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  • Edits (app)

    Edits (app)

    Edits is an American photo and short form video editing software service owned by Meta Platforms. It allows users to create videos and edit them by using features like green screens, and AI animation, and also provides real-time statistics to Instagram creators to track their accounts. Accounts directly from Instagram can be imported, and videos can be exported vice-versa. It is available solely on iOS and Android. On Apple, it supports over 32 different languages, including French, Spanish, and Chinese. It has been noted by critics as a direct competitor for apps like CapCut, owned by Chinese brand ByteDance. The Instagram head, Adam Mosseri, also acknowledged these similarities. Launched on April 22 for both iOS and Android. It received over 5M+ users on Apple and Android combined in its first 4 days since its launch. == History == On January 19, 2025, following the ban of all ByteDance Apps from the Google Play Store, and App Store, Instagram head Adam Mosseri announced on Threads that they would be launching the app in February for iOS, followed by an Android counterpart. He said the app is working with select people to test its features. In a separate post, he emphasized that the app is "more for creators than casual video makers". == Features == Edits contains many similar features to other competition of video editors like KineMaster, Inshot, and CapCut. When creating a video, users have the option to export in resolution of HD, 4K, and 2K, along with having HDR and SDR support. Like many traditional video editing software, it includes a timeline, and basic undo-redo buttons. On the bottom bar, 7 tabs for editing exist, namely the Split, Volume, Adjust, Speed, Delete, Filters, Green Screen, Voice FX, Extract Audio, Mirror, Slip, Replace and Duplicate bars. Basic features, like splitting, and adjusting speed and volume of clips are present, along with more advanced Green Screens, and AI features. Being a mobile video editor app, Edits also has drag-and-drop features to ease customer usage. Users have the ability to record videos directly within the app. This feature allows users to create content without needing extra software or devices. They can choose from several focal lengths, which affect how close or wide the shot appears. The app also supports different frame rates. Users have the ability to record videos directly within the app. This feature allows users to create content without needing extra software or devices. Once users are done filming your clips, they can simply transfer them into a project to start editing immediately. Upcoming features for the app include Keyframes, AI-powered modification, Collaboration, and Enhanced creativity. == Reception == Since its release, it received over 5 million downloads in 4 days. Critically, the app received great rankings from many. From users, the app received an average of 4.45 stars over Google Play Store and App Store in the first few days, with Google Play Store receiving the least stars. As in reviews, it was received mixed by the public. Many people praised the smoothness and intuivity of the app. "The app is more than just a basic editor, offering a full suite of creative tools, including a dedicated tab for inspiration and trending audio, as well as a tab for managing drafts," said a blogger. Some users were disappointed with the range of editing tools, some users have noted that it could benefit from more transition options between clips. Some even reported crashing between clips.

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  • Sikidy

    Sikidy

    Sikidy is a form of algebraic geomancy practiced by Malagasy peoples in Madagascar. It involves algorithmic operations performed on random data generated from tree seeds, which are ritually arranged in a tableau called a toetry and divinely interpreted after being mathematically operated on. Columns of seeds, designated "slaves" or "princes" belonging to respective "lands" for each, interact symbolically to express vintana ('fate') in the interpretation of the diviner. The diviner also prescribes solutions to problems and ways to avoid fated misfortune, often involving a sacrifice. The centuries-old practice derives from Islamic influence brought to the island by medieval Arab traders. The sikidy is consulted for a range of divinatory questions pertaining to fate and the future, including identifying sources of and rectifying misfortune, reading the fate of newborns, and planning annual migrations. The mathematics of sikidy involves Boolean algebra, symbolic logic and parity. == History == The practice is several centuries old, and is influenced by Arab geomantic traditions of Arab Muslim traders on the island. Most writers link the origins of sikidy to the "sea-going trade involving the southwest coast of India, the Persian Gulf, and the east coast of Africa in the 9th or 10th century C.E." Stephen Ellis and Solofo Randrianja describe sikidy as "probably one of the oldest components of Malagasy culture", writing that it most likely the product of an indigenous divinatory art later influenced by Islamic practice. Umar H. D. Danfulani writes that the integration of Arabic divination into indigenous divination is "clearly demonstrated" in Madagascar, where the Arabic astrological system was adapted to the indigenous agricultural system and meshed with Malagasy lunar months by "adapting indigenous months, volana, to the astrological months, vintana". Danfulani also describes the concepts in sikidy of "houses" (lands) and "kings in their houses" as retained from medieval Arabic astrology. Chemillier et al. say the practice's spread across Madagascar likely originated with the southeastern Antemoro people, among whom Arab influence was the strongest. Though the etymology of sikidy is unknown, it has been posited that the word derives from the Arabic sichr ('incantation' or 'charm'). Sikidy was of central importance to pre-Christian Malagasy religion, with one practitioner quoted in 1892 as calling sikidy "the Bible of our ancestors". A missionary report from 1616 describes one form of sikidy using tamarind seeds, and another using fingered markings in the sand. The early colonial French governor of Madagascar Étienne de Flacourt documented sikidy in the mid-17th century: Matatane country in southeastern Madagascar [...] where the Antemoro [...] live was a center of astrological study as early as the fourteenth century [...]. This area was also the site of early Arab settlements, although strict Islamic observances were lost centuries ago [...]. Historical evidence shows that Antemoro diviners, bearers of the astrological system, infiltrated nearly all the ancient kingdoms of Madagascar beginning in the sixteenth century. [...] Today, although many persons claim to be ombiasy [diviners], only the Antemoro diviners are considered true professionals. The area is still a famous place of learning where specialists go for training and then return to their home communities with a certain body of knowledge. Now we can better understand the degree of similarity of divination forms found throughout Madagascar. For centuries Matitanana has remained a training center for diviners who have migrated widely, usually attaining important positions in their home communities and with various royal families. Comparison of contemporary rites with centuries-old texts show that sikidy has been remarkably unchanged throughout its history. The "infiltration" of Malagasy kingdoms by Antemoro diviners, and Matitanana's role as a place for astrological and divinatory learning, help to explain the relatively uniform practicing of sikidy across Madagascar. Chemallier et al. write that the mathematical construction of the arrangement of seeds is procedurally consistent across all of Madagascar, with variations in practice between groups and regions being limited to more minor aspects, such as the alignment of figures according to cardinal directions. One exception is the simplified Merina sikidy joria. === Origin myths === Mythic tradition relating to the origin of sikidy "links [the practice] both to the return by walking on water of Arab ancestors who had intermarried with Malagasy but then left, and to the names of the days of the week" and holds that the art was supernaturally communicated to the ancestors, with Zanahary (the supreme deity of Malagasy religion) giving it to Ranakandriana, who then gave it to a line of diviners (Ranakandriana to Ramanitralanana to Rabibi-andrano to Andriambavi-maitso (who was a woman) to Andriam-bavi-nosy), the last of whom terminated the monopoly by giving it to the people, declaring: "Behold, I give you the sikidy, of which you may inquire what offerings you should present in order to obtain blessings; and what expiation you should make so as to avert evils, when any are ill or under apprehension of some future calamity". A mythic anecdote of Ranakandriana says that two men observed him one day playing in the sand. In fact he was practicing a form of sikidy worked in sand called sikidy alanana. The two men seized him, and Ranakandriana promised that he would teach them something if they released him. They agreed, and Ranakandriana taught them in depth how to work the sikidy. The two men then went to their chief and told him that they could tell him "the past and the future—what was good and what was bad—what increased and what diminished." The chief asked them to tell him how he could obtain plenty of cattle. The two men worked their sikidy and told the chief to kill all of his bulls, and that "great numbers would come to him" on the following Friday. The chieftain, doubting, asked what would happen if their prediction didn't come true, and the two men promised they would pay with their lives. The chief agreed and killed his bulls. On Thursday, thinking he'd been duped, he prematurely killed the first man of the two who'd told him about the divinatory art. On Friday, however, "vast herds" came amidst heavy rain, actually filling an immense plain in their crowd. The chieftain lamented the mpisikidy's wrongful execution and ordered for him a pompous funeral. The chieftain took the second man as his close adviser and friend, and trusted the sikidy forever afterwards. The British missionary William Ellis recorded in 1839 two idiomatic expressions used in Madagascar that come from this story: "Tsy mahandry andro Zoma" (lit. 'He cannot wait 'til Friday') is said of someone extremely impatient, and heavy rainshowers falling in rapid succession are called "sese omby" (lit. 'a crowding together of cattle'). == Rites and arrangement of seeds == The divination is performed by a practitioner called an mpisikidy, ny màsina (lit. 'sacred one'), ombiasy, or ambiàsa (derived from the Arabic anbia, meaning 'prophet') who guides the client through the process and interprets the results in the context of the client's inquiries and desires. As part of an mpisikidy's formal initiation into the art, which includes a long period of apprenticeship, the initiate (called a mianatsy) must gather 124 and 200 fàno (Entada sp.) or kily (tamarind) tree seeds for his subsequent ritual use in sikidy. Raymond Decary writes that, at least among the Sakalava, a man must be 40 years old before learning and practicing sikidy, or he risks death. Before beginning to study, a student practitioner must make incisions at the tips of his index finger, his middle finger, and his tongue, and put within the incisions a paste containing red pepper and crushed wasp. This paste impregnates the fingers that will move the seeds of the sikidy and the tongue that will speak their revelations with the power to decipher the sikidy. Once this is done, he leaves at dawn to search for a fano (Entada chrysostachys) tree. Upon finding it, he throws his spear at its branches, shaking the tree and causing its large seed pods to fall. During this act, some initiates say: "When you were on the steep peak and in the dense forest, on you the crabs climbed, from you the crocodiles made their bed, with their paws the birds trod on you. Whether you are suspended in the trees or buried, you are never dried up nor rotten." In his study (written in 1941 and revised in 1948), Decary reported that the salary paid by a mianatsy to his master is "not very high": up to five francs, plus a red rooster's feather. The mpisikidy ritually arranges his seeds into a sixteen-column table consisting of four columns of randomly-generated data (representing fate) and eight columns of data derived from logical ope

