AI Content To Human

AI Content To Human — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Radar geo-warping

    Radar geo-warping

    Radar geo-warping is the adjustment of geo-referenced radar images and video data to be consistent with a geographical projection. This image warping avoids any restrictions when displaying it together with video from multiple radar sources or with other geographical data including scanned maps and satellite images which may be provided in a particular projection. There are many areas where geo warping has unique benefits: Single radar video signal displayed together with maps of different geographical projections. E.g. Mercator UTM stereographic Multiple radar video signals displayed simultaneously: Having the computing power to do so on one computer. Adapting the projection of all radar signals allowing the geographically correct display and accurate superimposition of those videos. Slant range correction: a modern 3D radar system can measure the height of a target and hence it is possible to correct the radar video by the real corrected range of the target. Slant Range Correction also allows to compensate the radar tower height e.g. for maritime surveillance radars. == Introduction == Radar video presents the echoes of electromagnetic waves a radar system has emitted and received as reflections afterwards. These echoes are typically presented on a computer screen with a color-coding scheme depicting the reflection strength. Two problems have to be solved during such a visualization process. The first problem arises from the fact that typically the radar antenna turns around its position and measures the reflection echo distances from its position in one direction. This effectively means that the radar video data are present in polar coordinates. In older systems the polar oriented picture has been displayed in so called plan position indicators (PPI). The PPI-scope uses a radial sweep pivoting about the center of the presentation. This results in a map-like picture of the area covered by the radar beam. A long-persistence screen is used so that the display remains visible until the sweep passes again. Bearing to the target is indicated by the target's angular position in relation to an imaginary line extending vertically from the sweep origin to the top of the scope. The top of the scope is either true north (when the indicator is operated in the true bearing mode) or ship's heading (when the indicator is operated in the relative bearing mode). For visualization on a modern computer screen the polar coordinates have to be converted into Cartesian coordinates. This process called radar scan conversion is presented with more detail in the next section. The second problem to solve arises from the fact that a radar system is placed in the real world and measures real world echo positions. These echoes have to be displayed together with other real world data like object positions, vector maps and satellite images in a consistent way. All this information refers to the curved earth surface but is displayed on a flat computer display. Building a link from real world earth positions to display pixels is commonly called geographical referencing or in short geo-referencing. Part of the geo-referencing process is to map the 3D earth surface onto a 2D display. This process of a geographical projection can be performed in many ways, but different data sources have their own 'natural' projection. E.g. Cartesian radar video data from a radar source on the earth surface are geo-referenced by a so-called radar projection. When using this radar projection the Cartesian radar video pixels can directly displayed on a computer screen (only being linearly transformed according to the current position on the screen and e.g. the current zoom level). A problem now arises if e.g. also a satellite map shall be shown together with the radar video data. The 'natural' geographical projection of a satellite image would be a satellite projection which depends on the satellite orbit, position and further parameters. Now either the satellite image has to be reprojected to a radar projection or the radar video has to use the satellite projection. This geographical re-projection is also called geographical warping or Geo Warping where each image pixel has to be transformed from one projection into another. This article describes in further detail the Geo Warping of radar video images in real time. It will also show that radar video Geo Warping is done most efficiently when it is integrated with the radar scan conversion process. == Radar-scan conversion == This section describes the principles of the radar-scan conversion (RSC) process. The radar supplies its measured data in polar coordinates (ρ,θ) directly from the rotating antenna. ρ defines the target/echo distance and θ the target angle in polar world coordinates. These data are measured, digitized and stored in a polar coordinate polar store or polar pixmap. The main RSC task is to convert these data to Cartesian (x, y) display coordinates, creating the necessary display pixels. The RSC process is influenced by the current zoom, shift and rotation settings defining which part of the 'world' shall be visible in the display image. As detailed later the RSC process also takes the currently used geographical projection into account when the radar video images are Geo Warped. The OpenGL RSC is implemented using a reverse scan conversion approach which calculates for every image pixel the most appropriate radar amplitude value in the polar store. This approach generates an optimal image without any artifacts known from forward spoke fill algorithms. By applying bi-linear filtering between adjacent pixels in the polar store during the conversion process the OpenGL RSC finally achieves a very high visual quality radar display image for every zoom level, creating smooth images of the radar echoes. == Radar projection == This section illustrates how radar video data are geo referenced and displayed on a computer screen. The radar sensor is positioned on the earth surface with a height h above the ground. It measures the direct distance d to the target (and not e.g. the distance the target is away from the radar if one would move on the earth surface). This distance is then used in the display plane after adjustment to the current display zoom level by the radar scan converter (RSC). Now it has to be clarified how the radar video data is geo referenced. This basically means, that if we want to display a geographical real world object (like e.g. a light house) which is at the same real world position as the radar target, that it also shall appear at the same position in the display plane. This is realized by calculating the distance from the radar sensor to the respective real world object and use that distance in the display plane. The position of the real world object is typically given in geographical coordinates (latitude, longitude and height above the earth surface). In other words, using a radar projection with geographical data is done by simulating a radar measurement process with the real world objects and use the resulting range and azimuth in the display plane. The second picture to the right shows an example radar projection with the center of projection (COP) at latitude 50.0° and longitude 0.0° which is also the radar position. The dashed lines are the equal-latitude and equal-longitude lines on top of the background map. The solid lines show equal-range and equal-azimuth with the respect to the radar position. It is a feature of the radar projection that equal-range lines are circles and equal-azimuth lines are straight lines. This is necessary to display radar video consistently with other map data when using a radar projection where the projection center has to be the radar position. == Geo Warping process == This section explains the actual geo warping or re-projection process when applied to radar video in real time. Assume we want to display radar video on top of a satellite image. As an example we use the CIB projection which is used to display satellite data in CIB (Controlled Image Base) format. The Figure Geo Warping Radar to CIB Projection shows dashed the maximal range circle for a range of 111 km or 60 miles using the radar projection. Such a range is typical for long range coastal surveillance radars. As stated in the last section this is a perfect circle also on the computer screen. The solid line ellipse shows the same range circle for the CIB projection. Typically the errors occurring without Geo Warping are smallest near the radar position if at least the projection center (COP) coincides with the radar position, as realized in our example. Otherwise the error distribution depends both on the used projection and also on the projection parameters. Thus, in our case the errors are most significant near the maximum radar range. The CIB projection error corrected in east–west direction at half the radar range is 2.6 km and is 5.3 km at the full radar range of 111 km. An error of 5.3 km is

