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  • Application-release automation

    Application-release automation

    Application-release automation (ARA) refers to the process of packaging and deploying an application or update of an application from development, across various environments, and ultimately to production. ARA solutions must combine the capabilities of deployment automation, environment management and modeling, and release coordination. == Relationship with DevOps == ARA tools help cultivate DevOps best practices by providing a combination of automation, environment modeling and workflow-management capabilities. These practices help teams deliver software rapidly, reliably and responsibly. ARA tools achieve a key DevOps goal of implementing continuous delivery with a large quantity of releases quickly. == Relationship with deployment == ARA is more than just software-deployment automation – it deploys applications using structured release-automation techniques that allow for an increase in visibility for the whole team. It combines workload automation and release-management tools as they relate to release packages, as well as movement through different environments within the DevOps pipeline. ARA tools help regulate deployments, how environments are created and deployed, and how and when releases are deployed. == ARA Solutions == All ARA solutions must include capabilities in automation, environment modeling, and release coordination. Additionally, the solution must provide this functionality without reliance on other tools.

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  • Quantum neural network

    Quantum neural network

    Quantum neural networks are computational neural network models which are based on the principles of quantum mechanics. The first ideas on quantum neural computation were published independently in 1995 by Subhash Kak and Ron Chrisley, engaging with the theory of quantum mind, which posits that quantum effects play a role in cognitive function. However, typical research in quantum neural networks involves combining classical artificial neural network models (which are widely used in machine learning for the important task of pattern recognition) with the advantages of quantum information in order to develop more efficient algorithms. One important motivation for these investigations is the difficulty to train classical neural networks, especially in big data applications. The hope is that features of quantum computing such as quantum parallelism or the effects of interference and entanglement can be used as resources. Since the technological implementation of a quantum computer is still in a premature stage, such quantum neural network models are mostly theoretical proposals that await their full implementation in physical experiments. Most Quantum neural networks are developed as feed-forward networks. Similar to their classical counterparts, this structure intakes input from one layer of qubits, and passes that input onto another layer of qubits. This layer of qubits evaluates this information and passes on the output to the next layer. Eventually the path leads to the final layer of qubits. The layers do not have to be of the same width, meaning they don't have to have the same number of qubits as the layer before or after it. This structure is trained on which path to take similar to classical artificial neural networks. This is discussed in a lower section. Quantum neural networks refer to three different categories: Quantum computer with classical data, classical computer with quantum data, and quantum computer with quantum data. == Examples == Quantum neural network research is still in its infancy, and a conglomeration of proposals and ideas of varying scope and mathematical rigor have been put forward. Most of them are based on the idea of replacing classical binary or McCulloch-Pitts neurons with a qubit (which can be called a "quron"), resulting in neural units that can be in a superposition of the state 'firing' and 'resting'. === Quantum perceptrons === A lot of proposals attempt to find a quantum equivalent for the perceptron unit from which neural nets are constructed. A problem is that nonlinear activation functions do not immediately correspond to the mathematical structure of quantum theory, since a quantum evolution is described by linear operations and leads to probabilistic observation. Ideas to imitate the perceptron activation function with a quantum mechanical formalism reach from special measurements to postulating non-linear quantum operators (a mathematical framework that is disputed). A direct implementation of the activation function using the circuit-based model of quantum computation has recently been proposed by Schuld, Sinayskiy and Petruccione based on the quantum phase estimation algorithm. === Quantum networks === At a larger scale, researchers have attempted to generalize neural networks to the quantum setting. One way of constructing a quantum neuron is to first generalise classical neurons and then generalising them further to make unitary gates. Interactions between neurons can be controlled quantumly, with unitary gates, or classically, via measurement of the network states. This high-level theoretical technique can be applied broadly, by taking different types of networks and different implementations of quantum neurons, such as photonically implemented neurons and quantum reservoir processor (quantum version of reservoir computing). Most learning algorithms follow the classical model of training an artificial neural network to learn the input-output function of a given training set and use classical feedback loops to update parameters of the quantum system until they converge to an optimal configuration. Learning as a parameter optimisation problem has also been approached by adiabatic models of quantum computing. Quantum neural networks can be applied to algorithmic design: given qubits with tunable mutual interactions, one can attempt to learn interactions following the classical backpropagation rule from a training set of desired input-output relations, taken to be the desired output algorithm's behavior. The quantum network thus 'learns' an algorithm. === Quantum associative memory === The first quantum associative memory algorithm was introduced by Dan Ventura and Tony Martinez in 1999. The authors do not attempt to translate the structure of artificial neural network models into quantum theory, but propose an algorithm for a circuit-based quantum computer that simulates associative memory. The memory states (in Hopfield neural networks saved in the weights of the neural connections) are written into a superposition, and a Grover-like quantum search algorithm retrieves the memory state closest to a given input. As such, this is not a fully content-addressable memory, since only incomplete patterns can be retrieved. The first truly content-addressable quantum memory, which can retrieve patterns also from corrupted inputs, was proposed by Carlo A. Trugenberger. Both memories can store an exponential (in terms of n qubits) number of patterns but can be used only once due to the no-cloning theorem and their destruction upon measurement. Trugenberger, however, has shown that his probabilistic model of quantum associative memory can be efficiently implemented and re-used multiples times for any polynomial number of stored patterns, a large advantage with respect to classical associative memories. === Classical neural networks inspired by quantum theory === A substantial amount of interest has been given to a "quantum-inspired" model that uses ideas from quantum theory to implement a neural network based on fuzzy logic. == Training == Quantum Neural Networks can be theoretically trained similarly to training classical/artificial neural networks. A key difference lies in communication between the layers of a neural networks. For classical neural networks, at the end of a given operation, the current perceptron copies its output to the next layer of perceptron(s) in the network. However, in a quantum neural network, where each perceptron is a qubit, this would violate the no-cloning theorem. A proposed generalized solution to this is to replace the classical fan-out method with an arbitrary unitary that spreads out, but does not copy, the output of one qubit to the next layer of qubits. Using this fan-out Unitary ( U f {\displaystyle U_{f}} ) with a dummy state qubit in a known state (Ex. | 0 ⟩ {\displaystyle |0\rangle } in the computational basis), also known as an Ancilla bit, the information from the qubit can be transferred to the next layer of qubits. This process adheres to the quantum operation requirement of reversibility. Using this quantum feed-forward network, deep neural networks can be executed and trained efficiently. A deep neural network is essentially a network with many hidden-layers, as seen in the sample model neural network above. Since the Quantum neural network being discussed uses fan-out Unitary operators, and each operator only acts on its respective input, only two layers are used at any given time. In other words, no Unitary operator is acting on the entire network at any given time, meaning the number of qubits required for a given step depends on the number of inputs in a given layer. Since Quantum Computers are notorious for their ability to run multiple iterations in a short period of time, the efficiency of a quantum neural network is solely dependent on the number of qubits in any given layer, and not on the depth of the network. === Cost functions === To determine the effectiveness of a neural network, a cost function is used, which essentially measures the proximity of the network's output to the expected or desired output. In a Classical Neural Network, the weights ( w {\displaystyle w} ) and biases ( b {\displaystyle b} ) at each step determine the outcome of the cost function C ( w , b ) {\displaystyle C(w,b)} . When training a Classical Neural network, the weights and biases are adjusted after each iteration, and given equation 1 below, where y ( x ) {\displaystyle y(x)} is the desired output and a out ( x ) {\displaystyle a^{\text{out}}(x)} is the actual output, the cost function is optimized when C ( w , b ) {\displaystyle C(w,b)} = 0. For a quantum neural network, the cost function is determined by measuring the fidelity of the outcome state ( ρ out {\displaystyle \rho ^{\text{out}}} ) with the desired outcome state ( ϕ out {\displaystyle \phi ^{\text{out}}} ), seen in Equation 2 below. In this case, the Unitary operators are adjusted after each it

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  • Julia (programming language)

    Julia (programming language)

