AI Detector Xero

AI Detector Xero — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Vero (app)

    Vero (app)

    Vero (stylized as VERO) is a social media platform and mobile app company. Vero markets itself as a social network free from advertisements, data mining and algorithms. == History == The app was founded by French-Lebanese billionaire Ayman Hariri who is the son of former Lebanese prime minister Rafic Hariri. The name is taken from the Italian word for true. The app launched officially in 2015 as an alternative to Facebook and their popular photo-blogging app Instagram. Within weeks of its release the app surged in popularity although users expressed mixed reports with some feeling confused about how the app worked. Cosplayers were early to adopt the app as their photo-sharing platform of choice, favouring the app's pinch and zoom magnification feature over Instagram's zoom feature. Other creative communities soon followed, and the app became popular with niche groups of makeup artists, tattoo artists, and skateboarders. In March 2018, Vero's popularity surged, partly helped by an exodus from Facebook and Instagram following the Cambridge Analytica data scandal. In the wake of the scandal, Vero devised an advertising campaign aimed at defected Facebook and Instagram users, hoping the app's policies and privacy settings would assuage concerns over sharing personal information on the internet. Within the space of one week, the app went from being a small service, akin to Ello or Peach, to being the most downloaded app in eighteen countries. In December 2020, Vero released its most significant update to date, Vero 2.0 which introduced new features including voice and video calls, game and app posts and bookmarks, and refinements to the UI. In October 2021, Vero introduced their Desktop app (beta) with multiple post options and a re-sizable multi-column feed. == Concept and funding == Vero's content feed resembles Instagram's although users can share a wider variety of content and the app has a chronological content feed whereas Facebook and Instagram's feeds are algorithm based. Vero's business plan is also distinct from similar social media apps. Whereas its competitors such as Facebook or Instagram make money from in-app advertising revenue and the sale of user data, Vero's business plan was to invite the first one million users to use the app for free then charge any subsequent users a subscription fee. The app was entirely funded by its founder and generated additional revenues by charging affiliate fees when someone buys a product they find on Vero. == Awards == Vero was recognized at the 2021 Webbys, being named as an Honoree in the Best Visual Design - Aesthetic Category. == Controversies == === Privacy === Vero has faced some criticism over the wording of their manifesto, in particular, the statement "Vero only collects the data we believe is necessary to provide users with a great experience and to ensure the security of their accounts." Because this policy does not explicitly state that the app will not sell data on to third parties some users fear that the need to monetise the app through data might prove too tempting. Users have also complained about not being able to delete their accounts. While this was never the case, the option was hidden deep in the app's settings. === Russian involvement === Although Vero remains transparent about the app's Russian development team, they have been caught up in concerns about Russian interference on social media platforms. The app's founder Ayman Hariri was quick to dismiss the remarks as xenophobic and defend the nationality of his employees, stating in an interview with Time Magazine; "At the end of the day, where people are from is really not how anybody should judge anyone". === Criticism of the app's founder === Until 2013, Vero's founder Ayman Harari was deputy CEO and chairman of Saudi Oger, the Saudi Arabian construction company which collapsed in 2017, mired by controversies over the welfare and treatment of their employees. However, Hariri is quick to point out that he divested from the firm in 2014 and the worker's rights violations occurred after he had left the company.

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  • The Best Free AI Voice Assistant for Beginners

    The Best Free AI Voice Assistant for Beginners

    Looking for the best AI voice assistant? An AI voice assistant is software that uses machine learning to help you get more done — it can save you hours every week by automating repetitive work. Most options offer a generous free tier, with paid plans unlocking higher limits, faster processing, and team features. Whether you are a beginner or a pro, the right AI voice assistant slots into your workflow and pays for itself fast. This guide breaks down the top picks, their pros and cons, and who each one is best for.