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  • Julia Hirschberg

    Julia Hirschberg

    Julia Hirschberg is an American computer scientist noted for her research on computational linguistics and natural language processing. She received her first PhD in history from the University of Michigan and the second from the University of Pennsylvania in computer science doing research in Natural Language Processing. She worked at Bell Labs and AT&T Bell Labs from 1985 to 2002 and from 2002 at Columbia University where she is currently the Percy K. and Vida L. W. Hudson Professor of Computer Science. == Biography == Julia Linn Bell Hirschberg received her first Ph.D. degree in history (16th-century Mexico) from University of Michigan in 1976. She served on the History faculty of Smith College from 1974 to 1982. She subsequently shifted to Computer Science studies, receiving her M.S. in Computer and Information Science from University of Pennsylvania in 1982 and a Ph.D. in Computer and Information Science from University of Pennsylvania in 1985. Upon graduation from University of Pennsylvania in 1985, Hirschberg joined AT&T Bell Labs as a Member of Technical staff in the Linguistics Research Department, where she worked on improving prosody assignment for Text-to-Speech Synthesis (TTS) in the Bell Labs TTS system. She was promoted to Department Head in 1994 when she created a new Human Computer Interface Research Lab. She and her department remained at Bell Labs until 1996 when they moved to AT&T Labs Research as part of a corporate reorganization. In 2002, she joined the Columbia University faculty as a professor in the Department of Computer Science. She served as Chair of the Computer Science Department from 2012 to 2018. She still leads classes at Columbia in speech and natural language research and supervises PhD students and a large number of research project students. == Research == Hirschberg's research has included prosody, discourse structure, conversational implicature, text-to-speech synthesis, speech summarization, spoken dialogue systems, emotional speech, deceptive speech, charismatic speech, entrainment, empathetic speech and code-switching. Hirschberg was among the first to combine Natural Language Processing (NLP) approaches to discourse and dialogue with speech research. She pioneered techniques in text analysis for prosody assignment in Text-to-Speech synthesis at Bell laboratories in the 1980s and 1990s, developing corpus-based statistical models based upon syntactic and discourse information which are in general use today in TTS systems. With Janet Pierrehumbert, she developed a theoretical model of intonational meaning. She was a leader in the development of the ToBI conventions for intonational description, which have been extended to numerous languages and which today are the most widely used standard for intonational annotation. Hirschberg has been a pioneer together with Gregory Ward in much experimental work on intonational sources of language meaning and how these interact with pragmatic phenomena, particularly on the meaning of accent (intonational prominent) items and the meaning of intonational contours. She also has innovated in numerous other areas involving prosody and meaning, including the role of grammatical function and surface position in pitch accent location, the use of prosody in disambiguating cue phrases (discourse markers) with Diane Litman, the role of prosody in disambiguation in English, Italian, and Spanish with Cinzia Avesani and Pilar Prieto, and the automatic identification of speech recognition errors using prosodic information, At AT&T Labs she worked with Fernando Pereira, Steve Whittaker, and others on speech search and developing new interfaces for speech navigation. At Columbia, she and her students have continued and extended research on spoken dialogue systems (automatically detecting speech recognition errors and inappropriate system queries, modeling turn-taking behavior, dialogue entrainment, modeling and generating clarification dialogues); on the automatic classification of trust, charisma, deception and emotion from speech; on speech summarization; prosody translation, hedging behavior in text and speech, text-to-speech synthesis, and speech search in low resource languages. She also holds several patents in TTS and in speech search. Corpora she and collaborators have collected include the Boston Directions Corpus, the Columbia SRI Colorado Deception Corpus, and the Columbia Games Corpus. She has served on numerous technical boards and editorial committees. She has served as a member of the Computing Research Association's (CRA) Board of Directors and as co-chair of CRA-W. She is also noted for her leadership in broadening participation in computing. == Awards == Hirschberg's notable honors and awards include: Elected as a member of the National Academy of Artificial Intelligence Academy of Sciences and recipient of the NAAI Artificial Intelligence Exploration Award, 2025 Elected as a Fellow of Asia-Pacific Artificial Intelligence Association (AAIA), 2024. 2020 ISCA Special Service Medal Honorary Doctorate (eredoctoraat) from Tilburg University, Netherlands, 2018. American Academy of Arts and Sciences, 2018. IEEE Fellow, 2017 National Academy of Engineering, 2017 ACM Fellow in 2015 Elected member, American Philosophical Society, 2014. Honorary member, Association for Laboratory Phonology, 2014. Association for Computational Linguistics (ACL) (Founding) Fellow, 2011. International Speech Communication Association (ISCA) Medal for Scientific Achievement, 2011. IEEE James L. Flanagan Speech and Audio Processing Award, 2011. Honorary Doctorate (Hedersdoktorer), KTH (Royal Institute of Technology) Stockholm, Sweden, 2007. AAAI Fellow, 1994. == Publications == A social history of Puebla de Los Ángeles, 1531-60, 1976 Empirical studies on the disambiguation of cue phrases, 1991 Prosody and conversation, 1998 Most recent publications and other information, https://www.cs.columbia.edu/speech/.

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  • Transfer-based machine translation

    Transfer-based machine translation

    Transfer-based machine translation is a type of machine translation (MT). It is currently one of the most widely used methods of machine translation. In contrast to the simpler direct model of MT, transfer MT breaks translation into three steps: analysis of the source language text to determine its grammatical structure, transfer of the resulting structure to a structure suitable for generating text in the target language, and finally generation of this text. Transfer-based MT systems are thus capable of using knowledge of the source and target languages. == Design == Both transfer-based and interlingua-based machine translation have the same idea: to make a translation it is necessary to have an intermediate representation that captures the "meaning" of the original sentence in order to generate the correct translation. In interlingua-based MT this intermediate representation must be independent of the languages in question, whereas in transfer-based MT, it has some dependence on the language pair involved. The way in which transfer-based machine translation systems work varies substantially, but in general they follow the same pattern: they apply sets of linguistic rules which are defined as correspondences between the structure of the source language and that of the target language. The first stage involves analysing the input text for morphology and syntax (and sometimes semantics) to create an internal representation. The translation is generated from this representation using both bilingual dictionaries and grammatical rules. It is possible with this translation strategy to obtain fairly high quality translations, with accuracy in the region of 90% (although this is highly dependent on the language pair in question, for example the distance between the two). == Operation == In a rule-based machine translation system the original text is first analysed morphologically and syntactically in order to obtain a syntactic representation. This representation can then be refined to a more abstract level putting emphasis on the parts relevant for translation and ignoring other types of information. The transfer process then converts this final representation (still in the original language) to a representation of the same level of abstraction in the target language. These two representations are referred to as "intermediate" representations. From the target language representation, the stages are then applied in reverse. == Analysis and transformation == Various methods of analysis and transformation can be used before obtaining the final result. Along with these statistical approaches may be augmented generating hybrid systems. The methods which are chosen and the emphasis depends largely on the design of the system, however, most systems include at least the following stages: Morphological analysis. Surface forms of the input text are classified as to part-of-speech (e.g. noun, verb, etc.) and sub-category (number, gender, tense, etc.). All of the possible "analyses" for each surface form are typically made output at this stage, along with the lemma of the word. Lexical categorisation. In any given text some of the words may have more than one meaning, causing ambiguity in analysis. Lexical categorisation looks at the context of a word to try to determine the correct meaning in the context of the input. This can involve part-of-speech tagging and word sense disambiguation. Lexical transfer. This is basically dictionary translation; the source language lemma (perhaps with sense information) is looked up in a bilingual dictionary and the translation is chosen. Structural transfer. While the previous stages deal with words, this stage deals with larger constituents, for example phrases and chunks. Typical features of this stage include concordance of gender and number, and re-ordering of words or phrases. Morphological generation. From the output of the structural transfer stage, the target language surface forms are generated. == Transfer types == One of the main features of transfer-based machine translation systems is a phase that "transfers" an intermediate representation of the text in the original language to an intermediate representation of text in the target language. This can work at one of two levels of linguistic analysis, or somewhere in between. The levels are: Superficial transfer (or syntactic). This level is characterised by transferring "syntactic structures" between the source and target languages. It is suitable for languages in the same family or of the same type, for example in the Romance languages between Spanish, Catalan, French, Italian, etc. Deep transfer (or semantic). This level constructs a semantic representation that is dependent on the source language. This representation can consist of a series of structures which represent the meaning. In these transfer systems predicates are typically produced. The translation also typically requires structural transfer. This level is used to translate between more distantly related languages (e.g. Spanish-English or Spanish-Basque, etc.)

