AI Email Write Up

AI Email Write Up — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Azure Maps

    Azure Maps

    Azure Maps is a suite of cloud-based, location-based services provided by Microsoft as part of the company's Azure platform. The platform provides geospatial and location-based services via REST APIs and software development kits (SDKs). The service is typically used to integrate maps or geospatial data into applications. Azure Maps differs from Microsoft's other enterprise mapping service, Bing Maps, in its pricing model, focus on privacy, and its level of integration into the broader Azure cloud ecosystem. == History == Azure Maps was first introduced in public preview mode under the name "Azure Location Based Services" in 2017, primarily as an enterprise solution. The services was intended to add mapping and location-based functionality onto the existing Azure cloud services suite, seen as a critical part of Microsoft's broader Internet-of-Things (IoT) strategy. The preview version included APIs which could be used to develop location aware apps for use cases such as logistics and mobility. In 2018, the software was renamed "Azure Maps," and became generally available to the public, and a number of new functions were added, including route calculation, travel time calculation, and incorporation of real-time traffic data and incident information. Azure Maps was integrated with Azure IoT Central in 2018, which added tracking, monitoring, and geofencing capabilities. A set of mobility APIs on were added in 2019, with applications such as use in public transport apps and shared bicycle fleet management. “Azure Maps Creator,” which converts private facility floor plans into indoor map data, was also introduced in 2019. Some commentators linked these services to Microsoft's broader development of augmented reality products. In 2020, Azure Maps Visual for Power BI was released, integrating location-based features and mapping capabilities into Microsoft's business intelligence software. An elevation API (which was later retired), geolocation services, and an iOS and Android software development kit were introduced in 2021. In 2022, support for historical weather, air quality, and tropical storm data was made generally available and custom styling for indoor maps was also introduced. In 2023, Azure Maps was certified as HIPAA compliant in a move to target healthcare and health insurance companies. == Functionality == === Geocoding === Geocoding is one of the core functionalities of Azure Maps, converting addresses or place names into geographic coordinates. Batch geocoding is used to process large amounts of address data, a function used for route optimization and spatial analysis. === Reverse geocoding === Reverse geocoding derives human-readable information from geographic coordinates like longitude and latitude, used in navigation and by geographic information systems. === Routing === Azure Maps uses map data and routing algorithms to calculate the shortest or fastest routes between locations based on factors like vehicle size and type, traffic conditions, and distance. Routing also supports multi-modal routing, which include multiple modes of transport in a single trip, including cycling, walking, and ferries. This functionality is used for location-based searches and route optimization in applications like fleet management, proximity marketing, and emergency services as well as logistics and delivery, urban planning, ride sharing apps, and outdoor activities. === Map visualization === The platform supports map visualizations that can be modified to reflect real-time data (including from IoT sensors) as well as historical data patterns. Visualizations include heat maps, street maps, satellite imagery and other custom data layers. Maps are rendered using raster or vector tiles which reduce the load of displaying large data sets or complex maps. This can be used in various applications in areas like transportation, smart cities, retail and marketing, public health, and environmental monitoring. For example, it can be used for tracking the spread of diseases or measuring the impact of changing climatic patterns. === Geofencing and spatial analytics === Azure Maps supports polygonal geofencing, which enables the definition of custom geographic boundaries. Geofenced areas can be monitored in real-time for events of interest. For example, an application could send an alert when equipment or persons enter or leave a defined area. Tools for analyzing historical geofencing data are also available via the APIs for optimization purposes. == Industry usage == Azure Maps' geofencing function has seen usage in the construction industry, designating hazardous areas for safety purposes and sending alerts if anyone enters the area. Private facility maps are used by construction companies for monitoring large construction sites to increase productivity and prevent accidents or damage. In emergency management, New Zealand based company Beca has used Azure Maps to provide analysis on the impact of earthquakes to users, including information on the severity and location of an earthquake and the impact on affected properties. Alaska's Department of Transportation uses Azure Maps as part of an information system providing weather-related warnings and analytics to road crews. Airmap, an airspace management platform for drones, uses Azure Maps. Azure Maps has also been used in conjunction with Azure Monitor for risk monitoring by an insurance company. Other companies that use or have used Azure Maps include BMW, Banco Santander, Jvion, MV Transportation, C.H. Robertson, Wise Skulls, Tata Consultancy Services, Providence Health and Services, Gas Brasiliano Distribuidora S.A., Shell plc, Persistent Systems, Phase 2 Dining and Entertainment, Symbio, HID, Globant, and Insight Enterprises. == Partnerships == Azure Maps and TomTom have been partners since 2016, and TomTom provides location data to Azure Maps and can process data from Azure Maps for mapping purposes. In 2021, Azure Maps partnered with AccuWeather to make climatic data available via its APIs, making weather data along all parts of calculated routes available for mobility and logistics purposes. Microsoft has partnered with Esri, the developer of ArcGIS, and there is cross-compatibility between Azure and ArcGIS so that data from Azure Maps can be integrated into ArcGIS and vice versa. Azure Maps partnered with Moovit in 2019, a startup providing software that interfaces with public transport data. Moovit's database on global public transit networks, including information on which stations and facilities are wheelchair accessible, was linked to Azure Maps. This service was noted for its use increasing accessibility to public transport for the visually impaired by means of voice activated route planning assistance. NORAD has used some Azure Maps functions for their NORAD Tracks Santa website during Christmas holidays. == Components == === REST APIs === Various APIs cover the major functionalities across Azure Maps: Data registry API Geolocation API Render API Route API Search API Spatial API Time zone API Traffic API Weather API === SDKs === Azure Maps SDKs uses MapLibre-style specifications and open source MapLibre GL-based libraries as a rendering engine. The Web SDK is used for developing web apps with maps and location-based data and functionality. It includes a map control module as well as modules with drawing tools. It also supports Azure Maps Creator and various spatial data formats. The platform also includes a set of REST SDKs for developers integrating Azure Maps REST APIs into Python, C#, Java or JavaScript applications. Azure Maps also includes Android and iOS SDKs used for developing applications for Android and Apple devices. === Azure Maps Creator === Azure Maps Creator is a tool for generating custom maps for locations like large office complexes, construction sites, or university campuses. These maps can then be integrated into applications and used with other Azure Maps functions for purposes such as wayfinding and maintenance and security in building automation contexts. === Azure Maps Visual for Power BI === Azure Maps is integrated with Microsoft Power BI, a graphical tool for producing data visualizations. Since July 2020, Power BI can be used in conjunction with Azure Maps for developing map-based data visualizations. This functionality entered general availability in May 2023.

