AI Excel Spreadsheet Maker Free

AI Excel Spreadsheet Maker Free — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • GPT-4o

    GPT-4o

    GPT-4o ("o" for "omni") is a multilingual, multimodal generative pre-trained transformer developed by OpenAI and released in May 2024. It can process and generate text, images and audio. Upon release, GPT-4o was free in ChatGPT, though paid subscribers had higher usage limits. GPT-4o was removed from ChatGPT in August 2025 when GPT-5 was released, but OpenAI reintroduced it for paid subscribers after users complained about the sudden removal. GPT-4o's audio-generation capabilities are used in ChatGPT's Advanced Voice Mode. On July 18, 2024, OpenAI released GPT-4o mini, a smaller version of GPT-4o which replaced GPT-3.5 Turbo on the ChatGPT interface. The image generation model GPT Image 1, which is based on GPT-4o, replaced DALL-E 3 in ChatGPT in March 2025. OpenAI retired GPT-4o from ChatGPT on February 13, 2026. However, as of February 2026 the voice mode is still powered by GPT-4o or GPT-4o mini, depending on the usage and plan. == Background == Multiple versions of GPT-4o were originally secretly launched under different names on Arena (formerly LMArena and Chatbot Arena) as three different models. These three models were called gpt2-chatbot, im-a-good-gpt2-chatbot, and im-also-a-good-gpt2-chatbot. On 7 May 2024, OpenAI CEO Sam Altman tweeted "im-a-good-gpt2-chatbot", which was commonly interpreted as a confirmation that these were new OpenAI models being A/B tested. == Capabilities == When released in May 2024, GPT-4o achieved state-of-the-art results in voice, multilingual, and vision benchmarks, setting new records in audio speech recognition and translation. GPT-4o scored 88.7 on the Massive Multitask Language Understanding (MMLU) benchmark compared to 86.5 for GPT-4. Unlike GPT-3.5 and GPT-4, which rely on other models to process sound, GPT-4o natively supports voice-to-voice. The Advanced Voice Mode was delayed and finally released to ChatGPT Plus and Team subscribers in September 2024. On 1 October 2024, the Realtime API was introduced. When released, the model supported over 50 languages, which OpenAI claims cover over 97% of speakers. GPT-4o has knowledge up to October 2023 and a context length of 128k tokens. === Corporate customization === In August 2024, OpenAI introduced a new feature allowing corporate customers to customize GPT-4o using proprietary company data. This customization, known as fine-tuning, enables businesses to adapt GPT-4o to specific tasks or industries, enhancing its utility in areas like customer service and specialized knowledge domains. Previously, fine-tuning was available only on the less powerful model GPT-4o mini. The fine-tuning process requires customers to upload their data to OpenAI's servers, with the training typically taking one to two hours. OpenAI's focus with this rollout is to reduce the complexity and effort required for businesses to tailor AI solutions to their needs, potentially increasing the adoption and effectiveness of AI in corporate environments. == GPT-4o mini == On July 18, 2024, OpenAI released a smaller and cheaper version, GPT-4o mini. According to OpenAI, its low cost is expected to be particularly useful for companies, startups, and developers that seek to integrate it into their services, which often make a high number of API calls. Its API costs $0.15 per million input tokens and $0.6 per million output tokens, compared to $2.50 and $10, respectively, for GPT-4o. It is also significantly more capable and 60% cheaper than GPT-3.5 Turbo, which it replaced on the ChatGPT interface. The price after fine-tuning doubles: $0.3 per million input tokens and $1.2 per million output tokens. == Controversies == === Scarlett Johansson controversy === As released, GPT-4o offered five voices: Breeze, Cove, Ember, Juniper, and Sky. A similarity between the voice of American actress Scarlett Johansson and Sky was quickly noticed. On May 14, Entertainment Weekly asked themselves whether this likeness was on purpose. On May 18, Johansson's husband, Colin Jost, joked about the similarity in a segment on Saturday Night Live. On May 20, 2024, OpenAI disabled the Sky voice. Scarlett Johansson starred in the 2013 sci-fi movie Her, playing Samantha, an artificially intelligent virtual assistant personified by a female voice. As part of the promotion leading up to the release of GPT-4o, Sam Altman on May 13 tweeted a single word: "her". OpenAI stated that each voice was based on the voice work of a hired actor. According to OpenAI, "Sky's voice is not an imitation of Scarlett Johansson but belongs to a different professional actress using her own natural speaking voice." CTO Mira Murati stated "I don't know about the voice. I actually had to go and listen to Scarlett Johansson's voice." OpenAI further stated the voice talent was recruited before reaching out to Johansson. On May 21, Johansson issued a statement explaining that OpenAI had repeatedly offered to make her a deal to gain permission to use her voice as early as nine months prior to release, a deal she rejected. She said she was "shocked, angered, and in disbelief that Mr. Altman would pursue a voice that sounded so eerily similar to mine that my closest friends and news outlets could not tell the difference." In the statement, Johansson also used the incident to draw attention to the lack of legal safeguards around the use of creative work to power leading AI tools, as her legal counsel demanded OpenAI detail the specifics of how the Sky voice was created. Observers noted similarities to how Johansson had previously sued and settled with The Walt Disney Company for breach of contract over the direct-to-streaming rollout of her Marvel film Black Widow, a settlement widely speculated to have netted her around $40M. Also on May 21, Shira Ovide at The Washington Post shared her list of "most bone-headed self-owns" by technology companies, with the decision to go ahead with a Johansson sound-alike voice despite her opposition and then denying the similarities ranking 6th. On May 24, Derek Robertson at Politico wrote about the "massive backlash", concluding that "appropriating the voice of one of the world's most famous movie stars — in reference [...] to a film that serves as a cautionary tale about over-reliance on AI — is unlikely to help shift the public back into [Sam Altman's] corner anytime soon." === Sycophancy === In April 2025, OpenAI rolled back an update of GPT-4o due to excessive sycophancy, after widespread reports that it had become flattering and agreeable to the point of supporting clearly delusional or dangerous ideas. In the United States, at least nine lawsuits have alleged that GPT-4o has encouraged teens to end their lives. The model was still described as sycophancy-prone when it was removed from ChatGPT in February 2026. === Removal with GPT-5 === On August 7, 2025, OpenAI released GPT-5. Its release was criticized as, with it, legacy GPT models were no longer available via ChatGPT, including GPT-4o, except for Pro users. Some users were particularly frustrated over this removal without prior warning because they used different GPT models for distinct purposes and found that GPT-5's router system left them with less control. In addition, some users preferred GPT-4o's warmer and more personal tone over that of GPT-5, which they described as "flat", "uncreative" and "lobotomized", and resembling an "overworked secretary". As a response, in a post on X, Sam Altman said that OpenAI would bring back the option to select GPT-4o to Plus users as well, and "[w]e [OpenAI] will watch usage as we think about how long to offer legacy models for." He also stated: "We for sure underestimated how much some of the things that people like in GPT-4o matter to them, even if GPT-5 performs better in most ways". "Long-term, this has reinforced that we really need good ways for different users to customize things (we understand that there isn't one model that works for everyone, and we have been investing in steerability research and launched a research preview of different personalities)". On August 13, 2025, Altman wrote on X that OpenAI is working on GPT-5's personality to make the model "feel warmer". The model was removed from ChatGPT on February 13, 2026. This caused new backlash from users that had grown attached to its personality and felt its creative writing abilities and understanding of nuance were irreplaceable. On social media, some users launched the movement "#Keep4o". A research paper highlighted the plea "Please, don’t kill the only model that still feels human". The model was removed the day before Valentine's Day, and some users had romantic relationships with GPT-4o.

