AI Email Write Up

AI Email Write Up — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • SIP (software)

    SIP (software)

    SIP is an open source software tool used to connect computer programs or libraries written in C or C++ with the scripting language Python. It is an alternative to SWIG. SIP was originally developed in 1998 for PyQt — the Python bindings for the Qt GUI toolkit — but is suitable for generating bindings for any C or C++ library. == Concept == SIP takes a set of specification (.sip) files describing the API and generates the required C++ code. This is then compiled to produce the Python extension modules. A .sip file is essentially the class header file with some things removed (because SIP does not include a full C++ parser) and some things added (because C++ does not always provide enough information about how the API works). For PyQt v4 I use an internal tool (written using PyQt of course) called metasip. This is sort of an IDE for SIP. It uses GCC-XML to parse the latest header files and saves the relevant data, as XML, in a metasip project. metasip then does the equivalent of a diff against the previous version of the API and flags up any changes that need to be looked at. Those changes are then made through the GUI and ticked off the TODO list. Generating the .sip files is just a button click. In my subversion repository, PyQt v4 is basically just a 20M XML file. Updating PyQt v4 for a minor release of Qt v4 is about half an hours work. In terms of how the generated code works then I don't think it's very different from how any other bindings generator works. Python has a very good C API for writing extension modules - it's one of the reasons why so many 3rd party tools have Python bindings. For every C++ class, the SIP generated code creates a corresponding Python class implemented in C. == Notable applications that use SIP == PyQt, a python port of the application framework and widget toolkit Qt QGIS, a free and open-source cross-platform desktop geographic information system (GIS) QtiPlot, a computer program to analyze and visualize scientific data calibre (software), a free and open-source cross-platform e-book manager Veusz, a free and open-source cross-platform program to visualize scientific data

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  • Sense Networks

    Sense Networks

    Sense Networks is a New York City based company with a focus on applications that analyze big data from mobile phones, carrier networks, and taxicabs, particularly by using machine learning technology to make sense of large amounts of location (latitude/longitude) data. In 2009, Sense was named one of "The 25 Most Intriguing Startups in the World" by Bloomberg Businessweek and was called "The Next Google" on the cover of Newsweek. In 2014, Sense Networks was acquired by YP, "the local search and advertising company owned by Cerberus Capital Management and AT&T." It was subsequently sold off to Verve in 2017 == History == Sense Networks was founded by Greg Skibiski in February 2006 (2003?) near his home in Northampton, Massachusetts. After establishing an office in NoHo, New York City near Silicon Alley, Skibiski recruited Alex Pentland, Director of Human Dynamics Research and former Academic Head of the MIT Media Lab, Tony Jebara, Associate Professor and Head of the Machine Learning Laboratory at Columbia University, and Christine Lemke, who would later become co-founders. Sense Networks investors include Intel Capital, Javelin Venture Partners, and Kenan Altunis. Founder Greg Skibiski was pushed out by lead investor Intel Capital in November 2009 following the company's B round of financing. During the same week, the company won the Emerging Communications Conference "Company to Watch" Award. The company has three published patent applications for analyzing sensor data streams: System and Method of Performing Location Analytics (US 20090307263), Comparing Spatial-Temporal Trails in Location Analytics (US 20100079336), and Anomaly Detection in Sensor Analytics (US 20100082301). The company was acquired by the Yellow Pages in 2014. This is a marketing conglomerate under AT&T and Cerberus Capital Management. == Products and services == The Citysense consumer application that shows hotspots of human activity in real-time from mobile phone location and taxicab GPS data was named by ReadWriteWeb (in The New York Times) as "Top 10 Internet of Things Products of 2009". The Cabsense consumer application that shows the best place to catch a New York City taxicab based on GPS data from the vehicle was launched in March 2010. The Macrosense platform is for mobile application providers and mobile phone carriers to analyze billions of customer location data points for predictive analytics in advertising and churn management applications. == Privacy and data ownership == The company allows users to opt-out of their service through their website, and users may monitor their profile through their application. The company does not collect identifiable data (such as phone numbers or names); it collects data received from cellphone to construct anonymous profiles of consumers. This anonymous data/profiles may then be sold to third parties. The company's privacy and data ownership policies are based on The New Deal on Data, as advocated by Alex "Sandy" Pentland, head of the Human Dynamics group at MIT.

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  • Infer.NET

    Infer.NET

    Infer.NET is a free and open source .NET software library for machine learning. It supports running Bayesian inference in graphical models and can also be used for probabilistic programming. == Overview == Infer.NET follows a model-based approach and is used to solve different kinds of machine learning problems including standard problems like classification, recommendation or clustering, customized solutions and domain-specific problems. The framework is used in various different domains such as bioinformatics, epidemiology, computer vision, and information retrieval. Development of the framework was started by a team at Microsoft's research centre in Cambridge, UK in 2004. It was first released for academic use in 2008 and later open sourced in 2018. In 2013, Microsoft was awarded the USPTO's Patents for Humanity Award in Information Technology category for Infer.NET and the work in advanced machine learning techniques. Infer.NET is used internally at Microsoft as the machine learning engine in some of their products such as Office, Azure, and Xbox. The source code is licensed under MIT License and available on GitHub. It is also available as NuGet package.

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  • VoID

    VoID

    The Vocabulary of Interlinked Datasets (VoID) is a vocabulary for providing concise summaries (metadata) of Resource Description Framework (RDF) datasets—meaningful collections of semantic triples—using the syntax of RDF Schema. It can be used for general metadata (such as information about the license of the dataset), access metadata (information about how to access the dataset), structural metadata (information about how the dataset is structured), and linking metadata (information about links between datasets). A linked dataset is a collection of data, published and maintained by a single provider, available as RDF on the Web, where at least some of the resources in the dataset are identified by dereferencable Uniform Resource Identifiers (URIs). VoID is used to provide metadata on RDF datasets to facilitate query processing on a graph of interlinked datasets in the Semantic Web.

