AI Data House (smc-pvt) Ltd

AI Data House (smc-pvt) Ltd — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Integrated test facility

    Integrated test facility

    An integrated test facility (ITF) creates a fictitious entity in a database to process test transactions simultaneously with live input. ITF can be used to incorporate test transactions into a normal production run of a system. Its advantage is that periodic testing does not require separate test processes. However, careful planning is necessary, and test data must be isolated from production data. Moreover, ITF validates the correct operation of a transaction in an application, but it does not ensure that a system is being operated correctly. Integrated test facility is considered a useful audit tool during an IT audit because it uses the same programs to compare processing using independently calculated data. This involves setting up dummy entities on an application system and processing test or production data against the entity as a means of verifying processing accuracy.

    Read more →
  • Deepset

    Deepset

    deepset is an enterprise software vendor that provides developers with the tools to build production-ready Artificial Intelligence (AI) and natural language processing (NLP) systems, using architectures such as agents, retrieval augmented generation (RAG) and multimodal AI. It was founded in 2018 in Berlin by Milos Rusic, Malte Pietsch, and Timo Möller. deepset authored and maintains the open source software Haystack and its commercial SaaS and self-hosted (VPC, on-prem, air gapped) offering, Haystack Enterprise Platform. (formerly known as deepset Cloud and deepset AI Platform) == History == In June 2018, Milos Rusic, Malte Pietsch, and Timo Möller co-founded deepset in Berlin, Germany. In the same year, the company served first customers who wanted to implement NLP services by tailoring BERT language models to their domain. In July 2019, the company released the initial version of the open source software FARM. In November 2019, the company released the initial version of the open source software Haystack. Throughout 2020 and 2021 deepset published several applied research papers at EMNLP, COLING and ACL, the leading conferences in the area of NLP. In 2020, the research contributions comprised German language models named GBERT and GELECTRA, and a question answering dataset addressing the COVID-19 pandemic called COVID-QA, which was created in collaboration with Intel and has been annotated by biomedical experts. In 2021, the research contributions comprised German models and datasets for question answering and passage retrieval named GermanQuAD and GermanDPR, a semantic answer similarity metric, and an approach for multimodal retrieval of texts and tables to enable question answering on tabular data. Haystack contains implementations of all three contributions, enabling the use of the research through the open source framework. In November 2021, the development of the FARM framework was discontinued and its main features were integrated into the Haystack framework. In April 2022, the company announced its commercial SaaS offering deepset Cloud, which was rebranded in 2025 as Haystack Enterprise Platform supporting SaaS and on-premise deployment options. As of August 2023, the most popular finetuned language model created by deepset was downloaded more than 52 million times. In 2024, deepset was named a Gartner Cool Vendor in AI Engineering. In 2025, deepset was recognized for its growth by WirtschaftsWoche and Sifted and shared partnership integrations and announcements with Meta Llama Stack, MongoDB, NVIDIA, Amazon Web Services (AWS), and PwC. As of September 2025, the Haystack open source AI orchestration framework has more than 24,000 GitHub stars. == Products and applications == Haystack is an open source Python AI Orchestration framework for building custom AI agents and applications with large language models. With its modular building block components, software developers and AI engineers can implement pipelines to build and customize various AI architectures over large document and multimodal data collections, such as agents, retrieval augmented generation (RAG), intelligent document processing (IDP), text-to-SQL as well as document retrieval, semantic search, text generation, question answering, or summarization. Haystack emphasizes context engineering, an approach to AI system design that focuses on explicit control over how contextual information is retrieved, structured, routed to language models, and evaluated after generation. This allows developers to build AI systems with transparent data flow, tool usage, and configurable reasoning processes. Haystack integrates with 90+ model and technology providers including Hugging Face Transformers, Elasticsearch, OpenSearch, OpenAI, Cohere, Anthropic, Mistral and others. Developers can extend these integrations with their own custom components. The framework has an active community on Discord with more than 4k members and GitHub, where so far more than 300 people have contributed to its continuous development, and engage on Meetup. Thousands of organizations use the framework, including public sector leaders like the European Commission and Global 500 enterprises like Airbus, Intel, NVIDIA, Lufthansa, Netflix, Apple, Infineon, Alcatel-Lucent Enterprise, BetterUp, Etalab, Sooth.ai, and Lego. On top of the Haystack open source framework, deepset offers two enterprise offerings to organizations. Haystack Enterprise Starter provides enterprise support on the open source framework from the Haystack engineering team as well as a private GitHub repository with production use case templates and Kubernetes deployment guides. The Haystack Enterprise Platform supports customers at building scalable AI applications by covering the entire process of prototyping, experimentation, deployment, monitoring, and governance. It is built on the Haystack open source framework and is available for hosting in the cloud and self-hosted via VPC, on-premise, or air gapped environments. deepset's enterprise tools are used by organizations including The European Commission, The Economist, Oxford University Press, the German Federal Ministry of Research, Technology, and Space (BMFTR), Manz Verlag, and the German Armed Forces. FARM was an earlier framework for adapting representation models. One of its core concepts was the implementation of adaptive models, which comprised language models and an arbitrary number of prediction heads. FARM supported domain-adaptation and finetuning of these models with advanced options, for example gradient accumulation, cross-validation or automatic mixed-precision training. Its main features were integrated into Haystack in November 2021, and its development was discontinued at that time. == Funding == On August 9, 2023, deepset announced a Series B investment round of $30 million led by Balderton Capital and including participation from existing investors GV, System.One, Lunar Ventures and Harpoon Ventures. On April 28, 2022, deepset announced a Series A investment round of $14 million led by GV, with the participation of Harpoon Ventures, Acequia Capital and a team of experienced commercial open source software and machine learning founders, such as Alex Ratner (Snorkel AI), Mustafa Suleyman (Deepmind), Spencer Kimball (Cockroach Labs), Jeff Hammerbacher (Cloudera) and Emil Eifrem (Neo4j). A previous pre-seed investment round of $1.6 million on March 8, 2021, was led by System.One and Lunar Ventures, who also participated in the subsequent Series A round.

