AI Face Upgrade

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  • Neuro-symbolic AI

    Neuro-symbolic AI

    Neuro-symbolic AI is a subfield of artificial intelligence that integrates neural methods (e.g., neural networks and deep learning) with symbolic methods (e.g., formal logic, knowledge representation, and automated reasoning). The goal is to combine the strengths of both approaches, resulting in AI systems that can be trained from raw data and demonstrate robustness against outliers or errors in the base data, while preserving explainability, explicit use of expert knowledge, and explicit cognitive reasoning. As argued by Leslie Valiant and others, the effective construction of rich computational cognitive models demands the combination of symbolic reasoning and efficient machine learning. Gary Marcus argued, "We cannot construct rich cognitive models in an adequate, automated way without the triumvirate of hybrid architecture, rich prior knowledge, and sophisticated techniques for reasoning." Further, "To build a robust, knowledge-driven approach to AI we must have the machinery of symbol manipulation in our toolkit. Too much of useful knowledge is abstract to make do without tools that represent and manipulate abstraction, and to date, the only known machinery that can manipulate such abstract knowledge reliably is the apparatus of symbol manipulation." Angelo Dalli, Henry Kautz, Francesca Rossi, and Bart Selman also argued for such a synthesis. Their arguments attempt to address the two kinds of thinking, as discussed in Daniel Kahneman's book Thinking, Fast and Slow. It describes cognition as encompassing two components: System 1 is fast, reflexive, intuitive, and unconscious. System 2 is slower, step-by-step, and explicit. System 1 is used for pattern recognition. System 2 handles planning, deduction, and deliberative thinking. In this view, deep learning best handles the first kind of cognition, while symbolic reasoning best handles the second kind. Both are necessary for the development of a robust and reliable AI system capable of learning, reasoning, and interacting with humans to accept advice and answer questions. Since the 1990s, dual-process models with explicit references to the two contrasting systems have been the focus of research in both the fields of AI and cognitive science by numerous researchers. In 2025, the adoption of neurosymbolic AI, an approach that integrates neural networks with symbolic reasoning, increased in response to the need to address hallucination issues in large language models. For example, Amazon implemented Neurosymbolic AI in its Vulcan warehouse robots and Rufus shopping assistant to enhance accuracy and decision-making. == Approaches == Approaches for integration are diverse. Henry Kautz's taxonomy of neuro-symbolic architectures follows, along with some examples: Symbolic Neural symbolic is the current approach of many neural models in natural language processing, where words or subword tokens are the ultimate input and output of large language models. Examples include BERT, RoBERTa, and GPT-3. Symbolic[Neural] is exemplified by AlphaGo, where symbolic techniques are used to invoke neural techniques. In this case, the symbolic approach is Monte Carlo tree search and the neural techniques learn how to evaluate game positions. Neural | Symbolic uses a neural architecture to interpret perceptual data as symbols and relationships that are reasoned about symbolically. Neural-Concept Learner is an example. Neural: Symbolic → Neural relies on symbolic reasoning to generate or label training data that is subsequently learned by a deep learning model, e.g., to train a neural model for symbolic computation by using a Macsyma-like symbolic mathematics system to create or label examples. NeuralSymbolic uses a neural net that is generated from symbolic rules. An example is the Neural Theorem Prover, which constructs a neural network from an AND-OR proof tree generated from knowledge base rules and terms. Logic Tensor Networks also fall into this category. Neural[Symbolic] according to Kautz, this approach embeds true symbolic reasoning inside a neural network. These are tightly-coupled neural-symbolic systems, in which the logical inference rules are internal to the neural network. This way, the neural network internally computes the inference from the premises and learns to reason based on logical inference systems. Early work on connectionist modal and temporal logics by Garcez, Lamb, and Gabbay is aligned with this approach. These categories are not exhaustive, as they do not consider multi-agent systems. In 2005, Bader and Hitzler presented a more fine-grained categorization that took into account, e.g., whether the use of symbols included logic and, if so, whether the logic was propositional or first-order logic. The 2005 categorization and Kautz's taxonomy above are compared and contrasted in a 2021 article. Sepp Hochreiter argued that Graph Neural Networks "...are the predominant models of neural-symbolic computing" since "[t]hey describe the properties of molecules, simulate social networks, or predict future states in physical and engineering applications with particle-particle interactions." == Artificial general intelligence == Gary Marcus argues that "...hybrid architectures that combine learning and symbol manipulation are necessary for robust intelligence, but not sufficient", and that there are ...four cognitive prerequisites for building robust artificial intelligence: hybrid architectures that combine large-scale learning with the representational and computational powers of symbol manipulation, large-scale knowledge bases—likely leveraging innate frameworks—that incorporate symbolic knowledge along with other forms of knowledge, reasoning mechanisms capable of leveraging those knowledge bases in tractable ways, and rich cognitive models that work together with those mechanisms and knowledge bases. This echoes earlier calls for hybrid models as early as the 1990s. == History == Garcez and Lamb described research in this area as ongoing, at least since the 1990s. During that period, the terms symbolic and sub-symbolic AI were popular. A series of workshops on neuro-symbolic AI has been held annually since 2005 Neuro-Symbolic Artificial Intelligence. In the early 1990s, an initial set of workshops on this topic were organized. == Research == Key research questions remain, such as: What is the best way to integrate neural and symbolic architectures? How should symbolic structures be represented within neural networks and extracted from them? How should common-sense knowledge be learned and reasoned about? How can abstract knowledge that is hard to encode logically be handled? == Implementations == Implementations of neuro-symbolic approaches include: AllegroGraph: an integrated Knowledge Graph based platform for neuro-symbolic application development. Scallop: a language based on Datalog that supports differentiable logical and relational reasoning. Scallop can be integrated in Python and with a PyTorch learning module. Logic Tensor Networks: encode logical formulas as neural networks and simultaneously learn term encodings, term weights, and formula weights. DeepProbLog: combines neural networks with the probabilistic reasoning of ProbLog. Abductive Learning: integrates machine learning and logical reasoning in a balanced-loop via abductive reasoning, enabling them to work together in a mutually beneficial way. SymbolicAI: a compositional differentiable programming library.

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  • Automatic1111

    Automatic1111

    AUTOMATIC1111 Stable Diffusion Web UI (SD WebUI, A1111, or Automatic1111) is an open source generative artificial intelligence program that allows users to generate images from a text prompt. It uses Stable Diffusion as the base model for its image capabilities together with a large set of extensions and features to customize its output. == History == SD WebUI was released on GitHub on August 22, 2022, by AUTOMATIC1111, 1 month after the initial release of Stable Diffusion. At the time, Stable Diffusion could only be run via the command line. SD WebUI quickly rose in popularity and has been described as "the most popular tool for running diffusion models locally." SD WebUI is one of the most popular user interfaces for Stable Diffusion, together with ComfyUI. In February 2024, a book was published by ja:Gijutsu Hyoronsha on using Stable Diffusion with SD WebUI in Japanese. As of July 2024, the project had 136,000 stars on GitHub. == Features == SD WebUI uses Gradio for its user interface. Each parameter in the Stable Diffusion program is exposed via a UI interface within SD WebUI. SD WebUI contains additional parameters not included in Stable Diffusion itself, such as support for Low-rank adaptations, ControlNet and custom variational autoencoders. SD WebUI supports prompt weighting, image-to-image based generation, inpainting, outpainting and image scaling. It supports over 20 samplers including DDIM, Euler, Euler a, DPM++ 2M Karras, and UniPC. It is also used for its various optimizations over the base Stable Diffusion. == Stable Diffusion WebUI Forge == Stable Diffusion WebUI Forge (Forge) is a notable fork of SD WebUI started by Lvmin Zhang, who is also the creator of ControlNet and Fooocus. The initial goal of Forge was to improve the performance and features of SD WebUI with the intention to upstream changes back to SD WebUI. One of Forge's optimizations allowed users with low VRAM to generate images faster on some versions of Stable Diffusion. It improved generation speed for users with 8GB and 6GB VRAM by 30-45% and 60-75%, respectively. Forge also includes extra features such as support for more samplers than standard SD WebUI. Some of Forge's optimizations were borrowed from ComfyUI, and others were developed by the Forge team. In August 2024, Forge added support for the Flux diffusion model developed by Black Forest Labs, which is not yet supported by SD WebUI.

