AI Generator Sora

AI Generator Sora — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • ImageMixer

    ImageMixer

    ImageMixer is a brand name of video editing software that edits digital video and still image in camcorders and authors to VCD and DVD. It is a second-party Japanese product, distributed by Pixela Corporation, a Japanese manufacturer of PC peripheral hardware and multimedia software. == Bundling == ImageMixer is widely used for several camcorder brands, such as JVC, Hitachi and Canon. Also, Sony has chosen to package ImageMixer with its DVD and HDD Handycam. == ImageMixer series == ImageMixer has other series of software for digital camera, such as ImageMixer Label Maker and ImageMixer DVD dubbing. ImageMixer also has movie editing solution for Macintosh. == Windows Vista version of ImageMixer == A Windows Vista version of ImageMixer has been developed (ImageMixer3).

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  • Artificial intelligence in India

    Artificial intelligence in India

    The artificial intelligence (AI) market in India is projected to reach $8 billion by 2025, growing at 40% CAGR from 2020 to 2025. This growth is part of the broader AI boom, a global period of rapid technological advancements with India being pioneer starting in the early 2010s with NLP based Chatbots from Haptik, Corover.ai, Niki.ai and then gaining prominence in the early 2020s based on reinforcement learning, marked by breakthroughs such as generative AI models from Krutrim, Sarvam, CoRover, OpenAI and Alphafold by Google DeepMind. In India, the development of AI has been similarly transformative, with applications in healthcare, finance, and education, bolstered by government initiatives like NITI Aayog's 2018 National Strategy for Artificial Intelligence. Institutions such as the Indian Statistical Institute and the Indian Institute of Science published breakthrough AI research papers and patents. India's transformation to AI is primarily being driven by startups and government initiatives & policies like Digital India. By fostering technological trust through digital public infrastructure, India is tackling socioeconomic issues by taking a bottom-up approach to AI. NASSCOM and Boston Consulting Group estimate that by 2027, India's AI services might be valued at $17 billion. According to 2025 Technology and Innovation Report, by UN Trade and Development, India ranks 10th globally for private sector investments in AI. According to Mary Meeker, India has emerged as a key market for AI platforms, accounting for the largest share of ChatGPT's mobile app users and having the third-largest user base for DeepSeek in 2025. While AI presents significant opportunities for economic growth and social development in India, challenges such as data privacy concerns, skill shortages, and ethical considerations need to be addressed for responsible AI deployment. The growth of AI in India has also led to an increase in the number of cyberattacks that use AI to target organizations. == History == === Early days (1960s-1980s) === The TIFRAC (Tata Institute of Fundamental Research Automatic Calculator) was designed and developed by a team led by Rangaswamy Narasimhan between 1954 and 1960. He worked on pattern recognition from 1961 to 1964 at the University of Illinois Urbana-Champaign's Digital Computer Laboratory. In order to conduct research on database technology, computer networking, computer graphics, and systems software, he and M. G. K. Menon founded the National Centre for Software Development and Computing Techniques. In 1965, he established the Computer Society of India and supervised the initial research work on AI at Tata Institute of Fundamental Research. Jagdish Lal launched the first computer science program in 1976 at Motilal Nehru Regional Engineering College. H. K. Kesavan from the University of Waterloo and Vaidyeswaran Rajaraman from the University of Wisconsin–Madison joined the IIT Kanpur Electrical Engineering Department in 1963–1964 as Assistant Professor and Head of Department, respectively. H.N. Mahabala, who was employed at Bendix Corporation's Computer Division, joined the department in 1965. He previously worked with Marvin Minsky. The IIT Kanpur Computer Center was led by H. K. Kesavan, with Vaidyeswaran Rajaraman serving as his deputy. Kesavan informally permitted Rajaraman and Mahabala to introduce artificial intelligence into computer science classes. The computer science program was approved by IIT Kanpur in 1971 and split out from the electrical engineering department. In 1973, an IBM System/370 Model 155 was installed at IIT Madras. John McCarthy, head of the Artificial Intelligence Laboratory at Stanford University visited IIT Kanpur in 1971. He donated PDP-1 with a time-sharing operating system. During the 1970s, the balance of payments deficit in India restricted import of computers. The Department of Computer Science and Automation at the Indian Institute of Science established in 1969, played an important role in nurturing the development of data science and artificial intelligence in India. First course on AI was introduced in the 1970s by G. Krishna. B. L. Deekshatulu introduced the first course on pattern recognition in the early 1970s. === Foundation phase === ==== 1980s ==== In the 1980s, the Indian Statistical Institute's Optical Character Recognition Project was one of the country's first attempts at studying artificial intelligence and machine learning. OCR technology has benefited greatly from the work of ISI's Computer Vision and Pattern Recognition Unit, which is headed by Bidyut Baran Chaudhuri. He also contributed in the development of computer vision and digital image processing. As part of the Indian Fifth Generation Computer Systems Research Programme, the Department of Electronics, with support from the United Nations Development Programme, initiated the Knowledge Based Computer Systems Project in 1986, marking the beginning of India's first major AI research program. Prime Minister Rajiv Gandhi requested that the Department of Electronics and IISc to initiate the Parallel Processing Project in 1986–1987. The Center for Development of Advanced Computing eventually joined those efforts. IIT Madras was selected to develop system diagnosis, ISI for image processing, National Centre for Software Technology for natural language processing and TIFR for speech processing. In 1987, the proposal of N. Seshagiri, Director General of the National Informatics Centre for the prototype development of supercomputer was cleared. Negotiations for a Cray supercomputer were underway between the Reagan administration and the Rajiv Gandhi government. US Defense Secretaries Frank Carlucci and Caspar Weinberger visited New Delhi after the US approved the transfer in 1988. The sale of a lower-end XMP-14 supercomputer was permitted in lieu of the Cray XMP-24 supercomputer due to security concerns. The Center for Development of Advanced Computing was formally established in March 1988 by the Ministry of Communications and Information Technology (previously the Ministry of IT) within the Department of Information Technology (formerly the Department of Electronics) in response to a recommendation made to the Prime Minister by the Scientific Advisory Council. The National Initiative in Supercomputing, which produced the PARAM series, was led by Vijay P. Bhatkar. For the first ten years, supercomputing and Indian language computing were the two main focus areas. C-DAC has expanded its operations in order to meet the needs in a number of domains, including network and internet software, real-time systems, artificial intelligence, and NLP. Under the direction of Professor KV Ramakrishnamacharyulu from National Sanskrit University and Professor Rajeev Sangal from the International Institute of Information Technology, Hyderabad, the Akshar Bharati Research Group was established in 1984 with support from IIT Kanpur and the University of Hyderabad for computational processing of Indian languages. They focused on computational linguistics, NLP with ontological database systems, and Indian language/translation theories with linguistic tradition. ==== 1990s ==== From IIT Kanpur, Mohan Tambe joined C-DAC in the 1990s to work on Graphics and Intelligence based Script Technology (GIST), which addressed the challenge of adapting personal computer software based on Latin script to Devanagiri and a number of other Indian language scripts. He was previously working on the Machine Translation for Indian languages Project. Within C-DAC, he established the GIST group. The technology was expanded to encompass NLP, artificial intelligence-based machine-aided language learning and translation, multimedia and multilingual computing solutions, and more. GIST resulted in the creation of G-CLASS (GIST cross language search plug-ins suite), a cross-language search engine. The Applied Artificial Intelligence Group at C-DAC has developed some basic and novel applications in the field of NLP, including machine translation, information extraction/retrieval, automatic summarization, speech recognition, text-to-speech synthesis, intelligent language teaching, and natural language-based document management with Decision Support Systems. These applications are the result of the foundation laid by previous language technology activities. Software firms in the Indian private sector began looking into AI applications, mostly in the area of business process automation. In order to allow machines to read, comprehend, and interpret human languages, the Language Technologies Research Center was founded in October 1999 at the International Institute of Information Technology, Hyderabad. It focused on the advancements in semantic parsing, information extraction, natural language generation, sentiment analysis, and dialogue systems. Some of the early AI research in India was driven by societal needs. For example; Eklavya, a knowledge-based program created by I