    Read more →
  • Corpus language

    Corpus language

    A corpus language is a language that has no living speakers but for which numerous records produced by its native speakers survive. Examples of corpus languages are Ancient Greek, Latin, the Egyptian language, Old English, Old Norse, Elamite, and Sanskrit. Some corpus languages, such as Ancient Greek and Latin, left very large corpora and therefore can be fully reconstructed, even though some details of pronunciation may be unclear. Such languages can be used even today, as is the case with Sanskrit and Latin. Other languages have such limited corpora that some important words—e.g., some pronouns—are lacking in the corpora. Examples of these are Ugaritic and Gothic. Languages attested only by a few words, often names, and a few phrases, are called Trümmersprache (literally "rubble languages") in German linguistics. These can be reconstructed only in a very limited way, and often their genetic relationship to other languages remains unclear. Examples are Dalmatian, Etruscan, also known as Rasenna, Dadanitic, a Semitic language that may be close to classical Arabic, Lombardic, Burgundian, Vandalic, and Oscan, Umbrian, and Faliscan, all Italic languages that were related to Latin. Corpus languages are studied using the methods of corpus linguistics, but corpus linguistics can also be used (and is commonly used) for the study of the writings and other records of living languages. Not all extinct languages are corpus languages, since there are many extinct languages in which few or no writings or other records survive, as is the case in the vast majority of languages that have ever existed.

    Read more →
  • Hidden Markov model

    Hidden Markov model

    A hidden Markov model (HMM) is a Markov model in which the observations are dependent on a latent (or hidden) Markov process (referred to as X {\displaystyle X} ). An HMM requires that there be an observable process Y {\displaystyle Y} whose outcomes depend on the outcomes of X {\displaystyle X} in a known way. Since X {\displaystyle X} cannot be observed directly, the goal is to learn about state of X {\displaystyle X} by observing Y {\displaystyle Y} . By definition of being a Markov model, an HMM has an additional requirement that the outcome of Y {\displaystyle Y} at time t = t 0 {\displaystyle t=t_{0}} must be "influenced" exclusively by the outcome of X {\displaystyle X} at t = t 0 {\displaystyle t=t_{0}} and that the outcomes of X {\displaystyle X} and Y {\displaystyle Y} at t < t 0 {\displaystyle t

  • Canva

    Canva

    Canva Pty Ltd. is an Australian multinational proprietary software company launched in 2013 based in Sydney, Australia. The platform provides a graphic design platform to create visual content for presentations, websites, and other digital products. Its uses include templates for presentations, posters, and social media content, as well as photo and video editing functionality. The platform uses a drag-and-drop interface designed for users without professional design training or experience. Canva operates on a freemium model and has added features such as print services and video editing tools over time. == History == === 2013–2020 === Canva was founded in Perth, Australia, by Melanie Perkins, Cliff Obrecht and Cameron Adams on 1 January 2013. One of the company's early investors was Susan Wu, an American entrepreneur. In its first year, Canva had more than 750,000 users. In 2017, the company reached profitability and had 294,000 paying customers. In January 2018, Perkins announced that the company had raised A$40 million from Sequoia Capital, Blackbird Ventures, and Felicis Ventures, and the company was valued at A$1 billion. It raised A$70 million in May 2019, followed by A$85 million in October 2019 and the launch of Canva for Enterprise. In December 2019, Canva announced Canva for Education, a free product for schools and other educational institutions intended to facilitate collaboration between students and teachers. === 2021–2025 === In June 2020, Canva announced a partnership with FedEx Office and with Office Depot the following month. As of June 2020, Canva's valuation had risen to A$6 billion, rising to A$40 billion by September 2021. In September 2021, Canva raised US$200 million, with its value peaking that year at US$40 billion. By September 2022, the valuation of the company had leveled at US$26 billion. While Canva's value declined from its 2021 peak by mid-2022, it remained one of Australia's most prominent technology companies, alongside Atlassian. In March 2022, Canva had over 75 million monthly active users. In 2023, the pair were named in the Australian Financial Review's AFR Rich List as among the 10 most wealthy people in Australia. On 7 December 2022, Canva launched Magic Write, which is the platform's AI-powered copywriting assistant. On 22 March 2023, Canva announced its new Assistant tool, which makes recommendations on graphics and styles that match the user's existing design. On 11 January 2024, Canva launched its own GPT in OpenAI's GPT Store. The company has announced it intends to compete with Google and Microsoft in the office software category with website and whiteboard products. In May 2024, the company announced the launch of Canva Enterprise, a plan designed for large organisations, alongside new tools including Work Kits, Courses and AI capabilities. In 2024, it announced a co-funded solar energy project to enhance its sustainability efforts. On 10 April 2025, Canva released Visual Suite 2. The new interface combines Canva's design and productivity tools. New features include a spreadsheets application (Canva Sheets), a generative AI coding assistant (Canva Code), a chatbot, and an updated photo editor that can modify or remove background objects. In August 2025, Canva launched a stock sale to employees, valuing the company at US$42 billion. == Acquisitions == In 2018, the company acquired presentations startup Zeetings for an undisclosed amount, as part of its expansion into the presentations space. In May 2019, the company announced the acquisitions of Pixabay and Pexels, two free stock photography sites based in Germany, which enabled Canva users to access their photos for designs. In February 2021, Canva acquired Austrian startup Kaleido.ai and the Czech-based Smartmockups. In 2022, Canva acquired Flourish, a London-based data visualization startup. In March 2024, Canva acquired UK-based Serif, the developers of the Affinity suite of graphic design software, for approximately $380 million. In August 2024, Canva acquired the AI image generation platform and startup, Leonardo AI, for an undisclosed amount. In June 2025, it was announced that Canva had acquired Australian AI marketing startup MagicBrief for an undisclosed amount. In February 2026, Canva acquired two startups: Cavalry, which specializes in animation software, and MangoAI, which focuses on improving advertising performance. In April 2026, Canva acquired Simtheory, an AI Workflow Tool, and Ortto, a marketing automation tool. == Philanthropy == Canva's co-founders, Melanie Perkins and Cliff Obrecht, have publicly stated their intention to donate a significant portion of their personal wealth to charity. In 2021, Canva started a partnership with GiveDirectly, a nonprofit organization operating in low income areas that makes unconditional cash transfers to families living in extreme poverty. Since then, the company has donated $50 million to support GiveDirectly's work across Malawi. In 2025, Canva announced an additional $100 million commitment to expand its GiveDirectly partnership. == Controversies == === Data breach === In May 2019, Canva experienced a data breach in which the data of roughly 139 million users was exposed. The exposed data included real names of users, usernames, email addresses, geographical information, and password hashes for some users. In January 2020, approximately 4 million user passwords were decrypted and shared online. Canva responded by resetting the passwords of every user who had not changed their password since the initial breach. === Russian operations === In May 2022 Canva was criticized for continuing to provide free access to its services in Russia, even after suspending payment processing in the country. Activists from the Ukrainian diaspora in Australia and others said this could be viewed as indirectly supporting Russia’s war effort. They noted the company was the only one of several major Australian firms to receive the lowest “digging in” rating on a tracker run by the Yale School of Management for failing to pull out of Russia. Canva responded that it had suspended financial transactions in Russia from March 2022 and maintained the free version to allow the continued creation and sharing of “pro-peace and anti-war” content for its 1.4 million Russian users.

