AI Code For You

AI Code For You — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Ugly duckling theorem

    Ugly duckling theorem

    The ugly duckling theorem is an argument showing that classification is not really possible without some sort of bias. More particularly, it assumes finitely many properties combinable by logical connectives, and finitely many objects; it asserts that any two different objects share the same number of (extensional) properties. The theorem is named after Hans Christian Andersen's 1843 story "The Ugly Duckling", because it shows that a duckling is just as similar to a swan as two swans are to each other. It was derived by Satosi Watanabe in 1969. == Mathematical formula == Suppose there are n things in the universe, and one wants to put them into classes or categories. One has no preconceived ideas or biases about what sorts of categories are "natural" or "normal" and what are not. So one has to consider all the possible classes that could be, all the possible ways of making a set out of the n objects. There are 2 n {\displaystyle 2^{n}} such ways, the size of the power set of n objects. One can use that to measure the similarity between two objects, and one would see how many sets they have in common. However, one cannot. Any two objects have exactly the same number of classes in common if we can form any possible class, namely 2 n − 1 {\displaystyle 2^{n-1}} (half the total number of classes there are). To see this is so, one may imagine each class is represented by an n-bit string (or binary encoded integer), with a zero for each element not in the class and a one for each element in the class. As one finds, there are 2 n {\displaystyle 2^{n}} such strings. As all possible choices of zeros and ones are there, any two bit-positions will agree exactly half the time. One may pick two elements and reorder the bits so they are the first two, and imagine the numbers sorted lexicographically. The first 2 n / 2 {\displaystyle 2^{n}/2} numbers will have bit #1 set to zero, and the second 2 n / 2 {\displaystyle 2^{n}/2} will have it set to one. Within each of those blocks, the top 2 n / 4 {\displaystyle 2^{n}/4} will have bit #2 set to zero and the other 2 n / 4 {\displaystyle 2^{n}/4} will have it as one, so they agree on two blocks of 2 n / 4 {\displaystyle 2^{n}/4} or on half of all the cases, no matter which two elements one picks. So if we have no preconceived bias about which categories are better, everything is then equally similar (or equally dissimilar). The number of predicates simultaneously satisfied by two non-identical elements is constant over all such pairs. Thus, some kind of inductive bias is needed to make judgements to prefer certain categories over others. === Boolean functions === Let x 1 , x 2 , … , x n {\displaystyle x_{1},x_{2},\dots ,x_{n}} be a set of vectors of k {\displaystyle k} booleans each. The ugly duckling is the vector which is least like the others. Given the booleans, this can be computed using Hamming distance. However, the choice of boolean features to consider could have been somewhat arbitrary. Perhaps there were features derivable from the original features that were important for identifying the ugly duckling. The set of booleans in the vector can be extended with new features computed as boolean functions of the k {\displaystyle k} original features. The only canonical way to do this is to extend it with all possible Boolean functions. The resulting completed vectors have 2 k {\displaystyle 2^{k}} features. The ugly duckling theorem states that there is no ugly duckling because any two completed vectors will either be equal or differ in exactly half of the features. Proof. Let x and y be two vectors. If they are the same, then their completed vectors must also be the same because any Boolean function of x will agree with the same Boolean function of y. If x and y are different, then there exists a coordinate i {\displaystyle i} where the i {\displaystyle i} -th coordinate of x {\displaystyle x} differs from the i {\displaystyle i} -th coordinate of y {\displaystyle y} . Now the completed features contain every Boolean function on k {\displaystyle k} Boolean variables, with each one exactly once. Viewing these Boolean functions as polynomials in k {\displaystyle k} variables over GF(2), segregate the functions into pairs ( f , g ) {\displaystyle (f,g)} where f {\displaystyle f} contains the i {\displaystyle i} -th coordinate as a linear term and g {\displaystyle g} is f {\displaystyle f} without that linear term. Now, for every such pair ( f , g ) {\displaystyle (f,g)} , x {\displaystyle x} and y {\displaystyle y} will agree on exactly one of the two functions. If they agree on one, they must disagree on the other and vice versa. (This proof is believed to be due to Watanabe.) == Discussion == A possible way around the ugly duckling theorem would be to introduce a constraint on how similarity is measured by limiting the properties involved in classification, for instance, between A and B. However Medin et al. (1993) point out that this does not actually resolve the arbitrariness or bias problem since in what respects A is similar to B: "varies with the stimulus context and task, so that there is no unique answer, to the question of how similar is one object to another". For example, "a barberpole and a zebra would be more similar than a horse and a zebra if the feature striped had sufficient weight. Of course, if these feature weights were fixed, then these similarity relations would be constrained". Yet the property "striped" as a weight 'fix' or constraint is arbitrary itself, meaning: "unless one can specify such criteria, then the claim that categorization is based on attribute matching is almost entirely vacuous". Stamos (2003) remarked that some judgments of overall similarity are non-arbitrary in the sense they are useful: "Presumably, people's perceptual and conceptual processes have evolved that information that matters to human needs and goals can be roughly approximated by a similarity heuristic... If you are in the jungle and you see a tiger but you decide not to stereotype (perhaps because you believe that similarity is a false friend), then you will probably be eaten. In other words, in the biological world stereotyping based on veridical judgments of overall similarity statistically results in greater survival and reproductive success." Unless some properties are considered more salient, or 'weighted' more important than others, everything will appear equally similar, hence Watanabe (1986) wrote: "any objects, in so far as they are distinguishable, are equally similar". In a weaker setting that assumes infinitely many properties, Murphy and Medin (1985) give an example of two putative classified things, plums and lawnmowers: "Suppose that one is to list the attributes that plums and lawnmowers have in common in order to judge their similarity. It is easy to see that the list could be infinite: Both weigh less than 10,000 kg (and less than 10,001 kg), both did not exist 10,000,000 years ago (and 10,000,001 years ago), both cannot hear well, both can be dropped, both take up space, and so on. Likewise, the list of differences could be infinite… any two entities can be arbitrarily similar or dissimilar by changing the criterion of what counts as a relevant attribute." According to Woodward, the ugly duckling theorem is related to Schaffer's Conservation Law for Generalization Performance, which states that all algorithms for learning of boolean functions from input/output examples have the same overall generalization performance as random guessing. The latter result is generalized by Woodward to functions on countably infinite domains.

