AI Essay Verifier

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  • Excalidraw

    Excalidraw

    Excalidraw is an open-source, web-based virtual whiteboard and diagramming application. It is used to create diagrams, wireframes, and sketches within a web browser without requiring account registration. The software features a characteristic hand-drawn visual style and supports real-time multi-user collaboration using client-side end-to-end encryption. Excalidraw is released under the MIT License and is maintained by Excalidraw s.r.o., a company based in Brno, Czech Republic. == History == Excalidraw was created on 1 January 2020 by Christopher Chedeau, a software engineer at Meta Platforms. Chedeau, who previously co-created React Native and Prettier, initially developed the application as a personal project before registering the domain on 3 January 2020. Within its first months, the project attracted open-source contributors who assisted in expanding its features and rewriting the codebase into TypeScript and React. By early 2021, day-to-day operations moved to Czech developers David Luzar and Milos Vetesnik. In May 2021, the team incorporated Excalidraw s.r.o. in Brno and launched a commercial cloud-based version named Excalidraw+ to fund the open-source project's development. By May 2026, the main open-source repository on GitHub had accumulated over 123,000 stars. == Features and architecture == The application provides an infinite canvas for geometric shapes, lines, arrows, text, and freehand drawing. Its visual presentation relies on Rough.js, a JavaScript graphics library that alters standard vector paths to mimic irregular, hand-drawn lines. Excalidraw operates as a Progressive web application (PWA), allowing local installation and offline usage, saving data natively to local browser storage. Files use a native, JSON-based extension format (.excalidraw), and canvases can be exported to PNG or SVG formats. Real-time collaboration sessions are executed using Socket.IO via a relay server. Data transmission uses the browser's native Web Cryptography API to achieve end-to-end encryption. A symmetric AES key is generated on the client side and appended to the sharing URL as a fragment identifier (following the # character). Because web browsers do not transmit URL fragments to HTTP servers, the data remains unreadable to the distribution server. == Ecosystem == Excalidraw is distributed as an npm package, allowing third-party developers to embed the whiteboard component directly into external React web applications. Community-developed extensions integrate the application's file format into text editors and note-taking systems, including Visual Studio Code and Obsidian. The platform also has native integrations in commercial platforms such as Notion and HackerRank. == Reception == Google's developer relations team published a technical case study on Excalidraw as a reference implementation for Progressive Web Apps. The analysis highlighted the software's adoption of advanced web platform capabilities, specifically its utilization of the File System Access API and native Clipboard API to replicate desktop software behavior within a web browser environment.

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  • Conference on Computer Vision and Pattern Recognition

    Conference on Computer Vision and Pattern Recognition

    The Conference on Computer Vision and Pattern Recognition is an annual conference on computer vision and pattern recognition. == Affiliations == The conference was first held in 1983 in Washington, DC, organized by Takeo Kanade and Dana H. Ballard. From 1985 to 2010 it was sponsored by the IEEE Computer Society. In 2011 it was also co-sponsored by University of Colorado Colorado Springs. Since 2012 it has been co-sponsored by the IEEE Computer Society and the Computer Vision Foundation, which provides open access to the conference papers. == Scope == The conference considers a wide range of topics related to computer vision and pattern recognition—basically any topic that is extracting structures or answers from images or video or applying mathematical methods to data to extract or recognize patterns. Common topics include object recognition, image segmentation, motion estimation, 3D reconstruction, and deep learning. The conference generally has less than 30% acceptance rates for all papers and less than 5% for oral presentations. It is managed by a rotating group of volunteers who are chosen in a public election at the Pattern Analysis and Machine Intelligence-Technical Community (PAMI-TC) meeting four years before the meeting. The conference uses a multi-tier double-blind peer review process. The program chairs, who cannot submit papers, select area chairs who manage the reviewers for their subset of submissions. == Location and time == The conference is usually held in June in North America. == Awards == === Best Paper Award === These awards are picked by committees delegated by the program chairs of the conference. === Longuet-Higgins Prize === The Longuet-Higgins Prize recognizes papers from ten years ago that have made a significant impact on computer vision research. === PAMI Young Researcher Award === The Pattern Analysis and Machine Intelligence Young Researcher Award is an award given by the Technical Committee on Pattern Analysis and Machine Intelligence of the IEEE Computer Society to a researcher within 7 years of completing their Ph.D. for outstanding early career research contributions. Candidates are nominated by the computer vision community, with winners selected by a committee of senior researchers in the field. This award was originally instituted in 2012 by the journal Image and Vision Computing, also presented at the conference, and the journal continues to sponsor the award. === PAMI Thomas S. Huang Memorial Prize === The Thomas Huang Memorial Prize was established at the 2020 conference and is awarded annually starting from 2021 to honor researchers who are recognized as examples in research, teaching/mentoring, and service to the computer vision community.

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  • Density-based clustering validation

    Density-based clustering validation

    Density-Based Clustering Validation (DBCV) is a metric designed to assess the quality of clustering solutions, particularly for density-based clustering algorithms like DBSCAN, Mean shift, and OPTICS. This metric is particularly suited for identifying concave and nested clusters, where traditional metrics such as the Silhouette coefficient, Davies–Bouldin index, or Calinski–Harabasz index often struggle to provide meaningful evaluations. Unlike traditional validation measures, which often rely on compact and well-separated clusters, DBCV index evaluates how well clusters are defined in terms of local density variations and structural coherence. This metric was introduced in 2014 by David Moulavi and colleagues in their work. It utilizes density connectivity principles to quantify clustering structures, making it especially effective at detecting arbitrarily shaped clusters in concave datasets, where traditional metrics may be less reliable. The DBCV index has been employed for clustering analysis in bioinformatics, ecology, techno-economy, and health informatics , as well as in numerous other fields. == Definition == DBCV index evaluates clustering structures by analyzing the relationships between data points within and across clusters. Given a dataset X = x 1 , x 2 , . . . , x n {\displaystyle X={x_{1},x_{2},...,x_{n}}} , a density-based algorithm partitions it into K clusters C 1 , C 2 , . . . , C K {\displaystyle {C_{1},C_{2},...,C_{K}}} . Each point x i {\displaystyle x_{i}} belongs to a specific cluster, denoted as C c l u s t e r ( x i ) {\displaystyle C_{cluster(x_{i})}} A key concept in DBCV index is the notion of density-connected paths. Two points within the same cluster are considered density-connected if there exists a sequence of intermediate points linking them, where each consecutive pair meets a predefined density criterion. The density-based distance between two points is determined by identifying the optimal path that minimizes the maximum local reachability distance along its trajectory. DBCV index extends the Silhouette coefficient by redefining cluster cohesion and separation using density-based distances: Within-cluster density distance measures how closely a point is related to other members of its cluster: a i = 1 | C c l u s t e r ( x i ) | − 1 ∑ x j ∈ C c l u s t e r ( x i ) , y ≠ x d d e n s i t y ( x j , x i ) {\displaystyle a_{i}={\frac {1}{|C_{cluster(x_{i})}|-1}}\sum _{x_{j}\in C_{cluster(x_{i})},y\neq x}d_{density}(x_{j},x_{i})} Nearest-cluster density distance quantifies how far a point is from the closest external cluster: b i = min C ≠ C cluster ( x i ) C ∈ { C 1 , … , C K } ( 1 | C | ∑ x j ∈ C d density ( x i , x j ) ) . {\displaystyle b_{i}=\min _{C\neq C_{{\text{cluster}}(x_{i})} \atop C\in \{C_{1},\dots ,C_{K}\}}\left({\frac {1}{|C|}}\sum _{x_{j}\in C}d_{\text{density}}(x_{i},x_{j})\right).} Using these measures, the DBCV index is computed as: D B C V = 1 n ∑ i = 1 n b i − a i max ( a i , b i ) {\displaystyle DBCV={\frac {1}{n}}\sum _{i=1}^{n}{\frac {b_{i}-a_{i}}{\max(a_{i},b_{i})}}} == Explanation == DBCV index values range between −1 and +1: +1: Strongly cohesive and well-separated clusters. 0: Ambiguous clustering structure. −1: Poorly formed clusters or incorrect assignments. By leveraging density-based distances instead of traditional Euclidean measures, DBCV index provides a more robust evaluation of clustering performance in datasets with irregular or non-spherical distributions.

