AI Headshot Linkedin Generator

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  • Fragment (computer graphics)

    Fragment (computer graphics)

    In computer graphics, a fragment is the data necessary to generate a single pixel's worth of a drawing primitive in the frame buffer. These data may include, but are not limited to: raster position depth interpolated attributes (color, texture coordinates, etc.) stencil alpha window ID As a scene is drawn, drawing primitives (the basic elements of graphics output, such as points, lines, circles, text etc.) are rasterized into fragments which are textured and combined with the existing frame buffer. How a fragment is combined with the data already in the frame buffer depends on various settings. In a typical case, a fragment may be discarded if it is further away than the pixel which is already at that location (according to the depth buffer). If it is nearer than the existing pixel, it may replace what is already there, or, if alpha blending is in use, the pixel's color may be replaced with a mixture of the fragment's color and the pixel's existing color, as in the case of drawing a translucent object. In general, a fragment can be thought of as the data needed to shade the pixel, plus the data needed to test whether the fragment survives to become a pixel (depth, alpha, stencil, scissor, window ID, etc.). Shading a fragment is done through a fragment shader (or pixel shaders in Direct3D). In computer graphics, a fragment is not necessarily opaque, and could contain an alpha value specifying its degree of transparency. The alpha is typically normalized to the range of [0, 1], with 0 denotes totally transparent and 1 denotes totally opaque. If the fragment is not totally opaque, then part of its background object could show through, which is known as alpha blending.

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  • Nondeterministic finite automaton

    Nondeterministic finite automaton

    In automata theory, a finite-state machine is called a deterministic finite automaton (DFA), if each of its transitions is uniquely determined by its source state and input symbol, and reading an input symbol is required for each state transition. A nondeterministic finite automaton (NFA), or nondeterministic finite-state machine, does not need to obey these restrictions. In particular, every DFA is also an NFA. Sometimes the term NFA is used in a narrower sense, referring to an NFA that is not a DFA, but not in this article. Using the subset construction algorithm, each NFA can be translated to an equivalent DFA; i.e., a DFA recognizing the same formal language. Like DFAs, NFAs only recognize regular languages. NFAs were introduced in 1959 by Michael O. Rabin and Dana Scott, who also showed their equivalence to DFAs. NFAs are used in the implementation of regular expressions: Thompson's construction is an algorithm for compiling a regular expression to an NFA that can efficiently perform pattern matching on strings. Conversely, Kleene's algorithm can be used to convert an NFA into a regular expression (whose size is generally exponential in the input automaton). NFAs have been generalized in multiple ways, e.g., nondeterministic finite automata with ε-moves, finite-state transducers, pushdown automata, alternating automata, ω-automata, and probabilistic automata. Besides the DFAs, other known special cases of NFAs are unambiguous finite automata (UFA) and self-verifying finite automata (SVFA). == Informal introduction == There are at least two equivalent ways to describe the behavior of an NFA. The first way makes use of the nondeterminism in the name of an NFA. For each input symbol, the NFA transitions to a new state until all input symbols have been consumed. In each step, the automaton nondeterministically "chooses" one of the applicable transitions. If there exists at least one "lucky run", i.e. some sequence of choices leading to an accepting state after completely consuming the input, it is accepted. Otherwise, i.e. if no choice sequence at all can consume all the input and lead to an accepting state, the input is rejected. In the second way, the NFA consumes a string of input symbols, one by one. In each step, whenever two or more transitions are applicable, it "clones" itself into appropriately many copies, each one following a different transition. If no transition is applicable, the current copy is in a dead end, and it "dies". If, after consuming the complete input, any of the copies is in an accept state, the input is accepted, else, it is rejected. == Formal definition == For a more elementary introduction of the formal definition, see automata theory. === Automaton === An NFA is represented formally by a 5-tuple, ( Q , Σ , δ , q 0 , F ) {\displaystyle (Q,\Sigma ,\delta ,q_{0},F)} , consisting of a finite set of states Q {\displaystyle Q} , a finite set of input symbols called the alphabet Σ {\displaystyle \Sigma } , a transition function δ {\displaystyle \delta } : Q × Σ → P ( Q ) {\displaystyle Q\times \Sigma \rightarrow {\mathcal {P}}(Q)} , an initial (or start) state q 0 ∈ Q {\displaystyle q_{0}\in Q} , and a set of accepting (or final) states F ⊆ Q {\displaystyle F\subseteq Q} . Here, P ( Q ) {\displaystyle {\mathcal {P}}(Q)} denotes the power set of Q {\displaystyle Q} . === Recognized language === Given an NFA M = ( Q , Σ , δ , q 0 , F ) {\displaystyle M=(Q,\Sigma ,\delta ,q_{0},F)} , its recognized language is denoted by L ( M ) {\displaystyle L(M)} , and is defined as the set of all strings over the alphabet Σ {\displaystyle \Sigma } that are accepted by M {\displaystyle M} . Loosely corresponding to the above informal explanations, there are several equivalent formal definitions of a string w = a 1 a 2 . . . a n {\displaystyle w=a_{1}a_{2}...a_{n}} being accepted by M {\displaystyle M} : w {\displaystyle w} is accepted if a sequence of states, r 0 , r 1 , . . . , r n {\displaystyle r_{0},r_{1},...,r_{n}} , exists in Q {\displaystyle Q} such that: r 0 = q 0 {\displaystyle r_{0}=q_{0}} r i + 1 ∈ δ ( r i , a i + 1 ) {\displaystyle r_{i+1}\in \delta (r_{i},a_{i+1})} , for i = 0 , … , n − 1 {\displaystyle i=0,\ldots ,n-1} r n ∈ F {\displaystyle r_{n}\in F} . In words, the first condition says that the machine starts in the start state q 0 {\displaystyle q_{0}} . The second condition says that given each character of string w {\displaystyle w} , the machine will transition from state to state according to the transition function δ {\displaystyle \delta } . The last condition says that the machine accepts w {\displaystyle w} if the last input of w {\displaystyle w} causes the machine to halt in one of the accepting states. In order for w {\displaystyle w} to be accepted by M {\displaystyle M} , it is not required that every state sequence ends in an accepting state, it is sufficient if one does. Otherwise, i.e. if it is impossible at all to get from q 0 {\displaystyle q_{0}} to a state from F {\displaystyle F} by following w {\displaystyle w} , it is said that the automaton rejects the string. The set of strings M {\displaystyle M} accepts is the language recognized by M {\displaystyle M} and this language is denoted by L ( M ) {\displaystyle L(M)} . Alternatively, w {\displaystyle w} is accepted if δ ∗ ( q 0 , w ) ∩ F ≠ ∅ {\displaystyle \delta ^{}(q_{0},w)\cap F\not =\emptyset } , where δ ∗ : Q × Σ ∗ → P ( Q ) {\displaystyle \delta ^{}:Q\times \Sigma ^{}\rightarrow {\mathcal {P}}(Q)} is defined recursively by: δ ∗ ( r , ε ) = { r } {\displaystyle \delta ^{}(r,\varepsilon )=\{r\}} where ε {\displaystyle \varepsilon } is the empty string, and δ ∗ ( r , x a ) = ⋃ r ′ ∈ δ ∗ ( r , x ) δ ( r ′ , a ) {\displaystyle \delta ^{}(r,xa)=\bigcup _{r'\in \delta ^{}(r,x)}\delta (r',a)} for all x ∈ Σ ∗ , a ∈ Σ {\displaystyle x\in \Sigma ^{},a\in \Sigma } . In words, δ ∗ ( r , x ) {\displaystyle \delta ^{}(r,x)} is the set of all states reachable from state r {\displaystyle r} by consuming the string x {\displaystyle x} . The string w {\displaystyle w} is accepted if some accepting state in F {\displaystyle F} can be reached from the start state q 0 {\displaystyle q_{0}} by consuming w {\displaystyle w} . === Initial state === The above automaton definition uses a single initial state, which is not necessary. Sometimes, NFAs are defined with a set of initial states. There is an easy construction that translates an NFA with multiple initial states to an NFA with a single initial state, which provides a convenient notation. == Example == The following automaton M, with a binary alphabet, determines if the input ends with a 1. Let M = ( { p , q } , { 0 , 1 } , δ , p , { q } ) {\displaystyle M=(\{p,q\},\{0,1\},\delta ,p,\{q\})} where the transition function δ {\displaystyle \delta } can be defined by this state transition table (cf. upper left picture): State Input 0 1 p { p } { p , q } q ∅ ∅ {\displaystyle {\begin{array}{|c|cc|}{\bcancel {{}_{\text{State}}\quad {}^{\text{Input}}}}&0&1\\\hline p&\{p\}&\{p,q\}\\q&\emptyset &\emptyset \end{array}}} Since the set δ ( p , 1 ) {\displaystyle \delta (p,1)} contains more than one state, M is nondeterministic. The language of M can be described by the regular language given by the regular expression (0|1)1. All possible state sequences for the input string "1011" are shown in the lower picture. The string is accepted by M since one state sequence satisfies the above definition; it does not matter that other sequences fail to do so. The picture can be interpreted in a couple of ways: In terms of the above "lucky-run" explanation, each path in the picture denotes a sequence of choices of M. In terms of the "cloning" explanation, each vertical column shows all clones of M at a given point in time, multiple arrows emanating from a node indicate cloning, a node without emanating arrows indicating the "death" of a clone. The feasibility to read the same picture in two ways also indicates the equivalence of both above explanations. Considering the first of the above formal definitions, "1011" is accepted since when reading it M may traverse the state sequence ⟨ r 0 , r 1 , r 2 , r 3 , r 4 ⟩ = ⟨ p , p , p , p , q ⟩ {\displaystyle \langle r_{0},r_{1},r_{2},r_{3},r_{4}\rangle =\langle p,p,p,p,q\rangle } , which satisfies conditions 1 to 3. Concerning the second formal definition, bottom-up computation shows that δ ∗ ( p , ε ) = { p } {\displaystyle \delta ^{}(p,\varepsilon )=\{p\}} , hence δ ∗ ( p , 1 ) = δ ( p , 1 ) = { p , q } {\displaystyle \delta ^{}(p,1)=\delta (p,1)=\{p,q\}} , hence δ ∗ ( p , 10 ) = δ ( p , 0 ) ∪ δ ( q , 0 ) = { p } ∪ { } {\displaystyle \delta ^{}(p,10)=\delta (p,0)\cup \delta (q,0)=\{p\}\cup \{\}} , hence δ ∗ ( p , 101 ) = δ ( p , 1 ) = { p , q } {\displaystyle \delta ^{}(p,101)=\delta (p,1)=\{p,q\}} , and hence δ ∗ ( p , 1011 ) = δ ( p , 1 ) ∪ δ ( q , 1 ) = { p , q } ∪ { } {\displaystyle \delta ^{}(p,1011)=\delta (p,1)\cup \delta (q,1)=\{p,q\}\cup \{\}} ; since that set is

