AI Face Blur

AI Face Blur — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Voice activity detection

    Voice activity detection

    Voice activity detection (VAD), also known as speech activity detection or speech detection, is the detection of the presence or absence of human speech, used in speech processing. The main uses of VAD are in speaker diarization, speech coding and speech recognition. It can facilitate speech processing, and can also be used to deactivate some processes during non-speech section of an audio session: it can avoid unnecessary coding/transmission of silence packets in Voice over Internet Protocol (VoIP) applications, saving on computation and on network bandwidth. VAD is an important enabling technology for a variety of speech-based applications. Therefore, various VAD algorithms have been developed that provide varying features and compromises between latency, sensitivity, accuracy and computational cost. Some VAD algorithms also provide further analysis, for example whether the speech is voiced, unvoiced or sustained. Voice activity detection is usually independent of language. It was first investigated for use on time-assignment speech interpolation (TASI) systems. == Algorithm overview == The typical design of a VAD algorithm is as follows: There may first be a noise reduction stage, e.g. via spectral subtraction. Then some features or quantities are calculated from a section of the input signal. A classification rule is applied to classify the section as speech or non-speech – often this classification rule finds when a value exceeds a certain threshold. There may be some feedback in this sequence, in which the VAD decision is used to improve the noise estimate in the noise reduction stage, or to adaptively vary the threshold(s). These feedback operations improve the VAD performance in non-stationary noise (i.e. when the noise varies a lot). A representative set of recently published VAD methods formulates the decision rule on a frame by frame basis using instantaneous measures of the divergence distance between speech and noise. The different measures which are used in VAD methods include spectral slope, correlation coefficients, log likelihood ratio, cepstral, weighted cepstral, and modified distance measures. Independently from the choice of VAD algorithm, a compromise must be made between having voice detected as noise, or noise detected as voice (between false positive and false negative). A VAD operating in a mobile phone must be able to detect speech in the presence of a range of very diverse types of acoustic background noise. In these difficult detection conditions it is often preferable that a VAD should fail-safe, indicating speech detected when the decision is in doubt, to lower the chance of losing speech segments. The biggest difficulty in the detection of speech in this environment is the very low signal-to-noise ratios (SNRs) that are encountered. It may be impossible to distinguish between speech and noise using simple level detection techniques when parts of the speech utterance are buried below the noise. == Applications == VAD is an integral part of different speech communication systems such as audio conferencing, echo cancellation, speech recognition, speech encoding, speaker recognition and hands-free telephony. In the field of multimedia applications, VAD allows simultaneous voice and data applications. Similarly, in Universal Mobile Telecommunications Systems (UMTS), it controls and reduces the average bit rate and enhances overall coding quality of speech. In cellular radio systems (for instance GSM and CDMA systems) based on Discontinuous Transmission (DTX) mode, VAD is essential for enhancing system capacity by reducing co-channel interference and power consumption in portable digital devices. In speech processing applications, voice activity detection plays an important role since non-speech frames are often discarded. For a wide range of applications such as digital mobile radio, Digital Simultaneous Voice and Data (DSVD) or speech storage, it is desirable to provide a discontinuous transmission of speech-coding parameters. Advantages can include lower average power consumption in mobile handsets, higher average bit rate for simultaneous services like data transmission, or a higher capacity on storage chips. However, the improvement depends mainly on the percentage of pauses during speech and the reliability of the VAD used to detect these intervals. On the one hand, it is advantageous to have a low percentage of speech activity. On the other hand, clipping, that is the loss of milliseconds of active speech, should be minimized to preserve quality. This is the crucial problem for a VAD algorithm under heavy noise conditions. === Use in telemarketing === One controversial application of VAD is in conjunction with predictive dialers used by telemarketing firms. In order to maximize agent productivity, telemarketing firms set up predictive dialers to call more numbers than they have agents available, knowing most calls will end up in either "Ring – No Answer" or answering machines. When a person answers, they typically speak briefly ("Hello", "Good evening", etc.) and then there is a brief period of silence. Answering machine messages are usually 3–15 seconds of continuous speech. By setting VAD parameters correctly, dialers can determine whether a person or a machine answered the call and, if it's a person, transfer the call to an available agent. If it detects an answering machine message, the dialer hangs up. Often, even when the system correctly detects a person answering the call, no agent may be available, resulting in a "silent call". Call screening with a multi-second message like "please say who you are, and I may pick up the phone" will frustrate such automated calls. == Performance evaluation == To evaluate a VAD, its output using test recordings is compared with those of an "ideal" VAD – created by hand-annotating the presence or absence of voice in the recordings. The performance of a VAD is commonly evaluated on the basis of the following four parameters: FEC (Front End Clipping): clipping introduced in passing from noise to speech activity; MSC (Mid Speech Clipping): clipping due to speech misclassified as noise; OVER: noise interpreted as speech due to the VAD flag remaining active in passing from speech activity to noise; NDS (Noise Detected as Speech): noise interpreted as speech within a silence period. Although the method described above provides useful objective information concerning the performance of a VAD, it is only an approximate measure of the subjective effect. For example, the effects of speech signal clipping can at times be hidden by the presence of background noise, depending on the model chosen for the comfort noise synthesis, so some of the clipping measured with objective tests is in reality not audible. It is therefore important to carry out subjective tests on VADs, the main aim of which is to ensure that the clipping perceived is acceptable. In VoIP applications, front-end clipping can be reduced by rewinding to shortly before the detection and sending very slightly delayed data. This kind of test requires a certain number of listeners to judge recordings containing the processing results of the VADs being tested, giving marks to several speech sequences on the following features: Quality; Comprehension difficulty; Audibility of clipping. These marks are then used to calculate average results for each of the features listed above, thus providing a global estimate of the behavior of the VAD being tested. To conclude, whereas objective methods are very useful in an initial stage to evaluate the quality of a VAD, subjective methods are more significant. As they require the participation of several people for a few days, increasing cost, they are generally only used when a proposal is about to be standardized. == Implementations == One early standard VAD is that developed by British Telecom for use in the Pan-European digital cellular mobile telephone service in 1991. It uses inverse filtering trained on non-speech segments to filter out background noise, so that it can then more reliably use a simple power-threshold to decide if a voice is present. The G.729 standard calculates the following features for its VAD: line spectral frequencies, full-band energy, low-band energy (<1 kHz), and zero-crossing rate. It applies a simple classification using a fixed decision boundary in the space defined by these features, and then applies smoothing and adaptive correction to improve the estimate. The GSM standard includes two VAD options developed by ETSI. Option 1 computes the SNR in nine bands and applies a threshold to these values. Option 2 calculates different parameters: channel power, voice metrics, and noise power. It then thresholds the voice metrics using a threshold that varies according to the estimated SNR. The Speex audio compression library uses a procedure named Improved Minima Controlled Recursive Averaging, which uses a smoothed representation of spectral pow