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  • Synthetic data

    Synthetic data

    Synthetic data are artificially generated data not produced by real-world events. Typically created using algorithms, synthetic data can be deployed to validate mathematical models and to train machine learning models. Data generated by a computer simulation can be seen as synthetic data. This encompasses most applications of physical modeling, such as music synthesizers or flight simulators. The output of such systems approximates the real thing, but is fully algorithmically generated. Synthetic data is used in a variety of fields as a filter for information that would otherwise compromise the confidentiality of particular aspects of the data. In many sensitive applications, datasets theoretically exist but cannot be released to the general public; synthetic data sidesteps the privacy issues that arise from using real consumer information without permission or compensation. == Usefulness == Synthetic data is generated to meet specific needs or certain conditions that may not be found in the original, real data. One of the hurdles in applying up-to-date machine learning approaches for complex scientific tasks is the scarcity of labeled data, a gap effectively bridged by the use of synthetic data, which closely replicates real experimental data. This can be useful when designing many systems, from simulations based on theoretical value, to database processors, etc. This helps detect and solve unexpected issues such as information processing limitations. Synthetic data are often generated to represent the authentic data and allows a baseline to be set. Another benefit of synthetic data is to protect the privacy and confidentiality of authentic data, while still allowing for use in testing systems. Computer security experts claim generated synthetic data "... enables us to create realistic behavior profiles for users and attackers. The data is used to train the fraud detection system itself, thus creating the necessary adaptation of the system to a specific environment." In defense and military contexts, synthetic data is seen as a potentially valuable tool to develop and improve complex AI systems, particularly in contexts where high-quality real-world data is scarce. At the same time, synthetic data together with the testing approach can give the ability to model real-world scenarios. == History == Scientific modelling of physical systems has a long history that runs concurrent with the history of physics. For example, research into synthesis of audio and voice can be traced back to the 1930s and before, driven forward by the developments of the telephone and audio recording technologies. Digitization gave rise to software synthesizers from the 1970s onwards. In the context of privacy-preserving statistical analysis, in 1993, the idea of original fully synthetic data was created by Donald Rubin. Rubin originally designed this to synthesize the Decennial Census long form responses for the short form households. He then released samples that did not include any actual long form records - in this he preserved anonymity of the household. Later that year, the idea of original partially synthetic data was created by Little. Little used this idea to synthesize the sensitive values on the public use file. A 1993 work fitted a statistical model to 60,000 MNIST digits, then it was used to generate over 1 million examples. Those were used to train a LeNet-4 to reach state of the art performance. In 1994, Stephen Fienberg introduced 'critical refinement', in which a parametric posterior predictive distribution (instead of a Bayes bootstrap) is used to do the sampling. Later, other important contributors to the development of synthetic data generation were Trivellore Raghunathan, Jerry Reiter, Donald Rubin, John M. Abowd, and Jim Woodcock. Collectively they came up with a solution for how to treat partially synthetic data with missing data. Similarly, they developed the technique of Sequential Regression Multivariate Imputation. == Calculations == Researchers test the framework on synthetic data, which is "the only source of ground truth on which they can objectively assess the performance of their algorithms". Synthetic data can be generated through the use of random lines, having different orientations and starting positions. Datasets can get fairly complicated. A more complicated dataset can be generated by using a synthesizer build. To create a synthesizer build, first use the original data to create a model or equation that fits the data the best. This model or equation will be called a synthesizer build. This build can be used to generate more data. Constructing a synthesizer build involves constructing a statistical model. In a linear regression line example, the original data can be plotted, and a best fit linear line can be created from the data. This line is a synthesizer created from the original data. The next step will be generating more synthetic data from the synthesizer build or from this linear line equation. In this way, the new data can be used for studies and research, and it protects the confidentiality of the original data. David Jensen from the Knowledge Discovery Laboratory explains how to generate synthetic data: "Researchers frequently need to explore the effects of certain data characteristics on their data model." To help construct datasets exhibiting specific properties, such as auto-correlation or degree disparity, proximity can generate synthetic data having one of several types of graph structure: random graphs that are generated by some random process; lattice graphs having a ring structure; lattice graphs having a grid structure, etc. In all cases, the data generation process follows the same process: Generate the empty graph structure. Generate attribute values based on user-supplied prior probabilities. Since the attribute values of one object may depend on the attribute values of related objects, the attribute generation process assigns values collectively. == Applications == === Fraud detection and confidentiality systems === Testing and training fraud detection and confidentiality systems are devised using synthetic data. Specific algorithms and generators are designed to create realistic data, which then assists in teaching a system how to react to certain situations or criteria. For example, intrusion detection software is tested using synthetic data. This data is a representation of the authentic data and may include intrusion instances that are not found in the authentic data. The synthetic data allows the software to recognize these situations and react accordingly. If synthetic data was not used, the software would only be trained to react to the situations provided by the authentic data and it may not recognize another type of intrusion. === Scientific research === Researchers doing clinical trials or any other research may generate synthetic data to aid in creating a baseline for future studies and testing. Real data can contain information that researchers may not want released, so synthetic data is sometimes used to protect the privacy and confidentiality of a dataset. Using synthetic data reduces confidentiality and privacy issues since it holds no personal information and cannot be traced back to any individual. Beyond privacy protection, synthetic data is also being explored for methodological innovation in drug development. For instance, synthetic data may be used to construct synthetic control arms as an alternative to conventional external control arms based on real-world data (RWD) or randomized controlled trials (RCTs). Collectively, regulatory agencies such as the FDA and EMA appear to be at various stages of recognizing and integrating AI-generated synthetic data into their methodologies. While there is growing consensus on the potential of such data to support model development and the broader lifecycle of medicinal products, to date no drug or medical device has been approved using solely or predominantly synthetic data—particularly not as a comparator arm generated entirely via data-driven algorithms. The quality and statistical handling of synthetic data are expected to become more prominent in future regulatory discussions, particularly in contexts such as predictive modeling (e.g., digital twins), where innovative approaches have already been referenced. === Machine learning === Synthetic data is increasingly being used for machine learning applications: a model is trained on a synthetically generated dataset with the intention of transfer learning to real data. Efforts have been made to enable more data science experiments via the construction of general-purpose synthetic data generators, such as the Synthetic Data Vault. In general, synthetic data has several natural advantages: once the synthetic environment is ready, it is fast and cheap to produce as much data as needed; synthetic data can have perfectly accurate labels, including labeling that may be very expensive or impo

