AI Assistant For Writing

AI Assistant For Writing — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Microsoft Clipchamp

    Microsoft Clipchamp

    Microsoft Clipchamp is a freemium video editing tool developed by Australian company Clipchamp Pty Ltd., a subsidiary of Microsoft. It is a web-based, non-linear editing software that allows users to import, edit, and export audiovisual material in a web browser window. The application is designed to be easy to use for beginners. Clipchamp has offices in Australia, the Philippines, Germany, and the United States. According to figures published by the company, at the beginning of 2021, it had more than 14 million users worldwide. In September 2021, Clipchamp Pty Ltd. was acquired by Microsoft. It has since been offered in a personal version through a Microsoft account and in a business or education version through a work or school account that is built on OneDrive and SharePoint. == Features == Microsoft Clipchamp has multiple features that allow further creativity and accessibility. Since July 2023, users can drag and drop files from their computer, OneDrive, and SharePoint (images, sound & video files) into a list of all media uploaded or inserted. Users can insert media into the video timeline as many times as they want. Users can replace an image, sound, or video clip with another by dragging and dropping it over the target. There is also a Gap Remover tool that removes gaps in the video. Videos can be trimmed, along with timings that can be edited. The user can crop videos and images, too. Text can be added anywhere on the screen, and can be in many fonts, and the size can be changed, too. Specific text color can be selected using presets or an HSV picker, and specific Text Styles (bold, medium, italics, normal) can be selected. The aspect ratio can also be selected, including 16:9, 9:16, 1:1, 4:5, 2:3, and 21:9. Clipchamp also supports numerous effects and transitions for videos and images. The user can export videos in 480p, 720p, and 1080p for free. Exporting GIFs are possible, while the video has to be 15 seconds or less. Microsoft Clipchamp uses a hybrid model of desktop and online application. In the personal version of Clipchamp (on Windows and in a web browser), video processing is all done locally on the computer and mobile phones, but the app itself runs online as a browser-based web app. This is done by uploading and saving project data and information like file names online but not the associated media files themselves. In the work version of Clipchamp, which is a part of Microsoft 365, media files are still processed locally but are automatically backed up to the user's OneDrive or SharePoint work or school account so that it can be accessed anywhere. This version also has integration with other Microsoft productivity services like Microsoft Teams and Microsoft Stream. == History == Clipchamp Pty Ltd. was founded as a startup company by Alexander Dreiling (current CEO), Dave Hewitt, Tobias Raub and Soeren Balko, in Brisbane, Australia, in 2013. In an interview given to SmartCompany, Dreiling commented that at first, the company was "trying to build an enormous, distributed supercomputer". Among the first software developed by the company's team was a tool for video compression and conversion. 2014 saw the official launch of the first version of the free, audiovisual browser-based software on the Clipchamp platform. When the supercomputer project ground to a halt, the team decided to keep going with the video programming technology, which was, in the words of Dreiling, "a tool that worked on Chromebooks". In June 2016, Clipchamp was valued at 1.1 million dollars, according to the Wall Street Journal. In the same month, the second version of Clipchamp was launched internationally. By 2018, the firm had amassed 6.5 million users, attracting investors such as Steve Baxter, who invested one million dollars. In 2020, Clipchamp set up a base in Seattle, USA, after achieving capital of 13.2 million dollars, from alliances made with investment funds such as Transition Level Investments, Tola Capital, and TEN13, among others. In February 2021, Clipchamp published on its website that it has 14 million users worldwide, registered in 250 countries and territories. At that time, the company announced that it had an audiovisual library of 800,000 files. On September 7, 2021, Microsoft announced the acquisition of Clipchamp. In a press release, they expressed their interest in learning more about the video content creation market. Johnson Winter Slattery advised Microsoft on its acquisition. Clipchamp was integrated as part of Windows 11 beginning on March 9, 2022, as part of Insider Preview Build 22572.

