AI Assistant Jarvis

AI Assistant Jarvis — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Argumentation framework

    Argumentation framework

    In artificial intelligence and related fields, an argumentation framework is a way to deal with contentious information and draw conclusions from it using formalized arguments. In an abstract argumentation framework, entry-level information is a set of abstract arguments that, for instance, represent data or a proposition. Conflicts between arguments are represented by a binary relation on the set of arguments. In concrete terms, an argumentation framework is represented with a directed graph such that the nodes are the arguments, and the arrows represent the attack relation. There exist some extensions of the Dung's framework, like the logic-based argumentation frameworks or the value-based argumentation frameworks. == Abstract argumentation frameworks == === Formal framework === Abstract argumentation frameworks, also called argumentation frameworks à la Dung, are defined formally as a pair: A set of abstract elements called arguments, denoted A {\displaystyle A} A binary relation on A {\displaystyle A} , called attack relation, denoted R {\displaystyle R} For instance, the argumentation system S = ⟨ A , R ⟩ {\displaystyle S=\langle A,R\rangle } with A = { a , b , c , d } {\displaystyle A=\{a,b,c,d\}} and R = { ( a , b ) , ( b , c ) , ( d , c ) } {\displaystyle R=\{(a,b),(b,c),(d,c)\}} contains four arguments ( a , b , c {\displaystyle a,b,c} and d {\displaystyle d} ) and three attacks ( a {\displaystyle a} attacks b {\displaystyle b} , b {\displaystyle b} attacks c {\displaystyle c} and d {\displaystyle d} attacks c {\displaystyle c} ). Dung defines some notions : an argument a ∈ A {\displaystyle a\in A} is acceptable with respect to E ⊆ A {\displaystyle E\subseteq A} if and only if E {\displaystyle E} defends a {\displaystyle a} , that is ∀ b ∈ A {\displaystyle \forall b\in A} such that ( b , a ) ∈ R , ∃ c ∈ E {\displaystyle (b,a)\in R,\exists c\in E} such that ( c , b ) ∈ R {\displaystyle (c,b)\in R} , a set of arguments E {\displaystyle E} is conflict-free if there is no attack between its arguments, formally : ∀ a , b ∈ E , ( a , b ) ∉ R {\displaystyle \forall a,b\in E,(a,b)\not \in R} , a set of arguments E {\displaystyle E} is admissible if and only if it is conflict-free and all its arguments are acceptable with respect to E {\displaystyle E} . === Different semantics of acceptance === ==== Extensions ==== To decide if an argument can be accepted or not, or if several arguments can be accepted together, Dung defines several semantics of acceptance that allows, given an argumentation system, sets of arguments (called extensions) to be computed. For instance, given S = ⟨ A , R ⟩ {\displaystyle S=\langle A,R\rangle } , E {\displaystyle E} is a complete extension of S {\displaystyle S} only if it is an admissible set and every acceptable argument with respect to E {\displaystyle E} belongs to E {\displaystyle E} , E {\displaystyle E} is a preferred extension of S {\displaystyle S} only if it is a maximal element (with respect to the set-theoretical inclusion) among the admissible sets with respect to S {\displaystyle S} , E {\displaystyle E} is a stable extension of S {\displaystyle S} only if it is a conflict-free set that attacks every argument that does not belong in E {\displaystyle E} (formally, ∀ a ∈ A ∖ E , ∃ b ∈ E {\displaystyle \forall a\in A\backslash E,\exists b\in E} such that ( b , a ) ∈ R {\displaystyle (b,a)\in R} , E {\displaystyle E} is the (unique) grounded extension of S {\displaystyle S} only if it is the smallest element (with respect to set inclusion) among the complete extensions of S {\displaystyle S} . There exists some inclusions between the sets of extensions built with these semantics : Every stable extension is preferred, Every preferred extension is complete, The grounded extension is complete, If the system is well-founded (there exists no infinite sequence a 0 , a 1 , … , a n , … {\displaystyle a_{0},a_{1},\dots ,a_{n},\dots } such that ∀ i > 0 , ( a i + 1 , a i ) ∈ R {\displaystyle \forall i>0,(a_{i+1},a_{i})\in R} ), all these semantics coincide—only one extension is grounded, stable, preferred, and complete. Some other semantics have been defined. One introduce the notation E x t σ ( S ) {\displaystyle Ext_{\sigma }(S)} to note the set of σ {\displaystyle \sigma } -extensions of the system S {\displaystyle S} . In the case of the system S {\displaystyle S} in the figure above, E x t σ ( S ) = { { a , d } } {\displaystyle Ext_{\sigma }(S)=\{\{a,d\}\}} for every Dung's semantic—the system is well-founded. That explains why the semantics coincide, and the accepted arguments are: a {\displaystyle a} and d {\displaystyle d} . ==== Labellings ==== Labellings are a more expressive way than extensions to express the acceptance of the arguments. Concretely, a labelling is a mapping that associates every argument with a label in (the argument is accepted), out (the argument is rejected), or undec (the argument is undefined—not accepted or refused). One can also note a labelling as a set of pairs ( a r g u m e n t , l a b e l ) {\displaystyle ({\mathit {argument}},{\mathit {label}})} . Such a mapping does not make sense without additional constraint. The notion of reinstatement labelling guarantees the sense of the mapping. L {\displaystyle L} is a reinstatement labelling on the system S = ⟨ A , R ⟩ {\displaystyle S=\langle A,R\rangle } if and only if : ∀ a ∈ A , L ( a ) = i n {\displaystyle \forall a\in A,L(a)={\mathit {in}}} if and only if ∀ b ∈ A {\displaystyle \forall b\in A} such that ( b , a ) ∈ R , L ( b ) = o u t {\displaystyle (b,a)\in R,L(b)={\mathit {out}}} ∀ a ∈ A , L ( a ) = o u t {\displaystyle \forall a\in A,L(a)={\mathit {out}}} if and only if ∃ b ∈ A {\displaystyle \exists b\in A} such that ( b , a ) ∈ R {\displaystyle (b,a)\in R} and L ( b ) = i n {\displaystyle L(b)={\mathit {in}}} ∀ a ∈ A , L ( a ) = u n d e c {\displaystyle \forall a\in A,L(a)={\mathit {undec}}} if and only if L ( a ) ≠ i n {\displaystyle L(a)\neq {\mathit {in}}} and L ( a ) ≠ o u t {\displaystyle L(a)\neq {\mathit {out}}} One can convert every extension into a reinstatement labelling: the arguments of the extension are in, those attacked by an argument of the extension are out, and the others are undec. Conversely, one can build an extension from a reinstatement labelling just by keeping the arguments in. Indeed, Caminada proved that the reinstatement labellings and the complete extensions can be mapped in a bijective way. Moreover, the other Datung's semantics can be associated to some particular sets of reinstatement labellings. Reinstatement labellings distinguish arguments not accepted because they are attacked by accepted arguments from undefined arguments—that is, those that are not defended cannot defend themselves. An argument is undec if it is attacked by at least another undec. If it is attacked only by arguments out, it must be in, and if it is attacked some argument in, then it is out. The unique reinstatement labelling that corresponds to the system S {\displaystyle S} above is L = { ( a , i n ) , ( b , o u t ) , ( c , o u t ) , ( d , i n ) } {\displaystyle L=\{(a,{\mathit {in}}),(b,{\mathit {out}}),(c,{\mathit {out}}),(d,{\mathit {in}})\}} . === Inference from an argumentation system === In the general case when several extensions are computed for a given semantic σ {\displaystyle \sigma } , the agent that reasons from the system can use several mechanisms to infer information: Credulous inference: the agent accepts an argument if it belongs to at least one of the σ {\displaystyle \sigma } -extensions—in which case, the agent risks accepting some arguments that are not acceptable together ( a {\displaystyle a} attacks b {\displaystyle b} , and a {\displaystyle a} and b {\displaystyle b} each belongs to an extension) Skeptical inference: the agent accepts an argument only if it belongs to every σ {\displaystyle \sigma } -extension. In this case, the agent risks deducing too little information (if the intersection of the extensions is empty or has a very small cardinal). For these two methods to infer information, one can identify the set of accepted arguments, respectively C r σ ( S ) {\displaystyle Cr_{\sigma }(S)} the set of the arguments credulously accepted under the semantic σ {\displaystyle \sigma } , and S c σ ( S ) {\displaystyle Sc_{\sigma }(S)} the set of arguments accepted skeptically under the semantic σ {\displaystyle \sigma } (the σ {\displaystyle \sigma } can be missed if there is no possible ambiguity about the semantic). Of course, when there is only one extension (for instance, when the system is well-founded), this problem is very simple: the agent accepts arguments of the unique extension and rejects others. The same reasoning can be done with labellings that correspond to the chosen semantic : an argument can be accepted if it is in for each labelling and refused if it is out for each labelling, the others being in an undecided state (the status of the arguments can remind the