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  • Generalized distributive law

    Generalized distributive law

    The generalized distributive law (GDL) is a generalization of the distributive property which gives rise to a general message passing algorithm. It is a synthesis of the work of many authors in the information theory, digital communications, signal processing, statistics, and artificial intelligence communities. The law and algorithm were introduced in a semi-tutorial by Srinivas M. Aji and Robert J. McEliece with the same title. == Introduction == "The distributive law in mathematics is the law relating the operations of multiplication and addition, stated symbolically, a ∗ ( b + c ) = a ∗ b + a ∗ c {\displaystyle a(b+c)=ab+ac} ; that is, the monomial factor a {\displaystyle a} is distributed, or separately applied, to each term of the binomial factor b + c {\displaystyle b+c} , resulting in the product a ∗ b + a ∗ c {\displaystyle ab+ac} " – Britannica. As it can be observed from the definition, application of distributive law to an arithmetic expression reduces the number of operations in it. In the previous example the total number of operations reduced from three (two multiplications and an addition in a ∗ b + a ∗ c {\displaystyle ab+ac} ) to two (one multiplication and one addition in a ∗ ( b + c ) {\displaystyle a(b+c)} ). Generalization of distributive law leads to a large family of fast algorithms. This includes the FFT and Viterbi algorithm. This is explained in a more formal way in the example below: α ( a , b ) = d e f ∑ c , d , e ∈ A f ( a , c , b ) g ( a , d , e ) {\displaystyle \alpha (a,\,b){\stackrel {\mathrm {def} }{=}}\displaystyle \sum \limits _{c,d,e\in A}f(a,\,c,\,b)\,g(a,\,d,\,e)} where f ( ⋅ ) {\displaystyle f(\cdot )} and g ( ⋅ ) {\displaystyle g(\cdot )} are real-valued functions, a , b , c , d , e ∈ A {\displaystyle a,b,c,d,e\in A} and | A | = q {\displaystyle |A|=q} (say) Here we are "marginalizing out" the independent variables ( c {\displaystyle c} , d {\displaystyle d} , and e {\displaystyle e} ) to obtain the result. When we are calculating the computational complexity, we can see that for each q 2 {\displaystyle q^{2}} pairs of ( a , b ) {\displaystyle (a,b)} , there are q 3 {\displaystyle q^{3}} terms due to the triplet ( c , d , e ) {\displaystyle (c,d,e)} which needs to take part in the evaluation of α ( a , b ) {\displaystyle \alpha (a,\,b)} with each step having one addition and one multiplication. Therefore, the total number of computations needed is 2 ⋅ q 2 ⋅ q 3 = 2 q 5 {\displaystyle 2\cdot q^{2}\cdot q^{3}=2q^{5}} . Hence the asymptotic complexity of the above function is O ( n 5 ) {\displaystyle O(n^{5})} . If we apply the distributive law to the RHS of the equation, we get the following: α ( a , b ) = d e f ∑ c ∈ A f ( a , c , b ) ⋅ ∑ d , e ∈ A g ( a , d , e ) {\displaystyle \alpha (a,\,b){\stackrel {\mathrm {def} }{=}}\displaystyle \sum \limits _{c\in A}f(a,\,c,\,b)\cdot \sum _{d,\,e\in A}g(a,\,d,\,e)} This implies that α ( a , b ) {\displaystyle \alpha (a,\,b)} can be described as a product α 1 ( a , b ) ⋅ α 2 ( a ) {\displaystyle \alpha _{1}(a,\,b)\cdot \alpha _{2}(a)} where α 1 ( a , b ) = d e f ∑ c ∈ A f ( a , c , b ) {\displaystyle \alpha _{1}(a,b){\stackrel {\mathrm {def} }{=}}\displaystyle \sum \limits _{c\in A}f(a,\,c,\,b)} and α 2 ( a ) = d e f ∑ d , e ∈ A g ( a , d , e ) {\displaystyle \alpha _{2}(a){\stackrel {\mathrm {def} }{=}}\displaystyle \sum \limits _{d,\,e\in A}g(a,\,d,\,e)} Now, when we are calculating the computational complexity, we can see that there are q 3 {\displaystyle q^{3}} additions in α 1 ( a , b ) {\displaystyle \alpha _{1}(a,\,b)} and α 2 ( a ) {\displaystyle \alpha _{2}(a)} each and there are q 2 {\displaystyle q^{2}} multiplications when we are using the product α 1 ( a , b ) ⋅ α 2 ( a ) {\displaystyle \alpha _{1}(a,\,b)\cdot \alpha _{2}(a)} to evaluate α ( a , b ) {\displaystyle \alpha (a,\,b)} . Therefore, the total number of computations needed is q 3 + q 3 + q 2 = 2 q 3 + q 2 {\displaystyle q^{3}+q^{3}+q^{2}=2q^{3}+q^{2}} . Hence the asymptotic complexity of calculating α ( a , b ) {\displaystyle \alpha (a,b)} reduces to O ( n 3 ) {\displaystyle O(n^{3})} from O ( n 5 ) {\displaystyle O(n^{5})} . This shows by an example that applying distributive law reduces the computational complexity which is one of the good features of a "fast algorithm". == History == Some of the problems that used distributive law to solve can be grouped as follows: Decoding algorithms: A GDL like algorithm was used by Gallager's for decoding low density parity-check codes. Based on Gallager's work Tanner introduced the Tanner graph and expressed Gallagers work in message passing form. The tanners graph also helped explain the Viterbi algorithm. It is observed by Forney that Viterbi's maximum likelihood decoding of convolutional codes also used algorithms of GDL-like generality. Forward–backward algorithm: The forward backward algorithm helped as an algorithm for tracking the states in the Markov chain. And this also was used the algorithm of GDL like generality Artificial intelligence: The notion of junction trees has been used to solve many problems in AI. Also the concept of bucket elimination used many of the concepts. == The MPF problem == MPF or marginalize a product function is a general computational problem which as special case includes many classical problems such as computation of discrete Hadamard transform, maximum likelihood decoding of a linear code over a memory-less channel, and matrix chain multiplication. The power of the GDL lies in the fact that it applies to situations in which additions and multiplications are generalized. A commutative semiring is a good framework for explaining this behavior. It is defined over a set K {\displaystyle K} with operators " + {\displaystyle +} " and " . {\displaystyle .} " where ( K , + ) {\displaystyle (K,\,+)} and ( K , . ) {\displaystyle (K,\,.)} are a commutative monoids and the distributive law holds. Let p 1 , … , p n {\displaystyle p_{1},\ldots ,p_{n}} be variables such that p 1 ∈ A 1 , … , p n ∈ A n {\displaystyle p_{1}\in A_{1},\ldots ,p_{n}\in A_{n}} where A {\displaystyle A} is a finite set and | A i | = q i {\displaystyle |A_{i}|=q_{i}} . Here i = 1 , … , n {\displaystyle i=1,\ldots ,n} . If S = { i 1 , … , i r } {\displaystyle S=\{i_{1},\ldots ,i_{r}\}} and S ⊂ { 1 , … , n } {\displaystyle S\,\subset \{1,\ldots ,n\}} , let A S = A i 1 × ⋯ × A i r {\displaystyle A_{S}=A_{i_{1}}\times \cdots \times A_{i_{r}}} , p S = ( p i 1 , … , p i r ) {\displaystyle p_{S}=(p_{i_{1}},\ldots ,p_{i_{r}})} , q S = | A S | {\displaystyle q_{S}=|A_{S}|} , A = A 1 × ⋯ × A n {\displaystyle \mathbf {A} =A_{1}\times \cdots \times A_{n}} , and p = { p 1 , … , p n } {\displaystyle \mathbf {p} =\{p_{1},\ldots ,p_{n}\}} Let S = { S j } j = 1 M {\displaystyle S=\{S_{j}\}_{j=1}^{M}} where S j ⊂ { 1 , . . . , n } {\displaystyle S_{j}\subset \{1,...\,,n\}} . Suppose a function is defined as α i : A S i → R {\displaystyle \alpha _{i}:A_{S_{i}}\rightarrow R} , where R {\displaystyle R} is a commutative semiring. Also, p S i {\displaystyle p_{S_{i}}} are named the local domains and α i {\displaystyle \alpha _{i}} as the local kernels. Now the global kernel β : A → R {\displaystyle \beta :\mathbf {A} \rightarrow R} is defined as: β ( p 1 , . . . , p n ) = ∏ i = 1 M α ( p S i ) {\displaystyle \beta (p_{1},...\,,p_{n})=\prod _{i=1}^{M}\alpha (p_{S_{i}})} Definition of MPF problem: For one or more indices i = 1 , . . . , M {\displaystyle i=1,...\,,M} , compute a table of the values of S i {\displaystyle S_{i}} -marginalization of the global kernel β {\displaystyle \beta } , which is the function β i : A S i → R {\displaystyle \beta _{i}:A_{S_{i}}\rightarrow R} defined as β i ( p S i ) = ∑ p S i c ∈ A S i c β ( p ) {\displaystyle \beta _{i}(p_{S_{i}})\,=\displaystyle \sum \limits _{p_{S_{i}^{c}}\in A_{S_{i}^{c}}}\beta (p)} Here S i c {\displaystyle S_{i}^{c}} is the complement of S i {\displaystyle S_{i}} with respect to { 1 , . . . , n } {\displaystyle \mathbf {\{} 1,...\,,n\}} and the β i ( p S i ) {\displaystyle \beta _{i}(p_{S_{i}})} is called the i t h {\displaystyle i^{th}} objective function, or the objective function at S i {\displaystyle S_{i}} . It can observed that the computation of the i t h {\displaystyle i^{th}} objective function in the obvious way needs M q 1 q 2 q 3 ⋯ q n {\displaystyle Mq_{1}q_{2}q_{3}\cdots q_{n}} operations. This is because there are q 1 q 2 ⋯ q n {\displaystyle q_{1}q_{2}\cdots q_{n}} additions and ( M − 1 ) q 1 q 2 . . . q n {\displaystyle (M-1)q_{1}q_{2}...q_{n}} multiplications needed in the computation of the i th {\displaystyle i^{\text{th}}} objective function. The GDL algorithm which is explained in the next section can reduce this computational complexity. The following is an example of the MPF problem. Let p 1 , p 2 , p 3 , p 4 , {\displaystyle p_{1},\,p_{2},\,p_{3},\,p_{4},} and p 5 {\displaystyle p_{5}} be variables such that p 1 ∈ A 1 , p 2 ∈ A 2 , p 3 ∈ A 3 , p 4 ∈ A 4 , {\displaystyle p_{1}\in