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  • Andrew Ng

    Andrew Ng

    Andrew Yan-Tak Ng (Chinese: 吳恩達; born April 18, 1976) is a British-American computer scientist and technology entrepreneur focusing on machine learning and artificial intelligence (AI). Ng was a cofounder and head of Google Brain and was the former Chief Scientist at Baidu. Ng is an adjunct professor at Stanford University (formerly associate professor and Director of its Stanford AI Lab or SAIL). Ng has also worked in online education, cofounding Coursera and DeepLearning.AI. He has spearheaded many efforts to "democratize deep learning" teaching over 8 million students through his online courses. Ng is renowned globally in computer science, recognized in Time magazine's 100 Most Influential People in 2012 and Fast Company's Most Creative People in 2014. His influence extends to being named in the Time100 AI Most Influential People in 2023. In 2018, he launched and currently heads the AI Fund, initially a $175-million investment fund for backing artificial intelligence startups. He has founded Landing AI, which provides AI-powered SaaS products. On April 11, 2024, Amazon announced Ng's appointment to its board of directors. == Early life and education == Andrew Yan-Tak Ng was born in London, in 1976 to Ronald Paul Ng, a hematologist and lecturer at UCL Medical School, and Tisa Ho, an arts administrator working at the London Film Festival. His parents were both immigrants from Hong Kong. His family moved back to Hong Kong and he spent his early childhood there. In 1984 he and his family moved to Singapore. Ng attended and graduated from Raffles Institution. In 1997, he earned his undergraduate degree with a triple major in computer science, statistics, and economics from Carnegie Mellon University in Pittsburgh, Pennsylvania. Between 1996 and 1998 he also conducted research on reinforcement learning, model selection, and feature selection at the AT&T Bell Labs. In 1998, Ng earned his master's degree in Electrical Engineering and Computer Science from the Massachusetts Institute of Technology (MIT) in Cambridge, Massachusetts. At MIT, he built the first publicly available, automatically indexed web-search engine for research papers on the web. It was a precursor to CiteSeerX/ResearchIndex, but specialized in machine learning. In 2002, he received his Doctor of Philosophy (Ph.D.) in Computer Science from the University of California, Berkeley, under the supervision of Michael I. Jordan. His thesis is titled "Shaping and policy search in reinforcement learning" and is well-cited to this day. == Career == === Academia and teaching === Ng started working as an assistant professor at Stanford University in 2002 and as an associate professor in 2009. Ng is a professor at Stanford University departments of Computer Science and electrical engineering. He served as the director of the Stanford Artificial Intelligence Laboratory (SAIL), where he taught students and undertook research related to data mining, big data, and machine learning. His machine learning course CS229 at Stanford is the most popular course offered on campus with over 1,000 students enrolling some years. As of 2020, three of the most popular courses on Coursera are Ng's: Machine Learning (#1), AI for Everyone (#5), Neural Networks and Deep Learning (#6). In 2008, his group at Stanford was one of the first in the US to start advocating the use of GPUs in deep learning. The rationale was that an efficient computation infrastructure could speed up statistical model training by orders of magnitude, ameliorating some of the scaling issues associated with big data. At the time it was a controversial and risky decision, but since then and following Ng's lead, GPUs have become a cornerstone in the field. Since 2017, Ng has been advocating the shift to high-performance computing (HPC) for scaling up deep learning and accelerating progress in the field. In 2012, along with Stanford computer scientist Daphne Koller he cofounded and was CEO of Coursera, a website that offers free online courses to everyone. It took off with over 100,000 students registered for Ng's popular CS229A course. Today, several million people have enrolled in Coursera courses, making the site one of the leading massive open online courses (MOOCs) in the world. === Industry === From 2011 to 2012, he worked at Google, where he founded and directed the Google Brain Deep Learning Project with Jeff Dean, Greg Corrado, and Rajat Monga. In 2014, he joined Baidu as chief scientist, and carried out research related to big data and AI. There he set up several research teams for things like facial recognition and Melody, an AI chatbot for healthcare. He also developed for the company the AI platform called DuerOS and other technologies that positioned Baidu ahead of Google in the discourse and development of AI. In March 2017, he announced his resignation from Baidu. He soon afterward launched DeepLearning.AI, an online series of deep learning courses (including the AI for Good Specialization). Then Ng launched LandingAI, which provides AI-powered SaaS products. In January 2018, Ng unveiled the AI Fund, raising $175 million to invest in new startups. In November 2021, LandingAI secured a $57 million round of series A funding led by McRock Capital, to help enterprises adopt AI. In October 2024, Ng's AI Fund made its first investment in India, backing AI healthcare startup Jivi, which uses AI for diagnoses, treatment recommendations, and administrative tasks. The investment highlights the growth of India's AI sector, expected to reach $22 billion by 2027. === Research === Ng researches primarily in machine learning, deep learning, machine perception, computer vision, and natural language processing; and is one of the world's most famous and influential computer scientists. He's frequently won best paper awards at academic conferences and has had a huge impact on the field of AI, computer vision, and robotics. During graduate school, together with David M. Blei and Michael I. Jordan, Ng co-authored the influential paper that introduced latent Dirichlet allocation (LDA) for his thesis on reinforcement learning for drones. His early work includes the Stanford Autonomous Helicopter project, which developed one of the most capable autonomous helicopters in the world. He was the leading scientist and principal investigator on the STAIR (Stanford Artificial Intelligence Robot) project, which resulted in Robot Operating System (ROS), a widely used open source software robotics platform. His vision to build an AI robot and put a robot in every home inspired Scott Hassan to back him and create Willow Garage. He is also one of the founding team members for the Stanford WordNet project, which uses machine learning to expand the Princeton WordNet database created by Christiane Fellbaum. In 2011, Ng founded the Google Brain project at Google, which developed large-scale artificial neural networks using Google's distributed computing infrastructure. Among its notable results was a neural network trained using deep learning algorithms on 16,000 CPU cores, which learned to recognize cats after watching only YouTube videos, and without ever having been told what a "cat" is. The project's technology is also currently used in the Android operating system's speech recognition system. === Views on AI === Ng thinks that the real threat is contemplating the future of work: "Rather than being distracted by evil killer robots, the challenge to labor caused by these machines is a conversation that academia and industry and government should have." He has emphasized the importance of expanding access to AI education, stating that empowering people around the world to use AI tools is essential to building AI applications. In a December 2023 Financial Times interview, Ng highlighted concerns regarding the impact of potential regulations on open-source AI, emphasizing how reporting, licensing, and liability risks could unfairly burden smaller firms and stifle innovation. He argued that regulating basic technologies like open-source models could hinder progress without markedly enhancing safety. Ng advocated for carefully designed regulations to prevent obstacles to the development and distribution of beneficial AI technologies. In a June 2024 interview with the Financial Times, Ng expressed concerns about proposed AI legislation in California that would have required developers to implement safety mechanisms such as a "kill switch" for advanced models. He described the bill as creating "massive liabilities for science-fiction risks" and said it "stokes fear in anyone daring to innovate." Other critics argued the bill would impose burdens on open-source developers and smaller AI companies. The bill was ultimately vetoed by Governor Gavin Newsom in September 2024. == Online education: massive open online course == In 2011, Stanford launched a total of three massive open online course (MOOCs) on machine learning (CS229a), databases, and AI, taught by Ng