    Read more →
  • Nick Frosst

    Nick Frosst

    Nicholas M. W. Frosst is a Canadian computer scientist and musician. He co-founded Cohere, a Toronto-based artificial intelligence company. He is also the lead singer in the indie rock band Good Kid. == Early life and education == Frosst was born on January 5, 1993. Frosst earned a Bachelor of Science degree in computer science and cognitive science from the University of Toronto in 2015. He was a student of Geoffrey Hinton, who also hired Frosst at Google Brain. == Career == Frosst was among Geoffrey Hinton's earliest hires at Google Brain in Toronto, working as a machine learning researcher on deep learning and neural network architectures. He worked there from 2016 to 2020. Frosst co-founded Cohere with Aidan Gomez and Ivan Zhang in 2019. The company builds large language models and enterprise AI tools. Frosst has publicly explained Cohere's focus on industries like finance and health, where there are privacy and other regulatory considerations. Frosst has also spoken openly about his belief that artificial intelligence will not replace humans, but rather streamline and automate mundane tasks, and his belief that AGI is less "imminent" than many in the field claim. Frosst and the other Cohere co-founders were listed first on Maclean's AI Trailblazers Power List and The Logic's Innovation Leaders. == Music == After spending time in a prior band which played "weird" music featuring a glockenspiel, Frosst and fellow computer science students at the University of Toronto formed the indie rock band Good Kid in 2015. Frosst is the lead vocalist for the band. While on tour with the band, Frosst continues his work in the tech industry remotely. Frosst has described the band as way for him to relax and not constantly think about tech. His vocals have been compared to that of Kele Okereke. As of 2026, the band, which has performed at Lollapalooza, has 3.1 million monthly Spotify listeners. In 2024, the band was nominated for the Juno Awards Breakthrough Group of the Year. == Discography == === Good Kid === Can We Hang Out Sometime? (2026)

    Read more →
  • Is an AI Virtual Assistant Worth It in 2026?

    Is an AI Virtual Assistant Worth It in 2026?

    Shopping for the best AI virtual assistant? An AI virtual assistant is software that uses machine learning to help you get more done — it keeps getting smarter as the underlying models improve. Pricing, accuracy, and the size of the model behind the tool are the three factors that most affect daily usefulness. Whether you are a beginner or a pro, the right AI virtual assistant slots into your workflow and pays for itself fast. Below we compare features, pricing, and real output so you can choose with confidence.

    Read more →
  • Katz's back-off model

    Katz's back-off model

    Katz back-off is a generative n-gram language model that estimates the conditional probability of a word given its history in the n-gram. It accomplishes this estimation by backing off through progressively shorter history models under certain conditions. By doing so, the model with the most reliable information about a given history is used to provide the better results. The model was introduced in 1987 by Slava M. Katz. Prior to that, n-gram language models were constructed by training individual models for different n-gram orders using maximum likelihood estimation and then interpolating them together. == Method == The equation for Katz's back-off model is: P b o ( w i ∣ w i − n + 1 ⋯ w i − 1 ) = { d w i − n + 1 ⋯ w i C ( w i − n + 1 ⋯ w i − 1 w i ) C ( w i − n + 1 ⋯ w i − 1 ) if C ( w i − n + 1 ⋯ w i ) > k α w i − n + 1 ⋯ w i − 1 P b o ( w i ∣ w i − n + 2 ⋯ w i − 1 ) otherwise {\displaystyle {\begin{aligned}&P_{bo}(w_{i}\mid w_{i-n+1}\cdots w_{i-1})\\[4pt]={}&{\begin{cases}d_{w_{i-n+1}\cdots w_{i}}{\dfrac {C(w_{i-n+1}\cdots w_{i-1}w_{i})}{C(w_{i-n+1}\cdots w_{i-1})}}&{\text{if }}C(w_{i-n+1}\cdots w_{i})>k\\[10pt]\alpha _{w_{i-n+1}\cdots w_{i-1}}P_{bo}(w_{i}\mid w_{i-n+2}\cdots w_{i-1})&{\text{otherwise}}\end{cases}}\end{aligned}}} where C(x) = number of times x appears in training wi = ith word in the given context Essentially, this means that if the n-gram has been seen more than k times in training, the conditional probability of a word given its history is proportional to the maximum likelihood estimate of that n-gram. Otherwise, the conditional probability is equal to the back-off conditional probability of the (n − 1)-gram. The more difficult part is determining the values for k, d and α. k {\displaystyle k} is the least important of the parameters. It is usually chosen to be 0. However, empirical testing may find better values for k. d {\displaystyle d} is typically the amount of discounting found by Good–Turing estimation. In other words, if Good–Turing estimates C {\displaystyle C} as C ∗ {\displaystyle C^{}} , then d = C ∗ C {\displaystyle d={\frac {C^{}}{C}}} To compute α {\displaystyle \alpha } , it is useful to first define a quantity β, which is the left-over probability mass for the (n − 1)-gram: β w i − n + 1 ⋯ w i − 1 = 1 − ∑ { w i : C ( w i − n + 1 ⋯ w i ) > k } d w i − n + 1 ⋯ w i C ( w i − n + 1 ⋯ w i − 1 w i ) C ( w i − n + 1 ⋯ w i − 1 ) {\displaystyle \beta _{w_{i-n+1}\cdots w_{i-1}}=1-\sum _{\{w_{i}:C(w_{i-n+1}\cdots w_{i})>k\}}d_{w_{i-n+1}\cdots w_{i}}{\frac {C(w_{i-n+1}\cdots w_{i-1}w_{i})}{C(w_{i-n+1}\cdots w_{i-1})}}} Then the back-off weight, α, is computed as follows: α w i − n + 1 ⋯ w i − 1 = β w i − n + 1 ⋯ w i − 1 ∑ { w i : C ( w i − n + 1 ⋯ w i ) ≤ k } P b o ( w i ∣ w i − n + 2 ⋯ w i − 1 ) {\displaystyle \alpha _{w_{i-n+1}\cdots w_{i-1}}={\frac {\beta _{w_{i-n+1}\cdots w_{i-1}}}{\sum _{\{w_{i}:C(w_{i-n+1}\cdots w_{i})\leq k\}}P_{bo}(w_{i}\mid w_{i-n+2}\cdots w_{i-1})}}} The above formula only applies if there is data for the "(n − 1)-gram". If not, the algorithm skips n-1 entirely and uses the Katz estimate for n-2. (and so on until an n-gram with data is found) == Discussion == This model generally works well in practice, but fails in some circumstances. For example, suppose that the bigram "a b" and the unigram "c" are very common, but the trigram "a b c" is never seen. Since "a b" and "c" are very common, it may be significant (that is, not due to chance) that "a b c" is never seen. Perhaps it's not allowed by the rules of the grammar. Instead of assigning a more appropriate value of 0, the method will back off to the bigram and estimate P(c | b), which may be too high.

