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  • Digital image

    Digital image

    A digital image is an image composed of picture elements, also known as pixels, each with finite, discrete quantities of numeric representation for its intensity or gray level that is an output from its two-dimensional functions fed as input by its spatial coordinates denoted with x, y on the x-axis and y-axis, respectively. An image can be vector or raster type. By itself, the term "digital image" usually refers to raster images or bitmapped images (as opposed to vector images). == Raster == Raster images have a finite set of digital values, called picture elements or pixels. The digital image contains a fixed number of rows and columns of pixels. Pixels are the smallest individual element in an image, holding quantized values that represent the brightness of a given color at any specific point. Typically, the pixels are stored in computer memory as a raster image or raster map, a two-dimensional array of small integers. These values are often transmitted or stored in a compressed form. Raster images can be created by a variety of input devices and techniques, such as digital cameras, scanners, coordinate-measuring machines, seismographic profiling, airborne radar, and more. They can also be synthesized from arbitrary non-image data, such as mathematical functions or three-dimensional geometric models; the latter being a major sub-area of computer graphics. The field of digital image processing is the study of algorithms for their transformation. === Raster file formats === Most users come into contact with raster images through digital cameras, which use any of several image file formats. Some digital cameras give access to almost all the data captured by the camera, using a raw image format. The Universal Photographic Imaging Guidelines (UPDIG) suggests these formats be used when possible since raw files produce the best quality images. These file formats allow the photographer and the processing agent the greatest level of control and accuracy for output. Their use is inhibited by the prevalence of proprietary information (trade secrets) for some camera makers, but there have been initiatives such as OpenRAW to influence manufacturers to release these records publicly. An alternative may be Digital Negative (DNG), a proprietary Adobe product described as "the public, archival format for digital camera raw data". Although this format is not yet universally accepted, support for the product is growing, and increasingly professional archivists and conservationists, working for respectable organizations, variously suggest or recommend DNG for archival purposes. == Vector == Vector images resulted from mathematical geometry (vector). In mathematical terms, a vector consists of both a magnitude, or length, and a direction. Often, both raster and vector elements will be combined in one image; for example, in the case of a billboard with text (vector) and photographs (raster). Example of vector file types are EPS, PDF, and AI. == Image viewing == Image viewer software displayed on images. Web browsers can display standard internet images formats including JPEG, GIF and PNG. Some can show SVG format which is a standard W3C format. In the past, when the Internet was still slow, it was common to provide "preview" images that would load and appear on the website before being replaced by the main image (to give a preliminary impression). Now Internet is fast enough and this preview image is seldom used. Some scientific images can be very large (for instance, the 46 gigapixel size image of the Milky Way, about 194 GB in size). Such images are difficult to download and are usually browsed online through more complex web interfaces. Some viewers offer a slideshow utility to display a sequence of images. == History == Early digital fax machines such as the Bartlane cable picture transmission system preceded digital cameras and computers by decades. The first picture to be scanned, stored, and recreated in digital pixels was displayed on the Standards Eastern Automatic Computer (SEAC) at NIST. The advancement of digital imagery continued in the early 1960s, alongside development of the space program and in medical research. Projects at the Jet Propulsion Laboratory, MIT, Bell Labs and the University of Maryland, among others, used digital images to advance satellite imagery, wirephoto standards conversion, medical imaging, videophone technology, character recognition, and photo enhancement. Rapid advances in digital imaging began with the introduction of MOS integrated circuits in the 1960s and microprocessors in the early 1970s, alongside progress in related computer memory storage, display technologies, and data compression algorithms. The invention of computerized axial tomography (CAT scanning), using x-rays to produce a digital image of a "slice" through a three-dimensional object, was of great importance to medical diagnostics. As well as origination of digital images, digitization of analog images allowed the enhancement and restoration of archaeological artifacts and began to be used in fields as diverse as nuclear medicine, astronomy, law enforcement, defence and industry. Advances in microprocessor technology paved the way for the development and marketing of charge-coupled devices (CCDs) for use in a wide range of image capture devices and gradually displaced the use of analog film and tape in photography and videography towards the end of the 20th century. The computing power necessary to process digital image capture also allowed computer-generated digital images to achieve a level of refinement close to photorealism. === Digital image sensors === The first semiconductor image sensor was the CCD, developed by Willard S. Boyle and George E. Smith at Bell Labs in 1969. While researching MOS technology, they realized that an electric charge was the analogy of the magnetic bubble and that it could be stored on a tiny MOS capacitor. As it was fairly straightforward to fabricate a series of MOS capacitors in a row, they connected a suitable voltage to them so that the charge could be stepped along from one to the next. The CCD is a semiconductor circuit that was later used in the first digital video cameras for television broadcasting. Early CCD sensors suffered from shutter lag. This was largely resolved with the invention of the pinned photodiode (PPD). It was invented by Nobukazu Teranishi, Hiromitsu Shiraki and Yasuo Ishihara at NEC in 1980. It was a photodetector structure with low lag, low noise, high quantum efficiency and low dark current. In 1987, the PPD began to be incorporated into most CCD devices, becoming a fixture in consumer electronic video cameras and then digital still cameras. Since then, the PPD has been used in nearly all CCD sensors and then CMOS sensors. The NMOS active-pixel sensor (APS) was invented by Olympus in Japan during the mid-1980s. This was enabled by advances in MOS semiconductor device fabrication, with MOSFET scaling reaching smaller micron and then sub-micron levels. The NMOS APS was fabricated by Tsutomu Nakamura's team at Olympus in 1985. The CMOS active-pixel sensor (CMOS sensor) was later developed by Eric Fossum's team at the NASA Jet Propulsion Laboratory in 1993. By 2007, sales of CMOS sensors had surpassed CCD sensors. === Digital image compression === An important development in digital image compression technology was the discrete cosine transform (DCT), a lossy compression technique first proposed by Nasir Ahmed in 1972. DCT compression is used in JPEG, which was introduced by the Joint Photographic Experts Group in 1992. JPEG compresses images down to much smaller file sizes, and has become the most widely used image file format on the Internet. == Mosaic == In digital imaging, a mosaic is a combination of non-overlapping images, arranged in some tessellation. Gigapixel images are an example of such digital image mosaics. Satellite imagery are often mosaicked to cover Earth regions. Interactive viewing is provided by virtual-reality photography.

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  • Data processing unit

    Data processing unit

    A data processing unit (DPU) is a programmable computer processor that tightly integrates a general-purpose CPU with network interface hardware. They are also occasionally called "IPUs" (infrastructure processing unit) or "SmartNICs". They can be used in place of traditional NICs to relieve the main CPU of complex networking responsibilities and other "infrastructural" duties; although their features vary, they may be used to perform encryption/decryption, serve as a firewall, handle TCP/IP, process HTTP requests, or even function as a hypervisor or storage controller. These devices can be attractive to cloud computing providers whose servers might otherwise spend a significant amount of CPU time on these tasks, cutting into the cycles they can provide to guests. They see use in other kinds of data center environments as well due to their improved power consumption efficiency for routine networking tasks compared to general-purpose CPUs.