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  • AI Headshot Generators Reviews: What Actually Works in 2026

    AI Headshot Generators Reviews: What Actually Works in 2026

    Looking for the best AI headshot generator? An AI headshot generator is software that uses machine learning to help you get more done — it can save you hours every week by automating repetitive work. Most options offer a generous free tier, with paid plans unlocking higher limits, faster processing, and team features. Whether you are a beginner or a pro, the right AI headshot generator slots into your workflow and pays for itself fast. Read on for hands-on impressions, pricing tiers, and the standout features that matter.

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  • Janyce Wiebe

    Janyce Wiebe

    Janyce Marbury Wiebe (1959–2018) was an American computer science specializing in natural language processing and known for her work on subjectivity, sentiment analysis, opinion mining, discourse processing, and word-sense disambiguation. == Early life and education == Wiebe was born in 1959, in Albany, New York. She majored in English at the Binghamton University, graduating in 1981, and completed a Ph.D. in computer science in 1990, at the University at Buffalo. Her dissertation, Recognizing Subjective Sentences: A Computational Investigation of Narrative Text, was supervised by philosopher William J. Rapaport. == Career == After postdoctoral research at the University of Toronto, she became an assistant professor at New Mexico State University in 1992. In 2000, she moved to the University of Pittsburgh, where she became a professor of computer science and director of the Intelligent Systems Program. == Recognition == Wiebe was named a Fellow of the Association for Computational Linguistics in 2015. == Death == She died of leukemia on December 10, 2018.

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  • Closest point method

    Closest point method

    The closest point method (CPM) is an embedding method for solving partial differential equations on surfaces. The closest point method uses standard numerical approaches such as finite differences, finite element or spectral methods in order to solve the embedding partial differential equation (PDE) which is equal to the original PDE on the surface. The solution is computed in a band surrounding the surface in order to be computationally efficient. In order to extend the data off the surface, the closest point method uses a closest point representation. This representation extends function values to be constant along directions normal to the surface. == Definitions == Closest Point function: Given a surface S , c p ( x ) {\displaystyle {\mathcal {S}},cp(\mathbf {x} )} refers to a (possibly non-unique) point belonging to S {\displaystyle {\mathcal {S}}} , which is closest to x {\displaystyle \mathbf {x} } [SE]. Closest point extension: Let S {\displaystyle {\mathcal {S}}} , be a smooth surface in R d {\displaystyle \mathbb {R} ^{d}} . The closest point extension of a function u : S → R {\displaystyle u:{\mathcal {S}}\rightarrow \mathbb {R} } , to a neighborhood Ω {\displaystyle \Omega } of S {\displaystyle {\mathcal {S}}} , is the function v : Ω → R {\displaystyle v:\Omega \rightarrow \mathbb {R} } , defined by v ( x ) = u ( c p ( x ) ) {\displaystyle v(\mathbf {x} )=u(cp(\mathbf {x} ))} . == Closest point method == Initialization consists of these steps [EW]: If it is not already given, a closest point representation of the surface is constructed. A computational domain is chosen. Typically this is a band around the surface. Replace surface gradients by standard gradients in R 3 {\displaystyle \mathbb {R} ^{3}} . Solution is initialized by extending the initial surface data on to the computational domain using the closest point function. After initialization, alternate between the following two steps: Using the closest point function, extend the solution off the surface to the computational domain. Compute the solution to the embedding PDE on a Cartesian mesh in the computational domain for one time step. == Banding == The surface PDE is extended into R 3 {\displaystyle \mathbb {R} ^{3}} however it is only necessary to solve this new PDE near the surface. Hence, we solve the PDE in a band surrounding the surface for efficient computational purposes. Ω c x : ‖ x − c p ( x ) ‖ 2 ≤ λ {\displaystyle \Omega _{c}{x:\|x-cp(x)\|_{2}\leq \lambda }} where λ {\displaystyle \lambda } is the bandwidth. == Example: Heat equation on a circle == Using initial profile u S ( θ , t ) = sin ⁡ ( θ ) {\displaystyle u_{S}(\theta ,t)=\sin(\theta )} leads to the solution u S ( θ , t ) = exp ⁡ ( − t ) sin ⁡ ( θ ) {\displaystyle u_{S}(\theta ,t)=\exp(-t)\sin(\theta )} for the heat equation. Forward Euler time-stepping is used with relation Δ t = 0.1 Δ x 2 {\displaystyle \Delta t=0.1\Delta x^{2}} and degree-four interpolation polynomials for the interpolations. Second-order centered differences are used for the spatial discretization. The CPM results in the expected second order error in the solution u {\displaystyle u} . == Applications == The closest point method can be applied to various PDEs on surfaces. Reaction–diffusion problems on point clouds [RD], eigenvalue problems [EV], and level set equations [LS] are a few examples.

