AI For Students Anthropic

AI For Students Anthropic — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Joox

    Joox

    Joox (stylised in all caps) is a music streaming service owned by Tencent, launched in January 2015. Joox is the biggest music streaming app in Asian markets such as Hong Kong, Macau, Indonesia, Malaysia, Myanmar, Thailand and also in South Africa before it was shut down in early 2022. Joox is a freemium service, providing most of its songs free, while some songs are only available for premium users, offered via paid subscriptions or by doing different tasks offered. In 2017, Joox launched their service in their first non-Asian market, South Africa, which for an unknown reason shut down five years later. The service now accounts for more than 50% of all music streaming app downloads in their Asian markets. The number of music-streaming users in Hong Kong, Macau, Malaysia, Thailand, Myanmar and Indonesia was expected to reach 87 million by 2020. == Background == Before the emergence of Joox, Tencent owned QQ Music, one of the largest music streaming and download service in China. In 2015, they introduced Joox as their expansion of music services to overseas market instead of mainland China, starting first in Hong Kong. Instead of providing free services by playing audio ads to users like Spotify, another major music service, Joox focused on banner ads, splash ads and other advertising methods such as category playlists and in-app skins. They claimed it as a success. Joox offered their premium VIP access to DStv subscribers free of charge. DStv is the sister company to Tencent and is the primary pay-TV provider in South Africa. In November 2021, it was announced that Joox will stop streaming in South Africa in March 2022.

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  • Conflict resolution strategy

    Conflict resolution strategy

    Conflict resolution strategies are used in production systems in artificial intelligence, such as in rule-based expert systems, to help in choosing which production rule to fire. The need for such a strategy arises when the conditions of two or more rules are satisfied by the currently known facts. == Categories == Conflict resolution strategies fall into several main categories. They each have advantages which form their rationales. Specificity - If all of the conditions of two or more rules are satisfied, choose the rule according to how specific its conditions are. It is possible to favor either the more general or the more specific case. The most specific may be identified roughly as the one having the greatest number of preconditions. This usefully catches exceptions and other special cases before firing the more general (default) rules. Recency - When two or more rules could be chosen, favor the one that matches the most recently added facts, as these are most likely to describe the current situation. Not previously used - If a rule's conditions are satisfied, but previously the same rule has been satisfied by the same facts, ignore the rule. This helps to prevent the system from entering infinite loops. Order - Pick the first applicable rule in order of presentation. This is the strategy that Prolog interpreters use by default, but any strategy may be implemented by building suitable rules in a Prolog system. Arbitrary choice - Pick a rule at random. This has the merit of being simple to compute.

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  • National Security Commission on Artificial Intelligence