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  • INDECT

    INDECT

    INDECT is a research project in the area of intelligent security systems performed by several European universities since 2009 and funded by the European Union. The purpose of the project is to involve European scientists and researchers in the development of solutions to and tools for automatic threat detection through e.g. processing of CCTV camera data streams, standardization of video sequence quality for user applications, threat detection in computer networks as well as data and privacy protection. The area of research, applied methods, and techniques are described in the public deliverables which are available to the public on the project's website. Practically, all information related to the research is public. Only documents that comprise information related to financial data or information that could negatively influence the competitiveness and law enforcement capabilities of parties involved in the project are not published. This follows regulations and practices applied in EU research projects. == Application and target users == The main end-user of INDECT solutions are police forces and security services. The principle of operation of the project is detecting threats and identifying sources of threats, without monitoring and searching for particular citizens or groups of citizens. Then, the system operator (i.e. police officer) decides whether an intervention of services responsible for public security are required or not. Further investigation eventually leading to persons related to threats is performed, preserving the presumption of innocence, based on existing procedures already used by police services and prosecutors. As it can be found in the project deliverables, INDECT does not involve storage of personal data (such as names, addresses, identity document numbers, etc.). A similar, behavior-based surveillance program was SAMURAI (Suspicious and Abnormal behavior Monitoring Using a netwoRk of cAmeras & sensors for sItuation awareness enhancement). == Expected results == The main expected results of the INDECT project are: Trial of intelligent analysis of video and audio data for threat detection in urban environments Creation of tools and technology for privacy and data protection during storage and transmission of information using quantum cryptography and new methods of digital watermarking Performing computer-aided detection of threats and targeted crimes in Internet resources with privacy-protecting solutions Construction of a search engine for rapid semantic search based on watermarking of content related to child pornography and human organ trafficking Implementation of a distributed computer system that is capable of effective intelligent processing == Controversy == Some media and other sources accuse INDECT of privacy abuse, collecting personal data, and keeping information from the public. Consequently, these issues have been commented and discussed by some Members of the European Parliament. As seen in the project's documentation, INDECT does not involve mobile phone tracking or call interception. The rumors about testing INDECT during 2012 UEFA European Football Championship also turned out to be false. The mid-term review of the Seventh Framework Programme to the European Parliament strongly urges the European Commission to immediately make all documents available and to define a clear and strict mandate for the research goal, the application, and the end users of INDECT, and stresses a thorough investigation of the possible impact on fundamental rights. Nevertheless, according to Mr. Paweł Kowal, MEP, the project had the ethical review on 15 March 2011 in Brussels with the participation of ethics experts from Austria, France, Netherlands, Germany and Great Britain.

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  • ProVisual Engine

    ProVisual Engine

    The ProVisual Engine is an AI-powered imaging system developed by Samsung Electronics for mobile devices. It was introduced in 2024 with the Galaxy S24 series as a component of Samsung's Galaxy AI ecosystem, providing advanced image processing to enhance image quality in photography and videography. == Overview == The ProVisual Engine processes images using adaptive scene recognition, real-time optimization, and advanced image processing. It adjusts color accuracy, dynamic range, and noise levels, providing both automated and manual controls to accommodate various user preferences. == Features == The ProVisual Engine encompasses several features. === Quad Tele System === The Quad Tele System features 2x, 3x, 5x, and 10x optical zoom, supported by digital processing to enhance zoom clarity and detail. It incorporates Image Signal Processing (ISP) to refine detail retention, reduce noise, and enhance image clarity at different zoom levels while minimizing distortion. === Nightography === Nightography utilizes noise reduction techniques and advanced sensor technology to enhance low-light photography. By adjusting exposure and minimizing motion blur, the system helps produce more precise and more detailed images in dark environments for both photos and videos. === Generative Edit === Generative Edit allows for object removal, background expansion, and intelligent resizing. It reconstructs missing areas by filling backgrounds and completing cut-off objects, adjusting composition while preserving image integrity and refinement. === Expert RAW === Expert RAW allows users to capture RAW images directly from the camera app for advanced shooting and editing. It includes HDR (High Dynamic Range) support to enhance detail and dynamic range. The ProVisual Engine utilizes multi-frame processing to generate RAW images with increased clarity and depth for post-processing. === Enhance-X and Camera Shift === Enhance-X is an AI-based image processing tool that applies upscaling, noise reduction, and sharpening. Its Camera Shift feature adjusts the perceived camera height by modifying framing and proportions. A recent update extended support to human and pet images. == Compatible devices == As of 2025, the ProVisual Engine is available on the following devices: === Galaxy S series === Galaxy S26 Series (Galaxy S26, S26+. S26 Ultra) Galaxy S25 Series (Galaxy S25, S25+, S25 Edge, S25 Ultra, S25 FE) Galaxy S24 Series (Galaxy S24, S24+, S24 Ultra) === Galaxy Z series === Galaxy Z Fold 7 Galaxy Z Flip 7, Z Flip 7 FE Galaxy Z Fold 6 Galaxy Z Flip 6 === Galaxy Tab S series === Galaxy Tab S10 series (Tab S10+, Tab S10 Ultra) Galaxy Tab S9 series (Tab S9, Tab S9+, Tab S9 Ultra) === Galaxy Z series === Galaxy Z Fold 7, Z Flip 7, Z Flip 7 FE Galaxy Z Fold 6, Z Flip 6 === Galaxy Tab S series === Galaxy Tab S10 series (Tab S10+, Tab S10 Ultra) Galaxy Tab S9 series (Tab S9, Tab S9+, Tab S9 Ultra) Note: Quad Tele System refers to the multi-telephoto setup (2×, 3×, 5×, 10×) available only on the Ultra models (S24 Ultra and S25 Ultra). Note: On Galaxy Tab models, only Enhance-X editing features are supported; the Expert RAW camera app is not available.