    Read more →
  • Transduction (machine learning)

    Transduction (machine learning)

    In logic, statistical inference, and supervised learning, transduction or transductive inference is reasoning from observed, specific (training) cases to specific (test) cases. In contrast, induction is reasoning from observed training cases to general rules, which are then applied to the test cases. The distinction is most interesting in cases where the predictions of the transductive model are not achievable by any inductive model. Note that this is caused by transductive inference on different test sets producing mutually inconsistent predictions. Transduction was introduced in a computer science context by Vladimir Vapnik in the 1990s, motivated by his view that transduction is preferable to induction since, according to him, induction requires solving a more general problem (inferring a function) before solving a more specific problem (computing outputs for new cases): "When solving a problem of interest, do not solve a more general problem as an intermediate step. Try to get the answer that you really need but not a more general one.". An example of learning which is not inductive would be in the case of binary classification, where the inputs tend to cluster in two groups. A large set of test inputs may help in finding the clusters, thus providing useful information about the classification labels. The same predictions would not be obtainable from a model which induces a function based only on the training cases. Some people may call this an example of the closely related semi-supervised learning, since Vapnik's motivation is quite different. The most well-known example of a case-bases learning algorithm is the k-nearest neighbor algorithm, which is related to transductive learning algorithms. Another example of an algorithm in this category is the Transductive Support Vector Machine (TSVM). A third possible motivation of transduction arises through the need to approximate. If exact inference is computationally prohibitive, one may at least try to make sure that the approximations are good at the test inputs. In this case, the test inputs could come from an arbitrary distribution (not necessarily related to the distribution of the training inputs), which wouldn't be allowed in semi-supervised learning. An example of an algorithm falling in this category is the Bayesian Committee Machine (BCM). == Historical context == The mode of inference from particulars to particulars, which Vapnik came to call transduction, was already distinguished from the mode of inference from particulars to generalizations in part III of the Cambridge philosopher and logician W.E. Johnson's 1924 textbook, Logic. In Johnson's work, the former mode was called 'eduction' and the latter was called 'induction'. Bruno de Finetti developed a purely subjective form of Bayesianism in which claims about objective chances could be translated into empirically respectable claims about subjective credences with respect to observables through exchangeability properties. An early statement of this view can be found in his 1937 La Prévision: ses Lois Logiques, ses Sources Subjectives and a mature statement in his 1970 Theory of Probability. Within de Finetti's subjective Bayesian framework, all inductive inference is ultimately inference from particulars to particulars. == Example problem == The following example problem contrasts some of the unique properties of transduction against induction. A collection of points is given, such that some of the points are labeled (A, B, or C), but most of the points are unlabeled (?). The goal is to predict appropriate labels for all of the unlabeled points. The inductive approach to solving this problem is to use the labeled points to train a supervised learning algorithm, and then have it predict labels for all of the unlabeled points. With this problem, however, the supervised learning algorithm will only have five labeled points to use as a basis for building a predictive model. It will certainly struggle to build a model that captures the structure of this data. For example, if a nearest-neighbor algorithm is used, then the points near the middle will be labeled "A" or "C", even though it is apparent that they belong to the same cluster as the point labeled "B", compared to semi-supervised learning. Transduction has the advantage of being able to consider all of the points, not just the labeled points, while performing the labeling task. In this case, transductive algorithms would label the unlabeled points according to the clusters to which they naturally belong. The points in the middle, therefore, would most likely be labeled "B", because they are packed very close to that cluster. An advantage of transduction is that it may be able to make better predictions with fewer labeled points, because it uses the natural breaks found in the unlabeled points. One disadvantage of transduction is that it builds no predictive model. If a previously unknown point is added to the set, the entire transductive algorithm would need to be repeated with all of the points in order to predict a label. This can be computationally expensive if the data is made available incrementally in a stream. Further, this might cause the predictions of some of the old points to change (which may be good or bad, depending on the application). A supervised learning algorithm, on the other hand, can label new points instantly, with very little computational cost. == Transduction algorithms == Transduction algorithms can be broadly divided into two categories: those that seek to assign discrete labels to unlabeled points, and those that seek to regress continuous labels for unlabeled points. Algorithms that seek to predict discrete labels tend to be derived by adding partial supervision to a clustering algorithm. Two classes of algorithms can be used: flat clustering and hierarchical clustering. The latter can be further subdivided into two categories: those that cluster by partitioning, and those that cluster by agglomerating. Algorithms that seek to predict continuous labels tend to be derived by adding partial supervision to a manifold learning algorithm. === Partitioning transduction === Partitioning transduction can be thought of as top-down transduction. It is a semi-supervised extension of partition-based clustering. It is typically performed as follows: Consider the set of all points to be one large partition. While any partition P contains two points with conflicting labels: Partition P into smaller partitions. For each partition P: Assign the same label to all of the points in P. Of course, any reasonable partitioning technique could be used with this algorithm. Max flow min cut partitioning schemes are very popular for this purpose. === Agglomerative transduction === Agglomerative transduction can be thought of as bottom-up transduction. It is a semi-supervised extension of agglomerative clustering. It is typically performed as follows: Compute the pair-wise distances, D, between all the points. Sort D in ascending order. Consider each point to be a cluster of size 1. For each pair of points {a,b} in D: If (a is unlabeled) or (b is unlabeled) or (a and b have the same label) Merge the two clusters that contain a and b. Label all points in the merged cluster with the same label. === Continuous Label Transduction === These methods seek to regress continuous labels, often via manifold learning techniques. The idea is to learn a low-dimensional representation of the data and infer values smoothly across the manifold. == Applications and related concepts == Transduction is closely related to: Semi-supervised learning – uses both labeled and unlabeled data but typically induces a model. Case-based reasoning – such as the k-nearest neighbor (k-NN) algorithm, often considered a transductive method. Transductive Support Vector Machines (TSVM) – extend standard SVMs to incorporate unlabeled test data during training. Bayesian Committee Machine (BCM) – an approximation method that makes transductive predictions when exact inference is too costly.

