AI Email Client

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  • WaveNet

    WaveNet

    WaveNet is a deep neural network for generating raw audio. It was created by researchers at London-based AI firm DeepMind. The technique, outlined in a paper in September 2016, is able to generate relatively realistic-sounding human-like voices by directly modelling waveforms using a neural network method trained with recordings of real speech. Tests with US English and Mandarin reportedly showed that the system outperforms Google's best existing text-to-speech (TTS) systems, although as of 2016 its text-to-speech synthesis still was less convincing than actual human speech. WaveNet's ability to generate raw waveforms means that it can model any kind of audio, including music. == History == Generating speech from text is an increasingly common task thanks to the popularity of software such as Apple's Siri, Microsoft's Cortana, Amazon Alexa and the Google Assistant. Most such systems use a variation of a technique that involves concatenated sound fragments together to form recognisable sounds and words. The most common of these is called concatenative TTS. It consists of large library of speech fragments, recorded from a single speaker that are then concatenated to produce complete words and sounds. The result sounds unnatural, with an odd cadence and tone. The reliance on a recorded library also makes it difficult to modify or change the voice. Another technique, known as parametric TTS, uses mathematical models to recreate sounds that are then assembled into words and sentences. The information required to generate the sounds is stored in the parameters of the model. The characteristics of the output speech are controlled via the inputs to the model, while the speech is typically created using a voice synthesiser known as a vocoder. This can also result in unnatural sounding audio. == Design and ongoing research == === Background === WaveNet is a type of feedforward neural network known as a deep convolutional neural network (CNN). In WaveNet, the CNN takes a raw signal as an input and synthesises an output one sample at a time. It does so by sampling from a softmax (i.e. categorical) distribution of a signal value that is encoded using μ-law companding transformation and quantized to 256 possible values. === Initial concept and results === According to the original September 2016 DeepMind research paper WaveNet: A Generative Model for Raw Audio, the network was fed real waveforms of speech in English and Mandarin. As these pass through the network, it learns a set of rules to describe how the audio waveform evolves over time. The trained network can then be used to create new speech-like waveforms at 16,000 samples per second. These waveforms include realistic breaths and lip smacks – but do not conform to any language. WaveNet is able to accurately model different voices, with the accent and tone of the input correlating with the output. For example, if it is trained with German, it produces German speech. The capability also means that if the WaveNet is fed other inputs – such as music – its output will be musical. At the time of its release, DeepMind showed that WaveNet could produce waveforms that sound like classical music. === Content (voice) swapping === According to the June 2018 paper Disentangled Sequential Autoencoder, DeepMind has successfully used WaveNet for audio and voice "content swapping": the network can swap the voice on an audio recording for another, pre-existing voice while maintaining the text and other features from the original recording. "We also experiment on audio sequence data. Our disentangled representation allows us to convert speaker identities into each other while conditioning on the content of the speech." (p. 5) "For audio, this allows us to convert a male speaker into a female speaker and vice versa [...]." (p. 1) According to the paper, a two-digit minimum amount of hours (c. 50 hours) of pre-existing speech recordings of both source and target voice are required to be fed into WaveNet for the program to learn their individual features before it is able to perform the conversion from one voice to another at a satisfying quality. The authors stress that "[a]n advantage of the model is that it separates dynamical from static features [...]." (p. 8), i. e. WaveNet is capable of distinguishing between the spoken text and modes of delivery (modulation, speed, pitch, mood, etc.) to maintain during the conversion from one voice to another on the one hand, and the basic features of both source and target voices that it is required to swap on the other. The January 2019 follow-up paper Unsupervised speech representation learning using WaveNet autoencoders details a method to successfully enhance the proper automatic recognition and discrimination between dynamical and static features for "content swapping", notably including swapping voices on existing audio recordings, in order to make it more reliable. Another follow-up paper, Sample Efficient Adaptive Text-to-Speech, dated September 2018 (latest revision January 2019), states that DeepMind has successfully reduced the minimum amount of real-life recordings required to sample an existing voice via WaveNet to "merely a few minutes of audio data" while maintaining high-quality results. Its ability to clone voices has raised ethical concerns about WaveNet's ability to mimic the voices of living and dead persons. According to a 2016 BBC article, companies working on similar voice-cloning technologies (such as Adobe Voco) intend to insert watermarking inaudible to humans to prevent counterfeiting, while maintaining that voice cloning satisfying, for instance, the needs of entertainment-industry purposes would be of a far lower complexity and use different methods than required to fool forensic evidencing methods and electronic ID devices, so that natural voices and voices cloned for entertainment-industry purposes could still be easily told apart by technological analysis. == Applications == At the time of its release, DeepMind said that WaveNet required too much computational processing power to be used in real world applications. As of October 2017, Google announced a 1,000-fold performance improvement along with better voice quality. WaveNet was then used to generate Google Assistant voices for US English and Japanese across all Google platforms. In November 2017, DeepMind researchers released a research paper detailing a proposed method of "generating high-fidelity speech samples at more than 20 times faster than real-time", called "Probability Density Distillation". At the annual I/O developer conference in May 2018, it was announced that new Google Assistant voices were available and made possible by WaveNet; WaveNet greatly reduced the number of audio recordings that were required to create a voice model by modeling the raw audio of the voice actor samples.

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  • Harvest now, decrypt later

    Harvest now, decrypt later

    Harvest now, decrypt later (HNDL) is a surveillance strategy that relies on the acquisition and long-term storage of currently unreadable encrypted data awaiting possible breakthroughs in decryption technology that would render it readable in the future—a hypothetical date referred to as Y2Q (a reference to Y2K), or Q-Day. The most common concern is the prospect of developments in quantum computing which would allow current strong encryption algorithms to be broken at some time in the future, making it possible to decrypt any stored material that had been encrypted using those algorithms. However, the improvement in decryption technology need not be due to a quantum-cryptographic advance; any other form of attack capable of enabling decryption would be sufficient. The existence of this strategy has led to concerns about the need to urgently deploy post-quantum cryptography; even though no practical quantum attacks yet exist, some data stored now may still remain sensitive even decades into the future. As of 2022, the U.S. federal government has proposed a roadmap for organizations to start migrating toward quantum-cryptography-resistant algorithms to mitigate these threats. This new version of Commercial National Security Algorithm Suite uses publicly-available algorithms and is allowed for government use up to the TOP SECRET level. == Terminology and scope == The term “harvest now, decrypt later” encompasses various surveillance or espionage operations in which ciphertext or encrypted communications are collected today with the view that they may one day be decrypted, given sufficient advances in computing power or cryptanalysis. The abbreviation HNDL is sometimes used in technical and policy documents. The “Y2Q” (or “Q-Day”) label draws an analogy to the Y2K date-change issue, emphasising a potential future point at which current cryptography may collapse. The strategy is particularly relevant for data with long confidentiality lifetimes, such as diplomatic communications, personal health records, critical infrastructure logs, or intellectual property. == Mitigation strategies == The primary defense against HNDL attacks is the transition to post-quantum cryptography (PQC), which utilizes algorithms believed to be secure against quantum computer attacks. However, because PQC protects the data payload digitally, rather than the transmission itself, the encrypted data can still be harvested and stored. A complementary approach involves physical layer security (also known as optical layer encryption or photonic shielding). Unlike algorithmic encryption, this method modifies the optical waveform itself—often by burying the signal within optical noise or using spectral phase encoding—to render the transmission unrecordable by standard receivers. By preventing the attacker from capturing a valid signal in the first place, this approach aims to eliminate the "harvest" phase of the threat. Commercial implementations of harvest-proof optical encryption have been developed by firms such as CyberRidge to secure long-haul fiber networks. Field trials have demonstrated 100 Gbps throughput over legacy DWDM networks using this method.