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  • The Way (novel series)

    The Way (novel series)

    The Way series is a trilogy of science fiction novels and one short story by American author Greg Bear published from 1985 to 1999. The first novel was Eon (1985), followed by a sequel, Eternity and a prequel, Legacy. It also includes The Way of All Ghosts, a short story that falls between Legacy and Eon. == Novels == === Eon === Eon chronicles the appearance and discovery of the Thistledown, and its subsequent effect on humanity. In the early 21st century, the United States and the USSR are on the verge of nuclear war. In that tense political climate, an asteroid appears out of near space after an unusual supernova and settles into an extremely elliptical orbit near Earth orbit. The two nations each try to claim this mysterious object, which appears to be a virtual duplicate of Juno. It is hollow and contains seven vast terraformed chambers. Two of the chambers contain cities long abandoned by human beings who seemed to come from Earth's future. The asteroid is called the Thistledown by its builders. A startling discovery is that it is bigger inside than outside. The seventh chamber appears to stretch into infinity. The human inhabitants of the Thistledown come from an alternate timeline, approximately 1000 years in the future. In their timeline, human civilization was nearly destroyed by the "Death", a calamitous World War involving nuclear weapons. The Death occurred at approximately the same time as the appearance of the Thistledown in the present time. Its presence threatens to cause the Death to occur on the current timeline as well. An expedition is sent down the seemingly infinite seventh chamber (The "Way", as it is known) where it encounters the descendants of humanity. The high technology of this civilization, known as the Hexamon, has control over genetic engineering, human augmentation, and matter itself. The Hexamon includes several alien species who have come to live with humanity's descendants. The Hexamon itself is at war with an alien race known as the Jarts from further down the corridor still. In 2007, CGSociety organised a "CG Challenge" based upon Eon === Eternity === Jarts, politics, and technology make up the second book in the series: Eternity. The Jart religion is based on the preservation of all data, which encompasses all life forms, past and present, and sending that data to the Jarts' future masters, their descendants. === Legacy === In the third book (a prequel, set in the time before Eon), Legacy, soldier Olmy ap Sennon is sent to spy on a group of dissidents who have used the spacetime tunnel of "the Way" (introduced in Eon) to colonize the alien world of Lamarckia, a planet with an ecosystem that learns from its changed environment in a way that resembles Lamarckian evolution. Its plants and animals turn out to actually be parts of continent-sized organisms. === "The Way of All Ghosts" === In the short story "The Way of All Ghosts" soldier Olmy ap Sennon is sent to close a lesion that formed out of a wayward gate into perfection. This story was published in 1999 in Far Horizons. == Fictional history of the Thistledown == Within the universe of The Way, the Thistledown is an asteroid starship built by hollowing out Juno and fitting it with mass-driver (rail gun) engines and thermonuclear drives. Inside the asteroid, seven giant "Chambers" are built, of which two host cities for the inhabitants, while others host machinery and recreation areas. The asteroid is prepared 500 years in the future, as told in Bear's novel Eon, and is engaged on a multi-generational journey to Epsilon Eridani, around which a habitable planet is known to circle. The journey is meant to take 60 years, as the ship can only maintain a velocity of 20% the speed of light. This limitation is removed after the technology of the Thistledown was improved to include inertial dampeners, allowing higher accelerations. Inhabiting the Thistledown are the best and brightest of Earth, who are quite diverse both culturally and politically. The Thistledown's society includes one transcendent genius, Konrad Korzenowski, whose preference for living in the Thistledown as compared with an outer universe, causes him to experiment with closed-geodesic space time in the Seventh Chamber, 20 years into the Thistledown's voyage. The results of his experiments are shattering in the extreme: He creates a unique pocket universe: The Way. == The Way == === Origin === The eponymous Way is an extension of the 7th Chamber, and was formed in the novels using the machinery of the 6th Chamber. This machinery is a selective inertial damper, developed by engineers within the Thistledown with twofold purpose—to permit the Thistledown to accelerate to the limit of its engines (up to 99% the speed of light) and to selectively dampen inertia within the vessel, e.g., water within waterways, high velocity train systems. The inertial dampening machinery within the 6th Chamber is anchored to the structure of the Thistledown, equally spaced around the chamber at the vertices of a regular heptagon. === Creation === At the creation, and rejoining of the Way to the Thistledown, the character Konrad Korzenowski and his engineers designed and 'built' the Way out of the in-folded geodesics of the inertial dampening field of the 6th Chamber machinery. This is described in the books by first considering the inertial dampening field: Within the Thistledown, the field envelops the asteroid, effectively isolating it from the Einsteinian Metrical Frame, permitting relative inertia to be ignored. The Thistledown was, at the time of activation, isolated from its continuum, but only selectively. Its matter and energy anchored it to its continuum and relative time, but its geometry and quantum entanglement had been strained by the inertial dampener, thus making it susceptible to superspace distortions, and therefore it could be affected by them negatively. Korzenowski, having been influenced by the earlier work of Vazquez on Earth, and in developing her work within the Thistledown, planned a radical extension of the inertial field of the 6th Chamber - effectively extending the field away to an infinite extent within the 7th Chamber. In order to do this effectively, he and his engineers modified a set of semi-sentient field calibration tools to build the first Clavicles. Unlike the field calibration tools from which they were descended, the Clavicles possessed the ability not only to manipulate the field, but extend it as an extension of the will of the operator. Already radical enough, Korzenowski and his team went further. By extending the field of the 6th Chamber from within the 7th Chamber of the Thistledown, they could then directly access what Vasquez had calculated within her own work—alternate world lines as non-gravity bent geodesics of superspace. Korzenowski thus 'felt' superspace within the 7th Chamber, selecting the infinite selection of possible alternate pocket universes accessible by the Clavicle to form, as a sheer act of will, the Way from his designs and his vision. The resulting structure was constructed, not of matter, but of previously in-folded superspace vectors now infinitely extended. (in the manner of Schwarzschild folded geometry, or of an asymptotic curve.) The Way was thus opened. The Way's geometry also gave rise to the Flaw - as superspace geometry of the field boundary was extended infinitely, so the folded geodesics of the field unfold in the geometric centre of the Way to form a singularity. This singularity, the Flaw, rests within the Way's plasma tube (which in turn is sustained by the Flaw). The Flaw 'produces' gravity by actively repulsing matter away from itself in an acceleration at the square of the distance away from itself. In addition, any object encircling the Flaw, and then exerting pressure against it, experiences this pressure as a translation force along the Flaw's length perpendicular to the direction of force. The motion thus induced is controllable by the angle at which an annular ring enclosure is pressed against the Flaw. The same spatial transform also can be used to turn tip turbines in order to generate electricity. The Flaw permits a violation of the First Law of Thermodynamics, therefore defining the Way as a perpetual motion machine of the First Order, making energy out of nothing. === Early history === The Way, as formed, was described by Bear as being in vacuum and did not consist of matter within its infinite length. Due to extremely slight ambiguity involved in its creation, the synchronicity between time within the Way, and within the Thistledown, was not exact. Thus, the Engineers spend two decades working to correct these faults using the Clavicles to manipulate the junction between Way and Thistledown. During this period, ambition led Korzenowksi to use the clavicle to open the first exploratory gate within the way, leading to the universe of the Jarts. Though the gate to Jart world was closed, the advanced Jarts neve

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  • Agent mining

    Agent mining

    Agent mining is a research field that combines two areas of computer science: multiagent systems and data mining. It explores how intelligent computer agents can work together to discover, analyze, and learn from large amounts of data more effectively than traditional methods. == Historical context == The interaction and the integration between multiagent systems and data mining have a long history. The very early work on agent mining focused on agent-based knowledge discovery, agent-based distributed data mining, and agent-based distributed machine learning, and using data mining to enhance agent intelligence. The International Workshop on Agents and Data Mining Interaction has been held for more than 10 times, co-located with the International Conference on Autonomous Agents and Multi-Agent Systems. Several proceedings are available from Springer Lecture Notes in Computer Science.

