AI Content Creator Course Review

AI Content Creator Course Review — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Inauthentic text

    Inauthentic text

    An inauthentic text is a computer-generated expository document meant to appear as genuine, but which is actually meaningless. Frequently they are created in order to be intermixed with genuine documents and thus manipulate the results of search engines, as with Spam blogs. They are also carried along in email in order to fool spam filters by giving the spam the superficial characteristics of legitimate text. Sometimes nonsensical documents are created with computer assistance for humorous effect, as with Dissociated press or Flarf poetry. They have also been used to challenge the veracity of a publication—MIT students submitted papers generated by a computer program called SCIgen to a conference, where they were initially accepted. This led the students to claim that the bar for submissions was too low. With the amount of computer generated text outpacing the ability of people to humans to curate it, there needs some means of distinguishing between the two. Yet automated approaches to determining absolutely whether a text is authentic or not face intrinsic challenges of semantics. Noam Chomsky coined the phrase "Colorless green ideas sleep furiously" giving an example of grammatically correct, but semantically incoherent sentence; some will point out that in certain contexts one could give this sentence (or any phrase) meaning. The first group to use the expression in this regard can be found below from Indiana University. Their work explains in detail an attempt to detect inauthentic texts and identify pernicious problems of inauthentic texts in cyberspace. The site has a means of submitting text that assesses, based on supervised learning, whether a corpus is inauthentic or not. Many users have submitted incorrect types of data and have correspondingly commented on the scores. This application is meant for a specific kind of data; therefore, submitting, say, an email, will not return a meaningful score.

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  • Brian Deer Classification System

    Brian Deer Classification System

    The Brian Deer Classification System (BDC) is a library classification system used to organize materials in libraries with specialized Indigenous collections. The system was created in the mid-1970s by Canadian librarian A. Brian Deer, a Kahnawake Mohawk. It has been adapted for use in a British Columbia version, and also by a small number of First Nations libraries in Canada. == History and usage == Deer designed his classification system while working in the library of the National Indian Brotherhood (now the Assembly of First Nations) from 1974 to 1976. Instead of using a standard library classification scheme, such as that of the Library of Congress, he created a new system to organize the library's historic indigenous research materials and papers. He later worked at the library of the Union of British Columbia Indian Chiefs, where he developed a system for its holdings. He returned to Kahnawake, working at its Cultural Centre at Kahnawake and the Kahnawake Branch branch of the Mohawk Nation Office. His system was flexible, and he created new forms for their collections. The new systems Deer created were designed specifically for the materials in each collection according to the concerns of local Indigenous people at the time (for example, categories included land claims, treaty rights, resource management, and Elders' stories). Between 1978 and 1980, the system was adapted for use in British Columbia by Gene Joseph and Keltie McCall while they were working at the Union of British Columbia Indian Chiefs, becoming known as BDC-BC. Joseph later adapted it further for use in the Xwi7xwa Library at University of British Columbia, Vancouver. Though the Brian Deer Classification was not created as a universal classification solution for Indigenous resources, the system has provided a foundation for specialized libraries to create their own localized classification schemes. Variations of the Brian Deer Classification System are used in a small number of Canadian libraries. One prominent library using BDC is the X̱wi7x̱wa Library at the University of British Columbia, which uses a British Columbia-focused version of BDC along with First Nations House of Learning subject headings. The Union of British Columbia Indian Chiefs Resource Centre issued a revised BDC-BC in 2014, with the goal of providing users with a more flexible and culturally appropriate approach to organizing their resources. The Aanischaaukamikw Cree Cultural Institute in Oujé-Bougoumou, Quebec, implemented a local adaptation of BDC when they opened in 2012. In 2020 the Carrier Sekani Tribal Council in Prince George, British Columbia, shifted from organizing its library with the Dewey Decimal Classification to using a version of the BDC. They added new subject heading categories for topics of local interest such as the crisis of Missing and murdered Indigenous women. Simon Fraser University Library began developing the Indigenous Curriculum Resource Centre (ICRC) in 2020, with the physical space opening in 2023. The ICRC is Call to Action 21 of SFU's Aboriginal Reconciliation Council's final report, Walk This Path With Us. Through its collection, the ICRC supports those interested in learning about how and why decolonizing pedagogy and teaching practices are important. The physical items in the collection are catalogued using a modified Brian Deer Classification system. In 2022 Kwantlen Polytechnic University’s χʷəχʷéy̓əm Indigenous Collection released a revised BDC-BC System. This BDC contains works exclusively with Indigenous authored materials and expands the cuttering systems of previous BDC, with the result that much of the collection reflects a spatial relationality. The implementation of this BDC was possible due to the tireless work at Xwi7xwa Library, Union of British Columbia Indian Chiefs Resource Centre, and Simon Fraser University Library's Indigenous Curriculum Resource Centre. == Structure == The high-level organizational structure of BDC reflects a First Nations worldview, with an emphasis on relationships between and among people, animals, and the land. Subcategories demonstrate the relationships among First Nations by grouping them geographically as opposed to alphabetically; the latter is a practice frequently used for specific topics in the Library of Congress Classification. The top-level hierarchy of the X̱wi7x̱wa Library adaptation of BDC-BC demonstrates the emphasis on access to subjects prioritized by a First Nation collection: Reference Materials Local History History International Education Economic Development Housing and Community Development Criminal Justice System Constitution (Canada) and First Nations Self Government Rights and Title Natural Resources Community Resources Health World View Fine Arts Languages Literature The system is not designed to provide a comprehensive description of all topics of interest to North American Indigenous peoples; in addition, its use is limited in scope, being intended for small and specialized libraries. While English is used in the classification scheme as a common language among First Nations peoples and non-Indigenous library users, Indigenous spellings and terminology that local library users would expect to find are used to provide access. Short and easily remembered call numbers are used to facilitate use by both library workers and patrons, with the recognition that Indigenous libraries often have a small staff and limited resources to devote to cataloging. Beyond its simplicity, one potential drawback of the system is its shortage of clear guidelines for application, which provides flexibility but can also result in inconsistencies within and between library catalogs. Because few libraries use the BDC and there are limited examples for use as case studies, implementing the system and keeping it up-to-date can prove a challenge for libraries with limited resources. However, X̱wi7x̱wa Library head librarian Ann Doyle describes the system as "an important part of the body of Indigenous scholarship" that should be retained as a reflection of Indigenous worldviews, as well as for ease of access for Indigenous library users.

