How to Choose an AI Paragraph Rewriter

How to Choose an AI Paragraph Rewriter

Comparing the best AI paragraph rewriter? An AI paragraph rewriter is software that uses machine learning to help you get more done — it lowers the barrier so anyone can produce professional output. Privacy matters too: check whether your data trains the model and whether a no-log or enterprise tier is available. Whether you are a beginner or a pro, the right AI paragraph rewriter slots into your workflow and pays for itself fast. Below we compare features, pricing, and real output so you can choose with confidence.

Simulation noise

Simulation noise is a function that creates a divergence-free vector field. This signal can be used in artistic simulations for the purpose of increasing the perception of extra detail. The function can be calculated in three dimensions by dividing the space into a regular lattice grid. With each edge is associated a random value, indicating a rotational component of material revolving around the edge. By following rotating material into and out of faces, one can quickly sum the flux passing through each face of the lattice. Flux values at lattice faces are then interpolated to create a field value for all positions. Perlin noise is the earliest form of lattice noise, which has become very popular in computer graphics. Perlin Noise is not suited for simulation because it is not divergence-free. Noises based on lattices, such as simulation noise and Perlin noise, are often calculated at different frequencies and summed together to form band-limited fractal signals. Other approaches developed later that use vector calculus identities to produce divergence free fields, such as "Curl-Noise" as suggested by Rook Bridson, and "Divergence-Free Noise" due to Ivan DeWolf. These often require calculation of lattice noise gradients, which sometimes are not readily available. A naive implementation would call a lattice noise function several times to calculate its gradient, resulting in more computation than is strictly necessary. Unlike these noises, simulation noise has a geometric rationale in addition to its mathematical properties. It simulates vortices scattered in space, to produce its pleasing aesthetic. == Curl noise == The vector field is created as follows, for every point (x,y,z) in the space a vector field G is created, every component x, y and z of the vector field (Gx, Gy, Gz) is defined by a 3D perlin or simplex noise function with x, y and z as parameters. The partial derivative of Gx, Gy, and Gz respect to x, y and z is obtained with the gradient of the perlin or simplex noise by finite differences of implicit calculation inside the simplex noise. The partial derivatives are used to calculate F as the curl of G given by F = ( ∂ G z ∂ y − ∂ G y ∂ z , ∂ G x ∂ z − ∂ G z ∂ x , ∂ G y ∂ x − ∂ G x ∂ y ) {\displaystyle F=({\frac {\partial Gz}{\partial y}}-{\frac {\partial Gy}{\partial z}},{\frac {\partial Gx}{\partial z}}-{\frac {\partial Gz}{\partial x}},{\frac {\partial Gy}{\partial x}}-{\frac {\partial Gx}{\partial y}})} == Bitangent noise == This method is based in the fact that the curl of the gradient of scalar field is zero and the identity that expand the divergence of a cross product of two vectors A and B as the difference of the dot products of each vector with the curl of the other: ∇ × ( ∇ φ ) = 0 . {\displaystyle \nabla \times (\nabla \varphi )=\mathbf {0} .} ∇ ⋅ ( A × B ) = ( ∇ × A ) ⋅ B − A ⋅ ( ∇ × B ) {\displaystyle \nabla \cdot (\mathbf {A} \times \mathbf {B} )=\ (\nabla {\times }\mathbf {A} )\cdot \mathbf {B} \,-\,\mathbf {A} \cdot (\nabla {\times }\mathbf {B} )} which means that if the curl of both vector fields is zero then the divergence of the product of two vectors that are the gradients of scalar fields is zero too. This result in a divergence free vector field by construction only calling two noise functions to create the scalar fields. The vector field es created as follows, two scalar fields are calculated ϕ {\displaystyle \phi } and ψ {\displaystyle \psi } using 3D perlin or simplex noise functions, then the gradients A and B of each of this fields is calculated, the cross product of A and B gives a divergence free vector field. == Signed distance noise == The vector field is created based on a closed and differentiable implicit surface S = F(x,y,z) = 0. For every point in the space, frequently outside or near the surface, we get a vector g that is normal to the surface, this is the gradient of S or the partial derivatives respect to x, y and z, this vector is not unitary, but we can get a unitary normal n by dividing each component of the point by the magnitude of the gradient g. Outside of the surface all these normals point away from the surface. g = ∇ F ( x , y , z ) = ( ∂ F ∂ x , ∂ F ∂ y , ∂ F ∂ z ) {\displaystyle g=\nabla F(x,y,z)=\left({\frac {\partial F}{\partial x}},{\frac {\partial F}{\partial y}},{\frac {\partial F}{\partial z}}\right)} n = g ( x , y , z ) ‖ ∇ F ( x , y , z ) ‖ {\displaystyle \mathbf {n} ={\frac {g(x,y,z)}{\|\nabla F(x,y,z)\|}}} ‖ ∇ F ( x , y , z ) ‖ = ( ∂ F ∂ x ) 2 + ( ∂ F ∂ y ) 2 + ( ∂ F ∂ z ) 2 {\displaystyle \|\nabla F(x,y,z)\|={\sqrt {\left({\frac {\partial F}{\partial x}}\right)^{2}+\left({\frac {\partial F}{\partial y}}\right)^{2}+\left({\frac {\partial F}{\partial z}}\right)^{2}}}} Afterwards we calculate a scalar value p for that point in the space using a 3D perlin or simplex noise function. Now we create a vector field V = pn pointing outside of the surface. The curl of this vector field gives the direction in every point in the space where the particles should move. S D N = ( ∂ V z ∂ y − ∂ V y ∂ z , ∂ V x ∂ z − ∂ V z ∂ x , ∂ V y ∂ x − ∂ V x ∂ y ) {\displaystyle SDN=({\frac {\partial Vz}{\partial y}}-{\frac {\partial Vy}{\partial z}},{\frac {\partial Vx}{\partial z}}-{\frac {\partial Vz}{\partial x}},{\frac {\partial Vy}{\partial x}}-{\frac {\partial Vx}{\partial y}})} By construction this vector SDN will point in a tangent direction to an isosurface at the level of the signed distance to the original surface and can be used to confine the movements of the particles to stay in that surface.

