AI Video Generator Tools

AI Video Generator Tools — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Edge inference

    Edge inference

    Edge inference is the process of running machine learning or deep learning models on local devices (edge devices) such as smartphones, IoT devices, embedded systems, and edge servers instead of centralized cloud computing infrastructure. A key feature of edge computing is edge inference, which allows for real-time data processing, low latency, and improved privacy by reducing the amount of data sent to remote servers.

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  • Thermal attack

    Thermal attack

    A thermal attack (aka thermal imaging attack) is an approach that exploits heat traces to uncover the entered credentials. These attacks rely on the phenomenon of heat transfer from one object to another. During authentication, heat transfers from the users' hands to the surface they are interacting with, leaving heat traces behind that can be analyzed using thermal cameras that operate in the far-infrared spectrum. These traces can be recovered and used to reconstruct the passwords. In some cases, the attack can be successful even 30 seconds after the user has authenticated. Thermal attacks can be performed after the victim had authenticated, alleviating the need for in-situ observation attacks (e.g., shoulder surfing attacks) that can be affected by hand occlusions. While smudge attacks can reveal the order of entries of graphical passwords, such as the Android Lock Patterns, thermal attacks can reveal the order of entries even in the case of PINs or alphanumeric passwords. The reason thermal attacks leak information about the order of entry is because keys and buttons that the user touches first lose heat over time, while recently touched ones maintain the heat signature for a longer time. This results in distinguishable heat patterns that can tell the attacker which entry was entered first. Thermal attacks were shown to be effective against plastic keypads, such as the ones used to enter credit card's PINs in supermarkets and restaurants, and on handheld mobile devices such as smartphones and tablets. In their paper published at the Conference on Human Factors in Computing Systems (CHI 2017), Abdelrahman et al. showed that the attack is feasible on today's smartphones. They also proposed some ways to mitigate the attack, such as swiping randomly on the screen to distort the heat traces, or forcing maximum CPU usage for a few seconds. Thermal attacks can also infer passwords from heat traces on keyboards. Researchers at the University of Glasgow showed that attackers who use AI methods can be more effective in performing thermal attacks. Their study presents a new tool called ThermoSecure and evaluates it in two user studies. The results show that ThermoSecure can successfully attack passwords with an average accuracy of 92% to 55%, depending on the length of the password. The effectiveness of thermal attacks also depends on typing behavior and the material of the keycaps. ABS keycaps, which retain heat traces longer, are more vulnerable to thermal attacks. The study also discusses ways to protect against thermal attacks and presents seven potential mitigation approaches. Dr Khamis, who led the development of the technology with Norah Alotaibi and John Williamson, said with thermal imaging cameras more affordable than ever and machine learning becoming more accessible, it was "very likely that people around the world are developing systems along similar lines to ThermoSecure in order to steal passwords". == Thermal Attack Mitigation == === Simple and Practical Measures === One basic and effective way to mitigate thermal attacks is to deliberately create heat noise over the input interface, such as a keypad or keyboard, after entering a password. For instance, placing one's palm over the entire interface for a few seconds after use can obscure the thermal pattern left by the fingers, making it much more difficult for an unauthorized user to interpret the heat traces. === Range of Proposed Strategies === In addition to simple methods, researchers have developed a spectrum of mitigation strategies to counter thermal attacks. These strategies encompass 15 different approaches including: Use of Biometrics: Replacing traditional pin codes or passwords with biometric authentication, such as fingerprint recognition or facial recognition, eliminates the issue of residual heat on keypads. Heating the Interface: Implementing technology to slightly warm up the keypad can effectively neutralize the heat traces left by fingers, preventing thermal cameras from capturing the pattern. Randomizing Key Layouts: Employing dynamic key layouts that change positions every time the interface is used, making it impossible to correlate heat patterns with static input positions. === Technological Intervention on Thermal Cameras === Another avenue for mitigation is to address the issue at the source by modifying thermal cameras. Proposals have been made to develop thermal cameras that can automatically detect vulnerable interfaces such as keyboards or keypads. When these interfaces are detected within the camera's field of view, the camera would be programmed to prevent the user from recording images of them. This solution, however, would require widespread adoption by thermal camera manufacturers. Additionally, the approach is particularly viable for thermal cameras connected to a computing device, such as a smartphone, which can process the images in real time. Many affordable thermal cameras are standalone and do not have connectivity or processing capabilities. However, thermal cameras designed for connection to mobile devices can utilize the smartphone's processing power, making this mitigation approach feasible for such devices.

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  • Shader lamps

    Shader lamps

    Shader lamps is a computer graphic technique used to change the appearance of physical objects. The still or moving objects are illuminated, using one or more video projectors, by static or animated texture or video stream. The method was invented at University of North Carolina at Chapel Hill by Ramesh Raskar, Greg Welch, Kok-lim Low and Deepak Bandyopadhyay in 1999 [1] as a follow on to Spatial Augmented Reality [2] also invented at University of North Carolina at Chapel Hill in 1998 by Ramesh Raskar, Greg Welch and Henry Fuchs. A 3D graphic rendering software is typically used to compute the deformation caused by the non perpendicular, non-planar or even complex projection surface. Complex objects (or aggregation of multiple simple objects) create self shadows that must be compensated by using several projectors. The objects are typically replaced by neutral color ones, the projection giving all its visual properties, thus the name shader lamps. The technique can be used to create a sense of invisibility, by rendering transparency. The object is illuminated not by a replacement of its own visual properties, but by the corresponding visual surface placed behind the object as seen from an arbitrary viewing point.

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  • Czekanowski distance

    Czekanowski distance

    The Czekanowski distance (sometimes shortened as CZD) is a per-pixel quality metric that estimates quality or similarity by measuring differences between pixels. Because it compares vectors with strictly non-negative elements, it is often used to compare colored images, as color values cannot be negative. This different approach has a better correlation with subjective quality assessment than PSNR. == Definition == Androutsos et al. give the Czekanowski coefficient as follows: d z ( i , j ) = 1 − 2 ∑ k = 1 p min ( x i k , x j k ) ∑ k = 1 p ( x i k + x j k ) {\displaystyle d_{z}(i,j)=1-{\frac {2\sum _{k=1}^{p}{\text{min}}(x_{ik},\ x_{jk})}{\sum _{k=1}^{p}(x_{ik}+x_{jk})}}} Where a pixel x i {\displaystyle x_{i}} is being compared to a pixel x j {\displaystyle x_{j}} on the k-th band of color – usually one for each of red, green and blue. For a pixel matrix of size M × N {\displaystyle M\times N} , the Czekanowski coefficient can be used in an arithmetic mean spanning all pixels to calculate the Czekanowski distance as follows: 1 M N ∑ i = 0 M − 1 ∑ j = 0 N − 1 ( 1 − 2 ∑ k = 1 3 min ( A k ( i , j ) , B k ( i , j ) ) ∑ k = 1 3 ( A k ( i , j ) + B k ( i , j ) ) ) {\displaystyle {\frac {1}{MN}}\sum _{i=0}^{M-1}\sum _{j=0}^{N-1}{\begin{pmatrix}1-{\frac {2\sum _{k=1}^{3}{\text{min}}(A_{k}(i,j),\ B_{k}(i,j))}{\sum _{k=1}^{3}(A_{k}(i,j)+B_{k}(i,j))}}\end{pmatrix}}} Where A k ( i , j ) {\displaystyle A_{k}(i,j)} is the (i, j)-th pixel of the k-th band of a color image and, similarly, B k ( i , j ) {\displaystyle B_{k}(i,j)} is the pixel that it is being compared to. == Uses == In the context of image forensics – for example, detecting if an image has been manipulated –, Rocha et al. report the Czekanowski distance is a popular choice for Color Filter Array (CFA) identification.