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  • SIP (software)

    SIP (software)

    SIP is an open source software tool used to connect computer programs or libraries written in C or C++ with the scripting language Python. It is an alternative to SWIG. SIP was originally developed in 1998 for PyQt — the Python bindings for the Qt GUI toolkit — but is suitable for generating bindings for any C or C++ library. == Concept == SIP takes a set of specification (.sip) files describing the API and generates the required C++ code. This is then compiled to produce the Python extension modules. A .sip file is essentially the class header file with some things removed (because SIP does not include a full C++ parser) and some things added (because C++ does not always provide enough information about how the API works). For PyQt v4 I use an internal tool (written using PyQt of course) called metasip. This is sort of an IDE for SIP. It uses GCC-XML to parse the latest header files and saves the relevant data, as XML, in a metasip project. metasip then does the equivalent of a diff against the previous version of the API and flags up any changes that need to be looked at. Those changes are then made through the GUI and ticked off the TODO list. Generating the .sip files is just a button click. In my subversion repository, PyQt v4 is basically just a 20M XML file. Updating PyQt v4 for a minor release of Qt v4 is about half an hours work. In terms of how the generated code works then I don't think it's very different from how any other bindings generator works. Python has a very good C API for writing extension modules - it's one of the reasons why so many 3rd party tools have Python bindings. For every C++ class, the SIP generated code creates a corresponding Python class implemented in C. == Notable applications that use SIP == PyQt, a python port of the application framework and widget toolkit Qt QGIS, a free and open-source cross-platform desktop geographic information system (GIS) QtiPlot, a computer program to analyze and visualize scientific data calibre (software), a free and open-source cross-platform e-book manager Veusz, a free and open-source cross-platform program to visualize scientific data

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  • The Fractal Prince

    The Fractal Prince

    The Fractal Prince is the second science fiction novel by Hannu Rajaniemi and the second novel to feature the post-human gentleman thief Jean le Flambeur. It was published in Britain by Gollancz in September 2012, and by Tor in the same year in the US. The novel is the second in the trilogy, following The Quantum Thief (2010) and preceding The Causal Angel (2014). == Plot summary == After the events of The Quantum Thief, Jean le Flambeur and Mieli are on their way to Earth. Jean is trying to open the Schrödinger's Box he retrieved from the memory palace on the Oubliette. After making little progress, he is prodded by the ship Perhonen to talk to Mieli, who turns out to be possessed by the pellegrini again. This time, Jean identifies Mieli's employer as a Sobornost Founder, Joséphine Pellegrini, and gets her to reveal how he got captured, thereby picking up the clues to make plans for his next heist. No sooner is that done than an attack comes from the Hunter. The ship and crew barely survived that, and Jean realizes that he has to find a better way to open the Box - fast. Mieli has been very quiet after they left Mars. She has given up almost everything to the pellegrini, even her identity, as she has promised to let the pellegrini make gogols of her in exchange for rescuing the thief. Yet, having to work with the thief is testing her, especially when the thief eventually does something even more unforgivable than stealing Sydän's jewel from her. In the city of Sirr, on an Earth ravaged by wildcode, Tawaddud and Dunyazad are sisters and members of the powerful Gomelez family. Tawaddud is the black sheep of the family, having run away from her husband and consorted with a notorious jinn, a disembodied intelligence from the wildcode desert. Now Cassar Gomelez, her father, hopes to get her to curry favor with a gogol merchant, Abu Nuwas, so that he has enough votes in the Council for the upcoming decision to renegotiate the Cry of Wrath Accords with the Sobornost. Soon, Tawaddud is embroiled in an investigation with a Sobornost envoy into the murder that triggered the need for her father to forge a new alliance in the first place, and forced to confront old secrets that will change Sirr forever. Somewhere else, in a bookshop and on a beach, a young boy is at play. His mother has told him not to talk to strangers, but there has never been anyone here before. Until now. Should he talk to them? == Influences == In the acknowledgments, Rajaniemi cites the influence of "Andy Clark, Douglas Hofstadter, Maurice Leblanc, Jan Potocki and [...] The Arabian Nights." === Self-loops === In the novel, the idea that the mind is a self-loop may have been influenced by the theories of the Professor of Philosophy, Andy Clark, and the book I Am a Strange Loop by Douglas Hofstadter. === Frame stories === The novel uses frame stories rather extensively, a feature also of The Arabian Nights and Jan Potocki's The Manuscript Found in Saragossa. Several characters in Sirr are the namesakes of characters in these two earlier works as well. The events in The Quantum Thief are also retold at least once by Jean le Flambeur in the course of the events in this novel. == Reception == The novel has received generally positive reviews. However, criticisms of the novel still revolve around Rajaniemi's uncompromising "show, don't tell" style. For example, Amy Goldschlager, writing for the Los Angeles Review of Books, suggested that "[a] bit more explication of the physics involved (“surfing the deficit angle”?) would really be helpful, more helpful than the description of the Schrödinger’s Cat problem given earlier in the book".

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  • 2024 Bilderberg Conference

    2024 Bilderberg Conference

    The 2024 Bilderberg Conference was held between May 30–June 2, 2024 in Madrid, Spain at the Eurostars Suites Mirasierra hotel. The 2024 meeting was the 70th edition of the event. A Bilderberg Group press release stated that there were 131 participants from around 25 countries. Established in 1954 by Prince Bernhard of the Netherlands, Bilderberg conferences (or meetings) are an annual private gathering of the European and North American political and business elite. Events are attended by between 120 and 150 people each year invited by the Bilderberg Group's steering committee; including prominent politicians, CEOs, national security experts, academics and journalists. Several US presidents have attended the meetings before winning a presidential election. These politicians include Bill Clinton and Barack Obama. Bilderberg conferences operate under the Chatham House Rule, meaning that participants are sworn to secrecy and cannot disclose the identity or affiliation of any particular speaker. == Agenda == The key topics for discussion were announced on the Bilderberg website shortly before the meeting. These topics included: == Participants == A list of 131 participants was published on the Bilderberg website. This list may not be complete, as a source connected to the Bilderberg group told The Daily Telegraph in 2013 that some attendees do not have their names publicized. King Felipe VI of Spain was reported to have attended the meeting despite his name not being on the list.

