AI Headshot Linkedin Generator

AI Headshot Linkedin Generator — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Multimedia database

    Multimedia database

    A Multimedia database (MMDB) is a collection of related for multimedia data. The multimedia data include one or more primary media data types such as text, images, graphic objects (including drawings, sketches and illustrations) animation sequences, audio and video. A Multimedia Database Management System (MMDBMS) is a framework that manages different types of data potentially represented in a wide diversity of formats on a wide array of media sources. It provides support for multimedia data types, and facilitate for creation, storage, access, query and control of a multimedia database. == Contents of MMDB == A Multimedia Database (MMDB) hosts one or more multimedia data types (i.e. text, images, graphic objects, audio, video, animation sequences). These data types are broadly categorized into three classes: Static media (time-independent: image and graphic object). Dynamic media (time-dependent: audio, video and animation). Dimensional media(3D game and computer aided drafting programs). === Comparison of multimedia data types === Additionally, a Multimedia Database (MMDB) needs to manage additional information pertaining to the actual multimedia data. The information is about the following: Media data: the actual data representing an object. Media format data: information about the format of the media data after it goes through the acquisition, processing, and encoding phases. Media keyword data: the keyword descriptions, usually relating to the generation of the media data. Media feature data: content dependent data such as contain information about the distribution of colours, the kinds of textures and the different shapes present in an image. The last three types are called metadata as they describe several different aspects of the media data. The media keyword data and media feature data are used as indices for searching purpose. The media format data is used to present the retrieved information. == Requirements of Multimedia databases == Like the traditional databases, Multimedia databases should address the following requirements: Integration Data items do not need to be duplicated for different programs invocations Data independence Separate the database and the management from the application programs Concurrency control Allows concurrent transactions Persistence Data objects can be saved and re-used by different transactions and program invocations Privacy Access and authorization control Integrity control Ensures database consistency between transactions Recovery Failures of transactions should not affect the persistent data storage Query support Allows easy querying of multimedia data Multimedia databases should have the ability to uniformly query data (media data, textual data) represented in different formats and have the ability to simultaneously query different media sources and conduct classical database operations across them. (Query support) They should have the ability to retrieve media objects from a local storage device in a good manner. (Storage support) They should have the ability to take the response generated by a query and develop a presentation of that response in terms of audio-visual media and have the ability to deliver this presentation. (Presentation and delivery support) == Issues and challenges == Multimedia data consists of a variety of media formats or file representations including TIFF, BMP, PPT, IVUE, FPX, JPEG, MPEG, AVI, MID, WAV, DOC, GIF, EPS, PNG, etc. Because of restrictions on the conversion from one format to the other, the use of the data in a specific format has been limited as well. Usually, the data size of multimedia is large such as video; therefore, multimedia data often require a large storage. Multimedia database consume a lot of processing time, as well as bandwidth. Some multimedia data types such as video, audio, and animation sequences have temporal requirements that have implications on their storage, manipulation and presentation, but images, video and graphics data have special constraints in terms of their content. == Application areas == Examples of multimedia database application areas: Digital Libraries News-on-Demand Video-on-Demand Music database Geographic Information Systems (GIS) Telemedicine

    Read more →
  • Spiking neural network

    Spiking neural network

    Spiking neural networks (SNNs) are artificial neural networks (ANN) that mimic natural neural networks. These models leverage timing of discrete spikes as the main information carrier. In addition to neuronal and synaptic state, SNNs incorporate the concept of time into their operating model. The idea is that neurons in the SNN do not transmit information at each propagation cycle (as it happens with typical multi-layer perceptron networks), but rather transmit information only when a membrane potential—an intrinsic quality of the neuron related to its membrane electrical charge—reaches a specific value, called the threshold. When the membrane potential reaches the threshold, the neuron fires, and generates a signal that travels to other neurons which, in turn, increase or decrease their potentials in response to this signal. A neuron model that fires at the moment of threshold crossing is also called a spiking neuron model. While spike rates can be considered the analogue of the variable output of a traditional ANN, neurobiology research indicated that high speed processing cannot be performed solely through a rate-based scheme. For example humans can perform an image recognition task requiring no more than 10ms of processing time per neuron through the successive layers (going from the retina to the temporal lobe). This time window is too short for rate-based encoding. The precise spike timings in a small set of spiking neurons also has a higher information coding capacity compared with a rate-based approach. The most prominent spiking neuron model is the leaky integrate-and-fire model. In that model, the momentary activation level (modeled as a differential equation) is normally considered to be the neuron's state, with incoming spikes pushing this value higher or lower, until the state eventually either decays or—if the firing threshold is reached—the neuron fires. After firing, the state variable is reset to a lower value. Various decoding methods exist for interpreting the outgoing spike train as a real-value number, relying on either the frequency of spikes (rate-code), the time-to-first-spike after stimulation, or the interval between spikes. == History == Many multi-layer artificial neural networks are fully connected, receiving input from every neuron in the previous layer and signalling every neuron in the subsequent layer. Although these networks have achieved breakthroughs, they do not match biological networks and do not mimic neurons. The biology-inspired Hodgkin–Huxley model of a spiking neuron was proposed in 1952. This model described how action potentials are initiated and propagated. Communication between neurons, which requires the exchange of chemical neurotransmitters in the synaptic gap, is described in models such as the integrate-and-fire model, FitzHugh–Nagumo model (1961–1962), and Hindmarsh–Rose model (1984). The leaky integrate-and-fire model (or a derivative) is commonly used as it is easier to compute than Hodgkin–Huxley. While the notion of an artificial spiking neural network became popular only in the twenty-first century, studies between 1980 and 1995 supported the concept. The first models of this type of ANN appeared to simulate non-algorithmic intelligent information processing systems. However, the notion of the spiking neural network as a mathematical model was first worked on in the early 1970s. As of 2019 SNNs lagged behind ANNs in accuracy, but the gap is decreasing, and has vanished on some tasks. == Underpinnings == Information in the brain is represented as action potentials (neuron spikes), which may group into spike trains or coordinated waves. A fundamental question of neuroscience is to determine whether neurons communicate by a rate or temporal code. Temporal coding implies that a single spiking neuron can replace hundreds of hidden units on a conventional neural net. SNNs define a neuron's current state as its potential (possibly modeled as a differential equation). An input pulse causes the potential to rise and then gradually decline. Encoding schemes can interpret these pulse sequences as a number, considering pulse frequency and pulse interval. Using the precise time of pulse occurrence, a neural network can consider more information and offer better computing properties. SNNs compute in the continuous domain. Such neurons test for activation only when their potentials reach a certain value. When a neuron is activated, it produces a signal that is passed to connected neurons, accordingly raising or lowering their potentials. The SNN approach produces a continuous output instead of the binary output of traditional ANNs. Pulse trains are not easily interpretable, hence the need for encoding schemes. However, a pulse train representation may be more suited for processing spatiotemporal data (or real-world sensory data classification). SNNs connect neurons only to nearby neurons so that they process input blocks separately (similar to CNN using filters). They consider time by encoding information as pulse trains so as not to lose information. This avoids the complexity of a recurrent neural network (RNN). Impulse neurons are more powerful computational units than traditional artificial neurons. SNNs are theoretically more powerful than so called "second-generation networks" defined as ANNs "based on computational units that apply activation function with a continuous set of possible output values to a weighted sum (or polynomial) of the inputs"; however, SNN training issues and hardware requirements limit their use. Although unsupervised biologically inspired learning methods are available such as Hebbian learning and STDP, no effective supervised training method is suitable for SNNs that can provide better performance than second-generation networks. Spike-based activation of SNNs is not differentiable, thus gradient descent-based backpropagation (BP) is not available. SNNs have much larger computational costs for simulating realistic neural models than traditional ANNs. Pulse-coupled neural networks (PCNN) are often confused with SNNs. A PCNN can be seen as a kind of SNN. Researchers are actively working on various topics. The first concerns differentiability. The expressions for both the forward- and backward-learning methods contain the derivative of the neural activation function which is not differentiable because a neuron's output is either 1 when it spikes, and 0 otherwise. This all-or-nothing behavior disrupts gradients and makes these neurons unsuitable for gradient-based optimization. Approaches to resolving it include: resorting to entirely biologically inspired local learning rules for the hidden units translating conventionally trained "rate-based" NNs to SNNs smoothing the network model to be continuously differentiable defining an SG (Surrogate Gradient) as a continuous relaxation of the real gradients The second concerns the optimization algorithm. Standard BP can be expensive in terms of computation, memory, and communication and may be poorly suited to the hardware that implements it (e.g., a computer, brain, or neuromorphic device). Incorporating additional neuron dynamics such as Spike Frequency Adaptation (SFA) is a notable advance, enhancing efficiency and computational power. These neurons sit between biological complexity and computational complexity. Originating from biological insights, SFA offers significant computational benefits by reducing power usage, especially in cases of repetitive or intense stimuli. This adaptation improves signal/noise clarity and introduces an elementary short-term memory at the neuron level, which in turn, improves accuracy and efficiency. This was mostly achieved using compartmental neuron models. The simpler versions are of neuron models with adaptive thresholds, are an indirect way of achieving SFA. It equips SNNs with improved learning capabilities, even with constrained synaptic plasticity, and elevates computational efficiency. This feature lessens the demand on network layers by decreasing the need for spike processing, thus lowering computational load and memory access time—essential aspects of neural computation. Moreover, SNNs utilizing neurons capable of SFA achieve levels of accuracy that rival those of conventional ANNs, while also requiring fewer neurons for comparable tasks. This efficiency streamlines the computational workflow and conserves space and energy, while maintaining technical integrity. High-performance deep spiking neural networks can operate with 0.3 spikes per neuron. == Applications == SNNs can in principle be applied to the same applications as traditional ANNs. In addition, SNNs can model the central nervous system of biological organisms, such as an insect seeking food without prior knowledge of the environment. Due to their relative realism, they can be used to study biological neural circuits. Starting with a hypothesis about the topology of a biological neuronal circuit and its functi