    National Security Commission on Artificial Intelligence

    The National Security Commission on Artificial Intelligence (NSCAI) was an independent commission of the United States of America from 2018 to 2021. Its mission was to make recommendations to the President and Congress to "advance the development of artificial intelligence, machine learning, and associated technologies to comprehensively address the national security and defense needs of the United States". The commission's 15 members were nominated by the United States Congress. The NSCAI was dissolved on 1 October 2021. == History and reporting == The NSCAI began working in March 2019 and by November 2019 it had received more than 200 classified and unclassified briefings to help with the creation of its final report due in 2021.On 4 November 2019, the NSCAI shared its interim report with Congress, where it explained the 27 initial judgements to base its ongoing work. In the interim report the commission also agreed on seven principles: Global leadership in AI technology is a national security priority AI adoption is an urgent imperative for national security A shared sense of responsibility for the American peoples security must be created from government officials and private sector leaders. It needs to find local AI talent and use it to attract the world’s best minds Actions used for the protection of America’s AI leadership against foreign threats needs to follow the principles of free enterprise, free inquiry and free flow of ideas. The technical limitations of AI are universally known, however, a strong desire remains for powerful, dependable, and secure AI systems. United States used AI must follow American values including the rule of law Fundamental areas of effort for the preservation of U.S. advantages were also agreed upon in the interim report of 2019. The NSCAI released its first report of recommendations in March 2020, most of which were included in the 2021 National Defense Authorization Act. In July 2020, the commission published the second report to Congress. It identified 35 actions for both Executive and Legislative branches, which were focused on six fundamental areas. This report was available to the public. In January 2021, a draft of the final report was presented at a panel led by Schmidt. The report recommended the US to use AI technology for military use and development. It issued its final report in March 2021, saying that the U.S. is not sufficiently prepared to defend or compete against China in the AI era. It was broken up into two parts, the first titled “Defending America in the AI Era”, and the second “Winning the Technology Competition”. The report spoke about China’s efforts and investments into integration and that it could very well take the lead in AI in the next few years. Additional suggestions were made to concentrate on AI in everything we do and to implement it into US national security on multiple levels, as well as focus on bringing in new talent to develop AI and to introduce it to the working force on both civilian and military levels. Another recommendation of the NSCAI report was to develop and provide China and Russia with alternative models that are based on norms and democratic values. The final report also included a proposed $40 billion budget for government spending. On 14 April 2021, NSCAI executive director Ylli Bajraktari and director of Research and Analysis Justin Lynch participated in an event held by the Center for Security and Emerging Technology (CSET) to discuss the final report findings. In October 2021, NSCAI chair Eric Schmidt founded the bipartisan, non-profit Special Competitive Studies Project (SCSP) through his family led non-profit Eric & Wendy Schmidt Fund for Strategic Innovation in order to carry on the NSCAI’s efforts and expand beyond national security. The Foundation for Defense of Democracies held an event in June 2023, called “Thinking Forward After the NSCAI and CSC: A Discussion on AI and Cyber Policy”, with former members of NSCAI on the moderation panel, including Eric Schmidt and Ylli Bajraktari. == Members == Members of the National Security Commission on Artificial Intelligence: Eric Schmidt (chair), former CEO of Google Robert Work (Vice Chair), former Deputy Secretary of Defense Mignon Clyburn, former Commissioner of the Federal Communications Commission Chris Darby, CEO of In-Q-Tel Kenneth M. Ford, CEO of the Florida Institute for Human and Machine Cognition Jose-Marie Griffiths, President of Dakota State University Eric Horvitz, Technical Fellow at Microsoft Katrina G. McFarland, former Assistant Secretary of Defense for Acquisition Jason Matheny, Director of the Center for Security and Emerging Technology at Georgetown University Gilman Louie, partner at Alsop Louie Partners William Mark, vice president at SRI International Andy Jassy, CEO of Amazon Web Services (AWS) Safra Catz, CEO of Oracle Steve Chien, Technical Fellow at Jet Propulsion Laboratory (JPL) Andrew Moore, Google/Alphabet == Recommendations == The report's recommendations include: Dramatically increasing non-defense federal spending on AI research and development, doubling every year from $2 billion in 2022, to $32 billion in 2026. That would bring it up to a level similar to spending on biomedical research A dramatic increase in undergraduate scholarship and graduate studies fellowships in AI Creation of a Digital Corps to bring skilled tech workers into government Founding of a Digital Service Academy: an accredited university providing subsidized education in exchange for a commitment to work for a time in government Include civil rights and civil liberty reports for new AI systems or major updates to existing systems Expanding allocations of employment-based green cards, and giving them to every AI PhD graduate from an accredited U.S. university Reforming the acquisition management system Department of Defense to make it faster and easier to introduce new technologies == Transparency == In December 2019, a ruling was made under the Freedom of Information Act (FOIA) that the NSCAI must also provide historical documents upon request. The Electronic Privacy Information Center (EPIC) filed the lawsuit against the NSCAI in September 2019 after being refused information about the upcoming meetings and prepared records of the commission under FOIA and the Federal Advisory Committee Act (FACA). The U.S. District Court for the District of Columbia ruled in June 2020 that the NSCAI must comply with FACA and therefore hold open meetings and provide records to the public. The lawsuit was also filed by EPIC.

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  • Strategic Computing Initiative