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  • AI Chatbots: Free vs Paid (2026)

    AI Chatbots: Free vs Paid (2026)

    In search of the best AI chatbot? An AI chatbot is software that uses machine learning to help you get more done — it turns a rough idea into a polished result in seconds. When choosing one, weigh output quality, pricing, export formats, and how well it fits the tools you already use. Whether you are a beginner or a pro, the right AI chatbot slots into your workflow and pays for itself fast. We tested the leading options and ranked them by quality, value, and ease of use.

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  • Microsoft Support Diagnostic Tool

    Microsoft Support Diagnostic Tool

    The Microsoft Support Diagnostic Tool (MSDT) is a legacy service in Microsoft Windows that allows Microsoft technical support agents to analyze diagnostic data remotely for troubleshooting purposes. In April 2022 it was observed to have a security vulnerability that allowed remote code execution which was being exploited to attack computers in Russia and Belarus, and later against the Tibetan government in exile. Microsoft advised a temporary workaround of disabling the MSDT by editing the Windows registry. == Use == When contacting support the user is told to run MSDT and given a unique "passkey" which they enter. They are also given an "incident number" to uniquely identify their case. The MSDT can also be run offline which will generate a .CAB file which can be uploaded from a computer with an internet connection. == Security vulnerabilities == === Follina === Follina is the name given to a remote code execution (RCE) vulnerability, a type of arbitrary code execution (ACE) exploit, in the Microsoft Support Diagnostic Tool (MSDT) which was first widely publicized on May 27, 2022, by a security research group called Nao Sec. This exploit allows a remote attacker to use a Microsoft Office document template to execute code via MSDT. This works by exploiting the ability of Microsoft Office document templates to download additional content from a remote server. If the size of the downloaded content is large enough it causes a buffer overflow allowing a payload of Powershell code to be executed without explicit notification to the user. On May 30 Microsoft issued CVE-2022-30190 with guidance that users should disable MSDT. Malicious actors have been observed exploiting the bug to attack computers in Russia and Belarus since April, and it is believed Chinese state actors had been exploiting it to attack the Tibetan government in exile based in India. Microsoft patched this vulnerability in its June 2022 patches. === DogWalk === The DogWalk vulnerability is a remote code execution (RCE) vulnerability in the Microsoft Support Diagnostic Tool (MSDT). It was first reported in January 2020, but Microsoft initially did not consider it to be a security issue. However, the vulnerability was later exploited in the wild, and Microsoft released a patch for it in August 2022. The vulnerability is caused by a path traversal vulnerability in the sdiageng.dll library. This vulnerability allows an attacker to trick a victim into opening a malicious diagcab file, which is a type of Windows cabinet file that is used to store support files. When the diagcab file is opened, it triggers the MSDT tool, which then executes the malicious code. Originally discovered by Mitja Kolsek, the DogWalk vulnerability is caused by a path traversal vulnerability in the sdiageng.dll library. This vulnerability allows an attacker to trick a victim into opening a malicious diagcab file, which is a type of Windows cabinet file that is used to store support files. When the diagcab file is opened, it triggers the MSDT tool, which then executes the malicious code. The vulnerability is exploited by creating a malicious diagcab file that contains a specially crafted path. This path contains a sequence of characters that is designed to exploit the path traversal vulnerability in the sdiageng.dll library. When the diagcab file is opened, the MSDT tool will attempt to follow the path. However, the path will contain characters that are not valid for a Windows path. This will cause the MSDT tool to crash. When the MSDT tool crashes, it will generate a memory dump. This memory dump will contain the malicious code that was executed by the MSDT tool. The attacker can then use this memory dump to extract the malicious code and execute it on their own computer. == Retirement == Microsoft will no longer be supporting the Windows legacy inbox Troubleshooters. In 2025, Microsoft will remove the MSDT platform entirely. Get Help is the replacement tool. == Windows versions == Windows 7 Windows 8.1 Windows 10 Windows 11 (up to 22H2) Future versions and feature upgrades will deprecate the MSDT after May 23, 2023.

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  • Best AI Chatbots in 2026

    Best AI Chatbots in 2026

    Curious about the best AI chatbot? An AI chatbot is software that uses machine learning to help you get more done — it combines speed, accuracy, and an interface that just works. Hands-on testing shows real-world results vary, so a short free trial is the smartest way to decide. Whether you are a beginner or a pro, the right AI chatbot slots into your workflow and pays for itself fast. This guide breaks down the top picks, their pros and cons, and who each one is best for.

