Emerging Architecture of Identity Management,” Blakley wrote: “In the first phase, production of identities will be separated from consumption of identities through the introduction of a virtual directory interface.” == Capabilities == Virtual directories can have some or all of the following capabilities: Aggregate identity data across sources to create a single point of access. Create high-availability for authoritative data stores. Act as identity firewall by preventing denial-of-service attacks on the primary data stores through an additional virtual layer. Support a common searchable namespace for centralized authentication. Present a unified virtual view of user information stored across multiple systems. Delegate authentication to backend sources through source-specific security means. Virtualize data sources to support migration from legacy data stores without modifying the applications that rely on them. Enrich identities with attributes pulled from multiple data stores, based on a link between user entries. Some advanced identity virtualization platforms can also: Enable application-specific, customized views of identity data without violating internal or external regulations governing identity data. Reveal contextual relationships between objects through hierarchical directory structures. Develop advanced correlation across diverse sources using correlation rules. Build a global user identity by correlating unique user accounts across various data stores, and enrich identities with attributes pulled from multiple data stores, based on a link between user entries. Enable constant data refresh for real-time updates through a persistent cache. == Advantages == Virtual directories: Enable faster deployment because users do not need to add and sync additional application-specific data sources Leverage existing identity infrastructure and security investments to deploy new services Deliver high availability of data sources Provide application-specific views of identity data which can help avoid the need to develop a master enterprise schema Allow a single view of identity data without violating internal or external regulations governing identity data Act as identity firewalls by preventing denial-of-service attacks on the primary data-stores and providing further security on access to sensitive data Can reflect changes made to authoritative sources in real-time Leverages existing update processes of authoritative sources, so no separate (sometimes manual) process to update a central directory is needed Present a unified virtual view of user information from multiple systems so that it appears to reside in a single system Can secure all backend storage locations with a single security policy == Disadvantages == An original disadvantage is public perception of "push & pull technologies" which is the general classification of "virtual directories" depending on the nature of their deployment. Virtual directories were initially designed and later deployed with "push technologies" in mind, which also contravened with privacy laws of the United States. This is no longer the case. There are, however, other disadvantages in the current technologies. The classical virtual directory based on proxy cannot modify underlying data structures or create new views based on the relationships of data from across multiple systems. So if an application requires a different structure, such as a flattened list of identities, or a deeper hierarchy for delegated administration, a virtual directory is limited. Many virtual directories cannot correlate same-users across multiple diverse sources in the case of duplicate users Virtual directories without advanced caching technologies cannot scale to heterogeneous, high-volume environments. == Sample terminology == Unify metadata: Extract schemas from the local data source, map them to a common format, and link the same identities from different data silos based on a unique identifier. Namespace joining: Create a single large directory by bringing multiple directories together at the namespace level. For instance, if one directory has the namespace "ou=internal,dc=domain,dc=com" and a second directory has the namespace "ou=external,dc=domain,dc=com," then creating a virtual directory with both namespaces is an example of namespace joining. Identity joining: Enrich identities with attributes pulled from multiple data stores, based on a link between user entries. For instance if the user joeuser exists in a directory as "cn=joeuser,ou=users" and in a database with a username of "joeuser" then the "joeuser" identity can be constructed from both the directory and the database. Data remapping: The translation of data inside of the virtual directory. For instance, mapping “uid” to “samaccountname,” so a client application that only supports a standard LDAP-compliant data source is able to search an Active Directory namespace, as well. Query routing: Route requests based on certain criteria, such as “write operations going to a master, while read operations are forwarded to replicas.” Identity routing: Virtual directories may support the routing of requests based on certain criteria (such as write operations going to a master while read operations being forwarded to replicas). Authoritative source: A "virtualized" data repository, such as a directory or database, that the virtual directory can trust for user data. Server groups: Group one or more servers containing the same data and functionality. A typical implementation is the multi-master, multi-replica environment in which replicas process "read" requests and are in one server group, while masters process "write" requests and are in another, so that servers are grouped by their response to external stimuli, even though all share the same data. == Use cases == The following are sample use cases of virtual directories: Integrating multiple directory namespaces to create a central enterprise directory. Supporting infrastructure integrations after mergers and acquisitions. Centralizing identity storage across the infrastructure, making identity information available to applications through various protocols (including LDAP, JDBC, and web services). Creating a single access point for web access management (WAM) tools. Enabling web single sign-on (SSO) across varied sources or domains. Supporting role-based, fine-grained authorization policies Enabling authentication across different security domains using each domain’s specific credential checking method. Improving secure access to information both inside and outside of the firewall.

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  • Machine-learned interatomic potential