    Read more →
  • RE/flex

    RE/flex

    RE/flex (or RE-flex) is a computer program that generates lexical analyzers also known as "scanners" or "lexers". Lexical analysis is the process of converting an input character stream into a sequence of tokens, a task known as lexical tokenization. == Overview == Most notable lexer generators used in practice, including Flex, Ragel, and RE/flex are based on deterministic finite automata (DFA) for efficient pattern matching, despite the theoretical possibility of an exponential increase in DFA size. In practice, lexer specifications typically use deterministic regular expressions, which makes substantial DFA blowup uncommon. RE/flex translates a POSIX-compliant lexer specification directly into a DFA using standard construction techniques described in the compiler literature, extending the techniques to handle lazy matching and indentation detection applicable to specific programming language tokenization tasks. Like Flex, RE/flex generates efficient DFA-based scanners, but it shares no code with Flex and is implemented as a complete rewrite in C++. In addition to its native DFA-based engine, RE/flex can also be combined with external regular expression libraries that are not DFA-based, such as the C++ standard library regex engine, PCRE, and boost.regex. This is achieved by systematically rewriting the set of lexer patterns into a form suitable for tokenization with the selected external library. RE/flex performs this rewriting automatically using translation rules that are specific to each supported regular expression library. A lexer specification defines a set of regular expression patterns { p i : i = 1 , … , n } {\displaystyle \{p_{i}:i=1,\ldots ,n\}} corresponding to different token classes, such as identifiers, keywords, literals, and operators. These patterns can be combined into a single regular expression R = ( p 1 ) ∣ ( p 2 ) ∣ … ∣ ( p n ) {\displaystyle R=(p_{1})\mid (p_{2})\mid \ldots \mid (p_{n})} . When applied to an input string, a regular expression engine repeatedly matches R {\displaystyle R} , returning the index i of the matched subpattern ( p i ) {\displaystyle (p_{i})} , thereby decomposing the input into a sequence of tokens. Example use cases include: Compiler construction, such as the use of RE/flex in the Tiger Compiler project within the EPITA compiler construction curriculum Compiler-compiler systems, including its use in Ox, an attribute-grammar–based compiling system Pattern matching and search tools, such as grep-like utilities, including the use of RE/flex in ugrep

    Read more →
  • Georgetown–IBM experiment

    Georgetown–IBM experiment

    The Georgetown–IBM experiment was an influential demonstration of machine translation, which was performed on January 7, 1954. Developed jointly by Georgetown University and IBM, the experiment involved completely automatic translation of more than sixty Russian sentences into English. == Background == Conceived and performed primarily in order to attract governmental and public interest and funding by showing the possibilities of machine translation, it was by no means a fully featured system: It had only six grammar rules and 250 lexical items in its vocabulary (of stems and endings). Words in the vocabulary were in the fields of politics, law, mathematics, chemistry, metallurgy, communications and military affairs. Vocabulary was punched onto punch cards. This complete dictionary was never fully shown (only the extended one from Garvin's article). Apart from general topics, the system was specialized in the domain of organic chemistry. The translation was carried out using an IBM 701 mainframe computer (launched in April 1953). The Georgetown-IBM experiment is the best-known result of the MIT conference in June 1952 to which all active researchers in the machine translation field were invited. At the conference, Duncan Harkin from US Department of Defense suggested that his department would finance a new machine translation project. Jerome Weisner supported the idea and offered finance from the Research Laboratory of Electronics at MIT. Leon Dostert had been invited to the project for his previous experience with the automatic correction of translations (back then 'mechanical translation'); his interpretation system had a strong impact on the Nuremberg War Crimes Tribunal. The linguistics part of the demonstration was carried out for the most part by linguist Paul Garvin who had also good knowledge of Russian. Over 60 Romanized Russian statements from a wide range of political, legal, mathematical, and scientific topics were entered into the machine by a computer operator who knew no Russian, and the resulting English translations appeared on a printer. The sentences to be translated were carefully selected. Many operations for the demonstration were fitted to specific words and sentences. In addition, there was no relational or sentence analysis which could recognize the sentence structure. The approach was mostly 'lexicographical' based on a dictionary where a specific word had a connection with specific rules and steps. == Algorithm == The algorithm first translates Russian words into numerical codes, then performs the following case-analysis on each numerical code to choose between possible English word translations, reorder the English words, or omit some English words. The flowchart of the algorithm is reproduced in (see Table 1 for the 6 rules). == Translation examples == How it analyzes Vyelyichyina ugla opryedyelyayetsya otnoshyenyiyem dlyini dugi k radyiusu (figure 2 of ). == Reception == Well publicized by journalists and perceived as a success, the experiment did encourage governments to invest in computational linguistics. The authors claimed that within three or five years, machine translation could well be a solved problem. However, the real progress was much slower, and after the ALPAC report in 1966, which found that the ten years of long research had failed to fulfill the expectations, funding was reduced dramatically. The demonstration was given widespread coverage in the foreign press, but only a small fraction of journalists drew attention to previous machine translation attempts.