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  • Speech-generating device

    Speech-generating device

    Speech-generating devices (SGDs), also known as voice output communication aids, are electronic augmentative and alternative communication (AAC) systems used to supplement or replace speech or writing for individuals with severe speech impairments, enabling them to verbally communicate. SGDs are important for people who have limited means of interacting verbally, as they allow individuals to become active participants in communication interactions. They are particularly helpful for patients with amyotrophic lateral sclerosis (ALS) but recently have been used for children with predicted speech deficiencies. There are several input and display methods for users of varying abilities to make use of SGDs. Some SGDs have multiple pages of symbols to accommodate a large number of utterances, and thus only a portion of the symbols available are visible at any one time, with the communicator navigating the various pages. Speech-generating devices can produce electronic voice output by using digitized recordings of natural speech or through speech synthesis—which may carry less emotional information but can permit the user to speak novel messages. The content, organization, and updating of the vocabulary on an SGD is influenced by a number of factors, such as the user's needs and the contexts that the device will be used in. The development of techniques to improve the available vocabulary and rate of speech production is an active research area. Vocabulary items should be of high interest to the user, be frequently applicable, have a range of meanings, and be pragmatic in functionality. There are multiple methods of accessing messages on devices: directly or indirectly, or using specialized access devices—although the specific access method will depend on the skills and abilities of the user. SGD output is typically much slower than speech, although rate enhancement strategies can increase the user's rate of output, resulting in enhanced efficiency of communication. The first known SGD was prototyped in the mid-1970s, and rapid progress in hardware and software development has meant that SGD capabilities can now be integrated into devices like smartphones. Notable users of SGDs include Stephen Hawking, Roger Ebert, Tony Proudfoot, and Pete Frates (founder of the ALS Ice Bucket Challenge). Speech-generating systems may be dedicated devices developed solely for AAC, or non-dedicated devices such as computers running additional software to allow them to function as AAC devices. == History == SGDs have their roots in early electronic communication aids. The first such aid was a sip-and-puff typewriter controller named the patient-operated selector mechanism (Naman) prototyped by Reg Maling in the United Kingdom in 1960. POSSUM scanned through a set of symbols on an illuminated display. Researchers at Delft University in the Netherlands created the lightspot-operated typewriter (LOT) in 1970, which made use of small movements of the head to point a small spot of light at a matrix of characters, each equipped with a photoelectric cell. Although it was commercially unsuccessful, the LOT was well received by its users. In 1966, Barry Romich, a freshman engineering student at Case Western Reserve University, and Ed Prentke, an engineer at Highland View Hospital in Cleveland, Ohio, formed a partnership, creating the Prentke Romich Company. In 1969, the company produced its first communication device, a typing system based on a discarded Teletype machine. In 1979, Mark Dahmke developed software for a vocal communication aid program using the Computalker CT-1 analog speech synthesizer with a microcomputer. The software utilized phonemes to generate speech, assisting individuals with communication impairments in constructing words and sentences. Dahmke's work contributed to the advancement of assistive technology for people with disabilities. Notably, he designed the "Vocabulary Management System" for Bill Rush, a student with cerebral palsy. This early speech synthesis technology facilitated improved communication for Rush and was featured in a 1980 issue of LIFE Magazine. Dahmke's contributions have influenced the development of augmentative and alternative communication (AAC) technologies. During the 1970s and early 1980s, several other companies emerged that have since become prominent manufacturers of SGDs. Toby Churchill founded Toby Churchill Ltd in 1973, after losing his speech following encephalitis. In the US, Dynavox (then known as Sentient Systems Technology) grew out of a student project at Carnegie-Mellon University, created in 1982 to help a young woman with cerebral palsy to communicate. Beginning in the 1980s, improvements in technology led to a greatly increased number, variety, and performance of commercially available communication devices, and a reduction in their size and price. Alternative methods of access such as Target Scanning (also known as eye pointing) calibrate the movement of a user's eyes to direct an SGD to produce the desired speech. Scanning, in which alternatives are presented to the user sequentially, became available on communication devices. Speech output possibilities included both digitized and synthesized speech. Rapid progress in hardware and software development continued, including projects funded by the European Community. The first commercially available dynamic screen speech-generating devices were developed in the 1990s. Software was developed that allowed the computer-based production of communication boards. High-tech devices have continued to become smaller and lighter, while increasing accessibility and capability; communication devices can be accessed using eye-tracking systems, perform as a computer for word-processing and Internet use, and as an environmental control device for independent access to other equipment such as TV, radio and telephones. Stephen Hawking came to be associated with the unique voice of his particular synthesis equipment. Hawking was unable to speak due to a combination of disabilities caused by ALS, and an emergency tracheotomy. In the past 20 or so years SGD have gained popularity amongst young children with speech deficiencies, such as autism, Down syndrome, and predicted brain damage due to surgery. Starting in the early 2000s, specialists saw the benefit of using SGDs not only for adults but for children, as well. Neuro-linguists found that SGDs were just as effective in helping children who were at risk for temporary language deficits after undergoing brain surgery as it is for patients with ALS. In particular, digitized SGDs have been used as communication aids for pediatric patients during the recovery process. == Access methods == There are many methods of accessing messages on devices: directly, indirectly, and with specialized access devices. Direct access methods involve physical contact with the system, by using a keyboard or a touch screen. Users accessing SGDs indirectly and through specialized devices must manipulate an object in order to access the system, such as maneuvering a joystick, head mouse, optical head pointer, light pointer, infrared pointer, or switch access scanner. The specific access method will depend on the skills and abilities of the user. With direct selection a body part, pointer, adapted mouse, joystick, or eye tracking could be used, whereas switch access scanning is often used for indirect selection. Unlike direct selection (e.g., typing on a keyboard, touching a screen), users of Target Scanning can only make selections when the scanning indicator (or cursor) of the electronic device is on the desired choice. Those who are unable to point typically calibrate their eyes to use eye gaze as a way to point and blocking as a way to select desired words and phrases. The speed and pattern of scanning, as well as the way items are selected, are individualized to the physical, visual and cognitive capabilities of the user. == Message construction == Augmentative and alternative communication is typically much slower than speech, with users generally producing 8–10 words per minute. Rate enhancement strategies can increase the user's rate of output to around 12–15 words per minute, and as a result enhance the efficiency of communication. In any given SGD there may be a large number of vocal expressions that facilitate efficient and effective communication, including greetings, expressing desires, and asking questions. Some SGDs have multiple pages of symbols to accommodate a large number of vocal expressions, and thus only a portion of the symbols available are visible at any one time, with the communicator navigating the various pages. Speech-generating devices generally display a set of selections either using a dynamically changing screen, or a fixed display. There are two main options for increasing the rate of communication for an SGD: encoding, and prediction. Encoding permits a user to produce a word, sentence or phrase using only on