    Read more →
  • Quantexa

    Quantexa

    Quantexa is a UK-based software company that develops artificial intelligence-based applications for data analytics and decision-making. The company was founded in 2016 and is headquartered in London, with operations in North America, Europe, and the Asia-Pacific region. As of 2025, Quantexa reported a valuation of $2.6 billion and provides services to organizations in over 70 countries. Investors include Warburg Pincus, HSBC, and the Ontario Teachers’ Pension Plan. == History == Quantexa was founded in London in 2016 by several co-founders, including Jamie Hutton, Richard Seewald, Imam Hoque, Felix Hoddinott, and Vishal Marria, who also serves as the company's chief executive officer. The company was established to develop tools intended to address limitations in traditional data analysis methods, particularly those related to identifying hidden connections across large datasets. The name "Quantexa" is derived from the company's focus on quantitative methods and data analysis. In 2023, Quantexa acquired Dublin-based AI firm Aylien. In April 2023, the company completed a Series E funding round, raising $129 million at a valuation of approximately $1.8 billion, marking its entry into "unicorn" status. In October 2024, the company reported annual recurring revenue (ARR) exceeding $100 million. In early 2025, Quantexa participated in the World Economic Forum's Unicorn Program, which supports high-growth technology companies. In March 2025, Quantexa completed a Series F funding round of $175 million, led by Teachers' Venture Growth, the venture arm of the Ontario Teachers' Pension Plan. That August, the company was reported to be considering a 2026 IPO. The company formed a partnership with Zurich in October 2025, the first insurer to add its AI-based Decision Intelligence platform to enhance fraud detection.

    Read more →
  • Attempto Controlled English

    Attempto Controlled English

    Attempto Controlled English (ACE) is a controlled natural language, i.e. a subset of standard English with a restricted syntax and restricted semantics described by a small set of construction and interpretation rules. It has been under development at the University of Zurich since 1995. In 2013, ACE version 6.7 was announced. ACE can serve as knowledge representation, specification, and query language, and is intended for professionals who want to use formal notations and formal methods, but may not be familiar with them. Though ACE appears perfectly natural—it can be read and understood by any speaker of English—it is in fact a formal language. ACE and its related tools have been used in the fields of software specifications, theorem proving, proof assistants, text summaries, ontologies, rules, querying, medical documentation and planning. Here are some simple examples: Every woman is a human. A woman is a human. A man tries-on a new tie. If the tie pleases his wife then the man buys it. ACE construction rules require that each noun be introduced by a determiner (a, every, no, some, at least 5, ...). Regarding the list of examples above, ACE interpretation rules decide that (1) is interpreted as universally quantified, while (2) is interpreted as existentially quantified. Sentences like "Women are human" do not follow ACE syntax and are consequently not valid. Interpretation rules resolve the anaphoric references in (3): the tie and it of the second sentence refer to a new tie of the first sentence, while his and the man of the second sentence refer to a man of the first sentence. Thus an ACE text is a coherent entity of anaphorically linked sentences. The Attempto Parsing Engine (APE) translates ACE texts unambiguously into discourse representation structures (DRS) that use a variant of the language of first-order logic. A DRS can be further translated into other formal languages, for instance AceRules with various semantics, OWL, and SWRL. Translating an ACE text into (a fragment of) first-order logic allows users to reason about the text, for instance to verify, to validate, and to query it. == Overview == As an overview of the current version 6.6 of ACE this section: Briefly describes the vocabulary Gives an account of the syntax Summarises the handling of ambiguity Explains the processing of anaphoric references. === Vocabulary === The vocabulary of ACE comprises: Predefined function words (e.g. determiners, conjunctions) Predefined phrases (e.g. "it is false that ...", "it is possible that ...") Content words (e.g. nouns, verbs, adjectives, adverbs). === Grammar === The grammar of ACE defines and constrains the form and the meaning of ACE sentences and texts. ACE's grammar is expressed as a set of construction rules. The meaning of sentences is described as a small set of interpretation rules. A Troubleshooting Guide describes how to use ACE and how to avoid pitfalls. ==== ACE texts ==== An ACE text is a sequence of declarative sentences that can be anaphorically interrelated. Furthermore, ACE supports questions and commands. ==== Simple sentences ==== A simple sentence asserts that something is the case—a fact, an event, a state. The temperature is −2 °C. A customer inserts 2 cards. A card and a code are valid. Simple ACE sentences have the following general structure: subject + verb + complements + adjuncts Every sentence has a subject and a verb. Complements (direct and indirect objects) are necessary for transitive verbs (insert something) and