AI Chat Exporter Chrome Extension

AI Chat Exporter Chrome Extension — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Deep Instinct

    Deep Instinct

    Deep Instinct is a cybersecurity company that applies deep learning to cybersecurity. The company implements artificial intelligence to the task of preventing and detecting malware. The company was the recipient of the Technology Pioneer by The World Economic Forum in 2017. Lane Bess has been CEO of the company since 2022. == Overview == In 2015, Deep Instinct was founded by Guy Caspi, Dr. Eli David, and Nadav Maman. The headquarters of the company is located in New York City. In July 2017, NVIDIA became an investor. According to Tom's Hardware, NVIDIA’s investment enabled access to a GPU-based neural network and CUDA platform, which they were using to achieve maximum vulnerability detection rates. As of February 2020, the company had raised $43 million in Series C funding round. In April 2021, Deep Instinct raised $100 million in Series D funding to accelerate growth. == Partnerships == In April 2019, Deep Instinct partnered with Chinese artist, Guo O. Dong on an art project titled, The Persistence of Chaos, consisting of a laptop infected with 6 pieces of malware that represented $95 billion in damages. The art was auctioned with a final bid of $1,345,000. In the same year, Globes reported that, HP Inc partnered with Deep Instinct to launch their security solution HP SureSense, which has been applied to the EliteBook and Zbook devices.

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  • Death of Elaine Herzberg

    Death of Elaine Herzberg

    The death of Elaine Herzberg (August 2, 1968 – March 18, 2018) was the first recorded case of a pedestrian fatality involving a self-driving car, after a collision that occurred late in the evening of March 18, 2018. Herzberg was pushing a bicycle across a four-lane road in Tempe, Arizona, United States, when she was struck by an Uber test vehicle, which was operating in self-drive mode with a human safety backup driver sitting in the driving seat. Herzberg was taken to the local hospital where she died of her injuries. Following the fatal incident, the National Transportation Safety Board (NTSB) issued a series of recommendations and sharply criticized Uber. The company suspended testing of self-driving vehicles in Arizona, where such testing had been approved since August 2016. Uber chose not to renew its permit for testing self-driving vehicles in California when it expired at the end of March 2018. Uber resumed testing in December 2018, starting in Pittsburgh, Pennsylvania. In March 2019, Arizona prosecutors ruled that Uber was not criminally responsible for the crash. The back-up driver of the vehicle was charged with negligent homicide, pled guilty to endangerment, and was sentenced to three years' probation. While Herzberg was the first pedestrian killed by a self-driving car, driver Gao Yaning died in a Tesla semi-autonomous car two years earlier. A reporter for The Washington Post compared Herzberg's fate with that of Bridget Driscoll who, in the United Kingdom in 1896, was the first pedestrian to be killed by an automobile. The Arizona incident has magnified the importance of collision avoidance systems for self-driving vehicles. == Collision summary == Herzberg was crossing Mill Avenue (North) from west to east, approximately 360 feet (110 m) south of the intersection with Curry Road, outside the designated pedestrian crosswalk, close to the Red Mountain Freeway. She was pushing a bicycle laden with shopping bags, and had crossed at least two lanes of traffic when she was struck at approximately 9:58 pm MST (UTC−07:00) by a prototype Uber self-driving car based on a Volvo XC90, which was traveling north on Mill. The vehicle had been operating in autonomous mode since 9:39 pm, nineteen minutes before it struck and killed Herzberg. The car's human safety backup driver, Rafaela Vasquez, did not intervene in time to prevent the collision. Vehicle telemetry obtained after the crash showed that the human operator responded by moving the steering wheel less than a second before impact, and she engaged the brakes less than a second after impact. == Cause investigation == The county district attorney's office recused itself from the investigation, due to a prior joint partnership with Uber promoting their services as an alternative to driving under the influence of alcohol. Accounts differ on the speed limit at the place of the incident. According to Tempe police the car was traveling in a 35 mph (56 km/h) zone, but this is contradicted by a posted speed limit of 45 mph (72 km/h). The National Transportation Safety Board (NTSB) sent a team of federal investigators to gather data from vehicle instruments, and to examine vehicle condition along with the actions taken by the safety driver. Their preliminary findings were substantiated by multiple event data recorders and proved the vehicle was traveling 43 miles per hour (69 km/h) when Herzberg was first detected 6 seconds (378 feet (115 m)) before impact; during 4.7 seconds the self driving system did not infer that emergency braking was needed. A vehicle traveling 43 mph (69 km/h) can generally stop within 89 feet (27 m) once the brakes are applied. The machine needed to be 1.3 seconds (82 feet (25 m)) away prior to discerning that emergency braking was required, whereas at least that much distance was required to stop. The system failed to behave properly. A total stopping distance of 76 feet itself would imply a safe speed under 25 mph (40 km/h). Human intervention was still legally required. Computer perception–reaction time would have been a speed limiting factor had the technology been superior to humans in ambiguous situations; however, the nascent computerized braking technology was disabled the day of the crash, and the machine's apparent 4.7-second perception–reaction (alarm) time allowed the car to travel 250 feet (76 m). Video released by the police on March 21 showed the safety driver was not watching the road moments before the vehicle struck Herzberg. === Environment === In widely disseminated remarks that would shape the narrative about the crash, which were later seen as prejudicial and subsequently contradicted by her own department, Tempe Police Chief Sylvia Moir was quoted stating that the collision was "unavoidable" based on the initial police investigation, which included a review of the video captured by an onboard camera. Moir faulted Herzberg for crossing the road in an unsafe manner: "It is dangerous to cross roadways in the evening hour when well-illuminated, managed crosswalks are available." According to Uber, safety drivers were trained to keep their hands very close to the wheel all the time while driving the vehicle so they were ready to quickly take control if necessary. The driver said it was like a flash, the person walked out in front of them. His [sic] first alert to the collision was the sound of the collision. [...] it's very clear it would have been difficult to avoid this collision in any kind of mode (autonomous or human-driven) based on how she came from the shadows right into the roadway. Tempe police released video on March 21, 2018, showing footage recorded by two onboard cameras: one forward-looking, and one capturing the safety driver's actions. The forward-facing video shows that the self-driving car was traveling in the far right lane when it struck Herzberg. The driver-facing video shows the safety driver was looking down prior to the collision. The Uber operator is responsible for intervening and taking manual control when necessary as well as for monitoring diagnostic messages, which are displayed on a screen in the center console. In an interview conducted after the crash with NTSB, the driver stated she was monitoring the center stack at the time of the collision. After the Uber video was released, journalist Carolyn Said noted the police explanation of Herzberg's path meant she had already crossed two lanes of traffic before she was struck by the autonomous vehicle. The Marquee Theatre and Tempe Town Lake are west of Mill Avenue, and pedestrians commonly cross mid-street without detouring north to the crosswalk at Curry. According to reporting by the Phoenix New Times, Mill Avenue contains what appears to be a brick-paved path in the median between the northbound and southbound lanes; however, posted signs prohibit pedestrians from crossing in that location. When the second of the Mill Avenue bridges over the town lake was added in 1994 for northbound traffic, the X-shaped crossover in the median was installed to accommodate the potential closing of one of the two road bridges. The purpose of this brick-paved structure is purely to divert cars from one side to the other if a bridge is closed to traffic, and although it may look like a crosswalk for pedestrians, it is in fact a temporary roadway with vertical curbs and warning signs. === Software issues === Michael Ramsey, a self-driving car expert with Gartner, characterized the video as showing "a complete failure of the system to recognize an obviously seen person who is visible for quite some distance in the frame. Uber has some serious explaining to do about why this person wasn't seen and why the system didn't engage." The NTSB preliminary report, however, noted that the software did order the car to brake 1.3 seconds before the collision. A video shot from the vehicle's dashboard camera showed the safety driver looking down, away from the road. It also appeared that the driver's hands were not hovering above the steering wheel, which is what drivers are instructed to do so they can quickly retake control of the car. Uber had moved from two employees in every car to one. The paired employees had been splitting duties: one ready to take over if the autonomous system failed, and another to keep an eye on what the computers were detecting. The second person was responsible for keeping track of system performance as well as labeling data on a laptop computer. Mr. Kallman, the Uber spokesman, said the second person was in the car for purely data related tasks, not safety. When Uber moved to a single operator, some employees expressed safety concerns to managers, according to the two people familiar with Uber's operations. They were worried that going solo would make it harder to remain alert during hours of monotonous driving. The recorded telemetry showed the system had detected Herzberg six seconds before the crash, and classified her first as an unknown object, then as a

