AI Data House (smc-pvt) Ltd

AI Data House (smc-pvt) Ltd — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Digital curation

    Digital curation

    Digital curation is the selection, preservation, maintenance, collection, and archiving of digital assets. It is a process that establishes, maintains, and adds value to repositories of digital data for present and future use. The implementation of digital curation is often carried out by archivists, librarians, scientists, historians, and scholars to ensure users have access to reliable, high-quality resources. Enterprises are also starting to adopt digital curation as a means to improve the quality of information and data within their operational and strategic processes. A successful digital curation initiative will help to mitigate digital obsolescence, keeping the information accessible to users indefinitely. Digital curation includes various aspects, including digital asset management, data curation, digital preservation, and electronic records management. == Word History == Much like the word archive has layered meanings and uses, the word curation is both a noun and a verb, used originally in the field of museology to represent a wide range of activities, most often associated with collection care, long-term preservation, and exhibition design. Curation can be a reference to physical repositories that store cultural heritage or natural resource collections (e.g., a curatorial repository) or a representation of varied policies and processes involved with the long-term care and management of heritage collections, digital archives, and research data (e.g, curatorial/collections management plans, curation life-cycle, and data curation). Yet curation is also associated with short-term objectives and processes of selection and interpretation for the purposes of presentation, such as for gallery exhibitions and websites, which contribute to knowledge creation. It has also been applied to interaction with social media including compiling digital images, web links, and movie files. The term curation entered the legal framework through federal historic preservation laws, starting with the National Historic Preservation Act of 1966, and was further defined and coded into federal regulations through 36 CFR Part 79: Curation of Federally-owned and Administered Archaeological Collections. Curation has since permeated into an array of disciplines but remains closely tied to heritage and information management. == Core Principles and Activities == The term "digital curation" was first used in the e-science and biological science fields as a means of differentiating the additional suite of activities ordinarily employed by library and museum curators to add value to their collections and enable its reuse from the smaller subtask of simply preserving the data, a significantly more concise archival task. Additionally, the historical understanding of the term "curator" demands more than simple care of the collection. A curator is expected to command academic mastery of the subject matter as a requisite part of appraisal and selection of assets and any subsequent adding of value to the collection through application of metadata. === Principles === There are five commonly accepted principles that govern the occupation of digital curation: Manage the complete birth-to-retirement life cycle of the digital asset. Evaluate and cull assets for inclusion in the collection. Apply preservation methods to strengthen the asset’s integrity and reusability for future users. Act proactively throughout the asset life cycle to add value to both the digital asset and the collection. Facilitate the appropriate degree of access to users. === Methodology === The Digital Curation Center offers the following step-by-step life cycle procedures for putting the above principles into practice: Sequential Actions: Conceptualize: Consider what digital material you will be creating and develop storage options. Take into account websites, publications, email, among other types of digital output. Create: Produce digital material and attach all relevant metadata, typically the more metadata the more accessible the information. Appraise and select: Consult the mission statement of the institution or private collection and determine what digital data is relevant. There may also be legal guidelines in place that will guide the decision process for a particular collection. Ingest: Send digital material to the predetermined storage solution. This may be an archive, repository or other facility. Preservation action: Employ measures to maintain the integrity of the digital material. Store: Secure data within the predetermined storage facility. Access, use, and reuse: Determine the level of accessibility for the range of digital material created. Some material may be accessible only by password and other material may be freely accessible to the public. Routinely check that material is still accessible for the intended audience and that the material has not been compromised through multiple uses. Transform: If desirable or necessary the material may be transferred into a different digital format. Occasional Actions: Dispose: Discard any digital material that is not deemed necessary to the institution. Reappraise: Reevaluate material to ensure that is it still relevant and is true to its original form. Migrate: Migrate data to another format in order to protect data for using better in the future. == Related terms == The term "digital curation" is sometimes used interchangeably with terms such as "digital preservation" and "digital archiving." While digital preservation does focus a significant degree of energy on optimizing reusability, preservation remains a subtask to the concept of digital archiving, which is in turn a subtask of digital curation. For example, archiving is a part of curation, but so are subsequent tasks such as themed collection-building, which is not considered an archival task. Similarly, preservation is a part of archiving, as are the tasks of selection and appraisal that are not necessarily part of preservation. Data curation is another term that is often used interchangeably with digital curation, however common usage of the two terms differs. While "data" is a more all-encompassing term that can be used generally to indicate anything recorded in binary form, the term "data curation" is most common in scientific parlance and usually refers to accumulating and managing information relative to the process of research. Data-driven research of education request the role of information professional gradually develop tradition of digital service to data curation particularly at the management of digital research data. So, while documents and other discrete digital assets are technically a subset of the broader concept of data, in the context of scientific vernacular digital curation represents a broader purview of responsibilities than data curation due to its interest in preserving and adding value to digital assets of any kind. == Challenges == === Rate of creation of new data and data sets === The ever lowering cost and increasing prevalence of entirely new categories of technology has led to a quickly growing flow of new data sets. These come from well established sources such as business and government, but the trend is also driven by new styles of sensors becoming embedded in more areas of modern life. This is particularly true of consumers, whose production of digital assets is no longer relegated strictly to work. Consumers now create wider ranges of digital assets, including videos, photos, location data, purchases, and fitness tracking data, just to name a few, and share them in wider ranges of social platforms. Additionally, the advance of technology has introduced new ways of working with data. Some examples of this are international partnerships that leverage astronomical data to create "virtual observatories," and similar partnerships have also leveraged data resulting from research at the Large Hadron Collider at CERN and the database of protein structures at the Protein Data Bank. === Storage format evolution and obsolescence === By comparison, archiving of analog assets is notably passive in nature, often limited to simply ensuring a suitable storage environment. Digital preservation requires a more proactive approach. Today’s artifacts of cultural significance are notably transient in nature and prone to obsolescence when social trends or dependent technologies change. This rapid progression of technology occasionally makes it necessary to migrate digital asset holdings from one file format to another in order to mitigate the dangers of hardware and software obsolescence which would render the asset unusable. === Underestimation of human labor costs === Modern tools for program planning often underestimate the amount of human labor costs required for adequate digital curation of large collections. As a result cost-benefit assessments often paint an inaccurate picture of both the amount of work involved and the true cost to the institution for bot

