AI Code Programming

AI Code Programming — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Candid (app)

    Candid (app)

    Candid was a mobile app for anonymous discussions. It used machine learning to create personalized newsfeeds of opinions and real conversations, and also for moderation and filtering. Users posted under pseudonyms such as "HyperMantis", "SincereGiraffe", "GroundedTurtle" and "ExuberantRaptor", that are unique for each thread. Founder and CEO Bindu Reddy said that she needed "a place to express myself and engage in discussions where ideas can be debated on their own merits instead of being used to attack me as a person", which Candid tried to solve by redirecting off-topic comments to their appropriate groups, removing spam and flagging negative posts. They used natural language processing to identify hate speech, slander and threats, and removed them accordingly with human intervention. Candid software analyzed topics and tried to flag rumors and lies as such. Users could flag problematic posts and a team of ten contractors would review them individually. With time the system analyzed a user's interactions and give them labels, such as socializer, explorer, positive, influencer, hater, gossip, etc. In June 2017, Candid announced that it would be shut down because its parent company, Post Intelligence, was being acquired. The app was forecast to close on June 23, 2017, but didn't actually close until June 25, 2017.

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  • Legendre moment

    Legendre moment

    In mathematics, Legendre moments are a type of image moment and are achieved by using the Legendre polynomial. Legendre moments are used in areas of image processing including: pattern and object recognition, image indexing, line fitting, feature extraction, edge detection, and texture analysis. Legendre moments have been studied as a means to reduce image moment calculation complexity by limiting the amount of information redundancy through approximation. == Legendre moments == Source: With order of m + n, and object intensity function f(x,y): L m n = ( 2 m + 1 ) ( 2 n + 1 ) 4 ∫ − 1 1 ∫ − 1 1 P m ( x ) P n ( y ) f ( x , y ) d x d y {\displaystyle L_{mn}={\frac {(2m+1)(2n+1)}{4}}\int \limits _{-1}^{1}\int \limits _{-1}^{1}P_{m}(x)P_{n}(y)f(x,y)\,dx\,dy} where m,n = 1, 2, 3, ...∞ with the nth-order Legendre polynomials being: P n ( x ) = ∑ k = 0 n a k , n x k = ( − 1 ) n 2 n n ! ( d d x ) [ ( 1 − x 2 ) n ] {\displaystyle P_{n}(x)=\sum _{k=0}^{n}a_{k,n}x^{k}={\frac {(-1)^{n}}{2^{n}n!}}\left({\frac {d}{dx}}\right)[(1-x^{2})^{n}]} which can also be written: P n ( x ) = ∑ k = 0 D ( n ) ( − 1 ) k ( 2 n − 2 k ) ! 2 n k ! ( n − k ) ! ( n − 2 k ) ! x n − 2 k = ( 2 n ) ! 2 n ( n ! ) 2 x n − ( 2 n − 2 ) ! 2 n 1 ! ( n − 1 ) ! ( n − 2 ) ! x n − 2 + ⋯ {\displaystyle {\begin{aligned}P_{n}(x)&=\sum _{k=0}^{D(n)}(-1)^{k}{\frac {(2n-2k)!}{2^{n}k!(n-k)!(n-2k)!}}x^{n-2k}\\[5pt]&={\frac {(2n)!}{2^{n}(n!)^{2}}}x^{n}-{\frac {(2n-2)!}{2^{n}1!(n-1)!(n-2)!}}x^{n-2}+\cdots \end{aligned}}} where D(n) = floor(n/2). The set of Legendre polynomials {Pn(x)} form an orthogonal set on the interval [−1,1]: ∫ − 1 1 P n ( x ) P m ( x ) d x = 2 2 n + 1 δ n m {\displaystyle \int _{-1}^{1}P_{n}(x)P_{m}(x)\,dx={\frac {2}{2n+1}}\delta _{nm}} A recurrence relation can be used to compute the Legendre polynomial: ( n + 1 ) P n + 1 ( x ) − ( 2 n + 1 ) x P n ( x ) + n P n − 1 ( x ) = 0 {\displaystyle (n+1)P_{n+1}(x)-(2n+1)xP_{n}(x)+nP_{n-1}(x)=0} f(x,y) can be written as an infinite series expansion in terms of Legendre polynomials [−1 ≤ x,y ≤ 1.]: f ( x , y ) = ∑ m = 0 ∞ ∑ n = 0 ∞ λ m n P m ( x ) P n ( y ) {\displaystyle f(x,y)=\sum _{m=0}^{\infty }\sum _{n=0}^{\infty }\lambda _{mn}P_{m}(x)P_{n}(y)}

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  • Image analysis

    Image analysis

    Image analysis or imagery analysis is the extraction of meaningful information from images; mainly from digital images by means of digital image processing techniques. Image analysis tasks can be as simple as reading bar coded tags or as sophisticated as identifying a person from their face. Computers are indispensable for the analysis of large amounts of data, for tasks that require complex computation, or for the extraction of quantitative information. On the other hand, the human visual cortex is an excellent image analysis apparatus, especially for extracting higher-level information, and for many applications — including medicine, security, and remote sensing — human analysts still cannot be replaced by computers. For this reason, many important image analysis tools such as edge detectors and neural networks are inspired by human visual perception models. == Digital == Digital Image Analysis or Computer Image Analysis is when a computer or electrical device automatically studies an image to obtain useful information from it. Note that the device is often a computer but may also be an electrical circuit, a digital camera or a mobile phone. It involves the fields of computer or machine vision, and medical imaging, and makes heavy use of pattern recognition, digital geometry, and signal processing. This field of computer science developed in the 1950s at academic institutions such as the MIT A.I. Lab, originally as a branch of artificial intelligence and robotics. It is the quantitative or qualitative characterization of two-dimensional (2D) or three-dimensional (3D) digital images. 2D images are, for example, to be analyzed in computer vision, and 3D images in medical imaging. The field was established in the 1950s—1970s, for example with pioneering contributions by Azriel Rosenfeld, Herbert Freeman, Jack E. Bresenham, or King-Sun Fu. == Techniques == There are many different techniques used in automatically analysing images. Each technique may be useful for a small range of tasks, however there still aren't any known methods of image analysis that are generic enough for wide ranges of tasks, compared to the abilities of a human's image analysing capabilities. Examples of image analysis techniques in different fields include: 2D and 3D object recognition, image segmentation, motion detection e.g. Single particle tracking, video tracking, optical flow, medical scan analysis, 3D Pose Estimation. == Deep learning == Since the early 2010s, deep learning methods have substantially advanced the field of image analysis. In 2012, a deep convolutional neural network (CNN) known as AlexNet achieved a significant reduction in error rates on the ImageNet large-scale image classification benchmark, demonstrating the effectiveness of deep learning for visual recognition tasks. Subsequent architectures such as ResNet introduced residual connections that enabled training of much deeper networks, further improving accuracy across image analysis tasks. Real-time object detection became practical with frameworks such as YOLO (You Only Look Once), which unified detection and classification into a single network pass. In 2020, the Vision Transformer (ViT) demonstrated that transformer architectures, originally developed for natural language processing, could achieve competitive results on image classification when applied directly to sequences of image patches. More recently, foundation models trained on large-scale datasets have enabled zero-shot generalisation across image analysis tasks. The Segment Anything Model (SAM), trained on over one billion masks, can segment arbitrary objects in images without task-specific fine-tuning. These advances have made image analysis techniques increasingly accessible through browser-based tools and open-source implementations. == Applications == The applications of digital image analysis are continuously expanding through all areas of science and industry, including: anatomy, allows for precise measurements, visualization, and statistical analysis of anatomical structures. assay micro plate reading, such as detecting where a chemical was manufactured. astronomy, such as calculating the size of a planet. automated species identification (e.g. plant and animal species) defense error level analysis filtering machine vision, such as to automatically count items in a factory conveyor belt. materials science, such as determining if a metal weld has cracks. medicine, such as detecting cancer in a mammography scan. metallography, such as determining the mineral content of a rock sample. microscopy, such as counting the germs in a swab. automatic number plate recognition; optical character recognition, such as automatic license plate detection. remote sensing, such as detecting intruders in a house, and producing land cover/land use maps. robotics, such as to avoid steering into an obstacle. security, such as detecting a person's eye color or hair color. == Object-based == Object-based image analysis (OBIA) involves two typical processes, segmentation and classification. Segmentation helps to group pixels into homogeneous objects. The objects typically correspond to individual features of interest, although over-segmentation or under-segmentation is very likely. Classification then can be performed at object levels, using various statistics of the objects as features in the classifier. Statistics can include geometry, context and texture of image objects. Over-segmentation is often preferred over under-segmentation when classifying high-resolution images. Object-based image analysis has been applied in many fields, such as cell biology, medicine, earth sciences, and remote sensing. For example, it can detect changes of cellular shapes in the process of cell differentiation.; it has also been widely used in the mapping community to generate land cover. When applied to earth images, OBIA is known as geographic object-based image analysis (GEOBIA), defined as "a sub-discipline of geoinformation science devoted to (...) partitioning remote sensing (RS) imagery into meaningful image-objects, and assessing their characteristics through spatial, spectral and temporal scale". The international GEOBIA conference has been held biannually since 2006. OBIA techniques are implemented in software such as eCognition or the Orfeo toolbox.