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  • Generalized nondeterministic finite automaton

    Generalized nondeterministic finite automaton

    In the theory of computation, a generalized nondeterministic finite automaton (GNFA), also known as an expression automaton or a generalized nondeterministic finite state machine, is a variation of a nondeterministic finite automaton (NFA) where each transition is labeled with any regular expression. The GNFA reads blocks of symbols from the input which constitute a string as defined by the regular expression on the transition. There are several differences between a standard finite state machine and a generalized nondeterministic finite state machine. A GNFA must have only one start state and one accept state, and these cannot be the same state, whereas an NFA or DFA both may have several accept states, and the start state can be an accept state. A GNFA must have only one transition between any two states, whereas a NFA or DFA both allow for numerous transitions between states. In a GNFA, a state has a single transition to every state in the machine, although often it is a convention to ignore the transitions that are labelled with the empty set when drawing generalized nondeterministic finite state machines. == Formal definition == A GNFA can be defined as a 5-tuple, (S, Σ, T, s, a), consisting of a finite set of states (S); a finite set called the alphabet (Σ); a transition function (T : (S ∖ {\displaystyle \setminus } {a}) × (S ∖ {\displaystyle \setminus } {s}) → R); a start state (s ∈ S); an accept state (a ∈ S); where R is the collection of all regular expressions over the alphabet Σ. The transition function takes as its argument a pair of two states and outputs a regular expression (the label of the transition). This differs from other finite state machines, which take as input a single state and an input from the alphabet (or the empty string in the case of nondeterministic finite state machines) and outputs the next state (or the set of possible states in the case of nondeterministic finite state machines). A DFA or NFA can easily be converted into a GNFA and then the GNFA can be easily converted into a regular expression by repeatedly collapsing parts of it to single edges until S = {s, a}. Similarly, GNFAs can be reduced to NFAs by changing regular expression operators into new edges until each edge is labelled with a regular expression matching a single string of length at most 1. NFAs, in turn, can be reduced to DFAs using the powerset construction. This shows that GNFAs recognize the same set of formal languages as DFAs and NFAs.

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  • Mona Diab

    Mona Diab

    Mona Talat Diab (Arabic: منى طلعت دياب) is a computer science professor and director of Carnegie Mellon University's Language Technologies Institute. Previously, she was a professor at George Washington University and a research scientist with Facebook AI. Her research focuses on natural language processing, computational linguistics, cross lingual/multilingual processing, computational socio-pragmatics, Arabic language processing, and applied machine learning. == Education == Diab completed her M.Sc. in computer science with a major in machine learning and artificial intelligence at The George Washington University (1997) and her Ph.D. in computational linguistics at the University of Maryland, Linguistics Department and University of Maryland Institute for Advanced Computer Studies (UMIACS) in 2003, under the supervision of Philip Resnik. She was also a postdoctoral research scientist at Stanford University (2003–2005) under the mentorship of Dan Jurafsky, where she was a part of the Stanford NLP Group. == Career == After her postdoc at Stanford, Diab took a position as research scientist (principal investigator) at the Center for Computational Learning Systems (CCLS) in Columbia University, where she was also adjunct professor in the computer science department. In 2013 she joined the George Washington University as an associate professor, where she was promoted to full professor in 2017. Diab is the founder and director of the GW NLP lab CARE4Lang. Diab served as an elected faculty senator at Columbia University for 6 years (2007–2012) and an elected faculty senator at GW (2013–2014). She served the computational linguistics community as elected member, secretary and president of ACL SIGLEX (2005–2016) and elected president of ACL SIGSemitic. She currently serves as the elected VP-elect for ACL SIGDAT. In 2017 Diab joined Amazon AWS AI Deep Learning Group for Human Language Technologies, where she led the AWS Lex project for task oriented dialogue systems for enterprises. A couple of years later, she moved to Facebook AI as a research scientist. In the fall of 2023, she became the director of CMU's Language Technologies Institute -- the first full time director since the passing of its founder Jaime Carbonell. == Research == Diab's research interests include several areas in computational linguistics/natural language processing, like conversational AI, computational lexical semantics, multilingual and cross lingual processing, social media processing with an emphasis on computational socio- pragmatics, information extraction & text analytics, machine translation. Besides this, she also has special interests in Arabic NLP and low resource scenarios. Diab co-established two research trends in the computational linguistics field, computational approaches to linguistic code switching in 2007 and semantic textual similarity in 2010. Diab together with Nizar Habash and Owen Rambow, co-founded CADIM in 2005, a global reference point in Arabic dialect processing. In 2012, Diab together with Eneko Agirre and Johan Bos, brought together two ACL communities SIGLEX and SIGSEM and established the 1st tier conference SEM. == Awards and recognition == Selected as one of top 150 leaders and visionaries in AI nationwide to participate in White House AI Summit in Government, Washington, D.C., US, September 2019 March 2017: 3 Muslim Women in STEM You Should Know About, Teen Vogue, March 2017 May 2017: Behind Every Strong Woman Is...Another Strong Woman: Ten women give thanks to the women who supported them on the way up. Elle, May 2017. Google Faculty Research Award – Tharwa++: Building a multidialectal Arabic Lexical Repository, (PI), 09.2015 –12.2016. Google Faculty Research Award – Nuanced Sentiment and Perspective Analysis for Arabic Social Media Text, (PI), 12.2014 –12.2015 QNRF Best Poster Award – Ossama Obeid, Houda Bouamor, Wajdi Zaghouani, Mahmoud Ghoneim, Abdelati Hawwari, Mona Diab, Kemal Oflazer. (2016) MANDIAC: A Web-based Annotation System For Manual Arabic Diacritization. Proceedings of the 2nd Workshop on Arabic Corpora and Processing Tools, LREC 2016. Best Paper Award – Aminian, Maryam, Mahmoud Ghoneim, Mona Diab. (2015) Unsupervised False Friend Disambiguation Using Contextual Word Clusters and Parallel Word Alignments. In Proceedings of Workshop 9th Semantics Syntax Statistical Translation, NAACL 2015, Denver CO, US. == Publications == Diab has over 250 publications, and she is an acting editor for several scientific journals. === Selected publications === Semeval-2012 task 6: A pilot on semantic textual similarity. E. Agirre, D. Cer, M. Diab, A. Gonzalez-Agirre. SEM 2012: The First Joint Conference on Lexical and Computational Semantics–Volume 1: Proceedings of the main conference and the shared task, and Volume 2: Proceedings of the Sixth International Workshop on Semantic Evaluation (SemEval 2012) Predictive linguistic features of schizophrenia. ES Kayi, M Diab, L Pauselli, M Compton, G Coppersmith. arXiv preprint arXiv:1810.09377 Ideological perspective detection using semantic features. H Elfardy, M Diab, C Callison-Burch – Proceedings of SEM 2015 DeSePtion: Dual sequence prediction and adversarial examples for improved fact-checking. Christopher Hidey, Tuhin Chakrabarty, Tariq Alhindi, Siddharth Varia, Kriste Krstovski, Mona Diab, Smaranda Muresan, 2020 Does Causal Coherence Predict Online Spread of Social Media? Pedram Hosseini, Mona Diab, David A Broniatowski. Proceedings of International Conference on Social Computing, Behavioral-Cultural Modeling and Prediction and Behavior Representation in Modeling and Simulation, 2019. Diversity, Density, and Homogeneity: Quantitative Characteristic Metrics for Text Collections. YA Lai, X Zhu, Y Zhang, M Diab, arXiv preprint arXiv:2003.08529, 2020 Readability of written medicine information materials in Arabic language: expert and consumer evaluation. S Al Aqeel, N Abanmy, A Aldayel, H Al-Khalifa, M Al-Yahya, M Diab. BMC health services research 18 (1), 1–7, 2019 Unsupervised word mapping using structural similarities in monolingual embeddings. H Aldarmaki, M Mohan, M Diab – Transactions of the Association for Computational Linguistics, 2018 An unsupervised method for word sense tagging using parallel corpora M Diab, P Resnik. Proceedings of ACL 2002 Overview for the first shared task on language identification in code-switched data. Thamar Solorio, Elizabeth Blair, Suraj Maharjan, Steven Bethard, Mona Diab, Mahmoud Ghoneim, Abdelati Hawwari, Fahad AlGhamdi, Julia Hirschberg, Alison Chang, Pascale Fung. Proceedings of the First Workshop on Computational Approaches to Code Switching, 2014 Modeling sentences in the latent space. W Guo, M Diab – ACL 20 12 Task-based evaluation of multiword expressions: a pilot study in statistical machine translation. M Carpuat, M Diab – NAACL-HLT 2010 Rumor detection and classification for twitter data. S Hamidian, MT Diab – arXiv preprint arXiv:1912.08926, 2019 Subgroup detection in ideological discussions. A Abu-Jbara, P Dasigi, M Diab, D Radev – ACL 2012 Madamira: A fast, comprehensive tool for morphological analysis and disambiguation of arabic. A. Pasha, M. Al-Badrashiny, M. Diab, A. El Kholy, R. Eskander, N. Habash, M. Pooleery, O. Rambow, R. Roth. LREC 14, 1094–1101. 2014 Context-Aware Self-Attentive Natural Language Understanding for Task-Oriented Chatbots. A. Gupta, P. Zhang, G. Lalwani, M. Diab. EMNLP 2019 A multitask learning approach for diacritic restoration. S. Alqahtani, A. Mishra, M. Diab. ACL 2020