    Machine-learned interatomic potential

    Machine-learned interatomic potentials (MLIPs), or simply machine learning potentials (MLPs), are interatomic potentials constructed using machine learning. Beginning in the 1990s, researchers have employed such programs to construct interatomic potentials by mapping atomic structures to their potential energies. These potentials are referred to as MLIPs or MLPs. Such machine learning potentials promised to fill the gap between density functional theory, a highly accurate but computationally intensive modelling method, and empirically derived or intuitively-approximated potentials, which were far lighter computationally but substantially less accurate. Improvements in artificial intelligence technology heightened the accuracy of MLPs while lowering their computational cost, increasing the role of machine learning in fitting potentials. Machine learning potentials began by using neural networks to tackle low-dimensional systems. While promising, these models could not systematically account for interatomic energy interactions; they could be applied to small molecules in a vacuum, or molecules interacting with frozen surfaces, but not much else – and even in these applications, the models often relied on force fields or potentials derived empirically or with simulations. These models thus remained confined to academia. Modern neural networks construct highly accurate and computationally light potentials, as theoretical understanding of materials science was increasingly built into their architectures and preprocessing. Almost all are local, accounting for all interactions between an atom and its neighbor up to some cutoff radius. There exist some nonlocal models, but these have been experimental for almost a decade. For most systems, reasonable cutoff radii enable highly accurate results. Almost all neural networks intake atomic coordinates and output potential energies. For some, these atomic coordinates are converted into atom-centered symmetry functions. From this data, a separate atomic neural network is trained for each element; each atomic network is evaluated whenever that element occurs in the given structure, and then the results are pooled together at the end. This process – in particular, the atom-centered symmetry functions which convey translational, rotational, and permutational invariances – has greatly improved machine learning potentials by significantly constraining the neural network search space. Other models use a similar process but emphasize bonds over atoms, using pair symmetry functions and training one network per atom pair. Other models to learn their own descriptors rather than using predetermined symmetry-dictating functions. These models, called message-passing neural networks (MPNNs), are graph neural networks. Treating molecules as three-dimensional graphs (where atoms are nodes and bonds are edges), the model takes feature vectors describing the atoms as input, and iteratively updates these vectors as information about neighboring atoms is processed through message functions and convolutions. These feature vectors are then used to predict the final potentials. The flexibility of this method often results in stronger, more generalizable models. In 2017, the first-ever MPNN model (a deep tensor neural network) was used to calculate the properties of small organic molecules. == Gaussian Approximation Potential (GAP) == One popular class of machine-learned interatomic potential is the Gaussian Approximation Potential (GAP), which combines compact descriptors of local atomic environments with Gaussian process regression to machine learn the potential energy surface of a given system. To date, the GAP framework has been used to successfully develop a number of MLIPs for various systems, including for elemental systems such as carbon, silicon, phosphorus, and tungsten, as well as for multicomponent systems such as Ge2Sb2Te5 and austenitic stainless steel, Fe7Cr2Ni. == Equivariant graph neural networks == A significant limitation of early MPNNs was that they were not inherently equivariant to rotations and reflections of atomic structures — meaning predictions could change depending on how a molecule was oriented in space. Beginning around 2021, a new class of models addressed this by incorporating equivariance directly into the message-passing layers using spherical harmonics and irreducible representations. Notable examples include NequIP (2021), MACE (2022), and GemNet-OC (2022). These equivariant architectures proved substantially more data-efficient and accurate than their predecessors, and became the dominant paradigm for high-accuracy MLIPs. == Universal MLIPs and large-scale datasets == Early MLIPs were system-specific, trained on a few thousand structures of a single material. A major shift occurred with the creation of large, chemically diverse datasets enabling models that generalize across many elements, bonding environments, and application domains — so-called universal MLIPs. A key driver was the Open Catalyst Project (OC20, OC22), a collaboration between Meta AI (FAIR) and Carnegie Mellon University launched in 2020. OC20 comprises approximately 1.3 million DFT relaxations across 82 elements, designed to accelerate the discovery of catalysts for renewable energy applications. It was among the first datasets large enough to train GNNs that generalize across diverse chemical systems, and established a widely-used benchmark for the field. A subsequent dataset, Open Direct Air Capture (OpenDAC 2023 and OpenDAC 2025), applied the same approach to carbon capture, providing a large computational database of metal-organic frameworks and sorbent candidates evaluated for CO₂ capture, generated using nearly 400 million CPU hours of quantum chemistry calculations in collaboration with Georgia Tech. These datasets revealed a new challenge: the GNN architectures most effective for atomic simulations were memory-intensive, as they model higher-order interactions between triplets or quadruplets of atoms, making it difficult to scale model size. Graph Parallelism, introduced by Sriram et al. (ICLR 2022), addressed this by distributing a single input graph across multiple GPUs — a distinct strategy from data parallelism (which distributes training examples) or model parallelism (which distributes layers). This enabled training GNNs with hundreds of millions to billions of parameters for the first time. Building on these foundations, Meta FAIR released the Universal Model for Atoms (UMA) in 2025, trained on approximately 500 million unique 3D atomic structures spanning molecules, materials, and catalysts — the largest training run to date for an MLIP. UMA introduced a Mixture of Linear Experts (MoLE) architecture, enabling one model to learn from datasets generated by different DFT codes and settings without significant inference overhead. It matches or surpasses specialized models across catalysis, materials, and molecular benchmarks without task-specific fine-tuning, and has been described as marking a "pre/post-UMA" divide in the field. == Applications == Catalyst discovery: MLIPs have significantly accelerated the computational screening of heterogeneous catalysts by replacing expensive DFT relaxations with fast neural network surrogates. The Open Catalyst Project explicitly targets this application, aiming to identify new catalysts for green hydrogen production and other renewable energy reactions. Carbon capture: The OpenDAC project applies universal MLIPs to screening sorbent materials for direct air capture of CO₂, a key technology for climate change mitigation. AI-accelerated screening allows evaluation of orders of magnitude more candidate materials than traditional DFT workflows. Drug discovery and molecular design: MLIPs are increasingly used in pharmaceutical research to model molecular conformations and binding energies. The Open Molecules 2025 (OMol25) dataset, released by Meta FAIR in 2025, provides high-accuracy calculations for a large set of molecular systems to support this use case. Materials discovery: Universal MLIPs enable high-throughput screening of novel inorganic materials, including battery electrolytes, semiconductors, and superconductors, by rapidly estimating stability and properties across large chemical spaces.