    Read more →
  • Silhouette (clustering)

    Silhouette (clustering)

    Silhouette is a method of interpretation and validation of consistency within clusters of data. The technique provides a succinct graphical representation of how well each object has been classified. It was proposed by Belgian statistician Peter Rousseeuw in 1987. The silhouette value is a measure of how similar an object is to its own cluster (cohesion) compared to other clusters (separation). The silhouette value ranges from −1 to +1, where a high value indicates that the object is well matched to its own cluster and poorly matched to neighboring clusters. If most objects have a high value, then the clustering configuration is appropriate. If many points have a low or negative value, then the clustering configuration may have too many or too few clusters. A clustering with an average silhouette width of over 0.7 is considered to be "strong", a value over 0.5 "reasonable", and over 0.25 "weak". However, with an increasing dimensionality of the data, it becomes difficult to achieve such high values because of the curse of dimensionality, as the distances become more similar. The silhouette score is specialized for measuring cluster quality when the clusters are convex-shaped, and may not perform well if the data clusters have irregular shapes or are of varying sizes. The silhouette value can be calculated with any distance metric, such as Euclidean distance or Manhattan distance. == Definition == Assume the data have been clustered via any technique, such as k-medoids or k-means, into k {\displaystyle k} clusters. For data point i ∈ C i {\displaystyle i\in C_{i}} (data point i {\displaystyle i} in the cluster C i {\displaystyle C_{i}} ), calculate a ( i ) {\displaystyle a(i)} , the average distance that i {\displaystyle i} is from all other points in that cluster: a ( i ) = 1 | C i | − 1 ∑ j ∈ C i , i ≠ j d ( i , j ) {\displaystyle a(i)={\frac {1}{|C_{i}|-1}}\sum _{j\in C_{i},i\neq j}d(i,j)} where | C i | {\displaystyle |C_{i}|} is the number of points belonging to cluster C i {\displaystyle C_{i}} , and d ( i , j ) {\displaystyle d(i,j)} is the distance between data points i {\displaystyle i} and j {\displaystyle j} in the cluster C i {\displaystyle C_{i}} (we divide by | C i | − 1 {\displaystyle |C_{i}|-1} because the distance d ( i , i ) {\displaystyle d(i,i)} is not included in the sum). a ( i ) {\displaystyle a(i)} can be interpreted as a measure of how well i {\displaystyle i} is assigned to its cluster (the smaller the value, the better the assignment). We then define the mean dissimilarity of point i {\displaystyle i} to some cluster C j {\displaystyle C_{j}} as the mean of the distance from i {\displaystyle i} to all points in C j {\displaystyle C_{j}} (where C j ≠ C i {\displaystyle C_{j}\neq C_{i}} ). For each data point i ∈ C i {\displaystyle i\in C_{i}} , we now define b ( i ) {\displaystyle b(i)} as the average distance between i {\displaystyle i} and the points in the closest cluster (hence: "min") that i {\displaystyle i} does not belong to: b ( i ) = min j ≠ i 1 | C j | ∑ l ∈ C j d ( i , l ) {\displaystyle b(i)=\min _{j\neq i}{\frac {1}{|C_{j}|}}\sum _{l\in C_{j}}d(i,l)} The cluster with the smallest mean dissimilarity is said to be the "neighboring cluster" of i {\displaystyle i} because it is the next best fit cluster for point i {\displaystyle i} . We now define a silhouette (value) of one data point i {\displaystyle i} s ( i ) = b ( i ) − a ( i ) max { a ( i ) , b ( i ) } {\displaystyle s(i)={\frac {b(i)-a(i)}{\max\{a(i),b(i)\}}}} , if | C i | > 1 {\displaystyle |C_{i}|>1} and s ( i ) = 0 {\displaystyle s(i)=0} , if | C i | = 1 {\displaystyle |C_{i}|=1} , which can also be written as s ( i ) = { 1 − a ( i ) b ( i ) , if a ( i ) < b ( i ) 0 , if a ( i ) = b ( i ) b ( i ) a ( i ) − 1 , if a ( i ) > b ( i ) {\displaystyle s(i)={\begin{cases}1-{\frac {a(i)}{b(i)}},&{\mbox{ if }}a(i)b(i)\\\end{cases}}} From the above definition, s ( i ) {\displaystyle s(i)} is bounded to the interval [ − 1 , 1 ] {\displaystyle [-1,1]} , i.e. − 1 ≤ s ( i ) ≤ 1. {\displaystyle -1\leq s(i)\leq 1.} Note that a ( i ) {\displaystyle a(i)} is not clearly defined for clusters with size = 1, in which case we set s ( i ) = 0 {\displaystyle s(i)=0} . This choice is arbitrary, but neutral in the sense that it is at the midpoint of the bounds, -1 and 1. For s ( i ) {\displaystyle s(i)} to be close to 1 we require a ( i ) ≪ b ( i ) {\displaystyle a(i)\ll b(i)} . As a ( i ) {\displaystyle a(i)} is a measure of how dissimilar i {\displaystyle i} is to its own cluster, a small value means it is well matched. Furthermore, a large b ( i ) {\displaystyle b(i)} implies that i {\displaystyle i} is badly matched to its neighbouring cluster. Thus an s ( i ) {\displaystyle s(i)} close to 1 means that the data is appropriately clustered. If s ( i ) {\displaystyle s(i)} is close to -1, then by the same logic we see that i {\displaystyle i} would be more appropriate if it was clustered in its neighbouring cluster. An s ( i ) {\displaystyle s(i)} near zero means that the datum is on the border of two natural clusters. The mean s ( i ) {\displaystyle s(i)} over all points of a cluster is a measure of how tightly grouped all the points in the cluster are. Thus the mean s ( i ) {\displaystyle s(i)} over all data of the entire dataset is a measure of how appropriately the data have been clustered. If there are too many or too few clusters, as may occur when a poor choice of k {\displaystyle k} is used in the clustering algorithm (e.g., k-means), some of the clusters will typically display much narrower silhouettes than the rest. Thus silhouette plots and means may be used to determine the natural number of clusters within a dataset. One can also increase the likelihood of the silhouette being maximized at the correct number of clusters by re-scaling the data using feature weights that are cluster specific. Kaufman et al. introduced the term silhouette coefficient for the maximum value of the mean s ( i ) {\displaystyle s(i)} over all data of the entire dataset, i.e., S C = max k s ~ ( k ) , {\displaystyle SC=\max _{k}{\tilde {s}}\left(k\right),} where s ~ ( k ) {\displaystyle {\tilde {s}}\left(k\right)} represents the mean s ( i ) {\displaystyle s(i)} over all data of the entire dataset for a specific number of clusters k {\displaystyle k} . The silhouette coefficient describes the best possible clustering possible for a given number of clusters, as measured by the highest average silhouette score for all points in the dataset. == Simplified and medoid silhouette == Computing the silhouette coefficient needs all O ( N 2 ) {\displaystyle {\mathcal {O}}(N^{2})} pairwise distances, making this evaluation much more costly than clustering with k-means. For a clustering with centers μ C I {\displaystyle \mu _{C_{I}}} for each cluster C I {\displaystyle C_{I}} , we can use the following simplified Silhouette for each point i ∈ C I {\displaystyle i\in C_{I}} instead, which can be computed using only O ( N k ) {\displaystyle {\mathcal {O}}(Nk)} distances: a ′ ( i ) = d ( i , μ C I ) {\displaystyle a'(i)=d(i,\mu _{C_{I}})} and b ′ ( i ) = min C J ≠ C I d ( i , μ C J ) {\displaystyle b'(i)=\min _{C_{J}\neq C_{I}}d(i,\mu _{C_{J}})} , which has the additional benefit that a ′ ( i ) {\displaystyle a'(i)} is always defined, then define accordingly the simplified silhouette and simplified silhouette coefficient s ′ ( i ) = b ′ ( i ) − a ′ ( i ) max { a ′ ( i ) , b ′ ( i ) } {\displaystyle s'(i)={\frac {b'(i)-a'(i)}{\max\{a'(i),b'(i)\}}}} S C ′ = max k 1 N ∑ i s ′ ( i ) {\displaystyle SC'=\max _{k}{\frac {1}{N}}\sum _{i}s'\left(i\right)} . If the cluster centers are medoids (as in k-medoids clustering) instead of arithmetic means (as in k-means clustering), this is also called the medoid-based silhouette or medoid silhouette. If every object is assigned to the nearest medoid (as in k-medoids clustering), we know that a ′ ( i ) ≤ b ′ ( i ) {\displaystyle a'(i)\leq b'(i)} , and hence s ′ ( i ) = b ′ ( i ) − a ′ ( i ) b ′ ( i ) = 1 − a ′ ( i ) b ′ ( i ) {\displaystyle s'(i)={\frac {b'(i)-a'(i)}{b'(i)}}=1-{\frac {a'(i)}{b'(i)}}} . == Silhouette clustering == Instead of using the average silhouette to evaluate a clustering obtained from, e.g., k-medoids or k-means, we can try to directly find a solution that maximizes the Silhouette. We do not have a closed form solution to maximize this, but it will usually be best to assign points to the nearest cluster as done by these methods. Van der Laan et al. proposed to adapt the standard algorithm for k-medoids, PAM, for this purpose and call this algorithm PAMSIL: Choose initial medoids by using PAM Compute the average silhouette of this initial solution For each pair of a medoid m and a non-medoid x swap m and x compute the average silhouette of the resulting solution remember the best swap un-swap m and x for the next iteration Perform the best swap and return to