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  • Ashutosh Saxena

    Ashutosh Saxena

    Ashutosh Saxena is an Indian-American computer scientist, researcher, and entrepreneur known for his contributions to the field of artificial intelligence and large-scale robot learning. His interests include building enterprise AI agents and embodied AI. Saxena is the co-founder and CEO of Caspar.AI, where generative AI parses data from ambient 3D radar sensors to predict 20+ health & wellness markers for pro-active patient care. Prior to Caspar.AI, Ashutosh co-founded Cognical Katapult (NSDQ: KPLT), which provides a no credit required alternative to traditional financing for online and omni-channel retail. Before Katapult, Saxena was an assistant professor in the Computer Science Department and faculty director of the RoboBrain Project (a large-scale AI model for robotics) at Cornell University. == Education == In 2009, with artificial intelligence pioneer Andrew Ng as his advisor, Saxena received both his M.S. and Ph.D. in computer science with an emphasis on artificial intelligence from Stanford University. Saxena received his bachelor's degree in electrical engineering from the Indian Institute of Technology, Kanpur in 2004. == Career == Saxena was the chief scientist of New York-based Holopad, where he worked with Steven Spielberg's team to create walkthroughs and 3D experiences for his movie TinTin. His past experiences include building acoustic AI models at Bose Corporation. Once Ashutosh completed his undergraduate degree, he became a researcher at the Commonwealth Scientific and Industrial Research Organization, where he developed AI models for medical devices. Before Caspar, Saxena pursued other entrepreneurial ventures, such as ZunaVision, an artificial intelligence startup he co-founded with Andrew Ng that uses AI to embed advertising space within videos. Ashutosh served as the CTO of ZunaVision from 2008 to 2010. After ZunaVision, Saxena co-founded Cognical Katapult, which provided financing solutions to nonprime and underbanked consumers powered by artificial intelligence. From 2014 to 2016, Saxena served as the faculty director of the RoboBrain project, which was a joint venture that he started between Stanford University, Cornell University, Brown University, and the University of California, Berkeley that made a knowledge engine for robots. Saxena co-founded Brain of Things in 2015 with David Cheriton, who serves as chief scientist, and was listed as the fastest growing private company reaching an annual recurring revenue of $8 million in three years. It has been widely covered in several outlets including Forbes Japan, and MIT Technology Review. Saxena's work on deep learning won test of time award in 2023 by Robotics Science and Systems. Ashutosh has been recognized for his work by receiving the Alfred P. Sloan Fellow in 2011, Google Faculty Research Award in 2012, Microsoft Faculty Fellowship in 2012, NSF Career award in 2013, One of the Eight Innovators to Watch by the Smithsonian Institution in 2015, and received TR35 Innovator Award by MIT Technology Review in 2018. He was named by San Francisco Business Times as a 40 under 40 young business leader. == Research == Saxena has authored over 100 published papers in the areas of large-scale robot learning and artificial intelligence, with 20,000+ citations. His work in the fields of computer vision and deep learning have been featured in press releases and academic journal reviews. Ashutosh's early work includes the Stanford Artificial Intelligence Robot (STAIR), an AI models that enables to perform tasks such as unload items from a dishwasher, which was covered on the front-page of New York Times. His work on Make3D, was the first work that estimated 3D depth from a single still image. At Cornell University, Ashutosh led the Robot Learning Lab, which used a machine learning approach to train robots to perform tasks in human environments such as generalizing manipulation in 3D point-clouds where robots learn to transfer manipulation trajectories to novel objects utilizing a large sample of demonstrations from crowdsourcing.