    Read more →
  • IT baseline protection

    IT baseline protection

    The IT baseline protection (German: IT-Grundschutz) approach from the German Federal Office for Information Security (BSI) is a methodology to identify and implement computer security measures in an organization. The aim is the achievement of an adequate and appropriate level of security for IT systems. To reach this goal the BSI recommends "well-proven technical, organizational, personnel, and infrastructural safeguards". Organizations and federal agencies show their systematic approach to secure their IT systems (e.g. Information Security Management System) by obtaining an ISO/IEC 27001 Certificate on the basis of IT-Grundschutz. == Overview baseline security == The term baseline security signifies standard security measures for typical IT systems. It is used in various contexts with somewhat different meanings. For example: Microsoft Baseline Security Analyzer: Software tool focused on Microsoft operating system and services security Cisco security baseline: Vendor recommendation focused on network and network device security controls Nortel baseline security: Set of requirements and best practices with a focus on network operators ISO/IEC 13335-3 defines a baseline approach to risk management. This standard has been replaced by ISO/IEC 27005, but the baseline approach was not taken over yet into the 2700x series. There are numerous internal baseline security policies for organizations, The German BSI has a comprehensive baseline security standard, that is compliant with the ISO/IEC 27000-series == BSI IT baseline protection == The foundation of an IT baseline protection concept is initially not a detailed risk analysis. It proceeds from overall hazards. Consequently, sophisticated classification according to damage extent and probability of occurrence is ignored. Three protection needs categories are established. With their help, the protection needs of the object under investigation can be determined. Based on these, appropriate personnel, technical, organizational and infrastructural security measures are selected from the IT Baseline Protection Catalogs. The Federal Office for Security in Information Technology's IT Baseline Protection Catalogs offer a "cookbook recipe" for a normal level of protection. Besides probability of occurrence and potential damage extents, implementation costs are also considered. By using the Baseline Protection Catalogs, costly security analyses requiring expert knowledge are dispensed with, since overall hazards are worked with in the beginning. It is possible for the relative layman to identify measures to be taken and to implement them in cooperation with professionals. The BSI grants a baseline protection certificate as confirmation for the successful implementation of baseline protection. In stages 1 and 2, this is based on self declaration. In stage 3, an independent, BSI-licensed auditor completes an audit. Certification process internationalization has been possible since 2006. ISO/IEC 27001 certification can occur simultaneously with IT baseline protection certification. (The ISO/IEC 27001 standard is the successor of BS 7799-2). This process is based on the new BSI security standards. This process carries a development price which has prevailed for some time. Corporations having themselves certified under the BS 7799-2 standard are obliged to carry out a risk assessment. To make it more comfortable, most deviate from the protection needs analysis pursuant to the IT Baseline Protection Catalogs. The advantage is not only conformity with the strict BSI, but also attainment of BS 7799-2 certification. Beyond this, the BSI offers a few help aids like the policy template and the GSTOOL. One data protection component is available, which was produced in cooperation with the German Federal Commissioner for Data Protection and Freedom of Information and the state data protection authorities and integrated into the IT Baseline Protection Catalog. This component is not considered, however, in the certification process. == Baseline protection process == The following steps are taken pursuant to the baseline protection process during structure analysis and protection needs analysis: The IT network is defined. IT structure analysis is carried out. Protection needs determination is carried out. A baseline security check is carried out. IT baseline protection measures are implemented. Creation occurs in the following steps: IT structure analysis (survey) Assessment of protection needs Selection of actions Running comparison of nominal and actual. === IT structure analysis === An IT network includes the totality of infrastructural, organizational, personnel, and technical components serving the fulfillment of a task in a particular information processing application area. An IT network can thereby encompass the entire IT character of an institution or individual division, which is partitioned by organizational structures as, for example, a departmental network, or as shared IT applications, for example, a personnel information system. It is necessary to analyze and document the information technological structure in question to generate an IT security concept and especially to apply the IT Baseline Protection Catalogs. Due to today's usually heavily networked IT systems, a network topology plan offers a starting point for the analysis. The following aspects must be taken into consideration: The available infrastructure, The organizational and personnel framework for the IT network, Networked and non-networked IT systems employed in the IT network. The communications connections between IT systems and externally, IT applications run within the IT network. === Protection needs determination === The purpose of the protection needs determination is to investigate what protection is sufficient and appropriate for the information and information technology in use. In this connection, the damage to each application and the processed information, which could result from a breach of confidentiality, integrity or availability, is considered. Important in this context is a realistic assessment of the possible follow-on damages. A division into the three protection needs categories "low to medium", "high" and "very high" has proved itself of value. "Public", "internal" and "secret" are often used for confidentiality. === Modelling === Heavily networked IT systems typically characterize information technology in government and business these days. As a rule, therefore, it is advantageous to consider the entire IT system and not just individual systems within the scope of an IT security analysis and concept. To be able to manage this task, it makes sense to logically partition the entire IT system into parts and to separately consider each part or even an IT network. Detailed documentation about its structure is prerequisite for the use of the IT Baseline Protection Catalogs on an IT network. This can be achieved, for example, via the IT structure analysis described above. The IT Baseline Protection Catalog’s' components must ultimately be mapped onto the components of the IT network in question in a modelling step. === Baseline security check === The baseline security check is an organisational instrument offering a quick overview of the prevailing IT security level. With the help of interviews, the status quo of an existing IT network (as modelled by IT baseline protection) relative to the number of security measures implemented from the IT Baseline Protection Catalogs are investigated. The result is a catalog in which the implementation status "dispensable", "yes", "partly", or "no" is entered for each relevant measure. By identifying not yet, or only partially, implemented measures, improvement options for the security of the information technology in question are highlighted. The baseline security check gives information about measures, which are still missing (nominal vs. actual comparison). From this follows what remains to be done to achieve baseline protection through security. Not all measures suggested by this baseline check need to be implemented. Peculiarities are to be taken into account! It could be that several more or less unimportant applications are running on a server, which have lesser protection needs. In their totality, however, these applications are to be provided with a higher level of protection. This is called the (cumulation effect). The applications running on a server determine its need for protection. Several IT applications can run on an IT system. When this occurs, the application with the greatest need for protection determines the IT system’s protection category. Conversely, it is conceivable that an IT application with great protection needs does not automatically transfer this to the IT system. This may happen because the IT system is configured redundantly, or because only an inconsequential part is running on it. This is called the (distribution effect). This is the case, fo

    Read more →
  • Texture compression

    Texture compression

    Texture compression is a specialized form of image compression designed for storing texture maps in 3D computer graphics rendering systems. Unlike conventional image compression algorithms, texture compression algorithms are optimized for random access. Texture compression can be applied to reduce memory usage at runtime. Texture data is often the largest source of memory usage in a mobile application. == Tradeoffs == In their seminal paper on texture compression, Beers, Agrawala and Chaddha list four features that tend to differentiate texture compression from other image compression techniques. These features are: Decoding Speed It is highly desirable to be able to render directly from the compressed texture data and so, in order not to impact rendering performance, decompression must be fast. Random Access Since predicting the order that a renderer accesses texels would be difficult, any texture compression scheme must allow fast random access to decompressed texture data. This tends to rule out many better-known image compression schemes such as JPEG or run-length encoding. Compression Rate and Visual Quality In a rendering system, lossy compression can be more tolerable than for other use cases. Some texture compression libraries, such as crunch, allow the developer to flexibly trade off compression rate vs. visual quality, using methods such as rate–distortion optimization (RDO). Encoding Speed Texture compression is more tolerant of asymmetric encoding/decoding rates as the encoding process is often done only once during the application authoring process. Given the above, most texture compression algorithms involve some form of fixed-rate lossy vector quantization of small fixed-size blocks of pixels into small fixed-size blocks of coding bits, sometimes with additional extra pre-processing and post-processing steps. Block Truncation Coding is a very simple example of this family of algorithms. Because their data access patterns are well-defined, texture decompression may be executed on-the-fly during rendering as part of the overall graphics pipeline, reducing overall bandwidth and storage needs throughout the graphics system. As well as texture maps, texture compression may also be used to encode other kinds of rendering map, including bump maps and surface normal maps. Texture compression may also be used together with other forms of map processing such as mipmaps and anisotropic filtering. == Availability == Some examples of practical texture compression systems are S3 Texture Compression (S3TC), PVRTC, Ericsson Texture Compression (ETC) and Adaptive Scalable Texture Compression (ASTC); these may be supported by special function units in modern graphics processing units (GPUs). OpenGL and OpenGL ES, as implemented on many video accelerator cards and mobile GPUs, can support multiple common kinds of texture compression - generally through the use of vendor extensions. == Supercompression == A compressed-texture can be further compressed in what is called "supercompression". Fixed-rate texture compression formats are optimized for random access and are much less efficient compared to image formats such as PNG. By adding further compression, a programmer can reduce the efficiency gap. The extra layer can be decompressed by the CPU so that the GPU receives a normal compressed texture, or in newer methods, decompressed by the GPU itself. Supercompression saves the same amount of VRAM as regular texture compression, but saves more disk space and download size. == Neural Texture Compression == Random-Access Neural Compression of Material Textures (Neural Texture Compression) is a Nvidia's technology which enables two additional levels of detail (16× more texels, so four times higher resolution) while maintaining similar storage requirements as traditional texture compression methods. The key idea is compressing multiple material textures and their mipmap chains together, and using a small neural network, that is optimized for each material, to decompress them.