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  • AI Clip Makers Reviews: What Actually Works in 2026

    AI Clip Makers Reviews: What Actually Works in 2026

    In search of the best AI clip maker? An AI clip maker is software that uses machine learning to help you get more done — it turns a rough idea into a polished result in seconds. When choosing one, weigh output quality, pricing, export formats, and how well it fits the tools you already use. Whether you are a beginner or a pro, the right AI clip maker slots into your workflow and pays for itself fast. We tested the leading options and ranked them by quality, value, and ease of use.

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  • Is an AI Text-to-image Tool Worth It in 2026?

    Is an AI Text-to-image Tool Worth It in 2026?

    Trying to pick the best AI text-to-image tool? An AI text-to-image tool is software that uses machine learning to help you get more done — it scales effortlessly from a single task to thousands. The best picks balance beginner-friendly simplicity with the depth power users need, and they ship updates often. Whether you are a beginner or a pro, the right AI text-to-image tool slots into your workflow and pays for itself fast. Read on for hands-on impressions, pricing tiers, and the standout features that matter.

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  • Interlingual machine translation

    Interlingual machine translation

    Interlingual machine translation is one of the classic approaches to machine translation. In this approach, the source language, i.e. the text to be translated is transformed into an interlingua, i.e., an abstract language-independent representation. The target language is then generated from the interlingua. Within the rule-based machine translation paradigm, the interlingual approach is an alternative to the direct approach and the transfer approach. In the direct approach, words are translated directly without passing through an additional representation. In the transfer approach the source language is transformed into an abstract, less language-specific representation. Linguistic rules which are specific to the language pair then transform the source language representation into an abstract target language representation and from this the target sentence is generated. The interlingual approach to machine translation has advantages and disadvantages. The advantages are that it requires fewer components in order to relate each source language to each target language, it takes fewer components to add a new language, it supports paraphrases of the input in the original language, it allows both the analysers and generators to be written by monolingual system developers, and it handles languages that are very different from each other (e.g. English and Arabic). The obvious disadvantage is that the definition of an interlingua is difficult and maybe even impossible for a wider domain. The ideal context for interlingual machine translation is thus multilingual machine translation in a very specific domain. For example, Interlingua has been used as a pivot language in international conferences and has been proposed as a pivot language for the European Union. == History == The first ideas about interlingual machine translation appeared in the 17th century with Descartes and Leibniz, who came up with theories of how to create dictionaries using universal numerical codes, not unlike numerical tokens used by large language models nowadays. Others, such as Cave Beck, Athanasius Kircher and Johann Joachim Becher worked on developing an unambiguous universal language based on the principles of logic and iconographs. In 1668, John Wilkins described his interlingua in his "Essay towards a Real Character and a Philosophical Language". In the 18th and 19th centuries many proposals for "universal" international languages were developed, the most well known being Esperanto. That said, applying the idea of a universal language to machine translation did not appear in any of the first significant approaches. Instead, work started on pairs of languages. However, during the 1950s and 60s, researchers in Cambridge headed by Margaret Masterman, in Leningrad headed by Nikolai Andreev and in Milan by Silvio Ceccato started work in this area. The idea was discussed extensively by the Israeli philosopher Yehoshua Bar-Hillel in 1969. During the 1970s, noteworthy research was done in Grenoble by researchers attempting to translate physics and mathematical texts from Russian to French, and in Texas a similar project (METAL) was ongoing for Russian to English. Early interlingual MT systems were also built at Stanford in the 1970s by Roger Schank and Yorick Wilks; the former became the basis of a commercial system for the transfer of funds, and the latter's code is preserved at The Computer Museum at Boston as the first interlingual machine translation system. In the 1980s, renewed relevance was given to interlingua-based, and knowledge-based approaches to machine translation in general, with much research going on in the field. The uniting factor in this research was that high-quality