Bruno Zamborlin (born 1983 in Vicenza) is an AI researcher, entrepreneur and artist based in London, working in the field of human-computer interaction. His work focuses on converting physical objects into touch-sensitive, interactive surfaces using vibration sensors and artificial intelligence. In 2013, he founded Mogees Limited a start-up to transform everyday objects into musical instruments and games using a vibration sensor and a mobile phone. With HyperSurfaces, he converts physical surfaces of any material, shape and form into data-enabled-interactive surfaces using a vibration sensor and a coin-sized chipset. As an artist, he has created art installations around the world, with his most recent work comprising a unique series of "sound furnitures" that was showcased at the Italian Pavilion of the Venice Biennale 2023. He regularly performed with UK-based electronic music duo Plaid (Warp Records). He is also honorary visiting research fellow at Goldsmiths, University of London. == Early life and education == From 2008-2011, Zamborlin worked at the IRCAM (Institute for Research and Coordination Acoustic Musical) – Centre Pompidou as a member of the Sound Music Movement Interaction team. Under the supervision of Frederic Bevilacqua, he started experimenting with the use of artificial intelligence and human movements, and contributed to the creation of Gesture Follower, a software used to analyse body movements of performers and dancers through motion sensors in order to control sound and visual media in real-time, slowing down or speeding up their reproduction based on the speed the gestures are performed. He has lived in London since 2011, where he developed a joint PhD between Goldsmiths, University of London and IRCAM - Centre Pompidou/Pierre and Marie Curie University Paris in AI, focussing on the concept of Interactive Machine Learning applied to digital musical instruments and performing arts. == Career == Zamborlin founded Mogees Limited in 2013 in London, with IRCAM being amongst the early partners. Mogees transform physical objects into musical instruments and games using a vibration sensor and a series of apps for smartphones and desktop. After a campaign on Kickstarter in 2014, Mogees was used both by common users and artists such as Rodrigo y Gabriela, Jean-Michel Jarre and Plaid. The algorithms implemented in these apps employ a special version of physical modelling sound synthesis, where the vibration produced by users when interacting with the physical object are used as exciter for a digital resonator which runs in the app. The result is a hybrid, half acoustic and half digital sound which is a function of both software and acoustic properties of the physical object the users decide to play. In 2017, Zamborlin founded HyperSurfaces together with computational artist Parag K Mital. to merge "the physical and the digital worlds". HyperSurfaces technology converts any surface made of any material, shape and size into data-enabled interactive objects, employing a vibration sensor and proprietary AI algorithms running on a coin-sized chipset. The vibrations generated by people's interactions on the surface are converted into an electric signal by a piezoelectric sensor and analysed in realtime by AI algorithms that run on the chipset. Anytime the AI recognises in the vibration signal one of the events that have been predefined by the user beforehand, a corresponding notification message is generated in realtime and sent to some application. The technology can be applied to anything ranging from button-less human-computer interaction applications for automotive and smart home to the Internet of things. Because the AI algorithms employed by HyperSurfaces run locally on a chipset, without the need to access cloud-based services, they are considered to be part of the field of edge computing. Also, because the AI can be trained beforehand to recognise the events its users are interested in, HyperSurfaces algorithms belong to the field of supervised machine learning. == Selected awards == IRISA Prix Jeune Chercheur, 13 October 2012 NeMoDe, New Economic Models in the Digital Economy, 25 October 2012 == Patents and academic publications == United States pending US10817798B2, Bruno Zamborlin & Carmine Emanuele Cella, "Method to recognize a gesture and corresponding device", published 27 April 2016, assigned to Mogees Limited GB Pending WO/2019/086862, Bruno Zamborlin; Conor Barry & Alessandro Saccoia et al., "A user interface for vehicles", published 9 May 2019, assigned to Mogees Limited GB Pending WO/2019/086863, Bruno Zamborlin; Conor Barry & Alessandro Saccoia et al., "Trigger for game events", published 9 May 2019, assigned to Mogees Limited Bevilacqua, Frédéric; Zamborlin, Bruno; Sypniewski, Anthony; Schnell, Norbert; Guédy, Fabrice; Rasamimanana, Nicolas (2010). "Continuous Realtime Gesture Following and Recognition". Gesture in Embodied Communication and Human-Computer Interaction. Lecture Notes in Computer Science. Vol. 5934. pp. 73–84. doi:10.1007/978-3-642-12553-9_7. ISBN 978-3-642-12552-2. S2CID 16251822. Retrieved 17 January 2021. Rasamimanana, Nicolas; Bevilacqua, Frédéric; Schnell, Norbert; Guédy, Fabrice; Flety, Emmanuel; Maestracci, Come; Zamborlin, Bruno (January 2010). "Modular musical objects towards embodied control of digital music". Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction. Tei '11. pp. 9–12. doi:10.1145/1935701.1935704. ISBN 9781450304788. S2CID 10782645. Retrieved 17 January 2021. Bevilacqua, Frédéric; Schnell, Norbert; Rasamimanana, Nicolas; Zamborlin, Bruno; Guedy, Fabrice (2011). "Online Gesture Analysis and Control of Audio Processing". Musical Robots and Interactive Multimodal Systems. Springer Tracts in Advanced Robotics. Vol. 74. pp. 127–142. doi:10.1007/978-3-642-22291-7_8. ISBN 978-3-642-22290-0. Retrieved 17 January 2021. Zamborlin, Bruno; Bevilacqua, Frédéric; Gillies, Marco; D'Inverno, Mark (15 January 2014). "Fluid gesture interaction design: Applications of continuous recognition for the design of modern gestural interfaces". ACM Transactions on Interactive Intelligent Systems. 3 (4): 22:1–22:30. doi:10.1145/2543921. S2CID 7887245. Retrieved 17 January 2021. Leslie, Grace; Zamborlin, Bruno; Schnell, Norbert; Jodlowski, Pierre (15 June 2010). "A Collaborative, Interactive Sound Installation". Proceedings of the International Computer Music Conference. Retrieved 17 January 2021. Kimura, Mari; Rasamimanana, Nicolas; Bevilacqua, Frédéric; Zamborlin, Bruno; Schnell, Bruno; Flety, Emmanuel (2012). "Extracting Human Expression For Interactive Composition with the Augmented Violin". International Conference on New Interfaces for Musical Expression. Retrieved 17 January 2021. Ferretti, Stefano; Roccetti, Marco; Zamborlin, Bruno (13 January 2009). "On SPAWC: Discussion on a Musical Signal Parser and Well-Formed Composer". 2009 6th IEEE Consumer Communications and Networking Conference. pp. 1–5. doi:10.1109/CCNC.2009.4784966. ISBN 978-1-4244-2308-8. S2CID 14213587. Zamborlin, Bruno; Partesana, Giorgio; Liuni, Marco (15 May 2011). "(LAND)MOVES". Conference on New Interfaces for Musical Expression, NIME: 537–538. Retrieved 17 January 2021.
Kuki AI
Kuki is an embodied AI bot designed for usage in the metaverse. Formerly known as Mitsuku, Kuki is a chatbot created from the Pandorabots framework. The bot has won the Loebner Prize 5 times. == Features == Kuki claims to be an 18-year-old female chatbot from the Metaverse, and the developers have stated she has been worked on since 2005. Early work by one of the company's co-founders inspired the Spike Jonze movie Her. As of 2015, she conversed, on average, in excess of a quarter of a million times daily, and it was estimated 5 million unique users had interacted with her between 2016 and 2020. == Virtual talent, model, and influencer == Kuki has appeared as a Virtual Model in Vogue Business and at Crypto Fashion Week where she modelled NFTs and spoke about the future of digital fashion. In 2021, Kuki modelled five digital looks from emerging Vogue Talents designers for Italian Vogue, that sold out as NFTs in under an hour. Kuki has also modeled for H&M on Instagram in a digital campaign that resulted in an "11x increase in ad recall" per a case study by Meta. == Awards == As of 2019, Kuki had been awarded the Loebner Prize five times, more than any other entrant. In 2020, Kuki competed against Facebook AI's Blenderbot in a 24/7 verbal sparring match called "Bot Battle", winning 79% of the audience vote.