    Read more →
  • Document-oriented database

    Document-oriented database

    A document-oriented database, or document store, is a computer program and data storage system designed for storing, retrieving, and managing document-oriented information, also known as semi-structured data. Document-oriented databases are one of the main categories of NoSQL databases, and the popularity of the term "document-oriented database" has grown alongside the adoption of NoSQL itself. XML databases are a subclass of document-oriented databases optimized for XML documents. Graph databases are similar, but add another layer, the relationship, which allows them to link documents for rapid traversal. Document-oriented databases are conceptually an extension of the key–value store, another type of NoSQL database. In key-value stores, data is treated as opaque by the database, whereas document-oriented systems exploit the internal structure of documents to extract metadata and optimize storage and queries. Although in practice the distinction can be minimal due to modern tooling, document stores are designed to provide a richer programming experience with modern programming techniques. Document databases differ significantly from traditional relational databases (RDBs). Relational databases store data in predefined tables, often requiring an object to be split across multiple tables. In contrast, document databases store all information for a given object in a single document, with each document potentially having a unique structure. This design eliminates the need for object-relational mapping when loading data into the database. == Documents == The central concept of a document-oriented database is the notion of a document. Although implementations vary in their specific definitions, document-oriented databases generally treat documents as self-contained units that encapsulate and encode data in a standardized format. Common encoding formats include XML, YAML, JSON, as well as binary representations such as BSON. Documents in a document store are equivalent to the programming concept of an object. They are not required to adhere to a fixed schema, and documents within the same collection may contain different fields or structures. Fields may be optional, and documents of the same logical type may differ in composition. For example, the following illustrates a document encoded in JSON: A second document might be encoded in XML as: The two example documents share some structural elements but also contain unique fields. The structure, text, and other data within each document are collectively referred to as the document's content and can be accessed or modified using retrieval or editing operations. Unlike relational databases, in which each record contains the same fields and unused fields are left empty, document-oriented databases do not require uniform fields across documents. This design allows new information to be added to some documents without affecting the structure of others. Document databases often support the storage of additional metadata alongside the document content. Such metadata may relate to organizational features, security, indexing, or other implementation-specific features. === CRUD operations === The core operations supported by a document-oriented database for manipulating documents are similar to those in other databases. Although terminology is not perfectly standardized, these operations are generally recognized as Create, Read, Update, and Delete (CRUD). Creation (C): Adds a new document to the database. Retrieval (R): Retrieves documents or fields based on queries. Update (U): Modifies the contents of existing documents. Deletion (D): Removes documents from the database. === Keys === Documents in a document-oriented database are addressed via a unique identifier. This identifier, often a string, URI, or path, can be used to retrieve the document from the database. Most document stores maintain an index on the key to optimize retrieval, and in some implementations the key is required when creating or inserting a new document. === Retrieval === In addition to key-based access, document-oriented databases typically provide an API or query language that enables retrieval based on document content or associated metadata. For example, a query may return all documents with a specific field matching a given value. The available query features, indexing options, and performance characteristics vary across implementations. Document stores differ from key-value stores in that they exploit the internal structure and metadata of stored documents. In many key-value stores, values are treated as opaque or "black-box" data, meaning the database system does not interpret their internal structure. By contrast, document-oriented databases can classify and interpret document content. This enables queries that distinguish between types of data––for example, retrieving all phone numbers containing "555" without also matching a postal code such as "55555." === Editing === Document databases typically provide mechanisms for updating or editing the content or metadata of a document. Updates may involve replacing the entire document or modifying individual elements or fields within the document. === Organization === Document database implementations support a variety of methods for organizing documents, including: Collections: Groups of documents. Depending on the implementation, a document may be required to belong to a single collection or may be allowed in multiple collections. Tags and non-visible metadata: Additional data stored outside the main document content. Directory hierarchies: Documents organized in a tree-like structure, often based on path or URI. These organizational structures may differ between logical and physical representations (e.g. on disk or in memory). == Relationship to other databases == === Relationship to key-value stores === A document-oriented database can be viewed as a specialized form of key-value store, which is itself a category of NoSQL database. In a basic key-value store, the stored value is typically treated as opaque by the database system. By contrast, a document-oriented database provides APIs or a query and update language that allows queries and modifications based on the internal structure of the document. For users who do not require advanced query, retrieval, or update capabilities, the distinction between document-oriented databases and key-value stores may be minimal. === Relationship to search engines === Some search engine and information retrieval systems, such as Apache Solr and Elasticsearch, provide document storage and support core document operations. As a result, they may meet certain functional definitions of a document-oriented database, although their primary design goals differ. === Relationship to relational databases === In a relational database, data is organized into predefined types represented as tables. Each table contains rows (records) with a fixed set of columns (fields), so all records in a table share the same structure. Administrators typically define indexes on selected fields to improve query performance. A central principle of relational database design is database normalization, in which data that might otherwise be repeated is stored in separate tables and linked using keys. When records in different tables are related, a foreign key is used to associate them. For example, an address book application may store a contact's name, image, phone numbers, mailing addresses, and email addresses. In a normalized relational design, separate tables might be created for contacts, phone numbers, and email addresses. The phone number table would include a foreign key referencing the associated contact. To reconstruct a complete contact record, the database retrieves related information from each table using the foreign keys and combines it into a single record. In contrast, a document-oriented database stores all data related to an object within a single document, and stored in the database as a single entry. In the address book example,the contact's name, image, and contact information may be stored together in one document. The document is retrieved using a unique key, and all related information is returned together, without needing to look up multiple tables. A key difference between the document-oriented and relational models is that the data formats are not predefined in the document case. In most cases, any sort of document can be stored in a database, and documents can change in type and form over time. For example, a new field such as COUNTRY_FLAG can be added to new documents as they are inserted without affecting existing documents. To aid retrieval, document-oriented systems generally allow the administrator to provide hints to the database for locating certain types of information. These hints work in a similar fashion to indexes in relational databases. Many systems also allow additional metadata outside the content of the document itself

    Read more →
  • Patent visualisation

    Patent visualisation

    Patent visualisation is an application of information visualisation. The number of patents has been increasing, encouraging companies to consider intellectual property as a part of their strategy. Patent visualisation, like patent mapping, is used to quickly view a patent portfolio. Software dedicated to patent visualisation began to appear in 2000, for example Aureka from Aurigin (now owned by Thomson Reuters). Many patent and portfolio analytics platforms, such as Questel, Patent Forecast, PatSnap, Patentcloud, Relecura, and Patent iNSIGHT Pro, offer options to visualise specific data within patent documents by creating topic maps, priority maps, IP Landscape reports, etc. Software converts patents into infographics or maps, to allow the analyst to "get insight into the data" and draw conclusions. Also called patinformatics, it is the "science of analysing patent information to discover relationships and trends that would be difficult to see when working with patent documents on a one-and-one basis". Patents contain structured data (like publication numbers) and unstructured text (like title, abstract, claims and visual info). Structured data are processed by data-mining and unstructured data are processed with text-mining. == Data mining == The main step in processing structured information is data-mining, which emerged in the late 1980s. Data mining involves statistics, artificial intelligence, and machine learning. Patent data mining extracts information from the structured data of the patent document. These structured data are bibliographic fields such as location, date or status. === Structured fields === === Advantages === Data mining allows study of filing patterns of competitors and locates main patent filers within a specific area of technology. This approach can be helpful to monitor competitors' environments, moves and innovation trends and gives a macro view of a technology status. == Text-mining == === Principle === Text mining is used to search through unstructured text documents. This technique is widely used on the Internet, it has had success in bioinformatics and now in the intellectual property environment. Text mining is based on a statistical analysis of word recurrence in a corpus. An algorithm extracts words and expressions from title, summary and claims and gathers them by declension. "And" and "if" are labeled as non-information bearing words and are stored in the stopword list. Stoplists can be specialised in order to create an accurate analysis. Next, the algorithm ranks the words by weight, according to their frequency in the patent's corpus and the document frequency containing this word. The score for each word is calculated using a formula such as: W e i g h t = T e r m F r e q u e n c y D o c u m e n t F r e q u e n c y = F r e q u e n c y o f t h e w o r d o r e x p r e s s i o n i n t h e T e x t S e a N u m b e r o f d o c u m e n t s c o n t a i n i n g t h e e x p r e s s i o n o r w o r d {\displaystyle Weight={\frac {Term\ Frequency}{Document\ Frequency}}={\frac {Frequency\ of\ the\ word\ or\ expression\ in\ the\ Text\ Sea}{Number\ of\ documents\ containing\ the\ expression\ or\ word}}} A frequently used word in several documents has less weight than a word used frequently in a few patents. Words under a minimum weight are eliminated, leaving a list of pertinent words or descriptors. Each patent is associated to the descriptors found in the selected document. Further, in the process of clusterisation, these descriptors are used as subsets, in which the patent are regrouped or as tags to place the patents in predetermined categories, for example keywords from International Patent Classifications. Four text parts can be processed with text-mining : Title Abstract Claim Patent Full-Text Software offer different combinations but title, abstract and claim are generally the most used, providing a good balance between interferences and relevancy. === Advantages === Text-mining can be used to narrow a search or quickly evaluate a patent corpus. For instance, if a query produces irrelevant documents, a multi-level clustering hierarchy identifies them in order to delete them and refine the search. Text-mining can also be used to create internal taxonomies specific to a corpus for possible mapping. == Visualisations == Allying patent analysis and informatic tools offers an overview of the environment through value-added visualisations. As patents contain structured and unstructured information, visualisations fall in two categories. Structured data can be rendered with data mining in macrothematic maps and statistical analysis. Unstructured information can be shown in like clouds, cluster maps and 2D keyword maps. === Data mining visualisation === === Text mining visualisation === === Visualisation for both data-mining and text-mining === Mapping visualisations can be used for both text-mining and data-mining results. == Uses == What patent visualisation can highlight: Competitors Partners New innovations Technologic environment description Networks Field application: R&D strategy management Competitive intelligence Licensing Strategy

    Read more →
  • AirDine

    AirDine

    AirDine was a mobile app within the platform economy where individuals acted as both supplier and customer for a supper club. AirDine discontinued their service after 31 October 2017. == Operations == AirDine was an online marketplace for home dining that connected users that liked to cook with users looking for a dining experience. Users were categorized as "Hosts" and "Guests," both of whom needed to register with AirDine. AirDine acted as a two-sided market for home dining that allowed hosts and guests, and did not act as a restaurant or host any dinners itself. AirDine charged a service fee. Security and safety of the host were not vetted by AirDine and were completely left to users based on published reviews. Profiles included user reviews and shared social connections to build trust among users. AirDine also included a private messaging system.