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  • Hans Uszkoreit

    Hans Uszkoreit

    Hans Uszkoreit is a German computational linguist. Hans Uszkoreit studied Linguistics and Computer Science at Technische Universität Berlin and the University of Texas at Austin. While he was studying in Austin, he also worked as a research associate in a large machine translation project at the Linguistics Research Center. After he received his Ph.D. in linguistics from the University of Texas, he worked as a computer scientist at the Artificial Intelligence Center and was affiliated with the Center for the Study of Language and Information at Stanford University. Nowadays, he is teaching as a professor of Computational Linguistics at Saarland University. Moreover, he serves as a Scientific Director at the German Research Center for Artificial Intelligence (DFKI) where he heads the DFKI Language Technology Lab. == Life and career == Hans Uszkoreit, a native of East Berlin, was actively involved in a group of young individuals who opposed the East Germany regime. His protesting against the 1968 invasion of Czechoslovakia led to his expulsion from high school and subsequent imprisonment for a period of fifteen months on charges of subversive agitation. Realizing that continuing his education in East Germany was not feasible, Uszkoreit made the decision to escape to West Berlin. There, he completed his high school education and pursued a degree in Linguistics and Computer Science at Technische Universität Berlin. During his time as a student, he worked part-time as an editor and writer for Zitty, a city magazine, which he co-founded. In 1977, Uszkoreit was granted a Fulbright Grant to further his studies at the University of Texas at Austin. During his time in Austin, he concurrently served as a research associate in a significant machine translation project. Subsequently, he received a second Fulbright grant, which enabled him to pursue a Ph.D. program in linguistics. In 1984, he successfully completed his doctoral studies, earning a Ph.D. in linguistics. Between 1982 and 1986, Uszkoreit held the position of a computer scientist at the Artificial Intelligence Center of SRI International in Menlo Park, California. In 1988, he created the Department of Computational Linguistics and Phonetics at Saarland University. In 1989 he was elected head of the Language Technology Lab at DFKI. In 2012, Uszkoreit's achievements in the domain of relation extraction led to his receipt of a Google Faculty Research Award, acknowledging the substantial progress made by Uszkoreit and his team in advancing the field. In 2013, Uszkoreit, in collaboration with Feiyu Xu and Roberto Navigli, was granted an additional Google Research Award, which provided support for a targeted project within Google's Language Understanding Program, focusing on the augmentation of language comprehension and analysis. == Personal life == He is father of a son Jakob Uszkoreit, machine learning researcher scientist, an author of the landmark paper "Attention Is All You Need", and daughter Lena Uszkoreit. == Awards == 2002 Elected Member of the European Academy of Sciences 2012 Google Faculty Research Award 2013 Google Focused Research Award

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  • Best AI Video Editors in 2026

    Best AI Video Editors in 2026

    Shopping for the best AI video editor? An AI video editor is software that uses machine learning to help you get more done — it keeps getting smarter as the underlying models improve. Pricing, accuracy, and the size of the model behind the tool are the three factors that most affect daily usefulness. Whether you are a beginner or a pro, the right AI video editor slots into your workflow and pays for itself fast. Below we compare features, pricing, and real output so you can choose with confidence.