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  • Reasoning model

    Reasoning model

    A reasoning model, also known as a reasoning language model (RLM) or large reasoning model (LRM), is a type of large language model (LLM) that has been specifically trained to solve complex tasks requiring multiple steps of logical reasoning. These models demonstrate superior performance on logic, mathematics, and programming tasks compared to standard LLMs. They possess the ability to revisit and revise earlier reasoning steps and utilize additional computation during inference as a method to scale performance, complementing traditional scaling approaches based on training data size, model parameters, and training compute. == Overview == Unlike traditional language models that generate responses immediately, reasoning models allocate additional compute, or thinking, time before producing an answer to solve multi-step problems. OpenAI introduced this terminology in September 2024 when it released the o1 series, describing the models as designed to "spend more time thinking" before responding. The company framed o1 as a reset in model naming that targets complex tasks in science, coding, and mathematics, and it contrasted o1's performance with GPT-4o on benchmarks such as AIME and Codeforces. Independent reporting the same week summarized the launch and highlighted OpenAI's claim that o1 automates chain-of-thought style reasoning to achieve large gains on difficult exams. In operation, reasoning models generate internal chains of intermediate steps, then select and refine a final answer. OpenAI reported that o1's accuracy improves as the model is given more reinforcement learning during training and more test-time compute at inference. The company initially chose to hide raw chains and instead return a model-written summary, stating that it "decided not to show" the underlying thoughts so researchers could monitor them without exposing unaligned content to end users. Commercial deployments document separate "reasoning tokens" that meter hidden thinking and a control for "reasoning effort" that tunes how much compute the model uses. These features make the models slower than ordinary chat systems while enabling stronger performance on difficult problems. == History == The research trajectory toward reasoning models combined advances in supervision, prompting, and search-style inference. Early alignment work on reinforcement learning from human feedback showed that models can be fine-tuned to follow instructions with "human feedback" and preference-based rewards. In 2022, Google Research scientists Jason Wei and Denny Zhou showed that chain-of-thought prompting "significantly improves the ability" of large models on complex reasoning tasks. Input → Step 1 → Step 2 → ⋯ → Step n ⏟ Reasoning chain → Answer {\displaystyle {\text{Input}}\rightarrow \underbrace {{\text{Step}}_{1}\rightarrow {\text{Step}}_{2}\rightarrow \cdots \rightarrow {\text{Step}}_{n}} _{\text{Reasoning chain}}\rightarrow {\text{Answer}}} A companion result demonstrated that the simple instruction "Let's think step by step" can elicit zero-shot reasoning. Follow-up work introduced self-consistency decoding, which "boosts the performance" of chain-of-thought by sampling diverse solution paths and choosing the consensus, and tool-augmented methods such as ReAct, a portmanteau of Reason and Act, that prompt models to "generate both reasoning traces" and actions. Research then generalized chain-of-thought into search over multiple candidate plans. The Tree-of-Thoughts framework from Princeton computer scientist Shunyu Yao proposes that models "perform deliberate decision making" by exploring and backtracking over a tree of intermediate thoughts. OpenAI's reported breakthrough focused on supervising reasoning processes rather than only outcomes, with Lightman et al.'s "Let's Verify Step by Step" reporting that rewarding each correct step "significantly outperforms outcome supervision" on challenging math problems and improves interpretability by aligning the chain-of-thought with human judgment. OpenAI's o1 announcement ties these strands together with a large-scale reinforcement learning algorithm that trains the model to refine its own chain of thought, and it reports that accuracy rises with more training compute and more time spent thinking at inference. Together, these developments define the core of reasoning models. They use supervision signals that evaluate the quality of intermediate steps, they exploit inference-time exploration such as consensus or tree search, and they expose controls for how much internal thinking compute to allocate. OpenAI's o1 family made this approach available at scale in September 2024 and popularized the label "reasoning model" for LLMs that deliberately think before they answer. The development of reasoning models illustrates Richard S. Sutton's "bitter lesson" that scaling compute typically outperforms methods based on human-designed insights. This principle was demonstrated by researchers at the Generative AI Research Lab (GAIR), who initially attempted to replicate o1's capabilities using sophisticated methods including tree search and reinforcement learning in late 2024. Their findings, published in the "o1 Replication Journey" series, revealed that knowledge distillation, a comparatively straightforward technique that trains a smaller model to mimic o1's outputs, produced unexpectedly strong performance. This outcome illustrated how direct scaling approaches can, at times, outperform more complex engineering solutions. === Drawbacks === Reasoning models require significantly more computational resources during inference compared to non-reasoning models. Research on the American Invitational Mathematics Examination (AIME) benchmark found that reasoning models were 10 to 74 times more expensive to operate than their non-reasoning counterparts. The extended inference time is attributed to the detailed, step-by-step reasoning outputs that these models generate, which are typically much longer than responses from standard large language models that provide direct answers without showing their reasoning process. One researcher in early 2025 argued that these models may face potential additional denial-of-service concerns with "overthinking attacks." === Releases === ==== 2024 ==== In September 2024, OpenAI released o1-preview, a large language model with enhanced reasoning capabilities. The full version, o1, was released in December 2024. OpenAI initially shared preliminary results on its successor model, o3, in December 2024, with the full o3 model becoming available in 2025. Alibaba released reasoning versions of its Qwen large language models in November 2024. In December 2024, the company introduced QvQ-72B-Preview, an experimental visual reasoning model. In December 2024, Google introduced Deep Research in Gemini, a feature designed to conduct multi-step research tasks. On December 16, 2024, researchers demonstrated that by scaling test-time compute, a relatively small Llama 3B model could outperform a much larger Llama 70B model on challenging reasoning tasks. This experiment suggested that improved inference strategies can unlock reasoning capabilities even in smaller models. ==== 2025 ==== In January 2025, DeepSeek released R1, a reasoning model that achieved performance comparable to OpenAI's o1 at significantly lower computational cost. The release demonstrated the effectiveness of Group Relative Policy Optimization (GRPO), a reinforcement learning technique used to train the model. On January 25, 2025, DeepSeek enhanced R1 with web search capabilities, allowing the model to retrieve information from the internet while performing reasoning tasks. Research during this period further validated the effectiveness of knowledge distillation for creating reasoning models. The s1-32B model achieved strong performance through budget forcing and scaling methods, reinforcing findings that simpler training approaches can be highly effective for reasoning capabilities. On February 2, 2025, OpenAI released Deep Research, a feature powered by their o3 model that enables users to conduct comprehensive research tasks. The system generates detailed reports by automatically gathering and synthesizing information from multiple web sources. OpenAI called GPT-4.5 its "last non-chain-of-thought model", and implemented with GPT-5 a router model that selects a model based on the difficulty of the task. ==== 2026 ==== In January 2026, Moonshot AI released Kimi K2.5, an open-source 1 trillion parameter MoE model with 32 billion active parameters. It uses an “Agent Swarm” system that dynamically decomposes tasks into sub-agents for reasoning and execution, enabling more scalable multi-step problem solving than a single sequential reasoning chain. == Training == Reasoning models follow the familiar large-scale pretraining used for frontier language models, then diverge in the post-training and optimization. OpenAI reports that o1 is trained with a large-