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  • Algorithm characterizations

    Algorithm characterizations

    Algorithm characterizations are attempts to formalize the word algorithm. Algorithm does not have a generally accepted formal definition. Researchers are actively working on this problem. This article will present some of the "characterizations" of the notion of "algorithm" in more detail. == The problem of definition == Over the last 200 years, the definition of the algorithm has become more complicated and detailed as researchers have tried to pin down the term. Indeed, there may be more than one type of "algorithm". But most agree that algorithm has something to do with defining generalized processes for the creation of "output" integers from other "input" integers – "input parameters" arbitrary and infinite in extent, or limited in extent but still variable—by the manipulation of distinguishable symbols (counting numbers) with finite collections of rules that a person can perform with paper and pencil. The most common number-manipulation schemes—both in formal mathematics and in routine life—are: (1) the recursive functions calculated by a person with paper and pencil, and (2) the Turing machine or its Turing equivalents—the primitive register-machine or "counter-machine" model, the random-access machine model (RAM), the random-access stored-program machine model (RASP) and its functional equivalent "the computer". When we are doing "arithmetic" we are really calculating by the use of "recursive functions" in the shorthand algorithms we learned in grade school, for example, adding and subtracting. The proofs that every "recursive function" we can calculate by hand we can compute by machine and vice versa—note the usage of the words calculate versus compute—is remarkable. But this equivalence together with the thesis (unproven assertion) that this includes every calculation/computation indicates why so much emphasis has been placed upon the use of Turing-equivalent machines in the definition of specific algorithms, and why the definition of "algorithm" itself often refers back to "the Turing machine". This is discussed in more detail under Stephen Kleene's characterization. The following are summaries of the more famous characterizations (Kleene, Markov, Knuth) together with those that introduce novel elements—elements that further expand the definition or contribute to a more precise definition. [ A mathematical problem and its result can be considered as two points in a space, and the solution consists of a sequence of steps or a path linking them. Quality of the solution is a function of the path. There might be more than one attribute defined for the path, e.g. length, complexity of shape, an ease of generalizing, difficulty, and so on. ] == Chomsky hierarchy == There is more consensus on the "characterization" of the notion of "simple algorithm". All algorithms need to be specified in a formal language, and the "simplicity notion" arises from the simplicity of the language. The Chomsky (1956) hierarchy is a containment hierarchy of classes of formal grammars that generate formal languages. It is used for classifying of programming languages and abstract machines. From the Chomsky hierarchy perspective, if the algorithm can be specified on a simpler language (than unrestricted), it can be characterized by this kind of language, else it is a typical "unrestricted algorithm". Examples: a "general purpose" macro language, like M4 is unrestricted (Turing complete), but the C preprocessor macro language is not, so any algorithm expressed in C preprocessor is a "simple algorithm". See also Relationships between complexity classes. == Features of a good algorithm == The following are desirable features of a well-defined algorithm, as discussed in Scheider and Gersting (1995): Unambiguous Operations: an algorithm must have specific, outlined steps. The steps should be exact enough to precisely specify what to do at each step. Well-Ordered: The exact order of operations performed in an algorithm should be concretely defined. Feasibility: All steps of an algorithm should be possible (also known as effectively computable). Input: an algorithm should be able to accept a well-defined set of inputs. Output: an algorithm should produce some result as an output, so that its correctness can be reasoned about. Finiteness: an algorithm should terminate after a finite number of instructions. Properties of specific algorithms that may be desirable include space and time efficiency, generality (i.e. being able to handle many inputs), or determinism. == 1881 John Venn's negative reaction to W. Stanley Jevons's Logical Machine of 1870 == In early 1870 W. Stanley Jevons presented a "Logical Machine" (Jevons 1880:200) for analyzing a syllogism or other logical form e.g. an argument reduced to a Boolean equation. By means of what Couturat (1914) called a "sort of logical piano [,] ... the equalities which represent the premises ... are "played" on a keyboard like that of a typewriter. ... When all the premises have been "played", the panel shows only those constituents whose sum is equal to 1, that is, ... its logical whole. This mechanical method has the advantage over VENN's geometrical method..." (Couturat 1914:75). For his part John Venn, a logician contemporary to Jevons, was less than thrilled, opining that "it does not seem to me that any contrivances at present known or likely to be discovered really deserve the name of logical machines" (italics added, Venn 1881:120). But of historical use to the developing notion of "algorithm" is his explanation for his negative reaction with respect to a machine that "may subserve a really valuable purpose by enabling us to avoid otherwise inevitable labor": (1) "There is, first, the statement of our data in accurate logical language", (2) "Then secondly, we have to throw these statements into a form fit for the engine to work with – in this case the reduction of each proposition to its elementary denials", (3) "Thirdly, there is the combination or further treatment of our premises after such reduction," (4) "Finally, the results have to be interpreted or read off. This last generally gives rise to much opening for skill and sagacity." He concludes that "I cannot see that any machine can hope to help us except in the third of these steps; so that it seems very doubtful whether any thing of this sort really deserves the name of a logical engine."(Venn 1881:119–121). == 1943, 1952 Stephen Kleene's characterization == This section is longer and more detailed than the others because of its importance to the topic: Kleene was the first to propose that all calculations/computations—of every sort, the totality of—can equivalently be (i) calculated by use of five "primitive recursive operators" plus one special operator called the mu-operator, or be (ii) computed by the actions of a Turing machine or an equivalent model. Furthermore, he opined that either of these would stand as a definition of algorithm. A reader first confronting the words that follow may well be confused, so a brief explanation is in order. Calculation means done by hand, computation means done by Turing machine (or equivalent). (Sometimes an author slips and interchanges the words). A "function" can be thought of as an "input-output box" into which a person puts natural numbers called "arguments" or "parameters" (but only the counting numbers including 0—the nonnegative integers) and gets out a single nonnegative integer (conventionally called "the answer"). Think of the "function-box" as a little man either calculating by hand using "general recursion" or computing by Turing machine (or an equivalent machine). "Effectively calculable/computable" is more generic and means "calculable/computable by some procedure, method, technique ... whatever...". "General recursive" was Kleene's way of writing what today is called just "recursion"; however, "primitive recursion"—calculation by use of the five recursive operators—is a lesser form of recursion that lacks access to the sixth, additional, mu-operator that is needed only in rare instances. Thus most of life goes on requiring only the "primitive recursive functions." === 1943 "Thesis I", 1952 "Church's Thesis" === In 1943 Kleene proposed what has come to be known as Church's thesis: "Thesis I. Every effectively calculable function (effectively decidable predicate) is general recursive" (First stated by Kleene in 1943 (reprinted page 274 in Davis, ed. The Undecidable; appears also verbatim in Kleene (1952) p.300) In a nutshell: to calculate any function the only operations a person needs (technically, formally) are the 6 primitive operators of "general" recursion (nowadays called the operators of the mu recursive functions). Kleene's first statement of this was under the section title "12. Algorithmic theories". He would later amplify it in his text (1952) as follows: "Thesis I and its converse provide the exact definition of the notion of a calculation (decision) procedure or algorithm, for the