translation required abandoning the idea of requiring total comprehension of the text. Instead, the translation should be based on linguistic knowledge and the specific domain in which the system would be used. The most important research of this era was done in distributed language translation (DLT) in Utrecht, which worked with a modified version of Esperanto, and the Fujitsu system in Japan. In 2016, Google Neural Machine Translation achieved "zero-shot translation", that is it directly translates one language into another. For example, it might be trained just for Japanese-English and Korean-English translation, but can perform Japanese-Korean translation. The system appears to have learned to produce a language-independent intermediate representation of language (an "interlingua"), which allows it to perform zero-shot translation by converting from and to the interlingua. == Outline == In this method of translation, the interlingua can be thought of as a way of describing the analysis of a text written in a source language such that it is possible to convert its morphological, syntactic, semantic (and even pragmatic) characteristics, that is "meaning" into a target language. This interlingua is able to describe all of the characteristics of all of the languages which are to be translated, instead of simply translating from one language to another. Sometimes two interlinguas are used in translation. It is possible that one of the two covers more of the characteristics of the source language, and the other possess more of the characteristics of the target language. The translation then proceeds by converting sentences from the first language into sentences closer to the target language through two stages. The system may also be set up such that the second interlingua uses a more specific vocabulary that is closer, or more aligned with the target language, and this could improve the translation quality. The above-mentioned system is based on the idea of using linguistic proximity to improve the translation quality from a text in one original language to many other structurally similar languages from only one original analysis. This principle is also used in pivot machine translation, where a natural language is used as a "bridge" between two more distant languages. For example, in the case of translating to English from Ukrainian using Russian as an intermediate language. == Translation process == In interlingual machine translation systems, there are two monolingual components: the analysis of the source language and the interlingual, and the generation of the interlingua and the target language. It is however necessary to distinguish between interlingual systems using only syntactic methods (for example the systems developed in the 1970s at the universities of Grenoble and Texas) and those based on artificial intelligence (from 1987 in Japan and the research at the universities of Southern California and Carnegie Mellon). The first type of system corresponds to that outlined in Figure 1. while the other types would be approximated by the diagram in Figure 4. The following resources are necessary to an interlingual machine translation system: Dictionaries (or lexicons) for analysis and generation (specific to the domain and the languages involved). A conceptual lexicon (specific to the domain), which is the knowledge base about events and entities known in the domain. A set of projection rules (specific to the domain and the languages). Grammars for the analysis and generation of the languages involved. One of the problems of knowledge-based machine translation systems is that it becomes impossible to create databases for domains larger than very specific areas. Another is that processing these databases is very computationally expensive. == Efficacy == One of the main advantages of this strategy is that it provides an economical way to make multilingual translation systems. With an interlingua it becomes unnecessary to make a translation pair between each pair of languages in the system. So instead of creating n ( n − 1 ) {\displaystyle n(n-1)} language pairs, where n {\displaystyle n} is the number of languages in the system, it is only necessary to make 2 n {\displaystyle 2n} pairs between the n {\displaystyle n} languages and the interlingua. The main disadvantage of this strategy is the difficulty of creating an adequate interlingua. It should be both abstract and independent of the source and target languages. The more languages added to the translation system, and the more different they are, the more potent the interlingua must be to express all possible translation directions. Another problem is that it is difficult to extract meaning from texts in the original languages to create the intermediate representation. == Existing interlingual machine translation systems == Calliope-Aero Carabao Linguistic Virtual Machine Grammatical Framework Number Translator Google Translate use English internally as a pivot language for some language pairs such as Chinese and Japanese, and more generally those with "higher quality" neural-network translators with English but not between each other.