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  • System integrity

    System integrity

    In telecommunications, the term system integrity has the following meanings: That condition of a system wherein its mandated operational and technical parameters are within the prescribed limits. The quality of an AIS when it performs its intended function in an unimpaired manner, free from deliberate or inadvertent unauthorized manipulation of the system. The state that exists when there is complete assurance that under all conditions an IT system is based on the logical correctness and reliability of the operating system, the logical completeness of the hardware and software that implement the protection mechanisms, and data integrity.

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  • Waveform graphics

    Waveform graphics

    Waveform graphics is a simple vector graphics system introduced by Digital Equipment Corporation (DEC) on the VT55 and VT105 terminals in the mid-1970s. It was used to produce graphics output from mainframes and minicomputers. DEC used the term "waveform graphics" to refer specifically to the hardware, but it was used more generally to describe the whole system. The system was designed to use as little computer memory as possible. At any given X location it could draw two dots at given Y locations, making it suitable for producing two superimposed waveforms, line charts or histograms. Text and graphics could be mixed, and there were additional tools for drawing axes and markers. The waveform graphics system was used only for a short period of time before it was replaced by the more sophisticated ReGIS system, first introduced on the VT125 in 1981. ReGIS allowed the construction of arbitrary vectors and other shapes. Whereas DEC normally provided a backward compatible solution in newer terminal models, they did not choose to do this when ReGIS was introduced, and waveform graphics disappeared from later terminals. == Description == Waveform graphics was introduced on the VT55 terminal in October 1975, an era when memory was extremely expensive. Although it was technically possible to produce a bitmap display using a framebuffer using technology of the era, the memory needed to do so at a reasonable resolution was typically beyond the price point that made it practical. All sorts of systems were used to replace computer memory with other concepts, like the storage tubes used in the Tektronix 4010 terminals, or the zero memory racing-the-beam system used in the Atari 2600. DEC chose to attack this problem through a clever use of a small buffer representing only the vertical positions on the screen. Such a system could not draw arbitrary shapes, but would allow the display of graph data. The system was based on a 512 by 236 pixel display, producing 512 vertical columns along the X-axis, and 236 horizontal rows on the Y-axis. Y locations were counted up from the bottom, so the coordinate 0,0 was in the lower left, and 511, 235 in the upper right. Had this been implemented using a framebuffer with each location represented by a single bit, 512 × 236 × 1 = 120,832 bits, or 15,104 bytes, would have been required. At the time, memory cost about $50 per kilobyte, so the buffer alone would cost over $700 (equivalent to $4,570 in 2025). Instead, the waveform graphic system used one byte of memory for each X axis location, with the byte's value representing the Y location. This required only 512 bytes for each graph, a total of 1024 bytes for the two graphs. Drawing a line required the programmer to construct a series of Y locations and send them as individual points, the terminal could not connect the dots itself. To make this easier, the terminal automatically incremented the X location every time an Y coordinate was received, so a graph line could be sent as a long string of numbers for subsequent Y locations instead of having to repeatedly send the X location every time. Drawing normally started by sending a single instruction to set the initial X location, often 0 on the left, and then sending in data for the entire curve. The system also included storage for up to 512 markers on both lines. These were always drawn centered on the Y value of the line they were associated with, meaning that a simple on/off indication for X locations was all that was needed, requiring only 1024 bits, or 128 bytes, in total. The markers extended 16 pixels vertically, and could only be aligned on 16-pixel boundaries, so they were not necessarily centered across the underlying graph. Markers were used to indicate important points on the graph, where a symbol of some sort would normally be used. The system also allowed a vertical line to be drawn for every horizontal location and a horizontal one at every vertical location. These were also stored as simple on/off bits, requiring another 128 bytes of memory. These lines were used to draw axes and scale lines, or could be used for a screen-spanning crosshair cursor. A separate set of two 7-bit registers held additional information about the drawing style and other settings. Although complex from the user's perspective, this system was easy to implement in hardware. A cathode ray tube produces a display by scanning the screen in a series of horizontal motions, moving down one vertical line after each horizontal scan. At any given instant during this process, the display hardware examines a few memory locations to see if anything needs to be displayed. For instance, it can determine whether to draw a marker on graph 0 by examining register 1 to see if markers are turned on, looking in the marker buffer to see if there is a 1 at the current X location, and then examining the Y location of graph 0 to see if it is within 16 pixels of the current scan line. If all of these are true, a spot is drawn to present that portion of the marker. As this will be true for 16 vertical locations during the scanning process, a 16-pixel high marker will be drawn. Sold alone, the VT55 was priced at $2,496 (equivalent to $16,295 in 2025),. Like other models of the VT50 series, the terminal could be equipped with an optional wet-paper printer in a panel on the right of the screen. This added $800 (equivalent to $5,223 in 2025) to the price. DEC also offered VT55 in a package with a small model of the PDP-11 to create one model of the DEClab 11/03 system. The DEClab normally sold for $14,000 (equivalent to $91,397 in 2025) with a DECwriter II (LA36) hard-copy terminal for $15,000 (equivalent to $97,925 in 2025), with the VT55. The system had I/O channels for up to 15 lab devices, and included libraries for FORTRAN and BASIC for reading the data and creating graphs. The fairly extensive VT55 Programmers Manual covered the latter in depth. == Commands and data == Data was sent to the terminal using an extended set of codes similar to those introduced on the VT52. VT52 codes generally started with the ESC character (octal 33, decimal 27) and was then followed by a single letter instruction. For instance, the string of four characters ESC H ESC J would reposition the cursor in the upper left (home) and then clear the screen from that point down. These codes were basically modeless; triggered by the ESC the resulting escape mode automatically exited again when the command was complete. Escape codes could be interspersed with display text anywhere in the stream of data. In contrast, the graphics system was entirely modal, with escape sequences being sent to cause the terminal to enter or exit graph drawing mode. Data sent between these two codes were interpreted by the graphics hardware, so text and graphics could not be mixed in a single stream of instructions. Graphics mode was entered by sending the string ESC 1, and exited again with the string ESC 2. Even the commands within the graphics mode were modal; characters were interpreted as being additional data for the previous load character (command) until another load character is seen. Ten load characters were available: @ - no operation, used to tell the terminal the last command is no longer active A - load data into register 0, selecting the drawing mode for the two graphs I - load data into register 1, selecting other drawing options H - load the starting X position (Horizontal) for the following commands B - load data for Y locations for graph 0 starting at the H position selected earlier J - load data for Y locations for graph 1 starting at the H position selected earlier C - store a marker on graph 0 at the following X location K - store a marker on graph 1 at the following X location D - draw a horizontal line at the given Y location L - draw a vertical line at the given X location X and Y locations were sent as 10-bit decimal numbers, encoded as ASCII characters, with 5 bits per character. This means that any number within the 1024 number space (210) can be stored as a string of two characters. To ensure the characters can be transmitted over 7-bit links, the pattern 01 is placed in front of both 5-bit numbers, producing 7-bit ASCII values that are always within the printable range. This results in a somewhat complex encoding algorithm. For instance, if one wanted to encode the decimal value 102, first you convert that to the 10-bit decimal pattern 0010010010. That is then split that into upper and lower 5-bit parts, 00100 and 10010. Then append 01 binary to produce 7-bit numbers 0100100 and 0110010. Individually convert back to decimal 40 and 50, and then look up those characters in an ASCII chart, finding ( and 2. These have to be sent to the terminal least significant character first. If these were being used to set the X coordinate, the complete string would be H2(. When used as X and Y locations for the graphs, extra digits were ignored. For instance, the 512 pixel X axis r

