The Best Free AI Voice Assistant for Beginners

The Best Free AI Voice Assistant for Beginners

Looking for the best AI voice assistant? An AI voice assistant is software that uses machine learning to help you get more done — it can save you hours every week by automating repetitive work. Most options offer a generous free tier, with paid plans unlocking higher limits, faster processing, and team features. Whether you are a beginner or a pro, the right AI voice assistant slots into your workflow and pays for itself fast. This guide breaks down the top picks, their pros and cons, and who each one is best for.

Indic computing

Indic Computing means "computing in Indic", i.e., Indian Scripts and Languages. It involves developing software in Indic Scripts/languages, Input methods, Localization of computer applications, web development, Database Management, Spell checkers, Speech to Text and Text to Speech applications and OCR in Indian languages. Unicode standard version 15.0 specifies codes for 9 Indic scripts in Chapter 12 titled "South and Central Asia-I, Official Scripts of India". The 9 scripts are Bengali, Devanagari, Gujarati, Gurmukhi, Kannada, Malayalam, Oriya, Tamil and Telugu. A lot of Indic Computing projects are going on. They involve some government sector companies, some volunteer groups and individual people. == Government sector == Indian Union Government made it mandatory for Mobile phone companies whose handsets manufactured, stored, sold and distributed in India to have support for displaying and typing text using fonts for all 22 languages. This move has seen rise in use of Indian languages by millions of users. === TDIL === The Department of Electronics and Information Technology, India initiated the TDIL (Technology Development for Indian Languages) with the objective of developing Information Processing Tools and Techniques to facilitate human-machine interaction without a language barrier; creating and accessing multilingual knowledge resources; and integrating them to develop innovative user products and services. In 2005, it started distributing language software tools developed by Government/Academic/Private companies in the form of CD for non commercial use. Some of the outcomes of TDIL program have been deployed on Indian Language Technology Proliferation & Deployment Centre. This Centre disseminates all the linguistic resources, tools & applications which have been developed under TDIL funding. This programme took to exponential expansion under the leadership of Dr. Swaran Lata who also created international foot-print of the programme. She has now retired. === C-DAC === C-DAC is an India based government software company which is involved in developing language related software. It is best known for developing InScript Keyboard, the standard keyboard for Indian languages. It has also developed lot of Indic language solutions including Word Processors, typing tools, text to speech software, OCR in Indian languages etc. ==== BharateeyaOO.org ==== The work developed out of CDAC, Bangalore (earlier known as NCST, Bangalore) became BharateeyaOO. OpenOffice 2.1 had support for over 10 Indian languages. ==== BOSS ==== BOSS linux was developed by the Centre for Development of Advanced Computing (CDAC) to promote use of open-source software in India. == NGO and Volunteer groups == === Indlinux === Indlinux organisation helped organise the individual volunteers working on different indic language versions of Linux and its applications. === Sarovar === Sarovar.org is India's first portal to host projects under Free/Open source licenses. It is located in Trivandrum, India and hosted at Asianet data center. Sarovar.org is customised, installed and maintained by Linuxense as part of their community services and sponsored by River Valley Technologies. Sarovar.org is built on Debian Etch and GForge and runs off METTLE. === Pinaak === Pinaak is a non-government charitable society devoted to Indic language computing. It works for software localization, developing language software, localizing open source software, enriching online encyclopedias etc. In addition to this Pinaak works for educating people about computing, ethical use of Internet and use of Indian languages on Internet. === Ankur Group === Ankur Group is working toward supporting Bengali language (Bengali) on Linux operating system including localized Bengali GUI, Live CD, English-to-Bengali translator, Bengali OCR and Bengali Dictionary etc. === BhashaIndia === === SMC === SMC is a free software group, working to bridge the language divide in Kerala in the technology front and is today the biggest language computing community in India. == Input methods == === Full size keyboards === With the advent of Unicode inputting Indic text on computer has become