Menu hack

A menu hack is a non-standard method of ordering food, usually at fast-food or fast casual restaurants, that offers a different result than what is explicitly stated on a menu. Menu hacks may range from a simple alternate flavor to "gaming the system" in order to obtain more food than normal. They are often spread on social media platforms such as TikTok, and are more popular with Generation Z, which has been known to customize their orders more than previous generations. Hacks are sometimes officially added to the menu after their popularity grows. However, in some cases, they have been criticized for overburdening fast food employees with outlandish requests, sparking debate as to whether certain menu hacks are unethical. The list of all possible menu hacks is called a secret menu. == History == The term "menu hack" stems from hacker culture and its tradition of overcoming previously imposed limitations. However, the tradition of ordering from a secret menu dates back to the early days of fast food. "Animal style" fries, a word of mouth menu item ordered from In-N-Out since the 1960s, was rumored to have been created by local surfers. In the Information Age, the rise of social media gave influencers the ability to communicate unique food combinations to their followers, which proved to go viral easily. Design mistakes in food ordering apps also proved to be easily exploitable. In some cases, these hacks boosted the profile of brands on social media, while in others, they caused financial harm when the company was unprepared to handle the sudden influx of unusual orders. One restaurant chain notable for the phenomenon is Chipotle Mexican Grill. A viral hack from Alexis Frost, suggesting a quesadilla with fajita vegetables inside, dipped in Chipotle vinaigrette mixed with sour cream, obtained 1.9 million views on TikTok, overloading the chain's workers, who had to work harder to prepare more vegetables and vinaigrette. Some restaurants began to deny the dish to customers, forcing them to only order meat and cheese on quesadillas. The company ultimately left the dish on the menu, but urged customers to stop ordering it via social media. When it later officially added the Fajita Quesadilla to the menu, digital sales nearly doubled. A method to order nachos, which are not officially on the menu, was also noted by customers. Starbucks is also famous for menu hacks, including the Pink Drink, a "Barbiecore" beverage in which coconut milk replaced the water in the strawberry açaí refresher. After it went viral, the company made it a permanent menu item and distributed it bottled in grocery stores. == Controversy == Menu hacks have been subject to a growing backlash, with employees stating that they "dread" younger customers due to the proliferation of unusual orders. Service industry workers, already overworked and underpaid, have called the rise of menu hacks and their difficulty to make an additional reason to unionize and demand higher wages.