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  • Mistral AI

    Mistral AI

    Mistral AI SAS (French: [mistʁal]) is a French artificial intelligence (AI) company, headquartered in Paris. Founded in 2023, it has open-weight large language models (LLMs), with both open-source and proprietary AI models. As of 2025 the company has a valuation of more than US$14 billion. == Namesake == The company is named after the mistral, a powerful, cold wind in southern France, a term which originates from the Occitan language. == History == Mistral AI was established in April 2023 by three French AI researchers, Arthur Mensch, Guillaume Lample and Timothée Lacroix. Mensch, an expert in advanced AI systems, is a former employee of Google DeepMind; Lample and Lacroix, meanwhile, are large-scale AI models specialists who had worked for Meta Platforms. The trio originally met during their studies at École Polytechnique. == Company operation == === Funding === In June 2023, the start-up carried out a first fundraising of €105 million ($117 million) with investors including the American fund Lightspeed Venture Partners, Eric Schmidt, Xavier Niel and JCDecaux. The valuation was then estimated by the Financial Times at €240 million ($267 million). On 10 December 2023, Mistral AI announced that it had raised €385 million ($428 million) as part of its second fundraising. This round of financing involves the Californian fund Andreessen Horowitz, BNP Paribas and the software publisher Salesforce. It was valued at over €2 billion. On 26 February 2024, Microsoft announced an investment of $16 million in Mistral AI. On 16 April 2024, reporting revealed that Mistral was in talks to raise €500 million, a deal that would more than double its current valuation to at least €5 billion. In June 2024, Mistral AI secured a €600 million ($645 million) funding round, increasing its valuation to €5.8 billion ($6.2 billion). Based on valuation, as of June 2024, the company was ranked fourth globally in the AI industry, and first outside the San Francisco Bay Area. In April 2025, Mistral AI announced a €100 million partnership with the shipping company CMA CGM. In August 2025, the Financial Times reported that Mistral was in talks to raise $1 billion at a $10 billion valuation. In September 2025, Bloomberg announced that Mistral AI has secured a €2 billion investment valuing it at €12 billion ($14 billion). This comes after $1.5 billion investment from Dutch company ASML, which owns 11% of Mistral. In February 2026, Mistral acquired Koyeb, a Paris-based AI startup. Later that month, Mistral AI announced a multi-year strategic partnership with Accenture to help enterprises deploy sovereign AI solutions at scale. In March 2026 Mistral raised $830 million in order to build new datacenters near Paris and in Sweden. == Services == On 19 November, 2024, the company announced updates for Le Chat (pronounced /lə ʃa/ in French, like the French word for "cat"). It added the ability to create images, using Black Forest Labs' Flux Pro model. On 6 February 2025, Mistral AI released Le Chat on iOS and Android mobile devices. Mistral AI also introduced a Pro subscription tier, priced at $14.99 per month, which provides access to more advanced models, unlimited messaging, and web browsing. At the end of May 2026, Le Chat was renamed Vibe, and new features were introduced at the same time. == Models == The following table lists the main model versions of Mistral, describing the significant changes included with each version: === Mistral 7B === Mistral AI claimed in the Mistral 7B release blog post that the model outperforms LLaMA 2 13B on all benchmarks tested, and is on par with LLaMA 34B on many benchmarks tested, despite having only 7 billion parameters, a small size compared to its competitors. === Mixtral 8x7B === Mistral AI claimed in 2023 that its model beat both LLaMA 70B, and GPT-3.5 in most benchmarks. In March 2024, research conducted by Patronus AI comparing performance of LLMs on a 100-question test with prompts to generate text from books protected under U.S. copyright law found that OpenAI's GPT-4, Mixtral, Meta AI's LLaMA-2, and Anthropic's Claude 2 generated copyrighted text verbatim in 44%, 22%, 10%, and 8% of responses respectively. === Mistral Small 3.1 === On 17 March 2025, Mistral released Mistral Small 3.1 as a smaller, more efficient model. === Mistral Medium 3 === On 7 May 2025, Mistral AI released Mistral Medium 3. === Magistral Small and Magistral Medium === On 10 June 2025, Mistral AI released their first AI reasoning models: Magistral Small (open-source), and Magistral Medium, models which are purported to have chain-of-thought capabilities. === Mistral Large 3 and Ministral 3 === On 2 December 2025, Mistral AI released Mistral Large 3, a sparse, mixture-of-experts model with 41 billion active parameters and 675 billion total parameters, and Ministral 3, three small, dense models with 3 billion, 7 billion and 14 billion parameters. === Devstral 2 and Devstral Small 2 === On 10 December 2025, Mistral AI released Devstral 2 and Devstral Small 2. Devstral Small 2, a 24B parameter model is claimed to achieve better performance at coding than Qwen 3 Coder Flash model which is a 30B parameter model.

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  • Retained mode

    Retained mode

    Retained mode in computer graphics is a major pattern of API design in graphics libraries, in which the graphics library, instead of the client, retains the scene (complete object model of the rendering primitives) to be rendered and the client calls into the graphics library do not directly cause actual rendering, but make use of extensive indirection to resources, managed – thus retained – by the graphics library. It does not preclude the use of double-buffering. Immediate mode is an alternative approach. Historically, retained mode has been the dominant style in GUI libraries; however, both can coexist in the same library and are not necessarily exclusionary in practice. == Overview == In retained mode the client calls do not directly cause actual rendering, but instead update an abstract internal model (typically a list of objects) which is maintained within the library's data space. This allows the library to optimize when actual rendering takes place along with the processing of related objects. Some techniques to optimize rendering include: managing double buffering treatment of hidden surfaces by backface culling/occlusion culling (Z-buffering) only transferring data that has changed from one frame to the next from the application to the library Example of coexistence with immediate mode in the same library is OpenGL. OpenGL has immediate mode functions that can use previously defined server side objects (textures, vertex buffers and index buffers, shaders, etc.) without resending unchanged data. Examples of retained mode rendering systems include Windows Presentation Foundation, SceneKit on macOS, and PHIGS.

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  • Information Processing Language

    Information Processing Language

    Information Processing Language (IPL) is a programming language created by Allen Newell, Cliff Shaw, and Herbert A. Simon at RAND Corporation and the Carnegie Institute of Technology about 1956. Newell had the job of language specifier-application programmer, Shaw was the system programmer, and Simon had the job of application programmer-user. IPL included features to facilitate AI programming, specifically problem solving. such as lists, dynamic memory allocation, data types, recursion, functions as arguments, generators, and cooperative multitasking. IPL also introduced the concepts of symbol processing and list processing. Unfortunately, all of these innovations were cast in a difficult assembly-language style. Nonetheless, IPL-V (the only public version of IPL) ran on many computers through the mid 1960s. == Basics of IPL == An IPL computer has: A set of symbols. All symbols are addresses, and name cells. Unlike symbols in later languages, symbols consist of a character followed by a number, and are written H1, A29, 9–7, 9–100. Cell names beginning with a letter are regional, and are absolute addresses. Cell names beginning with "9-" are local, and are meaningful within the context of a single list. One list's 9-1 is independent of another list's 9–1. Other symbols (e.g., pure numbers) are internal. A set of cells. Lists are made from several cells including mutual references. Cells have several fields: P, a 3-bit field used for an operation code when the cell is used as an instruction, and unused when the cell is data. Q, a 3-valued field used for indirect reference when the cell is used as an instruction, and unused when the cell is data. SYMB, a symbol used as the value in the cell. A set of primitive processes, which would be termed primitive functions in modern languages. The data structure of IPL is the list, but lists are more intricate structures than in many languages. A list consists of a singly linked sequence of symbols, as might be expected—plus some description lists, which are subsidiary singly linked lists interpreted as alternating attribute names and values. IPL provides primitives to access and mutate attribute value by name. The description lists are given local names (of the form 9–1). So, a list named L1 containing the symbols S4 and S5, and described by associating value V1 to attribute A1 and V2 to A2, would be stored as follows. 0 indicates the end of a list; the cell names 100, 101, etc. are automatically generated internal symbols whose values are irrelevant. These cells can be scattered throughout memory; only L1, which uses a regional name that must be globally known, needs to reside in a specific place. IPL is an assembly language for manipulating lists. It has a few cells which are used as special-purpose registers. H1, for example, is the program counter. The SYMB field of H1 is the name of the current instruction. However, H1 is interpreted as a list; the LINK of H1 is, in modern terms, a pointer to the beginning of the call stack. For example, subroutine calls push the SYMB of H1 onto this stack. H2 is the free-list. Procedures which need to allocate memory grab cells off of H2; procedures which are finished with memory put it on H2. On entry to a function, the list of parameters is given in H0; on exit, the results should be returned in H0. Many procedures return a Boolean result indicating success or failure, which is put in H5. Ten cells, W0-W9, are reserved for public working storage. Procedures are "morally bound" (to quote the CACM article) to save and restore the values of these cells. There are eight instructions, based on the values of P: subroutine call, push/pop S to H0; push/pop the symbol in S to the list attached to S; copy value to S; conditional branch. In these instructions, S is the target. S is either the value of the SYMB field if Q=0, the symbol in the cell named by SYMB if Q=1, or the symbol in the cell named by the symbol in the cell named by SYMB if Q=2. In all cases but conditional branch, the LINK field of the cell tells which instruction to execute next. IPL has a library of some 150 basic operations. These include such operations as: Test symbols for equality Find, set, or erase an attribute of a list Locate the next symbol in a list; insert a symbol in a list; erase or copy an entire list Arithmetic operations (on symbol names) Manipulation of symbols; e.g., test if a symbol denotes an integer, or make a symbol local I/O operations "Generators", which correspond to iterators and filters in functional programming. For example, a generator may accept a list of numbers and produce the list of their squares. Generators could accept suitably designed functions—strictly, the addresses of code of suitably designed functions—as arguments. == History == IPL was first utilized to demonstrate that the theorems in Principia Mathematica which were proven laboriously by hand, by Bertrand Russell and Alfred North Whitehead, could in fact be proven by computation. According to Simon's autobiography Models of My Life, this application was originally developed first by hand simulation, using his children as the computing elements, while writing on and holding up note cards as the registers which contained the state variables of the program. IPL was used to implement several early artificial intelligence programs, also by the same authors: the Logic Theorist (1956), the General Problem Solver (1957), and their computer chess program NSS (1958). Several versions of IPL were created: IPL-I (never implemented), IPL-II (1957 for JOHNNIAC), IPL-III (existed briefly), IPL-IV, IPL-V (1958, for IBM 650, IBM 704, IBM 7090, Philco model 212, many others. Widely used). IPL-VI was a proposal for an IPL hardware. A co-processor “IPL-VC” for the CDC 3600 at Argonne National Libraries was developed which could run IPL-V commands. It was used to implement another checker-playing program. This hardware implementation did not improve running times sufficiently to “compete favorably with a language more directly oriented to the structure of present-day machines”. IPL was soon displaced by Lisp, which had much more powerful features, a simpler syntax, and the benefit of automatic garbage collection. == Legacy to computer programming == IPL arguably introduced several programming language features: List manipulation—but only lists of atoms, not general lists Property lists—but only when attached to other lists Higher-order functions—while assembly programming had always allowed computing with the addresses of functions, IPL was an early attempt to generalize this property of assembly language in a principled way Computation with symbols—though symbols have a restricted form in IPL (letter followed by number) Virtual machine Many of these features were generalized, rationalized, and incorporated into Lisp and from there into many other programming languages during the next several decades.