    Read more →
  • Cross-language information retrieval

    Cross-language information retrieval

    Cross-language information retrieval (CLIR) is a subfield of information retrieval dealing with retrieving information written in a language different from the language of the user's query. The term "cross-language information retrieval" has many synonyms, of which the following are perhaps the most frequent: cross-lingual information retrieval, translingual information retrieval, multilingual information retrieval. The term "multilingual information retrieval" refers more generally both to technology for retrieval of multilingual collections and to technology which has been moved to handle material in one language to another. The term Multilingual Information Retrieval (MLIR) involves the study of systems that accept queries for information in various languages and return objects (text, and other media) of various languages, translated into the user's language. Cross-language information retrieval refers more specifically to the use case where users formulate their information need in one language and the system retrieves relevant documents in another. To do so, most CLIR systems use various translation techniques. CLIR techniques can be classified into different categories based on different translation resources: Dictionary-based CLIR techniques Parallel corpora based CLIR techniques Comparable corpora based CLIR techniques Machine translator based CLIR techniques CLIR systems have improved so much that the most accurate multi-lingual and cross-lingual adhoc information retrieval systems today are nearly as effective as monolingual systems. Other related information access tasks, such as media monitoring, information filtering and routing, sentiment analysis, and information extraction require more sophisticated models and typically more processing and analysis of the information items of interest. Much of that processing needs to be aware of the specifics of the target languages it is deployed in. Mostly, the various mechanisms of variation in human language pose coverage challenges for information retrieval systems: texts in a collection may treat a topic of interest but use terms or expressions which do not match the expression of information need given by the user. This can be true even in a mono-lingual case, but this is especially true in cross-lingual information retrieval, where users may know the target language only to some extent. The benefits of CLIR technology for users with poor to moderate competence in the target language has been found to be greater than for those who are fluent. Specific technologies in place for CLIR services include morphological analysis to handle inflection, decompounding or compound splitting to handle compound terms, and translations mechanisms to translate a query from one language to another. The first workshop on CLIR was held in Zürich during the SIGIR-96 conference. Workshops have been held yearly since 2000 at the meetings of the Cross Language Evaluation Forum (CLEF). Researchers also convene at the annual Text Retrieval Conference (TREC) to discuss their findings regarding different systems and methods of information retrieval, and the conference has served as a point of reference for the CLIR subfield. Early CLIR experiments were conducted at TREC-6, held at the National Institute of Standards and Technology (NIST) on November 19–21, 1997. Google Search had a cross-language search feature that was removed in 2013.