    Read more →
  • Spyglass (app)

    Spyglass (app)

    Spyglass is a navigation and orientation mobile application developed by Pavel Ahafonau. It combines data from a digital compass, GNSS positioning, motion sensors, maps, and the device camera to provide direction finding, waypoint navigation, and measurement tools. The application is designed for offline and off-road use and is used in outdoor navigation, orientation tasks, astronomy, and fieldwork. == History == Spyglass was created by independent software developer Pavel Ahafonau as a personal project in 2009, following the introduction of a digital compass sensor in the iPhone. It initially focused on combining compass, GPS, and camera data into an augmented-reality tool for navigation and orientation. In September 2009, a public prototype was demonstrated, showing a live camera view combined with a digital compass overlay aligned to device orientation, presenting an early augmented-reality, location-aware heads-up display. The application was released on the Apple App Store in October 2009. In February 2010, a major update introduced target-based navigation, allowing users to navigate to saved locations, bearings, and selected celestial objects. The update also added visual measurement tools, including an optical-style rangefinder, as well as a vertical speed indicator displaying ascent and descent rates derived from device sensor data. In December 2010, Spyglass was featured by Apple in iTunes Rewind 2010 under augmented-reality applications. The application expanded to Android on 28 October 2017. In May 2021, Spyglass expanded its offline mapping capabilities by adding support for additional map styles by Thunderforest, extending the range of available cartographic themes for offline use. Also in 2021, navigation satellite tracking was introduced, allowing visualization and tracking of major GPS/GNSS satellite constellations. In 2022, a searchable offline database of major locations was added, including airports, seaports, mountains, castles, and landmarks, along with nearest-airport tracking functionality. In July 2024, previously separate iOS editions (Spyglass, Commander Compass, and Commander Compass Go) were consolidated into a single Spyglass application. At the same time, the app transitioned to a freemium model. == Features == Spyglass provides navigation and orientation functions by combining sensor data from the device. Core functionality includes a digital compass, GNSS-based positioning, waypoint creation and tracking, and map-based navigation with offline support. The application includes an augmented-reality viewfinder mode that overlays navigation and sensor information onto the live camera view. Displayed data may include heading, bearing, distance to targets, pitch, roll, yaw, altitude, speed, and estimated time of arrival. Additional tools include an altimeter, speedometer, vertical speed indicator, inclinometer, artificial horizon, coordinate conversion utilities, optical rangefinding, and angular measurement tools. Spyglass also supports celestial navigation features, such as tracking of the Sun, Moon, stars, and global navigation satellite systems. Spyglass uses data from the device's GNSS receiver, digital compass, gyroscope, accelerometer, barometer (when available), and camera. Sensor data are combined to calculate position, orientation, movement, and measurement overlays. The application is designed to function without an internet connection. Navigation tools, sensor readings, waypoint tracking, augmented-reality features, celestial tracking, and the built-in location database operate offline. Internet access is required only for loading online map tiles; previously downloaded offline maps remain available without connectivity.

    Read more →
  • WeChat

    WeChat

    WeChat or Weixin in Chinese (Chinese: 微信; pinyin: Wēixìn ; lit. 'micro-message') is an instant messaging, social media, and mobile payment app developed by Tencent. First released in 2011, it became the world's largest standalone mobile app in 2018 with over 1 billion monthly active users. The Chinese version of WeChat, Weixin, has been described as China's "app for everything" and a super-app because of its wide range of functions. WeChat provides text messaging, hold-to-talk voice messaging, broadcast (one-to-many) messaging, video conferencing, video games, mobile payment, sharing of photographs and videos and location sharing. It has been described as having "an almost indispensable part of life in China". Accounts registered using Chinese phone numbers are managed under the Weixin brand, and their data is stored in mainland China and subject to Weixin's terms of service and privacy policy. Non-Chinese numbers are registered under WeChat, and WeChat users are subject to a more liberal terms of service and better privacy policy, and their data is stored in the Netherlands for users in the European Union, and in Singapore for other users. User activity on Weixin, the Chinese version of the app, is analyzed, tracked and shared with Chinese authorities upon request as part of the mass surveillance network in China. Chinese-registered Weixin accounts censor politically sensitive topics, and the software license agreement for Weixin (but not WeChat) explicitly forbids content which "[en]danger[s] national security, divulge[s] state secrets, subvert[s] state power and undermine[s] national unity", as well as other types of content such as content that "[u]ndermine[s] national religious policies" and content that is "[i]nciting illegal assembly, association, procession, demonstrations and gatherings disrupting the social order". Due to its central part of Chinese life, a Chinese person having their WeChat account banned can cause a significant disruption to their life. Any interactions between Weixin and WeChat users are subject to the terms of service and privacy policies of both services. == History == By 2010, Tencent had already attained a massive user base with their desktop messenger app QQ. Recognizing smart phones were likely to disrupt this status quo, CEO Pony Ma sought to proactively invest in alternatives to their own QQ messenger app. WeChat began as a project at Tencent Guangzhou Research and Project center in October 2010. The original version of the app was created by Allen Zhang, named "Weixin" (微信) by Pony Ma, and launched in 2011. The user adoption of WeChat was initially very slow, with users wondering why key features were missing; however, after the release of the Walkie-talkie-like voice messaging feature in May of that year, growth surged. By 2012, when the number of users reached 100 million, Weixin was re-branded "WeChat" by President Martin Lau for the international market. During a period of government support of e-commerce development—for example in the 12th five-year plan (2011–2015)—WeChat also saw new features enabling payments and commerce in 2013, which saw massive adoption after their virtual Red envelope promotion for Chinese New Year 2014. WeChat had over 889 million monthly active users by 2016, and as of 2019 WeChat's monthly active users had risen to an estimate of one billion. As of January 2022, it was reported that WeChat has more than 1.2 billion users. After the launch of WeChat payment in 2013, its users reached 400 million the next year, 90 percent of whom were in China. By comparison, Facebook Messenger and WhatsApp had about one billion monthly active users in 2016 but did not offer most of the other services available on WeChat. For example, in Q2 2017, WeChat's revenues from social media advertising were about US$0.9 billion (RMB6 billion) compared with Facebook's total revenues of US$9.3 billion, 98% of which were from social media advertising. WeChat's revenues from its value-added services were US$5.5 billion. By 2018, WeChat had been used by 93.5% of Chinese internet users. In that year, it became the world's largest standalone mobile app in 2018 with over 1 billion monthly active users. In response to a border dispute between India and China, WeChat was banned in India in June 2020 along with several other Chinese apps, including TikTok. U.S. president Donald Trump sought to ban U.S. "transactions" with WeChat through an executive order but was blocked by a preliminary injunction issued in the United States District Court for the Northern District of California in September 2020. Joe Biden officially dropped Trump's efforts to ban WeChat in the U.S. in June 2021. == Features == WeChat, has been described as China's "app for everything" and a super-app because of its wide range of functions. WeChat provides text messaging, hold-to-talk voice messaging, broadcast (one-to-many) messaging, video conferencing, video games, mobile payment, sharing of photographs and videos and location sharing. It has been described as having "an almost indispensable part of life in China". Due to its central part of Chinese life, a Chinese person having their WeChat account banned can cause a significant disruption to their life. === Messaging === WeChat provides a variety of features including text messaging, hold-to-talk voice messaging, broadcast (one-to-many) messaging, video calls and conferencing, video games, photograph and video sharing, as well as location sharing. WeChat also allows users to exchange contacts with people nearby via Bluetooth, as well as providing various features for contacting people at random if desired (if people are open to it). It can also integrate with other social networking services such as Facebook and Tencent QQ. Photographs may also be embellished with filters and captions, and automatic translation service is available and could also translate the conversation during messaging. WeChat supports different instant messaging methods, including text messages, voice messages, walkie talkie, and stickers. Users can send previously saved or live pictures and videos, profiles of other users, coupons, lucky money packages, or current GPS locations with friends either individually or in a group chat. WeChat also provides a message recall feature to allow users to recall and withdraw information (e.g. images, documents) that are sent within 2 minutes in a conversation. WeChat also provides a voice-to-text feature that brings convenience when it is not convenient to listen to voice messages, as well as the basic ability to recognize emojis based on different tones of voice. A distance sensing feature is implemented in WeChat. It has the ability to activate the receivers' hold-to-talk function when the phone was brought in close proximity to the ear. After the receiver was held at a certain distance from the ear, the sensor would then proceed to automatically disable the phone speakers. This feature eliminates the risk of the user's voice messages being inadvertently broadcast to the general public. === Public accounts === WeChat users can register as a public account (公众号), which enables them to push feeds to subscribers, interact with subscribers, and provide subscribers with services. Users can also create an official account, which fall under service, subscription, or enterprise accounts. Once users as individuals or organizations set up a type of account, they cannot change it to another type. By the end of 2014, the number of WeChat official accounts had reached 8 million. Official accounts of organizations can apply to be verified (cost 300 RMB or about US$45). Official accounts can be used as a platform for services such as hospital pre-registrations, or credit card service. To create an official account, the applicant must register with Chinese authorities, which discourages "foreign companies". In April 2022, WeChat announced that it will start displaying the location of users in China every time they post on a public account. Meanwhile, overseas users on public accounts will also display the country based on their IP address. === Moments === "Moments" (朋友圈) is WeChat's brand name for its social feed of friends' updates. "Moments" is an interactive platform that allows users to post images, text, and short videos taken by users. It also allows users to share articles and music (associated with QQ Music or other web-based music services). Friends in the contact list can like the content and leave comments, functioning similarly to a private social network. In 2017 WeChat had a policy of a maximum of two advertisements per day per Moments user. Privacy in WeChat works by groups of friends: only the friends from the user's contact are able to view their Moments' contents and comments. The friends of the user will only be able to see the likes and comments from other users only if they are in a mutual friend group. For example, friends from high school are not able to