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  • Mycin

    Mycin

    MYCIN was an early backward chaining expert system that used black box to identify bacteria causing severe infections, such as bacteremia and meningitis, and to recommend antibiotics, with the dosage adjusted for patient's body weight — the name derived from the antibiotics themselves, as many antibiotics have the suffix "-mycin". The Mycin system was also used for the diagnosis of blood clotting diseases. MYCIN was developed over five or six years in the early 1970s at Stanford University. It was written in Lisp as the doctoral dissertation of Edward Shortliffe under the direction of Bruce G. Buchanan, Stanley N. Cohen and others. MYCIN emerged from the Stanford Heuristic Programming Project. MYCIN demonstrated the potential for expert systems in building high-performance medical reasoning programs. MYCIN is often viewed as a pioneer in the field of expert systems, even being referred to as the "grandaddy of them all-the one that launched the field" by Dr. Allen Newell. MYCIN led to the EMYCIN expert system shell ("essential MYCIN") for acquiring knowledge, reasoning with it, and explaining the results, without the specific medical knowledge. It can be described as "EMYCIN = Prolog + uncertainty + caching + questions + explanations + contexts - variables". An introduction is in Chapter 16 of Paradigms of Artificial Intelligence Programming (PAIP). == Method == MYCIN operated using a fairly simple inference engine and a knowledge base of ~600 rules by obtaining individual inferential facts identified by experts and encoding such facts as individual production rules. No other AI program at the time contained as much domain-specific knowledge clearly separated from its inference procedures as MYCIN. It would query the physician running the program via a long series of simple yes/no or textual questions. At the end, it provided a list of possible culprit bacteria ranked from high to low based on the probability of each diagnosis, its confidence in each diagnosis' probability, the reasoning behind each diagnosis (that is, MYCIN would also list the questions and rules which led it to rank a diagnosis a particular way), and its recommended course of drug treatment. MYCIN could additionally respond to queries by physicians related to why it asked the user a certain question, how it arrived at a conclusion, and why it did not consider certain factors. The developers performed studies showing that MYCIN's performance was minimally affected by perturbations in the uncertainty metrics associated with individual rules, suggesting that the power in the system was related more to its knowledge representation and reasoning scheme than to the details of its numerical uncertainty model. Some observers felt that it should have been possible to use classical Bayesian statistics. MYCIN's developers argued that this would require either unrealistic assumptions of probabilistic independence, or require the experts to provide estimates for an unfeasibly large number of conditional probabilities. Subsequent studies later showed that the certainty factor model could indeed be interpreted in a probabilistic sense, and highlighted problems with the implied assumptions of such a model. However the modular structure of the system would prove very successful, leading to the development of graphical models such as Bayesian networks. === Context === A context in MYCIN determines what types of objects can be reasoned about. They are similar to variables in Prolog, or environment variables in operating systems. === Evidence combination === In MYCIN it was possible that two or more rules might draw conclusions about a parameter with different weights of evidence. For example, one rule may conclude that the organism in question is E. Coli with a certainty of 0.8 whilst another concludes that it is E. Coli with a certainty of 0.5 or even −0.8. In the event the certainty is less than zero the evidence is actually against the hypothesis. In order to calculate the certainty factor MYCIN combined these weights using the formula below to yield a single certainty factor: C F ( x , y ) = { X + Y − X Y if X , Y > 0 X + Y + X Y if X , Y < 0 X + Y 1 − min ( | X | , | Y | ) otherwise {\displaystyle CF(x,y)={\begin{cases}X+Y-XY&{\text{if }}X,Y>0\\X+Y+XY&{\text{if }}X,Y<0\\{\frac {X+Y}{1-\min(|X|,|Y|)}}&{\text{otherwise}}\end{cases}}} Where X and Y are the certainty factors. This formula can be applied more than once if more than two rules draw conclusions about the same parameter. It is commutative, so it does not matter in which order the weights were combined. The combination formula was designed to have the following desirable properties: −1 can be interpreted as "false", +1 as "true", and 0 as "uncertain". Combining unknown with anything leaves it unchanged. Combining true with anything (except false) gives true. Similarly for false. Combining true and false is a division-by-zero error. Combining +x and -x gives unknown. Combining two positives (except true) gives a larger positive. Similarly for negatives. Combining a positive and a negative gives something in between. === Examples === The following examples come from Chapter 16 of PAIP, which contains an implementation in Common Lisp of a modified and simplified version of MYCIN for pedagogical purposes. A rule, and an English paraphrase generated by the system: == Results == An evaluation of MYCIN was conducted at the Stanford Medical School. The first phase of the evaluation consisted of 10 test cases of diverse origin, chosen by a physician who was not acquainted with MYCIN's methods or knowledge base. These cases were presented to 7 physicians and 1 senior medical student. 10 prescriptions were compiled for each of the cases, 1 recommended by MYCIN, 1 prescribed by the treating physician at the county hospital, and 8 by the aforementioned individuals. The second phase of the evaluation consisted of eight infectious disease specialists being provided the clinical summary and set of 10 prescriptions for each of the 10 cases and tasked to provide their own recommendations for each case and assess the 10 prescriptions. MYCIN received an acceptability rating of 65%, which was comparable to the 42.5% to 62.5% rating of five faculty members. This study is often cited as showing the potential for disagreement about therapeutic decisions, even among experts, when there is no "gold standard" for correct treatment. == Practical use == MYCIN was never actually used in practice. This wasn't because of any weakness in its performance. Some observers raised ethical and legal issues related to the use of computers in medicine, regarding the responsibility of the physicians in case the system gave wrong diagnosis. However, the greatest problem, and the reason that MYCIN was not used in routine practice, was the state of technologies for system integration, especially at the time it was developed. MYCIN was a stand-alone system that required a user to enter all relevant information about a patient by typing in responses to questions MYCIN posed. MYCIN ran on the DEC KI10 PDP-10, supporting a large time-shared system available over the early Internet (ARPANet), before personal computers were developed. MYCIN's greatest influence was accordingly its demonstration of the power of its representation and reasoning approach. Rule-based systems in many non-medical domains were developed in the years that followed MYCIN's introduction of the approach. In the 1980s, expert system "shells" were introduced (including one based on MYCIN, known as E-MYCIN (followed by Knowledge Engineering Environment - KEE)) and supported the development of expert systems in a wide variety of application areas. A difficulty that rose to prominence during the development of MYCIN and subsequent complex expert systems has been the extraction of the necessary knowledge for the inference engine to use from the human expert in the relevant fields into the rule base (the so-called "knowledge acquisition bottleneck").