    Read more →
  • Sumio Watanabe

    Sumio Watanabe

    Sumio Watanabe (渡辺 澄夫, Watanabe Sumio; born 1959) is a Japanese mathematician and engineer working in probability theory, applied algebraic geometry and Bayesian statistics. He is currently a professor at Tokyo Institute of Technology in the Department of Computational Intelligence and Systems Science. He is the author of the text, Algebraic Geometry and Statistical Learning Theory, which proposes a generalization of Fisher's regular statistical theory to singular statistical models. == Books == Mathematical Theory of Bayesian Statistics, CRC Press, 2018, ISBN 9781482238068 Algebraic Geometry and Statistical Learning Theory, Cambridge University Press, 2009.

    Read more →
  • SDL plc

    SDL plc

    SDL plc was a British multinational professional services company based in Maidenhead, Berkshire, United Kingdom. SDL specialized in language translation software and services (including interpretation services). It was listed on the London Stock Exchange until it was acquired by RWS Group in November 2020. == Name == SDL is an abbreviation for "Software and Documentation Localization". == History == The company was founded by Mark Lancaster with nine employees in 1992. It opened its first overseas office in France in 1996 and was first listed on the London Stock Exchange in 1999. The company grew organically and via acquisitions. SDL acquired Polylang Multimedia in 1998, International Translation & Publishing (ITP) in 2000, Alpnet in 2001, and the machine translation (MT) assets of Transparent Language in 2001. It bought Trados, a rival translation memory (TM) developer, in 2005. In 2007, the company acquired Tridion, a content management system vendor, and PASS Engineering, developers of the Passolo software. In 2008, it bought Idiom Technologies, a global information system management business. In July 2009 SDL acquired XyEnterprise in an all-cash transaction to add XML Professional Publisher as well as Contenta content management software and LiveContent to manage and deliver XML. This unit combined with Trisoft formerly Infoshare. In December 2009, SDL acquired Fredhopper, a Dutch eCommerce onsite search and navigation, onsite targeting and targeted advertising software vendor. Later that same year, it bought Xopus, another Dutch company and the leader in online XML editing. In May 2011 SDL acquired Dutch-based Media Asset Management company, Calamares, in 2012 the campaign management and social media analytics company, Alterian, and in 2013, bemoko, a supplier of internet software for mobile devices. In January 2016, having undertaken a strategic review, SDL announced the divestment of Fredhopper and Alterian as non-complementary to its new strategy. In August 2020 RWS Group announced a proposed takeover of the company for £809 million. The transaction was completed on 4 November 2020. == Operations == SDL provided software for language translation purposes.

    Read more →
  • Christopher K. I. Williams

    Christopher K. I. Williams

    Christopher Kenneth Ingle Williams (born 1960) is a professor at the School of Informatics, University of Edinburgh, working in Artificial intelligence, and particularly the areas of Machine learning and Computer vision. == Education == Williams received a BA in Physics and Theoretical Physics from the University of Cambridge in 1982, followed by Part III Mathematics (1983). He did a MSc in Water Resources at the University of Newcastle-Upon-Tyne, then worked in Lesotho on low-cost sanitation. In 1988, he studied at the Department of Computer Science of the University of Toronto under the supervision of Geoffrey Hinton. He obtained his MSc and PhD both in computer science, in 1990 and 1994, respectively. == Career and research == In 1994, Williams moved to Aston University as a Research Fellow. He became a Lecturer in August 1995. He moved to the University of Edinburgh in July 1998 and became Reader in 2000. He obtained a Personal Chair in Machine Learning in 2005 in the School of Informatics. Williams has been a Fellow of the European Laboratory for Learning and Intelligent Systems (ELLIS) since 2019. Williams' research interests are in machine learning and computer vision. He has worked on new models for understanding time-series and images, and for finding structure in data. He is best known for his work on Gaussian processes and for the book Gaussian Processes for Machine Learning, co-authored with Carl Rasmussen. The book received the 2009 DeGroot Prize of the International Society for Bayesian Analysis. Williams was an organizer of the PASCAL Visual Object Classes (VOC) project (2005–2012) along with Mark Everingham, Luc van Gool, John Winn, and Andrew Zisserman. == Awards and honours == In 2021 Williams was elected a Fellow of the Royal Society of Edinburgh (FRSE).