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  • Conversational AI Platforms: Free vs Paid (2026)

    Conversational AI Platforms: Free vs Paid (2026)

    Comparing the best conversational AI platform? An conversational AI platform is software that uses machine learning to help you get more done — it lowers the barrier so anyone can produce professional output. Privacy matters too: check whether your data trains the model and whether a no-log or enterprise tier is available. Whether you are a beginner or a pro, the right conversational AI platform slots into your workflow and pays for itself fast. Below we compare features, pricing, and real output so you can choose with confidence.

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  • Thompson's construction

    Thompson's construction

    In computer science, Thompson's construction algorithm, also called the McNaughton–Yamada–Thompson algorithm, is a method of transforming a regular expression into an equivalent nondeterministic finite automaton (NFA). This NFA can be used to match strings against the regular expression. This algorithm is credited to Ken Thompson. Regular expressions and nondeterministic finite automata are two representations of formal languages. For instance, text processing utilities use regular expressions to describe advanced search patterns, but NFAs are better suited for execution on a computer. Hence, this algorithm is of practical interest, since it can compile regular expressions into NFAs. From a theoretical point of view, this algorithm is a part of the proof that they both accept exactly the same languages, that is, the regular languages. An NFA can be made deterministic by the powerset construction and then be minimized to get an optimal automaton corresponding to the given regular expression. However, an NFA may also be interpreted directly. To decide whether two given regular expressions describe the same language, each can be converted into an equivalent minimal deterministic finite automaton via Thompson's construction, powerset construction, and DFA minimization. If, and only if, the resulting automata agree up to renaming of states, the regular expressions' languages agree. == The algorithm == The algorithm works recursively by splitting an expression into its constituent subexpressions, from which the NFA will be constructed using a set of rules. More precisely, from a regular expression E, the obtained automaton A with the transition function Δ respects the following properties: A has exactly one initial state q0, which is not accessible from any other state. That is, for any state q and any letter a, Δ ( q , a ) {\displaystyle \Delta (q,a)} does not contain q0. A has exactly one final state qf, which is not co-accessible from any other state. That is, for any letter a, Δ ( q f , a ) = ∅ {\displaystyle \Delta (q_{f},a)=\emptyset } . Let c be the number of concatenation of the regular expression E and let s be the number of symbols apart from parentheses — that is, |, , a and ε. Then, the number of states of A is 2s − c (linear in the size of E). The number of transitions leaving any state is at most two. Since an NFA of m states and at most e transitions from each state can match a string of length n in time O(emn), a Thompson NFA can do pattern matching in linear time, assuming a fixed-size alphabet. === Rules === The following rules are depicted according to Aho et al. (2007), p. 122. In what follows, N(s) and N(t) are the NFA of the subexpressions s and t, respectively. The empty-expression ε is converted to A symbol a of the input alphabet is converted to The union expression s|t is converted to State q goes via ε either to the initial state of N(s) or N(t). Their final states become intermediate states of the whole NFA and merge via two ε-transitions into the final state of the NFA. The concatenation expression st is converted to The initial state of N(s) is the initial state of the whole NFA. The final state of N(s) becomes the initial state of N(t). The final state of N(t) is the final state of the whole NFA. The Kleene star expression s is converted to An ε-transition connects initial and final state of the NFA with the sub-NFA N(s) in between. Another ε-transition from the inner final to the inner initial state of N(s) allows for repetition of expression s according to the star operator. The parenthesized expression (s) is converted to N(s) itself. With these rules, using the empty expression and symbol rules as base cases, it is possible to prove with structural induction that any regular expression may be converted into an equivalent NFA. == Example == Two examples are now given, a small informal one with the result, and a bigger with a step by step application of the algorithm. === Small Example === The picture below shows the result of Thompson's construction on (ε|ab). The purple oval corresponds to a, the teal oval corresponds to a, the green oval corresponds to b, the orange oval corresponds to ab, and the blue oval corresponds to ε. === Application of the algorithm === As an example, the picture shows the result of Thompson's construction algorithm on the regular expression (0|(1(01(00)0)1)) that denotes the set of binary numbers that are multiples of 3: { ε, "0", "00", "11", "000", "011", "110", "0000", "0011", "0110", "1001", "1100", "1111", "00000", ... }. The upper right part shows the logical structure (syntax tree) of the expression, with "." denoting concatenation (assumed to have variable arity); subexpressions are named a-q for reference purposes. The left part shows the nondeterministic finite automaton resulting from Thompson's algorithm, with the entry and exit state of each subexpression colored in magenta and cyan, respectively. An ε as transition label is omitted for clarity — unlabelled transitions are in fact ε transitions. The entry and exit state corresponding to the root expression q is the start and accept state of the automaton, respectively. The algorithm's steps are as follows: An equivalent minimal deterministic automaton is shown below. == Relation to other algorithms == Thompson's is one of several algorithms for constructing NFAs from regular expressions; an earlier algorithm was given by McNaughton and Yamada. Converse to Thompson's construction, Kleene's algorithm transforms a finite automaton into a regular expression. Glushkov's construction algorithm is similar to Thompson's construction, once the ε-transitions are removed. == Use in string pattern matching == Regular expressions are often used to specify patterns that software is then asked to match. Generating an NFA by Thompson's construction, and using an appropriate algorithm to simulate it, it is possible to create pattern-matching software with performance that is ⁠ O ( m n ) {\displaystyle O(mn)} ⁠, where m is the length of the regular expression and n is the length of the string being matched. This is much better than is achieved by many popular programming-language implementations; however, it is restricted to purely regular expressions and does not support patterns for non-regular languages like backreferences.