very easy. A number of methods exist for this purpose, but the main ones are:- ==== InScript ==== Inscript is the standard keyboard for Indian languages. Developed by C-DAC and standardized by Government of India. Nowadays it comes inbuilt in all major operating systems including Microsoft Windows (2000, XP, Vista, 7), Linux and Macintosh. ==== Phonetic transliteration ==== This is a typing method in which, for instance, the user types text in an Indian language using Roman characters and it is phonetically converted to equivalent text in Indian script in real time. This type of conversion is done by phonetic text editors, word processors and software plugins. Building up on the idea, one can use phonetic IME tools that allow Indic text to be input in any application. Some examples of phonetic transliterators are Xlit, Google Indic Transliteration, BarahaIME, Indic IME, Rupantar, SMC's Indic Keyboard and Microsoft Indic Language Input Tool. SMC's Indic Keyboard has support for as many as 23 languages whereas Google Indic Keyboard only supports 11 Indian languages. They can be broadly classified as: Fixed transliteration scheme based tools – They work using a fixed transliteration scheme to convert text. Some examples are Indic IME, Rupantar and BarahaIME. Intelligent/Learning based transliteration tools – They compare the word with a dictionary and then convert it to the equivalent words in the target language. Some of the popular ones are Google Indic Transliteration, Xlit, Microsoft Indic Language Input Tool and QuillPad. ==== Remington (typewriter) ==== This layout was developed when computers had not been invented or deployed with Indic languages, and typewriters were the only means to type text in Indic scripts. Since typewriters were mechanical and could not include a script processor engine, each character had to be placed on the keyboard separately, which resulted in a very complex and difficult to learn keyboard layout. With the advent of Unicode, the Remington layout was added to various typing tools for sake of backward compatibility, so that old typists did not have to learn a new keyboard layout. Nowadays this layout is only used by old typists who are used to this layout due to several years of usage. One tool to include Remington layout is Indic IME. A font that is based on the Remington keyboard layout is Kruti Dev. Another online tool that very closely supports the old Remington keyboard layout using Kruti Dev is the Remington Typing tool. === Braille === IBus Sharada Braille, which supports seven Indian languages was developed by SMC. === Mobile phones with Numeric keyboards === Mobile/Hand/cell phone basic models have 12 keys like the plain old telephone keypad. Each key is mapped to 3 or 4 English letters to facilitate data entry in English. For inputting Indian languages with this kind of keypad, there are two ways to do so. First is the Multi-tap Method and second uses visual help from the screen like Panini Keypad. The primary usage is SMS. 140 characters size used for English/Roman languages can be used to accommodate only about 70 language characters when Unicode Proprietary compression is used some times to increase the size of single message for Complex script languages like Hindi. A research study of the available methods and recommendations of proposed standard was released by Broadband Wireless Consortium of India (BWCI). ==== Transliteration/Phonetic methods ==== English is used to type in Indian languages. QuillPad IndiSMS ==== Native methods ==== In native methods, the letters of the language are displayed on the screen corresponding to the numeral keys based on the probabilities of those letters for that language. Additional letters can be accessed by using a special key. When a word is partially typed, options are presented from which the user can make a selection. === Smart phones with Qwerty keyboards === Most smart phones have about 35 keys catering primarily to the English language. Numerals and some symbols are accessed with a special key called Alt. Indic input methods are yet to evolve for these types of phones, as support of Unicode for rendering is not widely available. === For Smart Phones with Soft/Virtual keyboards === Inscript is being adopted for smart phone usage. For Android phones which can render Indic languages, Swalekh Multilingual Keypad Multiling Keyboard app are available. Gboard offers support for several Indian languages. == Localization == Localization means translating software, operating systems, websites etc. various applications in Indian language. Various volunteers groups are working in this direction. === Mandrake Tamil Version === A notable example is the Tamil version of Mandrake linux(defunct since 2011). Tamil speakers in Toronto (Canada) released Mandrake,