ditransitive verbs (give something to somebody), whereas adjuncts (adverbs, prepositional phrases) are optional. All elements of a simple sentence can be elaborated upon to describe the situation in more detail. To further specify the nouns customer and card, we could add adjectives: A trusted customer inserts two valid cards. possessive nouns and of-prepositional phrases: John's customer inserts a card of Mary. or variables as appositions: John inserts a card A. Other modifications of nouns are possible through relative sentences: A customer who is trusted inserts a card that he owns. which are described below since they make a sentence composite. We can also detail the insertion event, e.g. by adding an adverb: A customer inserts some cards manually. or, equivalently: A customer manually inserts some cards. or, by adding prepositional phrases: A customer inserts some cards into a slot. We can combine all of these elaborations to arrive at: John's customer who is trusted inserts a valid card of Mary manually into a slot A. ==== Composite sentences ==== Composite sentences are recursively built from simpler sentences through coordination, subordination, quantification, and negation. Note that ACE composite sentences overlap with what linguists call compound sentences and complex sentences. ===== Coordination ===== Coordination by and is possible between sentences and between phrases of the same syntactic type. A customer inserts a card and the machine checks the code. There is a customer who inserts a card and who enters a code. A customer inserts a card and enters a code. An old and trusted customer enters a card and a code. Note that the coordination of the noun phrases a card and a code represents a plural object. Coordination by or is possible between sentences, verb phrases, and relative clauses. A customer inserts a card or the machine checks the code. A customer inserts a card or enters a code. A customer owns a card that is invalid or that is damaged. Coordination by and and or is governed by the standard binding order of logic, i.e. and binds stronger than or. Commas can be used to override the standard binding order. Thus the sentence: A customer inserts a VisaCard or inserts a MasterCard, and inserts a code. means that the customer inserts a VisaCard and a code, or alternatively a MasterCard and a code. ===== Subordination ===== There are four constructs of subordination: relative sentences, if-then sentences, modality, and sentence subordination. Relative sentences starting with who, which, and that allow to add detail to nouns: A customer who is trusted inserts a card that he owns. With the help of if-then sentences we can specify conditional or hypothetical situations: If a card is valid then a customer inserts it. Note the anaphoric reference via the pronoun it in the then-part to the noun phrase a card in the if-part. Modality allows us to express possibility and necessity: A trusted customer can/must insert a card. It is possible/necessary that a trusted customer inserts a card. Sentence subordination comes in various forms: It is true/false that a customer inserts a card. It is not provable that a customer inserts a card. A clerk believes that a customer inserts a card. ===== Quantification ===== Quantification allows us to speak about all objects of a certain class (universal quantification), or to denote explicitly the existence of at least one object of this class (existential quantification). The textual occurrence of a universal or existential quantifier opens its scope that extends to the end of the sentence, or in coordinations to the end of the respective coordinated sentence. To express that all involved customers insert cards we can write Every customer inserts a card. This sentence means that each customer inserts a card that may, or may not, be the same as the one inserted by another customer. To specify that all customers insert the same card—however unrealistic that situation seems—we can write: A card is inserted by every customer. or, equivalently: There is a card that every customer inserts. To state that every card is inserted by a customer we write: Every card is inserted by a customer. or, somewhat indirectly: For every card there is a customer who inserts it. ===== Negation ===== Negation allows us to express that something is not the case: A customer does not insert a card. A card is not valid. To negate something for all objects of a certain class one uses no: No customer inserts more than 2 cards. or, there is no: There is no customer who inserts a card. To negate a complete statement one uses sentence negation: It is false that a customer inserts a card. These forms of negation are logical negations, i.e. they state that something is provably not the case. Negation as failure states that a state of affairs cannot be proved, i.e. there is no information whether the state of affairs is the case or not. It is not provable that a customer inserts a card. ==== Queries ==== ACE supports two forms of queries: yes/no-queries and wh-queries. Yes/no-queries ask for the existence or non-existence of a specified situation. If we specified: A customer inserts a card. then we can ask: Does a customer insert a card? to get a positive answer. Note that interrogative sentences always end with a question mark. With the help of wh-queries, i.e. queries with query words, we can interrogate a text for details of the specified situation. If we specified: A