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  • Holographic algorithm

    Holographic algorithm

    In computer science, a holographic algorithm is an algorithm that uses a holographic reduction. A holographic reduction is a constant-time reduction that maps solution fragments many-to-many such that the sum of the solution fragments remains unchanged. These concepts were introduced by Leslie Valiant, who called them holographic because "their effect can be viewed as that of producing interference patterns among the solution fragments". The algorithms are unrelated to laser holography, except metaphorically. Their power comes from the mutual cancellation of many contributions to a sum, analogous to the interference patterns in a hologram. Holographic algorithms have been used to find polynomial-time solutions to problems without such previously known solutions for special cases of satisfiability, vertex cover, and other graph problems. They have received notable coverage due to speculation that they are relevant to the P versus NP problem and their impact on computational complexity theory. Although some of the general problems are #P-hard problems, the special cases solved are not themselves #P-hard, and thus do not prove FP = #P. Holographic algorithms have some similarities with quantum computation, but are completely classical. == Holant problems == Holographic algorithms exist in the context of Holant problems, which generalize counting constraint satisfaction problems (#CSP). A #CSP instance is a hypergraph G=(V,E) called the constraint graph. Each hyperedge represents a variable and each vertex v {\displaystyle v} is assigned a constraint f v . {\displaystyle f_{v}.} A vertex is connected to an hyperedge if the constraint on the vertex involves the variable on the hyperedge. The counting problem is to compute ∑ σ : E → { 0 , 1 } ∏ v ∈ V f v ( σ | E ( v ) ) , ( 1 ) {\displaystyle \sum _{\sigma :E\to \{0,1\}}\prod _{v\in V}f_{v}(\sigma |_{E(v)}),~~~~~~~~~~(1)} which is a sum over all variable assignments, the product of every constraint, where the inputs to the constraint f v {\displaystyle f_{v}} are the variables on the incident hyperedges of v {\displaystyle v} . A Holant problem is like a #CSP except the input must be a graph, not a hypergraph. Restricting the class of input graphs in this way is indeed a generalization. Given a #CSP instance, replace each hyperedge e of size s with a vertex v of degree s with edges incident to the vertices contained in e. The constraint on v is the equality function of arity s. This identifies all of the variables on the edges incident to v, which is the same effect as the single variable on the hyperedge e. In the context of Holant problems, the expression in (1) is called the Holant after a related exponential sum introduced by Valiant. == Holographic reduction == A standard technique in complexity theory is a many-one reduction, where an instance of one problem is reduced to an instance of another (hopefully simpler) problem. However, holographic reductions between two computational problems preserve the sum of solutions without necessarily preserving correspondences between solutions. For instance, the total number of solutions in both sets can be preserved, even though individual problems do not have matching solutions. The sum can also be weighted, rather than simply counting the number of solutions, using linear basis vectors. === General example === It is convenient to consider holographic reductions on bipartite graphs. A general graph can always be transformed it into a bipartite graph while preserving the Holant value. This is done by replacing each edge in the graph by a path of length 2, which is also known as the 2-stretch of the graph. To keep the same Holant value, each new vertex is assigned the binary equality constraint. Consider a bipartite graph G=(U,V,E) where the constraint assigned to every vertex u ∈ U {\displaystyle u\in U} is f u {\displaystyle f_{u}} and the constraint assigned to every vertex v ∈ V {\displaystyle v\in V} is f v {\displaystyle f_{v}} . Denote this counting problem by Holant ( G , f u , f v ) . {\displaystyle {\text{Holant}}(G,f_{u},f_{v}).} If the vertices in U are viewed as one large vertex of degree |E|, then the constraint of this vertex is the tensor product of f u {\displaystyle f_{u}} with itself |U| times, which is denoted by f u ⊗ | U | . {\displaystyle f_{u}^{\otimes |U|}.} Likewise, if the vertices in V are viewed as one large vertex of degree |E|, then the constraint of this vertex is f v ⊗ | V | . {\displaystyle f_{v}^{\otimes |V|}.} Let the constraint f u {\displaystyle f_{u}} be represented by its weighted truth table as a row vector and the constraint f v {\displaystyle f_{v}} be represented by its weighted truth table as a column vector. Then the Holant of this constraint graph is simply f u ⊗ | U | f v ⊗ | V | . {\displaystyle f_{u}^{\otimes |U|}f_{v}^{\otimes |V|}.} Now for any complex 2-by-2 invertible matrix T (the columns of which are the linear basis vectors mentioned above), there is a holographic reduction between Holant ( G , f u , f v ) {\displaystyle {\text{Holant}}(G,f_{u},f_{v})} and Holant ( G , f u T ⊗ ( deg ⁡ u ) , ( T − 1 ) ⊗ ( deg ⁡ v ) f v ) . {\displaystyle {\text{Holant}}(G,f_{u}T^{\otimes (\deg u)},(T^{-1})^{\otimes (\deg v)}f_{v}).} To see this, insert the identity matrix T ⊗ | E | ( T − 1 ) ⊗ | E | {\displaystyle T^{\otimes |E|}(T^{-1})^{\otimes |E|}} in between f u ⊗ | U | f v ⊗ | V | {\displaystyle f_{u}^{\otimes |U|}f_{v}^{\otimes |V|}} to get f u ⊗ | U | f v ⊗ | V | {\displaystyle f_{u}^{\otimes |U|}f_{v}^{\otimes |V|}} = f u ⊗ | U | T ⊗ | E | ( T − 1 ) ⊗ | E | f v ⊗ | V | {\displaystyle =f_{u}^{\otimes |U|}T^{\otimes |E|}(T^{-1})^{\otimes |E|}f_{v}^{\otimes |V|}} = ( f u T ⊗ ( deg ⁡ u ) ) ⊗ | U | ( f v ( T − 1 ) ⊗ ( deg ⁡ v ) ) ⊗ | V | . {\displaystyle =\left(f_{u}T^{\otimes (\deg u)}\right)^{\otimes |U|}\left(f_{v}(T^{-1})^{\otimes (\deg v)}\right)^{\otimes |V|}.} Thus, Holant ( G , f u , f v ) {\displaystyle {\text{Holant}}(G,f_{u},f_{v})} and Holant ( G , f u T ⊗ ( deg ⁡ u ) , ( T − 1 ) ⊗ ( deg ⁡ v ) f v ) {\displaystyle {\text{Holant}}(G,f_{u}T^{\otimes (\deg u)},(T^{-1})^{\otimes (\deg v)}f_{v})} have exactly the same Holant value for every constraint graph. They essentially define the same counting problem. === Specific examples === ==== Vertex covers and independent sets ==== Let G be a graph. There is a 1-to-1 correspondence between the vertex covers of G and the independent sets of G. For any set S of vertices of G, S is a vertex cover in G if and only if the complement of S is an independent set in G. Thus, the number of vertex covers in G is exactly the same as the number of independent sets in G. The equivalence of these two counting problems can also be proved using a holographic reduction. For simplicity, let G be a 3-regular graph. The 2-stretch of G gives a bipartite graph H=(U,V,E), where U corresponds to the edges in G and V corresponds to the vertices in G. The Holant problem that naturally corresponds to counting the number of vertex covers in G is Holant ( H , OR 2 , EQUAL 3 ) . {\displaystyle {\text{Holant}}(H,{\text{OR}}_{2},{\text{EQUAL}}_{3}).} The truth table of OR2 as a row vector is (0,1,1,1). The truth table of EQUAL3 as a column vector is ( 1 , 0 , 0 , 0 , 0 , 0 , 0 , 1 ) T = [ 1 0 ] ⊗ 3 + [ 0 1 ] ⊗ 3 {\displaystyle (1,0,0,0,0,0,0,1)^{T}={\begin{bmatrix}1\\0\end{bmatrix}}^{\otimes 3}+{\begin{bmatrix}0\\1\end{bmatrix}}^{\otimes 3}} . Then under a holographic transformation by [ 0 1 1 0 ] , {\displaystyle {\begin{bmatrix}0&1\\1&0\end{bmatrix}},} OR 2 ⊗ | U | EQUAL 3 ⊗ | V | {\displaystyle {\text{OR}}_{2}^{\otimes |U|}{\text{EQUAL}}_{3}^{\otimes |V|}} = ( 0 , 1 , 1 , 1 ) ⊗ | U | ( [ 1 0 ] ⊗ 3 + [ 0 1 ] ⊗ 3 ) ⊗ | V | {\displaystyle =(0,1,1,1)^{\otimes |U|}\left({\begin{bmatrix}1\\0\end{bmatrix}}^{\otimes 3}+{\begin{bmatrix}0\\1\end{bmatrix}}^{\otimes 3}\right)^{\otimes |V|}} = ( 0 , 1 , 1 , 1 ) ⊗ | U | [ 0 1 1 0 ] ⊗ | E | [ 0 1 1 0 ] ⊗ | E | ( [ 1 0 ] ⊗ 3 + [ 0 1 ] ⊗ 3 ) ⊗ | V | {\displaystyle =(0,1,1,1)^{\otimes |U|}{\begin{bmatrix}0&1\\1&0\end{bmatrix}}^{\otimes |E|}{\begin{bmatrix}0&1\\1&0\end{bmatrix}}^{\otimes |E|}\left({\begin{bmatrix}1\\0\end{bmatrix}}^{\otimes 3}+{\begin{bmatrix}0\\1\end{bmatrix}}^{\otimes 3}\right)^{\otimes |V|}} = ( ( 0 , 1 , 1 , 1 ) [ 0 1 1 0 ] ⊗ 2 ) ⊗ | U | ( ( [ 0 1 1 0 ] [ 1 0 ] ) ⊗ 3 + ( [ 0 1 1 0 ] [ 0 1 ] ) ⊗ 3 ) ⊗ | V | {\displaystyle =\left((0,1,1,1){\begin{bmatrix}0&1\\1&0\end{bmatrix}}^{\otimes 2}\right)^{\otimes |U|}\left(\left({\begin{bmatrix}0&1\\1&0\end{bmatrix}}{\begin{bmatrix}1\\0\end{bmatrix}}\right)^{\otimes 3}+\left({\begin{bmatrix}0&1\\1&0\end{bmatrix}}{\begin{bmatrix}0\\1\end{bmatrix}}\right)^{\otimes 3}\right)^{\otimes |V|}} = ( 1 , 1 , 1 , 0 ) ⊗ | U | ( [ 0 1 ] ⊗ 3 + [ 1 0 ] ⊗ 3 ) ⊗ | V | {\displaystyle =(1,1,1,0)^{\otimes |U|}\left({\begin{bmatrix}0\\1\end{bmatrix}}^{\otimes 3}+{\begin{bmatrix}1\\0\end{bmatrix}}^{\otimes 3}\right)^{\otimes |V|}} = NAND 2 ⊗ | U | EQUAL 3 ⊗ | V | , {\displaystyle ={\text{NAND}}_{2}^{\otim