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  • Data stream management system

    Data stream management system

    A data stream management system (DSMS) is a computer software system to manage continuous data streams. It is similar to a database management system (DBMS), which is, however, designed for static data in conventional databases. A DBMS also offers a flexible query processing so that the information needed can be expressed using queries. However, in contrast to a DBMS, a DSMS executes a continuous query that is not only performed once, but is permanently installed. Therefore, the query is continuously executed until it is explicitly uninstalled. Since most DSMS are data-driven, a continuous query produces new results as long as new data arrive at the system. This basic concept is similar to complex event processing so that both technologies are partially coalescing. == Functional principle == One important feature of a DSMS is the possibility to handle potentially infinite and rapidly changing data streams by offering flexible processing at the same time, although there are only limited resources such as main memory. The following table provides various principles of DSMS and compares them to traditional DBMS. == Processing and streaming models == One of the biggest challenges for a DSMS is to handle potentially infinite data streams using a fixed amount of memory and no random access to the data. There are different approaches to limit the amount of data in one pass, which can be divided into two classes. For the one hand, there are compression techniques that try to summarize the data and for the other hand there are window techniques that try to portion the data into (finite) parts. === Synopses === The idea behind compression techniques is to maintain only a synopsis of the data, but not all (raw) data points of the data stream. The algorithms range from selecting random data points called sampling to summarization using histograms, wavelets or sketching. One simple example of a compression is the continuous calculation of an average. Instead of memorizing each data point, the synopsis only holds the sum and the number of items. The average can be calculated by dividing the sum by the number. However, it should be mentioned that synopses cannot reflect the data accurately. Thus, a processing that is based on synopses may produce inaccurate results. === Windows === Instead of using synopses to compress the characteristics of the whole data streams, window techniques only look on a portion of the data. This approach is motivated by the idea that only the most recent data are relevant. Therefore, a window continuously cuts out a part of the data stream, e.g. the last ten data stream elements, and only considers these elements during the processing. There are different kinds of such windows like sliding windows that are similar to FIFO lists or tumbling windows that cut out disjoint parts. Furthermore, the windows can also be differentiated into element-based windows, e.g., to consider the last ten elements, or time-based windows, e.g., to consider the last ten seconds of data. There are also different approaches to implementing windows. There are, for example, approaches that use timestamps or time intervals for system-wide windows or buffer-based windows for each single processing step. Sliding-window query processing is also suitable to being implemented in parallel processors by exploiting parallelism between different windows and/or within each window extent. == Query processing == Since there are a lot of prototypes, there is no standardized architecture. However, most DSMS are based on the query processing in DBMS by using declarative languages to express queries, which are translated into a plan of operators. These plans can be optimized and executed. A query processing often consists of the following steps. === Formulation of continuous queries === The formulation of queries is mostly done using declarative languages like SQL in DBMS. Since there are no standardized query languages to express continuous queries, there are a lot of languages and variations. However, most of them are based on SQL, such as the Continuous Query Language (CQL), StreamSQL and ESP. There are also graphical approaches where each processing step is a box and the processing flow is expressed by arrows between the boxes. The language strongly depends on the processing model. For example, if windows are used for the processing, the definition of a window has to be expressed. In StreamSQL, a query with a sliding window for the last 10 elements looks like follows: This stream continuously calculates the average value of "price" of the last 10 tuples, but only considers those tuples whose prices are greater than 100.0. In the next step, the declarative query is translated into a logical query plan. A query plan is a directed graph where the nodes are operators and the edges describe the processing flow. Each operator in the query plan encapsulates the semantic of a specific operation, such as filtering or aggregation. In DSMSs that process relational data streams, the operators are equal or similar to the operators of the Relational algebra, so that there are operators for selection, projection, join, and set operations. This operator concept allows the very flexible and versatile processing of a DSMS. === Optimization of queries === The logical query plan can be optimized, which strongly depends on the streaming model. The basic concepts for optimizing continuous queries are equal to those from database systems. If there are relational data streams and the logical query plan is based on relational operators from the Relational algebra, a query optimizer can use the algebraic equivalences to optimize the plan. These may be, for example, to push selection operators down to the sources, because they are not so computationally intensive like join operators. Furthermore, there are also cost-based optimization techniques like in DBMS, where a query plan with the lowest costs is chosen from different equivalent query plans. One example is to choose the order of two successive join operators. In DBMS this decision is mostly done by certain statistics of the involved databases. But, since the data of a data streams is unknown in advance, there are no such statistics in a DSMS. However, it is possible to observe a data stream for a certain time to obtain some statistics. Using these statistics, the query can also be optimized later. So, in contrast to a DBMS, some DSMS allows to optimize the query even during runtime. Therefore, a DSMS needs some plan migration strategies to replace a running query plan with a new one. === Transformation of queries === Since a logical operator is only responsible for the semantics of an operation but does not consist of any algorithms, the logical query plan must be transformed into an executable counterpart. This is called a physical query plan. The distinction between a logical and a physical operator plan allows more than one implementation for the same logical operator. The join, for example, is logically the same, although it can be implemented by different algorithms like a Nested loop join or a Sort-merge join. Notice, these algorithms also strongly depend on the used stream and processing model. Finally, the query is available as a physical query plan. === Execution of queries === Since the physical query plan consists of executable algorithms, it can be directly executed. For this, the physical query plan is installed into the system. The bottom of the graph (of the query plan) is connected to the incoming sources, which can be everything like connectors to sensors. The top of the graph is connected to the outgoing sinks, which may be for example a visualization. Since most DSMSs are data-driven, a query is executed by pushing the incoming data elements from the source through the query plan to the sink. Each time when a data element passes an operator, the operator performs its specific operation on the data element and forwards the result to all successive operators. == Examples == AURORA, StreamBase Systems, Inc. Archived 23 March 2009 at the Wayback Machine Hortonworks DataFlow IBM Streams NIAGARA Query Engine NiagaraST: A Research Data Stream Management System at Portland State University Odysseus, an open source Java-based framework for Data Stream Management Systems Pipeline DB PIPES Archived 24 December 2016 at the Wayback Machine, webMethods Business Events QStream SAS Event Stream Processing SQLstream STREAM StreamGlobe StreamInsight TelegraphCQ WSO2 Stream Processor