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  • Averaged one-dependence estimators

    Averaged one-dependence estimators

    Averaged one-dependence estimators (AODE) is a probabilistic classification learning technique. It was developed to address the attribute-independence problem of the popular naive Bayes classifier. It frequently develops substantially more accurate classifiers than naive Bayes at the cost of a modest increase in the amount of computation. == The AODE classifier == AODE seeks to estimate the probability of each class y given a specified set of features x1, ... xn, P(y | x1, ... xn). To do so it uses the formula P ^ ( y ∣ x 1 , … x n ) = ∑ i : 1 ≤ i ≤ n ∧ F ( x i ) ≥ m P ^ ( y , x i ) ∏ j = 1 n P ^ ( x j ∣ y , x i ) ∑ y ′ ∈ Y ∑ i : 1 ≤ i ≤ n ∧ F ( x i ) ≥ m P ^ ( y ′ , x i ) ∏ j = 1 n P ^ ( x j ∣ y ′ , x i ) {\displaystyle {\hat {P}}(y\mid x_{1},\ldots x_{n})={\frac {\sum _{i:1\leq i\leq n\wedge F(x_{i})\geq m}{\hat {P}}(y,x_{i})\prod _{j=1}^{n}{\hat {P}}(x_{j}\mid y,x_{i})}{\sum _{y^{\prime }\in Y}\sum _{i:1\leq i\leq n\wedge F(x_{i})\geq m}{\hat {P}}(y^{\prime },x_{i})\prod _{j=1}^{n}{\hat {P}}(x_{j}\mid y^{\prime },x_{i})}}} where P ^ ( ⋅ ) {\displaystyle {\hat {P}}(\cdot )} denotes an estimate of P ( ⋅ ) {\displaystyle P(\cdot )} , F ( ⋅ ) {\displaystyle F(\cdot )} is the frequency with which the argument appears in the sample data and m is a user specified minimum frequency with which a term must appear in order to be used in the outer summation. In recent practice m is usually set at 1. == Derivation of the AODE classifier == We seek to estimate P(y | x1, ... xn). By the definition of conditional probability P ( y ∣ x 1 , … x n ) = P ( y , x 1 , … x n ) P ( x 1 , … x n ) . {\displaystyle P(y\mid x_{1},\ldots x_{n})={\frac {P(y,x_{1},\ldots x_{n})}{P(x_{1},\ldots x_{n})}}.} For any 1 ≤ i ≤ n {\displaystyle 1\leq i\leq n} , P ( y , x 1 , … x n ) = P ( y , x i ) P ( x 1 , … x n ∣ y , x i ) . {\displaystyle P(y,x_{1},\ldots x_{n})=P(y,x_{i})P(x_{1},\ldots x_{n}\mid y,x_{i}).} Under an assumption that x1, ... xn are independent given y and xi, it follows that P ( y , x 1 , … x n ) = P ( y , x i ) ∏ j = 1 n P ( x j ∣ y , x i ) . {\displaystyle P(y,x_{1},\ldots x_{n})=P(y,x_{i})\prod _{j=1}^{n}P(x_{j}\mid y,x_{i}).} This formula defines a special form of One Dependence Estimator (ODE), a variant of the naive Bayes classifier that makes the above independence assumption that is weaker (and hence potentially less harmful) than the naive Bayes' independence assumption. In consequence, each ODE should create a less biased estimator than naive Bayes. However, because the base probability estimates are each conditioned by two variables rather than one, they are formed from less data (the training examples that satisfy both variables) and hence are likely to have more variance. AODE reduces this variance by averaging the estimates of all such ODEs. == Features of the AODE classifier == Like naive Bayes, AODE does not perform model selection and does not use tuneable parameters. As a result, it has low variance. It supports incremental learning whereby the classifier can be updated efficiently with information from new examples as they become available. It predicts class probabilities rather than simply predicting a single class, allowing the user to determine the confidence with which each classification can be made. Its probabilistic model can directly handle situations where some data are missing. AODE has computational complexity O ( l n 2 ) {\displaystyle O(ln^{2})} at training time and O ( k n 2 ) {\displaystyle O(kn^{2})} at classification time, where n is the number of features, l is the number of training examples and k is the number of classes. This makes it infeasible for application to high-dimensional data. However, within that limitation, it is linear with respect to the number of training examples and hence can efficiently process large numbers of training examples. == Implementations == The free Weka machine learning suite includes an implementation of AODE.