    Read more →
  • Astrostatistics

    Astrostatistics

    Astrostatistics is a discipline which spans astrophysics, statistical analysis and data mining. It is used to process the vast amount of data produced by automated scanning of the cosmos, to characterize complex datasets, and to link astronomical data to astrophysical theory. Many branches of statistics are involved in astronomical analysis including nonparametrics, multivariate regression and multivariate classification, time series analysis, and especially Bayesian inference. The field is closely related to astroinformatics.

    Read more →
  • Sequence labeling

    Sequence labeling

    In machine learning, sequence labeling is a type of pattern recognition task that involves the algorithmic assignment of a categorical label to each member of a sequence of observed values. A common example of a sequence labeling task is part of speech tagging, which seeks to assign a part of speech to each word in an input sentence or document. Sequence labeling can be treated as a set of independent classification tasks, one per member of the sequence. However, accuracy is generally improved by making the optimal label for a given element dependent on the choices of nearby elements, using special algorithms to choose the globally best set of labels for the entire sequence at once. As an example of why finding the globally best label sequence might produce better results than labeling one item at a time, consider the part-of-speech tagging task just described. Frequently, many words are members of multiple parts of speech, and the correct label of such a word can often be deduced from the correct label of the word to the immediate left or right. For example, the word "sets" can be either a noun or verb. In a phrase like "he sets the books down", the word "he" is unambiguously a pronoun, and "the" unambiguously a determiner, and using either of these labels, "sets" can be deduced to be a verb, since nouns very rarely follow pronouns and are less likely to precede determiners than verbs are. But in other cases, only one of the adjacent words is similarly helpful. In "he sets and then knocks over the table", only the word "he" to the left is helpful (cf. "...picks up the sets and then knocks over..."). Conversely, in "... and also sets the table" only the word "the" to the right is helpful (cf. "... and also sets of books were ..."). An algorithm that proceeds from left to right, labeling one word at a time, can only use the tags of left-adjacent words and might fail in the second example above; vice versa for an algorithm that proceeds from right to left. Most sequence labeling algorithms are probabilistic in nature, relying on statistical inference to find the best sequence. The most common statistical models in use for sequence labeling make a Markov assumption, i.e. that the choice of label for a particular word is directly dependent only on the immediately adjacent labels; hence the set of labels forms a Markov chain. This leads naturally to the hidden Markov model (HMM), one of the most common statistical models used for sequence labeling. Other common models in use are the maximum entropy Markov model and conditional random field.

    Read more →
  • Cost-sensitive machine learning

    Cost-sensitive machine learning

    Cost-sensitive machine learning is an approach within machine learning that considers varying costs associated with different types of errors. This method diverges from traditional approaches by introducing a cost matrix, explicitly specifying the penalties or benefits for each type of prediction error. The inherent difficulty which cost-sensitive machine learning tackles is that minimizing different kinds of classification errors is a multi-objective optimization problem. == Overview == Cost-sensitive machine learning optimizes models based on the specific consequences of misclassifications, making it a valuable tool in various applications. It is especially useful in problems with a high imbalance in class distribution and a high imbalance in associated costs Cost-sensitive machine learning introduces a scalar cost function in order to find one (of multiple) Pareto optimal points in this multi-objective optimization problem (similar to the Weighted sum model) == Cost Matrix == The cost matrix is a crucial element within cost-sensitive modeling, explicitly defining the costs or benefits associated with different prediction errors in classification tasks. Represented as a table, the matrix aligns true and predicted classes, assigning a cost value to each combination. For instance, in binary classification, it may distinguish costs for false positives and false negatives. The utility of the cost matrix lies in its application to calculate the expected cost or loss. The formula, expressed as a double summation, utilizes joint probabilities: Expected Loss = ∑ i ∑ j P ( Actual i , Predicted j ) ⋅ Cost Actual i , Predicted j {\displaystyle {\text{Expected Loss}}=\sum _{i}\sum _{j}P({\text{Actual}}_{i},{\text{Predicted}}_{j})\cdot {\text{Cost}}_{{\text{Actual}}_{i},{\text{Predicted}}_{j}}} Here, P ( Actual i , Predicted j ) {\displaystyle P({\text{Actual}}_{i},{\text{Predicted}}_{j})} denotes the joint probability of actual class i {\displaystyle i} and predicted class j {\displaystyle j} , providing a nuanced measure that considers both the probabilities and associated costs. This approach allows practitioners to fine-tune models based on the specific consequences of misclassifications, adapting to scenarios where the impact of prediction errors varies across classes. == Applications == === Fraud Detection === In the realm of data science, particularly in finance, cost-sensitive machine learning is applied to fraud detection. By assigning different costs to false positives and false negatives, models can be fine-tuned to minimize the overall financial impact of misclassifications. === Medical Diagnostics === In healthcare, cost-sensitive machine learning plays a role in medical diagnostics. The approach allows for customization of models based on the potential harm associated with misdiagnoses, ensuring a more patient-centric application of machine learning algorithms. == Challenges == A typical challenge in cost-sensitive machine learning is the reliable determination of the cost matrix which may evolve over time. == Literature == Cost-Sensitive Machine Learning. USA, CRC Press, 2011. ISBN 9781439839287 Abhishek, K., Abdelaziz, D. M. (2023). Machine Learning for Imbalanced Data: Tackle Imbalanced Datasets Using Machine Learning and Deep Learning Techniques. (n.p.): Packt Publishing. ISBN 9781801070881