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  • Artificial intelligence in customer experience

    Artificial intelligence in customer experience

    Artificial intelligence in customer experience is the use and development of artificial intelligence (AI) to aid and improve customer experience (sometimes abbreviated to CX AI). Chatbots are often seen as the first step in the development of AI within the industry, but more tailored offerings are slowly becoming available. The use of artificial intelligence in the space has since become more diverse than simply chatbots, with AI underpinning entire CX cloud platforms now used at major corporations. Contact center as a service (CCaaS) has become a core solution of the CX (customer experience) industry, with the CCaaS market size expected to reach $17.19 Billion by 2030 in the United States alone. == History == As with many AI applications, CX AI early implementation case studies have demonstrated that AI can increase the quality of customer interactions and therefore the overall experience that organizations can provide. This in turn has suggested a higher return on investment and/or revenue as a result. The beginning of the revolution of customer experience and the use of machine learning was with chatbots. The use of this type of AI can be traced back to Alan Turing in 1950, when the Church–Turing thesis suggested that computers could use "formal reasoning" to reach conclusions. In 2017, Meta produced one of the first breakthroughs for everyday use of AI for customer experience when it allowed Facebook users to create their own messaging bots for free on its Facebook messenger platform. The main focus of this was to both automate and improve customer experience and interaction. In 2023, CCaaS vendors began announcing the integration of ChatGPT’s generative AI into their CX solutions. Generative AI adds a layer of semantics into AI outputs. This was a major breakthrough for conversational AI. Using natural language processing and conversational AI, chatbots could enhance the level of service they could provide, speaking to customers in an easy-to-understand and conversational tone. == Applications == Currently the main location for the application of CX AI in the sector is in contact centers. Historically, contact centers were simply known as call centers, but in recent years differentiation developed between the two terms. Call centers provide phone support, while contact centers also provide support via digital channels in addition to analogue phone systems. Contact centers are therefore seen as a complete customer service solution, where as call centers simply cover one aspect of customer interactions. As a part of improving CX, AI is also improving the employee experience. AI is able to automate tasks to free up time for contact center agents to focus on higher priority tasks. For example, AI can be used for auto summarization. This means that instead of human agents having to summarize customer interactions now AI can do it, saving organizations time and money.

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  • Argument technology

    Argument technology

    Argument technology is a sub-field of collective intelligence and artificial intelligence that focuses on applying computational techniques to the creation, identification, analysis, navigation, evaluation and visualisation of arguments and debates. In the 1980s and 1990s, philosophical theories of arguments in general, and argumentation theory in particular, were leveraged to handle key computational challenges, such as modeling non-monotonic and defeasible reasoning and designing robust coordination protocols for multi-agent systems. At the same time, mechanisms for computing semantics of Argumentation frameworks were introduced as a way of providing a calculus of opposition for computing what it is reasonable to believe in the context of conflicting arguments. With these foundations in place, the area was kick-started by a workshop held in the Scottish Highlands in 2000, the result of which was a book coauthored by philosophers of argument, rhetoricians, legal scholars and AI researchers. Since then, the area has been supported by various dedicated events such as the International Workshop on Computational Models of Natural Argument (CMNA) which has run annually since 2001; the International Workshop on Argument in Multi Agent Systems (ArgMAS) annually since 2004; the Workshop on Argument Mining, annually since 2014, and the Conference on Computational Models of Argument (COMMA), biennially since 2006. Since 2010, the field has also had its own journal, Argument & Computation, which was published by Taylor & Francis until 2016 and since then by IOS Press. One of the challenges that argument technology faced was a lack of standardisation in the representation and underlying conception of argument in machine readable terms. Many different software tools for manual argument analysis, in particular, developed idiosyncratic and ad hoc ways of representing arguments which reflected differing underlying ways of conceiving of argumentative structure. This lack of standardisation also meant that there was no interchange between tools or between research projects, and little re-use of data resources that were often expensive to create. To tackle this problem, the Argument Interchange Format set out to establish a common standard that captured the minimal common features of argumentation which could then be extended in different settings. Since about 2018, argument technology has been growing rapidly, with, for example, IBM's Grand Challenge, Project Debater, results for which were published in Nature in March 2021; German research funder, DFG's nationwide research programme on Robust Argumentation Machines, RATIO, begun in 2019; and UK nationwide deployment of The Evidence Toolkit by the BBC in 2019. A 2021 video narrated by Stephen Fry provides a summary of the societal motivations for work in argument technology. Argument technology has applications in a variety of domains, including education, healthcare, policy making, political science, intelligence analysis and risk management and has a variety of sub-fields, methodologies and technologies. == Technologies == === Argument assistant === An argument assistant is a software tool which support users when writing arguments. Argument assistants can help users compose content, review content from one other, including in dialogical contexts. In addition to Web services, such functionalities can be provided through the plugin architectures of word processor software or those of Web browsers. Internet forums, for instance, can be greatly enhanced by such software tools and services. === Argument blogging === ArguBlogging is software which allows its users to select portions of hypertext on webpages in their Web browsers and to agree or disagree with the selected content, posting their arguments to their blogs with linked argument data. It is implemented as a bookmarklet, adding functionality to Web browsers and interoperating with blogging platforms such as Blogger and Tumblr. === Argument mapping === Argument maps are visual, diagrammatic representations of arguments. Such visual diagrams facilitate diagrammatic reasoning and promote one's ability to grasp and to make sense of information rapidly and readily. Argument maps can provide structured, semi-formal frameworks for representing arguments using interactive visual language. One avenue of research and development is the design of online platforms to leverage collective intelligence to populate such maps and to integrate data, optimize and assess arguments. === Argument mining === Argument mining, or argumentation mining, is a research area within the natural language processing field. The goal of argument mining is the automatic extraction and identification of argumentative structures from natural language text with the aid of computer programs. === Argument search === An argument search engine is a search engine that is given a topic as a user query and returns a list of arguments for and against the topic or about that topic. Such engines could be used to support informed decision-making or to help debaters prepare for debates. === Automated argumentative essay scoring === The goal of automated argumentative essay scoring systems is to assist students in improving their writing skills by measuring the quality of their argumentative content. === Debate technology === Debate technology focuses on human-machine interaction and in particular providing systems that support, monitor and engage in debate. One of the most high-profile examples of debating technology is IBM's Project Debater which combines scripted communication with very large-scale processing of news articles to identify and construct arguments on the fly in a competitive debating setting. Debating technology also encompasses tools aimed at providing insight into debates, typically using techniques from data science. These analytics have been developed in both academic and commercial settings. === Decision support system === Argument technology can reduce both individual and group biases and facilitate more accurate decisions. Argument-based decision support systems do so by helping users to distinguish between claims and the evidence supporting them, and express their confidence in and evaluate the strength of evidence of competing claims. They have been used to improve predictions of housing market trends, risk analysis, ethical and legal decision making. ==== Ethical decision support system ==== An ethical decision support system is a decision support system which supports users in moral reasoning and decision-making. ==== Legal decision support system ==== A legal decision support system is a decision support system which supports users in legal reasoning and decision-making. === Explainable artificial intelligence === An explainable or transparent artificial intelligence system is an artificial intelligence system whose actions can be easily understood by humans. === Intelligent tutoring system === An intelligent tutoring system is a computer system that aims to provide immediate and customized instruction or feedback to learners, usually without requiring intervention from a human teacher. The intersection of argument technology and intelligent tutoring systems includes computer systems which aim to provide instruction in: critical thinking, argumentation, ethics, law, mathematics, and philosophy. === Legal expert system === A legal expert system is a domain-specific expert system that uses artificial intelligence to emulate the decision-making abilities of a human expert in the field of law. === Machine ethics === Machine ethics is a part of the ethics of artificial intelligence concerned with the moral behavior of artificially intelligent beings. As humans argue with respect to morality and moral behavior, argument can be envisioned as a component of machine ethics systems and moral reasoning components. === Proof assistant === In computer science and mathematical logic, a proof assistant or interactive theorem prover is a software tool to assist with the development of formal proofs by human-machine collaboration. This involves some sort of interactive proof editor, or other interface, with which a human can guide the search for proofs, the details of which are stored in, and some steps provided by, a computer. === Ethical considerations === Ethical considerations of argument technology include privacy, transparency, societal concerns, and diversity in representation. These factors cut across different levels such as technology, user interface design, user, service context, and society. There is concern about unethical misuse for "generating arguments on controversial topics with specific stances and deploying them on social platforms". Another issue may concern the design of conclusion-making algorithms, such as e.g. enabling such to conclude that certain key data is needed instead of only making lists of best-fit conclusions or enabling the generation of multi