    Read more →
  • Least-squares support vector machine

    Least-squares support vector machine

    Least-squares support-vector machines (LS-SVM) for statistics and in statistical modeling, are least-squares versions of support-vector machines (SVM), which are a set of related supervised learning methods that analyze data and recognize patterns, and which are used for classification and regression analysis. In this version one finds the solution by solving a set of linear equations instead of a convex quadratic programming (QP) problem for classical SVMs. Least-squares SVM classifiers were proposed by Johan Suykens and Joos Vandewalle. LS-SVMs are a class of kernel-based learning methods. == From support-vector machine to least-squares support-vector machine == Given a training set { x i , y i } i = 1 N {\displaystyle \{x_{i},y_{i}\}_{i=1}^{N}} with input data x i ∈ R n {\displaystyle x_{i}\in \mathbb {R} ^{n}} and corresponding binary class labels y i ∈ { − 1 , + 1 } {\displaystyle y_{i}\in \{-1,+1\}} , the SVM classifier, according to Vapnik's original formulation, satisfies the following conditions: { w T ϕ ( x i ) + b ≥ 1 , if y i = + 1 , w T ϕ ( x i ) + b ≤ − 1 , if y i = − 1 , {\displaystyle {\begin{cases}w^{T}\phi (x_{i})+b\geq 1,&{\text{if }}\quad y_{i}=+1,\\w^{T}\phi (x_{i})+b\leq -1,&{\text{if }}\quad y_{i}=-1,\end{cases}}} which is equivalent to y i [ w T ϕ ( x i ) + b ] ≥ 1 , i = 1 , … , N , {\displaystyle y_{i}\left[{w^{T}\phi (x_{i})+b}\right]\geq 1,\quad i=1,\ldots ,N,} where ϕ ( x ) {\displaystyle \phi (x)} is the nonlinear map from original space to the high- or infinite-dimensional space. === Inseparable data === In case such a separating hyperplane does not exist, we introduce so-called slack variables ξ i {\displaystyle \xi _{i}} such that { y i [ w T ϕ ( x i ) + b ] ≥ 1 − ξ i , i = 1 , … , N , ξ i ≥ 0 , i = 1 , … , N . {\displaystyle {\begin{cases}y_{i}\left[{w^{T}\phi (x_{i})+b}\right]\geq 1-\xi _{i},&i=1,\ldots ,N,\\\xi _{i}\geq 0,&i=1,\ldots ,N.\end{cases}}} According to the structural risk minimization principle, the risk bound is minimized by the following minimization problem: min J 1 ( w , ξ ) = 1 2 w T w + c ∑ i = 1 N ξ i , {\displaystyle \min J_{1}(w,\xi )={\frac {1}{2}}w^{T}w+c\sum \limits _{i=1}^{N}\xi _{i},} Subject to { y i [ w T ϕ ( x i ) + b ] ≥ 1 − ξ i , i = 1 , … , N , ξ i ≥ 0 , i = 1 , … , N , {\displaystyle {\text{Subject to }}{\begin{cases}y_{i}\left[{w^{T}\phi (x_{i})+b}\right]\geq 1-\xi _{i},&i=1,\ldots ,N,\\\xi _{i}\geq 0,&i=1,\ldots ,N,\end{cases}}} To solve this problem, we could construct the Lagrangian function: L 1 ( w , b , ξ , α , β ) = 1 2 w T w + c ∑ i = 1 N ξ i − ∑ i = 1 N α i { y i [ w T ϕ ( x i ) + b ] − 1 + ξ i } − ∑ i = 1 N β i ξ i , {\displaystyle L_{1}(w,b,\xi ,\alpha ,\beta )={\frac {1}{2}}w^{T}w+c\sum \limits _{i=1}^{N}{\xi _{i}}-\sum \limits _{i=1}^{N}\alpha _{i}\left\{y_{i}\left[{w^{T}\phi (x_{i})+b}\right]-1+\xi _{i}\right\}-\sum \limits _{i=1}^{N}\beta _{i}\xi _{i},} where α i ≥ 0 , β i ≥ 0 ( i = 1 , … , N ) {\displaystyle \alpha _{i}\geq 0,\ \beta _{i}\geq 0\ (i=1,\ldots ,N)} are the Lagrangian multipliers. The optimal point will be in the saddle point of the Lagrangian function, and then we obtain By substituting w {\displaystyle w} by its expression in the Lagrangian formed from the appropriate objective and constraints, we will get the following quadratic programming problem: max Q 1 ( α ) = − 1 2 ∑ i , j = 1 N α i α j y i y j K ( x i , x j ) + ∑ i = 1 N α i , {\displaystyle \max Q_{1}(\alpha )=-{\frac {1}{2}}\sum \limits _{i,j=1}^{N}{\alpha _{i}\alpha _{j}y_{i}y_{j}K(x_{i},x_{j})}+\sum \limits _{i=1}^{N}\alpha _{i},} where K ( x i , x j ) = ⟨ ϕ ( x i ) , ϕ ( x j ) ⟩ {\displaystyle K(x_{i},x_{j})=\left\langle \phi (x_{i}),\phi (x_{j})\right\rangle } is called the kernel function. Solving this QP problem subject to constraints in (1), we will get the hyperplane in the high-dimensional space and hence the classifier in the original space. === Least-squares SVM formulation === The least-squares version of the SVM classifier is obtained by reformulating the minimization problem as min J 2 ( w , b , e ) = μ 2 w T w + ζ 2 ∑ i = 1 N e i 2 , {\displaystyle \min J_{2}(w,b,e)={\frac {\mu }{2}}w^{T}w+{\frac {\zeta }{2}}\sum \limits _{i=1}^{N}e_{i}^{2},} subject to the equality constraints y i [ w T ϕ ( x i ) + b ] = 1 − e i , i = 1 , … , N . {\displaystyle y_{i}\left[{w^{T}\phi (x_{i})+b}\right]=1-e_{i},\quad i=1,\ldots ,N.} The least-squares SVM (LS-SVM) classifier formulation above implicitly corresponds to a regression interpretation with binary targets y i = ± 1 {\displaystyle y_{i}=\pm 1} . Using y i 2 = 1 {\displaystyle y_{i}^{2}=1} , we have ∑ i = 1 N e i 2 = ∑ i = 1 N ( y i e i ) 2 = ∑ i = 1 N e i 2 = ∑ i = 1 N ( y i − ( w T ϕ ( x i ) + b ) ) 2 , {\displaystyle \sum \limits _{i=1}^{N}e_{i}^{2}=\sum \limits _{i=1}^{N}(y_{i}e_{i})^{2}=\sum \limits _{i=1}^{N}e_{i}^{2}=\sum \limits _{i=1}^{N}\left(y_{i}-(w^{T}\phi (x_{i})+b)\right)^{2},} with e i = y i − ( w T ϕ ( x i ) + b ) . {\displaystyle e_{i}=y_{i}-(w^{T}\phi (x_{i})+b).} Notice, that this error would also make sense for least-squares data fitting, so that the same end results holds for the regression case. Hence the LS-SVM classifier formulation is equivalent to J 2 ( w , b , e ) = μ E W + ζ E D {\displaystyle J_{2}(w,b,e)=\mu E_{W}+\zeta E_{D}} with E W = 1 2 w T w {\displaystyle E_{W}={\frac {1}{2}}w^{T}w} and E D = 1 2 ∑ i = 1 N e i 2 = 1 2 ∑ i = 1 N ( y i − ( w T ϕ ( x i ) + b ) ) 2 . {\displaystyle E_{D}={\frac {1}{2}}\sum \limits _{i=1}^{N}e_{i}^{2}={\frac {1}{2}}\sum \limits _{i=1}^{N}\left(y_{i}-(w^{T}\phi (x_{i})+b)\right)^{2}.} Both μ {\displaystyle \mu } and ζ {\displaystyle \zeta } should be considered as hyperparameters to tune the amount of regularization versus the sum squared error. The solution does only depend on the ratio γ = ζ / μ {\displaystyle \gamma =\zeta /\mu } , therefore the original formulation uses only γ {\displaystyle \gamma } as tuning parameter. We use both μ {\displaystyle \mu } and ζ {\displaystyle \zeta } as parameters in order to provide a Bayesian interpretation to LS-SVM. The solution of LS-SVM regressor will be obtained after we construct the Lagrangian function: { L 2 ( w , b , e , α ) = J 2 ( w , e ) − ∑ i = 1 N α i { [ w T ϕ ( x i ) + b ] + e i − y i } , = 1 2 w T w + γ 2 ∑ i = 1 N e i 2 − ∑ i = 1 N α i { [ w T ϕ ( x i ) + b ] + e i − y i } , {\displaystyle {\begin{cases}L_{2}(w,b,e,\alpha )\;=J_{2}(w,e)-\sum \limits _{i=1}^{N}\alpha _{i}\left\{{\left[{w^{T}\phi (x_{i})+b}\right]+e_{i}-y_{i}}\right\},\\\quad \quad \quad \quad \quad \;={\frac {1}{2}}w^{T}w+{\frac {\gamma }{2}}\sum \limits _{i=1}^{N}e_{i}^{2}-\sum \limits _{i=1}^{N}\alpha _{i}\left\{\left[w^{T}\phi (x_{i})+b\right]+e_{i}-y_{i}\right\},\end{cases}}} where α i ∈ R {\displaystyle \alpha _{i}\in \mathbb {R} } are the Lagrange multipliers. The conditions for optimality are { ∂ L 2 ∂ w = 0 → w = ∑ i = 1 N α i ϕ ( x i ) , ∂ L 2 ∂ b = 0 → ∑ i = 1 N α i = 0 , ∂ L 2 ∂ e i = 0 → α i = γ e i , i = 1 , … , N , ∂ L 2 ∂ α i = 0 → y i = w T ϕ ( x i ) + b + e i , i = 1 , … , N . {\displaystyle {\begin{cases}{\frac {\partial L_{2}}{\partial w}}=0\quad \to \quad w=\sum \limits _{i=1}^{N}\alpha _{i}\phi (x_{i}),\\{\frac {\partial L_{2}}{\partial b}}=0\quad \to \quad \sum \limits _{i=1}^{N}\alpha _{i}=0,\\{\frac {\partial L_{2}}{\partial e_{i}}}=0\quad \to \quad \alpha _{i}=\gamma e_{i},\;i=1,\ldots ,N,\\{\frac {\partial L_{2}}{\partial \alpha _{i}}}=0\quad \to \quad y_{i}=w^{T}\phi (x_{i})+b+e_{i},\,i=1,\ldots ,N.\end{cases}}} Elimination of w {\displaystyle w} and e {\displaystyle e} will yield a linear system instead of a quadratic programming problem: [ 0 1 N T 1 N Ω + γ − 1 I N ] [ b α ] = [ 0 Y ] , {\displaystyle \left[{\begin{matrix}0&1_{N}^{T}\\1_{N}&\Omega +\gamma ^{-1}I_{N}\end{matrix}}\right]\left[{\begin{matrix}b\\\alpha \end{matrix}}\right]=\left[{\begin{matrix}0\\Y\end{matrix}}\right],} with Y = [ y 1 , … , y N ] T {\displaystyle Y=[y_{1},\ldots ,y_{N}]^{T}} , 1 N = [ 1 , … , 1 ] T {\displaystyle 1_{N}=[1,\ldots ,1]^{T}} and α = [ α 1 , … , α N ] T {\displaystyle \alpha =[\alpha _{1},\ldots ,\alpha _{N}]^{T}} . Here, I N {\displaystyle I_{N}} is an N × N {\displaystyle N\times N} identity matrix, and Ω ∈ R N × N {\displaystyle \Omega \in \mathbb {R} ^{N\times N}} is the kernel matrix defined by Ω i j = ϕ ( x i ) T ϕ ( x j ) = K ( x i , x j ) {\displaystyle \Omega _{ij}=\phi (x_{i})^{T}\phi (x_{j})=K(x_{i},x_{j})} . === Kernel function K === For the kernel function K(•, •) one typically has the following choices: Linear kernel : K ( x , x i ) = x i T x , {\displaystyle K(x,x_{i})=x_{i}^{T}x,} Polynomial kernel of degree d {\displaystyle d} : K ( x , x i ) = ( 1 + x i T x / c ) d , {\displaystyle K(x,x_{i})=\left({1+x_{i}^{T}x/c}\right)^{d},} Radial basis function RBF kernel : K ( x , x i ) = exp ⁡ ( − ‖ x − x i ‖ 2 / σ 2 ) , {\displaystyle K(x,x_{i})=\exp \left({-\left\|{x-x_{i}}\right\|^{2}/\sigma ^{2}}\right),} MLP kernel : K ( x , x i ) = tanh ⁡ ( k x i T x + θ ) , {\displaystyle K(x,x_{i})=\tanh \left({k

