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  • CEITON

    CEITON

    CEITON is a web-based software system for facilitating and automating business processes such as planning, scheduling, and payroll using workflow technologies. The system is used by several media companies such as MDR, Yle, RAI and Red Bull Media House. In December 2018, the first CEITON User Group Meeting took place in Leipzig, Germany. == Architecture == The software runs on a server (on premises) or in the cloud and is scalable on parallel servers. Data security is warranted by role-based access control (RBAC). The software is used via web-browsers and not dependent on particular system software. == Structure and Features == CEITON combines the two classical approaches of production planning and control and workflow management. === Project Management === The scheduling system plans, manages, bills, and analyzes projects or tasks. It manages human and technical resources, material, and locations on a single GUI. The system uses a gantt chart to assign tasks to be done to available and eligible resources (i.e. staff), automatically or by drag-and-drop. The scheduling module includes material management, resource management/ human resource management, integration of freelancers, clients and suppliers, long-term budget planning, time-tracking, shift scheduling, quality management, delivery and logistics, document management, archive, analysis and controlling, business reporting, as well as all accounting and documentation processes. === Workflow === The workflow management system module coordinates business processes. Processes are defined once as a workflow and then repeatedly executed. Human resources are automatically assigned to steps (tasks) and integrated in workflow forms. Systems are integrated with an EAI/SOAP module, allowing data exchange with arbitrary external systems which are also involved in the business process. It also features a 3-D workflow overview in which the status of each project step can be determined by its color in the overview. === Process Management === For project and order processing management, business processes are designed as workflows, and coordinate communication automatically. Different user interfaces for staff, customers or suppliers can be created so each gets only relevant information. Different workflow forms are associated with different log-ins. The main application for the system is knowledge-based business processes, in which many people are involved and virtual results are produced, e.g. in research, or development of media products, such as TV and movies. Broadcasters and media companies such as MDR and Yle use CEITON to control their production processes for products and services and coordinate complex workflows with all kinds of resources. === Integrations === An integrated EAI module allows CEITON to integrate every external system in any business process without programming, using SOAP and similar technologies. Aspera and FileCatalyst were integrated for faster data transfer, yet complex ERP systems and numerous SAP modules have also been integrated, for example, to extract working times to payroll. === Mobile Working === Since Version 7, released in 2015, CEITON includes a time-tracking module allowing employees to enter their times from mobile devices such as tablets running Android, iPhones etc. == History == Ceiton Technologies (SME tech firm), the company developing CEITON, was founded in Leipzig, Germany in 2000, staffing solutions for the Bureau of Internal Revenue in Manila, Philippines, were implemented in 2000 together with the Deutsche Gesellschaft für Technische Zusammenarbeit of the German government. The first version (1.0) of the software was released in July 2001. The product was originally developed for German broadcasting companies. CEITON is named after the Japanese concept Seiton, one of the principles of Japanese workplace design methodology known as 5S. Since version 7, released in 2015, CEITON includes a time-tracking module allowing employees to enter their times from mobile devices such as tablets running Android, iPhones etc. In May 2005 CEITON won the IQ innovation award, sponsored by Siemens, in the category Excellent innovation in the IT-sector. Since 2007, CEITON has been present at the broadcast trade fairs NAB in Las Vegas and IBC in Amsterdam. In 2020, the company celebrated its 20th anniversary.

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  • Law and Corpus Linguistics

    Law and Corpus Linguistics

    Law and corpus linguistics (LCL) is an academic sub-discipline that uses large databases of examples of language usage equipped with tools designed by linguists called corpora to better get at the meaning of words and phrases in legal texts (statutes, constitutions, contracts, etc.). Thus, LCL is the application of corpus linguistic tools, theories, and methodologies to issues of legal interpretation in much the same way law and economics is the application of economic tools, theories, and methodologies to various legal issues. == History == A 2005 law review article by Lawrence Solan noted in passing that corpus linguistics had potential for its application to interpreting legal texts. But the first systematic exploration and advocacy of applying the tools and methodologies of corpus linguistics to legal interpretive questions of law and corpus linguistics came in the fall of 2010, when the BYU Law Review published a note by Stephen Mouritsen, entitled The Dictionary is Not a Fortress: Definitional Fallacies and a Corpus-Based Approach to Plain Meaning. The note argued that dictionaries are the primary linguistic tool used by judges to determine the plain or ordinary meaning of words and phrases, and highlighted the deficiencies of such an approach. In its stead, the note proposed using corpus linguistics. And the note would be later cited by Adam Liptak in a New York Times article on statutory construction. Law and corpus linguistics (LCL) gained greater legitimacy in July 2011 with the first judicial opinion in American history utilizing corpus linguistics to determine the meaning of a legal text: In re the Adoption of Baby E.Z. In a concurrence in part and in the judgment, Justice Thomas Lee wrote to put forth an alternative ground for the majority's holding—interpreting the phrase "custody determination" by using corpus linguistics. Justice Lee looked at 500 randomized sample sentences from the Corpus of Contemporary American English (COCA) and found that the most common sense of "custody" was in the context of divorce rather than adoption. Further, he found that "custody" is ten times more likely to co-occur (or collocate) with "divorce" than with "adoption". From that evidence Justice Lee concluded that he "would find that the custody proceedings covered by the Act are limited to proceedings resulting in the modifiable custody orders of a divorce", rather than the broader range of custody proceedings. Other jurisprudence and scholarship would follow. In a 2015 concurrence in State v. Rasabout, Justice Lee used a COCA search to determine that "discharge" when used with a firearm (or one of its synonyms) overwhelmingly referred to a single shot rather than emptying the entire magazine of the weapon. And in 2016, four of the five justices joined a footnote in a majority opinion by Justice Lee commending a party for using corpus linguistics in its briefing even though the Court found it unnecessary to resolve the related question. Finally, in 2016 the Michigan Supreme Court became the first court to use a linguist-designed corpus in a majority opinion (COCA), with both the majority and the dissent turning to COCA to determine the meaning of the word "information". In 2020, courts desiring to bolster the legal theory of original intent have sought the opportunity to undertake analyses of statutes utilizing corpus linguistics. In a Ninth Circuit Court of Appeals case, Jones v. Becerra (No. 20-56174), a case involving the Second Amendment and the constitutionality of a California statute which bans the sale of firearms to individuals under the age of 21, a Ninth Circuit panel requested that the parties address three questions: 1) “What is the original public meaning of the Second Amendment phrases: ‘A well regulated Militia’; ‘the right of the people’; and ‘shall not be infringed’? 2) How does the tool of corpus linguistics help inform the determination of the original public meaning of those Second Amendment phrases?” 3) How do the data yielded from corpus linguistics assist in the interpretation of the constitutionality of age-based restrictions under the Second Amendment? As to scholarship, in 2012, Mouritsen followed up his original work with an article in the Columbia Science and Technology Law Review, where he further refined and promoted the use of corpus-based methods for determining questions of legal ambiguity. Additionally, in 2016 two essays and an article on law and corpus linguistics were published. The Yale Law Journal Forum published Corpus Linguistics & Original Public Meaning: A New Tool to Make Originalism More Empirical. Written by Justice Lee and two co-authors, the essay urged originalists to turn to corpus linguistics to improve the rigor and accuracy of originalist scholarship. And in response, the Forum published an essay by Lawrence Solan (a Brooklyn Law professor with a PhD in linguistics), Can Corpus Linguistics Help Make Originalism Scientific? The Boston University Public Interest Law Journal published The Merciful Corpus: The Rule of Lenity, Ambiguity and Corpus Linguistics by Daniel Ortner. In the article Ortner applied corpus linguistics to determining whether sufficient ambiguity exists to trigger the rule of lenity in five Supreme Court cases. Looking forward, in 2017 two more articles are slated for publication. Lee Strang focuses on corpus linguistics and originalism in the U.C. Davis Law Review, and Lawrence Solan and Tammy Gales explore corpus linguistics in the context of finding ordinary meaning in statutory interpretation in the International Journal of Legal Discourse. Lawyers and journalists have also taken notice of corpus linguistics at it relates to the law. In 2010, Neal Goldfarb filed the first known brief in the Supreme Court using corpus linguistics (COCA) to determine whether the ordinary meaning of "personal" referred to corporations in the case FCC v. AT&T. The amicus brief looked at the top collocates (words that co-occur) of "personal" in COHA as well as BYU's Time Magazine Corpus. And writing for The Atlantic, Ben Zimmer took note of this new trend, referring to corpus linguistics in the courts as "Like Lexis on Steroids". On the academic front, in 2013 BYU Law School started the first class on law and corpus linguistics, co-taught by Mouritsen, Lee, and (now Dean) Gordon Smith. The class is currently in its fourth year. And in February 2016, BYU Law School hosted the inaugural conference on LCL, with over two dozen legal and linguistic scholars from around the country discussing and debating the next steps forward for the growing academic movement. The conference has been held regularly in subsequent years. At the 2016 conference BYU Law School announced its plans and progress on the Corpus of Founding Era American English (COFEA), a corpus that covers 1760–1799 and contains more than 120 million words have been collected from founding era letters, diaries, newspapers, non-fiction books, fiction, sermons, speeches, debates, legal cases, and other legal materials.