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  • Subject (documents)

    Subject (documents)

    In library and information science documents (such as books, articles and pictures) are classified and searched by subject – as well as by other attributes such as author, genre and document type. This makes "subject" a fundamental term in this field. Library and information specialists assign subject labels to documents to make them findable. There are many ways to do this and in general there is not always consensus about which subject should be assigned to a given document. To optimize subject indexing and searching, we need to have a deeper understanding of what a subject is. The question: "what is to be understood by the statement 'document A belongs to subject category X'?" has been debated in the field for more than 100 years (see below) == Theoretical view == === Charles Ammi Cutter (1837–1903) === For Cutter the stability of subjects depends on a social process in which their meaning is stabilized in a name or a designation. A subject "referred [...] to those intellections [...] that had received a name that itself represented a distinct consensus in usage" (Miksa, 1983a, p. 60) and: the "systematic structure of established subjects" is "resident in the public realm" (Miksa, 1983a, p. 69); "[s]ubjects are by their very nature locations in a classificatory structure of publicly accumulated knowledge (Miksa, 1983a, p. 61). Bernd Frohmann adds: "The stability of the public realm in turn relies upon natural and objective mental structures which, with proper education, govern a natural progression from particular to general concepts. Since for Cutter, mind, society, and SKO [Systems of Knowledge Organization] stand one behind the other, each supporting each, all manifesting the same structure, his discursive construction of subjects invites connections with discourses of mind, education, and society. The Dewey Decimal Classification (DDC), by contrast, severs those connections. Melvil Dewey emphasized more than once that his system maps no structure beyond its own; there is neither a "transcendental deduction" of its categories nor any reference to Cutter's objective structure of social consensus. It is content-free: Dewey disdained any philosophical excogitation of the meaning of his class symbols, leaving the job of finding verbal equivalents to others. His innovation and the essence of the system lay in the notation. The DDC is a poorly semiotic system of expanding nests of ten digits, lacking any referent beyond itself. In it, a subject is wholly constituted in terms of its position in the system. The essential characteristic of a subject is a class symbol which refers only to other symbols. Its verbal equivalent is accidental, a merely pragmatic characteristic... .... The conflict of interpretations over "subjects" became explicit in the battles between "bibliography" (an approach to subjects having much in common with Cutter's) and Dewey's "close classification". William Fletcher spoke for the scholarly bibliographer.... Fletcher's "subjects", like Cutter's, referred to the categories of a fantasized, stable social order, whereas Dewey's subjects were elements of a semiological system of standardized, techno-bureaucratic administrative software for the library in its corporate, rather than high culture, incarnation". (Frohmann, 1994, 112–113). Cutter's early view on what a subject is, is probably wiser than most understandings that dominated the 20th century – and also the understanding reflected in the ISO-standard quoted below. The early statements quoted by Frohmann indicate that subjects are somehow shaped in social processes. When that is said, it should be added that they are not particularly detailed or clear. We only get a vague idea of the social nature of subjects. === S. R. Ranganathan (1892–1972) === A classification system with an explicit theoretical foundation is Ranganathan's Colon Classification. Ranganathan provided an explicit definition of the concept of "subject": Subject – an organized body of ideas, whose extension and intension are likely to fall coherently within the field of interests and comfortably within the intellectual competence and the field of inevitable specialization of a normal person. A related definition is given by one of Ranganathan's students: A subject is an organized and systematized body of ideas. It may consist of one idea or a combination of several... Ranganathan's definition of "subject" is strongly influenced by his Colon Classification system. The colon system is based on the combination of single elements from facets to subject designation. This is the reason why the combined nature of subjects are emphasized so strongly. It leads, however, to absurdities such as the claim that gold cannot be a subject (but is alternatively termed "an isolate"). This aspect of the theory has been criticized by Metcalfe (1973, p. 318). Metcalfe's skepticism regarding Ranganathan's theory is formulated in hard words (op. cit., p. 317): "This pseudo-science imposed itself on British disciples from about 1950 on...". It seems unacceptable that Ranganathan defines the word subject in a way that favors his own system. A scientific concept like "subject" should make it possible to compare different ways of establishing access to information. Whether or not subjects are combined or not should be examined once their definition has been given, it should not determined a priori, in the definition. Besides the emphasis on the combined, organizing and systematizing nature of subjects contains Ranganathan's definition of subject the pragmatic demand, that a subject should be determined in a way that suits a normal person's competency or specialization. Again we see a strange kind of wishful thinking mixing a general understanding of a concept with demands put by his own specific system. One thing is what the word subject means, quite another issue is how to provide subject descriptions that fulfill demands such as the specificity of a given information retrieval language which fulfill demands put on the system, such as precision and recall. If researchers too often define terms in ways that favor specific kinds of systems, that are such definitions not useful to provide more general theories about subjects, subject analysis and IR. Among other things are comparative studies of different kinds of systems made difficult. Based on these arguments, as well as additional arguments which have been used in the literature, we may conclude that Ranganathan's definition of the concept "subject" is not suited for scientific use. Like the definition of "subject" given by the ISO-standard for topic maps, may Ranganathan's definition be useful within his own closed system. The purpose of a scientific and scholarly field is, however, to examine the relative fruitfulness of systems such as topic maps and Colon Classification. For such purpose is another understanding of "subject" necessary. === Patrick Wilson (1927–2003) === In his book Wilson (1968) examined – in particular by thought experiments – the suitability of different methods of examining the subject of a document. The methods were: identifying the author's purpose for writing the document, weighing the relative dominance and subordination of different elements in the picture, which the reading imposes on the reader, grouping or count the document's use of concepts and references, construing a set of rules for selecting elements deemed necessary (as opposed to unnecessary) for the work as a whole. Patrick Wilson shows convincingly that each of these methods are insufficient to determine the subject of a document and is led to conclude ( p. 89): "The notion of the subject of a writing is indeterminate..." or, on p. 92 (about what users may expect to find using a particular position in a library classification system): "For nothing definite can be expected of the things found at any given position". In connection to the last quote has Wilson an interesting footnote in which he writes that authors of documents often use terms in ambiguous ways ("hostility" is used as an example). Even if the librarian could personally develop a very precise understanding of a concept, he would be unable to use it in his classification, because none of the documents use the term in the same precise way. Based on this argumentation is Wilson led to conclude: "If people write on what are for them ill-defined phenomena, a correct description of their subjects must reflect the ill-definedness". Wilson's concept of subject was discussed by Hjørland (1992) who found that it is problematic to give up the precise understanding of such a basic term in LIS. Wilson's arguments led him to an agnostic position which Hjørland found unacceptable and unnecessary. Concerning the authors' use of ambiguous terms, the role of the subject analysis is to determine which documents would be fruitful for users to identify whether or not the documents use one or another term or whether a given term i