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  • Scale space

    Scale space

    Scale-space theory is a framework for multi-scale signal representation developed by the computer vision, image processing and signal processing communities with complementary motivations from physics and biological vision. It is a formal theory for handling image structures at different scales, by representing an image as a one-parameter family of smoothed images, the scale-space representation, parametrized by the size of the smoothing kernel used for suppressing fine-scale structures. The parameter t {\displaystyle t} in this family is referred to as the scale parameter, with the interpretation that image structures of spatial size smaller than about t {\displaystyle {\sqrt {t}}} have largely been smoothed away in the scale-space level at scale t {\displaystyle t} . The main type of scale space is the linear (Gaussian) scale space, which has wide applicability as well as the attractive property of being possible to derive from a small set of scale-space axioms. The corresponding scale-space framework encompasses a theory for Gaussian derivative operators, which can be used as a basis for expressing a large class of visual operations for computerized systems that process visual information. This framework also allows visual operations to be made scale invariant, which is necessary for dealing with the size variations that may occur in image data, because real-world objects may be of different sizes and in addition the distance between the object and the camera may be unknown and may vary depending on the circumstances. == Definition == The notion of scale space applies to signals of arbitrary numbers of variables. The most common case in the literature applies to two-dimensional images, which is what is presented here. Consider a given image f {\displaystyle f} where f ( x , y ) {\displaystyle f(x,y)} is the greyscale value of the pixel at position ( x , y ) {\displaystyle (x,y)} . The linear (Gaussian) scale-space representation of f {\displaystyle f} is a family of derived signals L ( x , y ; t ) {\displaystyle L(x,y;t)} defined by the convolution of f ( x , y ) {\displaystyle f(x,y)} with the two-dimensional Gaussian kernel g ( x , y ; t ) = 1 2 π t e − ( x 2 + y 2 ) / 2 t {\displaystyle g(x,y;t)={\frac {1}{2\pi t}}e^{-(x^{2}+y^{2})/2t}\,} such that L ( ⋅ , ⋅ ; t ) = g ( ⋅ , ⋅ ; t ) ∗ f ( ⋅ , ⋅ ) , {\displaystyle L(\cdot ,\cdot ;t)\ =g(\cdot ,\cdot ;t)f(\cdot ,\cdot ),} where the semicolon in the argument of L {\displaystyle L} implies that the convolution is performed only over the variables x , y {\displaystyle x,y} , while the scale parameter t {\displaystyle t} after the semicolon just indicates which scale level is being defined. This definition of L {\displaystyle L} works for a continuum of scales t ≥ 0 {\displaystyle t\geq 0} , but typically only a finite discrete set of levels in the scale-space representation would be actually considered. The scale parameter t = σ 2 {\displaystyle t=\sigma ^{2}} is the variance of the Gaussian filter and as a limit for t = 0 {\displaystyle t=0} the filter g {\displaystyle g} becomes an impulse function such that L ( x , y ; 0 ) = f ( x , y ) , {\displaystyle L(x,y;0)=f(x,y),} that is, the scale-space representation at scale level t = 0 {\displaystyle t=0} is the image f {\displaystyle f} itself. As t {\displaystyle t} increases, L {\displaystyle L} is the result of smoothing f {\displaystyle f} with a larger and larger filter, thereby removing more and more of the details that the image contains. Since the standard deviation of the filter is σ = t {\displaystyle \sigma ={\sqrt {t}}} , details that are significantly smaller than this value are to a large extent removed from the image at scale parameter t {\displaystyle t} , see the following figures and for graphical illustrations. === Why a Gaussian filter? === When faced with the task of generating a multi-scale representation one may ask: could any filter g of low-pass type and with a parameter t which determines its width be used to generate a scale space? The answer is no, as it is of crucial importance that the smoothing filter does not introduce new spurious structures at coarse scales that do not correspond to simplifications of corresponding structures at finer scales. In the scale-space literature, a number of different ways have been expressed to formulate this criterion in precise mathematical terms. The conclusion from several different axiomatic derivations that have been presented is that the Gaussian scale space constitutes the canonical way to generate a linear scale space, based on the essential requirement that new structures must not be created when going from a fine scale to any coarser scale. Conditions, referred to as scale-space axioms, that have been used for deriving the uniqueness of the Gaussian kernel include linearity, shift invariance, semi-group structure, non-enhancement of local extrema, scale invariance and rotational invariance. In the works, the uniqueness claimed in the arguments based on scale invariance has been criticized, and alternative self-similar scale-space kernels have been proposed. The Gaussian kernel is, however, a unique choice according to the scale-space axiomatics based on causality or non-enhancement of local extrema. === Alternative definition === Equivalently, the scale-space family can be defined as the solution of the diffusion equation (for example in terms of the heat equation), ∂ t L = 1 2 ∇ 2 L , {\displaystyle \partial _{t}L={\frac {1}{2}}\nabla ^{2}L,} with initial condition L ( x , y ; 0 ) = f ( x , y ) {\displaystyle L(x,y;0)=f(x,y)} . This formulation of the scale-space representation L means that it is possible to interpret the intensity values of the image f as a "temperature distribution" in the image plane and that the process that generates the scale-space representation as a function of t corresponds to heat diffusion in the image plane over time t (assuming the thermal conductivity of the material equal to the arbitrarily chosen constant ⁠1/2⁠). Although this connection may appear superficial for a reader not familiar with differential equations, it is indeed the case that the main scale-space formulation in terms of non-enhancement of local extrema is expressed in terms of a sign condition on partial derivatives in the 2+1-D volume generated by the scale space, thus within the framework of partial differential equations. Furthermore, a detailed analysis of the discrete case shows that the diffusion equation provides a unifying link between continuous and discrete scale spaces, which also generalizes to nonlinear scale spaces, for example, using anisotropic diffusion. Hence, one may say that the primary way to generate a scale space is by the diffusion equation, and that the Gaussian kernel arises as the Green's function of this specific partial differential equation. == Motivations == The motivation for generating a scale-space representation of a given data set originates from the basic observation that real-world objects are composed of different structures at different scales. This implies that real-world objects, in contrast to idealized mathematical entities such as points or lines, may appear in different ways depending on the scale of observation. For example, the concept of a "tree" is appropriate at the scale of meters, while concepts such as leaves and molecules are more appropriate at finer scales. For a computer vision system analysing an unknown scene, there is no way to know a priori what scales are appropriate for describing the interesting structures in the image data. Hence, the only reasonable approach is to consider descriptions at multiple scales in order to be able to capture the unknown scale variations that may occur. Taken to the limit, a scale-space representation considers representations at all scales. Another motivation to the scale-space concept originates from the process of performing a physical measurement on real-world data. In order to extract any information from a measurement process, one has to apply operators of non-infinitesimal size to the data. In many branches of computer science and applied mathematics, the size of the measurement operator is disregarded in the theoretical modelling of a problem. The scale-space theory on the other hand explicitly incorporates the need for a non-infinitesimal size of the image operators as an integral part of any measurement as well as any other operation that depends on a real-world measurement. There is a close link between scale-space theory and biological vision. Many scale-space operations show a high degree of similarity with receptive field profiles recorded from the mammalian retina and the first stages in the visual cortex. In these respects, the scale-space framework can be seen as a theoretically well-founded paradigm for early vision, which in addition has been thoroughly tested by algorithms and experiments. == Gaussian derivatives == At any scale in scale space, we c

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  • Single customer view

    Single customer view

    A single customer view is an aggregated, consistent and holistic representation of the data held by an organisation about its customers that can be viewed in one place, such as a single page. The advantage to an organisation of attaining this unified view comes from the ability it gives to analyse past behaviour in order to better target and personalise future customer interactions. A single customer view is also considered especially relevant where organisations engage with customers through multichannel marketing, since customers expect those interactions to reflect a consistent understanding of their history and preferences. However, some commentators have challenged the idea that a single view of customers across an entire organisation is either natural or meaningful, proposing that the priority should instead be consistency between the multiple views that arise in different contexts. Where representations of a customer are held in more than one data set, achieving a single customer view can be difficult: firstly because customer identity must be traceable between the records held in those systems, and secondly because anomalies or discrepancies in the customer data must be data cleansed for data quality. As such, the acquisition by an organisation of a single customer view is one potential outcome of successful master data management. Since 31 December, 2010, maintaining a single customer view, and submitting it within 72 hours, has become mandatory for financial institutions in the United Kingdom due to new rules introduced by the Financial Services Compensation Scheme.

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  • Information strategist

    Information strategist

    An information strategist analyses the information flow within an organisation and directs its information resources to better serve the organisation's strategic goals. They work with information technology or within a corporate library to direct high quality information from a variety of sources to users, based upon their profiles and needs. In warfare, information strategists not only seek to improve information flows for their own side but also try to disrupt the information flows of the enemy in order to demoralize and deceive them.

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  • Microsoft SQL Server Master Data Services