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  • Top 10 AI Analytics Tools Compared (2026)

    Top 10 AI Analytics Tools Compared (2026)

    Shopping for the best AI analytics tool? An AI analytics tool is software that uses machine learning to help you get more done — it keeps getting smarter as the underlying models improve. Pricing, accuracy, and the size of the model behind the tool are the three factors that most affect daily usefulness. Whether you are a beginner or a pro, the right AI analytics tool slots into your workflow and pays for itself fast. Below we compare features, pricing, and real output so you can choose with confidence.

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  • Models of DNA evolution

    Models of DNA evolution

    A number of different Markov models of DNA sequence evolution have been proposed. These substitution models differ in terms of the parameters used to describe the rates at which one nucleotide replaces another during evolution. These models are frequently used in molecular phylogenetic analyses. In particular, they are used during the calculation of likelihood of a tree (in Bayesian and maximum likelihood approaches to tree estimation) and they are used to estimate the evolutionary distance between sequences from the observed differences between the sequences. == Introduction == These models are phenomenological descriptions of the evolution of DNA as a string of four discrete states. These Markov models do not explicitly depict the mechanism of mutation nor the action of natural selection. Rather they describe the relative rates of different changes. For example, mutational biases and purifying selection favoring conservative changes are probably both responsible for the relatively high rate of transitions compared to transversions in evolving sequences. However, the Kimura (K80) model described below only attempts to capture the effect of both forces in a parameter that reflects the relative rate of transitions to transversions. Evolutionary analyses of sequences are conducted on a wide variety of time scales. Thus, it is convenient to express these models in terms of the instantaneous rates of change between different states (the Q matrices below). If we are given a starting (ancestral) state at one position, the model's Q matrix and a branch length expressing the expected number of changes to have occurred since the ancestor, then we can derive the probability of the descendant sequence having each of the four states. The mathematical details of this transformation from rate-matrix to probability matrix are described in the mathematics of substitution models section of the substitution model page. By expressing models in terms of the instantaneous rates of change we can avoid estimating a large numbers of parameters for each branch on a phylogenetic tree (or each comparison if the analysis involves many pairwise sequence comparisons). The models described on this page describe the evolution of a single site within a set of sequences. They are often used for analyzing the evolution of an entire locus by making the simplifying assumption that different sites evolve independently and are identically distributed. This assumption may be justifiable if the sites can be assumed to be evolving neutrally. If the primary effect of natural selection on the evolution of the sequences is to constrain some sites, then models of among-site rate-heterogeneity can be used. This approach allows one to estimate only one matrix of relative rates of substitution, and another set of parameters describing the variance in the total rate of substitution across sites. == DNA evolution as a continuous-time Markov chain == === Continuous-time Markov chains === Continuous-time Markov chains have the usual transition matrices which are, in addition, parameterized by time, t {\displaystyle t} . Specifically, if E 1 , E 2 , E 3 , E 4 {\displaystyle E_{1},E_{2},E_{3},E_{4}} are the states, then the transition matrix P ( t ) = ( P i j ( t ) ) {\displaystyle P(t)={\big (}P_{ij}(t){\big )}} where each individual entry, P i j ( t ) {\displaystyle P_{ij}(t)} refers to the probability that state E i {\displaystyle E_{i}} will change to state E j {\displaystyle E_{j}} in time t {\displaystyle t} . Example: We would like to model the substitution process in DNA sequences (i.e. Jukes–Cantor, Kimura, etc.) in a continuous-time fashion. The corresponding transition matrices will look like: P ( t ) = ( p A A ( t ) p A G ( t ) p A C ( t ) p A T ( t ) p G A ( t ) p G G ( t ) p G C ( t ) p G T ( t ) p C A ( t ) p C G ( t ) p C C ( t ) p C T ( t ) p T A ( t ) p T G ( t ) p T C ( t ) p T T ( t ) ) {\displaystyle P(t)={\begin{pmatrix}p_{\mathrm {AA} }(t)&p_{\mathrm {AG} }(t)&p_{\mathrm {AC} }(t)&p_{\mathrm {AT} }(t)\\p_{\mathrm {GA} }(t)&p_{\mathrm {GG} }(t)&p_{\mathrm {GC} }(t)&p_{\mathrm {GT} }(t)\\p_{\mathrm {CA} }(t)&p_{\mathrm {CG} }(t)&p_{\mathrm {CC} }(t)&p_{\mathrm {CT} }(t)\\p_{\mathrm {TA} }(t)&p_{\mathrm {TG} }(t)&p_{\mathrm {TC} }(t)&p_{\mathrm {TT} }(t)\end{pmatrix}}} where the top-left and bottom-right 2 × 2 blocks correspond to transition probabilities and the top-right and bottom-left 2 × 2 blocks corresponds to transversion probabilities. Assumption: If at some time t 0 {\displaystyle t_{0}} , the Markov chain is in state E i {\displaystyle E_{i}} , then the probability that at time t 0 + t {\displaystyle t_{0}+t} , it will be in state E j {\displaystyle E_{j}} depends only upon i {\displaystyle i} , j {\displaystyle j} and t {\displaystyle t} . This then allows us to write that probability as p i j ( t ) {\displaystyle p_{ij}(t)} . Theorem: Continuous-time transition matrices satisfy: P ( t + τ ) = P ( t ) P ( τ ) {\displaystyle P(t+\tau )=P(t)P(\tau )} Note: There is here a possible confusion between two meanings of the word transition. (i) In the context of Markov chains, transition is the general term for the change between two states. (ii) In the context of nucleotide changes in DNA sequences, transition is a specific term for the exchange between either the two purines (A ↔ G) or the two pyrimidines (C ↔ T) (for additional details, see the article about transitions in genetics). By contrast, an exchange between one purine and one pyrimidine is called a transversion. === Deriving the dynamics of substitution === Consider a DNA sequence of fixed length m evolving in time by base replacement. Assume that the processes followed by the m sites are Markovian independent, identically distributed and that the process is constant over time. For a particular site, let E = { A , G , C , T } {\displaystyle {\mathcal {E}}=\{A,\,G,\,C,\,T\}} be the set of possible states for the site, and p ( t ) = ( p A ( t ) , p G ( t ) , p C ( t ) , p T ( t ) ) {\displaystyle \mathbf {p} (t)=(p_{A}(t),\,p_{G}(t),\,p_{C}(t),\,p_{T}(t))} their respective probabilities at time t {\displaystyle t} . For two distinct x , y ∈ E {\displaystyle x,y\in {\mathcal {E}}} , let μ x y {\displaystyle \mu _{xy}\ } be the transition rate from state x {\displaystyle x} to state y {\displaystyle y} . Similarly, for any x {\displaystyle x} , let the total rate of change from x {\displaystyle x} be μ x = ∑ y ≠ x μ x y . {\displaystyle \mu _{x}=\sum _{y\neq x}\mu _{xy}\,.} The changes in the probability distribution p A ( t ) {\displaystyle p_{A}(t)} for small increments of time Δ t {\displaystyle \Delta t} are given by p A ( t + Δ t ) = p A ( t ) − p A ( t ) μ A Δ t + ∑ x ≠ A p x ( t ) μ x A Δ t . {\displaystyle p_{A}(t+\Delta t)=p_{A}(t)-p_{A}(t)\mu _{A}\Delta t+\sum _{x\neq A}p_{x}(t)\mu _{xA}\Delta t\,.} In other words, (in frequentist language), the frequency of A {\displaystyle A} 's at time t + Δ t {\displaystyle t+\Delta t} is equal to the frequency at time t {\displaystyle t} minus the frequency of the lost A {\displaystyle A} 's plus the frequency of the newly created A {\displaystyle A} 's. Similarly for the probabilities p G ( t ) {\displaystyle p_{G}(t)} , p C ( t ) {\displaystyle p_{C}(t)} and p T ( t ) {\displaystyle p_{T}(t)} . These equations can be written compactly as p ( t + Δ t ) = p ( t ) + p ( t ) Q Δ t , {\displaystyle \mathbf {p} (t+\Delta t)=\mathbf {p} (t)+\mathbf {p} (t)Q\Delta t\,,} where Q = ( − μ A μ A G μ A C μ A T μ G A − μ G μ G C μ G T μ C A μ C G − μ C μ C T μ T A μ T G μ T C − μ T ) {\displaystyle Q={\begin{pmatrix}-\mu _{A}&\mu _{AG}&\mu _{AC}&\mu _{AT}\\\mu _{GA}&-\mu _{G}&\mu _{GC}&\mu _{GT}\\\mu _{CA}&\mu _{CG}&-\mu _{C}&\mu _{CT}\\\mu _{TA}&\mu _{TG}&\mu _{TC}&-\mu _{T}\end{pmatrix}}} is known as the rate matrix. Note that, by definition, the sum of the entries in each row of Q {\displaystyle Q} is equal to zero. It follows that p ′ ( t ) = p ( t ) Q . {\displaystyle \mathbf {p} '(t)=\mathbf {p} (t)Q\,.} For a stationary process, where Q {\displaystyle Q} does not depend on time t, this differential equation can be solved. First, P ( t ) = exp ⁡ ( t Q ) , {\displaystyle P(t)=\exp(tQ),} where exp ⁡ ( t Q ) {\displaystyle \exp(tQ)} denotes the exponential of the matrix t Q {\displaystyle tQ} . As a result, p ( t ) = p ( 0 ) P ( t ) = p ( 0 ) exp ⁡ ( t Q ) . {\displaystyle \mathbf {p} (t)=\mathbf {p} (0)P(t)=\mathbf {p} (0)\exp(tQ)\,.} === Ergodicity === If the Markov chain is irreducible, i.e. if it is always possible to go from a state x {\displaystyle x} to a state y {\displaystyle y} (possibly in several steps), then it is also ergodic. As a result, it has a unique stationary distribution π = { π x , x ∈ E } {\displaystyle {\boldsymbol {\pi }}=\{\pi _{x},\,x\in {\mathcal {E}}\}} , where π x {\displaystyle \pi _{x}} corresponds to the proportion of time spent in state x {\displaystyle x} after the Markov chain has run for an infinite amount of time. In DNA evo

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  • Product-family engineering