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  • Jaime Carbonell

    Jaime Carbonell

    Jaime Guillermo Carbonell (July 29, 1953 – February 28, 2020) was a computer scientist who made seminal contributions to the development of natural language processing tools and technologies. His research in machine translation resulted in the development of several state-of-the-art language translation and artificial intelligence systems. He earned his B.S. degrees in Physics and in Mathematics from MIT in 1975 and did his Ph.D. under Dr. Roger Schank at Yale University in 1979. He joined Carnegie Mellon University as an assistant professor of computer science in 1979 and moved to Pittsburgh. He was affiliated with the Language Technologies Institute, Computer Science Department, Machine Learning Department, and Computational Biology Department at Carnegie Mellon. His interests spanned several areas of artificial intelligence, language technologies and machine learning. In particular, his research focused on areas such as text mining (extraction, categorization, novelty detection) and in new theoretical frameworks such as a unified utility-based theory bridging information retrieval, summarization, free-text question-answering and related tasks. He also worked on machine translation, both high-accuracy knowledge-based MT and machine learning for corpus-based MT (such as generalized example-based MT). == Career == Carbonell was the Allen Newell Professor of Computer Science and head of the Language Technologies Institute at Carnegie Mellon University. He joined Carnegie Mellon in 1979, and became a key faculty member in the artificial intelligence area. He was appointed full professor in 1987, Newell Chair in 1995, and University Professor in 2012. He completed his undergraduate studies at MIT. He received dual degrees in Mathematics and Physics. He received his Ph.D. in computer science from Yale University in 1979. At the time of his appointment, Carbonell was the youngest chaired professor in the School of Computer Science at CMU. His research spanned several areas of computer science, mostly in artificial intelligence, including: machine learning, data and text mining, natural language processing, very-large-scale knowledge bases, translingual information retrieval and automated summarization. He wrote more than 300 technical papers and gave over 500 invited or refereed-paper presentations (colloquia, seminars, panels, conferences, keynotes, etc.). He died following a long illness on February 28, 2020. Mona Talat Diab became the director of CMU's Language Technologies Institute in 2023. == Research == Carbonell created MMR (maximal marginal relevance) technology for text summarization and informational novelty detection in search engines, invention of transformational analogy, a generalized method for case-based reasoning (CBR) to re-use, modify and compose past successful plans for increasingly complex problems and knowledge-based interlingual machine translation. He was instrumental in setting up the Computational Biolinguistics Program, a joint venture between Carnegie Mellon and the University of Pittsburgh, which combines Language Technologies and Machine Learning to model and predict genomic, proteomic and glycomic 3D structures. Carbonell also did work in machine learning. He organized the first four machine learning conferences, starting with CMU in 1981. The Language Technologies Institute (LTI), founded and directed by Carbonell, achieved top honors in multiple areas. These areas include machine translation, search engines (including founding of Lycos by Michael Mauldin, one of Carbonell’s PhD students), speech synthesis, and education. LTI remains the original, largest and best-known institute for language technologies, with over $12M in annual funding and 200 researchers (faculty, staff, PhD students, MS students, visiting scholars etc.). Carbonell made major technical contributions in several fields, including (1) Creation of MMR (maximal marginal relevance) technology for text summarization and informational novelty detection in search engines,(2) Proactive machine learning for multi-source cost-sensitive active learning, (3) Linked conditional random fields for predicting tertiary and quaternary protein folds, (4) Symmetric optimal phrasal alignment method for trainable example-based and statistical machine translation, (5) Series- anomaly modeling for financial fraud detection and syndromic surveillance, (6) Knowledge-based interlingual machine translation, (7) Robust case-frame parsing, (8) Seeded version-space learning and (9) Invention of transformational and derivational analogy, generalized methods for case-based reasoning (CBR) to re-use, modify and compose past successful plans for increasingly complex problems. The teams led by Carbonell achieved top honors in many areas such as first scalable high-accuracy interlingual machine translation (1991), first speech-to-speech machine translation (1992), first large-scale spider and search engine (1994), and first trainable, large-scale protein-structure topology predictor (2005). Modern machine learning, co-founded by Carbonell, Michalski and Mitchell, is a fundamental enabling technology in search engines, data mining and social networking. Starting in 1980, he co-edited the first three books on ML, launched the ML conferences and was a co-founder and editor-in-chief of ML Journal. Carbonell’s innovations have led to several successful start-ups: Carnegie Group (AI expertsystems), Lycos (web search), Wisdom (financial optimization & ML), Carnegie Speech (spoken-language tutoring), Dynamix (data mining and pattern discovery), and Meaningful Machines (context-based machine translation). Carbonell was the founding director of The Language Technology Institute, the preeminent global institution in language studies, unparalleled in size and scope and has since been adopted/imitated in Germany (DFKI), Japan (Tokyo Univ.), and the US (Johns Hopkins). == Awards and honors == Okawa Prize, 2015 Best paper award, “Translingual Search” w/Yang, International Joint Conference on AI, 1997 Allen Newell endowed chair, Carnegie Mellon University, 1995 Elected fellow of AAAI, 1991 Computer Science teaching award, Carnegie Mellon University, 1987 Sperry Fellowship for excellence in AI research, 1986 Herbert Simon teaching award, 1986 "Recognition of Service" award from the ACM for the SIGART presidency, 1983–1985 Provided congressional testimony on machine translation, 1990 == Selected works == === Books === 1983. (with Ryszard S. Michalski & Tom M. Mitchell, Eds.) Machine learning: An artificial intelligence approach. Los Altos, CA: Morgan Kaufmann. 1986. (with Ryszard S. Michalski & Tom Mitchell, Eds.) Machine learning: An artificial intelligence approach. Vol. II. Los Altos, CA: Morgan-Kaufmann. 1986. (with Ryszard S. Michalski & Tom Mitchell, Eds.) Machine Learning: A Guide to Current Research. Kluwer Academic Publishers. == Contributions == “Protein Quaternary Fold Recognition Using Conditional Graphical Models” IJCAI 2007 (w/Liu et al.) “Context-Based Machine Translation” AMTA 2006 (w/Klein et al.) “SCRFs: A New Approach for Protein Fold Recognition,’’ Journal of Computational Biology, 13,2, 2006 (w/Liu et al) “MT for Resource-Poor Languages Using Elicitation-Based Learning” Machine Translation, 2004 ‘‘Learning Approaches for Detecting and Tracking News Events,’’ IEEE Trans I.S., 14, 4, 2000 (w/Yang)