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  • GPTs

    GPTs

    GPTs are custom versions of ChatGPT with added instructions and extra knowledge. GPTs can be used and created from the GPT Store. Any user can easily create them without any programming knowledge. GPTs can be tailored for specific writing styles, topics, or tasks. The ability to create GPTs was introduced in November 2023, and by January 2024, more than 3 million GPTs had been published. == Features and uses == GPTs can be configured to answer complex questions in specific fields, solve problems, provide image-based information, or create digital content. They can be programmed as educational tools, purchasing guides, or technical advisors, as well as for many others applications. GPTs are accessed from the GPT Store section of the ChatGPT web page. The “Explore GPT” link opens the store where the most popular GPTs in each section are highlighted. The GPTs are organized by categories. The store also uses a rating system based on user experiences similar to that used by other app stores such as Apple's App Store or Google Play. Those with the best ratings appear at the top of each category. According to La Vanguardia, the most popular categories are: Personal assistants Learning to program Image generation Creative writing Gaming Entertainment It is expected that in the future the creators of GPTs will be able to monetize them. Companies like Moderna are using GPTs to assist in various specific business tasks. The company has created 750 GPTs for its own internal use. == Configuration == Creating GPTs does not require prior programming knowledge. Free users can use existing GPTs but cannot create their own. Paying subscribers can use the editor on the ChatGPT site to configure the GPT's name, image and description, instructions and access to APIs, along with visibility options. == Criticism == The implementation and use of GPTs has not been without criticism. The GPT Store has been criticized for the proliferation of low-quality GPTs and spam due to a lack of effective moderation. There are also concerns about data privacy and security, as GPTs may collect and use personal information in ways that are not always transparent to users.

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  • Mark V. Shaney

    Mark V. Shaney

    Mark V. Shaney is a synthetic Usenet user whose postings in the net.singles newsgroups were generated by Markov chain techniques, based on text from other postings. The username is a play on the words "Markov chain". Many readers were fooled into thinking that the quirky, sometimes uncannily topical posts were written by a real person. The system was designed by Rob Pike with coding by Bruce Ellis. Don P. Mitchell wrote the Markov chain code, initially demonstrating it to Pike and Ellis using the Tao Te Ching as a basis. They chose to apply it to the net.singles netnews group. The program is fairly simple. It ingests the sample text (the Tao Te Ching, or the posts of a Usenet group) and creates a massive list of every sequence of three successive words (triplet) which occurs in the text. It then chooses two words at random, and looks for a word which follows those two in one of the triplets in its massive list. If there is more than one, it picks at random (identical triplets count separately, so a sequence which occurs twice is twice as likely to be picked as one which only occurs once). It then adds that word to the generated text. Then, in the same way, it picks a triplet that starts with the second and third words in the generated text, and that gives a fourth word. It adds the fourth word, then repeats with the third and fourth words, and so on. This algorithm is called a third-order Markov chain (because it uses sequences of three words). == Examples == A classic example, from 1984, originally sent as a mail message, later posted to net.singles is reproduced here: >From mvs Fri Nov 16 17:11 EST 1984 remote from alice It looks like Reagan is going to say? Ummm... Oh yes, I was looking for. I'm so glad I remembered it. Yeah, what I have wondered if I had committed a crime. Don't eat with your assessment of Reagon and Mondale. Up your nose with a guy from a firm that specifically researches the teen-age market. As a friend of mine would say, "It really doesn't matter"... It looks like Reagan is holding back the arms of the American eating public have changed dramatically, and it got pretty boring after about 300 games. People, having a much larger number of varieties, and are very different from what one can find in Chinatowns across the country (things like pork buns, steamed dumplings, etc.) They can be cheap, being sold for around 30 to 75 cents apiece (depending on size), are generally not greasy, can be adequately explained by stupidity. Singles have felt insecure since we came down from the Conservative world at large. But Chuqui is the way it happened and the prices are VERY reasonable. Can anyone think of myself as a third sex. Yes, I am expected to have. People often get used to me knowing these things and then a cover is placed over all of them. Along the side of the $$ are spent by (or at least for ) the girls. You can't settle the issue. It seems I've forgotten what it is, but I don't. I know about violence against women, and I really doubt they will ever join together into a large number of jokes. It showed Adam, just after being created. He has a modem and an autodial routine. He calls my number 1440 times a day. So I will conclude by saying that I can well understand that she might soon have the time, it makes sense, again, to get the gist of my argument, I was in that (though it's a Republican administration). _-_-_-_-Mark Other quotations from Mark's Usenet posts are: "I spent an interesting evening recently with a grain of salt." (Alternatively reported as "While at a conference a few weeks back, I spent an interesting evening with a grain of salt.") "I hope that there are sour apples in every bushel." (see also sour grapes) == History == In The Usenet Handbook Mark Harrison writes that after September 1981, students joined Usenet en masse, "creating the USENET we know today: endless dumb questions, endless idiots posing as savants, and (of course) endless victims for practical jokes." In December, Rob Pike created the netnews group net.suicide as prank, "a forum for bad jokes". Some users thought it was a legitimate forum, some discussed "riding motorcycles without helmets". At first, most posters were "real people", but soon "characters" began posting. Pike created a "vicious" character named Bimmler. At its peak, net.suicide had ten frequent posters; nine were "known to be characters." But ultimately, Pike deleted the newsgroup because it was too much work to maintain; Bimmler messages were created "by hand". The "obvious alternative" was software, running on a Bell Labs computer created by Bruce Ellis, based on the Markov code by Don Mitchell, which became the online character Mark V. Shaney. Kernighan and Pike listed Mark V. Shaney in the acknowledgements in The Practice of Programming, noting its roots in Mitchell's markov, which, adapted as shaney, was used for "humorous deconstructionist activities" in the 1980s. Dewdney pointed out "perhaps Mark V. Shaney's magnum opus: a 20-page commentary on the deconstructionist philosophy of Jean Baudrillard" directed by Pike, with assistance from Henry S. Baird and Catherine Richards, to be distributed by email. The piece was based on Jean Baudrillard's "The Precession of Simulacra", published in Simulacra and Simulation (1981). == Reception == The program was discussed by A. K. Dewdney in the Scientific American "Computer Recreations" column in 1989, by Penn Jillette in his PC Computing column in 1991, and in several books, including the Usenet Handbook, Bots: the Origin of New Species, Hippo Eats Dwarf: A Field Guide to Hoaxes and Other B.S., and non-computer-related journals such as Texas Studies in Literature and Language. Dewdney wrote about the program's output, "The overall impression is not unlike what remains in the brain of an inattentive student after a late-night study session. Indeed, after reading the output of Mark V. Shaney, I find ordinary writing almost equally strange and incomprehensible!" He noted the reactions of newsgroup users, who have "shuddered at Mark V. Shaney's reflections, some with rage and others with laughter:" The opinions of the new net.singles correspondent drew mixed reviews. Serious users of the bulletin board's services sensed satire. Outraged, they urged that someone "pull the plug" on Mark V. Shaney's monstrous rantings. Others inquired almost admiringly whether the program was a secret artificial intelligence project that was being tested in a human conversational environment. A few may even have thought that Mark V. Shaney was a real person, a tortured schizophrenic desperately seeking a like-minded companion. Concluding, Dewdney wrote, "If the purpose of computer prose is to fool people into thinking that it was written by a sane person, Mark V. Shaney probably falls short." A 2012 article in Observer compared Mark V. Shaney's "strangely beautiful" postings to the Horse_ebooks account on Twitter and music reviews at Pitchfork, saying that "this mash-up of gibberish and human sentiment" is what "made Mark V. Shaney so endlessly fascinating".