    Product-family engineering

    Product-family engineering (PFE), also known as product-line engineering (PLE), is based on the ideas of "domain engineering" created by the Software Engineering Institute, a term coined by James Neighbors in his 1980 dissertation at University of California, Irvine. Software product lines are quite common in our daily lives, but before a product family can be successfully established, an extensive process has to be followed. This process is known as product-family engineering. Product-family engineering can be defined as a method that creates an underlying architecture of an organization's product platform. It provides an architecture that is based on commonality as well as planned variabilities. The various product variants can be derived from the basic product family, which creates the opportunity to reuse and differentiate on products in the family. Product-family engineering is conceptually similar to the widespread use of vehicle platforms in the automotive industry. Product-family engineering is a relatively new approach to the creation of new products, recently evolving to Model-Based Product Line Engineering (MBPLE), emphasizing the centrality of a model-centric approach in PLE. It focuses on the process of engineering new products in such a way that it is possible to reuse product components and apply variability with decreased costs and time. Product-family engineering is all about reusing components and structures as much as possible, according to the ISO/IEC 26550/2015 and the latest ISO/IEC 26580/2021 that introduced the concept of feature-based Product Line Engineering. Several studies have proven that using a product-family engineering approach for product development can have several benefits. Here is a list of some of them: Higher productivity Higher quality Faster time-to-market Lower labor needs The Nokia case mentioned below also illustrates these benefits. In 2025 the publishing of the book Model-Based Product Line Engineering (MBPLE): The feature-based path to product lines success by Marco Forlingieri, Tim Weilkiens and Hugo Guillermo Chalé-Gongora formalized the foundation of the discipline, including best practices and new industrial cases. == Overall process == The product family engineering process consists of several phases. The three main phases are: Phase 1: Product management Phase 2: Domain engineering Phase 3: Product engineering The process has been modeled on a higher abstraction level. This has the advantage that it can be applied to all kinds of product lines and families, not only software. The model can be applied to any product family. Figure 1 (below) shows a model of the entire process. Below, the process is described in detail. The process description contains elaborations of the activities and the important concepts being used. All concepts printed in italic are explained in Table 1. === Phase 1: product management === The first phase is the starting up of the whole process. In this phase some important aspects are defined especially with regard to economic aspects. This phase is responsible for outlining market strategies and defining a scope, which tells what should and should not be inside the product family. ==== Evaluate business visioning ==== During this first activity all context information relevant for defining the scope of the product line is collected and evaluated. It is important to define a clear market strategy and take external market information into account, such as consumer demands. The activity should deliver a context document that contains guidelines, constraints and the product strategy. ==== Define product line scope ==== Scoping techniques are applied to define which aspects are within the scope. This is based upon the previous step in the process, where external factors have been taken into account. The output is a product portfolio description, which includes a list of current and future products and also a product roadmap. It can be argued whether phase 1, product management, is part of the product-family-engineering process, because it could be seen as an individual business process that is more focused on the management aspects instead of the product aspect. However phase 2 needs some important input from this phase, as a large piece of the scope is defined in this phase. So from this point of view it is important to include the product-management phase (phase 1) into the entire process as a base for the domain-engineering process. === Phase 2: domain engineering === During the domain-engineering phases, the variable and common requirements are gathered for the whole product line. The goal is to establish a reusable platform. The output of this phase is a set of common and variable requirements for all products in the product line. ==== Analyze domain requirements ==== This activity includes all activities for analyzing the domain with regard to concept requirements. The requirements are categorized and split up into two new activities. The output is a document with the domain analysis. As can be seen in Figure 1 the process of defining common requirements is a parallel process with defining variable requirements. Both activities take place at the same time. ==== Define common requirements ==== Includes all activities for eliciting and documenting the common requirements of the product line, resulting in a document with reusable common requirements. ==== Define variable requirements ==== Includes all activities for eliciting and documenting the variable requirements of the product line, resulting in a document with variable requirements. ==== Design domain ==== This process step consists of activities for defining the reference architecture of the product line. This generates an abstract structure for all products in the product line. ==== Implement domain ==== During this step a detailed design of the reusable components and the implementation of these components are created. ==== Test domain ==== Validates and verifies the reusability of components. Components are tested against their specifications. After successful testing of all components in different use cases and scenarios, the domain engineering phase has been completed. === Phase 3: product engineering === In the final phase a product X is being engineered. This product X uses the commonalities and variability from the domain engineering phase, so product X is being derived from the platform established in the domain engineering phase. It basically takes all common requirements and similarities from the preceding phase plus its own variable requirements. Using the base from the domain engineering phase and the individual requirements of the product engineering phase a complete and new product can be built. After the product has been fully tested and approved, the product X can be delivered. ==== Define product requirements ==== Developing the product requirements specification for the individual product and reuse the requirements from the preceding phase. ==== Design product ==== All activities for producing the product architecture. Makes use of the reference architecture from the step "design domain", it selects and configures the required parts of the reference architecture and incorporates product specific adaptations. ==== Build product ==== During this process the product is built, using selections and configurations of the reusable components. ==== Test product ==== During this step the product is verified and validated against its specifications. A test report gives information about all tests that were carried out, this gives an overview of possible errors in the product. If the product in the next step is not accepted, the process will loop back to "build product", in Figure 1 this is indicated as "[unsatisfied]". ==== Deliver and support product ==== The final step is the acceptance of the final product. If it has been successfully tested and approved to be complete, it can be delivered. If the product does not satisfy to the specifications, it has to be rebuilt and tested again. The next figure shows the overall process of product-family engineering as described above. It is a full process overview with all concepts attached to the different steps. == Process data diagram == On the left side the entire process from the top to bottom has been drawn. All activities on the left side are linked to the concepts on the right side through dotted lines. Every concept has a number, which reflects the association with other concepts. == List of concepts == Below the list with concepts will be explained. Most concept definitions are extracted from Pohl, Bockle, & Linden (2005) and also some new definitions have been added. Table 1: List of concepts == Example == There are some good examples of the use of product family engineering, which were quite successful. The abstract model of product family engineering allows different kinds of uses, most of them are related to the consumer electronics m

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  • Tagged Deterministic Finite Automaton