    Read more →
  • Gemini Enterprise Agent Platform

    Gemini Enterprise Agent Platform

    Gemini Enterprise Agent Platform (formerly known as Vertex AI) is a managed machine learning (ML) and artificial intelligence (AI) platform developed by Google Cloud. It provides a unified environment for building, training, deploying, and scaling ML models and generative AI applications. The platform integrates tools for the full ML lifecycle, including data preparation, model training, evaluation, deployment, and monitoring, under a single API and user interface. Vertex AI was announced at Google I/O and released as a generally available product on May 18, 2021. At launch, Google described Vertex AI as unifying its AutoML offerings with its prior Cloud AI Platform capabilities, and as adding operational features intended to help teams move models from experimentation into production use. On April 22, 2026, Google announced Gemini Enterprise Agent Platform as the replacement evolution of Vertex AI. == History == Google Cloud announced the general availability of Vertex AI on May 18, 2021, at the Google I/O developer conference. The platform was designed to consolidate Google Cloud's previously separate ML offerings, including AutoML and the legacy AI Platform, into a single system. At launch, Google claimed that Vertex AI required roughly 80% fewer lines of code to train a model compared to competing platforms. In June 2023, Google made generative AI support in Vertex AI generally available, giving developers access to foundation models including PaLM 2, Imagen, and Codey through the platform's Model Garden and the newly launched Generative AI Studio. At the time of this launch, Model Garden included over 60 models from Google and its partners. In August 2023, at the Google Cloud Next conference, Google announced further updates to Vertex AI, including the addition of third-party models such as Claude 2 from Anthropic and Llama 2 from Meta to the Model Garden, as well as new tools called Vertex AI Extensions for connecting models to APIs for real-time data retrieval. At the same event, Vertex AI Search and Conversation were made generally available, providing enterprise search and chatbot capabilities powered by foundation models. In April 2024, at Google Cloud Next, the company introduced Vertex AI Agent Builder, a no-code tool for creating AI-powered conversational agents built on top of Gemini large language models. This brought together the existing Vertex AI Search and Conversation products with new developer tools for building generative AI experiences. == Features == === Model training === Vertex AI supports both AutoML, which enables code-free model training on tabular, image, text, or video data, and custom training, which gives users full control over the ML framework, training code, and hyperparameter tuning. The platform provides serverless training as well as dedicated training clusters with GPU and TPU accelerators. Vertex AI Vizier handles automatic hyperparameter tuning, and Vertex AI Experiments allows comparison and tracking of training runs. === Model Garden === The Vertex AI Model Garden is a curated catalog of over 200 enterprise-ready models, including Google's own foundation models (such as Gemini, Imagen, and Veo), third-party models (such as Anthropic's Claude and Mistral AI models), and popular open-source models (such as Llama and Gemma). Models are accessible as fully managed model-as-a-service APIs. === Pipelines (workflow orchestration) === Vertex AI Pipelines provides managed orchestration of ML workflows and supports pipelines built with the Kubeflow Pipelines SDK, among other options described in Google Cloud documentation. === Vertex AI Studio === Vertex AI Studio provides tools for prompt design, testing, and model management, allowing developers to prototype and build generative AI applications using natural language, code, images, or video. === Agent Builder and Agent Engine === Vertex AI Agent Builder is a suite of products for building, deploying, and governing AI agents in production environments. It supports development with the open-source Agent Development Kit (ADK) and other frameworks. Vertex AI Agent Engine provides the underlying infrastructure for deploying and scaling agents, with support for enterprise security features including HIPAA compliance, customer-managed encryption keys (CMEK), and VPC Service Controls. === Generative AI tooling and model access === Google markets Vertex AI as providing access to Google foundation models (including the Gemini family) and developer tools such as Vertex AI Studio, along with a model catalog that includes Google and selected open source models (marketed as "Model Garden"). Google has also offered products within Vertex AI aimed at building generative search and conversational applications, including offerings named "Vertex AI Search" and "Vertex AI Conversation" as reported in 2023 coverage of platform updates. === MLOps tools === The platform includes a range of MLOps capabilities: Vertex AI Pipelines for orchestrating and automating ML workflows as reusable pipelines. Vertex AI Feature Store for serving, sharing, and reusing ML features across projects. Vertex AI Model Registry for storing, versioning, and managing trained models. Vertex AI Model Monitoring for detecting training-serving skew and inference drift in deployed models. Vertex Explainable AI for interpreting model predictions. Vertex AI Workbench for managed JupyterLab notebook environments integrated with Google Cloud Storage and BigQuery. == Industry recognition == Google was named a Leader for the fifth consecutive year in the 2024 Gartner Magic Quadrant for Cloud AI Developer Services, a recognition that encompasses Vertex AI and its related offerings. Google was also recognized as a Leader in the 2024 Gartner Magic Quadrant for Data Science and Machine Learning Platforms and was named a Leader in the Forrester Wave for AI/ML Platforms, Q3 2024. In October 2025, Google was also named a Leader in the 2025 IDC (International Data Corporation) MarketScape for Worldwide GenAI Life-Cycle Foundation Model Software. == Pricing == Vertex AI uses a pay-as-you-go pricing model, with costs determined by the specific services consumed, including model training, prediction serving, and data storage. For generative AI tasks, pricing is based on a per-token model, with rates varying depending on the specific model used and whether tokens are input or output. Google offers a free tier for new users, which includes limited custom training hours and online prediction usage, along with an introductory US$300 in Google Cloud credits valid for 90 days. == Adoption == In the year following its 2021 launch, Google reported that usage of Vertex AI and BigQuery had driven 2.5 times more machine learning predictions compared to the prior year, and that active customers of Vertex AI Workbench had grown 25-fold over a six-month period. Early enterprise adopters included Ford, Wayfair, and Seagate, among others. Wayfair reported that it was able to run large model training jobs 5 to 10 times faster using the platform.