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  • Microsoft SQL Server Master Data Services

    Microsoft SQL Server Master Data Services

    Microsoft SQL Server Master Data Services (MDS) is a Master Data Management (MDM) product from Microsoft that ships as a part of the Microsoft SQL Server relational database management system. Master data management (MDM) allows an organization to discover and define non-transactional lists of data, and compile maintainable, reliable master lists. Master Data Services first shipped with Microsoft SQL Server 2008 R2. Microsoft SQL Server 2016 introduced enhancements to Master Data Services, such as improved performance and security, and the ability to clear transaction logs, create custom indexes, share entity data between different models, and support for many-to-many relationships. == Overview == In Master Data Services, the model is the highest level container in the structure of your master data. You create a model to manage groups of similar data. A model contains one or more entities, and entities contain members that are the data records. An entity is similar to a table. Like other MDM products, Master Data Services aims to create a centralized data source and keep it synchronized, and thus reduce redundancies, across the applications which process the data. Sharing the architectural core with Stratature +EDM, Master Data Services uses a Microsoft SQL Server database as the physical data store. It is a part of the Master Data Hub, which uses the database to store and manage data entities. It is a database with the software to validate and manage the data, and keep it synchronized with the systems that use the data. The master data hub has to extract the data from the source system, validate, sanitize and shape the data, remove duplicates, and update the hub repositories, as well as synchronize the external sources. The entity schemas, attributes, data hierarchies, validation rules and access control information are specified as metadata to the Master Data Services runtime. Master Data Services does not impose any limitation on the data model. Master Data Services also allows custom Business rules, used for validating and sanitizing the data entering the data hub, to be defined, which is then run against the data matching the specified criteria. All changes made to the data are validated against the rules, and a log of the transaction is stored persistently. Violations are logged separately, and optionally the owner is notified, automatically. All the data entities can be versioned. Master Data Services allows the master data to be categorized by hierarchical relationships, such as employee data are a subtype of organization data. Hierarchies are generated by relating data attributes. Data can be automatically categorized using rules, and the categories are introspected programmatically. Master Data Services can also expose the data as Microsoft SQL Server views, which can be pulled by any SQL-compatible client. It uses a role-based access control system to restrict access to the data. The views are generated dynamically, so they contain the latest data entities in the master hub. It can also push out the data by writing to some external journals. Master Data Services also includes a web-based UI for viewing and managing the data. It uses ASP.NET in the back-end. The Silverlight front-end was replaced with HTML5 in SQL Server 2019. Master Data Services provides a Web service interface to expose the data, as well as an API, which internally uses the exposed web services, exposing the feature set, programmatically, to access and manipulate the data. It also integrates with Active Directory for authentication purposes. Unlike +EDM, Master Data Services supports Unicode characters, as well as support multilingual user interfaces. SQL Server 2016 introduced a significant performance increase in Master Data Services over previous versions. == Terminology == Model is the highest level of an MDS instance. It is the primary container for specific groupings of master data. In many ways it is very similar to the idea of a database. Entities are containers created within a model. Entities provide a home for members, and are in many ways analogous to database tables. (e.g. Customer) Members are analogous to the records in a database table (Entity) e.g. Will Smith. Members are contained within entities. Each member is made up of two or more attributes. Attributes are analogous to the columns within a database table (Entity) e.g. Surname. Attributes exist within entities and help describe members (the records within the table). Name and Code attributes are created by default for each entity and serve to describe and uniquely identify leaf members. Attributes can be related to other attributes from other entities which are called 'domain-based' attributes. This is similar to the concept of a foreign key. Other attributes however, will be of type 'free-form' (most common) or 'file'. Attribute Groups are explicitly defined collections of particular attributes. Say you have an entity "customer" that has 50 attributes — too much information for many of your users. Attribute groups enable the creation of custom sets of hand-picked attributes that are relevant for specific audiences. (e.g. "customer - delivery details" that would include just their name and last known delivery address). This is very similar to a database view. Hierarchies organize members into either Derived or Explicit hierarchical structures. Derived hierarchies, as the name suggests, are derived by the MDS engine based on the relationships that exist between attributes. Explicit hierarchies are created by hand using both leaf and consolidated members. Business Rules can be created and applied against model data to ensure that custom business logic is adhered to. In order to be committed into the system data must pass all business rule validations applied to them. e.g. Within the Customer Entity you may want to create a business rule that ensures all members of the 'Country' Attribute contain either the text "USA" or "Canada". The Business Rule once created and ran will then verify all the data is correct before it accepts it into the approved model. Versions provide system owners / administrators with the ability to Open, Lock or Commit a particular version of a model and the data contained within it at a particular point in time. As the content within a model varies, grows or shrinks over time versions provide a way of managing metadata so that subscribing systems can access to the correct content.