    Tagged Deterministic Finite Automaton

    In the automata theory, a tagged deterministic finite automaton (TDFA) is an extension of deterministic finite automaton (DFA). In addition to solving the recognition problem for regular languages, TDFA is also capable of submatch extraction and parsing. While canonical DFA can find out if a string belongs to the language defined by a regular expression, TDFA can also extract substrings that match specific subexpressions. More generally, TDFA can identify positions in the input string that match tagged positions in a regular expression (tags are meta-symbols similar to capturing parentheses, but without the pairing requirement). == History == TDFA were first described by Ville Laurikari in 2000. Prior to that it was unknown whether it is possible to perform submatch extraction in one pass on a deterministic finite-state automaton, so this paper was an important advancement. Laurikari described TDFA construction and gave a proof that the determinization process terminates, however the algorithm did not handle disambiguation correctly. In 2007 Chris Kuklewicz implemented TDFA in a Haskell library Regex-TDFA with POSIX longest-match semantics. Kuklewicz gave an informal description of the algorithm and answered the principal question whether TDFA are capable of POSIX longest-match disambiguation, which was doubted by other researchers. In 2017 Ulya Trafimovich described TDFA with one-symbol lookahead. The use of a lookahead symbol reduces the number of registers and register operations in a TDFA, which makes it faster and often smaller than Laurikari TDFA. Trafimovich called TDFA variants with and without lookahead TDFA(1) and TDFA(0) by analogy with LR parsers LR(1) and LR(0). The algorithm was implemented in the open-source lexer generator RE2C. Trafimovich formalized Kuklewicz disambiguation algorithm. In 2018 Angelo Borsotti worked on an experimental Java implementation of TDFA; it was published later in 2021. In 2019 Borsotti and Trafimovich adapted POSIX disambiguation algorithm by Okui and Suzuki to TDFA. They gave a formal proof of correctness of the new algorithm and showed that it is faster than Kuklewicz algorithm in practice. In 2020 Trafimovich published an article about TDFA implementation in RE2C. In 2022 Borsotti and Trafimovich published a paper with a detailed description of TDFA construction. The paper incorporated their past research and presented multi-pass TDFA that are better suited to just-in-time determinization. They also compared TDFA against other algorithms and provided benchmarks. == Formal definition == TDFA have the same basic structure as ordinary DFA: a finite set of states linked by transitions. In addition to that, TDFA have a fixed set of registers that hold tag values, and register operations on transitions that set or copy register values. The values may be scalar offsets, or offset lists for tags that match repeatedly (the latter can be represented efficiently using a trie structure). There is no one-to-one mapping between tags in a regular expression and registers in a TDFA: a single tag may need many registers, and the same register may hold values of different tags. The following definition is according to Trafimovich and Borsotti. The original definition by Laurikari is slightly different. A tagged deterministic finite automaton F {\displaystyle F} is a tuple ( Σ , T , S , S f , s 0 , R , R f , δ , φ ) {\displaystyle (\Sigma ,T,S,S_{f},s_{0},R,R_{f},\delta ,\varphi )} , where: Σ {\displaystyle \Sigma } is a finite set of symbols (alphabet) T {\displaystyle T} is a finite set of tags S {\displaystyle S} is a finite set of states with initial state s 0 {\displaystyle s_{0}} and a subset of final states S f ⊆ S {\displaystyle S_{f}\subseteq S} R {\displaystyle R} is a finite set of registers with a subset of final registers R f {\displaystyle R_{f}} (one per tag) δ : S × Σ → S × O ∗ {\displaystyle \delta :S\times \Sigma \rightarrow S\times O^{}} is a transition function φ : S f → O ∗ {\displaystyle \varphi :S_{f}\rightarrow O^{}} is a final function, where O {\displaystyle O} is a set of register operations of the following types: set register i {\displaystyle i} to nil or to the current position: i ← v {\displaystyle i\leftarrow v} , where v ∈ { n , p } {\displaystyle v\in \{\mathbf {n} ,\mathbf {p} \}} copy register j {\displaystyle j} to register i {\displaystyle i} : i ← j {\displaystyle i\leftarrow j} copy register j {\displaystyle j} to register i {\displaystyle i} and append history: i ← j ⋅ h {\displaystyle i\leftarrow j\cdot h} , where h {\displaystyle h} is a string over { n , p } {\displaystyle \{\mathbf {n} ,\mathbf {p} \}} === Example === Figure 0 shows an example TDFA for regular expression ( 1 a 2 ) ∗ 3 ( a | 4 b ) 5 b ∗ {\displaystyle (1a2)^{}3(a|4b)5b^{}} with alphabet Σ = { a , b } {\displaystyle \Sigma =\{a,b\}} and a set of tags T = { 1 , 2 , 3 , 4 , 5 } {\displaystyle T=\{1,2,3,4,5\}} that matches strings of the form a … a b … b {\displaystyle a\dots ab\dots b} with at least one symbol. TDFA has four states S = { 0 , 1 , 2 , 3 } {\displaystyle S=\{0,1,2,3\}} three of which are final S f = { 1 , 2 , 3 } {\displaystyle S_{f}=\{1,2,3\}} . The set of registers is R = { r 1 , r 2 , r 3 , r 4 , r 5 } {\displaystyle R=\{r_{1},r_{2},r_{3},r_{4},r_{5}\}} with a subset of final registers R f = { r 1 , r 2 , r 3 , r 4 , r 5 } {\displaystyle R_{f}=\{r_{1},r_{2},r_{3},r_{4},r_{5}\}} where register r i {\displaystyle r_{i}} corresponds to i {\displaystyle i} -th tag. Transitions have operations defined by the δ {\displaystyle \delta } function, and final states have operations defined by the φ {\displaystyle \varphi } function (marked with wide-tipped arrow). For example, to match string a a b {\displaystyle aab} , one starts in state 0, matches the first a {\displaystyle a} and moves to state 1 (setting registers r 1 , r 2 {\displaystyle r_{1},r_{2}} to undefined and r 3 {\displaystyle r_{3}} to the current position 0), matches the second a {\displaystyle a} and loops to state 1 (register values are now r 1 = 0 , r 2 = r 3 = 1 {\displaystyle r_{1}=0,r_{2}=r_{3}=1} ), matches b {\displaystyle b} and moves to state 2 (register values are now r 1 = 1 , r 2 = r 3 = r 4 = 2 {\displaystyle r_{1}=1,r_{2}=r_{3}=r_{4}=2} ), executes the final operations in state 2 (register values are now r 1 = 1 , r 2 = r 3 = r 4 = 2 , r 5 = 3 {\displaystyle r_{1}=1,r_{2}=r_{3}=r_{4}=2,r_{5}=3} ) and finally exits TDFA. == Complexity == Canonical DFA solve the recognition problem in linear time. The same holds for TDFA, since the number of registers and register operations is fixed and depends only on the regular expression, but not on the length of input. The overhead on submatch extraction depends on tag density in a regular expression and nondeterminism degree of each tag (the maximum number of registers needed to track all possible values of the tag in a single TDFA state). On one extreme, if there are no tags, a TDFA is identical to a canonical DFA. On the other extreme, if every subexpression is tagged, a TDFA effectively performs full parsing and has many operations on every transition. In practice for real-world regular expressions with a few submatch groups the overhead is negligible compared to matching with canonical DFA. == TDFA construction == TDFA construction is performed in a few steps. First, a regular expression is converted to a tagged nondeterministic finite automaton (TNFA). Second, a TNFA is converted to a TDFA using a determinization procedure; this step also includes disambiguation that resolves conflicts between ambiguous TNFA paths. After that, a TDFA can optionally go through a number of optimizations that reduce the number of registers and operations, including minimization that reduces the number of states. Algorithms for all steps of TDFA construction with pseudocode are given in the paper by Borsotti and Trafimovich. This section explains TDFA construction on the example of a regular expression a ∗ t b ∗ | a b {\displaystyle a^{}tb^{}|ab} , where t {\displaystyle t} is a tag and { a , b } {\displaystyle \{a,b\}} are alphabet symbols. === Tagged NFA === TNFA is a nondeterministic finite automaton with tagged ε-transitions. It was first described by Laurikari, although similar constructions were known much earlier as Mealy machines and nondeterministic finite-state transducers. TNFA construction is very similar to Thompson's construction: it mirrors the structure of a regular expression. Importantly, TNFA preserves ambiguity in a regular expression: if it is possible to match a string in two different ways, then TNFA for this regular expression has two different accepting paths for this string. TNFA definition by Borsotti and Trafimovich differs from the original one by Laurikari in that TNFA can have negative tags on transitions: they are needed to make the absence of match explicit in cases when there is a bypass for a tagged transition. Figure 1 shows TNFA for the example regu