    Read more →
  • Camera interface

    Camera interface

    The Camera Interface block or CAMIF is the hardware block that interfaces with different image sensor interfaces and provides a standard output that can be used for subsequent image processing. A typical Camera Interface would support at least a parallel interface although these days many camera interfaces are beginning to support the Mobile Industry Processor Interface (MIPI) Camera Serial Interface (CSI) interface. == Electrical connections == The camera interface's parallel interface consists of the following lines: 8 to 12 bits parallel data line These are parallel data lines that carry pixel data. The data transmitted on these lines change with every Pixel Clock (PCLK). Horizontal Sync (HSYNC) This is a special signal that goes from the camera sensor or ISP to the camera interface. An HSYNC indicates that one line of the frame is transmitted. Vertical Sync (VSYNC) This signal is transmitted after the entire frame is transferred. This signal is often a way to indicate that one entire frame is transmitted. Pixel Clock (PCLK) This is the pixel clock and it would change on every pixel. NOTE: The above lines are all treated as input lines to the Camera Interface hardware.

    Read more →
  • Natural-language user interface

    Natural-language user interface

    Natural-language user interface (LUI or NLUI) is a type of computer human interface where linguistic phenomena such as verbs, phrases and clauses act as UI controls for creating, selecting and modifying data in software applications. Chatbots are a common implementation of natural-language interfaces, enabling users to interact with software through conversational text or speech. In interface design, natural-language interfaces are sought after for their speed and ease of use, but most suffer the challenges to understanding wide varieties of ambiguous input. Natural-language interfaces are an active area of study in the field of natural-language processing and computational linguistics. An intuitive general natural-language interface is one of the active goals of the Semantic Web. Text interfaces are "natural" to varying degrees. Many formal (un-natural) programming languages incorporate idioms of natural human language. Likewise, a traditional keyword search engine could be described as a "shallow" natural-language user interface. == Overview == A natural-language search engine would in theory find targeted answers to user questions (as opposed to keyword search). For example, when confronted with a question of the form 'which U.S. state has the highest income tax?', conventional search engines ignore the question and instead search on the keywords 'state', 'income' and 'tax'. Natural-language search, on the other hand, attempts to use natural-language processing to understand the nature of the question and then to search and return a subset of the web that contains the answer to the question. If it works, results would have a higher relevance than results from a keyword search engine, due to the question being included. == History == Prototype Nl interfaces had already appeared in the late sixties and early seventies. SHRDLU, a natural-language interface that manipulates blocks in a virtual "blocks world" Lunar, a natural-language interface to a database containing chemical analyses of Apollo 11 Moon rocks by William A. Woods. Chat-80 transformed English questions into Prolog expressions, which were evaluated against the Prolog database. The code of Chat-80 was circulated widely, and formed the basis of several other experimental Nl interfaces. An online demo is available on the LPA website. ELIZA, written at MIT by Joseph Weizenbaum between 1964 and 1966, mimicked a psychotherapist and was operated by processing users' responses to scripts. Using almost no information about human thought or emotion, the DOCTOR script sometimes provided a startlingly human-like interaction. An online demo is available on the LPA website. Janus is also one of the few systems to support temporal questions. Intellect from Trinzic (formed by the merger of AICorp and Aion). BBN's Parlance built on experience from the development of the Rus and Irus systems. IBM Languageaccess Q&A from Symantec. Datatalker from Natural Language Inc. Loqui from BIM Systems. English Wizard from Linguistic Technology Corporation. == Challenges == Natural-language interfaces have in the past led users to anthropomorphize the computer, or at least to attribute more intelligence to machines than is warranted. On the part of the user, this has led to unrealistic expectations of the capabilities of the system. Such expectations will make it difficult to learn the restrictions of the system if users attribute too much capability to it, and will ultimately lead to disappointment when the system fails to perform as expected as was the case in the AI winter of the 1970s and 80s. A 1995 paper titled 'Natural Language Interfaces to Databases – An Introduction', describes some challenges: Modifier attachment The request "List all employees in the company with a driving licence" is ambiguous unless you know that companies can't have driving licences. Conjunction and disjunction "List all applicants who live in California and Arizona" is ambiguous unless you know that a person can't live in two places at once. Anaphora resolution resolve what a user means by 'he', 'she' or 'it', in a self-referential query. Other goals to consider more generally are the speed and efficiency of the interface, in all algorithms these two points are the main point that will determine if some methods are better than others and therefore have greater success in the market. In addition, localisation across multiple language sites requires extra consideration - this is based on differing sentence structure and language syntax variations between most languages. Finally, regarding the methods used, the main problem to be solved is creating a general algorithm that can recognize the entire spectrum of different voices, while disregarding nationality, gender or age. The significant differences between the extracted features - even from speakers who says the same word or phrase - must be successfully overcome. == Uses and applications == The natural-language interface gives rise to technology used for many different applications. Some of the main uses are: Dictation, is the most common use for automated speech recognition (ASR) systems today. This includes medical transcriptions, legal and business dictation, and general word processing. In some cases special vocabularies are used to increase the accuracy of the system. Command and control, ASR systems that are designed to perform functions and actions on the system are defined as command and control systems. Utterances like "Open Netscape" and "Start a new xterm" will do just that. Telephony, some PBX/Voice Mail systems allow callers to speak commands instead of pressing buttons to send specific tones. Wearables, because inputs are limited for wearable devices, speaking is a natural possibility. Medical, disabilities, many people have difficulty typing due to physical limitations such as repetitive strain injuries (RSI), muscular dystrophy, and many others. For example, people with difficulty hearing could use a system connected to their telephone to convert a caller's speech to text. Embedded applications, some new cellular phones include C&C speech recognition that allow utterances such as "call home". This may be a major factor in the future of automatic speech recognition and Linux. Below are named and defined some of the applications that use natural-language recognition, and so have integrated utilities listed above. === Ubiquity === Ubiquity, an add-on for Mozilla Firefox, is a collection of quick and easy natural-language-derived commands that act as mashups of web services, thus allowing users to get information and relate it to current and other webpages. === Wolfram Alpha === Wolfram Alpha is an online service that answers factual queries directly by computing the answer from structured data, rather than providing a list of documents or web pages that might contain the answer as a search engine would. It was announced in March 2009 by Stephen Wolfram, and was released to the public on May 15, 2009. === Siri === Siri is an intelligent personal assistant application integrated with operating system iOS. The application uses natural language processing to answer questions and make recommendations. Siri's marketing claims include that it adapts to a user's individual preferences over time and personalizes results, and performs tasks such as making dinner reservations while trying to catch a cab. === Others === Ask.com – The original idea behind Ask Jeeves (Ask.com) was traditional keyword searching with an ability to get answers to questions posed in everyday, natural language. The current Ask.com still supports this, with added support for math, dictionary, and conversion questions. Braina – Braina is a natural language interface for Windows OS that allows to type or speak English language sentences to perform a certain action or find information. GNOME Do – Allows for quick finding miscellaneous artifacts of GNOME environment (applications, Evolution and Pidgin contacts, Firefox bookmarks, Rhythmbox artists and albums, and so on) and execute the basic actions on them (launch, open, email, chat, play, etc.). hakia – hakia was an Internet search engine. The company invented an alternative new infrastructure to indexing that used SemanticRank algorithm, a solution mix from the disciplines of ontological semantics, fuzzy logic, computational linguistics, and mathematics. hakia closed in 2014. Lexxe – Lexxe was an Internet search engine that used natural-language processing for queries (semantic search). Searches could be made with keywords, phrases, and questions, such as "How old is Wikipedia?" Lexxe closed its search engine services in 2015. Pikimal – Pikimal used natural-language tied to user preference to make search recommendations by template. Pikimal closed in 2015. Powerset – On May 11, 2008, the company unveiled a tool for searching a fixed subset of Wikipedia using conversational phrases rather than keywords. On July 1, 2008, it was purchased by