    Read more →
  • Multilayer perceptron

    Multilayer perceptron

    In deep learning, a multilayer perceptron (MLP) is a kind of modern feedforward neural network consisting of fully connected neurons with nonlinear activation functions, organized in layers, notable for being able to distinguish data that is not linearly separable. Modern neural networks are trained using backpropagation and are colloquially referred to as "vanilla" networks. MLPs grew out of an effort to improve on single-layer perceptrons, which could only be applied to linearly separable data. A perceptron traditionally used a Heaviside step function as its nonlinear activation function. However, the backpropagation algorithm requires that modern MLPs use continuous activation functions such as sigmoid or ReLU. Multilayer perceptrons form the basis of deep learning, and are applicable across a vast set of diverse domains. == Timeline == In 1943, Warren McCulloch and Walter Pitts proposed the binary artificial neuron as a logical model of biological neural networks. In 1958, Frank Rosenblatt proposed the multilayered perceptron model, consisting of an input layer, a hidden layer with randomized weights that did not learn, and an output layer with learnable connections. In 1962, Rosenblatt published many variants and experiments on perceptrons in his book Principles of Neurodynamics, including up to 2 trainable layers by "back-propagating errors". However, it was not the backpropagation algorithm, and he did not have a general method for training multiple layers. In 1965, Alexey Grigorevich Ivakhnenko and Valentin Lapa published Group Method of Data Handling. It was one of the first deep learning methods, used to train an eight-layer neural net in 1971. In 1967, Shun'ichi Amari reported the first multilayered neural network trained by stochastic gradient descent, was able to classify non-linearily separable pattern classes. Amari's student Saito conducted the computer experiments, using a five-layered feedforward network with two learning layers. Backpropagation was independently developed multiple times in early 1970s. The earliest published instance was Seppo Linnainmaa's master thesis (1970). Paul Werbos developed it independently in 1971, but had difficulty publishing it until 1982. In 1986, David E. Rumelhart et al. popularized backpropagation. In 2003, interest in backpropagation networks returned due to the successes of deep learning being applied to language modelling by Yoshua Bengio with co-authors. In 2021, a very simple NN architecture combining two deep MLPs with skip connections and layer normalizations was designed and called MLP-Mixer; its realizations featuring 19 to 431 millions of parameters were shown to be comparable to vision transformers of similar size on ImageNet and similar image classification tasks. == Mathematical foundations == === Activation function === If a multilayer perceptron has a linear activation function in all neurons, that is, a linear function that maps the weighted inputs to the output of each neuron, then linear algebra shows that any number of layers can be reduced to a two-layer input-output model. In MLPs some neurons use a nonlinear activation function that was developed to model the frequency of action potentials, or firing, of biological neurons. The two historically common activation functions are both sigmoids, and are described by y ( v i ) = tanh ⁡ ( v i ) and y ( v i ) = ( 1 + e − v i ) − 1 {\displaystyle y(v_{i})=\tanh(v_{i})~~{\textrm {and}}~~y(v_{i})=(1+e^{-v_{i}})^{-1}} . The first is a hyperbolic tangent that ranges from −1 to 1, while the other is the logistic function, which is similar in shape but ranges from 0 to 1. Here y i {\displaystyle y_{i}} is the output of the i {\displaystyle i} th node (neuron) and v i {\displaystyle v_{i}} is the weighted sum of the input connections. Alternative activation functions have been proposed, including the rectifier and softplus functions. More specialized activation functions include radial basis functions (used in radial basis networks, another class of supervised neural network models). In recent developments of deep learning the rectified linear unit (ReLU) is more frequently used as one of the possible ways to overcome the numerical problems related to the sigmoids. === Layers === The MLP consists of three or more layers (an input and an output layer with one or more hidden layers) of nonlinearly-activating nodes. Since MLPs are fully connected, each node in one layer connects with a certain weight w i j {\displaystyle w_{ij}} to every node in the following layer. === Learning === Learning occurs in the perceptron by changing connection weights after each piece of data is processed, based on the amount of error in the output compared to the expected result. This is an example of supervised learning, and is carried out through backpropagation, a generalization of the least mean squares algorithm in the linear perceptron. We can represent the degree of error in an output node j {\displaystyle j} in the n {\displaystyle n} th data point (training example) by e j ( n ) = d j ( n ) − y j ( n ) {\displaystyle e_{j}(n)=d_{j}(n)-y_{j}(n)} , where d j ( n ) {\displaystyle d_{j}(n)} is the desired target value for n {\displaystyle n} th data point at node j {\displaystyle j} , and y j ( n ) {\displaystyle y_{j}(n)} is the value produced by the perceptron at node j {\displaystyle j} when the n {\displaystyle n} th data point is given as an input. The node weights can then be adjusted based on corrections that minimize the error in the entire output for the n {\displaystyle n} th data point, given by E ( n ) = 1 2 ∑ output node j e j 2 ( n ) {\displaystyle {\mathcal {E}}(n)={\frac {1}{2}}\sum _{{\text{output node }}j}e_{j}^{2}(n)} . Using gradient descent, the change in each weight w i j {\displaystyle w_{ij}} is Δ w j i ( n ) = − η ∂ E ( n ) ∂ v j ( n ) y i ( n ) {\displaystyle \Delta w_{ji}(n)=-\eta {\frac {\partial {\mathcal {E}}(n)}{\partial v_{j}(n)}}y_{i}(n)} where y i ( n ) {\displaystyle y_{i}(n)} is the output of the previous neuron i {\displaystyle i} , and η {\displaystyle \eta } is the learning rate, which is selected to ensure that the weights quickly converge to a response, without oscillations. In the previous expression, ∂ E ( n ) ∂ v j ( n ) {\displaystyle {\frac {\partial {\mathcal {E}}(n)}{\partial v_{j}(n)}}} denotes the partial derivate of the error E ( n ) {\displaystyle {\mathcal {E}}(n)} according to the weighted sum v j ( n ) {\displaystyle v_{j}(n)} of the input connections of neuron i {\displaystyle i} . The derivative to be calculated depends on the induced local field v j {\displaystyle v_{j}} , which itself varies. It is easy to prove that for an output node this derivative can be simplified to − ∂ E ( n ) ∂ v j ( n ) = e j ( n ) ϕ ′ ( v j ( n ) ) {\displaystyle -{\frac {\partial {\mathcal {E}}(n)}{\partial v_{j}(n)}}=e_{j}(n)\phi ^{\prime }(v_{j}(n))} where ϕ ′ {\displaystyle \phi ^{\prime }} is the derivative of the activation function described above, which itself does not vary. The analysis is more difficult for the change in weights to a hidden node, but it can be shown that the relevant derivative is − ∂ E ( n ) ∂ v j ( n ) = ϕ ′ ( v j ( n ) ) ∑ k − ∂ E ( n ) ∂ v k ( n ) w k j ( n ) {\displaystyle -{\frac {\partial {\mathcal {E}}(n)}{\partial v_{j}(n)}}=\phi ^{\prime }(v_{j}(n))\sum _{k}-{\frac {\partial {\mathcal {E}}(n)}{\partial v_{k}(n)}}w_{kj}(n)} . This depends on the change in weights of the k {\displaystyle k} th nodes, which represent the output layer. So to change the hidden layer weights, the output layer weights change according to the derivative of the activation function, and so this algorithm represents a backpropagation of the activation function.

    Read more →
  • Radial basis function kernel

    Radial basis function kernel

    In machine learning, the radial basis function kernel, or RBF kernel, is a popular kernel function used in various kernelized learning algorithms. In particular, it is commonly used in support vector machine classification. The RBF kernel on two samples x , x ′ ∈ R k {\displaystyle \mathbf {x} ,\mathbf {x'} \in \mathbb {R} ^{k}} , represented as feature vectors in some input space, is defined as K ( x , x ′ ) = exp ⁡ ( − ‖ x − x ′ ‖ 2 2 σ 2 ) {\displaystyle K(\mathbf {x} ,\mathbf {x'} )=\exp \left(-{\frac {\|\mathbf {x} -\mathbf {x'} \|^{2}}{2\sigma ^{2}}}\right)} ‖ x − x ′ ‖ 2 {\displaystyle \textstyle \|\mathbf {x} -\mathbf {x'} \|^{2}} may be recognized as the squared Euclidean distance between the two feature vectors. σ {\displaystyle \sigma } is a free parameter. An equivalent definition involves a parameter γ = 1 2 σ 2 {\displaystyle \textstyle \gamma ={\tfrac {1}{2\sigma ^{2}}}} : K ( x , x ′ ) = exp ⁡ ( − γ ‖ x − x ′ ‖ 2 ) {\displaystyle K(\mathbf {x} ,\mathbf {x'} )=\exp(-\gamma \|\mathbf {x} -\mathbf {x'} \|^{2})} Since the value of the RBF kernel decreases with distance and ranges between zero (in the infinite-distance limit) and one (when x = x'), it has a ready interpretation as a similarity measure. The feature space of the kernel has an infinite number of dimensions; for σ = 1 {\displaystyle \sigma =1} , its expansion using the multinomial theorem is: exp ⁡ ( − 1 2 ‖ x − x ′ ‖ 2 ) = exp ⁡ ( 2 2 x ⊤ x ′ − 1 2 ‖ x ‖ 2 − 1 2 ‖ x ′ ‖ 2 ) = exp ⁡ ( x ⊤ x ′ ) exp ⁡ ( − 1 2 ‖ x ‖ 2 ) exp ⁡ ( − 1 2 ‖ x ′ ‖ 2 ) = ∑ j = 0 ∞ ( x ⊤ x ′ ) j j ! exp ⁡ ( − 1 2 ‖ x ‖ 2 ) exp ⁡ ( − 1 2 ‖ x ′ ‖ 2 ) = ∑ j = 0 ∞ ∑ n 1 + n 2 + ⋯ + n k = j exp ⁡ ( − 1 2 ‖ x ‖ 2 ) x 1 n 1 ⋯ x k n k n 1 ! ⋯ n k ! exp ⁡ ( − 1 2 ‖ x ′ ‖ 2 ) x ′ 1 n 1 ⋯ x ′ k n k n 1 ! ⋯ n k ! = ⟨ φ ( x ) , φ ( x ′ ) ⟩ {\displaystyle {\begin{alignedat}{2}\exp \left(-{\frac {1}{2}}\|\mathbf {x} -\mathbf {x'} \|^{2}\right)&=\exp \left({\frac {2}{2}}\mathbf {x} ^{\top }\mathbf {x'} -{\frac {1}{2}}\|\mathbf {x} \|^{2}-{\frac {1}{2}}\|\mathbf {x'} \|^{2}\right)\\[5pt]&=\exp \left(\mathbf {x} ^{\top }\mathbf {x'} \right)\exp \left(-{\frac {1}{2}}\|\mathbf {x} \|^{2}\right)\exp \left(-{\frac {1}{2}}\|\mathbf {x'} \|^{2}\right)\\[5pt]&=\sum _{j=0}^{\infty }{\frac {(\mathbf {x} ^{\top }\mathbf {x'} )^{j}}{j!}}\exp \left(-{\frac {1}{2}}\|\mathbf {x} \|^{2}\right)\exp \left(-{\frac {1}{2}}\|\mathbf {x'} \|^{2}\right)\\[5pt]&=\sum _{j=0}^{\infty }\quad \sum _{n_{1}+n_{2}+\dots +n_{k}=j}\exp \left(-{\frac {1}{2}}\|\mathbf {x} \|^{2}\right){\frac {x_{1}^{n_{1}}\cdots x_{k}^{n_{k}}}{\sqrt {n_{1}!\cdots n_{k}!}}}\exp \left(-{\frac {1}{2}}\|\mathbf {x'} \|^{2}\right){\frac {{x'}_{1}^{n_{1}}\cdots {x'}_{k}^{n_{k}}}{\sqrt {n_{1}!\cdots n_{k}!}}}\\[5pt]&=\langle \varphi (\mathbf {x} ),\varphi (\mathbf {x'} )\rangle \end{alignedat}}} φ ( x ) = exp ⁡ ( − 1 2 ‖ x ‖ 2 ) ( a ℓ 0 ( 0 ) , a 1 ( 1 ) , … , a ℓ 1 ( 1 ) , … , a 1 ( j ) , … , a ℓ j ( j ) , … ) {\displaystyle \varphi (\mathbf {x} )=\exp \left(-{\frac {1}{2}}\|\mathbf {x} \|^{2}\right)\left(a_{\ell _{0}}^{(0)},a_{1}^{(1)},\dots ,a_{\ell _{1}}^{(1)},\dots ,a_{1}^{(j)},\dots ,a_{\ell _{j}}^{(j)},\dots \right)} where ℓ j = ( k + j − 1 j ) {\displaystyle \ell _{j}={\tbinom {k+j-1}{j}}} , a ℓ ( j ) = x 1 n 1 ⋯ x k n k n 1 ! ⋯ n k ! | n 1 + n 2 + ⋯ + n k = j ∧ 1 ≤ ℓ ≤ ℓ j {\displaystyle a_{\ell }^{(j)}={\frac {x_{1}^{n_{1}}\cdots x_{k}^{n_{k}}}{\sqrt {n_{1}!\cdots n_{k}!}}}\quad |\quad n_{1}+n_{2}+\dots +n_{k}=j\wedge 1\leq \ell \leq \ell _{j}} == Approximations == Because support vector machines and other models employing the kernel trick do not scale well to large numbers of training samples or large numbers of features in the input space, several approximations to the RBF kernel (and similar kernels) have been introduced. Typically, these take the form of a function z that maps a single vector to a vector of higher dimensionality, approximating the kernel: ⟨ z ( x ) , z ( x ′ ) ⟩ ≈ ⟨ φ ( x ) , φ ( x ′ ) ⟩ = K ( x , x ′ ) {\displaystyle \langle z(\mathbf {x} ),z(\mathbf {x'} )\rangle \approx \langle \varphi (\mathbf {x} ),\varphi (\mathbf {x'} )\rangle =K(\mathbf {x} ,\mathbf {x'} )} where φ {\displaystyle \textstyle \varphi } is the implicit mapping embedded in the RBF kernel. === Fourier random features === One way to construct such a z is to randomly sample from the Fourier transformation of the kernel φ ( x ) = 1 D [ cos ⁡ ⟨ w 1 , x ⟩ , sin ⁡ ⟨ w 1 , x ⟩ , … , cos ⁡ ⟨ w D , x ⟩ , sin ⁡ ⟨ w D , x ⟩ ] T {\displaystyle \varphi (x)={\frac {1}{\sqrt {D}}}[\cos \langle w_{1},x\rangle ,\sin \langle w_{1},x\rangle ,\ldots ,\cos \langle w_{D},x\rangle ,\sin \langle w_{D},x\rangle ]^{T}} where w 1 , . . . , w D {\displaystyle w_{1},...,w_{D}} are independent samples from the normal distribution N ( 0 , σ − 2 I ) {\displaystyle N(0,\sigma ^{-2}I)} . Theorem: E ⁡ [ ⟨ φ ( x ) , φ ( y ) ⟩ ] = e ‖ x − y ‖ 2 / ( 2 σ 2 ) . {\displaystyle \operatorname {E} [\langle \varphi (x),\varphi (y)\rangle ]=e^{\|x-y\|^{2}/(2\sigma ^{2})}.} Proof: It suffices to prove the case of D = 1 {\displaystyle D=1} . Use the trigonometric identity cos ⁡ ( a − b ) = cos ⁡ ( a ) cos ⁡ ( b ) + sin ⁡ ( a ) sin ⁡ ( b ) {\displaystyle \cos(a-b)=\cos(a)\cos(b)+\sin(a)\sin(b)} , the spherical symmetry of Gaussian distribution, then evaluate the integral ∫ − ∞ ∞ cos ⁡ ( k x ) e − x 2 / 2 2 π d x = e − k 2 / 2 . {\displaystyle \int _{-\infty }^{\infty }{\frac {\cos(kx)e^{-x^{2}/2}}{\sqrt {2\pi }}}dx=e^{-k^{2}/2}.} Theorem: Var ⁡ [ ⟨ φ ( x ) , φ ( y ) ⟩ ] = O ( D − 1 ) {\displaystyle \operatorname {Var} [\langle \varphi (x),\varphi (y)\rangle ]=O(D^{-1})} . (Appendix A.2). === Nyström method === Another approach uses the Nyström method to approximate the eigendecomposition of the Gram matrix K, using only a random sample of the training set.