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  • Collabora Online

    Collabora Online

    Collabora Online (often abbreviated as COOL) is an open-source online office suite developed by Collabora, based on LibreOffice Online, the web-based edition of the LibreOffice office suite. It enables real-time collaborative editing of documents, spreadsheets, presentations, and vector graphics in a web browser. Optional applications are available for offline use on Android, ChromeOS, iOS, iPadOS, Linux distributions, macOS, and Windows. It supports the OpenDocument format and is compatible with other major formats, including those used by Microsoft Office. The Document Foundation (TDF), the nonprofit organization behind LibreOffice, states that a majority of the LibreOffice software development is done by its partners like Collabora. Collabora Online is an open-source alternative to proprietary cloud office platforms such as Google Workspace and Microsoft 365. Unlike these services, it can be self-hosted or hosted by third-party providers. The platform is marketed particularly toward enterprises and public institutions seeking greater digital sovereignty and independence from U.S.-based "big tech" companies. Collabora also develops Collabora Office, a standalone desktop and mobile app suite based on LibreOffice. Although Collabora Online has increasingly taken on a central role, both products may be used in parallel, similar to Microsoft Office and Microsoft 365. In November 2025, Collabora released Collabora Office Desktop and renamed the previous product Collabora Office Classic. The new product shares code with Collabora Online and brings the same user interface to the desktop on Linux, Windows and MacOS. A separate version, the Collabora Online Development Edition (CODE), is offered free of charge and is recommended for individuals, small teams, and developers. CODE provides early access to new features and serves as a testing and development platform for open-source community contributors. As TDF does not offer a free version of LibreOffice Online, CODE represents the primary freely available option for organizations and individuals interested in deploying LibreOffice in a web-based, collaborative setting. == Applications == Collabora Online includes several applications for document editing, available through the web-based interface and optional desktop and mobile apps: Collabora Writer – A word processor based on LibreOffice Writer, comparable to Microsoft Word and Google Docs. It supports WYSIWYG editing, styles, formatting tools, comment threads, and change tracking. Collabora Calc – A spreadsheet editor based on LibreOffice Calc, similar to Microsoft Excel and Google Sheets. Features include pivot tables, formulas, data validation, conditional formatting, advanced sorting and filtering, charts, and support for up to 16,000 columns. Compatible with some macros written in VBA. Collabora Impress – A presentation program based on LibreOffice Impress, comparable to Microsoft PowerPoint and Google Slides. It supports master slides, transitions, speaker notes, and multimedia elements. Collabora Draw is not a separate application, most of the functionality of the Draw application is now integrated in Writer and Impress – vector graphics editor based on LibreOffice Draw, comparable to Microsoft Visio and Google Drawings. == Features == Collabora Online can be accessed from modern web browsers without the need for plug-ins or add-ons. It supports real-time collaborative editing of word processing documents, spreadsheets, presentations, and vector graphics. Collaboration features include commenting, version tracking with document comparison and restoration, and integration with communication tools such as chat or video calls. These functions are often enabled through integration with enterprise open-source cloud platforms like Nextcloud, ownCloud, Seafile, EGroupware, GroupOffice and others. Collabora Online can also be embedded or integrated into a variety of third-party applications. Although client apps are not required to use the web-based suite, optional applications are available for offline use on Android, ChromeOS, iOS, iPadOS, Linux distributions, macOS, and Windows. These apps share the same LibreOffice-based core as the server version, ensuring document compatibility across platforms. Development of the LibreOffice core benefits both the online server and the client applications simultaneously. The mobile apps offer touch-optimized interfaces that adapt to different screen sizes and can be used offline, with optional integration into cloud storage services. Collabora Online supports OpenDocument formats (ODF; .odt, .odp, .ods, .odg) in accordance with ISO/IEC 26300. It is also compatible with Microsoft Office formats, including Office Open XML (.docx, .pptx, .xlsx) and legacy binary formats (.doc, .ppt, .xls). Additional supported formats include PDF, PNG, CSV, TSV, RTF, EPUB, and others. The suite can import a range of formats supported by LibreOffice, including Microsoft Visio and Publisher files, Apple Keynote, Numbers, and Pages files, as well as legacy formats used by Lotus 1-2-3, Microsoft Works, and Quattro Pro. The core of Collabora Online is written in C++ and utilizes LibreOfficeKit, a programming interface that enables reuse of much of LibreOffice's existing code for document saving, loading, and rendering. Collabora Online operates on the principle that documents remain on the server, with users viewing tile-rendered images of the document and sending their edits back to the server. The user interface is implemented in JavaScript. For file access and authentication with file hosting services, Collabora Online uses Microsoft's WOPI protocol, allowing compatibility with any service supporting Microsoft 365 integration. == Server == The server component can be self-hosted or deployed through third-party enterprise open-source cloud platforms, allowing organizations to maintain control over data and infrastructure. It is available for various Linux distributions and as a Docker image. The server enables features such as in-browser document editing, file synchronization, and real-time communication. These third-party cloud platforms typically offer additional functionality comparable to services such as Dropbox, Google Workspace, Microsoft 365, or Zoom, including file sharing, calendars, email, contacts, chat, and video conferencing. Collabora Online can be integrated into these applications, as well as with other services such as learning management systems and enterprise content platforms, through open APIs and an SDK. == Reception == Various online and print publications have discussed Collabora Online. In December 2016 the technology website Softpedia mentioned the availability of collaborative editing in version 2.0 and the integration with ownCloud, Nextcloud, and other file synchronization and sharing solutions. In June 2020, ZDNET reported that Collabora Online would be included as the standard office suite in Nextcloud version 19, noting that direct document editing was added to the native video conferencing software Talk. The technology blog OMG! Ubuntu! covered the release of Collabora's Android and iOS apps, emphasizing their offline functionality. In September 2020, Linux Magazine compared Collabora Online with OnlyOffice, noting the flexibility and platform independence of both tools and highlighting Collabora's extensive feature set derived from LibreOffice. === Digital sovereignty === Collabora Online's open-source design and support for self-hosting have made it notable in discussions about digital sovereignty—the ability of users and organizations to control their own data. This is particularly relevant in Europe, where concerns about dependence on U.S.-based "big tech" companies and data privacy have grown in recent years. On 10th June 2025, Microsoft executives under oath in the French Senate admitted that they cannot guarantee data sovereignty and would be compelled to pass French (and by implication the wider European Union) information to the US administration if requested via a warrant or subpoena. The Cloud Act is a law that gives the US government authority to obtain digital data held by US-based tech corporations, irrespective of whether that data is stored on servers at home or on foreign soil. A 2020 briefing by the European Parliament highlighted risks associated with reliance on major technology companies that collect and exploit user data. Legal decisions such as the Schrems II ruling have further underscored these concerns. Several European government agencies have adopted private cloud solutions using Collabora Online and related platforms to enhance data security and maintain control over sensitive information. == History == The former LibreOffice development team from SUSE joined Collabora in September 2013, forming the subsidiary Collabora Productivity. In 2015 Collabora and IceWarp announced the development of an enterprise-ready version of LibreOffice Online to compete wi