    Microsoft SQL Server Master Data Services

    Microsoft SQL Server Master Data Services (MDS) is a Master Data Management (MDM) product from Microsoft that ships as a part of the Microsoft SQL Server relational database management system. Master data management (MDM) allows an organization to discover and define non-transactional lists of data, and compile maintainable, reliable master lists. Master Data Services first shipped with Microsoft SQL Server 2008 R2. Microsoft SQL Server 2016 introduced enhancements to Master Data Services, such as improved performance and security, and the ability to clear transaction logs, create custom indexes, share entity data between different models, and support for many-to-many relationships. == Overview == In Master Data Services, the model is the highest level container in the structure of your master data. You create a model to manage groups of similar data. A model contains one or more entities, and entities contain members that are the data records. An entity is similar to a table. Like other MDM products, Master Data Services aims to create a centralized data source and keep it synchronized, and thus reduce redundancies, across the applications which process the data. Sharing the architectural core with Stratature +EDM, Master Data Services uses a Microsoft SQL Server database as the physical data store. It is a part of the Master Data Hub, which uses the database to store and manage data entities. It is a database with the software to validate and manage the data, and keep it synchronized with the systems that use the data. The master data hub has to extract the data from the source system, validate, sanitize and shape the data, remove duplicates, and update the hub repositories, as well as synchronize the external sources. The entity schemas, attributes, data hierarchies, validation rules and access control information are specified as metadata to the Master Data Services runtime. Master Data Services does not impose any limitation on the data model. Master Data Services also allows custom Business rules, used for validating and sanitizing the data entering the data hub, to be defined, which is then run against the data matching the specified criteria. All changes made to the data are validated against the rules, and a log of the transaction is stored persistently. Violations are logged separately, and optionally the owner is notified, automatically. All the data entities can be versioned. Master Data Services allows the master data to be categorized by hierarchical relationships, such as employee data are a subtype of organization data. Hierarchies are generated by relating data attributes. Data can be automatically categorized using rules, and the categories are introspected programmatically. Master Data Services can also expose the data as Microsoft SQL Server views, which can be pulled by any SQL-compatible client. It uses a role-based access control system to restrict access to the data. The views are generated dynamically, so they contain the latest data entities in the master hub. It can also push out the data by writing to some external journals. Master Data Services also includes a web-based UI for viewing and managing the data. It uses ASP.NET in the back-end. The Silverlight front-end was replaced with HTML5 in SQL Server 2019. Master Data Services provides a Web service interface to expose the data, as well as an API, which internally uses the exposed web services, exposing the feature set, programmatically, to access and manipulate the data. It also integrates with Active Directory for authentication purposes. Unlike +EDM, Master Data Services supports Unicode characters, as well as support multilingual user interfaces. SQL Server 2016 introduced a significant performance increase in Master Data Services over previous versions. == Terminology == Model is the highest level of an MDS instance. It is the primary container for specific groupings of master data. In many ways it is very similar to the idea of a database. Entities are containers created within a model. Entities provide a home for members, and are in many ways analogous to database tables. (e.g. Customer) Members are analogous to the records in a database table (Entity) e.g. Will Smith. Members are contained within entities. Each member is made up of two or more attributes. Attributes are analogous to the columns within a database table (Entity) e.g. Surname. Attributes exist within entities and help describe members (the records within the table). Name and Code attributes are created by default for each entity and serve to describe and uniquely identify leaf members. Attributes can be related to other attributes from other entities which are called 'domain-based' attributes. This is similar to the concept of a foreign key. Other attributes however, will be of type 'free-form' (most common) or 'file'. Attribute Groups are explicitly defined collections of particular attributes. Say you have an entity "customer" that has 50 attributes — too much information for many of your users. Attribute groups enable the creation of custom sets of hand-picked attributes that are relevant for specific audiences. (e.g. "customer - delivery details" that would include just their name and last known delivery address). This is very similar to a database view. Hierarchies organize members into either Derived or Explicit hierarchical structures. Derived hierarchies, as the name suggests, are derived by the MDS engine based on the relationships that exist between attributes. Explicit hierarchies are created by hand using both leaf and consolidated members. Business Rules can be created and applied against model data to ensure that custom business logic is adhered to. In order to be committed into the system data must pass all business rule validations applied to them. e.g. Within the Customer Entity you may want to create a business rule that ensures all members of the 'Country' Attribute contain either the text "USA" or "Canada". The Business Rule once created and ran will then verify all the data is correct before it accepts it into the approved model. Versions provide system owners / administrators with the ability to Open, Lock or Commit a particular version of a model and the data contained within it at a particular point in time. As the content within a model varies, grows or shrinks over time versions provide a way of managing metadata so that subscribing systems can access to the correct content.

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  • Application software

    Application software

    Application software is software that is intended for end-user use – not operating, administering or programming a computer. It includes programs such as word processors, web browsers, media players, and mobile applications used in daily tasks. An application (app, application program, software application) is any program that can be categorized as application software. Application is a subjective classification that is often used to differentiate from system and utility software. Application software represents the user-facing layer of computing systems, designed to translate complex system capabilities into task-oriented, goal-driven workflows. Unlike system software, which focuses on hardware orchestration and resource management, application software is centered on problem abstraction, user interaction, and domain-specific functionality. The abbreviation app became popular with the 2008 introduction of the iOS App Store, to refer to applications for mobile devices such as smartphones and tablets. Later, with the release of the Mac App Store in 2010 and the Windows Store in 2011, it began to be used to refer to end-user software in general, regardless of platform. Applications may be bundled with the computer and its system software or published separately. Applications may be proprietary or open-source. == Terminology == === Meaning program and software === When used as an adjective, application can have a broader meaning than that described in this article. For example, concepts such as application programming interface (API), application server, application virtualization, application lifecycle management and portable application refer to programs and software in general. === Distinction between system and application software === The distinction between system and application software is subjective and has been the subject of controversy. For example, one of the key questions in the United States v. Microsoft Corp. antitrust trial was whether Microsoft's Internet Explorer web browser was part of its Windows operating system or a separate piece of application software. As another example, the GNU/Linux naming controversy is, in part, due to disagreement about the relationship between the Linux kernel and the operating systems built over this kernel. In some types of embedded systems, the application software and the operating system software may be indistinguishable by the user, as in the case of software used to control a VCR, DVD player, or microwave oven. The above definitions may exclude some applications that may exist on some computers in large organizations. For an alternative definition of an app: see Application Portfolio Management. === Killer application === A killer application (killer app, coined in the late 1980s) is an application that is so popular that it causes demand for its host platform to increase. For example, VisiCalc was the first modern spreadsheet software for the Apple II and helped sell the then-new personal computers into offices. For the BlackBerry, it was its email software. === Software suite === As software suite consists of multiple applications bundled together. They usually have related functions, features, and user interfaces, and may be able to interact with each other, e.g. open each other's files. Business applications often come in suites, e.g. Microsoft Office, LibreOffice and iWork, which bundle together a word processor, a spreadsheet, etc.; but suites exist for other purposes, e.g. graphics or music. == Ways to classify == As there so many applications and since their attributes vary so dramatically, there are many different ways to classify them. === By legal aspects === Proprietary software is protected under an exclusive copyright, and a software license grants limited usage rights. Such applications may allow add-ons from third parties. Free and open-source software (FOSS) can be run, distributed, sold, and extended for any purpose. FOSS software released under a free license may be perpetual and also royalty-free. Perhaps, the owner, the holder or third-party enforcer of any right (copyright, trademark, patent, or ius in re aliena) are entitled to add exceptions, limitations, time decays or expiring dates to the license terms of use. Public-domain software is a type of FOSS that is royalty-free and can be run, distributed, modified, reversed, republished, or created in derivative works without any copyright attribution and therefore revocation. It can even be sold, but without transferring the public domain property to other single subjects. Public-domain software can be released under a (un)licensing legal statement, which enforces those terms and conditions for an indefinite duration (for a lifetime, or forever). === By platform === An application can be categorized by the host platform on which it runs. Notable platforms include operating system (native), web browser, cloud computing and mobile. For example a web application runs in a web browser whereas a more traditional, native application runs in the environment of a computer's operating system. There has been a contentious debate regarding web applications replacing native applications for many purposes, especially on mobile devices such as smartphones and tablets. Web apps have indeed greatly increased in popularity for some uses, but the advantages of applications make them unlikely to disappear soon, if ever. Furthermore, the two can be complementary, and even integrated. === Horizontal vs. vertical === Application software can be seen as either horizontal or vertical. Horizontal applications are more popular and widespread, because they are general purpose, for example word processors or databases. Vertical applications are niche products, designed for a particular type of industry or business, or department within an organization. Integrated suites of software will try to handle every specific aspect possible of, for example, manufacturing or banking worker, accounting, or customer service. === By purpose === There are many types of application software: Enterprise Addresses the needs of an entire organization's processes and data flows, across several departments, often in a large distributed environment. Examples include enterprise resource planning systems, customer relationship management (CRM) systems, data replication engines, and supply chain management software. Departmental Software is a sub-type of enterprise software with a focus on smaller organizations or groups within a large organization. (Examples include travel expense management and IT Helpdesk.) Enterprise infrastructure Provides common capabilities needed to support enterprise software systems. (Examples include databases, email servers, and systems for managing networks and security.) Application platform as a service (aPaaS) A cloud computing service that offers development and deployment environments for application services. Knowledge worker Lets users create and manage information, often for and individual media editors may aid in multiple information worker tasks. Content access Used primarily to access content without editing, but may include software that allows for content editing. Such software addresses the needs of individuals and groups to consume digital entertainment and published digital content. (Examples include media players, web browsers, and help browsers.) Educational Related to content access software, but has the content or features adapted for use by educators or students. For example, it may deliver evaluations (tests), track progress through material, or include collaborative capabilities. Simulation Simulates physical or abstract systems for either research, training, or entertainment purposes. Media development Generates print and electronic media for others to consume, most often in a commercial or educational setting. This includes graphic-art software, desktop publishing software, multimedia development software, HTML editors, digital-animation editors, digital audio and video composition, and many others. Engineering Used in developing hardware and software products. This includes computer-aided design (CAD), computer-aided engineering (CAE), computer language editing and compiling tools, integrated development environments, and application programmer interfaces. Entertainment Refers to video games, screen savers, programs to display motion pictures or play recorded music, and other forms of entertainment which can be experienced through the use of a computing device. == Taxonomy == This section is a taxonomy of kinds of applications. This organization is but one of many different ways to organize them. A kind is included in only one category even if it logically fits in multiple. === General-purpose === Calculator Spreadsheet Web browser Web mapping E-commerce Social media === Communication === Chat Email Presentation software Phone Messages Networking software Web conferencing === Documentation === Desktop