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  • Clean Email

    Clean Email

    Clean Email is an automated software as a service email management application which identifies and clears junk mail from inboxes. The service uses a subscription business model with a free trial for the first 1,000 emails. and is available on macOS, iOS, Android, and on the web. == History == Clean Email is a self-funded company headquartered in Los Angeles, California. Initially developed by the founder for personal use, the service was designed to address the growing issue of inbox clutter and privacy concerns. In 2017, John Gruber recognized Clean Email as a trustworthy alternative to Unroll.me after the latter was found to be selling user data. == Features == Clean Email uses algorithms to identify and categorize emails, enabling users to group, remove, label, and archive email messages in bulk. Its Unsubscriber tool consolidates all subscriptions and newsletters into a single view for quick management, allowing users to bulk unsubscribe or temporarily pause mail. Its Screener feature transforms the inbox into an "opt-in" system, enabling users to pre-approve mail from new senders. Cleaning Suggestions identifies frequently cleaned mail, recommending actions accordingly. Additional functionalities include automatic deletion of aging emails, delivery of messages to specified folders, and options to mute or block senders.

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  • Artificial Intelligence Applications Institute

    Artificial Intelligence Applications Institute

    The Artificial Intelligence Applications Institute (AIAI) at the School of Informatics at the University of Edinburgh is a non-profit technology transfer organisation that promoted research in the field of artificial intelligence. == History == The Artificial Intelligence Applications Institute (AIAI) was founded in 1983 at the University of Edinburgh as a specialist research and technology-transfer unit focusing on the practical uses of artificial intelligence (AI). The institute was established by Professor Jim Howe and colleagues from the Science and Engineering Research Council (SERC) Special Interest Group in AI in the Department of Artificial Intelligence, with a mission to apply AI techniques to solve real-world industrial and governmental problems. Under the directorship of Austin Tate, who served from 1985 to 2019, AIAI became one of the leading UK research centres devoted to AI programming systems, intelligent planning systems, decision support, and knowledge-based engineering. It collaborated with both academic partners and international organisations such as the European Space Agency and the UK Ministry of Defence. In 2001, AIAI joined the newly created Centre for Intelligent Systems and their Applications (CISA) within the University's School of Informatics. In December 2019, the institute was renamed the Artificial Intelligence and its Applications Institute to reflect a broader integration of fundamental and applied AI research. == Research programmes == AIAI’s research spans multiple areas of artificial intelligence, including: AI programming Systems - Edinburgh Prolog, Edinburgh Common Lisp, Logo; Knowledge representation and reasoning – development of ontologies, rule-based inference, and semantic modelling; Automated planning and scheduling – intelligent task management systems used in aerospace, manufacturing, and emergency response; Natural language processing and intelligent agents – interaction frameworks for human–computer collaboration; AI ethics and decision-making – research into responsible deployment and evaluation of autonomous systems. The institute also contributes to interdisciplinary fields such as computational creativity, explainable AI, and human–AI interaction. AIAI maintains close collaboration with the Bayes Centre and the Alan Turing Institute through joint research programmes and doctoral training initiatives. == Technology transfer and impact == From its inception, AIAI has combined academic research with technology-transfer activity, offering professional training, industrial consultancy, and bespoke software systems. It pioneered one of the earliest knowledge-based project-management systems, O-Plan, later evolved into the I-Plan framework used for autonomous planning and workflow management.

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  • Australian Geoscience Data Cube

    Australian Geoscience Data Cube

    The Australian Geoscience Data Cube (AGDC) is an approach to storing, processing and analyzing large collections of Earth observation data. The technology is designed to meet challenges of national interest by being agile and flexible with vast amounts of layered grid data. The AGDC reduces processing time of traditional image analysis by calibrating, pre-computing known extents, pixel alignment and storing metadata in a cell lattice structure. The temporal-pixel aligned data can often be analysed faster across space and time dimensions than previous scene based techniques. This allows the AGDC to be flexible in tackling future challenges and improve analysis times on every-increasing data repositories of earth observation. The AGDC has also been used internationally to allow countries to maintain ecologically sustainable programs and reduce the difficulty curve of utilizing Remote Sensing data. == Background == The AGDC was originally conceived by Geoscience Australia but is now maintained in a partnership between Geoscience Australia, Commonwealth Scientific and Industrial Research Organisation (CSIRO) and National Computational Infrastructure National Facility (Australia) (NCI). This is made possible by the funding from the partnership and a number of organisations such as National Collaborative Research Infrastructure Strategy (NCRIS). == Analysis ready data, ingestion and indexing == The data processed in the cube is made analysis ready before being ingested and indexed into the AGDC. Analysis ready data is pre-processed data that has applied corrections for instrument calibration (gains and offsets), geolocation (spatial alignment) and radiometry (solar illumination, incidence angle, topography, atmospheric interference). The ingestion process manages the translation of datasets into the storage units while maintaining a database index. The data within the storage and index can be accessed via API calls often compiled within code such as Python (programming language). Example: s2a_l1c = dc.load(product='s2a_level1c_granule',x=(147.36, 147.41), y=(-35.1, -35.15), measurements=['04','03','02'], output_crs='EPSG:4326', resolution=(-0.00025,0.00025)) === Datasets currently stored === Geoscience Australia Landsat Surface Reflectance (1987 to present) Landsat Pixel Quality Landsat Fractional Cover Landsat NDVI === Datasets that have been piloted === USGS Landsat Surface Reflectance SRTM DEM Himawari 8 MODIS Sentinel-2 L1C / S2A Australian Gridded Climate Data == Open source == The AGDC code base is situated in GitHub as an open repository. The core code base moved to the Open Data Cube in early 2017 as part of an international collaboration. Whilst the code base is the Open Data Cube, individual cubes exist as their own right such as the AGDC on the National Computational Infrastructure National Facility (Australia) (NCI) using the High-Performance Computing Cluster HPCC. The core code can be installed on personal computers or public computers (using git) and has many unit tests. Documentation for the code base exists on Read the Docs. == Challenges of the AGDC == The AGDC is designed to meet nationally significant challenges such as the following. Sustainability Environment Water resource management Disaster assist Policy development Community planning Forest preservation Carbon measurement == International awards == The AGDC won the 2016 Content Platform of the Year award from Geospatial World Forum.