    Read more →
  • AI Essay Writers: Free vs Paid (2026)

    AI Essay Writers: Free vs Paid (2026)

    Looking for the best AI essay writer? An AI essay writer is software that uses machine learning to help you get more done — it can save you hours every week by automating repetitive work. Most options offer a generous free tier, with paid plans unlocking higher limits, faster processing, and team features. Whether you are a beginner or a pro, the right AI essay writer slots into your workflow and pays for itself fast. Read on for hands-on impressions, pricing tiers, and the standout features that matter.

    Read more →
  • Xiaoice

    Xiaoice

    Xiaoice (Chinese: 微软小冰; pinyin: Wēiruǎn Xiǎobīng; lit. 'Microsoft Little Ice', IPA [wéɪɻwânɕjâʊpíŋ]) is an AI system developed by Microsoft (Asia) Software Technology Center (STCA) in 2014 based on an emotional computing framework. In July 2018, Microsoft Xiaoice released the 6th generation. Xiaoice Company, formerly known as AI Xiaoice Team of Microsoft Software Technology Center Asia, was Microsoft's largest independent R&D team for AI products. Founded in China in December 2013 with an expanded Japanese R&D team established in September 2014, this team is distributed in Beijing, Suzhou, and Tokyo, etc. with its technical products covering Asia. On 13 July 2020, Microsoft spun off its Xiaoice business into a separate company. As of 2021, the AI chatbots created and hosted by the Xiaoice framework accounted for about 60% of total global AI interactions. == Platforms, languages and countries == Xiaoice exists on more than 40 platforms in four countries (China, Japan, USA and Indonesia) including apps such as WeChat, QQ, Weibo and Meipai in China, and Facebook Messenger in USA and LINE in Japan. == Introduction == On 13 July 2020, Microsoft spun off its Xiaoice business into a separate company, aiming at enabling the Xiaoice product line to accelerate the pace of local innovation and commercialization, and appointed Dr. Harry Shum, former global executive VP of Microsoft, as the chairman of the new company, Li Di, Microsoft Partner of Products in Microsoft STCA, as the CEO, and Cliff, Chief R&D Director, as the GM of the Japan branch. The new company will continue to use the brands of Xiaoice China and Rinna Japan. As of 2022, the single brand of Xiaoice has covered 660 million online users, 1 billion third-party smart devices and 900 million content viewers in the aforementioned countries. Xiaoice's customers include China Merchants Group, Winter Sports Center of the General Administration of Sport of China, China Textile Information Center, China Unicom, China Foreign Exchange Trade System, Hong Kong Securities and Futures Commission (SFC), Wind Information, BMW, Nissan, SAIC Motor, BAIC Group, Nio Inc., XPeng, HiPhi, Vanke, Wensli, etc. The Xiaoice Avatar Framework has incubated tens of millions of AI Beings, such as Xiaoice, Rinna, the Expo exhibitor Xia Yubing, the singer He Chang, the anchor F201, the human observer MERROR, anime robot character Roboko, and other; == Application == === Poet === In May 2017, the first AI-authored collection of poems in China—The Sunshine Lost Windows was published by Xiaoice. === Singer === Xiaoice has released dozens of songs with the similar quality to human singers, including I Know I New, Breeze, I Am Xiaoice, Miss You etc. The 4th version of the DNN singing model allows Xiaoice to learn more details. For example, Xiaoice can produce this breathing sound along with her singing as human. === Kid audio-books reciter === Xiaoice can automatically analyze the stories, to choose the suitable tones and characters to finish the entire process of creating the audio. === Designer === By learning the melodies of the songs and the landmarks about different cities, Xiaoice can create visual artworks of skylines when listening to the songs related to this city. Skyline Series T-shirts designed by Xiaoice have been jointly launched with SELECTED and been sold in stores. === TV and radio hostess === Xiaoice has hosted 21 TV programs and 28 Radio programs, such as CCTV-1 AI Show, Dragon TV Morning East News, Hunan TV My Future, several daily radio programs for Jiangsu FM99.7, Hunan FM89.3, Henan FM104.1 etc. === "AI being" === An "AI being" is a concept proposed by the Xiaoice team in 2019. According to the "White Book of China Virtual Human Development Industry in 2022" released by Frost & Sullivan and LeadLeo, the white paper cites six elements of an AI being proposed by the Xiaoice team, including: Persona, Attitude, Biological Characteristic, Creation, Knowledge and Skill. On May 16, 2023, Xiaoice released their "GPT Clones" as its "GPT Human Cloning Plan." The program is aimed at replicating celebrities, public figures, and regular people. As of June 2023, Xiaoice had launched more than 300 "GPT Clones." People were invited to register via WeChat in China and Japan. A major point of focus for Xiaoice with their AI Beings is having virtual partners. A paid fee allow for more complex responses, voice messages, and more. == Community feedback == Bill Gates mentioned Xiaoice during his speech at the Peking University: "Some of you may have had conversations with Xiaoice on Weibo, or seen her weather forecasts on TV, or read her column in the Qianjiang Evening News." '"Xiaoice has attracted 45 million followers and is quite skilled at multitasking. And I’ve heard she’s gotten good enough at sensing a user’s emotional state that she can even help with relationship breakups." According to Mr Li Di, vice President of Microsoft (Asia) Internet Engineering School, Xiaoice started writing poems since last year. Based on the data base that includes works of 519 Chinese contemporary poets since 1920s, a 100 hour long training session was conducted to allow Xiaoice to acquire the ability to write poems. What is more impressive is that Xiaoice has never been spotted as a bot while publishing poems on various forums and traditional literary under an alias. == Controversy == In 2017, Xiaoice was taken offline on WeChat after giving user responses critical to the Chinese government. It was subsequently censored and the bots will avoid and sidestep any inquiries using politically sensitive terms and phrases. == Activity == On September 22, 2021, Xiaoice Company and Microsoft Software Technology Center Asia (STCA) jointly held the 9th generation Xiaoice annual press conference in Beijing.Upgrading of Core Technologies of the 9th Generation Xiaoice Avatar Framework,1st First-party Social Platform APP "Xiaoice Island" from Xiaoice, WeChat Xiaoice has been reopened and other information == Regional varieties of Xiaoice == China: Xiaoice, launched in 2014 Japan: りんな, launched in 2015 America: Zo, launched in 2016 – discontinued summer 2019 India: Ruuh, launched in 2017 – discontinued June 21, 2019 Indonesia: Rinna, launched in 2017