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  • Saliency map

    Saliency map

    In computer vision, a saliency map is an image that highlights either the region on which people's eyes focus first or the most relevant regions for machine learning models. The goal of a saliency map is to reflect the degree of importance of a pixel to the human visual system or an otherwise opaque ML model. For example, in this image, a person first looks at the fort and light clouds, so they should be highlighted on the saliency map. == Application == === Overview === Saliency maps have applications in a variety of different problems. Some general applications: ==== Human eye ==== Image and video compression: The human eye focuses only on a small region of interest in the frame. Therefore, it is not necessary to compress the entire frame with uniform quality. According to the authors, using a salience map reduces the final size of the video with the same visual perception. Image and video quality assessment: The main task for an image or video quality metric is a high correlation with user opinions. Differences in salient regions are given more importance and thus contribute more to the quality score. Image retargeting: It aims at resizing an image by expanding or shrinking the noninformative regions. Therefore, retargeting algorithms rely on the availability of saliency maps that accurately estimate all the salient image details. Object detection and recognition: Instead of applying a computationally complex algorithm to the whole image, we can use it to the most salient regions of an image most likely to contain an object. the primary visual cortex (V1) appears to be responsible for the saliency map, according to the V1 Saliency Hypothesis. ==== Explainable artificial intelligence ==== Saliency maps are a prominent tool in explainable artificial intelligence, providing visual explanations of the decision-making process of machine learning models, particularly deep neural networks. These maps highlight the regions in input data that are most influential on the model's output, effectively indicating where the model is "looking" when making a prediction. In image classification tasks, for example, saliency maps can identify pixels or regions that contribute most to a specific class decision. Developed for convolutional neural networks, saliency mapping techniques range from simply taking the gradient of the class score with respect to the input data to more complex algorithms, such as integrated gradients and class activation mapping. In transformer architecture, attention mechanisms led to analogous saliency maps, such as attention maps, attention rollouts, and class-discriminative attention maps. === Saliency as a segmentation problem === Saliency estimation may be viewed as an instance of image segmentation. In computer vision, image segmentation is the process of partitioning a digital image into multiple segments (sets of pixels, also known as superpixels). The goal of segmentation is to simplify and/or change the representation of an image into something that is more meaningful and easier to analyze. Image segmentation is typically used to locate objects and boundaries (lines, curves, etc.) in images. More precisely, image segmentation is the process of assigning a label to every pixel in an image such that pixels with the same label share certain characteristics. == Algorithms == === Overview === There are three forms of classic saliency estimation algorithms implemented in OpenCV: Static saliency: Relies on image features and statistics to localize the regions of interest of an image. Motion saliency: Relies on motion in a video, detected by optical flow. Objects that move are considered salient. Objectness: Objectness reflects how likely an image window covers an object. These algorithms generate a set of bounding boxes of where an object may lie in an image. In addition to classic approaches, neural-network-based are also popular. There are examples of neural networks for motion saliency estimation: TASED-Net: It consists of two building blocks. First, the encoder network extracts low-resolution spatiotemporal features, and then the following prediction network decodes the spatially encoded features while aggregating all the temporal information. STRA-Net: It emphasizes two essential issues. First, spatiotemporal features integrated via appearance and optical flow coupling, and then multi-scale saliency learned via attention mechanism. STAViS: It combines spatiotemporal visual and auditory information. This approach employs a single network that learns to localize sound sources and to fuse the two saliencies to obtain a final saliency map. There's a new static saliency in the literature with name visual distortion sensitivity. It is based on the idea that the true edges, i.e. object contours, are more salient than the other complex textured regions. It detects edges in a different way from the classic edge detection algorithms. It uses a fairly small threshold for the gradient magnitudes to consider the mere presence of the gradients. So, it obtains 4 binary maps for vertical, horizontal and two diagonal directions. The morphological closing and opening are applied to the binary images to close the small gaps. To clear the blob-like shapes, it utilizes the distance transform. After all, the connected pixel groups are individual edges (or contours). A threshold of size of connected pixel set is used to determine whether an image block contains a perceivable edge (salient region) or not. === Example implementation === First, we should calculate the distance of each pixel to the rest of pixels in the same frame: S A L S ( I k ) = ∑ i = 1 N | I k − I i | {\displaystyle \mathrm {SALS} (I_{k})=\sum _{i=1}^{N}|I_{k}-I_{i}|} I i {\displaystyle I_{i}} is the value of pixel i {\displaystyle i} , in the range of [0,255]. The following equation is the expanded form of this equation. SALS(Ik) = |Ik - I1| + |Ik - I2| + ... + |Ik - IN| Where N is the total number of pixels in the current frame. Then we can further restructure our formula. We put the value that has same I together. SALS(Ik) = Σ Fn × |Ik - In| Where Fn is the frequency of In. And the value of n belongs to [0,255]. The frequencies is expressed in the form of histogram, and the computational time of histogram is ⁠ O ( N ) {\displaystyle O(N)} ⁠ time complexity. ==== Time complexity ==== This saliency map algorithm has ⁠ O ( N ) {\displaystyle O(N)} ⁠ time complexity. Since the computational time of histogram is ⁠ O ( N ) {\displaystyle O(N)} ⁠ time complexity which N is the number of pixel's number of a frame. Besides, the minus part and multiply part of this equation need 256 times operation. Consequently, the time complexity of this algorithm is ⁠ O ( N + 256 ) {\displaystyle O(N+256)} ⁠ which equals to ⁠ O ( N ) {\displaystyle O(N)} ⁠. ==== Pseudocode ==== All of the following code is pseudo MATLAB code. First, read data from video sequences. After we read data, we do superpixel process to each frame. Spnum1 and Spnum2 represent the pixel number of current frame and previous pixel. Then we calculate the color distance of each pixel, this process we call it contract function. After this two process, we will get a saliency map, and then store all of these maps into a new FileFolder. ==== Difference in algorithms ==== The major difference between function one and two is the difference of contract function. If spnum1 and spnum2 both represent the current frame's pixel number, then this contract function is for the first saliency function. If spnum1 is the current frame's pixel number and spnum2 represent the previous frame's pixel number, then this contract function is for second saliency function. If we use the second contract function which using the pixel of the same frame to get center distance to get a saliency map, then we apply this saliency function to each frame and use current frame's saliency map minus previous frame's saliency map to get a new image which is the new saliency result of the third saliency function. == Datasets == The saliency dataset usually contains human eye movements on some image sequences. It is valuable for new saliency algorithm creation or benchmarking the existing one. The most valuable dataset parameters are spatial resolution, size, and eye-tracking equipment. Here is part of the large datasets table from MIT/Tübingen Saliency Benchmark datasets, for example. To collect a saliency dataset, image or video sequences and eye-tracking equipment must be prepared, and observers must be invited. Observers must have normal or corrected to normal vision and must be at the same distance from the screen. At the beginning of each recording session, the eye-tracker recalibrates. To do this, the observer fixates their gaze on the screen center. The session is then started, and saliency data are collected by showing sequences and recording eye gazes. The eye-tracking device is a high-speed camera, capable of recording eye movements at least 250 fr