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  • Synthetic data

    Synthetic data

    Synthetic data are artificially generated data not produced by real-world events. Typically created using algorithms, synthetic data can be deployed to validate mathematical models and to train machine learning models. Data generated by a computer simulation can be seen as synthetic data. This encompasses most applications of physical modeling, such as music synthesizers or flight simulators. The output of such systems approximates the real thing, but is fully algorithmically generated. Synthetic data is used in a variety of fields as a filter for information that would otherwise compromise the confidentiality of particular aspects of the data. In many sensitive applications, datasets theoretically exist but cannot be released to the general public; synthetic data sidesteps the privacy issues that arise from using real consumer information without permission or compensation. == Usefulness == Synthetic data is generated to meet specific needs or certain conditions that may not be found in the original, real data. One of the hurdles in applying up-to-date machine learning approaches for complex scientific tasks is the scarcity of labeled data, a gap effectively bridged by the use of synthetic data, which closely replicates real experimental data. This can be useful when designing many systems, from simulations based on theoretical value, to database processors, etc. This helps detect and solve unexpected issues such as information processing limitations. Synthetic data are often generated to represent the authentic data and allows a baseline to be set. Another benefit of synthetic data is to protect the privacy and confidentiality of authentic data, while still allowing for use in testing systems. Computer security experts claim generated synthetic data "... enables us to create realistic behavior profiles for users and attackers. The data is used to train the fraud detection system itself, thus creating the necessary adaptation of the system to a specific environment." In defense and military contexts, synthetic data is seen as a potentially valuable tool to develop and improve complex AI systems, particularly in contexts where high-quality real-world data is scarce. At the same time, synthetic data together with the testing approach can give the ability to model real-world scenarios. == History == Scientific modelling of physical systems has a long history that runs concurrent with the history of physics. For example, research into synthesis of audio and voice can be traced back to the 1930s and before, driven forward by the developments of the telephone and audio recording technologies. Digitization gave rise to software synthesizers from the 1970s onwards. In the context of privacy-preserving statistical analysis, in 1993, the idea of original fully synthetic data was created by Donald Rubin. Rubin originally designed this to synthesize the Decennial Census long form responses for the short form households. He then released samples that did not include any actual long form records - in this he preserved anonymity of the household. Later that year, the idea of original partially synthetic data was created by Little. Little used this idea to synthesize the sensitive values on the public use file. A 1993 work fitted a statistical model to 60,000 MNIST digits, then it was used to generate over 1 million examples. Those were used to train a LeNet-4 to reach state of the art performance. In 1994, Stephen Fienberg introduced 'critical refinement', in which a parametric posterior predictive distribution (instead of a Bayes bootstrap) is used to do the sampling. Later, other important contributors to the development of synthetic data generation were Trivellore Raghunathan, Jerry Reiter, Donald Rubin, John M. Abowd, and Jim Woodcock. Collectively they came up with a solution for how to treat partially synthetic data with missing data. Similarly, they developed the technique of Sequential Regression Multivariate Imputation. == Calculations == Researchers test the framework on synthetic data, which is "the only source of ground truth on which they can objectively assess the performance of their algorithms". Synthetic data can be generated through the use of random lines, having different orientations and starting positions. Datasets can get fairly complicated. A more complicated dataset can be generated by using a synthesizer build. To create a synthesizer build, first use the original data to create a model or equation that fits the data the best. This model or equation will be called a synthesizer build. This build can be used to generate more data. Constructing a synthesizer build involves constructing a statistical model. In a linear regression line example, the original data can be plotted, and a best fit linear line can be created from the data. This line is a synthesizer created from the original data. The next step will be generating more synthetic data from the synthesizer build or from this linear line equation. In this way, the new data can be used for studies and research, and it protects the confidentiality of the original data. David Jensen from the Knowledge Discovery Laboratory explains how to generate synthetic data: "Researchers frequently need to explore the effects of certain data characteristics on their data model." To help construct datasets exhibiting specific properties, such as auto-correlation or degree disparity, proximity can generate synthetic data having one of several types of graph structure: random graphs that are generated by some random process; lattice graphs having a ring structure; lattice graphs having a grid structure, etc. In all cases, the data generation process follows the same process: Generate the empty graph structure. Generate attribute values based on user-supplied prior probabilities. Since the attribute values of one object may depend on the attribute values of related objects, the attribute generation process assigns values collectively. == Applications == === Fraud detection and confidentiality systems === Testing and training fraud detection and confidentiality systems are devised using synthetic data. Specific algorithms and generators are designed to create realistic data, which then assists in teaching a system how to react to certain situations or criteria. For example, intrusion detection software is tested using synthetic data. This data is a representation of the authentic data and may include intrusion instances that are not found in the authentic data. The synthetic data allows the software to recognize these situations and react accordingly. If synthetic data was not used, the software would only be trained to react to the situations provided by the authentic data and it may not recognize another type of intrusion. === Scientific research === Researchers doing clinical trials or any other research may generate synthetic data to aid in creating a baseline for future studies and testing. Real data can contain information that researchers may not want released, so synthetic data is sometimes used to protect the privacy and confidentiality of a dataset. Using synthetic data reduces confidentiality and privacy issues since it holds no personal information and cannot be traced back to any individual. Beyond privacy protection, synthetic data is also being explored for methodological innovation in drug development. For instance, synthetic data may be used to construct synthetic control arms as an alternative to conventional external control arms based on real-world data (RWD) or randomized controlled trials (RCTs). Collectively, regulatory agencies such as the FDA and EMA appear to be at various stages of recognizing and integrating AI-generated synthetic data into their methodologies. While there is growing consensus on the potential of such data to support model development and the broader lifecycle of medicinal products, to date no drug or medical device has been approved using solely or predominantly synthetic data—particularly not as a comparator arm generated entirely via data-driven algorithms. The quality and statistical handling of synthetic data are expected to become more prominent in future regulatory discussions, particularly in contexts such as predictive modeling (e.g., digital twins), where innovative approaches have already been referenced. === Machine learning === Synthetic data is increasingly being used for machine learning applications: a model is trained on a synthetically generated dataset with the intention of transfer learning to real data. Efforts have been made to enable more data science experiments via the construction of general-purpose synthetic data generators, such as the Synthetic Data Vault. In general, synthetic data has several natural advantages: once the synthetic environment is ready, it is fast and cheap to produce as much data as needed; synthetic data can have perfectly accurate labels, including labeling that may be very expensive or impo