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  • Human-in-the-loop

    Human-in-the-loop

    Human-in-the-loop (HITL) is used in multiple contexts. It can be defined as a model requiring human interaction. HITL is associated with modeling and simulation (M&S) in the live, virtual, and constructive taxonomy. HITL, along with the related human-on-the-loop, are also used in relation to lethal autonomous weapons. Further, HITL is used in the context of machine learning.It is also used in conversational AI to manage complex interactions that require human empathy. == Machine learning == In machine learning, HITL is used in the sense of humans aiding the computer in making the correct decisions in building a model. HITL improves machine learning over random sampling by selecting the most critical data needed to refine the model. == Simulation == In simulation, HITL models may conform to human factors requirements as in the case of a mockup. In this type of simulation, a human is always part of the simulation and consequently influences the outcome in such a way that is difficult if not impossible to reproduce exactly. HITL also readily allows for the identification of problems and requirements that may not be easily identified by other means of simulation. HITL is often referred to as an interactive simulation, which is a special kind of physical simulation in which physical simulations include human operators, such as in a flight or a driving simulator. === Benefits === Human-in-the-loop allows the user to change the outcome of an event or process. The immersion effectively contributes to a positive transfer of acquired skills into the real world. This can be demonstrated by trainees utilizing flight simulators in preparation to become pilots. HITL also allows for the acquisition of knowledge regarding how a new process may affect a particular event. Utilizing HITL allows participants to interact with realistic models and attempt to perform as they would in an actual scenario. HITL simulations bring to the surface issues that would not otherwise be apparent until after a new process has been deployed. A real-world example of HITL simulation as an evaluation tool is its usage by the Federal Aviation Administration (FAA) to allow air traffic controllers to test new automation procedures by directing the activities of simulated air traffic while monitoring the effect of the newly implemented procedures. As with most processes, there is always the possibility of human error, which can only be reproduced using HITL simulation. Although much can be done to automate systems, humans typically still need to take the information provided by a system to determine the next course of action based on their judgment and experience. Intelligent systems can only go so far in certain circumstances to automate a process; only humans in the simulation can accurately judge the final design. Tabletop simulation may be useful in the very early stages of project development for the purpose of collecting data to set broad parameters, but the important decisions require human-in-the-loop simulation. HITL reflects scenarios where human input remains essential despite advances in automation. === Within the virtual simulation taxonomy === Virtual simulations inject HITL in a central role by exercising motor control skills (e.g. flying an airplane), decision making skills (e.g. committing fire control resources to action), or communication skills (e.g. as members of a C4I team). === Examples === Flight simulators Driving simulators Marine simulators Video games Supply chain management simulators Digital puppetry === Misconceptions === Although human-in-the-loop simulation can include a computer simulation in the form of a synthetic environment, computer simulation is not necessarily a form of human-in-the-loop simulation, and is often considered as human-out-of-the loop simulation. In this particular case, a computer model’s behavior is modified according to a set of initial parameters. The results of the model differ from the results stemming from a true human-in-the-loop simulation because the results can easily be replicated time and time again, by simply providing identical parameters. == Weapons == === Taxonomy === Three classifications of the degree of human control of autonomous weapon systems were laid out by Bonnie Docherty in a 2012 Human Rights Watch report. human-in-the-loop: a human must instigate the action of the weapon (in other words not fully autonomous) human-on-the-loop: a human may abort an action human-out-of-the-loop: no human action is involved === Positive human action === In discussions of autonomous weapons and nuclear command and control, the phrase positive human action has been used alongside "human-in-the-loop" to emphasize that a human operator must affirmatively authorize the use of force. Descriptions of the United States Navy's Aegis Combat System have used the phrase in characterizing a requirement for affirmative human action to initiate live firing. A survey of autonomous weapons systems described the Aegis "Auto SM" mode as one in which "the system fully develops the engagement process however engagement requires positive human action". The phrase entered United States federal law in the National Defense Authorization Act for Fiscal Year 2025, which stipulates that artificial intelligence systems not compromise "the principle of requiring positive human actions in execution of decisions by the President with respect to the employment of nuclear weapons".