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  • Language Weaver

    Language Weaver

    Language Weaver is the machine translation (MT) technology and brand of RWS. The brand name was revived in 2021 following the acquisition of SDL and Iconic Translation Machines Ltd. and the merging of the respective teams and technologies. Language Weaver was formerly a standalone company that was acquired by SDL in 2010. == History == Language Weaver was a Los Angeles, California–based company founded in 2002 as a spin-out company from the University of Southern California. The company was founded to commercialise a statistical approach to automatic language translation and natural language processing known as statistical machine translation (SMT). The company's name is a reference to one of the pioneers of machine translation — Warren Weaver — who first proposed the idea of using computers to ‘decode’ or ‘decrypt’ language in a memorandum back in 1947. Language Weaver’s statistical approach to machine translation was cutting-edge at the time, and a significant improvement over previous approaches such as Rule-Based MT. Language Weaver grew steadily over an 8 year period, with staff numbers totalling 96 across offices in US, Europe, and Japan. The company had significant business with Government organisations where its name continues to hold strong recognition to this day. In July 2010, Language Weaver was acquired by SDL plc for $42.5 million and the company was renamed SDL Language Weaver. == SDL Language Weaver == SDL Language Weaver was the primary machine translation technology at SDL where, over time, it evolved from SMT to syntax-based MT, to Neural Machine Translation. The Language Weaver brand was retired in 2015 in favour of SDL BeGlobal for the cloud-based solution, and SDL Enterprise Translation Server for the on-premise solution. Later, these products were rebranded again as SDL Machine Translation Cloud and SDL Machine Translation Edge respectively. == 2021 Relaunch == The Language Weaver brand was revived in 2021 following the acquisition of SDL by RWS, and the merger of the SDL MT and Iconic Translation Machines teams and technologies. The combined technologies of both companies, based on state-of-the-art Transformer-based Neural Machine Translation, are now sold as "Language Weaver" for cloud-based MT, and "Language Weaver Edge" for on-premise MT. == Supported languages == As of September 2021, Language Weaver supports the following languages and language varieties:

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  • Blobotics

    Blobotics

    Blobotics is a term describing research into chemical-based computer processors based on ions rather than electrons. Andrew Adamatzky, a computer scientist at the University of the West of England, Bristol used the term in an article in New Scientist March 28, 2005 [1]. The aim is to create 'liquid logic gates' which would be 'infinitely reconfigurable and self-healing'. The process relies on the Belousov–Zhabotinsky reaction, a repeating cycle of three separate sets of reactions. Such a processor could form the basis of a robot which, using artificial sensors, interact with its surroundings in a way which mimics living creatures. The coining of the term was featured by ABC radio in Australia [2].

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  • Nicolò Cesa-Bianchi

    Nicolò Cesa-Bianchi

    Nicolò Cesa-Bianchi (Italian pronunciation: [nikoˈlɔ tˈtʃɛːza ˈbjaŋki]) is an Italian computer scientist and Professor of Computer Science at the Department of Computer Science of the University of Milan. He is a researcher in the field of machine learning, and co-author of the books "Prediction, Learning, and Games" with Gabor Lugosi and "Regret analysis of stochastic and nonstochastic multi-armed bandit problems" with Sébastien Bubeck == Education and career == Cesa-Bianchi graduated in Computer Science from the University of Milan in 1988 where he received a PhD in Computer Science in 1993 supervised by Alberto Bertoni. During his PhD, he visited UC Santa Cruz where he worked with Manfred Warmuth and David Haussler. He did his postdoctoral studies at Graz University of Technology under the supervision of Wolfgang Maass. == Research == His research contributions focus on the following areas: design and analysis of machine learning algorithms, especially in online machine learning algorithms for multi-armed bandit problems, with applications to recommender systems and online auctions graph analytics, with applications to social networks and bioinformatics == Awards and honors == Cesa-Bianchi received a Google Research Award in 2010, a Xerox University Affairs Committee Award in 2011, a Criteo Faculty Award in 2017, a Google Faculty Award in 2018, and a IBM Academic Award in 2021. Since 2023 he is corresponding member of the Accademia dei Lincei.

