AI Content Improver Free Online

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  • GNU Binutils

    GNU Binutils

    The GNU Binary Utilities, or binutils, is a collection of programming tools maintained by the GNU Project for working with executable code including assembly, linking and many other development operations. The tools are originally from Cygnus Solutions. The tools are typically used along with other GNU tools such as GNU Compiler Collection, and the GNU Debugger. == Tools == The tools include: == elfutils == Ulrich Drepper wrote elfutils, to partially replace GNU Binutils, purely for Linux and with support only for ELF and DWARF. It distributes three libraries with it for programmatic access.

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  • Node2vec

    Node2vec

    node2vec is an algorithm to generate vector representations of nodes on a graph. The node2vec framework learns low-dimensional representations for nodes in a graph through the use of random walks through a graph starting at a target node. It is useful for a variety of machine learning applications. node2vec follows the intuition that random walks through a graph can be treated like sentences in a corpus. Each node in a graph is treated like an individual word, and a random walk is treated as a sentence. By feeding these "sentences" into a skip-gram, or by using the continuous bag of words model, paths found by random walks can be treated as sentences, and traditional data-mining techniques for documents can be used. The algorithm generalizes prior work which is based on rigid notions of network neighborhoods, and argues that the added flexibility in exploring neighborhoods is the key to learning richer representations of nodes in graphs. The algorithm is considered one of the best graph classifiers.

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  • Larry Heck

    Larry Heck

    Larry Paul Heck is the Rhesa Screven Farmer, Jr., Advanced Computing Concepts Chair, Georgia Research Alliance Eminent Scholar, Co-Executive Director of the Machine Learning Center and Professor at the Georgia Institute of Technology. His career spans many of the sub-disciplines of artificial intelligence, including conversational AI, speech recognition and speaker recognition, natural language processing, web search, online advertising and acoustics. He is best known for his role as a co-founder of the Microsoft Cortana Personal Assistant and his early work in deep learning for speech processing. == Education and career == Larry Heck was born in Havre, Montana. After receiving the Bachelor of Science in electrical engineering at Texas Tech University, he was admitted to graduate school at the Georgia Institute of Technology in 1986. Heck received the MSEE in 1989 and the PhD in 1991 under advisor Prof. James H. McClellan. From 1992 to 1998, he was a senior research engineer at SRI International with the Acoustics and Radar Technology Lab (ARTL) and Speech Technology and Research (STAR) Lab, and in 1998 joined Nuance Communications, serving as vice president of R&D. Funded by the US government's NSA and DARPA from 1995-1998, Heck led the SRI team that was the first to successfully create large-scale deep neural network (DNN) deep learning technology in the field of speech processing. The deep learning technology was used to win the 1998 National Institute of Standards and Technology Speaker Recognition evaluation. The approach trained a 5-layer deep neural network, with the first two layers used as a (learned) feature extractor. To stabilize the training of the DNN, a weight normalization method was used (later rediscovered in 2010 by Xavier, et.al). Heck deployed this DNN in 1999 with Nuance Communications at the Home Shopping Network, representing the first major industrial application of deep learning with over 100K Nuance Verifier voiceprints. From 2005 to 2008, he was vice president of search & advertising quality at Yahoo!. In 2008, Heck and Ron Brachman combined search & advertising quality with Yahoo! Research to form Yahoo! Labs. Beginning in 2009, he was the chief scientist of speech products at Microsoft. In this role, he established the vision, mission and long-range plan and hired the initial team to create Microsoft’s digital-personal-assistant Cortana. Heck was named a Microsoft Distinguished Engineer in 2012 and joined Microsoft Research that same year. In 2014, he joined Google as a principal research scientist, where he founded the deep learning-based conversational AI team "Deep Dialogue". The team works on advanced research for the Google Assistant. In 2017, Heck joined Samsung as SVP and co-head of global AI Research. In 2019, he became head of Bixby (virtual assistant) North America and the CEO of Viv Labs, an independent subsidiary of Samsung. In that same year, Heck led one of the first large scale deployments of Transformer-Based LLMs as part of the Bixby Categories launch at the 2019 Samsung Developer Conference. In 2021, Heck returned to the Georgia Institute of Technology as a Professor. == Awards and honors == Larry Heck was named Fellow of the Institute of Electrical and Electronics Engineers (IEEE) in 2016 for leadership in application of machine learning to spoken and text language processing. Heck was inducted as a Fellow of the National Academy of Inventors (NAI) in 2024. Heck received the 2017 Academy of Distinguished Engineering Alumni Award from the Georgia Institute of Technology. In the same year, he also received the Texas Tech University Whitacre College of Engineering Distinguished Engineer Award. Larry Heck has several best papers including the 2020 IEEE Signal Processing Society (SPS) Best Paper Award: “Using Recurrent Neural Networks for Slot Filling in Spoken Language Understanding” published in the IEEE/ACM Transactions on Audio, Speech, and Language Processing in March 2015, and the 2020 ACM Conference on Information and Knowledge Management (CIKM) Test of Time Award for the paper "Learning Deep Structured Semantic Models for Web Search using Clickthrough Data".

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  • Trevor Hastie

    Trevor Hastie

    Trevor John Hastie (born 27 June 1953) is an American statistician and computer scientist. He is currently serving as the John A. Overdeck Professor of Mathematical Sciences and Professor of Statistics at Stanford University. Hastie is known for his contributions to applied statistics, especially in the field of machine learning, data mining, and bioinformatics. He has authored several popular books in statistical learning, including The Elements of Statistical Learning: Data Mining, Inference, and Prediction. Hastie has been listed as an ISI Highly Cited Author in Mathematics by the ISI Web of Knowledge. He also contributed to the development of S. == Education and career == Hastie was born on 27 June 1953 in South Africa. He received his B.S. in statistics from the Rhodes University in 1976 and master's degree from University of Cape Town in 1979. Hastie joined the doctoral program at Stanford University in 1980 and received his Ph.D. in 1984 under the supervision of Werner Stuetzle. His dissertation was "Principal Curves and Surfaces". Hastie began his professional career in 1977 with the South African Medical Research Council. After receiving his master's degree in 1979, he spent a year interning at the London School of Hygiene & Tropical Medicine, the Johnson Space Center in Houston, and the Biomath department at Oxford University. After receiving his doctoral degree from Stanford, Hastie returned to South Africa to work with his former employer South African Medical Research Council. He returned to United States in 1986 and joined the AT&T Bell Laboratories in Murray Hill, New Jersey and remained there for nine years. Working with John Chambers, he co-directed the development of the S programming language. He joined Stanford University in 1994 as Associate Professor in Statistics and Biostatistics. He was promoted to full Professor in 1999. During the period 2006–2009, he was the chair of the Department of Statistics at Stanford University. In 2013 he was named the John A. Overdeck Professor of Mathematical Sciences. == Awards and honors == Hastie is a Fellow of the Royal Statistical Society since 1979. He is also an elected Fellow of several professional and scholarly societies, including the Institute of Mathematical Statistics, the American Statistical Association, and the South African Statistical Society. He is a recipient of 'Myrto Lefkopolou Distinguished Lectureship' award of Biostatistics Department at the Harvard School of Public Health. In 2018, he was elected a member of the National Academy of Sciences. In 2019 Hastie became a foreign member of the Royal Netherlands Academy of Arts and Sciences. Hastie was named for the C.R. and Bhargavi Rao Prize in 2025. Hastie and Hui Zou received the 2025 Founders of Statistics prize for their elastic net paper. == Publications == Hastie is a prolific author of scientific works on numerous topics in applied statistics, including statistical learning, data mining, statistical computing, and bioinformatics. He along with his collaborators has authored about 125 scientific articles. Many of Hastie's scientific articles were coauthored by his longtime collaborator, Robert Tibshirani. Hastie has been listed as an ISI Highly Cited Author in Mathematics by the ISI Web of Knowledge. He has coauthored the following books: T. Hastie and R. Tibshirani, Generalized Additive Models, Chapman and Hall, 1990. J. Chambers and T. Hastie, Statistical Models in S, Wadsworth/Brooks Cole, 1991. T. Hastie, R. Tibshirani, and J. Friedman, The Elements of Statistical Learning: Prediction, Inference and Data Mining, Second Edition, Springer Verlag, 2009 (available for free from the author's website). G. James, D. Witten, T. Hastie, R. Tibshirani, An Introduction to Statistical Learning with Applications in R, Springer Verlag, 2013 (available for free from the co-author's website). T. Hastie, R. Tibshirani, M. Wainwright, Statistical Learning with Sparsity: the Lasso and Generalizations, CRC Press, 2015 (available for free from the author's website). Bradley Efron; Trevor Hastie (2016). Computer Age Statistical Inference. Cambridge University Press. ISBN 9781107149892.