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  • Trigger list

    Trigger list

    Trigger list in its most general meaning refers to a list whose items are used to initiate ("trigger") certain actions. == United States: Private financial information == In the United States, when a person applies for a mortgage loan, the lender makes a credit inquiry about the potential borrower from the national credit bureaus, Equifax, Experian and TransUnion. Unless the borrower is opted out, the credit bureaus put the applicants onto a "trigger list" of "leads" about persons who are interested in new loans. These lists are sold to numerous lenders all over the United States, and soon after the application the applicant starts receiving offers from all parts of the country. The trigger lists contain a significant amount of personal financial information. Among the buyers of trigger lists are "lead generators" which resell filtered information to borrowers, e.g., of people who live in a certain area and have a certain credit score. While the Federal Trade Commission considers the market of "trigger lists" to be a legal business, many people and organizations (such as the National Association of Mortgage Brokers) consider this a serious breach of privacy and lobby for putting this practice under regulatory controls. As of now, American consumers may opt-out from "trigger lists" by calling 1-888-5-OPTOUT (1-888-567-8688). == Nuclear non-proliferation == The Zangger Committee and the Nuclear Suppliers Group maintain lists of items that may contribute to nuclear proliferation; The nuclear non-proliferation treaty forbids its members to export such items to non-treaty members. these items are said to trigger the countries' responsibilities under the NPT, hence the name.

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  • Path tracing

    Path tracing

    Path tracing is a rendering algorithm in computer graphics that simulates how light interacts with objects and participating media to generate realistic (physically plausible) images. It is based on earlier, more limited, ray tracing algorithms. Path tracing is used to create photorealistic images for artistic purposes, and for applications such as architectural rendering and product design. It is also used to render frames for animated films, and visual effects for film and television. Because it can be very accurate and unbiased, it is commonly used to generate reference images when testing the quality of other rendering algorithms. The technique uses the Monte Carlo method to compute estimates of global illumination and simulate the ways different materials reflect (or scatter), transmit, absorb, and emit light. It can incorporate simple modeling of the effects of aperture and lens (depth of field, and bokeh) and shutter speed (motion blur), or more realistic simulation of the optical components in a camera. The algorithm works by describing illumination in a scene using the rendering equation, or light transport equation, and finding an approximate solution using Monte Carlo integration. An inefficient (but accurate) version of the algorithm can be very simple, and involves tracing a ray from the camera, allowing this ray to bounce in random directions as it hits different objects in the scene, and computing the amount of light transmitted along the path to the camera whenever the path encounters a light source. This process is repeated many times for each pixel (each repetition, with generated path and transmitted light, is called a sample), and the results are averaged. One main difference between this algorithm and standard ray tracing is that a single unbranching path is traced each time, while "Whitted-style" or "Cook-style" ray tracing recursively samples branching paths (e.g. when light is both reflected and refracted by a glass object). More practical versions incorporate improvements such as quasi-Monte Carlo methods (techniques that distribute samples more evenly), importance sampling (take more samples of paths that are likely to transport more light), and next event estimation (allow a very limited form of branching, and sample additional paths that connect to the lights more directly). Because path tracing uses random samples there is noise in the final image, which decreases as more samples are taken. Images commonly require many thousands of samples per pixel (spp) to reduce noise to an acceptable level, and denoising techniques (e.g. based on neural networks) are often used. Denoising is usually necessary when path tracing is used for real-time rendering in video games, because relatively few samples can be taken. Many alternative algorithms for path tracing have been developed, although they do not always outperform more straightforward implementations. These include bidirectional path tracing (which traces paths forwards from the light source as well as backwards from the camera), Metropolis light transport, and ways of combining path tracing with photon mapping. Video games often use biased versions of path tracing to improve performance (e.g. limiting the number of bounces in each path). A family of techniques called ReSTIR has been developed that can help real-time path tracing by sharing data between nearby pixels and consecutive frames. == History == Like all ray tracing methods, path tracing is based on ray casting, which Arthur Appel used for computer graphics rendering in the late 1960s. In 1980, John Turner Whitted published a recursive ray tracing algorithm that allows rendering images of scenes containing mirrored surfaces and refractive transparent objects. In 1984, Cook et al. described a form of ray tracing called distributed ray tracing, which uses Monte Carlo integration to render effects such as depth of field, motion blur, reflection from rough surfaces, and area lights. The same year, the radiosity method (not a ray tracing method) was published, which was the first physically based method for rendering diffuse global illumination. In 1986, Jim Kajiya published a paper exploring how to use distributed ray tracing to render physically-based global illumination, and this paper also introduced and named the method called "path tracing". Path tracing and other distributed ray tracing techniques were further refined in the late 1980s and early 1990s by researchers such as James Arvo and Peter Shirley, and by Greg Ward in the open source Radiance software. Despite being theoretically able to render any lighting, the original form of path tracing can sometimes be very inefficient (or noisy) for rendering light that is reflected or refracted before illuminating a visible surface, including diffuse global illumination where light enters an area through narrow gaps, because it traces paths only from the camera. To address this, variations of path tracing that trace paths from both the camera and from light sources, called bidirectional path tracing, were published in 1993 by Eric Lafortune and Yves Willems, and in 1997 by Eric Veach and Leonidas Guibas. In 1997 Veach and Guibas also published an alternative method called Metropolis light transport, which combines bidirectional path tracing with the Metropolis method. Veach's lengthy Ph.D. dissertation described both techniques, along with the theoretical background of path tracing; later, the book Physically Based Rendering (which won an Academy Award for Technical Achievement in 2014) helped to make information about path tracing more widely available. Path tracing requires tracing a large number of paths of light in order to produce an image with a visually acceptable amount of noise. This made path tracing very slow on computers available in the 1980s and 1990s, and noise remained a problem when trying to reproduce the style of earlier computer graphics animated films. Most animated films produced until around 2010, by studios such as Pixar, used rasterization-based rendering, with ray tracing used selectively for reflections (and later for precomputed or cached global illumination). However the speed of computers rapidly increased during the 1990s. Blue Sky Studios pioneered using Monte Carlo ray tracing for global illumination in animation, including in the 1998 short film "Bunny", but they did not disclose the precise techniques used. Path tracing gradually become more practical for film production in the early 2000s. The Arnold renderer, developed by Marcos Fajardo, was used by Sony Pictures Imageworks to produce the feature-length film Monster House, released in 2006. Pixar rewrote their RenderMan software to use path tracing, and released their first feature-length path-traced film Finding Dory in 2016. Although path tracing still had a large computational cost, animation studios discovered that less human labor was required when using it, for example because global illumination no longer needed to be faked by manually placing lights. The amount of noise present in path traced images still caused difficulties, particularly when rendering motion blur (which was used extensively by earlier animated films) but denoising techniques were developed to address this. New techniques were also needed for rendering hair and fur, and to handle the extremely large scenes sometimes required by films. Renderers such as Arnold, and Disney's Hyperion, originally only used CPUs for rendering, but as GPUs became more capable (and APIs such as CUDA, OpenCL, and OptiX were released) researchers and developers began adapting algorithms and implementations to use GPUs. GPUs can dramatically reduce rendering time: for example using a high-end GPU to accelerate portions of the rendering code can make it over 30 times faster than using only a high-end CPU. == Description == Kajiya's 1986 paper defined a recursive integral equation called the rendering equation, which describes a simplified form of light transport. Using Monte Carlo integration for the integral on the right side of the equation leads fairly directly to the path tracing algorithm: I ( x , x ′ ) = g ( x , x ′ ) [ ϵ ( x , x ′ ) + ∫ S ρ ( x , x ′ , x ″ ) I ( x ′ , x ″ ) d x ″ ] {\displaystyle I(x,x')=g(x,x')\left[\epsilon (x,x')+\int _{S}\rho (x,x',x'')I(x',x'')dx''\right]} This expresses I(x,x'), the light arriving at point x from point x', as the product of a geometry term, g(x,x'), which is 0 if there is something blocking the light between the two points and 1 otherwise, and the amount of light leaving point x' and traveling towards x. The light leaving point x' is the sum of the light emitted by the surface at x', and the integral of the light arriving at x' from all other points in the scene (the integration domain S) and being reflected towards x. The factor ρ(x,x',x''), which calculates how much light is reflected, must take into account the angles at which the light is arriving and leaving, and