The Best Free AI Humanizer for Beginners
Comparing the best AI humanizer? An AI humanizer is software that uses machine learning to help you get more done — it lowers the barrier so anyone can produce professional output. Privacy matters too: check whether your data trains the model and whether a no-log or enterprise tier is available. Whether you are a beginner or a pro, the right AI humanizer slots into your workflow and pays for itself fast. Below we compare features, pricing, and real output so you can choose with confidence.
Top 10 AI Paraphrasing Tools Compared (2026)
Shopping for the best AI paraphrasing tool? An AI paraphrasing tool is software that uses machine learning to help you get more done — it keeps getting smarter as the underlying models improve. Pricing, accuracy, and the size of the model behind the tool are the three factors that most affect daily usefulness. Whether you are a beginner or a pro, the right AI paraphrasing tool slots into your workflow and pays for itself fast. We tested the leading options and ranked them by quality, value, and ease of use.
Pascale Fung
Pascale Fung (馮雁) (born in Shanghai, China) is a co-founder and Chief Research and Innovation Officer of AMI Labs, an artificial intelligence research company focused on world models. She is a professor in the Department of Electronic & Computer Engineering and the Department of Computer Science & Engineering at the Hong Kong University of Science & Technology(HKUST). She is the director of the Centre for AI Research (CAiRE) at HKUST. She is an elected Fellow of the Institute of Electrical and Electronics Engineers (IEEE) for her “contributions to human-machine interactions”, an elected Fellow of the International Speech Communication Association for “fundamental contributions to the interdisciplinary area of spoken language human-machine interactions” and an elected Fellow of the Association for Computational Linguistics (ACL) for her “significant contributions toward statistical NLP, comparable corpora, and building intelligent systems that can understand and empathize with humans”. She is a member of the Global Future Council on Artificial Intelligence and Robotics, a think tank of the World Economic Forum, and blogs for the Forum's online publication Agenda. She is a member of the Partnership on AI. She has been invited as an AI expert to different government initiatives in China, Japan, the UAE, India, the European Union and the United Nations. Fung's publication topics include spoken language systems, natural language processing, and empathetic human-robot interaction. She co-founded the Human Language Technology Center (HLTC) and is an affiliated faculty with the Robotics Institute and the Big Data Institute, both at HKUST. Additionally, she is the founding chair of the Women Faculty Association at HKUST. She is actively involved in encouraging young women into careers in engineering and science. == Career and research interests == Fung's work is focused on building systems that try to understand and empathize with humans. She has authored and co-authored hundreds of publications, along with many journal listings and book chapters. Fung is often found in the media, among others as a writer for Scientific American, the World Economic Forum, and the London School of Economics, and the Design Society. She was a pioneer in using statistical models for natural language understanding. Her PhD thesis proposed unsupervised methods for aligning texts and mining dictionary translations in different languages by distributional properties. She is an expert in spoken language understanding and computer emotional intelligence, and is a strong proponent of technology transfer. Fung has applied many of her research group's results in the fields of, among others, robotics, IoT, and financial analytics. Her efforts led to the launch of the world's first Chinese natural language search engine in 2001, the first Chinese virtual assistant for smartphones in 2010, and the first emotional intelligent speaker in 2017. == Honors == Elected Fellow, Association for the Advancement of Artificial Intelligence (AAAI), for “significant contributions to the field of Conversational AI and to the development of ethical AI principles and algorithms” Elected Fellow, Association for Computational Linguistics (ACL), for “significant contributions toward statistical NLP, comparable corpora, and building intelligent systems that can understand and empathize with humans” Nominee, the VentureBeat AI Innovation Awards at Transform 2020, for "AI for Good" Awardee, 2017 Outstanding Women Professionals & Entrepreneurs Award, Hong Kong Women Professionals & Entrepreneurs Association Elected Fellow, Institute of Electrical and Electronics Engineers (IEEE), for “contributions