    Read more →
  • Fake nude photography

    Fake nude photography

    Fake nude photography is the creation of nude photographs designed to appear as genuine nudes of an individual. The motivations for the creation of these modified photographs include curiosity, sexual gratification, the stigmatization or embarrassment of the subject, and commercial gain, such as through the sale of the photographs via pornographic websites. Fakes can be created using image editing software or through machine learning. Fake images created using the latter method are called deepfakes. == History == Magazines such as Celebrity Skin published non-fake paparazzi shots and illicitly obtained nude photos, showing there was a market for such images. Subsequently, some websites hosted fake nude or pornographic photos of celebrities, which are sometimes referred to as celebrity fakes. In the 1990s and 2000s, fake nude images of celebrities proliferated on Usenet and on websites, leading to campaigns to take legal action against the creators of the images and websites dedicated to determining the veracity of nude photos. "Deepfakes", which use artificial neural networks to superimpose one person's face into an image or video of someone else, were popularized in the late 2010s, leading to concerns about the technology's use in fake news and revenge porn. Fake nude photography is sometimes confused with Deepfake pornography, but the two are distinct. Fake nude photography typically starts with human-made non-sexual images, and merely makes it appear that the people in them are nude (but not having sex). Deepfake pornography typically starts with human-made sexual (pornographic) images or videos, and alters the actors' facial features to make the participants in the sexual act look like someone else. === DeepNude === In June 2019, a downloadable Windows and Linux application called DeepNude was released which used a Generative Adversarial Network to remove clothing from images of women. The images it produced were typically not pornographic, merely nude. Because there were more images of nude women than men available to its creator, the images it produced were all female, even when the original was male. The app had both a paid and unpaid version. A few days later, on June 27, the creators removed the application and refunded consumers, although various copies of the app, both free and for charge, continue to exist. On GitHub, the open-source version of this program called "open-deepnude" was deleted. The open-source version had the advantage of allowing it to be trained on a larger dataset of nude images to increase the resulting nude image's accuracy level. A successor free software application, Dreamtime, was later released, and some copies of it remain available, though some have been suppressed. === Deepfake Telegram Bot === In July 2019 a deepfake bot service was launched on messaging app Telegram that used AI technology to create nude images of women. The service was free and enabled users to submit photos and receive manipulated nude images within minutes. The service was connected to seven Telegram channels, including the main channel that hosts the bot, technical support, and image sharing channels. While the total number of users was unknown, the main channel had over 45,000 members. As of July 2020, it is estimated that approximately 24,000 manipulated images had been shared across the image sharing channels. === Nudify websites === By late 2024, most ways to produce nude images from photographs of clothed people were accessible at websites rather than in apps, and required payment. == Purposes == The reasons for the creation of nude photos may range from a need to discredit the target publicly, personal hatred for the target, or the promise of pecuniary gains for such work on the part of the creator of such photos. Fake nude photos often target prominent figures such as businesspeople or politicians. == Notable cases == In 2010, 97 people were arrested in Korea after spreading fake nude pictures of the group Girls' Generation on the internet. In 2011, a 53-year-old Incheon man was arrested after spreading more fake pictures of the same group. In 2012, South Korean police identified 157 Korean artists of whom fake nudes were circulating. In 2012, when Liu Yifei's fake nude photography released on the network, Liu Yifei Red Star Land Company declared a legal search to find out who created and released the photos. In the same year, Chinese actor Huang Xiaoming released nude photos that sparked public controversy, but they were ultimately proven to be real pictures. In 2014, supermodel Kate Upton threatened to sue a website for posting her fake nude photos. Previously, in 2011, this page was threatened by Taylor Swift. In November 2014, singer Rain was angry because of a fake nude photo that spread throughout the internet. Information reveals that: "Rain's nude photo was released from Kim Tae-hee's lost phone." Rain's label, Cube Entertainment, stated that the person in the nude photo is not Rain and the company has since stated that it will take strict legal action against those who post photos together with false comments. In July 2018, Seoul police launched an investigation after a fake nude photo of President Moon Jae-in was posted on the website of the Korean radical feminist group WOMAD. In early 2019, Alexandria Ocasio-Cortez, a Democratic politician, was berated by other political parties over a fake nude photo of her in the bathroom. The picture created a huge wave of media controversy in the United States. == Methods == Fake nude images can be created using image editing software or neural network applications. There are two basic methods: Combine and superimpose existing images onto source images, adding the face of the subject onto a nude model. Remove clothes from the source image to make it look like a nude photo. == Impact == Images of this type may have a negative psychological impact on the victims and may be used for extortion purposes.

    Read more →
  • Gas (app)

    Gas (app)

    Gas (sometimes stylized in all caps), formerly known as Melt as well as Crush, was an American anonymous social media app. Launched in August 2022, the app is oriented towards high schoolers. The app was developed by Nikita Bier, Isaiah Turner, and former Facebook engineer Dave Schatz. Gas was largely based upon the prior tbh app developed by co-founder Nikita Bier, along with Erik Hazzard, Kyle Zaragoza, and Nicolas Ducdodon in September 2017. tbh was acquired by Facebook inc. (now Meta Platforms) on October 16, 2017, and nearly a year later in July 2018 was dissolved, owing to low usage. Gas follows a similar purpose to tbh in being a social media app oriented towards high schoolers. In the app, users participate in anonymous polls regarding pre-written complimentary statements to their peers, such as "I'd say yes if (blank) asked me out on a date," "I think (blank) is the coolest kid in school," or "would make an ugly face and still look pretty." Winners of said polls receive a "flame." The name of the app is derived from this, with "gassing someone up" being Gen Z slang for complimenting someone. Users can pay a $6.99 subscription that enables "God Mode," which shows hints regarding who voted for them in a poll. Gas overtook TikTok and BeReal as the most downloaded app on the Apple App Store in October 2022 (the app is currently not available for Android). The app has over 5.1 million downloads as of early November 2022, over a million active users and 300 thousand daily downloads as of October 2022. Currently, the app is available in Canada and the majority of the United States. On January 17, 2023, Gas was acquired by Discord, however it would remain a standalone app and its developers became Discord staff members. On October 18, 2023, Discord announced that service for Gas would be permanently ending effective November 7, 2023, due to a steep decline in users. Effective November 7, the app became completely unusable. == Controversy regarding human-trafficking == Beginning in October 2022, rumors spread largely throughout TikTok and Snapchat alleged that the app was linked to human trafficking (in particular sex trafficking). According to Bier, the rumor originated with a single user review from China on October 5, and then was disseminated through TikTok accounts with "few to no US teen followers." Although largely dismissed as a hoax by experts, who cite how the app doesn't log user locations and general anonymity, the hoax became pervasive to the extent that various police departments, school systems, and local news outlets began issuing warnings regarding the app. For instance, on October 31, 2022, the police department of Piedmont, Oklahoma issued a warning to parents, encouraging them to check their children's phones, while on November 3, the Oklahoma Oktaha Public School system stated in a Facebook post that "Children are being kidnapped in other towns and this new app is thought to be the source of predators finding their location." (both statements have since been retracted by Police Chief Scott Singer and Superintendent Jerry Needham respectively). Additionally, local medial outlets such as KOCO in Oklahoma City ran stories making similar statements. The rumor had a negative impact on the app, with downloads plateauing for a two-week period in late October and with 3% of users in a single day reportedly uninstalling the app. Revenue and ratings have also reportedly dropped and the company's social media accounts have been bombarded with comments labeling them as sex-traffickers. Additionally, the four-person development team has reportedly been bombarded with various death threats as a result.