BREACH

BREACH (a backronym: Browser Reconnaissance and Exfiltration via Adaptive Compression of Hypertext) is a security vulnerability against HTTPS when using HTTP compression. BREACH is built based on the CRIME security exploit. BREACH was announced at the August 2013 Black Hat USA conference by security researchers Angelo Prado, Neal Harris and Yoel Gluck. == Details == While the CRIME attack was presented as a general attack that could work effectively against a large number of protocols, only exploits against SPDY request compression and TLS compression were demonstrated and largely mitigated in browsers and servers. The CRIME exploits against HTTP compression has not been mitigated at all, even though the authors of CRIME have warned that this vulnerability might be even more widespread than SPDY and TLS compression combined. BREACH is an instance of the CRIME attack against HTTP compression—the use of gzip or DEFLATE data compression algorithms via the content-encoding option within HTTP by many web browsers and servers. Given this compression oracle, the rest of the BREACH attack follows the same general lines as the CRIME exploit, by performing an initial blind brute-force search to guess a few bytes, followed by divide-and-conquer search to expand a correct guess to an arbitrarily large amount of content. == Mitigation == BREACH exploits the compression in the underlying HTTP protocol. Therefore, turning off TLS compression makes no difference to BREACH, which can still perform a chosen-plaintext attack against the HTTP payload. As a result, clients and servers are either forced to disable HTTP compression completely (thus reducing performance), or to adopt workarounds to try to foil BREACH in individual attack scenarios, such as using cross-site request forgery (CSRF) protection. Another suggested approach is to disable HTTP compression whenever the referrer header indicates a cross-site request, or when the header is not present. This approach allows effective mitigation of the attack without losing functionality, only incurring a performance penalty on affected requests. Another approach is to add padding at the TLS, HTTP header, or payload level. Around 2013–2014, there was an IETF draft proposal for a TLS extension for length-hiding padding that, in theory, could be used as a mitigation against this attack. It allows the actual length of the TLS payload to be disguised by the insertion of padding to round it up to a fixed set of lengths, or to randomize the external length, thereby decreasing the likelihood of detecting small changes in compression ratio that is the basis for the BREACH attack. However, this draft has since expired without further action. A very effective mitigation is HTB (Heal-the-BREACH) that adds random-sized padding to compressed data, providing some variance in the size of the output contents. This randomness delays BREACH from guessing the correct characters in the secret token by a factor of 500 (10-byte max) to 500,000 (100-byte max). HTB protects all websites and pages in the server with minimal CPU usage and minimal bandwidth increase.