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  • TurboQuant

    TurboQuant

    TurboQuant is an online vector quantization algorithm for compressing high-dimensional Euclidean vectors while preserving their geometric structure. It was proposed in 2025 by Amir Zandieh, Majid Daliri, Majid Hadian, and Vahab Mirrokni in the paper TurboQuant: Online Vector Quantization with Near-optimal Distortion Rate. The paper lists Zandieh and Mirrokni as affiliated with Google Research, Daliri with New York University, and Hadian with Google DeepMind. The method was developed for applications including large language model (LLM) inference, key–value (KV) cache compression, vector databases, and nearest neighbor search. TurboQuant consists of two related algorithms: TurboQuantmse, which is optimized for mean squared error (MSE), and TurboQuantprod, which is optimized for unbiased inner product estimation. The algorithm uses a random rotation of input vectors, applies scalar quantizers to the rotated coordinates, and, for inner-product estimation, applies a one-bit Quantized Johnson–Lindenstrauss (QJL) transform to the residual error. == Background == Vector quantization is a compression method that maps high-dimensional vectors to a finite set of codewords. The problem has roots in Shannon's source coding theory and rate–distortion theory. In machine learning and information retrieval, vector quantization is used to reduce the memory required to store embeddings, activation vectors, and other numerical representations. In Transformer-based large language models, the KV cache stores key and value vectors from previous tokens during autoregressive decoding. The size of this cache grows with context length, the number of attention heads, and the number of concurrent requests, making it a major memory bottleneck in LLM serving. Similar compression problems appear in vector search, where large collections of embedding vectors must be stored and searched efficiently. Earlier approaches to vector quantization include product quantization, scalar quantization, and data-dependent k-means codebook construction. The TurboQuant paper argues that many existing methods either require offline preprocessing and calibration or suffer from suboptimal distortion guarantees in online settings. == Algorithm == === TurboQuantmse === TurboQuantmse is the version of the algorithm optimized for mean-squared error. For a unit vector x ∈ S d − 1 {\displaystyle x\in S^{d-1}} , the algorithm first applies a random rotation matrix Π ∈ R d × d {\displaystyle \Pi \in \mathbb {R} ^{d\times d}} and sets z = Π x {\displaystyle z=\Pi x} . Each coordinate of the rotated vector follows a shifted and scaled beta distribution, which converges to a normal distribution in high dimensions. In high dimensions, distinct coordinates also become nearly independent, allowing the algorithm to apply scalar quantizers independently to each coordinate. The scalar quantizer is constructed by solving a one-dimensional continuous k-means or Lloyd–Max quantization problem. If the centroids are c 1 , c 2 , … , c 2 b {\displaystyle c_{1},c_{2},\ldots ,c_{2^{b}}} , the quantization step stores, for each coordinate, i d x j = ⁡ a r g m i n k ∈ [ 2 b ] | z j − c k | . {\displaystyle \mathrm {idx} _{j}=\operatorname {} {arg\,min}_{k\in [2^{b}]}|z_{j}-c_{k}|.} During dequantization, the stored index for each coordinate is replaced by the corresponding centroid, giving a reconstructed rotated vector z ~ {\displaystyle {\tilde {z}}} . The algorithm then rotates back: x ~ = Π ⊤ z ~ . {\displaystyle {\tilde {x}}=\Pi ^{\top }{\tilde {z}}.} The paper gives the following bound for TurboQuantmse: D m s e ≤ 3 π 2 ⋅ 1 4 b . {\displaystyle D_{\mathrm {mse} }\leq {\frac {\sqrt {3\pi }}{2}}\cdot {\frac {1}{4^{b}}}.} It also reports finer-grained MSE values of approximately 0.36, 0.117, 0.03, and 0.009 for bit-widths b = 1 , 2 , 3 , 4 {\displaystyle b=1,2,3,4} , respectively. === TurboQuantprod === TurboQuantprod is optimized for unbiased inner-product estimation. The authors note that an MSE-optimized quantizer may introduce bias when used to estimate inner products. To address this, TurboQuantprod first applies TurboQuantmse with bit-width b − 1 {\displaystyle b-1} , then applies a one-bit Quantized Johnson–Lindenstrauss transform to the remaining residual vector. Let r = x − Q m s e − 1 ( Q m s e ( x ) ) {\displaystyle r=x-Q_{\mathrm {mse} }^{-1}(Q_{\mathrm {mse} }(x))} be the residual after MSE quantization, and let γ = ‖ r ‖ 2 {\displaystyle \gamma =\|r\|_{2}} . The QJL step stores a sign vector for the residual. For γ ≠ 0 {\displaystyle \gamma \neq 0} , this can be written using the normalized residual u = r / γ {\displaystyle u=r/\gamma } : q j l = sign ⁡ ( S u ) , {\displaystyle qjl=\operatorname {sign} (Su),} where S ∈ R d × d {\displaystyle S\in \mathbb {R} ^{d\times d}} is a random projection matrix. Since the sign function is invariant under positive rescaling, this is equivalent to sign ⁡ ( S r ) {\displaystyle \operatorname {sign} (Sr)} when r ≠ 0 {\displaystyle r\neq 0} . If γ = 0 {\displaystyle \gamma =0} , the residual correction is zero. TurboQuantprod stores the MSE quantization, the QJL sign vector, and the residual norm: Q p r o d ( x ) = [ Q m s e ( x ) , q j l , γ ] . {\displaystyle Q_{\mathrm {prod} }(x)=\left[Q_{\mathrm {mse} }(x),qjl,\gamma \right].} The dequantized vector is reconstructed as x ~ = x ~ m s e + π / 2 d γ S ⊤ q j l . {\displaystyle {\tilde {x}}={\tilde {x}}_{\mathrm {mse} }+{\frac {\sqrt {\pi /2}}{d}}\,\gamma S^{\top }qjl.} The paper proves that TurboQuantprod is unbiased for inner-product estimation: E x ~ [ ⟨ y , x ~ ⟩ ] = ⟨ y , x ⟩ . {\displaystyle \mathbb {E} _{\tilde {x}}\left[\langle y,{\tilde {x}}\rangle \right]=\langle y,x\rangle .} It also gives the distortion bound D p r o d ≤ 3 π 2 ⋅ ‖ y ‖ 2 2 d ⋅ 1 4 b . {\displaystyle D_{\mathrm {prod} }\leq {\frac {\sqrt {3\pi }}{2}}\cdot {\frac {\|y\|_{2}^{2}}{d}}\cdot {\frac {1}{4^{b}}}.} == Performance and applications == The TurboQuant paper reports that the algorithm achieves near-optimal distortion rates within a small constant factor of information-theoretic lower bounds. The authors report that, for KV cache quantization, TurboQuant achieved quality neutrality at 3.5 bits per channel and marginal degradation at 2.5 bits per channel. In long-context LLM experiments using Llama 3.1 8B Instruct, the paper evaluated the method on a "needle-in-a-haystack" retrieval task with document lengths from 4,000 to 104,000 tokens. It reported that TurboQuant matched the uncompressed full-precision baseline while using more than 4× compression, and compared the method against PolarQuant, SnapKV, PyramidKV, and KIVI. Google Research stated that TurboQuant was evaluated on long-context benchmarks including LongBench, Needle in a Haystack, ZeroSCROLLS, RULER, and L-Eval using open-source models including Gemma and Mistral. According to a report in Tom's Hardware, Google described the method as reducing KV-cache memory by at least six times and achieving up to an eightfold improvement in attention-logit computation on Nvidia H100 GPUs compared with unquantized 32-bit keys. TurboQuant has also been applied to nearest-neighbor vector search. The original paper reports experiments on DBpedia entity embeddings and GloVe embeddings, comparing TurboQuant with product quantization and other vector-search quantization baselines. == Relationship to other methods == TurboQuant is related to several methods for efficient large language model inference and high-dimensional search: Product quantization – a vector quantization technique widely used for approximate nearest-neighbor search Quantization (machine learning) – reducing the numerical precision of weights, activations, or cached tensors in machine learning models PagedAttention – a memory-management algorithm for LLM serving that reduces fragmentation in the KV cache Johnson–Lindenstrauss lemma – a result in high-dimensional geometry used in random projection methods Lloyd's algorithm – an algorithm for scalar and vector quantization, including k-means-style codebook construction Unlike PagedAttention, which focuses on memory allocation and cache layout, TurboQuant reduces the numerical storage cost of the vectors themselves. Unlike many product-quantization methods, TurboQuant is designed to be data-oblivious and online, avoiding dataset-specific codebook training. == Limitations == The strongest performance claims for TurboQuant come from the original paper and Google Research's own publication. Coverage in technology media has noted that the broader impact of the method will depend on real-world implementation details, workloads, and hardware architectures.