    Read more →
  • Document classification

    Document classification

    Document classification or document categorization is a problem in library science, information science and computer science. The task is to assign a document to one or more classes or categories. This may be done "manually" (or "intellectually") or algorithmically. The intellectual classification of documents has mostly been the province of library science, while the algorithmic classification of documents is mainly in information science and computer science. The problems are overlapping, however, and there is therefore interdisciplinary research on document classification. The documents to be classified may be texts, images, music, etc. Each kind of document possesses its special classification problems. When not otherwise specified, text classification is implied. Documents may be classified according to their subjects or according to other attributes (such as document type, author, printing year etc.). In the rest of this article only subject classification is considered. There are two main philosophies of subject classification of documents: the content-based approach and the request-based approach. == "Content-based" versus "request-based" classification == Content-based classification is classification in which the weight given to particular subjects in a document determines the class to which the document is assigned. It is, for example, a common rule for classification in libraries, that at least 20% of the content of a book should be about the class to which the book is assigned. In automatic classification it could be the number of times given words appears in a document. Request-oriented classification (or -indexing) is classification in which the anticipated request from users is influencing how documents are being classified. The classifier asks themself: “Under which descriptors should this entity be found?” and “think of all the possible queries and decide for which ones the entity at hand is relevant” (Soergel, 1985, p. 230). Request-oriented classification may be classification that is targeted towards a particular audience or user group. For example, a library or a database for feminist studies may classify/index documents differently when compared to a historical library. It is probably better, however, to understand request-oriented classification as policy-based classification: The classification is done according to some ideals and reflects the purpose of the library or database doing the classification. In this way it is not necessarily a kind of classification or indexing based on user studies. Only if empirical data about use or users are applied should request-oriented classification be regarded as a user-based approach. == Classification versus indexing == Sometimes a distinction is made between assigning documents to classes ("classification") versus assigning subjects to documents ("subject indexing") but as Frederick Wilfrid Lancaster has argued, this distinction is not fruitful. "These terminological distinctions,” he writes, “are quite meaningless and only serve to cause confusion” (Lancaster, 2003, p. 21). The view that this distinction is purely superficial is also supported by the fact that a classification system may be transformed into a thesaurus and vice versa (cf., Aitchison, 1986, 2004; Broughton, 2008; Riesthuis & Bliedung, 1991). Therefore, assigning a subject term to a document in an index is equivalent to assigning that document to the class of documents indexed by that term (all documents indexed or classified as X belong to the same class of documents). == Automatic document classification (ADC) == Automatic document classification tasks can be divided into three sorts: supervised document classification where some external mechanism (such as human feedback) provides information on the correct classification for documents, unsupervised document classification (also known as document clustering), where the classification must be done entirely without reference to external information, and semi-supervised document classification, where parts of the documents are labeled by the external mechanism. There are several software products under various license models available. === Techniques === Automatic document classification techniques include: Artificial neural network Concept Mining Decision trees such as ID3 or C4.5 Expectation maximization (EM) Instantaneously trained neural networks Latent semantic indexing Multiple-instance learning Naive Bayes classifier Natural language processing approaches Rough set-based classifier Soft set-based classifier Support vector machines (SVM) K-nearest neighbour algorithms tf–idf == Applications == Classification techniques have been applied to spam filtering, a process which tries to discern E-mail spam messages from legitimate emails email routing, sending an email sent to a general address to a specific address or mailbox depending on topic language identification, automatically determining the language of a text genre classification, automatically determining the genre of a text readability assessment, automatically determining the degree of readability of a text, either to find suitable materials for different age groups or reader types or as part of a larger text simplification system sentiment analysis, determining the attitude of a speaker or a writer with respect to some topic or the overall contextual polarity of a document. health-related classification using social media in public health surveillance article triage, selecting articles that are relevant for manual literature curation, for example as is being done as the first step to generate manually curated annotation databases in biology

    Read more →
  • Ocrad

    Ocrad

    Ocrad is an optical character recognition program and part of the GNU Project. It is free software licensed under the GNU GPL. Based on a feature extraction method, it reads images in portable pixmap formats known as Portable anymap and produces text in byte (8-bit) or UTF-8 formats. Also included is a layout analyser, able to separate the columns or blocks of text normally found on printed pages. == User interface == Ocrad can be used as a stand-alone command-line application or as a back-end to other programs. Kooka, which was the KDE environment's default scanning application until KDE 4, can use Ocrad as its OCR engine. Since conversion to newer Qt versions, current versions of KDE no longer contain Kooka; development continues in the KDE git repository. Ocrad can be also used as an OCR engine in OCRFeeder. == History == Ocrad has been developed by Antonio Diaz Diaz since 2003. Version 0.7 was released in February 2004, 0.14 in February 2006 and 0.18 in May 2009. It is written in C++. Archives of the bug-ocrad mailing list go back to October 2003.