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  • Capture the flag (cybersecurity)

    Capture the flag (cybersecurity)

    In computer security, Capture the Flag (CTF) is an exercise in which participants attempt to find text strings, called "flags", which are secretly hidden in purposefully vulnerable programs or websites. They can be used for both competitive or educational purposes. In two main variations of CTFs, participants either steal flags from other participants (attack/defense-style CTFs) or from organizers (jeopardy-style challenges). A mixed competition combines these two styles. Competitions can include hiding flags in hardware devices, they can be both online or in-person, and can be advanced or entry-level. The game is inspired by the traditional outdoor sport with the same name. CTFs are used as a tool for developing and refining cybersecurity skills, making them popular in both professional and academic settings. == Overview == Capture the Flag (CTF) is a cybersecurity competition that is used to test and develop computer security skills. It was first developed in 1996 at DEF CON, the largest cybersecurity conference in the United States which is hosted annually in Las Vegas, Nevada. The conference hosts a weekend of cybersecurity competitions, including their flagship CTF. Two popular CTF formats are jeopardy and attack-defense. Both formats test participant’s knowledge in cybersecurity, but differ in objective. In the Jeopardy format, participating teams must complete as many challenges of varying point values from a various categories such as cryptography, web exploitation, and reverse engineering. In the attack-defense format, competing teams must defend their vulnerable computer systems while attacking their opponent's systems. The exercise involves a diverse array of tasks, including exploitation and cracking passwords, but there is little evidence showing how these tasks translate into cybersecurity knowledge held by security experts. Recent research has shown that the Capture the Flag tasks mainly covered technical knowledge but lacked social topics like social engineering and awareness on cybersecurity. == Educational applications == CTFs have been shown to be an effective way to improve cybersecurity education through gamification. There are many examples of CTFs designed to teach cybersecurity skills to a wide variety of audiences, including PicoCTF, organized by the Carnegie Mellon CyLab, which is oriented towards high school students, and Arizona State University supported pwn.college. Beyond educational CTF events and resources, CTFs has been shown to be a highly effective way to instill cybersecurity concepts in the classroom. CTFs have been included in undergraduate computer science classes such as Introduction to Information Security at the National University of Singapore. CTFs are also popular in military academies. They are often included as part of the curriculum for cybersecurity courses, with the NSA organized Cyber Exercise culminating in a CTF competition between the US service academies and military colleges. == Competitions == Many CTF organizers register their competition with the CTFtime platform. This allows the tracking of the position of teams over time and across competitions. These include "Plaid Parliament of Pwning", "More Smoked Leet Chicken", "Dragon Sector", "dcua", "Eat, Sleep, Pwn, Repeat", "perfect blue", "organizers" and "Blue Water". Overall the "Plaid Parliament of Pwning" and "Dragon Sector" have both placed first worldwide the most with three times each. === Community competitions === Every year there are dozens of CTFs organized in a variety of formats. Many CTFs are associated with cybersecurity conferences such as DEF CON, various editions of SANS Institute's NetWars, HITCON, and BSides. The DEF CON CTF, an attack-defence CTF, is notable for being one of the oldest CTF competitions to exist, and has been variously referred to as the "World Series", "Superbowl", and "Olympics", of hacking by media outlets. The NYU Tandon hosted Cybersecurity Awareness Worldwide (CSAW) CTF is one of the largest open-entry competitions for students learning cybersecurity from around the world. In 2021, it hosted over 1200 teams during the qualification round. In addition to conference organized CTFs, many CTF clubs and teams organize CTF competitions. Many CTF clubs and teams are associated with universities, such as the CMU associated Plaid Parliament of Pwning, which hosts PlaidCTF, and the ASU associated Shellphish. Some community CTFs are online and open to all participants. The SANS Institute Holiday Hack Challenge and TryHackMe Advent of Cyber. === Government-supported competitions === Governmentally supported CTF competitions include the DARPA Cyber Grand Challenge and ENISA European Cybersecurity Challenge. In 2023, the US Space Force-sponsored Hack-a-Sat CTF competition included, for the first time, a live orbital satellite for participants to exploit. === Corporate-supported competitions === Corporations and other organizations sometimes use CTFs as a training or evaluation exercise, with benefits similar to those in educational settings. In addition to internal CTF exercises, some corporations such as Google and Tencent host publicly accessible CTF competitions. == In popular culture == In Mr. Robot, a qualification round for the DEF CON CTF competition is depicted in the season 3 opener "eps3.0_power-saver-mode.h". The logo for DEF CON can be seen in the background. In The Undeclared War, a CTF is depicted in the opening scene of the series as a recruitment exercise used by GCHQ. Go Go Squid!, a Chinese television series, is based around training for and competing in highly stylized CTF competitions .