    Read more →
  • Frame grabber

    Frame grabber

    A frame grabber is an electronic device that captures (i.e., "grabs") individual, digital still frames from an analog video signal or a digital video stream. It is usually employed as a component of a computer vision system, in which video frames are captured in digital form and then displayed, stored, transmitted, analyzed, or combinations of these. Historically, frame grabber expansion cards were the predominant way to interface cameras to PCs. Other interface methods have emerged since then, with frame grabbers (and in some cases, cameras with built-in frame grabbers) connecting to computers via interfaces such as USB, Ethernet and IEEE 1394 ("FireWire"). Early frame grabbers typically had only enough memory to store a single digitized video frame, whereas many modern frame grabbers can store multiple frames. Modern frame grabbers often are able to perform functions beyond capturing a single video input. For example, some devices capture audio in addition to video, and some devices provide, and concurrently capture frames from multiple video inputs. Other operations may be performed as well, such as deinterlacing, text or graphics overlay, image transformations (e.g., resizing, rotation, mirroring), and conversion to JPEG or other compressed image formats. To satisfy the technological demands of applications such as radar acquisition, manufacturing and remote guidance, some frame grabbers can capture images at high frame rates, high resolutions, or both. == Circuitry == Analog frame grabbers, which accept and process analog video signals, include these circuits: Input signal conditioner that buffers the analog video input signal to protect downstream circuitry Video decoder that converts SD analog video (e.g., NTSC, SECAM, PAL) or HD analog video (e.g., AHD, HD-TVI, HD-CVI) to a digital format Digital frame grabbers, which accept and process digital video streams, include these circuits: Digital video decoder that interfaces to and converts a specific type of digital video source, such as Camera Link, CoaXPress, DVI, GigE Vision, LVDS, or SDI Circuitry common to both analog and digital frame grabbers: Memory for storing the acquired image (i.e., a frame buffer) A bus interface through which a processor can control the acquisition and access the data General purpose I/O for triggering image acquisition or controlling external equipment == Applications == === Healthcare === Frame grabbers are used in medicine for many applications, including telenursing and remote guidance. In situations where an expert at another location needs to be consulted, frame grabbers capture the image or video from the appropriate medical equipment, so it can be sent digitally to the distant expert. === Manufacturing === "Pick and place" machines are often used to mount electronic components on circuit boards during the circuit board assembly process. Such machines use one or more cameras to monitor the robotics that places the components. Each camera is paired with a frame grabber that digitizes the analog video, thus converting the video to a form that can be processed by the machine software. === Network security === Frame grabbers may be used in security applications. For example, when a potential breach of security is detected, a frame grabber captures an image or a sequence of images, and then the images are transmitted across a digital network where they are recorded and viewed by security personnel. === Personal use === In recent years with the rise of personal video recorders like camcorders, mobile phones, etc. video and photo applications have gained ascending prominence. Frame grabbing is becoming very popular on these devices. === Astronomy & astrophotography === Amateur astronomers and astrophotographers use frame grabbers when using analog "low light" cameras for live image display and internet video broadcasting of celestial objects. Frame grabbers are essential to connect the analog cameras used in this application to the computers that store or process the images.

    Read more →
  • Algorithmic learning theory

    Algorithmic learning theory

    Algorithmic learning theory is a mathematical framework for analyzing machine learning problems and algorithms. Synonyms include formal learning theory and algorithmic inductive inference. Algorithmic learning theory is different from statistical learning theory in that it does not make use of statistical assumptions and analysis. Both algorithmic and statistical learning theory are concerned with machine learning and can thus be viewed as branches of computational learning theory. == Distinguishing characteristics == Unlike statistical learning theory and most statistical theory in general, algorithmic learning theory does not assume that data are random samples, that is, that data points are independent of each other. This makes the theory suitable for domains where observations are (relatively) noise-free but not random, such as language learning and automated scientific discovery. The fundamental concept of algorithmic learning theory is learning in the limit: as the number of data points increases, a learning algorithm should converge to a correct hypothesis on every possible data sequence consistent with the problem space. This is a non-probabilistic version of statistical consistency, which also requires convergence to a correct model in the limit, but allows a learner to fail on data sequences with probability measure 0 . Algorithmic learning theory investigates the learning power of Turing machines. Other frameworks consider a much more restricted class of learning algorithms than Turing machines, for example, learners that compute hypotheses more quickly, for instance in polynomial time. An example of such a framework is probably approximately correct learning . == Learning in the limit == The concept was introduced in E. Mark Gold's seminal paper "Language identification in the limit". The objective of language identification is for a machine running one program to be capable of developing another program by which any given sentence can be tested to determine whether it is "grammatical" or "ungrammatical". The language being learned need not be English or any other natural language - in fact the definition of "grammatical" can be absolutely anything known to the tester. In Gold's learning model, the tester gives the learner an example sentence at each step, and the learner responds with a hypothesis, which is a suggested program to determine grammatical correctness. It is required of the tester that every possible sentence (grammatical or not) appears in the list eventually, but no particular order is required. It is required of the learner that at each step the hypothesis must be correct for all the sentences so far. A particular learner is said to be able to "learn a language in the limit" if there is a certain number of steps beyond which its hypothesis no longer changes. At this point it has indeed learned the language, because every possible sentence appears somewhere in the sequence of inputs (past or future), and the hypothesis is correct for all inputs (past or future), so the hypothesis is correct for every sentence. The learner is not required to be able to tell when it has reached a correct hypothesis, all that is required is that it be true. Gold showed that any language which is defined by a Turing machine program can be learned in the limit by another Turing-complete machine using enumeration. This is done by the learner testing all possible Turing machine programs in turn until one is found which is correct so far - this forms the hypothesis for the current step. Eventually, the correct program will be reached, after which the hypothesis will never change again (but note that the learner does not know that it won't need to change). Gold also showed that if the learner is given only positive examples (that is, only grammatical sentences appear in the input, not ungrammatical sentences), then the language can only be guaranteed to be learned in the limit if there are only a finite number of possible sentences in the language (this is possible if, for example, sentences are known to be of limited length). Language identification in the limit is a highly abstract model. It does not allow for limits of runtime or computer memory which can occur in practice, and the enumeration method may fail if there are errors in the input. However the framework is very powerful, because if these strict conditions are maintained, it allows the learning of any program known to be computable. This is because a Turing machine program can be written to mimic any program in any conventional programming language. See Church-Turing thesis. == Other identification criteria == Learning theorists have investigated other learning criteria, such as the following. Efficiency: minimizing the number of data points required before convergence to a correct hypothesis. Mind Changes: minimizing the number of hypothesis changes that occur before convergence. Mind change bounds are closely related to mistake bounds that are studied in statistical learning theory. Kevin Kelly has suggested that minimizing mind changes is closely related to choosing maximally simple hypotheses in the sense of Occam’s Razor. == Annual conference == Since 1990, there is an International Conference on Algorithmic Learning Theory (ALT), called Workshop in its first years (1990–1997). Between 1992 and 2016, proceedings were published in the LNCS series. Starting from 2017, they are published by the Proceedings of Machine Learning Research. The 34th conference will be held in Singapore in Feb 2023. The topics of the conference cover all of theoretical machine learning, including statistical and computational learning theory, online learning, active learning, reinforcement learning, and deep learning.