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  • Film-out

    Film-out

    Film-out is the process in the computer graphics, video production and filmmaking disciplines of transferring images or animation from videotape or digital files to a traditional film print. Film-out is a broad term that encompasses the conversion of frame rates, color correction, as well as the actual printing, also called scannior recording. The film-out process is different depending on the regional standard of the master videotape in question – NTSC, PAL, or SECAM – or likewise on the several emerging region-independent formats of high definition video (HD video); thus each type is covered separately, taking into account regional film-out industries, methods and technical considerations. == Live action video == Many modern documentaries and low-budget films are shot on videotape or other digital video media, instead of film stock, and completed as digital video. Video production means substantially lower costs than 16 mm or 35 mm film production on all levels. Until recently, the relatively low cost of video ended when the issue of a theatrical presentation was raised, which required a print for film projection. With the growing presence of digital projection, this is becoming less of a factor. === Standard definition (SD) video === Film-out of standard-definition video – or any source that has an incompatible frame rate – is the up-conversion of video media to film for theatrical viewing. The video-to-film conversion process consists of two major steps: first, the conversion of video into digital film frames which are then stored on a computer or on HD videotape; and secondly, the printing of these digital film frames onto actual film. To understand these two steps, it is important to understand how video and film differ. Film (sound film, at least) has remained unchanged for almost a century and creates the illusion of moving images through the rapid projection of still images, frames, upon a screen, typically 24 per second. Traditional interlaced SD video has no real frame rate, (though the term frame is applied to video, it has a different meaning). Instead, video consists of a very fast succession of horizontal lines that continually cascade down the television screen – streaming top to bottom, before jumping back to the top and then streaming down to the bottom again, repeatedly, almost 60 alternating screen-fulls every second for NTSC, or exactly 50 such screen-fulls per second for PAL and SECAM. Since visual movement in video is infused in this continuous cascade of scan lines, there is no discrete image or real frame that can be identified at any one time. Therefore, when transferring video to film, it is necessary to invent individual film frames, 24 for every second of elapsed time. The bulk of the work done by a film-out company is this first step, creating film frames out of the stream of interlaced video. Each company employs its own (often proprietary) technology for turning interlaced video into high-resolution digital video files of 24 discrete images every second, called 24 progressive video or 24p. The technology must filter out all the visually unappealing artifacting that results from the inherent mismatch between video and film movement. Moreover, the conversion process usually requires human intervention at every edit point of a video program, so that each type of scene can be calibrated for maximum visual quality. The use of archival footage in video especially calls for extra attention. Step two, the scanning to film, is the rote part of the process. This is the mechanical step where lasers print each of the newly created frames of the 24p video, stored on computer files or HD videotape, onto rolls of film. Most companies that do film-out, do all the stages of the process themselves for a lump sum. The job includes converting interlaced video into 24p and often a color correction session – (calibrating the image for theatrical projection), before scanning to physical film, (possibly followed by color correction of the film print made from the digital intermediary) – is offered. At the very least, film-out can be understood as the process of converting interlaced video to 24p and then scanning it to film. ==== NTSC video ==== NTSC is the most challenging of the formats when it comes to standards conversion and, specifically, converting to film prints. NTSC runs at the approximate rate of 29.97 video frames (consisting of two interlaced screen-fulls of scan lines, called fields, per frame) per second. In this way, NTSC resolves actual live action movement at almost – but not quite – 60 alternating half-resolution images every second. Because of this 29.97 rate, no direct correlation to film frames at 24 frames per second can be achieved. NTSC is hardest to reconcile with film, thus motivating its own unique processes. ==== PAL and SECAM video ==== PAL and SECAM run at 25 interlaced video frames per second, which can be slowed down or frame-dropped, then deinterlaced, to correlate frame for frame with film running at 24 actual frames per second. PAL and SECAM are less complex and demanding than NTSC for film-out. PAL and SECAM conversions do agitate, though, with the unpleasant choice between slowing down video (and audio pitch, noticeably) by four percent, from 25 to 24 frames per second, in order to maintain a 1:1 frame match, slightly changing the rhythm and feel of the program; or maintaining original speed by periodically dropping frames, thereby creating jerkiness and possible loss of vital detail in fast-moving action or precise edits. === High definition (HD) digital video === High definition digital video can be shot at a variety of frame rates, including 29.97 interlaced (like NTSC) or progressive; or 25 interlaced (like PAL) or progressive; or even 24-progressive (just like film). HD, if shot in 24-progressive, scans nearly perfectly to film without the need for a frame or field conversion process. Other issues remain though, based on the different resolutions, color spaces, and compression schemes that exist in the high-definition video world. == Computer graphics and animation == Artists working with CGI-Computer-generated imagery animation computers create pictures frame by frame. Once the finished product is done, the frames are outputted, normally in a DPX file. These picture data files can then be put on to film using a film recorder for film out. SGI computers started the high-end CGI-Computer-generated imagery animation systems, but with faster computers and the growth of Linux-based systems, many others are on the market now. Movies fully rendered and animated in CGI such as Toy Story, and Antz utilize the film-out method to produce 35mm copies for archival and release prints. Most CGI work is done in 2K Display resolution files (about the size of QXGA) and then output to the Film-out device for creation of 35 mm elements. With 4K Display resolution digital intermediates on the rise, newer types of film-out recorders are being developed to accept 4k resolution files. A 2K movie requires a Storage Area Network storage several terabytes in size to be properly stored and played out. Computer graphics files are handled the same way but in single frames and may use DPX, TIFF or other file formats. == Digital intermediates == Film-out-recording is the last step of digital intermediate workflow. DPX files that were scanned on a motion picture film scanner are stored on a storage area network (often abbreviated as SAN). The scanned DPX footage is edited and composited-FX on workstations, then mastered back on film. Film restoration is also done this way. A "film intermediate" is an analog variation of a digital intermediate, where a project shot on digital video is printed onto film stock and transferred back to digital video to emulate film. The term was coined after it was used on the Oscar-winning 2012 short film "Curfew". The process was also used on the films Dune (2021) and The Batman (2022). == Images for graphic design and print industries == The days of newspapers and magazines shooting 35mm film are almost gone. Digital cameras can now shoot all the images needed, storing them as files (e.g. JPEG, DPX or another format) that are readily edited prior to use. Once the final copy is approved, it can be filmed out for publishing. Digital stills are not the only way to get pictures used in the graphic design and print industries. Film scanners and computer graphics programs are also common sources for graphic design and print industries. == Types of devices == The following devices are used in film-out processes: CRT recorder. Camera and a special TV display Kinescope – early type Electronic Video Recording or EVR – early type EBR Electron Beam Film Recorder 16 mm by 3M Laser film recorder, like Kodak's high-end Lightning II recorder and Arri's Arrilaser. DLP Film recorder, like Cinevation's real-time Cinevator. == History == Lately it has become possible to transfer video images, inclu

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  • Split Up (expert system)

    Split Up (expert system)