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  • AI agent

    AI agent

    In the context of generative artificial intelligence, AI agents (also referred to as compound AI systems or agentic AI) are a class of intelligent agents that can pursue goals, use tools, and take actions with varying degrees of autonomy. In practice, they usually operate within human-defined objectives, constraints, and available tools. == Overview == AI agents possess several key attributes, including goal-directed behavior, natural language interfaces, the capacity to use external tools, and the ability to perform multi-step tasks. Their control flow is frequently driven by large language models (LLMs). Agent systems may also include memory components, planning logic, tool interfaces, and orchestration software for coordinating agent components. AI agents do not have a standard definition. NIST describes agentic AI as an emerging area requiring standards for secure operation, interoperability, and reliable interaction with external systems. A common application of AI agents is task automation: for example, booking travel plans based on a user's prompted request. Companies such as Google, Microsoft and Amazon Web Services have offered platforms for deploying pre-built AI agents. Several protocols have been proposed for standardizing inter-agent communication, with examples including the Model Context Protocol, Gibberlink, and many others. Some of these protocols are also used for connecting agents to external applications. In December 2025, Linux Foundation announced the formation of the Agentic AI Foundation (AAIF), with the goal of ensuring agentic AI evolves transparently and collaboratively. == History == AI agents have been traced back to research from the 1990s, with Harvard professor Milind Tambe noting that the definition of an AI agent was not clear at the time. Researcher Andrew Ng has been credited with spreading the term "agentic" to a wider audience in 2024. == Training and testing == Researchers have attempted to build world models and reinforcement learning environments to train or evaluate AI agents. For example, video games such as Minecraft and No Man's Sky as well as replicas of company websites, have also been used for training such agents. == Autonomous capabilities == The Financial Times compared the autonomy of AI agents to the SAE classification of self-driving cars, likening most applications to level 2 or level 3, with some achieving level 4 in highly specialized circumstances, and level 5 being theoretical. == Cognitive architecture == The following are some internal design options for reasoning within an agent: Retrieval-augmented generation ReAct (Reason + Act) pattern is an iterative process in which an AI agent alternates between reasoning and taking actions, receives observations from the environment or external tools, and integrates these observations into subsequent reasoning steps. Reflexion, which uses an LLM to create feedback on the agent's plan of action and stores that feedback in a memory cache. A tool/agent registry, for organizing software functions or other agents that the agent can use. One-shot model querying, which queries the model once to create the plan of action. === Reference architecture === Ken Huang proposed an AI agent reference architecture, which consists of seven interconnected layers, with each layer building on the functionality of the layers beneath it: Layer 1: Foundation models - provide the core AI engines to power agent capabilities. Layer 2: Data operations - manage the complex data infrastructure required for AI agent operations, including Vector database, data loaders, RAG. Layer 3: Agent frameworks - sophisticated software and tools that simplify the development and management of the AI agents. Layer 4: Deployment and infrastructure - provide the robust technical foundation for running AI agents. Layer 5: Evaluation and observability - focus on assessing the safety and performance of AI agents. Layer 6: Security and compliance - a crucial protective framework ensuring AI agents operate safely, securely, and conform to regulatory boundaries. At this layer security and compliance features embedded into all the AI agent stack layers are integrated together. Layer 7: Agent ecosystem - represents the AI agents' interface with real-world applications and users. == Orchestration patterns == To execute complex tasks, autonomous agents are often integrated with other agents or specialized tools. These configurations, known as orchestration patterns or workflows, include the following: Prompt chaining: A sequence where the output of one step serves as the input for the next. Routing: The classification of an input to direct it to a specialized downstream task or tool. Parallelization: The simultaneous execution of multiple tasks. Sequential processing: A fixed, linear progression of tasks through a predefined pipeline. Planner-critic: An iterative pattern where one agent generates a proposal and another evaluates it to provide feedback for refinement. == Multimodal AI agents == In addition to large language models (LLMs), vision-language models (VLMs) and multimodal foundation models can be used as the basis for agents. In September 2024, Allen Institute for AI released an open-source vision-language model. Nvidia released a framework for developers to use VLMs, LLMs and retrieval-augmented generation for building AI agents that can analyze images and videos, including video search and video summarization. Microsoft released a multimodal agent model – trained on images, video, software user interface interactions, and robotics data – that the company claimed can manipulate software and robots. == Applications == As of April 2025, per the Associated Press, there are few real-world applications of AI agents. As of June 2025, per Fortune, many companies are primarily experimenting with AI agents. The Information divided AI agents into seven archetypes: business-task agents, for acting within enterprise software; conversational agents, which act as chatbots for customer support; research agents, for querying and analyzing information (such as OpenAI Deep Research); analytics agents, for analyzing data to create reports; software developer or coding agents (such as Cursor); domain-specific agents, which include specific subject matter knowledge; and web browser agents (such as OpenAI Operator). By mid-2025, AI agents have been used in video game development, gambling (including sports betting), cryptocurrency wallets (including cryptocurrency trading and meme coins) and social media. In August 2025, New York Magazine described software development as the most definitive use case of AI agents. Likewise, by October 2025, noting a decline in expectations, The Information noted AI coding agents and customer support as the primary use cases by businesses. In November 2025, The Wall Street Journal reported that few companies that deployed AI agents have received a return on investment. === Applications in government === Several government bodies in the United States and United Kingdom have deployed or announced the deployment of agents, at the local and national level. The city of Kyle, Texas deployed an AI agent from Salesforce in March 2025 for 311 customer service. In November 2025, the Internal Revenue Service stated that it would use Agentforce, AI agents from Salesforce, for the Office of Chief Counsel, Taxpayer Advocate Services and the Office of Appeals. That same month, Staffordshire Police announced that they would trial Agentforce agents for handling non-emergency 101 calls in the United Kingdom starting in 2026. In December 2025, the Department of Neighborhoods in Detroit, Michigan, in partnership with a local business, deployed a pilot project in two Detroit districts for an AI agent to be used for customer service calls. In February 2025, Thomas Shedd, the director of the Technology Transformation Services, proposed using AI coding agents across the United States federal government. A recruiter for the Department of Government Efficiency proposed in April 2025 to use AI agents to automate the work of about 70,000 United States federal government employees, as part of a startup with funding from OpenAI and a partnership agreement with Palantir. This proposal was criticized by experts for its impracticality, if not impossibility, and the lack of corresponding widespread adoption by businesses. In December 2025, the Food and Drug Administration announced that it would offer "agentic AI capabilities" to its staff for "meeting management, pre-market reviews, review validation, post-market surveillance, inspections and compliance and administrative functions." That same month, the United States Department of Defense launched GenAI.mil, an internal platform for American military personnel to use generative AI-based applications based on Google Gemini, including "intelligent agentic workflows". Defense Secretary Pete Hegseth listed applications such as "[conducting] deep r