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  • OCR Systems

    OCR Systems

    OCR Systems, Inc., was an American computer hardware manufacturer and software publisher dedicated to optical character recognition technologies. The company's first product, the System 1000 in 1970, was used by numerous large corporations for bill processing and mail sorting. Following a series of pitfalls in the 1970s and early 1980s, founder Theodor Herzl Levine put the company in the hands of Gregory Boleslavsky and Vadim Brikman, the company's vice presidents and recent immigrants from the Soviet Ukraine, who were able to turn OCR System's fortunes around and expand its employee base. The company released the software-based OCR application ReadRight for DOS, later ported to Windows, in the late 1980s. Adobe Inc. bought the company in 1992. == History == OCR Systems was co-founded by Theodor Herzl Levine (c. 1923 – May 30, 2005). Levine served in the U.S. Army Signal Corps during World War II in the Solomon Islands, where he helped develop a sonar to find ejected pilots in the ocean. After the war, Levine spent 22 years at the University of Pennsylvania, earning his bachelor's degree in 1951, his master's degree in electrical engineering in 1957, and his doctorate in 1968. Alongside his studies, Levine taught statistics and calculus at Temple University, Rutgers University, La Salle University and Penn State Abington. Sometime in the 1960s, Levine was hired at Philco. He and two of his co-workers decided to form their own company dedicated to optical character recognition, founding OCR Systems in 1969 in Bensalem, Pennsylvania. OCR Systems's first product, the System 1000, was announced in 1970. OCR Systems entered a partnership with 3M to resell the System 1000 throughout the United States in March 1973. This was 3M's entry into the data entry field, managed by the company's Microfilm Products Division and accompanying 3M's suite of data retrieval systems. It soon found use among Texas Instruments, AT&T, Ricoh, Panasonic and Canon for bill processing and mail sorting. Later in the mid-1970s an unspecified Fortune 500 company reneged on a contract to distribute the System 1000; later still a Canadian company distributing the System 1000 in Canada went defunct. Both incidents led OCR Systems to go nearly bankrupt, although it eventually recovered. By the early 1980s, however, the company was almost insolvent. In 1983 Levine had only $8,000 in his savings and became bedridden with an illness. He left the company in the hands of Gregory Boleslavsky and Vadim Brikman, two Soviet Ukraine expats whom Levine had hired earlier in the 1980s. Boleslavsky was hired as a wire wrapper for the System 1000 and as a programmer and beta tester for ReadRight—a software package developed by Levine implementing patents from Nonlinear Technology, another OCR-centric company from Greenbelt, Maryland. Boleslavsky in turn recommended Brikman to Levine. The two soon became vice presidents of the company while Levine was bedridden; in Boleslavsky's case, he worked 14-hour work days for over half a year in pursuit of the title. The two presented OCR Systems' products to the National Computer Conference in Chicago, where they were massively popular. The company soon gained such clients as Allegheny Energy in Pennsylvania and the postal service of Belgium and received an influx of employees—mostly expats from Russia but also Poland and South Korea, as well as American-born workers. To accommodate the company's employee base, which had grown to over 30 in 1988, Levine moved OCR System's headquarters from Bensalem to the Masons Mill Business Park in Bryn Athyn. Chinon Industries of Japan signed an agreement with OCR Systems in 1987 to distribute OCR's ReadRight 1.0 software with Chinon's scanners, starting with their N-205 overhead scanner. In 1988, OCR opened their agreement to distribute ReadRight to other scanner manufacturers, including Canon, Hewlett-Packard, Skyworld, Taxan, Diamond Flower and Abaton. That year, the company posted a revenue of $3 million. OCR Systems extended their agreement with Chinon in 1989 and introduced version 2.0 of ReadRight. OCR Systems faced stiff competition in the software OCR market in the turn of the 1990s. The Toronto-based software firm Delrina signed a letter of intent to purchase the company in November 1991, expecting the deal to close in December and have OCR software available by Christmas. OCR was to receive $3 million worth of Delrina shares in a stock swap, but the deal collapsed in January 1992. Delrine later marketed its own Extended Character Recognition, or XCR, software package to compete with ReadRight. In July 1992, OCR Systems was purchased by Adobe Inc. for an undisclosed sum. == Products == === System 1000 === The System 1000 was based on the 16-bit Varian Data 620/i minicomputer with 4 KB of core memory. The system used the 620/i for controlling the paper feed, interpreting the format of the documents, the optical character recognition process itself, error detection, sequencing and output. The System was initially programmed to recognize 1428 OCR (used by Selectrics); IBM 407 print; and the full character sets of OCR-A, OCR-B and Farrington 7B; as well as optical marks and handwritten numbers. OCR Systems promised added compatibility with more fonts available down the line—per request—in 1970. The number of fonts supported was limited by the amount of core memory, which was expandable in 4 KB increments up to 32 KB. The System 1000 later supported generalized typewriter and photocopier fonts. The rest of the System 1000 comprised the document transport, one or more scanner elements, a CRT display and a Teletype Model 33 or 35. Pages are fed via friction with a rubber belt. Up to three lines could be scanned per document, while the rest of the scanned document could be laid out in any manner granted there was enough space around the fields to be read. The reader initially supported pages as small as 3.25 in by 3.5 in dimension (later supporting 2.6 in by 3.5 in utility cash stubs) all the way to the standard ANSI letter size (8.5 in by 11 in; later 8.5 in by 12 in as used in stock certificates). The initial System 1000 had a maximum throughput of 420 documents per minute per transport (later 500 documents per minute), contingent on document size and content. A feature unique to the System 1000 over other optical character recognition systems of the time was its ability to alert the operator when a field was unreadable or otherwise invalid. This feature, called Document Referral, placed the document in front of the operator and displayed a blank field on the screen of the included CRT monitor for manual re-entry via keyboard. Once input, data could be output to 7- or 9-track tape, paper tape, punched cards and other mass storage media or to System/360 mainframes for further processing. The complete System 1000 could be purchased for US$69,000. Options for renting were $1,800 per month on a three-year lease or $1,600 per month for five years. Computerworld wrote that it was less than half the cost of its competitors while more capable and user-friendly. Competing systems included the Recognition Equipment Retina, the Scan-Optics IC/20 and the Scan-Data 250/350. === ReadRight === ReadRight processes individual letters topographically: it breaks down the scanned letter into parts—strokes, curves, angles, ascenders and descenders—and follows a tree structure of letters broken down into these parts to determine the corresponding character code. ReadRight was entirely software-based, requiring no expansion card to work. Version 2.01, the last version released for DOS, runs in real mode in under 640 KB of RAM. OCR Systems released the Windows-only version 3.0 in 1991 while offering version 2.01 alongside it. The company unveiled a sister product, ReadRight Personal, dedicated to handheld scanners and for Windows only in October 1991. This version adds real-time scanning—each word is updated to the screen while lines are being scanned. ReadRight proper was later made a Windows-only product with version 3.1 in 1992. The inclusion of ReadRight 2.0 with Canon's IX-12F flatbed scanner led PC Magazine to award it an Editor's Choice rating in 1989. Despite this, reviewer Robert Kendall found qualification with ReadRight's ability to parse proportional typefaces such as Helvetica and Times New Roman. Mitt Jones of the same publication found version 2.01 to have improved its ability to read such typefaces and praised its ease of use and low resource intensiveness. Jones disliked the inability to handle uneven page paragraph column widths and graphics, noting that the manual recommended the user block out graphics with a Post-it Note. Version 3.1 for Windows received mixed reviews. Mike Heck of InfoWorld wrote that its "low cost and rich collection of features are hard to ignore" but rated its speed and accuracy average. Barry Simon of PC Magazine called it economical but inaccurate, unable to correct errors it did

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  • Top 10 AI Website Builders Compared (2026)

    Top 10 AI Website Builders Compared (2026)

    Curious about the best AI website builder? An AI website builder is software that uses machine learning to help you get more done — it combines speed, accuracy, and an interface that just works. Hands-on testing shows real-world results vary, so a short free trial is the smartest way to decide. Whether you are a beginner or a pro, the right AI website builder slots into your workflow and pays for itself fast. Read on for hands-on impressions, pricing tiers, and the standout features that matter.