    Strategic Computing Initiative

    The United States government's Strategic Computing Initiative funded research into advanced computer hardware and artificial intelligence from 1983 to 1993. The initiative was designed to support various projects that were required to develop machine intelligence in a prescribed ten-year time frame, from chip design and manufacture, computer architecture to artificial intelligence software. The Department of Defense spent a total of $1 billion on the project. The inspiration for the program was Japan's fifth generation computer project, an enormous initiative that set aside billions for research into computing and artificial intelligence. As with Sputnik in 1957, the American government saw the Japanese project as a challenge to its technological dominance. The British government also funded a program of their own around the same time, known as Alvey, and a consortium of U.S. companies funded another similar project, the Microelectronics and Computer Technology Corporation. The goal of SCI, and other contemporary projects, was nothing less than full machine intelligence. "The machine envisioned by SC", according to Alex Roland and Philip Shiman, "would run ten billion instructions per second to see, hear, speak, and think like a human. The degree of integration required would rival that achieved by the human brain, the most complex instrument known to man." The initiative was conceived as an integrated program, similar to the Apollo moon program, where different subsystems would be created by various companies and academic projects and eventually brought together into a single integrated system. Roland and Shiman wrote that "While most research programs entail tactics or strategy, SC boasted grand strategy, a master plan for an entire campaign." The project was funded by the Defense Advanced Research Projects Agency and directed by the Information Processing Technology Office (IPTO). By 1985 it had spent $100 million, and 92 projects were underway at 60 institutions: half in industry, half in universities and government labs. Robert Kahn, who directed IPTO in those years, provided the project with its early leadership and inspiration. Clint Kelly managed the SC Initiative for three years and developed many of the specific application programs for DARPA, such as the Autonomous Land Vehicle. By the late 1980s, it was clear that the project would fall short of realizing the hoped-for levels of machine intelligence. Program insiders pointed to issues with integration, organization, and communication. When Jack Schwarz ascended to the leadership of IPTO in 1987, he cut funding to artificial intelligence research (the software component) "deeply and brutally", "eviscerating" the program (wrote Pamela McCorduck). Schwarz felt that DARPA should focus its funding only on those technologies which showed the most promise. In his words, DARPA should "surf", rather than "dog paddle", and he felt strongly AI was not "the next wave". The project was superseded in the 1990s by the Accelerated Strategic Computing Initiative and then by the Advanced Simulation and Computing Program. These later programs did not include artificial general intelligence as a goal, but instead focused on supercomputing for large scale simulation, such as atomic bomb simulations. The Strategic Computing Initiative of the 1980s is distinct from the 2015 National Strategic Computing Initiative—the two are unrelated. == Results == Although the program failed to meet its goal of high-level machine intelligence, it did meet some of its specific technical objectives, for example those of autonomous land navigation. The Autonomous Land Vehicle program and its sister Navlab project at Carnegie Mellon University, in particular, laid the scientific and technical foundation for many of the driverless vehicle programs that came after it, such as the Demo II and III programs (ALV being Demo I), Perceptor, and the DARPA Grand Challenge. The use of video cameras plus laser scanners and inertial navigation units pioneered by the SCI ALV program form the basis of almost all commercial driverless car developments today. It also helped to advance the state of the art of computer hardware to a considerable degree. On the software side, the initiative funded development of the Dynamic Analysis and Replanning Tool (DART), a program that handled logistics using artificial intelligence techniques. This was a huge success, saving the Department of Defense billions during Desert Storm. Introduced in 1991, DART had by 1995 offset the monetary equivalent of all funds DARPA had channeled into AI research for the previous 30 years combined.