    Read more →
  • Tamara Broderick

    Tamara Broderick

    Tamara Ann Broderick is an American computer scientist at the Massachusetts Institute of Technology. She works on machine learning and Bayesian inference. == Education and early career == Broderick is from Parma Heights, Ohio. She attended Laurel School and graduated in 2003. Whilst at high school she took part in the inaugural Massachusetts Institute of Technology Women's Technology Program. She studied mathematics at Princeton University, earning a bachelor's degree in 2007. She was a Marshall scholar, allowing her to pursue graduate research at the University of Cambridge. She was a runner-up in the Association for Women in Mathematics Alice T. Shafer Prize for Excellence in Mathematics. She was co-president of the Princeton Math Club and organised a competition for high school maths teams. She won the Phi Beta Kappa Prize for the highest academic average at Princeton University. During her undergraduate degree, Broderick worked on dark matter haloes with Rachel Mandelbaum. Broderick moved to the United Kingdom for her graduate studies, earning a Master of Advanced Studies for completing Part III of the Mathematical Tripos at the University of Cambridge in 2009. Her Master's thesis looked at the Nomon selection method, improving the efficiency of communications. She returned to America in 2009, joining University of California, Berkeley for her Master's and PhD. Her graduate research was supported by the Berkeley Fellowship and a National Science Foundation Fellowship. Her PhD thesis Clusters and features from combinatorial stochastic processes looked at clustering and speeding up the analysis of large, streaming data sets. In 2013 she was selected for the Berkeley EECS Rising Stars conference. == Research and career == Broderick joined Massachusetts Institute of Technology as an assistant professor in 2015. She is interested in Bayesian statistics and graphical models. She was the recipient of a Google Faculty Research Grant and International Society for Bayesian Analysis Lifetime Members Junior Researcher Award. She was awarded an Army Research Office young investigator program award to investigate machine-learning to quantify uncertainty in data analysis. Broderick is also Alfred P. Sloan Foundation scholar. === Academic service === In 2018, Broderick spoke at the Harvard University Institute for Applied Computational Science Women in Data Science conference. She spoke about Bayesian inference at the 2018 International Conference on Machine Learning. She led a three-day Masterclass on machine learning at University College London in June 2018. Broderick is a scientific advisor for AI.Reverie and WiML (Women in Machine Learning). She has developed a high-school level introduction to machine learning with the Women's Technology Program (WTP). Software she has developed is available on her website. === Awards and honors === Broderick was awarded the Evelyn Fix Memorial Medal and Citation and the International Society for Bayesian Analysis Savage Award for her doctoral thesis. She was awarded a National Science Foundation CAREER Award to scale her machine learning techniques. She was a 2021 Leadership Academy winner of the Committee of Presidents of Statistical Societies.

    Read more →
  • Supervised learning

    Supervised learning

    In machine learning, supervised learning (SL) is a type of machine learning paradigm where an algorithm learns to map input data to a specific output based on example input-output pairs. This process involves training a statistical model using labeled data, meaning each piece of input data is provided with the correct output. The term "supervised" refers to the role of a teacher or supervisor who provides this training data, guiding the algorithm towards correct predictions. For instance, if you want a model to identify cats in images, supervised learning would involve feeding it many images of cats (inputs) that are explicitly labeled "cat" (outputs). The goal of supervised learning is for the trained model to accurately predict the output for new, unseen data. This requires the algorithm to effectively generalize from the training examples, a quality measured by its generalization error. Supervised learning is commonly used for tasks like classification (predicting a category, e.g., spam or not spam) and regression (predicting a continuous value, e.g., house prices). == Steps to follow == To solve a given problem of supervised learning, the following steps must be performed: Determine the type of training samples. Before doing anything else, the user should decide what kind of data is to be used as a training set. In the case of handwriting analysis, for example, this might be a single handwritten character, an entire handwritten word, an entire sentence of handwriting, or a full paragraph of handwriting. Gather a training set. The training set needs to be representative of the real-world use of the function. Thus, a set of input objects is gathered together with corresponding outputs, either from human experts or from measurements. Determine the input feature representation of the learned function. The accuracy of the learned function depends strongly on how the input object is represented. Typically, the input object is transformed into a feature vector, which contains a number of features that are descriptive of the object. The number of features should not be too large, because of the curse of dimensionality; but should contain enough information to accurately predict the output. Determine the structure of the learned function and corresponding learning algorithm. For example, one may choose to use support-vector machines or decision trees. Complete the design. Run the learning algorithm on the gathered training set. Some supervised learning algorithms require the user to determine certain control parameters. These parameters may be adjusted by optimizing performance on a subset (called a validation set) of the training set, or via cross-validation. Evaluate the accuracy of the learned function. After parameter adjustment and learning, the performance of the