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  • Komodo (chess)

    Komodo (chess)

    Komodo and Dragon by Komodo Chess (also known as Dragon or Komodo Dragon) are UCI chess engines developed by Komodo Chess, which is a part of Chess.com. The engines were originally authored by Don Dailey and GM Larry Kaufman. Dragon is a commercial chess engine, but Komodo is free for non-commercial use. Dragon is consistently ranked near the top of most major chess engine rating lists, along with Stockfish and Leela Chess Zero. == History == === Komodo === Komodo was derived from Don Dailey's former engine Doch in January 2010. The first multiprocessor version of Komodo was released in June 2013 as Komodo 5.1 MP. This version was a major rewrite and a port of Komodo to C++11. A single-processor version of Komodo (which won the CCT15 tournament in February earlier that year) was released as a stand-alone product shortly before the 5.1 MP release. This version, named Komodo CCT, was still based on the older C code, and was approximately 30 Elo stronger than the 5.1 MP version, as the latter was still undergoing massive code-cleanup work. With the release of Komodo 6 on October 4, 2013, Don Dailey announced that he was suffering from an acute form of leukaemia, and would no longer contribute to the future development of Komodo. On October 8, Don made an announcement on the Talkchess forum that Mark Lefler would be joining the Komodo team and would continue its development. Komodo TCEC was released on December 4, 2013. This was the same version that had won TCEC Season 5, and was the last with input from Don Dailey, to whom it was dedicated. Komodo 7 was released on May 21, 2014, adding Syzygy tablebase support. On May 24, 2018, Chess.com announced that it has acquired Komodo and that the Komodo team have joined Chess.com. The Komodo team is now called Komodo Chess. On December 17, 2018, Komodo Chess released Komodo 12.3 MCTS, a version of the Komodo 12.3 engine that uses Monte Carlo tree search instead of alpha–beta pruning/minimax. The last version, Komodo 14.3, was released on October 4, 2023. === Dragon === On November 9, 2020, Komodo Chess released Dragon by Komodo Chess 1.0, which features the use of efficiently updatable neural networks in its evaluation function. Dragon is derived from Komodo in the same way that Komodo was derived from Doch. Dragon is also called Komodo Dragon in certain tournaments such as the Top Chess Engine Championship and the World Computer Chess Championship (WCCC) but not in the Chess.com Computer Chess Championship (CCC). A Chess.com staff member named Dmitry Pervov joined the Dragon development team to write the NNUE code for Dragon, and Dietrich Kappe joined the Dragon development team to help Larry Kaufman and Mark Lefter train Dragon's neural networks. On March 17, 2023, Larry Kaufman announced that he and Mark Lefter have stepped down from Dragon development and from ownership of Komodo Chess, and that Chess.com have taken full control of Komodo Chess. As of March 17, 2023, Dietrich Kappe is the only person responsible for the development of Dragon, but Chess.com are looking for more programmers to help with Dragon development. The final version, Dragon 3.3, was released on October 4, 2023. == Competition results == === Komodo === Komodo has played in the ICT 2010 in Leiden, and further in the CCT12 and CCT14. Komodo had its first tournament success in 1999, when it won the CCT15 with a score of 6½/7. Komodo won both the World Computer Chess Championship and World Computer Software Championship in 2016. Komodo once again won the World Computer Chess Championship and World Blitz in 2017. In TCEC competition, Komodo was historically one of the strongest engines. In Season 4, it lost only eight out of its 53 games and managed to reach Stage 4 (Quarterfinals), against very strong competition which were running on eight cores (Komodo was running on a single processor). The next season, Komodo won the superfinal against Stockfish. The two engines jockeyed for the championship over the next few seasons: Stockfish won in Season 6, while Komodo won Seasons 7 and 8. Komodo failed to make the superfinal in Season 9, losing out to Houdini; but after Houdini was later disqualified for containing code plagiarized from Stockfish, Komodo was promoted to the runner-up. Komodo retrospectively won Season 10 in the same way. Starting from Season 11 however, Stockfish improved at a rate that left its rivals behind, crushing Komodo in Season 12 and 13. The advent of the neural network engine Leela Chess Zero meant Komodo has largely failed to qualify for the superfinal since, with a single exception in Season 22, when it lost to Stockfish. Although Komodo has not qualified for the superfinal, it has cemented itself as the third-strongest engine in the competition, finishing in that position for five of the last six seasons. ==== Chess.com Computer Chess Championship ==== === Dragon === ==== Chess.com Computer Chess Championship ==== ==== Top Chess Engine Championship ==== == Notable games == Komodo vs Hannibal, nTCEC - Stage 2b - Season 1, Round 4.1, ECO: A10, 1–0 Archived 2016-03-04 at the Wayback Machine Komodo sacrifices an exchange for positional gain. Gull vs Komodo, nTCEC - Stage 3 - Season 2, Round 2.2, ECO: E10, 0–1 Archived March 4, 2016, at the Wayback Machine Archived 2016-03-04 at the Wayback Machine

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  • Metaclass (knowledge representation)

    Metaclass (knowledge representation)