    Julia is a dynamic general-purpose programming language. As a high-level language, distinctive aspects of Julia's design include a type system with parametric polymorphism, the use of multiple dispatch as a core programming paradigm, just-in-time compilation and a parallel garbage collection implementation. Notably, Julia does not support classes with encapsulated methods but instead relies on the types of all of a function's arguments to determine which method will be called. By default, Julia is run similarly to scripting languages, using its runtime, and allows for interactions, but Julia programs can also be compiled to small binary standalone executables (or to small libraries for e.g. Python), with e.g. the JuliaC.jl compiler. Julia programs can reuse libraries from other languages, and vice versa. Julia has interoperability with C, C++, Fortran, Rust, Python, and R. Additionally, some Julia packages have bindings to be used from Python and R as libraries. Julia is supported by programmer tools like IDEs (see below) and by notebooks like Pluto.jl, Jupyter, and since 2025, Google Colab officially supports Julia natively. Julia is sometimes used in embedded systems (e.g. has been used in a satellite in space on a Raspberry Pi Compute Module 4; 64-bit Pis work best with Julia, and Julia is supported in Raspbian). == History == Work on Julia began in 2009, when Jeff Bezanson, Stefan Karpinski, Viral B. Shah, and Alan Edelman set out to create a free language that was both high-level and fast. On 14 February 2012, the team launched a website with a blog post explaining the language's mission. In an interview with InfoWorld in April 2012, Karpinski said about the name of the language, Julia: "There's no good reason, really. It just seemed like a pretty name." Bezanson said he chose the name on the recommendation of a friend, then years later wrote: Maybe julia stands for "Jeff's uncommon lisp is automated"? Julia's syntax is stable, since version 1.0 in 2018, and Julia has a backward compatibility guarantee for 1.x and also a stability promise for the documented (stable) API, while in the years before in the early development prior to 0.7 the syntax (and semantics) was changed in new versions. All of the (registered package) ecosystem uses the new and improved syntax, and in most cases relies on new APIs that have been added regularly, and in some cases minor additional syntax added in a forward compatible way e.g. in Julia 1.7. In the 10 years since the 2012 launch of pre-1.0 Julia, the community has grown. The Julia package ecosystem has over 11.8 million lines of code (including docs and tests). The JuliaCon academic conference for Julia users and developers has been held annually since 2014 with JuliaCon2020 welcoming over 28,900 unique viewers, and then JuliaCon2021 breaking all previous records (with more than 300 JuliaCon2021 presentations available for free on YouTube, up from 162 the year before), and 43,000 unique viewers during the conference. Three of the Julia co-creators are the recipients of the 2019 James H. Wilkinson Prize for Numerical Software (awarded every four years) "for the creation of Julia, an innovative environment for the creation of high-performance tools that enable the analysis and solution of computational science problems." Also, Alan Edelman, professor of applied mathematics at MIT, has been selected to receive the 2019 IEEE Computer Society Sidney Fernbach Award "for outstanding breakthroughs in high-performance computing, linear algebra, and computational science and for contributions to the Julia programming language." Version 0.3 was released in August 2014. Both Julia 0.7 and version 1.0 were released on 8 August 2018. Julia 1.4 added syntax for generic array indexing to handle e.g. 0-based arrays. The memory model was also changed. Julia 1.5 released in August 2020 added record and replay debugging support, for Mozilla's rr tool. The release changed the behavior in the REPL (to soft scope) to the one used in Jupyter, but keeps full compatible with non-REPL code (that retains hard scope). Julia 1.6 was the largest release since 1.0, and it was the long-term support (LTS) version for the longest time. Since Julia 1.7 development is back to time-based releases, and it was released in November 2021 with e.g. a new default random-number generator and Julia 1.7.3 fixed at least one security issue. Julia 1.8 added options for hiding source code when compiling Julia source code to executables. Julia 1.9 has added the ability to precompile packages to native machine code, done automatically; to improve precompilation of packages a new package PrecompileTools.jl was introduced, for use by package developers. Julia 1.10 was released on 25 December 2023 with new features such as parallel garbage collection. Julia 1.11 was released on 7 October 2024, and with it 1.10.5 became the next long-term support (LTS) version (i.e. those became the only two supported versions), since replaced by 1.10.10 released on 27 June, and 1.6 is no longer an LTS version. Julia 1.11 adds e.g. the new public keyword to signal safe public API (Julia users are advised to use such API, not internals, of Julia or packages, and package authors advised to use the keyword, generally indirectly, e.g. prefixed with the @compat macro, from Compat.jl, to also support older Julia versions, at least the LTS version). Julia 1.12 was released on 7 October 2025 (and 1.12.5 on 9 February 2026), and with it a JuliaC.jl package including the juliac compiler that works with it, for making rather small binary executables (much smaller than was possible before; through the use of new so-called trimming feature). Julia 1.10 LTS is an officially still-supported branch, but the 1.11 branch has also been maintained after 1.12 release, with 1.11.8 released and then 1.11.9 released on 8 February 2026. === JuliaCon === Since 2014, the Julia Community has hosted an annual Julia Conference focused on developers and users. The first JuliaCon took place in Chicago and kickstarted the annual occurrence of the conference. Since 2014, the conference has taken place across a number of locations including MIT and the University of Maryland, Baltimore. The event audience has grown from a few dozen people to over 28,900 unique attendees during JuliaCon 2020, which took place virtually. JuliaCon 2021 also took place virtually with keynote addresses from professors William Kahan, the primary architect of the IEEE 754 floating-point standard (which virtually all CPUs and languages, including Julia, use), Jan Vitek, Xiaoye Sherry Li, and Soumith Chintala, a co-creator of PyTorch. JuliaCon grew to 43,000 unique attendees and more than 300 presentations (still freely accessible, plus for older years). JuliaCon 2022 will also be virtual held between July 27 and July 29, 2022, for the first time in several languages, not just in English. === Sponsors === The Julia language became a NumFOCUS fiscally sponsored project in 2014 in an effort to ensure the project's long-term sustainability. Jeremy Kepner at MIT Lincoln Laboratory was the founding sponsor of the Julia project in its early days. In addition, funds from the Gordon and Betty Moore Foundation, the Alfred P. Sloan Foundation, Intel, and agencies such as NSF, DARPA, NIH, NASA, and FAA have been essential to the development of Julia. Mozilla, the maker of Firefox web browser, with its research grants for H1 2019, sponsored "a member of the official Julia team" for the project "Bringing Julia to the Browser", meaning to Firefox and other web browsers. The Julia language is also supported by individual donors on GitHub. === The Julia company === JuliaHub, Inc. was founded in 2015 as Julia Computing, Inc. by Viral B. Shah, Deepak Vinchhi, Alan Edelman, Jeff Bezanson, Stefan Karpinski and Keno Fischer. In June 2017, Julia Computing raised US$4.6 million in seed funding from General Catalyst and Founder Collective, the same month was "granted $910,000 by the Alfred P. Sloan Foundation to support open-source Julia development, including $160,000 to promote diversity in the Julia community", and in December 2019 the company got $1.1 million funding from the US government to "develop a neural component machine learning tool to reduce the total energy consumption of heating, ventilation, and air conditioning (HVAC) systems in buildings". In July 2021, Julia Computing announced they raised a $24 million Series A round led by Dorilton Ventures, which also owns Formula One team Williams Racing, that partnered with Julia Computing. Williams' Commercial Director said: "Investing in companies building best-in-class cloud technology is a strategic focus for Dorilton and Julia's versatile platform, with revolutionary capabilities in simulation and modelling, is hugely relevant to our business. We look forward to embedding Julia Computing in the world's most technologically advanced sport". In June 2023, JuliaHub received (again, now

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  • Local tangent space alignment

    Local tangent space alignment

    Local tangent space alignment (LTSA) is a method for manifold learning, which can efficiently learn a nonlinear embedding into low-dimensional coordinates from high-dimensional data, and can also reconstruct high-dimensional coordinates from embedding coordinates. It is based on the intuition that when a manifold is correctly unfolded, all of the tangent hyperplanes to the manifold will become aligned. It begins by computing the k-nearest neighbors of every point. It computes the tangent space at every point by computing the d-first principal components in each local neighborhood. It then optimizes to find an embedding that aligns the tangent spaces, but it ignores the label information conveyed by data samples, and thus can not be used for classification directly.