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  • Alex James (professor)

    Alex James (professor)

    Alex James is an Indian scientist who is a professor of AI hardware at School of Electronic Systems and Automation, and Dean at Digital University Kerala (IIITM-K). He is the professor in charge of Maker Village, Kochi, Chief Investigator of the centre for Intelligent IoT Sensors, and India Innovation Centre for Graphene. James features in top 1% scientists list published by Elsevier BV in the world in the field of Electrical and Electronics Engineering. He appeared in the list for the third consecutive time. He specializes in the scientific field of Memristive Systems, AI hardware, Neuromorphic VLSI (very-large-scale integration) system, Intelligent Imaging and Machine learning, and Analogue electronics. == Education and career == James earned his Ph.D. degree from the Queensland Micro and Nanotechnology Centre, Griffith University, Brisbane, Australia. Since 2009, he has been working as a faculty member at different universities in Australia and India. He was a Member of IET Vision and Imaging Network, and is a Member of BCS’ Fellows Technical Advisory Group (F-TAG). He is the founding chair for IEEE Kerala Section Circuits and Systems Society, and is a fellow of British Computer Society (FBCS), and Institution of Engineering and Technology. He was an Editorial Board Member of Information Fusion (2010–2014), Elsevier, and associate editor for HCIS (2015–2020), Springer; and Guest Associate Editor for IEEE Transactions on Emerging Topics in Computational Intelligence (2017). Currently he is serving as an Associate Editor of IEEE Access, Frontiers in Neuroscience, and IEEE Transactions on Circuits and Systems I: Regular Papers journal. == Scientific research == IIITM-K has achieved a breakthrough in developing Analogue Integrated circuit for implementing Generative Adversarial Networks (GAN) in a joint research project with Analogue Circuits and Image Sensors Lab, Siegen university and Fraunhofer, Germany, and Centre for Excellence in Artificial general intelligence and Neuromorphic Systems (neuroAGI). According to A. P. James, professor at the School of Electronics at IIITM-K, this complicated and meticulous AI circuits research can accelerate and operate GAN applications in low power devices. It also can be used to analyze and interpret 2019-nCoV data for a possible solution to the pandemic. An AI Semantic search engine has been created by a research team led by A.P. James to help researchers gain deeper insights into Scientific Investigation, particularly since the COVID-19 issue has necessitated the collection of a significant amount of complex scientific data. The search engine is called "www.vilokana.in, which is Sanskrit for "finding out. == Awards and honors == James is a member of IEEE CASS Technical committee on Nonlinear Circuits and Systems, IEEE CASS Technical committee on Cellular Nanoscale networks and Memristor Array Computing, IEEE Consumer Technology Society Technical Committee on Quantum in Consumer Technology (QCT), Technical Committee on Machine learning, Deep learning and AI in CE (MDA) and Member of BCS’ Fellows Technical Advisory Group (F-TAG). James was awarded best associate editor of IEEE Transactions on Circuits and Systems I: Regular Papers TCAS-I, by the IEEE Circuits and Systems Society (IEEE CASS) for the year 2020–21. He has been an associate editor for the journal since 2017. He is also an editorial board member of PeerJ CS and a Senior Member of IEEE, Life Member of ACM, Senior Fellow of HEA.