    In knowledge representation, particularly in the Semantic Web, a metaclass is a class whose instances can themselves be classes. Similar to their role in programming languages, metaclasses in ontology languages can have properties otherwise applicable only to individuals, while retaining the same class's ability to be classified in a concept hierarchy. This enables knowledge about instances of those metaclasses to be inferred by semantic reasoners using statements made in the metaclass. Metaclasses thus enhance the expressivity of knowledge representations in a way that can be intuitive for users. While classes are suitable to represent a population of individuals, metaclasses can, as one of their feature, be used to represent the conceptual dimension of an ontology. Metaclasses are supported in the Web Ontology Language (OWL) and the data-modeling vocabulary RDFS. Metaclasses are often modeled by setting them as the object of claims involving rdf:type and rdfs:subClassOf—built-in properties commonly referred to as instance of and subclass of. Instance of entails that the subject of the claim is an instance, i.e. an individual that is a member of a class. Subclass of entails that the subject is a class. In the context of instance of and subclass of, the key difference between metaclasses and ordinary classes is that metaclasses are the object of instance of claims used on a class, while ordinary classes are not objects of such claims. (e.g. in a claim Bob instance of Human, Bob is the subject and an Instance, while the object, Human, is an ordinary class; but a further claim that Human instance of Animal species makes "Animal species" a metaclass because it has a member, "Human", that is also a Class). OWL 2 DL supports metaclasses by a feature called punning, in which one entity is interpreted as two different types of thing—a class and an individual—depending on its syntactic context. For example, through punning, an ontology could have a concept hierarchy such as Harry the eagle instance of golden eagle, golden eagle subclass of bird, and golden eagle instance of species. In this case, the punned entity would be golden eagle, because it is represented as a class (second claim) and an instance (third claim); whereas the metaclass would be species, as it has an instance that is a class. Punning also enables other properties that would otherwise be applicable only to ordinary instances to be used directly on classes, for example "golden eagle conservation status least concern." Having arisen from the fields of knowledge representation, description logic and formal ontology, Semantic Web languages have a closer relationship to philosophical ontology than do conventional programming languages such as Java or Python. Accordingly, the nature of metaclasses is informed by philosophical notions such as abstract objects, the abstract and concrete, and type-token distinction. Metaclasses permit concepts to be construed as tokens of other concepts while retaining their ontological status as types. This enables types to be enumerated over, while preserving the ability to inherit from types. For example, metaclasses could allow a machine reasoner to infer from a human-friendly ontology how many elements are in the periodic table, or, given that number of protons is a property of chemical element and isotopes are a subclass of elements, how many protons exist in the isotope hydrogen-2. Metaclasses are sometime organized by levels, in a similar way to the simple Theory of types where classes that are not metaclasses are assigned the first level, classes of classes in the first level are in the second level, classes of classes in the second level on the next and so on. == Examples == Following the type-token distinction, real world objects such as Abraham Lincoln or the planet Mars are regrouped into classes of similar objects. Abraham Lincoln is said to be an instance of human, and Mars is an instance of planet. This is a kind of is-a relationship. Metaclasses are class of classes, such as for example the nuclide concept. In chemistry, atoms are often classified as elements and, more specifically, isotopes. The glass of water one last drank has many hydrogen atoms, each of which is an instance of hydrogen. Hydrogen itself, a class of atoms, is an instance of nuclide. Nuclide is a class of classes, hence a metaclass. == Implementations == === RDF and RDFS === In RDF, the rdf:type property is used to state that a resource is an instance of a class. This enables metaclasses to be easily created by using rdf:type in a chain-like fashion. For example, in the two triples the resource species is a metaclass, because golden eagle is used as a class in the first statement and the class golden eagle is said to be an instance of the class species in the second statement. This way of doing allows :species to have non-class instances. RDF also provides rdf:Property as a way to create properties beyond those defined in the built-in vocabulary. Properties can be used directly on metaclasses, for example "species quantity 8.7 million", where quantity is a property defined via rdf:Property and species is a metaclass per the preceding example above. RDFS, an extension of RDF, introduced rdfs:Class and rdfs:subClassOf and enriched how vocabularies can classify concepts. Whereas rdf:type enables vocabularies to represent instantiation, the property rdfs:subClassOf enables vocabularies to represent subsumption. RDFS thus makes it possible for vocabularies to represent taxonomies, also known as subsumption hierarchies or concept hierarchies, which is an important addition to the type–token distinction made possible by RDF. Notably, the resource rdfs:Class is an instance of itself, demonstrating both the use of metaclasses in the language's internal implementation and a reflexive usage of rdf:type. RDFS is its own metamodel. This allows a second way to express that a resource is a metaclass. A triple to instantiate rdfs:Class, for example :golden_eagle rdf:type rdfs:Class will declare :golden_eagle as a class. It's also possible to subclass the rdfs:Class resource to declare a meta-class resource, for example :species rdfs:SubclassOf. By deduction, any instance of :species is then a class, so it is a class with class-instances, a meta-class.. This second way does not allows non-class instances of species and explicitly declares :tpecies as a meta-class. === OWL === In some OWL flavors like OWL1-DL, entities can be either classes or instances, but cannot be both. This limitations forbids metaclasses and metamodeling. This is not the case in the OWL1 full flavor, but this allows the model to be computationally undecidable. In OWL2, metaclasses can implemented with punning, that is a way to treat classes as if they were individuals. Other approaches have also been proposed and used to check the properties of ontologies at a meta level. ==== Punning ==== OWL 2 supports metaclasses through a feature called punning. In metaclasses implemented by punning, the same subject is interpreted as two fundamentally different types of thing—a class and an individual—depending on its syntactic context. This is similar to a pun in natural language, where different senses of the same word are emphasized to illustrate a point. Unlike in natural language, where puns are typically used for comedic or rhetorical effect, the main goal of punning in Semantic Web technologies is to make concepts easier to represent, closer to how they are discussed in everyday speech or academic literature. Although OWL 2 permits the same symbol to assume different roles, its standard semantics (known as Direct Semantics) still interprets the symbol differently depending on whether it is used as an individual, a class, or a property. === Protégé === In the ontology editor Protégé, metaclasses are templates for other classes who are their instances. == Classification == Some ontologies like the Cyc AI project's classifies classes and metaclasses. Classes are divided into fixed-order classes and variable-order classes. In the case of fixed-order classes, an order is attributed for metaclasses by measuring the distance to individuals with respect to the number of "instance of" triples that are necessary to find an individual. Classes that are not metaclasses are classes of individuals, so their order is "1" (first-order classes). Metaclasses that are classes of first-order classes' order is "2" (second-order classes), and so on. Variable-order metaclasses, on the other hand, can have instances; one example of variable-order metaclass is the class of all fixed-order classes.

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  • Embedding (machine learning)

    Embedding (machine learning)

    In machine learning, embedding is a representation learning technique that maps complex, high-dimensional data into a lower-dimensional vector space of numerical vectors. == Technique == It also denotes the resulting representation, where meaningful patterns or relationships are preserved. As a technique, it learns these vectors from data like words, images, or user interactions, differing from manually designed methods such as one-hot encoding. This process reduces complexity and captures key features without needing prior knowledge of the domain. == Similarity == In natural language processing, words or concepts may be represented as feature vectors, where similar concepts are mapped to nearby vectors. The resulting embeddings vary by type, including word embeddings for text (e.g., Word2Vec), image embeddings for visual data, and knowledge graph embeddings for knowledge graphs, each tailored to tasks like NLP, computer vision, or recommendation systems. This dual role enhances model efficiency and accuracy by automating feature extraction and revealing latent similarities across diverse applications. To measure the distance between two embeddings, a similarity measure can be used to find the overall similarity of the concepts represented by the embeddings. If the vectors are normalized to have a magnitude of 1, then the similarity measures are proportional to cos ⁡ ( θ a b ) {\displaystyle \cos \left(\theta _{ab}\right)} . The cosine similarity disregards the magnitude of the vector when determining similarity, so it is less biased towards training data that appears very frequently. The dot product includes the magnitude inherently, so it will tend to value more popular data. Generally, for high-dimensional vector spaces, vectors tend to converge in distance, so Euclidean distance becomes less reliable for large embedding vectors.