Letter frequency

Letter frequency is the number of times letters of the alphabet appear on average in written language. Letter frequency analysis dates back to the Arab mathematician Al-Kindi (c. AD 801–873), who formally developed the method to break ciphers. Letter frequency analysis gained importance in Europe with the development of movable type in AD 1450, wherein one must estimate the amount of type required for each letterform. Linguists use letter frequency analysis as a rudimentary technique for language identification, where it is particularly effective as an indication of whether an unknown writing system is alphabetic, syllabic, or logographic. The use of letter frequencies and frequency analysis plays a fundamental role in cryptograms and several word puzzle games, including hangman, Scrabble, Wordle and the television game show Wheel of Fortune. One of the earliest descriptions in classical literature of applying the knowledge of English letter frequency to solving a cryptogram is found in Edgar Allan Poe's famous story "The Gold-Bug", where the method is successfully applied to decipher a message giving the location of a treasure hidden by Captain Kidd. Herbert S. Zim, in his classic introductory cryptography text Codes and Secret Writing, gives the English letter frequency sequence as "ETAON RISHD LFCMU GYPWB VKJXZQ", the most common letter pairs as "TH HE AN RE ER IN ON AT ND ST ES EN OF TE ED OR TI HI AS TO", and the most common doubled letters as "LL EE SS OO TT FF RR NN PP CC". Different ways of counting can produce somewhat different orders. Letter frequencies also have a strong effect on the design of some keyboard layouts. The most frequent letters are placed on the home row of the Blickensderfer typewriter, the Dvorak keyboard layout, Colemak and other optimized layouts, while the commonly used QWERTY layout places common letters apart from each other to prevent typewriter jamming. == Background == The frequency of letters in text has been studied for use in cryptanalysis, and frequency analysis in particular, dating back to the Arab mathematician al-Kindi (c. AD 801–873 ), who formally developed the method (the ciphers breakable by this technique go back at least to the Caesar cipher used by Julius Caesar, so this method could have been explored in classical times). Letter frequency analysis gained additional importance in Europe with the development of movable type in AD 1450, wherein one must estimate the amount of type required for each letterform, as evidenced by the variations in letter compartment size in typographer's type cases. No exact letter frequency distribution underlies a given language, since all writers write slightly differently. However, most languages have a characteristic distribution which is strongly apparent in longer texts. Even language changes as extreme as from Old English to modern English (regarded as mutually unintelligible) show strong trends in related letter frequencies: over a small sample of Biblical passages, from most frequent to least frequent, enaid sorhm tgþlwu æcfy ðbpxz of Old English compares to eotha sinrd luymw fgcbp kvjqxz of modern English, with the most extreme differences concerning letterforms not shared. Linotype machines for the English language assumed the letter order, from most to least common, to be etaoin shrdlu cmfwyp vbgkqj xz based on the experience and custom of manual compositors. The equivalent for the French language was elaoin sdrétu cmfhyp vbgwqj xz. Arranging the alphabet in Morse into groups of letters that require equal amounts of time to transmit, and then sorting these groups in increasing order, yields e it san hurdm wgvlfbk opxcz jyq. Letter frequency was used by other telegraph systems, such as the Murray Code. Similar ideas are used in modern data-compression techniques such as Huffman coding. Letter frequencies, like word frequencies, tend to vary, both by writer and by subject. For instance, ⟨d⟩ occurs with greater frequency in fiction, as most fiction is written in past tense and thus most verbs will end in the inflectional suffix -ed / -d. One cannot write an essay about x-rays without using ⟨x⟩ frequently, and the essay will have an idiosyncratic letter frequency if the essay is about, say, Queen Zelda of Zanzibar requesting X-rays from Qatar to examine hypoxia in zebras. Different authors have habits which can be reflected in their use of letters. Hemingway's writing style, for example, is visibly different from