    Read more →
  • Stochastic gradient descent

    Stochastic gradient descent

    Stochastic gradient descent (often abbreviated SGD) is an iterative method for optimizing an objective function with suitable smoothness properties (e.g. differentiable or subdifferentiable). It can be regarded as a stochastic approximation of gradient descent optimization, since it replaces the actual gradient (calculated from the entire data set) by an estimate thereof (calculated from a randomly selected subset of the data). Especially in high-dimensional optimization problems this reduces the very high computational burden, achieving faster iterations in exchange for a lower convergence rate. The basic idea behind stochastic approximation can be traced back to the Robbins–Monro algorithm of the 1950s. Today, stochastic gradient descent has become an important optimization method in machine learning. == Background == Both statistical estimation and machine learning consider the problem of minimizing an objective function that has the form of a sum: Q ( w ) = 1 n ∑ i = 1 n Q i ( w ) , {\displaystyle Q(w)={\frac {1}{n}}\sum _{i=1}^{n}Q_{i}(w),} where the parameter w {\displaystyle w} that minimizes Q ( w ) {\displaystyle Q(w)} is to be estimated. Each summand function Q i {\displaystyle Q_{i}} is typically associated with the i {\displaystyle i} -th observation in the data set (used for training). In classical statistics, sum-minimization problems arise in least squares and in maximum-likelihood estimation (for independent observations). The general class of estimators that arise as minimizers of sums are called M-estimators. However, in statistics, it has been long recognized that requiring even local minimization is too restrictive for some problems of maximum-likelihood estimation. Therefore, contemporary statistical theorists often consider stationary points of the likelihood function (or zeros of its derivative, the score function, and other estimating equations). The sum-minimization problem also arises for empirical risk minimization. There, Q i ( w ) {\displaystyle Q_{i}(w)} is the value of the loss function at i {\displaystyle i} -th example, and Q ( w ) {\displaystyle Q(w)} is the empirical risk. When used to minimize the above function, a standard (or "batch") gradient descent method would perform the following iterations: w := w − η ∇ Q ( w ) = w − η n ∑ i = 1 n ∇ Q i ( w ) . {\displaystyle w:=w-\eta \,\nabla Q(w)=w-{\frac {\eta }{n}}\sum _{i=1}^{n}\nabla Q_{i}(w).} The step size is denoted by η {\displaystyle \eta } (sometimes called the learning rate in machine learning) and here " := {\displaystyle :=} " denotes the update of a variable in the algorithm. In many cases, the summand functions have a simple form that enables inexpensive evaluations of the sum-function and the sum gradient. For example, in statistics, one-parameter exponential families allow economical function-evaluations and gradient-evaluations. However, in other cases, evaluating the sum-gradient may require expensive evaluations of the gradients from all summand functions. When the training set is enormous and no simple formulas exist, evaluating the sums of gradients becomes very expensive, because evaluating the gradient requires evaluating all the summand functions' gradients. To economize on the computational cost at every iteration, stochastic gradient descent samples a subset of summand functions at every step. This is very effective in the case of large-scale machine learning problems. == Iterative method == In stochastic (or "on-line") gradient descent, the true gradient of Q ( w ) {\displaystyle Q(w)} is approximated by a gradient at a single sample: w := w − η ∇ Q i ( w ) . {\displaystyle w:=w-\eta \,\nabla Q_{i}(w).} As the algorithm sweeps through the training set, it performs the above update for each training sample. Several passes can be made over the training set until the algorithm converges. If this is done, the data can be shuffled for each pass to prevent cycles. Typical implementations may use an adaptive learning rate so that the algorithm converges. In pseudocode, stochastic gradient descent can be presented as : A compromise between computing the true gradient and the gradient at a single sample is to compute the gradient against more than one training sample (called a "mini-batch") at each step. This can perform significantly better than "true" stochastic gradient descent described, because the code can make use of vectorization libraries rather than computing each step separately as was first shown in where it was called "the bunch-mode back-propagation algorithm". It may also result in smoother convergence, as the gradient computed at each step is averaged over more training samples. The convergence of stochastic gradient descent has been analyzed using the theories of convex minimization and of stochastic approximation. Briefly, when the learning rates η {\displaystyle \eta } decrease with an appropriate rate, and subject to relatively mild assumptions, stochastic gradient descent converges almost surely to a global minimum when the objective function is convex or pseudoconvex, and otherwise converges almost surely to a local minimum. This is in fact a consequence of the Robbins–Siegmund theorem. == Linear regression == Suppose we want to fit a straight line y ^ = w 1 + w 2 x {\displaystyle {\hat {y}}=w_{1}+w_{2}x} to a training set with observations ( ( x 1 , y 1 ) , ( x 2 , y 2 ) … , ( x n , y n ) ) {\displaystyle ((x_{1},y_{1}),(x_{2},y_{2})\ldots ,(x_{n},y_{n}))} and corresponding estimated responses ( y ^ 1 , y ^ 2 , … , y ^ n ) {\displaystyle ({\hat {y}}_{1},{\hat {y}}_{2},\ldots ,{\hat {y}}_{n})} using least squares. The objective function to be minimized is Q ( w ) = ∑ i = 1 n Q i ( w ) = ∑ i = 1 n ( y ^ i − y i ) 2 = ∑ i = 1 n ( w 1 + w 2 x i − y i ) 2 . {\displaystyle Q(w)=\sum _{i=1}^{n}Q_{i}(w)=\sum _{i=1}^{n}\left({\hat {y}}_{i}-y_{i}\right)^{2}=\sum _{i=1}^{n}\left(w_{1}+w_{2}x_{i}-y_{i}\right)^{2}.} The last line in the above pseudocode for this specific problem will become: [ w 1 w 2 ] ← [ w 1 w 2 ] − η [ ∂ ∂ w 1 ( w 1 + w 2 x i − y i ) 2 ∂ ∂ w 2 ( w 1 + w 2 x i − y i ) 2 ] = [ w 1 w 2 ] − η [ 2 ( w 1 + w 2 x i − y i ) 2 x i ( w 1 + w 2 x i − y i ) ] . {\displaystyle {\begin{bmatrix}w_{1}\\w_{2}\end{bmatrix}}\leftarrow {\begin{bmatrix}w_{1}\\w_{2}\end{bmatrix}}-\eta {\begin{bmatrix}{\frac {\partial }{\partial w_{1}}}(w_{1}+w_{2}x_{i}-y_{i})^{2}\\{\frac {\partial }{\partial w_{2}}}(w_{1}+w_{2}x_{i}-y_{i})^{2}\end{bmatrix}}={\begin{bmatrix}w_{1}\\w_{2}\end{bmatrix}}-\eta {\begin{bmatrix}2(w_{1}+w_{2}x_{i}-y_{i})\\2x_{i}(w_{1}+w_{2}x_{i}-y_{i})\end{bmatrix}}.} Note that in each iteration or update step, the gradient is only evaluated at a single x i {\displaystyle x_{i}} . This is the key difference between stochastic gradient descent and batched gradient descent. In general, given a linear regression y ^ = ∑ k ∈ 1 : m w k x k {\displaystyle {\hat {y}}=\sum _{k\in 1:m}w_{k}x_{k}} problem, stochastic gradient descent behaves differently when m < n {\displaystyle m