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  • CapCut

    CapCut

    CapCut, known domestically as JianYing (Chinese: 剪映; pinyin: Jiǎnyìng) and formerly internationally as ViaMaker, is a video editor developed by ByteDance, available as a mobile app, desktop app, and web app. == History == The app was first released in China in 2019 and was initially available for iPhone and Android. In 2020, it was rebranded in English from ViaMaker to CapCut and became available globally. It later expanded to include web and desktop versions for Mac and Windows. In 2022, CapCut reached 200 million active users. According to The Wall Street Journal, in March 2023, it was the second-most downloaded app in the U.S., behind that of Chinese discount retailer Temu. In January 2025, CapCut had over 1 billion downloads on the Google Play Store. On February 1, 2021, CapCut Pro for Windows was launched. On November 27, the Pro version for Mac was launched. In July 2025, CapCut Pro for HarmonyOS was available on HarmonyOS NEXT tablets. In July 2024, CapCut was reported by the South China Morning Post to be a generative AI (GenAI) application that led global AI app downloads, with approximately 38.42 million downloads and 323 million monthly active users. == Features == CapCut supports basic video editing functions, including editing, trimming, and adding or splitting clips. Editing projects is limited to single-layer editing, but the app supports overlay options that enable additional effects, including multi-layer editing. The app includes a library of pre-made templates and a tool that generates editable video captions. It also provides photo editing tools, including retouch and product photo features integrated within the editing interface. CapCut's video editor includes AI-based features such as video and script generation. Users can export or save completed projects directly to different social media platforms. CapCut includes a free version and a paid Pro version with cloud storage and advanced features. == Controversies == === Illegal data collection === In July 2023, many users of CapCut accused it of illegally profiting off their personal data. A class-action lawsuit filed in the U.S. District Court for the Northern District of Illinois on July 28, 2023, alleged that CapCut illegally harvests and profits from user data including biometric information and geolocation without consent. In September 2025, a federal court excluded most of the lawsuit, which alleged that TikTok’s parent company improperly scraped private data from CapCut's video editing software, as lacking grounds, with some of the class action continuing to move forward. == Bans and restrictions == === Ban in India === As a response to border clashes with China in May 2020, the Indian government banned around 56 Chinese applications including CapCut and TikTok, which is owned by CapCut's parent company ByteDance. Indian users were unable to use and download the application. As of February 2022, around 273 Chinese applications have been banned by the Indian government under the concern of national security and Indian user privacy. === Ban in the United States === On January 18, 2025, at 10 PM EST, CapCut was banned in the United States along with TikTok and all other ByteDance apps due to the implementation of the Protecting Americans from Foreign Adversary Controlled Applications Act. Hours after the suspension of services took effect, President Donald Trump indicated on Truth Social that he would issue an executive order on the day of his inauguration "to extend the period of time before the law's prohibitions take effect". On January 21, CapCut began restoring service. On February 13, Google and Apple restored CapCut on the App Store and Google Play Store.

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  • Learning augmented algorithm

    Learning augmented algorithm

    A learning augmented algorithm (also called algorithm with predictions) is an algorithm that can make use of a prediction to improve its performance. Whereas in regular algorithms just the problem instance is inputted, learning augmented algorithms accept an extra parameter. This extra parameter often is a prediction of some property of the solution. This prediction is then used by the algorithm to improve its running time or the quality of its output. The most common application are online algorithms, where a prediction on the uncertain instance is provided. == Description == A learning augmented algorithm typically takes an input ( I , A ) {\displaystyle ({\mathcal {I}},{\mathcal {A}})} . Here I {\displaystyle {\mathcal {I}}} is a problem instance and A {\displaystyle {\mathcal {A}}} is the prediction. A prediction can be any object. Common are the following types: Prediction of an optimal solution. The prediction gives a solution to the problem or characterizes an optimal solution. Prediction of the input. This is mainly used for online problems. Prediction of algorithmic actions. A prediction tailored to a specific algorithm that suggests a specific algorithm execution. Learning augmented algorithms usually satisfy the following three properties: Consistency. A learning augmented algorithm is said to be consistent if the algorithm can be proven to have a good performance when it is provided with an accurate prediction. Smoothness. A learning augmented algorithm is called smooth if its performance can be bounded by a function of the quality of the prediction. Here, the quality can be measured in a problem specific way. This is also called the prediction error. Robustness. A learning augmented algorithm is called robust if its worst-case performance can be bounded even if the given prediction is inaccurate. Learning augmented algorithms generally do not prescribe how the prediction should be done. For this purpose machine learning can be used. == Applications == A few examples of problems where learning augmented algorithms have been applied are the following. === Online algorithms === The ski rental problem The weighted paging problem The set cover problem Nonclairvoyant scheduling The online bipartite matching problem === Warm starting === ==== Data structures ==== The binary search algorithm is an algorithm for finding elements of a sorted list x 1 , … , x n {\displaystyle x_{1},\ldots ,x_{n}} . It needs O ( log ⁡ ( n ) ) {\displaystyle O(\log(n))} steps to find an element with some known value y {\displaystyle y} in a list of length n {\displaystyle n} . With a prediction i {\displaystyle i} for the position of y {\displaystyle y} , the following learning augmented algorithm can be used. First, look at position i {\displaystyle i} in the list. If x i = y {\displaystyle x_{i}=y} , the element has been found. If x i < y {\displaystyle x_{i} y {\displaystyle x_{i}>y} , do the same as in the previous case, but instead consider i − 1 , i − 2 , i − 4 , … {\displaystyle i-1,i-2,i-4,\ldots } . The error is defined to be η = | i − i ∗ | {\displaystyle \eta =|i-i^{}|} , where i ∗ {\displaystyle i^{}} is the real index of y {\displaystyle y} . In the learning augmented algorithm, probing the positions i + 1 , i + 2 , i + 4 , … {\displaystyle i+1,i+2,i+4,\ldots } takes log 2 ⁡ ( η ) {\displaystyle \log _{2}(\eta )} steps. Then a binary search is performed on a list of size at most 2 η {\displaystyle 2\eta } , which takes log 2 ⁡ ( η ) {\displaystyle \log _{2}(\eta )} steps. This makes the total running time of the algorithm 2 log 2 ⁡ ( η ) {\displaystyle 2\log _{2}(\eta )} . So, when the error is small, the algorithm is faster than a normal binary search. This shows that the algorithm is consistent. Even in the worst case, the error will be at most n {\displaystyle n} . Then the algorithm takes at most O ( log ⁡ ( n ) ) {\displaystyle O(\log(n))} steps, so the algorithm is robust. ==== More examples ==== The maximum weight matching problem === Approximation algorithms === The maximum cut problem The vertex cover problem === Mechanism Design === The facility location problem