Faulkner's. Letter, bigram, trigram, word frequencies, word length, and sentence length can be calculated for specific authors and used to prove or disprove authorship of texts, even for authors whose styles are not so divergent. Accurate average letter frequencies can only be gleaned by analyzing a large amount of representative text. With the availability of modern computing and collections of large text corpora, such calculations are easily made. Examples can be drawn from a variety of sources (press reporting, religious texts, scientific texts and general fiction) and there are differences especially for general fiction with the position of ⟨h⟩ and ⟨i⟩, with ⟨h⟩ becoming more common. Different dialects of a language will also affect a letter's frequency. For example, an author in the United States would produce something in which ⟨z⟩ is more common than an author in the United Kingdom writing on the same topic: words like "analyze", "apologize", and "recognize" contain the letter in American English, whereas the same words are spelled "analyse", "apologise", and "recognise" in British English. This would highly affect the frequency of the letter ⟨z⟩, as it is rarely used by British writers in the English language. The "top twelve" letters constitute about 80% of the total usage. The "top eight" letters constitute about 65% of the total usage. Letter frequency as a function of rank can be fitted well by several rank functions, with the two-parameter Cocho/Beta rank function being the best. Another rank function with no adjustable free parameter also fits the letter frequency distribution reasonably well (the same function has been used to fit the amino acid frequency in protein sequences.) A spy using the VIC cipher or some other cipher based on a straddling checkerboard typically uses a mnemonic such as "a sin to err" (dropping the second "r") or "at one sir" to remember the top eight characters. == Relative frequencies of letters in the English language == There are three ways to count letter frequency that result in very different charts for common letters. The first method, used in the chart below, is to count letter frequency in lemmas of a dictionary. The lemma is the word in its canonical form. The second method is to include all word variants when counting, such as "abstracts", "abstracted" and "abstracting" and not just the lemma of "abstract". This second method results in letters like ⟨s⟩ appearing much more frequently, such as when counting letters from lists of the most used English words on the Internet. ⟨s⟩ is especially common in inflected words (non-lemma forms) because it is added to form plurals and third person singular present tense verbs. A final method is to count letters based on their frequency of use in actual texts, resulting in certain letter combinations like ⟨th⟩ becoming more common due to the frequent use of common words like "the", "then", "both", "this", etc. Absolute usage frequency measures like this are used when creating keyboard layouts or letter frequencies in old fashioned printing presses. An analysis of entries in the Concise Oxford dictionary, ignoring frequency of word use, gives an order of "EARIOTNSLCUDPMHGBFYWKVXZJQ". The letter-frequency table above is taken from Pavel Mička's website, which cites Robert Lewand's Cryptological Mathematics. According to Lewand, arranged from most to least common in appearance, the letters are: etaoinshrdlcumwfgypbvkjxqz. Lewand's ordering differs slightly from others, such as Cornell University Math Explorer's Project, which produced a table after measuring 40,000 words. In English, the space character occurs almost twice as frequently as the top letter (⟨e⟩) and the non-alphabetic characters (digits, punctuation, etc.) collectively occupy the fourth position (having already included the space) between ⟨t⟩ and ⟨a⟩. == Relative frequencies of the first letters of a word in the English language == The frequency of the first letters of words or names is helpful in pre-assigning space in physical files and indexes. Given 26 filing cabinet drawers, rather than a 1:1 assignment of one drawer to one letter of the alphabet, it is often useful to use a more equal-frequency-letter code by assigning several low-frequency letters to the same drawer (often one drawer is labeled VWXYZ), and to split up the most-frequent initial letters (⟨s, a, c⟩) into several drawers (often 6 drawers Aa-An, Ao-Az, Ca-Cj, Ck-Cz, Sa-Si, Sj-Sz). The same system is used in some mult