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  • Physical schema

    Physical schema

    A physical data model (or database design) is a representation of a data design as implemented, or intended to be implemented, in a database management system. In the lifecycle of a project it typically derives from a logical data model, though it may be reverse-engineered from a given database implementation. A complete physical data model will include all the database artifacts required to create relationships between tables or to achieve performance goals, such as indexes, constraint definitions, linking tables, partitioned tables or clusters. Analysts can usually use a physical data model to calculate storage estimates; it may include specific storage allocation details for a given database system. As of 2012 seven main databases dominate the commercial marketplace: Informix, Oracle, Postgres, SQL Server, Sybase, IBM Db2 and MySQL. Other RDBMS systems tend either to be legacy databases or used within academia such as universities or further education colleges. Physical data models for each implementation would differ significantly, not least due to underlying operating-system requirements that may sit underneath them. For example: SQL Server runs only on Microsoft Windows operating-systems (Starting with SQL Server 2017, SQL Server runs on Linux. It's the same SQL Server database engine, with many similar features and services regardless of your operating system), while Oracle and MySQL can run on Solaris, Linux and other UNIX-based operating-systems as well as on Windows. This means that the disk requirements, security requirements and many other aspects of a physical data model will be influenced by the RDBMS that a database administrator (or an organization) chooses to use. == Physical schema == Physical schema is a term used in data management to describe how data is to be represented and stored (files, indices, etc.) in secondary storage using a particular database management system (DBMS) (e.g., Oracle RDBMS, Sybase SQL Server, etc.). In the ANSI/SPARC Architecture three schema approach, the internal schema is the view of data that involved data management technology. This is as opposed to an external schema that reflects an individual's view of the data, or the conceptual schema that is the integration of a set of external schemas. The logical schema was the way data were represented to conform to the constraints of a particular approach to database management. At that time the choices were hierarchical and network. Describing the logical schema, however, still did not describe how physically data would be stored on disk drives. That is the domain of the physical schema. Now logical schemas describe data in terms of relational tables and columns, object-oriented classes, and XML tags. A single set of tables, for example, can be implemented in numerous ways, up to and including an architecture where table rows are maintained on computers in different countries.