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  • Computer-aided lean management

    Computer-aided lean management

    Computer-aided lean management, in business management, is a methodology of developing and using software-controlled, lean systems integration. Its goal is to drive innovation towards cost and cycle-time savings. It attempts to create an efficient use of capital and resources through the development and use of one integrated system model to run a business's planning, engineering, design, maintenance, and operations. == Overview == Computer-Aided Lean Management (CALM) is a management philosophy that uses software to reduce risk and inefficiencies. CALM acts on uncertainties and business inefficiencies to increase profitability through the use of computational decision-making tools that enable opportunities for additional value creation. It is based on the application of software to enable continuous improvement through an Integrated System Model (ISM) of the business’s physical assets, business processes, and machine learning. This integration of software applications using lean principles was developed in the aerospace industry and has migrated to the energy industry. The creation of an ISM removes the barriers posed by the silos or stovepipes inherent in the departmentalization of most companies. Integration enables lean uses of information for the creation of actionable knowledge. CALM strives to create such a lean management approach to running the company through the rigors of software enforcement. From this software enforcement comes clear policy and procedures that are adhered to, activity-based costing, measurement of effectiveness, and the capability of using advanced algorithms for dramatic improvements in optimization of resources. CALM creates business capabilities through software to enable technology application, streamlining of processes, and a lean organizational structure. The methodology is based on a common sense approach for running a business, by measuring actions taken and using those measurements to design more efficient processes. == History == CALM was inspired by lean processes and techniques that were already dominant management technologies with a wide diversity of applications and successes. Motorola and General Electric had been known for the concepts of Six Sigma; Boeing had been managing mass (using modular and flexible assembly options), and Toyota combined elements of these methodologies to create the Toyota Production System. Boeing then took the Toyota model and added computer-aided enforcement of lean methodologies throughout the manufacturing process. One of the major sources for CALM's outgrowth was integrated definition (IDEF) modeling in aerospace manufacturing that was pioneered by the U.S. Air Force in the 1970s. IDEF is a methodology designed to model the end-to-end decisions, actions, and activities of an organization or system so that costs, performance, and cycle times can be optimized. IDEF methods have been adapted for wider use in automotive, aerospace, pharmaceuticals, and software development industries. IDEF methods serve as a starting point to understand lean management through semantic data modeling. The IDEF process begins by mapping the existing functions of an enterprise, creating a graphical model, or road map, that shows what controls each important function, who performs it, what resources are required for carrying it out, what it produces, how much it costs, and what relationships it has to other functions of the organization. IDEF simulations have been found to be efficient at streamlining and modernizing both companies and governmental agencies. Perhaps the best-developed evolution of the IDEF model beyond Toyota was at Boeing. Their project life-cycle process has grown into a rigorous software system that links people, tasks, tools, materials, and the environmental impact of any newly planned project, before any building is allowed to begin. Routinely, more than half of the time for any given project is spent building the precedence diagrams, or three-dimensional process maps, integrating with outside suppliers, and designing the implementation plan–all on the computer. Once real activity is initiated, an action tracker is used to monitor inputs and outputs versus the schedule and delivery metrics in real time throughout the organization. When the execution of a new airplane design begins, it is so well organized that it consistently cuts both costs and build time in half for each successive generation of airframe. Boeing created a complex lean management process called 'define and control airplane configuration/manufacturing resource management' (DCAC/MRM). The process was built with the help of the operations research and computer sciences departments of the University of Pittsburgh. The manufacture of the Boeing 777 was ultimately a success, and it became the precursor to succeeding generations of CALM at Boeing. The methodology of CALM has recently been applied to field orientated infrastructure based businesses with highly interdependent systems, such as electric utilities where a smart grid concept is being researched and developed. The management of infrastructure-based industries like oil, gas, electricity, water, transportation, and renewables requires massive investments in interdependent, physical infrastructure, as well as simultaneous attention to disparate market forces. In infrastructure businesses that manage field assets, uncertainty is the biggest impediment to profitability, rather than the maintenance of efficient supply chains or the management of factory assembly lines. These businesses are dominated by risk from uncertainties such as weather, market variations, transportation disruptions, government actions, logistic difficulties, geology, and asset reliability. CALM has been applied to deal with these types of infrastructure based challenges.

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  • VITAL (machine learning software)

    VITAL (machine learning software)

    VITAL (Validating Investment Tool for Advancing Life Sciences) was a Board Management Software machine learning proprietary software developed by Aging Analytics, a company registered in Bristol (England) and dissolved in 2017. Andrew Garazha (the firm's Senior Analyst) declared that the project aimed "through iterative releases and updates to create a piece of software capable of making autonomous investment decisions." According to Nick Dyer-Witheford, VITAL 1.0 was a "basic algorithm". On 13 May 2014, Deep Knowledge Ventures, a Hong Kong venture capital firm, claimed to have appointed VITAL to its board of directors in order to prove that artificial intelligence could be an instrument for investment decision-making. The announcement received great press coverage despite the fact commentators consider this a publicity stunt. Fortune reported in 2019 that VITAL is no longer used. == Criticism == Academics and journalists viewed VITAL's board appointment with skepticism. University of Sheffield computer science professor Noel Sharkey called it "a publicity hype". Michael Osborne, a University of Oxford associate professor in machine learning, found it is "a gimmick to call that an actual board member". Simon Sharwood of The Register, wrote there is "a strong whiff of stunt and/or promotion about this". In a 2019 speech, the Chief Scientist of Australia, Alan Finkel, commented, "At the time, most of us probably dismissed Vital as a PR exercise. I admit, I used her story three years ago to get a laugh in one of my speeches." Florian Möslein, a law professor at the University of Marburg, wrote in 2018 that "Vital has widely been acknowledged as the 'world's first artificial intelligence company director'". Vice journalist Jason Koebler suggested that the software did not have any article intelligence capabilities and concluded "VITAL can’t talk, and it can’t hear, and it can’t be a real, functional executive of a company." Sharwood of The Register noted that because VITAL was not a natural person, it could not be a board member under Hong Kong's corporate governance laws. However, in a 2017 interview to The Nikkei, Dmitry Kaminskiy, managing partner of Deep Knowledge Ventures, stated that VITAL had observer status on the board and no voting rights. University of Sheffield computer science professor Noel Sharkey said of VITAL, "On first sight, it looks like a futuristic idea but on reflection it is really a little bit of publicity hype." Vice journalist Jason Koebler said "this is a gimmick" and said "There is literally nothing to suggest that VITAL has any sort of capabilities beyond any other proprietary analysis software". Michael Osborne, a University of Oxford associate professor in machine learning, found VITAL's appointment to be noncredible, saying it is "a bit of a gimmick to call that an actual board member". Osborne said that a core duty of board members to converse with each other, which the algorithm is incapable of doing, so its more likely functionality is to serve as a springboard for conversation among other board members. In a 2019 speech, the Chief Scientist of Australia, Alan Finkel, commented, "At the time, most of us probably dismissed Vital as a PR exercise. I admit, I used her story three years ago to get a laugh in one of my speeches." == Machine intelligence as board member == VITAL was created by a group of programmers employed by Aging Analytics According to Andrew Garazh, Aging Analytics Senior Analyst, VITAL was not a machine learning algorithm as the necessary datasets on investment rounds, intellectual property and clinical trial outcomes are generally not disclosed. Rather, VITAL used fuzzy logic based on 50 parameters to assess risk factors. Aging Analytics licensed the software to Deep Knowledge Ventures. It was used to help the human board members of Deep Knowledge Venture make investment decisions in biotechnology companies. For instance, it supported investments in Insilico Medicine, which creates ways for computers to help find drugs in research into aging. VITAL also supported investing in Pathway Pharmaceuticals, which uses the OncoFinder algorithm to choose and appraise cancer treatments. According to Dmitry Kaminskiy, managing partner of Deep Knowledge Ventures, the motivation for using VITAL was the large number of failed investments in the biotechnology sector and the desire to avoid investing in companies likely to fail. == Ethical and legal implications == Scholars addressed questions around the safety, privacy, accountability transparency and bias in algorithms. Writing in the philosophical journal Multitudes, the academic Ariel Kyrou raised questions about the consequences of a mistake made by an algorithm recommending a dangerous investment. He raised the hypothetical where VITAL was able to persuade the board to invest in a startup that had the facade of doing research into treatment for age-associated ills, but in actuality was run by terrorists who were raising funds. Kyrou raised a series of questions about who society would fault for VITAL's mistake. As the owner of VITAL, should Deep Knowledge Ventures be held accountable, or rather should the companies that supplied data to VITAL or the people who created VITAL be held liable? Simon Sharwood of The Register wrote that because the appointment of a software program to the board directors is not legally feasible in Hong Kong, there is "a strong whiff of stunt and/or promotion about this". Quoting a Thomson Reuters website describing Hong Kong legislation related to corporate governance, Sharwood pointed out that in Hong Kong "the board comprises all of the directors of the company" and "a director must normally be a natural person, except that a private company may have a body corporate as its director if the company is not a member of a listed group." He concluded that since VITAL cannot be considered a "natural person", it is merely a "cosmetic" appointment to the board and that "this software is no more a Board member than Caligula's horse was a senator". Sharwood further argued that corporations frequently purchase directors and officers liability insurance but that it would be practically impossible to get such insurance for VITAL. Sharwood also wrote that were VITAL to be hacked, any misinformation it outputs could be considered "false and misleading communications". In the book Research Handbook on the Law of Artificial Intelligence, Florian Mölein wrote that VITAL could not become a director as defined in Hong Kong's corporate laws, so the other directors just were approaching it as "a member of [the] board with observer status". Lin Shaowei raised concerns in a Journal of East China University of Political Science and Law article about how the software's appearance inspired a complex question about the relationship between corporate law and artificial intelligence. VITAL could be considered either a board director who has voting rights or an observer who does not. Lin said either choice raised questions about whether VITAL is subject to corporate law and who would be held accountable if VITAL recommends a choice that turns out to be damaging to the company. David Theo Goldberg in the Critical Times, a peer reviewed journal in Critical Global Theory, argues that VITAL processed a dataset to predict the most remunerative investment opportunities. Drawing his analysis on an article from Business Insider, Goldberg describes VITAL's decision-making predictiveness based "on surface pattern recognition and the identification of regularities and/or irregularities". In other words, Goldberg asserts that "the normativity of the surface" explains algorithmic knowledge of a "product" like VITAL. In Homo Deus, Yuval Noah Harari mentions VITAL as an example of the future risks that humankind faces. Harari argues that the human mind is being replaced by a world in which algorithms and data make the decisions. Specifically, it is argued that "as algorithms push humans out of the job market," executive boards driven by artificial intelligence are more likely to give priority to algorithms over the humans.