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  • Interplanetary Internet

    Interplanetary Internet

    The interplanetary Internet is a conceived computer network in space, consisting of a set of network nodes that can communicate with each other. These nodes are the planet's orbiters and landers, and the Earth ground stations. For example, the orbiters collect the scientific data from the Curiosity rover on Mars through near-Mars communication links, transmit the data to Earth through direct links from the Mars orbiters to the Earth ground stations via the NASA Deep Space Network, and finally the data routed through Earth's internal internet. Interplanetary communication is greatly delayed by interplanetary distances, as data transmission can only go as fast as the speed of light, so a new set of protocols and technologies that are tolerant to large delays and errors are required. The interplanetary Internet has been envisioned as a store and forward network of internets that is often disconnected, has a wireless backbone fraught with error-prone links and delays ranging from tens of minutes to even hours, even when there is a connection. As of 2024 agencies and companies working towards bringing the network to fruition include NASA, ESA, SpaceX and Blue Origin. == Challenges and reasons == In the core implementation of Interplanetary Internet, satellites orbiting a planet communicate to other planet's satellites. Simultaneously, these planets revolve around the Sun with long distances, and thus many challenges face the communications. The reasons and the resultant challenges are: The motion and long distances between planets: The interplanetary communication is greatly delayed due to the interplanetary distances and the motion of the planets. The delay is variable and long, ranging from a couple of minutes (Earth-to-Mars), to a couple of hours (Pluto-to-Earth), depending on their relative positions. The interplanetary communication also suspends due to the solar conjunction, when the sun's radiation hinders the direct communication between the planets. As such, the communication characterizes lossy links and intermittent link connectivity. Low embeddable payload: Satellites can only carry a small payload, which poses challenges to the power, mass, size, and cost for communication hardware design. An asymmetric bandwidth would be the result of this limitation. This asymmetry reaches ratios up to 1000:1 as downlink:uplink bandwidth portion. Absence of fixed infrastructure: The graph of participating nodes in a specific planet-to-planet communication keeps changing over time, due to the constant motion. The routes of the planet-to-planet communication are planned and scheduled rather than being opportunistic. The Interplanetary Internet design must address these challenges to operate successfully and achieve good communication with other planets. It also must use the few available resources efficiently in the system. == Development == Space communication technology has steadily evolved from expensive, one-of-a-kind point-to-point architectures, to the re-use of technology on successive missions, to the development of standard protocols agreed upon by space agencies of many countries. This last phase has gone on since 1982 through the efforts of the Consultative Committee for Space Data Systems (CCSDS), a body composed of the major space agencies of the world. It has 11 member agencies, 32 observer agencies, and over 119 industrial associates. The evolution of space data system standards has gone on in parallel with the evolution of the Internet, with conceptual cross-pollination where fruitful, but largely as a separate evolution. Since the late 1990s, familiar Internet protocols and CCSDS space link protocols have integrated and converged in several ways; for example, the successful FTP file transfer to Earth-orbiting STRV 1B on January 2, 1996, which ran FTP over the CCSDS IPv4-like Space Communications Protocol Specifications (SCPS) protocols. Internet Protocol use without CCSDS has taken place on spacecraft, e.g., demonstrations on the UoSAT-12 satellite, and operationally on the Disaster Monitoring Constellation. Having reached the era where networking and IP on board spacecraft have been shown to be feasible and reliable, a forward-looking study of the bigger picture was the next phase. The Interplanetary Internet study at NASA's Jet Propulsion Laboratory (JPL) was started by a team of scientists at JPL led by internet pioneer Vinton Cerf and the late Adrian Hooke. Cerf was appointed as a distinguished visiting scientist at JPL in 1998, while Hooke was one of the founders and directors of CCSDS. While IP-like SCPS protocols are feasible for short hops, such as ground station to orbiter, rover to lander, lander to orbiter, probe to flyby, and so on, delay-tolerant networking is needed to get information from one region of the Solar System to another. It becomes apparent that the concept of a region is a natural architectural factoring of the Interplanetary Internet. A region is an area where the characteristics of communication are the same. Region characteristics include communications, security, the maintenance of resources, perhaps ownership, and other factors. The Interplanetary Internet is a "network of regional internets". What is needed then, is a standard way to achieve end-to-end communication through multiple regions in a disconnected, variable-delay environment using a generalized suite of protocols. Examples of regions might include the terrestrial Internet as a region, a region on the surface of the Moon or Mars, or a ground-to-orbit region. The recognition of this requirement led to the concept of a "bundle" as a high-level way to address the generalized Store-and-Forward problem. Bundles are an area of new protocol development in the upper layers of the OSI model, above the Transport Layer with the goal of addressing the issue of bundling store-and-forward information so that it can reliably traverse radically dissimilar environments constituting a "network of regional internets". Delay-tolerant networking (DTN) was designed to enable standardized communications over long distances and through time delays. At its core is the Bundle Protocol (BP), which is similar to the Internet Protocol, or IP, that serves as the heart of the Internet here on Earth. The big difference between the regular Internet Protocol (IP) and the Bundle Protocol is that IP assumes a seamless end-to-end data path, while BP is built to account for errors and disconnections — glitches that commonly plague deep-space communications. Bundle Service Layering, implemented as the Bundling protocol suite for delay-tolerant networking, will provide general-purpose delay-tolerant protocol services in support of a range of applications: custody transfer, segmentation and reassembly, end-to-end reliability, end-to-end security, and end-to-end routing among them. The Bundle Protocol was first tested in space on the UK-DMC satellite in 2008. An example of one of these end-to-end applications flown on a space mission is the CCSDS File Delivery Protocol (CFDP), used on the Deep Impact comet mission. CFDP is an international standard for automatic, reliable file transfer in both directions. CFDP should not be confused with Coherent File Distribution Protocol, which has the same acronym and is an IETF-documented experimental protocol for rapidly deploying files to multiple targets in a highly networked environment. In addition to reliably copying a file from one entity (such as a spacecraft or ground station) to another entity, CFDP has the capability to reliably transmit arbitrarily small messages defined by the user, in the metadata accompanying the file, and to reliably transmit commands relating to file system management that are to be executed automatically on the remote end-point entity (such as a spacecraft) upon successful reception of a file. == Protocol == The Consultative Committee for Space Data Systems (CCSDS) packet telemetry standard defines the protocol used for the transmission of spacecraft instrument data over the deep-space channel. Under this standard, an image or other data sent from a spacecraft instrument is transmitted using one or more packets. === CCSDS packet definition === A packet is a block of data with length that can vary between successive packets, ranging from 7 to 65,542 bytes, including the packet header. Packetized data is transmitted via frames, which are fixed-length data blocks. The size of a frame, including frame header and control information, can range up to 2048 bytes. Packet sizes are fixed during the development phase. Because packet lengths are variable but frame lengths are fixed, packet boundaries usually do not coincide with frame boundaries. === Telecom processing notes === Data in a frame is typically protected from channel errors by error-correcting codes. Even when the channel errors exceed the correction capability of the error-correcting code, the presence of errors is nearly always detected by the e

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  • List & Label

    List & Label

    List & Label is a professional reporting tool for software developers. It provides comprehensive design, print and export functions. The software component runs on Microsoft Windows and can be implemented in desktop, cloud and web applications. List & Label can be used to create user-defined dashboards, lists, invoices, forms and labels. It supports many development environments, frameworks and programming languages such as Microsoft Visual Studio, Embarcadero RAD Studio, .NET Framework, .NET Core, ASP.NET, C++, Delphi, Java, C Sharp and some more. List & Label either retrieves data from various sources via data binding, or works database independent. Reports are designed and created in the so-called List & Label Designer and then exported into a multitude of formats like PDF, Excel, XHTML and RTF. Since version 27 a web report designer for ASP.NET MVC is available. == History == The product was first released in 1992 by combit. The current version is 30. A new major version of List & Label is released every fall, usually in October. Updates are available several times a year via Service Pack. == Features == === Report Designer === The Designer enables users to graphically layout the report. It offers report objects such as tables, charts, crosstabs, gauges, HTML, conditionally formatted text, barcodes, matrix codes, and graphics, and is extensible using third-party add-ons. User applications can interact with the report via the programmable object model of the report. The real-time preview functionality allows users to view changes instantly. Usability features include layer and appearance management, enabling conditional logic to dynamically control the visibility of objects in reports. The Designer also supports the inclusion of multiple report containers in a single project, accommodating complex layouts such as parallel tables and charts. A formula wizard and support for scripting languages such as C# facilitate advanced calculations and logic. The Designer's object model (DOM) provides developers with the ability to modify layouts and behaviors programmatically. === Web Report Designer === The web report designer works browser-based and independent from printer drivers and spoolers - that makes deployments to the cloud easier. Just like the use of the Visual Studio deployment pipeline. === Data Sources === Depending on the programming language, the product offers automatic support for data sources: Databases such as Microsoft SQL Server, Oracle, MySQL, PostgreSQL, IBM Db2, SQLite, MariaDB, MongoDB, Cosmos DB XML data, CSV Business objects Data sources that can be accessed via OLE DB, ODBC or ADO.NET LINQ data and data from web services GraphQL Additionally, the product offers support for unbound data and can be extended to support other data sources via interfaces. === Output Options === Printer Image Formats (JPEG, BMP, EMF, TIFF, PNG, SVG, HEIF, WebP) Document Formats: PDF, PDF/A, Word (DOCX), Excel (XLS), PowerPoint (PPTX) HTML, XHTML, MHTML Barcodes Plain Text, RTF, CSV, JSON XML, ZIP, Email, JSON List & Label preview file === Target Audience === List & Label can be used in Windows development environments. While it competes most notably on the Microsoft .NET platform with other products such as Crystal Reports, SQL Server Reporting Services, ActiveReports, there are few competing products for other programming languages (e.g. Progress, Alaska Xbase++, Visual DataFlex). == Awards == Reader's Choice Award 2005–2008 Stevie Awards 2021: Best Technology for Data Visualization Top 100 Publisher Award Component Source 2013-2014, 2014-2015,2016, 2018, 2019, 2020, 2021, 2022

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  • Ciphertext expansion

    Ciphertext expansion

    In cryptography, the term ciphertext expansion refers to the length increase of a message when it is encrypted. Many modern cryptosystems cause some degree of expansion during the encryption process, for instance when the resulting ciphertext must include a message-unique Initialization Vector (IV). Probabilistic encryption schemes cause ciphertext expansion, as the set of possible ciphertexts is necessarily greater than the set of input plaintexts. Certain schemes, such as Cocks Identity Based Encryption, or the Goldwasser-Micali cryptosystem result in ciphertexts hundreds or thousands of times longer than the plaintext. Ciphertext expansion may be offset or increased by other processes which compress or expand the message, e.g., data compression or error correction coding. == Reasons why Ciphertext expansion can occur == === Probabilistic Encryption === Probabilistic encryption schemes, such as the Goldwasser-Micali cryptosystem, necessarily produce ciphertexts that are longer than the original plaintexts. This is because the set of possible ciphertexts must be larger than the set of plaintexts to achieve semantic security. === Initialization Vectors (IVs) === Many block cipher modes of operation, like Cipher Block Chaining (CBC), require the use of an Initialization Vector (IV) that is unique for each message. The IV is typically appended to the ciphertext, resulting in expansion. === Redundancy and Error Correction === Some cryptographic schemes intentionally introduce redundancy or error correction codes into the ciphertext to protect against tampering or transmission errors. This added data increases the ciphertext size. === Specific Cryptosystems === Certain cryptographic schemes, such as Cocks Identity-Based Encryption, can produce ciphertexts that are hundreds or thousands of times longer than the original plaintext. This extreme expansion is a design choice to achieve the desired security properties. Ciphertext expansion can be offset or increased by other processes that compress or expand the message, such as data compression or error correction coding. The overall impact on message size depends on the relative strengths of these competing effects.