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  • Georgetown–IBM experiment

    Georgetown–IBM experiment

    The Georgetown–IBM experiment was an influential demonstration of machine translation, which was performed on January 7, 1954. Developed jointly by Georgetown University and IBM, the experiment involved completely automatic translation of more than sixty Russian sentences into English. == Background == Conceived and performed primarily in order to attract governmental and public interest and funding by showing the possibilities of machine translation, it was by no means a fully featured system: It had only six grammar rules and 250 lexical items in its vocabulary (of stems and endings). Words in the vocabulary were in the fields of politics, law, mathematics, chemistry, metallurgy, communications and military affairs. Vocabulary was punched onto punch cards. This complete dictionary was never fully shown (only the extended one from Garvin's article). Apart from general topics, the system was specialized in the domain of organic chemistry. The translation was carried out using an IBM 701 mainframe computer (launched in April 1953). The Georgetown-IBM experiment is the best-known result of the MIT conference in June 1952 to which all active researchers in the machine translation field were invited. At the conference, Duncan Harkin from US Department of Defense suggested that his department would finance a new machine translation project. Jerome Weisner supported the idea and offered finance from the Research Laboratory of Electronics at MIT. Leon Dostert had been invited to the project for his previous experience with the automatic correction of translations (back then 'mechanical translation'); his interpretation system had a strong impact on the Nuremberg War Crimes Tribunal. The linguistics part of the demonstration was carried out for the most part by linguist Paul Garvin who had also good knowledge of Russian. Over 60 Romanized Russian statements from a wide range of political, legal, mathematical, and scientific topics were entered into the machine by a computer operator who knew no Russian, and the resulting English translations appeared on a printer. The sentences to be translated were carefully selected. Many operations for the demonstration were fitted to specific words and sentences. In addition, there was no relational or sentence analysis which could recognize the sentence structure. The approach was mostly 'lexicographical' based on a dictionary where a specific word had a connection with specific rules and steps. == Algorithm == The algorithm first translates Russian words into numerical codes, then performs the following case-analysis on each numerical code to choose between possible English word translations, reorder the English words, or omit some English words. The flowchart of the algorithm is reproduced in (see Table 1 for the 6 rules). == Translation examples == How it analyzes Vyelyichyina ugla opryedyelyayetsya otnoshyenyiyem dlyini dugi k radyiusu (figure 2 of ). == Reception == Well publicized by journalists and perceived as a success, the experiment did encourage governments to invest in computational linguistics. The authors claimed that within three or five years, machine translation could well be a solved problem. However, the real progress was much slower, and after the ALPAC report in 1966, which found that the ten years of long research had failed to fulfill the expectations, funding was reduced dramatically. The demonstration was given widespread coverage in the foreign press, but only a small fraction of journalists drew attention to previous machine translation attempts.

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  • Iubenda

    Iubenda

    iubenda (stylized in lowercase; Italian pronunciation: [juˈbɛnda]) is an Italian software company that develops tools intended to support website and application compliance with data protection and privacy regulations, including consent management platforms. The company was founded in 2011 in Milan by Andrea Giannangelo. In February 2022, the company was acquired by team.blue. == History == iubenda was founded in 2011 in Milan, Italy, initially focusing on automated privacy policy generation. In 2015, the company expanded its services to include cookie compliance tools following the implementation of ePrivacy regulations in Italy. In 2018, following the introduction of the General Data Protection Regulation (GDPR) in the European Union, iubenda expanded its products to include consent management and compliance documentation services. In February 2022, iubenda was acquired by team.blue, which obtained a majority stake in the company. Italian media described the acquisition as one of the largest Italian technology startup exits in recent years. In October 2022, iubenda acquired consentmanager, a Sweden-based consent management provider. In 2025, the company acquired CookieFirst, a Netherlands-based consent management platform. In 2025, iubenda partnered with AccessiWay, a digital accessibility company owned by team.blue. == Activities == iubenda develops software tools intended to support compliance with data protection and privacy regulations. Its products include generators for privacy policies, cookie banners, terms and conditions documents, and consent management platforms. The company’s consent management platform integrates with frameworks used for online advertising and privacy compliance, including Google's Consent Mode. The platform is designed to support compliance with regulatory frameworks including the GDPR in the European Union, the UK GDPR, Brazil’s LGPD, Switzerland’s FADP and privacy laws in the United States. Its tools can be integrated with content management systems, web applications, and other digital platforms, including WordPress. The company operates internationally, with a customer base of more than 150,000 organisations, primarily in Europe and the Americas.

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  • James F. Allen (computer scientist)

    James F. Allen (computer scientist)

    James Frederick Allen (born 1950) is an American computational linguist recognized for his contributions to temporal logic, in particular Allen's interval algebra. He is interested in knowledge representation, commonsense reasoning, and natural language understanding, believing that "deep language understanding can only currently be achieved by significant hand-engineering of semantically-rich formalisms coupled with statistical preferences". He is the John H. Dessaurer Professor of Computer Science at the University of Rochester. == Biography == Allen received his Ph.D. from the University of Toronto in 1979, under the supervision of C. Raymond Perrault, after which he joined the faculty at Rochester. At Rochester, he was department chair from 1987 to 1990, directed the Cognitive Science Program from 1992 to 1996, and co-directed the Center for the Sciences of Language from 1996 to 1998. He served as the Editor-in-Chief of Computational Linguistics from 1983–1993. Since 2006 he has also been associate director of the Florida Institute for Human and Machine Cognition. == Academic life == === TRIPS project === The TRIPS project is a long-term research to build generic technology for dialogue (both spoken and 'chat') systems, which includes natural language processing, collaborative problem solving, and dynamic context-sensitive language modeling. This is contrast with the data driven approaches by machine learning, which requires to collect and annotate corpora, i.e. training data, firstly. === PLOW agent === PLOW agent is a system that learns executable task models from a single collaborative learning session, which integrates wide AI technologies including deep natural language understanding, knowledge representation and reasoning, dialogue systems, planning/agent-based systems, and machine learning. This paper won the outstanding paper award at AAAI in 2007. == Selected works == === Books === Allen is the author of the textbook Natural Language Understanding (Benjamin-Cummings, 1987; 2nd ed., 1995). He is also the co-author with Henry Kautz, Richard Pelavin, and Josh Tenenberg of Reasoning About Plans (Morgan Kaufmann, 1991). === Articles === 2007. PLOW: A Collaborative Task Learning Agent. (with Nathanael Chambers et al) AAAI'07 won the outstanding paper award at AAAI in 2007. 2006. Chester: Towards a Personal Medication Advisor. (with N. Blaylock, et al) Biomedical informatics 39(5) 1998. TRIPS: An Integrated Intelligent Problem-Solving Assistant. (with George Ferguson) AAAI'98 1983. Maintaining Knowledge about Temporal Intervals. CACM 26, 11, 832-843 == Awards and honors == In 1991 he was elected as a fellow of the Association for the Advancement of Artificial Intelligence (1990, founding fellow). In 1992 he became the Dessaurer Professor at Rochester.