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  • Data quality

    Data quality

    Data quality refers to the state of qualitative or quantitative pieces of information. There are many definitions of data quality, but data is generally considered high quality if it is "fit for [its] intended uses in operations, decision making and planning". Data is deemed of high quality if it correctly represents the real-world construct to which it refers. Apart from these definitions, as the number of data sources increases, the question of internal data consistency becomes significant, regardless of fitness for use for any particular external purpose. People's views on data quality can often be in disagreement, even when discussing the same set of data used for the same purpose. When this is the case, businesses may adopt recognised international standards for data quality (See #International Standards for Data Quality below). Data governance can also be used to form agreed upon definitions and standards, including international standards, for data quality. In such cases, data cleansing, including standardization, may be required in order to ensure data quality. == Definitions == Defining data quality is difficult due to the many contexts data are used in, as well as the varying perspectives among end users, producers, and custodians of data. From a consumer perspective, data quality is: "data that are fit for use by data consumers" data "meeting or exceeding consumer expectations" data that "satisfies the requirements of its intended use" From a business perspective, data quality is: data that are "'fit for use' in their intended operational, decision-making and other roles" or that exhibits "'conformance to standards' that have been set, so that fitness for use is achieved" data that "are fit for their intended uses in operations, decision making and planning" "the capability of data to satisfy the stated business, system, and technical requirements of an enterprise" From a standards-based perspective, data quality is: the "degree to which a set of inherent characteristics (quality dimensions) of an object (data) fulfills requirements" "the usefulness, accuracy, and correctness of data for its application" Arguably, in all these cases, "data quality" is a comparison of the actual state of a particular set of data to a desired state, with the desired state being typically referred to as "fit for use," "to specification," "meeting consumer expectations," "free of defect," or "meeting requirements." These expectations, specifications, and requirements are usually defined by one or more individuals or groups, standards organizations, laws and regulations, business policies, or software development policies. == Dimensions of data quality == Drilling down further, those expectations, specifications, and requirements are stated in terms of characteristics or dimensions of the data, such as: accessibility or availability accuracy or correctness comparability completeness or comprehensiveness consistency, coherence, or clarity credibility, reliability, or reputation flexibility plausibility relevance, pertinence, or usefulness timeliness or latency uniqueness validity or reasonableness A systematic scoping review of the literature suggests that data quality dimensions and methods with real world data are not consistent in the literature, and as a result quality assessments are challenging due to the complex and heterogeneous nature of these data. == International standards for data quality == ISO 8000 is an international standard for data quality. Managed by the International Organization for Standardization, the ISO 8000 standards address and describe general aspects of data quality including principles, vocabulary and measurement data governance data quality management data quality assessment quality of master data, including exchange of characteristic data and identifiers quality of industrial data == History == Before the rise of the inexpensive computer data storage, massive mainframe computers were used to maintain name and address data for delivery services. This was so that mail could be properly routed to its destination. The mainframes used business rules to correct common misspellings and typographical errors in name and address data, as well as to track customers who had moved, died, gone to prison, married, divorced, or experienced other life-changing events. Government agencies began to make postal data available to a few service companies to cross-reference customer data with the National Change of Address registry (NCOA). This technology saved large companies millions of dollars in comparison to manual correction of customer data. Large companies saved on postage, as bills and direct marketing materials made their way to the intended customer more accurately. Initially sold as a service, data quality moved inside the walls of corporations, as low-cost and powerful server technology became available. Companies with an emphasis on marketing often focused their quality efforts on name and address information, but data quality is recognized as an important property of all types of data. Principles of data quality can be applied to supply chain data, transactional data, and nearly every other category of data found. For example, making supply chain data conform to a certain standard has value to an organization by: 1) avoiding overstocking of similar but slightly different stock; 2) avoiding false stock-out; 3) improving the understanding of vendor purchases to negotiate volume discounts; and 4) avoiding logistics costs in stocking and shipping parts across a large organization. For companies with significant research efforts, data quality can include developing protocols for research methods, reducing measurement error, bounds checking of data, cross tabulation, modeling and outlier detection, verifying data integrity, etc. == Overview == There are a number of theoretical frameworks for understanding data quality. A systems-theoretical approach influenced by American pragmatism expands the definition of data quality to include information quality, and emphasizes the inclusiveness of the fundamental dimensions of accuracy and precision on the basis of the theory of science (Ivanov, 1972). One framework, dubbed "Zero Defect Data" (Hansen, 1991) adapts the principles of statistical process control to data quality. Another framework seeks to integrate the product perspective (conformance to specifications) and the service perspective (meeting consumers' expectations) (Kahn et al. 2002). Another framework is based in semiotics to evaluate the quality of the form, meaning and use of the data (Price and Shanks, 2004). One highly theoretical approach analyzes the ontological nature of information systems to define data quality rigorously (Wand and Wang, 1996). A considerable amount of data quality research involves investigating and describing various categories of desirable attributes (or dimensions) of data. Nearly 200 such terms have been identified and there is little agreement in their nature (are these concepts, goals or criteria?), their definitions or measures (Wang et al., 1993). Software engineers may recognize this as a similar problem to "ilities". MIT has an Information Quality (MITIQ) Program, led by Professor Richard Wang, which produces a large number of publications and hosts a significant international conference in this field (International Conference on Information Quality, ICIQ). This program grew out of the work done by Hansen on the "Zero Defect Data" framework (Hansen, 1991). In practice, data quality is a concern for professionals involved with a wide range of information systems, ranging from data warehousing and business intelligence to customer relationship management and supply chain management. One industry study estimated the total cost to the U.S. economy of data quality problems at over U.S. $600 billion per annum (Eckerson, 2002). Incorrect data – which includes invalid and outdated information – can originate from different data sources – through data entry, or data migration and conversion projects. In 2002, the USPS and PricewaterhouseCoopers released a report stating that 23.6 percent of all U.S. mail sent is incorrectly addressed. One reason contact data becomes stale very quickly in the average database – more than 45 million Americans change their address every year. In fact, the problem is such a concern that companies are beginning to set up a data governance team whose sole role in the corporation is to be responsible for data quality. In some organizations, this data governance function has been established as part of a larger Regulatory Compliance function - a recognition of the importance of Data/Information Quality to organizations. Problems with data quality don't only arise from incorrect data; inconsistent data is a problem as well. Eliminating data shadow systems and centralizing data in a warehouse is one of the initiatives a company can take to ensure data consistency. En

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  • Transaction data

    Transaction data

    Transaction data or transaction information is a category of data describing transactions. Transaction data/information gather variables generally referring to reference data or master data – e.g. dates, times, time zones, currencies. Typical transactions are: Financial transactions about orders, invoices, payments; Work transactions about plans, activity records; Logistic transactions about deliveries, storage records, travel records, etc.. == Management == Recording and storing transactions is called records management. The record of the transaction is stored in a place where the retention can be guaranteed and where data is archived or removed following a retention period. Formats of recorded transactions can be digital data in databases and spreadsheets, or handwritten texts in physical documents like former bankbooks. Transaction processing systems are application software that generate transactions and manage transaction data/information, e.g. SAP and Oracle Financials. == Data warehousing == Transaction data can be summarised in a data warehouse, which helps accessibility and analysis of the data.