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  • Cambridge Analytica

    Cambridge Analytica

    Cambridge Analytica Ltd. (CA), previously known as SCL USA, was a British political consulting firm that came to prominence through the Facebook–Cambridge Analytica data scandal. It was founded in 2013, as a subsidiary of the private intelligence company and self-described "global election management agency" SCL Group by long-time SCL executives Nigel Oakes, Alexander Nix and Alexander Oakes, with Nix as CEO. Cambridge Analytica was hired by a variety of political actors, including the Trinidadian government in 2010 and the 2016 presidential campaigns of Ted Cruz and Donald Trump. The firm maintained offices in London, New York City, and Washington, D.C. The company closed operations in 2018 due to backlash from the scandal, although firms related to both Cambridge Analytica and its parent firm SCL still exist. == History == Cambridge Analytica was founded in 2013 as a subsidiary of the private intelligence company SCL Group, which describes itself as providing "data, analytics and strategy to governments and military organisations worldwide". The company was part of "an international web of companies" headed by the London-based SCL Group. Cambridge Analytica (SCL USA) was incorporated in January 2013 with its registered office being in Westferry Circus, London and consisting of just one staff member, director and CEO Alexander Nix (also appointed in January 2015). Nix was also the director of nine similar companies sharing the same registered offices in London, including Firecrest technologies, Emerdata and six SCL Group companies including "SCL elections limited". Nigel Oakes, known as the former boyfriend of Lady Helen Windsor, had founded the predecessor SCL Group in the 1990s, and in 2005 Oakes established SCL Group together with his brother Alexander Oakes and Alexander Nix; SCL Group was the parent company of Cambridge Analytica. Former Conservative minister and MP Sir Geoffrey Pattie was the founding chairman of SCL; Lord Ivar Mountbatten also joined Oakes as a director of the company. As a result of the Facebook–Cambridge Analytica data scandal, Nix was removed as CEO and replaced by Julian Wheatland before the company closed. Several of the company's executives were Old Etonians. The company's owners included several of the Conservative Party's largest donors such as billionaire Vincent Tchenguiz, former British Conservative minister Jonathan Marland, Baron Marland and the family of American hedge fund manager Robert Mercer. The company combined misappropriation of digital assets, data mining, data brokerage, and data analysis with strategic communication during electoral processes. While its parent SCL had focused on influencing elections in developing countries since the 1990s, Cambridge Analytica focused more on the western world, including the United Kingdom and the United States; CEO Alexander Nix has said CA was involved in 44 U.S. political races in 2014. In 2015, CA performed data analysis services for Ted Cruz's presidential campaign. In 2016, CA worked for Donald Trump's presidential campaign as well as for Leave.EU (one of the organisations campaigning in the United Kingdom's referendum on European Union membership). CA's role in those campaigns has been controversial and is the subject of ongoing inquiries in both countries. Political scientists question CA's claims about the effectiveness of its methods of targeting voters. == Data scandal == In March 2018, media outlets broke news of Cambridge Analytica's business practices. The New York Times and The Observer reported that the company had acquired and used personal data about Facebook users from an external researcher who had told Facebook he was collecting it for academic purposes. Shortly afterwards, Channel 4 News aired undercover investigative videos showing Nix boasting about using prostitutes, bribery sting operations, and honey traps to discredit politicians on whom it had conducted opposition research, and saying that the company "ran all of (Donald Trump's) digital campaign". In response to the media reports, the Information Commissioner's Office (ICO) of the UK pursued a warrant to search the company's servers. Facebook banned Cambridge Analytica from advertising on its platform, saying that it had been deceived. On 23 March 2018, the British High Court granted the ICO a warrant to search Cambridge Analytica's London offices. As a result, Nix was suspended as CEO, and replaced by Julian Wheatland. The personal data of up to 87 million Facebook users were acquired via the 270,000 Facebook users who used a Facebook app created by Aleksandr Kogan called "This Is Your Digital Life". This was a personality profiling app and asked simple personality questions similar to other Facebook quizzes. Kogan was a scientist and psychologist, also being an employed lecturer for the University of Cambridge from 2012 to 2018. Alexander Nix claimed they had close to five thousand data points on each person who participated. They also gathered information through other data brokers ending with them acquiring millions of data points from American citizens. Kogan's app exploited a feature of Facebook's Graph API (version 1.0), which permitted any third-party app to access not only the app user's data, but also the full profile data of all of that user's Facebook friends, without those friends' knowledge or consent. This platform-wide design was available to all developers and was used by tens of thousands of apps; Facebook CEO Mark Zuckerberg later told the House Energy and Commerce Committee that the company was auditing "tens of thousands" of apps that had had access to large amounts of user data. Because the average Facebook user at the time had approximately 300 friends, the 270,000 users who installed Kogan's app yielded data on up to 87 million people. Facebook deprecated the friends-data API in April 2014 and shut it down entirely in April 2015, but data already collected by apps remained in developers' possession. Kogan passed this data to Cambridge Analytica, breaching Facebook's terms of service. On 1 May 2018, Cambridge Analytica and its parent company SCL filed for insolvency proceedings and closed operations. Alexander Tayler, a former director for Cambridge Analytica, was appointed director of Emerdata on 28 March 2018. Rebekah Mercer, Jennifer Mercer, Alexander Nix and Johnson Chun Shun Ko, who has links to American businessman Erik Prince, are in leadership positions at Emerdata. The Russo brothers are producing an upcoming film on Cambridge Analytica. In 2019 the Federal Trade Commission filed an administrative complaint against Cambridge Analytica for misuse of data. In 2020, the British Information Commissioner's Office closed a three-year inquiry into the company, concluded that Cambridge Analytica was "not involved" in the 2016 Brexit referendum and found no additional evidence for Russia's alleged interference during the campaign. US sensitive polling and election data, however, were passed to Russian Intelligence via a Cambridge Analytica contractor Sam Patten, Trump campaign manager Paul Manafort, and Russian agent Konstantin Kilimnik, who was indicted during the affair. Publicly, parent company SCL Group called itself a "global election management agency", Politico reported it was known for involvement "in military disinformation campaigns to social media branding and voter targeting". SCL gained work on a large number of campaigns for the US and UK governments' war on terror advancing their model of behavioral conflict during the 2000s. SCL's involvement in the political world has been primarily in the developing world where it has been used by the military and politicians to study and manipulate public opinion and political will. Slate writer Sharon Weinberger compared one of SCL's hypothetical test scenarios to fomenting a coup. Among the investors in Cambridge Analytica were some of the Conservative Party's largest donors such as billionaire Vincent Tchenguiz, former Conservative minister Jonathan Marland, Baron Marland, Roger Gabb, the family of American hedge fund manager Robert Mercer, and Steve Bannon. A minimum of 15 million dollars has been invested into the company by Mercer, according to The New York Times. Bannon's stake in the company was estimated at 1 to 5 million dollars, but he divested his holdings in April 2017 as required by his role as White House Chief Strategist. In March 2018, Jennifer Mercer and Rebekah Mercer became directors of Emerdata limited. In March 2018 it became public by Christopher Wylie, that Cambridge Analytica's first activities were founded on a data set, which its parent company SCL bought 2014 from a company named Global Science Research founded by Aleksandr Kogan and his team present across the world who worked as a psychologist at Cambridge. During Boris Johnson's tenure as foreign secretary, the Foreign Office sought advice from Cambridge Analytica and Boris Johnson had a meeting with Alexander N

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  • Link encryption

    Link encryption

    Link encryption is an approach to communications security that encrypts and decrypts all network traffic at each network routing point (e.g. network switch, or node through which it passes) until arrival at its final destination. This repeated decryption and encryption is necessary to allow the routing information contained in each transmission to be read and employed further to direct the transmission toward its destination, before which it is re-encrypted. This contrasts with end-to-end encryption where internal information, but not the header/routing information, is encrypted by the sender at the point of origin and only decrypted by the intended recipient. Link encryption offers two main advantages: encryption is automatic so there is less opportunity for human error. if the communications link operates continuously and carries an unvarying level of traffic, link encryption defeats traffic analysis. On the other hand, end-to-end encryption ensures only the intended recipient has access to the plaintext. Link encryption can be used with end-to-end systems by superencrypting the messages. Bulk encryption refers to encrypting a large number of circuits at once, after they have been multiplexed.