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  • Upper ontology

    Upper ontology

    In information science, an upper ontology (also known as a top-level ontology, upper model, or foundation ontology) is an ontology (in the sense used in information science) that consists of very general terms (such as "object", "property", "relation") that are common across all domains. An important function of an upper ontology is to support broad semantic interoperability among a large number of domain-specific ontologies by providing a common starting point for the formulation of definitions. Terms in the domain ontology are ranked under the terms in the upper ontology, e.g., the upper ontology classes are superclasses or supersets of all the classes in the domain ontologies. A number of upper ontologies have been proposed, each with its own proponents. Library classification systems predate upper ontology systems. Though library classifications organize and categorize knowledge using general concepts that are the same across all knowledge domains, neither system is a replacement for the other. == Development == Any standard foundational ontology is likely to be contested among different groups, each with its own idea of "what exists". One factor exacerbating the failure to arrive at a common approach has been the lack of open-source applications that would permit the testing of different ontologies in the same computational environment. The differences have thus been debated largely on theoretical grounds, or are merely the result of personal preferences. Foundational ontologies can however be compared on the basis of adoption for the purposes of supporting interoperability across domain ontologies. No particular upper ontology has yet gained widespread acceptance as a de facto standard. Different organizations have attempted to define standards for specific domains. The 'Process Specification Language' (PSL) created by the National Institute of Standards and Technology (NIST) is one example. Another important factor leading to the absence of wide adoption of any existing upper ontology is the complexity. Some upper ontologies—Cyc is often cited as an example in this regard—are very large, ranging up to thousands of elements (classes, relations), with complex interactions among them and with a complexity similar to that of a human natural language, and the learning process can be even longer than for a natural language because of the unfamiliar format and logical rules. The motivation to overcome this learning barrier is largely absent because of the paucity of publicly accessible examples of use. As a result, those building domain ontologies for local applications tend to create the simplest possible domain-specific ontology, not related to any upper ontology. Such domain ontologies may function adequately for the local purpose, but they are very time-consuming to relate accurately to other domain ontologies. To solve this problem, some genuinely top level ontologies have been developed, which are deliberately designed to have minimal overlap with any domain ontologies. Examples are Basic Formal Ontology and the DOLCE (see below). === Arguments for the infeasibility of an upper ontology === Historically, many attempts in many societies have been made to impose or define a single set of concepts as more primal, basic, foundational, authoritative, true or rational than all others. A common objection to such attempts points out that humans lack the sort of transcendent perspective — or God's eye view — that would be required to achieve this goal. Humans are bound by language or culture, and so lack the sort of objective perspective from which to observe the whole terrain of concepts and derive any one standard. Thomasson, under the headline "1.5 Skepticism about Category Systems", wrote: "category systems, at least as traditionally presented, seem to presuppose that there is a unique true answer to the question of what categories of entity there are – indeed the discovery of this answer is the goal of most such inquiries into ontological categories. [...] But actual category systems offered vary so much that even a short survey of past category systems like that above can undermine the belief that such a unique, true and complete system of categories may be found. Given such a diversity of answers to the question of what the ontological categories are, by what criteria could we possibly choose among them to determine which is uniquely correct?" Another objection is the problem of formulating definitions. Top level ontologies are designed to maximize support for interoperability across a large number of terms. Such ontologies must therefore consist of terms expressing very general concepts, but such concepts are so basic to our understanding that there is no way in which they can be defined, since the very process of definition implies that a less basic (and less well understood) concept is defined in terms of concepts that are more basic and so (ideally) more well understood. Very general concepts can often only be elucidated, for example by means of examples, or paraphrase. There is no self-evident way of dividing the world up into concepts, and certainly no non-controversial one There is no neutral ground that can serve as a means of translating between specialized (or "lower" or "application-specific") ontologies Human language itself is already an arbitrary approximation of just one among many possible conceptual maps. To draw any necessary correlation between English words and any number of intellectual concepts, that we might like to represent in our ontologies, is just asking for trouble. (WordNet, for instance, is successful and useful, precisely because it does not pretend to be a general-purpose upper ontology; rather, it is a tool for semantic / syntactic / linguistic disambiguation, which is richly embedded in the particulars and peculiarities of the English language.) Any hierarchical or topological representation of concepts must begin from some ontological, epistemological, linguistic, cultural, and ultimately pragmatic perspective. Such pragmatism does not allow for the exclusion of politics between persons or groups, indeed it requires they be considered as perhaps more basic primitives than any that are represented. Those who doubt the feasibility of general purpose ontologies are more inclined to ask "what specific purpose do we have in mind for this conceptual map of entities and what practical difference will this ontology make?" This pragmatic philosophical position surrenders all hope of devising the encoded ontology version of "The world is everything that is the case." (Wittgenstein, Tractatus Logico-Philosophicus). Finally, there are objections similar to those against artificial intelligence. Technically, the complex concept acquisition and the social / linguistic interactions of human beings suggest any axiomatic foundation of "most basic" concepts must be cognitive biological or otherwise difficult to characterize since we don't have axioms for such systems. Ethically, any general-purpose ontology could quickly become an actual tyranny by recruiting adherents into a political program designed to propagate it and its funding means, and possibly defend it by violence. Historically, inconsistent and irrational belief systems have proven capable of commanding obedience to the detriment or harm of persons both inside and outside a society that accepts them. How much more harmful would a consistent rational one be, were it to contain even one or two basic assumptions incompatible with human life? === Arguments for the feasibility of an upper ontology === Many of those who doubt the possibility of developing wide agreement on a common upper ontology fall into one of two traps: they assert that there is no possibility of universal agreement on any conceptual scheme; but they argue that a practical common ontology does not need to have universal agreement, it only needs a large enough user community (as is the case for human languages) to make it profitable for developers to use it as a means to general interoperability, and for third-party developer to develop utilities to make it easier to use; and they point out that developers of data schemes find different representations congenial for their local purposes; but they do not demonstrate that these different representations are in fact logically inconsistent. In fact, different representations of assertions about the real world (though not philosophical models), if they accurately reflect the world, must be logically consistent, even if they focus on different aspects of the same physical object or phenomenon. If any two assertions about the real world are logically inconsistent, one or both must be wrong, and that is a topic for experimental investigation, not for ontological representation. In practice, representations of the real world are created as and known to be approximations to the basic reality, and their use is circumscribed by the limits of e