    Read more →
  • TowIt

    TowIt

    "TowIt" is a free, global, cross-platform mobile app, website, and Web API that allows civilians to report parking violations and dangerous driving in real-time. The mission is to remove the barriers required to make cities effectively fight and deter bad parking and dangerous driving habits. The company ultimately aims to better existing social controls in order to drive necessary behavioral change through increased education, real-time reporting, optimized enforcement, as well as the resulting reactivity. == User base and adoption == The application has users reporting vehicular infractions in upwards of 30 countries. The top reporting countries are: Portugal, Canada, United States of America and Australia. Users have adopted TowIt for a variety of reasons, usually central to their geographical location and the prominent offences in those specific areas. For instance, the majority of Portuguese reports are cars parked on sidewalks, footpaths and pedestrian crossings, Australian reports are largely focused on the abuse of disabled parking spaces, and in Toronto or San Francisco users generally capture cars parked in bicycle lanes. == Functions == === Data collection === TowIt gathers data on individual parking offences, the prominence of various offence types, as well as recurring offenders. This allows the company to identify trends and hotspots in order to take action against problem vehicles, as well as to help improve urban planning, traffic congestion and gridlock management. Individuals modify or improve an aspect of their behavior in response to their awareness of being observed, theoretically more so when demonstrating selfishness, egocentrism, narcissism and anti-social behavior. The company states that by becoming a user, one can "help TowIt relieve congestion, reduce collisions, open up economies, improve the environment and enhance the lives of urban residents and suburban commuters alike". The company has acknowledged that there are numerous legislative changes that would be required to integrate with governments at any level in many countries. A simple three-step process allows users to take a photo of an offending vehicle and subsequently verifying the offending vehicle's license plate information before submitting by tapping the TowIt (submit) button. Photographical evidence can only be captured with the camera from within the TowIt application. An Internet connection is required. The company has stated that this was purposefully done for quality control and report validation purposes. Users may only submit and view their own report history on either the iOS or Android applications. Globally submitted reports are displayed uncensored and in aggregate only on the Android application and the TowIt website. The "Global Feed" feature was removed from iOS (see iTunes Connect Acceptance Issues). TowIt's back-end automatically geotags the report and compares it to local parking by-law data, including by-law types, locations, times, side(s) of street, etc.- where available. Valid reports are posted to the global feed, to the TowIt website, and passed on to municipalities and police for enforcement (where connected). === Technologies used under license === TowIt currently utilizes the following software or software libraries under license: AngularJS, Apache Cordova, Apple iTunes Store EULA, Chart.js, Google Play Distribution Agreement, Ionic Framework, MongoDB, Moment.js, Python 2.7, Python Flask, and jQuery. == Company history == The TowIt application was conceived by Michael Duncan McArthur on December 5, 2014, as a response to Toronto Mayor John Tory's election mandate to "get this city moving". The application was announced via TowIt's official Twitter page on January 6, 2015. After the initial public announcement, Michael & Gregory were contacted by members of John Tory's staff on January 8, 2015, and invited to demo a prototype at Toronto City Hall on January 12, 2015. The two were also invited to meet with Toronto Councillor Norm Kelly, in his City Hall office, for a subsequent demo of the live Android application on January 28, 2015. A similar meeting and demo took place with members of the Traffic Services department of Toronto Police Service on February 2, 2015. Michael & Gregory teamed up with friends and Toronto-based developers Dae-Seon Moon, Jesse Malone, and Marcus Veres to complete the prototype in time to meet the city's imposed demo deadline and to launch the initial Android version of the application. TowIt officially launched on the Android platform on January 16, 2015. A subsequent iOS launch took place on March 19, 2015. === iTunes connect acceptance issues === The iOS version of the application was delayed for approximately two months, only after significant deliberation with Apple's iTunes Connect review board around (as then stated) rule: "14.1 - Any App that is defamatory, offensive, mean-spirited, or likely to place the targeted individual or group in harm's way will be rejected." The result was having to remove the "Global Feed" feature from the iOS platform, in which civilian users could view all recent reports from within the application. This feature still exists on the Android platform. === Business and legal === TowIt engaged Wildeboer Dellelce, one of Canada's leading business law and transactional corporate finance law firms, on January 17, 2015. The company filed for incorporation as "TowIt Solutions Inc." by both Michael & Gregory in the Canadian province of Ontario on January 22, 2015. TowIt continues to operate under a Freemium business model. The company is 100% bootstrapped and has received no outside investment to date. TowIt was accepted into the MaRS Discovery District's Venture Services program on March 4, 2015. === Lobbyist registration === After receiving initial press coverage in January and February 2015, an unknown entity reported Michael & Gregory's initial communications with city staff to the City of Toronto's Lobbyist Registrar. This complaint resulted in legal threats of fines received on February 10, 2015, for apparently and unknowingly breaking municipal lobbying by-laws. These fines (of up to $100,000) were eventually withdrawn after Michael & Gregory immediately provided all records of communication with city officials and registered as lobbyists in the City of Toronto on the subjects of By-law / Regulation, Parking, and Technology. Their registration was accepted by the Lobbyist Registrar on March 6, 2015. However, communication with Toronto city staff was reduced greatly as a result, which the company believes may have been the desired intent of the original complaint. === Outreach and activism === TowIt encourages its global user base to reach out to their local government representatives to promote the app at the users' own will. This tactic is used not only to demonstrate grassroots support, but also to avoid future lobbying issues. On June 2, 2015, the company officially partnered with Australian campaign "No Permit No Park" who advocate for the creation of inclusive communities. == Reception == The Best Planning Apps for 2016 by Planetizen, 5 Toronto apps you should be using by Indie88, 12 Best Apps Made In Canada by TechVibes.

    Read more →
  • Flok (company)

    Flok (company)

    Flok (formerly Loyalblocks) was an American tech startup based in New York City that provides marketing services such as chatbots/AI, customer loyalty programs, mobile apps and CRM services to local businesses. In January 2017, the company was acquired by Wix.com. Around March 2017, Flok ceased regular communication. At some point in 2019 Flok communicated to its customers that it would shut down in March 2020. == Background == Flok was founded in 2011 by Ido Gaver and Eran Kirshenboim and has offices in Tel Aviv, Israel. In May 2013, Flok secured a $9 million Series A Round from General Catalyst Partners with participation from Founder Collective and existing investor Gemini Israel Ventures. In total, Flok has raised over $18 million in venture capital in three rounds. In May 2014, Flok announced a self-service loyalty platform for SMBs to build their own programs with beacon integration. At that time, approximately 40,000 businesses were using the service. In 2016, Flok released a turnkey chatbot service for local businesses, and was featured in AdWeek for developing the first weed bot chatbot for a California cannabis business. == Services == Flok offered an eponymous customer-facing app, that consumers use to receive rewards and deals from partner businesses, and a Flok business app for merchants to manage the platform.

    Read more →
  • Reflection lines

    Reflection lines

    Engineers use reflection lines to judge a surface's quality. Reflection lines reveal surface flaws, particularly discontinuities in normals indicating that the surface is not C 2 {\displaystyle C^{2}} . Reflection lines may be created and examined on physical surfaces or virtual surfaces with the help of computer graphics. For example, the shiny surface of an automobile body is illuminated with reflection lines by surrounding the car with parallel light sources. Virtually, a surface can be rendered with reflection lines by modulating the surfaces point-wise color according to a simple calculation involving the surface normal, viewing direction and a square wave environment map. == Mathematical definition == Consider a point p {\displaystyle p} on a surface M {\displaystyle M} with (normalized) normal n {\displaystyle n} . If an observer views this point from infinity at view direction v {\displaystyle v} then the reflected view direction r {\displaystyle r} is: r = v − 2 ( n ⋅ v ) n . {\displaystyle r=v-2(n\cdot v)n.} (The vector v {\displaystyle v} is decomposed into its normal part v n = ( n ⋅ v ) v {\displaystyle v_{n}=(n\cdot v)v} and tangential part v t = v − v n {\displaystyle v_{t}=v-v_{n}} . Upon reflection, the tangential part is kept and the normal part is negated.) For reflection lines we consider the surface M {\displaystyle M} surrounded by parallel lines with direction a {\displaystyle a} , representing infinite, non-dispersive light sources. For each point p {\displaystyle p} on M {\displaystyle M} we determine which line is seen from direction v {\displaystyle v} . The position on each line is of no interest. Define the vector r p {\displaystyle r_{p}} to be the reflection direction r {\displaystyle r} projected onto a plane P {\displaystyle P} that is orthogonal to a {\displaystyle a} : r p = r − ( r ⋅ a ) a {\displaystyle r_{p}=r-(r\cdot a)a} and similarly let v p {\displaystyle v_{p}} be the viewing direction projected onto P {\displaystyle P} : v p = v − ( v ⋅ a ) a {\displaystyle v_{p}=v-(v\cdot a)a} Finally, define v o {\displaystyle v_{o}} to be the direction lying in P {\displaystyle P} perpendicular to a {\displaystyle a} and v p {\displaystyle v_{p}} : v o = a × v p {\displaystyle v_{o}=a\times v_{p}} Using these vectors, the reflection line function θ ( p ) : M → ( − π , π ] {\displaystyle \theta (p):M\rightarrow (-\pi ,\pi ]} is a scalar function mapping points p {\displaystyle p} on the surface to angles between v p {\displaystyle v_{p}} and r p {\displaystyle r_{p}} : θ = arctan ⁡ ( r p ⋅ v o , r p ⋅ v p ) {\displaystyle \theta =\arctan {(r_{p}\cdot v_{o},r_{p}\cdot v_{p})}} where a r c t a n ( y , x ) {\displaystyle arctan(y,x)} is the atan2 function producing a number in the range ( − π , π ] {\displaystyle (-\pi ,\pi ]} . ( v p {\displaystyle v_{p}} and v o {\displaystyle v_{o}} can be viewed as a local coordinate system in P {\displaystyle P} with x {\displaystyle x} -axis in direction v p {\displaystyle v_{p}} and y {\displaystyle y} -axis in direction v o {\displaystyle v_{o}} .) Finally, to render the reflection lines positive values θ > 0 {\displaystyle \theta >0} are mapped to a light color and non-positive values to a dark color. == Highlight lines == Highlight lines are a view-independent alternative to reflection lines. Here the projected normal is directly compared against some arbitrary vector x {\displaystyle x} perpendicular to the light source: θ = arctan ⁡ ( n a ⋅ a ⊥ , n a ⋅ x ) {\displaystyle \theta =\arctan {(n_{a}\cdot a^{\perp },n_{a}\cdot x)}} where n a {\displaystyle n_{a}} is the surface normal projected on the light source plane P {\displaystyle P} : n a ^ / | n a ^ | , n a ^ = n − ( n ⋅ a ) a {\displaystyle {\hat {n_{a}}}/|{\hat {n_{a}}}|,{\hat {n_{a}}}=n-(n\cdot a)a} The relationship between reflection lines and highlight lines is likened to that between specular and diffuse shading.