Best arm identification

Best arm identification (BAI) is a sequential one-player game where the player has to find the best action (arm) among a list of actions (arms) by collecting information in the most efficient way. It is a multi-armed bandit game as a player only gets information about an arm by playing it. The most common objective in multi-armed bandit games is to minimize the regret (i.e., play the best action as much as possible), but in BAI, the goal is to find the best arm as efficiently as possible. This problem naturally arises in scenarios such as adaptive clinical trials where the number of patients is limited and the quantification of the confidence in a treatment is important. It also arises in hyperparameter optimization where the goal is to find the optimal choice of hyperparameters for an algorithm with the smallest possible number of experiments, as it can be costly in terms of time, energy, or money. == Stochastic multi-armed bandit == The stochastic multi-armed bandit (MAB) is a sequential game with one player and K {\displaystyle K} actions (arms). Each arm has an unknown probability distribution associated with it. At each turn, the player has to choose one action and receive an observation from the probability distribution associated with the arm. The more you play an arm, the more you get information on its probability distribution. === Best arm identification === In BAI the goal is to find the arm that has the probability distribution with the highest mean. BAI may be either fixed confidence or fixed horizon. In a fixed-confidence game, a confidence level δ {\displaystyle \delta } is fixed at the beginning of the game and the goal is to find the best arm with this confidence level in as few turns as possible. In a fixed horizon game, the number of turns T {\displaystyle T} is fixed, and the goal is to find the best arm with the highest possible confidence in T {\displaystyle T} turns. === Math formalisation === We have one player and K {\displaystyle K} actions (arms). Behind each arm k ∈ { 1 , … , K } {\displaystyle k\in \{1,\ldots ,K\}} lies an unknown distribution ν k {\displaystyle \nu _{k}} with mean μ k {\displaystyle \mu _{k}} . Each distribution ν k {\displaystyle \nu _{k}} belongs to a known family D {\displaystyle {\mathcal {D}}} (such as the set of Gaussian distributions or Bernoulli distributions). At each time step t {\displaystyle t} , the player selects an arm a t {\displaystyle a_{t}} and observes an independent sample X t ∼ ν a t {\displaystyle X_{t}\sim \nu _{a_{t}}} from the corresponding distribution. We will note μ ∗ := max μ a {\displaystyle \mu ^{}:=\max \mu _{a}} the highest mean. An arm a {\displaystyle a} that satisfies μ a = μ ∗ {\displaystyle \mu _{a}=\mu ^{}} is called an optimal arm; otherwise it is called suboptimal arm. In best arm identification (BAI) the objective is to identify an optimal arm. Two main settings for BAI appear in the literature: Fixed confidence: In this setting, one typically assumes that there exists a unique optimal arm. A confidence level δ ∈ ( 0 , 1 ) {\displaystyle \delta \in (0,1)} is specified at the beginning. The algorithm must stop at some finite stopping time τ δ < + ∞ {\displaystyle \tau _{\delta }<+\infty } and return an arm a ^ τ δ {\displaystyle {\hat {a}}_{\tau _{\delta }}} such that the probability