    Split Up is an intelligent decision support system, which makes predictions about the distribution of marital property following divorce in Australia. It is designed to assist judges, registrars of the Family Court of Australia, mediators and lawyers. Split Up operates as a hybrid system, combining rule – based reasoning with neural network theory. Rule based reasoning operates within strict parameters, in the form: IF < condition(s) > then . Neural networks, by contrast, are considered to be better suited to generate decisions in uncertain domains, since they can be taught to weigh the factors considered by judicial decision makers from case data. Yet, they do not provide an explanation for the conclusions they reach. Split_up, with a view to overcome this flaw, uses argument structures proposed by Toulmin as the basis for representations from which explanations can be generated. == Application == In Australian family law, a judge in determining the distribution of property will: identify the assets of the marriage included in the common pool establish what percentage of the common pool each party will receive determine a final property order in line with the decisions made in 1. and 2. Split_Up implements step 1 and 2 : the common pool determination and the prediction of a percentage split. === The common pool determination === Since the determination of marital property is rule based, it is implemented using directed graphs. However, the percentage split between the parties is discretionary in that a judge has a wide discretion to look at each party's contributions to the marriage under section 79(4) of the Family Law Act 1975. Broadly, the contributions can be taken as financial or non-financial. The party who can demonstrate a larger contribution to the marital relationship will receive a larger proportion of the assets. The court may further look at each party's financial resources and future needs under section 75(2)of the Family Law Act 1975. These needs can include factors such as the inability to gain employment, the continued care of a child under 18 years of age or medical expenses. This means that different judges may and will reach different conclusions based on the same facts, since each judge assigns different relevant weights to each factor. Split_up determines the percentage split by using a combination of rule- based reasoning and neural networks. === The percentage split determination === In order to determine how judges weigh the different factors, 103 written judgements of commonplace cases were used to establish a database comprising 94 relevant factors for percentage split determination. The factors relevant for a percentage split determination are: Past contributions of a husband relative to those of a wife The husband's future needs relative to those of the wife The wealth of the marriage The factors relevant for a determination of past contributions are The relative direct and indirect contributions of both parties The length of the marriage The relative contributions of both parties to the homemaking role The hierarchy provides a structure that is used to decompose the task of predicting an outcome into 35 subtasks. Outputs of tasks further down the hierarchy are used as inputs into sub-tasks higher up the hierarchy. Each sub-task is treated as a separate and smaller data mining exercise. Twenty one solid arcs represent inferences performed with the use of rule sets. For example, the level of wealth of a marriage is determined by a rule, which uses the common pool value. By contrast, the fourteen dashed arcs establish inferences performed with the use of neural networks. These receive their name from the fact that they resemble a nervous system in the brain. They consist of many self – adjusting processing elements cooperating in a densely interconnected network. Each processing element generates a single output that is transmitted to the other processing element. The output signal of a processing element depends on the input to the processing element, i.e. each input is gated by a weighting factor that determines the amount of influence that the input will have on the output. The strength of the weighting factors is adjusted autonomously by the processing element as the data is processed. In Split_Up, the neural network is a statistical technique for learning the weights of each of the relevant attributes used in a percentage split determination of marital property. Hence the inputs to the neural network are contributions, future needs and wealth, and the output the percentage split predicted. On each arc there is a statistical weight. Using back propagation the neural network learns the necessary pattern to recognize the prediction. It is trained by repeatedly exposing it to examples of the problem and learning the significance (weights) of the input nodes. The neural network used by Split_up is said to generalise well if the output of the network is correct (or nearly correct) for examples not seen during training, which classifies it as an intelligent system. === Toulmin Argument Structure === Since the manner in which these weights are learned is primarily statistical, domain knowledge of legal rules and principles is not modelled directly. However, explanations for a legal conclusion in a domain as discretionary as the determining the distribution of property following divorce, are at least as important as the conclusion reached. Hence the creators of Split_Up used Toulmin Argument structures, to provide independent explanations of the conclusions reached. These operate on the basis that every argument makes an assertion based on some data. The assertion of the argument stands as the claim of the argument. Since knowing the data and the claim, does not necessarily mean that the claim follows from the data, a mechanism is required to justify the claim in the light of the data. The justification is known as the warrant. The backing of an argument supports the validity of the warrant. In the legal domain, this is typically a reference to a statute or a precedent. Here, a neural network (or rules), produce a conclusion from the data of an argument and the data, warrant and backing are reproduced to generate an explanation. It is noteworthy, though, that an argument's warrant is reproduced as an explanation regardless of the claim values used. This lack of claim - sensitivity must be overcome by the different users, i.e., the judge, the representatives for the wife and the representatives for the husband, each of whom is encouraged to use the system to prepare their cases, but not to rely exclusively on its outcome.

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  • SCIgen

    SCIgen

    SCIgen is a paper generator that uses context-free grammar to randomly generate nonsense in the form of computer science research papers. Its original data source was a collection of computer science papers downloaded from CiteSeer. All elements of the papers are formed, including graphs, diagrams, and citations. Created by scientists at the Massachusetts Institute of Technology, its stated aim is "to maximize amusement, rather than coherence." Originally created in 2005 to expose the lack of scrutiny of submissions to conferences, the generator subsequently became used, primarily by Chinese academics, to create large numbers of fraudulent conference submissions, leading to the retraction of 122 SCIgen generated papers and the creation of detection software to combat its use. == Sample output == Opening abstract of Rooter: A Methodology for the Typical Unification of Access Points and Redundancy: Many physicists would agree that, had it not been for congestion control, the evaluation of web browsers might never have occurred. In fact, few hackers worldwide would disagree with the essential unification of voice-over-IP and public/private key pair. In order to solve this riddle, we confirm that SMPs can be made stochastic, cacheable, and interposable. == Prominent results == In 2005, a paper generated by SCIgen, Rooter: A Methodology for the Typical Unification of Access Points and Redundancy, was accepted as a non-reviewed paper to the 2005 World Multiconference on Systemics, Cybernetics and Informatics (WMSCI) and the authors were invited to speak. The authors of SCIgen described their hoax on their website, and it soon received great publicity when picked up by Slashdot. WMSCI withdrew their invitation, but the SCIgen team went anyway, renting space in the hotel separately from the conference and delivering a series of randomly generated talks on their own "track". The organizer of these WMSCI conferences is Professor Nagib Callaos. From 2000 until 2005, the WMSCI was also sponsored by the Institute of Electrical and Electronics Engineers. The IEEE stopped granting sponsorship to Callaos from 2006 to 2008. Submitting the paper was a deliberate attempt to embarrass WMSCI, which the authors claim accepts low-quality papers and sends unsolicited requests for submissions in bulk to academics. As the SCIgen website states: One useful purpose for such a program is to auto-generate submissions to conferences that you suspect might have very low submission standards. A prime example, which you may recognize from spam in your inbox, is SCI/IIIS and its dozens of co-located conferences (check out the very broad conference description on the WMSCI 2005 website). Computing writer Stan Kelly-Bootle noted in ACM Queue that many sentences in the "Rooter" paper were individually plausible, which he regarded as posing a problem for automated detection of hoax articles. He suggested that even human readers might be taken in by the effective use of jargon ("The pun on root/router is par for MIT-graduate humor, and at least one occurrence of methodology is mandatory") and attribute the paper's apparent incoherence to their own limited knowledge. His conclusion was that "a reliable gibberish filter requires a careful holistic review by several peer domain experts". === Schlangemann === The pseudonym "Herbert Schlangemann" was used to publish fake scientific articles in international conferences that claimed to practice peer review. The name is taken from the Swedish short film Der Schlangemann. In 2008, in response to a series of Call-for-Paper e-mails, SCIgen was used to generate a false scientific paper titled Towards the Simulation of E-Commerce, using "Herbert Schlangemann" as the author. The article was accepted at the 2008 International Conference on Computer Science and Software Engineering (CSSE 2008), co-sponsored by the IEEE, to be held in Wuhan, China, and the author was invited to be a session chair on grounds of his fictional Curriculum Vitae. The official review comment: "This paper presents cooperative technology and classical Communication. In conclusion, the result shows that though the much-touted amphibious algorithm for the refinement of randomized algorithms is impossible, the well-known client-server algorithm for the analysis of voice-over-IP by Kumar and Raman runs in _(n) time. The authors can clearly identify important features of visualization of DHTs and analyze them insightfully. It is recommended that the authors should develop ideas more cogently, organizes them more logically, and connects them with clear transitions." The paper was available for a short time in the IEEE Xplore Database, but was then removed. The entire story is described in the official "Herbert Schlangemann" blog, and it also received attention in Slashdot and the German-language technology-news site Heise Online. In 2009, the same incident happened and Herbert Schlangemann's latest fake paper PlusPug: A Methodology for the Improvement of Local-Area Networks was accepted for oral presentation at the 2009 International Conference on e-Business and Information System Security (EBISS 2009), also co-sponsored by IEEE, to be held again in Wuhan, China. In all cases, the published papers were withdrawn from the conferences' proceedings, and the conference organizing committee as well as the names of the keynote speakers were removed from their websites. === List of works with notable acceptance === ==== In conferences ==== Rob Thomas: Rooter: A Methodology for the Typical Unification of Access Points and Redundancy, 2005 for WMSCI (see above) Mathias Uslar's paper was accepted to the IPSI-BG conference. Professor Genco Gulan published a paper in the 3rd International Symposium of Interactive Media Design. A 2013 scientometrics paper demonstrated that at least 85 SCIgen papers have been published by IEEE and Springer. Over 120 SCIgen papers were removed according to this research. ==== In journals ==== Students at Iran's Sharif University of Technology published a paper in Elsevier's Journal of Applied Mathematics and Computation. The students wrote under the surname "MosallahNejad", which translates literally from Persian language (in spite of not being a traditional Persian name) as "from an Armed Breed". The paper was subsequently removed when the publishers were informed that it was a joke paper. Mikhail Gelfand published a translation of the "Rooter" article in the Russian-language Journal of Scientific Publications of Aspirants and Doctorants in August 2008. Gelfand was protesting against the journal, which was apparently not peer-reviewed and was being used by Russian PhD candidates to publish in an "accredited" scientific journal, charging them 4,000 Rubles to do so. The accreditation was revoked two weeks later. (See Dissernet for related information.) Springer Science+Business Media and IEEE were also the subject of similar pranks. === Spoofing Google Scholar and h-index calculators === Refereeing performed on behalf of the Institute of Electrical and Electronics Engineers has also been subject to criticism after fake papers were discovered in conference publications, most notably by Labbé and a researcher using the pseudonym of Schlangemann. Cyril Labbé from Grenoble University demonstrated the vulnerability of h-index calculations based on Google Scholar output by feeding it a large set of SCIgen-generated documents that were citing each other, effectively an academic link farm, in a 2010 paper. Using this method the author managed to rank "Ike Antkare" ahead of Albert Einstein for instance. === 2013 retractions === In 2013, over 122 published conference papers created by SCIgen were retracted by Springer and the IEEE. Unlike previous submissions that were intended to be pranks, this submission were largely made by Chinese academics, who were using SCIgen papers to boost their publication record. === SciDetect === In 2015, SciDetect was released by Springer. This software, developed by Cyril Labbé, is designed to automatically detect papers generated by SCIgen. === 2021 report === In 2021, a study was published on 243 SCIgen papers that had been published in the academic literature. They found that SCIgen papers made up 75 per million papers (< 0.01%) in information science, and that only a small fraction of the detected papers had been dealt with.