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  • Optical neural network

    Optical neural network

    An optical neural network is a physical implementation of an artificial neural network with optical components. Early optical neural networks used a photorefractive Volume hologram to interconnect arrays of input neurons to arrays of output with synaptic weights in proportion to the multiplexed hologram's strength. Volume holograms were further multiplexed using spectral hole burning to add one dimension of wavelength to space to achieve four dimensional interconnects of two dimensional arrays of neural inputs and outputs. This research led to extensive research on alternative methods using the strength of the optical interconnect for implementing neuronal communications. Some artificial neural networks that have been implemented as optical neural networks include the Hopfield neural network and the Kohonen self-organizing map with liquid crystal spatial light modulators Optical neural networks can also be based on the principles of neuromorphic engineering, creating neuromorphic photonic systems. Typically, these systems encode information in the networks using spikes, mimicking the functionality of spiking neural networks in optical and photonic hardware. Photonic devices that have demonstrated neuromorphic functionalities include (among others) vertical-cavity surface-emitting lasers, integrated photonic modulators, optoelectronic systems based on superconducting Josephson junctions or systems based on resonant tunnelling diodes. == Electrochemical vs. optical neural networks == Biological neural networks function on an electrochemical basis, while optical neural networks use electromagnetic waves. Optical interfaces to biological neural networks can be created with optogenetics, but is not the same as an optical neural networks. In biological neural networks there exist a lot of different mechanisms for dynamically changing the state of the neurons, these include short-term and long-term synaptic plasticity. Synaptic plasticity is among the electrophysiological phenomena used to control the efficiency of synaptic transmission, long-term for learning and memory, and short-term for short transient changes in synaptic transmission efficiency. Implementing this with optical components is difficult, and ideally requires advanced photonic materials. Properties that might be desirable in photonic materials for optical neural networks include the ability to change their efficiency of transmitting light, based on the intensity of incoming light. == Rising Era of Optical Neural Networks == With the increasing significance of computer vision in various domains, the computational cost of these tasks has increased, making it more important to develop the new approaches of the processing acceleration. Optical computing has emerged as a potential alternative to GPU acceleration for modern neural networks, particularly considering the looming obsolescence of Moore's Law. Consequently, optical neural networks have garnered increased attention in the research community. Presently, two primary methods of optical neural computing are under research: silicon photonics-based and free-space optics. Each approach has its benefits and drawbacks; while silicon photonics may offer superior speed, it lacks the massive parallelism that free-space optics can deliver. Given the substantial parallelism capabilities of free-space optics, researchers have focused on taking advantage of it. One implementation, proposed by Lin et al., involves the training and fabrication of phase masks for a handwritten digit classifier. By stacking 3D-printed phase masks, light passing through the fabricated network can be read by a photodetector array of ten detectors, each representing a digit class ranging from 1 to 10. Although this network can achieve terahertz-range classification, it lacks flexibility, as the phase masks are fabricated for a specific task and cannot be retrained. An alternative method for classification in free-space optics, introduced by Cahng et al., employs a 4F system that is based on the convolution theorem to perform convolution operations. This system uses two lenses to execute the Fourier transforms of the convolution operation, enabling passive conversion into the Fourier domain without power consumption or latency. However, the convolution operation kernels in this implementation are also fabricated phase masks, limiting the device's functionality to specific convolutional layers of the network only. In contrast, Li et al. proposed a technique involving kernel tiling to use the parallelism of the 4F system while using a Digital Micromirror Device (DMD) instead of a phase mask. This approach allows users to upload various kernels into the 4F system and execute the entire network's inference on a single device. Unfortunately, modern neural networks are not designed for the 4F systems, as they were primarily developed during the CPU/GPU era. Mostly because they tend to use a lower resolution and a high number of channels in their feature maps. == Other Implementations == In 2007 there was one model of Optical Neural Network: the Programmable Optical Array/Analogic Computer (POAC). It had been implemented in the year 2000 and reported based on modified Joint Fourier Transform Correlator (JTC) and Bacteriorhodopsin (BR) as a holographic optical memory. Full parallelism, large array size and the speed of light are three promises offered by POAC to implement an optical CNN. They had been investigated during the last years with their practical limitations and considerations yielding the design of the first portable POAC version. The practical details – hardware (optical setups) and software (optical templates) – were published. However, POAC is a general purpose and programmable array computer that has a wide range of applications including: image processing pattern recognition target tracking real-time video processing document security optical switching == Progress in the 2020s == Taichi from Tsinghua University in Beijing is a hybrid ONN that combines the power efficiency and parallelism of optical diffraction and the configurability of optical interference. Taichi offers 13.96 million parameters. Taichi avoids the high error rates that afflict deep (multi-layer) networks by combining clusters of fewer-layer diffractive units with arrays of interferometers for reconfigurable computation. Its encoding protocol divides large network models into sub-models that can be distributed across multiple chiplets in parallel. Taichi achieved 91.89% accuracy in tests with the Omniglot database. It was also used to generate music Bach and generate images the styles of Van Gogh and Munch. The developers claimed energy efficiency of up to 160 trillion operations second−1 watt−1 and an area efficiency of 880 trillion multiply-accumulate operations mm−2 or 103 more energy efficient than the NVIDIA H100, and 102 times more energy efficient and 10 times more area efficient than previous ONNs. Time dimension has recently been introduced into diffractive neural network by fs laser lithography of perovskite hydration. The temporal behaviour of the neuron can be modulated by the fs laser at the nanoscale, enabling a programmable holographic neural network with temporal evolution functionality, i.e., the functionality can change with time under the hydration stimuli. An in-memory temporal inference functionality was demonstrated to mimic the function evolution of the human brain, i.e., the functionality can change from simple digit image classification to more complicated digit and clothing product image classification with time. This is the first time of introducing time dimension into the optical neural network, laying a foundation for future brain-like photonic chip development.

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  • Time-aware long short-term memory

    Time-aware long short-term memory

    Time-aware LSTM (T-LSTM) is a long short-term memory (LSTM) unit capable of handling irregular time intervals in longitudinal patient records. T-LSTM was developed by researchers from Michigan State University, IBM Research, and Cornell University and was first presented in the Knowledge Discovery and Data Mining (KDD) conference. Experiments using real and synthetic data proved that T-LSTM auto-encoder outperformed widely used frameworks including LSTM and MF1-LSTM auto-encoders.

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  • Universal approximation theorem

    Universal approximation theorem

    In the field of machine learning, the universal approximation theorems (UATs) state that neural networks with a certain structure can, in principle, approximate any continuous function to any desired degree of accuracy. These theorems provide a mathematical justification for using neural networks, assuring researchers that a sufficiently large or deep network can model the complex, non-linear relationships often found in real-world data. The best-known version of the theorem applies to feedforward networks with a single hidden layer. It states that if the layer's activation function is non-polynomial (which is true for common choices like the sigmoid function or ReLU), then the network can act as a "universal approximator." Universality is achieved by increasing the number of neurons in the hidden layer, making the network "wider." Other versions of the theorem show that universality can also be achieved by keeping the network's width fixed but increasing its number of layers, making it "deeper." These are existence theorems. They guarantee that a network with the right structure exists, but they do not provide a method for finding the network's parameters (training it), nor do they specify exactly how large the network must be for a given function. Finding a suitable network remains a practical challenge that is typically addressed with optimization algorithms like backpropagation. == Setup == Artificial neural networks are combinations of multiple simple mathematical functions that implement more complicated functions from (typically) real-valued vectors to real-valued vectors. The spaces of multivariate functions that can be implemented by a network are determined by the structure of the network, the set of simple functions, and its multiplicative parameters. A great deal of theoretical work has gone into characterizing these function spaces. Most universal approximation theorems are in one of two classes. The first quantifies the approximation capabilities of neural networks with an arbitrary number of artificial neurons ("arbitrary width" case) and the second focuses on the case with an arbitrary number of hidden layers, each containing a limited number of artificial neurons ("arbitrary depth" case). In addition to these two classes, there are also universal approximation theorems for neural networks with bounded number of hidden layers and a limited number of neurons in each layer ("bounded depth and bounded width" case). == History == === Arbitrary width === The first results concerned the arbitrary width case. Ken-ichi Funahashi (May 1989) showed that Rumelhart–Hinton–Williams type backpropagation networks possess universal approximation capability with a class of sigmoidal activation functions, extending the result to multi-output mappings as well. Kurt Hornik, Maxwell Stinchcombe, and Halbert White (July 1989) showed that multilayer feed-forward networks with as few as one hidden layer are universal approximators, provided that the activation function satisfies certain conditions. George Cybenko (December 1989) independently established a related result for sigmoid activation functions using functional-analytic methods. Hornik also showed in 1991 that it is not the specific choice of the activation function but rather the multilayer feed-forward architecture itself that gives neural networks the potential of being universal approximators. Moshe Leshno et al in 1993 and later Allan Pinkus in 1999 showed that the universal approximation property is equivalent to having a nonpolynomial activation function. === Arbitrary depth === The arbitrary depth case was also studied by a number of authors such as Gustaf Gripenberg in 2003, Dmitry Yarotsky, Zhou Lu et al in 2017, Boris Hanin and Mark Sellke in 2018 who focused on neural networks with ReLU activation function. In 2020, Patrick Kidger and Terry Lyons extended those results to neural networks with general activation functions such, e.g. tanh or GeLU. One special case of arbitrary depth is that each composition component comes from a finite set of mappings. In 2024, Cai constructed a finite set of mappings, named a vocabulary, such that any continuous function can be approximated by compositing a sequence from the vocabulary. This is similar to the concept of compositionality in linguistics, which is the idea that a finite vocabulary of basic elements can be combined via grammar to express an infinite range of meanings. === Bounded depth and bounded width === The bounded depth and bounded width case was first studied by Maiorov and Pinkus in 1999. They showed that there exists an analytic sigmoidal activation function such that two hidden layer neural networks with bounded number of units in hidden layers are universal approximators. In 2018, Guliyev and Ismailov constructed a smooth sigmoidal activation function providing universal approximation property for two hidden layer feedforward neural networks with fewer units in hidden layers. In 2018, they also constructed single hidden layer networks with bounded width that are still universal approximators for univariate functions. However, this does not apply for multivariable functions. In 2022, Shen et al. obtained precise quantitative information on the depth and width required to approximate a target function by deep and wide ReLU neural networks. === Quantitative bounds === The question of minimal possible width for universality was first studied in 2021, Park et al obtained the minimum width required for the universal approximation of Lp functions using feed-forward neural networks with ReLU as activation functions. Similar results that can be directly applied to residual neural networks were also obtained in the same year by Paulo Tabuada and Bahman Gharesifard using control-theoretic arguments. In 2023, Cai obtained the optimal minimum width bound for the universal approximation. For the arbitrary depth case, Leonie Papon and Anastasis Kratsios derived explicit depth estimates depending on the regularity of the target function and of the activation function. === Kolmogorov network === The Kolmogorov–Arnold representation theorem is similar in spirit. Indeed, certain neural network families can directly apply the Kolmogorov–Arnold theorem to yield a universal approximation theorem. Robert Hecht-Nielsen showed that a three-layer neural network can approximate any continuous multivariate function. This was extended to the discontinuous case by Vugar Ismailov. In 2024, Ziming Liu and co-authors showed a practical application. === Reservoir computing and quantum reservoir computing === In reservoir computing a sparse recurrent neural network with fixed weights equipped of fading memory and echo state property is followed by a trainable output layer. Its universality has been demonstrated separately for what concerns networks of rate neurons and spiking neurons, respectively. In 2024, the framework has been generalized and extended to quantum reservoirs where the reservoir is based on qubits defined over Hilbert spaces. === Variants === Variants include discontinuous activation functions, noncompact domains, certifiable networks, random neural networks, and alternative network architectures and topologies. The universal approximation property of width-bounded networks has been studied as a dual of classical universal approximation results on depth-bounded networks. For input dimension d x {\displaystyle d_{x}} and output dimension d y {\displaystyle d_{y}} the minimum width required for the universal approximation of the Lp functions is exactly m a x { d x + 1 , d y } {\displaystyle max\{d_{x}+1,d_{y}\}} (for a ReLU network). More generally this also holds if both ReLU and a threshold activation function are used. Universal function approximation on graphs (or rather on graph isomorphism classes) by popular graph convolutional neural networks (GCNs or GNNs) can be made as discriminative as the Weisfeiler–Leman graph isomorphism test. In 2020, a universal approximation theorem result was established by Brüel-Gabrielsson, showing that graph representation with certain injective properties is sufficient for universal function approximation on bounded graphs and restricted universal function approximation on unbounded graphs, with an accompanying O ( | V | ⋅ | E | ) {\displaystyle {\mathcal {O}}(\left|V\right|\cdot \left|E\right|)} -runtime method that performed at state of the art on a collection of benchmarks (where V {\displaystyle V} and E {\displaystyle E} are the sets of nodes and edges of the graph respectively). There are also a variety of results between non-Euclidean spaces and other commonly used architectures and, more generally, algorithmically generated sets of functions, such as the convolutional neural network (CNN) architecture, radial basis functions, or neural networks with specific properties. == Arbitrary-width case == A universal approximation theorem formally states that a family of neural network funct