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  • Neural Networks (journal)

    Neural Networks (journal)

    Neural Networks is a monthly peer-reviewed scientific journal and an official journal of the International Neural Network Society, European Neural Network Society, and Japanese Neural Network Society. == History == The journal was established in 1988 and is published by Elsevier. It covers all aspects of research on artificial neural networks. The founding editor-in-chief was Stephen Grossberg (Boston University). The current editors-in-chief are DeLiang Wang (Ohio State University) and Taro Toyoizumi (RIKEN Center for Brain Science). == Abstracting and indexing == The journal is abstracted and indexed in Scopus and the Science Citation Index Expanded. According to the Journal Citation Reports, the journal has a 2022 impact factor of 7.8.

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  • Robust principal component analysis

    Robust principal component analysis

    Robust Principal Component Analysis (RPCA) is a modification of the widely used statistical procedure of principal component analysis (PCA) which works well with respect to grossly corrupted observations. A number of different approaches exist for Robust PCA, including an idealized version of Robust PCA, which aims to recover a low-rank matrix L0 from highly corrupted measurements M = L0 +S0. This decomposition in low-rank and sparse matrices can be achieved by techniques such as Principal Component Pursuit method (PCP), Stable PCP, Quantized PCP, Block based PCP, and Local PCP. Then, optimization methods are used such as the Augmented Lagrange Multiplier Method (ALM), Alternating Direction Method (ADM), Fast Alternating Minimization (FAM), Iteratively Reweighted Least Squares (IRLS ) or alternating projections (AP). == Algorithms == === Non-convex method === The 2014 guaranteed algorithm for the robust PCA problem (with the input matrix being M = L + S {\displaystyle M=L+S} ) is an alternating minimization type algorithm. The computational complexity is O ( m n r 2 log ⁡ 1 ϵ ) {\displaystyle O\left(mnr^{2}\log {\frac {1}{\epsilon }}\right)} where the input is the superposition of a low-rank (of rank r {\displaystyle r} ) and a sparse matrix of dimension m × n {\displaystyle m\times n} and ϵ {\displaystyle \epsilon } is the desired accuracy of the recovered solution, i.e., ‖ L ^ − L ‖ F ≤ ϵ {\displaystyle \|{\widehat {L}}-L\|_{F}\leq \epsilon } where L {\displaystyle L} is the true low-rank component and L ^ {\displaystyle {\widehat {L}}} is the estimated or recovered low-rank component. Intuitively, this algorithm performs projections of the residual onto the set of low-rank matrices (via the SVD operation) and sparse matrices (via entry-wise hard thresholding) in an alternating manner - that is, low-rank projection of the difference the input matrix and the sparse matrix obtained at a given iteration followed by sparse projection of the difference of the input matrix and the low-rank matrix obtained in the previous step, and iterating the two steps until convergence. This alternating projections algorithm is later improved by an accelerated version, coined AccAltProj. The acceleration is achieved by applying a tangent space projection before projecting the residue onto the set of low-rank matrices. This trick improves the computational complexity to O ( m n r log ⁡ 1 ϵ ) {\displaystyle O\left(mnr\log {\frac {1}{\epsilon }}\right)} with a much smaller constant in front while it maintains the theoretically guaranteed linear convergence. Another fast version of accelerated alternating projections algorithm is IRCUR. It uses the structure of CUR decomposition in alternating projections framework to dramatically reduces the computational complexity of RPCA to O ( max { m , n } r 2 log ⁡ ( m ) log ⁡ ( n ) log ⁡ 1 ϵ ) {\displaystyle O\left(\max\{m,n\}r^{2}\log(m)\log(n)\log {\frac {1}{\epsilon }}\right)} === Convex relaxation === This method consists of relaxing the rank constraint r a n k ( L ) {\displaystyle rank(L)} in the optimization problem to the nuclear norm ‖ L ‖ ∗ {\displaystyle \|L\|_{}} and the sparsity constraint ‖ S ‖ 0 {\displaystyle \|S\|_{0}} to ℓ 1 {\displaystyle \ell _{1}} -norm ‖ S ‖ 1 {\displaystyle \|S\|_{1}} . The resulting program can be solved using methods such as the method of Augmented Lagrange Multipliers. === Deep-learning augmented method === Some recent works propose RPCA algorithms with learnable/training parameters. Such a learnable/trainable algorithm can be unfolded as a deep neural network whose parameters can be learned via machine learning techniques from a given dataset or problem distribution. The learned algorithm will have superior performance on the corresponding problem distribution. == Applications == RPCA has many real life important applications particularly when the data under study can naturally be modeled as a low-rank plus a sparse contribution. Following examples are inspired by contemporary challenges in computer science, and depending on the applications, either the low-rank component or the sparse component could be the object of interest: === Video surveillance === Given a sequence of surveillance video frames, it is often required to identify the activities that stand out from the background. If we stack the video frames as columns of a matrix M, then the low-rank component L0 naturally corresponds to the stationary background and the sparse component S0 captures the moving objects in the foreground. === Face recognition === Images of a convex, Lambertian surface under varying illuminations span a low-dimensional subspace. This is one of the reasons for effectiveness of low-dimensional models for imagery data. In particular, it is easy to approximate images of a human's face by a low-dimensional subspace. To be able to correctly retrieve this subspace is crucial in many applications such as face recognition and alignment. It turns out that RPCA can be applied successfully to this problem to exactly recover the face.

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  • Common Image Generator Interface