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  • Tractable (company)

    Tractable (company)

    Tractable is a technology company specializing in the development of Artificial Intelligence (AI) to assess damage to property and vehicles. The AI allows users to appraise damage digitally. == Technology == Tractable's technology uses computer vision and deep learning to automate the appraisal of visual damage in accident and disaster recovery, for example to a vehicle. Drivers can be directed to use the application by their insurer after an accident, with the aim of settling their claim more quickly. The AI evaluates the damage from images, and therefore doesn't assess what isn't visible (such as, for example, interior damage to a vehicle or property). == History == Alexandre Dalyac and Razvan Ranca founded Tractable in 2014, and Adrien Cohen joined as co-founder in 2015. The company employs more than 300 staff members, largely in the United Kingdom. Tractable was named one of the 100 leading AI companies in the world in 2020 and 2021 by CB Insights. It won the Best Technology Award in the 2020 British Insurance Awards. In June 2021, Tractable announced a venture round that valued the company at $1 billion. Tractable was the UK's 100th billion-dollar tech company, or unicorn. In July 2023, the company received a $65 million investment from SoftBank Group, through its Vision Fund 2.

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  • ACROSS Project

    ACROSS Project

    ACROSS is a Singular Strategic R&D Project led by Treelogic funded by the Spanish Ministry of Industry, Tourism and Trade activities in the field of Robotics and Cognitive Computing over an execution time-frame from 2009 to 2011. ACROSS project involves a number higher than 100 researchers from 13 Spanish entities. == ACROSS project objectives == ACROSS modifies the design of social robotics, blocked in providing predefined services, going further by means of intelligent systems. These systems are able to self-reconfigure and modify their behavior autonomously through the capacity for understanding, learning and software remote access. In order to provide an open framework for collaboration between universities, research centers and the Administration, ACROSS develops Open Source Services available to everybody. == Three application domains == ACROSS works in three application domains: Autonomous living: robots are used as technological tools to help handicapped person into daily tasks. Psycho-Affective Disorders (autism): robots are used to mitigate cognitive disorders. Marketing: robots are used to interact with humans in a recreational approach. == Consortium == Treelogic Alimerka Bizintek Universitat Politécnica de Catalunya University of Deusto European Centre for Soft Computing Fatronik - Tecnalia Fundació Hospital Comarcal Sant Antoni Abat Fundación Pública Andaluza para la Gestión de la Investigación en Salud de Sevilla, "Virgen del Rocío" University Hospitals m-BOT Omicron Electronic Universidad de Extremadura - RoboLab Verbio Technologies

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  • Rohit Chadda

    Rohit Chadda

    Rohit Chadda (born 26 August 1982) is an Indian investment banker and entrepreneur, who is the President & COO of Times Network. He leads the tech business portfolio and AI transformation of Times Group covering verticals like media tech, OTT, fintech, health tech, edu tech, ecommerce, gaming and sports. Previously, CEO of the digital business at Essel Group (Zee Entertainment, Zee Media and DNA), he was the co-founder of online food ordering platform Foodpanda. He is also the founder of omni-channel digital payments platform PayLo. He has been attributed for the turnaround of Zee Digital driving 4x growth in 2 years and bringing Zee's digital business to the second position on ComScore from ninth position making Zee the second largest digital media group in India. He has been featured among Top Tech CEOs of the decade (2010–2020) in India and was featured among Fortune 40 under 40 in 2015. == Education and early career == Chadda graduated from Delhi Technological University (formerly Delhi College of Engineering) with a degree in computer engineering and worked as a software engineer for Computer Sciences Corporation. In 2007 he joined Indian Institute of Management Calcutta to do his MBA after which he worked at Merrill Lynch as an investment banker in United Kingdom. He took an internal transfer to India in 2011. == Career == === Foodpanda === Chadda began his career in 2012 when he co-founded foodpanda. foodpanda expanded to around 40 countries before being bought by Delivery Hero. Before foodpanda got popular, he joked that he delivered pizza for a living. foodpanda had raised a total investment of over US$300 million till 2015. Chadda in the middle of 2015 stepped down from day-to-day responsibilities at Foodpanda to launch his digital payments startup. Foodpanda was acquired by its global competitor Delivery Hero in 2016. === Paylo === In 2015, he launched an omni-channel digital payments platform PayLo which acquired the in-restaurant payments app Ruplee in March 2016 for an undisclosed sum. PayLo was successful in the wake of demonetisation in India and expanded pan-India before being acquired by Immortal Technologies. Chadda believes that execution is more important than the idea to make a startup successful and the key challenge for experienced professionals to work in a startup environment is to unlearn what they have previously learned. PayLo acquired Ruplee before being itself acquired by Immortal Technologies. === Zee Group === Chadda took over as CEO of digital publishing of Zee Group in May 2019. Since 2017, he had led global product and strategy for Zee Group launching ZEE5, the flagship OTT of Zee Entertainment, across 170+ countries. Since June 2019, Zee Digital, the online arm of the Zee group, has registered the highest growth year-on-year among the top media publishers in India. Times Internet Limited, Network 18 Group, and India Today