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  • Huawei Mobile Services

    Huawei Mobile Services

    Huawei Mobile Services (HMS) is a collection of proprietary services and high level application programming interfaces (APIs) developed by Huawei Technologies Co., Ltd. Its hub known as HMS Core serves as a toolkit for app development on Huawei devices. HMS is typically installed on Huawei devices on top of running HarmonyOS 4.x and earlier operating system on its earlier devices running the Android operating system with EMUI including devices already distributed with Google Mobile Services. Alongside, HMS Core Wear Engine for Android phones with lightweight based LiteOS wearable middleware app framework integration connectivity like notifications, status etc. HMS consists of seven key services and the HMS Core. The key services are Huawei ID, Huawei Cloud, AppGallery, Themes, Huawei Video, Browser, and Assistant. The web browser is based on Chromium. Huawei Quick Apps is the alternative to Google Instant Apps. By January 2020, over 50,000 apps had been integrated with HMS Core. Its rival, Google Mobile Services has 3 million apps on Google's Play Store. The AppGallery claimed 180 billion downloads in 2019. In March 2020, HMS was used by 650 million monthly active users across 170 countries. A Chinese phone manufacturer, LeTV, hosted a smartphone business communication meeting in Beijing on September 27, 2021, to demonstrate its phone, the LeTV S1. This was the first smartphone from a third-party manufacturer to include Huawei Mobile Services (HMS). == HMS on Android and HarmonyOS == Huawei Mobile Services on Android goes all the way back to August 2016 as Huawei ID services for phones, basic functionalities for Huawei P9 series. However, in May 2019 proved to be a significant change to HMS when Google was prohibited from working with Huawei on any new devices extending ecosystem for AppGallery store front launched in April 2018, year prior. This also included bundling Google's Apps, including Gmail, Maps and YouTube. Any new Huawei devices launched after 16 May 2019 were unable to receive updates from Google services and would be considered 'uncertified' meaning Huawei's only solution at the time was to turn HMS into a genuine competitor to Google and incentivize app developers to utilize the platform. Huawei officially launched Huawei Mobile Services in China on December 24, 2019, as a beta. Huawei expanded Huawei Mobile Services in Europe in February 2020 and other markets in Asia, Latin America, Middle East & Africa, Canada, Mexico followed outside banned US market. HMS is available on the Honor 9X Pro, View 30 Pro, Huawei Mate XS. HMS is also available, alongside GMS, on many other Huawei models launched before the ban. Huawei promised developers it would take, “less than 10 minutes", to port their app over to HMS - to illustrate the ease of portability between Google's Play Store and the HMS AppGallery. On January 15, 2020, HMS Core 4.0 (Huawei Mobile Services Core 4.0) was officially launched. Huawei announced that at this time, there were already 1.3 million developers and 55,000 applications on board. The next day, Huawei held a developer day event in London and invested £20 million to encourage developers in the United Kingdom and Ireland to use HMS. On July 15, 2021, Huawei expanded HMS with classic HarmonyOS dual-framework that provided Java support and eventually with JavaScript and ArkTS (eTS) language support with HMS Core 6.0 for app development with primarily Android apps, alongside limited HAP imperative developed based apps that shares AOSP file system libraries in all types of devices from smartphones, tablets, smart screens, smartwatches, and car machines. Including various third-party development frameworks, such as React Native, Cordova, etc. At HDC 2023, Huawei unveiled HarmonyOS 5, marking a total break from the hybrid Android derived platform. This shift replaced the legacy Android and classic HarmonyOS-based HMS SDK with a full native API developer kit SDK built solely on OpenHarmony. The architecture moved from middleware services to vertical integration path. In this new model, HMS Core libraries are no longer external add-ons but are bundled directly into the system and DevEco Studio as native HarmonyOS Kits. == HMS Core == HMS Core is a hub for Huawei Mobile Services and serves as a toolkit for app development on Huawei devices. The core comprises Development, Growth and Monetizing and was created as a replacement for Google Mobile Services (GMS) Core. HMS core services were available in more than 55,000 apps in June 2020; HMS Core 5.0 debuted in September 2020. HMS Core 6.0 was launched in June 2021 with extended support for Huawei Cloud services. In June 2021, the number of registered developers within the HMS ecosystem was 4 million, and the number of apps integrated with the HMS Core had reached 134,000. As of July 2022, registered developers within HMS ecosystem had grown to 5 million, and the number of apps integrated with the HMS Core reached 203,000. The number of apps had grown to 220,000 by 30 September 2022. == AppGallery == The AppGallery has a key rival, Google's Play Store on Android. The AppGallery is available in 170 countries, across 78 languages. == Reception == The reception of HMS is mixed, with the majority of discussion based around the key Google/Android apps which are not yet present on the AppGallery and whether or not this presents a significant problem to users. The open development of HMS Core has been regarded by some as benefiting the Android project as a whole, "If Huawei continues to invest in a holistically open approach ... the result could be that we could all end up a bit less beholden to Google".