Monitoring as a service

Monitoring as a service (MaaS) is a cloud-based framework for the deployment of monitoring functionalities for various other services and applications within the cloud. The most common application for MaaS is online state monitoring, which continuously tracks certain states of applications, networks, systems, instances or any element that may be deployable within the cloud.

Social media use in hiring

Social media use in hiring refers to the examination by employers of job applicants' (public) social media profiles as part of the hiring assessment. For example, the vast majority of Fortune 500 companies use social media as a tool to screen prospective employees and as a tool for talent acquisition. This practice raises ethical questions. Employers and recruiters note that they have access only to information that applicants choose to make public. Many Western-European countries restrict employer's use of social media in the workplace. States including Arkansas, California, Colorado, Illinois, Maryland, Michigan, Nevada, New Jersey, New Mexico, Utah, Washington, and Wisconsin protect applicants and employees from surrendering usernames and passwords for social media accounts. Use of social media has caused significant problems for some applicants who are active on social media. A 2013 survey of 17,000 young people in six countries found that one in ten people aged 16 to 34 claimed to have been rejected for a job because of social media activity. Social media services have been reported to affect deception in resumes. While these services do not affect deception frequency, it does increase deception about interests and hobbies. == Ethical implications == This issue raises many ethical questions that some consider an employer's right and others consider discrimination. As of 2016, except in the states of California, Maryland, and Illinois, there are no laws that prohibit employers from using social media profiles as a basis of whether or not someone should be hired. Title VII also prohibits discrimination during any aspect of employment including hiring or firing, recruitment, or testing. Social media has been integrating into the workplace, and this has led to conflicts within employees and employers.[107] Particularly, Facebook has been seen as a popular platform for employers to investigate in order to learn more about potential employees. This conflict first started in Maryland when an employer requested and received an employee's Facebook username and password. State lawmakers first introduced legislation in 2012 to prohibit employers from requesting passwords to personal social accounts in order to get a job or to keep a job. This led to Canada, Germany, the U.S. Congress and 11 U.S. states to pass or propose legislation that prevents employers' access to private social accounts of employees.[108] Many Western European countries have already implemented laws that restrict the regulation of social media in the workplace. States including Arkansas, California, Colorado, Illinois, Maryland, Michigan, Nevada, New Jersey, New Mexico, Utah, Washington, and Wisconsin have passed legislation that protects potential employees and current employees from employers that demand them to give forth their username or password for a social media account. Laws that forbid employers from disciplining an employee based on activity off the job on social media sites have also been put into act in states including California, Colorado, Connecticut, North Dakota, and New York. Several states have similar laws that protect students in colleges and universities from having to grant access to their social media accounts. Eight states have passed the law that prohibits post secondary institutions from demanding social media login information from any prospective or current students and privacy legislation has been introduced or is pending in at least 36 states as of July 2013. As of May 2014, legislation has been introduced and is in the process of pending in at least 28 states and has been enacted in Maine and Wisconsin. In addition, the National Labor Relations Board has been devoting a lot of their attention to attacking employer policies regarding social media that can discipline employees who seek to speak and post freely on social media sites. Use of social media by young people has caused significant problems for some applicants who are active on social media when they try to enter the job market. A survey of 17,000 young people in six countries in 2013 found that 1 in 10 people aged 16 to 34 have been rejected for a job because of online comments they made on social media websites. A 2014 survey of recruiters found that 93% of them check candidates' social media postings. Moreover, professor Stijn Baert of Ghent University conducted a field experiment in which fictitious job candidates applied for real job vacancies in Belgium. They were identical except in one respect: their Facebook profile photos. It was found that candidates with the most wholesome photos were a lot more likely to receive invitations for job interviews than those with the more controversial photos. In addition, Facebook profile photos had a greater impact on hiring decisions when candidates were highly educated. These cases have created some privacy implications as to whether or not companies should have the right to look at employee's Facebook profiles. In March 2012, Facebook decided they might take legal action against employers for gaining access to employee's profiles through their passwords. According to Facebook Chief Privacy Officer for policy, Erin Egan, the company has worked hard to give its users the tools to control who sees their information. He also said users shouldn't be forced to share private information and communications just to get a job. According to the network's Statement of Rights and Responsibilities, sharing or soliciting a password is a violation of Facebook policy. Employees may still give their password information out to get a job, but according to Erin Egan, Facebook will continue to do their part to protect the privacy and security of their users. == Impacts == Use of social media by young people has caused significant problems for some applicants who are active on social media when they try to enter the job market. A survey of 17,000 young people in six countries in 2013 found that 1 in 10 people aged 16 to 34 have been rejected for a job because of online comments they made on social media websites. A 2014 survey of recruiters found that 93% of them check candidates' social media postings. Moreover, in 2015 professor Stijn Baert of Ghent University conducted a field experiment in which fictitious job candidates applied for real job vacancies in Belgium. They were identical except in one respect: their Facebook profile photos. It was found that candidates with the most wholesome photos were a lot more likely to receive invitations for job interviews than those with the more controversial photos. In addition, Facebook profile photos had a greater impact on hiring decisions when candidates were highly educated. These cases have created some privacy implications as to whether or not companies should have the right to look at employee's Facebook profiles. In March 2012, Facebook decided they might take legal action against employers for gaining access to employee's profiles through their passwords. According to Facebook Chief Privacy Officer for policy, Erin Egan, the company has worked hard to give its users the tools to control who sees their information. He also said users shouldn't be forced to share private information and communications just to get a job. According to the network's Statement of Rights and Responsibilities, sharing or soliciting a password is a violation of Facebook policy. Employees may still give their password information out to get a job, but according to Erin Egan, Facebook will continue to do their part to protect the privacy and security of their users. == Policy Responses == 26 US states now have laws against an employer requiring a current or potential employee to give the employer their username and password.