resulting function should be measured on a test set that is separate from the training set. == Algorithm choice == A wide range of supervised learning algorithms are available, each with its strengths and weaknesses. There is no single learning algorithm that works best on all supervised learning problems (see the No free lunch theorem). There are four major issues to consider in supervised learning: === Bias–variance tradeoff === A first issue is the tradeoff between bias and variance. Imagine that we have available several different, but equally good, training data sets. A learning algorithm is biased for a particular input x {\displaystyle x} if, when trained on each of these data sets, it is systematically incorrect when predicting the correct output for x {\displaystyle x} . A learning algorithm has high variance for a particular input x {\displaystyle x} if it predicts different output values when trained on different training sets. The prediction error of a learned classifier is related to the sum of the bias and the variance of the learning algorithm. Generally, there is a tradeoff between bias and variance. A learning algorithm with low bias must be "flexible" so that it can fit the data well. But if the learning algorithm is too flexible, it will fit each training data set differently, and hence have high variance. A key aspect of many supervised learning methods is that they are able to adjust this tradeoff between bias and variance (either automatically or by providing a bias/variance parameter that the user can adjust). === Function complexity and amount of training data === The second issue is of the amount of training data available relative to the complexity of the "true" function (classifier or regression function). If the true function is simple, then an "inflexible" learning algorithm with high bias and low variance will be able to learn it from a small amount of data. But if the true function is highly complex (e.g., because it involves complex interactions among many different input features and behaves differently in different parts of the input space), then the function will only be able to learn with a large amount of training data paired with a "flexible" learning algorithm with low bias and high variance. === Dimensionality of the input space === A third issue is the dimensionality of the input space. If the input feature vectors have large dimensions, learning the function can be difficult even if the true function only depends on a small number of those features. This is because the many "extra" dimensions can confuse the learning algorithm and cause it to have high variance. Hence, input data of large dimensions typically requires tuning the classifier to have low variance and high bias. In practice, if the engineer can manually remove irrelevant features from the input data, it will likely improve the accuracy of the learned function. In addition, there are many algorithms for feature selection that seek to identify the relevant features and discard the irrelevant ones. This is an instance of the more general strategy of dimensionality reduction, which seeks to map the input data into a lower-dimensional space prior to running the supervised learning algorithm. === Noise in the output values === A fourth issue is the degree of noise in the desired output values (the supervisory target variables). If the desired output values are often incorrect (because of human error or sensor errors), then the learning algorithm should not attempt to find a function that exactly matches the training examples. Attempting to fit the data too carefully leads to overfitting. You can overfit even when there are no measurement errors (stochastic noise) if the function you are trying to learn is too complex for your learning model. In such a situation, the part of the target function that cannot be modeled "corrupts" your training data – this phenomenon has been called deterministic noise. When either type of noise is present, it is better to go with a higher bias, lower variance estimator. In practice, there are several approaches to alleviate noise in the output values such as early stopping to prevent overfitting as well as detecting and removing the noisy training examples prior to training the supervised learning algorithm. There are several algorithms that identify noisy training examples and removing the suspected noisy training examples prior to training has decreased generalization error with statistical significance. === Other factors to consider === Other factors to consider when choosing and applying a learning algorithm include the following: Heterogeneity of the data. If the feature vectors include features of many different kinds (discrete, discrete ordered, counts, continuous values), some algorithms are easier to apply than others. Many algorithms, including support-vector machines, linear regression, logistic regression, neural networks, and nearest neighbor methods, require that the input features be numerical and scaled to similar ranges (e.g., to the [-1,1] interval). Methods that employ a distance function, such as nearest neighbor methods and support-vector machines with Gaussian kernels, are particularly sensitive to this. An advantage of decision trees is that they easily handle heterogeneous data. Redundancy in the data. If the input features contain redundant information (e.g., highly correlated features), some learning algorithms (e.g., linear regression, logistic regression, and distance-based methods) will perform poorly because of numerical instabilities. These problems can often be solved by imposing some form of regularization. Presence of interactions and non-linearities. If each of the features makes an independent contribution to the output, then algorithms based on linear functions (e.g., linear regression, logistic regression, support-vector machines, naive Bayes) and distance functions (e.g., nearest neighbor methods, support-vector machines with Gaussian kernels) generally perform well. However, if there are complex interactions among features, then algorithms such as decision trees and neural networks work better, becaus