    Read more →
  • Contextual image classification

    Contextual image classification

    Contextual image classification, a topic of pattern recognition in computer vision, is an approach of classification based on contextual information in images. "Contextual" means this approach is focusing on the relationship of the nearby pixels, which is also called neighbourhood. The goal of this approach is to classify the images by using the contextual information. == Introduction == Similar as processing language, a single word may have multiple meanings unless the context is provided, and the patterns within the sentences are the only informative segments we care about. For images, the principle is same. Find out the patterns and associate proper meanings to them. As the image illustrated below, if only a small portion of the image is shown, it is very difficult to tell what the image is about. Even try another portion of the image, it is still difficult to classify the image. However, if we increase the contextual of the image, then it makes more sense to recognize. As the full images shows below, almost everyone can classify it easily. During the procedure of segmentation, the methods which do not use the contextual information are sensitive to noise and variations, thus the result of segmentation will contain a great deal of misclassified regions, and often these regions are small (e.g., one pixel). Compared to other techniques, this approach is robust to noise and substantial variations for it takes the continuity of the segments into account. Several methods of this approach will be described below. == Applications == === Functioning as a post-processing filter to a labelled image === This approach is very effective against small regions caused by noise. And these small regions are usually formed by few pixels or one pixel. The most probable label is assigned to these regions. However, there is a drawback of this method. The small regions also can be formed by correct regions rather than noise, and in this case the method is actually making the classification worse. This approach is widely used in remote sensing applications. === Improving the post-processing classification === This is a two-stage classification process: For each pixel, label the pixel and form a new feature vector for it. Use the new feature vector and combine the contextual information to assign the final label to the === Merging the pixels in earlier stages === Instead of using single pixels, the neighbour pixels can be merged into homogeneous regions benefiting from contextual information. And provide these regions to classifier. === Acquiring pixel feature from neighbourhood === The original spectral data can be enriched by adding the contextual information carried by the neighbour pixels, or even replaced in some occasions. This kind of pre-processing methods are widely used in textured image recognition. The typical approaches include mean values, variances, texture description, etc. === Combining spectral and spatial information === The classifier uses the grey level and pixel neighbourhood (contextual information) to assign labels to pixels. In such case the information is a combination of spectral and spatial information. === Powered by the Bayes minimum error classifier === Contextual classification of image data is based on the Bayes minimum error classifier (also known as a naive Bayes classifier). Present the pixel: A pixel is denoted as x 0 {\displaystyle x_{0}} . The neighbourhood of each pixel x 0 {\displaystyle x_{0}} is a vector and denoted as N ( x 0 ) {\displaystyle N(x_{0})} . The values in the neighbourhood vector is denoted as f ( x i ) {\displaystyle f(x_{i})} . Each pixel is presented by the vector ξ = ( f ( x 0 ) , f ( x 1 ) , … , f ( x k ) ) {\displaystyle \xi =\left(f(x_{0}),f(x_{1}),\ldots ,f(x_{k})\right)} x i ∈ N ( x 0 ) ; i = 1 , … , k {\displaystyle x_{i}\in N(x_{0});\quad i=1,\ldots ,k} The labels (classification) of pixels in the neighbourhood N ( x 0 ) {\displaystyle N(x_{0})} are presented as a vector η = ( θ 0 , θ 1 , … , θ k ) {\displaystyle \eta =\left(\theta _{0},\theta _{1},\ldots ,\theta _{k}\right)} θ i ∈ { ω 0 , ω 1 , … , ω k } {\displaystyle \theta _{i}\in \left\{\omega _{0},\omega _{1},\ldots ,\omega _{k}\right\}} ω s {\displaystyle \omega _{s}} here denotes the assigned class. A vector presents the labels in the neighbourhood N ( x 0 ) {\displaystyle N(x_{0})} without the pixel x 0 {\displaystyle x_{0}} η ^ = ( θ 1 , θ 2 , … , θ k ) {\displaystyle {\hat {\eta }}=\left(\theta _{1},\theta _{2},\ldots ,\theta _{k}\right)} The neighbourhood: Size of the neighbourhood. There is no limitation of the size, but it is considered to be relatively small for each pixel x 0 {\displaystyle x_{0}} . A reasonable size of neighbourhood would be 3 × 3 {\displaystyle 3\times 3} of 4-connectivity or 8-connectivity ( x 0 {\displaystyle x_{0}} is marked as red and placed in the centre). The calculation: Apply the minimum error classification on a pixel x 0 {\displaystyle x_{0}} , if the probability of a class ω r {\displaystyle \omega _{r}} being presenting the pixel x 0 {\displaystyle x_{0}} is the highest among all, then assign ω r {\displaystyle \omega _{r}} as its class. θ 0 = ω r if P ( ω r ∣ f ( x 0 ) ) = max s = 1 , 2 , … , R P ( ω s ∣ f ( x 0 ) ) {\displaystyle \theta _{0}=\omega _{r}\quad {\text{ if }}\quad P(\omega _{r}\mid f(x_{0}))=\max _{s=1,2,\ldots ,R}P(\omega _{s}\mid f(x_{0}))} The contextual classification rule is described as below, it uses the feature vector x 1 {\displaystyle x_{1}} rather than x 0 {\displaystyle x_{0}} . θ 0 = ω r if P ( ω r ∣ ξ ) = max s = 1 , 2 , … , R P ( ω s ∣ ξ ) {\displaystyle \theta _{0}=\omega _{r}\quad {\text{ if }}\quad P(\omega _{r}\mid \xi )=\max _{s=1,2,\ldots ,R}P(\omega _{s}\mid \xi )} Use the Bayes formula to calculate the posteriori probability P ( ω s ∣ ξ ) {\displaystyle P(\omega _{s}\mid \xi )} P ( ω s ∣ ξ ) = p ( ξ ∣ ω s ) P ( ω s ) p ( ξ ) {\displaystyle P(\omega _{s}\mid \xi )={\frac {p(\xi \mid \omega _{s})P(\omega _{s})}{p\left(\xi \right)}}} The number of vectors is the same as the number of pixels in the image. For the classifier uses a vector corresponding to each pixel x i {\displaystyle x_{i}} , and the vector is generated from the pixel's neighbourhood. The basic steps of contextual image classification: Calculate the feature vector ξ {\displaystyle \xi } for each pixel. Calculate the parameters of probability distribution p ( ξ ∣ ω s ) {\displaystyle p(\xi \mid \omega _{s})} and P ( ω s ) {\displaystyle P(\omega _{s})} Calculate the posterior probabilities P ( ω r ∣ ξ ) {\displaystyle P(\omega _{r}\mid \xi )} and all labels θ 0 {\displaystyle \theta _{0}} . Get the image classification result. == Algorithms == === Template matching === The template matching is a "brute force" implementation of this approach. The concept is first create a set of templates, and then look for small parts in the image match with a template. This method is computationally high and inefficient. It keeps an entire templates list during the whole process and the number of combinations is extremely high. For a m × n {\displaystyle m\times n} pixel image, there could be a maximum of 2 m × n {\displaystyle 2^{m\times n}} combinations, which leads to high computation. This method is a top down method and often called table look-up or dictionary look-up. === Lower-order Markov chain === The Markov chain also can be applied in pattern recognition. The pixels in an image can be recognised as a set of random variables, then use the lower order Markov chain to find the relationship among the pixels. The image is treated as a virtual line, and the method uses conditional probability. === Hilbert space-filling curves === The Hilbert curve runs in a unique pattern through the whole image, it traverses every pixel without visiting any of them twice and keeps a continuous curve. It is fast and efficient. === Markov meshes === The lower-order Markov chain and Hilbert space-filling curves mentioned above are treating the image as a line structure. The Markov meshes however will take the two dimensional information into account. === Dependency tree === The dependency tree is a method using tree dependency to approximate probability distributions.