  • Non-photorealistic rendering

    Non-photorealistic rendering

    Non-photorealistic rendering (NPR) is an area of computer graphics that focuses on enabling a wide variety of expressive styles for digital art, in contrast to traditional computer graphics, which focuses on photorealism. NPR is inspired by other artistic modes such as painting, drawing, technical illustration, and animated cartoons. NPR has appeared in movies and video games in the form of cel-shaded animation (also known as "toon" shading) as well as in scientific visualization, architectural illustration and experimental animation. == History and criticism of the term == The term non-photorealistic rendering is believed to have been coined by the SIGGRAPH 1990 papers committee, who held a session entitled "Non Photo Realistic Rendering". The term has received some criticism: The term "photorealism" has different meanings for graphics researchers (see "photorealistic rendering") and artists. For artists—who are the target consumers of NPR techniques—it refers to a school of painting that focuses on reproducing the effect of a camera lens, with all the distortion and hyper-reflections that it creates. For graphics researchers, however, it refers to an image that is visually indistinguishable from reality. In fact, graphics researchers lump the kinds of visual distortions that are used by photorealist painters into "non-photorealism". Describing something by what it is not is problematic. Equivalent (made-up) comparisons might be "non-elephant biology" or "non-geometric mathematics". NPR researchers have stated that they expect the term will disappear eventually and be replaced by the now more general term "computer graphics", with "photorealistic graphics" being the term used to describe "traditional" computer graphics. Many techniques that are used to create 'non-photorealistic' images are not rendering techniques. They are modelling techniques, or post-processing techniques. While the latter are coming to be known as 'image-based rendering', sketch-based modelling techniques, cannot technically be included under this heading, which is very inconvenient for conference organisers. The first conference on non-photorealistic animation and rendering included a discussion of possible alternative names. Among those suggested were "expressive graphics", "artistic rendering", "non-realistic graphics", "art-based rendering", and "psychographics". All of these terms have been used in various research papers on the topic, but the "non-photorealistic" term seems to have nonetheless taken hold. The first technical meeting dedicated to NPR was the ACM-sponsored Symposium on Non-Photorealistic Rendering and Animation(NPAR) in 2000. NPAR is traditionally co-located with the Annecy Animated Film Festival, running on even numbered years. From 2007 onward, NPAR began to also run on odd-numbered years, co-located with ACM SIGGRAPH. == 3D == Three-dimensional NPR is the style that is most commonly seen in video games and movies. The output from this technique is almost always a 3D model that has been modified from the original input model to portray a new artistic style. In many cases, the geometry of the model is identical to the original geometry, and only the material applied to the surface is modified. With increased availability of programmable GPU's, shaders have allowed NPR effects to be applied to the rasterised image that is to be displayed to the screen. The majority of NPR techniques applied to 3D geometry are intended to make the scene appear two-dimensional. NPR techniques for 3D images include cel shading and Gooch shading. Many methods can be used to draw stylized outlines and strokes from 3D models, including occluding contours and Suggestive contours. For enhanced legibility, the most useful technical illustrations for technical communication are not necessarily photorealistic. Non-photorealistic renderings, such as exploded view diagrams, greatly assist in showing placement of parts in a complex system. Cartoon rendering, also called cel shading or toon shading, is a non-photorealistic rendering technique used to give 3D computer graphics a flat, cartoon-like appearance. Its defining feature is the use of distinct shading colors rather than smooth gradients, producing a look reminiscent of comic books or animated films. This technique is often used to blend 3D objects and environments with 2D hand-animated elements while maintaining a consistent look. Treasure Planet movie by Disney is an example of blending these techniques. == 2D == The input to a two dimensional NPR system is typically an image or video. The output is a typically an artistic rendering of that input imagery (for example in a watercolor, painterly or sketched style) although some 2D NPR serves non-artistic purposes e.g. data visualization. The artistic rendering of images and video (often referred to as image stylization) traditionally focused upon heuristic algorithms that seek to simulate the placement of brush strokes on a digital canvas. Arguably, the earliest example of 2D NPR is Paul Haeberli's 'Paint by Numbers' at SIGGRAPH 1990. This (and similar interactive techniques) provide the user with a canvas that they can "paint" on using the cursor — as the user paints, a stylized version of the image is revealed on the canvas. This is especially useful for people who want to simulate different sizes of brush strokes according to different areas of the image. Subsequently, basic image processing operations using gradient operators or statistical moments were used to automate this process and minimize user interaction in the late nineties (although artistic control remains with the user via setting parameters of the algorithms). This automation enabled practical application of 2D NPR to video, for the first time in the living paintings of the movie What Dreams May Come (1998). More sophisticated image abstractions techniques were developed in the early 2000s harnessing computer vision operators e.g. image salience, or segmentation operators to drive stroke placement. Around this time, machine learning began to influence image stylization algorithms notably image analogy that could learn to mimic the style of an existing artwork. The advent of deep learning has re-kindled activity in image stylization, notably with neural style transfer (NST) algorithms that can mimic a wide gamut of artistic styles from single visual examples. These algorithms underpin mobile apps capable of the same e.g. Prisma In addition to the above stylization methods, a related class of techniques in 2D NPR address the simulation of artistic media. These methods include simulating the diffusion of ink through different kinds of paper, and also of pigments through water for simulation of watercolor. == Artistic rendering == Artistic rendering is the application of visual art styles to rendering. For photorealistic rendering styles, the emphasis is on accurate reproduction of light-and-shadow and the surface properties of the depicted objects, composition, or other more generic qualities. When the emphasis is on unique interpretive rendering styles, visual information is interpreted by the artist and displayed accordingly using the chosen art medium and level of abstraction in abstract art. In computer graphics, interpretive rendering styles are known as non-photorealistic rendering styles, but may be used to simplify technical illustrations. Rendering styles that combine photorealism with non-photorealism are known as hyperrealistic rendering styles. == Notable films and games == This section lists some seminal uses of NPR techniques in films, games and software. See cel-shaded animation for a list of uses of toon-shading in games and movies.

    Read more →
  • Large margin nearest neighbor

    Large margin nearest neighbor

    Large margin nearest neighbor (LMNN) classification is a statistical machine learning algorithm for metric learning. It learns a pseudometric designed for k-nearest neighbor classification. The algorithm is based on semidefinite programming, a sub-class of convex optimization. The goal of supervised learning (more specifically classification) is to learn a decision rule that can categorize data instances into pre-defined classes. The k-nearest neighbor rule assumes a training data set of labeled instances (i.e. the classes are known). It classifies a new data instance with the class obtained from the majority vote of the k closest (labeled) training instances. Closeness is measured with a pre-defined metric. Large margin nearest neighbors is an algorithm that learns this global (pseudo-)metric in a supervised fashion to improve the classification accuracy of the k-nearest neighbor rule. == Setup == The main intuition behind LMNN is to learn a pseudometric under which all data instances in the training set are surrounded by at least k instances that share the same class label. If this is achieved, the leave-one-out error (a special case of cross validation) is minimized. Let the training data consist of a data set D = { ( x → 1 , y 1 ) , … , ( x → n , y n ) } ⊂ R d × C {\displaystyle D=\{({\vec {x}}_{1},y_{1}),\dots ,({\vec {x}}_{n},y_{n})\}\subset R^{d}\times C} , where the set of possible class categories is C = { 1 , … , c } {\displaystyle C=\{1,\dots ,c\}} . The algorithm learns a pseudometric of the type d ( x → i , x → j ) = ( x → i − x → j ) ⊤ M ( x → i − x → j ) {\displaystyle d({\vec {x}}_{i},{\vec {x}}_{j})=({\vec {x}}_{i}-{\vec {x}}_{j})^{\top }\mathbf {M} ({\vec {x}}_{i}-{\vec {x}}_{j})} . For d ( ⋅ , ⋅ ) {\displaystyle d(\cdot ,\cdot )} to be well defined, the matrix M {\displaystyle \mathbf {M} } needs to be positive semi-definite. The Euclidean metric is a special case, where M {\displaystyle \mathbf {M} } is the identity matrix. This generalization is often (falsely) referred to as Mahalanobis metric. Figure 1 illustrates the effect of the metric under varying M {\displaystyle \mathbf {M} } . The two circles show the set of points with equal distance to the center x → i {\displaystyle {\vec {x}}_{i}} . In the Euclidean case this set is a circle, whereas under the modified (Mahalanobis) metric it becomes an ellipsoid. The algorithm distinguishes between two types of special data points: target neighbors and impostors. === Target neighbors === Target neighbors are selected before learning. Each instance x → i {\displaystyle {\vec {x}}_{i}} has exactly k {\displaystyle k} different target neighbors within D {\displaystyle D} , which all share the same class label y i {\displaystyle y_{i}} . The target neighbors are the data points that should become nearest neighbors under the learned metric. Let us denote the set of target neighbors for a data point x → i {\displaystyle {\vec {x}}_{i}} as N i {\displaystyle N_{i}} . === Impostors === An impostor of a data point x → i {\displaystyle {\vec {x}}_{i}} is another data point x → j {\displaystyle {\vec {x}}_{j}} with a different class label (i.e. y i ≠ y j {\displaystyle y_{i}\neq y_{j}} ) which is one of the nearest neighbors of x → i {\displaystyle {\vec {x}}_{i}} . During learning the algorithm tries to minimize the number of impostors for all data instances in the training set. == Algorithm == Large margin nearest neighbors optimizes the matrix M {\displaystyle \mathbf {M} } with the help of semidefinite programming. The objective is twofold: For every data point x → i {\displaystyle {\vec {x}}_{i}} , the target neighbors should be close and the impostors should be far away. Figure 1 shows the effect of such an optimization on an illustrative example. The learned metric causes the input vector x → i {\displaystyle {\vec {x}}_{i}} to be surrounded by training instances of the same class. If it was a test point, it would be classified correctly under the k = 3 {\displaystyle k=3} nearest neighbor rule. The first optimization goal is achieved by minimizing the average distance between instances and their target neighbors ∑ i , j ∈ N i d ( x → i , x → j ) {\displaystyle \sum _{i,j\in N_{i}}d({\vec {x}}_{i},{\vec {x}}_{j})} . The second goal is achieved by penalizing distances to impostors x → l {\displaystyle {\vec {x}}_{l}} that are less than one unit further away than target neighbors x → j {\displaystyle {\vec {x}}_{j}} (and therefore pushing them out of the local neighborhood of x → i {\displaystyle {\vec {x}}_{i}} ). The resulting value to be minimized can be stated as: ∑ i , j ∈ N i , l , y l ≠ y i [ d ( x → i , x → j ) + 1 − d ( x → i , x → l ) ] + {\displaystyle \sum _{i,j\in N_{i},l,y_{l}\neq y_{i}}[d({\vec {x}}_{i},{\vec {x}}_{j})+1-d({\vec {x}}_{i},{\vec {x}}_{l})]_{+}} With a hinge loss function [ ⋅ ] + = max ( ⋅ , 0 ) {\textstyle [\cdot ]_{+}=\max(\cdot ,0)} , which ensures that impostor proximity is not penalized when outside the margin. The margin of exactly one unit fixes the scale of the matrix M {\displaystyle M} . Any alternative choice c > 0 {\displaystyle c>0} would result in a rescaling of M {\displaystyle M} by a factor of 1 / c {\displaystyle 1/c} . The final optimization problem becomes: min M ∑ i , j ∈ N i d ( x → i , x → j ) + λ ∑ i , j , l ξ i j l {\displaystyle \min _{\mathbf {M} }\sum _{i,j\in N_{i}}d({\vec {x}}_{i},{\vec {x}}_{j})+\lambda \sum _{i,j,l}\xi _{ijl}} ∀ i , j ∈ N i , l , y l ≠ y i {\displaystyle \forall _{i,j\in N_{i},l,y_{l}\neq y_{i}}} d ( x → i , x → j ) + 1 − d ( x → i , x → l ) ≤ ξ i j l {\displaystyle d({\vec {x}}_{i},{\vec {x}}_{j})+1-d({\vec {x}}_{i},{\vec {x}}_{l})\leq \xi _{ijl}} ξ i j l ≥ 0 {\displaystyle \xi _{ijl}\geq 0} M ⪰ 0 {\displaystyle \mathbf {M} \succeq 0} The hyperparameter λ > 0 {\textstyle \lambda >0} is some positive constant (typically set through cross-validation). Here the variables ξ i j l {\displaystyle \xi _{ijl}} (together with two types of constraints) replace the term in the cost function. They play a role similar to slack variables to absorb the extent of violations of the impostor constraints. The last constraint ensures that M {\displaystyle \mathbf {M} } is positive semi-definite. The optimization problem is an instance of semidefinite programming (SDP). Although SDPs tend to suffer from high computational complexity, this particular SDP instance can be solved very efficiently due to the underlying geometric properties of the problem. In particular, most impostor constraints are naturally satisfied and do not need to be enforced during runtime (i.e. the set of variables ξ i j l {\displaystyle \xi _{ijl}} is sparse). A particularly well suited solver technique is the working set method, which keeps a small set of constraints that are actively enforced and monitors the remaining (likely satisfied) constraints only occasionally to ensure correctness. == Extensions and efficient solvers == LMNN was extended to multiple local metrics in the 2008 paper. This extension significantly improves the classification error, but involves a more expensive optimization problem. In their 2009 publication in the Journal of Machine Learning Research, Weinberger and Saul derive an efficient solver for the semi-definite program. It can learn a metric for the MNIST handwritten digit data set in several hours, involving billions of pairwise constraints. An open source Matlab implementation is freely available at the authors web page. Kumal et al. extended the algorithm to incorporate local invariances to multivariate polynomial transformations and improved regularization.