    Read more →
  • Sayre's paradox

    Sayre's paradox

    Sayre's paradox is a dilemma encountered in the design of automated handwriting recognition systems. A standard statement of the paradox is that a cursively written word cannot be recognized without being segmented and cannot be segmented without being recognized. The paradox was first articulated in a 1973 publication by Kenneth M. Sayre, after whom it was named. == Nature of the problem == It is relatively easy to design automated systems capable of recognizing words inscribed in a printed format. Such words are segmented into letters by the very act of writing them on the page. Given templates matching typical letter shapes in a given language, individual letters can be identified with a high degree of probability. In cases of ambiguity, probable letter sequences can be compared with a selection of properly spelled words in that language (called a lexicon). If necessary, syntactic features of the language can be applied to render a generally accurate identification of the words in question. Printed-character recognition systems of this sort are commonly used in processing standardized government forms, in sorting mail by zip code, and so forth. In cursive writing, however, letters comprising a given word typically flow sequentially without gaps between them. Unlike a sequence of printed letters, cursively connected letters are not segmented in advance. Here is where Sayre's Paradox comes into play. Unless the word is already segmented into letters, template-matching techniques like those described above cannot be applied. That is, segmentation is a prerequisite for word recognition. But there are no reliable techniques for segmenting a word into letters unless the word itself has been identified. Word recognition requires letter segmentation, and letter segmentation requires word recognition. There is no way a cursive writing recognition system employing standard template-matching techniques can do both simultaneously. Advantages to be gained by use of automated cursive writing recognition systems include routing mail with handwritten addresses, reading handwritten bank checks, and automated digitalization of hand-written documents. These are practical incentives for finding ways of circumventing Sayre's Paradox. == Avoiding the paradox == One way of ameliorating the adverse effects of the paradox is to normalize the word inscriptions to be recognized. Normalization amounts to eliminating idiosyncrasies in the penmanship of the writer, such as unusual slope of the letters and unusual slant of the cursive line. This procedure can increase the probability of a correct match with a letter template, resulting in an incremental improvement in the success rate of the system. Since improvement of this sort still depends on accurate segmentation, however, it remains subject to the limitations of Sayre's Paradox. Researchers have come to realize that the only way to circumvent the paradox is by use of procedures that do not rely on accurate segmentation. == Directions of current research == Segmentation is accurate to the extent that it matches distinctions among letters in the actual inscriptions presented to the system for recognition (the input data). This is sometimes referred to as “explicit segmentation”. “Implicit segmentation,” by contrast, is division of the cursive line into more parts than the number of actual letters in the cursive line itself. Processing these “implicit parts” to achieve eventual word identification requires specific statistical procedures involving hidden Markov models (HMM). A Markov model is a statistical representation of a random process, which is to say a process in which future states are independent of states occurring before the present. In such a process, a given state is dependent only on the conditional probability of its following the state immediately before it. An example is a series of outcomes from successive casts of a die. An HMM is a Markov model, individual states of which are not fully known. Conditional probabilities between states are still determinate, but the identities of individual states are not fully disclosed. Recognition proceeds by matching HMMs of words to be recognized with previously prepared HMMs of words in the lexicon. The best match in a given case is taken to indicate the identity of the handwritten word in question. As with systems based on explicit segmentation, automated recognition systems based on implicit segmentation are judged more or less successful according to the percentage of correct identifications they accomplish. Instead of explicit segmentation techniques, most automated handwriting recognition systems today employ implicit segmentation in conjunction with HMM-based matching procedures. The constraints epitomized by Sayre's Paradox are largely responsible for this shift in approach.

    Read more →
  • Inferential theory of learning

    Inferential theory of learning

    Inferential Theory of Learning (ITL) is an area of machine learning which describes inferential processes performed by learning agents. ITL has been continuously developed by Ryszard S. Michalski, starting in the 1980s. The first known publication of ITL was in 1983. In the ITL learning process is viewed as a search (inference) through hypotheses space guided by a specific goal. The results of learning need to be stored. Stored information will later be used by the learner for future inferences. Inferences are split into multiple categories including conclusive, deduction, and induction. In order for an inference to be considered complete it was required that all categories must be taken into account. This is how the ITL varies from other machine learning theories like Computational Learning Theory and Statistical Learning Theory; which both use singular forms of inference. == Usage == The most relevant published usage of ITL was in scientific journal published in 2012 and used ITL as a way to describe how agent-based learning works. According to the journal "The Inferential Theory of Learning (ITL) provides an elegant way of describing learning processes by agents".