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  • Script theory

    Script theory

    Script theory is a psychological theory which posits that human behaviour largely falls into patterns called scripts because they function the way a written script does, by providing a program for action. Silvan Tomkins created script theory as a further development of his affect theory, which regards human beings' emotional responses to stimuli as falling into categories called affects: he noticed that the purely biological response of affect may be followed by awareness and by what we cognitively do in terms of acting on that affect, so that more was needed to produce a complete explanation of what he called human being theory. These scripts fall under the larger cognitive concept called schemas, which are organized chunks of information. A schema is a script that has the potential to lack the specificity of the sequence of events. A schema becomes a script is when there is an ordering to it that requires action, such as the process of starting a car (get in, put on the seatbelt, turn the car on, release the emergency brake, etc.). In script theory, the basic unit of analysis is called a scene, defined as a sequence of events linked by the affects triggered during the experience of those events. Tomkins recognized that affective experiences fall into patterns that we may group together according to criteria, such as the types of persons and places involved and the degree of intensity of the effect experienced—the patterns of which constitute scripts that inform behavior in an effort to maximize positive affect and to minimize negative affect. == In artificial intelligence == Roger Schank, Robert P. Abelson and their research group extended Tomkins' scripts and used them in early artificial intelligence work as a method of representing procedural knowledge. In their work, scripts are very much like frames, except the values that fill the slots must be ordered. A script is a structured representation describing a stereotyped sequence of events in a particular context. Scripts are used in natural-language understanding systems to organize a knowledge base in terms of the situations that the system should understand. The classic example of a script involves the typical sequence of events that occur when a person drinks in a restaurant: finding a seat, reading the menu, ordering drinks from the waitstaff, etc. In the script form, these would be decomposed into conceptual transitions, such as MTRANS and PTRANS, which refer to mental transitions [of information] and physical transitions [of things]. Schank, Abelson and their colleagues tackled some of the most difficult problems in artificial intelligence (i.e., story understanding), but ultimately their line of work ended without tangible success. This type of work received little attention after the 1980s, but became very influential in later knowledge representation techniques, such as case-based reasoning. Scripts can be inflexible. To deal with inflexibility, smaller modules called memory organization packets (MOP) can be combined in a way that is appropriate for the situation.

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  • Score bug

    Score bug

    A score bug is a digital on-screen graphic which is displayed in a broadcast of a sporting event, displaying the current score and other statistics. It is similar in function to a scoreboard, and is usually placed at either the top or lower third of the television screen. == History == The concept of a persistent score bug was devised by Sky Sports head David Hill, who was dissatisfied over having to wait to see what the score was after tuning into a football match in-progress. The score bug was introduced when Sky launched its coverage of the then newly-formed English Premier League in August 1992. Hill's boss repeatedly demanded that the graphic be removed, describing it as the "stupidest thing [he] had ever seen". Hill defied the boss's demands and kept the graphic in place. ITV introduced a score bug at the start of the 1993–94 football season, and the BBC introduced a score bug towards the end of 1993. The concept was introduced to the United States by ABC Sports and ESPN during coverage of the 1994 FIFA World Cup. Their justification for the graphic was to provide a location for a rotating series of sponsor logos, in order to allow matches to air without commercial interruption. With the acquisition of rights to the National Football League (NFL) by BSkyB's American sibling Fox (a fellow venture of Rupert Murdoch), Hill became the first president of Fox Sports. Under Hill's leadership, Fox introduced a version of the score bug branded as the "Fox Box", which was part of its inaugural season of NFL coverage in 1994. Variety criticized it as an "annoying see-through clock and score graphic" and expressed concern for people "who actually watched the beginning of the game and would rather have their screen clear of graphics". Hill even received a death threat from an irate viewer, with a specific emphasis on him being a "foreigner", but the score bug soon became a ubiquitous feature for American football broadcasts, along with almost all American sports broadcasts in the years that followed. Dick Ebersol of NBC Sports initially opposed the idea of a score bug, as he thought that fans would dislike seeing more graphics on the screen and would change the channel from blowout games if the score was constantly being displayed. Since the 2010s, the on-air design and positioning of some score bugs have been influenced by the needs of Internet video (especially when viewing an event on devices with smaller screens), including bugs noticeably larger than prior iterations designed with television viewing in mind, or designs primarily kept towards the bottom-center of the screen (easing the ability for the bug to remain visible when highlights are cropped for square videos posted on social media). == Details == Score bugs used in team sports typically include the names of both teams, an abbreviation of the team's name, and/or the team's logo; for individual sports, they include the names of individual competitors. In sports where a game clock or playing periods are used, those are generally also displayed as part of the score bug. Some broadcasts also include teams' win-loss records. In 2024, ESPN experimented with adding a persistent win probability meter to its bug in Major League Baseball, which was based on input from its statisticians. === Variations === In addition to the above information, score bugs in some sports include additional information: In baseball, score bugs display the current inning, number of outs, the pitch clock if applicable, and a graphic displaying which bases are occupied; and usually include names of the current pitcher and batter, the pitcher's pitch count, and the number of balls and strikes accrued by the batter. In basketball, score bugs generally include the shot clock, the number of fouls accrued by each team, and whether a team is in the bonus. In cricket, score bugs often take the form of larger dashboards across the bottom of the screen, displaying the current team up and their number of runs, wickets, and overs, a display showing the runs scored and number of balls faced by the current batting partnership, and statistics for the opposing team's bowler (including the number of wickets scored and runs given up). In American football, score bugs usually include the play clock and the down and distance of the current play; they also incorporate graphics indicating when a penalty flag has been thrown. In ice hockey, score bugs display when a penalty or power play is in effect, and often include the number of shots on goal accrued by each team. In golf, Fox popularized the display of a persistent leaderboard graphic in the bottom-right of the screen, usually displaying the top 5. ==== Racing ==== Telecasts of automobile races often include a score bug with the current positions of participants, statistics such as distance behind the leader, and the remaining distance or number of laps. In the mid-2010s, NASCAR broadcasters such as Fox began to transition from horizontal tickers to vertical leaderboards (also referred to as "pylons", in reference to the physical scoring pylons at). The CW differentiated itself by using a horizontal display that divides the field into multiple columns along the bottom of the screen.

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  • Regulation of artificial intelligence in the United States