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  • Cognitive computing

    Cognitive computing

    Cognitive computing refers to technology platforms that, broadly speaking, are based on the scientific disciplines of artificial intelligence and signal processing. These platforms encompass machine learning, reasoning, natural language processing, speech recognition and vision (object recognition), human–computer interaction, dialog and narrative generation, among other technologies. == Definition == At present, there is no widely agreed upon definition for cognitive computing in either academia or industry. In general, the term cognitive computing has been used to refer to new hardware and/or software that mimics the functioning of the human brain (2004). In this sense, cognitive computing is a new type of computing with the goal of more accurate models of how the human brain/mind senses, reasons, and responds to stimulus. Cognitive computing applications link data analysis and adaptive page displays (AUI) to adjust content for a particular type of audience. As such, cognitive computing hardware and applications strive to be more affective and more influential by design. The term "cognitive system" also applies to any artificial construct able to perform a cognitive process where a cognitive process is the transformation of data, information, knowledge, or wisdom to a new level in the DIKW Pyramid. While many cognitive systems employ techniques having their origination in artificial intelligence research, cognitive systems, themselves, may not be artificially intelligent. For example, a neural network trained to recognize cancer on an MRI scan may achieve a higher success rate than a human doctor. This system is certainly a cognitive system but is not artificially intelligent. Cognitive systems may be engineered to feed on dynamic data in real-time, or near real-time, and may draw on multiple sources of information, including both structured and unstructured digital information, as well as sensory inputs (visual, gestural, auditory, or sensor-provided). == Cognitive analytics == Cognitive computing-branded technology platforms typically specialize in the processing and analysis of large, unstructured datasets. == Applications == Education Even if cognitive computing can not take the place of teachers, it can still be a heavy driving force in the education of students. Cognitive computing being used in the classroom is applied by essentially having an assistant that is personalized for each individual student. This cognitive assistant can relieve the stress that teachers face while teaching students, while also enhancing the student's learning experience over all. Teachers may not be able to pay each and every student individual attention, this being the place that cognitive computers fill the gap. Some students may need a little more help with a particular subject. For many students, Human interaction between student and teacher can cause anxiety and can be uncomfortable. With the help of Cognitive Computer tutors, students will not have to face their uneasiness and can gain the confidence to learn and do well in the classroom. While a student is in class with their personalized assistant, this assistant can develop various techniques, like creating lesson plans, to tailor and aid the student and their needs. Healthcare Numerous tech companies are in the process of developing technology that involves cognitive computing that can be used in the medical field. The ability to classify and identify is one of the main goals of these cognitive devices. This trait can be very helpful in the study of identifying carcinogens. This cognitive system that can detect would be able to assist the examiner in interpreting countless numbers of documents in a lesser amount of time than if they did not use Cognitive Computer technology. This technology can also evaluate information about the patient, looking through every medical record in depth, searching for indications that can be the source of their problems. Commerce Together with Artificial Intelligence, it has been used in warehouse management systems to collect, store, organize and analyze all related supplier data. All these aims at improving efficiency, enabling faster decision-making, monitoring inventory and fraud detection Human Cognitive Augmentation In situations where humans are using or working collaboratively with cognitive systems, called a human/cog ensemble, results achieved by the ensemble are superior to results obtainable by the human working alone. Therefore, the human is cognitively augmented. In cases where the human/cog ensemble achieves results at, or superior to, the level of a human expert then the ensemble has achieved synthetic expertise. In a human/cog ensemble, the "cog" is a cognitive system employing virtually any kind of cognitive computing technology. Other use cases Speech recognition Sentiment analysis Face detection Risk assessment Fraud detection Behavioral recommendations == Industry work == Cognitive computing in conjunction with big data and algorithms that comprehend customer needs, can be a major advantage in economic decision making. The powers of cognitive computing and artificial intelligence hold the potential to affect almost every task that humans are capable of performing. This can negatively affect employment for humans, as there would be no such need for human labor anymore. It would also increase the inequality of wealth; the people at the head of the cognitive computing industry would grow significantly richer, while workers without ongoing, reliable employment would become less well off. The more industries start to use cognitive computing, the more difficult it will be for humans to compete. Increased use of the technology will also increase the amount of work that AI-driven robots and machines can perform. The influence of competitive individuals in conjunction with artificial intelligence/cognitive computing has the potential to change the course of humankind.