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  • Ontology engineering

    Ontology engineering

    In computer science, information science and systems engineering, ontology engineering is a field which studies the methods and methodologies for building ontologies, which encompasses a representation, formal naming and definition of the categories, properties and relations between the concepts, data and entities of a given domain of interest. In a broader sense, this field also includes a knowledge construction of the domain using formal ontology representations such as OWL/RDF. A large-scale representation of abstract concepts such as actions, time, physical objects and beliefs would be an example of ontological engineering. Ontology engineering is one of the areas of applied ontology, and can be seen as an application of philosophical ontology. Core ideas and objectives of ontology engineering are also central in conceptual modeling. Ontology engineering aims at making explicit the knowledge contained within software applications, and within enterprises and business procedures for a particular domain. Ontology engineering offers a direction towards solving the inter-operability problems brought about by semantic obstacles, i.e. the obstacles related to the definitions of business terms and software classes. Ontology engineering is a set of tasks related to the development of ontologies for a particular domain. Automated processing of information not interpretable by software agents can be improved by adding rich semantics to the corresponding resources, such as video files. One of the approaches for the formal conceptualization of represented knowledge domains is the use of machine-interpretable ontologies, which provide structured data in, or based on, RDF, RDFS, and OWL. Ontology engineering is the design and creation of such ontologies, which can contain more than just the list of terms (controlled vocabulary); they contain terminological, assertional, and relational axioms to define concepts (classes), individuals, and roles (properties) (TBox, ABox, and RBox, respectively). Ontology engineering is a relatively new field of study concerning the ontology development process, the ontology life cycle, the methods and methodologies for building ontologies, and the tool suites and languages that support them. A common way to provide the logical underpinning of ontologies is to formalize the axioms with description logics, which can then be translated to any serialization of RDF, such as RDF/XML or Turtle. Beyond the description logic axioms, ontologies might also contain SWRL rules. The concept definitions can be mapped to any kind of resource or resource segment in RDF, such as images, videos, and regions of interest, to annotate objects, persons, etc., and interlink them with related resources across knowledge bases, ontologies, and LOD datasets. This information, based on human experience and knowledge, is valuable for reasoners for the automated interpretation of sophisticated and ambiguous contents, such as the visual content of multimedia resources. Application areas of ontology-based reasoning include, but are not limited to, information retrieval, automated scene interpretation, and knowledge discovery. == Languages == An ontology language is a formal language used to encode the ontology. There are a number of such languages for ontologies, both proprietary and standards-based: Common logic is ISO standard 24707, a specification for a family of ontology languages that can be accurately translated into each other. The Cyc project has its own ontology language called CycL, based on first-order predicate calculus with some higher-order extensions. The Gellish language includes rules for its own extension and thus integrates an ontology with an ontology language. IDEF5 is a software engineering method to develop and maintain usable, accurate, domain ontologies. KIF is a syntax for first-order logic that is based on S-expressions. Rule Interchange Format (RIF), F-Logic and its successor ObjectLogic combine ontologies and rules. OWL is a language for making ontological statements, developed as a follow-on from RDF and RDFS, as well as earlier ontology language projects including OIL, DAML and DAML+OIL. OWL is intended to be used over the World Wide Web, and all its elements (classes, properties and individuals) are defined as RDF resources, and identified by URIs. OntoUML is a well-founded language for specifying reference ontologies. SHACL (RDF SHapes Constraints Language) is a language for describing structure of RDF data. It can be used together with RDFS and OWL or it can be used independently from them. XBRL (Extensible Business Reporting Language) is a syntax for expressing business semantics. == Methodologies and tools == DOGMA KAON OntoClean HOZO Protégé (software) Large language models == In life sciences == Life sciences is flourishing with ontologies that biologists use to make sense of their experiments. For inferring correct conclusions from experiments, ontologies have to be structured optimally against the knowledge base they represent. The structure of an ontology needs to be changed continuously so that it is an accurate representation of the underlying domain. Recently, an automated method was introduced for engineering ontologies in life sciences such as Gene Ontology (GO), one of the most successful and widely used biomedical ontology. Based on information theory, it restructures ontologies so that the levels represent the desired specificity of the concepts. Similar information theoretic approaches have also been used for optimal partition of Gene Ontology. Given the mathematical nature of such engineering algorithms, these optimizations can be automated to produce a principled and scalable architecture to restructure ontologies such as GO. Open Biomedical Ontologies (OBO), a 2006 initiative of the U.S. National Center for Biomedical Ontology, provides a common 'foundry' for various ontology initiatives, amongst which are: The Generic Model Organism Project (GMOD) Gene Ontology Consortium Sequence Ontology Ontology Lookup Service The Plant Ontology Consortium Standards and Ontologies for Functional Genomics and more

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  • Tabletopia

    Tabletopia

    Tabletopia is an online portal for users to play and create virtual tabletop games. The platform is developed by Tabletopia Inc and initially was released as a web browser based service after a successful crowdfunding campaign in August 2015. In December 2016 Tabletopia was released on Steam, and later in 2018 became available in AppStore and Google Play. == Gameplay == Tabletopia is a sandbox system for running any game. That means no AI or rules enforcement. Participating players will have to know how to play the game. Nevertheless, the platform has some automated actions available, like card-shuffling and dealing, dice-rolling, magnetic placement of components in special zones, hand management, and some others. Tabletopia also features ready game setups for various player numbers to facilitate gameplay. It also has customisable camera controls which let players save camera positions and switch between them using hot keys. People can use the Game Designer mode to design and create their own board games using the component library. They can then monetise the games with a 70/30 split to the game designer. == Development == Tabletopia was created in early 2014, by Tim Bokarev and his partners Artem Zinoviev and Dmitry Sergeev. These co-founders already had experience in the video and board games industry. Their other projects include Promo Interactive, an internet advertising agency, Playtox, a mobile MMORPG, Igrology, a game studio, and Tesera.ru, the main Russian-speaking board gaming portal. By Spring 2014, Artem, Dmitry and Tim created Tabletopia Inc. USA and started development. Tabletopia is a multinational crew that includes professionals from USA, Ukraine, Australia, Ireland, and Germany. The Kickstarter campaign in August 2015 earned $133,721 by 2,545 backers. Tabletopia received Green Light on Steam in September 2015 and was released on Steam in March 2016. The platform remained in Early Access until December 2016, when it was officially released on Steam and on the web. In February 2018 it was released as a stand-alone app for iOS tablets, and in September 2018 for Android tablets.