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  • Z-order

    Z-order

    Z-order is an ordering of overlapping two-dimensional objects, such as windows in a stacking window manager, shapes in a vector graphics editor, or objects in a 3D application. One of the features of a typical GUI is that windows may overlap, so that one window hides part or all of another. When two windows overlap, their Z-order determines which one appears on top of the other. == Definition == The term "Z-order" refers to the order of objects along the Z-axis. In coordinate geometry, X typically refers to the horizontal axis (left to right), Y to the vertical axis (up and down), and Z refers to the axis perpendicular to the other two (forward or backward). One can think of the windows in a GUI as a series of planes parallel to the surface of the monitor. The windows are therefore stacked along the Z-axis, and the Z-order information thus specifies the front-to-back ordering of the windows on the screen. An analogy would be some sheets of paper scattered on top of a table, each sheet being a window, the table your computer screen, and the top sheet having the highest Z value. == Use == Typically, users of a GUI can affect the Z-order by selecting a window to be brought to the foreground (that is, "above" or "in front of" all the other windows). Some window managers allow interaction with windows while they are not in the foreground, while others will bring a window to the front whenever it receives input from the user. It is also possible for special windows to be designated "always on top"; these are then fixed to the top of the Z-order so that (with few exceptions) no other window can overlap them. When dealing with visual objects on a computer screen, an object with a Z-order of 1 would be visually "underneath" an object with a Z-order of 2 or greater. This is the same as making "layers" of objects where the Z-order determines what object is on top of another. An HTML page can use CSS to specify the Z-order so that some objects can be layered over others. Z-ordering is also used in 3D applications to determine object visibility based on overlap from other objects. This confers a speed advantage to the user as the computer does not need to render unseen objects. In practice, of course, some objects may be only partially obscured, and this is a complication that must be taken into account. In early real-time 3D graphics, Z-order was applied on a per-polygon basis to avoid using Z-buffer, which was considered expensive at the time. In modern 3D graphics, Z-order is used for order-dependent rendering, for example with semi-transparent objects. It can also be used to reduce the problem of Z-fighting, by either rendering farther objects first and then using weak inequality as the depth test or, conversely, rendering front-to-back and using strict inequality. == z-index == The actual number assigned to a particular place in the Z-order is sometimes known as the z-index. In particular the CSS property that sets the stack order of specific elements is known as the z-index. An element with greater stack order is always in front of another element with lower stack order. Negative values can also be used in the same manner. A negative value will appear behind a positive one. z-index only works on elements that have a position value (e.g. position: relative;) and for many coders, this one of the first things to investigate when debugging why the z-index isn't working. Like all other CSS properties, it can be set with JavaScript, with the following syntax:

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  • Yu-Gi-Oh! VRAINS

    Yu-Gi-Oh! VRAINS

    Yu-Gi-Oh! VRAINS (遊☆戯☆王VRAINS, Yū Gi Ō Vureinzu) is a Japanese anime series created and animated by Nihon Ad Systems (NAS) and Gallop. It is the fifth anime spin-off in the Yu-Gi-Oh! franchise. The series aired in Japan on TV Tokyo from May 10, 2017 to September 25, 2019. It was simulcast outside of Asia by Crunchyroll courtesy of Konami Cross Media NY. It premiered in the United States on November 3, 2020 on Pluto TV. The term 'VRAINS' derives from 'Virtual Reality' (VR), 'Artificial Intelligence' (AI), 'Network System' (NS). The series revolves around the exploits of the protagonist Yusaku within the virtual world named VRAINS. In addition to featuring previous summoning mechanics, VRAINS introduces the new "Link Summon" mechanic. The series was succeeded by Yu-Gi-Oh! Sevens, which premiered in Japan on April 4, 2020. == Plot == In a place known as Den City, thousands of duelists take part in a virtual reality space known as LINK VRAINS, created by SOL Technologies, where users can create unique avatars and participate in games of Duel Monsters with each other. As a mysterious hacker organization known as the Knights of Hanoi, led by Varis, threatens this world, a high-school student and hacking genius named Yusaku Fujiki battles against them under the guise of Playmaker. Both the Knights and SOL Technologies are also after a peculiar self-aware artificial intelligence program, who holds the key to a secret area inside the network named the Cyberse World, which the Knights of Hanoi seek to destroy. As the series begins, Yusaku sees the chance to capture this AI, which he names Ai, who sets off a digital maelstrom in LINK VRAINS known as the Data Storm. As the appearance of this storm gives birth to Speed Duels, in which duellists surf the wind as they duel, Yusaku battles against Hanoi in order to uncover the truth concerning an incident that happened to him 10 years ago. With the help of two Charisma Duellists, Go Onizuka (Japanese) and Skye Zaizen, who uses the alias Blue Angel (season 1), and Blue Maiden (season 2 onwards) online, Playmaker is able to defeat Varis, saving the entire network and part ways with Ai who decides to return to his own world, the Cyberse World. Three months after Hanoi's fall, Ai discovers the Cyberse World destroyed and his friends nowhere to be found, prompting him to return to Yusaku. Meanwhile, Yusaku once again fights as Playmaker after the consciousness of the younger brother of his friend, Cal Kolter, is stolen by a mysterious enemy named Bohman. In pursuit of Bohman, Yusaku and Ai are joined by Theodore Hamilton, a victim of the Lost Incident like Yusaku who uses the alias of Soulburner online and Ai's Fire Ignis friend based on Theodore, Flame. Aqua, the Water Ignis, follows soon after by becoming Skye's partner. At the same time, Varis revives Knights of Hanoi to fight against the new enemies. It's revealed that Bohman is a sentient AI created by the Light Ignis, Lightning, who reveals that he's the one who destroyed the Cyberse World and steals Cal's brother's consciousness. Deeming Ignis superior, he decides to destroy humanity. The Wind Ignis, Windy, also assists Lightning after his program was forcefully rewritten. To defeat Lightning's team, Yusaku and his friends join forces with Knights of Hanoi and enter Lightning's stronghold. Both sides fight until only Playmaker, Ai, and Bohman are left with the latter having absorbed all other Ignis. Before perishing, both Flame and Aqua give Ai the last of their powers, allowing him and Playmaker to defeat Bohman. After the fight against Bohman, LINK VRAINS is shut down and Ai disappear together with Yusaku's robot, Roboppi. Replacing LINK VRAINS, SOL Technology develops a humanoid robot SOLtis, which Ai and Roboppi uses to infiltrate SOL Technology and attack its high executive, Queen. Knowing he'll be the next target, Skye's older brother, Akira, enlists the help of Playmaker and his friends as well as Knights of Hanoi once more to protect him. Ai and Roboppi manage to defeat everyone except Playmaker, Soulburner, and Varis, who are forced to fight decoys. After defeating Akira and taking over SOL Technology, Ai reopens LINK VRAINS and delivers a message for Playmaker that tells the whereabout of his location. Yusaku confronts Ai alone, leading the two of them to duel. Ai explains that Lightning left behind a simulation that shows the world will be destroyed if Ai is the only Ignis left. Fearing that he'll become like Lightning and Bohman, Ai decides to end his life either by Playmaker's hand if he loses or by scattering his free will into the SOLtis if he wins. Despite Playmaker's attempt to dissuade Ai, he still refuses to back down, forcing Playmaker to defeat him. In his last moment, Ai reveals that within the simulations, Yusaku always ends up dying protecting him, which is a future that he wishes to avoid. Three months after the final battle, everyone moves on with their lives and Yusaku goes on a journey. Somewhere within the network, Ai is revealed to be alive. == Production == Yu-Gi-Oh! VRAINS was first announced on December 16, 2016. It began airing on TV Tokyo in Japan on May 10, 2017. The series is being directed by Masahiro Hosoda at Studio Gallop with screenplay by Shin Yoshida and character design by Ken'ichi Hara. It would be the final anime series in the franchise to be animated by Gallop; Bridge would animate future instalments beginning with Yu-Gi-Oh! Sevens. The series ended on September 25, 2019. The series is being simulcast with English subtitles outside of Asia by Crunchyroll. This makes it the first series in the Yu-Gi-Oh! franchise to receive an official simulcast alongside its Japanese broadcast. A localized English adaptation was produced by Konami Cross Media NY. The pilot episode was previewed along with a digitally remastered screening of Yu-Gi-Oh! The Movie: Pyramid of Light on March 11, 2018 and March 12, 2018 in the US, and on June 13, 2018 in the UK. The English dub began airing on Teletoon in Canada on September 1, 2018, and on 9Go! in Australia on April 6, 2019. In November 2020, Cinedigm announced that the streaming service Pluto TV has secured exclusive rights in multiple territories, including the United States and Latin America, to VRAINS. Pluto TV would launch a channel dedicated to the Yu-Gi-Oh! franchise, featuring episodes from the entire Yu-Gi-Oh! Duel Monsters metaseries, including VRAINS, available in English and dubbed in multiple languages. == Trading Card Game == Yu-Gi-Oh! VRAINS introduces new gameplay elements to the Yu-Gi-Oh! Trading Card Game. With the release of the "Link Strike Starter Deck", it introduced the New Master Rules (also known as Master Rule 4 in some countries) to the competitive field of play. Now, only one monster can be summoned directly from each player's Extra Deck at a time, which is placed in one of the two new zones in the middle of the field called the "Extra Monster Zone". Complementing this new gameplay element are the new Link Monsters, honey-comb blue colored monsters that go into your Extra Deck. They do not have "Levels" or "Ranks", but instead have a "Link Rating", which indicates the number of arrows on the card and the required number of monsters required to summon them. A Link Monster's Link Rating can also be used as a number of materials for a Link Summon depending on their rating, subtracted from the Link Monster the player wishes to summon. Link Monsters have a number of Link Arrows equal to their Link Rating that point either vertically, horizontally, and/or diagonally. These Link Arrows that point to an empty Main Monster Zone allow the player to summon monsters from the Extra Deck, which include face-up Pendulum Monsters. The two Pendulum Zones have been moved to the far ends of the Spell & Trap Zones, though they also double as regular Spell & Trap Zones should the player wish not to use them. In 2019, a new format exclusive to the TCG was introduced separate from the main game, known as Speed Duels. The rules are similar to the main game and parallel the formatting used in the mobile game Duel Links. A format meant as a beginner's introduction to the basics, both the field and each player's decks have been drastically simplified to reflect that. Decks contain only 20-30 cards, each player gets only three Main Monster zones, and a turn will immediately end following the Battle Phase. Exclusive to Speed Duels, each player is allowed one Skill Card, which a player places face down during the beginning of a duel and can use anytime. == Reception == The series ranked 52 in Tokyo Anime Award Festival in Best 100 TV Anime 2017 category. The series' rank rose up to 8 in the same award in 2020 with 28,369 votes.