of error is bounded: P ( a ^ τ δ ≠ a ∗ ) ≤ δ {\displaystyle \mathbb {P} ({\hat {a}}_{\tau _{\delta }}\neq a^{})\leq \delta } . The objective is to minimize the expected sample complexity E [ τ δ ] {\displaystyle \mathbb {E} [\tau _{\delta }]} . Such a setting appears, for example, when a constraint on the confidence is required (for example, if we require a confidence level of 95%, so δ = 1 − 0.95 = 0.05 {\displaystyle \delta =1-0.95=0.05} ). Fixed horizon: In this setting, the number of samples T {\displaystyle T} is fixed in advance. The goal is to design an algorithm that minimizes the probability of misidentifying the optimal arm: P ( a ^ T ≠ a ∗ ) {\displaystyle \mathbb {P} ({\hat {a}}_{T}\neq a^{})} . This setting appears when the number of experiments is limited (for drug tests, the number of patients can be fixed in advance). === Example of simple modelling === In the case where we have K {\displaystyle K} treatments and we want to be sure with a confidence level of 95% which treatment is the best to heal a specific disease. Each treatment heals or does not heal the disease with a probability μ k {\displaystyle \mu _{k}} , which means that each distribution is a Bernoulli distribution, so D {\displaystyle {\mathcal {D}}} is the set of Bernoulli distributions. We can use a BAI algorithm to minimize E [ τ 0.05 ] {\displaystyle \mathbb {E} [\tau _{0.05}]} , the number of patients required to find the best treatment with probability 95%. == Applications == Best arm identification naturally arises in several practical domains: Adaptive clinical trials: The objective is to identify the most effective treatment based on sequentially collected patient data. Each treatment can be modeled as having an underlying distribution of outcomes. The goal is to identify the treatment with the highest expected outcome with high confidence (fixed confidence setting δ {\displaystyle \delta } ) while minimizing the number of drug test patients (minimise E [ τ δ ] {\displaystyle \mathbb {E} [\tau _{\delta }]} ), as it costs to pay patients for this and we would like to use as little as possible less effective drugs. Hyperparameter tuning: Selecting the best configuration for machine learning models efficiently by treating each hyperparameter setting as an arm. The goal is to find the best hyperparameter with as few experiments possible as experiments are costly in time and in energy == Fixed confidence level == In the fixed-confidence setting, the goal is to design an algorithm that identifies the best arm with a prescribed confidence level δ {\displaystyle \delta } while minimizing the expected number of samples. Any such algorithm requires two key components: Stopping rule: A decision criterion that determines when to stop sampling. Formally, this defines a stopping time τ δ {\displaystyle \tau _{\delta }} and returns an arm a ^ τ δ {\displaystyle {\hat {a}}_{\tau _{\delta }}} such that P ( a ^ τ δ ≠ a ⋆ ) ≤ δ {\displaystyle \mathbb {P} ({\hat {a}}_{\tau _{\delta }}\neq a^{\star })\leq \delta } and P ( τ δ < + ∞ ) = 1 {\displaystyle \mathbb {P} (\tau _{\delta }<+\infty )=1} . Sampling rule: A policy π {\displaystyle \pi } that, at each round t {\displaystyle t} , selects the next arm to sample a t {\displaystyle a_{t}} based on all previous observations ( a s , X s ) s < t {\displaystyle (a_{s},X_{s})_{s