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  • Zero-day vulnerability

    Zero-day vulnerability

    A zero-day (also known as a 0-day) is a vulnerability or security hole in a computer system unknown to its developers or anyone capable of mitigating it. Until the vulnerability is remedied, threat actors can exploit it in a zero-day exploit, or zero-day attack. The term "zero-day" originally referred to the number of days since a new piece of software was released to the public, so "zero-day software" was obtained by hacking into a developer's computer before release. Eventually the term was applied to the vulnerabilities that allowed this hacking, and to the number of days that the vendor has had to fix them. Vendors who discover the vulnerability may create patches or advise workarounds to mitigate it, though users need to deploy that mitigation to eliminate the vulnerability in their systems. Zero-day attacks are severe threats. == Definition == Despite developers' goal of delivering a product that works entirely as intended, virtually all products contain software and hardware bugs. If a bug creates a security risk, it is called a vulnerability. Vulnerabilities vary in their ability to be exploited by malicious actors. Some are not usable at all, while others can be used to disrupt the device with a denial of service attack. The most dangerous allow the attacker to inject and run their own code, without the user being aware of it. Although the term "zero-day" initially referred to the time since the vendor had become aware of the vulnerability, zero-day vulnerabilities can also be defined as the subset of vulnerabilities for which no patch or other fix is available. A zero-day exploit is any exploit that takes advantage of such a vulnerability. == Exploits == An exploit is the delivery mechanism that takes advantage of the vulnerability to penetrate the target's systems, for such purposes as disrupting operations, installing malware, or exfiltrating data. Researchers Lillian Ablon and Andy Bogart write that "little is known about the true extent, use, benefit, and harm of zero-day exploits". Exploits based on zero-day vulnerabilities are considered more dangerous than those that take advantage of a known vulnerability. However, it is likely that most cyberattacks use known vulnerabilities, not zero-days. Governments of states are the primary users of zero-day exploits, not only because of the high cost of finding or buying vulnerabilities, but also the significant cost of writing the attack software. Nevertheless, anyone can use a vulnerability, and according to research by the RAND Corporation, "any serious attacker can always get an affordable zero-day for almost any target". Many targeted attacks and most advanced persistent threats rely on zero-day vulnerabilities. In 2017, the average time to develop an exploit from a zero-day vulnerability was estimated at 22 days. The difficulty of developing exploits has been increasing over time due to increased anti-exploitation features in popular software. === Window of vulnerability === Zero-day vulnerabilities are often classified as alive—meaning that there is no public knowledge of the vulnerability—and dead—the vulnerability has been disclosed, but not patched. If the software's maintainers are actively searching for vulnerabilities, it is a living vulnerability; such vulnerabilities in unmaintained software are called immortal. Zombie vulnerabilities can be exploited in older versions of the software but have been patched in newer versions. Even publicly known and zombie vulnerabilities are often exploitable for an extended period. Security patches can take months to develop, or may never be developed. A patch can have negative effects on the functionality of software and users may need to test the patch to confirm functionality and compatibility. Larger organizations may fail to identify and patch all dependencies, while smaller enterprises and personal users may not install patches. Research suggests that risk of cyberattack increases if the vulnerability is made publicly known or a patch is released. Cybercriminals can reverse engineer the patch to find the underlying vulnerability and develop exploits, often faster than users install the patch. According to research by RAND Corporation published in 2017, zero-day exploits remain usable for 6.9 years on average, although those purchased from a third party only remain usable for 1.4 years on average. The researchers were unable to determine if any particular platform or software (such as open-source software) had any relationship to the life expectancy of a zero-day vulnerability. Although the RAND researchers found that 5.7 percent of a stockpile of secret zero-day vulnerabilities will have been discovered by someone else within a year, another study found a higher overlap rate, as high as 10.8 percent to 21.9 percent per year. == Countermeasures == Because, by definition, there is no patch that can block a zero-day exploit, all systems employing the software or hardware with the vulnerability are at risk. This includes secure systems such as banks and governments that have all patches up to date. Security systems are designed around known vulnerabilities, and repeated exploitations of a zero-day exploit could continue undetected for an extended period of time. Although there have been many proposals for a system that is effective at detecting zero-day exploits, this remains an active area of research in 2023. Many organizations have adopted defense-in-depth tactics so that attacks are likely to require breaching multiple levels of security, which makes it more difficult to achieve. Conventional cybersecurity measures such as training and access control — including multi-factor authentication, least-privilege access, and air-gapping makes it harder to compromise systems with a zero-day exploit. Since writing perfectly secure software is impossible, some researchers argue that driving up the cost of exploits is considered a good strategy to reduce the burden of cyberattacks. == Market == Zero-day exploits can fetch millions of dollars. There are three main types of buyers: White: the vendor, or to third parties such as the Zero Day Initiative that disclose to the vendor. Often such disclosure is in exchange for a bug bounty. Not all companies respond positively to disclosures, as they can cause legal liability and operational overhead. It is not uncommon to receive cease-and-desist letters from software vendors after disclosing a vulnerability for free. Gray: the largest and most lucrative. Government or intelligence agencies buy zero-days and may use it in an attack, stockpile the vulnerability, or notify the vendor. The United States federal government is one of the largest buyers. As of 2013, the Five Eyes (United States, United Kingdom, Canada, Australia, and New Zealand) captured the plurality of the market and other significant purchasers included Russia, India, Brazil, Malaysia, Singapore, North Korea, and Iran. Middle Eastern countries were poised to become the biggest spenders. Black: organized crime, which typically prefers exploit software rather than just knowledge of a vulnerability. These users are more likely to employ "half-days" where a patch is already available. In 2015, the markets for government and crime were estimated at least ten times larger than the white market. Sellers are often hacker groups that seek out vulnerabilities in widely used software for financial reward. Some will only sell to certain buyers, while others will sell to anyone. White market sellers are more likely to be motivated by non pecuniary rewards such as recognition and intellectual challenge. Selling zero-day exploits is legal. Despite calls for more regulation, law professor Mailyn Fidler says there is little chance of an international agreement because key players such as Russia and Israel are not interested. The sellers and buyers that trade in zero-days tend to be secretive, relying on non-disclosure agreements and classified information laws to keep the exploits secret. If the vulnerability becomes known, it can be patched and its value consequently crashes. Because the market lacks transparency, it can be hard for parties to find a fair price. Sellers might not be paid if the vulnerability was disclosed before it was verified, or if the buyer declined to purchase it but used it anyway. With the proliferation of middlemen, sellers could never know to what use the exploits could be put. Buyers could not guarantee that the exploit was not sold to another party. Both buyers and sellers advertise on the dark web. Research published in 2022 based on maximum prices paid as quoted by a single exploit broker found a 44 percent annualized inflation rate in exploit pricing. Remote zero-click exploits could fetch the highest price, while those that require local access to the device are much cheaper. Vulnerabilities in widely used software are also more expensive. They estimated that around 400 to 1,500 people sold exploits to th

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  • European Grid Infrastructure