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  • Top 10 AI Analytics Tools Compared (2026)

    Top 10 AI Analytics Tools Compared (2026)

    Shopping for the best AI analytics tool? An AI analytics tool is software that uses machine learning to help you get more done — it keeps getting smarter as the underlying models improve. Pricing, accuracy, and the size of the model behind the tool are the three factors that most affect daily usefulness. Whether you are a beginner or a pro, the right AI analytics tool slots into your workflow and pays for itself fast. Below we compare features, pricing, and real output so you can choose with confidence.

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  • Datacap

    Datacap

    Datacap (an IBM Company), a privately owned company, manufactures and sells computer software, and services. Datacap's first product, Paper Keyboard, was a "forms processing" product and shipped in 1989. In August 2010, IBM announced that it had acquired Datacap for an undisclosed amount. == Overview == Datacap sells products through a value-added distribution network worldwide. The software is classified as "enterprise software", meaning that it requires trained professionals to install and configure. Although the Company has focused on providing solutions for scanning paper documents, most recently Company materials have emphasized customer requirements to handle electronic documents ("eDocs"), documents being received into an organization electronically (usually email). Datacap claims that its software is unique because of the rules engine ("Rulerunner") used for processing inbound documents, including performing the image processing (deskew, noise removal, etc.), optical character recognition (OCR), intelligent character recognition (ICR), validations, and export-release formatting of extracted data to target ERP and line of business application.

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  • TikTok

    TikTok

    TikTok is a social media and short-form online video platform. It hosts user-submitted videos, which range in duration from three seconds to 60 minutes. It can be accessed through a mobile app or through its website. Since its launch, TikTok has become one of the world's most popular social media platforms, using recommendation algorithms to connect content creators and influencers with new audiences. In April 2020, TikTok surpassed two billion mobile downloads worldwide. The popularity of TikTok has allowed viral trends in food, fashion, and music to take off and increase the platform's cultural impact worldwide. TikTok has come under scrutiny due to data privacy violations, mental health concerns, misinformation, offensive content, addictive algorithm, its role during the Gaza war, and, following its 2026 divestiture in the U.S., alleged censorship of criticism of Donald Trump and discussions of Jeffrey Epstein. While TikTok remains accessible to users in most countries, a minority of countries (including India and Afghanistan) have implemented full or partial bans. Many other countries limit TikTok's use on government-issued devices for security or privacy reasons. == Corporate structure == TikTok Ltd was incorporated in the Cayman Islands in the Caribbean and is based in both Singapore and Los Angeles. It owns entities which are based respectively in Australia (which also runs the New Zealand business), United Kingdom (also owns subsidiaries in the European Union), and Singapore (owns operations in Southeast Asia and India). A spin-off company, TikTok USDS Joint Venture LLC was formed on 22 January 2026 to handle TikTok and other ByteDance properties in the United States, Oracle Corporation, MGX Fund Management Limited, Silver Lake each holding a 15% stake, ByteDance holds a 19.9% stake and the remaining 35.1% is shared between Dell Technologies founder Michael Dell and Vastmere Strategic Investments. Its parent company, Beijing-based ByteDance, is owned by founders and Chinese investors, other global investors, and employees. One of ByteDance's main domestic subsidiaries is owned by Chinese state funds and entities through a 1% golden share. Employees have reported that multiple overlaps exist between TikTok and ByteDance in terms of personnel management and product development. TikTok says that since 2020, its US-based CEO is responsible for making important decisions, and has downplayed its China connection. == History == === Douyin === Douyin (Chinese: 抖音; pinyin: Dǒuyīn; lit. 'Shaking Sound') was launched on 20 September 2016, by ByteDance, originally under the name A.me, before changing its name to Douyin in December 2016. Douyin was developed in nearly 7 months and within a year had 100 million users, with more than one billion videos viewed every day. While TikTok and Douyin share a similar user interface, the platforms operate separately. Douyin includes an in-video search feature that can search by people's faces for more videos of them, along with other features such as buying, booking hotels, and making geo-tagged reviews. === TikTok === ByteDance planned on Douyin expanding overseas. The founder of ByteDance, Zhang Yiming, stated that "China is home to only one-fifth of Internet users globally. If we don't expand on a global scale, we are bound to lose to peers eyeing the four-fifths. So, going global is a must." ByteDance created TikTok as an overseas version of Douyin. TikTok was launched in the international market in September 2017. On 9 November 2017, ByteDance spent nearly $1 billion to purchase Musical.ly, a startup headquartered in Shanghai with an overseas office in Santa Monica, California. Musical.ly was a social media video platform that allowed users to create short lip-sync and comedy videos, initially released in August 2014. TikTok merged with Musical.ly on 2 August 2018 with existing accounts and data consolidated into one app, keeping the title TikTok. On 23 January 2018, the TikTok app ranked first among free application downloads on app stores in Thailand and other countries. TikTok has been downloaded more than 130 million times in the United States and has reached 2 billion downloads worldwide, according to data from mobile research firm Sensor Tower (those numbers exclude Android users in China). In the United States, Jimmy Fallon, Tony Hawk, and other celebrities began using the app in 2018. Other celebrities like Jennifer Lopez, Jessica Alba, Will Smith, and Justin Bieber joined TikTok. In January 2019, TikTok allowed creators to embed merchandise sale links into their videos. On 3 September 2019, TikTok and the US National Football League (NFL) announced a multi-year partnership. The agreement came just two days before the NFL's 100th season kick-off at Soldier Field in Chicago where TikTok hosted activities for fans in honor of the deal. The partnership entails the launch of an official NFL TikTok account, which is to bring about new marketing opportunities such as sponsored videos and hashtag challenges. In July 2020, TikTok, excluding Douyin, reported close to 800 million monthly active users worldwide after less than four years of existence. In May 2021, TikTok appointed Shou Zi Chew as their new CEO who assumed the position from interim CEO Vanessa Pappas, following the resignation of Kevin A. Mayer on 27 August 2020. In September 2021, TikTok reported that it had reached 1 billion users. In 2021, TikTok earned $4 billion in advertising revenue. In October 2022, TikTok was reported to be planning an expansion into the e-commerce market in the US, following the launch of TikTok Shop in the United Kingdom. The company posted job listings for staff for a series of order fulfillment centers in the US and was reportedly planning to start the new live shopping business before the end of the year. The Financial Times reported that TikTok will launch a video gaming channel, but the report was denied in a statement to Digiday, with TikTok instead aiming to be a social hub for the gaming community. According to data from app analytics group Sensor Tower, advertising on TikTok in the US grew by 11% in March 2023, with companies including Pepsi, DoorDash, Amazon, and Apple among the top spenders. According to estimates from research group Insider Intelligence, TikTok is projected to generate $14.15 billion in revenue in 2023, up from $9.89 billion in 2022. In March 2024, The Wall Street Journal reported that TikTok's growth in the US had stagnated. ==== Plans to sell TikTok's US operations ==== Since at least 2020, following calls to ban TikTok in the country, the Committee on Foreign Investment in the United States (CFIUS) has been investigating the company's 2017 merger with Musical.ly but has not finalized any of its negotiations with TikTok, such as the Project Texas proposal, waiting instead for Congress to act. In January 2025, Chinese officials began preliminary talks about potentially selling TikTok's US operations to Elon Musk if the app faced an impending ban due to national security concerns. While Beijing preferred TikTok remain under ByteDance's control, the sale could happen through a competitive process or with US government involvement. One possibility involved Musk's platform, X, taking over TikTok's US business. The move came ahead of a Supreme Court case that upheld the constitutionality of a law that would force a sale or ban of TikTok in the US by 19 January 2025, due to national security concerns regarding its ties to China. Other potential buyers included Project Liberty's "The People's Bid For TikTok" consortium of Frank McCourt with Kevin O'Leary, Steven Mnuchin, MrBeast and Bobby Kotick, the seriousness of these potential buyers was unclear. The day before the impending ban, California-based conversational search engine company Perplexity AI submitted a bid for a merger with TikTok US. On 14 September 2025, the Wall Street Journal reported the US and China have reached the "framework of a deal" for the US operations of TikTok to be sold to a consortium of investors in the US including close Trump ally Larry Ellison of Oracle. The deal was completed by 22 January 2026, with a consortium of investors—including Oracle, Silver Lake, MGX, and others including the personal investment entity for Michael Dell—owning more than 80% of the new venture. ByteDance retained 19.9% ownership. Under the deal, the app would remain the same, and the algorithm would be adjusted over time to favor American topics for those users. === Expansion in other markets === TikTok was downloaded over 104 million times on Apple's App Store during the first half of 2018, according to data provided to CNBC by Sensor Tower. After merging with musical.ly in August, downloads increased and TikTok subsequently became the most downloaded app in the US in October 2018, which musical.ly had done once before. In February 2019, TikTok, together with Douyin, hit one billion downloads globally, excluding Android