    Common Image Generator Interface

    The Common Image Generator Interface (CIGI) (pronounced sig-ee), is an on-the-wire data protocol that allows communication between an Image Generator and its host simulation. The interface is designed to promote a standard way for a host device to communicate with an image generator (IG) within the industry. CIGI enables plug-and-play by standard-compliant image generator vendors and reduces integration costs when upgrading visual systems. == Background == Most high-end simulators do not have everything running on a single machine the way popular home software flight simulators are currently implemented. The airplane model is run on one machine, normally referred to as the host, and the out the window visuals or scene graph program is run on another, usually referred to as an Image Generator (IG). Frequently there are multiple IGs required to display the surrounding environment created by a host. CIGI is the interface between the 'host' and the IGs. The main goal of CIGI is to capitalize on previous investments through the use of a common interface. CIGI is designed to assist suppliers and integrators of IG systems with ease of integration, code reuse, and overall cost reduction. In the past most image generators provided their own proprietary interface; every host had to implement that interface making changing image generators a costly ordeal. CIGI was created to standardize the interface between the host and the image generator so that little modification would be needed to switch image generators. The CIGI initiative was largely spearheaded by The Boeing Company during the early 21st century. The latest version of CIGI (CIGI 4.0) was developed by the Simulation Interoperability Standards Organization (SISO) in the form of SISO-STD-013-2014, Standard for Common Image Generator Interface (CIGI), Version 4.0, dated 22 August 2014. SISO-STD-013-2014 is freely available from SISO. == Definitions == Image generator – In this context an image generator consists of one or more rendering channels that produce an image that can be used to visualize an “Out-The-Window” scene, or images produced by various sensor simulations such as Infra-red, Day TV, electro-optical, and night vision. Host simulation – In this context a “Host” is the computational system that provides information about the device being simulated so that the image generator can portray the correct scenery to the user. This information is passed via CIGI to the image generator. == Maturation == CIGI 4 is the latest version of the standard as was approved by the Simulation Interoperability Standards Organization on August 22, 2014. CIGI became an international SISO standard known as SISO-STD-013-2014; which contains the CIGI version 4.0 Interface Control Document (ICD). CIGI 4.0 is the official standard, published by SISO. Previous versions of CIGI were spearheaded by Boeing include CIGI v3.3, in November 2008, v3.2 April 2006, v3.1 June 2004, v3 November 2003, v2 in March 2002, and the original (v1) in March 2001 == Protocol dependencies == Typically, CIGI uses UDP as its transport protocol, but CIGI does not require a specific transport mechanism, only packet definition conformance. CIGI traffic does not have a well known port; however, the use of ports 8004-8005 has been widely adopted by commercial image generator vendors implementations. == Development tools == === Host Emulator === The Host Emulator can be used as a surrogate to manipulate the interface when a simulation Host is not available. It is a Windows-based image generator Host application used to develop, integrate and test image generators that use the CIGI protocol. It provides a graphical user interface (GUI) for the creation, modification and deletion of entities; manipulation of views; control of environmental attributes and phenomena; and other host functions. The Host Emulator has several features that are useful for integration and testing. A free-flight mode allows for fixed-wing and rotorcraft flight, movement along entity axes and free rotation using a joystick or a joystick-like widget. Scripting and record/playback features support regression testing, demonstrations and other tasks needing exact reproduction of certain sequences of events. A packet-level snoop feature allows the user to examine the contents of CIGI messages, image generator response times and latencies. A Heartbeat Monitor Window shows a graphical timing history of the Image Generator's data frame rate. Other features include explicit packet creation, animation control, missile flyouts and a situation display window (Host Emulator 3.x only). === Multi-Purpose Viewer === The Multi-Purpose Viewer (MPV) provides the basic functionality expected of an Image Generator, such as loading and displaying a terrain database, displaying entities and so forth. The Multi-Purpose Viewer can be used as a surrogate to manipulate the interface when a real Image Generator is not available. The MPV is capable of operating with both the Windows and Linux operating systems. === CIGI Class Library === The CCL is an object-oriented software interface that automatically handles message composition and decomposition (i.e. packing, unpacking and byte swapping to the ICD specification) on both the Host and Image Generator sides of the interface. The CCL interprets Host or Image Generator messages based on compile time parameters. It also performs error handling and translation between different versions of CIGI. Each packet type has its own class. The individual packet members are accessed through packet class accessors. Outgoing messages are constructed by placing each packet into the outgoing buffer using a streaming operator. Incoming messages are parsed using callback or event-based mechanisms that supply the using program with fully populated packet objects. === Current tool suite === A set of CIGI development tools are managed and maintained by the SISO CIGI Product Support Group. The latest packages are available on SourceForge. Comments/Suggestions to the package can be directed to the SISO discussion board at: https://discussions.sisostds.org/index.htm?A0=SAC-PSG-CIGI Archived 2017-09-13 at the Wayback Machine === Wireshark === Wireshark is a free and open source packet analyzer. It is used for network troubleshooting, analysis, software and communications protocol development, and education. Wireshark provides a dissector for CIGI packets. As of October 2016, “The CIGI dissector is fully functional for CIGI version 2 and 3. Version 1 is not yet implemented.” === Older versions of CIGI === A CIGI Interface Control Document (ICD) and development suite is available in open source format. The tools, ICD, and accompanying user documentation can be found and downloaded from the CIGI sourceforge web site. The SourceForge version of the MPV is limited in its support of CIGI data packets and is intended to grow as needs arise. The MPV uses CIGI 3 as its interface, but the MPV is backward-compatible with earlier CIGI versions through the use of the CCL. The MPV uses the Open Scene Graph library to render a scene. The scene graph is manipulated according to the CIGI commands received from the Host via the CCL. The MPV itself is an application layer that consists of a small kernel leveraging heavily on a plug-in architecture for ease of maintainability and flexibility. An implementer can implement the interface from scratch, however a full suite of integration tools is available. These tools consist of three elements. The Host Emulator (HE), the Multi-Purpose Viewer (MPV), and the CIGI Class Library (CCL).

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  • Boosting (machine learning)

    Boosting (machine learning)

    In machine learning (ML), boosting is an ensemble learning method that combines a set of less accurate models (called "weak learners") to create a single, highly accurate model (a "strong learner"). Unlike other ensemble methods that build models in parallel (such as bagging), boosting algorithms build models sequentially. Each new model in the sequence is trained to correct the errors made by its predecessors. This iterative process allows the overall model to improve its accuracy, particularly by reducing bias. Boosting is a popular and effective technique used in supervised learning for both classification and regression tasks. The theoretical foundation for boosting came from a question posed by Kearns and Valiant (1988, 1989): "Can a set of weak learners create a single strong learner?" A weak learner is defined as a classifier that performs only slightly better than random guessing, whereas a strong learner is a classifier that is highly correlated with the true classification. Robert Schapire's affirmative answer to this question in a 1990 paper led to the development of practical boosting algorithms. The first such algorithm was developed by Schapire, with Freund and Schapire later developing AdaBoost, which remains a foundational example of boosting. == Algorithms == While boosting is not algorithmically constrained, most boosting algorithms consist of iteratively learning weak classifiers with respect to a distribution and adding them to a final strong classifier. When they are added, they are weighted in a way that is related to the weak learners' accuracy. After a weak learner is added, the data weights are readjusted, known as "re-weighting". Misclassified input data gain a higher weight and examples that are classified correctly lose weight. Thus, future weak learners focus more on the examples that previous weak learners misclassified. There are many boosting algorithms. The original ones, proposed by Robert Schapire (a recursive majority gate formulation), and Yoav Freund (boost by majority), were not adaptive and could not take full advantage of the weak learners. Schapire and Freund then developed AdaBoost, an adaptive boosting algorithm that won the prestigious Gödel Prize. Only algorithms that are provable boosting algorithms in the probably approximately correct learning formulation can accurately be called boosting algorithms. Other algorithms that are similar in spirit to boosting algorithms are sometimes called "leveraging algorithms", although they are also sometimes incorrectly called boosting algorithms. The main variation between many boosting algorithms is their method of weighting training data points and hypotheses. AdaBoost is very popular and the most significant historically as it was the first algorithm that could adapt to the weak learners. It is often the basis of introductory coverage of boosting in university machine learning courses. There are many more recent algorithms such as LPBoost, TotalBoost, BrownBoost, xgboost, MadaBoost, LogitBoost, CatBoost and others. Many boosting algorithms fit into the AnyBoost framework, which shows that boosting performs gradient descent in a function space using a convex cost function. == Object categorization in computer vision == Given images containing various known objects in the world, a classifier can be learned from them to automatically classify the objects in future images. Simple classifiers built based on some image feature of the object tend to be weak in categorization performance. Using boosting methods for object categorization is a way to unify the weak classifiers in a special way to boost the overall ability of categorization. === Problem of object categorization === Object categorization is a typical task of computer vision that involves determining whether or not an image contains some specific category of object. The idea is closely related with recognition, identification, and detection. Appearance based object categorization typically contains feature extraction, learning a classifier, and applying the classifier to new examples. There are many ways to represent a category of objects, e.g. from shape analysis, bag of words models, or local descriptors such as SIFT, etc. Examples of supervised classifiers are Naive Bayes classifiers, support vector machines, mixtures of Gaussians, and neural networks. However, research has shown that object categories and their locations in images can be discovered in an unsupervised manner as well. === Status quo for object categorization === The recognition of object categories in images is a challenging problem in computer vision, especially when the number of categories is large. This is due to high intra class variability and the need for generalization across variations of objects within the same category. Objects within one category may look quite different. Even the same object may appear unalike under different viewpoint, scale, and illumination. Background clutter and partial occlusion add difficulties to recognition as well. Humans are able to recognize thousands of object types, whereas most of the existing object recognition systems are trained to recognize only a few, e.g. human faces, cars, simple objects, etc. Research has been very active on dealing with more categories and enabling incremental additions of new categories, and although the general problem remains unsolved, several multi-category objects detectors (for up to hundreds or thousands of categories) have been developed. One means is by feature sharing and boosting. === Boosting for binary categorization === AdaBoost can be used for face detection as an example of binary categorization. The two categories are faces versus background. The general algorithm is as follows: Form a large set of simple features Initialize weights for training images For T rounds Normalize the weights For available features from the set, train a classifier using a single feature and evaluate the training error Choose the classifier with the lowest error Update the weights of the training images: increase if classified wrongly by this classifier, decrease if correctly Form the final strong classifier as the linear combination of the T classifiers (coefficient larger if training error is small) After boosting, a classifier constructed from 200 features could yield a 95% detection rate under a 10 − 5 {\displaystyle 10^{-5}} false positive rate. Another application of boosting for binary categorization is a system that detects pedestrians using patterns of motion and appearance. This work is the first to combine both motion information and appearance information as features to detect a walking person. It takes a similar approach to the Viola-Jones object detection framework. === Boosting for multi-class categorization === Compared with binary categorization, multi-class categorization looks for common features that can be shared across the categories at the same time. They turn to be more generic edge like features. During learning, the detectors for each category can be trained jointly. Compared with training separately, it generalizes better, needs less training data, and requires fewer features to achieve the same performance. The main flow of the algorithm is similar to the binary case. What is different is that a measure of the joint training error shall be defined in advance. During each iteration the algorithm chooses a classifier of a single feature (features that can be shared by more categories shall be encouraged). This can be done via converting multi-class classification into a binary one (a set of categories versus the rest), or by introducing a penalty error from the categories that do not have the feature of the classifier. In the paper "Sharing visual features for multiclass and multiview object detection", A. Torralba et al. used GentleBoost for boosting and showed that when training data is limited, learning via sharing features does a much better job than no sharing, given same boosting rounds. Also, for a given performance level, the total number of features required (and therefore the run time cost of the classifier) for the feature sharing detectors, is observed to scale approximately logarithmically with the number of class, i.e., slower than linear growth in the non-sharing case. Similar results are shown in the paper "Incremental learning of object detectors using a visual shape alphabet", yet the authors used AdaBoost for boosting. == Convex vs. non-convex boosting algorithms == Boosting algorithms can be based on convex or non-convex optimization algorithms. Convex algorithms, such as AdaBoost and LogitBoost, can be "defeated" by random noise such that they can't learn basic and learnable combinations of weak hypotheses. This limitation was pointed out by Long & Servedio in 2008. However, by 2009, multiple authors demonstrated that boosting algorithms based on non-convex optimization, such as BrownBoost, can learn from nois