    European Grid Infrastructure

    EGI (originally an initialism for European Grid Infrastructure) is a federation of computing and storage resource providers that deliver advanced computing and data analytics services for research and innovation. The Federation is governed by its participants represented in the EGI Council and coordinated by the EGI Foundation. As of 2024, the EGI Federation supports 160 scientific communities worldwide and over 95,000 users in their intensive data analysis. The most significant scientific communities supported by EGI in 2022 were Medical and Health Sciences, High Energy Physics, and Engineering and Technology. The EGI Federation provideds services through over 150 data centres, of which 25 are cloud sites, in 43 countries and 64 Research Infrastructures (4 of which are members of the Federation). == Name == Originally, EGI stood for European Grid Infrastructure. This reflected its focus on providing access to high-throughput computing resources across Europe using Grid computing techniques. However, as EGI's service offerings expanded beyond traditional grid computing, particularly with the incorporation of federated cloud services, the original meaning of the acronym became less accurate. To emphasise the broader scope of EGI's services and avoid any confusion associated with the outdated term "grid," it is recommended to refer to EGI simply as EGI. == Structure == === EGI Federation === The EGI Federation delivers a scalable digital research infrastructure (e-infrastructure), empowering tens of thousands of researchers across diverse scientific disciplines. Through the EGI Federation, researchers gain access to advanced computing and data analytics capabilities, including large-scale data analysis, while benefiting from the collaborative efforts of hundreds of service providers from both public and private sectors, consolidating resources from Europe and beyond. Overall, the EGI Federation offers a range of services, encompassing distributed high-throughput computing and cloud computing, storage and data management capabilities, co-development of new solutions, expert support, and comprehensive training opportunities. This ecosystem propels collaboration, scientific progress and innovation. === EGI Foundation === The EGI Foundation is the coordinating body of the EGI Federation. It was established in 2010 with headquarters in Amsterdam, Netherlands. The Foundation coordinates the research and innovation efforts of its members, spanning technical areas critical to data-intensive science, including large-scale data processing and analysis, distributed Artificial Intelligence/Machine Learning, federated Identity and access management and the application of digital twins for research. The day-to-day running of the EGI Foundation is supervised by the Executive Board. The board’s members work closely with the EGI Director on operational, technical and financial issues. The Executive Board’s members are appointed by the EGI Council for a two-year term. === EGI Council === The EGI Council is responsible for defining the strategic direction of the EGI Federation. The Council acts as the senior decision-making and supervisory authority of the EGI Foundation, with a mandate to define the strategic direction of the entire EGI ecosystem. === EGI Services === EGI offers a suite of services to support data-intensive research. These services include compute resources, orchestration tools, storage and data management solutions, training programmes, security and identity services, and applications. Compute resources encompass cloud compute, cloud container compute, high-throughput compute, and software distribution. Orchestration tools include the Workload Manager and infrastructure manager. Storage and data management solutions include online storage, data transfer, and DataHub. Training programmes cover FitSM, ISO 27001, and general training infrastructure. EGI Check-in and Secrets Store are key security and identity services, while applications such as Notebooks and Replay enhance research productivity. In addition to services for Research, EGI also provides services for Federation and Business. Services for Federation are designed to help resource providers and user communities collaborate and share resources. EGI also offers a range of services to support businesses in their digital transformation. Through the EGI Digital Innovation Hub (EGI DIH), companies can access advanced computing resources, networking, funding and training opportunities, collaborate with research institutions, and test solutions before investing. == History == In 2002, the first large-scale experimental facility was successfully demonstrated by the DataGrid project under the lead of CERN with tens of technical architects from the major High Energy Physics institutes in the world. For the first time, distributed computing was applied to data-intensive processing. It aimed at developing a large-scale computational grid to facilitate distributed data-intensive scientific computing across High Energy Physics, Earth Observation, and Biology science applications. On 28 February 2003, the first software release of LCG-MW was published. gLite, the Lightweight Middleware for Grid Computing and LCG, Large Hadron Collider Computing Grid, are the cornerstone of the Worldwide LHC Computing Grid, which expanded over time towards the EGI Federation. 2004 marks the year of the first pilot infrastructure, seeing the participation of CERN and data centres in the United Kingdom, Spain, Germany, the Netherlands, France, Canada, Russia, Bulgaria, the Asia-Pacific region and Switzerland. Over the years, the infrastructure has grown into a federation of 128 data centres and 25 cloud providers serving more than 95,000 users worldwide. In 2004, the first data processing tasks started being formally recorded in a central accounting system. The EGI Accounting Portal provides the accounting data for Compute, Storage and Data services gathered from the data centres of the EGI Federation. A few years later, in 2010, EGI was established as the coordinating body of the EGI Federation to build an integrated pan-European infrastructure to support European research communities primarily. In the same year, EGI launched the flagship project EGI Inspire. That project brought together European organisations to establish a sustainable European Grid Infrastructure for large-scale data analysis. The success of the project was due to the adoption of a distributed computing model to solve big data problems. Moreover, EGI-Inspire harmonised operational policies across its federation of affiliated data centres and cloud service providers worldwide, integrating e-infrastructures from 57 countries. The EGI Federation was the first to apply federation to cloud provisioning, opening a new avenue in large-scale interactive data analysis. In 2015, within EGI Engage, opening a new avenue in large-scale interactive data analysis. The EGI Federated Cloud is an IaaS-type cloud, incorporating academic and private clouds and virtualised resources built using open standards. Its development is driven by the needs of the scientific community, resulting in a novel research e-infrastructure that relies on well-established federated operational services, making EGI a dependable resource for scientific endeavours. In 2015, EGI, EUDAT, GÉANT, LIBER and OpenAIRE published a position paper on a 'European Open Science Cloud for Research'. With the EOSC-hub project in 2016, EGI started contributing in practice to shaping the services for the EOSC. The work continued with a series of projects, like EOSC Enhance, EOSC Life and EOSC Synergy. With EGI-ACE and its contribution to EOSC Future, EGI has continued developing the EOSC Core. In early 2024, EGI started providing services to the EOSC EU Node, and with EOSC Beyond it will provide new EOSC Core capabilities and pilot additional national and thematic nodes. In October 2024, EUDAT, GÉANT, OpenAIRE, PRACE and EGI signed a Memorandum of Understanding establishing the European e-Infrastructures Assembly. This collaboration will bolster the position and promote the services of e-Infrastructures, empowering researchers across Europe to drive innovation and advance scientific discovery.

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  • Business intelligence

    Business intelligence

    Business intelligence (BI) consists of strategies, methodologies, and technologies used by enterprises for data analysis and management of business information to inform business strategies and business operations. Common functions of BI technologies include reporting, online analytical processing, analytics, dashboard development, data mining, process mining, complex event processing, business performance management, benchmarking, text mining, predictive analytics, and prescriptive analytics. BI tools can handle large amounts of structured and sometimes unstructured data to help organizations identify, develop, and otherwise create new strategic business opportunities. They aim to allow for the easy interpretation of these big data. Identifying new opportunities and implementing an effective strategy based on insights is assumed to potentially provide businesses with a competitive market advantage and long-term stability, and help them take strategic decisions. Business intelligence can be used by enterprises to support a wide range of business decisions ranging from operational to strategic. Basic operating decisions include product positioning or pricing. Strategic business decisions involve priorities, goals, and directions at the broadest level. In all cases, business intelligence is considered most effective when it combines data from the market in which a company operates (external data) with data from internal company sources, such as financial and operational information. When integrated, external and internal data provide a comprehensive view that creates ‘intelligence’ not possible from any single data source alone. Among their many uses, business intelligence tools empower organizations to gain insight into new markets, to assess demand and suitability of products and services for different market segments, and to gauge the impact of marketing efforts. BI applications use data gathered from a data warehouse (DW) or from a data mart, and the concepts of BI and DW combine as "BI/DW" or as "BIDW". A data warehouse contains a copy of analytical data that facilitates decision support. == History == The earliest known use of the term business intelligence is in Richard Millar Devens' Cyclopædia of Commercial and Business Anecdotes (1865). Devens used the term to describe how the banker Sir Henry Furnese gained profit by receiving and acting upon information about his environment, prior to his competitors: Throughout Holland, Flanders, France, and Germany, he maintained a complete and perfect train of business intelligence. The news of the many battles fought was thus received first by him, and the fall of Namur added to his profits, owing to his early receipt of the news. The ability to collect and react accordingly based on the information retrieved, Devens says, is central to business intelligence. When Hans Peter Luhn, a researcher at IBM, used the term business intelligence in an article published in 1958, he employed the Webster's Dictionary definition of intelligence: "the ability to apprehend the interrelationships of presented facts in such a way as to guide action towards a desired goal." In 1989, Howard Dresner (later a Gartner analyst) proposed business intelligence as an umbrella term to describe "concepts and methods to improve business decision making by using fact-based support systems." It was not until the late 1990s that this usage was widespread. == Definition == According to Solomon Negash and Paul Gray, business intelligence (BI) can be defined as systems that combine: Data gathering Data storage Knowledge management with analysis to evaluate complex corporate and competitive information for presentation to planners and decision makers, with the objective of improving the timeliness and the quality of the input to the decision process." According to Forrester Research, business intelligence is "a set of methodologies, processes, architectures, and technologies that transform raw data into meaningful and useful information used to enable more effective strategic, tactical, and operational insights and decision-making." Under this definition, business intelligence encompasses information management (data integration, data quality, data warehousing, master-data management, text- and content-analytics, et al.). Therefore, Forrester refers to data preparation and data usage as two separate but closely linked segments of the business-intelligence architectural stack. Some elements of business intelligence are: Multidimensional aggregation and allocation Denormalization, tagging, and standardization Realtime reporting with analytical alert A method of interfacing with unstructured data sources Group consolidation, budgeting, and rolling forecasts Statistical inference and probabilistic simulation Key performance indicators optimization Version control and process management Open item management Forrester distinguishes this from the business-intelligence market, which is "just the top layers of the BI architectural stack, such as reporting, analytics, and dashboards." === Compared with competitive intelligence === Though the term business intelligence is sometimes a synonym for competitive intelligence (because they both support decision making), BI uses technologies, processes, and applications to analyze mostly internal, structured data and business processes while competitive intelligence gathers, analyzes, and disseminates information with a topical focus on company competitors. If understood broadly, competitive intelligence can be considered as a subset of business intelligence. === Compared with business analytics === Business intelligence and business analytics are sometimes used interchangeably, but there are alternate definitions. Thomas Davenport, professor of information technology and management at Babson College argues that business intelligence should be divided into querying, reporting, Online analytical processing (OLAP), an "alerts" tool, and business analytics. In this definition, business analytics is the subset of BI focusing on statistics, prediction, and optimization, rather than the reporting functionality. == Unstructured data == Business operations can generate a very large amount of data in the form of emails, memos, notes from call centers, news, user groups, chats, reports, web pages, presentations, image files, video files, and marketing material. According to Merrill Lynch, more than 85% of all business information exists in these forms; a company might only use such a document a single time. Because of the way it is produced and stored, this information is either unstructured or semi-structured. The management of semi-structured data is an unsolved problem in the information technology industry. According to projections from Gartner (2003), white-collar workers spend 30–40% of their time searching, finding, and assessing unstructured data. BI uses both structured and unstructured data. The former is easy to search, and the latter contains a large quantity of the information needed for analysis and decision-making. Because of the difficulty of properly searching, finding, and assessing unstructured or semi-structured data, organizations may not draw upon these vast reservoirs of information, which could influence a particular decision, task, or project. This can ultimately lead to poorly informed decision-making. Therefore, when designing a business intelligence/DW solution, the specific problems associated with semi-structured and unstructured data must be accommodated, as well as those associated with structured data. === Limitations of semi-structured and unstructured data === There are several challenges to developing BI with semi-structured data. According to Inmon & Nesavich, some of those are: Physically accessing unstructured textual data – unstructured data is stored in a huge variety of formats. Terminology – Among researchers and analysts, there is a need to develop standardized terminology. Volume of data – As stated earlier, up to 85% of all data exists as semi-structured data. Couple that with the need for word-to-word and semantic analysis. Searchability of unstructured textual data – A simple search on some data, e.g. apple, results in links where there is a reference to that precise search term. (Inmon & Nesavich, 2008) gives an example: "a search is made on the term felony. In a simple search, the term felony is used, and everywhere there is a reference to felony, a hit to an unstructured document is made. But a simple search is crude. It does not find references to crime, arson, murder, embezzlement, vehicular homicide, and such, even though these crimes are types of felonies". === Metadata === To solve problems with searchability and assessment of data, it is necessary to know something about the content. This can be done by adding context through the use of metadata. Many systems already capture some metadata (e.g. filename, author, size, etc.), but more usef