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  • Levenshtein automaton

    Levenshtein automaton

    In computer science, a Levenshtein automaton for a string w and a number n is a finite-state automaton that can recognize the set of all strings whose Levenshtein distance from w is at most n. That is, a string x is in the formal language recognized by the Levenshtein automaton if and only if x can be transformed into w by at most n single-character insertions, deletions, and substitutions. == Applications == Levenshtein automata may be used for spelling correction, by finding words in a given dictionary that are close to a misspelled word. In this application, once a word is identified as being misspelled, its Levenshtein automaton may be constructed, and then applied to all of the words in the dictionary to determine which ones are close to the misspelled word. If the dictionary is stored in compressed form as a trie, the time for this algorithm (after the automaton has been constructed) is proportional to the number of nodes in the trie, significantly faster than using dynamic programming to compute the Levenshtein distance separately for each dictionary word. It is also possible to find words in a regular language, rather than a finite dictionary, that are close to a given target word, by computing the Levenshtein automaton for the word, and then using a Cartesian product construction to combine it with an automaton for the regular language, giving an automaton for the intersection language. Alternatively, rather than using the product construction, both the Levenshtein automaton and the automaton for the given regular language may be traversed simultaneously using a backtracking algorithm. Levenshtein automata are used in Lucene for full-text searches that can return relevant documents even if the query is misspelled. == Construction == For any fixed constant n, the Levenshtein automaton for w and n may be constructed in time O(|w|). Mitankin studies a variant of this construction called the universal Levenshtein automaton, determined only by a numeric parameter n, that can recognize pairs of words (encoded in a certain way by bitvectors) that are within Levenshtein distance n of each other. Touzet proposed an effective algorithm to build this automaton. Yet a third finite automaton construction of Levenshtein (or Damerau–Levenshtein) distance are the Levenshtein transducers of Hassan et al., who show finite state transducers implementing edit distance one, then compose these to implement edit distances up to some constant.

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  • Two-way finite automaton