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  • Reservoir computing

    Reservoir computing

    Reservoir computing is a framework for computation derived from recurrent neural network theory that maps input signals into higher dimensional computational spaces through the dynamics of a fixed, non-linear system called a reservoir. After the input signal is fed into the reservoir, which is treated as a "black box," a simple readout mechanism is trained to read the state of the reservoir and map it to the desired output. The first key benefit of this framework is that training is performed only at the readout stage, as the reservoir dynamics are fixed. The second is that the computational power of naturally available systems, both classical and quantum mechanical, can be used to reduce the effective computational cost. == History == The first examples of reservoir neural networks demonstrated that randomly connected recurrent neural networks could be used for sensorimotor sequence learning, and simple forms of interval and speech discrimination. In these early models the memory in the network took the form of both short-term synaptic plasticity and activity mediated by recurrent connections. In other early reservoir neural network models the memory of the recent stimulus history was provided solely by the recurrent activity. Overall, the general concept of reservoir computing stems from the use of recursive connections within neural networks to create a complex dynamical system. It is a generalisation of earlier neural network architectures such as recurrent neural networks, liquid-state machines and echo-state networks. Reservoir computing also extends to physical systems that are not networks in the classical sense, but rather continuous systems in space and/or time: e.g. a literal "bucket of water" can serve as a reservoir that performs computations on inputs given as perturbations of the surface. The resultant complexity of such recurrent neural networks was found to be useful in solving a variety of problems including language processing and dynamic system modeling. However, training of recurrent neural networks is challenging and computationally expensive. Reservoir computing reduces those training-related challenges by fixing the dynamics of the reservoir and only training the linear output layer. A large variety of nonlinear dynamical systems can serve as a reservoir that performs computations. In recent years semiconductor lasers have attracted considerable interest as computation can be fast and energy efficient compared to electrical components. Recent advances in both AI and quantum information theory have given rise to the concept of quantum neural networks. These hold promise in quantum information processing, which is challenging to classical networks, but can also find application in solving classical problems. In 2018, a physical realization of a quantum reservoir computing architecture was demonstrated in the form of nuclear spins within a molecular solid. However, the nuclear spin experiments in did not demonstrate quantum reservoir computing per se as they did not involve processing of sequential data. Rather the data were vector inputs, which makes this more accurately a demonstration of quantum implementation of a random kitchen sink algorithm (also going by the name of extreme learning machines in some communities). In 2019, another possible implementation of quantum reservoir processors was proposed in the form of two-dimensional fermionic lattices. In 2020, realization of reservoir computing on gate-based quantum computers was proposed and demonstrated on cloud-based IBM superconducting near-term quantum computers. Reservoir computers have been used for time-series analysis purposes. In particular, some of their usages involve chaotic time-series prediction, separation of chaotic signals, and link inference of networks from their dynamics. == Classical reservoir computing == === Reservoir === The 'reservoir' in reservoir computing is the internal structure of the computer, and must have two properties: it must be made up of individual, non-linear units, and it must be capable of storing information. The non-linearity describes the response of each unit to input, which is what allows reservoir computers to solve complex problems. Reservoirs are able to store information by connecting the units in recurrent loops, where the previous input affects the next response. The change in reaction due to the past allows the computers to be trained to complete specific tasks. Reservoirs can be virtual or physical. Virtual reservoirs are typically randomly generated and are designed like neural networks. Virtual reservoirs can be designed to have non-linearity and recurrent loops, but, unlike neural networks, the connections between units are randomized and remain unchanged throughout computation. Physical reservoirs are possible because of the inherent non-linearity of certain natural systems. The interaction between ripples on the surface of water contains the nonlinear dynamics required in reservoir creation, and a pattern recognition RC was developed by first inputting ripples with electric motors then recording and analyzing the ripples in the readout. === Readout === The readout is a neural network layer that performs a linear transformation on the output of the reservoir. The weights of the readout layer are trained by analyzing the spatiotemporal patterns of the reservoir after excitation by known inputs, and by utilizing a training method such as a linear regression or a Ridge regression. As its implementation depends on spatiotemporal reservoir patterns, the details of readout methods are tailored to each type of reservoir. For example, the readout for a reservoir computer using a container of liquid as its reservoir might entail observing spatiotemporal patterns on the surface of the liquid. === Types === ==== Context reverberation network ==== An early example of reservoir computing was the context reverberation network. In this architecture, an input layer feeds into a high dimensional dynamical system which is read out by a trainable single-layer perceptron. Two kinds of dynamical system were described: a recurrent neural network with fixed random weights, and a continuous reaction–diffusion system inspired by Alan Turing's model of morphogenesis. At the trainable layer, the perceptron associates current inputs with the signals that reverberate in the dynamical system; the latter were said to provide a dynamic "context" for the inputs. In the language of later work, the reaction–diffusion system served as the reservoir. ==== Echo state network ==== The tree echo state network (TreeESN) model represents a generalization of the reservoir computing framework to tree structured data. ==== Liquid-state machine ==== Chaotic liquid state machine The liquid (i.e. reservoir) of a chaotic liquid state machine (CLSM), or chaotic reservoir, is made from chaotic spiking neurons but which stabilize their activity by settling to a single hypothesis that describes the trained inputs of the machine. This is in contrast to general types of reservoirs that don't stabilize. The liquid stabilization occurs via synaptic plasticity and chaos control that govern neural connections inside the liquid. CLSM showed promising results in learning sensitive time series data. ==== Nonlinear transient computation ==== This type of information processing is most relevant when time-dependent input signals depart from the mechanism's internal dynamics. These departures cause transients or temporary altercations which are represented in the device's output. ==== Deep reservoir computing ==== The extension of the reservoir computing framework towards deep learning, with the introduction of deep reservoir computing and of the deep echo state network (DeepESN) model allows to develop efficiently trained models for hierarchical processing of temporal data, at the same time enabling the investigation on the inherent role of layered composition in recurrent neural networks. == Quantum reservoir computing == Quantum reservoir computing may use the nonlinear nature of quantum mechanical interactions or processes to form the characteristic nonlinear reservoirs but may also be done with linear reservoirs when the injection of the input to the reservoir creates the nonlinearity. The marriage of machine learning and quantum devices is leading to the emergence of quantum neuromorphic computing as a new research area. === Types === ==== Gaussian states of interacting quantum harmonic oscillators ==== Gaussian states are a paradigmatic class of states of continuous variable quantum systems. Although they can nowadays be created and manipulated in, e.g, state-of-the-art optical platforms, naturally robust to decoherence, it is well-known that they are not sufficient for, e.g., universal quantum computing because transformations that preserve the Gaussian nature of a state are linear. Normally, linear dynamics would not be sufficient for nontrivial reser