    Read more →
  • Random projection

    Random projection

    In mathematics and statistics, random projection is a technique used to reduce the dimensionality of a set of points which lie in Euclidean space. According to theoretical results, random projection preserves distances well, but empirical results are sparse. They have been applied to many natural language tasks under the name random indexing. == Dimensionality reduction == Dimensionality reduction, as the name suggests, is reducing the number of random variables using various mathematical methods from statistics and machine learning. Dimensionality reduction is often used to reduce the problem of managing and manipulating large data sets. Dimensionality reduction techniques generally use linear transformations in determining the intrinsic dimensionality of the manifold as well as extracting its principal directions. For this purpose there are various related techniques, including: principal component analysis, linear discriminant analysis, canonical correlation analysis, discrete cosine transform, random projection, etc. Random projection is a simple and computationally efficient way to reduce the dimensionality of data by trading a controlled amount of error for faster processing times and smaller model sizes. The dimensions and distribution of random projection matrices are controlled so as to approximately preserve the pairwise distances between any two samples of the dataset. == Method == The core idea behind random projection is given in the Johnson-Lindenstrauss lemma, which states that if points in a vector space are of sufficiently high dimension, then they may be projected into a suitable lower-dimensional space in a way which approximately preserves pairwise distances between the points with high probability. In random projection, the original d {\displaystyle d} -dimensional data is projected to a k {\displaystyle k} -dimensional subspace, by multiplying on the left by a random matrix R ∈ R k × d {\displaystyle R\in \mathbb {R} ^{k\times d}} . Using matrix notation: If X d × N {\displaystyle X_{d\times N}} is the original set of N d-dimensional observations, then X k × N R P = R k × d X d × N {\displaystyle X_{k\times N}^{RP}=R_{k\times d}X_{d\times N}} is the projection of the data onto a lower k-dimensional subspace. Random projection is computationally simple: form the random matrix "R" and project the d × N {\displaystyle d\times N} data matrix X onto K dimensions of order O ( d k N ) {\displaystyle O(dkN)} . If the data matrix X is sparse with about c nonzero entries per column, then the complexity of this operation is of order O ( c k N ) {\displaystyle O(ckN)} . === Orthogonal random projection === A unit vector can be orthogonally projected to a random subspace. Let u {\displaystyle u} be the original unit vector, and let v {\displaystyle v} be its projection. The norm-squared ‖ v ‖ 2 2 {\displaystyle \|v\|_{2}^{2}} has the same distribution as projecting a random point, uniformly sampled on the unit sphere, to its first k {\displaystyle k} coordinates. This is equivalent to sampling a random point in the multivariate gaussian distribution x ∼ N ( 0 , I d × d ) {\displaystyle x\sim {\mathcal {N}}(0,I_{d\times d})} , then normalizing it. Therefore, ‖ v ‖ 2 2 {\displaystyle \|v\|_{2}^{2}} has the same distribution as ∑ i = 1 k x i 2 ∑ i = 1 k x i 2 + ∑ i = k + 1 d x i 2 {\displaystyle {\frac {\sum _{i=1}^{k}x_{i}^{2}}{\sum _{i=1}^{k}x_{i}^{2}+\sum _{i=k+1}^{d}x_{i}^{2}}}} , which by the chi-squared construction of the Beta distribution, has distribution Beta ⁡ ( k / 2 , ( d − k ) / 2 ) {\displaystyle \operatorname {Beta} (k/2,(d-k)/2)} , with mean k / d {\displaystyle k/d} . We have a concentration inequality P r [ | ‖ v ‖ 2 − k d | ≥ ϵ k d ] ≤ 3 exp ⁡ ( − k ϵ 2 / 64 ) {\displaystyle Pr\left[\left|\|v\|_{2}-{\frac {k}{d}}\right|\geq \epsilon {\sqrt {\frac {k}{d}}}\right]\leq 3\exp \left(-k\epsilon ^{2}/64\right)} for any ϵ ∈ ( 0 , 1 ) {\displaystyle \epsilon \in (0,1)} . === Gaussian random projection === The random matrix R can be generated using a Gaussian distribution. The first row is a random unit vector uniformly chosen from S d − 1 {\displaystyle S^{d-1}} . The second row is a random unit vector from the space orthogonal to the first row, the third row is a random unit vector from the space orthogonal to the first two rows, and so on. In this way of choosing R, and the following properties are satisfied: Spherical symmetry: For any orthogonal matrix A ∈ O ( d ) {\displaystyle A\in O(d)} , RA and R have the same distribution. Orthogonality: The rows of R are orthogonal to each other. Normality: The rows of R are unit-length vectors. === More computationally efficient random projections === Achlioptas has shown that the random matrix can be sampled more efficiently. Either the full matrix can be sampled IID according to R i , j = 3 / k × { + 1 with probability 1 6 0 with probability 2 3 − 1 with probability 1 6 {\displaystyle R_{i,j}={\sqrt {3/k}}\times {\begin{cases}+1&{\text{with probability }}{\frac {1}{6}}\\0&{\text{with probability }}{\frac {2}{3}}\\-1&{\text{with probability }}{\frac {1}{6}}\end{cases}}} or the full matrix can be sampled IID according to R i , j = 1 / k × { + 1 with probability 1 2 − 1 with probability 1 2 {\displaystyle R_{i,j}={\sqrt {1/k}}\times {\begin{cases}+1&{\text{with probability }}{\frac {1}{2}}\\-1&{\text{with probability }}{\frac {1}{2}}\end{cases}}} Both are efficient for database applications because the computations can be performed using integer arithmetic. More related study is conducted in. It was later shown how to use integer arithmetic while making the distribution even sparser, having very few nonzeroes per column, in work on the Sparse JL Transform. This is advantageous since a sparse embedding matrix means being able to project the data to lower dimension even faster. === Random Projection with Quantization === Random projection can be further condensed by quantization (discretization), with 1-bit (sign random projection) or multi-bits. It is the building block of SimHash, RP tree, and other memory efficient estimation and learning methods. == Large quasiorthogonal bases == The Johnson-Lindenstrauss lemma states that large sets of vectors in a high-dimensional space can be linearly mapped in a space of much lower (but still high) dimension n with approximate preservation of distances. One of the explanations of this effect is the exponentially high quasiorthogonal dimension of n-dimensional Euclidean space. There are exponentially large (in dimension n) sets of almost orthogonal vectors (with small value of inner products) in n–dimensional Euclidean space. This observation is useful in indexing of high-dimensional data. Quasiorthogonality of large random sets is important for methods of random approximation in machine learning. In high dimensions, exponentially large numbers of randomly and independently chosen vectors from equidistribution on a sphere (and from many other distributions) are almost orthogonal with probability close to one. This implies that in order to represent an element of such a high-dimensional space by linear combinations of randomly and independently chosen vectors, it may often be necessary to generate samples of exponentially large length if we use bounded coefficients in linear combinations. On the other hand, if coefficients with arbitrarily large values are allowed, the number of randomly generated elements that are sufficient for approximation is even less than dimension of the data space. == Implementations == RandPro - An R package for random projection sklearn.random_projection - A module for random projection from the scikit-learn Python library Weka implementation [1]