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  • Projection-slice theorem

    Projection-slice theorem

    In mathematics, the projection-slice theorem, central slice theorem or Fourier slice theorem in two dimensions states that the results of the following two calculations are equal: Take a two-dimensional function f(r), project (e.g. using the Radon transform) it onto a (one-dimensional) line, and do a Fourier transform of that projection. Take that same function, but do a two-dimensional Fourier transform first, and then slice the function through its origin, parallel to the projection line. In operator terms, if F1 and F2 are the 1- and 2-dimensional Fourier transform operators mentioned above, P1 is the projection operator (which projects a 2-D function onto a 1-D line), S1 is a slice operator (which extracts a 1-D central slice from a function), then F 1 P 1 = S 1 F 2 . {\displaystyle F_{1}P_{1}=S_{1}F_{2}.} This idea can be extended to higher dimensions. This theorem is used, for example, in the analysis of medical CT scans where a "projection" is an x-ray image of an internal organ. The Fourier transforms of these images are seen to be slices through the Fourier transform of the 3-dimensional density of the internal organ, and these slices can be interpolated to build up a complete Fourier transform of that density. The inverse Fourier transform is then used to recover the 3-dimensional density of the object. This technique was first derived by Ronald N. Bracewell in 1956 for a radio-astronomy problem. == The projection-slice theorem in N dimensions == In N dimensions, the projection-slice theorem states that the Fourier transform of the projection of an N-dimensional function f(r) onto an m-dimensional linear submanifold is equal to an m-dimensional slice of the N-dimensional Fourier transform of that function consisting of an m-dimensional linear submanifold through the origin in the Fourier space which is parallel to the projection submanifold. In operator terms: F m P m = S m F N . {\displaystyle F_{m}P_{m}=S_{m}F_{N}.\,} == The generalized Fourier-slice theorem == In addition to generalizing to N dimensions, the projection-slice theorem can be further generalized with an arbitrary change of basis. For convenience of notation, we consider the change of basis to be represented as B, an N-by-N invertible matrix operating on N-dimensional column vectors. Then the generalized Fourier-slice theorem can be stated as F m P m B = S m B − T | B − T | F N {\displaystyle F_{m}P_{m}B=S_{m}{\frac {B^{-T}}{|B^{-T}|}}F_{N}} where B − T = ( B − 1 ) T {\displaystyle B^{-T}=(B^{-1})^{T}} is the transpose of the inverse of the change of basis transform. == Proof in two dimensions == The projection-slice theorem is easily proven for the case of two dimensions. Without loss of generality, we can take the projection line to be the x-axis. There is no loss of generality because if we use a shifted and rotated line, the law still applies. Using a shifted line (in y) gives the same projection and therefore the same 1D Fourier transform results. The rotated function is the Fourier pair of the rotated Fourier transform, for which the theorem again holds. If f(x, y) is a two-dimensional function, then the projection of f(x, y) onto the x axis is p(x) where p ( x ) = ∫ − ∞ ∞ f ( x , y ) d y . {\displaystyle p(x)=\int _{-\infty }^{\infty }f(x,y)\,dy.} The Fourier transform of f ( x , y ) {\displaystyle f(x,y)} is F ( k x , k y ) = ∫ − ∞ ∞ ∫ − ∞ ∞ f ( x , y ) e − 2 π i ( x k x + y k y ) d x d y . {\displaystyle F(k_{x},k_{y})=\int _{-\infty }^{\infty }\int _{-\infty }^{\infty }f(x,y)\,e^{-2\pi i(xk_{x}+yk_{y})}\,dxdy.} The slice is then s ( k x ) {\displaystyle s(k_{x})} s ( k x ) = F ( k x , 0 ) = ∫ − ∞ ∞ ∫ − ∞ ∞ f ( x , y ) e − 2 π i x k x d x d y {\displaystyle s(k_{x})=F(k_{x},0)=\int _{-\infty }^{\infty }\int _{-\infty }^{\infty }f(x,y)\,e^{-2\pi ixk_{x}}\,dxdy} = ∫ − ∞ ∞ [ ∫ − ∞ ∞ f ( x , y ) d y ] e − 2 π i x k x d x {\displaystyle =\int _{-\infty }^{\infty }\left[\int _{-\infty }^{\infty }f(x,y)\,dy\right]\,e^{-2\pi ixk_{x}}dx} = ∫ − ∞ ∞ p ( x ) e − 2 π i x k x d x {\displaystyle =\int _{-\infty }^{\infty }p(x)\,e^{-2\pi ixk_{x}}dx} which is just the Fourier transform of p(x). The proof for higher dimensions is easily generalized from the above example. == The FHA cycle == If the two-dimensional function f(r) is circularly symmetric, it may be represented as f(r), where r = |r|. In this case the projection onto any projection line will be the Abel transform of f(r). The two-dimensional Fourier transform of f(r) will be a circularly symmetric function given by the zeroth-order Hankel transform of f(r), which will therefore also represent any slice through the origin. The projection-slice theorem then states that the Fourier transform of the projection equals the slice or F 1 A 1 = H , {\displaystyle F_{1}A_{1}=H,} where A1 represents the Abel-transform operator, projecting a two-dimensional circularly symmetric function onto a one-dimensional line, F1 represents the 1-D Fourier-transform operator, and H represents the zeroth-order Hankel-transform operator. == Extension to fan beam or cone-beam CT == The projection-slice theorem is suitable for CT image reconstruction with parallel beam projections. It does not directly apply to fanbeam or conebeam CT. The theorem was extended to fan-beam and conebeam CT image reconstruction by Shuang-ren Zhao in 1995.