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  • Deluxe Paint

    Deluxe Paint

    Deluxe Paint, often referred to as DPaint, is a bitmap graphics editor created by Dan Silva for Electronic Arts and published for the then-new Amiga 1000 in November 1985. A series of updated versions followed, some of which were ported to other platforms. An MS-DOS release with support for the 256 color VGA standard became popular for creating pixel graphics in video games in the 1990s. Author Dan Silva previously worked on the Cut & Paste word processor (1984), also from Electronic Arts. == History == Deluxe Paint began as an in-house art development tool called Prism. As author Dan Silva added features to Prism, it was developed as a showcase product to coincide with the Amiga's debut in 1985. Upon release, it was quickly embraced by the Amiga community and became the de facto graphics (and later animation) editor for the platform. Amiga manufacturer Commodore International later commissioned EA to create version 4.5 AGA to bundle with the new Advanced Graphics Architecture chipset (A1200, A4000) capable Amigas. Version 5 was the last release after Commodore's bankruptcy in 1994. Early versions of Deluxe Paint were available in protected and non copy-protected versions, the latter retailing for a slightly higher price. The copy protection scheme was later dropped. Deluxe Paint was first in a series of products from the Electronic Arts Tools group—then later moved to the ICE (for Interactivity, Creativity, and Education) group—which included such Amiga programs as Deluxe Music Construction Set (preceded by Music Construction Set for the Apple II), Deluxe Video, and the Studio series of paint programs for the Mac. With the development of Deluxe Paint, EA introduced the ILBM and ANIM file format standards for graphics. While widely used on the Amiga, these formats never gained widespread end user acceptance on other platforms, but were heavily used by game development companies. Deluxe Paint was used by LucasArts to make graphics for their adventure games such as The Secret of Monkey Island, and the name of a particular filename used to store the main protagonist Guybrush Threepwood was probably at the origin of his peculiar name. One of the main artist developer of the game, Mark Ferrari, in an interview for The Making of Monkey Island 30th Anniversary Documentary remembers that "there was a pulldown menu in DPaint called brushes, so character sprites were referred to as brushes", and the male protagonist was simply "the guy.brush" until the artist Steve Purcell suggested to take the very name "Guybrush". The author Ron Gilbert remembers that the PC DOS version of the file was named "guybrush.bbm". == Versions == === Amiga === Deluxe Paint I was released in 1985. A major feature was animation by using color cycling. The Amiga natively supports indexed color, where a pixel's color value does not carry any RGB hue information but instead is an index to a color palette (a collection of unique color values). By adjusting the color value in the palette, all pixels with that palette value change simultaneously in the image or animation, creating cyclic movement in the image. In the Christmas demo files on the Deluxe Paint I disk, this kind of animation (which is toggled by pressing the tab key) is used to depict falling snowflakes, a blinking Christmas tree, and a roaring fire in the fireplace. In 1986, Deluxe Paint II was introduced, which added many convenient features such as pattern and gradient fill, which could be selected by right-clicking on a fill tool. An effects menu with e.g. perspective transformation was also added. The screen format could now be changed from a dedicated selection page. Deluxe Paint III appeared in 1989 and added support for Extra Halfbrite. New editing modes allowed one to stencil certain colors to protect them, so it is possible to e.g. paint a landscape from front to back, with the foreground protected by a stencil. A major new feature of Deluxe Paint III was the ability to create cel-like animation, and animbrushes (1MB of RAM is needed for animation). These let the user pick up a section of an animation as an "animbrush", which can then be placed onto the canvas while it animates. Deluxe Paint III was one of the first paint programs to support animbrushes. This is similar to copy and paste, except one can pick up more than one image. Deluxe Paint IV (introduced in 1991), which did not include Silva as the lead programmer, offered significant new features like non-bitplane-indexed Hold-and-Modify support for creating images with up to 4,096 colors. Animation support was improved by adding a light table, i.e. onion skinning, and AnimBrush morphing. The color mixer was now a HAM region at the bottom of the screen (instead of a floating window as before) and allowed mixing adjacent colors similar to a real palette. Deluxe Paint 4.5 AGA appeared the following year, addressing the stability issues and providing support for the new A1200 and A4000 AGA machines and a revamped screen mode interface. It appeared in both standalone and Commodore-bundled versions. The final release, Deluxe Paint V, in 1995, supported true 24-bit RGB images. However, using only the AGA native chipset, the 24-bit RGB color was only held in computer memory, the on-screen image was displayed in HAM8 (18-bit color). === Apple IIGS === DeluxePaint II for the Apple IIGS was developed by Brent Iverson and released in 1987. === MS-DOS === Deluxe Paint II for MS-DOS was released in 1988, It required MS-DOS 2.0 and 640 kB of RAM. It supports CGA, EGA, MCGA, VGA, Hercules and Tandy IBM PC-compatible graphic cards. Deluxe Paint II Enhanced was released in 1989, requiring MS-DOS 2.11 and 640 kB of RAM. It supports resolutions up to 800x600 pixels with 256 colors. Deluxe Paint II Enhanced 2.0, released in 1994, was the most successful MS-DOS version, and was compatible with PC Paintbrush PCX image files. The MS-DOS conversion was done by Brent Iverson with the enhanced features by Steve Shaw. It supports CGA, EGA, MCGA, VGA, Hercules, Tandy, and Amstrad video cards, as well as early Super VGA video cards enabling it to support up to 800 × 600 with 256 (from 262,144) colors and 1024 × 768 with 16 colors. The sister product Deluxe Paint Animation (only for 320×200 pixels and 256 colors) was widely used, especially in video game development. === Atari ST === Deluxe Paint ST was developed by ArtisTech Development, published by Electronic Arts, and was released in 1990. It supports the Atari STE 4096 color palette and animated graphics. Features advertised for the Atari ST version include 3D perspective, design your own fonts, mirror symmetry, multi-color airbrushing & animations, printing up to poster size, split-screen magnification with variable zoom, and working on animations (including multiple animations). == Workflow == "[" and "]" hotkeys step through the indexed palette, turning indexed-pixel-painting into a fast two-handed mouse+keys process, and the right mouse button paints with the background color. For example, transparency is obtained as simply as selecting a background color index (a single right click on the palette GUI to change). colors could be locked from editing by use of a stencil (a list of color indices whose pixels should not be altered in the image data) and simple color-cycling animations could be created using contiguous entries in the palette. This was easy to change the hue and tone of a section of the image by altering the corresponding colors in the palette. (The specific section needed to use a dedicated part of the palette for this technique to work.) Brushes can be cut from the background by using the box, freehand, or polygon selection tools. They can then be used in the same manner as any other brush or pen. This functionality is simpler to use than the "stamp" tool of Photoshop or Alpha Channels as provided in later programs. Brushes can be rotated and scaled, even in 3D. After a brush is selected, it appears attached to the mouse cursor, providing an exact preview of what will be drawn. This allows precise pixel positioning of brushes. Animations stored in IFF ANIM format are delta compressed making animations both smaller and faster to playback. == Reception == Compute! criticized the documentation of the first release of DeluxePaint as inadequate, but stated that "DeluxePaint is a visual arts program of immense scope and flexibility". In later versions the documentation was much improved; for instance DeluxePaint IV came with a 300-page manual. Deluxe Paint was a hit for EA. The main line of the series, particularly installments one to three, has won a total of at least nine awards from independent publications and organizations, including three Amiga-specific awards. Deluxe Paint III also won Commodore International's Enterprise and Vision award in 1990, becoming the first software to win the award, for what the company's judges believed to be best utilizing the Amiga's graphical capabilities. Deluxe Pai