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  • Alice AI (AI model family)

    Alice AI (AI model family)

    Alice AI is a neural network family developed by the Russian company Yandex LLC. Alice AI can create and revise texts, generate new ideas and capture the context of the conversation with the user. Alice AI is trained using a dataset which includes information from books, magazines, newspapers and other open sources available on the internet. The neural network may get facts wrong and hallucinate, but as it learns, it will produce increasingly accurate answers. == Usage == YandexGPT is integrated into virtual assistant Alice (an analog of Siri and Alexa) and is available in Yandex services and applications. The company gives businesses access to the neural network’s API through the public cloud platform Yandex Cloud and develops its own B2B solutions on its basis. Since July 2023, 800 companies have participated in the closed testing of YandexGPT. IT developers, banks, retail businesses, and companies from other industries can use the technology in two modes — API and Playground (an interface in the Yandex Cloud console for testing models and hypotheses). Two model versions are available to businesses: one works in asynchronous mode and is better able to handle complex tasks, while the other is suitable for creating quick responses in real time. As a result, YandexGPT has been tested in dozens of scenarios such as content tasks, tech support, creating chatbots, virtual assistants, etc. == History == In February 2023, Yandex announced that it was working on its own version of the ChatGPT generative neural network while developing a language model from the YaLM (Yet another Language Model) family. The project was tentatively named YaLM 2.0, which was later changed to YandexGPT. On May 17, the company unveiled a neural network called YandexGPT (YaGPT) and enabled its virtual assistant Alice to interact with the new language model. On June 15, 2023, Yandex added the YandexGPT language model to the image generation application Shedevrum. This enabled its users to create fully-fledged posts complete with a title, text, and relevant illustration. In July 2023, YandexGPT launched new features enabling businesses to create virtual assistants and chatbots, as well as generate and structure texts. On September 7, 2023, Yandex presented a new version of the language model, YandexGPT 2, at the Practical ML Conf. Compared to the previous one, the new version is able to perform more types of tasks, and the quality of answers has improved. The developers claimed that YandexGPT 2 answered user questions better than the first version in 67% of cases. From October 6, 2023, YandexGPT can create short retellings of online Russian-language videos on the Internet. It can summarize videos that are from two minutes to four hours long and contain speech.

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  • Backend as a service

    Backend as a service

    Backend as a service (BaaS), sometimes also referred to as mobile backend as a service (MBaaS), is a service for providing web app and mobile app developers with a way to easily build a backend to their frontend applications. Features available include user management, push notifications, and integration with social networking services. These services are provided via the use of custom software development kits (SDKs) and application programming interfaces (APIs). BaaS is a relatively recent development in cloud computing, with most BaaS startups dating from 2011 or later. Some of the most popular service providers are AWS Amplify and Firebase. == Purpose == Web and mobile apps require a similar set of features on the backend, including notification service, integration with social networks, and cloud storage. Each of these services has its own API that must be individually incorporated into an app, a process that can be time-consuming and complicated for app developers. BaaS providers form a bridge between the frontend of an application and various cloud-based backends via a unified API and SDK. Providing a consistent way to manage backend data means that developers do not need to redevelop their own backend for each of the services that their apps need to access, potentially saving both time and money. Although similar to other cloud-computing business models, such as serverless computing, software as a service (SaaS), infrastructure as a service (IaaS), and platform as a service (PaaS), BaaS is distinct from these other services in that it specifically addresses the cloud-computing needs of web and mobile app developers by providing a unified means of connecting their apps to cloud services. == Features == BaaS providers offer different set of features and backend tools. Some of the most common features include: Database management. Most BaaS solutions provide SQL and/or NoSQL database management services for applications. Developers can store their app data without deploying and managing databases themselves. BaaS usually provides client SDKs, REST and GraphQL APIs for the frontend to interact with databases. File storage. BaaS providers often offer storage solutions for media files, user uploads, and other binary data. Applications can upload, download, and delete files through provided SDKs and APIs. Authentication and authorization. Some BaaS offer authentication and authorization services that allow developers to easily manage app users. This includes user sign-up, login, password reset, social media login integration through OAuth, user group and permission management etc. Notification service. Some BaaS providers such as Firebase and AWS Amplify have notification services that can send custom emails to users and push native notifications on mobile platforms. This is especially useful for applications that need to send messages, alerts, and reminders. Cloud functions. Some BaaS allow developers to deploy and run serverless functions. The functions are usually stateless and can be triggered by various ways including HTTP requests, SDK invocation, background server events, and cloud scheduled executions. Different providers offer runtime support for different languages, some of the popular languages are JavaScript/TypeScript (Node.js, Deno), Python, Java/Kotlin. Cloud functions extend the potential and flexibility of BaaS by allowing developers to write custom functionalities for their apps, working in a way similar to a traditional REST API backend framework. Usage analytics. Analytics data about application usage is often included in BaaS. This allows developers to monitor user behaviors and make decisions correspondingly in marketing strategies and performance optimizations. UI design. Some BaaS providers, such as AWS Amplify and Backendless, offer user interface designing tools that help developers design the frontend UI of web and mobile apps. While this may be useful for small teams and individual developers, UI design assistance may not be conventional in BaaS as it goes beyond the scope of backend infrastructure. Real-Time. Real-time features in a BaaS platform ensure that data updates and synchronizations occur instantly across all clients, making changes immediately visible to users. This is crucial for applications like live chat and collaborative tools, using technologies like WebSockets to maintain continuous server-client connections. == Service providers == BaaS providers have a broad focus, providing SDKs and APIs that work for app development on multiple platforms with different technology stacks, such as JavaScript (for Web apps), Flutter, Java/Kotlin (for Android apps), Swift/Objective-C (for iOS/MacOS/WatchOS/TvOS apps), .NET (for Windows) and others. BaaS providers also come in different types, suiting developers of different needs. === Cloud-based BaaS === Most BaaS providers host backend platforms on their cloud servers. They also manage the infrastructure, security, and scalability of the platforms. Developers can access the backend services via a web interface or the provided APIs. Some examples of cloud-based BaaS include Firebase (hosted on Google Cloud Platform), AWS Amplify (hosted on Amazon Web Services), and Microsoft Azure Mobile Apps (hosted on Microsoft Azure). === Self-hosted BaaS === Self-hosted BaaS allow developers to host backend on their own servers, providing more flexibility and potential to customization compared to cloud-based BaaS, which often is more difficult to migrate from. However, developers are also in charge of managing the infrastructure, security, and scalability of their servers. === Mobile BaaS === Mobile backend as a service (MBaaS) is a type of BaaS specifically for applications deployed in mobile systems. While some references use MBaaS interchangeably for BaaS, BaaS can have a wider variety of support such as for web apps and desktop apps. == Business model == BaaS providers generate revenue from their services in various ways, often using a freemium model. Under this model, a client receives a certain number of free active users or API calls per month, and pays a fee for each user or call over this limit. Alternatively, clients can pay a set fee for a package which allows for a greater number of calls or active users per month. There are also flat fee plans that make the pricing more predictable. Some of the providers offer the unlimited API calls inside their free plan offerings. Another business model that has been used by a lot of BaaS providers is PAYG (pay as you go), which has a flexible cost based on developers' usage of database, storage, bandwidth, function calls, user numbers etc.