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  • Cognitive computer

    Cognitive computer

    A cognitive computer is a computer that hardwires artificial intelligence and machine learning algorithms into an integrated circuit that closely reproduces the behavior of the human brain. It generally adopts a neuromorphic engineering approach. Synonyms include neuromorphic chip and cognitive chip. In 2023, IBM's proof-of-concept NorthPole chip (optimized for 2-, 4- and 8-bit precision) achieved remarkable performance in image recognition. In 2013, IBM developed Watson, a cognitive computer that uses neural networks and deep learning techniques. The following year, it developed the 2014 TrueNorth microchip architecture which is designed to be closer in structure to the human brain than the von Neumann architecture used in conventional computers. In 2017, Intel also announced its version of a cognitive chip in "Loihi, which it intended to be available to university and research labs in 2018. Intel (most notably with its Pohoiki Beach and Springs systems), Qualcomm, and others are improving neuromorphic processors steadily. == IBM TrueNorth chip == TrueNorth was a neuromorphic CMOS integrated circuit produced by IBM in 2014. It is a manycore processor network on a chip design, with 4096 cores, each one having 256 programmable simulated neurons for a total of just over a million neurons. In turn, each neuron has 256 programmable "synapses" that convey the signals between them. Hence, the total number of programmable synapses is just over 268 million (228). Its basic transistor count is 5.4 billion. In 2023 Zhejiang University and Alibaba developed Darwin a neuromorphic chip The darwin3 chip was designed around 2023 so it is fairly modern compared to IBM's TrueNorth or Intel's LoihI. === Details === Memory, computation, and communication are handled in each of the 4096 neurosynaptic cores, TrueNorth circumvents the von Neumann-architecture bottleneck and is very energy-efficient, with IBM claiming a power consumption of 70 milliwatts and a power density that is 1/10,000th of conventional microprocessors. The SyNAPSE chip operates at lower temperatures and power because it only draws power necessary for computation. Skyrmions have been proposed as models of the synapse on a chip. The neurons are emulated using a Linear-Leak Integrate-and-Fire (LLIF) model, a simplification of the leaky integrate-and-fire model. According to IBM, it does not have a clock, operates on unary numbers, and computes by counting to a maximum of 19 bits. The cores are event-driven by using both synchronous and asynchronous logic, and are interconnected through an asynchronous packet-switched mesh network on chip (NOC). IBM developed a new network to program and use TrueNorth. It included a simulator, a new programming language, an integrated programming environment, and libraries. This lack of backward compatibility with any previous technology (e.g., C++ compilers) poses serious vendor lock-in risks and other adverse consequences that may prevent it from commercialization in the future. === Research === In 2018, a cluster of TrueNorth network-linked to a master computer was used in stereo vision research that attempted to extract the depth of rapidly moving objects in a scene. == IBM NorthPole chip == In 2023, IBM released its NorthPole chip, which is a proof-of-concept for dramatically improving performance by intertwining compute with memory on-chip, thus eliminating the Von Neumann bottleneck. It blends approaches from IBM's 2014 TrueNorth system with modern hardware designs to achieve speeds about 4,000 times faster than TrueNorth. It can run ResNet-50 or Yolo-v4 image recognition tasks about 22 times faster, with 25 times less energy and 5 times less space, when compared to GPUs which use the same 12-nm node process that it was fabricated with. It includes 224 MB of RAM and 256 processor cores and can perform 2,048 operations per core per cycle at 8-bit precision, and 8,192 operations at 2-bit precision. It runs at between 25 and 425 MHz. This is an inferencing chip, but it cannot yet handle GPT-4 because of memory and accuracy limitations == Intel Loihi chip == === Pohoiki Springs === Pohoiki Springs is a system that incorporates Intel's self-learning neuromorphic chip, named Loihi, introduced in 2017, perhaps named after the Hawaiian seamount Lōʻihi. Intel claims Loihi is about 1000 times more energy efficient than general-purpose computing systems used to train neural networks. In theory, Loihi supports both machine learning training and inference on the same silicon independently of a cloud connection, and more efficiently than convolutional neural networks or deep learning neural networks. Intel points to a system for monitoring a person's heartbeat, taking readings after events such as exercise or eating, and using the chip to normalize the data and work out the ‘normal’ heartbeat. It can then spot abnormalities and deal with new events or conditions. The first iteration of the chip was made using Intel's 14 nm fabrication process and houses 128 clusters of 1,024 artificial neurons each for a total of 131,072 simulated neurons. This offers around 130 million synapses, far less than the human brain's 800 trillion synapses, and behind IBM's TrueNorth. Loihi is available for research purposes among more than 40 academic research groups as a USB form factor. In October 2019, researchers from Rutgers University published a research paper to demonstrate the energy efficiency of Intel's Loihi in solving simultaneous localization and mapping. In March 2020, Intel and Cornell University published a research paper to demonstrate the ability of Intel's Loihi to recognize different hazardous materials, which could eventually aid to "diagnose diseases, detect weapons and explosives, find narcotics, and spot signs of smoke and carbon monoxide". === Pohoiki Beach === Intel's Loihi 2, named Pohoiki Beach, was released in September 2021 with 64 cores. It boasts faster speeds, higher-bandwidth inter-chip communications for enhanced scalability, increased capacity per chip, a more compact size due to process scaling, and improved programmability. === Hala Point === Hala Point packages 1,152 Loihi 2 processors produced on Intel 3 process node in a six-rack-unit chassis. The system supports up to 1.15 billion neurons and 128 billion synapses distributed over 140,544 neuromorphic processing cores, consuming 2,600 watts of power. It includes over 2,300 embedded x86 processors for ancillary computations. Intel claimed in 2024 that Hala Point was the world’s largest neuromorphic system. It uses Loihi 2 chips. It is claimed to offer 10x more neuron capacity and up to 12x higher performance. The Darwin3 chip exceeds these specs. Hala Point provides up to 20 quadrillion operations per second, (20 petaops), with efficiency exceeding 15 trillion (8-bit) operations s−1 W−1 on conventional deep neural networks. Hala Point integrates processing, memory and communication channels in a massively parallelized fabric, providing 16 PB s−1 of memory bandwidth, 3.5 PB s−1 of inter-core communication bandwidth, and 5 TB s−1 of inter-chip bandwidth. The system can process its 1.15 billion neurons 20 times faster than a human brain. Its neuron capacity is roughly equivalent to that of an owl brain or the cortex of a capuchin monkey. Loihi-based systems can perform inference and optimization using 100 times less energy at speeds as much as 50 times faster than CPU/GPU architectures. Intel claims that Hala Point can create LLMs. Much further research is needed == SpiNNaker == SpiNNaker (Spiking Neural Network Architecture) is a massively parallel, manycore supercomputer architecture designed by the Advanced Processor Technologies Research Group at the Department of Computer Science, University of Manchester. == Criticism == Critics argue that a room-sized computer – as in the case of IBM's Watson – is not a viable alternative to a three-pound human brain. Some also cite the difficulty for a single system to bring so many elements together, such as the disparate sources of information as well as computing resources. In 2021, The New York Times released Steve Lohr's article "What Ever Happened to IBM’s Watson?". He wrote about some costly failures of IBM Watson. One of them, a cancer-related project called the Oncology Expert Advisor, was abandoned in 2016 as a costly failure. During the collaboration, Watson could not use patient data. Watson struggled to decipher doctors’ notes and patient histories. The development of LLMs has placed a new emphasis on cognitive computers, because the Transformer technology that underpins LLMs demands huge energy for GPUs and PCs. Cognitive computers use significantly less energy, but the details of STDPs and neuron models cannot yet match the accuracy of backprop, and so ANN to SNN weight translations such as QAT and PQT or progressive quantization are becoming popular, with their own limitations.