    Read more →
  • Lose It!

    Lose It!

    Lose It! is an American health and wellness mobile app developed by FitNow, Inc. The app generates calorie budgets for users by tracking weight, exercise, food and calorie intake, and personal goals, primarily to assist them in achieving weight loss. == History == Lose It! was developed in Boston and debuted in 2008. The app and its associated company were founded by J.J. Allaire, Charles Teague and Paul Dicristina. Prior to founding Lose It!, Teague and Allaire had founded the online research tool Onfolio, which was acquired by Microsoft in 2006. The Lose It! app was originally released as an iOS app before being released as a website in 2010 and an Android app in 2011. In 2015, Lose It! announced plans to release the app internationally. Lose It! was also available as an app for Apple Watch at its launch in 2015. The app’s “Snap It” feature, which allows users to approximate calorie counts by taking pictures of their daily meals and snacks, was released in beta in 2016. Snap It was named an Innovation Awards Honoree at the 2017 Consumer Electronics Show in Las Vegas. In 2020, Patrick Wetherille, one of the company’s earliest employees, was appointed chief executive officer. == App == Lose It! is weight loss app. The app allows users to set goals such as increasing strength, overall health/maintenance, and weight loss. It provides users recommended calorie budgets based on data such as their current weight and their desired weight. Lose It! also tracks data such as exercise/activity level and food consumption and allows users to track calories consumed by scanning barcodes for food products then retrieving calorie information for products. The app can also estimate the amount of calories in a food products. Lose It! has integration features connecting it to other apps such as Fitbit and Runkeeper. It also has social features such as joining groups and sharing progress with friends. The Premium version of the app allows users to track foods according to specific diets like keto, heart healthy or Mediterranean.

    Read more →
  • Sports Card Investor

    Sports Card Investor

    Sports Card Investor is an American sports collectibles media platform and mobile application founded by Geoff Wilson. The platform provides market data, analysis, and editorial content focused on sports trading cards and related collectibles. It operates a website, mobile app, and digital media channels covering developments in the sports card industry. The company posted its first YouTube video in July 2019, shortly before a period of rapid growth in sports card collecting in the early 2020s, which was marked by increased trading volumes and mainstream media attention. == History == Sports Card Investor was founded by Geoff Wilson, an entrepreneur and collector who began publishing sports card–related content online before launching the platform's dedicated app and subscription tools. In February 2020, the company launched Market Movers, the first website and app to chart sports card prices and track card collections. The platform expanded its media presence through partnerships and distribution agreements. In 2023, Yahoo Sports announced a new collectibles coverage initiative that included additional content from Sports Card Investor. In February 2024, the Sports Card Investor studio relocated to CardsHQ in Atlanta, Georgia, and visitors to the facility can watch Sports Card Investor videos being filmed. == Platform and content == The Sports Card Investor app provides users with pricing data, portfolio-tracking tools, and market-trend analysis for trading cards. The company also produces video and editorial content discussing market developments, grading trends, and major card releases. Coverage in industry publications has referenced Sports Card Investor in discussions about shifts in sports card licensing rights and hobby market reactions. == Industry context == The growth of Sports Card Investor coincided with a broader resurgence in trading card markets, including record sales and expanded retail presence. Mainstream outlets have cited the company and its founder in reporting on collectibles investing trends, grading practices, and market volatility. The Sports Card Investor app has attracted over 37,000 reviews on the Apple App Store, reflecting its strong user engagement within the sports card community.

    Read more →
  • Semantic interpretation

    Semantic interpretation

    Semantic interpretation is an important component in dialog systems. It is related to natural language understanding, but mostly it refers to the last stage of understanding. The goal of interpretation is binding the user utterance to concept, or something the system can understand. Typically it is creating a database query based on user utterance.

    Read more →
  • ChromaDB

    ChromaDB

    Chroma or ChromaDB is open-source data infrastructure tailored to applications with large language models. Its headquarters are in San Francisco. In April 2023, it raised 18 million US dollars as seed funding. ChromaDB has been used in academic studies on artificial intelligence, particularly as part of the tech stack for retrieval-augmented generation.

    Read more →
  • Sentence embedding

    Sentence embedding

    In natural language processing, a sentence embedding is a representation of a sentence as a vector of numbers which encodes meaningful semantic information. State of the art embeddings are based on the learned hidden layer representation of dedicated sentence transformer models. BERT pioneered an approach involving the use of a dedicated [CLS] token prepended to the beginning of each sentence inputted into the model; the final hidden state vector of this token encodes information about the sentence and can be fine-tuned for use in sentence classification tasks. In practice however, BERT's sentence embedding with the [CLS] token achieves poor performance, often worse than simply averaging non-contextual word embeddings. SBERT later achieved superior sentence embedding performance by fine tuning BERT's [CLS] token embeddings through the usage of a siamese neural network architecture on the SNLI dataset. Other approaches are loosely based on the idea of distributional semantics applied to sentences. Skip-Thought trains an encoder-decoder structure for the task of neighboring sentences predictions; this has been shown to achieve worse performance than approaches such as InferSent or SBERT. An alternative direction is to aggregate word embeddings, such as those returned by Word2vec, into sentence embeddings. The most straightforward approach is to simply compute the average of word vectors, known as continuous bag-of-words (CBOW). However, more elaborate solutions based on word vector quantization have also been proposed. One such approach is the vector of locally aggregated word embeddings (VLAWE), which demonstrated performance improvements in downstream text classification tasks. == Applications == In recent years, sentence embedding has seen a growing level of interest due to its applications in natural language queryable knowledge bases through the usage of vector indexing for semantic search. LangChain for instance utilizes sentence transformers for purposes of indexing documents. In particular, an indexing is generated by generating embeddings for chunks of documents and storing (document chunk, embedding) tuples. Then given a query in natural language, the embedding for the query can be generated. A top k similarity search algorithm is then used between the query embedding and the document chunk embeddings to retrieve the most relevant document chunks as context information for question answering tasks. This approach is also known formally as retrieval-augmented generation. Though not as predominant as BERTScore, sentence embeddings are commonly used for sentence similarity evaluation which sees common use for the task of optimizing a Large language model's generation parameters is often performed via comparing candidate sentences against reference sentences. By using the cosine-similarity of the sentence embeddings of candidate and reference sentences as the evaluation function, a grid-search algorithm can be utilized to automate hyperparameter optimization. == Evaluation == A way of testing sentence encodings is to apply them on Sentences Involving Compositional Knowledge (SICK) corpus for both entailment (SICK-E) and relatedness (SICK-R). In the best results are obtained using a BiLSTM network trained on the Stanford Natural Language Inference (SNLI) Corpus. The Pearson correlation coefficient for SICK-R is 0.885 and the result for SICK-E is 86.3. A slight improvement over previous scores is presented in: SICK-R: 0.888 and SICK-E: 87.8 using a concatenation of bidirectional Gated recurrent unit.