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  • Relational data stream management system

    Relational data stream management system

    A relational data stream management system (RDSMS) is a distributed, in-memory data stream management system (DSMS) that is designed to use standards-compliant SQL queries to process unstructured and structured data streams in real-time. Unlike SQL queries executed in a traditional RDBMS, which return a result and exit, SQL queries executed in a RDSMS do not exit, generating results continuously as new data become available. Continuous SQL queries in a RDSMS use the SQL Window function to analyze, join and aggregate data streams over fixed or sliding windows. Windows can be specified as time-based or row-based. == RDSMS SQL Query Examples == Continuous SQL queries in a RDSMS conform to the ANSI SQL standards. The most common RDSMS SQL query is performed with the declarative SELECT statement. A continuous SQL SELECT operates on data across one or more data streams, with optional keywords and clauses that include FROM with an optional JOIN subclause to specify the rules for joining multiple data streams, the WHERE clause and comparison predicate to restrict the records returned by the query, GROUP BY to project streams with common values into a smaller set, HAVING to filter records resulting from a GROUP BY, and ORDER BY to sort the results. The following is an example of a continuous data stream aggregation using a SELECT query that aggregates a sensor stream from a weather monitoring station. The SELECTquery aggregates the minimum, maximum and average temperature values over a one-second time period, returning a continuous stream of aggregated results at one second intervals. RDSMS SQL queries also operate on data streams over time or row-based windows. The following example shows a second continuous SQL query using the WINDOW clause with a one-second duration. The WINDOW clause changes the behavior of the query, to output a result for each new record as it arrives. Hence the output is a stream of incrementally updated results with zero result latency.

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  • AI Mode

    AI Mode

    AI Mode is a search feature used within Google Search. In March 2025, Google introduced an experimental "AI Mode" within its search platform, enabling users to input complex, multi-part queries and receive comprehensive, AI-generated responses. This feature uses Google's Gemini model, which enhances the system's reasoning capabilities and supports multimodal inputs, including text, images, and voice. Users need to be signed in to be able to use the image generation features. Initially, AI Mode was available to Google One AI Premium subscribers in the United States, who could access it through the Search Labs platform. This phased rollout allowed Google to gather user feedback and refine the feature before a broader release.

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  • Basic Formal Ontology

    Basic Formal Ontology

    Basic Formal Ontology (BFO) is a top-level ontology developed by Barry Smith and colleagues to promote interoperability among domain ontologies. The BFO methodology accomplishes this through a process of downward population. BFO is a formal ontology. The structure of BFO is based on a division of entities into two disjoint categories of continuant and occurrent, the former consists of objects and spatial regions, the latter contains processes conceived as extended through (or spanning) time. BFO thereby seeks to consolidate both time and space within a single framework A guide to building BFO-conformant domain ontologies was published by MIT Press in 2015. In 2021, the standard ISO/IEC 21838-2:2021 Information Technology — Top-level Ontologies (TLO) — Part 2: Basic Formal Ontology (BFO) was published by the Joint Technical Committee of the International Standards Organization and the International Electrotechnical Commission. ISO/IEC 21838 is a multi-part standard. Part 1 of the standard specifies the requirements that must be met if an ontology is to be classified as a top-level ontology by the standard. == History == BFO arose against the background of research in ontologies in the domain of geospatial information science by David Mark, Pierre Grenon, Achille Varzi and others, with a special role for the study of vagueness and of the ways sharp boundaries in the geospatial and other domains are created by fiat. BFO has passed through four major releases. 2001: release of BFO 1 2007: release of BFO 1.1 2015: release of BFO 2.0 2020: release of BFO 2020 2021: release of BFO 2020 as an ISO/IEC Standard The current revision was released in 2020, and this forms the basis of the standard ISO/IEC 21838-2, which was released by the Joint Committee of the International Standards Organization and International Electrotechnical Commission in 2021. == Applications == BFO has been adopted as a foundational ontology by over 650 ontology projects, principally in the areas of biomedical ontology, security and defense (intelligence) ontology, and industry ontologies. Example applications of BFO can be seen in the Ontology for Biomedical Investigations (OBI). In January 2024, BFO and the Common Core Ontologies (CCO), a suite of BFO-extension ontologies, were adopted as the "baseline standards for formal DOD and IC ontology" development work in the DOD and Intelligence Community. A memorandum to this effect was signed by the chief data officers of the DOD, the Office of the Director of National Intelligence and the Chief Digital and Artificial Intelligence Office.