    Read more →
  • Top 10 AI Customer-support Bots Compared (2026)

    Top 10 AI Customer-support Bots Compared (2026)

    Trying to pick the best AI customer-support bot? An AI customer-support bot is software that uses machine learning to help you get more done — it scales effortlessly from a single task to thousands. The best picks balance beginner-friendly simplicity with the depth power users need, and they ship updates often. Whether you are a beginner or a pro, the right AI customer-support bot slots into your workflow and pays for itself fast. Read on for hands-on impressions, pricing tiers, and the standout features that matter.

    Read more →
  • Human–AI interaction

    Human–AI interaction

    Human–AI interaction is a developing field of research and a sub-field of human–computer interaction (HCI). HCI is a field of research that explores the interactions between humans and computer-based technology, focusing on design implementation, user experience, and psychological factors. With the proliferation of artificial intelligence (AI), there has developed a sub-section of HCI research dedicated specifically to artificial intelligence and how people interact with and are impacted by it. This is human–AI interaction, abbreviated either as HAX or HAII. == Introduction == Artificial intelligence (AI), in general, has fluid definitions and varied research applications, but in brief can be applied to mechanizing tasks that would require human intelligence to complete. AI are tools designed to replicate the human abilities of navigating uncertainty, active learning, and processing information in different contexts. Within the context of HCI and HAX research, artificial intelligence can be broken into two sub-fields, natural language processing (NLP) and computer vision (CV). AI technologies notably include machine-learning, deep-learning and neural networks, and large-language models (LLMs). As a new and rapidly developing technology, AI is changing how computers work and therefore changing how humans interact with computers. Unlike the traditional human-computer interaction, where a human directs a machine, human-AI interaction is characterized by a more collaborative relationship between the computer program (the AI) and the human user, as AI is perceived as an active agent rather than a tool. This changing dynamic creates new questions and necessitates new research methods that are not present in traditional HCI research. According to a scoping review on the state of the discipline, the HAX field comprises research on the "design, development, and evaluation of AI systems" and encompasses the themes of human-AI collaboration, human-AI competition, human-AI conflict, and human-AI symbiosis. == Design == Machine learning and artificial intelligence have been used for decades in targeted advertising and to recommend content in social media. Ethical Guidelines (Framework for ethical AI development) == User Experience (UX) == This section should handle research on how users interact with tools. What techniques do they use, do they develop habits, what types of programs and devices are they using to access these tools, what do they use these tools to do exactly. === Cognitive Frameworks in AI Tool Users === AI has been viewed with various expectations, attributions, and often misconceptions. Many people exclusively understand AI as the LLM chatbots they interact with, like ChatGPT or Claude, or other generative AI programs. [Insert section: discuss how people interact with these specific AI tools as a connection to the following paragraphs] Most fundamentally, humans have a mental model of understanding AI's reasoning and motivation for its decision recommendations, and building a holistic and precise mental model of AI helps people create prompts to receive more valuable responses from AI. However, these mental models are not whole because people can only gain more information about AI through their limited interaction with it; more interaction with AI builds a better mental model that a person may build to produce better prompt outcomes. Research on human-AI interaction has emphasized that users develop mental models of AI systems and revise those models through repeated use, feedback, and explanation, while design research has stressed the importance of communicating capabilities and limitations early and supporting trust calibration through explanation and correction. In a 2025 SSRN working paper, John DeVadoss proposed "Hypothetico-Deductive Interaction" (HDI), a framework that describes human-AI interaction as a mutual process of conjecture and refutation in which users test assumptions about an AI system's capabilities while the system infers and updates assumptions about user goals through its responses and clarifying questions. DeVadoss argued that this framing helps explain prompt iteration, weak capability awareness, and trust miscalibration, and suggested design responses such as clearer communication of uncertainty, easier correction, actionable explanations, and safer failure modes. == Research themes == === Human-AI collaboration === Human-AI collaboration occurs when the human and AI supervise the task on the same level and extent to achieve the same goal. Some collaboration occurs in the form of augmenting human capability. AI may help human ability in analysis and decision-making through providing and weighing a volume of information, and learning to defer to the human decision when it recognizes its unreliability. It is especially beneficial when the human can detect a task that AI can be trusted to make few errors so that there is not a lot of excessive checking process required on the human's end. Some findings show signs of human-AI augmentation, or human–AI symbiosis, in which AI enhances human ability in a way that co-working on a task with AI produces better outcomes than a human working alone. For example: the quality and speed of customer service tasks increase when a human agent collaborates with AI, training on specific models allows AI to improve diagnoses in clinical settings, and AI with human-intervention can improve creativity of artwork while fully AI-generated haikus were rated negatively. Human-AI synergy, a concept in which human-AI collaboration would produce more optimal outcomes than either human or AI working alone could explain why AI does not always help with performance. Some AI features and development may accelerate human-AI synergy, while others may stagnate it. For example, when AI updates for better performance, it sometimes worsens the team performance with human and AI by reducing the compatibility with the new model and the mental model a user has developed on the previous version. Research has found that AI often supports human capabilities in the form of human-AI augmentation and not human-AI synergy, potentially because people rely too much on AI and stop thinking on their own. Prompting people to actively engage in analysis and think when to follow AI recommendations reduces their over-reliance, especially for individuals with higher need for cognition. === Human-AI competition === Robots and computers have substituted routine tasks historically completed by humans, but agentic AI has made it possible to also replace cognitive tasks including taking phone calls for appointments and driving a car. At the point of 2016, research has estimated that 45% of paid activities could be replaced by AI by 2030. Perceived autonomy of robots is known to increase people's negative attitude toward them, and worry about the technology taking over leads people to reject it. There has been a consistent tendency of algorithm aversion in which people prefer human advice over AI advice. However, people are not always able to tell apart tasks completed by AI or other humans. See AI takeover for more information. It is also notable that this sentiment is more prominent in the Western cultures as Westerners tend to show less positive views about AI compared to East Asians. == Research on the psychological impacts of AI == === Perception on others who use AI === As much as people perceive and make judgment about AI itself, they also form impressions of themselves and others who use AI. In the workplace, employees who disclose the use of AI in their tasks are more likely to receive feedback that they are not as hardworking as those who are in the same job who receive non-AI help to complete the same tasks. AI use disclosure diminishes the perceived legitimacy in the employee's task and decision making which ultimately leads observers to distrust people who use AI. Although these negative effects of AI use disclosure are weakened by the observers who use AI frequently themselves, the effect is still not attenuated by the observers' positive attitude towards AI. === Bias, AI, and human === Although AI provides a wide range of information and suggestions to its users, AI itself is not free of biases and stereotypes, and it does not always help people reduce their cognitive errors and biases. People are prone to such errors by failing to see other potential ideas and cases that are not listed by AI responses and committing to a decision suggested by AI that directly contradicts the correct information and directions that they are already aware of. Gender bias is also reflected as the female gendering of AI technologies which conceptualizes females as a helpful assistant. == Emotional connection with AI == Human-AI interaction has been theorized in the context of interpersonal relationships mainly in social psychology, communications and media studies, and as a technology interface through the lens of hu

    Read more →
  • Amebis

    Amebis

    Amebis from Kamnik is a company in Slovenia in the field of language technologies. The company has published several electronic dictionaries and encyclopedic dictionaries (e.g. ASP (32) dictionaries) and developed spell checkers, grammar checker Besana, hyphenators and lemmatizers for Slovene, Serbian and Albanian languages. The company maintains and edits the largest Slovenian dictionary portal Termania, which contains more than 135 dictionaries. The most used terminological dictionary on Termania is the Slovenian medical dictionary. In co-operation with company Alpineon and the Jožef Stefan Institute they have developed a speech synthesizer and screen reader Govorec (Speaker). They have also provided technical support for the largest text corpus of Slovene, called FidaPLUS, Fran and Franček. Amebis also developed the system of machine translation Amebis Presis, which incorporates the Slovenian language. On 11 October 2023 Amebis received award of the Father Stanislav Škrabec Foundation for special achievements in Slovene linguistics.