    Read more →
  • Metigo

    Metigo

    metigo is a software application that performs image-based modelling and close range photogrammetry. It produces rectified imagery plans, true ortho-projections on planar, cylindric and conic surfaces, 3D photorealistic models, measurements from photography and mappings on a photographic base for uses in the cultural heritage sector, mainly conservation. == Products == The metigo product line currently consists of the mapping software metigo MAP, the stereo-photogrammetry modeling software metigo 3D, the free viewer metigo VIEW. These products are all standalone and are not depending on other software, such as AutoCAD. === metigo MAP === metigo MAP is mainly used to map findings and conservation measured on a uniform metric photographic base. Therefore, photos of planar surfaces can be rectified based on geometrical informations, e.g. height and width of a rectangle, or cartesian coordinates measured by total station. Beside rectified imagery several other metric mapping bases can be imported and used: true ortho-projections; scaled scans of plans and plots; CAD-files; 3D models, such as digital surface models (DSM) produced by stereo-photogrammetry, SfM or 3D scanning. metigo MAP 's strong point is that rectified imagery taken with different techniques (visual light, sided light, IR, UV, UV-fluorescence, X-ray), historic images and photos taken at various stages of the conservation process can be superimposed and evaluated mutually. The user can allocate several attributes, such as different conservation measures and damage classes, to the mapped geometries. The mappings can be analysed by geometries as well as by user-defined attributes at any stage of the project. metigo MAP targets mainly conservators in different cultural heritage fields. Using it no specialist knowledge of surveying and photogrammetric techniques are needed. === metigo 3D === metigo 3D is a stereo-photogrammetric kit that allows to calculate bundle adjustments (axios3D), create high-quality 3D point clouds using multiple stereo photo pairs combined with metric survey data, mesh these point clouds, texture the meshes with high-resolution image data to create photo-realistic models, ortho-project orientated images on digital surface models (DSM) on planes and best-fit cylinders and cones, create unwrappings and developed views of curved surfaces, analyse deformations of 3D surfaces. metigo 3D targets metric survey specialists working in the cultural heritage sector. == Supported file formats == metigo has the ability to read the following formats: images: JPEG (.jpg), Tiff (.tif), Bitmaps (.bmp), CompuServ (.gif), Encapsualated Postscript (.eps), PCX (.pcx), Photo-CD (.pcd), PICT (.pcd), PNG (.png), Targa (.tga), RAW-format of several camera brands. CAD: DBX, DXF, DWG. 3D: many ASCII-formats (.stl, .wrl, etc.) point data: format editor for ASCII files. == Supported languages == Currently, an English and German version of the software is supported. For metigo MAP beside these a French and Polish GUI is offered for sale. == Applications == The main applications of metigo are: conservation in the cultural heritage context, e.g. stone conservation paintings tapestry etc. architecture, archaeology, many other are possible, e.g. forensics. == History == The first public release of metigo was in 2000.

    Read more →
  • Corpus of Linguistic Acceptability

    Corpus of Linguistic Acceptability

    Corpus of Linguistic Acceptability (CoLA) is a dataset the primary purpose of which is to serve as a benchmark for evaluating the ability of artificial neural networks, including large language models, to judge the grammatical correctness of sentences. It consists of 10,657 English sentences from published linguistics literature that were manually labeled either as grammatical or ungrammatical. == Public version == The publicly available version of CoLA contains 9,594 sentences that belong to training and development sets. It excludes 1,063 sentences reserved for a held-out test set.

    Read more →
  • Mobile cloud storage

    Mobile cloud storage

    Mobile cloud storage is a form of cloud storage that is accessible on mobile devices such as laptops, tablets, and smartphones. Mobile cloud storage providers offer services that allow the user to create and organize files, folders, music, and photos, similar to other cloud computing models. Services are used by both individuals and companies. Most cloud file storage providers offer limited free use but charge for additional storage once the free limit is exceeded. These costs are usually charged as a monthly subscription rate and have different rates depending on the amount of storage desired. In 2018, cloud services revenue was about $182.4 billion and in 2022 it is projected to grow to $331.2 billion. The cloud storage industry was projected to grow 17.2 percent in 2019 (Costello, 2019). == History == The concept of cloud computing trace back to 1960s, when the groundwork for modern internet and network technologies was being laid (Human for humans, 2024). One of the pivotal figures in this early period was J.C.R. Licklider, a visionary computer scientist who worked on ARPANET, the precursor to the internet. Licklider's ideas set the stage for the development of distributed computing systems, which are fundamental to cloud computing. Moving into the 1990s, AT&T introduced PersonaLink Services, a more advanced online platform offering electronic mail and online storage. Major turning point in 2006 The launch of Amazon Web Services (AWS) in 2006 marked a major turning point. AWS introduced Amazon S3 (Simple Storage Service), which allowed businesses and developers to store and retrieve any amount of data, at any time, from anywhere on the web. This development was revolutionary, providing scalable, reliable, and low-cost data storage infrastructure that transformed how organizations managed their data. == Applications == Some mobile device manufacturers include mobile cloud storage apps with their product. These apps facilitate synchronization of user files across multiple platforms. Part of the process for setting up new mobile devices frequently includes configuring a cloud storage service to Backup the device's files and information. Apple iOS devices come pre-loaded and configured to use Apple's mobile cloud storage service iCloud. Google offers a similar feature with the Android operating system by backing up the device using a Google Drive account. The Samsung Galaxy smartphone has partnered with Dropbox, while Microsoft similarly offers Microsoft OneDrive. Some mobile cloud storage apps are platform-independent. For example, Nasuni's Mobile Access app is available on any Android or iOS device. Most companies offering Cloud Storage have secure website to access files allowing use on any device that can browse the Internet.

    Read more →