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  • Top 10 AI Image Generators Compared (2026)

    Top 10 AI Image Generators Compared (2026)

    Curious about the best AI image generator? An AI image generator is software that uses machine learning to help you get more done — it combines speed, accuracy, and an interface that just works. Hands-on testing shows real-world results vary, so a short free trial is the smartest way to decide. Whether you are a beginner or a pro, the right AI image generator slots into your workflow and pays for itself fast. Read on for hands-on impressions, pricing tiers, and the standout features that matter.

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  • Language and Computers

    Language and Computers

    Language and Computers: Studies in Practical Linguistics (ISSN 0921-5034) is a book series on corpus linguistics and related areas. As studies in linguistics, volumes in the series have, by definition, their foundations in linguistic theory; however, they are not concerned with theory for theory's sake, but always with a definite direct or indirect interest in the possibilities of practical application in the dynamic area where language and computers meet. The book series was founded in 1988, and is published by Brill|Rodopi. == Editors == Christian Mair Charles F. Meyer == Volumes == Volumes include: # 77. English Corpus Linguistics: Variation in Time, Space and Genre. Selected papers from ICAME 32., Edited by Gisle Andersen and Kristin Bech. ISBN 978-90-420-3679-6 E-ISBN 978-94-012-0940-3 # 76. English Corpus Linguistics: Crossing Paths., Edited by Merja Kytö. ISBN 978-90-420-3518-8 E-ISBN 978-94-012-0793-5 # 75. Corpus Linguistics and Variation in English.Theory and Description., Edited by Joybrato Mukherjee and Magnus Huber. ISBN 978-90-420-3495-2 E-ISBN 978-94-012-0771-3 # 74. English Corpus Linguistics: Looking back, Moving forward. Papers from the 30th International Conference on English Language Research on Computerized Corpora (ICAME 30), Lancaster, UK, 27–31 May 2009., Edited by Sebastian Hoffmann, Paul Rayson and Geoffrey Leech. ISBN 978-90-420-3466-2 E-ISBN 978-94-012-0747-8 #73. Corpus-based Studies in Language Use, Language Learning, and Language Documentation., Edited by John Newman, Harald Baayen and Sally Rice. ISBN 978-90-420-3401-3 E-ISBN 978-94-012-0688-4 #72. The Progressive in Modern English. A Corpus-Based Study of Grammaticalization and Related Changes., by Svenja Kranich. ISBN 978-90-420-3143-2 E-ISBN 978-90-420-3144-9 #71. Corpus-linguistic applications. Current studies, new directions, Edited by Stefan Th. Gries, Stefanie Wulff, and Mark Davies.. ISBN 978-90-420-2800-5 #70. A resource-light approach to morpho-syntactic tagging., by Anna Feldman and Jirka Hana. ISBN 978-90-420-2768-8 #69. Corpus Linguistics. Refinements and Reassessments., Edited by Antoinette Renouf and Andrew Kehoe. ISBN 978-90-420-2597-4 #68. Corpora: Pragmatics and Discourse. Papers from the 29th International Conference on English Language Research on Computerized Corpora (ICAME 29). Ascona, Switzerland, 14–18 May 2008., Edited by Andreas H. Jucker, Daniel Schreier and Marianne Hundt. ISBN 978-90-420-2592-9 #67. Modals and Quasi-modals in English., by Peter Collins. ISBN 978-90-420-2532-5 #66. Linking up contrastive and learner corpus research., Edited by Gaëtanelle Gilquin, Szilvia Papp and María Belén Díez-Bedmar. ISBN 978-90-420-2446-5 #64. Language, People, Numbers. Corpus Linguistics and Society., Edited by Andrea Gerbig and Oliver Mason. ISBN 978-90-420-2350-5 #63. Variation and change in the lexicon. A corpus-based analysis of adjectives in English ending in –ic and –ical. , by Mark Kaunisto. ISBN 978-90-420-2233-1 #62. Corpus Linguistics 25 Years on., Edited by Roberta Facchinetti. ISBN 978-90-420-2195-2 #61. Corpora in the Foreign Language Classroom. Selected papers from the Sixth International Conference on Teaching and Language Corpora (TaLC 6), Edited by Encarnación Hidalgo, Luis Quereda and Juan Santana. ISBN 978-90-420-2142-6 #60. Corpus Linguistics Beyond the Word. Corpus Research from Phrase to Discourse, Edited by Eileen Fitzpatrick. ISBN 978-90-420-2135-8 #59. Corpus Linguistics and the Web., Edited by Marianne Hundt, Nadja Nesselhauf and Carolin Biewer. ISBN 978-90-420-2128-0 #58. English mediopassive constructions. A cognitive, corpus-based study of their origin, spread, and current status, by Marianne Hundt. ISBN 978-90-420-2127-3 / ISBN 90-420-2127-6