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  • Artisto

    Artisto

    Artisto is a video processing application with art and movie effects filters based on neural network algorithms created in 2016 by Mail.ru Group machine learning specialists. At the moment the application can process videos up to 10 seconds long and offers users 21 filters, including those based on the works of famous artists (e.g. Blue Dream — Pablo Picasso), theme-based (Rio-2016 — related to the 2016 Summer Olympics in Rio de Janeiro) and others. The app works with both pre-recorded videos and videos recorded with the application. == History == Information on the application first appeared on Mail.ru Group Vice President Anna Artamonova's FB page on July 29, 2016. At the moment of posting there was only an Android version available. According to Anna, the application's first version only took eight days to develop. On July 31, the application was added to the AppStore for free download. From this moment and continuing into the present, Artisto has been the world's first app that uses neural networks for editing short videos, processing them in the style of famous artworks or any other source image. Prisma (app) application developers promise to deliver similar functionality at any moment. The application soon won recognition and started to attract the attention of both international brands (e.g. Korean auto manufacturer Kia Motors) and popular singers and musicians. According to the independent App Annie analysis system, within the first two weeks on the market the application made it onto the TOP download lists in nine countries. == Technology == The idea of transferring styles from works of famous artists to images was first mentioned in September 2015 after the publication of Leon Gatys's article "A Neural Algorithm of Artistic Style", where he described the algorithm in detail. The major shortcoming of this algorithm is its slow performance, which is up to dozens of seconds depending on the algorithm's settings. In March 2016, Russian researcher Dmitry Ulyanov's article was published, where he invented a way to improve the generation of stylized pictures using additional neuron generator network training. With this approach, stylized images can be generated within just dozens of milliseconds. Seventeen days after Ulyanov's article, Justin Johnson published an article containing an identical idea, the only difference being the structure of the generator network. The Artisto application was developed using these open-source technologies, which Mail.ru Group's machine learning specialists improved for faster video processing and better quality.

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  • Information history

    Information history

    Information history may refer to the history of each of the categories listed below (or to combinations of them). It should be recognized that the understanding of, for example, libraries as information systems only goes back to about 1950. The application of the term information for earlier systems or societies is a retronym. == Academic discipline == Information history is an emerging discipline related to, but broader than, library history. An important introduction and review was made by Alistair Black (2006). A prolific scholar in this field is also Toni Weller, for example, Weller (2007, 2008, 2010a and 2010b). As part of her work Toni Weller has argued that there are important links between the modern information age and its historical precedents. A description from Russia is Volodin (2000). Alistair Black (2006, p. 445) wrote: "This chapter explores issues of discipline definition and legitimacy by segmenting information history into its various components: The history of print and written culture, including relatively long-established areas such as the histories of libraries and librarianship, book history, publishing history, and the history of reading. The history of more recent information disciplines and practice, that is to say, the history of information management, information systems, and information science. The history of contiguous areas, such as the history of the information society and information infrastructure, necessarily enveloping communication history (including telecommunications history) and the history of information policy. The history of information as social history, with emphasis on the importance of informal information networks." "Bodies influential in the field include the American Library Association’s Round Table on Library History, the Library History Section of the International Federation of Library Associations and Institutions (IFLA), and, in the U.K., the Library and Information History Group of the Chartered Institute of Library and Information Professionals (CILIP). Each of these bodies has been busy in recent years, running conferences and seminars, and initiating scholarly projects. Active library history groups function in many other countries, including Germany (The Wolfenbuttel Round Table on Library History, the History of the Book and the History of Media, located at the Herzog August Bibliothek), Denmark (The Danish Society for Library History, located at the Royal School of Library and Information Science), Finland (The Library History Research Group, University of Tamepere), and Norway (The Norwegian Society for Book and Library History). Sweden has no official group dedicated to the subject, but interest is generated by the existence of a museum of librarianship in Bods, established by the Library Museum Society and directed by Magnus Torstensson. Activity in Argentina, where, as in Europe and the U.S., a "new library history" has developed, is described by Parada (2004)." (Black (2006, p. 447). === Journals === Information & Culture (previously Libraries & the Cultural Record, Libraries & Culture) Library & Information History (until 2008: Library History; until 1967: Library Association. Library History Group. Newsletter) == Information technology (IT) == The term IT is ambiguous although mostly synonym with computer technology. Haigh (2011, pp. 432-433) wrote "In fact, the great majority of references to information technology have always been concerned with computers, although the exact meaning has shifted over time (Kline, 2006). The phrase received its first prominent usage in a Harvard Business Review article (Haigh, 2001b; Leavitt & Whisler, 1958) intended to promote a technocratic vision for the future of business management. Its initial definition was at the conjunction of computers, operations research methods, and simulation techniques. Having failed initially to gain much traction (unlike related terms of a similar vintage such as information systems, information processing, and information science) it was revived in policy and economic circles in the 1970s with a new meaning. Information technology now described the expected convergence of the computing, media, and telecommunications industries (and their technologies), understood within the broader context of a wave of enthusiasm for the computer revolution, post-industrial society, information society (Webster, 1995), and other fashionable expressions of the belief that new electronic technologies were bringing a profound rupture with the past. As it spread broadly during the 1980s, IT increasingly lost its association with communications (and, alas, any vestigial connection to the idea of anybody actually being informed of anything) to become a new and more pretentious way of saying "computer". The final step in this process is the recent surge in references to "information and communication technologies" or ICTs, a coinage that makes sense only if one assumes that a technology can inform without communicating". Some people use the term information technology about technologies used before the development of the computer. This is however to use the term as a retronym. =