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  • Learning augmented algorithm

    Learning augmented algorithm

    A learning augmented algorithm (also called algorithm with predictions) is an algorithm that can make use of a prediction to improve its performance. Whereas in regular algorithms just the problem instance is inputted, learning augmented algorithms accept an extra parameter. This extra parameter often is a prediction of some property of the solution. This prediction is then used by the algorithm to improve its running time or the quality of its output. The most common application are online algorithms, where a prediction on the uncertain instance is provided. == Description == A learning augmented algorithm typically takes an input ( I , A ) {\displaystyle ({\mathcal {I}},{\mathcal {A}})} . Here I {\displaystyle {\mathcal {I}}} is a problem instance and A {\displaystyle {\mathcal {A}}} is the prediction. A prediction can be any object. Common are the following types: Prediction of an optimal solution. The prediction gives a solution to the problem or characterizes an optimal solution. Prediction of the input. This is mainly used for online problems. Prediction of algorithmic actions. A prediction tailored to a specific algorithm that suggests a specific algorithm execution. Learning augmented algorithms usually satisfy the following three properties: Consistency. A learning augmented algorithm is said to be consistent if the algorithm can be proven to have a good performance when it is provided with an accurate prediction. Smoothness. A learning augmented algorithm is called smooth if its performance can be bounded by a function of the quality of the prediction. Here, the quality can be measured in a problem specific way. This is also called the prediction error. Robustness. A learning augmented algorithm is called robust if its worst-case performance can be bounded even if the given prediction is inaccurate. Learning augmented algorithms generally do not prescribe how the prediction should be done. For this purpose machine learning can be used. == Applications == A few examples of problems where learning augmented algorithms have been applied are the following. === Online algorithms === The ski rental problem The weighted paging problem The set cover problem Nonclairvoyant scheduling The online bipartite matching problem === Warm starting === ==== Data structures ==== The binary search algorithm is an algorithm for finding elements of a sorted list x 1 , … , x n {\displaystyle x_{1},\ldots ,x_{n}} . It needs O ( log ⁡ ( n ) ) {\displaystyle O(\log(n))} steps to find an element with some known value y {\displaystyle y} in a list of length n {\displaystyle n} . With a prediction i {\displaystyle i} for the position of y {\displaystyle y} , the following learning augmented algorithm can be used. First, look at position i {\displaystyle i} in the list. If x i = y {\displaystyle x_{i}=y} , the element has been found. If x i < y {\displaystyle x_{i} y {\displaystyle x_{i}>y} , do the same as in the previous case, but instead consider i − 1 , i − 2 , i − 4 , … {\displaystyle i-1,i-2,i-4,\ldots } . The error is defined to be η = | i − i ∗ | {\displaystyle \eta =|i-i^{}|} , where i ∗ {\displaystyle i^{}} is the real index of y {\displaystyle y} . In the learning augmented algorithm, probing the positions i + 1 , i + 2 , i + 4 , … {\displaystyle i+1,i+2,i+4,\ldots } takes log 2 ⁡ ( η ) {\displaystyle \log _{2}(\eta )} steps. Then a binary search is performed on a list of size at most 2 η {\displaystyle 2\eta } , which takes log 2 ⁡ ( η ) {\displaystyle \log _{2}(\eta )} steps. This makes the total running time of the algorithm 2 log 2 ⁡ ( η ) {\displaystyle 2\log _{2}(\eta )} . So, when the error is small, the algorithm is faster than a normal binary search. This shows that the algorithm is consistent. Even in the worst case, the error will be at most n {\displaystyle n} . Then the algorithm takes at most O ( log ⁡ ( n ) ) {\displaystyle O(\log(n))} steps, so the algorithm is robust. ==== More examples ==== The maximum weight matching problem === Approximation algorithms === The maximum cut problem The vertex cover problem === Mechanism Design === The facility location problem

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  • Irish logarithm

    Irish logarithm

    The Irish logarithm was a system of number manipulation invented by Percy Ludgate for machine multiplication. The system used a combination of mechanical cams as lookup tables and mechanical addition to sum pseudo-logarithmic indices to produce partial products, which were then added to produce results. The technique is similar to Zech logarithms (also known as Jacobi logarithms), but uses a system of indices original to Ludgate. == Concept == Ludgate's algorithm compresses the multiplication of two single decimal numbers into two table lookups (to convert the digits into indices), the addition of the two indices to create a new index which is input to a second lookup table that generates the output product. Because both lookup tables are one-dimensional, and the addition of linear movements is simple to implement mechanically, this allows a less complex mechanism than would be needed to implement a two-dimensional 10×10 multiplication lookup table. Ludgate stated that he deliberately chose the values in his tables to be as small as he could make them; given this, Ludgate's tables can be simply constructed from first principles, either via pen-and-paper methods, or a systematic search using only a few tens of lines of program code. They do not correspond to either Zech logarithms, Remak indexes or Korn indexes. == Pseudocode == The following is an implementation of Ludgate's Irish logarithm algorithm in the Python programming language: Table 1 is taken from Ludgate's original paper; given the first table, the contents of Table 2 can be trivially derived from Table 1 and the definition of the algorithm. Note since that the last third of the second table is entirely zeros, this could be exploited to further simplify a mechanical implementation of the algorithm.

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  • Butler in a Box

    Butler in a Box

    Butler in a Box was an early voice-controlled home automation device developed in 1983 by magician Gus Searcy and programmer Franz Kavan. The device allowed users to control various home electronics, such as lights and phones, using voice commands. It predated modern smart speakers and virtual assistants by several decades. == History == The idea for the Butler in a Box originated in 1983 when Searcy was asked by friends why he couldn't simply command lights to turn on and off if he could pull rabbits out of hats, given his background as a professional magician. Searcy partnered with former IBM programmer Kavan to develop the device, with their first prototype being named "Sidney". The Butler in a Box combined remote control technology with voice recognition to enable control of home devices. However, it faced challenges due to the technological limitations of the era and its high price point of nearly $1,500 (equivalent to around $3,700 in 2021). == Features and functionality == Users could activate the Butler in a Box by speaking a wake word, typically a traditional butler name, and the device would address the user as "boss". It was capable of performing tasks such as: Turning lights on and off, controlling individual zones if lights were connected to remote control modules Making and receiving phone calls Setting timers Pairing with sensors to function as a security alarm system However, the device required extensive voice training for each user, a time-consuming process compared to modern voice recognition. Additionally, settings and trained commands would be lost if power was out for over 3 hours due to the volatile memory technology used at the time. == Reception and legacy == While innovative for its time, the Butler in a Box did not achieve widespread commercial success due to its high price and the technical limitations of the 1980s. Nevertheless, it served as an important early step in the development of home automation and showcased the potential for voice-controlled technology to enhance accessibility and convenience in the home. Decades later, products like Amazon Alexa, Google Home, and Apple's Siri would make voice-controlled smart home devices commonplace and affordable, building on the groundwork laid by early attempts like the Butler in a Box.