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  • AI Copywriting Tools: Free vs Paid (2026)

    AI Copywriting Tools: Free vs Paid (2026)

    Comparing the best AI copywriting tool? An AI copywriting tool is software that uses machine learning to help you get more done — it lowers the barrier so anyone can produce professional output. Privacy matters too: check whether your data trains the model and whether a no-log or enterprise tier is available. Whether you are a beginner or a pro, the right AI copywriting tool slots into your workflow and pays for itself fast. We tested the leading options and ranked them by quality, value, and ease of use.

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  • Czekanowski distance

    Czekanowski distance

    The Czekanowski distance (sometimes shortened as CZD) is a per-pixel quality metric that estimates quality or similarity by measuring differences between pixels. Because it compares vectors with strictly non-negative elements, it is often used to compare colored images, as color values cannot be negative. This different approach has a better correlation with subjective quality assessment than PSNR. == Definition == Androutsos et al. give the Czekanowski coefficient as follows: d z ( i , j ) = 1 − 2 ∑ k = 1 p min ( x i k , x j k ) ∑ k = 1 p ( x i k + x j k ) {\displaystyle d_{z}(i,j)=1-{\frac {2\sum _{k=1}^{p}{\text{min}}(x_{ik},\ x_{jk})}{\sum _{k=1}^{p}(x_{ik}+x_{jk})}}} Where a pixel x i {\displaystyle x_{i}} is being compared to a pixel x j {\displaystyle x_{j}} on the k-th band of color – usually one for each of red, green and blue. For a pixel matrix of size M × N {\displaystyle M\times N} , the Czekanowski coefficient can be used in an arithmetic mean spanning all pixels to calculate the Czekanowski distance as follows: 1 M N ∑ i = 0 M − 1 ∑ j = 0 N − 1 ( 1 − 2 ∑ k = 1 3 min ( A k ( i , j ) , B k ( i , j ) ) ∑ k = 1 3 ( A k ( i , j ) + B k ( i , j ) ) ) {\displaystyle {\frac {1}{MN}}\sum _{i=0}^{M-1}\sum _{j=0}^{N-1}{\begin{pmatrix}1-{\frac {2\sum _{k=1}^{3}{\text{min}}(A_{k}(i,j),\ B_{k}(i,j))}{\sum _{k=1}^{3}(A_{k}(i,j)+B_{k}(i,j))}}\end{pmatrix}}} Where A k ( i , j ) {\displaystyle A_{k}(i,j)} is the (i, j)-th pixel of the k-th band of a color image and, similarly, B k ( i , j ) {\displaystyle B_{k}(i,j)} is the pixel that it is being compared to. == Uses == In the context of image forensics – for example, detecting if an image has been manipulated –, Rocha et al. report the Czekanowski distance is a popular choice for Color Filter Array (CFA) identification.