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  • Stochastic gradient descent

    Stochastic gradient descent

    Stochastic gradient descent (often abbreviated SGD) is an iterative method for optimizing an objective function with suitable smoothness properties (e.g. differentiable or subdifferentiable). It can be regarded as a stochastic approximation of gradient descent optimization, since it replaces the actual gradient (calculated from the entire data set) by an estimate thereof (calculated from a randomly selected subset of the data). Especially in high-dimensional optimization problems this reduces the very high computational burden, achieving faster iterations in exchange for a lower convergence rate. The basic idea behind stochastic approximation can be traced back to the Robbins–Monro algorithm of the 1950s. Today, stochastic gradient descent has become an important optimization method in machine learning. == Background == Both statistical estimation and machine learning consider the problem of minimizing an objective function that has the form of a sum: Q ( w ) = 1 n ∑ i = 1 n Q i ( w ) , {\displaystyle Q(w)={\frac {1}{n}}\sum _{i=1}^{n}Q_{i}(w),} where the parameter w {\displaystyle w} that minimizes Q ( w ) {\displaystyle Q(w)} is to be estimated. Each summand function Q i {\displaystyle Q_{i}} is typically associated with the i {\displaystyle i} -th observation in the data set (used for training). In classical statistics, sum-minimization problems arise in least squares and in maximum-likelihood estimation (for independent observations). The general class of estimators that arise as minimizers of sums are called M-estimators. However, in statistics, it has been long recognized that requiring even local minimization is too restrictive for some problems of maximum-likelihood estimation. Therefore, contemporary statistical theorists often consider stationary points of the likelihood function (or zeros of its derivative, the score function, and other estimating equations). The sum-minimization problem also arises for empirical risk minimization. There, Q i ( w ) {\displaystyle Q_{i}(w)} is the value of the loss function at i {\displaystyle i} -th example, and Q ( w ) {\displaystyle Q(w)} is the empirical risk. When used to minimize the above function, a standard (or "batch") gradient descent method would perform the following iterations: w := w − η ∇ Q ( w ) = w − η n ∑ i = 1 n ∇ Q i ( w ) . {\displaystyle w:=w-\eta \,\nabla Q(w)=w-{\frac {\eta }{n}}\sum _{i=1}^{n}\nabla Q_{i}(w).} The step size is denoted by η {\displaystyle \eta } (sometimes called the learning rate in machine learning) and here " := {\displaystyle :=} " denotes the update of a variable in the algorithm. In many cases, the summand functions have a simple form that enables inexpensive evaluations of the sum-function and the sum gradient. For example, in statistics, one-parameter exponential families allow economical function-evaluations and gradient-evaluations. However, in other cases, evaluating the sum-gradient may require expensive evaluations of the gradients from all summand functions. When the training set is enormous and no simple formulas exist, evaluating the sums of gradients becomes very expensive, because evaluating the gradient requires evaluating all the summand functions' gradients. To economize on the computational cost at every iteration, stochastic gradient descent samples a subset of summand functions at every step. This is very effective in the case of large-scale machine learning problems. == Iterative method == In stochastic (or "on-line") gradient descent, the true gradient of Q ( w ) {\displaystyle Q(w)} is approximated by a gradient at a single sample: w := w − η ∇ Q i ( w ) . {\displaystyle w:=w-\eta \,\nabla Q_{i}(w).} As the algorithm sweeps through the training set, it performs the above update for each training sample. Several passes can be made over the training set until the algorithm converges. If this is done, the data can be shuffled for each pass to prevent cycles. Typical implementations may use an adaptive learning rate so that the algorithm converges. In pseudocode, stochastic gradient descent can be presented as : A compromise between computing the true gradient and the gradient at a single sample is to compute the gradient against more than one training sample (called a "mini-batch") at each step. This can perform significantly better than "true" stochastic gradient descent described, because the code can make use of vectorization libraries rather than computing each step separately as was first shown in where it was called "the bunch-mode back-propagation algorithm". It may also result in smoother convergence, as the gradient computed at each step is averaged over more training samples. The convergence of stochastic gradient descent has been analyzed using the theories of convex minimization and of stochastic approximation. Briefly, when the learning rates η {\displaystyle \eta } decrease with an appropriate rate, and subject to relatively mild assumptions, stochastic gradient descent converges almost surely to a global minimum when the objective function is convex or pseudoconvex, and otherwise converges almost surely to a local minimum. This is in fact a consequence of the Robbins–Siegmund theorem. == Linear regression == Suppose we want to fit a straight line y ^ = w 1 + w 2 x {\displaystyle {\hat {y}}=w_{1}+w_{2}x} to a training set with observations ( ( x 1 , y 1 ) , ( x 2 , y 2 ) … , ( x n , y n ) ) {\displaystyle ((x_{1},y_{1}),(x_{2},y_{2})\ldots ,(x_{n},y_{n}))} and corresponding estimated responses ( y ^ 1 , y ^ 2 , … , y ^ n ) {\displaystyle ({\hat {y}}_{1},{\hat {y}}_{2},\ldots ,{\hat {y}}_{n})} using least squares. The objective function to be minimized is Q ( w ) = ∑ i = 1 n Q i ( w ) = ∑ i = 1 n ( y ^ i − y i ) 2 = ∑ i = 1 n ( w 1 + w 2 x i − y i ) 2 . {\displaystyle Q(w)=\sum _{i=1}^{n}Q_{i}(w)=\sum _{i=1}^{n}\left({\hat {y}}_{i}-y_{i}\right)^{2}=\sum _{i=1}^{n}\left(w_{1}+w_{2}x_{i}-y_{i}\right)^{2}.} The last line in the above pseudocode for this specific problem will become: [ w 1 w 2 ] ← [ w 1 w 2 ] − η [ ∂ ∂ w 1 ( w 1 + w 2 x i − y i ) 2 ∂ ∂ w 2 ( w 1 + w 2 x i − y i ) 2 ] = [ w 1 w 2 ] − η [ 2 ( w 1 + w 2 x i − y i ) 2 x i ( w 1 + w 2 x i − y i ) ] . {\displaystyle {\begin{bmatrix}w_{1}\\w_{2}\end{bmatrix}}\leftarrow {\begin{bmatrix}w_{1}\\w_{2}\end{bmatrix}}-\eta {\begin{bmatrix}{\frac {\partial }{\partial w_{1}}}(w_{1}+w_{2}x_{i}-y_{i})^{2}\\{\frac {\partial }{\partial w_{2}}}(w_{1}+w_{2}x_{i}-y_{i})^{2}\end{bmatrix}}={\begin{bmatrix}w_{1}\\w_{2}\end{bmatrix}}-\eta {\begin{bmatrix}2(w_{1}+w_{2}x_{i}-y_{i})\\2x_{i}(w_{1}+w_{2}x_{i}-y_{i})\end{bmatrix}}.} Note that in each iteration or update step, the gradient is only evaluated at a single x i {\displaystyle x_{i}} . This is the key difference between stochastic gradient descent and batched gradient descent. In general, given a linear regression y ^ = ∑ k ∈ 1 : m w k x k {\displaystyle {\hat {y}}=\sum _{k\in 1:m}w_{k}x_{k}} problem, stochastic gradient descent behaves differently when m < n {\displaystyle m