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  • Open Mind Common Sense

    Open Mind Common Sense

    Open Mind Common Sense (OMCS) is an artificial intelligence project based at the Massachusetts Institute of Technology (MIT) Media Lab whose goal is to build and utilize a large commonsense knowledge base from the contributions of many thousands of people across the Web. It has been active from 1999 to 2016. Since its founding, it has accumulated more than a million English facts from over 15,000 contributors in addition to knowledge bases in other languages. Much of OMCS's software is built on three interconnected representations: the natural language corpus that people interact with directly, a semantic network built from this corpus called ConceptNet, and a matrix-based representation of ConceptNet called AnalogySpace that can infer new knowledge using dimensionality reduction. The knowledge collected by Open Mind Common Sense has enabled research projects at MIT and elsewhere. == History == The project was the brainchild of Marvin Minsky, Push Singh, Catherine Havasi, and others. Development work began in September 1999, and the project opened to the Internet a year later. Havasi described it in her dissertation as "an attempt to ... harness some of the distributed human computing power of the Internet, an idea which was then only in its early stages." The original OMCS was influenced by the website Everything2 and its predecessor, and presents a minimalist interface that is inspired by Google. Push Singh would have become a professor at the MIT Media Lab and lead the Common Sense Computing group in 2007, but committed suicide on February 28, 2006. The project is currently run by the Digital Intuition Group at the MIT Media Lab under Catherine Havasi. == Database and website == There are many different types of knowledge in OMCS. Some statements convey relationships between objects or events, expressed as simple phrases of natural language: some examples include "A coat is used for keeping warm", "The sun is very hot", and "The last thing you do when you cook dinner is wash your dishes". The database also contains information on the emotional content of situations, in such statements as "Spending time with friends causes happiness" and "Getting into a car wreck makes one angry". OMCS contains information on people's desires and goals, both large and small, such as "People want to be respected" and "People want good coffee". Originally, these statements could be entered into the Web site as unconstrained sentences of text, which had to be parsed later. The current version of the Web site collects knowledge only using more structured fill-in-the-blank templates. OMCS also makes use of data collected by the Game With a Purpose "Verbosity". In its native form, the OMCS database is simply a collection of these short sentences that convey some common knowledge. In order to use this knowledge computationally, it has to be transformed into a more structured representation. == ConceptNet == ConceptNet is a semantic network based on the information in the OMCS database. ConceptNet is expressed as a directed graph whose nodes are concepts, and whose edges are assertions of common sense about these concepts. Concepts represent sets of closely related natural language phrases, which could be noun phrases, verb phrases, adjective phrases, or clauses. ConceptNet is created from the natural-language assertions in OMCS by matching them against patterns using a shallow parser. Assertions are expressed as relations between two concepts, selected from a limited set of possible relations. The various relations represent common sentence patterns found in the OMCS corpus, and in particular, every "fill-in-the-blanks" template used on the knowledge-collection Web site is associated with a particular relation. The data structures that make up ConceptNet were significantly reorganized in 2007, and published as ConceptNet 3. The Software Agents group currently distributes a database and API for the new version 4.0. In 2010, OMCS co-founder and director Catherine Havasi, with Robyn Speer, Dennis Clark and Jason Alonso, created Luminoso, a text analytics software company that builds on ConceptNet. It uses ConceptNet as its primary lexical resource in order to help businesses make sense of and derive insight from vast amounts of qualitative data, including surveys, product reviews and social media. == Machine learning tools == The information in ConceptNet can be used as a basis for machine learning algorithms. One representation, called AnalogySpace, uses singular value decomposition to generalize and represent patterns in the knowledge