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  • Image scaling

    Image scaling

    In computer graphics and digital imaging, image scaling is the resizing of a digital image. In video technology, the magnification of digital material is known as upscaling or resolution enhancement. When scaling a vector graphic image, the graphic primitives that make up the image can be rendered using geometric transformations at any resolution with no loss of image quality. When scaling a raster graphics image, a new image with a higher or lower number of pixels must be generated. In the case of decreasing the pixel number (scaling down), this usually results in a visible quality loss. From the standpoint of digital signal processing, the scaling of raster graphics is a two-dimensional example of sample-rate conversion, the conversion of a discrete signal from a sampling rate (in this case, the local sampling rate) to another. == Mathematical == Image scaling can be interpreted as a form of image resampling or image reconstruction from the view of the Nyquist sampling theorem. According to the theorem, downsampling to a smaller image from a higher-resolution original can only be carried out after applying a suitable 2D anti-aliasing filter to prevent aliasing artifacts. The image is reduced to the information that can be carried by the smaller image. In the case of up sampling, a reconstruction filter takes the place of the anti-aliasing filter. A more sophisticated approach to upscaling treats the problem as an inverse problem, solving the question of generating a plausible image that, when scaled down, would look like the input image. A variety of techniques have been applied for this, including optimization techniques with regularization terms and the use of machine learning from examples. == Algorithms == An image size can be changed in several ways. === Nearest-neighbor interpolation === One of the simpler ways of increasing image size is nearest-neighbor interpolation, replacing every pixel with the nearest pixel in the output; for upscaling, this means multiple pixels of the same color will be present. This can preserve sharp details but also introduce jaggedness in previously smooth images. 'Nearest' in nearest-neighbor does not have to be the mathematical nearest. One common implementation is to always round toward zero. Rounding this way produces fewer artifacts and is faster to calculate. This algorithm is often preferred for images which have little to no smooth edges. A common application of this can be found in pixel art. === Bilinear and bicubic interpolation === Bilinear interpolation works by interpolating pixel color values, introducing a continuous transition into the output even where the original material has discrete transitions. Although this is desirable for continuous-tone images, this algorithm reduces contrast (sharp edges) in a way that may be undesirable for line art. Bicubic interpolation yields substantially better results, with an increase in computational cost. === Sinc and Lanczos resampling === Sinc resampling, in theory, provides the best possible reconstruction for a perfectly bandlimited signal. In practice, the assumptions behind sinc resampling are not completely met by real-world digital images. Lanczos resampling, an approximation to the sinc method, yields better results. Bicubic interpolation can be regarded as a computationally efficient approximation to Lanczos resampling. === Box sampling === One weakness of bilinear, bicubic, and related algorithms is that they sample a specific number of pixels. When downscaling below a certain threshold, such as more than twice for all bi-sampling algorithms, the algorithms will sample non-adjacent pixels, which results in both losing data and rough results. The trivial solution to this issue is box sampling, which is to consider the target pixel a box on the original image and sample all pixels inside the box. This ensures that all input pixels contribute to the output. The major weakness of this algorithm is that it is hard to optimize. === Mipmap === Another solution to the downscale problem of bi-sampling scaling is mipmaps. A mipmap is a prescaled set of downscaled copies. When downscaling, the nearest larger mipmap is used as the origin to ensure no scaling below the useful threshold of bilinear scaling. This algorithm is fast and easy to optimize. It is standard in many frameworks, such as OpenGL. The cost is using more image memory, exactly one-third more in the standard implementation. === Fourier-transform methods === Simple interpolation based on the Fourier transform pads the frequency domain with zero components (a smooth window-based approach would reduce the ringing). Besides the good conservation (or recovery) of details, notable are the ringing and the circular bleeding of content from the left border to the right border (and the other way around). === Edge-directed interpolation === Edge-directed interpolation algorithms aim to preserve edges in the image after scaling, unlike other algorithms, which can introduce staircase artifacts. Examples of algorithms for this task include New Edge-Directed Interpolation (NEDI), Edge-Guided Image Interpolation (EGGI), Iterative Curvature-Based Interpolation (ICBI), and Directional Cubic Convolution Interpolation (DCCI). A 2013 analysis found that DCCI had the best scores in peak signal-to-noise ratio and structural similarity on a series of test images. === hqx === For magnifying computer graphics with low resolution and/or few colors (usually from 2 to 256 colors), better results can be achieved by hqx or other pixel-art scaling algorithms. These produce sharp edges and maintain a high level of detail. === Vectorization === Vector extraction, or vectorization, offers another approach. Vectorization first creates a resolution-independent vector representation of the graphic to be scaled. The resulting SVG vector file can then be exported and rendered at any required resolution without quality loss, serving directly as production-ready artwork for scalable display & printing. This technique is used by Adobe Illustrator, Live Trace, and Inkscape. Scalable Vector Graphics are well suited to simple geometric images, while photographs do not fare well with vectorization due to their complexity. === Deep convolutional neural networks === This method uses machine learning for more detailed images, such as photographs and complex artwork. Programs that use this method include waifu2x, Imglarger and Neural Enhance. Demonstration of conventional vs. waifu2x upscaling with noise reduction, using a detail of Phosphorus and Hesperus by Evelyn De Morgan. [Click image for full size] AI-driven upscaling software allows detail and sharpness to be added to historical photographs, where it is not present in the original. The availability of AI upscaling tools has led to confusion where a person believes that the upscaled version of a blurry image is genuinely showing them the subject of the original photograph. In 2025 a user of the social media site X posted an AI-upscaled version of a low resolution photo of Donald Trump that they had zoomed in on, and asked if anyone could "explain what the hell is happening to his forehead". Experts noted that the image had been distorted by the upscaling process, and that such tools "inevitably have to invent, or at least recreate, details that were or were not there". == Applications == === General === Image scaling is used in, among other applications, web browsers, image editors, image and file viewers, software magnifiers, digital zoom, the process of generating thumbnail images, and when outputting images through screens or printers. === Video === This application is the magnification of images for home theaters for HDTV-ready output devices from PAL-Resolution content, for example, from a DVD player. Upscaling is performed in real time, and the output signal is not saved. === Pixel-art scaling === As pixel-art graphics are usually low-resolution, they rely on careful placement of individual pixels, often with a limited palette of colors. This results in graphics that rely on stylized visual cues to define complex shapes with little resolution, down to individual pixels. This makes scaling pixel art a particularly difficult problem. Specialized algorithms were developed to handle pixel-art graphics, as the traditional scaling algorithms do not take perceptual cues into account. Since a typical application is to improve the appearance of fourth-generation and earlier video games on arcade and console emulators, many are designed to run in real time for small input images at 60 frames per second. On fast hardware, these algorithms are suitable for gaming and other real-time image processing. These algorithms provide sharp, crisp graphics, while minimizing blur. Scaling art algorithms have been implemented in a wide range of emulators such as HqMAME and DOSBox, as well as 2D game engines and game engine recreations such as ScummVM. They gained recognition with game

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  • Information Rules

    Information Rules

    Information Rules is a 1999 book by Carl Shapiro and Hal Varian applying traditional economic theories to modern information-based technologies. The book examines commercial strategies appropriate to companies that deal in information, given the high "first copy" and low "subsequent copy" costs of information commodities, such as music CDs or original texts. == Content == The book examines competing standards, and how a company might influence widespread consumer acceptance of one over another, such as VHS versus Betamax, or HD DVD versus Blu-ray. The book mentions possible business strategies of such publishers as Encyclopædia Britannica who have to confront how to stay viable as technology changes the value and availability of information.