    Read more →
  • Linguamatics

    Linguamatics

    Linguamatics, headquartered in Cambridge, England, with offices in the United States and UK, is a provider of text mining systems through software licensing and services, primarily for pharmaceutical and healthcare applications. Founded in 2001, the company was purchased by IQVIA in January 2019. == Technology == The company develops enterprise search tools for the life sciences sector. The core natural language processing engine (I2E) uses a federated architecture to incorporate data from 3rd party resources. Initially developed to be used interactively through a graphic user interface, the core software also has an application programming interface that can be used to automate searches. LabKey, Penn Medicine, Atrius Health and Mercy all use Linguamatics software to extract electronic health record data into data warehouses. Linguamatics software is used by 17 of the top 20 global pharmaceutical companies, the US Food and Drug Administration, as well as healthcare providers. == Software community == The core software, "I2E", is used by a number of companies to either extend their own software or to publish their data. Copyright Clearance Center uses I2E to produce searchable indexes of material that would otherwise be unsearchable due to copyright. Thomson Reuters produces Cortellis Informatics Clinical Text Analytics, which depends on I2E to make clinical data accessible and searchable. Pipeline Pilot can integrate I2E as part of a workflow. ChemAxon can be used alongside I2E to allow named entity recognition of chemicals within unstructured data. Data sources include MEDLINE, ClinicalTrials.gov, FDA Drug Labels, PubMed Central, and Patent Abstracts.

    Read more →
  • Cross-entropy

    Cross-entropy

    In information theory, the cross-entropy between two probability distributions p {\displaystyle p} and q {\displaystyle q} , over the same underlying set of events, measures the average number of bits needed to identify an event drawn from the set when the coding scheme used for the set is optimized for an estimated probability distribution q {\displaystyle q} , rather than the true distribution p {\displaystyle p} . == Definition == The cross-entropy of the distribution q {\displaystyle q} relative to a distribution p {\displaystyle p} over a given set is defined as follows: H ( p , q ) = − E p ⁡ [ log ⁡ q ] , {\displaystyle H(p,q)=-\operatorname {E} _{p}[\log q],} where E p ⁡ [ ⋅ ] {\displaystyle \operatorname {E} _{p}[\cdot ]} is the expected value operator with respect to the distribution p {\displaystyle p} . The definition may be formulated using the Kullback–Leibler divergence D K L ( p ∥ q ) {\displaystyle D_{\mathrm {KL} }(p\parallel q)} , divergence of p {\displaystyle p} from q {\displaystyle q} (also known as the relative entropy of p {\displaystyle p} with respect to q {\displaystyle q} ). H ( p , q ) = H ( p ) + D K L ( p ∥ q ) , {\displaystyle H(p,q)=H(p)+D_{\mathrm {KL} }(p\parallel q),} where H ( p ) {\displaystyle H(p)} is the entropy of p {\displaystyle p} . For discrete probability distributions p {\displaystyle p} and q {\displaystyle q} with the same support X {\displaystyle {\mathcal {X}}} , this means The situation for continuous distributions is analogous. We have to assume that p {\displaystyle p} and q {\displaystyle q} are absolutely continuous with respect to some reference measure r {\displaystyle r} (usually r {\displaystyle r} is a Lebesgue measure on a Borel σ-algebra). Let P {\displaystyle P} and Q {\displaystyle Q} be probability density functions of p {\displaystyle p} and q {\displaystyle q} with respect to r {\displaystyle r} . Then − ∫ X P ( x ) log ⁡ Q ( x ) d x = E p ⁡ [ − log ⁡ Q ] , {\displaystyle -\int _{\mathcal {X}}P(x)\,\log Q(x)\,\mathrm {d} x=\operatorname {E} _{p}[-\log Q],} and therefore NB: The notation H ( p , q ) {\displaystyle H(p,q)} is also used for a different concept, the joint entropy of p {\displaystyle p} and q {\displaystyle q} . == Motivation == In information theory, the Kraft–McMillan theorem establishes that any directly decodable coding scheme for coding a message to identify one value x i {\displaystyle x_{i}} out of a set of possibilities { x 1 , … , x n } {\displaystyle \{x_{1},\ldots ,x_{n}\}} can be seen as representing an implicit probability distribution q ( x i ) = ( 1 2 ) ℓ i {\displaystyle q(x_{i})=\left({\frac {1}{2}}\right)^{\ell _{i}}} over { x 1 , … , x n } {\displaystyle \{x_{1},\ldots ,x_{n}\}} , where ℓ i {\displaystyle \ell _{i}} is the length of the code for x i {\displaystyle x_{i}} in bits. Therefore, cross-entropy can be interpreted as the expected message-length per datum when a wrong distribution q {\displaystyle q} is assumed while the data actually follows a distribution p {\displaystyle p} . That is why the expectation is taken over the true probability distribution p {\displaystyle p} and not q . {\displaystyle q.} Indeed the expected message-length under the true distribution p {\displaystyle p} is E p ⁡ [ ℓ ] = − E p ⁡ [ ln ⁡ q ( x ) ln ⁡ ( 2 ) ] = − E p ⁡ [ log 2 ⁡ q ( x ) ] = − ∑ x i p ( x i ) log 2 ⁡ q ( x i ) = − ∑ x p ( x ) log 2 ⁡ q ( x ) = H ( p , q ) . {\displaystyle {\begin{aligned}\operatorname {E} _{p}[\ell ]&=-\operatorname {E} _{p}\left[{\frac {\ln {q(x)}}{\ln(2)}}\right]\\[1ex]&=-\operatorname {E} _{p}\left[\log _{2}{q(x)}\right]\\[1ex]&=-\sum _{x_{i}}p(x_{i})\,\log _{2}q(x_{i})\\[1ex]&=-\sum _{x}p(x)\,\log _{2}q(x)=H(p,q).\end{aligned}}} == Estimation == There are many situations where cross-entropy needs to be measured but the distribution of p {\displaystyle p} is unknown. An example is language modeling, where a model is created based on a training set T {\displaystyle T} , and then its cross-entropy is measured on a test set to assess how accurate the model is in predicting the test data. In this example, p {\displaystyle p} is the true distribution of words in any corpus, and q {\displaystyle q} is the distribution of words as predicted by the model. Since the true distribution is unknown, cross-entropy cannot be directly calculated. In these cases, an estimate of cross-entropy is calculated using the following formula: H ( T , q ) = − ∑ i = 1 N 1 N log 2 ⁡ q ( x i ) {\displaystyle H(T,q)=-\sum _{i=1}^{N}{\frac {1}{N}}\log _{2}q(x_{i})} where N {\displaystyle N} is the size of the test set, and q ( x ) {\displaystyle q(x)} is the probability of event x {\displaystyle x} estimated from the training set. In other words, q ( x i ) {\displaystyle q(x_{i})} is the probability estimate of the model that the i-th word of the text is x i {\displaystyle x_{i}} . The sum is averaged over the N {\displaystyle N} words of the test. This is a Monte Carlo estimate of the true cross-entropy, where the test set is treated as samples from p ( x ) {\displaystyle p(x)} . == Relation to maximum likelihood == The cross entropy arises in classification problems when introducing a logarithm in the guise of the log-likelihood function. This section concerns the estimation of the probabilities of different discrete outcomes. To this end, denote a parametrized family of distributions by q θ {\displaystyle q_{\theta }} , with θ {\displaystyle \theta } subject to the optimization effort. Consider a given finite sequence of N {\displaystyle N} values x i {\displaystyle x_{i}} from a training set, obtained from conditionally independent sampling. The likelihood assigned to any considered parameter θ {\displaystyle \theta } of the model is then given by the product over all probabilities q θ ( X = x i ) {\displaystyle q_{\theta }(X=x_{i})} . Repeated occurrences are possible, leading to equal factors in the product. If the count of occurrences of the value equal to x {\displaystyle x} is denoted by # x {\displaystyle \#x} , then the frequency of that value equals # x / N {\displaystyle \#x/N} . If p ( X = x ) {\displaystyle p(X=x)} is the underlying probability distribution, for large N {\displaystyle N} we expect p ( X = x ) ≈ # x / N {\displaystyle p(X=x)\approx \#x/N} , by the law of large numbers. Writing our likelihood function as the product of observations from the distribution q θ {\displaystyle q_{\theta }} : L ( θ ; x ) = ∏ i q θ ( X = x i ) = ∏ x q θ ( X = x ) # x ≈ ∏ x q θ ( X = x ) N ⋅ p ( X = x ) = exp ⁡ log ⁡ [ ∏ x q θ ( X = x ) N ⋅ p ( X = x ) ] = exp ⁡ ( ∑ x N ⋅ p ( X = x ) log ⁡ q θ ( X = x ) ) , {\displaystyle {\begin{aligned}{\mathcal {L}}(\theta ;{\mathbf {x} })&=\prod _{i}q_{\theta }(X=x_{i})=\prod _{x}q_{\theta }(X=x)^{\#x}\\&\approx \prod _{x}q_{\theta }(X=x)^{N\cdot p(X=x)}=\exp \log \left[\prod _{x}q_{\theta }(X=x)^{N\cdot p(X=x)}\right]\\&=\exp \left(\sum _{x}N\cdot p(X=x)\log q_{\theta }(X=x)^{}\right),\end{aligned}}} where we have used the calculation rules for the logarithm in the final line. Notice how the exponent contains a − H ( p , q θ ) {\displaystyle -H(p,q_{\theta })} term. Taking the logarithm of both sides gives: log ⁡ L ( θ ; x ) = − N ⋅ H ( p , q θ ) . {\displaystyle \log {\mathcal {L}}(\theta ;{\mathbf {x} })=-N\cdot H(p,q_{\theta }).} Since the logarithm is a monotonically increasing function, the maximizing value of θ {\displaystyle \theta } is unaffected by this final step. Similarly, the maximizing value of θ {\displaystyle \theta } is unaffected by the factor of N {\displaystyle N} . So we observe that the likelihood maximization amounts to minimization of the cross-entropy. == Cross-entropy minimization == Cross-entropy minimization is frequently used in optimization and rare-event probability estimation. When comparing a distribution q {\displaystyle q} against a fixed reference distribution p {\displaystyle p} , cross-entropy and KL divergence are identical up to an additive constant (since p {\displaystyle p} is fixed): According to the Gibbs' inequality, both take on their minimal values when p = q {\displaystyle p=q} , which is 0 {\displaystyle 0} for KL divergence, and H ( p ) {\displaystyle \mathrm {H} (p)} for cross-entropy. In the engineering literature, the principle of minimizing KL divergence (Kullback's "Principle of Minimum Discrimination Information") is often called the Principle of Minimum Cross-Entropy (MCE), or Minxent. However, as discussed in the article Kullback–Leibler divergence, sometimes the distribution q {\displaystyle q} is the fixed prior reference distribution, and the distribution p {\displaystyle p} is optimized to be as close to q {\displaystyle q} as possible, subject to some constraint. In this case the two minimizations are not equivalent. This has led to some ambiguity in the literature, with some authors attempting to resolve the inconsistency by restating cross-entropy to be D K L ( p ∥ q ) {\displaystyle D_{\mathrm {KL} }(p\parallel q)} , rather than H (