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  • Michael Kohlhase

    Michael Kohlhase

    Michael Kohlhase (born 13 September 1964, in Erlangen) is a German computer scientist and professor at University of Erlangen–Nuremberg, where he is head of the KWARC research group (Knowledge Adaptation and Reasoning for Content). == Academic Positions == Michael Kohlhase is president of the OpenMath Society and a trustee of the Interest Group for Mathematical Knowledge Management (MKM). He was a trustee of the Conference on Automated Deduction and the CALCULEMUS Interest Group. He has been Conference Chair of CADE-21 and Program Chair of the KI-2006, MKM-2005, and CALCULEMUS-2000 conferences and has served on the Programme Committees of more than three dozen international conferences. Kohlhase holds an adjunct associate professorship at Carnegie Mellon University and was (2006–2008) vice director of the Department of Safe and Secure Cognitive Systems at German Research Centre for Artificial Intelligence (DFKI) Lab Bremen. In 2014, he became a member of the Global Digital Mathematics Library Working Group of the IMU. == Academic career == Michael Kohlhase obtained a degree in Mathematics (1989) from University of Bonn, a doctorate (1994) and habilitation (1999) in Computer Science at Saarland University. He has pursued his doctoral and post-doctoral research in extended research visits at Carnegie Mellon University, University of Amsterdam, the University of Edinburgh, and SRI International. From 2000–2003, he has conducted research and taught at the School of Computer Science at Carnegie Mellon University, where he was appointed to an adjunct associate professor. In September 2003 he was appointed as Professor of Computer Science at Jacobs University Bremen (International University Bremen until 2007), and 2006–2008 he was vice director of the Department of Safe and Secure Cognitive Systems of the German Research Centre for Artificial Intelligence (DFKI) Bremen. Since September 2016 he holds the Professorship for Knowledge Representation and Processing at University of Erlangen–Nuremberg. He has authored or edited four books and published almost 100 peer-reviewed papers. == Awards and Scholarships == 2000 3-year Heisenberg-Stipend of the Deutsche Forschungsgemeinschaft (DFG). 1996 AKI-prize, dissertation prize of the "Arbeitsgemeinschaft deutscher KI-Institute (AKI)" 1991 dissertation stipend of the Studienstiftung (German National Academic Foundation) 1986 masters stipend of Studienstiftung == Research interests == Michael Kohlhase's current research interests include Automated theorem proving and knowledge representation for mathematics, inference-based techniques for natural language processing and semantics, and computer-supported education. Much of his concrete work is based on web-based content markup formats like MathML, OpenMath, and OMDoc and systems for managing this data, e.g. semantic search engines for mathematical formulae, semantic extensions to LaTeX, or converting legacy LaTeX documents from the arXiv.

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  • The Best Free AI Content Generator for Beginners

    The Best Free AI Content Generator for Beginners

    Looking for the best AI content generator? An AI content generator is software that uses machine learning to help you get more done — it can save you hours every week by automating repetitive work. Most options offer a generous free tier, with paid plans unlocking higher limits, faster processing, and team features. Whether you are a beginner or a pro, the right AI content generator slots into your workflow and pays for itself fast. This guide breaks down the top picks, their pros and cons, and who each one is best for.

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  • Deterministic finite automaton