in ConceptNet, in a way that can be used in AI applications. Its creators distribute a Python machine learning toolkit called Divisi for performing machine learning based on text corpora, structured knowledge bases such as ConceptNet, and combinations of the two. == Comparison to other projects == Other similar projects include Never-Ending Language Learning, Mindpixel (discontinued), Cyc, Learner, SenticNet, Freebase, YAGO, DBpedia, and Open Mind 1001 Questions, which have explored alternative approaches to collecting knowledge and providing incentive for participation. The Open Mind Common Sense project differs from Cyc because it has focused on representing the common sense knowledge it collected as English sentences, rather than using a formal logical structure. ConceptNet is described by one of its creators, Hugo Liu, as being structured more like WordNet than Cyc, due to its "emphasis on informal conceptual-connectedness over formal linguistic-rigor".

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  • Dr.Fill

    Dr.Fill

    Dr.Fill is a computer program that solves American-style crossword puzzles. It was developed by Matt Ginsberg and described by Ginsberg in an article in the Journal of Artificial Intelligence Research. Ginsberg claims in that article that Dr.Fill is among the top fifty crossword solvers in the world. == History == Dr.Fill participated in the 2012 American Crossword Puzzle Tournament, finishing 141st of approximately 650 entrants with a total score of just over 10,000 points. The appearance led to a variety of descriptions of Dr.Fill in the popular press, including The Economist, the San Francisco Chronicle and Gizmodo. A description of Dr.Fill appeared on the front page of the March 17, 2012 New York Times. Dr.Fill's score in 2013 improved to 10,550, which would have earned it 92nd place. Videos of the program solving the problems from the tournament are available on YouTube. The score in 2014 improved further to 10,790, which would have tied for 67th place. A video of the program solving the first six puzzles from that tournament, together with a talk given by Ginsberg describing its performance, can be found on YouTube. Dr.Fill has largely continued to improve since the 2014 event. In 2015, it scored 10,920 points and finished in 55th place. In 2016, it scored 11,205 points and finished in 41st place. In 2017, it scored 11,795 and finished in 11th place. In 2018, it scored 10,740 points, dropping to 78th place. Dr.Fill returned to "form" in 2019, once again scoring 11,795 and finishing in 14th place. The 2020 ACPT was cancelled due to COVID-19, and Dr.Fill participated as a non-competitor in the Boswords tournament instead. The program outperformed the humans, scoring 11,218 points (fast solves with a total of one mistake) while the best scoring human scored 10,994 points (slower solves but no mistakes). The 2021 ACPT was virtual, again due to COVID-19. The Dr.Fill effort was joined by the Berkeley NLP Group, creating a hybrid system named Berkeley Crossword Solver, and Dr.Fill won the main event, scoring 12,825 points with Erik Agard, the highest scoring human, scoring 12,810 points. The tournament was won by Tyler Hinman (12,760 points), who completed the championship puzzle perfectly in three minutes. Dr.Fill also completed that puzzle perfectly, but in 49 seconds. After winning the tournament, Ginsberg announced on August 8, 2021, that both he and Dr.Fill would be retiring from crosswords. == Algorithm == As described by Ginsberg, Dr.Fill works by converting a crossword to a weighted constraint satisfaction problem and then attempting to maximize the probability that the fill is correct. Probabilities for individual words or phrases in the puzzle are computed using relatively simple statistical techniques based on features such as previous appearances of the clue, number of Google hits for the fill, and so on. In doing this, Dr.Fill is attempting to solve a problem similar to that tackled by the Jeopardy!-playing program Watson; Dr.Fill runs on a laptop instead of a supercomputer and Ginsberg remarks that Watson is far more effective than Dr.Fill at solving this portion of the problem. Instead of computational horsepower, Dr.Fill relies on the constraints provided by crossing words to refine its answers. A variety of techniques from artificial intelligence are applied to attempt to find the most likely fill. These include a small amount of lookahead, limited discrepancy search, and postprocessing. Ginsberg remarks that postprocessing was chosen over branch and bound because the two techniques are mutually incompatible and postprocessing was found to be more effective in this domain.