    Read more →
  • Digistar

    Digistar

    Digistar is the first computer graphics-based planetarium projection and content system. It was designed by Evans & Sutherland and released in 1983. The technology originally focused on accurate and high quality display of stars, including for the first time showing stars from points of view other than Earth's surface, travelling through the stars, and accurately showing celestial bodies from different times in the past and future. Beginning with the Digistar 3 the system now projects full-dome video. == Projector == Unlike modern full-dome systems, which use LCD, DLP, SXRD, or laser projection technology, the Digistar projection system was designed for projecting bright pinpoints of light representing stars. This was accomplished using a calligraphic display, a form of vector graphics, rather than raster graphics. The heart of the Digistar projector is a large cathode-ray tube (CRT). A phosphor plate is mounted atop the tube, and light is then dispersed by a large lens with a 160 degree field of view to cover the planetarium dome. The original lens bore the inscription: "August 1979 mfg. by Lincoln Optical Corp., L.A., CA for Evans and Sutherland Computer Corp., SLC, UT, Digital planetarium CRT projection lens, 43mm, f2.8, 160 degree field of view". The coordinates of the stars and wire-frame models to be displayed by the projector were stored in computer RAM in a display list. The display would read each set of coordinates in turn and drive the CRT's electron beam directly to those coordinates. If the electron beam was enabled while being moved a line would be painted on the phosphor plate. Otherwise, the electron beam would be enabled once at its destination and a star would be painted. Once all coordinates in the display list had been processed, the display would repeat from the top of the display list. Thus, the shorter the display list the more frequently the electron beam would refresh the charge on a given point on the phosphor plate, making the projection of the points brighter. In this way, the stars projected by Digistar were substantially brighter than could be achieved using a raster display, which has to touch every point on the phosphor plate before repeating. Likewise, the calligraphic technology allowed Digistar to have a darker black-level than full-dome projectors, since the portions of the phosphor plate representing dark sky were never hit by the electron beam. As it is only one tube, with no pixelated color filter screen, the Digistar projector is monochromatic. The Digistar projects a bright, phosphorescent green, though many (including both visitors and planetarians) report they cannot distinguish between this green and white. Additionally, unlike a raster display, the calligraphic display is not discretized into pixels, so the displayed stars were a more realistic single spot of light, without the blocky or ropy artifacts that are hard to avoid with raster graphics. Due to the use of vector graphics, as opposed to raster imaging, the Digistar does not have the resolution issues that many full-dome systems have. Thanks to this, and the brightness of the CRT, only one projector is needed to project on the entire dome, whereas most full-dome systems require up to six raster projectors, depending on dome size. The projector in the original Digistar was housed in a square pyramid-shaped sheathing. When powered on, the four sides at the tip of the pyramid would recede into the housing, exposing the lens and appearing as a cut-off pyramid. As Digistar II was being developed, many planetaria were sold Digistar LEA projectors. The LEA, called Digistar 1.5 by many users, was effectively a prototype of the D2 projector, compatible with Digistar and upgradable to Digistar II. There are no significant differences in performance between the LEA and the true D2. == History == Digistar was the brainchild of Stephen McAllister and Brent Watson, both of whom were long-time amateur astronomers and computer graphics engineers. In 1977, E&S had been consulting with Johnson Space Center regarding training simulators for astronauts. McAllister had been writing proof-of-concept software for this consultation and in summer 1977 entered the data for 400 bright stars and wrote the software to display them. Steve and Brent both originally saw the system's purpose as celestial navigation training. Brent, who had until recently worked at Hansen planetarium, asked his planetarium coworkers what they thought of a potential digital planetarium system, and then Steve and Brent both targeted the system toward planetaria. The primary goal of the planetarium system was to use computer graphics to overcome the limitation of traditional star ball technology that only allowed display of star fields from the point of view of Earth's surface. By using computer graphics the stars could be displayed from viewpoints in space, including simulating the appearance of space flight. Likewise, planets and moons within the Solar System could be displayed accurately for any time in history, from any point of view. The system used the location of real stars from the Yale Bright Star Catalogue, as well as random stars. A laboratory prototype of Digistar was used to generate the star fields and tactical displays in the 1982 science fiction film Star Trek II: The Wrath of Khan. Filming was done directly from the Digistar display in the lab. ILM projected the effort would take two weeks, but in fact it took from late November 1981 until mid-February 1982. The last shot recorded was what became the first entirely computer generated feature film sequence. It was the opening scene of the film, a rotating forward translation through a star field that lasted 3.5 minutes. It was recorded in one take, at a rate of one frame every 3.5 seconds, taking four hours for the shoot. The Digistar team members are credited in the film. After prototyping in labs at Evans and Sutherland the team repeatedly used Salt Lake City's Hansen planetarium to beta test the system at the planetarium at night. The Digistar team performed one week of shows at the planetarium as a fund raiser to benefit the planetarium. The company also later gave the planetarium an improved prototype Digistar to replace "Jake", the planetarium's aging Spitz planetarium projector. The first customer installation was to the newly constructed Universe Planetarium at the Science Museum of Virginia in 1983, the largest planetarium dome in the world at the time, for $595,000. By September 1986 there were four installed Digistars. Even at this point the long-term success of the product was very much in doubt, but as of 2019 Digistar has an installed base of over 550 planetaria. === Versions === Digistar (1983) Digistar II (1995) Digistar 3 (2002) Digistar 4 (2010?) Digistar 5 (2012) Digistar 6 (2016) Digistar 7 (2021) == Hardware == Digistar was driven by a VAX-11/780 minicomputer, with custom graphics hardware related to the E&S Picture System 2. Later versions of Digistar 1 used a DEC MicroVAX 2, driving a custom version of a PS/300. The original Digistar and Digistar 2 had a physical control panel that was used for running the star shows. This control panel was approximately 3' x 4' and contained a keyboard, a 6 DOF joystick, and a large array of back-lit buttons. One button that was used for moving the viewpoint forward in space was labeled "Boldly Go". Later iterations of Digistar replaced the physical control panel with a common graphical user interface. Digistar 3 was the first Digistar system to offer full-dome video in 2002, using six projectors. Digistar 4 was able to cover the dome using only two projectors. == System limitations == Though technologically advanced in its day, and the closest system to true full-dome video at the time of its release, the original Digistar and Digistar 2 are limited to only projecting dots and lines—meaning only wireframe models can be projected. To compensate for this, the projector is capable of defocusing specific models, blurring lines and dots together. An example of this is in the Digistar 2's built-in Milky Way model. The model is a circle of parallel lines that, when defocused, appear as the continuous band of the Milky Way across the sky. On more complex models, especially three-dimensional ones, brightness and details may be lost in this process, so it is not useful in all situations. The Digistar and Digistar 2 also suffer focus limitations. Because they use a single lens to cover the entire dome, it is difficult to gain perfect focus across the dome. Coupled with this, stars greater than a certain brightness are "multihit" points, meaning the projector draws two dots at the given position to accommodate the brightness of the star. Errors in the projector can lead the second dot to be slightly out-of-place with the first one. These two issues together, along with other issues that can occur within the projector's focus system, give the stars a blobby look. Some p