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  • Pixelmator

    Pixelmator

    Pixelmator is a series of graphics editors developed by Apple for macOS, iOS, and iPadOS. Pixelmator apps leverage Apple-specific technologies such as CoreML and Metal. Pixelmator uses a proprietary format across their apps (.PXD), but supports editing a variety of file types including Photoshop, RAW, and WebP. == History == Pixelmator Team was founded in 2007 by Lithuanian brothers Saulius and Aidas Dailidė, and released Pixelmator (now Pixelmator Classic) 1.0 in September of the same year. The company resided in Vilnius, Lithuania. In November 2024, Pixelmator Team agreed to be acquired by Apple for an unknown monetary amount, which was completed on 11 February 2025, the company was later folded into Apple with its products coming under them fully. == Pixelmator Classic == Pixelmator Classic was the original version of Pixelmator released for Mac on 25 September 2007. It uses a palette-style interface with floating toolbars compared to Pixelmator Pro's single-window interface. It is no longer being updated and has been delisted from the Mac App Store. == Pixelmator iOS == Pixelmator for iOS launched on 23 October 2014 as an iPad-exclusive app with touch-optimized versions of Pixelmator's desktop features. In May 2015, Pixelmator for iOS 2.0 was released with support for the iPhone. Apple no longer updates Pixelmator for iOS as of 13 January 2026, shortly before the release of Pixelmator Pro for iPad. == Pixelmator Pro == Pixelmator Pro is an image, video, and vector editing software for macOS that launched on 29 November 2017. It was a paid upgrade for Pixelmator Classic users, featuring a redesigned interface, a graphics pipeline rewritten using Metal, Apple silicon support and a greater focus on ML/AI editing features. On 28 January 2026, Apple announced Apple Creator Studio, a subscription bundle for their professional software that contains Pixelmator Pro. They also brought Pixelmator Pro to iPad, shortly after discontinuing Pixelmator iOS. == Photomator == Photomator (formerly Pixelmator Photo) is a photo-oriented editing app which launched on iPad in 2019, on iOS in 2021, and macOS in 2022. After launching the macOS version, the app moved from a one-time purchase to a subscription; however, a lifetime license can still be purchased for $99. Photomator differentiates itself from other Pixelmator apps with features such as batch editing of full photoshoots and AI-powered color correction. Edits in Photomator are made on a single layer and are non-destructive.

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  • AI Code-review Tools: Free vs Paid (2026)

    AI Code-review Tools: Free vs Paid (2026)

    Comparing the best AI code-review tool? An AI code-review tool is software that uses machine learning to help you get more done — it lowers the barrier so anyone can produce professional output. Privacy matters too: check whether your data trains the model and whether a no-log or enterprise tier is available. Whether you are a beginner or a pro, the right AI code-review tool slots into your workflow and pays for itself fast. We tested the leading options and ranked them by quality, value, and ease of use.

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  • Self-verifying finite automaton

    Self-verifying finite automaton

    In automata theory, a self-verifying finite automaton (SVFA) is a special kind of a nondeterministic finite automaton (NFA) with a symmetric kind of nondeterminism introduced by Hromkovič and Schnitger. Generally, in self-verifying nondeterminism, each computation path is concluded with any of the three possible answers: yes, no, and I do not know. For each input string, no two paths may give contradictory answers, namely both answers yes and no on the same input are not possible. At least one path must give answer yes or no, and if it is yes then the string is considered accepted. SVFA accept the same class of languages as deterministic finite automata (DFA) and NFA but have different state complexity. == Formal definition == An SVFA is represented formally by a 6-tuple, A=(Q, Σ, Δ, q0, Fa, Fr) such that (Q, Σ, Δ, q0, Fa) is an NFA, and Fa, Fr are disjoint subsets of Q. For each word w = a1a2 … an, a computation is a sequence of states r0,r1, …, rn, in Q with the following conditions: r0 = q0 ri+1 ∈ Δ(ri, ai+1), for i = 0, …, n−1. If rn ∈ Fa then the computation is accepting, and if rn ∈ Fr then the computation is rejecting. There is a requirement that for each w there is at least one accepting computation or at least one rejecting computation but not both. == Results == Each DFA is a SVFA, but not vice versa. Jirásková and Pighizzini proved that for every SVFA of n states, there exists an equivalent DFA of g ( n ) = Θ ( 3 n / 3 ) {\displaystyle g(n)=\Theta (3^{n/3})} states. Furthermore, for each positive integer n, there exists an n-state SVFA such that the minimal equivalent DFA has exactly g ( n ) {\displaystyle g(n)} states. Other results on the state complexity of SVFA were obtained by Jirásková and her colleagues.

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  • Michael Kearns (computer scientist)

    Michael Kearns (computer scientist)