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  • Best arm identification

    Best arm identification

    Best arm identification (BAI) is a sequential one-player game where the player has to find the best action (arm) among a list of actions (arms) by collecting information in the most efficient way. It is a multi-armed bandit game as a player only gets information about an arm by playing it. The most common objective in multi-armed bandit games is to minimize the regret (i.e., play the best action as much as possible), but in BAI, the goal is to find the best arm as efficiently as possible. This problem naturally arises in scenarios such as adaptive clinical trials where the number of patients is limited and the quantification of the confidence in a treatment is important. It also arises in hyperparameter optimization where the goal is to find the optimal choice of hyperparameters for an algorithm with the smallest possible number of experiments, as it can be costly in terms of time, energy, or money. == Stochastic multi-armed bandit == The stochastic multi-armed bandit (MAB) is a sequential game with one player and K {\displaystyle K} actions (arms). Each arm has an unknown probability distribution associated with it. At each turn, the player has to choose one action and receive an observation from the probability distribution associated with the arm. The more you play an arm, the more you get information on its probability distribution. === Best arm identification === In BAI the goal is to find the arm that has the probability distribution with the highest mean. BAI may be either fixed confidence or fixed horizon. In a fixed-confidence game, a confidence level δ {\displaystyle \delta } is fixed at the beginning of the game and the goal is to find the best arm with this confidence level in as few turns as possible. In a fixed horizon game, the number of turns T {\displaystyle T} is fixed, and the goal is to find the best arm with the highest possible confidence in T {\displaystyle T} turns. === Math formalisation === We have one player and K {\displaystyle K} actions (arms). Behind each arm k ∈ { 1 , … , K } {\displaystyle k\in \{1,\ldots ,K\}} lies an unknown distribution ν k {\displaystyle \nu _{k}} with mean μ k {\displaystyle \mu _{k}} . Each distribution ν k {\displaystyle \nu _{k}} belongs to a known family D {\displaystyle {\mathcal {D}}} (such as the set of Gaussian distributions or Bernoulli distributions). At each time step t {\displaystyle t} , the player selects an arm a t {\displaystyle a_{t}} and observes an independent sample X t ∼ ν a t {\displaystyle X_{t}\sim \nu _{a_{t}}} from the corresponding distribution. We will note μ ∗ := max μ a {\displaystyle \mu ^{}:=\max \mu _{a}} the highest mean. An arm a {\displaystyle a} that satisfies μ a = μ ∗ {\displaystyle \mu _{a}=\mu ^{}} is called an optimal arm; otherwise it is called suboptimal arm. In best arm identification (BAI) the objective is to identify an optimal arm. Two main settings for BAI appear in the literature: Fixed confidence: In this setting, one typically assumes that there exists a unique optimal arm. A confidence level δ ∈ ( 0 , 1 ) {\displaystyle \delta \in (0,1)} is specified at the beginning. The algorithm must stop at some finite stopping time τ δ < + ∞ {\displaystyle \tau _{\delta }<+\infty } and return an arm a ^ τ δ {\displaystyle {\hat {a}}_{\tau _{\delta }}} such that the probability of error is bounded: P ( a ^ τ δ ≠ a ∗ ) ≤ δ {\displaystyle \mathbb {P} ({\hat {a}}_{\tau _{\delta }}\neq a^{})\leq \delta } . The objective is to minimize the expected sample complexity E [ τ δ ] {\displaystyle \mathbb {E} [\tau _{\delta }]} . Such a setting appears, for example, when a constraint on the confidence is required (for example, if we require a confidence level of 95%, so δ = 1 − 0.95 = 0.05 {\displaystyle \delta =1-0.95=0.05} ). Fixed horizon: In this setting, the number of samples T {\displaystyle T} is fixed in advance. The goal is to design an algorithm that minimizes the probability of misidentifying the optimal arm: P ( a ^ T ≠ a ∗ ) {\displaystyle \mathbb {P} ({\hat {a}}_{T}\neq a^{})} . This setting appears when the number of experiments is limited (for drug tests, the number of patients can be fixed in advance). === Example of simple modelling === In the case where we have K {\displaystyle K} treatments and we want to be sure with a confidence level of 95% which treatment is the best to heal a specific disease. Each treatment heals or does not heal the disease with a probability μ k {\displaystyle \mu _{k}} , which means that each distribution is a Bernoulli distribution, so D {\displaystyle {\mathcal {D}}} is the set of Bernoulli distributions. We can use a BAI algorithm to minimize E [ τ 0.05 ] {\displaystyle \mathbb {E} [\tau _{0.05}]} , the number of patients required to find the best treatment with probability 95%. == Applications == Best arm identification naturally arises in several practical domains: Adaptive clinical trials: The objective is to identify the most effective treatment based on sequentially collected patient data. Each treatment can be modeled as having an underlying distribution of outcomes. The goal is to identify the treatment with the highest expected outcome with high confidence (fixed confidence setting δ {\displaystyle \delta } ) while minimizing the number of drug test patients (minimise E [ τ δ ] {\displaystyle \mathbb {E} [\tau _{\delta }]} ), as it costs to pay patients for this and we would like to use as little as possible less effective drugs. Hyperparameter tuning: Selecting the best configuration for machine learning models efficiently by treating each hyperparameter setting as an arm. The goal is to find the best hyperparameter with as few experiments possible as experiments are costly in time and in energy == Fixed confidence level == In the fixed-confidence setting, the goal is to design an algorithm that identifies the best arm with a prescribed confidence level δ {\displaystyle \delta } while minimizing the expected number of samples. Any such algorithm requires two key components: Stopping rule: A decision criterion that determines when to stop sampling. Formally, this defines a stopping time τ δ {\displaystyle \tau _{\delta }} and returns an arm a ^ τ δ {\displaystyle {\hat {a}}_{\tau _{\delta }}} such that P ( a ^ τ δ ≠ a ⋆ ) ≤ δ {\displaystyle \mathbb {P} ({\hat {a}}_{\tau _{\delta }}\neq a^{\star })\leq \delta } and P ( τ δ < + ∞ ) = 1 {\displaystyle \mathbb {P} (\tau _{\delta }<+\infty )=1} . Sampling rule: A policy π {\displaystyle \pi } that, at each round t {\displaystyle t} , selects the next arm to sample a t {\displaystyle a_{t}} based on all previous observations ( a s , X s ) s < t {\displaystyle (a_{s},X_{s})_{s Read more →

  • Automatic meter reading

    Automatic meter reading

    Automatic meter reading (AMR) is the technology of automatically collecting consumption, diagnostic, and status data from water meter or energy metering devices (gas, electric) and transferring that data to a central database for billing, troubleshooting, and analyzing. This technology mainly saves utility providers the expense of periodic trips to each physical location to read a meter. Another advantage is that billing can be based on near real-time consumption rather than on estimates based on past or predicted consumption. This timely information coupled with analysis can help both utility providers and customers better control the use and production of electric energy, gas usage, or water consumption. AMR technologies include handheld, mobile and network technologies based on telephony platforms (wired and wireless), radio frequency (RF), or powerline transmission. == Technologies == === Touch technology === With touch-based AMR, a meter reader carries a handheld computer or data collection device with a wand or probe. The device automatically collects the readings from a meter by touching or placing the read probe close to a reading coil enclosed in the touchpad. When a button is pressed, the probe sends an interrogate signal to the touch module to collect the meter reading. The software in the device matches the serial number to one in the route database, and saves the meter reading for later download to a billing or data collection computer. Since the meter reader still has to go to the site of the meter, this is sometimes referred to as "on-site" AMR. Another form of contact reader uses a standardized infrared port to transmit data. Protocols are standardized between manufacturers by such documents as ANSI C12.18 or IEC 61107. === AMR hosting === AMR hosting is a back-office solution which allows a user to track their electricity, water, or gas consumption over the Internet. All data is collected in near real-time, and is stored in a database by data acquisition software. The user can view the data via a web application, and can analyze the data using various online analysis tools such as charting load profiles, analyzing tariff components, and verify their utility bill. === Radio frequency network === Radio frequency based AMR can take many forms. The more common ones are handheld, mobile, satellite and fixed network solutions. There are both two-way RF systems and one-way RF systems in use that use both licensed and unlicensed RF bands. In a two-way or "wake up" system, a radio signal is normally sent to an AMR meter's unique serial number, instructing its transceiver to power-up and transmit its data. The meter transceiver and the reading transceiver both send and receive radio signals. In a one-way "bubble-up" or continuous broadcast type system, the meter transmits continuously and data is sent every few seconds. This means the reading device can be a receiver only, and the meter a transmitter only. Data travels only from the meter transmitter to the reading receiver. There are also hybrid systems that combine one-way and two-way techniques, using one-way communication for reading and two-way communication for programming functions. RF-based meter reading usually eliminates the need for the meter reader to enter the property or home, or to locate and open an underground meter pit. The utility saves money by increased speed of reading, has less liability from entering private property, and has fewer missed readings from being unable to access the meter. The technology based on RF is not readily accepted everywhere. In several Asian countries, the technology faces a barrier of regulations in place pertaining to use of the radio frequency of any radiated power. For example, in India the radio frequency which is generally in ISM band is not free to use even for low power radio of 10 mW. The majority of manufacturers of electricity meters have radio frequency devices in the frequency band of 433/868 MHz for large scale deployment in European countries. The frequency band of 2.4 GHz can be now used in India for outdoor as well as indoor applications, but few manufacturers have shown products within this frequency band. Initiatives in radio frequency AMR in such countries are being taken up with regulators wherever the cost of licensing outweighs the benefits of AMR. ==== Handheld ==== In handheld AMR, a meter reader carries a handheld computer with a built-in or attached receiver/transceiver (radio frequency or touch) to collect meter readings from an AMR capable meter. This is sometimes referred to as "walk-by" meter reading since the meter reader walks by the locations where meters are installed as they go through their meter reading route. Handheld computers may also be used to manually enter readings without the use of AMR technology as an alternate but this will not support exhaustive data which can be accurately read using the meter reading electronically. ==== Mobile ==== Mobile or "drive-by" meter reading is where a reading device is installed in a vehicle. The meter reader drives the vehicle while the reading device automatically collects the meter readings. Often, for mobile meter reading, the reading equipment includes navigational and mapping features provided by GPS and mapping software. With mobile meter reading, the reader does not normally have to read the meters in any particular route order, but just drives the service area until all meters are read. Components often consist of a laptop or proprietary computer, software, RF receiver/transceiver, and external vehicle antennas. ==== Satellite ==== Transmitters for data collection satellites can be installed in the field next to existing meters. The satellite AMR devices communicate with the meter for readings, and then sends those readings over a fixed or mobile satellite network. This network requires a clear view to the sky for the satellite transmitter/receiver, but eliminates the need to install fixed towers or send out field technicians, thereby being particularly suited for areas with low geographic meter density. ==== RF technologies commonly used for AMR ==== Narrow Band (single fixed radio frequency) Spread spectrum Direct-sequence spread spectrum (DSSS) Frequency-hopping spread spectrum (FHSS) There are also meters using AMR with RF technologies such as cellular phone data systems, Zigbee, Bluetooth, Wavenis and others. Some systems operate with U.S. Federal Communications Commission (FCC) licensed frequencies and others under FCC Part 15, which allows use of unlicensed radio frequencies. ==== Wi-Fi ==== WiSmart is a versatile platform which can be used by a variety of electrical home appliances in order to provide wireless TCP/IP communication using the 802.11 b/g protocol. Devices such as the Smart Thermostat permit a utility to lower a home's power consumption to help manage power demand. The city of Corpus Christi became one of the first cities in the United States to implement citywide Wi-Fi, which had been free until May 31, 2007, mainly to facilitate AMR after a meter reader was attacked by a dog. Today many meters are designed to transmit using Wi-Fi, even if a Wi-Fi network is not available, and they are read using a drive-by local Wi-Fi hand held receiver. The meters installed in Corpus Christi are not directly Wi-Fi enabled, but rather transmit narrow-band burst telemetry on the 460 MHz band. This narrow-band signal has much greater range than Wi-Fi, so the number of receivers required for the project are far fewer. Special receiver stations then decode the narrow-band signals and resend the data via Wi-Fi. Most of the automated utility meters installed in the Corpus Christi area are battery powered. Wi-Fi technology is unsuitable for long-term battery-powered operation. === Power line communication === PLC is a method where electronic data is transmitted over power lines back to the substation, then relayed to a central computer in the utility's main office. This would be considered a type of fixed network system—the network being the distribution network which the utility has built and maintains to deliver electric power. Such systems are primarily used for electric meter reading. Some providers have interfaced gas and water meters to feed into a PLC type system. == Brief history == In 1972, Theodore George "Ted" Paraskevakos, while working with Boeing in Huntsville, Alabama, developed a sensor monitoring system which used digital transmission for security, fire and medical alarm systems as well as meter reading capabilities for all utilities. This technology was a spin-off of the automatic telephone line identification system, now known as caller ID. In 1974, Paraskevakos was awarded a U.S. patent for this technology. In 1977, he launched Metretek, Inc., which developed and produced the first fully automated, commercially available remote meter reading and load management system. Since this system was developed pre-Internet, Metret