    Read more →
  • Stencil buffer

    Stencil buffer

    A stencil buffer is an extra data buffer, in addition to the color buffer and Z-buffer, found on modern graphics hardware. The buffer is per pixel and works on integer values, usually with a depth of one byte per pixel. The Z-buffer and stencil buffer often share the same area in the RAM of the graphics hardware. In the simplest case, the stencil buffer is used to limit the area of rendering (stenciling). More advanced usage of the stencil buffer makes use of the strong connection between the Z-buffer and the stencil buffer in the rendering pipeline. For example, stencil values can be automatically increased/decreased for every pixel that fails or passes the depth test. The simple combination of depth test and stencil modifiers make a vast number of effects possible (such as stencil shadow volumes, Two-Sided Stencil, compositing, decaling, dissolves, fades, swipes, silhouettes, outline drawing, or highlighting of intersections between complex primitives) though they often require several rendering passes and, therefore, can put a heavy load on the graphics hardware. The most typical application is still to add shadows to 3D applications. It is also used for planar reflections. Other rendering techniques, such as portal rendering, use the stencil buffer in other ways; for example, it can be used to find the area of the screen obscured by a portal and re-render those pixels correctly. The stencil buffer and its modifiers can be accessed in computer graphics by using APIs like OpenGL, Direct3D, Vulkan or Metal. == Architecture == The stencil buffer typically shares the same memory space as the Z-buffer, and typically the ratio is 24 bits for Z-buffer + 8 bits for stencil buffer or, in the past, 15 bits for Z-buffer + 1 bit for stencil buffer. Another variant is 4 + 24, where 28 of the 32 bits are used and 4 ignored. Stencil and Z-buffers are part of the frame buffer, coupled to the color buffer. The first chip available to a wider market was 3Dlabs' Permedia II, which supported a one-bit stencil buffer. The bits allocated to the stencil buffer can be used to represent numerical values in the range [0, 2n-1], and also as a Boolean matrix (n is the number of allocated bits), each of which may be used to control the particular part of the scene. Any combination of these two ways of using the available memory is also possible. == Stencil test == Stencil test or stenciling is among the operations on the pixels/fragments (Per-pixel operations), located after the alpha test, and before the depth test. The stencil test ensures undesired pixels do not reach the depth test. This saves processing time for the scene. Similarly, the alpha test can prevent corresponding pixels to reach the stencil test. The test itself is carried out over the stencil buffer to some value in it, or altered or used it, and carried out through the so-called stencil function and stencil operations. The stencil function is a function by which the stencil value of a certain pixel is compared to a given reference value. If this comparison is logically true, the stencil test passes. Otherwise not. In doing so, the possible reaction caused by the result of comparing three different state-depth and stencil buffer: Stencil test is not passed Stencil test is passed but not the depth test Both tests are passed (or stencil test is passed, and the depth is not enabled) For each of these cases, different operations can be set over the examined pixel. In the OpenGL stencil functions, the reference value and mask, respectively, define the function glStencilFunc. In Direct3D each of these components is adjusted individually using methods SetRenderState devices currently in control. This method expects two parameters, the first of which is a condition that is set and the other its value. In the order that was used above, these conditions are called D3DRS_STENCILFUNC, D3DRS_STENCILREF, and D3DRS_STENCILMASK. Stencil operations in OpenGL adjust glStencilOp function that expects three values. In Direct3D, again, each state sets a specific method SetRenderState. The three states that can be assigned to surgery are called D3DRS_STENCILFAIL, D3DRENDERSTATE_STENCILZFAIL, and D3DRENDERSTATE_STENCILPASS. == Z-fighting == Due to the lack of precision in the Z-buffer, coplanar polygons that are short-range, or overlapping, can be portrayed as a single plane with a multitude of irregular cross-sections. These sections can vary depending on the camera position and other parameters and are rapidly changing. This is called Z-fighting. There exist multiple solutions to this issue: - Bring the far plane closer to restrict the scene's depth, thus increasing the accuracy of the Z-buffer, or reducing the distance at which objects are visible in the scene. - Increase the number of bits allocated to the Z-buffer, which is possible at the expense of memory for the stencil buffer. - Move polygons farther apart from one another, which restricts the possibilities for the artist to create an elaborate scene. All of these approaches to the problem can only reduce the likelihood that the polygons will experience Z-fighting, and do not guarantee a definitive solution in the general case. A solution that includes the stencil buffer is based on the knowledge of which polygon should be in front of the others. The silhouette of the front polygon is drawn into the stencil buffer. After that, the rest of the scene can be rendered only where the silhouette is negative, and so will not clash with the front polygon. == Shadow volume == Shadow volume is a technique used in 3D computer graphics to add shadows to a rendered scene. They were first proposed by Frank Crow in 1977 as the geometry describing the 3D shape of the region occluded from a light source. A shadow volume divides the virtual world in two: areas that are in shadow and areas that are not. The stencil buffer implementation of shadow volumes is generally considered among the most practical general-purpose real-time shadowing techniques for use on modern 3D graphics hardware. It has been popularised by the video game Doom 3, and a particular variation of the technique used in this game has become known as Carmack's Reverse. == Reflections == Reflection of a scene is drawn as the scene itself transformed and reflected relative to the "mirror" plane, which requires multiple render passes and using of stencil buffer to restrict areas where the current render pass works: Draw the scene excluding mirror areas – for each mirror lock the Z-buffer and color buffer Render visible part of the mirror Depth test is set up so that each pixel is passed to enter the maximum value and always passes for each mirror: Depth test is set so that it passes only if the distance of a pixel is less than the current (default behavior) The matrix transformation is changed to reflect the scene relative to the mirror plane Unlock the Z-buffer and color buffer Draw the scene, but only the part of it that lies between the mirror plane and the camera. In other words, a mirror plane is also a clipping plane Again locks color buffer, depth test is set so that it always passes, reset stencil for the next mirror. == Planar Shadows == While drawing a plane of shadows, there are two dominant problems: The first concerns the problem of deep struggle in case the flat geometry is not awarded on the part covered with the shadow of shadows and outside. See the section that relates to this. Another problem relates to the extent of the shadows outside the area where the plane there. Another problem, which may or may not appear, depending on the technique, the design of more polygons in one part of the shadow, resulting in darker and lighter parts of the same shade. All three problems can be solved geometrically, but because of the possibility that hardware acceleration is directly used, it is a far more elegant implementation using the stencil buffer: 1. Enable lights and the lights 2. Draw a scene without any polygon that should be projected shadows 3. Draw all polygons which should be projected shadows, but without lights. In doing so, the stencil buffer, the pixel of each polygon to be assigned to a specific value for the ground to which they belong. The distance between these values should be at least two, because for each plane to be used two values for two states: in the shadows and bright. 4. Disable any global illumination (to ensure that the next steps will affect only individual selected light) For each plane: For each light: 1. Edit a stencil buffer and only the pixels that carry a specific value for the selected level. Increase the value of all the pixels that are projected objects between the date of a given level and bright. 2. Allow only selected light for him to draw level at which part of her specific value was not changed. == Spatial shadows == Stencil buffer implementation of spatial drawing shadows is any shadow of a geometric body that its volume includes part of the scene that is

    Read more →