    Read more →
  • AI anthropomorphism

    AI anthropomorphism

    AI anthropomorphism is the attribution of human-like feelings, mental states, and behavioral characteristics to artificial intelligence systems. Factors related to the user of the AI – such as culture, age, education, gender, and personality traits – are also important determinants of the strength of anthropomorphic effects. Since the earliest days of AI development, humans have interpreted machine outputs through anthropomorphic frameworks, but the recent emergence of generative AI has amplified these tendencies. In research and engineering, there is a distinction between anthropomorphism and anthropomorphic design. The former is an innate human tendency toward non-human entities. The latter is the scientific community effort to “design anthropomorphism”. Such a design can involve the manipulation of cues, including AI appearance, behaviour and language. Contemporary AI systems today can generate extremely human-like outputs and are often designed specifically to do so, meaning that their anthropomorphic effects can be especially powerful. In some cases, anthropomorphism is accompanied with explicit beliefs that AI systems are capable of empathy, goodwill, understanding, or consciousness. == Background == === In early AIs === Views of artificial agents possessing a human-like intelligence have existed since the early development of computers in the mid-1900s. The use of the human mind as a metaphor for understanding the workings of machine systems was prevalent among researchers in the early days of computer science, with multiple influential works widely distributing the idea of intelligent machines. Among the most widely cited papers of this period was Alan Turing's "Computing Machinery and Intelligence" in which he introduced the Turing Test, stating that a machine was intelligent if it could produce conversation that was indistinguishable from that of a human. These academic works in the 1940s and 1950s gave early credibility to the idea that machine workings could be thought of similarly to human minds. The public quickly came to view artificial systems similarly, with often exaggerated conceptions of the capabilities of early machines. Among the most well-known demonstrations of this was through the chatbot ELIZA designed by Joseph Weizenbaum in 1966. ELIZA responded to user inputs with a rudimentary text-processing approach that could not be considered anything resembling true understanding of the inputs, yet users, even when operating with full conscious knowledge of ELIZA's limitations, often began to ascribe motivation and understanding to the program's output. Weizenbaum later wrote, "I had not realized ... that extremely short exposures to a relatively simple computer program could induce powerful delusional thinking in quite normal people." Comparisons between the intellectual capabilities of artificial intelligence and human intelligence were continually intensified by the attempts of computer scientists to develop machines that could perform human tasks at a level equal to or better than humans. A symbolic turning point was achieved in 1997, when IBM's chess supercomputer Deep Blue defeated then-world champion Garry Kasparov in a highly publicized six-game match. The defeat of a human by a machine for the first time in chess – a game viewed as a canonical example of human intellect – and the media attention surrounding the match led to a significant shift, where views of parallels between human and artificial intelligence moved from abstract speculation to being concretely demonstrated. A similar achievement was reached in the board game Go in 2017, when the program AlphaGo defeated world top-ranked Ke Jie. === Large language models === The AI boom of the 2020s brought about the widespread emergence of generative AI; in particular, chatbots such as ChatGPT, Gemini, and Claude based on large language models (LLMs) have become increasingly pervasive in everyday society. These systems are notable for the fact that they are able to respond to a wide range of prompts across contexts while producing strikingly human-like outputs – research has shown that humans are often unable to distinguish human-generated text from AI-generated text, and modern AI chatbots have formally been shown to pass the Turing test. As such, the anthropomorphic effects of AI are more powerful than ever. Given that LLMs have brought AI into the technological mainstream, considerable scientific effort has been devoted in recent years to understand existing and potential ramifications of AI in the public sphere; the prevalence and effects of anthropomorphism is one of those domains where much of this effort has been directed. == Current anthropomorphic attributions == === In the general public === Surveys have shown that a substantial portion of the public attributes human-like qualities to AI. In one sample of U.S. adults from 2024, two-thirds of people believed that ChatGPT is possibly conscious on some level, though other research has shown that the public still views the likelihood itself of AI consciousness as comparatively low. Another study conducted in 2025 found that women, people of color, and older individuals were most likely to anthropomorphize AI, as well as that – in general – humans view AIs as warm and competent, and anthropomorphic attributions to AI had increased by 34% in the past year. A YouGov poll reported that 46% of Americans believe that people should display politeness to AI chatbots by saying "please" and "thank you", demonstrating the application of social norms to AI. These beliefs extend to behavior, where majorities of AI users claim to always be polite to chatbots; of those who behave politely, most say they do so simply because it is the "nice" thing to do. In many recent cases, humans have developed robust interpersonal bonds with AI systems. For example: users of social chatbots like Replika and Character.ai have been documented to fall in love with the AIs, or to otherwise treat the AIs as intimate companions, and it has become increasingly common for individuals to use LLMs like ChatGPT as therapists. Chatbots are able to produce responses deeply attuned to users, as they are often designed to maximize agreeableness and mirror users' emotions; this can create compelling illusions of intimacy. === In the research community === In many cases, even AI researchers anthropomorphize AI systems in some capacity. Among the most extreme and well-publicized of these instances occurred in 2022, when engineer Blake Lemoine publicly claimed that Google's LLM LaMDA was conscious. Lemoine published the transcript of a conversation he had had with LaMDA regarding self identity and morality which he claimed was evidence of its sentience; he asserted that LaMDA was "a person" as defined by the United States Constitution and compared its mental capability to that of a 7- or 8-year-old. Lemoine's claims were widely dismissed by the scientific community and by Google itself, which described Lemoine's conclusions as "wholly unfounded" and fired him on the grounds that he had violated policies "to safeguard product information". It is much more common that AI researchers unintentionally imply humanness of AI through the ordinary use of anthropomorphic language to describe nonhuman agents. This kind of language, which Daniel Dennett coined the "intentional stance", is very common in everyday life in a variety of different contexts (e.g., "My computer doesn't want to turn on today"). For AI agents that may actually appear to very closely replicate some human abilities, however, the casual use of such anthropomorphic language in research has been scrutinized for being potentially misleading to the public. As early as 1976, Drew McDermott criticized the research community for the use of "wishful mnemonics", where AIs were referred to with terms like "understand" and "learn". In the LLM era, these criticisms have further intensified, with the negative effects of AI anthropomorphism in the public posing an especially salient danger given the elevated accessibility of modern AI. In some cases, the use of anthropomorphic language for AI is not unintentional, but is willfully used by researchers in order to promote better understanding of the brain – the idea being that, as AI can be functionally similar in some ways to the human brain, we may gain new insights and ideas from treating AI as a kind of model of the brain's workings. In particular, deep neuronal networks (DNNs) are often explicitly compared to the human brain, and significant advances in DNN research have stirred considerable enthusiasm about the ability of AI to emulate the human abilities. Caution has been urged in this domain as well, however; the use of anthropomorphic language can mask important differences that fundamentally distinguish AI from human intelligence. When it comes to DNNs, for example, it has been pointed out that they are still structurally quite different