    Read more →
  • Sigmoid function

    Sigmoid function

    A sigmoid function is any mathematical function whose graph has a characteristic S-shaped or sigmoid curve. A common example of a sigmoid function is the logistic function. Other sigmoid functions are given in the Examples section. In some fields, most notably in the context of artificial neural networks, the term "sigmoid function" is used as a synonym for "logistic function". Special cases of sigmoid functions include the Gompertz curve (used in modeling systems that saturate at large values of x) and the ogee curve (used in the spillway of some dams). Sigmoid functions have domain of all real numbers, with return (response) value commonly monotonically increasing but could be decreasing. Sigmoid functions most often show a return value (y axis) in the range 0 to 1. Another commonly used range is from −1 to 1. There is also the Heaviside step function, which instantaneously transitions between 0 and 1. A wide variety of sigmoid functions including the logistic and hyperbolic tangent functions have been used as the activation function of artificial neurons. Sigmoid curves are also common in statistics as cumulative distribution functions (which go from 0 to 1), such as the integrals of the logistic density, the normal density, and Student's t probability density functions. The logistic sigmoid function is invertible, and its inverse is the logit function. == Theory == In mathematics, a unitary sigmoid function is a bounded sigmoid-type function normalized to the unit range, typically with lower and upper asymptotes at 0 and 1. The theory proposed by Grebenc distinguishes three kinds of unitary sigmoid functions according to their asymptotic behavior and the presence or absence of oscillation near the asymptotes. A general form of a unitary sigmoid function is y = A S ( f ( x ) ) + B , {\displaystyle y=A\,S(f(x))+B,} where S {\displaystyle S} is an increasing sigmoid function, f ( x ) {\displaystyle f(x)} is a transformation of the independent variable, and A {\displaystyle A} and B {\displaystyle B} are constants controlling scaling and translation. === Classification === ==== 1st kind ==== A unitary sigmoid function of the first kind is a bounded increasing function that approaches its lower and upper asymptotes monotonically, without oscillation. This class includes many of the standard sigmoid functions used in statistics, biomathematics, and engineering, such as the logistic function and related generalizations. ==== 2nd kind ==== A unitary sigmoid function of the second kind is a bounded increasing function that oscillates near the upper asymptote while preserving an overall sigmoid transition. ==== 3rd kind ==== A unitary sigmoid function of the third kind is a bounded increasing function that oscillates near both the lower and upper asymptotes. These functions retain the global shape of a sigmoid curve but exhibit oscillatory behavior in the vicinity of both limiting states. === Taxonomy === The tables below show the taxonomy of unitary sigmoid functions of all three kinds. Table 1. Taxonomy matrix with examples of sigmoid functions of the 1st kind Table 2. Taxonomy matrix with examples of sigmoid functions of the 2nd kind on the unbounded interval Table 3. Taxonomy matrix with examples of sigmoid functions of the 3rd kind === Construction methods === The same theory presents a list of 30 methods for constructing sigmoid functions.. These include algebraic transformations, integration and convolution methods, constructions from bell-shaped functions, solutions of ordinary and partial differential equations, recursive schemes, stochastic differential equations, feedback systems, and chaotic systems. M0: Construction method for sigmoid functions not evident or intuitive M1: Inverse of singularity functions M2: Sigmoid functions of embedded positive functions M3: Rising a sigmoid function to the power M4: Exponentiating a sigmoid function M5: Symmetric sigmoid functions derived from asymmetric ones M6: Sigmoid functions of the reciprocal independent variable M7: Embedding a sigmoid function into other function M8: Sum of sigmoid functions M9: Multiplication of sigmoid functions M10: Integral of the product of an increasing and a decreasing function M11: Derivation from lambda (bell-shaped) functions M12: Integration of lambda (bell-shaped) function M13: Integration of the sum of lambda (bell-shaped) functions M14: Integration of the product of two lambda (bell-shaped) functions M15: Integration of the difference of two shifted sigmoid functions M16: Integration of the product of two shifted sigmoid functions M17: Convolution of sigmoid functions M18: Integration of the product of lambda and sigmoid function M19: Solutions of ordinary differential equations M20: Solutions of partial differential equation (PDE) M21: Solutions of functional differential equation (FDE) M22: Sum of a sigmoid function and some derivatives M23: Combination of sigmoid functions, its derivative and integral M24: Filtering sigmoid functions M25: Special cases of Gauss hypergeometric functions M26: Feedback closed-loop systems M27: Recursive functions M28: Recursive time-delayed feed-forward loops M29: Solutions of stochastic differential equation M30: Chaotic sigmoid functions Consult reference for more details. == Definition == A sigmoid function is a bounded, differentiable, real function that is defined for all real input values and has a positive derivative at each point. == Properties == In general, a sigmoid function is monotonic, and has a first derivative which is bell shaped. Conversely, the integral of any continuous, non-negative, bell-shaped function (with one local maximum and no local minimum, unless degenerate) will be sigmoidal. Thus the cumulative distribution functions for many common probability distributions are sigmoidal. One such example is the error function, which is related to the cumulative distribution function of a normal distribution; another is the arctan function, which is related to the cumulative distribution function of a Cauchy distribution. A sigmoid function is constrained by a pair of horizontal asymptotes as x → ± ∞ {\displaystyle x\rightarrow \pm \infty } . A sigmoid function is convex for values less than a particular point, and it is concave for values greater than that point: in many of the examples here, that point is 0. == Examples == Logistic function f ( x ) = 1 1 + e − x {\displaystyle f(x)={\frac {1}{1+e^{-x}}}} Hyperbolic tangent (shifted and scaled version of the logistic function, above) f ( x ) = tanh ⁡ x = e x − e − x e x + e − x {\displaystyle f(x)=\tanh x={\frac {e^{x}-e^{-x}}{e^{x}+e^{-x}}}} Arctangent function f ( x ) = arctan ⁡ x {\displaystyle f(x)=\arctan x} Gudermannian function f ( x ) = gd ⁡ ( x ) = ∫ 0 x d t cosh ⁡ t = 2 arctan ⁡ ( tanh ⁡ ( x 2 ) ) {\displaystyle f(x)=\operatorname {gd} (x)=\int _{0}^{x}{\frac {dt}{\cosh t}}=2\arctan \left(\tanh \left({\frac {x}{2}}\right)\right)} Error function f ( x ) = erf ⁡ ( x ) = 2 π ∫ 0 x e − t 2 d t {\displaystyle f(x)=\operatorname {erf} (x)={\frac {2}{\sqrt {\pi }}}\int _{0}^{x}e^{-t^{2}}\,dt} Generalised logistic function f ( x ) = ( 1 + e − x ) − α , α > 0 {\displaystyle f(x)=\left(1+e^{-x}\right)^{-\alpha },\quad \alpha >0} Smoothstep function f ( x ) = { ( ∫ 0 1 ( 1 − u 2 ) N d u ) − 1 ∫ 0 x ( 1 − u 2 ) N d u , | x | ≤ 1 sgn ⁡ ( x ) | x | ≥ 1 N ∈ Z ≥ 1 {\displaystyle f(x)={\begin{cases}{\displaystyle \left(\int _{0}^{1}\left(1-u^{2}\right)^{N}du\right)^{-1}\int _{0}^{x}\left(1-u^{2}\right)^{N}\ du},&|x|\leq 1\\\\\operatorname {sgn}(x)&|x|\geq 1\\\end{cases}}\quad N\in \mathbb {Z} \geq 1} Some algebraic functions, for example f ( x ) = x 1 + x 2 {\displaystyle f(x)={\frac {x}{\sqrt {1+x^{2}}}}} and in a more general form f ( x ) = x ( 1 + | x | k ) 1 / k {\displaystyle f(x)={\frac {x}{\left(1+|x|^{k}\right)^{1/k}}}} Up to shifts and scaling, many sigmoids are special cases of f ( x ) = φ ( φ ( x , β ) , α ) , {\displaystyle f(x)=\varphi (\varphi (x,\beta ),\alpha ),} where φ ( x , λ ) = { ( 1 − λ x ) 1 / λ λ ≠ 0 e − x λ = 0 {\displaystyle \varphi (x,\lambda )={\begin{cases}(1-\lambda x)^{1/\lambda }&\lambda \neq 0\\e^{-x}&\lambda =0\\\end{cases}}} is the inverse of the negative Box–Cox transformation, and α < 1 {\displaystyle \alpha <1} and β < 1 {\displaystyle \beta <1} are shape parameters. Smooth transition function normalized to (−1,1): f ( x ) = { 2 1 + e − 2 m x 1 − x 2 − 1 , | x | < 1 sgn ⁡ ( x ) | x | ≥ 1 = { tanh ⁡ ( m x 1 − x 2 ) , | x | < 1 sgn ⁡ ( x ) | x | ≥ 1 {\displaystyle {\begin{aligned}f(x)&={\begin{cases}{\displaystyle {\frac {2}{1+e^{-2m{\frac {x}{1-x^{2}}}}}}-1},&|x|<1\\\\\operatorname {sgn}(x)&|x|\geq 1\\\end{cases}}\\&={\begin{cases}{\displaystyle \tanh \left(m{\frac {x}{1-x^{2}}}\right)},&|x|<1\\\\\operatorname {sgn}(x)&|x|\geq 1\\\end{cases}}\end{aligned}}} using the hyperbolic tangent mentioned above. Here, m {\displaystyle m} is a free parameter encoding the slope at x = 0 {\displaystyle x=0} , which must be great

    Read more →
  • Smoothing

    Smoothing

    In statistics and image processing, to smooth a data set is to create an approximating function that attempts to capture important patterns in the data, while leaving out noise or other fine-scale structures/rapid phenomena. In smoothing, the data points of a signal are modified so individual points higher than the adjacent points (presumably because of noise) are reduced, and points that are lower than the adjacent points are increased, leading to a smoother signal. Reducing noise by smoothing may aid in data analysis in two notable ways: Help uncover more meaningful information from the underlying data, such as trends. Provide analyses that are both flexible and robust. Many different algorithms are used in smoothing, most commonly binning, kernels, and local weighted regression. == Compared to curve fitting == Smoothing may be distinguished from the related and partially overlapping concept of curve fitting in the following ways: curve fitting often involves the use of an explicit function form for the result, whereas the immediate results from smoothing are the "smoothed" values with no later use made of a functional form if there is one; the aim of smoothing is to give a general idea of relatively slow changes of value with little attention paid to the close matching of data values, while curve fitting concentrates on achieving as close a match as possible. smoothing methods often have an associated tuning parameter which is used to control the extent of smoothing. Curve fitting will adjust any number of parameters of the function to obtain the 'best' fit. == Linear smoothers == In the case that the smoothed values can be written as a linear transformation of the observed values, the smoothing operation is known as a linear smoother; the matrix representing the transformation is known as a smoother matrix or hat matrix. The operation of applying such a matrix transformation is called convolution. Thus the matrix is also called convolution matrix or a convolution kernel. In the case of simple series of data points (rather than a multi-dimensional image), the convolution kernel is a one-dimensional vector. == Algorithms == One of the most common algorithms is the "moving average", often used to try to capture important trends in repeated statistical surveys. In image processing and computer vision, smoothing ideas are used in scale space representations. The simplest smoothing algorithm is the "rectangular" or "unweighted sliding-average smooth". This method replaces each point in the signal with the average of "m" adjacent points, where "m" is a positive integer called the "smooth width". Usually m is an odd number. The triangular smooth is like the rectangular smooth except that it implements a weighted smoothing function. Some specific smoothing and filter types, with their respective uses, pros and cons are:

    Read more →
  • Calibration (statistics)

    Calibration (statistics)

    There are two main uses of the term calibration in statistics that denote special types of statistical inference problems. Calibration can mean a reverse process to regression, where instead of a future dependent variable being predicted from known explanatory variables, a known observation of the dependent variables is used to predict a corresponding explanatory variable; procedures in statistical classification to determine class membership probabilities which assess the uncertainty of a given new observation belonging to each of the already established classes. In addition, calibration is used in statistics with the usual general meaning of calibration. For example, model calibration can be also used to refer to Bayesian inference about the value of a model's parameters, given some data set, or more generally to any type of fitting of a statistical model. As Philip Dawid puts it, "a forecaster is well calibrated if, for example, of those events to which he assigns a probability 30 percent, the long-run proportion that actually occurs turns out to be 30 percent." == In classification == Calibration in classification means transforming classifier scores into class membership probabilities. An overview of calibration methods for two-class and multi-class classification tasks is given by Gebel (2009). A classifier might separate the classes well, but be poorly calibrated, meaning that the estimated class probabilities are far from the true class probabilities. In this case, a calibration step may help improve the estimated probabilities. A variety of metrics exist that are aimed to measure the extent to which a classifier produces well-calibrated probabilities. Foundational work includes the Expected Calibration Error (ECE). Into the 2020s, variants include the Adaptive Calibration Error (ACE) and the Test-based Calibration Error (TCE), which address limitations of the ECE metric that may arise when classifier scores concentrate on narrow subset of the [0,1] range. A 2020s advancement in calibration assessment is the introduction of the Estimated Calibration Index (ECI). The ECI extends the concepts of the Expected Calibration Error (ECE) to provide a more nuanced measure of a model's calibration, particularly addressing overconfidence and underconfidence tendencies. Originally formulated for binary settings, the ECI has been adapted for multiclass settings, offering both local and global insights into model calibration. This framework aims to overcome some of the theoretical and interpretative limitations of existing calibration metrics. Through a series of experiments, Famiglini et al. demonstrate the framework's effectiveness in delivering a more accurate understanding of model calibration levels and discuss strategies for mitigating biases in calibration assessment. An online tool has been proposed to compute both ECE and ECI. The following univariate calibration methods exist for transforming classifier scores into class membership probabilities in the two-class case: Assignment value approach, see Garczarek (2002) Bayes approach, see Bennett (2002) Isotonic regression, see Zadrozny and Elkan (2002) Platt scaling (a form of logistic regression), see Lewis and Gale (1994) and Platt (1999) Bayesian Binning into Quantiles (BBQ) calibration, see Naeini, Cooper, Hauskrecht (2015) Beta calibration, see Kull, Filho, Flach (2017) === In probability prediction and forecasting === In prediction and forecasting, a Brier score is sometimes used to assess prediction accuracy of a set of predictions, specifically that the magnitude of the assigned probabilities track the relative frequency of the observed outcomes. Philip E. Tetlock employs the term "calibration" in this sense in his 2015 book Superforecasting. This differs from accuracy and precision. For example, as expressed by Daniel Kahneman, "if you give all events that happen a probability of .6 and all the events that don't happen a probability of .4, your discrimination is perfect but your calibration is miserable". In meteorology, in particular, as concerns weather forecasting, a related mode of assessment is known as forecast skill. == In regression == The calibration problem in regression is the use of known data on the observed relationship between a dependent variable and an independent variable to make estimates of other values of the independent variable from new observations of the dependent variable. This can be known as "inverse regression"; there is also sliced inverse regression. The following multivariate calibration methods exist for transforming classifier scores into class membership probabilities in the case with classes count greater than two: Reduction to binary tasks and subsequent pairwise coupling, see Hastie and Tibshirani (1998) Dirichlet calibration, see Gebel (2009) === Example === One example is that of dating objects, using observable evidence such as tree rings for dendrochronology or carbon-14 for radiometric dating. The observation is caused by the age of the object being dated, rather than the reverse, and the aim is to use the method for estimating dates based on new observations. The problem is whether the model used for relating known ages with observations should aim to minimise the error in the observation, or minimise the error in the date. The two approaches will produce different results, and the difference will increase if the model is then used for extrapolation at some distance from the known results.

    Read more →
  • Tensor sketch

    Tensor sketch

    In statistics, machine learning and algorithms, a tensor sketch is a type of dimensionality reduction that is particularly efficient when applied to vectors that have tensor structure. Such a sketch can be used to speed up explicit kernel methods, bilinear pooling in neural networks and is a cornerstone in many numerical linear algebra algorithms. == Mathematical definition == Mathematically, a dimensionality reduction or sketching matrix is a matrix M ∈ R k × d {\displaystyle M\in \mathbb {R} ^{k\times d}} , where k < d {\displaystyle k Read more →