    Deterministic finite automaton

    In the theory of computation, a branch of theoretical computer science, a deterministic finite automaton (DFA)—also known as deterministic finite acceptor (DFA), deterministic finite-state machine (DFSM), or deterministic finite-state automaton (DFSA)—is a finite-state machine that accepts or rejects a given string of symbols, by running through a state sequence uniquely determined by the string. Deterministic refers to the uniqueness of the computation run. In search of the simplest models to capture finite-state machines, Warren McCulloch and Walter Pitts were among the first researchers to introduce a concept similar to finite automata in 1943. The figure illustrates a deterministic finite automaton using a state diagram. In this example automaton, there are three states: S0, S1, and S2 (denoted graphically by circles). The automaton takes a finite sequence of 0s and 1s as input. For each state, there is a transition arrow leading out to a next state for both 0 and 1. Upon reading a symbol, a DFA jumps deterministically from one state to another by following the transition arrow. For example, if the automaton is currently in state S0 and the current input symbol is 1, then it deterministically jumps to state S1. A DFA has a start state (denoted graphically by an arrow coming in from nowhere) where computations begin, and a set of accept states (denoted graphically by a double circle) which help define when a computation is successful. A DFA is defined as an abstract mathematical concept, but is often implemented in hardware and software for solving various specific problems such as lexical analysis and pattern matching. For example, a DFA can model software that decides whether or not online user input such as email addresses are syntactically valid. DFAs have been generalized to nondeterministic finite automata (NFA) which may have several arrows of the same label starting from a state. Using the powerset construction method, every NFA can be translated to a DFA that recognizes the same language. DFAs, and NFAs as well, recognize exactly the set of regular languages. == Formal definition == A deterministic finite automaton M is a 5-tuple, (Q, Σ, δ, q0, F), consisting of a finite set of states Q a finite set of input symbols called the alphabet Σ a transition function δ : Q × Σ → Q an initial (or start) state q 0 ∈ Q {\displaystyle q_{0}\in Q} a set of accepting (or final) states F ⊆ Q {\displaystyle F\subseteq Q} Let w = a1a2...an be a string over the alphabet Σ. The automaton M accepts the string w if a sequence of states, r0, r1, ..., rn, exists in Q with the following conditions: r0 = q0 ri+1 = δ(ri, ai+1), for i = 0, ..., n − 1 r n ∈ F {\displaystyle r_{n}\in F} . In words, the first condition says that the machine starts in the start state q0. The second condition says that given each character of string w, the machine will transition from state to state according to the transition function δ. The last condition says that the machine accepts w if the last input of w causes the machine to halt in one of the accepting states. Otherwise, it is said that the automaton rejects the string. The set of strings that M accepts is the language recognized by M and this language is denoted by L(M). A deterministic finite automaton without accept states and without a starting state is known as a transition system or semiautomaton. For more comprehensive introduction of the formal definition see automata theory. == Example == The following example is of a DFA M, with a binary alphabet, which requires that the input contains an even number of 0s. M = (Q, Σ, δ, q0, F) where Q = {S1, S2} Σ = {0, 1} q0 = S1 F = {S1} and δ is defined by the following state transition table: The state S1 represents that there has been an even number of 0s in the input so far, while S2 signifies an odd number. A 1 in the input does not change the state of the automaton. When the input ends, the state will show whether the input contained an even number of 0s or not. If the input did contain an even number of 0s, M will finish in state S1, an accepting state, so the input string will be accepted. The language recognized by M is the regular language given by the regular expression (1) (0 (1) 0 (1)), where is the Kleene star, e.g., 1 denotes any number (possibly zero) of consecutive ones. == Variations == === Complete and incomplete === According to the above definition, deterministic finite automata are always complete: they define from each state a transition for each input symbol. While this is the most common definition, some authors use the term deterministic finite automaton for a slightly different notion: an automaton that defines at most one transition for each state and each input symbol; the transition function is allowed to be partial. When no transition is defined, such an automaton halts. === Local automata === A local automaton is a DFA, not necessarily complete, for which all edges with the same label lead to a single vertex. Local automata accept the class of local languages, those for which membership of a word in the language is determined by a "sliding window" of length two on the word. A Myhill graph over an alphabet A is a directed graph with vertex set A and subsets of vertices labelled "start" and "finish". The language accepted by a Myhill graph is the set of directed paths from a start vertex to a finish vertex: the graph thus acts as an automaton. The class of languages accepted by Myhill graphs is the class of local languages. === Randomness === When the start state and accept states are ignored, a DFA of n states and an alphabet of size k can be seen as a digraph of n vertices in which all vertices have k out-arcs labeled 1, ..., k (a k-out digraph). It is known that when k ≥ 2 is a fixed integer, with high probability, the largest strongly connected component (SCC) in such a k-out digraph chosen uniformly at random is of linear size and it can be reached by all vertices. It has also been proven that if k is allowed to increase as n increases, then the whole digraph has a phase transition for strong connectivity similar to Erdős–Rényi model for connectivity. In a random DFA, the maximum number of vertices reachable from one vertex is very close to the number of vertices in the largest SCC with high probability. This is also true for the largest induced sub-digraph of minimum in-degree one, which can be seen as a directed version of 1-core. == Closure properties == If DFAs recognize the languages that are obtained by applying an operation on the DFA recognizable languages then DFAs are said to be closed under the operation. The DFAs are closed under the following operations. For each operation, an optimal construction with respect to the number of states has been determined in state complexity research. Since DFAs are equivalent to nondeterministic finite automata (NFA), these closures may also be proved using closure properties of NFA. == As a transition monoid == A run of a given DFA can be seen as a sequence of compositions of a very general formulation of the transition function with itself. Here we construct that function. For a given input symbol a ∈ Σ {\displaystyle a\in \Sigma } , one may construct a transition function δ a : Q → Q {\displaystyle \delta _{a}:Q\rightarrow Q} by defining δ a ( q ) = δ ( q , a ) {\displaystyle \delta _{a}(q)=\delta (q,a)} for all q ∈ Q {\displaystyle q\in Q} . (This trick is called currying.) From this perspective, δ a {\displaystyle \delta _{a}} "acts" on a state in Q to yield another state. One may then consider the result of function composition repeatedly applied to the various functions δ a {\displaystyle \delta _{a}} , δ b {\displaystyle \delta _{b}} , and so on. Given a pair of letters a , b ∈ Σ {\displaystyle a,b\in \Sigma } , one may define a new function δ ^ a b = δ a ∘ δ b {\displaystyle {\widehat {\delta }}_{ab}=\delta _{a}\circ \delta _{b}} , where ∘ {\displaystyle \circ } denotes function composition. Clearly, this process may be recursively continued, giving the following recursive definition of δ ^ : Q × Σ ⋆ → Q {\displaystyle {\widehat {\delta }}:Q\times \Sigma ^{\star }\rightarrow Q} : δ ^ ( q , ϵ ) = q {\displaystyle {\widehat {\delta }}(q,\epsilon )=q} , where ϵ {\displaystyle \epsilon } is the empty string and δ ^ ( q , w a ) = δ a ( δ ^ ( q , w ) ) {\displaystyle {\widehat {\delta }}(q,wa)=\delta _{a}({\widehat {\delta }}(q,w))} , where w ∈ Σ ∗ , a ∈ Σ {\displaystyle w\in \Sigma ^{},a\in \Sigma } and q ∈ Q {\displaystyle q\in Q} . δ ^ {\displaystyle {\widehat {\delta }}} is defined for all words w ∈ Σ ∗ {\displaystyle w\in \Sigma ^{}} . A run of the DFA is a sequence of compositions of δ ^ {\displaystyle {\widehat {\delta }}} with itself. Repeated function composition forms a monoid. For the transition functions, this monoid is known as the transition monoid, or sometimes the transformation semigroup. The construction can also be reversed: given a δ ^ {\displaystyle {\wide

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  • Telebirr

    Telebirr

    Telebirr (Amharic: ቴሌብር) is a mobile payment service developed and was launched by Ethio telecom, the state owned telecommunication and Internet service provider in Ethiopia. It took five months to develop the end-to-end service. It facilitates the delivery of cashless transactions. The platform deployed currently has the capacity of processing up to 100 transactions per second (TPS) and can be scaled up to 1000 TPS. The service is accessible via SMS, USSD, and smartphone applications. Telebirr works in five languages. == Services == Though the service is fully accessible for any customer of Ethio telecom, the users need to register through the mobile application called Telebirr or using an authorized agent or Ethio telecom shop or Unstructured Supplementary Service Data (USSD), 127# nationally. However, Telebirr also provides a “quick registration” by using any information that already exists in Ethio telecom's system.

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  • Luca Maria Gambardella

    Luca Maria Gambardella

    Luca Maria Gambardella (born 4 January 1962) is an Italian computer scientist and author. He is the former director of the Dalle Molle Institute for Artificial Intelligence Research in Lugano, in the Ticino canton of Switzerland. He is currently the prorector of Università della Svizzera italiana, where he directs the Master of Science in Artificial Intelligence degree course. Several of his papers have been extensively cited, with his collaborators including Marco Dorigo, with whom he has published papers on the application of ant colony optimization theory to the traveling salesman problem, and Jürgen Schmidhuber with whom he has published research on deep neural networks.. Beside working in research, Gambardella explores the potentials of AI applied for the generation of art. Some of his artistic installations received significant media coverage. As a novelist, the genres he approached broad from Bildungsroman of his first book "Sei vite" ("Six lives"), to romance of his second book "Il suono dell'alba" ("The sound of sunrise").