    Read more →
  • BrownBoost

    BrownBoost

    BrownBoost is a boosting algorithm that may be robust to noisy datasets. BrownBoost is an adaptive version of the boost by majority algorithm. As is the case for all boosting algorithms, BrownBoost is used in conjunction with other machine learning methods. BrownBoost was introduced by Yoav Freund in 2001. == Motivation == AdaBoost performs well on a variety of datasets; however, it can be shown that AdaBoost does not perform well on noisy data sets. This is a result of AdaBoost's focus on examples that are repeatedly misclassified. In contrast, BrownBoost effectively "gives up" on examples that are repeatedly misclassified. The core assumption of BrownBoost is that noisy examples will be repeatedly mislabeled by the weak hypotheses and non-noisy examples will be correctly labeled frequently enough to not be "given up on." Thus only noisy examples will be "given up on," whereas non-noisy examples will contribute to the final classifier. In turn, if the final classifier is learned from the non-noisy examples, the generalization error of the final classifier may be much better than if learned from noisy and non-noisy examples. The user of the algorithm can set the amount of error to be tolerated in the training set. Thus, if the training set is noisy (say 10% of all examples are assumed to be mislabeled), the booster can be told to accept a 10% error rate. Since the noisy examples may be ignored, only the true examples will contribute to the learning process. == Algorithm description == BrownBoost uses a non-convex potential loss function, thus it does not fit into the AdaBoost framework. The non-convex optimization provides a method to avoid overfitting noisy data sets. However, in contrast to boosting algorithms that analytically minimize a convex loss function (e.g. AdaBoost and LogitBoost), BrownBoost solves a system of two equations and two unknowns using standard numerical methods. The only parameter of BrownBoost ( c {\displaystyle c} in the algorithm) is the "time" the algorithm runs. The theory of BrownBoost states that each hypothesis takes a variable amount of time ( t {\displaystyle t} in the algorithm) which is directly related to the weight given to the hypothesis α {\displaystyle \alpha } . The time parameter in BrownBoost is analogous to the number of iterations T {\displaystyle T} in AdaBoost. A larger value of c {\displaystyle c} means that BrownBoost will treat the data as if it were less noisy and therefore will give up on fewer examples. Conversely, a smaller value of c {\displaystyle c} means that BrownBoost will treat the data as more noisy and give up on more examples. During each iteration of the algorithm, a hypothesis is selected with some advantage over random guessing. The weight of this hypothesis α {\displaystyle \alpha } and the "amount of time passed" t {\displaystyle t} during the iteration are simultaneously solved in a system of two non-linear equations ( 1. uncorrelated hypothesis w.r.t example weights and 2. hold the potential constant) with two unknowns (weight of hypothesis α {\displaystyle \alpha } and time passed t {\displaystyle t} ). This can be solved by bisection (as implemented in the JBoost software package) or Newton's method (as described in the original paper by Freund). Once these equations are solved, the margins of each example ( r i ( x j ) {\displaystyle r_{i}(x_{j})} in the algorithm) and the amount of time remaining s {\displaystyle s} are updated appropriately. This process is repeated until there is no time remaining. The initial potential is defined to be 1 m ∑ j = 1 m 1 − erf ( c ) = 1 − erf ( c ) {\displaystyle {\frac {1}{m}}\sum _{j=1}^{m}1-{\mbox{erf}}({\sqrt {c}})=1-{\mbox{erf}}({\sqrt {c}})} . Since a constraint of each iteration is that the potential be held constant, the final potential is 1 m ∑ j = 1 m 1 − erf ( r i ( x j ) / c ) = 1 − erf ( c ) {\displaystyle {\frac {1}{m}}\sum _{j=1}^{m}1-{\mbox{erf}}(r_{i}(x_{j})/{\sqrt {c}})=1-{\mbox{erf}}({\sqrt {c}})} . Thus the final error is likely to be near 1 − erf ( c ) {\displaystyle 1-{\mbox{erf}}({\sqrt {c}})} . However, the final potential function is not the 0–1 loss error function. For the final error to be exactly 1 − erf ( c ) {\displaystyle 1-{\mbox{erf}}({\sqrt {c}})} , the variance of the loss function must decrease linearly w.r.t. time to form the 0–1 loss function at the end of boosting iterations. This is not yet discussed in the literature and is not in the definition of the algorithm below. The final classifier is a linear combination of weak hypotheses and is evaluated in the same manner as most other boosting algorithms. == BrownBoost learning algorithm definition == Input: m {\displaystyle m} training examples ( x 1 , y 1 ) , … , ( x m , y m ) {\displaystyle (x_{1},y_{1}),\ldots ,(x_{m},y_{m})} where x j ∈ X , y j ∈ Y = { − 1 , + 1 } {\displaystyle x_{j}\in X,\,y_{j}\in Y=\{-1,+1\}} The parameter c {\displaystyle c} Initialise: s = c {\displaystyle s=c} . (The value of s {\displaystyle s} is the amount of time remaining in the game) r i ( x j ) = 0 {\displaystyle r_{i}(x_{j})=0} ∀ j {\displaystyle \forall j} . The value of r i ( x j ) {\displaystyle r_{i}(x_{j})} is the margin at iteration i {\displaystyle i} for example x j {\displaystyle x_{j}} . While s > 0 {\displaystyle s>0} : Set the weights of each example: W i ( x j ) = e − ( r i ( x j ) + s ) 2 c {\displaystyle W_{i}(x_{j})=e^{-{\frac {(r_{i}(x_{j})+s)^{2}}{c}}}} , where r i ( x j ) {\displaystyle r_{i}(x_{j})} is the margin of example x j {\displaystyle x_{j}} Find a classifier h i : X → { − 1 , + 1 } {\displaystyle h_{i}:X\to \{-1,+1\}} such that ∑ j W i ( x j ) h i ( x j ) y j > 0 {\displaystyle \sum _{j}W_{i}(x_{j})h_{i}(x_{j})y_{j}>0} Find values α , t {\displaystyle \alpha ,t} that satisfy the equation: ∑ j h i ( x j ) y j e − ( r i ( x j ) + α h i ( x j ) y j + s − t ) 2 c = 0 {\displaystyle \sum _{j}h_{i}(x_{j})y_{j}e^{-{\frac {(r_{i}(x_{j})+\alpha h_{i}(x_{j})y_{j}+s-t)^{2}}{c}}}=0} . (Note this is similar to the condition E W i + 1 [ h i ( x j ) y j ] = 0 {\displaystyle E_{W_{i+1}}[h_{i}(x_{j})y_{j}]=0} set forth by Schapire and Singer. In this setting, we are numerically finding the W i + 1 = exp ⁡ ( ⋯ ⋯ ) {\displaystyle W_{i+1}=\exp \left({\frac {\cdots }{\cdots }}\right)} such that E W i + 1 [ h i ( x j ) y j ] = 0 {\displaystyle E_{W_{i+1}}[h_{i}(x_{j})y_{j}]=0} .) This update is subject to the constraint ∑ ( Φ ( r i ( x j ) + α h ( x j ) y j + s − t ) − Φ ( r i ( x j ) + s ) ) = 0 {\displaystyle \sum \left(\Phi \left(r_{i}(x_{j})+\alpha h(x_{j})y_{j}+s-t\right)-\Phi \left(r_{i}(x_{j})+s\right)\right)=0} , where Φ ( z ) = 1 − erf ( z / c ) {\displaystyle \Phi (z)=1-{\mbox{erf}}(z/{\sqrt {c}})} is the potential loss for a point with margin r i ( x j ) {\displaystyle r_{i}(x_{j})} Update the margins for each example: r i + 1 ( x j ) = r i ( x j ) + α h ( x j ) y j {\displaystyle r_{i+1}(x_{j})=r_{i}(x_{j})+\alpha h(x_{j})y_{j}} Update the time remaining: s = s − t {\displaystyle s=s-t} Output: H ( x ) = sign ( ∑ i α i h i ( x ) ) {\displaystyle H(x)={\textrm {sign}}\left(\sum _{i}\alpha _{i}h_{i}(x)\right)} == Empirical results == In preliminary experimental results with noisy datasets, BrownBoost outperformed AdaBoost's generalization error; however, LogitBoost performed as well as BrownBoost. An implementation of BrownBoost can be found in the open source software JBoost.

    Read more →
  • Mating pool

    Mating pool

    Mating pool is a concept used in evolutionary algorithms and means a population of parents for the next population. The mating pool is formed by candidate solutions that the selection operators deem to have the highest fitness in the current population. Solutions that are included in the mating pool are referred to as parents. Individual solutions can be repeatedly included in the mating pool, with individuals of higher fitness values having a higher chance of being included multiple times. Crossover operators are then applied to the parents, resulting in recombination of genes recognized as superior. Lastly, random changes in the genes are introduced through mutation operators, increasing the genetic variation in the gene pool. Those two operators improve the chance of creating new, superior solutions. A new generation of solutions is thereby created, the children, who will constitute the next population. Depending on the selection method, the total number of parents in the mating pool can be different to the size of the initial population, resulting in a new population that’s smaller. To continue the algorithm with an equally sized population, random individuals from the old populations can be chosen and added to the new population. At this point, the fitness value of the new solutions is evaluated. If the termination conditions are fulfilled, processes come to an end. Otherwise, they are repeated. The repetition of the steps result in candidate solutions that evolve towards the most optimal solution over time. The genes will become increasingly uniform towards the most optimal gene, a process called convergence. If 95% of the population share the same version of a gene, the gene has converged. When all the individual fitness values have reached the value of the best individual, i.e. all the genes have converged, population convergence is achieved. == Mating pool creation == Several methods can be applied to create a mating pool. All of these processes involve the selective breeding of a particular number of individuals within a population. There are multiple criteria that can be employed to determine which individuals make it into the mating pool and which are left behind. The selection methods can be split into three general types: fitness proportionate selection, ordinal based selection and threshold based selection. === Fitness proportionate selection === In the case of fitness proportionate selection, random individuals are selected to enter the pool. However, the ones with a higher level of fitness are more likely to be picked and therefore have a greater chance of passing on their features to the next generation. One of the techniques used in this type of parental selection is the roulette wheel selection. This approach divides a hypothetical circular wheel into different slots, the size of which is equal to the fitness values of each potential candidate. Afterwards, the wheel is rotated and a fixed point determines which individual gets picked. The greater the fitness value of an individual, the higher the probability of being chosen as a parent by the random spin of the wheel. Alternatively, stochastic universal sampling can be implemented. This selection method is also based on the rotation of a spinning wheel. However, in this case there is more than one fixed point and as a result all of the mating pool members will be selected simultaneously. === Ordinal based selection === The ordinal based selection methods include the tournament and ranking selection. Tournament selection involves the random selection of individuals of a population and the subsequent comparison of their fitness levels. The winners of these “tournaments” are the ones with the highest values and will be put into the mating pool as parents. In ranking selection all the individuals are sorted based on their fitness values. Then, the selection of the parents is made according to the rank of the candidates. Every individual has a chance of being chosen, but higher ranked ones are favored === Threshold based selection === The last type of selection method is referred to as the threshold based method. This includes the truncation selection method, which sorts individuals based on their phenotypic values on a specific trait and later selects the proportion of them that are within a certain threshold as parents.