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  • Point-to-point encryption

    Point-to-point encryption

    Point-to-point encryption (P2PE) is a standard established by the PCI Security Standards Council. Payment solutions that offer similar encryption but do not meet the P2PE standard are referred to as end-to-end encryption (E2EE) solutions. The objective of P2PE and E2EE is to provide a payment security solution that instantaneously converts confidential payment card (credit and debit card) data and information into indecipherable code at the time the card is swiped, in order to prevent hacking and fraud. It is designed to maximize the security of payment card transactions in an increasingly complex regulatory environment. == The standard == The P2PE Standard defines the requirements that a "solution" must meet in order to be accepted as a PCI-validated P2PE solution. A "solution" is a complete set of hardware, software, gateway, decryption, device handling, etc. Only "solutions" can be validated; individual pieces of hardware such as card readers cannot be validated. It is also a common mistake to refer to P2PE validated solutions as "certified"; there is no such certification. The determination of whether or not a solution meets the P2PE standard is the responsibility of a P2PE Qualified Security Assessor (P2PE-QSA). P2PE-QSA companies are independent third-party companies who employ assessors that have met the PCI Security Standards Council's requirements for education and experience, and have passed the requisite exam. The PCI Security Standards Council does not validate solutions. == How it works == As a payment card is swiped through a card reading device, referred to as a point of interaction (POI) device, at the merchant location or point of sale, the device immediately encrypts the card information. A device that is part of a PCI-validated P2PE solution uses an algorithmic calculation to encrypt the confidential payment card data. From the POI, the encrypted, indecipherable codes are sent to the payment gateway or processor for decryption. The keys for encryption and decryption are never available to the merchant, making card data entirely invisible to the retailer. Once the encrypted codes are within the secure data zone of the payment processor, the codes are decrypted to the original card numbers and then passed to the issuing bank for authorization. The bank either approves or rejects the transaction, depending upon the card holder's payment account status. The merchant is then notified if the payment is accepted or rejected to complete the process along with a token that the merchant can store. This token is a unique number reference to the original transaction that the merchant can use should they ever be needed to perform research or refund the customer without ever knowing the customer's card information (tokenization). There are also Qualified Integrator and Reseller (QIR) Companies, which are businesses authorized to "implement, configure, and/or support validated" PA-DSS Payment Applications, and perform qualified installations. == Solution providers == According to the PCI Security Standards Council:The P2PE solution provider is a third-party entity (for example, a processor, acquirer, or payment gateway) that has overall responsibility for the design and implementation of a specific P2PE solution, and manages P2PE solutions for its merchant customers. The solution provider has overall responsibility for ensuring that all P2PE requirements are met, including any P2PE requirements performed by third-party organizations on behalf of the solution provider (for example, certification authorities and key-injection facilities). == Benefits == === Customer benefits === P2PE significantly reduces the risk of payment card fraud by instantaneously encrypting confidential cardholder data at the moment a payment card is swiped or "dipped" if it is a chip card at the card reading device (payment terminal) or POI. === Merchant benefits === P2PE significantly facilitates merchant responsibilities: With a P2PE validated solution, merchants save significant time and money as PCI requirements may be greatly reduced. Payment Card Industry Data Security Standard (PCI DSS). For organizations who use a P2PE validated solution provider, the PCI Self Assessment Questionnaire is reduced from 12 sections to 4 sections and the controls are reduced from 329 questions to just 35. In the event of fraud, the P2PE Solution Provider, not the merchant, is held accountable for data loss and resulting fines that may be assessed by the card brands (American Express, Visa, MasterCard, Discover, and JCB). The PCI Security Standards Council does not assess penalties on Solution Providers or Merchants. The payment process with P2PE is quicker than other transaction processes, thus creating simpler and faster customer–merchant transactions. == Point-to-point encryption versus end-to-end encryption == === Point-to-point === A point-to-point connection directly links system 1 (the point of payment card acceptance) to system 2 (the point of payment processing). A true P2PE solution is determined with three main factors: The solution uses a hardware-to-hardware encryption and decryption process along with a POI device that has SRED (Secure Reading and Exchange of Data) listed as a function. The solution has been validated to the PCI P2PE Standard which includes specific POI device requirements such as strict controls regarding shipping, receiving, tamper-evident packaging, and installation. A solution includes merchant education in the form of a P2PE Instruction Manual, which guides the merchant on POI device use, storage, return for repairs, and regular PCI reporting. === End-to-end === End-to-end encryption as the name suggests has the advantage over P2PE that card details are not unencrypted between the two endpoints. If the endpoints are a PCI PED validated PIN pad and a POS acquirer, there is no opportunity for the card details to be intercepted. It is obviously important that the endpoints (the PED and gateway) are provided by PCI accredited organisations. == PCI point-to-point encryption requirements == The requirements include: Secure encryption of payment card data at the point of interaction (POI), P2PE validated application(s) at the point of interaction, Secure management of encryption and decryption devices, Management of the decryption environment and all decrypted account data, Use of secure encryption methodologies and cryptographic key operations, including key generation, distribution, loading/injection, administration, and usage.