    Regulation of artificial intelligence in the United States

    The United States federal government and state governments have developed some regulation of artificial intelligence, including executive orders, federal laws, and state laws. Federal agencies have also developed some sector-specific regulations related to AI. At the federal level, the Biden administration released an October 2023 executive order about AI safety and security, Executive Order 14110, with directives related to AI development and deployment. President Trump revoked that executive order in January 2025 and issued Executive Order 14179. In December 2025, President Trump signed Executive Order 14365, an executive order directing federal agencies to develop a unified national approach to AI policy, evaluate state AI laws for potential conflicts, challenge them through legal action, and condition certain federal funding on state compliance, while exempting state laws related to child safety, data center infrastructure, and state government procurement. In 2025, Congress passed legislation targeting AI-generated deepfakes, the TAKE IT DOWN Act. Several U.S. states have enacted laws related to artificial intelligence. Some are already in effect, including in California. Other states have AI-related legislation coming into effect in 2026 and 2027. In 2025 and 2026, the Trump administration mentioned the patchwork nature of state legislation as a motivation for its push for unified national legislation regulating AI. The administration has criticized state lawmakers, threatened to sue states, and issued letters to discourage them from regulating AI companies and products; some states have continued to propose and enact related laws. Discussions about regulating AI have included topics such as the timeliness of regulating AI, the nature of the federal regulatory framework to govern and promote AI, including what agency should lead, the regulatory and governing powers of that agency, and how to update regulations in the face of rapidly changing technology, as well as the roles of state governments and courts. == Federal government == === Obama administration (2009–2017) === As early as 2016, the Obama administration had begun to focus on the risks and regulations for artificial intelligence. In an October 2016 report titled Preparing For the Future of Artificial Intelligence, the National Science and Technology Council set a precedent to allow researchers to continue to develop new AI technologies with few restrictions. The report stated that "the approach to regulation of AI-enabled products to protect public safety should be informed by assessment of the aspects of risk". The first National Artificial Intelligence Research And Development Strategic Plan was published in October 2016. === First Trump administration (2017–2021) === On August 13, 2018, Section 1051 of the Fiscal Year 2019 John S. McCain National Defense Authorization Act (P.L. 115-232) established the National Security Commission on Artificial Intelligence "to consider the methods and means necessary to advance the development of artificial intelligence, machine learning, and associated technologies to comprehensively address the national security and defense needs of the United States." Steering on regulating security-related AI is provided by the National Security Commission on Artificial Intelligence. The Artificial Intelligence Initiative Act (S.1558) is a proposed bill that would establish a federal initiative designed to accelerate research and development on AI for, inter alia, the economic and national security of the United States. On January 7, 2019, following an Executive Order on Maintaining American Leadership in Artificial Intelligence, the White House's Office of Science and Technology Policy released a draft Guidance for Regulation of Artificial Intelligence Applications, which includes ten principles for United States agencies when deciding whether and how to regulate AI. In response, the National Institute of Standards and Technology released a position paper, and the Defense Innovation Board issued recommendations on the ethical use of AI. A year later, the administration called for comments on regulation in another draft of its Guidance for Regulation of Artificial Intelligence Applications. Other specific agencies working on the regulation of AI included the Food and Drug Administration, which created pathways to regulate the incorporation of AI in medical imaging. The National Science and Technology Council also published an updated National Artificial Intelligence Research and Development Strategic Plan in 2019, which received public scrutiny and recommendations to further improve it towards enabling Trustworthy AI. === Biden administration (2021–2025) === In March 2021, the National Security Commission on Artificial Intelligence released their final report. In the report, they stated, "Advances in AI, including the mastery of more general AI capabilities along one or more dimensions, will likely provide new capabilities and applications. Some of these advances could lead to inflection points or leaps in capabilities. Such advances may also introduce new concerns and risks and the need for new policies, recommendations, and technical advances to assure that systems are aligned with goals and values, including safety, robustness and trustworthiness." In June 2022, Senators Rob Portman and Gary Peters introduced the Global Catastrophic Risk Management Act. The bipartisan bill "would also help counter the risk of artificial intelligence... from being abused in ways that may pose a catastrophic risk". On October 4, 2022, President Joe Biden unveiled a new AI Bill of Rights, which outlines five protections Americans should have in the AI age: 1. Safe and Effective Systems, 2. Algorithmic Discrimination Protection, 3.Data Privacy, 4. Notice and Explanation, and 5. Human Alternatives, Consideration, and Fallback. The bill was formally published in October 2022 by the Office of Science and Technology Policy (OSTP), a U.S. government office that advises the President on science and technology policy matters. In July 2023, the Biden administration secured voluntary commitments from seven companies – Amazon, Anthropic, Google, Inflection, Meta, Microsoft, and OpenAI – to manage the risks associated with AI. The companies committed to ensure AI products undergo both internal and external security testing before public release; to share information on the management of AI risks with the industry, governments, civil society, and academia; to prioritize cybersecurity and protect proprietary AI system components; to develop mechanisms to inform users when content is AI-generated, such as watermarking; to publicly report on their AI systems' capabilities, limitations, and areas of use; to prioritize research on societal risks posed by AI, including bias, discrimination, and privacy concerns; and to develop AI systems to address societal challenges, ranging from cancer prevention to climate change mitigation. In September 2023, eight additional companies – Adobe, Cohere, IBM, Nvidia, Palantir, Salesforce, Scale AI, and Stability AI – subscribed to these voluntary commitments. In January 2023, the National Institute of Standards and Technology (NIST) released the Artificial Intelligence Risk Management Framework (AI RMF 1.0), providing voluntary guidance for organizations to identify, assess, and manage risks associated with AI systems. The Biden administration, in October 2023 signaled that they would release an executive order leveraging the federal government's purchasing power to shape AI regulations, hinting at a proactive governmental stance in regulating AI technologies. On October 30, 2023, President Biden released Executive Order 14110 on Safe, Secure, and Trustworthy Artificial Intelligence. The Executive Order includes directives on standards for critical infrastructure, AI-enhanced cybersecurity, and federally funded biological synthesis projects. The Executive Order provides the authority to various agencies and departments of the US government, including the Energy and Defense departments, to apply existing consumer protection laws to AI development. The Executive Order builds on the Administration's earlier agreements with AI companies to instate new initiatives to "red-team" or stress-test AI dual-use foundation models, especially those that have the potential to pose security risks, with data and results shared with the federal government. The Executive Order also recognizes AI's social challenges, and calls for companies building AI dual-use foundation models to be wary of these societal problems. For example, the Executive Order states that AI should not "worsen job quality", and should not "cause labor-force disruptions". Additionally, Biden's Executive Order mandates that AI must "advance equity and civil rights", and cannot disadvantage marginalized groups. It also called for foundation models to include "watermarks" to help the publi

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  • Semantic similarity network

    Semantic similarity network

    A semantic similarity network (SSN) is a special form of semantic network. designed to represent concepts and their semantic similarity. Its main contribution is reducing the complexity of calculating semantic distances. Bendeck (2004, 2008) introduced the concept of semantic similarity networks (SSN) as the specialization of a semantic network to measure semantic similarity from ontological representations. Implementations include genetic information handling. The concept is formally defined (Bendeck 2008) as a directed graph, with concepts represented as nodes and semantic similarity relations as edges. The relationships are grouped into relation types. The concepts and relations contain attribute values to evaluate the semantic similarity between concepts. The semantic similarity relationships of the SSN represent several of the general relationship types of the standard Semantic network, reducing the complexity of the (normally, very large) network for calculations of semantics. SSNs define relation types as templates (and taxonomy of relations) for semantic similarity attributes that are common to relations of the same type. SSN representation allows propagation algorithms to faster calculate semantic similarities, including stop conditions within a specified threshold. This reduces the computation time and power required for calculation. A more recent publications on Semantic Matching and Semantic Similarity Networks could be found in (Bendeck 2019). Specific Semantic Similarity Network application on healthcare was presented at the Healthcare information exchange Format (FHIR European Conference) 2019. The latest evolution in Artificial Intelligence (like ChatGPT, based on Large language model), relay strongly on evolutionary computation, the next level will be to include semantic unification (like in the Semantic Networks and this Semantic similarity network) to extend the current models with more powerful understanding tools.

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  • National Library of Medicine classification

    National Library of Medicine classification

    The National Library of Medicine (NLM) classification system is a library indexing system covering the fields of medicine and preclinical basic sciences. Operated and maintained by the U.S. National Library of Medicine, the NLM classification is patterned after the Library of Congress (LC) Classification system: alphabetical letters denote broad subject categories which are subdivided by numbers. For example, QW 279 would indicate a book on an aspect of microbiology or immunology. The one- or two-letter alphabetical codes in the NLM classification use a limited range of letters: only QS–QZ and W–WZ. This allows the NLM system to co-exist with the larger LC coding scheme as neither of these ranges are used in the LC system. There are, however, three pre-existing codes in the LC system which overlap with the NLM: Human Anatomy (QM), Microbiology (QR), and Medicine (R). To avoid further confusion, these three codes are not used in the NLM. The headings for the individual schedules (letters or letter pairs) are given in brief form (e.g., QW - Microbiology and Immunology; WG - Cardiovascular System) and together they provide an outline of the subjects covered by the NLM classification. Headings are interpreted broadly and include the physiological system, the specialties connected with them, the regions of the body chiefly concerned and subordinate related fields. The NLM system is hierarchical, and within each schedule, division by organ usually has priority. Each main schedule, as well as some sub-sections, begins with a group of form numbers ranging generally from 1–49 which classify materials by publication type, e.g., dictionaries, atlases, laboratory manuals, etc. The main schedules QS-QZ, W-WY, and WZ (excluding the range WZ 220–270) classify works published after 1913; the 19th century schedule is used for works published 1801–1913; and WZ 220-270 is used to provide century groupings for works published before 1801. == Classification categories == === Preclinical Sciences === QS Human Anatomy QT Physiology QU Biochemistry QV Pharmacology QW Microbiology & Immunology QX Parasitology QY Clinical Pathology QZ Pathology === Medicine and Related Subjects === W Health Professions WA Public Health WB Practice of Medicine WC Communicable Diseases WD Disorders of Systemic, Metabolic, or Environmental Origin, etc. WE Musculoskeletal System WF Respiratory System WG Cardiovascular System WH Hemic and Lymphatic Systems WI Digestive System WJ Urogenital System WK Endocrine System WL Nervous System WM Psychiatry WN Radiology. Diagnostic Imaging WO Surgery WP Gynecology WQ Obstetrics WR Dermatology WS Pediatrics WT Geriatrics. Chronic Disease WU Dentistry. Oral Surgery WV Otolaryngology WW Ophthalmology WX Hospitals & Other Health Facilities WY Nursing WZ History of Medicine 19th Century Schedule