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  • Artificial intelligence in marketing

    Artificial intelligence in marketing

    Artificial intelligence marketing (AI marketing) is a form of marketing that uses artificial intelligence concepts and models such as machine learning, natural language processing, and computer vision to achieve marketing goals. The main difference between AI marketing and traditional forms of marketing reside in the reasoning, which is performed through a computer algorithm rather than a human. Each form of marketing has a different technique to the core of the marketing theory. Traditional marketing directly focuses on the needs of consumers; meanwhile some believe the shift AI may cause will lead marketing agencies to manage consumer needs instead. AI is used in various digital marketing spaces, such as content marketing, email marketing, online advertisement (in combination with machine learning), social media marketing, affiliate marketing, and beyond. == Historical development == AI in marketing has a long history, which goes all the way back to the 1980s. At this time, AI research was focusing on expert systems and robotics. Despite the initial research and the studies that were carried out, AI adoption remained limited. Research on it came to a stop for a while, until research was revived two decades later with the advancement in technology, the rise of big data, and a significant increase in computational power. Eventually, AI became very popular in the marketing world, and caught the eyes of many researchers as well as professionals. A large‐scale bibliometric study covering 1,580 peer‑reviewed papers published between 1982 and 2020 confirms that scholarly output on AI in marketing has surged since 2017, with Expert Systems with Applications emerging as the most prolific outlet. Prior to the application of artificial Intelligence in marketing, there was something called "collaborative filtering". This was used as early as 1998 by Amazon, and one of the first ways companies predicted consumer behavior, which enabled millions of recommendations to different customers. Personalized recommender systems are now widely used, for example to suggest music on Spotify, or TV shows on Netflix. A big milestone in AI marketing happened in 2014, when programmatic ad buying gained much greater popularity. Marketing consists of numerous manual tasks such as researching target markets, insertion orders, and managing high budgets as well as prices. In order to cut costs, and remove the need for these tedious tasks, many companies started to automate the marketing process with AI. In 2015, Google introduced RankBrain, a machine learning component of its search algorithm designed to interpret the intent behind user queries. RankBrain was followed by further AI-based search updates, including BERT in 2019, which improved the understanding of conversational queries, and the Multitask Unified Model (MUM) in 2021, which is multimodal and processes information across 75 languages. These advances shifted search engine optimization practice away from keyword matching toward content that satisfies user intent. Artificial intelligence is increasingly used in marketing to personalize user experiences and automate decision-making. For example, Netflix uses AI algorithms to recommend content based on viewing history, while Sephora employs chatbots to assist customers with product selection and availability. Programmatic advertising platforms like Google Ads leverage machine learning to optimize bidding strategies and target audiences more effectively. These applications demonstrate how AI enhances efficiency, engagement, and conversion rates across digital channels. === Artificial neural networks === An artificial neural network is a form of computer program modeled on the brain and nervous system of humans. Neural networks are composed of a series of interconnected processing neurons that function in unison to achieve certain outcomes. Using “human-like trial and error learning methods neural networks detect patterns existing within a data set ignoring data that is not significant while emphasizing the data which is most influential”. From a marketing perspective, neural networks are a form of software tool used to assist in decision making. Neural networks are effective in gathering and extracting information from large data sources and have the ability to identify cause and effect within tha data. These neural nets through the process of learning, identify relationships and connections between databases. Once knowledge has been accumulated, neural networks can be relied on to provide generalizations and can apply past knowledge and learning to a variety of situations. Neural networks help fulfill the role of marketing companies through effectively aiding in market segmentation and measurement of performance while reducing costs and improving accuracy. Due to their learning ability, flexibility, adaption, and knowledge discovery, neural networks offer many advantages over traditional models. Neural networks can be used to assist in pattern classification, forecasting and marketing analysis. == Tools and uses == Classification of customers can be facilitated through the neural network approach allowing companies to make informed marketing decisions. An example of this was employed by Spiegel Inc., a firm dealing in direct-mail operations that used neural networks to improve efficiencies. Using software developed by NeuralWare Inc., Spiegel identified the demographics of customers who had made a single purchase and those customers who had made repeat purchases. Neural networks where then able to identify the key patterns and consequently identify the customers that were most likely to repeat purchase. Understanding this information allowed Spiegel to streamline marketing efforts, and reduced costs. Sales forecasting “is the process of estimating future events with the goal of providing benchmarks for monitoring actual performance and reducing uncertainty". Artificial intelligence techniques have emerged to facilitate the process of forecasting through increasing accuracy in the areas of demand for products, distribution, employee turnover, performance measurement, and inventory control. An example of forecasting using neural networks is the Airline Marketing Assistant/Tactician; an application developed by BehabHeuristics which allows for the forecasting of passenger demand and consequent seat allocation through neural networks. This system has been used by National air Canada and USAir. Neural networks provide a useful alternative to traditional statistical models due to their reliability, time-saving characteristics and ability to recognize patterns from incomplete or noisy data. Examples of marketing analysis systems includes the Target Marketing System developed by Churchull Systems for Veratex Corporation. This support system scans a market database to identify dormant customers allowing management to make decisions regarding which key customers to target. When performing marketing analysis, neural networks can assist in the gathering and processing of information ranging from consumer demographics and credit history to the purchase patterns of consumers. Predictive analytics is a form of analytics involving the use of historical data and artificial intelligence algorithms to predict future trends and outcomes. It serves as a tool for anticipating and understanding user behavior based on patterns found in data. Predictive analytics uses artificial intelligence machine learning algorithms to recognize and predict patterns within data. Machine learning algorithms analyze the data, recognize patterns, and make predictions through continuous learning and adaptation. Predictive analytics is widely used across businesses and industries as a way to identify opportunities, avoid risks, and anticipate customer needs based on information derived from the analysis of user data. By analyzing historical customer data, artificial intelligence algorithms can deliver relevant and targeted marketing content. Recent systematic reviews show that generative large‑language models such as GPT‑3 and GPT‑4 are now routinely embedded in predictive‑analytics pipelines to mine unstructured market data and anticipate customer intent with greater precision. Personalization engines use artificial intelligence and machine learning to provide content or advertisements that are relevant to the user. User data is gathered, which then gets processed with machine learning, and patterns and trends among the users are identified. Users with shared characteristics or behaviors are then segmented into groups, and the personalization engine adjusts content and advertisements to match each segment's preferences. By processing a large amount of data, personalization engines are able to match users to advertisements and recommendations that align with their interests or preferences. Field evidence from consumer‑goods and electronics firms indicates that AI‑driven personalization can raise