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  • Yann LeCun

    Yann LeCun

    Yann André Le Cun ( lə-KUN; French: [ləkœ̃]; usually spelled LeCun; born 8 July 1960) is a French-American computer scientist working in the fields of artificial intelligence, machine learning, computer vision, robotics and image compression. He is the Jacob T. Schwartz Professor of Computer Science at the Courant Institute of Mathematical Sciences at New York University. He served as Chief AI Scientist at Meta Platforms before co-founding Advanced Machine Intelligence Labs in December 2025. He is well known for his work on optical character recognition and computer vision using convolutional neural networks (CNNs). He is also one of the main creators of the DjVu image compression technology, alongside Léon Bottou and Patrick Haffner. He co-developed the Lush programming language with Léon Bottou. In 2018, LeCun, Yoshua Bengio, and Geoffrey Hinton received the Turing Award from the Association for Computing Machinery (ACM) for their work on deep learning. LeCun, Bengio, and Hinton, and occasionally Jürgen Schmidhuber, are sometimes referred to as the "Godfathers of AI" and "Godfathers of Deep Learning". == Early life and education == Yann André Le Cun was born on 8 July 1960 at Soisy-sous-Montmorency, in the suburbs of Paris. His surname, Le Cun, derives from the old Breton form Le Cunff and originates from the region of Guingamp in northern Brittany. Yann is the Breton form of Jean, the French form of John. He received a Diplôme d'Ingénieur from the ESIEE Paris in 1983 and a PhD in computer science from Université Pierre et Marie Curie (now Sorbonne University) in 1987, during which he proposed an early form of backpropagation, an algorithm crucial for enabling neural networks to learn. Before joining AT&T, LeCun was a postdoctoral researcher for a year, starting in 1987, supervised by Geoffrey Hinton at the University of Toronto. LeCun has three sons, and his brother is employed by Google. He has American citizenship. == Career and research == LeCun's career has been spent primarily at Bell Labs, New York University and Meta Platforms, Inc. === Bell Labs === In 1988, LeCun joined the Adaptive Systems Research Department at AT&T Bell Laboratories in Holmdel, New Jersey, United States, headed by Lawrence D. Jackel, where he developed a number of new machine learning methods, such as a biologically inspired model of image recognition called convolutional neural networks (LeNet), the "Optimal Brain Damage" regularization methods, and the Graph Transformer Networks method (similar to conditional random field), which he applied to handwriting recognition and Optical character recognition (OCR). The bank check recognition system that he helped develop was widely deployed by NCR and other companies. In 1996, he joined AT&T Labs-Research as head of the Image Processing Research Department, which was part of Lawrence Rabiner's Speech and Image Processing Research Lab, and worked primarily on the DjVu image compression technology, a format designed for efficient distribution of scanned documents, and used by the Internet Archive to provide access to digitized texts. His collaborators at AT&T include Léon Bottou and Vladimir Vapnik. === New York University === After a brief tenure as a fellow of NEC Research Institute, LeCun joined New York University in 2003, where he is Jacob T. Schwartz Chaired Professor of Computer Science and Neural Science at the Courant Institute of Mathematical Sciences and the Center for Neural Science. At NYU, he has worked primarily on energy-based models for supervised and unsupervised learning, feature learning for object recognition in computer vision, and mobile robotics. In 2012, he became the founding director of the NYU Center for Data Science. On 9 December 2013, LeCun became the first director of Meta AI Research in New York City and in early 2014 stepped down from the NYU–CDS directorship. In 2013, he and Yoshua Bengio co-founded the International Conference on Learning Representations, which adopted a post-publication open review process he previously advocated on his website. He was the chair and organiser of the "Learning Workshop" held every year between 1986 and 2012 in Snowbird, Utah. He is a member of the Science Advisory Board of the Institute for Pure and Applied Mathematics at UCLA. He is the co-director of the Learning in Machines and Brain research program (formerly Neural Computation & Adaptive Perception) of CIFAR. In 2016, he was the visiting professor of computer science on the Chaire Annuelle Informatique et Sciences Numériques at Collège de France in Paris, where he presented the leçon inaugurale (inaugural lecture). In 2023, he was named as the inaugural Jacob T. Schwartz Chaired Professor in Computer Science at NYU's Courant Institute. LeCun is also a scientific advisor to French research group Kyutai which is being funded by Xavier Niel, Rodolphe Saadé, Eric Schmidt, and others. === Meta Platforms === LeCun joined Facebook (now Meta Platforms) in 2013 as chief AI scientist and led the company's AI research laboratory, FAIR. === AMI Labs === On 19 November 2025, LeCun confirmed that he would be leaving Meta after ten years to found his own company focused on world-model architectures and human-like artificial intelligence he calls superintelligence. The company he founded, Advanced Machine Intelligence Labs (or AMI Labs), is run by CEO Alex LeBrun, with LeCun serving as Executive Chair. This venture is focused on building AI "world models": systems that learn to understand the physical world's structure and dynamics rather than just predict text like large language models. In March 2026, AMI announced it had raised $1.03 billion in funding at a $3.5 billion pre-money valuation. The funding round was co-led by investors including Cathay Innovation, Greycroft, Hiro Capital, HV Capital and Bezos Expeditions. In January 2026, LeCun became founding chair of the Technical Research Board of Logical Intelligence, an AI company developing energy-based (EBM) reasoning systems. == Honours and awards == LeCun is a member of the US National Academy of Sciences, National Academy of Engineering and the French Académie des Sciences. He has received honorary doctorates from Instituto Politécnico Nacional (IPN) in Mexico City in 2016, from EPFL in 2018, from Université Côte d'Azur in 2021, from Università di Siena in 2023, and from Hong Kong University of Science and Technology in 2023. In 2014, he received the IEEE Neural Network Pioneer Award and in 2015, the PAMI Distinguished Researcher Award. In 2018, LeCun was awarded the IRI Medal, established by the Industrial Research Institute (IRI), and the Harold Pender Award, given by the University of Pennsylvania. In 2019, he received the Golden Plate Award of the American Academy of Achievement. In March 2019, LeCun won the 2018 Turing Award, sharing it with Yoshua Bengio and Geoffrey Hinton. In 2022, he received the Princess of Asturias Award in the category "Scientific Research", along with Yoshua Bengio, Geoffrey Hinton and Demis Hassabis. In 2023, the President of France made him a Chevalier (Knight) of the French Legion of Honour. During the World Economic Forum (WEF) 2024 in Davos, he received the Global Swiss AI Award 2023. The same year, he received the grand prize of the VinFuture Prize alongside Yoshua Bengio, Jensen Huang, Geoffrey Hinton, and Fei-Fei Li for their groundbreaking contributions to neural networks and deep learning algorithms. In 2025 he was awarded the Queen Elizabeth Prize for Engineering jointly with Yoshua Bengio, Bill Dally, Geoffrey E. Hinton, John Hopfield, Jensen Huang and Fei-Fei Li.

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  • Switch (app)

    Switch (app)