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  • Andrew McCallum

    Andrew McCallum

    Andrew McCallum is an American professor in the computer science department at University of Massachusetts Amherst. His primary specialties are in machine learning, natural language processing, information extraction, information integration, and social network analysis. == Career == McCallum graduated summa cum laude from Dartmouth College in 1989. He completed his Ph.D. at the University of Rochester in 1995 under the supervision of Dana H. Ballard. McCallum was then a postdoctoral fellow, working with Sebastian Thrun and Tom M. Mitchell at Carnegie Mellon University. From 1998 to 2000, he was a Research Scientist and Research Coordinator at Justsystem Pittsburgh Research Center. From 2000 to 2002, he was Vice President of Research and Development at WhizBang Labs, and Director of its Pittsburgh office. Since 2002, he has worked as a professor of computer science at the University of Massachusetts Amherst. In 2020, he also joined Google as a part-time research scientist. He was elected as a fellow of the Association for the Advancement of Artificial Intelligence in 2009, and as an Association for Computing Machinery in 2017. From 2014 to 2017, he was the President of International Machine Learning Society (IMLS), which organizes the International Conference on Machine Learning. He is also the director of the Center for Data Science at UMass, leading a new partnership with the Chan and Zuckerberg Initiative. In 2018, the initiative made an initial grant of 5.5 million to the center, supporting research to facilitate new ways for scientists to explore and discover research articles. == Main contributions == In collaboration with John D. Lafferty and Fernando Pereira, McCallum developed conditional random fields, first described in a paper presented at the International Conference on Machine Learning (ICML). In 2011 this research paper won the ICML "Test of Time" (10-year best paper) award. McCallum has written several widely used open-source software toolkits for machine learning, natural language processing and other text processing, including Rainbow, Mallet (software project), and FACTORIE. In addition, he was instrumental in publishing the Enron Corpus, a large collection of emails that has been used as a basis for a number of academic studies of social networking and language. McCallum instigated and directs the nonprofit project OpenReview.net, an online platform that aims to promote openness in scientific communication, particularly the peer review process, by providing a flexible cloud-based web interface and underlying database API.

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  • Collocation extraction

    Collocation extraction

    Collocation extraction is the task of using a computer to extract collocations automatically from a corpus. The traditional method of performing collocation extraction is to find a formula based on the statistical quantities of those words to calculate a score associated to every word pairs. Proposed formulas are mutual information, t-test, z test, chi-squared test and likelihood ratio. Within the area of corpus linguistics, collocation is defined as a sequence of words or terms which co-occur more often than would be expected by chance. 'Crystal clear', 'middle management', 'nuclear family', and 'cosmetic surgery' are examples of collocated pairs of words. Some words are often found together because they make up a compound noun, for example 'riding boots' or 'motor cyclist' or ‘collocation extraction’ its very self.

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  • Best AI Chatbots in 2026

    Best AI Chatbots in 2026

    Curious about the best AI chatbot? An AI chatbot is software that uses machine learning to help you get more done — it combines speed, accuracy, and an interface that just works. Hands-on testing shows real-world results vary, so a short free trial is the smartest way to decide. Whether you are a beginner or a pro, the right AI chatbot slots into your workflow and pays for itself fast. This guide breaks down the top picks, their pros and cons, and who each one is best for.