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  • Barney Pell

    Barney Pell

    Barney Pell (born March 18, 1968) is an American entrepreneur, angel investor and computer scientist. He was co-founder and CEO of Powerset, a pioneering natural language search startup, search strategist and architect for Microsoft's Bing search engine, a pioneer in the field of general game playing in artificial intelligence, and the architect of the first intelligent agent to fly onboard and control a spacecraft. He was co-founder, Vice Chairman and Chief Strategy Officer of Moon Express; co-founder and chairman of LocoMobi; and Associate Founder of Singularity University. == Career == === Education === Pell received his Bachelor of Science degree in symbolic systems from Stanford University in 1989, where he graduated Phi Beta Kappa and was a National Merit Scholar. Pell earned a PhD in computer science from Cambridge University in 1993, supervised by Stephen Pulman, where he was a Marshall Scholar. === Research === Pell's research is focused on basic problems in the study of intelligence, computer game playing, machine learning, natural language processing, autonomous robotics, and web search. Barney Pell has published over 30 technical papers on topics related to information retrieval, knowledge management, machine learning, artificial intelligence, and scheduling systems. In computer game playing and machine learning, he was a pioneer in the field of General Game Playing, and created programs to generate the rules of chess-like games and programs to play individual games directly from the rules without human assistance. He also did early work on machine learning in the game of Go and on an architecture for pragmatic reasoning for bidding in the game of Bridge. In natural language processing, he was a scientist in the Artificial Intelligence Center at SRI International, where he worked on the Core Language Engine. Barney Pell was the Technical Area Manager of the Collaborative and Assistant Systems area within the Computational Sciences Division (now the Intelligent Systems Division) at NASA Ames Research Center, where he oversaw a staff of 80 scientists working on information retrieval, search, knowledge management, machine learning, semantic technology, human centered systems, collaboration technology, adaptive user interfaces, human robot interaction, and other areas of artificial intelligence. From 1993 to 1998, Barney Pell worked as a Principal Investigator and Senior Computer Scientist at NASA Ames, where he conducted advanced research and development of autonomous control software for NASA's deep space missions. He was the Architect for the Deep Space One Remote Agent Experiment and the Project Lead for the Executive component of the Remote Agent Experiment, the first intelligent agent to fly onboard and control a spacecraft. === Business === Pell is an entrepreneur who has founded or co-founded several business ventures, including Powerset, Moon Express, and LocoMobi. He was the founder and CEO of Powerset, a San Francisco startup company that built a search engine based on natural language processing technology originally developed at XEROX PARC. On May 11, 2008, the company unveiled a tool for searching a fixed subset of Wikipedia using conversational phrases rather than keywords. On July 1, 2008, Microsoft signed an agreement to acquire Powerset for an estimated $100 million. Powerset became a part of Microsoft's search engine, Bing. From 2008 until August 2011, Pell served as Partner, Search Strategist, and Evangelist for Microsoft's search engine, Bing and as Head of Bing's Local and Mobile Search teams. Prior to joining Powerset, Pell was an Entrepreneur-in-Residence at Mayfield Fund, a venture capital firm in Silicon Valley. Pell is also a founder of Moon Express, Inc., a U.S. company awarded a $10M commercial lunar contract by NASA and a competitor in the Google Lunar X PRIZE. Pell was also co-founder and chairman of LocoMobi, Inc., a U.S. company developing mobile, software and hardware technology solutions for the parking industry. LocoMobi was winner of the Tie50 Award in 2014. Pell is also an associate founder of Singularity University and a Machine Learning Fellow at the Creative Destruction Lab at the Rotman School of Management From 1998 to 2000, Pell served as chief strategist and vice president of business development at StockMaster.com (acquired by Red Herring in March, 2000). From 2000 to 2002, Pell was Chief Strategist and Vice President of Business Development for Whizbang Labs. Pell has been an angel investor and advisor to numerous startup companies, including Pulse.io (acquired by Google), Aardvark (acquired by Google), Appjet (acquired by Google), Jibe Mobile (acquired by Google), Movity (acquired by Trulia), QuestBridge, BrandYourself, CrowdFlower (acquired by Appen), and LinkedIn. === Views and predictions === Pell has expressed views and predictions regarding technological advancements in coming years. He believes that humans will soon have "brain-machine interfaces that will let people interact with each other as if they had 'hangouts' in their mind." Pell predicts these interfaces to become available within 20 to 30 years. Pell also predicts advancements in bodily augmentation, such as "even-better-than-human prosthetics and high-quality tissue engineering within 10 years." Pell believes that with advancements in space exploration technology the moon will soon be a commercially viable resource for material such as platinum and water. == Awards and recognition == In 1986, Pell was awarded a National Merit Scholarship. In 1989, Pell was awarded a Marshall Scholarship. In 1989, Pell was elected Phi Beta Kappa. In 1997, Pell was part of the team award a NASA Software of the Year Award for the Deep Space 1 Remote Agent.

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  • Cheng Xiang Zhai

    Cheng Xiang Zhai

    ChengXiang Zhai is a computer scientist. He is a Donald Biggar Willett Professor in Engineering in the Department of Computer Science at the University of Illinois at Urbana-Champaign. == Biography == Zhai received the BS (1984), MS (1987, under Guoliang Zheng), and PhD (1990, under Jiafu Xu) in Computer Science from Nanjing University. He spent 1990 to 1993 working at Nanjing University's State Key Laboratory for Novel Software Technology. In 1993, he left for America to pursue a second PhD, this time at Carnegie Mellon University (CMU) with David A. Evans. Evans then left to spend more time with the company ClariTech. Zhai obtained from CMU a MS (1997) in computational linguistics and then started working with John Lafferty. He finally received from CMU a PhD in Language and Information Technologies in 2002. Since then, he has been an Assistant Professor (2002–2008), Associate Professor (2008–2013), Professor (2013–2018), and Donald Biggar Willett Professor (2018–) at the UIUC Department of Computer Science. He also holds joint appointments with the Carl R. Woese Institute for Genomic Biology, Department of Statistics, and School of Information Sciences at UIUC. == Awards == ACM SIGIR Gerard Salton Award, 2021, "for significant and sustained contributions to information retrieval and data science. His work has defined many of the theoretical foundations of the language modeling approach, yielding major insights into areas such as smoothing methods, relevance feedback, topic diversification, and text representations that incorporate positional information. He and his collaborators have also pioneered the axiomatic approach to information retrieval, which continues to provide inspiration for retrieval model and evaluation research." ACM SIGIR Academy inductee, 2021 ACM Fellow, 2017, "for contributions to information retrieval and text data mining." ACM SIGIR Test of Time Award, 2016, for paper A study of smoothing methods for language models applied to Ad Hoc information retrieval ACM SIGIR Test of Time Award, 2016, for paper Document language models, query models, and risk minimization for information retrieval ACM SIGIR Test of Time Award, 2014, for paper Beyond independent relevance: methods and evaluation metrics for subtopic retrieval ACM Distinguished Member, 2009 Presidential Early Career Award for Scientists and Engineers (PECASE), 2004, "for his work on user-centered, adaptive intelligent information access. His techniques expect to improve search-engine performance, support better information organization and enable understanding of large volumes of information. Zhai's work in information retrieval is expected to enhance curricula and provide new educational tools for the growing information technology workforce." ACM SIGIR Best Paper Award, 2004, for paper A formal study of information retrieval heuristics == Personal == Zhai's son Alex has earned three medals at the International Mathematical Olympiad.

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  • Stochastic grammar

    Stochastic grammar

    A stochastic grammar (statistical grammar) is a grammar framework with a probabilistic notion of grammaticality: Stochastic context-free grammar Statistical parsing Data-oriented parsing Hidden Markov model (or stochastic regular grammar) Estimation theory The grammar is realized as a language model. Allowed sentences are stored in a database together with the frequency how common a sentence is. Statistical natural language processing uses stochastic, probabilistic and statistical methods, especially to resolve difficulties that arise because longer sentences are highly ambiguous when processed with realistic grammars, yielding thousands or millions of possible analyses. Methods for disambiguation often involve the use of corpora and Markov models. "A probabilistic model consists of a non-probabilistic model plus some numerical quantities; it is not true that probabilistic models are inherently simpler or less structural than non-probabilistic models." == Examples == A probabilistic method for rhyme detection is implemented by Hirjee & Brown in their study in 2013 to find internal and imperfect rhyme pairs in rap lyrics. The concept is adapted from a sequence alignment technique using BLOSUM (BLOcks SUbstitution Matrix). They were able to detect rhymes undetectable by non-probabilistic models.