    Read more →
  • Bruno Zamborlin

    Bruno Zamborlin

    Bruno Zamborlin (born 1983 in Vicenza) is an AI researcher, entrepreneur and artist based in London, working in the field of human-computer interaction. His work focuses on converting physical objects into touch-sensitive, interactive surfaces using vibration sensors and artificial intelligence. In 2013, he founded Mogees Limited a start-up to transform everyday objects into musical instruments and games using a vibration sensor and a mobile phone. With HyperSurfaces, he converts physical surfaces of any material, shape and form into data-enabled-interactive surfaces using a vibration sensor and a coin-sized chipset. As an artist, he has created art installations around the world, with his most recent work comprising a unique series of "sound furnitures" that was showcased at the Italian Pavilion of the Venice Biennale 2023. He regularly performed with UK-based electronic music duo Plaid (Warp Records). He is also honorary visiting research fellow at Goldsmiths, University of London. == Early life and education == From 2008-2011, Zamborlin worked at the IRCAM (Institute for Research and Coordination Acoustic Musical) – Centre Pompidou as a member of the Sound Music Movement Interaction team. Under the supervision of Frederic Bevilacqua, he started experimenting with the use of artificial intelligence and human movements, and contributed to the creation of Gesture Follower, a software used to analyse body movements of performers and dancers through motion sensors in order to control sound and visual media in real-time, slowing down or speeding up their reproduction based on the speed the gestures are performed. He has lived in London since 2011, where he developed a joint PhD between Goldsmiths, University of London and IRCAM - Centre Pompidou/Pierre and Marie Curie University Paris in AI, focussing on the concept of Interactive Machine Learning applied to digital musical instruments and performing arts. == Career == Zamborlin founded Mogees Limited in 2013 in London, with IRCAM being amongst the early partners. Mogees transform physical objects into musical instruments and games using a vibration sensor and a series of apps for smartphones and desktop. After a campaign on Kickstarter in 2014, Mogees was used both by common users and artists such as Rodrigo y Gabriela, Jean-Michel Jarre and Plaid. The algorithms implemented in these apps employ a special version of physical modelling sound synthesis, where the vibration produced by users when interacting with the physical object are used as exciter for a digital resonator which runs in the app. The result is a hybrid, half acoustic and half digital sound which is a function of both software and acoustic properties of the physical object the users decide to play. In 2017, Zamborlin founded HyperSurfaces together with computational artist Parag K Mital. to merge "the physical and the digital worlds". HyperSurfaces technology converts any surface made of any material, shape and size into data-enabled interactive objects, employing a vibration sensor and proprietary AI algorithms running on a coin-sized chipset. The vibrations generated by people's interactions on the surface are converted into an electric signal by a piezoelectric sensor and analysed in realtime by AI algorithms that run on the chipset. Anytime the AI recognises in the vibration signal one of the events that have been predefined by the user beforehand, a corresponding notification message is generated in realtime and sent to some application. The technology can be applied to anything ranging from button-less human-computer interaction applications for automotive and smart home to the Internet of things. Because the AI algorithms employed by HyperSurfaces run locally on a chipset, without the need to access cloud-based services, they are considered to be part of the field of edge computing. Also, because the AI can be trained beforehand to recognise the events its users are interested in, HyperSurfaces algorithms belong to the field of supervised machine learning. == Selected awards == IRISA Prix Jeune Chercheur, 13 October 2012 NeMoDe, New Economic Models in the Digital Economy, 25 October 2012 == Patents and academic publications == United States pending US10817798B2, Bruno Zamborlin & Carmine Emanuele Cella, "Method to recognize a gesture and corresponding device", published 27 April 2016, assigned to Mogees Limited GB Pending WO/2019/086862, Bruno Zamborlin; Conor Barry & Alessandro Saccoia et al., "A user interface for vehicles", published 9 May 2019, assigned to Mogees Limited GB Pending WO/2019/086863, Bruno Zamborlin; Conor Barry & Alessandro Saccoia et al., "Trigger for game events", published 9 May 2019, assigned to Mogees Limited Bevilacqua, Frédéric; Zamborlin, Bruno; Sypniewski, Anthony; Schnell, Norbert; Guédy, Fabrice; Rasamimanana, Nicolas (2010). "Continuous Realtime Gesture Following and Recognition". Gesture in Embodied Communication and Human-Computer Interaction. Lecture Notes in Computer Science. Vol. 5934. pp. 73–84. doi:10.1007/978-3-642-12553-9_7. ISBN 978-3-642-12552-2. S2CID 16251822. Retrieved 17 January 2021. Rasamimanana, Nicolas; Bevilacqua, Frédéric; Schnell, Norbert; Guédy, Fabrice; Flety, Emmanuel; Maestracci, Come; Zamborlin, Bruno (January 2010). "Modular musical objects towards embodied control of digital music". Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction. Tei '11. pp. 9–12. doi:10.1145/1935701.1935704. ISBN 9781450304788. S2CID 10782645. Retrieved 17 January 2021. Bevilacqua, Frédéric; Schnell, Norbert; Rasamimanana, Nicolas; Zamborlin, Bruno; Guedy, Fabrice (2011). "Online Gesture Analysis and Control of Audio Processing". Musical Robots and Interactive Multimodal Systems. Springer Tracts in Advanced Robotics. Vol. 74. pp. 127–142. doi:10.1007/978-3-642-22291-7_8. ISBN 978-3-642-22290-0. Retrieved 17 January 2021. Zamborlin, Bruno; Bevilacqua, Frédéric; Gillies, Marco; D'Inverno, Mark (15 January 2014). "Fluid gesture interaction design: Applications of continuous recognition for the design of modern gestural interfaces". ACM Transactions on Interactive Intelligent Systems. 3 (4): 22:1–22:30. doi:10.1145/2543921. S2CID 7887245. Retrieved 17 January 2021. Leslie, Grace; Zamborlin, Bruno; Schnell, Norbert; Jodlowski, Pierre (15 June 2010). "A Collaborative, Interactive Sound Installation". Proceedings of the International Computer Music Conference. Retrieved 17 January 2021. Kimura, Mari; Rasamimanana, Nicolas; Bevilacqua, Frédéric; Zamborlin, Bruno; Schnell, Bruno; Flety, Emmanuel (2012). "Extracting Human Expression For Interactive Composition with the Augmented Violin". International Conference on New Interfaces for Musical Expression. Retrieved 17 January 2021. Ferretti, Stefano; Roccetti, Marco; Zamborlin, Bruno (13 January 2009). "On SPAWC: Discussion on a Musical Signal Parser and Well-Formed Composer". 2009 6th IEEE Consumer Communications and Networking Conference. pp. 1–5. doi:10.1109/CCNC.2009.4784966. ISBN 978-1-4244-2308-8. S2CID 14213587. Zamborlin, Bruno; Partesana, Giorgio; Liuni, Marco (15 May 2011). "(LAND)MOVES". Conference on New Interfaces for Musical Expression, NIME: 537–538. Retrieved 17 January 2021.