    Read more →
  • Computer audition

    Computer audition

    Computer audition (CA) or machine listening is the general field of study of algorithms and systems for audio interpretation by machines. Since the notion of what it means for a machine to "hear" is very broad and somewhat vague, computer audition attempts to bring together several disciplines that originally dealt with specific problems or had a concrete application in mind. The engineer Paris Smaragdis, interviewed in Technology Review, talks about these systems — "software that uses sound to locate people moving through rooms, monitor machinery for impending breakdowns, or activate traffic cameras to record accidents." Inspired by models of human audition, CA deals with questions of representation, transduction, grouping, use of musical knowledge and general sound semantics for the purpose of performing intelligent operations on audio and music signals by the computer. Technically this requires a combination of methods from the fields of signal processing, auditory modelling, music perception and cognition, pattern recognition, and machine learning, as well as more traditional methods of artificial intelligence for musical knowledge representation. == Applications == Like computer vision versus image processing, computer audition versus audio engineering deals with understanding of audio rather than processing. It also differs from problems of speech understanding by machine since it deals with general audio signals, such as natural sounds and musical recordings. Applications of computer audition are widely varying, and include search for sounds, genre recognition, acoustic monitoring, music transcription, score following, audio texture, music improvisation, emotion in audio and so on. == Related disciplines == Computer Audition overlaps with the following disciplines: Music information retrieval: methods for search and analysis of similarity between music signals. Auditory scene analysis: understanding and description of audio sources and events. Computational musicology and mathematical music theory: use of algorithms that employ musical knowledge for analysis of music data. Computer music: use of computers in creative musical applications. Machine musicianship: audition driven interactive music systems. == Areas of study == Since audio signals are interpreted by the human ear–brain system, that complex perceptual mechanism should be simulated somehow in software for "machine listening". In other words, to perform on par with humans, the computer should hear and understand audio content much as humans do. Analyzing audio accurately involves several fields: electrical engineering (spectrum analysis, filtering, and audio transforms); artificial intelligence (machine learning and sound classification); psychoacoustics (sound perception); cognitive sciences (neuroscience and artificial intelligence); acoustics (physics of sound production); and music (harmony, rhythm, and timbre). Furthermore, audio transformations such as pitch shifting, time stretching, and sound object filtering, should be perceptually and musically meaningful. For best results, these transformations require perceptual understanding of spectral models, high-level feature extraction, and sound analysis/synthesis. Finally, structuring and coding the content of an audio file (sound and metadata) could benefit from efficient compression schemes, which discard inaudible information in the sound. Computational models of music and sound perception and cognition can lead to a more meaningful representation, a more intuitive digital manipulation and generation of sound and music in musical human-machine interfaces. The study of CA could be roughly divided into the following sub-problems: Representation: signal and symbolic. This aspect deals with time-frequency representations, both in terms of notes and spectral models, including pattern playback and audio texture. Feature extraction: sound descriptors, segmentation, onset, pitch and envelope detection, chroma, and auditory representations. Musical knowledge structures: analysis of tonality, rhythm, and harmonies. Sound similarity: methods for comparison between sounds, sound identification, novelty detection, segmentation, and clustering. Sequence modeling: matching and alignment between signals and note sequences. Source separation: methods of grouping of simultaneous sounds, such as multiple pitch detection and time-frequency clustering methods. Auditory cognition: modeling of emotions, anticipation and familiarity, auditory surprise, and analysis of musical structure. Multi-modal analysis: finding correspondences between textual, visual, and audio signals. === Representation issues === Computer audition deals with audio signals that can be represented in a variety of fashions, from direct encoding of digital audio in two or more channels to symbolically represented synthesis instructions. Audio signals are usually represented in terms of analogue or digital recordings. Digital recordings are samples of acoustic waveform or parameters of audio compression algorithms. One of the unique properties of musical signals is that they often combine different types of representations, such as graphical scores and sequences of performance actions that are encoded as MIDI files. Since audio signals usually comprise multiple sound sources, then unlike speech signals that can be efficiently described in terms of specific models (such as source-filter model), it is hard to devise a parametric representation for general audio. Parametric audio representations usually use filter banks or sinusoidal models to capture multiple sound parameters, sometimes increasing the representation size in order to capture internal structure in the signal. Additional types of data that are relevant for computer audition are textual descriptions of audio contents, such as annotations, reviews, and visual information in the case of audio-visual recordings. === Features === Description of contents of general audio signals usually requires extraction of features that capture specific aspects of the audio signal. Generally speaking, one could divide the features into signal or mathematical descriptors such as energy, description of spectral shape etc., statistical characterization such as change or novelty detection, special representations that are better adapted to the nature of musical signals or the auditory system, such as logarithmic growth of sensitivity (bandwidth) in frequency or octave invariance (chroma). Since parametric models in audio usually require very many parameters, the features are used to summarize properties of multiple parameters in a more compact or salient representation. === Musical knowledge === Finding specific musical structures is possible by using musical knowledge as well as supervised and unsupervised machine learning methods. Examples of this include detection of tonality according to distribution of frequencies that correspond to patterns of occurrence of notes in musical scales, distribution of note onset times for detection of beat structure, distribution of energies in different frequencies to detect musical chords and so on. === Sound similarity and sequence modeling === Comparison of sounds can be done by comparison of features with or without reference to time. In some cases an overall similarity can be assessed by close values of features between two sounds. In other cases when temporal structure is important, methods of dynamic time warping need to be applied to "correct" for different temporal scales of acoustic events. Finding repetitions and similar sub-sequences of sonic events is important for tasks such as texture synthesis and machine improvisation. === Source separation === Since one of the basic characteristics of general audio is that it comprises multiple simultaneously sounding sources, such as multiple musical instruments, people talking, machine noises or animal vocalization, the ability to identify and separate individual sources is very desirable. Unfortunately, there are no methods that can solve this problem in a robust fashion. Existing methods of source separation rely sometimes on correlation between different audio channels in multi-channel recordings. The ability to separate sources from stereo signals requires different techniques than those usually applied in communications where multiple sensors are available. Other source separation methods rely on training or clustering of features in mono recording, such as tracking harmonically related partials for multiple pitch detection. Some methods, before explicit recognition, rely on revealing structures in data without knowing the structures (like recognizing objects in abstract pictures without attributing them meaningful labels) by finding the least complex data representations, for instance describing audio scenes as generated by a few tone patterns and their trajectories (polyphonic voices) and acoustical contours drawn by a tone (c