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  • Capture the flag (cybersecurity)

    Capture the flag (cybersecurity)

    In computer security, Capture the Flag (CTF) is an exercise in which participants attempt to find text strings, called "flags", which are secretly hidden in purposefully vulnerable programs or websites. They can be used for both competitive or educational purposes. In two main variations of CTFs, participants either steal flags from other participants (attack/defense-style CTFs) or from organizers (jeopardy-style challenges). A mixed competition combines these two styles. Competitions can include hiding flags in hardware devices, they can be both online or in-person, and can be advanced or entry-level. The game is inspired by the traditional outdoor sport with the same name. CTFs are used as a tool for developing and refining cybersecurity skills, making them popular in both professional and academic settings. == Overview == Capture the Flag (CTF) is a cybersecurity competition that is used to test and develop computer security skills. It was first developed in 1996 at DEF CON, the largest cybersecurity conference in the United States which is hosted annually in Las Vegas, Nevada. The conference hosts a weekend of cybersecurity competitions, including their flagship CTF. Two popular CTF formats are jeopardy and attack-defense. Both formats test participant’s knowledge in cybersecurity, but differ in objective. In the Jeopardy format, participating teams must complete as many challenges of varying point values from a various categories such as cryptography, web exploitation, and reverse engineering. In the attack-defense format, competing teams must defend their vulnerable computer systems while attacking their opponent's systems. The exercise involves a diverse array of tasks, including exploitation and cracking passwords, but there is little evidence showing how these tasks translate into cybersecurity knowledge held by security experts. Recent research has shown that the Capture the Flag tasks mainly covered technical knowledge but lacked social topics like social engineering and awareness on cybersecurity. == Educational applications == CTFs have been shown to be an effective way to improve cybersecurity education through gamification. There are many examples of CTFs designed to teach cybersecurity skills to a wide variety of audiences, including PicoCTF, organized by the Carnegie Mellon CyLab, which is oriented towards high school students, and Arizona State University supported pwn.college. Beyond educational CTF events and resources, CTFs has been shown to be a highly effective way to instill cybersecurity concepts in the classroom. CTFs have been included in undergraduate computer science classes such as Introduction to Information Security at the National University of Singapore. CTFs are also popular in military academies. They are often included as part of the curriculum for cybersecurity courses, with the NSA organized Cyber Exercise culminating in a CTF competition between the US service academies and military colleges. == Competitions == Many CTF organizers register their competition with the CTFtime platform. This allows the tracking of the position of teams over time and across competitions. These include "Plaid Parliament of Pwning", "More Smoked Leet Chicken", "Dragon Sector", "dcua", "Eat, Sleep, Pwn, Repeat", "perfect blue", "organizers" and "Blue Water". Overall the "Plaid Parliament of Pwning" and "Dragon Sector" have both placed first worldwide the most with three times each. === Community competitions === Every year there are dozens of CTFs organized in a variety of formats. Many CTFs are associated with cybersecurity conferences such as DEF CON, various editions of SANS Institute's NetWars, HITCON, and BSides. The DEF CON CTF, an attack-defence CTF, is notable for being one of the oldest CTF competitions to exist, and has been variously referred to as the "World Series", "Superbowl", and "Olympics", of hacking by media outlets. The NYU Tandon hosted Cybersecurity Awareness Worldwide (CSAW) CTF is one of the largest open-entry competitions for students learning cybersecurity from around the world. In 2021, it hosted over 1200 teams during the qualification round. In addition to conference organized CTFs, many CTF clubs and teams organize CTF competitions. Many CTF clubs and teams are associated with universities, such as the CMU associated Plaid Parliament of Pwning, which hosts PlaidCTF, and the ASU associated Shellphish. Some community CTFs are online and open to all participants. The SANS Institute Holiday Hack Challenge and TryHackMe Advent of Cyber. === Government-supported competitions === Governmentally supported CTF competitions include the DARPA Cyber Grand Challenge and ENISA European Cybersecurity Challenge. In 2023, the US Space Force-sponsored Hack-a-Sat CTF competition included, for the first time, a live orbital satellite for participants to exploit. === Corporate-supported competitions === Corporations and other organizations sometimes use CTFs as a training or evaluation exercise, with benefits similar to those in educational settings. In addition to internal CTF exercises, some corporations such as Google and Tencent host publicly accessible CTF competitions. == In popular culture == In Mr. Robot, a qualification round for the DEF CON CTF competition is depicted in the season 3 opener "eps3.0_power-saver-mode.h". The logo for DEF CON can be seen in the background. In The Undeclared War, a CTF is depicted in the opening scene of the series as a recruitment exercise used by GCHQ. Go Go Squid!, a Chinese television series, is based around training for and competing in highly stylized CTF competitions .