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  • Almeida–Pineda recurrent backpropagation

    Almeida–Pineda recurrent backpropagation

    Almeida–Pineda recurrent backpropagation is an extension to the backpropagation algorithm that is applicable to recurrent neural networks. It is a type of supervised learning. It was described somewhat cryptically in Richard Feynman's senior thesis, and rediscovered independently in the context of artificial neural networks by both Fernando Pineda and Luis B. Almeida. A recurrent neural network for this algorithm consists of some input units, some output units and eventually some hidden units. For a given set of (input, target) states, the network is trained to settle into a stable activation state with the output units in the target state, based on a given input state clamped on the input units.

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  • WiPay

    WiPay

    WiPay is a Caribbean-based payment technology company that specializes in electronic payments for businesses. WiPay was founded in 2016 by Aldwyn Wayne Jr., a Trinidadian businessman and graduate of Georgia Tech Institute. In September 2019, WiPay partnered with MasterCard. As a result, WiPay became the only licensed Payment Facilitator (PAYFAC) on both the MasterCard and Visa networks in the region.

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  • World Programming System

    World Programming System

    The World Programming System, also known as WPS Analytics or WPS, is a software product developed by a company called World Programming (acquired by Altair Engineering). WPS Analytics supports users of mixed ability to access and process data and to perform data science tasks. It has interactive visual programming tools using data workflows, and it has coding tools supporting the use of the SAS language mixed with Python, R and SQL. == About == WPS can use programs written in the language of SAS without the need for translating them into any other language. In this regard WPS is compatible with the SAS system. WPS has a built-in language interpreter able to process the language of SAS and produce similar results. WPS is available to run on z/OS, Windows, macOS, Linux (x86, Armv8 64-bit, IBM Power LE, IBM Z), and AIX. On all supported platforms, programs written in the language of SAS can be executed from a WPS command line interface, often referred to as running in batch mode. WPS can also be used from a graphical user interface known as the WPS Workbench for managing, editing and running programs written in the language of SAS. The WPS Workbench user interface is based on Eclipse. WPS version 4 (released in March 2018) introduced a drag-and-drop workflow canvas providing interactive blocks for data retrieval, blending and preparation, data discovery and profiling, predictive modelling powered by machine learning algorithms, model performance validation and scorecards. WPS version 3 (released in February 2012) provided a new client/server architecture that allows the WPS Workbench GUI to execute SAS programs on remote server installations of WPS in a network or cloud. The resulting output, data sets, logs, etc., can then all be viewed and manipulated from inside the Workbench as if the workloads had been executed locally. SAS programs do not require any special language statements to use this feature. == Summary of main features == Runs on Windows, macOS, z/OS, Linux (x86, Armv8 64-bit, IBM Power LE, IBM Z), and AIX An integrated development environment based on Eclipse for Linux, macOS and Windows. Support for language of SAS elements. Support for the language of SAS Macros. Matrix Programming support using PROC IML. Support for generating band plots, bar charts, box plots, bubble plots, contour plots, dendrogram plots, ellipse plots, fringe plots, heat maps, high-low plots, histograms, loess plots, needle plots, pie charts, penalised b-spline, radar charts, reference lines, scatter plots, series plots, step plots, regression plots and vector plots. Support for statistical procedures ACECLUS, ASSOCRULES, ANOVA, BIN, BOXPLOT, CANCORR, CANDISC, CLUSTER, CORRESP, DISCRIM, DISTANCE, FACTOR, FASTCLUS, FREQ, GAM, GANNO, GENMOD, GLIMMIX, GLM, GLMMOD, GLMSELECT, ICLIFETEST, KDE, LIFEREG, LIFETEST, LOESS, LOGISTIC, MDS, MEANS, MI, MIANALYSE, MIXED, MODECLUS, NESTED, NLIN, NPAR1WAY, PHREG, PLAN, PLS, POWER, PRINCOMP, PROBIT, QUANTREG, RBF, REG, ROBUSTREG, RSREG, SCORE, SEGMENT, SIMNORMAL, STANDARD, STDSIZE, STDRATE, STEPDISC, SUMMARY, SURVEYMEANS, SURVEYSELECT, TPSPLINE, TRANSREG, TREE, TTEST, UNIVARIATE, VARCLUS, VARCOMP Support for time series procedures ARIMA, AUTOREG, ESM, EXPAND, FORECAST, LOAN, SEVERITY, SPECTRA, TIMESERIES, X12 Support for machine learning procedures DECISIONFOREST, DECISIONTREE, GMM, MLP, OPTIMALBIN, SEGMENT, SVM Support for ODS. Reads and writes SAS datasets (compressed or uncompressed). Access: Actian Matrix (previously known as ParAccel), DASD, DB2, Excel, Greenplum, Hadoop, Informix, Kognitio Archived 2012-08-24 at the Wayback Machine, MariaDB, MySQL, Netezza, ODBC, OLEDB, Oracle, PostgreSQL, SAND, Snowflake, SPSS/PSPP, SQL Server, Sybase, Sybase IQ, Teradata, VSAM, Vertica and XML. Support for SAS Tape Format. Direct output of reports to CSV, PDF and HTML. Support to connect WPS systems programmatically, remote submit parts of a program to execute on connected remote servers, upload and download data between the connected systems. Support for Hadoop Support for R Support for Python == Industry recognition == Gartner recognized World Programming in their Cool Vendors in Data Science, 2014 Report. == Lawsuit == In 2010 World Programming defended its use of the language of SAS in the High Court of England and Wales in SAS Institute Inc. v World Programming Ltd. The software was the subject of a lawsuit by SAS Institute. The EU Court of Justice ruled in favor of World Programming, stating that the copyright protection does not extend to the software functionality, the programming language used and the format of the data files used by the program. It stated that there is no copyright infringement when a company which does not have access to the source code of a program studies, observes and tests that program to create another program with the same functionality.