Document

A document is a written, drawn, presented, or memorialized representation of thought, often the manifestation of non-fictional, as well as fictional, content. The etymology of the word "document" derives from the Latin documentum, which denotes a "teaching" or "lesson": the verb doceō denotes "to teach". Historically, the term "document" was usually used to indicate written proof useful as evidence of a truth or fact. In the Computer Age, the term "document" typically refers to a primarily textual computer file, encompassing its structural and format elements, such as fonts, colors, and images. In the contemporary era, the definition of "document" has expanded beyond its traditional medium, such as paper, to encompass electronic documents as well. History, events, examples, opinions, stories, and creativity can all be expressed in documents. "Documentation" is distinct because it has more denotations than "document". Documents are also distinguished from "realia", which are three-dimensional objects that would otherwise satisfy the definition of "document" because they memorialize or represent thought. Documents are usually considered to be two-dimensional representations. == Abstract definitions == The concept of "document" has been defined by Suzanne Briet as "any concrete or symbolic indication, preserved or recorded, for reconstructing or for proving a phenomenon, whether physical or mental." An often-cited article concludes that "the evolving notion of document" among Jonathan Priest, Paul Otlet, Briet, Walter Schürmeyer, and the other documentalists increasingly emphasized whatever functioned as a document rather than traditional physical forms of documents. The shift to digital technology would seem to make this distinction even more important. David M. Levy has said that an emphasis on the technology of digital documents has impeded our understanding of digital documents as documents. A conventional document, such as a mail message or a technical report, exists physically in digital technology as a string of bits, as does everything else in a digital environment. As an object of study, it has been made into a document. It has become physical evidence by those who study it. "Document" is defined in library and information science and documentation science as a fundamental, abstract idea: the word denotes everything that may be represented or memorialized to serve as evidence. The classic example provided by Briet is an antelope: "An antelope running wild on the plains of Africa should not be considered a document[;] she rules. But if it were to be captured, taken to a zoo and made an object of study, it has been made into a document. It has become physical evidence being used by those who study it. Indeed, scholarly articles written about the antelope are secondary documents, since the antelope itself is the primary document." This opinion has been interpreted as an early expression of actor–network theory. == Kinds == A document can be structured, like tabular documents, lists, forms, or scientific charts, semi-structured like a book or a newspaper article, or unstructured like a handwritten note. Documents are sometimes classified as secret, private, or public. They may also be described as drafts or proofs. When a document is copied, the source is denominated the "original". Documents are used in numerous fields, e.g.: Academia: manuscript, thesis, paper, journal, chart, and technical drawing Media: mock-up, script, image, photography, and newspaper article Administration, law, and politics: application, brief, certificate, commission, constitutional document, form, gazette, identity document, license, manifesto, summons, census, and white paper Business: invoice, request for proposal, proposal, contract, packing slip, manifest, report (detailed and summary), spreadsheet, material safety data sheet, waybill, bill of lading, financial statement, nondisclosure agreement (NDA), mutual nondisclosure agreement, and user guide Geography and planning: topographic map, cadastre, legend, and architectural plan Such standard documents can be drafted based on a template. == Drafting == The page layout of a document is how information is graphically arranged in the space of the document, e.g., on a page. If the appearance of the document is of concern, the page layout is generally the responsibility of a graphic designer. Typography concerns the design of letter and symbol forms and their physical arrangement in the document (see typesetting). Information design concerns the effective communication of information, especially in industrial documents and public signs. Simple textual documents may not require visual design and may be drafted only by an author, clerk, or transcriber. Forms may require a visual design for their initial fields, but not to complete the forms. == Media == Traditionally, the medium of a document was paper and the information was applied to it in ink, either by handwriting (to make a manuscript) or by a mechanical process (e.g., a printing press or laser printer). Today, some short documents also may consist of sheets of paper stapled together. Historically, documents were inscribed with ink on papyrus (starting in ancient Egypt) or parchment; scratched as runes or carved on stone using a sharp tool, e.g., the Tablets of Stone described in the Bible; stamped or incised in clay and then baked to make clay tablets, e.g., in the Sumerian and other Mesopotamian civilizations. The papyrus or parchment was often rolled into a scroll or cut into sheets and bound into a codex (book). Contemporary electronic means of memorializing and displaying documents include: Monitor of a desktop computer, laptop, tablet; optionally with a printer to produce a hard copy; Personal digital assistant; Dedicated e-book device; Electronic paper, typically, using the Portable Document Format (PDF); Information appliance; Digital audio player; and Radio and television service provider. Digital documents usually require a specific file format to be presentable in a specific medium. == In law == Documents in all forms frequently serve as material evidence in criminal and civil proceedings. The forensic analysis of such a document is within the scope of questioned document examination. To catalog and manage the large number of documents that may be produced during litigation, Bates numbering is often applied to all documents in the lawsuit so that each document has a unique, arbitrary, identification number.