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  • Pixel shift

    Pixel shift

    Pixel shift is a method in digital cameras for producing a super-resolution image. The method works by taking several images, after each such capture moving ("shifting") the sensor to a new position. In digital colour cameras that employ pixel shift, this avoids a major limitation inherent in using Bayer pattern for obtaining colour, and instead produces an image with increased colour resolution and, assuming a static subject or additional computational steps, an image free of colour moiré. Taking this idea further, sub-pixel shifting may increase the resolution of the final image beyond that suggested by the specified resolution of the image sensor. Additionally, assuming that the various individual captures are taken at the same sensitivity, the final combined image will have less image noise than a single capture. This can be thought of as an averaging effect (for instance, in a pixel shift image composed of four individual frames with a classic Bayer pattern, every pixel in the final colour image is based on two measurements of the green channel). == List of cameras implementing pixel shift == All of the following cameras are fabricated with one imaging sensor, thus any kind of pixel shift requires a movement of the whole sensor. === Canon === Canon R5: Contains a 45 Mpixel sensor. The High-Resolution Mode shifts the sensor by one pixel to obtain a sequence of nine images that are merged into a 400 Mpixel image. === Fujifilm === Fujifilm GFX50S II: contains a 51 Mpixel sensor. The Pixel Shift Multi-Shot mode shifts the imaging sensor by 0.5-pixel movements to obtain a sequence of 16 images that are subsequently merged into a 200 Mpixel image. Fujifilm GFX100, Fujifilm GFX100 II: contains a 102 Mpixel sensor. A sequence of 16 pixel shifted images are merged into a 400 Mpixel image. Fujifilm GFX100S, Fujifilm GFX100S II: contains a 102 Mpixel sensor. A sequence of 16 pixel shifted images are merged into a 400 Mpixel image Fujifilm GFX100IR: contains a 102 Mpixel sensor. A sequence of 16 pixel shifted images are merged into a 400 Mpixel image Fujifilm X-H2: contains a 40 Mpixel sensor. A sequence of 20 shifted images are merged into a 160 Mpixel image. Fujifilm X-T5: contains a 40 Mpixel sensor. A sequence of 20 shifted images are merged into a 160 Mpixel image. === Nikon === Nikon Z8: contains a 47.5 Mpixel sensor. The High Res shot mode shifts the imaging sensor by 0.5-pixel movements to obtain a sequence of up to 32 images that can be merged in Nikon's NX studio software. Nikon Zf: contains a 24 Mpixel sensor. The High Res shot mode shifts the imaging sensor by 0.5-pixel movements to obtain a sequence of up to 32 images that can be merged in Nikon's NX studio software. === Olympus === Olympus OM-D E-M1 Mark II: contains a 20.4 Mpixel sensor. The High Res shot mode produces a 50 Mpixel image. Olympus OM-D E-M5 Mark II: contains a 16 Mpixel sensor. The High Res shot mode shifts the imaging sensor by 0.5-pixel movements to obtain a sequence of 8 images that are subsequently merged into a 40 Mpixel image. Olympus OM-D E-M5 Mark III: contains a 20.4 Mpixel sensor. The High Res shot mode shifts the imaging sensor by 0.5-pixel movements to obtain a sequence of 8 images that are subsequently merged into a 50 Mpixel image. Olympus OM-D E-M1X: contains a 20.4 Mpixel sensor. The camera sports two pixel shift mode: (a) the 80Mp Tripod mode produces an 80 Mpixel image, (b) the Handheld High Res shot mode produces a 50 Mpixel image. Olympus PEN-F: contains a 20.4 Mpixel sensor. The High Res Shot mode takes multiple images, continually shifting the position of the sensor in sub-pixel increments. Combining these images results in either a 50MP JPEG or an 80MP Raw file. ==== OM System ==== OM System OM-1: contains a 20MPix sensor. The High Res Shot mode takes multiple images, and it can be used handheld or on a tripod. Handheld it will internally produce 50 Mpix files and 80 Mpix when mounted on a tripod. OM System OM-5: contains a 20MPix sensor. The High Res Shot mode takes multiple images, and it can be used handheld or on a tripod. Handheld it will internally produce 50 Mpix files and 80 Mpix when mounted on a tripod. === Panasonic === Panasonic Lumix DC-G9: contains a 20.3 Mpixel sensor. The High Resolution Mode takes a sequence of 8 shots in quick succession between which the sensor is shifted by 0.5 pixel for each image. These are subsequently merged into an 80 Mpixel image. Panasonic Lumix DC-S1: contains a 24.2 Mpixel sensor. The High Resolution Mode takes a sequence of shots in quick succession between which the sensor is shifted by a small amount. These are subsequently merged into a 96 Mpixel image. Panasonic Lumix DC-S1R: contains a 47.3 Mpixel sensor. The High Resolution Mode shifts the imaging sensor by a small increments to obtain a sequence of 8 images that are subsequently merged into a 187 Mpixel image. Panasonic Lumix DC-S1H Panasonic Lumix DC-S5 === Pentax === Pentax K-70: contains a 24.3 Mpixel sensor. The pixel shift mode takes a sequence of 4 shots between which the sensor is shifted by 1 pixel. These are subsequently merged into an image sporting 'all color data in each pixel to deliver super-high-resolution images'. Pentax KP: contains a 24.3 Mpixel sensor. The pixel shift mode takes a sequence of 4 shots between which the sensor is shifted by 1 pixel. These are subsequently merged into an image sporting 'high-resolution images with more accurate colours and much finer details'. Pentax K-3 II: contains a 24.3 Mpixel sensor. The pixel shift mode takes a sequence of 4 shots between which the sensor is shifted by 1 pixel. These are subsequently merged into an image sporting 'super-high-resolution images with far more truthful color reproduction and much finer details'. Pentax K-3 III: contains a 25.7 Mpixel sensor. The pixel shift mode takes a sequence of 4 shots between which the sensor is shifted by 1 pixel. These are subsequently merged into an image sporting 'a cancelling out of the Bayer pattern and removal of the need for sharpness-sapping demosaicing'. Pentax K-1: contains a 36.4 Mpixel sensor. The pixel shift mode takes a sequence of 4 shots between which the sensor is shifted by 1 pixel. These are subsequently merged into an image sporting 'improved detail and colour resolution'. Pentax K-1 II: contains a 36.4 Mpixel sensor. The camera sports two pixel shift mode: (a) a series of 4 tripod-stabilised images shifted by 1 pixel each are subsequently combined into a 47.3 Mpixel image, (b) a series of images taken in handheld mode are combined into a 47.3 Mpixel image that is, within limits, able to cope even with moving subjects. === Sony === Sony a6600: contains a 24.3 Mpixel sensor. The pixel shift mode takes a sequence of 4 shots between which the sensor is shifted by 1 pixel. These are subsequently merged into an image sporting 'all color data in each pixel to deliver super-high-resolution images'. Sony α7R III: contains a 42.4 Mpixel sensor. The pixel shift mode takes a sequence of 4 shots between which the sensor is shifted by 1 pixel. These are subsequently merged into a 42.4 Mpixel image with improved tonal resolution. Sony α7R IV: contains a 61 Mpixel sensor. The camera has two pixel shift modes, (a) the first takes a sequence of 4 shots between which the sensor is shifted by 1 pixel. These are subsequently merged into a 61 Mpixel image with improved tonal resolution, (b) the other takes a sequence of 16 shots between which the sensor is shifted by 0.5 pixel. These are subsequently merged into a 240 Mpixel image with both enhanced detail and improved tonal resolution. Sony α1: contains a 50 Mpixel sensor. The camera has two pixel shift modes, (a) the first takes a sequence of 4 shots between which the sensor is shifted by 1 pixel. These are subsequently merged into a 50 Mpixel image with improved tonal resolution, (b) the other takes a sequence of 16 shots between which the sensor is shifted by 0.5 pixel. These are subsequently merged into a 200 Mpixel image with both enhanced detail and improved tonal resolution. === Hasselblad === Hasselblad H3DII: the model H3DII-39 sports a 39 Mpixel sensor, the model H3DII-50 a 50 Mpixel sensor. Both enable a pixel shift mode which takes a sequence of 4 shots between which the sensor is shifted by 1 pixel. These are subsequently merged into a single image. Hasselblad H4D series: the model H4D-200MS contains a 50 Mpixel sensor. The sensor sports 3 different pixel shift modes which take (a) a sequence of 6 shots taken at slight offsets, (b) a sequence of 4 shots between which the sensor is shifted by 1 pixel, (c) a sequence of 4 shots between which the sensor is shifted by 0.5 pixels. Images obtained by all three modes are subsequently merged into 200 Mpixel images. Hasselblad H5D series: both models H5D-50c MS and H5D-200c MS contain a 50 Mpixel sensor. This sensor sports 2 different pixel shift modes which take (a) a sequence of 6 shots with full and half pixel moveme