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  • Onshape

    Onshape

    Onshape is a computer-aided design (CAD) software system, delivered over the Internet via a software as a service (SaaS) model. It makes extensive use of cloud computing, with compute-intensive processing and rendering performed on Internet-based servers, and users are able to interact with the system via a web browser or the iOS and Android apps. As a SaaS system, Onshape upgrades are released directly to the web interface, and the software does not require maintenance by the user. Onshape allows teams to collaborate on a single shared design, the same way multiple writers can work together editing a shared document via cloud services. It is primarily focused on mechanical CAD (MCAD) and is used for product and machinery design across many industries, including consumer electronics, mechanical machinery, medical devices, 3D printing, machine parts, and industrial equipment. As of 2025, Onshape is popularly used as a CAD suite for the FIRST Robotics Competition (FRC) alongside the MKCad application available in the Onshape App Store. == Company history == Onshape was developed by a company with the same name. Founded in 2012, Onshape was based in Cambridge, Massachusetts (USA), with offices in Singapore and Pune, India. Its leadership team includes several engineers and executives who originated from SolidWorks, a popular 3D CAD program that runs on Microsoft Windows. Onshape’s co-founders include two former SolidWorks CEOs, Jon Hirschtick and John McEleney. In November 2012, former SolidWorks CEOs Jon Hirschtick and John McEleney led six co-founders launching Belmont Technology, a placeholder name that was later changed to Onshape. The company’s first round of funding was $9 million from North Bridge Venture Partners and Commonwealth Capital. In March 2015, Onshape released the public beta version of its cloud CAD software, after pre-production testing with more than a thousand CAD professionals in 52 countries. Included in the beta launch was Onshape for iPhone. In August 2015, the company released its Onshape for Android app. In December 2015, Onshape launched its full commercial release. The company also launched the Onshape App Store, offering CAM, simulation, rendering and other cloud-based engineering tools. The Onshape App Store was launched with 24 developer partners. In April 2016, Onshape introduced its Education Plan, with a free version of Onshape Professional geared for college students and educators. In May 2016, Onshape released FeatureScript, a new open source (MIT licensed) programming language for creating and customizing CAD features. In October 2019, Onshape agreed to be acquired by PTC. The acquisition closed in November 2019 for $470 million. In February 2024, Onshape released iOS support for the Apple Vision Pro, allowing for real world applications of CAD models and prototypes. In January 2025, Onshape released the CAM studio, allowing users to generate G-code for up to 5-axis Simultaneous milling. == Funding == Onshape was a venture-backed company with investments from firms including Andreessen Horowitz, Commonwealth Capital Ventures, New Enterprise Associates (NEA) and North Bridge Venture Partners. Total venture funding amounted to $169 million. == Supported file formats == === Modelling === ==== Importing ==== As of May 2025, Onshape supported importing (opening) the following common CAD file formats: Parasolid X_T (Preferred) STEP (ISO 10303) ISO JT (ISO 14306) ACIS IGES CATIA v4, v5, v6 Autodesk Inventor Part (.IPT) Assembly (.IAM) Presentation (.IPN) Drawing (.IDW) Pro/ENGINEER, Creo Rhinoceros 3D: .3dm .STL .OBJ SolidWorks file formats Siemens NX file formats Drawings (.DXF/.DWG) ==== Exporting ==== Onshape supports exporting to the following formats: STEP (ISO 10303) Parasolid XT ACIS IGES SolidWorks file formats .STL Rhinoceros 3D: .3dm Collada XML-spec based textual file === Drawing === Ordinary engineering or technical drawing can be exported as .PDF file. === Other Formats === In addition to CAD file formats, Onshape supports importing some Non-CAD file formats for viewing and referencing. === Assembly === Assemblies can be imported and exported to: STEP (ISO 10303) Parasolid XT ACIS Pro/ENGINEER, Creo ISO JT Rhinoceros 3D: .3dm Siemens NX file formats SolidWorks Pack and Go zip file File formats that assemblies can be only-exported to, are: IGES .STL Collada XML-spec based textual file

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  • Law practice management software

    Law practice management software

    Law practice management software is software designed to manage the business operations of a law firm. This can include software that manages cases, client intake, court communications, electronic discovery, time tracking, trust accounting, and billing. == Features of law practice management software == Common features of practice management software include: Case management Time tracking Document assembly Contact management Calendaring Docket management Client portal Contract Management Court Case Status Tracker Trust accounting == Examples of law practice management software == Smokeball LEAP Legal Software PracticeEvolve Dye & Durham