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  • BeReal

    BeReal

    BeReal (stylized on the app logo as BeReal.) is a French social-networking app released in 2020, developed by Alexis Barreyat and Kévin Perreau. Currently, it is owned by Voodoo. Its main feature is a daily notification that encourages users to share photos of themselves in their day-to-day life, on any randomly selected two-minute window every day. Critics noted its emphasis on authenticity, which some felt crossed the line into the mundane. The primary reference of its name relates to its focus on users uploading unpolished photos, with it being a pun of the term B-reel. According to the app's description on Apple's App Store, BeReal encourages its users to "show their friends who they really are, for once," by removing filters and opportunities to stage or edit photos. After a couple of years of relative obscurity, it rapidly gained popularity in early and mid-2022 growing from 21.6 million to 73.5 million users between July and August, before experiencing a decrease in use in 2023 and continuing to decline to 23 million users at the beginning of 2024. == History == The app was developed by Alexis Barreyat, a former employee at GoPro, and Kévin Perreau, a graduate from 42 in Paris. Initially released in 2020, it first gained widespread popularity in early 2022. It first spread widely on college campuses, partially due to a paid ambassador program. In late August 2022, the application had over 10 million active daily users and 21.6 million active monthly users. As of February 2023, the app has grown to 13 million active daily users and 47.8 million active monthly users. In June 2021, BeReal received a $30 million funding round led by Andreessen Horowitz and Accel. In May 2022, BeReal secured $85 million in a funding round led by Yuri Milner's DST Global, increasing its valuation to about $600 million. On July 25, 2022, BeReal topped Apple's free app list in the iOS App Store, and remained until September 2022. BeReal also received Apple's iPhone App of the Year in 2022. By late spring 2023, the app's momentum was waning, as daily users dropped to about 6 million, from 15 million in October 2022. In August 2024, there was a resurgence after a campaign at the Paris Olympics 2024, with the app reportedly gaining 1000 users. In June 2024, BeReal was acquired by the French company Voodoo for a reported €500 million. Alexis Barreyat is set to step down after a transition period. == Features == Once per day, BeReal notifies all users that a two-minute window to post is open. It asks users to create a post (known eponymously as a "BeReal") which, using mandatory simultaneous photos and now short videos from both the front and back cameras, provides a visual depiction of what they are doing at that moment, with an option to caption their post. The given window varies from day to day, and is not known to users before the notification is received. Once the daily notification is sent, users lose the ability to see others' BeReals from the previous day. Furthermore, users cannot see any of the current day's BeReals until they upload their own. On-time BeReals show the time it was uploaded, meanwhile, late BeReals uploaded after the two-minute window shows how late the BeReal was taken, but the user has to long-press the BeReal to reveal the time it was uploaded. Other users can also see how many attempts the poster took to take the BeReal, as well as their location when the BeReal was taken. Users only get one chance to delete their BeReal and post another one, and they used to not be able to post more than one at any time. However, in 2023, a feature was added that allowed users to post up to two extra BeReals on days when they posted their first BeReal within the 2-minute window. In July 2024, the number of bonus BeReals was increased to 5. [1] BeReal also features a "Discovery" section, wherein users are given the option to share to a much wider, public audience. This feature, however, is limited, as users are not able to interact with the posts through commenting—unlike the "My Friends" feature. In August 2023, in an attempt to make BeReal more social, another feature was added so that users are now able