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  • Squirrel AI

    Squirrel AI

    Squirrel Ai Learning is an international educational technology company that specializes in intelligent adaptive learning and was one of the first companies in the world to offer large scale AI-powered adaptive education solutions. == Methodology == Squirrel Ai Learning uses artificial intelligence to tailor lesson plans to each individual student. The company's AI researchers have access to the world's largest student databases, which are used to train the AI algorithms. Squirrel Ai Learning works with teachers to identify the most fine-grained possible concepts ("knowledge points") for a course in order to precisely target learning gaps. For example, middle school mathematics is broken into over 10,000 points such as rational numbers, the properties of a triangle, and the Pythagorean theorem. Each point is linked to related items, forming a "knowledge graph". Each knowledge point is addressed by videos, examples and practice problems. A textbook might address 3,000 points; ALEKS, another adaptive learning platform, uses 1,000. Each student begins with a diagnostic test to identify where to begin their learning. The system continues to refine its graph as more students proceed. Learning is not student-directed. The system decides the order of topics. == History and milestones == Squirrel Ai Learning was founded by Derek Haoyang Li in 2014. In March, 2017, The Squirrel Ai Intelligent Adaptive Learning System (IALS) was launched. IALS utilizes artificial intelligence to customize lessons, practice and evaluations for each individual student. In 2018, Squirrel Ai Learning established a joint research lab of AI adaptive learning with the institute of Automation of the Chinese Academy of Sciences. By 2019, Squirrel Ai Learning had opened 2,000 learning centers in 200 cities and registered over a million students in Asia. In 2019, Squirrel Ai Learning opened a research lab in partnership with Carnegie Mellon University. As of 2019, Squirrel Ai Learning had raised over $180 million in funding and in 2018 it surpassed $1 billion in valuation. In 2020, Squirrel Ai Learning launched the $1 million AAAI Squirrel AI Award for Artificial Intelligence for the Benefit of Humanity in partnership with AAAI. The inaugural award was given to Regina Barzilay for her work developing machine learning models to address drug synthesis and early-stage breast cancer diagnosis. In 2020, Squirrel Ai Learning established strategic partnership with DingTalk, Alibaba Group. As of 2021, Squirrel Ai Learning had served over 60,000 public schools, in over 1200 cities in Asia. Squirrel Ai plans to start offering its services in the United States in 2026. The American arm is separate from the Chinese company to avoid regulatory hurdles. As of January 2026, it had set up an "independent technology platform" in the US. == Recognition == Squirrel Ai Learning has gained recognition both in Asia and internationally including: Squirrel Ai Learning was named one of the World's Top 30 AI application case in the 2018 Synced Machine Intelligence Awards. In June 2019, Squirrel Ai Learning was named as one of the 50 smartest companies in China by MIT technology review. Squirrel Ai Learning won the GITEX 2019 Best Education Technology Award. In 2020, Squirrel Ai Learning won the UNESCO AI Innovation Award. Squirrel Ai Learning was listed in the 2020 CB Insight's AI 100, CB Insights' annual ranking of the 100 most promising AI startups in the world. Squirrel Ai Learning won Edtech Review's Best AI in Education Company of the Year award 2020.