Group have grown by 45%, 21%, and 22% respectively from June 2020 over June 2019 while Zee Digital witnessed a growth of 123% over the same period. Zee Digital achieved its first milestone in September 2019 by crossing 100 million unique monthly visitors and was ranked 6th in the news and information category on ComScore India rankings at the time. Later in the month of March 2020 it crossed 150 million unique monthly visitors mark moving to 4th position. Further in May 2020 Zee Digital moved to 3rd position by crossing 185 million unique monthly visitors mark before finally ranking 2nd position in June 2020 in the ComScore rankings among all digital media groups in India. Chadda has led the transformation of the business of Zee Digital by scaling it to over 200 million users from 60 million users making it the second-largest digital media group in India. He attributes the growth from rank 9 to rank 2 in one year to the data and technology driven approach to content and the focus on vernacular languages. During his tenure, Zee Digital launched 8 new brand websites and 3 new languages to expand the product portfolio to 20 brands and 12 languages. During the US elections in November 2020, Zee Digital launched the English global news channel WION through a digital first approach across Asia Pacific, Middle East, UK and North America. Chadda launched Zee's UGC short video platform HiPi in the midst of the TikTok ban in India. Hipi was first launched within ZEE5 app ecosystem to capitalise on the reach of the OTT platform. After the success of the POC, he launched a standalone app for HiPi. HiPi is a short video platform that provides a complete video creation ecosystem along with news avenues of monetisation to content creators. He plans to use Zee's network reach of 600 million broadcast viewers and 300 million digital users to get creators on HiPi. HiPi launched India's first digital star hunt to allow users to audition for ZEE5 original shows through the short video platform. === Times Group === Chadda took over as President & COO of Times Network in September 2022. Leading the digital transformation of the group Chadda launched 11 new products in 18 months expanding the group's presence to various verticals in the tech business like fintech, health tech, edu tech, auto tech, OTT, ecommerce and gaming while extending the news vertical into business news, tech news and various vernacular languages. Within 4 months of his stint, in January 2023 he launched the digital platform for ET Now, targeting Gen Z, early jobbers and first time investors and laying the foundation for the fintech expansion for the brand. Since then, the product has expended to Hindi language targeting the larger Indian audience through the launch of ET Now Swadesh and further expanding to fintech business by launching ET Now Advisor, a distribution business focussing to upselling of cards, loans etc. to consumers by educating them and enabling them to make the right choices. ET Now reached 10 million users within the first 20 days of launch and became the No.1 business news channel on YouTube with 200 million views in April and May 2024. Expanding to health-tech, he launched AI powered daily health companion Health & Me in the presence of actor & fitness enthusiast Milind Soman. Chadda unveiled the auto-tech platform for Times Drive together with Union Minister of Road Transport and Highways, Nitin Gadkari showcasing the AI assisted platform that helps consumers make the right decisions when it comes to their automotive needs. In order to expand the group's presence into tech and gaming, Chadda acquired India's largest and most popular tech magazine Digit along with their digital platforms Digit.in and Skoar.gg in June 2024. Within a year, he was able to turnaround Digit's business with Digit.in becoming the No.1 Tech news platform in India in April 2025. Times Network launched college discovery platform unilist.in to enable students and parents search for the right course and institute for their higher education needs. With a focus on sports and gaming, Chadda launched India's first Inter-college esports championship under the brand of SKOAR College Gaming Championship. Times Network launched its OTT app Times Play under his leadership. The platform expanded its presence in the US through a partnership with Sling TV. He launched Pickleball Now which is the World's first TV channel focussed on the sport of Pickleball covering tournaments and leagues across the World. The channel has presence on TV and digital platforms and is being distributed to global markets through partnerships with BOTIM, Distro TV, Yupp TV and Rumble. In India, the channel is available on Jio TV, Jio TV+, Airtel Xtream Play, OTT Play, Dailyhunt. Times Group has launched India's Official Pickleball League affiliated with Indian Pickleball Association and Global Pickelball Federation which shall also be streamed live on Pickleball Now from 1st to 7th Dec 2025. === Investing and speaking === Chadda is a mentor at Esselerator, a Startup accelerator by Subhash Chandra Foundation. Esselerator is an initiative by Subhash Chandra, a billionaire Media baron, to promote and support tech entrepreneurs in domains like Media, Fintech and Education. Its powered by TiE Mumbai. Chadda is an angel investor in multiple technology startups like online school aggregator platform SchoolForSure.com. In 2019, he spoke at DPS to students on starting a business. At the time he remained CEO of Zee group's digital business division. == Philanthropy == Chadda organised a £1 mliion charity bike ride in aid of the British Asian Trust which saw participation by the Prince of Wales. Chadda presented the Prince of Wales with a cycling vest, which was said to be for his grandchildren. Chadda supports a non-profit organisation Mukkamaar founded by Bollywood actress Ishita Sharma that works towards fighting crime against women by teaching free self defence to young girls. He is helping the organisation launch their digital program through a WhatsApp-based chatbot. == A