  • Deterministic blockmodeling

    Deterministic blockmodeling

    Deterministic blockmodeling is an approach in blockmodeling that does not assume a probabilistic model, and instead relies on the exact or approximate algorithms, which are used to find blockmodel(s). This approach typically minimizes some inconsistency that can occur with the ideal block structure. Such analysis is focused on clustering (grouping) of the network (or adjacency matrix) that is obtained with minimizing an objective function, which measures discrepancy from the ideal block structure. However, some indirect approaches (or methods between direct and indirect approaches, such as CONCOR) do not explicitly minimize inconsistencies or optimize some criterion function. This approach was popularized in the 1970s, due to the presence of two computer packages (CONCOR and STRUCTURE) that were used to "find a permutation of the rows and columns in the adjacency matrix leading to an approximate block structure". The opposite approach to deterministic blockmodeling is a stochastic blockmodeling approach.

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  • Online machine learning

    Online machine learning

    In computer science, online machine learning is a method of machine learning in which data becomes available in a sequential order and is used to update the best predictor for future data at each step, as opposed to batch learning techniques which generate the best predictor by learning on the entire training data set at once. Online learning is a common technique used in areas of machine learning where it is computationally infeasible to train over the entire dataset, requiring the need of out-of-core algorithms. It is also used in situations where it is necessary for the algorithm to dynamically adapt to new patterns in the data, or when the data itself is generated as a function of time, e.g., prediction of prices in the financial international markets. Online learning algorithms may be prone to catastrophic interference, a problem that can be addressed by incremental learning approaches. Online machine learning algorithms find applications in a wide variety of fields such as sponsored search to maximize ad revenue, portfolio optimization, shortest path prediction (with stochastic weights, e.g. traffic on roads for a maps application), spam filtering, real-time fraud detection, dynamic pricing for e-commerce, etc. There is also growing interest in usage of online learning paradigms for LLMs to enable continuous, real-time adaptation after the initial training. == Introduction == In the setting of supervised learning, a function of f : X → Y {\displaystyle f:X\to Y} is to be learned, where X {\displaystyle X} is thought of as a space of inputs and Y {\displaystyle Y} as a space of outputs, that predicts well on instances that are drawn from a joint probability distribution p ( x , y ) {\displaystyle p(x,y)} on X × Y {\displaystyle X\times Y} . In reality, the learner never knows the true distribution p ( x , y ) {\displaystyle p(x,y)} over instances. Instead, the learner usually has access to a training set of examples ( x 1 , y 1 ) , … , ( x n , y n ) {\displaystyle (x_{1},y_{1}),\ldots ,(x_{n},y_{n})} . In this setting, the loss function is given as V : Y × Y → R {\displaystyle V:Y\times Y\to \mathbb {R} } , such that V ( f ( x ) , y ) {\displaystyle V(f(x),y)} measures the difference between the predicted value f ( x ) {\displaystyle f(x)} and the true value y {\displaystyle y} . The ideal goal is to select a function f ∈ H {\displaystyle f\in {\mathcal {H}}} , where H {\displaystyle {\mathcal {H}}} is a space of functions called a hypothesis space, so that some notion of total loss is minimized. Depending on the type of model (statistical or adversarial), one can devise different notions of loss, which lead to different learning algorithms. == Statistical view of online learning == In statistical learning models, the training sample ( x i , y i ) {\displaystyle (x_{i},y_{i})} are assumed to have been drawn from the true distribution p ( x , y ) {\displaystyle p(x,y)} and the objective is to minimize the expected "risk" I [ f ] = E [ V ( f ( x ) , y ) ] = ∫ V ( f ( x ) , y ) d p ( x , y ) . {\displaystyle I[f]=\mathbb {E} [V(f(x),y)]=\int V(f(x),y)\,dp(x,y)\ .} A common paradigm in this situation is to estimate a function f ^ {\displaystyle {\hat {f}}} through empirical risk minimization or regularized empirical risk minimization (usually Tikhonov regularization). The choice of loss function here gives rise to several well-known learning algorithms such as regularized least squares and support vector machines. A purely online model in this category would learn based on just the new input ( x t + 1 , y t + 1 ) {\displaystyle (x_{t+1},y_{t+1})} , the current best predictor f t {\displaystyle f_{t}} and some extra stored information (which is usually expected to have storage requirements independent of training data size). For many formulations, for example nonlinear kernel methods, true online learning is not possible, though a form of hybrid online learning with recursive algorithms can be used where f t + 1 {\displaystyle f_{t+1}} is permitted to depend on f t {\displaystyle f_{t}} and all previous data points ( x 1 , y 1 ) , … , ( x t , y t ) {\displaystyle (x_{1},y_{1}),\ldots ,(x_{t},y_{t})} . In this case, the space requirements are no longer guaranteed to be constant since it requires storing all previous data points, but the solution may take less time to compute with the addition of a new data point, as compared to batch learning techniques. A common strategy to overcome the above issues is to learn using mini-batches, which process a small batch of b ≥ 1 {\displaystyle b\geq 1} data points at a time, this can be considered as pseudo-online learning for b {\displaystyle b} much smaller than the total number of training points. Mini-batch techniques are used with repeated passing over the training data to obtain optimized out-of-core versions of machine learning algorithms, for example, stochastic gradient descent. When combined with backpropagation, this is currently the de facto training method for training artificial neural networks. === Example: linear least squares === The simple example of linear least squares is used to explain a variety of ideas in online learning. The ideas are general enough to be applied to other settings, for example, with other convex loss functions. === Batch learning === Consider the setting of supervised learning with f {\displaystyle f} being a linear function to be learned: f ( x j ) = ⟨ w , x j ⟩ = w ⋅ x j {\displaystyle f(x_{j})=\langle w,x_{j}\rangle =w\cdot x_{j}} where x j ∈ R d {\displaystyle x_{j}\in \mathbb {R} ^{d}} is a vector of inputs (data points) and w ∈ R d {\displaystyle w\in \mathbb {R} ^{d}} is a linear filter vector. The goal is to compute the filter vector w {\displaystyle w} . To this end, a square loss function V ( f ( x j ) , y j ) = ( f ( x j ) − y j ) 2 = ( ⟨ w , x j ⟩ − y j ) 2 {\displaystyle V(f(x_{j}),y_{j})=(f(x_{j})-y_{j})^{2}=(\langle w,x_{j}\rangle -y_{j})^{2}} is used to compute the vector w {\displaystyle w} that minimizes the empirical loss I n [ w ] = ∑ j = 1 n V ( ⟨ w , x j ⟩ , y j ) = ∑ j = 1 n ( x j T w − y j ) 2 {\displaystyle I_{n}[w]=\sum _{j=1}^{n}V(\langle w,x_{j}\rangle ,y_{j})=\sum _{j=1}^{n}(x_{j}^{\mathsf {T}}w-y_{j})^{2}} where y j ∈ R . {\displaystyle y_{j}\in \mathbb {R} .} Let X {\displaystyle X} be the i × d {\displaystyle i\times d} data matrix and y ∈ R i {\displaystyle y\in \mathbb {R} ^{i}} is the column vector of target values after the arrival of the first i {\displaystyle i} data points. Assuming that the covariance matrix Σ i = X T X {\displaystyle \Sigma _{i}=X^{\mathsf {T}}X} is invertible (otherwise it is preferential to proceed in a similar fashion with Tikhonov regularization), the best solution f ∗ ( x ) = ⟨ w ∗ , x ⟩ {\displaystyle f^{}(x)=\langle w^{},x\rangle } to the linear least squares problem is given by w ∗ = ( X T X ) − 1 X T y = Σ i − 1 ∑ j = 1 i x j y j . {\displaystyle w^{}=(X^{\mathsf {T}}X)^{-1}X^{\mathsf {T}}y=\Sigma _{i}^{-1}\sum _{j=1}^{i}x_{j}y_{j}.} Now, calculating the covariance matrix Σ i = ∑ j = 1 i x j x j T {\displaystyle \Sigma _{i}=\sum _{j=1}^{i}x_{j}x_{j}^{\mathsf {T}}} takes time O ( i d 2 ) {\displaystyle O(id^{2})} , inverting the d × d {\displaystyle d\times d} matrix takes time O ( d 3 ) {\displaystyle O(d^{3})} , while the rest of the multiplication takes time O ( d 2 ) {\displaystyle O(d^{2})} , giving a total time of O ( i d 2 + d 3 ) {\displaystyle O(id^{2}+d^{3})} . When there are n {\displaystyle n} total points in the dataset, to recompute the solution after the arrival of every datapoint i = 1 , … , n {\displaystyle i=1,\ldots ,n} , the naive approach will have a total complexity O ( n 2 d 2 + n d 3 ) {\displaystyle O(n^{2}d^{2}+nd^{3})} . Note that when storing the matrix Σ i {\displaystyle \Sigma _{i}} , then updating it at each step needs only adding x i + 1 x i + 1 T {\displaystyle x_{i+1}x_{i+1}^{\mathsf {T}}} , which takes O ( d 2 ) {\displaystyle O(d^{2})} time, reducing the total time to O ( n d 2 + n d 3 ) = O ( n d 3 ) {\displaystyle O(nd^{2}+nd^{3})=O(nd^{3})} , but with an additional storage space of O ( d 2 ) {\displaystyle O(d^{2})} to store Σ i {\displaystyle \Sigma _{i}} . === Online learning: recursive least squares === The recursive least squares (RLS) algorithm considers an online approach to the least squares problem. It can be shown that by initialising w 0 = 0 ∈ R d {\displaystyle \textstyle w_{0}=0\in \mathbb {R} ^{d}} and Γ 0 = I ∈ R d × d {\displaystyle \textstyle \Gamma _{0}=I\in \mathbb {R} ^{d\times d}} , the solution of the linear least squares problem given in the previous section can be computed by the following iteration: Γ i = Γ i − 1 − Γ i − 1 x i x i T Γ i − 1 1 + x i T Γ i − 1 x i {\displaystyle \Gamma _{i}=\Gamma _{i-1}-{\frac {\Gamma _{i-1}x_{i}x_{i}^{\mathsf {T}}\Gamma _{i-1}}{1+x_{i}^{\mathsf {T}}\Gamma _{i-1}x_{i}}}} w i = w i − 1 − Γ i x i ( x i T w i − 1 − y i ) {\displaystyle w_{i}=w_{i-1}-\Gamma _{i}x_{i}\left(x_{i}^{\mathsf {T}}w_{