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  • Trie

    Trie

    In computer science, a trie (, ), also known as a digital tree or prefix tree, is a specialized search tree data structure used to store and retrieve strings from a dictionary or set. Unlike a binary search tree, nodes in a trie do not store their associated key. Instead, each node's position within the trie determines its associated key, with the connections between nodes defined by individual characters rather than the entire key. Tries are particularly effective for tasks such as autocomplete, spell checking, and IP routing, offering advantages over hash tables due to their prefix-based organization and lack of hash collisions. Every child node shares a common prefix with its parent node, and the root node represents the empty string. While basic trie implementations can be memory-intensive, various optimization techniques such as compression and bitwise representations have been developed to improve their efficiency. A notable optimization is the radix tree, which provides more efficient prefix-based storage. While tries store character strings, they can be adapted to work with any ordered sequence of elements, such as permutations of digits or shapes. A notable variant is the bitwise trie, which uses individual bits from fixed-length binary data (such as integers or memory addresses) as keys. == History, etymology, and pronunciation == The idea of a trie for representing a set of strings was first abstractly described by Axel Thue in 1912. Tries were first described in a computer context by René de la Briandais in 1959. The idea was independently described in 1960 by Edward Fredkin, who coined the term trie, pronouncing it (as "tree"), after the middle syllable of retrieval. However, other authors pronounce it (as "try"), in an attempt to distinguish it verbally from "tree". == Overview == Tries are a form of string-indexed look-up data structure, which is used to store a dictionary list of words that can be searched on in a manner that allows for efficient generation of completion lists. A prefix trie is an ordered tree data structure used in the representation of a set of strings over a finite alphabet set, which allows efficient storage of words with common prefixes. Tries can be efficacious on string-searching algorithms such as predictive text, approximate string matching, and spell checking in comparison to binary search trees. A trie can be seen as a tree-shaped deterministic finite automaton. == Operations == Tries support various operations: insertion, deletion, and lookup of a string key. Tries are composed of nodes that contain links, which either point to other suffix child nodes or null. As for every tree, each node except the root is pointed to by only one other node, called its parent. Each node contains as many links as the number of characters in the applicable alphabet (although tries tend to have a substantial number of null links). In some cases, the alphabet used is simply that of the character encoding—resulting in, for example, a size of 128 in the case of ASCII. The null links within the children of a node emphasize the following characteristics: Characters and string keys are implicitly stored in the trie, and include a character sentinel value indicating string termination. Each node contains one possible link to a prefix of strong keys of the set. A basic structure type of nodes in the trie is as follows: Node {\displaystyle {\text{Node}}} may contain an optional Value {\displaystyle {\text{Value}}} , which is associated with the key that corresponds to the node. === Searching === Searching for a value in a trie is guided by the characters in the search string key, as each node in the trie contains a corresponding link to each possible character in the given string. Thus, following the string within the trie yields the associated value for the given string key. A null link during the search indicates the inexistence of the key. The following pseudocode implements the search procedure for a given string key in a rooted trie x. In the above pseudocode, x and key correspond to the pointer of the trie's root node and the string key, respectively. The search operation takes O ( m ) {\displaystyle O(m)} time, where m {\displaystyle m} is the size of the string parameter key. In a balanced binary search tree, on the other hand, it takes O ( m log ⁡ n ) {\displaystyle O(m\log n)} time, in the worst case, since key needs to be compared with O ( log ⁡ n ) {\displaystyle O(\log n)} other keys and each comparison takes O ( m ) {\displaystyle O(m)} time, in the worst case. The trie occupies less space, in comparison with a binary search tree, in the case of a large number of short strings, since nodes share common initial string subsequences and store the keys implicitly. === Insertion === Insertion into a trie is guided by using the character sets as indexes to the children array until the last character of the string key is reached. Each node in the trie corresponds to one call of the radix sorting routine, as the trie structure reflects the execution pattern of the top-down radix sort. If null links are encountered before reaching the last character of the string key, new nodes are created. The input value is assigned to the value of the last node traversed, which is the node that corresponds to the key. === Deletion === Deletion of a key–value pair from a trie involves finding the node corresponding to the key, setting its value to null, and recursively removing nodes that have no children. The procedure begins by examining key; an empty string indicates arrival at the node corresponding to the (original) key, in which case its value is set to null. If the node, then, has null value and no children, it is removed from the trie by returning null; otherwise, the node is kept by returning the node itself. == Replacing other data structures == === Replacement for hash tables === A trie can be used to replace a hash table, over which it has the following advantages: Searching for a node with an associated key of size m {\displaystyle m} has the complexity of O ( m ) {\displaystyle O(m)} , whereas an imperfect hash function may have numerous colliding keys, and the worst-case lookup speed of such a table would be O ( N ) {\displaystyle O(N)} , where N {\displaystyle N} denotes the total number of nodes within the table. Tries do not need a hash function for the operation, unlike a hash table; there are also no collisions of different keys in a trie. Within a trie, keys can be efficiently sorted lexicographically. However, tries are less efficient than a hash table when the data is directly accessed on a secondary storage device such as a hard disk drive that has higher random access time than the main memory. == Implementation strategies == Tries can be represented in several ways, corresponding to different trade-offs between memory use and speed of the operations. Using a vector of pointers for representing a trie consumes enormous space; however, memory space can be reduced at the expense of running time if a singly linked list is used for each node vector, as most entries of the vector contains nil {\displaystyle {\text{nil}}} . Techniques such as alphabet reduction may reduce the large space requirements by reinterpreting the original string as a longer string over a smaller alphabet. For example, a string of n bytes can alternatively be regarded as a string of 2n four-bit units. This can reduce memory usage by a factor of eight; but lookups need to visit twice as many nodes in the worst case. Another technique includes storing a vector of 256 ASCII pointers as a bitmap of 256 bits representing ASCII alphabet, which reduces the size of individual nodes dramatically. === Bitwise tries === Bitwise tries are used to address the enormous space requirement for the trie nodes in a naive simple pointer vector implementations. Each character in the string key set is represented via individual bits, which are used to traverse the trie over a string key. The implementations for these types of trie use vectorized CPU instructions to find the first set bit in a fixed-length key input (e.g. GCC's __builtin_clz() intrinsic function). Accordingly, the set bit is used to index the first item, or child node, in the 32- or 64-entry based bitwise tree. Search then proceeds by testing each subsequent bit in the key. This procedure is also cache-local and highly parallelizable due to register independency, and thus performant on out-of-order execution CPUs. === Compressed tries === Radix tree, also known as a compressed trie, is a space-optimized variant of a trie in which any node with only one child gets merged with its parent; elimination of branches of the nodes with a single child results in better metrics in both space and time. This works best when the trie remains static and set of keys stored are very sparse within their representation space. One more approach for static tries is to "pack" the trie by storing disjoint