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  • Riffusion

    Riffusion

    Riffusion is a neural network, designed by Seth Forsgren and Hayk Martiros, that generates music using images of sound rather than audio. The resulting music has been described as "de otro mundo" (otherworldly), although unlikely to replace man-made music. The model was made available on December 15, 2022, with the code also freely available on GitHub. The first version of Riffusion was created as a fine-tuning of Stable Diffusion, an existing open-source model for generating images from text prompts, on spectrograms, resulting in a model which used text prompts to generate image files which could then be put through an inverse Fourier transform and converted into audio files. While these files were only several seconds long, the model could also use latent space between outputs to interpolate different files together (using the img2img capabilities of SD). It was one of many models derived from Stable Diffusion. In December 2022, Mubert similarly used Stable Diffusion to turn descriptive text into music loops. In January 2023, Google published a paper on their own text-to-music generator called MusicLM. Forsgren and Martiros formed a startup, also called Riffusion, and raised $4 million in venture capital funding in October 2023.

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  • Materialized view

    Materialized view

    In computing, a materialized view is a database object that contains the results of a query. For example, it may be a local copy of data located remotely, or may be a subset of the rows and/or columns of a table or join result, or may be a summary using an aggregate function. The process of setting up a materialized view is sometimes called materialization. This is a form of caching the results of a query, similar to memoization of the value of a function in functional languages, and it is sometimes described as a form of precomputation. As with other forms of precomputation, database users typically use materialized views for performance reasons, i.e. as a form of optimization. Materialized views that store data based on remote tables were also known as snapshots (deprecated Oracle terminology). In any database management system following the relational model, a view is a virtual table representing the result of a database query. Whenever a query or an update addresses an ordinary view's virtual table, the DBMS converts these into queries or updates against the underlying base tables. A materialized view takes a different approach: the query result is cached as a concrete ("materialized") table (rather than a view as such) that may be updated from the original base tables from time to time. This enables much more efficient access, at the cost of extra storage and of some data being potentially out-of-date. Materialized views find use especially in data warehousing scenarios, where frequent queries of the actual base tables can be expensive. In a materialized view, indexes can be built on any column. In contrast, in a normal view, it's typically only possible to exploit indexes on columns that come directly from (or have a mapping to) indexed columns in the base tables; often this functionality is not offered at all. == Implementations == === Oracle === Materialized views were implemented first by the Oracle Database: the Query rewrite feature was added from version 8i. Example syntax to create a materialized view in Oracle: === PostgreSQL === In PostgreSQL, version 9.3 and newer natively support materialized views. In version 9.3, a materialized view is not auto-refreshed, and is populated only at time of creation (unless WITH NO DATA is used). It may be refreshed later manually using REFRESH MATERIALIZED VIEW. In version 9.4, the refresh may be concurrent with selects on the materialized view if CONCURRENTLY is used. Example syntax to create a materialized view in PostgreSQL: === SQL Server === Microsoft SQL Server differs from other RDBMS by the way of implementing materialized view via a concept known as "Indexed Views". The main difference is that such views do not require a refresh because they are in fact always synchronized to the original data of the tables that compound the view. To achieve this, it is necessary that the lines of origin and destination are "deterministic" in their mapping, which limits the types of possible queries to do this. This mechanism has been realised since the 2000 version of SQL Server. Example syntax to create a materialized view in SQL Server: === Stream processing frameworks === Apache Kafka (since v0.10.2), Apache Spark (since v2.0), Apache Flink, Kinetica DB, Materialize, RisingWave, and Epsio all support materialized views on streams of data. === Others === Materialized views are also supported in Sybase SQL Anywhere. In IBM Db2, they are called "materialized query tables". ClickHouse supports materialized views that automatically refresh on merges. MySQL doesn't support materialized views natively, but workarounds can be implemented by using triggers or stored procedures or by using the open-source application Flexviews. Materialized views can be implemented in Amazon DynamoDB using data modification events captured by DynamoDB Streams. Google announced in 8 April 2020 the availability of materialized views for BigQuery as a beta release.