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  • Inferential theory of learning

    Inferential theory of learning

    Inferential Theory of Learning (ITL) is an area of machine learning which describes inferential processes performed by learning agents. ITL has been continuously developed by Ryszard S. Michalski, starting in the 1980s. The first known publication of ITL was in 1983. In the ITL learning process is viewed as a search (inference) through hypotheses space guided by a specific goal. The results of learning need to be stored. Stored information will later be used by the learner for future inferences. Inferences are split into multiple categories including conclusive, deduction, and induction. In order for an inference to be considered complete it was required that all categories must be taken into account. This is how the ITL varies from other machine learning theories like Computational Learning Theory and Statistical Learning Theory; which both use singular forms of inference. == Usage == The most relevant published usage of ITL was in scientific journal published in 2012 and used ITL as a way to describe how agent-based learning works. According to the journal "The Inferential Theory of Learning (ITL) provides an elegant way of describing learning processes by agents".

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  • Weighted majority algorithm (machine learning)

    Weighted majority algorithm (machine learning)

    In machine learning, weighted majority algorithm (WMA) is a meta learning algorithm used to construct a compound algorithm from a pool of prediction algorithms, which could be any type of learning algorithms, classifiers, or even real human experts. The algorithm assumes that we have no prior knowledge about the accuracy of the algorithms in the pool, but there are sufficient reasons to believe that one or more will perform well. Assume that the problem is a binary decision problem. To construct the compound algorithm, a positive weight is given to each of the algorithms in the pool. The compound algorithm then collects weighted votes from all the algorithms in the pool, and gives the prediction that has a higher vote. If the compound algorithm makes a mistake, the algorithms in the pool that contributed to the wrong predicting will be discounted by a certain ratio β where 0<β<1. It can be shown that the upper bounds on the number of mistakes made in a given sequence of predictions from a pool of algorithms A {\displaystyle \mathbf {A} } is O ( l o g | A | + m ) {\displaystyle \mathbf {O(log|A|+m)} } if one algorithm in x i {\displaystyle \mathbf {x} _{i}} makes at most m {\displaystyle \mathbf {m} } mistakes. There are many variations of the weighted majority algorithm to handle different situations, like shifting targets, infinite pools, or randomized predictions. The core mechanism remains similar, with the final performances of the compound algorithm bounded by a function of the performance of the specialist (best performing algorithm) in the pool.

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  • Persian Speech Corpus

    Persian Speech Corpus

    The Persian Speech Corpus is a Modern Persian speech corpus for speech synthesis. The corpus contains phonetic and orthographic transcriptions of about 2.5 hours of Persian speech aligned with recorded speech on the phoneme level, including annotations of word boundaries. Previous spoken corpora of Persian include FARSDAT, which consists of read aloud speech from newspaper texts from 100 Persian speakers and the Telephone FARsi Spoken language DATabase (TFARSDAT) which comprises seven hours of read and spontaneous speech produced by 60 native speakers of Persian from ten regions of Iran. The Persian Speech Corpus was built using the same methodologies laid out in the doctoral project on Modern Standard Arabic of Nawar Halabi at the University of Southampton. The work was funded by MicroLinkPC, who own an exclusive license to commercialise the corpus, though the corpus is available for non-commercial use through the corpus' website. It is distributed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. The corpus was built for speech synthesis purposes, but has been used for building HMM based voices in Persian. It can also be used to automatically align other speech corpora with their phonetic transcript and could be used as part of a larger corpus for training speech recognition systems. == Contents == The corpus is downloadable from its website, and contains the following: 396 .wav files containing spoken utterances 396 .lab files containing text utterances 396 .TextGrid files containing the phoneme labels with time stamps of the boundaries where these occur in the .wav files. phonetic-transcript.txt which has the form "[wav_filename]" "[Phoneme Sequence]" in every line orthographic-transcript.txt which has the form "[wav_filename]" "[Orthographic Transcript]" in every line

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