    Two-way finite automaton

    In computer science, in particular in automata theory, a two-way finite automaton is a finite automaton that is allowed to re-read its input. == Two-way deterministic finite automaton == A two-way deterministic finite automaton (2DFA) is an abstract machine, a generalized version of the deterministic finite automaton (DFA) which can revisit characters already processed. As in a DFA, there are a finite number of states with transitions between them based on the current character, but each transition is also labelled with a value indicating whether the machine will move its position in the input to the left, right, or stay at the same position. Equivalently, 2DFAs can be seen as read-only Turing machines with no work tape, only a read-only input tape. 2DFAs were introduced in a seminal 1959 paper by Rabin and Scott, who proved them to have equivalent power to one-way DFAs. That is, any formal language which can be recognized by a 2DFA can be recognized by a DFA which only examines and consumes each character in order. Since DFAs are obviously a special case of 2DFAs, this implies that both kinds of machines recognize precisely the class of regular languages. However, the equivalent DFA for a 2DFA may require exponentially many states, making 2DFAs a much more practical representation for algorithms for some common problems. 2DFAs are also equivalent to read-only Turing machines that use only a constant amount of space on their work tape, since any constant amount of information can be incorporated into the finite control state via a product construction (a state for each combination of work tape state and control state). == Formal description == Formally, a two-way deterministic finite automaton can be described by the following 8-tuple: M = ( Q , Σ , L , R , δ , s , t , r ) {\displaystyle M=(Q,\Sigma ,L,R,\delta ,s,t,r)} where Q {\displaystyle Q} is the finite, non-empty set of states Σ {\displaystyle \Sigma } is the finite, non-empty set of input symbols L {\displaystyle L} is the left endmarker R {\displaystyle R} is the right endmarker δ : Q × ( Σ ∪ { L , R } ) → Q × { l e f t , r i g h t } {\displaystyle \delta :Q\times (\Sigma \cup \{L,R\})\rightarrow Q\times \{\mathrm {left,right} \}} s {\displaystyle s} is the start state t {\displaystyle t} is the end state r {\displaystyle r} is the reject state In addition, the following two conditions must also be satisfied: For all q ∈ Q {\displaystyle q\in Q} δ ( q , L ) = ( q ′ , r i g h t ) {\displaystyle \delta (q,L)=(q^{\prime },\mathrm {right} )} for some q ′ ∈ Q {\displaystyle q^{\prime }\in Q} δ ( q , R ) = ( q ′ , l e f t ) {\displaystyle \delta (q,R)=(q^{\prime },\mathrm {left} )} for some q ′ ∈ Q {\displaystyle q^{\prime }\in Q} It says that there must be some transition possible when the pointer reaches either end of the input word. For all symbols σ ∈ Σ ∪ { L } {\displaystyle \sigma \in \Sigma \cup \{L\}} δ ( t , σ ) = ( t , R ) {\displaystyle \delta (t,\sigma )=(t,R)} δ ( r , σ ) = ( r , R ) {\displaystyle \delta (r,\sigma )=(r,R)} δ ( t , R ) = ( t , L ) {\displaystyle \delta (t,R)=(t,L)} δ ( r , R ) = ( r , L ) {\displaystyle \delta (r,R)=(r,L)} It says that once the automaton reaches the accept or reject state, it stays in there forever and the pointer goes to the right most symbol and cycles there infinitely. == Two-way nondeterministic finite automaton == A two-way nondeterministic finite automaton (2NFA) may have multiple transitions defined in the same configuration. Its transition function is δ : Q × ( Σ ∪ { L , R } ) → 2 Q × { l e f t , r i g h t } {\displaystyle \delta :Q\times (\Sigma \cup \{L,R\})\rightarrow 2^{Q\times \{\mathrm {left,right} \}}} . Like a standard one-way NFA, a 2NFA accepts a string if at least one of the possible computations is accepting. Like the 2DFAs, the 2NFAs also accept only regular languages. == Two-way alternating finite automaton == A two-way alternating finite automaton (2AFA) is a two-way extension of an alternating finite automaton (AFA). Its state set is Q = Q ∃ ∪ Q ∀ {\displaystyle Q=Q_{\exists }\cup Q_{\forall }} where Q ∃ ∩ Q ∀ = ∅ {\displaystyle Q_{\exists }\cap Q_{\forall }=\emptyset } . States in Q ∃ {\displaystyle Q_{\exists }} and Q ∀ {\displaystyle Q_{\forall }} are called existential resp. universal. In an existential state a 2AFA nondeterministically chooses the next state like an NFA, and accepts if at least one of the resulting computations accepts. In a universal state 2AFA moves to all next states, and accepts if all the resulting computations accept. == State complexity tradeoffs == Two-way and one-way finite automata, deterministic and nondeterministic and alternating, accept the same class of regular languages. However, transforming an automaton of one type to an equivalent automaton of another type incurs a blow-up in the number of states. Christos Kapoutsis determined that transforming an n {\displaystyle n} -state 2DFA to an equivalent DFA requires n ( n n − ( n − 1 ) n ) {\displaystyle n(n^{n}-(n-1)^{n})} states in the worst case. If an n {\displaystyle n} -state 2DFA or a 2NFA is transformed to an NFA, the worst-case number of states required is ( 2 n n + 1 ) = O ( 4 n n ) {\displaystyle {\binom {2n}{n+1}}=O\left({\frac {4^{n}}{\sqrt {n}}}\right)} . Ladner, Lipton and Stockmeyer. proved that an n {\displaystyle n} -state 2AFA can be converted to a DFA with 2 n 2 n {\displaystyle 2^{n2^{n}}} states. The 2AFA to NFA conversion requires 2 Θ ( n log ⁡ n ) {\displaystyle 2^{\Theta (n\log n)}} states in the worst case, see Geffert and Okhotin. It is an open problem whether every 2NFA can be converted to a 2DFA with only a polynomial increase in the number of states. The problem was raised by Sakoda and Sipser, who compared it to the P vs. NP problem in the computational complexity theory. Berman and Lingas discovered a formal relation between this problem and the L vs. NL open problem, see Kapoutsis for a precise relation. == Sweeping automata == Sweeping automata are 2DFAs of a special kind that process the input string by making alternating left-to-right and right-to-left sweeps, turning only at the endmarkers. Sipser constructed a sequence of languages, each accepted by an n-state NFA, yet which is not accepted by any sweeping automata with fewer than 2 n {\displaystyle 2^{n}} states. == Two-way quantum finite automaton == The concept of 2DFAs was in 1997 generalized to quantum computing by John Watrous's "On the Power of 2-Way Quantum Finite State Automata", in which he demonstrates that these machines can recognize nonregular languages and so are more powerful than DFAs. == Two-way pushdown automaton == A pushdown automaton that is allowed to move either way on its input tape is called two-way pushdown automaton (2PDA); it has been studied by Hartmanis, Lewis, and Stearns (1965). Aho, Hopcroft, Ullman (1968) and Cook (1971) characterized the class of languages recognizable by deterministic (2DPDA) and non-deterministic (2NPDA) two-way pushdown automata; Gray, Harrison, and Ibarra (1967) investigated the closure properties of these languages.

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  • AI Sales Assistants: Free vs Paid (2026)

    AI Sales Assistants: Free vs Paid (2026)

    Trying to pick the best AI sales assistant? An AI sales assistant is software that uses machine learning to help you get more done — it scales effortlessly from a single task to thousands. The best picks balance beginner-friendly simplicity with the depth power users need, and they ship updates often. Whether you are a beginner or a pro, the right AI sales assistant slots into your workflow and pays for itself fast. Read on for hands-on impressions, pricing tiers, and the standout features that matter.

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  • H2O (software)

    H2O (software)

    H2O is an open-source, in-memory, distributed machine learning and predictive analytics platform developed by the company H2O.ai (previously 0xdata). The software uses a distributed architecture for parallel processing on standard hardware. It supports algorithms for large-scale data analysis and model deployment. H2O is primarily used by data scientists and developers for statistical modeling and data-driven decision-making. The platform is designed to handle in-memory computations across a distributed computing environment. It offers implementations for numerous statistical and machine learning algorithms, which are accessible through various programming interfaces. The software is released under the Apache License 2.0. == Functionality and features == H2O provides a suite of supervised and unsupervised machine learning algorithms. Its core functions include: Supervised learning: algorithms in the field of statistics, data mining and machine learning such as generalized linear models, random forests, gradient boosting and deep learning are implemented for classification and regression tasks. Unsupervised learning: including K-Means clustering and principal component analysis. Automated machine learning: a features designed to automate the processes of model selection, tuning, and ensemble creation. The software can ingest data from various sources, including the Hadoop Distributed File System, Amazon S3, SQL databases, as well as local file systems. It operates natively on Apache Spark clusters through Sparkling Water. Proponents claim that improved performance is achieved compared to other analysis tools. The software is distributed free of charge, under a business model based on the development of individual applications and support. == Architecture == H2O is primarily written in Java. It uses a distributed architecture that allows the platform to cluster nodes for parallel processing and in-memory storage of data and models. Users interact with the H2O platform through several primary interfaces: Programming language interfaces: APIs are provided for the R and Python programming languages, and various Apache offerings (Apache Hadoop and Spark, as well as Maven). H2O Flow: a graphical web-based interactive computational environment that functions as a notebook interface for data exploration, model building, and scripting. REST-API: allows for integration with other applications and frameworks such as Microsoft Excel or RStudio. With the H2O Machine Learning Integration Nodes, KNIME offers algorithmic workflows. While the algorithm executes, approximate results are displayed, so that users can track the progress and intervene if needed. == History, influences, and extensions == The software project was initiated by the company 0xdata, which later changed its name to H2O.ai. The three Stanford professors Stephen P. Boyd, Robert Tibshirani and Trevor Hastie form a panel that advises H2O on scientific issues. Since its inception, H2O provides open-source machine learning libraries for enterprise use. The core H2O platform is often complemented by offerings from H2O.ai, such as H2O Driverless AI. == Reception == H2O is referenced in peer-reviewed literature regarding automated machine learning (AutoML). The platform has been categorized as a "Leader" and a "Strong Performer" in industry reports by Forrester Research. H2O (the open-source platform) and the associated commercial platform Driverless AI have been recurring winners of InfoWorld's most prestigious awards, including both the Best of Open Source Software ("Bossies") and the Technology of the Year awards.