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  • Localization Industry Standards Association

    Localization Industry Standards Association

    Localization Industry Standards Association or LISA was a Swiss-based trade body concerning the translation of computer software (and associated materials) into multiple natural languages, which existed from 1990 to February 2011. It counted among its members most of the large information technology companies of the period, including Adobe, Cisco, Hewlett-Packard, IBM, McAfee, Nokia, Novell and Xerox. LISA played a significant role in representing its partners at the International Organization for Standardization (ISO), and the TermBase eXchange (TBX) standard developed by LISA was submitted to ISO in 2007 and became ISO 30042:2008. LISA also had a presence at the W3C. A number of the LISA standards are used by the OASIS Open Architecture for XML Authoring and Localization framework. LISA shut down on 28 February 2011, and its website went offline shortly afterwards. In the wake of the closure of LISA, the European Telecommunications Standards Institute started an Industry Specification Group (ISG) for localization. The ISG has five work items: Term-Base eXchange (TBX) / ISO 30042:2008 Translation Memory eXchange (TMX), with GALA Segmentation Rules eXchange (SRX) / ISO/CD 24621) Global information management Metrics eXchange – Volume (GMX-V); Another organization that was formed in response to the closure of LISA is Terminology for Large Organizations (TerminOrgs), a consortium of terminology professionals who promote terminology management best practices.

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  • Lise Getoor

    Lise Getoor

    Lise Getoor is an American computer scientist who is a distinguished professor and Baskin Endowed chair in the Computer Science and Engineering department, at the University of California, Santa Cruz, and an adjunct professor in the Computer Science Department at the University of Maryland, College Park. Her primary research interests are in machine learning and reasoning with uncertainty, applied to graphs and structured data. She also works in data integration, social network analysis and visual analytics. She has edited a book on Statistical relational learning that is a main reference in this domain. She has published many highly cited papers in academic journals and conference proceedings. She has also served as action editor for the Machine Learning Journal, JAIR associate editor, and TKDD associate editor. She received her Ph.D. from Stanford University, her M.S. from UC Berkeley, and her B.S. from UC Santa Barbara. Prior to joining University of California, Santa Cruz, she was a professor at the University of Maryland, College Park until November 2013. == Recognition == Getoor has multiple best paper awards, an NSF Career Award, and is an Association for the Advancement of Artificial Intelligence (AAAI) Fellow. In 2019, she was elected as an ACM Fellow "for contributions to machine learning, reasoning under uncertainty, and responsible data science", was selected as a Distinguished Alumna of the UC Santa Barbara Computer Science Department, was awarded the UCSC WiSE Chancellor's Achievement Award for Diversity, and was selected to give the UC Santa Cruz Faculty Research Lecture 2018-19, one of the highest recognitions given to UC faculty. She was named an IEEE Fellow in 2021, "for contributions to machine learning and reasoning under uncertainty". In October 2022, Getoor was elected a Fellow of the American Association for the Advancement of Science (AAAS). In 2024, she was named a Fellow of the American Academy of Arts and Sciences (AAA&S). Also in 2024, she received the ACM SIGKDD Innovation Award recognizing individuals with outstanding technical innovations in the field of Knowledge Discovery and Data Mining that have had a lasting impact in advancing the theory and practice of the field. == Personal life == Getoor's father was mathematician Ronald Getoor (1929–2017).

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