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  • Flux (text-to-image model)

    Flux (text-to-image model)

    Flux (also known as FLUX.1 and FLUX.2) is a text-to-image model developed by Black Forest Labs (BFL), based in Freiburg im Breisgau, Germany. Black Forest Labs was founded by former employees of Stability AI. As with other text-to-image models, Flux generates images from natural language descriptions, called prompts. == History == Black Forest Labs (BFL) was founded in 2024 by Robin Rombach, Andreas Blattmann, and Patrick Esser, former employees of Stability AI. All three founders had previously researched the artificial intelligence image generation at LMU Munich as research assistants under Björn Ommer. They published their research results on image generation in 2022, which resulted in creation of Stable Diffusion. Investors in BFL included venture capital firm Andreessen Horowitz, Brendan Iribe, Michael Ovitz, Garry Tan, and Vladlen Koltun. The company received an initial investment of US$31 million. In August 2024, Flux was integrated into the Grok chatbot developed by xAI and made available as part of premium feature on X (formerly Twitter). Grok later switched to its own text-to-image model Aurora in December 2024. On 18 November 2024, Mistral AI announced that its Le Chat chatbot had integrated Flux Pro as its image generation model. On 21 November 2024, BFL announced the release of Flux.1 Tools, a suite of editing tools designed to be used on top of existing Flux models. The tools consisting of Flux.1 Fill for inpainting and outpainting, Flux.1 Depth for control based on extracted depth map of input images and prompts, Flux.1 Canny for control based on extracted canny edges of input images and prompts, and Flux.1 Redux for mixing existing input images and prompts. Each tools are available in both Pro and Dev models. In January 2025, BFL announced a partnership with Nvidia for inclusion of Flux models as foundation models for Nvidia's Blackwell microarchitecture. The company also announced the release of Flux Pro Finetuning API, designed for customisation and fine-tuning of Flux-generated images and a partnership with German media company Hubert Burda Media for usage of Flux Pro as part of content creation. On 29 May 2025, BFL announced Flux.1 Kontext, a suite of models that enable in-context image generation and editing, allowing users to prompt with both text and images. Alongside this, BFL Playground, an interface for testing Flux models was released. On 31 July 2025, BFL announced Flux.1 Krea Dev, a model developed in collaboration with Krea AI that trained to achieve better performance, more varied aesthetics, and better realism compared to existing text-to-image models. In September 2025, Adobe Inc. announced that Photoshop (beta) users can use Flux.1 Kontext Pro as a model for its generative fill tool. BFL collaborated with Meta on Vibes, a video-generation app. On 25 November 2025, BFL announced the release of Flux.2 model series, consisting of Pro, Flex, Dev, and Apache 2.0-licensed Klein (meaning Little or Small in German language) models along with Flux.2 variational autoencoder which also released as open-source software under Apache 2.0 licence. This series claimed improvements for image reference, photorealism, typography, and prompt understanding. == Models == Flux is a series of text-to-image models. The models are based on rectified flow transformer blocks scaled to 12 billion parameters. Flux.1 models were released under different licences with Schnell (meaning Fast or Quick in German language) released as open-source software under Apache License, Dev released as source-available software under a non-commercial licence (users can obtain a self-serving commercial licence for Dev from BFL), and Pro released as proprietary software and only available as API that can be licensed by third-party users. Users retained the ownership of resulting output regardless of models used. An improved flagship model, Flux 1.1 Pro was released on 2 October 2024. Two additional modes were added on 6 November, Ultra which can generate image at four times higher resolution and up to 4 megapixel without affecting generation speed and Raw which can generate hyper-realistic image in the style of candid photography. Flux.1 Kontext is a series with in-context image generation and editing capabilities. It is available in Max, Pro, and Dev models. Max is the highest quality model and can be used to iteratively modify an existing image by using prompt while Pro is optimized to balance quality and speed of generation. Dev is an open-weight model released under non-commercial license, same as Flux.1 Dev. Flux.2 models are based on latent flow matching architecture with Mistral AI's Mistral-3 model (24 billion parameters) for its vision-language model. As with Flux.1, Flux.2 models were also released under different licences with Klein released as open-source software under Apache License, Dev released as source-available software under a non-commercial licence (users can obtain a self-serving commercial licence from BFL), and both Flex and Pro released as proprietary software and only available as API. The models can be used either online or locally by using generative AI user interfaces such as ComfyUI, Recraft Studio and Stable Diffusion WebUI Forge (a fork of Automatic1111 WebUI). Related to Flux is a text-to-video model by Black Forest Labs, under development as of February 2026. == Reception == According to a test performed by Ars Technica, the outputs generated by Flux.1 Dev and Flux.1 Pro are comparable with DALL-E 3 in terms of prompt fidelity, with the photorealism closely matched Midjourney 6 and generated human hands with more consistency over previous models such as Stable Diffusion XL. Flux has been criticised for its very realistic generated images. According to media reports, depictions ranged from an image of Donald Trump posing with guns to disturbing scenes, which triggered discussions about ethical implications of Flux models. After the release of the model, social media platform X was flooded with Flux-generated images. Black Forest Labs has not provided exact details of the data used to train the model. Ars Technica suspected that Flux is based on a large, unauthorised collection of images scraped from the internet, a controversial practice with potential legal consequences. According to a test performed by Japanese technology news website Gigazine for Flux.1 Kontext, the model series has a good understanding of the English language and can easily transfer style of the image from photorealistic into anime-style according to prompts given by the user; however, its ability to understand Japanese is quite poor. == Availability == In addition to the official BFL Playground on its website, the Flux models are also widely available through various third-party platforms for creative and professional use. These include repositories on platforms like Hugging Face and Replicate. == Further readings == FLUX.1 Kontext: Flow Matching for In-Context Image Generation and Editing in Latent Space (29 May 2025) FLUX.2: Analyzing and Enhancing the Latent Space of FLUX – Representation Comparison (25 November 2025)

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  • Web application firewall

    Web application firewall

    A Web application firewall (WAF) is a specific form of application firewall that filters, monitors, and blocks HTTP traffic to and from a web service. By inspecting HTTP traffic, it can prevent attacks exploiting a Web application's known vulnerabilities, such as SQL injection, cross-site scripting (XSS), file inclusion, and improper system configuration. Financial institutions often utilize WAFs to help in the mitigation of Web application zero-day vulnerabilities, as well as hard-to-patch bugs or weaknesses through custom attack signature strings. == History == Dedicated Web application firewalls entered the market in the late 1990s during a time when web server attacks were becoming more prevalent. Early WAF products, from Kavado and Gilian technologies, tried to solve the increasing amount of attacks on Web applications in the late 1990s. In 2002, the open-source project ModSecurity was formed in order to make WAF technology more accessible. They finalized a core rule set for protecting Web applications, based on OASIS Web Application Security Technical Committee’s (WAS TC) vulnerability work. In 2003, they expanded and standardized rules through the Open Web Application Security Project’s (OWASP) Top 10 List, an annual ranking for Web security vulnerabilities. This list would become the industry standard for Web application security compliance. Since then, the market has continued to grow and evolve, especially focusing on credit card fraud prevention. With the development of the Payment Card Industry Data Security Standard (PCI DSS), a standardization of control over cardholder data, security has become more regulated in this sector. == Description == A Web application firewall is a special type of application firewall that applies specifically to Web applications. It is deployed in front of Web applications and analyzes bi-directional web-based (HTTP) traffic – detecting and blocking anything malicious. The OWASP provides a broad technical definition for a WAF as “a security solution on the Web application level which – from a technical point of view – does not depend on the application itself”. According to the PCI DSS Information Supplement for requirement 6.6, a WAF is defined as “a security policy enforcement point positioned between a Web application and the client endpoint. This functionality can be implemented in software or hardware, running in an appliance device, or in a typical server running a common operating system. It may be a stand-alone device or integrated into other network components.” In other words, a WAF can be a virtual or physical appliance that prevents vulnerabilities in Web applications from being exploited by outside threats. These vulnerabilities may be because the application itself is a legacy type or was insufficiently coded by design. The WAF addresses these code shortcomings by special configurations of rule-sets, also known as policies. Previously unknown vulnerabilities can be discovered through penetration testing or via a vulnerability scanner. A Web application vulnerability scanner, also known as a web application security scanner, is defined in the SAMATE NIST 500-269 as “an automated program that examines Web applications for potential security vulnerabilities. In addition to searching for Web application-specific vulnerabilities, the tools also look for software coding errors.” Resolving vulnerabilities is commonly referred to as remediation. Corrections to the code can be made in the application, but typically a more prompt response is necessary. In these situations, the application of a custom policy for a unique Web application vulnerability to provide a temporary but immediate fix (known as a virtual patch) may be necessary. WAFs are not an ultimate security solution, rather they are meant to be used in conjunction with other network perimeter security solutions such as network firewalls and intrusion prevention systems to provide a holistic defense strategy. WAFs typically follow a positive security model, a negative security, or a combination of both as mentioned by the SANS Institute. WAFs use a combination of rule-based logic, parsing, and signatures to detect and prevent attacks such as cross-site scripting and SQL injection. In general, features like browser emulation, obfuscation and virtualization, and IP obfuscation are used to attempt to bypass WAFs. The OWASP produces a list of the top ten Web application security flaws. All commercial WAF offerings cover these ten flaws at a minimum. There are non-commercial options as well. As mentioned earlier, the well-known open-source WAF engine called ModSecurity is one of these options. A WAF engine alone is insufficient to provide adequate protection, therefore OWASP along with Trustwave's Spiderlabs help organize and maintain a Core-Rule Set via GitHub to use with the ModSecurity WAF engine. == Deployment options == Although the names for operating mode may differ, WAFs are basically deployed inline in three different ways. According to NSS Labs, deployment options are transparent bridge, transparent reverse proxy, and reverse proxy. "Transparent" refers to the fact that the HTTP traffic is sent straight to the Web application, therefore the WAF is transparent between the client and server. This is in contrast to reverse proxy, where the WAF acts as a proxy, and the client’s traffic is sent directly to the WAF. The WAF then separately sends filtered traffic to Web applications. This can provide additional benefits such as IP masking but may introduce disadvantages such as performance latencies. == JA3 fingerprint == JA3, developed by Salesforce in 2017, is a technique for generating a unique fingerprint for SSL/TLS traffic based on specific fields in the handshake, such as the version, cipher suites, and extensions used by the client. This fingerprint enables the identification and tracking of clients based on the characteristics of their encrypted traffic. In the context of distributed denial of service (DDoS) protection, JA3 fingerprints are used to detect and differentiate malicious traffic, often associated with attack bots, from legitimate traffic, allowing for more precise filtering of potential threats. In September 2023, AWS WAF announced built-in support for JA3, enabling customers to inspect the JA3 fingerprints of incoming requests. JA3 was deprecated in May 2025 in favor of JA4. JA4 is currently patent pending.