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  • FrameNet

    FrameNet

    FrameNet is a group of online lexical databases based upon the theory of meaning known as Frame semantics, developed by linguist Charles J. Fillmore. The project's fundamental notion is simple: most words' meanings may be best understood in terms of a semantic frame, which is a description of a certain kind of event, connection, or item and its actors. As an illustration, the act of cooking usually requires the following: a cook, the food being cooked, a container to hold the food while it is being cooked, and a heating instrument. Within FrameNet, this act is represented by a frame named Apply_heat, and its components (Cook, Food, Container, and Heating_instrument), are referred to as frame elements (FEs). The Apply_heat frame also lists a number of words that represent it, known as lexical units (LUs), like fry, bake, boil, and broil. Other frames are simpler. For example, Placing only has an agent or cause, a theme—something that is placed—and the location where it is placed. Some frames are more complex, like Revenge, which contains more FEs (offender, injury, injured party, avenger, and punishment). As in the examples of Apply_heat and Revenge below, FrameNet's role is to define the frames and annotate sentences to demonstrate how the FEs fit syntactically around the word that elicits the frame. == Concepts == === Frames === A frame is a schematic representation of a situation involving various participants, props, and other conceptual roles. Examples of frame names are Being_born and Locative_relation. A frame in FrameNet contains a textual description of what it represents (a frame definition), associated frame elements, lexical units, example sentences, and frame-to-frame relations. === Frame elements === Frame elements (FE) provide additional information to the semantic structure of a sentence. Each frame has a number of core and non-core FEs which can be thought of as semantic roles. Core FEs are essential to the meaning of the frame while non-core FEs are generally descriptive (such as time, place, manner, etc.) For example: The only core FE of the Being_born frame is called Child; non-core FEs Time, Place, Means, etc. Core FEs of the Commerce_goods-transfer frame include the Seller, Buyer, and Goods, while non-core FEs include a Place, Purpose, etc. FrameNet includes shallow data on syntactic roles that frame elements play in the example sentences. For example, for a sentence like "She was born about AD 460", FrameNet would mark She as a noun phrase referring to the Child frame element, and "about AD 460" as a noun phrase corresponding to the Time frame element. Details of how frame elements can be realized in a sentence are important because this reveals important information about the subcategorization frames as well as possible diathesis alternations (e.g. "John broke the window" vs. "The window broke") of a verb. === Lexical units === Lexical units (LUs) are lemmas, with their part of speech, that evoke a specific frame. In other words, when an LU is identified in a sentence, that specific LU can be associated with its specific frame(s). For each frame, there may be many LUs associated to that frame, and also there may be many frames that share a specific LU; this is typically the case with LUs that have multiple word senses. Alongside the frame, each lexical unit is associated with specific frame elements by means of the annotated example sentences. For example, lexical units that evoke the Complaining frame (or more specific perspectivized versions of it, to be precise), include the verbs complain, grouse, lament, and others. === Example sentences === Frames are associated with example sentences and frame elements are marked within the sentences. Thus, the sentence She was born about AD 460 is associated with the frame Being_born, while She is marked as the frame element Child and "about AD 460" is marked as Time. From the start, the FrameNet project has been committed to looking at evidence from actual language use as found in text collections like the British National Corpus. Based on such example sentences, automatic semantic role labeling tools are able to determine frames and mark frame elements in new sentences. === Valences === FrameNet also exposes statistics on the valence of each frame; that is, the number and position of the frame elements within example sentences. The sentence She was born about AD 460 falls in the valence pattern NP Ext, INI --, NP Dep which occurs twice in the FrameNet's annotation report for the born.v lexical unit, namely: She was born about AD 460, daughter and granddaughter of Roman and Byzantine emperors, whose family had been prominent in Roman politics for over 700 years. He was soon posted to north Africa, and never met their only child, a daughter born 8 June 1941. === Frame relations === FrameNet additionally captures relationships between different frames using relations. These include the following: Inheritance: When one frame is a more specific version of another, more abstract, parent frame. Anything that is true about the parent frame must also be true about the child frame, and a mapping is specified between the frame elements of the parent and the frame elements of the child. Perspectivization: A neutral frame is connected to a frame with a specific perspective of the same scenario. For example, Commerce_transfer-goods is considered from the perspective of the buyer in Commerce_buy and from that of the seller in Commerce_sell. Subframe: Some frames refer to complex scenarios that consist of several individual states or events that can be described by separate frames. For example, Criminal_process is composed of Arrest, Trial, and so on. Precedence: This relation captures the temporal order that holds between subframes of a complex frame. For example, within the Cycle_of_life_and_death frame, the subframe Death is preceded by the subframe Being_born. Causative and Inchoative: These two relations mark, for causative- and inchoative-aspect frames, the separate stative frame they refer to. For example, the stative Position_on_a_scale (e.g. "She had a high salary") is described by the causative Cause_change_of_scalar_position (e.g. "She raised his salary") and by the inchoative Change_position_on_a_scale frame (e.g. "Her salary increased"). Using: This relation marks a frame that in some way involves another frame. For example, Judgment_communication uses both Judgment and Statement, but does not inherit from either of them because there is no clear correspondence of frame elements. See also: Connects frames that bear some resemblance but need to be distinguished carefully. == Applications == FrameNet has proven to be useful in a number of computational applications, because computers need additional knowledge in order to recognize that "John sold a car to Mary" and "Mary bought a car from John" describe essentially the same situation, despite using two quite different verbs, different prepositions and a different word order. FrameNet has been used in applications like question answering, paraphrasing, recognizing textual entailment, and information extraction, either directly or by means of Semantic Role Labeling tools. The first automatic system for Semantic Role Labeling (SRL, sometimes also referred to as "shallow semantic parsing") was developed by Daniel Gildea and Daniel Jurafsky based on FrameNet in 2002. Semantic Role Labeling has since become one of the standard tasks in natural language processing, with the latest version (1.7) of FrameNet now fully supported in the Natural Language Toolkit. Since frames are essentially semantic descriptions, they are similar across languages, and several projects have arisen over the years that have relied on the original FrameNet as the basis for additional non-English FrameNets, for Spanish, Japanese, German, and Polish, among others.

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  • Best AI Text-to-image Tools in 2026

    Best AI Text-to-image Tools in 2026

    Trying to pick the best AI text-to-image tool? An AI text-to-image tool is software that uses machine learning to help you get more done — it scales effortlessly from a single task to thousands. The best picks balance beginner-friendly simplicity with the depth power users need, and they ship updates often. Whether you are a beginner or a pro, the right AI text-to-image tool slots into your workflow and pays for itself fast. This guide breaks down the top picks, their pros and cons, and who each one is best for.