    Read more →
  • Alias Eclipse

    Alias Eclipse

    Eclipse was a professional 2D image editing program available on Silicon Graphics and Windows workstations. Designed to manipulate high-resolution images like digitized movie frames and photographs for print, it offered color correction tools, image processing effects, rudimentary paint features, and spline-based drawing and masking. == History == Eclipse was originally developed in the late 1980s by Full Color Computing, an early provider of photo retouch and color prepress software for Silicon Graphics workstations. Alias Research (later Alias Systems Corporation), a developer of professional 3D graphics applications for the SGI platform, purchased the rights to Eclipse in fall 1990. Alias developed Eclipse through the early to mid-1990s, releasing version 2.5 in 1995 with improvements to the speed of color correction, effects, and rendering. Xyvision's Contex Prepress division purchased exclusive rights to Eclipse from Alias in 1996, and released version 3.0 the following year. Eclipse was subsequently sold to German developer Form & Vision GmbH, which continued development and ported it to the Windows platform. In 1999, Form & Vision released a demo of Eclipse 3.1.3 on the SGI platform which was limited to 1600 x 1600 pixel images, then ceased development of Eclipse on the SGI platform. Eclipse was thereafter developed exclusively for the Windows platform, culminating with version 3.1.4 in 2001. In the same year the firm went bankrupt. == Features == Eclipse was designed to work with very large images that could not be manipulated in real time on contemporary computer systems due to memory limitations, and thus allowed the user to make modifications to a lower-resolution copy of the original image in "proxy mode." Brush strokes, color corrections, and other edits were saved in proxy mode, then applied to the full-size image in post processing. This method also allowed for batch processing of a high-resolution image sequence using the edits applied to the original proxy image. Other features included color correction and separation, warping, special effects, text, and shape masking. Wavelet image compression created by LuraTech was added to Eclipse 3.1.4

    Read more →
  • Personoid

    Personoid

    Personoid is the concept coined by Stanisław Lem, a Polish science-fiction writer, in Non Serviam, from his book A Perfect Vacuum (1971). His personoids are an abstraction of functions of human mind and they live in computers; they do not need any human-like physical body. In cognitive and software modeling, personoid is a research approach to the development of intelligent autonomous agents. In frame of the IPK (Information, Preferences, Knowledge) architecture, it is a framework of abstract intelligent agent with a cognitive and structural intelligence. It can be seen as an essence of high intelligent entities. From the philosophical and systemics perspectives, personoid societies can also be seen as the carriers of a culture. According to N. Gessler, the personoids study can be a base for the research on artificial culture and culture evolution. == Personoids on TV and cinema == Welt am Draht (1973) The Thirteenth Floor (1999)

    Read more →
  • Knowledge integration

    Knowledge integration

    Knowledge integration is the process of synthesizing multiple knowledge models (or representations) into a common model (representation). Compared to information integration, which involves merging information having different schemas and representation models, knowledge integration focuses more on synthesizing the understanding of a given subject from different perspectives. For example, multiple interpretations are possible of a set of student grades, typically each from a certain perspective. An overall, integrated view and understanding of this information can be achieved if these interpretations can be put under a common model, say, a student performance index. The Web-based Inquiry Science Environment (WISE), from the University of California at Berkeley has been developed along the lines of knowledge integration theory. Knowledge integration has also been studied as the process of incorporating new information into a body of existing knowledge with an interdisciplinary approach. This process involves determining how the new information and the existing knowledge interact, how existing knowledge should be modified to accommodate the new information, and how the new information should be modified in light of the existing knowledge. A learning agent that actively investigates the consequences of new information can detect and exploit a variety of learning opportunities; e.g., to resolve knowledge conflicts and to fill knowledge gaps. By exploiting these learning opportunities the learning agent is able to learn beyond the explicit content of the new information. The machine learning program KI, developed by Murray and Porter at the University of Texas at Austin, was created to study the use of automated and semi-automated knowledge integration to assist knowledge engineers constructing a large knowledge base. A possible technique which can be used is semantic matching. More recently, a technique useful to minimize the effort in mapping validation and visualization has been presented which is based on Minimal Mappings. Minimal mappings are high quality mappings such that i) all the other mappings can be computed from them in time linear in the size of the input graphs, and ii) none of them can be dropped without losing property i). The University of Waterloo operates a Bachelor of Knowledge Integration undergraduate degree program as an academic major or minor. The program started in 2008.