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  • Qapital

    Qapital

    Qapital is a personal finance mobile application (app) for the iOS and Android operating systems, developed by Qapital, LLC. The app is designed to motivate users to save money through a gamification of their spending behavior. It moves money from a user's checking account to a separate Qapital account, when certain rules are triggered. Its database is used by psychology professor Dan Ariely to study consumer behavior. Qapital was released in Sweden in 2013, then in the US in early 2015. The application was later withdrawn from the Swedish market in April 2015, in order to focus on the US market. == History == The idea for Qapital was conceived by ex-bankers in Sweden. The software was designed by twin brothers Daniel and Andreas Källbom of Studio Källbom and released in Sweden in December 2013. The original software was a personal finance dashboard, similar to Mint.com, to show its users how they spent their money. Qapital introduced the app into the US market with a different design in 2014 and started focusing exclusively on the US market. The app was re-designed to focus on building savings rather than managing personal finances. The Swedish version shut down in April 2015. The app was initially restricted to the iOS platform, but an Android version was released at the end of 2015. Shortly after its US launch, Qapital invited psychology professor Dan Ariely to join its team as its "chief behavioral economist". He uses the app's database to conduct research into behavioral economics and Qapital in turn uses Ariely's research in design and programming decisions. In 2017, Qapital added checking and debit card services to the app. == Concept and features == Qapital is a free personal finance app for iOS and Android devices, intended to encourage its users to save money. Qapital directs each of its users to set savings goals, then automatically transfers money from their checking account to an account for savings, when a rule established in the app is met. It uses the "if this then that" (IFTTT) rule-based web-service. For example, one rule could be that if a user purchases a cup of coffee, then the app will round up the charge to the nearest dollar and deposit the difference into savings. Users connect their bank accounts to Qapital, so it knows when purchases are made. When a rule is met, money for savings are transferred to a Qapital account operated in partnership with Lincoln Savings Bank. As of 2015, Qapital can connect to more than 180 other apps, such as Facebook, Twitter, Dropbox and Instagram. For example, connecting to Jawbone allows the user to set a rule that if they take a certain number of steps during the day, a set amount of money is transferred to savings. The app also allows users to monitor activity among their other financial accounts, such as deposits and withdrawals. == Reception == In an October 2015 review, PC Magazine gave Qapital four out of five marks and an editor rating of "excellent." The review praised the app for having a "lovely design" and criticized it for being a, "bit simplistic in some of its rules." Bankrate, in a May 2015 review, gave the app a score of 3/5 for "ease of use," 5/5 for "features," 4/5 for "effectiveness," 4/5 for "value," for a total score of 16/20. The reviewer criticized Qapital's savings account for providing a low-interest rate, but concluded that its numerous features make the app "intriguing" and "it would be difficult to find a standard bank app more fun to use than Qapital."

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  • Lisp machine

    Lisp machine

    Lisp machines are general-purpose computers designed to efficiently run Lisp as their main software and programming language, usually via hardware support. They are an example of a high-level language computer architecture. In a sense, they were the first commercial single-user workstations. Despite being modest in number (perhaps 7,000 units total as of 1988) Lisp machines commercially pioneered some now-commonplace technologies, including networking innovations such as Chaosnet, and effective garbage collection. Several firms built and sold Lisp machines in the 1980s: Symbolics (3600, 3640, XL1200, MacIvory, and other models), Lisp Machines Incorporated (LMI Lambda), Texas Instruments (Explorer, MicroExplorer), and Xerox (Interlisp-D workstations). The operating systems were written in Lisp Machine Lisp, Interlisp (Xerox), and later partly in Common Lisp. == History == === Historical context === Artificial intelligence (AI) computer programs of the 1960s and 1970s intrinsically required what was then considered a huge amount of computer power, as measured in processor time and memory space. The power requirements of AI research were exacerbated by the Lisp symbolic programming language, when commercial hardware was designed and optimized for assembly- and Fortran-like programming languages. At first, the cost of such computer hardware meant that it had to be shared among many users. As integrated circuit technology shrank the size and cost of computers in the 1960s and early 1970s, and the memory needs of AI programs began to exceed the address space of the most common research computer, the Digital Equipment Corporation (DEC) PDP-10, researchers considered a new approach: a computer designed specifically to develop and run large artificial intelligence programs, and tailored to the semantics of the Lisp language. To provide consistent performance for interactive programs, these machines would often not be shared, but would be dedicated to a single user at a time. === Initial development === In 1973, Richard Greenblatt and Thomas Knight, programmers at Massachusetts Institute of Technology (MIT) Artificial Intelligence Laboratory (AI Lab), began what would become the MIT Lisp Machine Project when they first began building a computer hardwired to run certain basic Lisp operations, rather than run them in software, in a 24-bit tagged architecture. The machine also did incremental (or Arena) garbage collection. More specifically, since Lisp variables are typed at runtime rather than compile time, a simple addition of two variables could take five times as long on conventional hardware, due to test and branch instructions. Lisp Machines ran the tests in parallel with the more conventional single instruction additions. If the simultaneous tests failed, then the result was discarded and recomputed; this meant in many cases a speed increase by several factors. This simultaneous checking approach was used as well in testing the bounds of arrays when referenced, and other memory management necessities (not merely garbage collection or arrays). Type checking was further improved and automated when the conventional byte word of 32 bits was lengthened to 36 bits for Symbolics 3600-model Lisp machines and eventually to 40 bits or more (usually, the excess bits not accounted for by the following were used for error-correcting codes). The first group of extra bits were used to hold type data, making the machine a tagged architecture, and the remaining bits were used to implement compressed data representation (CDR) coding (wherein the usual linked list elements are compressed to occupy roughly half the space), aiding garbage collection by reportedly an order of magnitude. A further improvement was two microcode instructions which specifically supported Lisp functions, reducing the cost of calling a function to as little as 20 clock cycles, in some Symbolics implementations. The first machine was called the CONS machine (named after the list construction operator cons in Lisp). Often it was affectionately referred to as the Knight machine, perhaps since Knight wrote his master's thesis on the subject; it was extremely well received. It was subsequently improved into a version called CADR (a pun; in Lisp, the cadr function, which returns the second item of a list, is pronounced /ˈkeɪ.dəɹ/ or /ˈkɑ.dəɹ/, as some pronounce the word "cadre") which was based on essentially the same architecture. About 25 of what were essentially prototype CADRs were sold within and without MIT for ~$50,000; it quickly became the favorite machine for hacking – many of the most favored software tools were quickly ported to it (e.g. Emacs was ported from ITS in 1975). It was so well received at an AI conference held at MIT in 1978 that Defense Advanced Research Projects Agency (DARPA) began funding its development. === Commercializing MIT Lisp machine technology === In 1979, Russell Noftsker, being convinced that Lisp machines had a bright commercial future due to the strength of the Lisp language and the enabling factor of hardware acceleration, proposed to Greenblatt that they commercialize the technology. In a counter-intuitive move for an AI Lab hacker, Greenblatt acquiesced, hoping perhaps that he could recreate the informal and productive atmosphere of the Lab in a real business. These ideas and goals were considerably different from those of Noftsker. The two negotiated at length, but neither would compromise. As the proposed firm could succeed only with the full and undivided assistance of the AI Lab hackers as a group, Noftsker and Greenblatt decided that the fate of the enterprise was up to them, and so the choice should be left to the hackers. The ensuing discussions of the choice divided the lab into two factions. In February 1979, matters came to a head. The hackers sided with Noftsker, believing that a commercial venture-fund-backed firm had a better chance of surviving and commercializing Lisp machines than Greenblatt's proposed self-sustaining start-up. Greenblatt lost the battle. It was at this juncture that Symbolics, Noftsker's enterprise, slowly came together. While Noftsker was paying his staff a salary, he had no building or any equipment for the hackers to work on. He bargained with Patrick Winston that, in exchange for allowing Symbolics' staff to keep working out of MIT, Symbolics would let MIT use internally and freely all the software Symbolics developed. A consultant from CDC, who was trying to put together a natural language computer application with a group of West-coast programmers, came to Greenblatt, seeking a Lisp machine for his group to work with, about eight months after the disastrous conference with Noftsker. Greenblatt had decided to start his own rival Lisp machine firm, but he had done nothing. The consultant, Alexander Jacobson, decided that the only way Greenblatt was going to start the firm and build the Lisp machines that Jacobson desperately needed was if Jacobson pushed and otherwise helped Greenblatt launch the firm. Jacobson pulled together business plans, a board, a partner for Greenblatt (one F. Stephen Wyle). The newfound firm was named LISP Machine, Inc. (LMI), and was funded by CDC orders, via Jacobson. Around this time Symbolics (Noftsker's firm) began operating. It had been hindered by Noftsker's promise to give Greenblatt a year's head start, and by severe delays in procuring venture capital. Symbolics still had the major advantage that while 3 or 4 of the AI Lab hackers had gone to work for Greenblatt, 14 other hackers had signed onto Symbolics. Two AI Lab people were not hired by either: Richard Stallman and Marvin Minsky. Stallman, however, blamed Symbolics for the decline of the hacker community that had centered around the AI lab. For two years, from 1982 to the end of 1983, Stallman worked by himself to clone the output of the Symbolics programmers, with the aim of preventing them from gaining a monopoly on the lab's computers. Regardless, after a series of internal battles, Symbolics did get off the ground in 1980/1981, selling the CADR as the LM-2, while Lisp Machines, Inc. sold it as the LMI-CADR. Symbolics did not intend to produce many LM-2s, since the 3600 family of Lisp machines was supposed to ship quickly, but the 3600s were repeatedly delayed, and Symbolics ended up producing ~100 LM-2s, each of which sold for $70,000. Both firms developed second-generation products based on the CADR: the Symbolics 3600 and the LMI-LAMBDA (of which LMI managed to sell ~200). The 3600, which shipped a year late, expanded on the CADR by widening the machine word to 36-bits, expanding the address space to 28-bits, and adding hardware to accelerate certain common functions that were implemented in microcode on the CADR. The LMI-LAMBDA, which came out a year after the 3600, in 1983, was compatible with the CADR (it could run CADR microcode), but hardware differences existed. Texas Instruments (TI) joined the fray whe