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  • Information explosion

    Information explosion

    Information explosion is the rapid increase in the amount of published information or data and the effects of this abundance. As the amount of available data grows, the problem of managing the information becomes more difficult, which can lead to information overload. The Online Oxford English Dictionary indicates use of the phrase in a March 1964 New Statesman article. The New York Times first used the phrase in its editorial content in an article by Walter Sullivan on June 7, 1964, in which he described the phrase as "much discussed". The earliest known use of the phrase was in a speech about television by NBC president Pat Weaver at the Institute of Practitioners of Advertising in London on September 27, 1955. The speech was rebroadcast on radio station WSUI in Iowa City and excerpted in the Daily Iowan newspaper two months later. Many sectors are seeing this rapid increase in the amount of information available such as healthcare, supermarkets, and governments. Another sector that is being affected by this phenomenon is journalism. Such a profession, which in the past was responsible for the dissemination of information, may be suppressed by the overabundance of information today. Techniques to gather knowledge from an overabundance of electronic information (e.g., data fusion may help in data mining) have existed since the 1970s. Another common technique to deal with such amount of information is qualitative research. Such approaches aim to organize the information, synthesizing, categorizing and systematizing in order to be more usable and easier to search. == Growth patterns == The world's technological capacity to store information grew from, optimally compressed, 2.6 exabytes in 1986 to 15.7 in 1993, over 54.5 in 2000, and to 295 exabytes in 2007. The world's technological capacity to receive information through one-way broadcast networks was 432 exabytes of (optimally compressed) information in 1986, 715 (optimally compressed) exabytes in 1993, 1,200 (optimally compressed) exabytes in 2000, and 1,900 in 2007. The world's effective capacity to exchange information through two-way telecommunications networks was 0.281 exabytes of (optimally compressed) information in 1986, 0.471 in 1993, 2.2 in 2000, and 65 (optimally compressed) exabytes in 2007. A new metric that is being used in an attempt to characterize the growth in person-specific information, is the disk storage per person (DSP), which is measured in megabytes/person (where megabytes is 106 bytes and is abbreviated MB). Global DSP (GDSP) is the total rigid disk drive space (in MB) of new units sold in a year divided by the world population in that year. The GDSP metric is a crude measure of how much disk storage could possibly be used to collect person-specific data on the world population. In 1983, one million fixed drives with an estimated total of 90 terabytes were sold worldwide; 30MB drives had the largest market segment. In 1996, 105 million drives, totaling 160,623 terabytes were sold with 1 and 2 gigabyte drives leading the industry. By the year 2000, with 20GB drive leading the industry, rigid drives sold for the year are projected to total 2,829,288 terabytes Rigid disk drive sales to top $34 billion in 1997. According to Latanya Sweeney, there are three trends in data gathering today: Type 1. Expansion of the number of fields being collected, known as the “collect more” trend. Type 2. Replace an existing aggregate data collection with a person-specific one, known as the “collect specifically” trend. Type 3. Gather information by starting a new person-specific data collection, known as the “collect it if you can” trend. == Related terms == Since "information" in electronic media is often used synonymously with "data", the term information explosion is closely related to the concept of data flood (also dubbed data deluge). Sometimes the term information flood is used as well. All of those basically boil down to the ever-increasing amount of electronic data exchanged per time unit. A term that covers the potential negative effects of information explosion is information inflation. The awareness about non-manageable amounts of data grew along with the advent of ever more powerful data processing since the mid-1960s. == Challenges == Even though the abundance of information can be beneficial in several levels, some problems may be of concern such as privacy, legal and ethical guidelines, filtering and data accuracy. Filtering refers to finding useful information in the middle of so much data, which relates to the job of data scientists. A typical example of a necessity of data filtering (data mining) is in healthcare since in the next years is due to have EHRs (Electronic Health Records) of patients available. With so much information available, the doctors will need to be able to identify patterns and select important data for the diagnosis of the patient. On the other hand, according to some experts, having so much public data available makes it difficult to provide data that is actually anonymous. Another point to take into account is the legal and ethical guidelines, which relates to who will be the owner of the data and how frequently he/she is obliged to the release this and for how long. With so many sources of data, another problem will be accuracy of such. An untrusted source may be challenged by others, by ordering a new set of data, causing a repetition in the information. According to Edward Huth, another concern is the accessibility and cost of such information. The accessibility rate could be improved by either reducing the costs or increasing the utility of the information. The reduction of costs according to the author, could be done by associations, which should assess which information was relevant and gather it in a more organized fashion. == Web servers == As of August 2005, there were over 70 million web servers. As of September 2007 there were over 135 million web servers. == Blogs == According to Technorati, the number of blogs doubles about every 6 months with a total of 35.3 million blogs as of April 2006. This is an example of the early stages of logistic growth, where growth is approximately exponential, since blogs are a recent innovation. As the number of blogs approaches the number of possible producers (humans), saturation occurs, growth declines, and the number of blogs eventually stabilizes.