to see their friends of friends' BeReal. The app reportedly uses HiveAI to automate its image moderation process. However, there is also a report function that allows users to report a photo or another user if they are posting inappropriate content. === Comparison to other platforms === Because of its daily cycle of engagement, it has been compared to Wordle, which gained popularity earlier in 2022. It also supports a platform similar to Snapchat with a theme of impermanence and brevity. BeReal has been described as designed to compete with Instagram while simultaneously de-emphasising social media addiction and overuse. The app does not allow any photo filters or other editing, and has no follower counts. Marketing material from the company said that the app "can be addictive" and that "BeReal won't make you famous." Jacob Arnott, managing director of social agency We the People, describes BeReal as "an anti-Instagram" due to its raw and unedited nature. The app's foundation on friends rather than followers resembles Facebook's platform of adding friends, which comprise the content of a user's feed. This also resembles Instagram's "close friends" story feature. Further, rather than "liking" posts, BeReal uses "RealMojis" which involves taking a photo to interact with other posts. With the popularity of BeReal, other providers have launched similar features. In July 2022, Instagram launched a "Dual Camera" feature similar to BeReal, and in August 2022 it began testing a feature called "IG Candid Challenges", where users are prompted to post once a day within two minutes. As of September 2022, TikTok has also launched a feature called TikTok Now, following the same concept. In December 2022, similar to Spotify's "Wrapped," BeReal launched a feature involving a video of a compilation of users' BeReal posts of 2022. == User characteristics == BeReal is considered to be targeted towards Generation Z users, and attempts to minimise "social media fatigue", a feeling of numbness and disconnection from reality caused by constant interaction with an idealised version of others. This is a "core generational value" that this demographic holds compared to Millennials. Further, BeReal's users have been particularly strong across universities and university-aged students, and the majority of users are in the United States, the United Kingdom, and Germany. In 2022, the majority of users were female, with 43.2% of users falling within the age range of 16 to 25 and 55.1% of users being 26 to 44 years old. BeReal, the platform encourages users to share their real time moments by sending a daily notification that gives a least two minutes to post a unedited photo using bot the front and back camera, although users can post later and retake photos from when the notification happens, this action are still visible to friends, reinforcing transparency and genuine in the moment sharing. == Reception == Jason Koebler, a writer for Vice, wrote that in contrast to Instagram, which presents an unattainable view of people's lives, BeReal instead "makes everyone look extremely boring". Niklas Myhr, a professor of social media at Chapman University, argued that depth of engagement may determine whether the app is a passing trend or has "staying power". Kelsey Weekman, a reporter for BuzzFeed News, noted that the app's unwillingness to "glamorise the banality of life" made it feel "humbling" in its emphasis on authenticity. Niloufar Haidari for The Guardian comments similarly that where the app succeeds in being "drab" in perhaps a positive way, it fails in potentially "un-inspiring" users. Likewise, Dr. Brad Ridout, a behavioral psychologist at the University of Sydney, emphasizes that the "boring" experience is what the creators are targeting for the app and, in response to Instagram's platform of flawlessness, that "perfection is the enemy of happiness". === Criticisms === Some people regularly post after the two-minute notification expires, leading to some criticism of the app, as the ability to post late undermines its aims of authenticity. In addition, BeReal's daily two-minute window has been argued to contribute to social media fatigue and a need for self-exposure, as well as constant access to phones.