    Read more →
  • Node2vec

    Node2vec

    node2vec is an algorithm to generate vector representations of nodes on a graph. The node2vec framework learns low-dimensional representations for nodes in a graph through the use of random walks through a graph starting at a target node. It is useful for a variety of machine learning applications. node2vec follows the intuition that random walks through a graph can be treated like sentences in a corpus. Each node in a graph is treated like an individual word, and a random walk is treated as a sentence. By feeding these "sentences" into a skip-gram, or by using the continuous bag of words model, paths found by random walks can be treated as sentences, and traditional data-mining techniques for documents can be used. The algorithm generalizes prior work which is based on rigid notions of network neighborhoods, and argues that the added flexibility in exploring neighborhoods is the key to learning richer representations of nodes in graphs. The algorithm is considered one of the best graph classifiers.

    Read more →
  • WinFIG

    WinFIG

    WinFIG is a proprietary shareware vector graphics editor application. The file format and rendering are as close to Xfig as possible, but the program takes advantage of Windows features like clipboard, printer preview, multiple documents etc. As of 2011, WinFIG is under active development, with new features being added regularly. == History == The first release was in March 2003 and based on the Amiga program AmiFIG by the same author, which is also an Xfig compatible vector drawing application. WinFIG was not created by porting the Xfig source code to Windows. It is an independent implementation. Starting with release 4.0 WinFIG was ported from MFC to the Qt toolkit as the application framework and thereby enabling the first release of a Linux version. After Version 7.8 the Version scheme changes to years with version 2021.1. == Interface and usability == WinFIG is designed to provide a clear, efficient and convenient graphical user interface. It allows working on multiple documents using an MDI user interface and provides unlimited undo and redo of actions. == Features == === Object creation === The basic types of objects in WinFIG are: Open and closed Splines Ellipses Polylines and Polygons Texts LaTeX formatted texts Arcs Images: PNG, GIF, JPEG, EPS and more Compound objects, which are hierarchical compositions of objects Objects can have several attributes, which depend on the object type: Line width Line style Line cap style Line join style Arrows Outline color, fill color and fill pattern === Object manipulation === move copy scale rotate align add/delete points from lines or splines copy object attributes Numerical input of point coordinates === Exports === WinFIG can export into various formats: Raster formats: GIF, JPEG, PNG, PPM, XBM, XPM, PCX, TIFF, SLD Formats for printed documents: PostScript, PDF, LaTeX, HP-GL (printer control language used by Hewlett-Packard plotters), Vector graphics formats: EPS, SVG, PSTricks, TPIC, PIC, CGM, Metafont, MetaPost, EMF, Tk. === Miscellaneous === Winfig can handle smart links. A smart link is a moving connection from a source to a target object. It is established by connecting the end point of a line or spline to another object. The connecting line or spline segment follows the movements of the target object. Smart links are useful for diagrams, graphs etc. WinFIG can show a grid and provides several magnet modes for constraining editing operations to discrete coordinates. Objects can be organized in layers to control their Z-order. This is important to control overlapping of filled shapes. Object library: drawings can be stored in a special sub-folder in the program installation directory, which makes them available in the library dialog for easy reuse.