Algorithm engineering

Algorithm engineering focuses on the design, analysis, implementation, optimization, profiling and experimental evaluation of computer algorithms, bridging the gap between algorithmics theory and practical applications of algorithms in software engineering. It is a general methodology for algorithmic research. == Origins == In 1995, a report from an NSF-sponsored workshop "with the purpose of assessing the current goals and directions of the Theory of Computing (TOC) community" identified the slow speed of adoption of theoretical insights by practitioners as an important issue and suggested measures to reduce the uncertainty by practitioners whether a certain theoretical breakthrough will translate into practical gains in their field of work, and tackle the lack of ready-to-use algorithm libraries, which provide stable, bug-free and well-tested implementations for algorithmic problems and expose an easy-to-use interface for library consumers. But also, promising algorithmic approaches have been neglected due to difficulties in mathematical analysis. The term "algorithm engineering" was first used with specificity in 1997, with the first Workshop on Algorithm Engineering (WAE97), organized by Giuseppe F. Italiano. == Difference from algorithm theory == Algorithm engineering does not intend to replace or compete with algorithm theory, but tries to enrich, refine and reinforce its formal approaches with experimental algorithmics (also called empirical algorithmics). This way it can provide new insights into the efficiency and performance of algorithms in cases where the algorithm at hand is less amenable to algorithm theoretic analysis, formal analysis pessimistically suggests bounds which are unlikely to appear on inputs of practical interest, the algorithm relies on the intricacies of modern hardware architectures like data locality, branch prediction, instruction stalls, instruction latencies which the machine model used in Algorithm Theory is unable to capture in the required detail, the crossover between competing algorithms with different constant costs and asymptotic behaviors needs to be determined. == Methodology == Some researchers describe algorithm engineering's methodology as a cycle consisting of algorithm design, analysis, implementation and experimental evaluation, joined by further aspects like machine models or realistic inputs. They argue that equating algorithm engineering with experimental algorithmics is too limited, because viewing design and analysis, implementation and experimentation as separate activities ignores the crucial feedback loop between those elements of algorithm engineering. === Realistic models and real inputs === While specific applications are outside the methodology of algorithm engineering, they play an important role in shaping realistic models of the problem and the underlying machine, and supply real inputs and other design parameters for experiments. === Design === Compared to algorithm theory, which usually focuses on the asymptotic behavior of algorithms, algorithm engineers need to keep further requirements in mind: Simplicity of the algorithm, implementability in programming languages on real hardware, and allowing code reuse. Additionally, constant factors of algorithms have such a considerable impact on real-world inputs that sometimes an algorithm with worse asymptotic behavior performs better in practice due to lower constant factors. === Analysis === Some problems can be solved with heuristics and randomized algorithms in a simpler and more efficient fashion than with deterministic algorithms. Unfortunately, this makes even simple randomized algorithms difficult to analyze because there are subtle dependencies to be taken into account. === Implementation === Huge semantic gaps between theoretical insights, formulated algorithms, programming languages and hardware pose a challenge to efficient implementations of even simple algorithms, because small implementation details can have rippling effects on execution behavior. The only reliable way to compare several implementations of an algorithm is to spend an considerable amount of time on tuning and profiling, running those algorithms on multiple architectures, and looking at the generated machine code. === Experiments === See: Experimental algorithmics === Application engineering === Implementations of algorithms used for experiments differ in significant ways from code usable in applications. While the former prioritizes fast prototyping, performance and instrumentation for measurements during experiments, the latter requires thorough testing, maintainability, simplicity, and tuning for particular classes of inputs. === Algorithm libraries === Stable, well-tested algorithm libraries like LEDA play an important role in technology transfer by speeding up the adoption of new algorithms in applications. Such libraries reduce the required investment and risk for practitioners, because it removes the burden of understanding and implementing the results of academic research. == Conferences == Two main conferences on Algorithm Engineering are organized annually, namely: Symposium on Experimental Algorithms (SEA), established in 1997 (formerly known as WEA). SIAM Meeting on Algorithm Engineering and Experiments (ALENEX), established in 1999. The 1997 Workshop on Algorithm Engineering (WAE'97) was held in Venice (Italy) on September 11–13, 1997. The Third International Workshop on Algorithm Engineering (WAE'99) was held in London, UK in July 1999. The first Workshop on Algorithm Engineering and Experimentation (ALENEX99) was held in Baltimore, Maryland on January 15–16, 1999. It was sponsored by DIMACS, the Center for Discrete Mathematics and Theoretical Computer Science (at Rutgers University), with additional support from SIGACT, the ACM Special Interest Group on Algorithms and Computation Theory, and SIAM, the Society for Industrial and Applied Mathematics.

NRD Cyber Security

NRD Cyber Security is a Lithuanian company that provides cybersecurity solutions, consulting, and other services. The organization specializes in CSIRT and SOC creation, modernization and training. It has helped to establish national and sectorial CSIRTs around the world, including countries, such as Bangladesh, Egypt, Bhutan, Kosovo, Malawi and others. NRD Cyber Security was found in 2013 to provide quality cybersecurity services to nations and organizations. In 2018 it was included in The Deloitte Technology Fast 50 in Europe list. In 2024 it was awarded the #98 place in MSSP Alert Top 250 world's managed security service providers. The company is a member of various cybersecurity organizations, such as Forum of Incident Response and Security Teams (FIRST), The Global Forum on Cyber Expertise (GFCE), Unicrons Lt. It is a strategic partner of The Global Cyber Security Capacity Centre (GCSCC) at University of Oxford.