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  • Argument technology

    Argument technology

    Argument technology is a sub-field of collective intelligence and artificial intelligence that focuses on applying computational techniques to the creation, identification, analysis, navigation, evaluation and visualisation of arguments and debates. In the 1980s and 1990s, philosophical theories of arguments in general, and argumentation theory in particular, were leveraged to handle key computational challenges, such as modeling non-monotonic and defeasible reasoning and designing robust coordination protocols for multi-agent systems. At the same time, mechanisms for computing semantics of Argumentation frameworks were introduced as a way of providing a calculus of opposition for computing what it is reasonable to believe in the context of conflicting arguments. With these foundations in place, the area was kick-started by a workshop held in the Scottish Highlands in 2000, the result of which was a book coauthored by philosophers of argument, rhetoricians, legal scholars and AI researchers. Since then, the area has been supported by various dedicated events such as the International Workshop on Computational Models of Natural Argument (CMNA) which has run annually since 2001; the International Workshop on Argument in Multi Agent Systems (ArgMAS) annually since 2004; the Workshop on Argument Mining, annually since 2014, and the Conference on Computational Models of Argument (COMMA), biennially since 2006. Since 2010, the field has also had its own journal, Argument & Computation, which was published by Taylor & Francis until 2016 and since then by IOS Press. One of the challenges that argument technology faced was a lack of standardisation in the representation and underlying conception of argument in machine readable terms. Many different software tools for manual argument analysis, in particular, developed idiosyncratic and ad hoc ways of representing arguments which reflected differing underlying ways of conceiving of argumentative structure. This lack of standardisation also meant that there was no interchange between tools or between research projects, and little re-use of data resources that were often expensive to create. To tackle this problem, the Argument Interchange Format set out to establish a common standard that captured the minimal common features of argumentation which could then be extended in different settings. Since about 2018, argument technology has been growing rapidly, with, for example, IBM's Grand Challenge, Project Debater, results for which were published in Nature in March 2021; German research funder, DFG's nationwide research programme on Robust Argumentation Machines, RATIO, begun in 2019; and UK nationwide deployment of The Evidence Toolkit by the BBC in 2019. A 2021 video narrated by Stephen Fry provides a summary of the societal motivations for work in argument technology. Argument technology has applications in a variety of domains, including education, healthcare, policy making, political science, intelligence analysis and risk management and has a variety of sub-fields, methodologies and technologies. == Technologies == === Argument assistant === An argument assistant is a software tool which support users when writing arguments. Argument assistants can help users compose content, review content from one other, including in dialogical contexts. In addition to Web services, such functionalities can be provided through the plugin architectures of word processor software or those of Web browsers. Internet forums, for instance, can be greatly enhanced by such software tools and services. === Argument blogging === ArguBlogging is software which allows its users to select portions of hypertext on webpages in their Web browsers and to agree or disagree with the selected content, posting their arguments to their blogs with linked argument data. It is implemented as a bookmarklet, adding functionality to Web browsers and interoperating with blogging platforms such as Blogger and Tumblr. === Argument mapping === Argument maps are visual, diagrammatic representations of arguments. Such visual diagrams facilitate diagrammatic reasoning and promote one's ability to grasp and to make sense of information rapidly and readily. Argument maps can provide structured, semi-formal frameworks for representing arguments using interactive visual language. One avenue of research and development is the design of online platforms to leverage collective intelligence to populate such maps and to integrate data, optimize and assess arguments. === Argument mining === Argument mining, or argumentation mining, is a research area within the natural language processing field. The goal of argument mining is the automatic extraction and identification of argumentative structures from natural language text with the aid of computer programs. === Argument search === An argument search engine is a search engine that is given a topic as a user query and returns a list of arguments for and against the topic or about that topic. Such engines could be used to support informed decision-making or to help debaters prepare for debates. === Automated argumentative essay scoring === The goal of automated argumentative essay scoring systems is to assist students in improving their writing skills by measuring the quality of their argumentative content. === Debate technology === Debate technology focuses on human-machine interaction and in particular providing systems that support, monitor and engage in debate. One of the most high-profile examples of debating technology is IBM's Project Debater which combines scripted communication with very large-scale processing of news articles to identify and construct arguments on the fly in a competitive debating setting. Debating technology also encompasses tools aimed at providing insight into debates, typically using techniques from data science. These analytics have been developed in both academic and commercial settings. === Decision support system === Argument technology can reduce both individual and group biases and facilitate more accurate decisions. Argument-based decision support systems do so by helping users to distinguish between claims and the evidence supporting them, and express their confidence in and evaluate the strength of evidence of competing claims. They have been used to improve predictions of housing market trends, risk analysis, ethical and legal decision making. ==== Ethical decision support system ==== An ethical decision support system is a decision support system which supports users in moral reasoning and decision-making. ==== Legal decision support system ==== A legal decision support system is a decision support system which supports users in legal reasoning and decision-making. === Explainable artificial intelligence === An explainable or transparent artificial intelligence system is an artificial intelligence system whose actions can be easily understood by humans. === Intelligent tutoring system === An intelligent tutoring system is a computer system that aims to provide immediate and customized instruction or feedback to learners, usually without requiring intervention from a human teacher. The intersection of argument technology and intelligent tutoring systems includes computer systems which aim to provide instruction in: critical thinking, argumentation, ethics, law, mathematics, and philosophy. === Legal expert system === A legal expert system is a domain-specific expert system that uses artificial intelligence to emulate the decision-making abilities of a human expert in the field of law. === Machine ethics === Machine ethics is a part of the ethics of artificial intelligence concerned with the moral behavior of artificially intelligent beings. As humans argue with respect to morality and moral behavior, argument can be envisioned as a component of machine ethics systems and moral reasoning components. === Proof assistant === In computer science and mathematical logic, a proof assistant or interactive theorem prover is a software tool to assist with the development of formal proofs by human-machine collaboration. This involves some sort of interactive proof editor, or other interface, with which a human can guide the search for proofs, the details of which are stored in, and some steps provided by, a computer. === Ethical considerations === Ethical considerations of argument technology include privacy, transparency, societal concerns, and diversity in representation. These factors cut across different levels such as technology, user interface design, user, service context, and society. There is concern about unethical misuse for "generating arguments on controversial topics with specific stances and deploying them on social platforms". Another issue may concern the design of conclusion-making algorithms, such as e.g. enabling such to conclude that certain key data is needed instead of only making lists of best-fit conclusions or enabling the generation of multi

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  • Global Artificial Intelligence Summit & Awards

    Global Artificial Intelligence Summit & Awards

    The Global Artificial Intelligence Summit & Awards (GAISA) is an international conference on Artificial Intelligence organized annually by AICRA. Since its inception in 2019, GAISA has been held at various locations each year. The 5th Edition of GAISA will be Scheduled on April 11-12, 2024, at Bharat Mandapam. GAISA 2025 features a distinguished lineup of speakers, including leading experts, researchers, and executives from top global tech companies. These thought leaders are at the forefront of AI innovation, with deep expertise in areas such as machine learning, robotics, and ethical AI. Their diverse backgrounds span academia, industry, and entrepreneurship, offering unique insights into how AI is reshaping sectors like healthcare, finance, transportation, and more. Attendees can expect thought-provoking discussions on the future of AI, its societal impact, and the transformative potential of emerging technologies in solving complex global challenges Few Speakers are listed below:- Shri Nitin Gadkari, Rao Inderjit Singh, Piyush Goyal, Admiral R Hari Kumar PVSM, AVSM, ADC, Samir V Kamat, Narayan Tatu Rane, Prof. K. Vijay Raghavan and many others. == History == The conference was launched first in 2019 as Vigyan Bhawan New Delhi by AICRA with an objective of discussion and exploring artificial intelligence in engrossed sectors.

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