    Read more →
  • Kubeflow

    Kubeflow

    Kubeflow is an open-source platform for machine learning and MLOps on Kubernetes introduced by Google. The different stages in a typical machine learning lifecycle are represented with different software components in Kubeflow, including model development (Kubeflow Notebooks), model training (Kubeflow Pipelines, Kubeflow Training Operator), model serving (KServe), and automated machine learning (Katib). Each component of Kubeflow can be deployed separately, and it is not a requirement to deploy every component. == History == The Kubeflow project was first announced at KubeCon + CloudNativeCon North America 2017 by Google engineers David Aronchick, Jeremy Lewi, and Vishnu Kannan to address a perceived lack of flexible options for building production-ready machine learning systems. The project has also stated it began as a way for Google to open-source how they ran TensorFlow internally. The first release of Kubeflow (Kubeflow 0.1) was announced at KubeCon + CloudNativeCon Europe 2018. Kubeflow 1.0 was released in March 2020 via a public blog post announcing that many Kubeflow components were graduating to a "stable status", indicating they were now ready for production usage. In October 2022, Google announced that the Kubeflow project had applied to join the Cloud Native Computing Foundation. In July 2023, the foundation voted to accept Kubeflow as an incubating stage project. == Components == === Kubeflow Notebooks for model development === Machine learning models are developed in the notebooks component called Kubeflow Notebooks. The component runs web-based development environments inside a Kubernetes cluster, with native support for Jupyter Notebook, Visual Studio Code, and RStudio. === Kubeflow Pipelines for model training === Once developed, models are trained in the Kubeflow Pipelines component. The component acts as a platform for building and deploying portable, scalable machine learning workflows based on Docker containers. Google Cloud Platform has adopted the Kubeflow Pipelines DSL within its Vertex AI Pipelines product. === Kubeflow Training Operator for model training === For certain machine learning models and libraries, the Kubeflow Training Operator component provides Kubernetes custom resources support. The component runs distributed or non-distributed TensorFlow, PyTorch, Apache MXNet, XGBoost, and MPI training jobs on Kubernetes. === KServe for model serving === The KServe component (previously named KFServing) provides Kubernetes custom resources for serving machine learning models on arbitrary frameworks including TensorFlow, XGBoost, scikit-learn, PyTorch, and ONNX. KServe was developed collaboratively by Google, IBM, Bloomberg, NVIDIA, and Seldon. Publicly disclosed adopters of KServe include Bloomberg, Gojek, the Wikimedia Foundation, and others. === Katib for automated machine learning === Lastly, Kubeflow includes a component for automated training and development of machine learning models, the Katib component. It is described as a Kubernetes-native project and features hyperparameter tuning, early stopping, and neural architecture search. == Release timeline ==

    Read more →
  • GeneTalk

    GeneTalk

    GeneTalk is a web-based platform, tool, and database for filtering, reduction and prioritization of human sequence variants from next-generation sequencing (NGS) data. GeneTalk allows editing annotation about sequence variants and build up a crowd sourced database with clinically relevant information for diagnostics of genetic disorders. GeneTalk allows searching for information about specific sequence variants and connects to experts on variants that are potentially disease-relevant. == Application to diagnostics == Users can upload NGS data in Variant Call Format (VCF) onto the GeneTalk server into their accounts. All entries of the file are preprocessed and shown in the integrated VCF viewer. Filtering tools are set by the user to reduce the number of clinically non-relevant variants. After filtering and prioritization users can interpret relevant variants by retrieving information (annotations) about variants from the GeneTalk database. The communication platform allow users to contact experts about specific variants, genes, or genetic disorders, to exchange knowledge and expertise. === Analysis procedure === Steps required to analyze VCF files Upload VCF file Edit pedigree and phenotype information for segregation filtering Filter VCF file by editing the filtering options View results and annotations Add annotations === Filtering tools === The following filtering options may be used to reduce the non-relevant sequence variants in VCF files. Functional – filter out variants that have effects on protein level Linkage – filter out variants that are on specified chromosomes Gene panel – filter variants by genes or gene panels, subscribe to publicly available gene panels or create own ones Frequency – show only variants with a genotype frequency lower than specified Inheritance – filter out variants by presumed mode of inheritance Annotation – show only variants with a score for medical relevance and scientific evidence == Communication platform and expert network == Users can share VCF files with colleagues and coworkers. The integrated mailing systems allows users to contact experts easily. Users can create annotations and comments and rate annotations regarding medical relevance and scientific evidence, that is helpful for the community of users for diagnosis of genetic disorders. Registered users provide information about their field of knowledge in their profile and can be contacted by other users. == Potential applications == Developing diagnostics Genetic analysis Capturing data generated by community Communication and exchange of knowledge and expertise

    Read more →
  • CN2 algorithm

    CN2 algorithm

    The CN2 induction algorithm is a learning algorithm for rule induction. It is designed to work even when the training data is imperfect. It is based on ideas from the AQ algorithm and the ID3 algorithm. As a consequence it creates a rule set like that created by AQ but is able to handle noisy data like ID3. == Description of algorithm == The algorithm must be given a set of examples, TrainingSet, which have already been classified in order to generate a list of classification rules. A set of conditions, SimpleConditionSet, which can be applied, alone or in combination, to any set of examples is predefined to be used for the classification. routine CN2(TrainingSet) let the ClassificationRuleList be empty repeat let the BestConditionExpression be Find_BestConditionExpression(TrainingSet) if the BestConditionExpression is not nil then let the TrainingSubset be the examples covered by the BestConditionExpression remove from the TrainingSet the examples in the TrainingSubset let the MostCommonClass be the most common class of examples in the TrainingSubset append to the ClassificationRuleList the rule 'if ' the BestConditionExpression ' then the class is ' the MostCommonClass until the TrainingSet is empty or the BestConditionExpression is nil return the ClassificationRuleList routine Find_BestConditionExpression(TrainingSet) let the ConditionalExpressionSet be empty let the BestConditionExpression be nil repeat let the TrialConditionalExpressionSet be the set of conditional expressions, {x and y where x belongs to the ConditionalExpressionSet and y belongs to the SimpleConditionSet}. remove all formulae in the TrialConditionalExpressionSet that are either in the ConditionalExpressionSet (i.e., the unspecialized ones) or null (e.g., big = y and big = n) for every expression, F, in the TrialConditionalExpressionSet if F is statistically significant and F is better than the BestConditionExpression by user-defined criteria when tested on the TrainingSet then replace the current value of the BestConditionExpression by F while the number of expressions in the TrialConditionalExpressionSet > user-defined maximum remove the worst expression from the TrialConditionalExpressionSet let the ConditionalExpressionSet be the TrialConditionalExpressionSet until the ConditionalExpressionSet is empty return the BestConditionExpression

    Read more →
  • Premature convergence

    Premature convergence

    Premature convergence is an unwanted effect in evolutionary algorithms (EA), a metaheuristic that mimics the basic principles of biological evolution as a computer algorithm for solving an optimization problem. The effect means that the population of an EA has converged too early, resulting in being suboptimal. In this context, the parental solutions, through the aid of genetic operators, are not able to generate offspring that are superior to, or outperform, their parents. Premature convergence is a common problem found in evolutionary algorithms, as it leads to a loss, or convergence of, a large number of alleles, subsequently making it very difficult to search for a specific gene in which the alleles were present. An allele is considered lost if, in a population, a gene is present, where all individuals are sharing the same value for that particular gene. An allele is, as defined by De Jong, considered to be a converged allele, when 95% of a population share the same value for a certain gene. == Strategies for preventing premature convergence == Strategies to regain genetic variation can be: a mating strategy called incest prevention, uniform crossover, mimicking sexual selection, favored replacement of similar individuals (preselection or crowding), segmentation of individuals of similar fitness (fitness sharing), increasing population size niche and specie The genetic variation can also be regained by mutation though this process is highly random. A general strategy to reduce the risk of premature convergence is to use structured populations instead of the commonly used panmictic ones. == Identification of the occurrence of premature convergence == It is hard to determine when premature convergence has occurred, and it is equally hard to predict its presence in the future. One measure is to use the difference between the average and maximum fitness values, as used by Patnaik & Srinivas, to then vary the crossover and mutation probabilities. Population diversity is another measure which has been extensively used in studies to measure premature convergence. However, although it has been widely accepted that a decrease in the population diversity directly leads to premature convergence, there have been little studies done on the analysis of population diversity. In other words, by using the term population diversity, the argument for a study in preventing premature convergence lacks robustness, unless specified what their definition of population diversity is. There are models to counter the effect and risk of premature convergence that do not compromise core GA parameters like population size, mutation rate, and other core mechanisms. These models were inspired by biological ecology, where genetic interactions are limited by external mechanisms such as spatial topologies or speciation. These ecological models, such as the Eco-GA, adopt diffusion-based strategies to improve the robustness of GA runs and increase the likelihood of reaching near-global optima. == Causes for premature convergence == There are a number of presumed or hypothesized causes for the occurrence of premature convergence. === Self-adaptive mutations === Rechenberg introduced the idea of self-adaptation of mutation distributions in evolution strategies. According to Rechenberg, the control parameters for these mutation distributions evolved internally through self-adaptation, rather than predetermination. He called it the 1/5-success rule of evolution strategies (1 + 1)-ES: The step size control parameter would be increased by some factor if the relative frequency of positive mutations through a determined period of time is larger than 1/5, vice versa if it is smaller than 1/5. Self-adaptive mutations may very well be one of the causes for premature convergence. Accurately locating of optima can be enhanced by self-adaptive mutation, as well as accelerating the search for this optima. This has been widely recognized, though the mechanism's underpinnings of this have been poorly studied, as it is often unclear whether the optima is found locally or globally. Self-adaptive methods can cause global convergence to global optimum, provided that the selection methods used are using elitism, as well as that the rule of self-adaptation doesn't interfere with the mutation distribution, which has the property of ensuring a positive minimum probability when hitting a random subset. This is for non-convex objective functions with sets that include bounded lower levels of non-zero measurements. A study by Rudolph suggests that self-adaption mechanisms among elitist evolution strategies do resemble the 1/5-success rule, and could very well get caught by a local optimum that include a positive probability. === Panmictic populations === Most EAs use unstructured or panmictic populations where basically every individual in the population is eligible for mate selection based on fitness. Thus, The genetic information of an only slightly better individual can spread in a population within a few generations, provided that no better other offspring is produced during this time. Especially in comparatively small populations, this can quickly lead to a loss of genotypic diversity and thus to premature convergence. A well-known countermeasure is to switch to alternative population models which introduce substructures into the population that preserve genotypic diversity over a longer period of time and thus counteract the tendency towards premature convergence. This has been shown for various EAs such as genetic algorithms, the evolution strategy, other EAs or memetic algorithms.

    Read more →