  • Modes of variation

    Modes of variation

    In statistics, modes of variation are a continuously indexed set of vectors or functions that are centered at a mean and are used to depict the variation in a population or sample. Typically, variation patterns in the data can be decomposed in descending order of eigenvalues with the directions represented by the corresponding eigenvectors or eigenfunctions. Modes of variation provide a visualization of this decomposition and an efficient description of variation around the mean. Both in principal component analysis (PCA) and in functional principal component analysis (FPCA), modes of variation play an important role in visualizing and describing the variation in the data contributed by each eigencomponent. In real-world applications, the eigencomponents and associated modes of variation aid to interpret complex data, especially in exploratory data analysis (EDA). == Formulation == Modes of variation are a natural extension of PCA and FPCA. === Modes of variation in PCA === If a random vector X = ( X 1 , X 2 , ⋯ , X p ) T {\displaystyle \mathbf {X} =(X_{1},X_{2},\cdots ,X_{p})^{T}} has the mean vector μ p {\displaystyle {\boldsymbol {\mu }}_{p}} , and the covariance matrix Σ p × p {\displaystyle \mathbf {\Sigma } _{p\times p}} with eigenvalues λ 1 ≥ λ 2 ≥ ⋯ ≥ λ p ≥ 0 {\displaystyle \lambda _{1}\geq \lambda _{2}\geq \cdots \geq \lambda _{p}\geq 0} and corresponding orthonormal eigenvectors e 1 , e 2 , ⋯ , e p {\displaystyle \mathbf {e} _{1},\mathbf {e} _{2},\cdots ,\mathbf {e} _{p}} , by eigendecomposition of a real symmetric matrix, the covariance matrix Σ {\displaystyle \mathbf {\Sigma } } can be decomposed as Σ = Q Λ Q T , {\displaystyle \mathbf {\Sigma } =\mathbf {Q} \mathbf {\Lambda } \mathbf {Q} ^{T},} where Q {\displaystyle \mathbf {Q} } is an orthogonal matrix whose columns are the eigenvectors of Σ {\displaystyle \mathbf {\Sigma } } , and Λ {\displaystyle \mathbf {\Lambda } } is a diagonal matrix whose entries are the eigenvalues of Σ {\displaystyle \mathbf {\Sigma } } . By the Karhunen–Loève expansion for random vectors, one can express the centered random vector in the eigenbasis X − μ = ∑ k = 1 p ξ k e k , {\displaystyle \mathbf {X} -{\boldsymbol {\mu }}=\sum _{k=1}^{p}\xi _{k}\mathbf {e} _{k},} where ξ k = e k T ( X − μ ) {\displaystyle \xi _{k}=\mathbf {e} _{k}^{T}(\mathbf {X} -{\boldsymbol {\mu }})} is the principal component associated with the k {\displaystyle k} -th eigenvector e k {\displaystyle \mathbf {e} _{k}} , with the properties E ⁡ ( ξ k ) = 0 , Var ⁡ ( ξ k ) = λ k , {\displaystyle \operatorname {E} (\xi _{k})=0,\operatorname {Var} (\xi _{k})=\lambda _{k},} and E ⁡ ( ξ k ξ l ) = 0 for l ≠ k . {\displaystyle \operatorname {E} (\xi _{k}\xi _{l})=0\ {\text{for}}\ l\neq k.} Then the k {\displaystyle k} -th mode of variation of X {\displaystyle \mathbf {X} } is the set of vectors, indexed by α {\displaystyle \alpha } , m k , α = μ ± α λ k e k , α ∈ [ − A , A ] , {\displaystyle \mathbf {m} _{k,\alpha }={\boldsymbol {\mu }}\pm \alpha {\sqrt {\lambda _{k}}}\mathbf {e} _{k},\alpha \in [-A,A],} where A {\displaystyle A} is typically selected as 2 or 3 {\displaystyle 2\ {\text{or}}\ 3} . === Modes of variation in FPCA === For a square-integrable random function X ( t ) , t ∈ T ⊂ R p {\displaystyle X(t),t\in {\mathcal {T}}\subset R^{p}} , where typically p = 1 {\displaystyle p=1} and T {\displaystyle {\mathcal {T}}} is an interval, denote the mean function by μ ( t ) = E ⁡ ( X ( t ) ) {\displaystyle \mu (t)=\operatorname {E} (X(t))} , and the covariance function by G ( s , t ) = Cov ⁡ ( X ( s ) , X ( t ) ) = ∑ k = 1 ∞ λ k φ k ( s ) φ k ( t ) , {\displaystyle G(s,t)=\operatorname {Cov} (X(s),X(t))=\sum _{k=1}^{\infty }\lambda _{k}\varphi _{k}(s)\varphi _{k}(t),} where λ 1 ≥ λ 2 ≥ ⋯ ≥ 0 {\displaystyle \lambda _{1}\geq \lambda _{2}\geq \cdots \geq 0} are the eigenvalues and { φ 1 , φ 2 , ⋯ } {\displaystyle \{\varphi _{1},\varphi _{2},\cdots \}} are the orthonormal eigenfunctions of the linear Hilbert–Schmidt operator G : L 2 ( T ) → L 2 ( T ) , G ( f ) = ∫ T G ( s , t ) f ( s ) d s . {\displaystyle G:L^{2}({\mathcal {T}})\rightarrow L^{2}({\mathcal {T}}),\,G(f)=\int _{\mathcal {T}}G(s,t)f(s)ds.} By the Karhunen–Loève theorem, one can express the centered function in the eigenbasis, X ( t ) − μ ( t ) = ∑ k = 1 ∞ ξ k φ k ( t ) , {\displaystyle X(t)-\mu (t)=\sum _{k=1}^{\infty }\xi _{k}\varphi _{k}(t),} where ξ k = ∫ T ( X ( t ) − μ ( t ) ) φ k ( t ) d t {\displaystyle \xi _{k}=\int _{\mathcal {T}}(X(t)-\mu (t))\varphi _{k}(t)dt} is the k {\displaystyle k} -th principal component with the properties E ⁡ ( ξ k ) = 0 , Var ⁡ ( ξ k ) = λ k , {\displaystyle \operatorname {E} (\xi _{k})=0,\operatorname {Var} (\xi _{k})=\lambda _{k},} and E ⁡ ( ξ k ξ l ) = 0 for l ≠ k . {\displaystyle \operatorname {E} (\xi _{k}\xi _{l})=0{\text{ for }}l\neq k.} Then the k {\displaystyle k} -th mode of variation of X ( t ) {\displaystyle X(t)} is the set of functions, indexed by α {\displaystyle \alpha } , m k , α ( t ) = μ ( t ) ± α λ k φ k ( t ) , t ∈ T , α ∈ [ − A , A ] {\displaystyle m_{k,\alpha }(t)=\mu (t)\pm \alpha {\sqrt {\lambda _{k}}}\varphi _{k}(t),\ t\in {\mathcal {T}},\ \alpha \in [-A,A]} that are viewed simultaneously over the range of α {\displaystyle \alpha } , usually for A = 2 or 3 {\displaystyle A=2\ {\text{or}}\ 3} . == Estimation == The formulation above is derived from properties of the population. Estimation is needed in real-world applications. The key idea is to estimate mean and covariance. === Modes of variation in PCA === Suppose the data x 1 , x 2 , ⋯ , x n {\displaystyle \mathbf {x} _{1},\mathbf {x} _{2},\cdots ,\mathbf {x} _{n}} represent n {\displaystyle n} independent drawings from some p {\displaystyle p} -dimensional population X {\displaystyle \mathbf {X} } with mean vector μ {\displaystyle {\boldsymbol {\mu }}} and covariance matrix Σ {\displaystyle \mathbf {\Sigma } } . These data yield the sample mean vector x ¯ {\displaystyle {\overline {\mathbf {x} }}} , and the sample covariance matrix S {\displaystyle \mathbf {S} } with eigenvalue-eigenvector pairs ( λ ^ 1 , e ^ 1 ) , ( λ ^ 2 , e ^ 2 ) , ⋯ , ( λ ^ p , e ^ p ) {\displaystyle ({\hat {\lambda }}_{1},{\hat {\mathbf {e} }}_{1}),({\hat {\lambda }}_{2},{\hat {\mathbf {e} }}_{2}),\cdots ,({\hat {\lambda }}_{p},{\hat {\mathbf {e} }}_{p})} . Then the k {\displaystyle k} -th mode of variation of X {\displaystyle \mathbf {X} } can be estimated by m ^ k , α = x ¯ ± α λ ^ k e ^ k , α ∈ [ − A , A ] . {\displaystyle {\hat {\mathbf {m} }}_{k,\alpha }={\overline {\mathbf {x} }}\pm \alpha {\sqrt {{\hat {\lambda }}_{k}}}{\hat {\mathbf {e} }}_{k},\alpha \in [-A,A].} === Modes of variation in FPCA === Consider n {\displaystyle n} realizations X 1 ( t ) , X 2 ( t ) , ⋯ , X n ( t ) {\displaystyle X_{1}(t),X_{2}(t),\cdots ,X_{n}(t)} of a square-integrable random function X ( t ) , t ∈ T {\displaystyle X(t),t\in {\mathcal {T}}} with the mean function μ ( t ) = E ⁡ ( X ( t ) ) {\displaystyle \mu (t)=\operatorname {E} (X(t))} and the covariance function G ( s , t ) = Cov ⁡ ( X ( s ) , X ( t ) ) {\displaystyle G(s,t)=\operatorname {Cov} (X(s),X(t))} . Functional principal component analysis provides methods for the estimation of μ ( t ) {\displaystyle \mu (t)} and G ( s , t ) {\displaystyle G(s,t)} in detail, often involving point wise estimate and interpolation. Substituting estimates for the unknown quantities, the k {\displaystyle k} -th mode of variation of X ( t ) {\displaystyle X(t)} can be estimated by m ^ k , α ( t ) = μ ^ ( t ) ± α λ ^ k φ ^ k ( t ) , t ∈ T , α ∈ [ − A , A ] . {\displaystyle {\hat {m}}_{k,\alpha }(t)={\hat {\mu }}(t)\pm \alpha {\sqrt {{\hat {\lambda }}_{k}}}{\hat {\varphi }}_{k}(t),t\in {\mathcal {T}},\alpha \in [-A,A].} == Applications == Modes of variation are useful to visualize and describe the variation patterns in the data sorted by the eigenvalues. In real-world applications, modes of variation associated with eigencomponents allow to interpret complex data, such as the evolution of function traits and other infinite-dimensional data. To illustrate how modes of variation work in practice, two examples are shown in the graphs to the right, which display the first two modes of variation. The solid curve represents the sample mean function. The dashed, dot-dashed, and dotted curves correspond to modes of variation with α = ± 1 , ± 2 , {\displaystyle \alpha =\pm 1,\pm 2,} and ± 3 {\displaystyle \pm 3} , respectively. The first graph displays the first two modes of variation of female mortality data from 41 countries in 2003. The object of interest is log hazard function between ages 0 and 100 years. The first mode of variation suggests that the variation of female mortality is smaller for ages around 0 or 100, and larger for ages around 25. An appropriate and intuitive interpretation is that mortality around 25 is driven by accidental death, while around 0 or 100, mortality is related to congenital disease or natural death. Compared to female mortality

    Read more →
  • ALL-IN-1

    ALL-IN-1

    ALL-IN-1 was an office automation product developed and sold by Digital Equipment Corporation in the 1980s. It was one of the first purchasable off the shelf electronic mail products. It was later known as Office Server V3.2 for OpenVMS Alpha and OpenVMS VAX systems before being discontinued. == Overview == ALL-IN-1 was advertised as an office automation system including functionality in Electronic Messaging, Word Processing and Time Management. It offered an application development platform and customization capabilities that ranged from scripting to code-level integration. ALL-IN-1 was designed and developed by Skip Walter, John Churin and Marty Skinner from Digital Equipment Corporation who began work in 1977. Sheila Chance was hired as the software engineering manager in 1981. The first version of the software, called CP/OSS, the Charlotte Package of Office System Services, named after the location of the developers, was released in May 1982. In 1983, the product was renamed ALL-IN-1 and the Charlotte group continued to develop versions 1.1 through 1.3. Digital then made the decision to move most of the development activity to its central engineering facility in Reading, United Kingdom, where a group there took responsibility for the product from version 2.0 (released in field test in 1984 and to customers in 1985) onward. The Charlotte group continued to work on the Time Management subsystem until version 2.3 and other contributions were made from groups based in Sophia Antipolis, France (System for Customization Management and the integration with VAX Notes), Reading (Message Router and MAILbus), and Nashua, New Hampshire (FMS). ALL-IN-1 V3.0 introduced shared file cabinets and the File Cabinet Server (FCS) to lay the foundation for an eventual integration with TeamLinks, Digital's PC office client. Previous integrations with PCs included PC ALL-IN-1, a DOS-based product introduced in 1989 that never proved popular with customers. Bob Wyman was the first product manager. He oversaw the growth of the product culminating in over $2 billion per year in revenue and market leadership in the proprietary office automation sector. Other consultants from Digital Equipment Corporation involved include Frank Nicodem, Donald Vickers and Tony Redmond.

    Read more →
  • Distributional Soft Actor Critic

    Distributional Soft Actor Critic

    Distributional Soft Actor Critic (DSAC) is a suite of model-free off-policy reinforcement learning algorithms, tailored for learning decision-making or control policies in complex systems with continuous action spaces. Distinct from traditional methods that focus solely on expected returns, DSAC algorithms are designed to learn a Gaussian distribution over stochastic returns, called value distribution. This focus on Gaussian value distribution learning notably diminishes value overestimations, which in turn boosts policy performance. Additionally, the value distribution learned by DSAC can also be used for risk-aware policy learning. From a technical standpoint, DSAC is essentially a distributional adaptation of the well-established soft actor-critic (SAC) method. To date, the DSAC family comprises two iterations: the original DSAC-v1 and its successor, DSAC-T (also known as DSAC-v2), with the latter demonstrating superior capabilities over the Soft Actor-Critic (SAC) in Mujoco benchmark tasks. The source code for DSAC-T can be found at the following URL: Jingliang-Duan/DSAC-T. Both iterations have been integrated into an advanced, Pytorch-powered reinforcement learning toolkit named GOPS: GOPS (General Optimal control Problem Solver).

    Read more →
  • Liquid state machine

    Liquid state machine

    A liquid state machine (LSM) is a type of reservoir computer that uses a spiking neural network. An LSM consists of a large collection of units (called nodes, or neurons). Each node receives time varying input from external sources (the inputs) as well as from other nodes. Nodes are randomly connected to each other. The recurrent nature of the connections turns the time varying input into a spatio-temporal pattern of activations in the network nodes. The spatio-temporal patterns of activation are read out by linear discriminant units. The soup of recurrently connected nodes will end up computing a large variety of nonlinear functions on the input. Given a large enough variety of such nonlinear functions, it is theoretically possible to obtain linear combinations (using the read out units) to perform whatever mathematical operation is needed to perform a certain task, such as speech recognition or computer vision. The word liquid in the name comes from the analogy drawn to dropping a stone into a still body of water or other liquid. The falling stone will generate ripples in the liquid. The input (motion of the falling stone) has been converted into a spatio-temporal pattern of liquid displacement (ripples). LSMs have been put forward as a way to explain the operation of brains. LSMs are argued to be an improvement over the theory of artificial neural networks because: Circuits are not hard coded to perform a specific task. Continuous time inputs are handled "naturally". Computations on various time scales can be done using the same network. The same network can perform multiple computations. Criticisms of LSMs as used in computational neuroscience are that LSMs don't actually explain how the brain functions. At best they can replicate some parts of brain functionality. There is no guaranteed way to dissect a working network and figure out how or what computations are being performed. There is very little control over the process. == Universal function approximation == If a reservoir has fading memory and input separability, with help of a readout, it can be proven the liquid state machine is a universal function approximator using Stone–Weierstrass theorem.

    Read more →