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  • Document mosaicing

    Document mosaicing

    Document mosaicing is a process that stitches multiple, overlapping snapshot images of a document together to produce one large, high resolution composite. The document is slid under a stationary, over-the-desk camera by hand until all parts of the document are snapshotted by the camera's field of view. As the document slid under the camera, all motion of the document is coarsely tracked by the vision system. The document is periodically snapshotted such that the successive snapshots are overlap by about 50%. The system then finds the overlapped pairs and stitches them together repeatedly until all pairs are stitched together as one piece of document. The document mosaicing can be divided into four main processes. Tracking Feature detecting Correspondences establishing Images mosaicing. == Tracking (simple correlation process) == In this process, the motion of the document slid under the camera is coarsely tracked by the system. Tracking is performed by a process called simple correlation process. In the first frame of snapshots, a small patch is extracted from the center of the image as a correlation template. The correlation process is performed in the four times size of the patch area of the next frame. The motion of the paper is indicated by the peak in the correlation function. The peak in the correlation function indicates the motion of the paper. The template is resampled from this frame and the tracking continues until the template reaches the edge of the document. After the template reaches the edge of the document, another snapshot is taken and the tracking process performs repeatedly until the whole document is imaged. The snapshots are stored in an ordered list to facilitate pairing the overlapped images in later processes. == Feature detecting for efficient matching == Feature detection is the process of finding the transformation that aligns one image with another. There are two main approaches for feature detection. Feature-based approach : Motion parameters are estimated from point correspondences. This approach is suitable for the case that there is plenty supply of stable and detectable features. Featureless approach : When the motion between the two images is small, the motion parameters are estimated using optical flow. On the other hand, when the motion between the two images is large, the motion parameters are estimated using generalised cross-correlation. However, this approach requires a computationally expensive resources. Each image is segmented into a hierarchy of columns, lines, and words to match the organised sets of features across images. Skew angle estimation and columns, lines and words finding are the examples of feature detection operations. === Skew angle estimation === Firstly, the angle that the rows of text make with the image raster lines (skew angle) is estimated. It is assumed to lie in the range of ±20°. A small patch of text in the image is selected randomly and then rotated in the range of ±20° until the variance of the pixel intensities of the patch summed along the raster lines is maximised. To ensure that the found skew angle is accurate, the document mosaic system performs calculation at many image patches and derive the final estimation by finding the average of the individual angles weighted by the variance of the pixel intensities of each patch. === Columns, lines and words finding === In this operation, the de-skewed document is intuitively segmented into a hierarchy of columns, lines and words. The sensitivity to illumination and page coloration of the de-skewed document can be removed by applying a Sobel operator to the de-skewed image and thresholding the output to obtain the binary gradient, de-skewed image. The operation can be roughly separated into 3 steps: column segmentation, line segmentation and word segmentation. Columns are easily segmented from the binary gradient, de-skewed images by summing pixels vertically. Baselines of each row are segmented in the same way as the column segmentation process but horizontally. Finally, individual words are segmented by applying the vertical process at each segmented row. These segmentations are important because the document mosaic is created by matching the lower right corners of words in overlapping images pair. Moreover, the segmentation operation can organize the list of images in the context of a hierarchy of rows and column reliably. The segmentation operation involves a considerable amount of summing in the binary gradient, de-skewed images, which done by construct a matrix of partial sums whose elements are given by p i y = ∑ u = 1 i ∑ v = 1 j b u v {\displaystyle p_{iy}=\sum _{u=1}^{i}\sum _{v=1}^{j}b_{uv}} The matrix of partial sums is calculated in one pass through the binary gradient, de-skewed image. ∑ u = u 1 u 2 ∑ v = v 1 v 2 b u v = p u 2 v 2 + p u 1 v 1 − p u 1 v 2 − p u 2 v 1 {\displaystyle \sum _{u=u_{1}}^{u_{2}}\sum _{v=v_{1}}^{v_{2}}b_{uv}=p_{u_{2}v_{2}}+p_{u_{1}v_{1}}-p_{u_{1}v_{2}}-p_{u_{2}v_{1}}} == Correspondences establishing == The two images are now organized in hierarchy of linked lists in following structure : image=list of columns row=list of words column=list of row word=length (in pixels) At the bottom of the structure, the length of each word is recorded for establishing correspondence between two images to reduce to search only the corresponding structures for the groups of words with the matching lengths. === Seed match finding === A seed match finding is done by comparing each row in image1 with each row in image2. The two rows are then compared to each other by every word. If the length (in pixel) of the two words (one from image1 and one from image2) and their immediate neighbours agree with each other within a predefined tolerance threshold (5 pixels, for example), then they are assumed to match. The row of each image is assumed a match if there are three or more word matches between the two rows. The seed match finding operation is terminated when two pairs of consecutive row match are found. === Match list building === After finishing a seed match finding operation, the next process is to build the match list to generate the correspondences points of the two images. The process is done by searching the matching pairs of rows away from the seed row. == Images mosaicing == Given the list of corresponding points of the two images, finding the transformation of the overlapping portion of the images is the next process. Assuming a pinhole camera model, the transformation between pixels (u,v) of image 1 and pixels (u0, v0) of image 2 is demonstrated by a plane-to-plane projectivity. [ s u ′ s v ′ s ] = [ p 11 p 12 p 13 p 21 p 22 p 23 p 31 p 32 1 ] [ u v 1 ] E q .1 {\displaystyle \left[{\begin{array}{c}su'\\sv'\\s\end{array}}\right]=\left[{\begin{array}{ccc}p_{11}&p_{12}&p_{13}\\p_{21}&p_{22}&p_{23}\\p_{31}&p_{32}&1\end{array}}\right]\left[{\begin{array}{c}u\\v\\1\end{array}}\right]\qquad Eq.1} The parameters of the projectivity is found from four pairs of matching points. RANSAC regression technique is used to reject outlying matches and estimate the projectivity from the remaining good matches. The projectivity is fine-tuned using correlation at the corners of the overlapping portion to obtain four correspondences to sub-pixel accuracy. Therefore, image1 is then transformed into image2's coordinate system using Eq.1. The typical result of the process is shown in Figure 5. === Many images coping === Finally, the whole page composition is built up by mapping all the images into the coordinate system of an "anchor" image, which is normally the one nearest the page center. The transformations to the anchor frame are calculated by concatenating the pair-wise transformations found earlier. The raw document mosaic is shown in Figure 6. However, there might be a problem of non-consecutive images that are overlap. This problem can be solved by performing Hierarchical sub-mosaics. As shown in Figure 7, image1 and image2 are registered, as are image3 and image4, creating two sub-mosaics. These two sub-mosaics are later stitched together in another mosaicing process. == Applied areas == There are various areas that the technique of document mosaicing can be applied to such as : Text segmentation of images of documents Document Recognition Interaction with paper on the digital desk Video mosaics for virtual environments Image registration techniques == Relevant research papers == Huang, T.S.; Netravali, A.N. (1994). "Motion and structure from feature correspondences: A review". Proceedings of the IEEE. 82 (2): 252–268. doi:10.1109/5.265351. D.G. Lowe. [1] Perceptual Organization and Visual Recognition. Kluwer Academic Publishers, Boston, 1985. Irani, M.; Peleg, S. (1991). "Improving resolution by image registration". CVGIP: Graphical Models and Image Processing. 53 (3): 231–239. doi:10.1016/1049-9652(91)90045-L. S2CID 4834546. Shivakumara, P.; Kumar, G. Hemantha; Guru, D. S.; Nagabhushan, P. (2006). "