FAIR data

FAIR data is data which meets the 2016 FAIR principles of findability, accessibility, interoperability, and reusability (FAIR). The FAIR principles emphasize machine-actionability (i.e., the capacity of computational systems to find, access, interoperate, and reuse data with none or minimal human intervention) because humans increasingly rely on computational support to deal with data as a result of the increase in the volume, complexity, and rate of production of data. The abbreviation FAIR/O data is sometimes used to indicate that the dataset or database in question complies with the FAIR principles and also carries an explicit data‑capable open license. == FAIR principles published by GO FAIR == Findable The first step in (re)using data is to find them. Metadata and data should be easy to find for both humans and computers. Machine-readable metadata are essential for automatic discovery of datasets and services, so this is an essential component of the FAIRification process. F1. (Meta)data are assigned a globally unique and persistent identifier F2. Data are described with rich metadata (defined by R1 below) F3. Metadata clearly and explicitly include the identifier of the data they describe F4. (Meta)data are registered or indexed in a searchable resource Accessible Once the user finds the required data, they need to know how they can be accessed, possibly including authentication and authorisation. A1. (Meta)data are retrievable by their identifier using a standardised communications protocol A1.1 The protocol is open, free, and universally implementable A1.2 The protocol allows for an authentication and authorisation procedure, where necessary A2. Metadata are accessible, even when the data are no longer available Interoperable The data usually need to be integrated with other data. In addition, the data need to interoperate with applications or workflows for analysis, storage, and processing. I1. (Meta)data use a formal, accessible, shared, and broadly applicable language for knowledge representation I2. (Meta)data use vocabularies that follow FAIR principles I3. (Meta)data include qualified references to other (meta)data Reusable The ultimate goal of FAIR is to optimise the reuse of data. To achieve this, metadata and data should be well-described so that they can be replicated and/or combined in different settings. R1. (Meta)data are richly described with a plurality of accurate and relevant attributes R1.1. (Meta)data are released with a clear and accessible data usage license R1.2. (Meta)data are associated with detailed provenance R1.3. (Meta)data meet domain-relevant community standards The principles refer to three types of entities: data (or any digital object), metadata (information about that digital object), and infrastructure. For instance, principle F4 defines that both metadata and data are registered or indexed in a searchable resource (the infrastructure component). === Acceptance and implementation === Before FAIR, a 2007 OECD report was the most influential paper discussing similar ideas related to data accessibility. In January 2014, the Lorentz Centre at Leiden University hosted a workshop entitled "Jointly designing a data FAIRPORT" where the participants first formulated the FAIR principles. After further discussions, they were published in the March 2016 issue of Scientific Data. At the 2016 G20 Hangzhou summit, the G20 leaders issued a statement endorsing the application of FAIR principles to research. Also in 2016, a group of Australian organisations developed a Statement on FAIR Access to Australia's Research Outputs, which aimed to extend the principles to research outputs more generally. In 2017, Germany, Netherlands and France agreed to establish an international office to support the FAIR initiative, the GO FAIR International Support and Coordination Office. Other international organisations active in the research data ecosystem, such as CODATA or Research Data Alliance (RDA) also support FAIR implementations by their communities. FAIR principles implementation assessment is being explored by FAIR Data Maturity Model Working Group of RDA, CODATA's strategic Decadal Programme "Data for Planet: Making data work for cross-domain challenges" mentions FAIR data principles as a fundamental enabler of data driven science. The Association of European Research Libraries recommends the use of FAIR principles. A 2017 paper by advocates of FAIR data reported that awareness of the FAIR concept was increasing among various researchers and institutes, but also, understanding of the concept was becoming confused as different people apply their own differing perspectives to it. Guides on implementing FAIR data practices state that the cost of a data management plan in compliance with FAIR data practices should be 5% of the total research budget. In 2019 the Global Indigenous Data Alliance (GIDA) released the CARE Principles for Indigenous Data Governance as a complementary guide. The CARE principles extend principles outlined in FAIR data to include Collective benefit, Authority to control, Responsibility, and Ethics to ensure data guidelines address historical contexts and power differentials. The CARE Principles for Indigenous Data Governance were drafted at the International Data Week and Research Data Alliance Plenary co-hosted event, "Indigenous Data Sovereignty Principles for the Governance of Indigenous Data Workshop", held 8 November 2018, in Gaborone, Botswana. The lack of information on how to implement the guidelines have led to inconsistent interpretations of them. In January 2020, representatives of nine groups of universities around the world produced the Sorbonne declaration on research data rights, which included a commitment to FAIR data, and called on governments to provide support to enable it. In 2021, researchers identified the FAIR principles as a conceptual component of data catalog software tools, with the other components being metadata management, business context and data responsibility roles. In April 2022, Matthias Scheffler and colleagues argued in Nature that FAIR principles are "a must" so that data mining and artificial intelligence can extract useful scientific information from the data. There have been moves in the geosciences to establish FAIR data by use of decimal georeferencing However, making data (and research outcomes) FAIR is a challenging task, and it is challenging to assess the FAIRness. In 2020, the FAIR Data Maturity Model Working Group published a set of guidelines for assessing "FAIRness".