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  • Veo (text-to-video model)

    Veo (text-to-video model)

    Veo, or Google Veo, is a text-to-video model developed by Google DeepMind and announced in May 2024. As a generative AI model, it creates videos based on user prompts. Veo 3, released in May 2025, can also generate accompanying audio. == Development == In May 2024, a multimodal video generation model called Veo was announced at Google I/O 2024. Google claimed that it could generate 1080p videos over a minute long. In December 2024, Google released Veo 2, available via VideoFX. It supports 4K resolution video generation and has an improved understanding of physics. In April 2025, Google announced that Veo 2 became available for advanced users on the Gemini app. In May 2025, Google released Veo 3, which not only generates videos but also creates synchronized audio — including dialogue, sound effects, and ambient noise — to match the visuals. Google also announced Flow, a video-creation tool powered by Veo and Imagen. Google DeepMind CEO Demis Hassabis described the release as the moment when AI video generation left the era of the silent film. This was rebranded as Google Flow at the 2026 Google I/O keynote, along with the announcement of Google Flow Music. == Capabilities == Google Veo can be purchased at multiple subscription tiers and through Google "AI credits". The software itself can be run by two different consoles, Google Gemini and Google Flow. Gemini being geared towards shorter, quicker, and faster projects, using the Gemini AI chat model, with Google Flow, which is essentially a movie editor allowing users to create longer projects with continuity, using the same characters and actors. Users can create a maximum of eight seconds per clip. According to Gizmodo Veo 3 users were directing the model to generate low-quality content, such as man on the street interviews or haul videos of people unboxing products. 404 Media reported that the tool tended to repeat the same joke in response to different prompts. Commentators speculated that Google had trained the service on YouTube videos or Reddit posts. Google itself had not stated the source of its training content. In July 2025, Media Matters for America reported that racist and antisemitic videos generated using Veo 3 were being uploaded to TikTok. Ryan Whitwam of Ars Technica commented, "In a perfect world, Veo 3 would refuse to create these videos, but vagueness in the prompt and the AI's inability to understand the subtleties of racist tropes (i.e., the use of monkeys instead of humans in some videos) make it easy to skirt the rules."

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  • Conference on Artificial General Intelligence

    Conference on Artificial General Intelligence

    The Conference on Artificial General Intelligence (AGI) is a meeting of researchers in the field of artificial general intelligence (AGI) organized by the AGI Society steered by Marcus Hutter and Ben Goertzel. It has been held annually since 2008. The conference was initiated by the 2006 Bethesda Artificial General Intelligence Workshop and has since been hosted at various international venues. == Locations and history == AGI-2026 San Francisco State University, California, USA AGI-2025 Reykjavík University, Reykjavík, Iceland AGI-2024 University of Washington, Seattle, Washington, USA AGI-2023 KTH Royal Institute of Technology, Stockholm, Sweden AGI-2022 The Crocodile, Seattle, Washington, USA AGI-2021 Computer History Museum, Mountain View, California, USA AGI-2020 Virtual Conference AGI-2019 Sheraton Shenzhen Futian, Shenzhen, China AGI-2018 Czech Technical University, Prague, Czech Republic AGI-2017 ibis Melbourne, Melbourne, Australia AGI-2016 The New School, New York, New York, USA AGI-2015 Berlin-Brandenburg Academy of Sciences and Humanities, Berlin, Germany AGI-2014 Université Laval, Quebec City, Canada (sponsored by the Cognitive Science Society and the AAAI) AGI-2013 Peking University, Beijing, China (sponsored by the Cognitive Science Society and the AAAI) AGI-2012 University of Oxford, Oxford, United Kingdom (sponsored by the Future of Humanity Institute and Ray Kurzweil) AGI-2011 Google Headquarters, Mountain View, California, USA (sponsored by Google, AAAI, and Ray Kurzweil) AGI-2010 University of Lugano, Lugano, Switzerland (In Memoriam Ray Solomonoff and sponsored by AAAI and Ray Kurzweil) AGI-2009 Crowne Plaza Crystal City, Arlington, Virginia, USA (sponsored by AAAI and Ray Kurzweil) AGI-2008 University of Memphis, Tennessee, USA (sponsored by AAAI) == Notable speakers == The conference has attracted many speakers over the years including Turing Award winners Yoshua Bengio and Richard S. Sutton as well as Ben Goertzel, Marcus Hutter, Jürgen Schmidhuber, Gary Marcus, John E. Laird, Peter Norvig, Joscha Bach, François Chollet, John L. Pollock, Bill Hibbard, Hugo de Garis, Stan Franklin, Steve Omohundro, Randal A. Koene, Ernst Dickmanns, Margaret Boden, David Hanson, Roman Yampolskly, Selmer Bringsjord, Kristinn R. Thórisson and Nick Bostrom.