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  • Exploratory search

    Exploratory search

    Exploratory search is a specialization of information exploration which represents the activities carried out by searchers who are: unfamiliar with the domain of their goal (i.e. need to learn about the topic in order to understand how to achieve their goal) or unsure about the ways to achieve their goals (either the technology or the process) or unsure about their goals in the first place. Exploratory search is distinguished from known-item search, for which the searcher has a particular target in mind. Consequently, exploratory search covers a broader class of activities than typical information retrieval, such as investigating, evaluating, comparing, and synthesizing, where new information is sought in a defined conceptual area; exploratory data analysis is another example of an information exploration activity. Typically, therefore, such users generally combine querying and browsing strategies to foster learning and investigation. == History == Exploratory search is a topic that has grown from the fields of information retrieval and information seeking but has become more concerned with alternatives to the kind of search that has received the majority of focus (returning the most relevant documents to a Google-like keyword search). The research is motivated by questions like "What if the user doesn't know which keywords to use?" or "What if the user isn't looking for a single answer?" Consequently, research has begun to focus on defining the broader set of information behaviors in order to learn about the situations when a user is, or feels, limited by only having the ability to perform a keyword search. In the last few years, a series of workshops has been held at various related and key events. In 2005, the Exploratory Search Interfaces workshop focused on beginning to define some of the key challenges in the field. Since then a series of other workshops has been held at related conferences: Evaluating Exploratory Search at SIGIR06 and Exploratory Search and HCI at CHI07 (in order to meet with the experts in human–computer interaction). In March 2008, an Information Processing and Management special issue focused particularly on the challenges of evaluating exploratory search, given the reduced assumptions that can be made about scenarios of use. In June 2008, the National Science Foundation sponsored an invitational workshop to identify a research agenda for exploratory search and similar fields for the coming years. == Research challenges == === Important scenarios === With the majority of research in the information retrieval community focusing on typical keyword search scenarios, one challenge for exploratory search is to further understand the scenarios of use for when keyword search is not sufficient. An example scenario, often used to motivate the research by mSpace, states: if a user does not know much about classical music, how should they even begin to find a piece that they might like. Similarly, for patients or their carers, if they don't know the right keywords for their health problems, how can they effectively find useful health information for themselves? === Designing new interfaces === With one of the motivations being to support users when keyword search is not enough, some research has focused on identifying alternative user interfaces and interaction models that support the user in different ways. An example is faceted search which presents diverse category-style options to the users, so that they can choose from a list instead of guess a possible keyword query. Many of the interactive forms of search, including faceted browsers, are being considered for their support of exploratory search conditions. Computational cognitive models of exploratory search have been developed to capture the cognitive complexities involved in exploratory search. Model-based dynamic presentation of information cues are proposed to facilitate exploratory search performance. === Evaluating interfaces === As the tasks and goals involved with exploratory search are largely undefined or unpredictable, it is very hard to evaluate systems with the measures often used in information retrieval. Accuracy was typically used to show that a user had found a correct answer, but when the user is trying to summarize a domain of information, the correct answer is near impossible to identify, if not entirely subjective (for example: possible hotels to stay in Paris). In exploration, it is also arguable that spending more time (where time efficiency is typically desirable) researching a topic shows that a system provides increased support for investigation. Finally, and perhaps most importantly, giving study participants a well specified task could immediately prevent them from exhibiting exploratory behavior. === Models of exploratory search behavior === There have been recent attempts to develop a process model of exploratory search behavior, especially in social information system (e.g., see models of collaborative tagging. The process model assumes that user-generated information cues, such as social tags, can act as navigational cues that facilitate exploration of information that others have found and shared with other users on a social information system (such as social bookmarking system). These models provided extension to existing process model of information search that characterizes information-seeking behavior in traditional fact-retrievals using search engines. Recent development in exploratory search is often concentrated in predicting users' search intents in interaction with the user. Such predictive user modeling, also referred as intent modeling, can help users to get accustomed to a body of domain knowledge and help users to make sense of the potential directions to be explored around their initial, often vague, expression of information needs. == Major figures == Key figures, including experts from both information seeking and human–computer interaction, are: Marcia Bates Nicholas Belkin Gary Marchionini m.c. schraefel Ryen W. White

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  • Microsoft Office PerformancePoint Server

    Microsoft Office PerformancePoint Server

    Microsoft Office PerformancePoint Server is a business intelligence software product released in 2007 by Microsoft. The product was generally an integration of the acquisitions from ProClarity - the Planning Server and Monitoring Server - into Microsoft's SharePoint server product line. Although discontinued in 2009, the dashboard, scorecard, and analytics capabilities of PerformancePoint Server were incorporated into SharePoint 2010 and later versions. PerformancePoint Server also provided a planning and budgeting component directly integrated with Excel. == History == Microsoft offered preview releases of PerformancePoint Server starting in mid-2006. Previews of the product were formed from Business Scorecard Manager 2005 and the Planning Server component. Acquisitions ProClarity and Great Plains brought additional analytics and planning/reporting capabilities, as well as companion products ProClarity 6.3 and FRx. PerformancePoint Server was officially released in November 2007. Microsoft discontinued PerformancePoint Server as an independent product in 2009 and folded its dashboard, scorecard and analytics capabilities into PerformancePoint Services in SharePoint Server 2010. == Monitoring Server Component == Business monitoring capabilities, including dashboards, scorecards & key performance indicators, navigable reports for deeper analysis, strategy maps, and linked filtering, are provided by PerformancePoint's Monitoring Server component. A Dashboard Designer application that is distributed from Monitoring Server enables business analysts or IT Administrators to: create & test data source connections create views that use those data connections assemble the views into a dashboard deploy the dashboard as a SharePoint page Dashboard Designer saved content and security information back to the Monitoring Server. Data source connections, such as OLAP cubes or relational tables, were also made through Monitoring Server. After a dashboard has been published to the Monitoring Server database, it would be deployed as a SharePoint page and shared with other users as such. When the pages were opened in a web browser, Monitoring Server updated the data in the views by connecting back to the original data sources. == Planning Server Component == PerformancePoint's Planning Server component supported maintenance of logical business models, budget & approval workflows, enterprise data sources, and it followed Generally Accepted Accounting Principles. Planning Server made use of Excel for input and line-of-business reporting, as well as SQL Server for storing and processing business models. == Management Reporter Component == The Management Reporter component was designed to perform financial reporting and can read PerformancePoint Planning models directly. A development kit was also available to allow this component to read other models.

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