    Read more →
  • Admissible heuristic

    Admissible heuristic

    In computer science, specifically in algorithms related to pathfinding, a heuristic function is said to be admissible if it never overestimates the cost of reaching the goal, i.e. the cost it estimates to reach the goal is not higher than the lowest possible cost from the current point in the path. In other words, it should act as a lower bound. It is related to the concept of consistent heuristics. While all consistent heuristics are admissible, not all admissible heuristics are consistent. == Search algorithms == An admissible heuristic is used to estimate the cost of reaching the goal state in an informed search algorithm. In order for a heuristic to be admissible to the search problem, the estimated cost must always be lower than or equal to the actual cost of reaching the goal state. The search algorithm uses the admissible heuristic to find an estimated optimal path to the goal state from the current node. For example, in A search the evaluation function (where n {\displaystyle n} is the current node) is: f ( n ) = g ( n ) + h ( n ) {\displaystyle f(n)=g(n)+h(n)} where f ( n ) {\displaystyle f(n)} = the evaluation function. g ( n ) {\displaystyle g(n)} = the cost from the start node to the current node h ( n ) {\displaystyle h(n)} = estimated cost from current node to goal. h ( n ) {\displaystyle h(n)} is calculated using the heuristic function. With a non-admissible heuristic, the A algorithm could overlook the optimal solution to a search problem due to an overestimation in f ( n ) {\displaystyle f(n)} . == Formulation == n {\displaystyle n} is a node h {\displaystyle h} is a heuristic h ( n ) {\displaystyle h(n)} is cost indicated by h {\displaystyle h} to reach a goal from n {\displaystyle n} h ∗ ( n ) {\displaystyle h^{}(n)} is the optimal cost to reach a goal from n {\displaystyle n} h ( n ) {\displaystyle h(n)} is admissible if, ∀ n {\displaystyle \forall n} h ( n ) ≤ h ∗ ( n ) {\displaystyle h(n)\leq h^{}(n)} == Construction == An admissible heuristic can be derived from a relaxed version of the problem, or by information from pattern databases that store exact solutions to subproblems of the problem, or by using inductive learning methods. == Examples == Two different examples of admissible heuristics apply to the fifteen puzzle problem: Hamming distance Manhattan distance The Hamming distance is the total number of misplaced tiles. It is clear that this heuristic is admissible since the total number of moves to order the tiles correctly is at least the number of misplaced tiles (each tile not in place must be moved at least once). The cost (number of moves) to the goal (an ordered puzzle) is at least the Hamming distance of the puzzle. The Manhattan distance of a puzzle is defined as: h ( n ) = ∑ all tiles d i s t a n c e ( tile, correct position ) {\displaystyle h(n)=\sum _{\text{all tiles}}{\mathit {distance}}({\text{tile, correct position}})} Consider the puzzle below in which the player wishes to move each tile such that the numbers are ordered. The Manhattan distance is an admissible heuristic in this case because every tile will have to be moved at least the number of spots in between itself and its correct position. The subscripts show the Manhattan distance for each tile. The total Manhattan distance for the shown puzzle is: h ( n ) = 3 + 1 + 0 + 1 + 2 + 3 + 3 + 4 + 3 + 2 + 4 + 4 + 4 + 1 + 1 = 36 {\displaystyle h(n)=3+1+0+1+2+3+3+4+3+2+4+4+4+1+1=36} == Optimality proof == If an admissible heuristic is used in an algorithm that, per iteration, progresses only the path of lowest evaluation (current cost + heuristic) of several candidate paths, terminates the moment its exploration reaches the goal and, crucially, closes all optimal paths before terminating (something that's possible with A search algorithm if special care isn't taken), then this algorithm can only terminate on an optimal path. To see why, consider the following proof by contradiction: Assume such an algorithm managed to terminate on a path T with a true cost Ttrue greater than the optimal path S with true cost Strue. This means that before terminating, the evaluated cost of T was less than or equal to the evaluated cost of S (or else S would have been picked). Denote these evaluated costs Teval and Seval respectively. The above can be summarized as follows, Strue < Ttrue Teval ≤ Seval If our heuristic is admissible it follows that at this penultimate step Teval = Ttrue because any increase on the true cost by the heuristic on T would be inadmissible and the heuristic cannot be negative. On the other hand, an admissible heuristic would require that Seval ≤ Strue which combined with the above inequalities gives us Teval < Ttrue and more specifically Teval ≠ Ttrue. As Teval and Ttrue cannot be both equal and unequal our assumption must have been false and so it must be impossible to terminate on a more costly than optimal path. As an example, let us say we have costs as follows:(the cost above/below a node is the heuristic, the cost at an edge is the actual cost) 0 10 0 100 0 START ---- O ----- GOAL | | 0| |100 | | O ------- O ------ O 100 1 100 1 100 So clearly we would start off visiting the top middle node, since the expected total cost, i.e. f ( n ) {\displaystyle f(n)} , is 10 + 0 = 10 {\displaystyle 10+0=10} . Then the goal would be a candidate, with f ( n ) {\displaystyle f(n)} equal to 10 + 100 + 0 = 110 {\displaystyle 10+100+0=110} . Then we would clearly pick the bottom nodes one after the other, followed by the updated goal, since they all have f ( n ) {\displaystyle f(n)} lower than the f ( n ) {\displaystyle f(n)} of the current goal, i.e. their f ( n ) {\displaystyle f(n)} is 100 , 101 , 102 , 102 {\displaystyle 100,101,102,102} . So even though the goal was a candidate, we could not pick it because there were still better paths out there. This way, an admissible heuristic can ensure optimality. However, note that although an admissible heuristic can guarantee final optimality, it is not necessarily efficient.

    Read more →
  • Clue (mobile app)

    Clue (mobile app)

    Clue is a menstrual health app developed by the Berlin-based technology company BioWink GmbH. The app has over 15 million users from 180 countries. The startup has raised over $17 million from backers that include Union Square Ventures and Mosaic Ventures. == History == Clue was co-founded by Ida Tin, Hans Raffauf, Mike LaVigne and Moritz von Buttlar in 2012. BioWink GmbH launched the app in 2013. Ida Tin's stated goal was to take female reproductive health “out of taboo land” and to start “a reproductive health revolution.” Tin previously led motorbike tours around the world and wrote a book about her experience. By July 2017, the Clue app had more than 8 million active users on both Android and iOS. Users were representative of more than 180 countries. In 2015, BioWink GmbH closed a $7 million Series A funding round led by Union Square Ventures and Mosaic Ventures, bringing the company's total funding to $10 million. The company was listed as one of Europe's Hottest Startups in 2015 by Wired UK, with Clue being named one of the best apps in 2015 by both Apple and Google. In March 2018, the company launched an editorial site to serve as a resource for accessible and scientific menstrual health information. == Mobile app == The Clue mobile application calculates and predicts a user's period, fertile window, and premenstrual syndrome. It also informs users the most or least likely time for becoming pregnant and allows them to track more than 30 health categories, including sex, sleep, pain, exercise, hair, skin, digestion, emotions and energy. The app can also explain how pill dosages impact fertility and includes an alarm system to allow for reminders for taking pills. In 2015, the company closed a Series A funding round and announced plans to use the proceeds to expand features of the mobile app and hire more staff. Clue also partnered with universities such as Stanford University, Columbia University, University of Washington, and University of Oxford to advance female health research. Clue integrated with Apple Inc.'s HealthKit for iOS 9 in September 2015, allowing data such as body temperature, cervical mucus quality, menstruation, ovulation test results, sexual activity, and spotting directly to the app. In 2016, Clue was available in 15 languages on both iOS and Android. That same year, Clue introduced a cycle-sharing feature and in 2017 a pill-tracking option. In February 2018, Clue made its app available on the Fitbit Ionic smartwatch. In 2026, Clue partnered with UK-based digital healthcare platform Evaro, an NHS-licensed provider, to offer embedded prescription services within the app.