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  • Scott Fahlman

    Scott Fahlman

    Scott Elliott Fahlman (born March 21, 1948) is an American computer scientist and Professor Emeritus at Carnegie Mellon University's Language Technologies Institute and Computer Science Department. He is notable for early work on automated planning and scheduling in a blocks world, on semantic networks, on neural networks (especially the cascade correlation algorithm), on the programming languages Dylan, and Common Lisp (especially CMU Common Lisp), and he was one of the founders of Lucid Inc. During the period when it was standardized, he was recognized as "the leader of Common Lisp." From 2006 to 2015, Fahlman was engaged in developing a knowledge base named Scone, based in part on his thesis work on the NETL Semantic Network. He also is credited with coining the use of the emoticon. == Life and career == Fahlman was born in Medina, Ohio, the son of Lorna May (Dean) and John Emil Fahlman. He attended the Massachusetts Institute of Technology (MIT), where he received a Bachelor of Science (B.S.) and Master of Science (M.S.) degree in electrical engineering and computer science in 1973, and a Doctor of Philosophy (Ph.D.) in artificial intelligence in 1977. He has noted that his doctoral diploma says the degree was awarded for "original research as demonstrated by a thesis in the field of Artificial Intelligence" and suggested that it may be the first doctorate to use that term. He is a fellow of the American Association for Artificial Intelligence. Fahlman acted as thesis advisor for Donald Cohen, David B. McDonald, David S. Touretzky, Skef Wholey, Justin Boyan, Michael Witbrock, and Alicia Tribble Sagae. From May 1996 to July 2001, Fahlman directed the Justsystem Pittsburgh Research Center. === Boltzmann Machine (1983) === In 1983, Fahlman, Geoffrey Hinton, and Terry Sejnowski published a paper in Proceedings of the AAAI-83 Conference, Washington DC, August 1983. The paper was titled as "Massively Parallel Architectures for AI: NETL, Thistle and Boltzmann Machines". === Emoticons === Fahlman was not the first to suggest the concept of the emoticon – a similar concept for a marker appeared in an article of Reader's Digest in May 1967, although that idea was never put into practice. In an interview printed in The New York Times in 1969, Vladimir Nabokov noted: "I often think there should exist a special typographical sign for a smile – some sort of concave mark, a supine round bracket." Fahlman is credited with originating the first smiley emoticon, which he thought would help people on a message board at Carnegie Mellon to distinguish serious posts from jokes. He proposed the use of :-) and :-( for this purpose, and the symbols caught on. The original message from which these symbols originated was posted on 19 September 1982. The message was recovered by Jeff Baird on 10 September 2002 and read: 19-Sep-82 11:44 Scott E Fahlman :-) From: Scott E Fahlman I propose that the following character sequence for joke markers: :-) Read it sideways. Actually, it is probably more economical to mark things that are NOT jokes, given current trends. For this, use :-(

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  • Grammar induction

    Grammar induction

    Grammar induction (or grammatical inference) is the process in machine learning of learning a formal grammar (usually as a collection of re-write rules or productions or alternatively as a finite-state machine or automaton of some kind) from a set of observations, thus constructing a model which accounts for the characteristics of the observed objects. More generally, grammatical inference is that branch of machine learning where the instance space consists of discrete combinatorial objects such as strings, trees and graphs. == Grammar classes == Grammatical inference has often been very focused on the problem of learning finite-state machines of various types (see the article Induction of regular languages for details on these approaches), since there have been efficient algorithms for this problem since the 1980s. Since the beginning of the century, these approaches have been extended to the problem of inference of context-free grammars and richer formalisms, such as multiple context-free grammars and parallel multiple context-free grammars. Other classes of grammars for which grammatical inference has been studied are combinatory categorial grammars, stochastic context-free grammars, contextual grammars and pattern languages. == Learning models == The simplest form of learning is where the learning algorithm merely receives a set of examples drawn from the language in question: the aim is to learn the language from examples of it (and, rarely, from counter-examples, that is, example that do not belong to the language). However, other learning models have been studied. One frequently studied alternative is the case where the learner can ask membership queries as in the exact query learning model or minimally adequate teacher model introduced by Angluin. == Methodologies == There is a wide variety of methods for grammatical inference. Two of the classic sources are Fu (1977) and Fu (1982). Duda, Hart & Stork (2001) also devote a brief section to the problem, and cite a number of references. The basic trial-and-error method they present is discussed below. For approaches to infer subclasses of regular languages in particular, see Induction of regular languages. A more recent textbook is de la Higuera (2010), which covers the theory of grammatical inference of regular languages and finite state automata. D'Ulizia, Ferri and Grifoni provide a survey that explores grammatical inference methods for natural languages. === Induction of probabilistic grammars === There are several methods for induction of probabilistic context-free grammars. === Grammatical inference by trial-and-error === The method proposed in Section 8.7 of Duda, Hart & Stork (2001) suggests successively guessing grammar rules (productions) and testing them against positive and negative observations. The rule set is expanded so as to be able to generate each positive example, but if a given rule set also generates a negative example, it must be discarded. This particular approach can be characterized as "hypothesis testing" and bears some similarity to Mitchel's version space algorithm. The Duda, Hart & Stork (2001) text provide a simple example which nicely illustrates the process, but the feasibility of such an unguided trial-and-error approach for more substantial problems is dubious. === Grammatical inference by genetic algorithms === Grammatical induction using evolutionary algorithms is the process of evolving a representation of the grammar of a target language through some evolutionary process. Formal grammars can easily be represented as tree structures of production rules that can be subjected to evolutionary operators. Algorithms of this sort stem from the genetic programming paradigm pioneered by John Koza. Other early work on simple formal languages used the binary string representation of genetic algorithms, but the inherently hierarchical structure of grammars couched in the EBNF language made trees a more flexible approach. Koza represented Lisp programs as trees. He was able to find analogues to the genetic operators within the standard set of tree operators. For example, swapping sub-trees is equivalent to the corresponding process of genetic crossover, where sub-strings of a genetic code are transplanted into an individual of the next generation. Fitness is measured by scoring the output from the functions of the Lisp code. Similar analogues between the tree structured lisp representation and the representation of grammars as trees, made the application of genetic programming techniques possible for grammar induction. In the case of grammar induction, the transplantation of sub-trees corresponds to the swapping of production rules that enable the parsing of phrases from some language. The fitness operator for the grammar is based upon some measure of how well it performed in parsing some group of sentences from the target language. In a tree representation of a grammar, a terminal symbol of a production rule corresponds to a leaf node of the tree. Its parent nodes corresponds to a non-terminal symbol (e.g. a noun phrase or a verb phrase) in the rule set. Ultimately, the root node might correspond to a sentence non-terminal. === Grammatical inference by greedy algorithms === Like all greedy algorithms, greedy grammar inference algorithms make, in iterative manner, decisions that seem to be the best at that stage. The decisions made usually deal with things like the creation of new rules, the removal of existing rules, the choice of a rule to be applied or the merging of some existing rules. Because there are several ways to define 'the stage' and 'the best', there are also several greedy grammar inference algorithms. These context-free grammar generating algorithms make the decision after every read symbol: Lempel-Ziv-Welch algorithm creates a context-free grammar in a deterministic way such that it is necessary to store only the start rule of the generated grammar. Sequitur and its modifications. These context-free grammar generating algorithms first read the whole given symbol-sequence and then start to make decisions: Byte pair encoding and its optimizations. === Distributional learning === A more recent approach is based on distributional learning. Algorithms using these approaches have been applied to learning context-free grammars and mildly context-sensitive languages and have been proven to be correct and efficient for large subclasses of these grammars. === Learning of pattern languages === Angluin defines a pattern to be "a string of constant symbols from Σ and variable symbols from a disjoint set". The language of such a pattern is the set of all its nonempty ground instances i.e. all strings resulting from consistent replacement of its variable symbols by nonempty strings of constant symbols. A pattern is called descriptive for a finite input set of strings if its language is minimal (with respect to set inclusion) among all pattern languages subsuming the input set. Angluin gives a polynomial algorithm to compute, for a given input string set, all descriptive patterns in one variable x. To this end, she builds an automaton representing all possibly relevant patterns; using sophisticated arguments about word lengths, which rely on x being the only variable, the state count can be drastically reduced. Erlebach et al. give a more efficient version of Angluin's pattern learning algorithm, as well as a parallelized version. Arimura et al. show that a language class obtained from limited unions of patterns can be learned in polynomial time. === Pattern theory === Pattern theory, formulated by Ulf Grenander, is a mathematical formalism to describe knowledge of the world as patterns. It differs from other approaches to artificial intelligence in that it does not begin by prescribing algorithms and machinery to recognize and classify patterns; rather, it prescribes a vocabulary to articulate and recast the pattern concepts in precise language. In addition to the new algebraic vocabulary, its statistical approach was novel in its aim to: Identify the hidden variables of a data set using real world data rather than artificial stimuli, which was commonplace at the time. Formulate prior distributions for hidden variables and models for the observed variables that form the vertices of a Gibbs-like graph. Study the randomness and variability of these graphs. Create the basic classes of stochastic models applied by listing the deformations of the patterns. Synthesize (sample) from the models, not just analyze signals with it. Broad in its mathematical coverage, pattern theory spans algebra and statistics, as well as local topological and global entropic properties. == Applications == The principle of grammar induction has been applied to other aspects of natural language processing, and has been applied (among many other problems) to semantic parsing, natural language understanding, example-based translation, language acquisition, grammar-based compre