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  • Neuro-symbolic AI

    Neuro-symbolic AI

    Neuro-symbolic AI is a subfield of artificial intelligence that integrates neural methods (e.g., neural networks and deep learning) with symbolic methods (e.g., formal logic, knowledge representation, and automated reasoning). The goal is to combine the strengths of both approaches, resulting in AI systems that can be trained from raw data and demonstrate robustness against outliers or errors in the base data, while preserving explainability, explicit use of expert knowledge, and explicit cognitive reasoning. As argued by Leslie Valiant and others, the effective construction of rich computational cognitive models demands the combination of symbolic reasoning and efficient machine learning. Gary Marcus argued, "We cannot construct rich cognitive models in an adequate, automated way without the triumvirate of hybrid architecture, rich prior knowledge, and sophisticated techniques for reasoning." Further, "To build a robust, knowledge-driven approach to AI we must have the machinery of symbol manipulation in our toolkit. Too much of useful knowledge is abstract to make do without tools that represent and manipulate abstraction, and to date, the only known machinery that can manipulate such abstract knowledge reliably is the apparatus of symbol manipulation." Angelo Dalli, Henry Kautz, Francesca Rossi, and Bart Selman also argued for such a synthesis. Their arguments attempt to address the two kinds of thinking, as discussed in Daniel Kahneman's book Thinking, Fast and Slow. It describes cognition as encompassing two components: System 1 is fast, reflexive, intuitive, and unconscious. System 2 is slower, step-by-step, and explicit. System 1 is used for pattern recognition. System 2 handles planning, deduction, and deliberative thinking. In this view, deep learning best handles the first kind of cognition, while symbolic reasoning best handles the second kind. Both are necessary for the development of a robust and reliable AI system capable of learning, reasoning, and interacting with humans to accept advice and answer questions. Since the 1990s, dual-process models with explicit references to the two contrasting systems have been the focus of research in both the fields of AI and cognitive science by numerous researchers. In 2025, the adoption of neurosymbolic AI, an approach that integrates neural networks with symbolic reasoning, increased in response to the need to address hallucination issues in large language models. For example, Amazon implemented Neurosymbolic AI in its Vulcan warehouse robots and Rufus shopping assistant to enhance accuracy and decision-making. == Approaches == Approaches for integration are diverse. Henry Kautz's taxonomy of neuro-symbolic architectures follows, along with some examples: Symbolic Neural symbolic is the current approach of many neural models in natural language processing, where words or subword tokens are the ultimate input and output of large language models. Examples include BERT, RoBERTa, and GPT-3. Symbolic[Neural] is exemplified by AlphaGo, where symbolic techniques are used to invoke neural techniques. In this case, the symbolic approach is Monte Carlo tree search and the neural techniques learn how to evaluate game positions. Neural | Symbolic uses a neural architecture to interpret perceptual data as symbols and relationships that are reasoned about symbolically. Neural-Concept Learner is an example. Neural: Symbolic → Neural relies on symbolic reasoning to generate or label training data that is subsequently learned by a deep learning model, e.g., to train a neural model for symbolic computation by using a Macsyma-like symbolic mathematics system to create or label examples. NeuralSymbolic uses a neural net that is generated from symbolic rules. An example is the Neural Theorem Prover, which constructs a neural network from an AND-OR proof tree generated from knowledge base rules and terms. Logic Tensor Networks also fall into this category. Neural[Symbolic] according to Kautz, this approach embeds true symbolic reasoning inside a neural network. These are tightly-coupled neural-symbolic systems, in which the logical inference rules are internal to the neural network. This way, the neural network internally computes the inference from the premises and learns to reason based on logical inference systems. Early work on connectionist modal and temporal logics by Garcez, Lamb, and Gabbay is aligned with this approach. These categories are not exhaustive, as they do not consider multi-agent systems. In 2005, Bader and Hitzler presented a more fine-grained categorization that took into account, e.g., whether the use of symbols included logic and, if so, whether the logic was propositional or first-order logic. The 2005 categorization and Kautz's taxonomy above are compared and contrasted in a 2021 article. Sepp Hochreiter argued that Graph Neural Networks "...are the predominant models of neural-symbolic computing" since "[t]hey describe the properties of molecules, simulate social networks, or predict future states in physical and engineering applications with particle-particle interactions." == Artificial general intelligence == Gary Marcus argues that "...hybrid architectures that combine learning and symbol manipulation are necessary for robust intelligence, but not sufficient", and that there are ...four cognitive prerequisites for building robust artificial intelligence: hybrid architectures that combine large-scale learning with the representational and computational powers of symbol manipulation, large-scale knowledge bases—likely leveraging innate frameworks—that incorporate symbolic knowledge along with other forms of knowledge, reasoning mechanisms capable of leveraging those knowledge bases in tractable ways, and rich cognitive models that work together with those mechanisms and knowledge bases. This echoes earlier calls for hybrid models as early as the 1990s. == History == Garcez and Lamb described research in this area as ongoing, at least since the 1990s. During that period, the terms symbolic and sub-symbolic AI were popular. A series of workshops on neuro-symbolic AI has been held annually since 2005 Neuro-Symbolic Artificial Intelligence. In the early 1990s, an initial set of workshops on this topic were organized. == Research == Key research questions remain, such as: What is the best way to integrate neural and symbolic architectures? How should symbolic structures be represented within neural networks and extracted from them? How should common-sense knowledge be learned and reasoned about? How can abstract knowledge that is hard to encode logically be handled? == Implementations == Implementations of neuro-symbolic approaches include: AllegroGraph: an integrated Knowledge Graph based platform for neuro-symbolic application development. Scallop: a language based on Datalog that supports differentiable logical and relational reasoning. Scallop can be integrated in Python and with a PyTorch learning module. Logic Tensor Networks: encode logical formulas as neural networks and simultaneously learn term encodings, term weights, and formula weights. DeepProbLog: combines neural networks with the probabilistic reasoning of ProbLog. Abductive Learning: integrates machine learning and logical reasoning in a balanced-loop via abductive reasoning, enabling them to work together in a mutually beneficial way. SymbolicAI: a compositional differentiable programming library.

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  • Resource Description Framework