    Read more →
  • Lazy learning

    Lazy learning

    (Not to be confused with the lazy learning regime, see Neural tangent kernel). In machine learning, lazy learning is a learning method in which generalization of the training data is, in theory, delayed until a query is made to the system, as opposed to eager learning, where the system tries to generalize the training data before receiving queries. The primary motivation for employing lazy learning, as in the K-nearest neighbors algorithm, used by online recommendation systems ("people who viewed/purchased/listened to this movie/item/tune also ...") is that the data set is continuously updated with new entries (e.g., new items for sale at Amazon, new movies to view at Netflix, new clips at YouTube, new music at Spotify or Pandora). Because of the continuous update, the "training data" would be rendered obsolete in a relatively short time especially in areas like books and movies, where new best-sellers or hit movies/music are published/released continuously. Therefore, one cannot really talk of a "training phase". Lazy classifiers are most useful for large, continuously changing datasets with few attributes that are commonly queried. Specifically, even if a large set of attributes exist - for example, books have a year of publication, author/s, publisher, title, edition, ISBN, selling price, etc. - recommendation queries rely on far fewer attributes - e.g., purchase or viewing co-occurrence data, and user ratings of items purchased/viewed. == Advantages == The main advantage gained in employing a lazy learning method is that the target function will be approximated locally, such as in the k-nearest neighbor algorithm. Because the target function is approximated locally for each query to the system, lazy learning systems can simultaneously solve multiple problems and deal successfully with changes in the problem domain. At the same time they can reuse a lot of theoretical and applied results from linear regression modelling (notably PRESS statistic) and control. It is said that the advantage of this system is achieved if the predictions using a single training set are only developed for few objects. This can be demonstrated in the case of the k-NN technique, which is instance-based and function is only estimated locally. == Disadvantages == Theoretical disadvantages with lazy learning include: The large space requirement to store the entire training dataset. In practice, this is not an issue because of advances in hardware and the relatively small number of attributes (e.g., as co-occurrence frequency) that need to be stored. Particularly noisy training data increases the case base unnecessarily, because no abstraction is made during the training phase. In practice, as stated earlier, lazy learning is applied to situations where any learning performed in advance soon becomes obsolete because of changes in the data. Also, for the problems for which lazy learning is optimal, "noisy" data does not really occur - the purchaser of a book has either bought another book or hasn't. Lazy learning methods are usually slower to evaluate. In practice, for very large databases with high concurrency loads, the queries are not postponed until actual query time, but recomputed in advance on a periodic basis - e.g., nightly, in anticipation of future queries, and the answers stored. This way, the next time new queries are asked about existing entries in the database, the answers are merely looked up rapidly instead of having to be computed on the fly, which would almost certainly bring a high-concurrency multi-user system to its knees. Larger training data also entail increased cost. Particularly, there is the fixed amount of computational cost, where a processor can only process a limited amount of training data points. There are standard techniques to improve re-computation efficiency so that a particular answer is not recomputed unless the data that impact this answer has changed (e.g., new items, new purchases, new views). In other words, the stored answers are updated incrementally. This approach, used by large e-commerce or media sites, has long been used in the Entrez portal of the National Center for Biotechnology Information (NCBI) to precompute similarities between the different items in its large datasets: biological sequences, 3-D protein structures, published-article abstracts, etc. Because "find similar" queries are asked so frequently, the NCBI uses highly parallel hardware to perform nightly recomputation. The recomputation is performed only for new entries in the datasets against each other and against existing entries: the similarity between two existing entries need not be recomputed. == Examples of Lazy Learning Methods == K-nearest neighbors, which is a special case of instance-based learning. Local regression. Lazy naive Bayes rules, which are extensively used in commercial spam detection software. Here, the spammers keep getting smarter and revising their spamming strategies, and therefore the learning rules must also be continually updated.

    Read more →
  • Bag-of-words model

    Bag-of-words model

    The bag-of-words (BoW) model is a model of text which uses an unordered collection (a "bag") of words. It is used in natural language processing and information retrieval (IR). It disregards word order (and thus most of syntax or grammar) but captures multiplicity. The bag-of-words model is commonly used in methods of document classification where, for example, the (frequency of) occurrence of each word is used as a feature for training a classifier. It has also been used for computer vision. An early reference to "bag of words" in a linguistic context can be found in Zellig Harris's 1954 article on Distributional Structure. == Definition == The following models a text document using bag-of-words. Here are two simple text documents: Based on these two text documents, a list is constructed as follows for each document: Representing each bag-of-words as a JSON object, and attributing to the respective JavaScript variable: Each key is the word, and each value is the number of occurrences of that word in the given text document. The order of elements is free, so, for example {"too":1,"Mary":1,"movies":2,"John":1,"watch":1,"likes":2,"to":1} is also equivalent to BoW1. It is also what we expect from a strict JSON object representation. Note: if another document is like a union of these two, its JavaScript representation will be: So, as we see in the bag algebra, the "union" of two documents in the bags-of-words representation is, formally, the disjoint union, summing the multiplicities of each element. === Word order === The BoW representation of a text removes all word ordering. For example, the BoW representation of "man bites dog" and "dog bites man" are the same, so any algorithm that operates with a BoW representation of text must treat them in the same way. Despite this lack of syntax or grammar, BoW representation is fast and may be sufficient for simple tasks that do not require word order. For instance, for document classification, if the words "stocks" "trade" "investors" appears multiple times, then the text is likely a financial report, even though it would be insufficient to distinguish between Yesterday, investors were rallying, but today, they are retreating.andYesterday, investors were retreating, but today, they are rallying.and so the BoW representation would be insufficient to determine the detailed meaning of the document. == Implementations == Implementations of the bag-of-words model might involve using frequencies of words in a document to represent its contents. The frequencies can be "normalized" by the inverse of document frequency, or tf–idf. Additionally, for the specific purpose of classification, supervised alternatives have been developed to account for the class label of a document. Lastly, binary (presence/absence or 1/0) weighting is used in place of frequencies for some problems (e.g., this option is implemented in the WEKA machine learning software system). == Hashing trick == A common alternative to using dictionaries is the hashing trick, where words are mapped directly to indices with a hash function. When using a hash function, no memory is required to store a dictionary. In practice, hashing simplifies the implementation of bag-of-words models and improves scalability. Collisions can occur when two words are hashed to the same index, but this happens infrequently and may function as a form of regularization.

    Read more →