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  • The Best Free AI Text-to-video Tool for Beginners

    The Best Free AI Text-to-video Tool for Beginners

    Shopping for the best AI text-to-video tool? An AI text-to-video tool is software that uses machine learning to help you get more done — it keeps getting smarter as the underlying models improve. Pricing, accuracy, and the size of the model behind the tool are the three factors that most affect daily usefulness. Whether you are a beginner or a pro, the right AI text-to-video tool slots into your workflow and pays for itself fast. We tested the leading options and ranked them by quality, value, and ease of use.

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  • Tagged Deterministic Finite Automaton

    Tagged Deterministic Finite Automaton

    In the automata theory, a tagged deterministic finite automaton (TDFA) is an extension of deterministic finite automaton (DFA). In addition to solving the recognition problem for regular languages, TDFA is also capable of submatch extraction and parsing. While canonical DFA can find out if a string belongs to the language defined by a regular expression, TDFA can also extract substrings that match specific subexpressions. More generally, TDFA can identify positions in the input string that match tagged positions in a regular expression (tags are meta-symbols similar to capturing parentheses, but without the pairing requirement). == History == TDFA were first described by Ville Laurikari in 2000. Prior to that it was unknown whether it is possible to perform submatch extraction in one pass on a deterministic finite-state automaton, so this paper was an important advancement. Laurikari described TDFA construction and gave a proof that the determinization process terminates, however the algorithm did not handle disambiguation correctly. In 2007 Chris Kuklewicz implemented TDFA in a Haskell library Regex-TDFA with POSIX longest-match semantics. Kuklewicz gave an informal description of the algorithm and answered the principal question whether TDFA are capable of POSIX longest-match disambiguation, which was doubted by other researchers. In 2017 Ulya Trafimovich described TDFA with one-symbol lookahead. The use of a lookahead symbol reduces the number of registers and register operations in a TDFA, which makes it faster and often smaller than Laurikari TDFA. Trafimovich called TDFA variants with and without lookahead TDFA(1) and TDFA(0) by analogy with LR parsers LR(1) and LR(0). The algorithm was implemented in the open-source lexer generator RE2C. Trafimovich formalized Kuklewicz disambiguation algorithm. In 2018 Angelo Borsotti worked on an experimental Java implementation of TDFA; it was published later in 2021. In 2019 Borsotti and Trafimovich adapted POSIX disambiguation algorithm by Okui and Suzuki to TDFA. They gave a formal proof of correctness of the new algorithm and showed that it is faster than Kuklewicz algorithm in practice. In 2020 Trafimovich published an article about TDFA implementation in RE2C. In 2022 Borsotti and Trafimovich published a paper with a detailed description of TDFA construction. The paper incorporated their past research and presented multi-pass TDFA that are better suited to just-in-time determinization. They also compared TDFA against other algorithms and provided benchmarks. == Formal definition == TDFA have the same basic structure as ordinary DFA: a finite set of states linked by transitions. In addition to that, TDFA have a fixed set of registers that hold tag values, and register operations on transitions that set or copy register values. The values may be scalar offsets, or offset lists for tags that match repeatedly (the latter can be represented efficiently using a trie structure). There is no one-to-one mapping between tags in a regular expression and registers in a TDFA: a single tag may need many registers, and the same register may hold values of different tags. The following definition is according to Trafimovich and Borsotti. The original definition by Laurikari is slightly different. A tagged deterministic finite automaton F {\displaystyle F} is a tuple ( Σ , T , S , S f , s 0 , R , R f , δ , φ ) {\displaystyle (\Sigma ,T,S,S_{f},s_{0},R,R_{f},\delta ,\varphi )} , where: Σ {\displaystyle \Sigma } is a finite set of symbols (alphabet) T {\displaystyle T} is a finite set of tags S {\displaystyle S} is a finite set of states with initial state s 0 {\displaystyle s_{0}} and a subset of final states S f ⊆ S {\displaystyle S_{f}\subseteq S} R {\displaystyle R} is a finite set of registers with a subset of final registers R f {\displaystyle R_{f}} (one per tag) δ : S × Σ → S × O ∗ {\displaystyle \delta :S\times \Sigma \rightarrow S\times O^{}} is a transition function φ : S f → O ∗ {\displaystyle \varphi :S_{f}\rightarrow O^{}} is a final function, where O {\displaystyle O} is a set of register