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  • Eurotra

    Eurotra

    Eurotra was a machine translation project established and funded by the European Commission from 1978 until 1992. == History == In 1976, the European Commission started using the commercially developed machine translation system SYSTRAN with a plan to make it work for further languages than originally developed for (Russian-English and English-French), which however turned out to be difficult. This and the potential in existing systems within European research center, led to the decision in 1978 to start the project Eurotra, first through a preparatory Eurotra Coordination Group. Four years later, the European Commission and coordination group gained the approval of the European Parliament. The goal of the project as to create machine translation system for the official languages of the European Community, which at the time were Danish, Dutch, German, English, French, Italian, later including Greek, Spanish and Portuguese. However, as time passed, expectations became tempered; "Fully Automatic High Quality Translation" was not a reasonably attainable goal. The true character of Eurotra was eventually acknowledged to be in fact pre-competitive research rather than prototype development. The project was motivated by one of the founding principles of the EU: that all citizens had the right to read any and all proceedings of the Commission in their own language. As more countries joined, this produced a combinatorial explosion in the number of language pairs involved, and the need to translate every paper, speech and even set of meeting minutes produced by the EU into the other eight languages meant that translation rapidly became the overwhelming component in the administrative budget. To solve this problem Eurotra was devised. The project was unusual in that rather than consisting of a single research team, it had member groups distributed around the member countries, organised along language rather than national lines (for example, groups in Leuven and Utrecht worked closely together), and the secretariat was based at the European Commission in Luxembourg. The actual design of the project was unusual as MT projects go. Older systems, such as SYSTRAN, were heavily dictionary-based, with minor support for rearranging word order. More recent systems have often worked on a probabilistic approach, based on parallel corpora. Eurotra addressed the constituent structure of the text to be translated, going through first a syntactic parse followed by a second parse to produce a dependency structure followed by a final parse with a third grammar to produce what was referred to internally as Intermediate Representation (IR). Since all three modules were implemented as Prolog programs, it would then in principle be possible to put this structure backwards through the corresponding modules for another language to produce a translated text in any of the other languages. However, in practice this was not in fact how language pairs were implemented. The first "live" translation occupied a 4Mb Microvax running Ultrix and C-Prolog for a complete weekend some time in early 1987. The sentence, translated from English into Danish, was "Japan makes computers". The main problem faced by the system was the generation of so-called "Parse Forests" - often a large number of different grammar rules could be applied to any particular phrase, producing hundreds, even thousands of (often identical) parse trees. This used up huge quantities of computer store, slowing the whole process down unnecessarily. While Eurotra never delivered a "working" MT system, the project made a far-reaching long-term impact on the nascent language industries in European member states, in particular among the southern countries of Greece, Italy, Spain, and Portugal. There is at least one commercial MT system (developed by an academic/commercial consortium in Denmark) derived from Eurotra technology.

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  • AI Chatbots Reviews: What Actually Works in 2026

    AI Chatbots Reviews: What Actually Works in 2026

    Comparing the best AI chatbot? An AI chatbot is software that uses machine learning to help you get more done — it lowers the barrier so anyone can produce professional output. Privacy matters too: check whether your data trains the model and whether a no-log or enterprise tier is available. Whether you are a beginner or a pro, the right AI chatbot slots into your workflow and pays for itself fast. Below we compare features, pricing, and real output so you can choose with confidence.

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