    Michael Justin Kearns is an American computer scientist, professor and National Center Chair at the University of Pennsylvania, the founding director of Penn's Singh Program in Networked & Social Systems Engineering (NETS), the founding director of Warren Center for Network and Data Sciences, and also holds secondary appointments in Penn's Wharton School and department of Economics. He is a leading researcher in computational learning theory and algorithmic game theory, and interested in machine learning, artificial intelligence, computational finance, algorithmic trading, computational social science and social networks. He previously led the Advisory and Research function in Morgan Stanley's Artificial Intelligence Center of Excellence team, and is currently an Amazon Scholar within Amazon Web Services. == Biography == Kearns was born into an academic family, where his father David R Kearns is Professor Emeritus at University of California, San Diego in chemistry, who won Guggenheim Fellowship in 1969, and his uncle Thomas R. Kearns is Professor Emeritus at Amherst College in Philosophy and Law, Jurisprudence, and Social Thought. His paternal grandfather Clyde W. Kearns was a pioneer in insecticide toxicology and was a professor at University of Illinois at Urbana–Champaign in Entomology, and his maternal grandfather Chen Shou-Yi (1899–1978) was a professor at Pomona College in history and literature, who was born in Canton (Guangzhou, China) into a family noted for their scholarship and educational leadership. Kearns received his B.S. degree at the University of California at Berkeley in math and computer science in 1985, and Ph.D. in computer science from Harvard University in 1989, under the supervision of Turing Award winner Leslie Valiant. His doctoral dissertation was The Computational Complexity of Machine Learning, later published by MIT press as part of the ACM Doctoral Dissertation Award Series in 1990. Before joining AT&T Bell Labs in 1991, he continued with postdoctoral positions at the Laboratory for Computer Science at MIT hosted by Ronald Rivest, and at the International Computer Science Institute (ICSI) in UC Berkeley hosted by Richard M. Karp, both of whom are Turing Award winners. Kearns is currently a full professor and National Center Chair at the University of Pennsylvania, where his appointment is split across the Department of Computer and Information Science, and Statistics and Operations and Information Management in the Wharton School. Prior to joining the Penn faculty in 2002, he spent a decade (1991–2001) in AT&T Labs and Bell Labs, including as head of the AI department with colleagues including Michael L. Littman, David A. McAllester, and Richard S. Sutton; Secure Systems Research department; and Machine Learning department with members such as Michael Collins and the leader Fernando Pereira. Other AT&T Labs colleagues in Algorithms and Theoretical Computer Science included Yoav Freund, Ronald Graham, Mehryar Mohri, Robert Schapire, and Peter Shor, as well as Sebastian Seung, Yann LeCun, Corinna Cortes, and Vladimir Vapnik (the V in VC dimension). Kearns was named Fellow of the Association for Computing Machinery (2014) for contributions to machine learning, and a fellow of the American Academy of Arts and Sciences (2012). His former graduate students and postdoctoral visitors include Ryan W. Porter, John Langford, and Jennifer Wortman Vaughan. Kearns' work has been reported by media, such as MIT Technology Review (2014) Can a Website Help You Decide to Have a Kid?, Bloomberg News (2014) Schneiderman (and Einstein) Pressure High-Speed Trading and NPR audio (2012) Online Education Grows Up, And For Now, It's Free. == Academic life == === Computational learning theory === Kearns and Umesh Vazirani published An introduction to computational learning theory, which has been a standard text on computational learning theory since it was published in 1994. === Weak learnability and the origin of Boosting algorithms === The question "is weakly learnability equivalent to strong learnability?" posed by Kearns and Valiant (Unpublished manuscript 1988, ACM Symposium on Theory of Computing 1989) is the origin of boosting machine learning algorithms, which got a positive answer by Robert Schapire (1990, proof by construction, not practical) and Yoav Freund (1993, by voting, not practical) and then they developed the practical AdaBoost (European Conference on Computational Learning Theory 1995, Journal of Computer and System Sciences 1997), an adaptive boosting algorithm that won the prestigious Gödel Prize (2003). == Honors and awards == 2021. Member of the U. S. National Academy of Sciences. 2014. ACM Fellow. For contributions to machine learning, artificial intelligence, and algorithmic game theory and computational social science. 2012. American Academy of Arts and Sciences Fellow. == Selected works == 2019. The Ethical Algorithm: The Science of Socially Aware Algorithm Design. (with Aaron Roth). Oxford University Press. 1994. An introduction to computational learning theory. (with Umesh Vazirani). MIT press. Widely used as a text book in computational learning theory courses. 1990. The computational complexity of machine learning. MIT press. Based on his 1989 doctoral dissertation; ACM Doctoral Dissertation Award Series in 1990 Archived 2014-11-03 at the Wayback Machine 1989. Cryptographic limitations on learning Boolean formulae and finite automata. (with Leslie Valiant) Proceedings of the twenty-first annual ACM symposium on Theory of computing (STOC'89). The open question: is weakly learnability equivalent to strong learnability?; The origin of boosting algorithms; Important publication in machine learning.

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  • GamePigeon

    GamePigeon

    GamePigeon is a mobile app for iOS devices, developed by Vitalii Zlotskii and released on September 13, 2016. The game takes advantage of the iOS 10 update, which expanded how users could interact with Apple's Messages app. GamePigeon is only available through the Messages app, which allows players to start and respond to different party games in conversations. == Release == The app was first released on September 13, 2016, coinciding with the launch of iOS 10. The app was released for free, although it includes in-app purchases to unlock additional items, such as cosmetic skins, avatar items, new game modes, and an option to remove ads. == Games in the app == The following is a list of games that users can play within GamePigeon: Sources: Poker was one of the games included in GamePigeon at launch, although it has since been removed and is no longer listed on the game's App Store description. == Reception == GamePigeon has enjoyed commercial success, with VentureBeat noting that GamePigeon was ranked number-one in the "Top Free" category of the iMessage App Store, six months after its release. Critically, GamePigeon has been generally well received, being highlighted by online media publications early on shortly after the iOS 10 launch. It has since been included on many "best iMessage apps" lists. Based on over 162,000 ratings, the game holds a 4.0 out of 5 rating on the App Store. Julian Chokkattu of Digital Trends wrote "GamePigeon should be like the pre-installed versions of Solitaire and Minesweeper that used to come with older iterations of Windows." On its launch day, Boy Genius Report included it on a list of "10 of the best iMessage apps, games and stickers for iOS 10 on launch day." The Daily Dot wrote, "GamePigeon is easily the best current gaming option within iMessages." 8-ball and cup pong have been particularly well received by media outlets. The Daily Dot had specific praise for the app's billiards game: "8-Ball controls shockingly smoothly with your fingers, and there’s nothing quite like destroying a dear friend in poker." During his 2020 U.S. presidential campaign, Cory Booker was cited as playing the game with his family. In 2017, CNBC cited one teenager who expressed that GamePigeon was one of just a few reasons that those in her age range use the iMessage app. The game has received particular positive reception for allowing introverted individuals to exercise a form social activity; similarly, the game was highlighted as a way to maintain social distancing guidelines during the COVID-19 pandemic. As an April Fools' Day joke in 2020, The Chronicle, a Duke University newspaper, published that Duke's athletic program adopted GamePigeon's Cup Pong as an official varsity sport.

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  • Best AI Analytics Tools in 2026

    Best AI Analytics Tools in 2026

    Curious about the best AI analytics tool? An AI analytics tool is software that uses machine learning to help you get more done — it combines speed, accuracy, and an interface that just works. Hands-on testing shows real-world results vary, so a short free trial is the smartest way to decide. Whether you are a beginner or a pro, the right AI analytics tool slots into your workflow and pays for itself fast. This guide breaks down the top picks, their pros and cons, and who each one is best for.

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  • AI Marketing Tools Reviews: What Actually Works in 2026

    AI Marketing Tools Reviews: What Actually Works in 2026

    In search of the best AI marketing tool? An AI marketing tool is software that uses machine learning to help you get more done — it turns a rough idea into a polished result in seconds. When choosing one, weigh output quality, pricing, export formats, and how well it fits the tools you already use. Whether you are a beginner or a pro, the right AI marketing tool slots into your workflow and pays for itself fast. We tested the leading options and ranked them by quality, value, and ease of use.

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