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  • Julie Beth Lovins

    Julie Beth Lovins

    Julie Beth Lovins (October 19, 1945, in Washington, D.C. – January 26, 2018, in Mountain View, California) was a computational linguist who published The Lovins Stemming Algorithm - a type of stemming algorithm for word matching - in 1968. The Lovins Stemmer is a single pass, context sensitive stemmer, which removes endings based on the longest-match principle. The stemmer was the first to be published and was extremely well developed considering the date of its release, having been the main influence on a large amount of the future work in the area. -Adam G., et al == Background == Born on October 19, 1945, in Washington, D.C., Lovins grew up in Amherst, Massachusetts. Her father Gerald H. Lovins was an engineer and her mother, Miriam Lovins, a social services administrator. Lovins' brother Amory Lovins is the co-founder and chief environmental scientist of Rocky Mountain Institute. For her undergraduate degree, Lovins attended Pembroke College, the women's college of Brown University, which later combined into Brown University in 1971. At Pembroke College, Lovins studied mathematics and linguistics, graduating with honors. Her thesis was named, A Study of Idioms. She received the inaugural Bloch Fellowship in 1970 from the Linguistic Society of America to attend graduate school. Lovins obtained her Master of Arts in 1970 and Doctor of Philosophy in 1973 from the University of Chicago, studying linguistics. At the University of Chicago, her dissertation was titled, Loan Phonology -- Subject Matter. A revision of her thesis on loanwords and the phonological structure of Japanese was published in 1975 by the Indiana University Linguistics Club. == Teaching career == Following Lovins' PhD, she spent a year working as a linguist-at-large at a University of Tokyo language research institute and as an English conversation teacher. She then joined the faculty at Tsuda College as a professor of English and linguistics, where she taught for seven years. During her time as a faculty member at Tsuda College, Lovins also served as a guest researcher in the University of Tokyo's Research Institute of Logopedics and Phoniatrics, a research center for speech science. == Industry career == After teaching Japanese phonology at Japanese universities abroad, Lovins moved back to the U.S. to work in the computing industry. She worked on early speech synthesis at Bell Labs in Murray Hill, New Jersey. At Bell Labs, Lovins worked with Osamu Fujimura, a Japanese linguist who is credited as a pioneer in speech sciences. Lovins also worked as a software engineer at various companies in Silicon Valley and served as a consultant for computational linguistics throughout the 1990s. As a consultant, she called her business, "The Language Doctor." == The Lovins Stemming Algorithm == Lovins published an article about her work on developing a stemming algorithm through the Research Laboratory of Electronics at MIT in 1968. Lovins' stemming algorithm is frequently referred to as the Lovins stemmer. A stemming algorithm is the process of taking a word with suffixes and reducing it to its root, or base word. Stemming algorithms are used to improve the accuracy in information retrieval and in domain analysis. These algorithms help find variants of the terms being queried. Stemming algorithms bring value in their reduction of a given query into its less complex form, allowing more similar documents to be retrieved for similar queries. Stemming algorithms are prevalent in search engines, such as Google Search, which did not implement word stemming until 2003. This means that up until 2003, a Google search for the word warm would not have explicitly returned results for related words like warmth or warming. As the first published stemming algorithm, Lovins' work set a precedent and influenced future work in stemming algorithms, such as the Porter Stemmer published by Martin Porter in 1980 which has been recognized widely as the most common stemming algorithm for stemming English. Additionally, the Dawson Stemmer developed by John Dawson is an extension of the Lovins stemmer. The Lovins stemmer follows a rule-based affix elimination approach. It first removes the longest identifiable suffix from the target word - producing a base stem word - then indexes a lookup table to convert the (potentially malformed) stem word to a valid word. This process can be split into two phases. In the first phase, a word is compared with a pre-determined list of endings, and when a word is found to contain one of these endings, the ending is removed, leaving only the stem of the word. The second phase standardizes spelling exceptions that come from the first phase, ensuring that words with only marginally varying stems are appropriately paired together. For example, with the word dried, phase one results in dri, which should match with the word dry. The second phase takes care of these exceptions. Compared to other stemmers, Lovins' algorithm is fast and equipped to handle irregular plural words like person and people. Disadvantages, however, include many suffixes not being available in the table of endings. Furthermore, it is sometimes highly unreliable and frequently fails to form valid words from the stems or to match the stems of like-meaning words. This is most often caused by the usage of specialist terminology and domain-specific vocabulary by the author. == Personal life == Lovins moved to Mountain View, California, in 1979, and later to Old Mountain View in 1981 with her partner and later husband Greg Fowler, a software engineer and advocate for environmental issues & the blind. In their free time, she and her husband enjoyed taking walks and volunteering for their local community. Lovins actively volunteered for organizations like the Old Mountain View Neighborhood Association, Mountain View Friends of the Library, League of Women Voters, Mountain View Cool Cities Team, and the Mountain View Sustainability Task Force. In 2016, Lovins' husband died unexpectedly, following a heart attack. Eighteen days after her husband died, Lovins was diagnosed with brain cancer. She died on January 26, 2018, at a hospice, surrounded by friends, family and caregivers.