    Read more →
  • Liz Liddy

    Liz Liddy

    Elizabeth DuRoss Liddy (May 12, 1944 – August 21, 2025) was an American computer scientist and academic who was professor of information science and dean of the Syracuse University School of Information Studies. She was a pioneer in the field of natural language processing. == Early life and education == Liddy was born in Dayton, Ohio, on May 14, 1944, and grew up in Utica, New York. She was one of five children, all of whom worked in her father's family business. Liddy attended St. Francis DeSalle High School, where she was awarded a Regent's Scholarship, and eventually attended Daemen College. She was literary editor of her high school year book and edited a literary magazine during her time at college. At Daemen College Liddy studied English language and literature. After graduating Liddy remained in New York, where she volunteered in an elementary school library. She joined the Syracuse University School of Information Studies in 1983, where she started a graduate program in library science. She worked as a faculty librarian at Onondaga Community College whilst earning her degree. Here Liddy worked as a Visiting assistant professor, whilst completing her doctorate part-time in information transfer. Her dissertation research involved natural language processing, a computerized approach to analyzing text. She was hired to the faculty at Syracuse University whilst completing her PhD. == Research and career == In 1994 Liddy was the founding President of TextWise, a semantics-based search engine. The first product she developed was called Document Retrieval Using Linguistic Knowledge (DR-LINK). She left TextWise in 1999, after growing the number of employees to over 50. She started the Syracuse University Center for Natural Language Processing in 1999, and was honored with the university's Outstanding Alumni Award the following year. Liddy was appointed Dean of the School of Information Studies (iSchool) in 2008, and held the position for over ten years. She temporarily left the role in 2015. The school was transformed under her leadership, increasing the enrollment of students by over 70% and launching a graduate certificate in data science. She raised over $20 million to support research and development at Syracuse University. She chaired the iSchool Organization, which connects information science schools all over the world, from 2012 to 2014. Liddy worked to increase the representation of women at the iSchool, through initiatives such as the IT Girls Overnight Retreat – an annual weekend to introduce high school girls to Information Technology. She improved the career development programs of students at Syracuse University, increasing student employment to almost 100% post graduation. Liddy retired as Dean of the iSchool in 2019. === Selected innovations === US 6026388, Liddy, Elizabeth D., "User interface and other enhancements for natural language information retrieval system and method", published August 16, 1995, issued February 15, 2000 US 5963940, Liddy, Elizabeth D., "Natural language information retrieval system and method", published August 16, 1995, issued October 5, 1999 US 6006221, Liddy, Elizabeth D., "Multilingual document retrieval system and method using semantic vector matching", published August 16, 1995, issued December 21, 1999 == Personal life and death == Liddy was married shortly after graduating Daemen College in 1966. She had three children. Liddy died in Charlotte, North Carolina, on August 21, 2025, at the age of 81.

    Read more →
  • Ofer Dekel (researcher)

    Ofer Dekel (researcher)

    Ofer Dekel (Hebrew: עופר דקל) is a computer science researcher in the Machine Learning Department of Microsoft Research. He obtained his PhD in computer science from the Hebrew University of Jerusalem and is an affiliate faculty at the Computer Science & Engineering department at the University of Washington. == Areas of research == Dekel's research topics include machine learning, online prediction, statistical learning theory, and stochastic optimization. He is currently engaged in the application of machine learning techniques in the development of the Bing search engine.

    Read more →