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  • Hall circles

    Hall circles

    Hall circles (also known as M-circles and N-circles) are a graphical tool in control theory used to obtain values of a closed-loop transfer function from the Nyquist plot (or the Nichols plot) of the associated open-loop transfer function. Hall circles have been introduced in control theory by Albert C. Hall in his thesis. == Construction == Consider a closed-loop linear control system with open-loop transfer function given by transfer function G ( s ) {\displaystyle G(s)} and with a unit gain in the feedback loop. The closed-loop transfer function is given by T ( s ) = G ( s ) 1 + G ( s ) {\textstyle T(s)={\frac {G(s)}{1+G(s)}}} . To check the stability of T(s), it is possible to use the Nyquist stability criterion with the Nyquist plot of the open-loop transfer function G(s). Note, however, that the Nyquist plot of G(s) does not give the actual values of T(s). To get this information from the G(s)-plane, Hall proposed to construct the locus of points in the G(s)-plane such that T(s) has constant magnitude and also the locus of points in the G(s)-plane such that T(s) has constant phase angle. Given a positive real value M representing a fixed magnitude, and denoting G(s) by z, the points satisfying M = | T ( s ) | = | G ( s ) | | 1 + G ( s ) | = | z | | 1 + z | {\displaystyle M=|T(s)|={\frac {|G(s)|}{|1+G(s)|}}={\frac {|z|}{|1+z|}}} are given by the points z in the G(s)-plane such that the ratio of the distance between z and 0 and the distance between z and -1 is equal to M. The points z satisfying this locus condition are circles of Apollonius, and this locus is known in the context of control systems as M-circles. Given a positive real value N representing a phase angle, the points satisfying N = arg ⁡ [ G ( s ) 1 + G ( s ) ] = arg ⁡ [ G ( s ) ] − arg ⁡ [ 1 + G ( s ) ] = arg ⁡ [ z ] − arg ⁡ [ 1 + z ] {\displaystyle N=\arg \left[{\frac {G(s)}{1+G(s)}}\right]=\arg[G(s)]-\arg[1+G(s)]=\arg[z]-\arg[1+z]} are given by the points z in the G(s)-plane such that the angle between -1 and z and the angle between 0 and z is constant. In other words, the angle opposed to the line segment between -1 and 0 must be constant. This implies that the points z satisfying this locus condition are arcs of circles, and this locus is known in the context of control systems as N-circles. == Usage == To use the Hall circles, a plot of M and N circles is done over the Nyquist plot of the open-loop transfer function. The points of the intersection between these graphics give the corresponding value of the closed-loop transfer function. Hall circles are also used with the Nichols plot and in this setting, are also known as Nichols chart. Rather than overlaying directly the Hall circles over the Nichols plot, the points of the circles are transferred to a new coordinate system where the ordinate is given by 20 log 10 ⁡ ( | G ( s ) | ) {\displaystyle 20\log _{10}(|G(s)|)} and the abscissa is given by arg ⁡ ( G ( s ) ) {\displaystyle \arg(G(s))} . The advantage of using Nichols chart is that adjusting the gain of the open loop transfer function directly reflects in up and down translation of the Nichols plot in the chart.

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  • FloodAlerts

    FloodAlerts

    FloodAlerts is a software application, developed by software specialists Shoothill, which takes real-time flooding information, and displays the data on an interactive Bing map, updating and warning its users when they, their premises or the routes they need to travel could be at risk of flooding. == History == FloodAlerts was launched in 2012, originally as the world's first Facebook flood warning app. == Operation == FloodAlerts is made available free of charge to individuals. Users are able to set up their own monitored locations and receive alerts via the application or their Facebook wall if the locations they are monitoring are at imminent risk of flooding. Hosted in the Cloud, using the Microsoft Windows Azure platform, the FloodAlerts application processes the data received from the Environment Agency, automatically creates the required map tiles, pins and alerts and displays them on an interactive Bing map, updating the content every 15 minutes. Users are able to see the latest information on the map without having to refresh their browser. FloodAlerts can also be provided as a customised risk management solution to businesses that require infrastructure or asset safety monitoring in areas where water levels are rising or receding. == Awards and recognition == FloodAlerts has received The Guardian and Virgin Media Business's 2012 Innovation Nation Awards and was shortlisted as a finalist for a further two national awards: the UK IT Industry Awards for Innovation and Entrepreneurship and The Institution of Engineering and Technology Innovation Awards for Information Technology. == In the press == The FloodAlerts application was reviewed on the BBC website. It was also reviewed on BBC Click.

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  • DPVweb

    DPVweb

    DPVweb is a database for virologists working on plant viruses combining taxonomic, bioinformatic and symptom data. == Description == DPVweb is a central web-based source of information about viruses, viroids and satellites of plants, fungi and protozoa. It provides comprehensive taxonomic information, including brief descriptions of each family and genus, and classified lists of virus sequences. It makes use of a large database that also holds detailed, curated, information for all sequences of viruses, viroids and satellites of plants, fungi and protozoa that are complete or that contain at least one complete gene. There are currently about 10,000 such sequences. For comparative purposes, DPVweb also contains a representative sequence of all other fully sequenced virus species with an RNA or single-stranded DNA genome. For each curated sequence the database contains the start and end positions of each feature (gene, non-translated region, etc.), and these have been checked for accuracy. As far as possible, the nomenclature for genes and proteins are standardized within genera and families. Sequences of features (either as DNA or amino acid sequences) can be directly downloaded from the website in FASTA format. The sequence information can also be accessed via client software for personal computers. == History == The Descriptions of Plant Viruses (DPVs) were first published by the Association of Applied Biologists in 1970 as a series of leaflets, each one written by an expert describing a particular plant virus. In 1998 all of the 354 DPVs published in paper were scanned, and converted into an electronic format in a database and distributed on CDROM. In 2001 the descriptions were made available on the new DPVweb site, providing open access to the now 400+ DPVs (currently 415) as well as taxonomic and sequence data on all plant viruses. == Uses == DPVweb is an aid to researchers in the field of plant virology as well as an educational resource for students of virology and molecular biology. The site provides a single point of access for all known plant virus genome sequences making it easy to collect these sequences together for further analysis and comparison. Sequence data from the DPVweb database have proved valuable for a number of projects: survey of codon usage bias amongst all plant viruses, two-way comparisons between comprehensive sets of sequences from the families Flexiviridae and Potyviridae that have helped inform taxonomy and clarify genus and species discrimination criteria, a survey and verification of the polyprotein cleavage sites within the family Potyviridae.

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  • Enterprise information system

    Enterprise information system

    An Enterprise Information System (EIS) is any kind of information system which improves the functions of enterprise business processes through integration. This means typically offering high quality service, dealing with large volumes of data and capable of supporting some large and possibly complex organization or enterprise. An EIS must be able to be used by all parts and all levels of an enterprise. The word enterprise can have various connotations. Frequently the term is used only to refer to very large organizations such as multi-national companies or public-sector organizations. However, the term may be used to mean virtually anything, by virtue of it having become a corporate-speak buzzword. == Purpose == Enterprise information systems provide a technology platform that enables organizations to integrate and coordinate their business processes on a robust foundation. An EIS is currently used in conjunction with customer relationship management and supply chain management to automate business processes. An enterprise information system provides a single system that is central to the organization that ensuring information can be shared across all functional levels and management hierarchies. An EIS can be used to increase business productivity and reduce service cycles, product development cycles and marketing life cycles. It may be used to amalgamate existing applications. Other outcomes include higher operational efficiency and cost savings. Financial value is not usually a direct outcome from the implementation of an enterprise information system. == Design stage == At the design stage the main characteristic of EIS efficiency evaluation is the probability of timely delivery of various messages such as command, service, etc. == Information systems == Enterprise systems create a standard data structure and are invaluable in eliminating the problem of information fragmentation caused by multiple information systems within an organization. An EIS differentiates itself from legacy systems in that it is self-transactional, self-helping and adaptable to general and specialist conditions. Unlike an enterprise information system, legacy systems are limited to department-wide communications. A typical enterprise information system would be housed in one or more data centers, would run enterprise software, and could include applications that typically cross organizational borders such as content management systems.

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