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  • Groover

    Groover

    Groover is an online platform, record label and distributor, connecting artists and musicians with music professionals and media outlets. The service was founded in 2018 in France and operates from offices in Paris and New York. The platform has over 3,000 active contacts, including SPIN Magazine and Sofar Sounds. Groover uses a micro-payment model. Among the platform's over 500,000 regular users are record labels such as Ninja Tune, Ba Da Bing Records, Dance To The Radio, Roche Musique, Wagram Music, Secret City Records, and artists including Bonobo, Michael Bolton, Aloe Blacc, Haddaway, Passenger, La Femme and Chinese Man. == History == Groover was launched at the MaMA Music Convention in October 2018. It was co-founded by Dorian Perron, Romain Palmieri, and Rafaël Cohen while they were students at UC Berkeley. Initially growing in France, the company has expanded to the United States, Canada, the United Kingdom, Brazil, Italy, and elsewhere in Europe. In March 2019, Groover was part of the Business France delegation at the South by Southwest (SXSW) festival. In June 2019, Groover raised €1.3 million from various angel investors. In April 2021, Groover acquired the platform Soonvibes, which had 70,000 users at the time, in order to strengthen its community in the electronic music space. In November 2021, Groover announced a €6 million funding round from Bpifrance Creative Industries and Partech. Between 2023 and 2025, Groover entered strategic partnerships with major artist service providers, including CD Baby, TuneCore, SoundCloud, UnitedMasters, Symphonic Distribution, Audiomack and SACEM. In February 2024, Groover announced a Series A funding round of $8 million from OneRagTime, Trind, Techmind, and Mozza Angels. == Function == Using a micro-payment system, professionals listen to tracks and provide written feedback. These professionals retain full editorial independence and are under no obligation to share the track or contact the artist. == Awards == 2nd Prize for Music Innovation 2023 from the Centre national de la musique (France) "Future Creator" Award at the Petit Poucet Competition 2019 Jury's Special Mention at the MaMA Invent 2019 competition 1st Prize for Digital Initiative in Culture, Communication & Media 2019 awarded by Audiens "Start-up of the Year" at the Social Music Awards 2020 French American Entrepreneurship Award 2022 at the French Consulate in New York

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  • List of security-focused operating systems

    List of security-focused operating systems

    This is a list of operating systems specifically focused on security. Similar concepts include security-evaluated operating systems that have achieved certification from an auditing organization, and trusted operating systems that provide sufficient support for multilevel security and evidence of correctness to meet a particular set of requirements. == Linux == === Android-based === GrapheneOS is a security-focused, Android-based mobile OS that uses a hardened kernel, C library, custom memory allocator (hardened_malloc), and a hardened Chromium-based browser named Vanadium. It also offers privacy/security features, such as Duress PIN/Password or disabling the USB-C port at a driver/hardware level to avoid exploitation. It deploys exploit mitigations such as hardware-based memory tagging, secure app spawning, restricted dynamic code loading, and more. === Debian-based === Linux Kodachi is a security-focused operating system. Tails is aimed at preserving privacy and anonymity. KickSecure is a security-focused Linux distribution that aims to be "hardened by default". It uses network hardening, kernel hardening, Strong Linux User Account Isolation, better randomness, root access restrictions, and app-specific hardening. Whonix is an anonymity focused operating system based on KickSecure. It consists of two virtual machines, And all communications are routed through Tor. === Other Linux distributions === Alpine Linux is designed to be small, simple, and secure. It uses musl, BusyBox, and OpenRC instead of the more commonly used glibc, GNU Core Utilities, and systemd. Owl - Openwall GNU/Linux, a security-enhanced Linux distribution for servers. Secureblue, a Fedora Silverblue based distro that uses a hardened kernel, custom memory allocator (hardened_malloc), Trivalent, a security-focused, Chromium-based browser inspired by Vanadium, and many other exploit mitigations. == BSD == OpenBSD is a Unix-like operating system that emphasizes portability, standardization, correctness, proactive security, and integrated cryptography. == Xen == Qubes OS aims to provide security through isolation. Isolation is provided through the use of virtualization technology. This allows the segmentation of applications into secure virtual machines.