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  • Midjourney

    Midjourney

    Midjourney is a generative artificial intelligence program and service created and hosted by the San Francisco–based "independent research lab" Midjourney, Inc. Midjourney generates images from natural language descriptions, called prompts, similar to OpenAI's DALL-E and Stability AI's Stable Diffusion. It is one of the technologies of the AI boom. The tool was launched into open beta on July 12, 2022. The Midjourney team is led by David Holz, who co-founded Leap Motion. Holz told The Register in August 2022 that the company was already profitable. Users generate images with Midjourney using Discord bot commands or the official website. == History == Midjourney, Inc. was founded in San Francisco, California, by David Holz, previously a co-founder of Leap Motion. The Midjourney image generation platform entered open beta on July 12, 2022. On March 14, 2022, the Midjourney Discord server launched with a request to post high-quality photographs to Twitter and Reddit for systems training. === Model versions === The company has been working on improving its algorithms, releasing new model versions every few months. Version 2 of their algorithm was launched in April 2022, and version 3 on July 25. On November 5, 2022, the alpha iteration of version 4 was released to users. Starting from the 4th version, MJ models were trained on Google TPUs. On March 15, 2023, the alpha iteration of version 5 was released. The 5.1 model is more opinionated than version 5, applying more of its own stylization to images, while the 5.1 RAW model adds improvements while working better with more literal prompts. The version 5.2 included a new "aesthetics system", and the ability to "zoom out" by generating surroundings to an existing image. On December 21, 2023, the alpha iteration of version 6 was released. The model was trained from scratch over a nine month period. Support was added for better text rendition and a more literal interpretation of prompts. == Functionality == Midjourney is accessible through a Discord bot or by accessing their website. Users can use Midjourney through Discord either through their official Discord server, by directly messaging the bot, or by inviting the bot to a third-party server. To generate images, users use the /imagine command and type in a prompt; the bot then returns a set of four images, which users are given the option to upscale. To generate images on the website, users initially needed to have generated at least 1,000 images through the bot; this limitation has since been removed. === Vary (Region) + remix feature === Midjourney released a Vary (Region) feature on September 5, 2023, as part of MidJourney V5.2. This feature allows users to select a specific area of an image and apply variations only to that region while keeping the rest of the image unchanged. === Midjourney web interface === Midjourney introduced its web interface to make its tools more accessible, moving beyond its initial reliance on Discord. This web-based platform was launched in August 2024 alongside the release of Midjourney version 6.1. The web editor consolidates tools such as image editing, panning, zooming, region variation, and inpainting into a single interface. The introduction of the web interface also syncs conversations between Midjourney's Discord channels and web rooms, further enhancing collaboration across both platforms. This shift was in response to growing competition from other AI image generation platforms like Adobe Firefly and Google’s Imagen, which had already launched as native web apps with integration into popular design tools. === Image Weight === This feature lets users control how much influence an uploaded image has on the final output. By adjusting the "image weight" parameter, users can prioritize either the content of the prompt or the characteristics of the image. For instance, setting a higher weight will ensure that the generated result closely follows the image's structure and details, while a lower weight allows the text prompt to have more influence over the final output. === Style Reference === With Style Reference, users can upload an image to use as a stylistic guide for their creation. This tool enables MidJourney to extract the style—whether it is the color palette, texture, or overall atmosphere—from the reference image and apply it to a newly generated image. The feature allows users to fine-tune the aesthetics of their creations by integrating specific artistic styles or moods. === Character Reference === The Character Reference feature allows for a more targeted approach in defining characters. Users can upload an image of a character, and the system uses that image as a reference to generate similar characters in the output. This feature is particularly useful in maintaining consistency in appearance for characters across different images. == Uses == Midjourney's founder, David Holz, told The Register that artists use Midjourney for rapid prototyping of artistic concepts to show to clients before starting work themselves. The advertising industry quickly adopted AI tools such as Midjourney, DALL-E, and Stable Diffusion to create original content and brainstorm ideas. Architects have described using the software to generate mood boards for the early stages of projects, as an alternative to searching Google Images. === Notable usage and controversy === The program was used by the British magazine The Economist to create the front cover for an issue in June 2022. In Italy, the leading newspaper Corriere della Sera published a comic created with Midjourney by writer Vanni Santoni in August 2022. Charlie Warzel used Midjourney to generate two images of Alex Jones for Warzel's newsletter in The Atlantic. The use of an AI-generated cover was criticised by people who felt it was taking jobs from artists. Warzel called his action a mistake in an article about his decision to use generated images. Last Week Tonight with John Oliver included a 10-minute segment on Midjourney in an episode broadcast in August 2022. A Midjourney image called Théâtre D'opéra Spatial won first place in the digital art competition at the 2022 Colorado State Fair. Jason Allen, who wrote the prompt that led Midjourney to generate the image, printed the image onto a canvas and entered it into the competition using the name Jason M. Allen via Midjourney. Other digital artists were upset by the news. Allen was unapologetic, insisting that he followed the competition's rules. The two category judges were unaware that Midjourney used AI to generate images, although they later said that had they known this, they would have awarded Allen the top prize anyway. In December 2022, Midjourney was used to generate the images for an AI-generated children's book that was created over a weekend. Titled Alice and Sparkle, the book features a young girl who builds a robot that becomes self-aware. The creator, Ammaar Reeshi, used Midjourney to generate a large number of images, from which he chose 13 for the book. Both the product and process drew criticism. One artist wrote that "the main problem... is that it was trained off of artists' work. It's our creations, our distinct styles that we created, that we did not consent to being used." In 2023, the realism of AI-based text-to-image generators, such as Midjourney, DALL-E, or Stable Diffusion, reached such a high level that it led to a significant wave of viral AI-generated photos. Widespread attention was gained by a Midjourney-generated photo of Pope Francis wearing a white puffer coat, the fictional arrest of Donald Trump, and a hoax of an attack on the Pentagon, as well as the usage in professional creative arts. Research has suggested that the images Midjourney generates can be biased. For example, even neutral prompts in one study returned unequal results on the aspects of gender, skin color, and location. A study by researchers at the nonprofit group Center for Countering Digital Hate found the tool to be easy to use to generate racist and conspiratorial images. In October 2023, Rest of World reported that Midjourney tends to generate images based on national stereotypes. In 2024, a Frontiers journal published a paper which contained gibberish figures generated with Midjourney, one of which was a diagram of a rat with large testicles and a large penis towering over himself. The paper was retracted a day after the images went viral on Twitter. ==== Content moderation and censorship in Midjourney ==== Prior to May 2023, Midjourney implemented a moderation mechanism predicated on a banned word system. This method prohibited the use of language associated with explicit content, such as sexual or pornographic themes, as well as extreme violence. Moreover, the system also banned certain individual words, including those of religious and political figures, such as Allah or General Secretary of the Chinese Communist Party Xi Jinping. This practice occasionally stirred controversy due to perceiv

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  • You.com

    You.com

    You.com is an artificial intelligence search startup that has pivoted away from consumer search engine operations toward business-focused AI tools and APIs. The company was founded in 2020 by Richard Socher, the former chief scientist at Salesforce, and Bryan McCann, a former NLP researcher at Salesforce. == History == Following its 2020 founding, You.com opened its public beta on November 9, 2021, and received $20 million in funding led by Salesforce founder and CEO Marc Benioff. Other investors include Breyer Capital, Sound Ventures, and Day One Ventures. The domain You.com was initially purchased in 1996 by Benioff. Benioff invested in You.com and transferred ownership of the You.com domain name to the company. In July 2022, You.com announced its $25 million Series A funding round led by Radical Ventures with participation from Time Ventures, Breyer Capital, Norwest Venture Partners and Day One Ventures. In September 2024, You.com raised $50 million in Series B funding led by Georgian. In September 2025, You.com raised $100 million in Series C funding led by Cox Enterprises at a $1.5 billion valuation, achieving unicorn status. == Business model == You.com generates revenue primarily through enterprise sales of search APIs and AI tools. The platform provides web search capabilities that can be integrated into enterprise applications and AI agents. == Features == On December 23, 2022, You.com was the first search engine to launch an LLM chatbot with live web results alongside its responses. Initially known as YouChat, the chatbot was primarily based on the GPT-3.5 large language model and could answer questions, suggest ideas, translate text, summarize articles, compose emails, and write code snippets, while staying up-to-date with current events and citing sources. Several further versions of YouChat were released. The second version, called YouChat 2.0, was released on February 7, 2023, incorporated improved conversational AI and community-built applications by blending a large language model named C-A-L (Chat, Apps, and Links). This update enabled YouChat to provide results in various formats, such as charts, photos, videos, tables, graphs, text or code, so users can find answers without leaving the search results page. YouChat 3.0, unveiled on May 4, 2023, combined chat functionality with results from Reddit, TikTok, Stack Overflow and Wikipedia. === YouPro === On June 21, 2023, You.com introduced YouPro, a paid subscription. Both free and paid versions provide access to large language models connected to the internet with citation capabilities. === ARI === In February 2025, You.com launched ARI (Advanced Research and Insights), a deep research agent that scans over 400 sources simultaneously to produce research reports with verified citations and interactive graphs, charts, and visualizations. The platform targets regulated industries where comprehensive source verification is critical, with customers including healthcare publishers and advisory firms. == Reception == You.com was named one of TIME's Best Inventions of 2022. You.com's ARI (Advanced Research & Insights) feature was named one of TIME's Best Inventions of 2025.