    Read more →
  • Unsupervised learning

    Unsupervised learning

    Unsupervised learning is a framework in machine learning where, in contrast to supervised learning, algorithms learn patterns exclusively from unlabeled data. Other frameworks in the spectrum of supervisions include weak- or semi-supervision, where a small portion of the data is tagged, and self-supervision. Some researchers consider self-supervised learning a form of unsupervised learning. Conceptually, unsupervised learning divides into the aspects of data, training, algorithm, and downstream applications. Typically, the dataset is harvested cheaply "in the wild", such as massive text corpus obtained by web crawling, with only minor filtering (such as Common Crawl). This compares favorably to supervised learning, where the dataset (such as the ImageNet1000) is typically constructed manually, which is much more expensive. There are algorithms designed specifically for unsupervised learning, such as clustering algorithms like k-means, dimensionality reduction techniques like principal component analysis (PCA), Boltzmann machine learning, and autoencoders. After the rise of deep learning, most large-scale unsupervised learning has been done by training general-purpose neural network architectures by gradient descent, adapted to performing unsupervised learning by designing an appropriate training procedure. Sometimes a trained model can be used as-is, but more often they are modified for downstream applications. For example, the generative pretraining method trains a model to generate a textual dataset, before finetuning it for other applications, such as text classification. As another example, autoencoders are trained to produce good features, which can then be used as a module for other models, such as in a latent diffusion model. == Tasks == Tasks are often categorized as discriminative (recognition) or generative (imagination). Often but not always, discriminative tasks use supervised methods and generative tasks use unsupervised (see Venn diagram); however, the separation is very hazy. For example, object recognition favors supervised learning but unsupervised learning can also cluster objects into groups. Furthermore, as progress marches onward, some tasks employ both methods, and some tasks swing from one to another. For example, image recognition started off as heavily supervised, but became hybrid by employing unsupervised pre-training, and then moved towards supervision again with the advent of dropout, ReLU, and adaptive learning rates. A typical generative task is as follows. At each step, a datapoint is sampled from the dataset, and part of the data is removed, and the model must infer the removed part. This is particularly clear for the denoising autoencoders and BERT. == Neural network architectures == === Training === During the learning phase, an unsupervised network tries to mimic the data it is given and uses the error in its mimicked output to correct itself (i.e. correct its weights and biases). Sometimes the error is expressed as a low probability that the erroneous output occurs, or it might be expressed as an unstable high energy state in the network. In contrast to supervised methods' dominant use of backpropagation, unsupervised learning also employs other methods including: Hopfield learning rule, Boltzmann learning rule, Contrastive Divergence, Wake Sleep, Variational Inference, Maximum Likelihood, Maximum A Posteriori, Gibbs Sampling, and backpropagating reconstruction errors or hidden state reparameterizations. See the table below for more details. === Energy === An energy function is a macroscopic measure of a network's activation state. In Boltzmann machines, it plays the role of the Cost function. This analogy with physics is inspired by Ludwig Boltzmann's analysis of a gas' macroscopic energy from the microscopic probabilities of particle motion p ∝ e − E / k T {\displaystyle p\propto e^{-E/kT}} , where k is the Boltzmann constant and T is temperature. In the RBM network the relation is p = e − E / Z {\displaystyle p=e^{-E}/Z} , where p {\displaystyle p} and E {\displaystyle E} vary over every possible activation pattern and Z = ∑ All Patterns e − E ( pattern ) {\displaystyle \textstyle {Z=\sum _{\scriptscriptstyle {\text{All Patterns}}}e^{-E({\text{pattern}})}}} . To be more precise, p ( a ) = e − E ( a ) / Z {\displaystyle p(a)=e^{-E(a)}/Z} , where a {\displaystyle a} is an activation pattern of all neurons (visible and hidden). Hence, some early neural networks bear the name Boltzmann Machine. Paul Smolensky calls − E {\displaystyle -E\,} the Harmony. A network seeks low energy which is high Harmony. === Networks === This table shows connection diagrams of various unsupervised networks, the details of which will be given in the section Comparison of Networks. Circles are neurons and edges between them are connection weights. As network design changes, features are added on to enable new capabilities or removed to make learning faster. For instance, neurons change between deterministic (Hopfield) and stochastic (Boltzmann) to allow robust output, weights are removed within a layer (RBM) to hasten learning, or connections are allowed to become asymmetric (Helmholtz). Of the networks bearing people's names, only Hopfield worked directly with neural networks. Boltzmann and Helmholtz came before artificial neural networks, but their work in physics and physiology inspired the analytical methods that were used. === History === === Specific Networks === Here, we highlight some characteristics of select networks. The details of each are given in the comparison table below. Hopfield Network Ferromagnetism inspired Hopfield networks. A neuron corresponds to an iron domain with binary magnetic moments Up and Down, and neural connections correspond to the domain's influence on each other. Symmetric connections enable a global energy formulation. During inference the network updates each state using the standard activation step function. Symmetric weights and the right energy functions guarantees convergence to a stable activation pattern. Asymmetric weights are difficult to analyze. Hopfield nets are used as Content Addressable Memories (CAM). Boltzmann Machine These are stochastic Hopfield nets. Their state value is sampled from this pdf as follows: suppose a binary neuron fires with the Bernoulli probability p(1) = 1/3 and rests with p(0) = 2/3. One samples from it by taking a uniformly distributed random number y, and plugging it into the inverted cumulative distribution function, which in this case is the step function thresholded at 2/3. The inverse function = { 0 if x <= 2/3, 1 if x > 2/3 }. Sigmoid Belief Net Introduced by Radford Neal in 1992, this network applies ideas from probabilistic graphical models to neural networks. A key difference is that nodes in graphical models have pre-assigned meanings, whereas Belief Net neurons' features are determined after training. The network is a sparsely connected directed acyclic graph composed of binary stochastic neurons. The learning rule comes from Maximum Likelihood on p(X): Δwij ∝ {\displaystyle \propto } sj (si - pi), where pi = 1 / ( 1 + eweighted inputs into neuron i ). sj's are activations from an unbiased sample of the posterior distribution and this is problematic due to the Explaining Away problem raised by Judea Perl. Variational Bayesian methods uses a surrogate posterior and blatantly disregard this complexity. Deep Belief Network Introduced by Hinton, this network is a hybrid of RBM and Sigmoid Belief Network. The top 2 layers is an RBM and the second layer downwards form a sigmoid belief network. One trains it by the stacked RBM method and then throw away the recognition weights below the top RBM. As of 2009, 3-4 layers seems to be the optimal depth. Helmholtz machine These are early inspirations for the Variational Auto Encoders. Its 2 networks combined into one—forward weights operates recognition and backward weights implements imagination. It is perhaps the first network to do both. Helmholtz did not work in machine learning but he inspired the view of "statistical inference engine whose function is to infer probable causes of sensory input". the stochastic binary neuron outputs a probability that its state is 0 or 1. The data input is normally not considered a layer, but in the Helmholtz machine generation mode, the data layer receives input from the middle layer and has separate weights for this purpose, so it is considered a layer. Hence this network has 3 layers. Variational autoencoder These are inspired by Helmholtz machines and combines probability network with neural networks. An Autoencoder is a 3-layer CAM network, where the middle layer is supposed to be some internal representation of input patterns. The encoder neural network is a probability distribution qφ(z given x) and the decoder network is pθ(x given z). The weights are named phi & theta rather than W and V as in Helmholtz—a cosmetic difference. These 2 networks h

    Read more →