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  • Douwe Kiela

    Douwe Kiela

    Douwe Kiela is a Dutch-American research scientist and entrepreneur working in the field of artificial intelligence with a focus on machine learning and natural language processing. He is a research scientist director at Google DeepMind. He previously co-founded and served as CEO of Contextual AI, an enterprise software company that provides a platform for building grounded AI agents for enterprise knowledge bases. He previously led the research team at Meta AI that introduced the RAG approach in 2020, co-authoring the foundational paper "Retrieval-Augmented Generation for Knowledge-Intensive NLP Tasks." Kiela also served as Head of Research at Hugging Face and is an adjunct professor in Symbolic Systems at Stanford University. == Early life and education == Douwe Kiela was born in Amsterdam, Netherlands, in 1986. He earned a Bachelor of Science degree in Liberal Arts and Sciences from Utrecht University, with a double major in Cognitive Artificial Intelligence and Philosophy. He then obtained an MSc in logic (cum laude) from the University of Amsterdam's Institute for Logic, Language and Computation (ILLC). Kiela received an MPhil and PhD in Computer Science from the University of Cambridge, specializing in natural language processing and machine learning. == Career == === Facebook AI Research (Meta) === In 2016, Kiela joined Facebook AI Research (FAIR) as a postdoctoral researcher, later becoming a research scientist in New York. While at Meta, he co-authored papers in natural language processing, with a focus on multimodal and grounded language learning. His projects included creating a virtual assistant bot that could navigate tourists around a city and leading the development of Dynabench, an interactive benchmarking platform released in 2020 that used human feedback to test and improve language models. In 2020, Kiela led the Meta AI research team that introduced Retrieval-Augmented Generation (RAG), co-authoring the influential paper "Retrieval-Augmented Generation for Knowledge-Intensive NLP Tasks," alongside Patrick Lewis, Ethan Perez, and other researchers. The RAG framework transformed how large language models access and incorporate external information by allowing them to retrieve relevant context from external knowledge bases at query time, rather than relying solely on pre-trained data. This approach addressed key limitations such as hallucination, outdated information, and lack of source attribution. The RAG technique has since become widely adopted in enterprise AI applications and knowledge-intensive natural language processing tasks. === Hugging Face === After leaving Meta, Kiela served as Head of Research at Hugging Face. === Contextual AI === In 2023, Kiela co-founded Contextual AI with Amanpreet Singh, another former researcher at Facebook AI Research and Hugging Face. The Mountain View-based company develops a platform for building grounded AI agents for enterprises, focusing on applications in technology, semiconductor, logistics, finance, and media sectors. Contextual AI raised $20 million in seed funding in June 2023, led by Bain Capital Ventures. In August 2024, the company completed an $80 million Series A funding round led by Greycroft, with participation from Bezos Expeditions, NVentures (Nvidia), HSBC Ventures, and Snowflake Ventures, among others. In May 2026, Kiela joined Google DeepMind as part of a licensing agreement between Google and Contextual AI under which more than 20 Contextual AI researchers joined DeepMind. Following his departure, Jay Chen became interim CEO of Contextual AI. === Academic roles === Douwe Kiela serves as an adjunct professor in Symbolic Systems at Stanford University. In a 2023 interview with the Stanford Daily, he commented on the development of Alpaca, a low-cost instruction-finetuned model based on Meta's LLaMA, and emphasized the importance of open academic research in large language models.

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  • JAX (software)

    JAX (software)

    JAX is a Python library for accelerator-oriented array computation and program transformation, designed for high-performance numerical computing and large-scale machine learning. It is developed by Google with contributions from Nvidia and other community contributors. It is described as bringing together a modified version of the automatic differentiation system autograd and OpenXLA's XLA (Accelerated Linear Algebra). It is designed to follow the structure and workflow of NumPy as closely as possible and works with various existing frameworks such as TensorFlow and PyTorch. The primary features of JAX are: Providing a unified NumPy-like interface to computations that run on CPU, GPU, or TPU, in local or distributed settings. Built-in Just-In-Time (JIT) compilation via OpenXLA, an open-source machine learning compiler ecosystem. Efficient evaluation of gradients via its automatic differentiation transformations. Automatic vectorization to efficiently map functions over arrays representing batches of inputs. == Libraries using Jax == Flax Equinox Optax

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  • The Best Free AI Copywriting Tool for Beginners

    The Best Free AI Copywriting Tool for Beginners

    Curious about the best AI copywriting tool? An AI copywriting tool is software that uses machine learning to help you get more done — it combines speed, accuracy, and an interface that just works. Hands-on testing shows real-world results vary, so a short free trial is the smartest way to decide. Whether you are a beginner or a pro, the right AI copywriting tool slots into your workflow and pays for itself fast. This guide breaks down the top picks, their pros and cons, and who each one is best for.

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  • Marti Hearst

    Marti Hearst

    Marti Alice Hearst is a professor in the School of Information at the University of California, Berkeley. She did early work in corpus-based computational linguistics, including some of the first work in automating sentiment analysis, and word sense disambiguation. She invented an algorithm that became known as "Hearst patterns" which applies lexico-syntactic patterns to recognize hyponymy (ISA) relations with high accuracy in large text collections, including an early application of it to WordNet; this algorithm is widely used in commercial text mining applications including ontology learning. Hearst also developed early work in automatic segmentation of text into topical discourse boundaries, inventing a now well-known approach called TextTiling. Hearst's research is on user interfaces for search engine technology and big data analytics. She did early work in user interfaces and information visualization for search user interfaces, inventing the TileBars query term visualization. Her Flamenco research project investigated and developed the now widely used faceted navigation approach for searching and browsing web sites and information collections. She wrote the first academic book on the topic of Search User Interfaces (Cambridge University Press, 2009). Hearst is an Edge Foundation contributing author and a member of the Usage panel of the American Heritage Dictionary of the English Language. Hearst received her B.A., M.S., and Ph.D. in computer science, all from Berkeley. In 2013 she became a fellow of the Association for Computing Machinery. She became a member of the CHI Academy in 2017, and has previously served as president of the Association for Computational Linguistics and on the advisory council of NSF's CISE Directorate. Additionally, she has been a member of the Web Board for CACM, the Usage Panel for the American Heritage Dictionary, the Edge.org panel of experts, the research staff at Xerox PARC, and the boards of ACM Transactions on the Web, Computational Linguistics, ACM Transactions on Information Systems, and IEEE Intelligent Systems. Hearst has received an NSF CAREER award, an IBM Faculty Award, and an Okawa Foundation Fellowship. Her work on user interfaces has had a profound impact on the industry, earning Hearst two Google Research Awards and four Excellence in Teaching Awards.} She has also led projects worth over $3.5M in research grants. Hearst’s publications date back to 1990, when ‘A Hybrid Approach to Restricted Text Interpretation’ was published in Stanford University’s AAAI Spring Symposium on Text Based Intelligent Systems in March of that year.

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