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  • Phase congruency

    Phase congruency

    Phase congruency is a measure of feature significance in computer images, a method of edge detection that is particularly robust against changes in illumination and contrast. == Foundations == Phase congruency reflects the behaviour of the image in the frequency domain. It has been noted that edgelike features have many of their frequency components in the same phase. The concept is similar to coherence, except that it applies to functions of different wavelength. For example, the Fourier decomposition of a square wave consists of sine functions, whose frequencies are odd multiples of the fundamental frequency. At the rising edges of the square wave, each sinusoidal component has a rising phase; the phases have maximal congruency at the edges. This corresponds to the human-perceived edges in an image where there are sharp changes between light and dark. == Definition == Phase congruency compares the weighted alignment of the Fourier components of a signal A n {\displaystyle A_{\rm {n}}} with the sum of the Fourier components. P C ( t ) = max ϕ ¯ ∑ n A n cos ⁡ ( ϕ n ( t ) − ϕ ¯ ) ∑ n A n {\displaystyle PC(t)=\max _{\bar {\phi }}{\frac {\sum _{\rm {n}}A_{\rm {n}}\cos(\phi _{\rm {n}}(t)-{\bar {\phi }})}{\sum _{\rm {n}}A_{n}}}} where ϕ n {\displaystyle \phi _{\rm {n}}} is the local or instantaneous phase as can be calculated using the Hilbert transform and A n {\displaystyle A_{\rm {n}}} are the local amplitude, or energy, of the signal. When all the phases are aligned, this is equal to 1. Several ways of implementing phase congruency have been developed, of which two versions are available in open source, one written for MATLAB and the other written in Java as a plugin for the ImageJ software. Given the different notations used for its formulation, a unified version has been recently presented, where a methodology for the parameter tuning is also presented. == Advantages == The square-wave example is naive in that most edge detection methods deal with it equally well. For example, the first derivative has a maximal magnitude at the edges. However, there are cases where the perceived edge does not have a sharp step or a large derivative. The method of phase congruency applies to many cases where other methods fail. A notable example is an image feature consisting of a single line, such as the letter "l". Many edge-detection algorithms will pick up two adjacent edges: the transitions from white to black, and black to white. On the other hand, the phase congruency map has a single line. A simple Fourier analogy of this case is a triangle wave. In each of its crests there is a congruency of crests from different sinusoidal functions. == Disadvantages == Calculating the phase congruency map of an image is very computationally intensive, and sensitive to image noise. Techniques of noise reduction are usually applied prior to the calculation.

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  • Screen space ambient occlusion

    Screen space ambient occlusion

    Screen space ambient occlusion (SSAO) is a computer graphics technique for efficiently approximating the ambient occlusion effect in real time. It was developed by Vladimir Kajalin while working at Crytek and was used for the first time in 2007 by the video game Crysis, also developed by Crytek. == Implementation == The algorithm is implemented as a pixel shader, analyzing the scene depth buffer which is stored in a texture. For every pixel on the screen, the pixel shader samples the depth values around the current pixel and tries to compute the amount of occlusion from each of the sampled points. In its simplest implementation, the occlusion factor depends only on the depth difference between sampled point and current point. Without additional smart solutions, such a brute force method would require about 200 texture reads per pixel for good visual quality. This is not acceptable for real-time rendering on current graphics hardware. In order to get high quality results with far fewer reads, sampling is performed using a randomly rotated kernel. The kernel orientation is repeated every N screen pixels in order to have only high-frequency noise in the final picture. In the end this high frequency noise is greatly removed by a NxN post-process blurring step taking into account depth discontinuities (using methods such as comparing adjacent normals and depths). Such a solution allows a reduction in the number of depth samples per pixel to about 16 or fewer while maintaining a high quality result, and allows the use of SSAO in soft real-time applications like computer games. Compared to other ambient occlusion solutions, SSAO has the following advantages: Independent from scene complexity. No data pre-processing needed, no loading time and no memory allocations in system memory. Works with dynamic scenes. Works in the same consistent way for every pixel on the screen. No CPU usage – it can be executed completely on the GPU. May be easily integrated into any modern graphics pipeline. SSAO also has the following disadvantages: Rather local and in many cases view-dependent, as it is dependent on adjacent texel depths which may be generated by any geometry whatsoever. Hard to correctly smooth/blur out the noise without interfering with depth discontinuities, such as object edges (the occlusion should not "bleed" onto objects). Because SSAO operates only on the current depth buffer, it can miss occluding geometry that is not rasterized into the z-buffer and may produce undersampling-related artifacts.

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  • ClearForest

    ClearForest

    ClearForest was an Israeli software company that developed and marketed text analytics and text mining solutions. == History == Founded in 1998, ClearForest had its headquarters just outside Boston and a development center in Or Yehuda. The company was acquired by Reuters in April, 2007. It now markets its services under the names Calais, OpenCalais, and OneCalais. ClearForest was previously venture-backed; its last funding round was led by Greylock Ventures and closed in 2005. Other investors included DB Capital Partners, Pitango, Walden Israel, Booz Allen, JP Morgan Partners and HarbourVest Partners. On February 7, 2008 Reuters announced the launch of Open Calais, a named-entity recognition and semantic analysis service that uses ClearForest technology. On April 30, 2007, Reuters announced that it would acquire ClearForest. Sources estimate the acquisition to be for $25 Million. == Solutions and products == ClearForest offers several hosted solutions, including: OpenCalais, a free web service and open API (for commercial and non-commercial use) that performs named-entity recognition and enables automatic metadata generation using the ClearForest financial module. Semantic Web Services (SWS), an on-demand service that makes ClearForest's natural language processing tools available as a standard web service. A subset of ClearForest's capabilities is available via SWS at no cost. Gnosis, a free Firefox extension that uses SWS to analyze the content of a web page. Gnosis identifies named entities such as people, companies, organizations, geographies and products on the page being viewed. Gnosis also automatically processes pages from Wikipedia, providing additional links for people, geographies and other entities which were not explicitly linked within the subject article. Harvest, a real-time machine-readable news service that uses SWS to process a company's news and document feeds and return machine-readable information about people, companies, locations and over 200 other entities facts and events. ClearForest also offers Text Analytics solutions targeted at specific business problems, including: Equity valuation for hedge funds and alternative investments firms Metadata & database creation for publishers and information providers/services Tapping "voice of customer" for market and survey research firms Quality Early Warning for vehicle, capital equipment & durable goods manufacturers