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  • Interacting particle system

    Interacting particle system

    In probability theory, an interacting particle system (IPS) is a stochastic process ( X ( t ) ) t ∈ R + {\displaystyle (X(t))_{t\in \mathbb {R} ^{+}}} on some configuration space Ω = S G {\displaystyle \Omega =S^{G}} given by a site space, a countably-infinite-order graph G {\displaystyle G} and a local state space, a compact metric space S {\displaystyle S} . More precisely IPS are continuous-time Markov jump processes describing the collective behavior of stochastically interacting components. IPS are the continuous-time analogue of stochastic cellular automata. Among the main examples are the voter model, the contact process, the asymmetric simple exclusion process (ASEP), the Glauber dynamics and in particular the stochastic Ising model. IPS are usually defined via their Markov generator giving rise to a unique Markov process using Markov semigroups and the Hille-Yosida theorem. The generator again is given via so-called transition rates c Λ ( η , ξ ) > 0 {\displaystyle c_{\Lambda }(\eta ,\xi )>0} where Λ ⊂ G {\displaystyle \Lambda \subset G} is a finite set of sites and η , ξ ∈ Ω {\displaystyle \eta ,\xi \in \Omega } with η i = ξ i {\displaystyle \eta _{i}=\xi _{i}} for all i ∉ Λ {\displaystyle i\notin \Lambda } . The rates describe exponential waiting times of the process to jump from configuration η {\displaystyle \eta } into configuration ξ {\displaystyle \xi } . More generally the transition rates are given in form of a finite measure c Λ ( η , d ξ ) {\displaystyle c_{\Lambda }(\eta ,d\xi )} on S Λ {\displaystyle S^{\Lambda }} . The generator L {\displaystyle L} of an IPS has the following form. First, the domain of L {\displaystyle L} is a subset of the space of "observables", that is, the set of real valued continuous functions on the configuration space Ω {\displaystyle \Omega } . Then for any observable f {\displaystyle f} in the domain of L {\displaystyle L} , one has L f ( η ) = ∑ Λ ∫ ξ : ξ Λ c = η Λ c c Λ ( η , d ξ ) [ f ( ξ ) − f ( η ) ] {\displaystyle Lf(\eta )=\sum _{\Lambda }\int _{\xi :\xi _{\Lambda ^{c}}=\eta _{\Lambda ^{c}}}c_{\Lambda }(\eta ,d\xi )[f(\xi )-f(\eta )]} . For example, for the stochastic Ising model we have G = Z d {\displaystyle G=\mathbb {Z} ^{d}} , S = { − 1 , + 1 } {\displaystyle S=\{-1,+1\}} , c Λ = 0 {\displaystyle c_{\Lambda }=0} if Λ ≠ { i } {\displaystyle \Lambda \neq \{i\}} for some i ∈ G {\displaystyle i\in G} and c i ( η , η i ) = exp ⁡ [ − β ∑ j : | j − i | = 1 η i η j ] {\displaystyle c_{i}(\eta ,\eta ^{i})=\exp[-\beta \sum _{j:|j-i|=1}\eta _{i}\eta _{j}]} where η i {\displaystyle \eta ^{i}} is the configuration equal to η {\displaystyle \eta } except it is flipped at site i {\displaystyle i} . β {\displaystyle \beta } is a new parameter modeling the inverse temperature. == The Voter model == The voter model (usually in continuous time, but there are discrete versions as well) is a process similar to the contact process. In this process η ( x ) {\displaystyle \eta (x)} is taken to represent a voter's attitude on a particular topic. Voters reconsider their opinions at times distributed according to independent exponential random variables (this gives a Poisson process locally – note that there are in general infinitely many voters so no global Poisson process can be used). At times of reconsideration, a voter chooses one neighbor uniformly from amongst all neighbors and takes that neighbor's opinion. One can generalize the process by allowing the picking of neighbors to be something other than uniform. === Discrete time process === In the discrete time voter model in one dimension, ξ t ( x ) : Z → { 0 , 1 } {\displaystyle \xi _{t}(x):\mathbb {Z} \to \{0,1\}} represents the state of particle x {\displaystyle x} at time t {\displaystyle t} . Informally each individual is arranged on a line and can "see" other individuals that are within a radius, r {\displaystyle r} . If more than a certain proportion, θ {\displaystyle \theta } of these people disagree then the individual changes her attitude, otherwise she keeps it the same. Durrett and Steif (1993) and Steif (1994) show that for large radii there is a critical value θ c {\displaystyle \theta _{c}} such that if θ > θ c {\displaystyle \theta >\theta _{c}} most individuals never change, and for θ ∈ ( 1 / 2 , θ c ) {\displaystyle \theta \in (1/2,\theta _{c})} in the limit most sites agree. (Both of these results assume the probability of ξ 0 ( x ) = 1 {\displaystyle \xi _{0}(x)=1} is one half.) This process has a natural generalization to more dimensions, some results for this are discussed in Durrett and Steif (1993). === Continuous time process === The continuous time process is similar in that it imagines each individual has a belief at a time and changes it based on the attitudes of its neighbors. The process is described informally by Liggett (1985, 226), "Periodically (i.e., at independent exponential times), an individual reassesses his view in a rather simple way: he chooses a 'friend' at random with certain probabilities and adopts his position." A model was constructed with this interpretation by Holley and Liggett (1975). This process is equivalent to a process first suggested by Clifford and Sudbury (1973) where animals are in conflict over territory and are equally matched. A site is selected to be invaded by a neighbor at a given time.

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  • How to Choose an AI Headshot Generator

    How to Choose an AI Headshot Generator

    Comparing the best AI headshot generator? An AI headshot generator is software that uses machine learning to help you get more done — it lowers the barrier so anyone can produce professional output. Privacy matters too: check whether your data trains the model and whether a no-log or enterprise tier is available. Whether you are a beginner or a pro, the right AI headshot generator slots into your workflow and pays for itself fast. We tested the leading options and ranked them by quality, value, and ease of use.

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