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  • Black in AI

    Black in AI

    Black in AI, formally called the Black in AI Workshop, is a technology research organization and affinity group, founded by computer scientists Timnit Gebru and Rediet Abebe in 2017. It started as a conference workshop, later pivoting into an organization. Black in AI increases the presence and inclusion of Black people in the field of artificial intelligence (AI) by creating space for sharing ideas, fostering collaborations, mentorship, and advocacy. == History == Black in AI was created in 2017 to address issues of lack of diversity in AI workshops, and was started as its own workshop within the Conference on Neural Information Processing Systems (NeurIPS) conference. Because of algorithmic bias, ethical issues, and underrepresentation of Black people in AI roles; there has been an ongoing need for unity within the AI community to have focus on these issues. Black in AI has strived to continue the progress of improving the presence of people of color in the field of artificial intelligence. In 2018 and 2019, the Black in AI workshop had many immigration visa issues to Canada, which spurred the conference to be planned for 2020 in Addis Ababa, Ethiopia. On December 7, 2020, Black in AI held its fourth annual workshop and first virtual workshop (due to the COVID-19 pandemic). In 2021, Black in AI, alongside the groups Queer in AI and Widening NLP, released a public statement refusing funding from Google in an act of protest of Google's treatment of Timnit Gebru, Margaret Mitchell, and April Christina Curley in the events that occurred in December 2020. == Founders == Rediet Abebe is an Ethiopian computer scientist who specializes in algorithms and artificial intelligence. She is a Computer Science Assistant Professor at the University of California, Berkeley. She was previously a Junior Fellow at Harvard's Society of Fellows. She was the first Black woman to receive a Ph.D. in computer science at Cornell University. She "designs and analyzes algorithms, discrete optimizations, network-based, [and] computational strategies to increase access to opportunity for historically disadvantaged populations," according to her web bio. Timnit Gebru was born in Ethiopia and moved to the United States at the age of fifteen. She got her B.S. and M.S. in electrical engineering from Stanford University, as well as a PhD from the Stanford Artificial Intelligence Laboratory, where she studied computer vision under Fei-Fei Li. She formerly worked as a postdoctoral researcher at Microsoft Research in the Fairness Accountability Transparency, and Ethics (FATE) division. She's also worked with Apple, where she assisted in the development of signal-processing algorithms for the original iPad. == Grants == Black in AI received grants and support from private foundations like MacArthur Foundation and Rockefeller Foundation. The organization received $10,000 in 2018 for its annual workshop and $150,000 in 2019 for its long-term organizational planning. In 2020, during the pandemic, the organization received a grant of $300,000 by MacArthur Foundation in order to provide broad organizational support. In 2022, Rockefeller Foundation announced $300,000 to fight prejudice in artificial intelligence (AI) across the globe and incorporate equity into this rapidly expanding field. == Programs == "Black in AI works in academics, advocacy, entrepreneurship, financial support, and summer research programs." The Black in AI Academic Program is a resource for Black junior researchers applying to graduate schools, navigating graduate school, and transitioning into the postgraduate employment market. They provide online education sessions, offer scholarships to cover application fees, pair participants with peer and senior mentors, and distribute crowdsourced papers that simplify the application process. They also undertake research projects to investigate and highlight the difficulties that Black young researchers face, as well as push for structural reforms to eliminate these barriers and build equitable research settings. Moses Namara is a Facebook Research Fellow at Clemson University and a PhD candidate in Human-Centered Computing (HCC). He is the mentor for the new Black in AI Academic Program. During the graduate school admissions season in 2021, Black in AI served more than 200 potential graduate program candidates in some capacity. Furthermore, the organization's study identified greater problems encountered by Black graduate school candidates, such as the high cost of graduate school admissions examinations (GREs), which are known to be biased against those from low-income backgrounds. Black in AI's attempts to encourage institutions to eliminate the obstacles were supported by the findings. Black in AI is also developing a program to help and connect Black tech startups with investors. Black in AI also mentors early-career Black AI academics and is forming relationships with Historically Black Colleges and Universities to extend its academic program. In 2021, Black in AI launched two summer research programs, one for undergraduate internships and another for unconstrained research mentorship, including one aimed explicitly at empowering Black women's AI research projects. == Conferences and workshops == At NeurIPS 2017, the first Black in AI event took place in December 8, 2017 in Long Beach, California. The goal was to bring together experts in the area to share ideas and debate efforts aimed at increasing the participation of Black people in artificial intelligence, both for diversity and to avoid data bias. Black AI researchers had the opportunity to share their work at the workshop's oral and poster sessions. The second workshop was hosted in Montréal, Canada, on December 7, 2018. According to AI experts, visa issues stymie efforts to make their area more inclusive, making technology that discriminates or disadvantages individuals who aren't white or Western less likely. Hundreds of participants who were supposed to attend or present work at the Black in AI session on Friday were unable to fly to Canada; many of the participants were from African countries. The third workshop was held in NeurIPS 2019, one of the premier machine learning conferences Vancouver, Canada. The workshop was able to give travel scholarships and visa support to hundreds of academics who would not have been able to attend NeurIPS without the help of sponsors. For instance, Ramon Vilarino of the University of Sao Paulo, who presented a poster at the conference on his study of geographical and racial prejudice in credit scoring in Brazil, would not have been able to attend NeurIPS without the help of Black in AI. Twenty-four academics from Africa and South America were denied visas to attend this session during the conference, according to Victor Silva, the workshop organizer. He noted that, less than a month before the conference, 40 applicants from both continents had been given visas but that more than 70 applications were still waiting. For the second year in a row, visa restrictions have stopped several African scholars from attending the 2018 meeting in Montreal. The AAAI announced the first Black in AI lunch, which was held in conjunction with AAAI-19. The lunch was hosted on Tuesday, January 29, 2019. This event was intended to promote networking, discussion of various AI career options, and the exchange of ideas in order to boost the number of Black researchers in the area. The fourth Black in AI workshop, which was held in conjunction with NeurIPS 2020, took place the week of December 7, 2020. The workshop was scheduled to take place in Vancouver, British Columbia. Due to the pandemic, the session was held for the first time in a virtual format. Victor Silva, an AI4Society student, served as the event's chair. The fifth annual Black in AI workshop was also held virtually in 2021. Oral presentations, guest keynote speakers, a combined poster session with other affinity groups, sponsored sessions, and startup showcases was all featured. The goal of the session was to raise the visibility of black scholars at NeurIPS.

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