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  • Bibliometrician

    Bibliometrician

    A bibliometrician is a researcher or a specialist in bibliometrics. It is near-synonymous with an informetrican (who studies informetrics), a scientometrican (who study scientometrics) and a webometrician, who study webometrics. == Notable bibliometricians == Christine L. Borgman Samuel C. Bradford Blaise Cronin Margaret Elizabeth Egan Eugene Garfield (developer of the Science Citation Index and the Impact factor) Jorge E. Hirsch (developer of the h-index) Alfred J. Lotka Vasily Nalimov Derek J. de Solla Price Ronald Rousseau George Kingsley Zipf

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  • List of algorithms

    List of algorithms

    An algorithm is a fundamental set of rules or defined procedures that are typically designed and used to be a simpler way to solve a specific problem or a broad set of problems. Simply speaking, algorithms define different processes, sets of rules and regulations, or methodologies that are to be followed through in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations. With the increasing automation of services, more and more decisions are being made by algorithms. Some general examples are risk assessments, anticipatory policing, and pattern recognition technology. The following is a list of well-known algorithms. == Automated planning == == Combinatorial algorithms == === General combinatorial algorithms === Brent's algorithm: finds a cycle in function value iterations using only two iterators Floyd's cycle-finding algorithm: finds a cycle in function value iterations Gale–Shapley algorithm: solves the stable matching problem Pseudorandom number generators (uniformly distributed—see also List of pseudorandom number generators for other PRNGs with varying degrees of convergence and varying statistical quality): ACORN generator Blum Blum Shub Lagged Fibonacci generator Linear congruential generator Mersenne Twister === Graph algorithms === Blossom algorithm: algorithm for constructing maximum-cardinality matching on graphs. Coloring algorithm: algorithms for graph (vertex or edge) coloring (subject to constraints, e.g. proper coloring or list coloring) Hopcroft–Karp algorithm: convert a bipartite graph to a maximum-cardinality matching Hungarian algorithm: algorithm for finding a perfect matching Prüfer coding: conversion between a labeled tree and its Prüfer sequence Tarjan's off-line lowest common ancestors algorithm: computes lowest common ancestors for pairs of nodes in a tree Topological sort: finds linear order of nodes (e.g. jobs) based on their dependencies. ==== Graph drawing ==== Coin graph drawing algorithms for finite connected planar graphs (approximately computing the theoretical circle-packing given by the Koebe-Andreev-Thurston theorem). See also Fáry's theorem on straight-line drawings of planar graphs. Force-based algorithms (also known as force-directed algorithms or spring-based algorithms) Spectral layout ==== Network theory ==== Network analysis Link analysis Girvan–Newman algorithm: detect communities in complex systems Web link analysis Hyperlink-Induced Topic Search (HITS) (also known as Hubs and authorities) PageRank TrustRank Flow networks Dinic's algorithm: is a strongly polynomial algorithm for computing the maximum flow in a flow network. Edmonds–Karp algorithm: implementation of Ford–Fulkerson Ford–Fulkerson algorithm: computes the maximum flow in a graph Karger's algorithm: a Monte Carlo method to compute the minimum cut of a connected graph Push–relabel algorithm: computes a maximum flow in a graph ==== Routing for graphs ==== Edmonds' algorithm (also known as Chu–Liu/Edmonds' algorithm): find maximum or minimum branchings Euclidean minimum spanning tree: algorithms for computing the minimum spanning tree of a set of points in the plane Longest path problem: find a simple path of maximum length in a given graph Minimum spanning tree Borůvka's algorithm Kruskal's algorithm Prim's algorithm Reverse-delete algorithm Nonblocking minimal spanning switch say, for a telephone exchange Shortest path problem Bellman–Ford algorithm: computes shortest paths in a weighted graph (where some of the edge weights may be negative) Dijkstra's algorithm: computes shortest paths in a graph with non-negative edge weights Floyd–Warshall algorithm: solves the all pairs shortest path problem in a weighted, directed graph Johnson's algorithm: all pairs shortest path algorithm in sparse weighted directed graph Transitive closure problem: find the transitive closure of a given binary relation Traveling salesman problem Christofides algorithm Nearest neighbour algorithm Vehicle routing problem Clarke and Wright Saving algorithm Warnsdorff's rule: a heuristic method for solving the Knight's tour problem ==== Graph search ==== A: special case of best-first search that uses heuristics to improve speed B: a best-first graph search algorithm that finds the least-cost path from a given initial node to any goal node (out of one or more possible goals) Backtracking: abandons partial solutions when they are found not to satisfy a complete solution Beam search: is a heuristic search algorithm that is an optimization of best-first search that reduces its memory requirement Beam stack search: integrates backtracking with beam search Best-first search: traverses a graph in the order of likely importance using a priority queue Bidirectional search: find the shortest path from an initial vertex to a goal vertex in a directed graph Breadth-first search: traverses a graph level by level Brute-force search: an exhaustive and reliable search method, but computationally inefficient in many applications D: an incremental heuristic search algorithm Depth-first search: traverses a graph branch by branch Dijkstra's algorithm: a special case of A for which no heuristic function is used General Problem Solver: a seminal theorem-proving algorithm intended to work as a universal problem solver machine. Iterative deepening depth-first search (IDDFS): a state space search strategy Jump point search: an optimization to A which may reduce computation time by an order of magnitude using further heuristics Lexicographic breadth-first search (also known as Lex-BFS): a linear time algorithm for ordering the vertices of a graph SSS: state space search traversing a game tree in a best-first fashion similar to that of the A search algorithm Uniform-cost search: a tree search that finds the lowest-cost route where costs vary ==== Subgraphs ==== Cliques Bron–Kerbosch algorithm: a technique for finding maximal cliques in an undirected graph MaxCliqueDyn maximum clique algorithm: find a maximum clique in an undirected graph Strongly connected components Kosaraju's algorithm Path-based strong component algorithm Tarjan's strongly connected components algorithm Subgraph isomorphism problem === Sequence algorithms === ==== Approximate sequence matching ==== Bitap algorithm: fuzzy algorithm that determines if strings are approximately equal. Phonetic algorithms Daitch–Mokotoff Soundex: a Soundex refinement which allows matching of Slavic and Germanic surnames Double Metaphone: an improvement on Metaphone Match rating approach: a phonetic algorithm developed by Western Airlines Metaphone: an algorithm for indexing words by their sound, when pronounced in English NYSIIS: phonetic algorithm, improves on Soundex Soundex: a phonetic algorithm for indexing names by sound, as pronounced in English String metrics: computes a similarity or dissimilarity (distance) score between two pairs of text strings Damerau–Levenshtein distance: computes a distance measure between two strings, improves on Levenshtein distance Dice's coefficient (also known as the Dice coefficient): a similarity measure related to the Jaccard index Hamming distance: sum number of positions which are different Jaro–Winkler distance: is a measure of similarity between two strings Levenshtein edit distance: computes a metric for the amount of difference between two sequences Trigram search: search for text when the exact syntax or spelling of the target object is not precisely known ==== Selection algorithms ==== Introselect Quickselect ==== Sequence search ==== Linear search: locates an item in an unsorted sequence Selection algorithm: finds the kth largest item in a sequence Sorted lists Binary search algorithm: locates an item in a sorted sequence Eytzinger binary search: cache friendly binary search algorithm Fibonacci search technique: search a sorted sequence using a divide and conquer algorithm that narrows down possible locations with the aid of Fibonacci numbers Jump search (or block search): linear search on a smaller subset of the sequence Predictive search: binary-like search which factors in magnitude of search term versus the high and low values in the search. Sometimes called dictionary search or interpolated search. Uniform binary search: an optimization of the classic binary search algorithm Ternary search: a technique for finding the minimum or maximum of a function that is either strictly increasing and then strictly decreasing or vice versa ==== Sequence merging ==== k-way merge algorithm Simple merge algorithm Union (merge, with elements on the output not repeated) ==== Sequence permutations ==== Fisher–Yates shuffle (also known as the Knuth shuffle): randomly shuffle a finite set Heap's permutation generation algorithm: interchange elements to generate next permutation Schensted algorithm: constructs a pair of Young tableaux from a permutation Steinhaus–Johnson–Trotter algorithm (also known as the Johnson–Trotter algorithm):

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