operations of the following types: set register i {\displaystyle i} to nil or to the current position: i ← v {\displaystyle i\leftarrow v} , where v ∈ { n , p } {\displaystyle v\in \{\mathbf {n} ,\mathbf {p} \}} copy register j {\displaystyle j} to register i {\displaystyle i} : i ← j {\displaystyle i\leftarrow j} copy register j {\displaystyle j} to register i {\displaystyle i} and append history: i ← j ⋅ h {\displaystyle i\leftarrow j\cdot h} , where h {\displaystyle h} is a string over { n , p } {\displaystyle \{\mathbf {n} ,\mathbf {p} \}} === Example === Figure 0 shows an example TDFA for regular expression ( 1 a 2 ) ∗ 3 ( a | 4 b ) 5 b ∗ {\displaystyle (1a2)^{}3(a|4b)5b^{}} with alphabet Σ = { a , b } {\displaystyle \Sigma =\{a,b\}} and a set of tags T = { 1 , 2 , 3 , 4 , 5 } {\displaystyle T=\{1,2,3,4,5\}} that matches strings of the form a … a b … b {\displaystyle a\dots ab\dots b} with at least one symbol. TDFA has four states S = { 0 , 1 , 2 , 3 } {\displaystyle S=\{0,1,2,3\}} three of which are final S f = { 1 , 2 , 3 } {\displaystyle S_{f}=\{1,2,3\}} . The set of registers is R = { r 1 , r 2 , r 3 , r 4 , r 5 } {\displaystyle R=\{r_{1},r_{2},r_{3},r_{4},r_{5}\}} with a subset of final registers R f = { r 1 , r 2 , r 3 , r 4 , r 5 } {\displaystyle R_{f}=\{r_{1},r_{2},r_{3},r_{4},r_{5}\}} where register r i {\displaystyle r_{i}} corresponds to i {\displaystyle i} -th tag. Transitions have operations defined by the δ {\displaystyle \delta } function, and final states have operations defined by the φ {\displaystyle \varphi } function (marked with wide-tipped arrow). For example, to match string a a b {\displaystyle aab} , one starts in state 0, matches the first a {\displaystyle a} and moves to state 1 (setting registers r 1 , r 2 {\displaystyle r_{1},r_{2}} to undefined and r 3 {\displaystyle r_{3}} to the current position 0), matches the second a {\displaystyle a} and loops to state 1 (register values are now r 1 = 0 , r 2 = r 3 = 1 {\displaystyle r_{1}=0,r_{2}=r_{3}=1} ), matches b {\displaystyle b} and moves to state 2 (register values are now r 1 = 1 , r 2 = r 3 = r 4 = 2 {\displaystyle r_{1}=1,r_{2}=r_{3}=r_{4}=2} ), executes the final operations in state 2 (register values are now r 1 = 1 , r 2 = r 3 = r 4 = 2 , r 5 = 3 {\displaystyle r_{1}=1,r_{2}=r_{3}=r_{4}=2,r_{5}=3} ) and finally exits TDFA. == Complexity == Canonical DFA solve the recognition problem in linear time. The same holds for TDFA, since the number of registers and register operations is fixed and depends only on the regular expression, but not on the length of input. The overhead on submatch extraction depends on tag density in a regular expression and nondeterminism degree of each tag (the maximum number of registers needed to track all possible values of the tag in a single TDFA state). On one extreme, if there are no tags, a TDFA is identical to a canonical DFA. On the other extreme, if every subexpression is tagged, a TDFA effectively performs full parsing and has many operations on every transition. In practice for real-world regular expressions with a few submatch groups the overhead is negligible compared to matching with canonical DFA. == TDFA construction == TDFA construction is performed in a few steps. First, a regular expression is converted to a tagged nondeterministic finite automaton (TNFA). Second, a TNFA is converted to a TDFA using a determinization procedure; this step also includes disambiguation that resolves conflicts between ambiguous TNFA paths. After that, a TDFA can optionally go through a number of optimizations that reduce the number of registers and operations, including minimization that reduces the number of states. Algorithms for all steps of TDFA construction with pseudocode are given in the paper by Borsotti and Trafimovich. This section explains TDFA construction on the example of a regular expression a ∗ t b ∗ | a b {\displaystyle a^{}tb^{}|ab} , where t {\displaystyle t} is a tag and { a , b } {\displaystyle \{a,b\}} are alphabet symbols. === Tagged NFA === TNFA is a nondeterministic finite automaton with tagged ε-transitions. It was first described by Laurikari, although similar constructions were known much earlier as Mealy machines and nondeterministic finite-state transducers. TNFA construction is very similar to Thompson's construction: it mirrors the structure of a regular expression. Importantly, TNFA preserves ambiguity in a regular expression: if it is possible to match a string in two different ways, then TNFA for this regular expression has two different accepting paths for this string. TNFA definition by Borsotti and Trafimovich differs from the original one by Laurikari in that TNFA can have negative tags on transitions: they are needed to make the absence of match explicit in cases when there is a bypass for a tagged transition. Figure 1 shows TNFA for the example regu

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