    Resource Description Framework

    The Resource Description Framework (RDF) is a method to describe and exchange graph data. It was originally designed as a data model for metadata by the World Wide Web Consortium (W3C). It provides a variety of syntax notations and formats, of which the most widely used is Turtle (Terse RDF Triple Language). RDF is a directed graph composed of triple statements. An RDF graph statement is represented by: (1) a node for the subject, (2) an arc from subject to object, representing a predicate, and (3) a node for the object. Each of these parts can be identified by a Internationalized Resource Identifier (IRI). An object can also be a literal value. This simple, flexible data model has a lot of expressive power to represent complex situations, relationships, and other things of interest, while also being appropriately abstract. RDF was adopted as a W3C recommendation in 1999. The RDF 1.0 specification was published in 2004, and the RDF 1.1 specification in 2014. SPARQL is a standard query language for RDF graphs. RDF Schema (RDFS), Web Ontology Language (OWL) and SHACL (Shapes Constraint Language) are ontology languages that are used to describe RDF data. == Overview == The RDF data model is similar to classical conceptual modeling approaches (such as entity–relationship or class diagrams). It is based on the idea of making statements about resources (in particular web resources) in expressions of the form subject–predicate–object, known as triples. The subject denotes the resource; the predicate denotes traits or aspects of the resource, and expresses a relationship between the subject and the object. For example, one way to represent the notion "The sky has the color blue" in RDF is as the triple: a subject denoting "the sky", a predicate denoting "has the color", and an object denoting "blue". Therefore, RDF uses subject instead of object (or entity) in contrast to the typical approach of an entity–attribute–value model in object-oriented design: entity (sky), attribute (color), and value (blue). RDF is an abstract model with several serialization formats (being essentially specialized file formats). In addition the particular encoding for resources or triples can vary from format to format. This mechanism for describing resources is a major component in the W3C's Semantic Web activity: an evolutionary stage of the World Wide Web in which automated software can store, exchange, and use machine-readable information distributed throughout the Web, in turn enabling users to deal with the information with greater efficiency and certainty. RDF's simple data model and ability to model disparate, abstract concepts has also led to its increasing use in knowledge management applications unrelated to Semantic Web activity. A collection of RDF statements intrinsically represents a labeled, directed multigraph. This makes an RDF data model better suited to certain kinds of knowledge representation than other relational or ontological models. As RDFS, OWL and SHACL demonstrate, one can build additional ontology languages upon RDF. == History == The initial RDF design, intended to "build a vendor-neutral and operating system- independent system of metadata", derived from the W3C's Platform for Internet Content Selection (PICS), an early web content labelling system, but the project was also shaped by ideas from Dublin Core, and from the Meta Content Framework (MCF), which had been developed during 1995 to 1997 by Ramanathan V. Guha at Apple and Tim Bray at Netscape. A first public draft of RDF appeared in October 1997, issued by a W3C working group that included representatives from IBM, Microsoft, Netscape, Nokia, Reuters, SoftQuad, and the University of Michigan. In 1999, the W3C published the first recommended RDF specification, the Model and Syntax Specification ("RDF M&S"). This described RDF's data model and an XML serialization. Two persistent misunderstandings about RDF developed at this time: firstly, due to the MCF influence and the RDF "Resource Description" initialism, the idea that RDF was specifically for use in representing metadata; secondly that RDF was an XML format rather than a data model, and only the RDF/XML serialisation being XML-based. RDF saw little take-up in this period, but there was significant work done in Bristol, around ILRT at Bristol University and HP Labs, and in Boston at MIT. RSS 1.0 and FOAF became exemplar applications for RDF in this period. The recommendation of 1999 was replaced in 2004 by a set of six specifications: "The RDF Primer", "RDF Concepts and Abstract", "RDF/XML Syntax Specification (revised)", "RDF Semantics", "RDF Vocabulary Description Language 1.0", and "The RDF Test Cases". This series was superseded in 2014 by the following six "RDF 1.1" documents: "RDF 1.1 Primer", "RDF 1.1 Concepts and Abstract Syntax", "RDF 1.1 XML Syntax", "RDF 1.1 Semantics", "RDF Schema 1.1", and "RDF 1.1 Test Cases". == RDF topics == === Vocabulary === The vocabulary defined by the RDF specification is as follows: ==== Classes ==== ===== rdf ===== rdf:XMLLiteral the class of XML literal values rdf:Property the class of properties rdf:Statement the class of RDF statements rdf:Alt, rdf:Bag, rdf:Seq containers of alternatives, unordered containers, and ordered containers (rdfs:Container is a super-class of the three) rdf:List the class of RDF Lists rdf:nil an instance of rdf:List representing the empty list ===== rdfs ===== rdfs:Resource the class resource, everything rdfs:Literal the class of literal values, e.g. strings and integers rdfs:Class the class of classes rdfs:Datatype the class of RDF datatypes rdfs:Container the class of RDF containers rdfs:ContainerMembershipProperty the class of container membership properties, rdf:_1, rdf:_2, ..., all of which are sub-properties of rdfs:member ==== Properties ==== ===== rdf ===== rdf:type an instance of rdf:Property used to state that a resource is an instance of a class rdf:first the first item in the subject RDF list rdf:rest the rest of the subject RDF list after rdf:first rdf:value idiomatic property used for structured values rdf:subject the subject of the RDF statement rdf:predicate the predicate of the RDF statement rdf:object the object of the RDF statement rdf:Statement, rdf:subject, rdf:predicate, rdf:object are used for reification (see below). ===== rdfs ===== rdfs:subClassOf the subject is a subclass of a class rdfs:subPropertyOf the subject is a subproperty of a property rdfs:domain a domain of the subject property rdfs:range a range of the subject property rdfs:label a human-readable name for the subject rdfs:comment a description of the subject resource rdfs:member a member of the subject resource rdfs:seeAlso further information about the subject resource rdfs:isDefinedBy the definition of the subject resource This vocabulary is used as a foundation for RDF Schema, where it is extended. === Serialization formats === Several common serialization formats are in use, including: Turtle, a compact, human-friendly format. TriG, an extension of Turtle to datasets. N-Triples, a very simple, easy-to-parse, line-based format that is not as compact as Turtle. N-Quads, a superset of N-Triples, for serializing multiple RDF graphs. JSON-LD, a JSON-based serialization. N3 or Notation3, a non-standard serialization that is very similar to Turtle, but has some additional features, such as the ability to define inference rules. RDF/XML, an XML-based syntax that was the first standard format for serializing RDF. RDF/JSON, an alternative syntax for expressing RDF triples using a simple JSON notation. RDF/XML is sometimes misleadingly called simply RDF because it was introduced among the other W3C specifications defining RDF and it was historically the first W3C standard RDF serialization format. However, it is important to distinguish the RDF/XML format from the abstract RDF model itself. Although the RDF/XML format is still in use, other RDF serializations are now preferred by many RDF users, both because they are more human-friendly, and because some RDF graphs are not representable in RDF/XML due to restrictions on the syntax of XML QNames. With a little effort, virtually any arbitrary XML may also be interpreted as RDF using GRDDL (pronounced 'griddle'), Gleaning Resource Descriptions from Dialects of Languages. RDF triples may be stored in a type of database called a triplestore. === Resource identification === The subject of an RDF statement is either a uniform resource identifier (URI) or a blank node, both of which denote resources. Resources indicated by blank nodes are called anonymous resources. They are not directly identifiable from the RDF statement. The predicate is a URI which also indicates a resource, representing a relationship. The object is a URI, blank node or a Unicode string literal. As of RDF 1.1 resources are identified by Internationalized Resource Identifiers (IRIs); IRIs are a generalization of URIs. In Semantic Web applications, and in re

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  • ACROSS Project

    ACROSS Project

    ACROSS is a Singular Strategic R&D Project led by Treelogic funded by the Spanish Ministry of Industry, Tourism and Trade activities in the field of Robotics and Cognitive Computing over an execution time-frame from 2009 to 2011. ACROSS project involves a number higher than 100 researchers from 13 Spanish entities. == ACROSS project objectives == ACROSS modifies the design of social robotics, blocked in providing predefined services, going further by means of intelligent systems. These systems are able to self-reconfigure and modify their behavior autonomously through the capacity for understanding, learning and software remote access. In order to provide an open framework for collaboration between universities, research centers and the Administration, ACROSS develops Open Source Services available to everybody. == Three application domains == ACROSS works in three application domains: Autonomous living: robots are used as technological tools to help handicapped person into daily tasks. Psycho-Affective Disorders (autism): robots are used to mitigate cognitive disorders. Marketing: robots are used to interact with humans in a recreational approach. == Consortium == Treelogic Alimerka Bizintek Universitat Politécnica de Catalunya University of Deusto European Centre for Soft Computing Fatronik - Tecnalia Fundació Hospital Comarcal Sant Antoni Abat Fundación Pública Andaluza para la Gestión de la Investigación en Salud de Sevilla, "Virgen del Rocío" University Hospitals m-BOT Omicron Electronic Universidad de Extremadura - RoboLab Verbio Technologies

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