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  • Invoicera

    Invoicera

    Invoicera is an online invoicing software. The software was created by a company with the same name that was founded in 2006, had 125 employees, and is based in India. It allows users to monitor, dispatch, and accept invoices in one web service. After signing up for the service, users are assigned a personal subdomain to set up their invoice configuration. It allows users to add clients' data to the service through uploading a Microsoft Excel file. Invoicera is compatible with businesses of varying sizes, including freelancers, small businesses, and large businesses. It is compatible with Basecamp, a project-management tool, so Invoicera can upload data from Basecamp. The software interfaces with more than 25 payment gateways. It supports subscriptions and repeated invoices and allows clients to schedule late fees when payments have not been made on time. Invoicera uses freemium model, letting users dispatch an unrestricted number of invoices to at most three customers. Chelsea Krause wrote in a 2019 review for Merchant Maverick, "Unfortunately, the software isn't as developed as it could be. Time tracking and reporting are limited and there are no live bank feeds — which is surprising for a company so focused on automation (especially since even many of the worst invoicing options out there still offer live bank feeds)." She further criticized Invoicera for having bad customer service and the software for not having recent changes. Brian Turner wrote in TechRadar that Invoicera had fewer templates compared to the other services he reviewed but "the ones offered are fully customizable". Rob Clymo wrote in TechRadar that "Invoicera lets you automate your invoicing and billing needs without too much in the way of hassle" and that although it "isn't a complete accounts solution ... it's a powerful supplement".

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  • World Congress of Universal Documentation

    World Congress of Universal Documentation

    The World Congress of Universal Documentation was held from 16 to 21 August 1937 in Paris, France. Delegates from 45 countries met to discuss means by which all of the world's information, in print, in manuscript, and in other forms, could be efficiently organized and made accessible. == The Congress in the history of information science == The Congress, held at the Trocadéro under "the auspices" of the Institut International de Bibliographie, was "the apotheosis" of a general movement in the 1930s towards the classification of the growing mass of information and the improvement of access to that information. For the first time in the history of information science, technological means were beginning to catch up with theoretical ends, and the discussions at the conference reflected that fact. Its participation in the Congress was one of the first projects of the American Documentation Institute (ADI). Participants in the conference discussed what has been more recently called "a continuously updated hypertext encyclopedia." Joseph Reagle sees many of the ideas considered at the conference as forerunners of some of the key goals and norms of Wikipedia. == Microfilm == The main resolution adopted by the congress proposed that microfilm be used to make information universally available. Watson Davis, chairman of the American delegation and president of the ADI, stated that the volume of information being produced created difficult problems of access and preservation, but that these could be solved by the use of microfilm. In his address to the Congress, Davis said: Most immediate and practical to put into operation is the microfilming of material in libraries upon demand. It will become fashionable and economical to send a potential book borrower a little strip of microfilm for his permanent possession instead of the book and then badgering him to return it before he has had a chance to use it effectively. I believe that reading machines for microfilm will become as common as typewriters in studies and laboratories. If the principal libraries and information centers of the world will cooperate in such "bibliofilm services," as they are called, if they exchange orders and have essentially uniform methods, forms for ordering, standard microfilm format and production methods and comparable if not uniform prices, the resources of any library will be placed at the disposal of any scholar or scientist anywhere in the world. All the libraries cooperating will merge into one world library without loss of identity or individuality. The world's documentation will become available to even the most isolated and individualistic scholar. The Congress included two separate exhibits on microfilm. One was of the equipment used at the Bibliothèque nationale de France and the other, coordinated by Herman H. Fussler of the University of Chicago, consisting of "an entire microfilm laboratory," complete with cameras, a darkroom, and various kinds of reading machines. Emanuel Goldberg presented a paper on an early copying camera he had invented. Other resolutions passed by the Congress concerned uniform standards for the preparation of articles, for classifying books and other documents, for indexing newspapers and periodicals, and for cooperation between libraries. == H. G. Wells == In his address to the Congress, H. G. Wells said that he thought that his idea of the "world brain" was a precursor to the ideas other delegates were proposing, and explicitly linked the projects being discussed to the work of the encyclopédistes: I am speaking of a process of mental organization throughout the world which I believe to be as inevitable as anything can be in human affairs. All the distresses and horrors of the present time are fundamentally intellectual. The world has to pull its mind together, and this [Congress] is the beginning of its efforts. Civilization is a Phoenix. It perishes in flames and even as it dies it is born again. This synthesis of knowledge upon which you are working is the necessary beginning of a new world. It is good to be meeting here in Paris where the first encyclopedia of power was made. It would be impossible to overrate our debt to Diderot and his associates. == Other participants == Participants in the Congress included authors, librarians, scholars, archivists, scientists, and editors. Some of the notable people in attendance not mentioned above were:

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  • Algorithmic transparency

    Algorithmic transparency

    Algorithmic transparency is the principle that the factors that influence the decisions made by algorithms should be visible, or transparent, to the people who use, regulate, and are affected by systems that employ those algorithms. Although the phrase was coined in 2016 by Nicholas Diakopoulos and Michael Koliska about the role of algorithms in deciding the content of digital journalism services, the underlying principle dates back to the 1970s and the rise of automated systems for scoring consumer credit. The phrases "algorithmic transparency" and "algorithmic accountability" are sometimes used interchangeably – especially since they were coined by the same people – but they have subtly different meanings. Specifically, "algorithmic transparency" states that the inputs to the algorithm and the algorithm's use itself must be known, but they need not be fair. "Algorithmic accountability" implies that the organizations that use algorithms must be accountable for the decisions made by those algorithms, even though the decisions are being made by a machine, and not by a human being. Current research around algorithmic transparency interested in both societal effects of accessing remote services running algorithms, as well as mathematical and computer science approaches that can be used to achieve algorithmic transparency. In the United States, the Federal Trade Commission's Bureau of Consumer Protection studies how algorithms are used by consumers by conducting its own research on algorithmic transparency and by funding external research. In the European Union, the data protection laws that came into effect in May 2018 include a "right to explanation" of decisions made by algorithms, though it is unclear what this means. Furthermore, the European Union founded The European Center for Algorithmic Transparency (ECAT).

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