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  • Ilya Sutskever

    Ilya Sutskever

    Ilya Sutskever (Hebrew: איליה סוצקבר; born 1986) is a computer scientist who specializes in machine learning. He has made several major contributions to the field of deep learning, including sequence-to-sequence learning, reasoning models, GPT models, and contributions to CLIP, DALL-E, and AlphaGo. With Alex Krizhevsky and Geoffrey Hinton, he co-created AlexNet, a convolutional neural network. One of the most highly cited computer scientists in history, he has won the NeurIPS Test of Time Award for his lasting impact on AI research three times in a row (2022–2024) and received the National Academy of Sciences Award for the Industrial Application of Science in 2026. Sutskever co-founded and was chief scientist at OpenAI, where he oversaw the research breakthroughs that led to large language models and to the launch of ChatGPT. He also led the research that led to reasoning models such as o1. In 2023, he was one of the members of OpenAI's board that ousted Sam Altman as its CEO; Altman was reinstated a week later, and Sutskever stepped down from the board. In June 2024, Sutskever co-founded the company Safe Superintelligence Inc., alongside Daniel Gross and Daniel Levy. Within a year, the company was valued at more than $30 billion. == Early life and education == Sutskever was born in 1986 into a Jewish family in Nizhny Novgorod, Russia (then Gorky, Russian SFSR, Soviet Union). At the age of 5, he immigrated to Israel with his family and grew up in Jerusalem. Sutskever proved to be a good student in school, and in eighth grade started taking classes at the Open University of Israel. At 16, he moved with his family to Canada, where he attended high school for a month before being admitted to the University of Toronto in Ontario as a third-year undergraduate student. At the University of Toronto, Sutskever received a bachelor's degree in mathematics in 2005, a master's degree in computer science in 2007, and a PhD in computer science in 2013. His doctoral advisor was Geoffrey Hinton. In 2012, Sutskever built AlexNet in collaboration with Geoffrey Hinton and Alex Krizhevsky. == Career and research == In 2012, Sutskever spent about two months as a postdoc with Andrew Ng at Stanford University. He then returned to the University of Toronto and joined Hinton's new research company DNNResearch, a spinoff of Hinton's research group. In 2013, Google acquired DNNResearch and hired Sutskever as a research scientist at Google Brain. At Google Brain, Sutskever worked with Oriol Vinyals and Quoc Viet Le to create the sequence-to-sequence learning algorithm, and worked on TensorFlow. He is also one of the AlphaGo paper's many co-authors. At the end of 2015, Sutskever left Google to become cofounder and chief scientist of the newly founded organization OpenAI. In 2022, Sutskever tweeted, "it may be that today's large neural networks are slightly conscious", which triggered debates about AI consciousness. He is considered to have played a key role in the development of ChatGPT, and later in leading the research that led to reasoning models. He is credited with establishing OpenAI’s scaling ethos. In 2023, he announced that he would co-lead OpenAI's new "Superalignment" project, which was trying to solve the alignment of superintelligences within four years. He wrote that even if superintelligence seems far off, it could happen this decade. Sutskever was formerly one of the six board members of the nonprofit entity that controlled OpenAI. In November 2023, the board fired Sam Altman, saying that "he was not consistently candid in his communications with the board". He authored a 52-page memo that relied heavily on information from Mira Murati, accusing Altman of lying, manipulating executives, and fostering internal division. Sutskever submitted the memo to the board after months of tension and dissatisfaction with Altman's leadership style, and ultimately joined the board in voting for Altman's termination. In an all-hands company meeting shortly after the board meeting, Sutskever said that firing Altman was "the board doing its duty", but the next week, he expressed regret at having participated in Altman's ouster. Altman's firing and OpenAI's co-founder Greg Brockman's resignation led three senior researchers to resign from OpenAI. After that, Sutskever stepped down from the OpenAI board and was absent from OpenAI's office. Some sources suggested he was leading the team remotely, while others said he no longer had access to the team's work. In May 2024, Sutskever announced his departure from OpenAI to focus on a new project that was "very personally meaningful" to him. His decision followed a turbulent period at OpenAI marked by leadership crises and internal debates about the direction of AI development and alignment protocols. Jan Leike, the other leader of the superalignment project, announced his departure hours later, citing an erosion of safety and trust in OpenAI's leadership. In June 2024, Sutskever announced Safe Superintelligence Inc., a new company he founded with Daniel Gross and Daniel Levy with offices in Palo Alto and Tel Aviv. In contrast to OpenAI, which releases revenue-generating products, Sutskever said the new company's "first product will be the safe superintelligence, and it will not do anything else up until then". In September 2024, the company announced that it had raised $1 billion from venture capital firms including Andreessen Horowitz, Sequoia Capital, DST Global, and SV Angel. In March 2025, Safe Superintelligence Inc. raised $2 billion more and reportedly reached a $32 billion valuation, notably due to Sutskever's reputation. In June 2025, SSI rejected an offer from Meta Platforms to buy the company. Sutskever became CEO of SSI shortly thereafter, after co-founder and CEO Gross left for Meta. In an October 2024 interview after winning the Nobel Prize in Physics, Geoffrey Hinton expressed support for Sutskever's decision to fire Altman, emphasizing concerns about AI safety. During the Musk v. Altman trial in 2026, Sutskever confirmed he had a $7 billion stake in OpenAI. === Awards and honors === In 2015, Sutskever was named in MIT Technology Review's 35 Innovators Under 35. In 2018, he was the keynote speaker at Nvidia Ntech 2018 and AI Frontiers Conference 2018. In 2022, he was elected a Fellow of the Royal Society (FRS). In 2023 and 2024, included in Time's list of the 100 most influential people in AI In 2022, 2023, and 2024, he won Neural Information Processing Systems’ Test of Time award, which recognizes papers that significantly shaped the AI field over at least ten years. In 2025, he received an honorary doctorate from his alma mater, the University of Toronto In 2026, he received the National Academy of Sciences Award for the Industrial Application of Science, presented for the first time in artificial intelligence.

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