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  • BeHafizh

    BeHafizh

    BeHafizh is a mobile application to assist in the effort to memorize Qur'anic verses. The software runs on the Android operating system. This application was made by a team from Gadjah Mada University (UGM) consisting of Farid Amin Ridwanto, Rian Adam Rajagede and Alfian Try Putranto in order to participate in the National Student Musabaqoh Tilawatil Quran (MTQ) held at University of Indonesia (UI) on 1- August 8, 2015. This application then won a gold medal in the branch of Computer Application Design in the competition. == Features == === Audio Player === Audio player, paragraph can be played repeatedly, with pause, and can be done on a certain range of Quranic verses. === Memorization Test === Memorization testing continues users to improve their memorization. Memorization Recorders improves user's ability to recite Quran. === Colour indicators === === Achievements === === Reminders ===

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  • Localhost

    Localhost

    In computer networking, localhost is a hostname that refers to the current computer used to access it. The name localhost is reserved for loopback purposes. It is used to access the network services that are running on the host via the loopback network interface. Using the loopback interface bypasses any local network interface hardware. == Loopback == The local loopback mechanism may be used to run a network service on a host without requiring a physical network interface, or without making the service accessible from the networks the computer may be connected to. For example, a locally installed website may be accessed from a Web browser by the URL http://localhost to display its home page. IPv4 network standards reserve the entire address block 127.0.0.0/8 (more than 16 million addresses) for loopback purposes. That means any packet sent to any of those addresses is looped back. The address 127.0.0.1 is the standard address for IPv4 loopback traffic; the rest are not supported by all operating systems. However, they can be used to set up multiple server applications on the host, all listening on the same port number. In the IPv6 addressing architecture there is only a single address assigned for loopback: ::1. The standard precludes the assignment of that address to any physical interface, as well as its use as the source or destination address in any packet sent to remote hosts. == Name resolution == The name localhost normally resolves to the IPv4 loopback address 127.0.0.1, and to the IPv6 loopback address ::1. This resolution is normally configured by the following lines in the operating system's hosts file: 127.0.0.1 localhost ::1 localhost The name may also be resolved by Domain Name System (DNS) servers, but there are special considerations governing the use of this name: An IPv4 or IPv6 address query for the name localhost must always resolve to the respective loopback address. Applications may resolve the name to a loopback address themselves, or pass it to the local name resolver mechanisms. When a name resolver receives an address (A or AAAA) query for localhost, it should return the appropriate loopback addresses, and negative responses for any other requested record types. Queries for localhost should not be sent to caching name servers. To avoid burdening the Domain Name System root servers with traffic, caching name servers should never request name server records for localhost, or forward resolution to authoritative name servers. When authoritative name servers receive queries for 'localhost' in spite of the provisions mentioned above, they should resolve them appropriately. In addition to the mapping of localhost to the loopback addresses (127.0.0.1 and ::1), localhost may also be mapped to other IPv4 (loopback) addresses and it is also possible to assign other, or additional, names to any loopback address. The mapping of localhost to addresses other than the designated loopback address range in the hosts file or in DNS is not guaranteed to have the desired effect, as applications may map the name internally. In the Domain Name System, the name .localhost is reserved as a top-level domain name, originally set aside to avoid confusion with the hostname localhost. Domain name registrars are precluded from delegating domain names in the top-level .localhost domain. == Historical notes == In 1981, the block 127.0.0.0/8 got a 'reserved' status, as not to assign it as a general purpose class A IP network. This block was officially assigned for loopback purposes in 1986. Its purpose as a Special Use IPv4 Address block was confirmed in 1994,, 2002, 2010,, and last in 2013. From the outset, in 1995, the single IPv6 loopback address ::1 was defined. Its purpose and definition was unchanged in 1998,, 2003,, and up to the current definition, in 2006. == Packet processing == The processing of any packet sent to a loopback address, is implemented in the link layer of the TCP/IP stack. Such packets are never passed to any network interface controller (NIC) or hardware device driver and must not appear outside of a computing system, or be routed by any router. This permits software testing and local services, even in the absence of any hardware network interfaces. Looped-back packets are distinguished from any other packets traversing the TCP/IP stack only by the special IP address they were addressed to. Thus, the services that ultimately receive them respond according to the specified destination. For example, an HTTP service could route packets addressed to 127.0.0.99:80 and 127.0.0.100:80 to different Web servers, or to a single server that returns different web pages. To simplify such testing, the hosts file may be configured to provide appropriate names for each address. Packets received on a non-loopback interface with a loopback source or destination address must be dropped. Such packets are sometimes referred to as Martian packets. As with any other bogus packets, they may be malicious and any problems they might cause can be avoided by applying bogon filtering. == Special cases == The releases of the MySQL database differentiate between the use of the hostname localhost and the use of the addresses 127.0.0.1 and ::1. When using localhost as the destination in a client connector interface of an application, the MySQL application programming interface connects to the database using a Unix domain socket, while a TCP connection via the loopback interface requires the direct use of the explicit address. One notable exception to the use of the 127.0.0.0/8 addresses is their use in Multiprotocol Label Switching (MPLS) traceroute error detection, in which their property of not being routable provides a convenient means to avoid delivery of faulty packets to end users.

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  • Classora

    Classora

    Classora is a knowledge base for the Internet oriented to data analysis. From a practical point of view, Classora is a digital repository that stores structured information and allows it to be displayed in multiple formats: analytically, graphically, geographically (through maps); as well as carry out OLAP analysis. The information contained in Classora comes from public sources and is uploaded into the system through bots and ETL processes. The Knowledge Base has a commercial API for semantic enhancement, and an open web through which any user can access to part of the information collected (it also allows users to complete data and share opinions). Internally, Classora is organized into Knowledge Units and Reports. A «Knowledge Unit» is any element of the World about which information may be stored and presented in the form of a data sheet (a person, a company, a country, etc.) A «Report» is a group of Knowledge Units: a ranking of companies, a sport classification table, a survey about people, etc. In fact, one of the technical capabilities of Classora is that it allows the comparison of reports and knowledge units gathered from different sources, thereby generating an added value for the media in which this information is published: digital media, interactive TV, etc. == Key definitions == === Knowledge unit === The units of knowledge (also known as entries) in Classora are data sheets that have a certain semantic equivalence with the articles on the Wikipedia: they store information about any element of the world, be it a film, a country, a company or an animal. However, they differ from Wikipedia in that Classora stores structured information, enriched with a metadata layer; and therefore it is able to automatically interpret the meaning of each unit of knowledge. === Data report === A report is a group of units of knowledge in which the repetition of elements is not allowed. This definition includes any list, poll, ranking, etc.; and, in general, any consultation that involves more than one unit of knowledge. Classora excels at the reports management due to its visualization capabilities, being able to display data in the form of tables, graphs and maps. Types of reports: Sports scores: Sports competitions results sanctioned by the competent institution. Rankings and lists: All types of interesting and curious lists, whether they have an implicit order or not. Polls: Units of knowledge that are ranked according to users’ votes. Queries to the Knowledge Base: Questions from users using CQL. Networks of connections: automatically calculated from the reports and the taxonomy of each Knowledge Unit. === Organizational taxonomy === An organizational taxonomy (also referred to as entry type) is a data sheet that brings together the common attributes of a set of units of knowledge. For instance, the organizational taxonomy F1 Driver displays attributes such as date of debut, team, etc.; and the organizational taxonomy Football Club presents attributes such as city, stadium, etc. In Classora, taxonomies are hierarchically organized, so that they inherit attributes from their parent taxonomies. For instance, F1 Driver is a subsidiary taxonomy of Sportsperson, which is a subsidiary taxonomy of Person, which in turn is a subsidiary taxonomy of Organism. The simplest type of entry in Classora is Classora Object. All the other taxonomies are its subsidiaries and inherit its attributes. In fact, the only attribute Classora Object possesses is name (all units of knowledge are required to have one name at least). == Architecture of Classora == === Data Extraction Module === The Data Extraction Module consists of a set of robots coordinated by software that also manages the potential incidents. Most of the information available in Classora is automatically uploaded through those robots, which connect to the main online public sources to gather all types of data. There are three categories of robots: Extraction robots: responsible for the massive uploading of reports from official public sources (FIFA, CIA, IMF, Eurostat...). They are used for either absolute or incremental data uploading. Data scanner robots: responsible for looking for and updating the data of a unit of knowledge. They use specific sources to perform this task: Wikipedia, IMDB, World Bank, etc. Content aggregators: they don’t connect to external sources. Instead, they generate new information using Classora’s internal database. === Participatory Module === In Classora’s Open Website, Internet users may participate providing their knowledge as they would on the Wikipedia. There are different ways to participate: adding or correcting data in the Knowledge Base, voting in surveys (participatory rankings) and creating new Knowledge Units and Data Reports. === Connectivity Module === The Knowledge Base is designed to be embedded in multi-platform, multi-channel systems, thus enabling its integration into mobile devices, tablets, interactive TV, etc. This integration may be carried out through specific plugins (for navigators or other devices) or an API REST that provides content in XML or JSON formats. The API is divided into three blocks of operations. The first one is the block of general utility tools (ranging from autosuggest components about geographical hierarchies to operations to obtain the list of today’s celebrity birthdays, using CQL). The second one is the block of operations for widget generation (graphs, maps, rankings) using information from the knowledge base. Finally, there is a block of operations designed for the publication of free-source content. == Project statistics == As of April 2012, 2,000,000 Knowledge Units, 15,000 Reports, around 10,000 Maps and several million potential Comparative Analyses had been added to Classora. According to the site of web metrics Alexa, Classora Open Website is ranked at 100,557 globally and at 2,880 in the Spanish traffic ranking. Users spend an average of 9 ½ minutes in Classora.

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