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  • LPBoost

    LPBoost

    Linear Programming Boosting (LPBoost) is a supervised classifier from the boosting family of classifiers. LPBoost maximizes a margin between training samples of different classes, and thus also belongs to the class of margin classifier algorithms. Consider a classification function f : X → { − 1 , 1 } , {\displaystyle f:{\mathcal {X}}\to \{-1,1\},} which classifies samples from a space X {\displaystyle {\mathcal {X}}} into one of two classes, labelled 1 and -1, respectively. LPBoost is an algorithm for learning such a classification function, given a set of training examples with known class labels. LPBoost is a machine learning technique especially suited for joint classification and feature selection in structured domains. == LPBoost overview == As in all boosting classifiers, the final classification function is of the form f ( x ) = ∑ j = 1 J α j h j ( x ) , {\displaystyle f({\boldsymbol {x}})=\sum _{j=1}^{J}\alpha _{j}h_{j}({\boldsymbol {x}}),} where α j {\displaystyle \alpha _{j}} are non-negative weightings for weak classifiers h j : X → { − 1 , 1 } {\displaystyle h_{j}:{\mathcal {X}}\to \{-1,1\}} . Each individual weak classifier h j {\displaystyle h_{j}} may be just a little bit better than random, but the resulting linear combination of many weak classifiers can perform very well. LPBoost constructs f {\displaystyle f} by starting with an empty set of weak classifiers. Iteratively, a single weak classifier to add to the set of considered weak classifiers is selected, added and all the weights α {\displaystyle {\boldsymbol {\alpha }}} for the current set of weak classifiers are adjusted. This is repeated until no weak classifiers to add remain. The property that all classifier weights are adjusted in each iteration is known as totally-corrective property. Early boosting methods, such as AdaBoost do not have this property and converge slower. == Linear program == More generally, let H = { h ( ⋅ ; ω ) | ω ∈ Ω } {\displaystyle {\mathcal {H}}=\{h(\cdot ;\omega )|\omega \in \Omega \}} be the possibly infinite set of weak classifiers, also termed hypotheses. One way to write down the problem LPBoost solves is as a linear program with infinitely many variables. The primal linear program of LPBoost, optimizing over the non-negative weight vector α {\displaystyle {\boldsymbol {\alpha }}} , the non-negative vector ξ {\displaystyle {\boldsymbol {\xi }}} of slack variables and the margin ρ {\displaystyle \rho } is the following. min α , ξ , ρ − ρ + D ∑ n = 1 ℓ ξ n sb.t. ∑ ω ∈ Ω y n α ω h ( x n ; ω ) + ξ n ≥ ρ , n = 1 , … , ℓ , ∑ ω ∈ Ω α ω = 1 , ξ n ≥ 0 , n = 1 , … , ℓ , α ω ≥ 0 , ω ∈ Ω , ρ ∈ R . {\displaystyle {\begin{array}{cl}{\underset {{\boldsymbol {\alpha }},{\boldsymbol {\xi }},\rho }{\min }}&-\rho +D\sum _{n=1}^{\ell }\xi _{n}\\{\textrm {sb.t.}}&\sum _{\omega \in \Omega }y_{n}\alpha _{\omega }h({\boldsymbol {x}}_{n};\omega )+\xi _{n}\geq \rho ,\qquad n=1,\dots ,\ell ,\\&\sum _{\omega \in \Omega }\alpha _{\omega }=1,\\&\xi _{n}\geq 0,\qquad n=1,\dots ,\ell ,\\&\alpha _{\omega }\geq 0,\qquad \omega \in \Omega ,\\&\rho \in {\mathbb {R} }.\end{array}}} Note the effects of slack variables ξ ≥ 0 {\displaystyle {\boldsymbol {\xi }}\geq 0} : their one-norm is penalized in the objective function by a constant factor D {\displaystyle D} , which—if small enough—always leads to a primal feasible linear program. Here we adopted the notation of a parameter space Ω {\displaystyle \Omega } , such that for a choice ω ∈ Ω {\displaystyle \omega \in \Omega } the weak classifier h ( ⋅ ; ω ) : X → { − 1 , 1 } {\displaystyle h(\cdot ;\omega ):{\mathcal {X}}\to \{-1,1\}} is uniquely defined. When the above linear program was first written down in early publications about boosting methods it was disregarded as intractable due to the large number of variables α {\displaystyle {\boldsymbol {\alpha }}} . Only later it was discovered that such linear programs can indeed be solved efficiently using the classic technique of column generation. === Column generation for LPBoost === In a linear program a column corresponds to a primal variable. Column generation is a technique to solve large linear programs. It typically works in a restricted problem, dealing only with a subset of variables. By generating primal variables iteratively and on-demand, eventually the original unrestricted problem with all variables is recovered. By cleverly choosing the columns to generate the problem can be solved such that while still guaranteeing the obtained solution to be optimal for the original full problem, only a small fraction of columns has to be created. ==== LPBoost dual problem ==== Columns in the primal linear program corresponds to rows in the dual linear program. The equivalent dual linear program of LPBoost is the following linear program. max λ , γ γ sb.t. ∑ n = 1 ℓ y n h ( x n ; ω ) λ n + γ ≤ 0 , ω ∈ Ω , 0 ≤ λ n ≤ D , n = 1 , … , ℓ , ∑ n = 1 ℓ λ n = 1 , γ ∈ R . {\displaystyle {\begin{array}{cl}{\underset {{\boldsymbol {\lambda }},\gamma }{\max }}&\gamma \\{\textrm {sb.t.}}&\sum _{n=1}^{\ell }y_{n}h({\boldsymbol {x}}_{n};\omega )\lambda _{n}+\gamma \leq 0,\qquad \omega \in \Omega ,\\&0\leq \lambda _{n}\leq D,\qquad n=1,\dots ,\ell ,\\&\sum _{n=1}^{\ell }\lambda _{n}=1,\\&\gamma \in \mathbb {R} .\end{array}}} For linear programs the optimal value of the primal and dual problem are equal. For the above primal and dual problems, the optimal value is equal to the negative 'soft margin'. The soft margin is the size of the margin separating positive from negative training instances minus positive slack variables that carry penalties for margin-violating samples. Thus, the soft margin may be positive although not all samples are linearly separated by the classification function. The latter is called the 'hard margin' or 'realized margin'. ==== Convergence criterion ==== Consider a subset of the satisfied constraints in the dual problem. For any finite subset we can solve the linear program and thus satisfy all constraints. If we could prove that of all the constraints which we did not add to the dual problem no single constraint is violated, we would have proven that solving our restricted problem is equivalent to solving the original problem. More formally, let γ ∗ {\displaystyle \gamma ^{}} be the optimal objective function value for any restricted instance. Then, we can formulate a search problem for the 'most violated constraint' in the original problem space, namely finding ω ∗ ∈ Ω {\displaystyle \omega ^{}\in \Omega } as ω ∗ = argmax ω ∈ Ω ∑ n = 1 ℓ y n h ( x n ; ω ) λ n . {\displaystyle \omega ^{}={\underset {\omega \in \Omega }{\textrm {argmax}}}\sum _{n=1}^{\ell }y_{n}h({\boldsymbol {x}}_{n};\omega )\lambda _{n}.} That is, we search the space H {\displaystyle {\mathcal {H}}} for a single decision stump h ( ⋅ ; ω ∗ ) {\displaystyle h(\cdot ;\omega ^{})} maximizing the left hand side of the dual constraint. If the constraint cannot be violated by any choice of decision stump, none of the corresponding constraint can be active in the original problem and the restricted problem is equivalent. ==== Penalization constant ==== D {\displaystyle D} The positive value of penalization constant D {\displaystyle D} has to be found using model selection techniques. However, if we choose D = 1 ℓ ν {\displaystyle D={\frac {1}{\ell \nu }}} , where ℓ {\displaystyle \ell } is the number of training samples and 0 < ν < 1 {\displaystyle 0<\nu <1} , then the new parameter ν {\displaystyle \nu } has the following properties. ν {\displaystyle \nu } is an upper bound on the fraction of training errors; that is, if k {\displaystyle k} denotes the number of misclassified training samples, then k ℓ ≤ ν {\displaystyle {\frac {k}{\ell }}\leq \nu } . ν {\displaystyle \nu } is a lower bound on the fraction of training samples outside or on the margin. == Algorithm == Input: Training set X = { x 1 , … , x ℓ } {\displaystyle X=\{{\boldsymbol {x}}_{1},\dots ,{\boldsymbol {x}}_{\ell }\}} , x i ∈ X {\displaystyle {\boldsymbol {x}}_{i}\in {\mathcal {X}}} Training labels Y = { y 1 , … , y ℓ } {\displaystyle Y=\{y_{1},\dots ,y_{\ell }\}} , y i ∈ { − 1 , 1 } {\displaystyle y_{i}\in \{-1,1\}} Convergence threshold θ ≥ 0 {\displaystyle \theta \geq 0} Output: Classification function f : X → { − 1 , 1 } {\displaystyle f:{\mathcal {X}}\to \{-1,1\}} Initialization Weights, uniform λ n ← 1 ℓ , n = 1 , … , ℓ {\displaystyle \lambda _{n}\leftarrow {\frac {1}{\ell }},\quad n=1,\dots ,\ell } Edge γ ← 0 {\displaystyle \gamma \leftarrow 0} Hypothesis count J ← 1 {\displaystyle J\leftarrow 1} Iterate h ^ ← argmax ω ∈ Ω ∑ n = 1 ℓ y n h ( x n ; ω ) λ n {\displaystyle {\hat {h}}\leftarrow {\underset {\omega \in \Omega }{\textrm {argmax}}}\sum _{n=1}^{\ell }y_{n}h({\boldsymbol {x}}_{n};\omega )\lambda _{n}} if ∑ n = 1 ℓ y n h ^ ( x n ) λ n + γ ≤ θ {\displaystyle \sum _{n=1}^{\ell }y_{n}{\hat {h}}({\boldsymbol {x}}_{n})\lambda _{n}+\gamma \leq \theta } then break h J ← h ^ {\displaystyle h_{J}\leftarrow {\hat {h}}} J

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