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  • XLeratorDB

    XLeratorDB

    XLeratorDB is a suite of database function libraries that enable Microsoft SQL Server to perform a wide range of additional (non-native) business intelligence and ad hoc analytics. The libraries, which are embedded and run centrally on the database, include more than 450 individual functions similar to those found in Microsoft Excel spreadsheets. The individual functions are grouped and sold as six separate libraries based on usage: finance, statistics, math, engineering, unit conversions and strings. WestClinTech, the company that developed XLeratorDB, claims it is "the first commercial function package add-in for Microsoft SQL Server." == Company history == WestClinTech (LLC), founded by software industry veterans Charles Flock and Joe Stampf in 2008, is located in Irvington, New York, United States. Flock was a co-founder of The Frustum Group, developer of the OPICS enterprise banking and trading platform, which was acquired by London-based Misys, PLC in 1996. Stampf joined Frustum in 1994 and with Flock remained active with the company after acquisition, helping to develop successive generations of OPICS now employed by over 150 leading financial institutions worldwide. Following a full year of research, development and testing, WestClinTech introduced and recorded its first commercial sale of XLeratorDB in April 2009. In September 2009, XLeratorDB became available to all Federal agencies through NASA's Strategic Enterprise-Wide Procurement (SEWP-IV) program, a government-wide acquisition contract. == Technology == XLeratorDB uses Microsoft SQL CLR(Common Language Runtime) technology. SQL CLR allows managed code to be hosted by, and run in, the Microsoft SQL Server environment. SQL CLR relies on the creation, deployment and registration of .NET Framework assemblies that are physically stored in managed code dynamic-link libraries (DLL). The assemblies may contain .NET namespaces, classes, functions, and properties. Because managed code compiles to native code prior to execution, functions using SQL CLR can achieve significant performance increases versus the equivalent functions written in T-SQL in some scenarios. XLeratorDB requires Microsoft SQL Server 2005 or SQL Server 2005 Express editions, or later (compatibility mode 90 or higher). The product installs with PERMISSION_SET=SAFE. SAFE mode, the most restrictive permission set, is accessible by all users. Code executed by an assembly with SAFE permissions cannot access external system resources such as files, the network, the internet, environment variables, or the registry. == Functions == In computer science, a function is a portion of code within a larger program which performs a specific task and is relatively independent of the remaining code. As used in database and spreadsheet applications these functions generally represent mathematical formulas widely used across a variety of fields. While this code may be user-generated, it is also embedded as a pre-written sub-routine in applications. These functions are typically identified by common nomenclature which corresponds to their underlying operations: e.g. IRR identifies the function which calculates Internal Rate of Return on a series of periodic cash flows. === Function uses === As subroutines, functions can be integrated and used in a variety of ways, and as part of larger, more complicated applications. Within large enterprise applications they may, for example, play an important role in defining business rules or risk management parameters, while remaining virtually invisible to end users. Within database management systems and spreadsheets, however, these kinds of functions also represent discrete sets of tools; they can be accessed directly and utilized on a stand-alone basis, or in more complex, user-defined configurations. In this context, functions can be used for business intelligence and ad hoc analysis of data in fields such as finance, statistics, engineering, math, etc. === Function types === XLeratorDB uses three kinds of functions to perform analytic operations: scalar, aggregate, and a hybrid form which WestClinTech calls Range Queries. Scalar functions take a single value, perform an operation and return a single value. An example of this type of function is LOG, which returns the logarithm of a number to a specified base. Aggregate functions operate on a series of values but return a single, summarizing value. An example of this type of function is AVG, which returns the average of values in a specified group. In XLeratorDB there are some functions which have characteristics of aggregate functions (operating on multiple series of values) but cannot be processed in SQL CLR using single column inputs, such as AVG does. For example, irregular internal rate of return (XIRR), a financial function, operates on a collection of cash flow values from one column, but must also apply variable period lengths from another column and an initial iterative assumption from a third, in order to return a single, summarizing value. WestClinTech documentation notes that Range Queries specify the data to be included in the result set of the function independently of the WHERE clause associated with the T-SQL statement, by incorporating a SELECT statement into the function as a string argument; the function then traps that SELECT statement, executes it internally and processes the result. Some XLeratorDB functions that employ Range Queries are: NPV, XNPV, IRR, XIRR, MIRR, MULTINOMIAL, and SERIESSUM. Within the application these functions are identified by a "_q" naming convention: e.g. NPV_q, IRR_q, etc. == Analytic functions == === SQL Server functions === Microsoft SQL Server is the #3 selling database management system (DBMS), behind Oracle and IBM. (While versions of SQL Server have been on the market since 1987, XLeratorDB is compatible with only the 2005 edition and later.) Like all major DBMS, SQL Server performs a variety of data mining operations by returning or arraying data in different views (also known as drill-down). In addition, SQL Server uses Transact-SQL (T-SQL) to execute four major classes of pre-defined functions in native mode. Functions operating on the DBMS offer several advantages over client layer applications like Excel: they utilize the most up-to-date data available; they can process far larger quantities of data; and, the data is not subject to exporting and transcription errors. SQL Server 2008 includes a total of 58 functions that perform relatively basic aggregation (12), math (23) and string manipulation (23) operations useful for analytics; it includes no native functions that perform more complex operations directly related to finance, statistics or engineering. === Excel functions === Microsoft Excel, a component of Microsoft Office suite, is one of the most widely used spreadsheet applications on the market today. In addition to its inherent utility as a stand-alone desktop application, Excel overlaps and complements the functionality of DBMS in several ways: storing and arraying data in rows and columns; performing certain basic tasks such as pivot table and aggregating values; and facilitating sharing, importing and exporting of database data. Excel's chief limitation relative to a true database is capacity; Excel 2003 is limited to some 65k rows and 256 columns; Excel 2007 extends this capacity to roughly 1million rows and 16k columns. By comparison, SQL Server is able to manage over 500k terabytes of memory. Excel offers, however, an extensive library of specialized pre-written functions which are useful for performing ad hoc analysis on database data. Excel 2007 includes over 300 of these pre-defined functions, although customized functions can also be created by users, or imported from third party developers as add-ons. Excel functions are grouped by type: === Excel business intelligence functions === Operating on the client computing layer Excel plays an important role as a business intelligence tool because it: performs a wide array of complex analytic functions not native to most DBMS software offers far greater ad hoc reporting and analytic flexibility than most enterprise software provides a medium for sharing and collaborating because of its ubiquity throughout the enterprise Microsoft reinforces this positioning with Business Intelligence documentation that positions Excel in a clearly pivotal role. === XLeratorDB vs. Excel functions === While operating within the database environment, XLeratorDB functions utilize the same naming conventions and input formats, and in most cases, return the same calculation results as Excel functions. XLeratorDB, coupled with SQL Server's native capabilities, compares to Excel's function sets as follows:

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  • Visual analytics

    Visual analytics

    Visual analytics is a multidisciplinary science and technology field that emerged from information visualization and scientific visualization. It focuses on how analytical reasoning can be facilitated by interactive visual interfaces. == Overview == Visual analytics is "the science of analytical reasoning facilitated by interactive visual interfaces." It can address problems whose size, complexity, and need for closely coupled human and machine analysis may make them otherwise intractable. Visual analytics advances scientific and technological development across multiple domains, including analytical reasoning, human–computer interaction, data transformations, visual representation for computation and analysis, analytic reporting, and the transition of new technologies into practice. As a research agenda, visual analytics brings together several scientific and technical communities from computer science, information visualization, cognitive and perceptual sciences, interactive design, graphic design, and social sciences. Visual analytics integrates new computational and theory-based tools with innovative interactive techniques and visual representations to enable human-information discourse. The design of the tools and techniques is based on cognitive, design, and perceptual principles. This science of analytical reasoning provides the reasoning framework upon which one can build both strategic and tactical visual analytics technologies for threat analysis, prevention, and response. Analytical reasoning is central to the analyst's task of applying human judgments to reach conclusions from a combination of evidence and assumptions. Visual analytics has some overlapping goals and techniques with information visualization and scientific visualization. There is currently no clear consensus on the boundaries between these fields, but broadly speaking the three areas can be distinguished as follows: Scientific visualization deals with data that has a natural geometric structure (e.g., MRI data, wind flows). Information visualization handles abstract data structures such as trees or graphs. Visual analytics is especially concerned with coupling interactive visual representations with underlying analytical processes (e.g., statistical procedures, data mining techniques) such that high-level, complex activities can be effectively performed (e.g., sense making, reasoning, decision making). Visual analytics seeks to marry techniques from information visualization with techniques from computational transformation and analysis of data. Information visualization forms part of the direct interface between user and machine, amplifying human cognitive capabilities in six basic ways: by increasing cognitive resources, such as by using a visual resource to expand human working memory, by reducing search, such as by representing a large amount of data in a small space, by enhancing the recognition of patterns, such as when information is organized in space by its time relationships, by supporting the easy perceptual inference of relationships that are otherwise more difficult to induce, by perceptual monitoring of a large number of potential events, and by providing a manipulable medium that, unlike static diagrams, enables the exploration of a space of parameter values These capabilities of information visualization, combined with computational data analysis, can be applied to analytic reasoning to support the sense-making process. == History == As an interdisciplinary approach, visual analytics has its roots in information visualization, cognitive sciences, and computer science. The term and scope of the field was defined in the early 2000s through researchers such as Jim Thomas, Kristin A. Cook, John Stasko, Pak Chung Wong, Daniel A. Keim and David S. Ebert. As a reaction to the September 11, 2001 attacks the United States Department of Homeland Security was established in late 2002, combining dozens of previously separated government agencies. Building upon earlier work on visual data mining by Daniel A. Keim starting in the late 1990s, this simultaneously lead to the development of a research agenda for visual analytics. As part of these efforts the National Visualization and Analytics Center (NVAC) at Pacific Northwest National Laboratory was established in 2004, whose charter was to develop system to mitigate information overload after the September 11, 2001 attacks in the intelligence community. Their research work determined core challenges, posed open research questions, and positioned visual analytics as a new research domain, in particular through the 2005 research agenda Illuminating the Path. In 2006, the IEEE VIS community led by Pak Chung Wong and Daniel A. Keim launched the annual IEEE Conference on Visual Analytics Science and Technology (VAST), providing a dedicated venue for research into visual analytics, which in 2020 merged to form the IEEE Visualization conference. In 2008, scope and challenges of visual analytics were conceptually defined by Daniel A. Keim and Jim Thomas in their influential book about visual data mining. The domain was further refined as part of the European Commissions FP7 VisMaster program in the late 2000s. == Topics == === Scope === Visual analytics is a multidisciplinary field that includes the following focus areas: Analytical reasoning techniques that enable users to obtain deep insights that directly support assessment, planning, and decision making Data representations and transformations that convert all types of conflicting and dynamic data in ways that support visualization and analysis Techniques to support production, presentation, and dissemination of the results of an analysis to communicate information in the appropriate context to a variety of audiences. Visual representations and interaction techniques that take advantage of the human eye's broad bandwidth pathway into the mind to allow users to see, explore, and understand large amounts of information at once. === Analytical reasoning techniques === Analytical reasoning techniques are the method by which users obtain deep insights that directly support situation assessment, planning, and decision making. Visual analytics must facilitate high-quality human judgment with a limited investment of the analysts’ time. Visual analytics tools must enable diverse analytical tasks such as: Understanding past and present situations quickly, as well as the trends and events that have produced current conditions Identifying possible alternative futures and their warning signs Monitoring current events for emergence of warning signs as well as unexpected events Determining indicators of the intent of an action or an individual Supporting the decision maker in times of crisis. These tasks will be conducted through a combination of individual and collaborative analysis, often under extreme time pressure. Visual analytics must enable hypothesis-based and scenario-based analytical techniques, providing support for the analyst to reason based on the available evidence. === Data representations === Data representations are structured forms suitable for computer-based transformations. These structures must exist in the original data or be derivable from the data themselves. They must retain the information and knowledge content and the related context within the original data to the greatest degree possible. The structures of underlying data representations are generally neither accessible nor intuitive to the user of the visual analytics tool. They are frequently more complex in nature than the original data and are not necessarily smaller in size than the original data. The structures of the data representations may contain hundreds or thousands of dimensions and be unintelligible to a person, but they must be transformable into lower-dimensional representations for visualization and analysis. === Theories of visualization === Theories of visualization include: Jacques Bertin's Semiology of Graphics (1967) Nelson Goodman's Languages of Art (1977) Jock D. Mackinlay's Automated design of optimal visualization (APT) (1986) Leland Wilkinson's Grammar of Graphics (1998) Hadley Wickham's Layered Grammar of Graphics (2010) === Visual representations === Visual representations translate data into a visible form that highlights important features, including commonalities and anomalies. These visual representations make it easy for users to perceive salient aspects of their data quickly. Augmenting the cognitive reasoning process with perceptual reasoning through visual representations permits the analytical reasoning process to become faster and more focused. == Process == The input for the data sets used in the visual analytics process are heterogeneous data sources (i.e., the internet, newspapers, books, scientific experiments, expert systems). From these rich sources, the data sets S = S1, ..., Sm are chosen, whereas each Si , i ∈ (1, ..., m) consists of attrib

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  • Tea (app)

    Tea (app)

    Tea, officially Tea Dating Advice, is a dating surveillance mobile phone application that allows women to post personal data about men they are interested in or are currently dating. Founded by Sean Cook, the app rose to prominence in July 2025 after it was the subject of three major data leaks in July and August 2025. It was removed from Apple's App Store in October 2025, but remains available on the Google Play Store. == History == The app enables its users to upload, view, and comment on photos of men, check men's public records, and perform image searches. It also provides the ability to rate and review men, as well as a group chat function. The app uses artificial intelligence to verify that the user is a woman through facial analysis and other personal information to preserve the app as a women-only space. Users are required to submit their photo and an ID to access the app. The company that created the app was founded by businessman and tech capitalist Sean Cook, who stated in July 2025 that he was inspired to create the app because of his mother's experiences from online dating. According to the company, users remain anonymous, and the requirement to upload an ID was removed in 2023. An August 2025 investigation by 404 Media suggested that much of the information given by Cook on the historical background of the company was inaccurate. In July 2025, private messages, other personally identifying information, and approximately 72,000 images were leaked via 4chan. A further 1.1 million private messages were subsequently leaked using a separate security vulnerability; these included intimate conversations about controversial topics such as adultery and other forms of infidelity to their partners, discussions of abortion, phone numbers, meeting locations, and other confidential communications. The app's publishers subsequently revoked the ability to private message users in the app. Shortly after, the app was hidden from search on Android and an interactive, unverified map was also created of those in the files. By 7 August 2025, ten class action lawsuits had been filed. A further leak was reported later that month. Proponents have praised the app as an aid for women's safety by helping them check men for adultery, catfishing, criminal convictions and other "red flag" behaviors. Critics have described the app as a doxing tool and a violation of privacy, an opportunity for defamation against innocent individuals, and a witch hunt. Cook has stated that the company's legal team receives about three legal threats per day. Another mobile app, called TeaOnHer, was created in response of the app’s popularity. It was described as the male version of the Tea app. The app also reported a data breach in August 2025. In October 2025, Apple removed the app from their app store, telling journalists that the removal was due to a failure to meet company terms regarding content moderation and user privacy. Apple also mentioned an excessive amount of complaints, including allegations that the personal information of minors was being shared. The app remains on the Google Play Store.

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