to human-machine interactions” Elected Fellow, International Speech Communication Association (ISCA), for “fundamental contributions to the interdisciplinary area of spoken language human-machine interactions" Member, Global Future Council on AI and Robotics, World Economic Forum (2016–) One of the Top 50 Women of Hope, selected by List Magazine in 2014 Selected as “My Favorite Teacher” by top engineering students in 2007 and in 2009 == Affiliations == Fung is affiliated with the following institutions and organizations: Hong Kong University of Science and Technology World Economic Forum Institute of Electrical and Electronics Engineers Association for Computational Linguistics International Speech Communication Association Association for Computing Machinery Association for the Advancement of Artificial Intelligence
Parasolid
Parasolid is a geometric modeling kernel originally developed by Shape Data Limited, now owned and developed by Siemens Digital Industries Software. It can be licensed by other companies for use in their 3D computer graphics software products. Parasolid's abilities include model creation and editing utilities such as Boolean modeling operators, feature modeling support, advanced surfacing, thickening and hollowing, blending and filleting, and sheet modeling. It also incorporates modeling with mesh surfaces and lattices. Parasolid also includes tools for direct model editing, including tapering, offsetting, geometry replacement and removing feature details with automated regeneration of surrounding data. Parasolid also provides wide-ranging graphical and rendering support, including hidden-line, wireframe and drafting, tessellation, and model data inquiries. To use Parasolid effectively, software developers need knowledge of CAD in general, computational geometry, and topology. Parasolid is available for Windows (32-bit, 64-bit and AArch64), Linux (64-bit and AArch64), macOS (Apple silicon and Intel), iOS, and Android. == Parasolid XT format == Parasolid parts are normally saved in XT format, which usually has the file extension .X_T. The format is documented and open. There is also a binary version of the format, usually with an .X_B extension, which is somewhat more compact. Both .X_T and .X_B are used for parts files. == Applications == It is used in many computer-aided design (CAD), computer-aided manufacturing (CAM), computer-aided engineering (CAE), product visualization, and CAD data exchange packages. Notable uses include:
Theano (software)
Theano is a Python library and optimizing compiler for manipulating and evaluating mathematical expressions, especially matrix-valued ones. In Theano, computations are expressed using a NumPy-esque syntax and compiled to run efficiently on either CPU or GPU architectures. == History == Theano is an open source project primarily developed by the Montreal Institute for Learning Algorithms (MILA) at the Université de Montréal. The name of the software references the ancient philosopher Theano, long associated with the development of the golden mean. On 28 September 2017, Pascal Lamblin posted a message from Yoshua Bengio, Head of MILA: major development would cease after the 1.0 release due to competing offerings by strong industrial players. Theano 1.0.0 was then released on 15 November 2017. On 17 May 2018, Chris Fonnesbeck wrote on behalf of the PyMC development team that the PyMC developers will officially assume control of Theano maintenance once the MILA development team steps down. On 29 January 2021, they started using the name Aesara for their fork of Theano. On 29 Nov 2022, the PyMC development team announced that the PyMC developers will fork the Aesara project under the name PyTensor. == Sample code == The following code is the original Theano's example. It defines a computational graph with 2 scalars a and b of type double and an operation between them (addition) and then creates a Python function f that does the actual computation. == Examples == === Matrix Multiplication (Dot Product) === The following code demonstrates how to perform matrix multiplication using Theano, which is essential for linear algebra operations in many machine learning tasks. === Gradient Calculation === The following code uses Theano to compute the gradient of a simple operation (like a neuron) with respect to its input. This is useful in training machine learning models (backpropagation). === Building a Simple Neural Network === The following code shows how to start building a simple neural network. This is a very basic neural network with one hidden layer. === Broadcasting in Theano === The following code demonstrates how broadcasting works in Theano. Broadcasting allows operations between arrays of different shapes without needing to explicitly reshape them.