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  • Neural operators

    Neural operators

    Neural operators are a class of deep learning architectures designed to learn maps between infinite-dimensional function spaces. Neural operators represent an extension of traditional artificial neural networks, marking a departure from the typical focus on learning mappings between finite-dimensional Euclidean spaces or finite sets. Neural operators directly learn operators between function spaces; they can receive input functions, and the output function can be evaluated at any discretization. The primary application of neural operators is in learning surrogate maps for the solution operators of partial differential equations (PDEs), which are critical tools in modeling the natural environment. Standard PDE solvers can be time-consuming and computationally intensive, especially for complex systems. Neural operators have demonstrated improved performance in solving PDEs compared to existing machine learning methodologies while being significantly faster than numerical solvers. Neural operators have also been applied to various scientific and engineering disciplines such as turbulent flow modeling, computational mechanics, graph-structured data, and the geosciences. In particular, they have been applied to learning stress-strain fields in materials, classifying complex data like spatial transcriptomics, predicting multiphase flow in porous media, and carbon dioxide migration simulations. Finally, the operator learning paradigm allows learning maps between function spaces, and is different from parallel ideas of learning maps from finite-dimensional spaces to function spaces, and subsumes these settings as special cases when limited to a fixed input resolution. == Operator learning == Understanding and mapping relationships between function spaces has many applications in engineering and the sciences. In particular, one can cast the problem of solving partial differential equations as identifying a map between function spaces, such as from an initial condition to a time-evolved state. In other PDEs this map takes an input coefficient function and outputs a solution function. Operator learning is a machine learning paradigm to learn solution operators mapping the input function to the output function . Using traditional machine learning methods, addressing this problem would involve discretizing the infinite-dimensional input and output function spaces into finite-dimensional grids and applying standard learning models, such as neural networks. This approach reduces the operator learning to finite-dimensional function learning and has some limitations, such as generalizing to discretizations beyond the grid used in training. The primary properties of neural operators that differentiate them from traditional neural networks is discretization invariance and discretization convergence. Unlike conventional neural networks, which are fixed on the discretization of training data, neural operators can adapt to various discretizations without re-training. This property improves the robustness and applicability of neural operators in different scenarios, providing consistent performance across different resolutions and grids. == Definition and formulation == Architecturally, neural operators are similar to feed-forward neural networks in the sense that they are composed of alternating linear maps and non-linearities. Since neural operators act on and output functions, neural operators have been instead formulated as a sequence of alternating linear integral operators on function spaces and point-wise non-linearities. Using an analogous architecture to finite-dimensional neural networks, similar universal approximation theorems have been proven for neural operators. In particular, it has been shown that neural operators can approximate any continuous operator on a compact set. Neural operators seek to approximate some operator G : A → U {\displaystyle {\mathcal {G}}:{\mathcal {A}}\to {\mathcal {U}}} between function spaces A {\displaystyle {\mathcal {A}}} and U {\displaystyle {\mathcal {U}}} by building a parametric map G ϕ : A → U {\displaystyle {\mathcal {G}}_{\phi }:{\mathcal {A}}\to {\mathcal {U}}} . Such parametric maps G ϕ {\displaystyle {\mathcal {G}}_{\phi }} can generally be defined in the form G ϕ := Q ∘ σ ( W T + K T + b T ) ∘ ⋯ ∘ σ ( W 1 + K 1 + b 1 ) ∘ P , {\displaystyle {\mathcal {G}}_{\phi }:={\mathcal {Q}}\circ \sigma (W_{T}+{\mathcal {K}}_{T}+b_{T})\circ \cdots \circ \sigma (W_{1}+{\mathcal {K}}_{1}+b_{1})\circ {\mathcal {P}},} where P , Q {\displaystyle {\mathcal {P}},{\mathcal {Q}}} are the lifting (lifting the codomain of the input function to a higher dimensional space) and projection (projecting the codomain of the intermediate function to the output dimension) operators, respectively. These operators act pointwise on functions and are typically parametrized as multilayer perceptrons. σ {\displaystyle \sigma } is a pointwise nonlinearity, such as a rectified linear unit (ReLU), or a Gaussian error linear unit (GeLU). Each layer t = 1 , … , T {\displaystyle t=1,\dots ,T} has a respective local operator W t {\displaystyle W_{t}} (usually parameterized by a pointwise neural network), a kernel integral operator K t {\displaystyle {\mathcal {K}}_{t}} , and a bias function b t {\displaystyle b_{t}} . Given some intermediate functional representation v t {\displaystyle v_{t}} with domain D {\displaystyle D} in the t {\displaystyle t} -th hidden layer, a kernel integral operator K ϕ {\displaystyle {\mathcal {K}}_{\phi }} is defined as ( K ϕ v t ) ( x ) := ∫ D κ ϕ ( x , y , v t ( x ) , v t ( y ) ) v t ( y ) d y , {\displaystyle ({\mathcal {K}}_{\phi }v_{t})(x):=\int _{D}\kappa _{\phi }(x,y,v_{t}(x),v_{t}(y))v_{t}(y)dy,} where the kernel κ ϕ {\displaystyle \kappa _{\phi }} is a learnable implicit neural network, parametrized by ϕ {\displaystyle \phi } . In practice, one is often given the input function to the neural operator at a specific resolution. For instance, consider the setting where one is given the evaluation of v t {\displaystyle v_{t}} at n {\displaystyle n} points { y j } j n {\displaystyle \{y_{j}\}_{j}^{n}} . Borrowing from Nyström integral approximation methods such as Riemann sum integration and Gaussian quadrature, the above integral operation can be computed as follows: ∫ D κ ϕ ( x , y , v t ( x ) , v t ( y ) ) v t ( y ) d y ≈ ∑ j n κ ϕ ( x , y j , v t ( x ) , v t ( y j ) ) v t ( y j ) Δ y j , {\displaystyle \int _{D}\kappa _{\phi }(x,y,v_{t}(x),v_{t}(y))v_{t}(y)dy\approx \sum _{j}^{n}\kappa _{\phi }(x,y_{j},v_{t}(x),v_{t}(y_{j}))v_{t}(y_{j})\Delta _{y_{j}},} where Δ y j {\displaystyle \Delta _{y_{j}}} is the sub-area volume or quadrature weight associated to the point y j {\displaystyle y_{j}} . Thus, a simplified layer can be computed as v t + 1 ( x ) ≈ σ ( ∑ j n κ ϕ ( x , y j , v t ( x ) , v t ( y j ) ) v t ( y j ) Δ y j + W t ( v t ( y j ) ) + b t ( x ) ) . {\displaystyle v_{t+1}(x)\approx \sigma \left(\sum _{j}^{n}\kappa _{\phi }(x,y_{j},v_{t}(x),v_{t}(y_{j}))v_{t}(y_{j})\Delta _{y_{j}}+W_{t}(v_{t}(y_{j}))+b_{t}(x)\right).} The above approximation, along with parametrizing κ ϕ {\displaystyle \kappa _{\phi }} as an implicit neural network, results in the graph neural operator (GNO). There have been various parameterizations of neural operators for different applications. These typically differ in their parameterization of κ {\displaystyle \kappa } . The most popular instantiation is the Fourier neural operator (FNO). FNO takes κ ϕ ( x , y , v t ( x ) , v t ( y ) ) := κ ϕ ( x − y ) {\displaystyle \kappa _{\phi }(x,y,v_{t}(x),v_{t}(y)):=\kappa _{\phi }(x-y)} and by applying the convolution theorem, arrives at the following parameterization of the kernel integral operator: ( K ϕ v t ) ( x ) = F − 1 ( R ϕ ⋅ ( F v t ) ) ( x ) , {\displaystyle ({\mathcal {K}}_{\phi }v_{t})(x)={\mathcal {F}}^{-1}(R_{\phi }\cdot ({\mathcal {F}}v_{t}))(x),} where F {\displaystyle {\mathcal {F}}} represents the Fourier transform and R ϕ {\displaystyle R_{\phi }} represents the Fourier transform of some periodic function κ ϕ {\displaystyle \kappa _{\phi }} . That is, FNO parameterizes the kernel integration directly in Fourier space, using a prescribed number of Fourier modes. When the grid at which the input function is presented is uniform, the Fourier transform can be approximated using the discrete Fourier transform (DFT) with frequencies below some specified threshold. The discrete Fourier transform can be computed using a fast Fourier transform (FFT) implementation. == Training == Training neural operators is similar to the training process for a traditional neural network. Neural operators are typically trained in some Lp norm or Sobolev norm. In particular, for a dataset { ( a i , u i ) } i = 1 N {\displaystyle \{(a_{i},u_{i})\}_{i=1}^{N}} of size N {\displaystyle N} , neural operators minimize (a discretization of) L U ( { ( a i , u i ) } i = 1 N ) := ∑ i = 1 N ‖ u i − G θ ( a i ) ‖ U 2 {\displaystyle {\mathcal {L}}_{\mathca

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