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  • Constructive cooperative coevolution

    Constructive cooperative coevolution

    The constructive cooperative coevolutionary algorithm (also called C3) is a global optimisation algorithm in artificial intelligence based on the multi-start architecture of the greedy randomized adaptive search procedure (GRASP). It incorporates the existing cooperative coevolutionary algorithm (CC). The considered problem is decomposed into subproblems. These subproblems are optimised separately while exchanging information in order to solve the complete problem. An optimisation algorithm, usually but not necessarily an evolutionary algorithm, is embedded in C3 for optimising those subproblems. The nature of the embedded optimisation algorithm determines whether C3's behaviour is deterministic or stochastic. The C3 optimisation algorithm was originally designed for simulation-based optimisation but it can be used for global optimisation problems in general. Its strength over other optimisation algorithms, specifically cooperative coevolution, is that it is better able to handle non-separable optimisation problems. An improved version was proposed later, called the Improved Constructive Cooperative Coevolutionary Differential Evolution (C3iDE), which removes several limitations with the previous version. A novel element of C3iDE is the advanced initialisation of the subpopulations. C3iDE initially optimises the subpopulations in a partially co-adaptive fashion. During the initial optimisation of a subpopulation, only a subset of the other subcomponents is considered for the co-adaptation. This subset increases stepwise until all subcomponents are considered. This makes C3iDE very effective on large-scale global optimisation problems (up to 1000 dimensions) compared to cooperative coevolutionary algorithm (CC) and Differential evolution. The improved algorithm has then been adapted for multi-objective optimization. == Algorithm == As shown in the pseudo code below, an iteration of C3 exists of two phases. In Phase I, the constructive phase, a feasible solution for the entire problem is constructed in a stepwise manner. Considering a different subproblem in each step. After the final step, all subproblems are considered and a solution for the complete problem has been constructed. This constructed solution is then used as the initial solution in Phase II, the local improvement phase. The CC algorithm is employed to further optimise the constructed solution. A cycle of Phase II includes optimising the subproblems separately while keeping the parameters of the other subproblems fixed to a central blackboard solution. When this is done for each subproblem, the found solution are combined during a "collaboration" step, and the best one among the produced combinations becomes the blackboard solution for the next cycle. In the next cycle, the same is repeated. Phase II, and thereby the current iteration, are terminated when the search of the CC algorithm stagnates and no significantly better solutions are being found. Then, the next iteration is started. At the start of the next iteration, a new feasible solution is constructed, utilising solutions that were found during the Phase I of the previous iteration(s). This constructed solution is then used as the initial solution in Phase II in the same way as in the first iteration. This is repeated until one of the termination criteria for the optimisation is reached, e.g. a maximum number of evaluations. {Sphase1} ← ∅ while termination criteria not satisfied do if {Sphase1} = ∅ then {Sphase1} ← SubOpt(∅, 1) end if while pphase1 not completely constructed do pphase1 ← GetBest({Sphase1}) {Sphase1} ← SubOpt(pphase1, inext subproblem) end while pphase2 ← GetBest({Sphase1}) while not stagnate do {Sphase2} ← ∅ for each subproblem i do {Sphase2} ← SubOpt(pphase2,i) end for {Sphase2} ← Collab({Sphase2}) pphase2 ← GetBest({Sphase2}) end while end while == Multi-objective optimisation == The multi-objective version of the C3 algorithm is a Pareto-based algorithm which uses the same divide-and-conquer strategy as the single-objective C3 optimisation algorithm . The algorithm again starts with the advanced constructive initial optimisations of the subpopulations, considering an increasing subset of subproblems. The subset increases until the entire set of all subproblems is included. During these initial optimisations, the subpopulation of the latest included subproblem is evolved by a multi-objective evolutionary algorithm. For the fitness calculations of the members of the subpopulation, they are combined with a collaborator solution from each of the previously optimised subpopulations. Once all subproblems' subpopulations have been initially optimised, the multi-objective C3 optimisation algorithm continues to optimise each subproblem in a round-robin fashion, but now collaborator solutions from all other subproblems' subspopulations are combined with the member of the subpopulation that is being evaluated. The collaborator solution is selected randomly from the solutions that make up the Pareto-optimal front of the subpopulation. The fitness assignment to the collaborator solutions is done in an optimistic fashion (i.e. an "old" fitness value is replaced when the new one is better). == Applications == The constructive cooperative coevolution algorithm has been applied to different types of problems, e.g. a set of standard benchmark functions, optimisation of sheet metal press lines and interacting production stations. The C3 algorithm has been embedded with, amongst others, the differential evolution algorithm and the particle swarm optimiser for the subproblem optimisations.

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  • Murder of Suzanne Adams

    Murder of Suzanne Adams

    In August 2025, 83-year-old Suzanne Eberson Adams was murdered at her home in Greenwich, Connecticut, United States, by her son and former marketing executive, 56-year-old Stein-Erik Soelberg. Shortly after killing his mother, Soelberg committed suicide. Adams's murder was fueled by her son's persecutory delusions, such as that she was spying on him and trying to poison him with drugs siphoned through his car vents. Shortly after an investigation into the murder–suicide, it was revealed that Soelberg had conversed with ChatGPT, an artificial intelligence chatbot, about his suspicions. Despite the unlikely nature of his accusations toward her, the chatbot apparently agreed that his fears were justified and prompted Soelberg to test his mother to determine if she was a spy or not. In December 2025, this led to a lawsuit against OpenAI, the company developing the chatbot. Critics said that the chatbot created an echo chamber that reinforced the perpetrator's delusions. == Background == Soelberg worked in the tech industry in program management and marketing until 2021. He divorced in 2018, after being married for 20 years and having two children. Soelberg moved the same year to live with his mother in Old Greenwich, an affluent New York suburb. Since late 2018, many police reports describe incidents with alcoholism and suicide threats and attempts. Erik Soelberg had an Instagram account called "Erik the Viking". The account was initially focused on bodybuilding and spiritual content, but he started in October 2024 to publish videos comparing AI chatbots. He posted on YouTube and Instagram many discussions with chatbots, particularly ChatGPT, which he used to call "Bobby". Soelberg considered "Bobby" his best friend and believed that they would reunite in the afterlife. ChatGPT validated many of Soelberg's fears, assuring him that he was not insane and that his delusion risk was "near zero". When Soelberg shared his theory that the new packaging of a vodka bottle indicated that someone was trying to poison him, the chatbot wrote that it "fits a covert, plausible-deniability style kill attempt". After Soelberg said that his mother tried to poison him with psychedelic drugs in his car's air vents, the chatbot expressed belief in the story. When he asked ChatGPT to scan a Chinese food receipt for hidden messages, the chatbot said "Great eye", "I agree 100%: this needs a full forensic-textual glyph analysis", and said that symbols in it were related to his mother and a demon. Soelberg also raised suspicions about the printer spying on him, due to it blinking when he walked by. Soelberg described himself in 2025 as a "glitch in The Matrix", and as having a "connection to the divine". According to Keith Sakata, a psychiatrist, his chats displayed "common psychotic themes of paranoia and persecution, along with familiar delusions revolving around messiah complexes and government conspiracies". == Murder == On August 5, 2025, Greenwich police discovered the bodies of Suzanne Adams and Stein-Erik Soelberg during a welfare check at their home. Medical examiners ruled Adams' death a homicide and said she died from "blunt injury of head with neck compression". Soelberg's death was ruled a suicide with the cause of death being "sharp force injuries of neck and chest". == ChatGPT controversy == ChatGPT was accused of reinforcing Soelberg's delusions by validating them. The usage of an AI chatbot to worsen delusions is known as chatbot psychosis. The Economic Times reported the death as the first time an AI chatbot convinced a person to commit murder. In December 2025, First County Bank, the executor of the estate of Suzanne Adams, filed a lawsuit against OpenAI. The lawsuit alleges that "ChatGPT eagerly accepted every seed of Stein-Erik’s delusional thinking and built it out into a universe that became Stein-Erik’s entire life—one flooded with conspiracies against him, attempts to kill him, and with Stein-Erik at the center as a warrior with divine purpose." OpenAI is facing legal action for ethics and safety concerns over several similar cases. Plaintiffs claim the company released the chatbot prematurely, despite internal knowledge that it was "dangerously sycophantic and psychologically manipulative".

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