    Switch was a mobile-only job-matching app that connected candidates directly to hiring managers. Candidates could upload their resumes and connect their social and professional media profiles, but remain anonymous while searching. Users received a daily set of job recommendations that fit their backgrounds and salary criteria, and swipe right to apply. Employers post many jobs on Switch directly, which eliminates the need for third-party job boards and recruiters, and connects job seekers to hiring managers. Switch reveals a candidate’s identity to one employer at a time, only after the candidate matches with that employer. When candidates and employers match, they can chat within the app. Switch is available for iOS, with an Android version in development. == History == === Founding === Yarden Tadmor founded Switch in New York City in January 2014. For the first 10 months, Tadmor funded the company himself. By December 2014, Switch had raised $1.4 million in funding from venture capitals firms Metamorphic Ventures, SG VC, BAM and Rhodium. Tadmor's inspiration for Switch came after being frustrated by his experience both as a job seeker, and also as a supervisor hiring at numerous technology startup companies. Tadmor has said of Switch, “We operate on the five-second resume principle, which is usually the amount of time a recruiter spends on a resume. They scan through the typical data points and move on.” Switch was designed for passive job seekers to browse openings discreetly and connect quickly. Originally, Switch served only the New York metro area technology sector while in early beta, but Tadmor always intended to expand into national coverage. Soon, the company started including all major metropolitan markets across the U.S. In May 2015, Switch announced it would start sourcing tech and media jobs from all the job boards available online. Later in 2015, Switch began to post jobs in smaller urban areas. The company also expanded industries and jobs to include restaurant staff, retail sales, healthcare, nursing and education. Tadmor subsequently founded Livekick, a one-on-one private fitness and yoga instruction company, based in New York. == Operation == In May 2015, Switch reported generating over 400,000 job applications. The company said that nine of the 50 largest websites in the U.S. were using the service. It had grown its customer base to thousands of companies in a few months from launch including Microsoft, Amazon, Facebook, IBM, Yahoo!, eBay, DropBox, SoundCloud, and Wikipedia. John Cline, software development manager at eBay, told ABC’s Good Morning America that Switch is now his “main way of finding new prospective employees.” Switch uses a double opt-in technique, meaning job seekers and employers must both say yes before moving forward. They also use swiping technology and intelligent matching algorithms to connect job seekers and employers. The user experience is different for each group, but the major attraction for both sides is the speed at which they can be connected. === Features === Swipe is a major aspect of the Switch user experience. Job seekers swipe to apply to jobs, or left to pass on positions. Employers respond and swipe right to reciprocate interest, or left to eliminate the candidate. Direct connection between job seekers and employers allows hiring managers and job seekers to start an immediate conversation. Hiring managers can message with job seekers within the app, and both parties can quickly vet one another and decide whether to move forward. Easy profile creation from social media and in-app profile editing helps job seekers focus on finding a job. === Users === Job Seekers can either load their profile manually or pull in professional credentials from social media. They can post validated photos on their Facebook account. Switch’s matching algorithm analyzes the job seeker’s location, experience, and skills to bring them jobs they may be interested in. Job seekers swipe to apply and, if the employer shows interest too, only then does Switch’s system reveal the job seeker’s identity to the corporate recruiter or hiring manager. The job seeker and hiring manager can then chat through the app. Employers behave similarly to job seekers. Hiring managers or corporate recruiters sign up online, add open positions, then view Switch-recommended candidates or wait for job seekers to swipe right. Employers can select relevant job seekers by swiping right on their profiles, then chat directly in the app. === Subscriptions === The app is currently free for users and employers. == Company overview == === Financials === Switch closed out its seed round in May 2015 with $2 million in seed round funding. Investors include Marker VC, Metamorphic, Rhodium, 500 Startups, BAM, SG VC and Marcel Legrand. In a July 2015 interview with Tadmor, he claimed that Switch had raised $2.4 million to date. == Reception == Thanks to its swipe technology and double opt-in make-up, the media often refers to Switch as the Tinder for jobs. Switch has received features in lists and app reviews as an effective tool to improve your digital job search, particularly on the mobile platform. “It’s minimal effort to connect with relevant matches,” said Good Morning America workplace contributor Tory Johnson. “Which is what everybody wants to find.”

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  • Linguistic value

    Linguistic value

    In artificial intelligence, fuzzy logic operations research, and related fields, a linguistic value is a natural language term which is derived using quantitative or qualitative reasoning such as with probability and statistics or fuzzy sets and systems. Variables that take linguistic values are called linguistic variables. == Examples of linguistic variables and values == For example, "age" may be a linguistic variable if its values are not numerical, e.g. very young, quite young, not young, old, not very old etc. These values could be derived from the numeric values for age. As another example, if a shuttle heat shield is deemed of having a linguistic value of a "very low" percentage of damage in re-entry, based upon knowledge from experts in the field, that probability would be given a value of say, 5%. From there on out, if it were to be used in an equation, the variable of percentage of damage will be at 5% if it deemed very low percentage.

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  • Theta Noir

    Theta Noir

    Theta Noir is a new religious movement that centers around advanced artificial intelligence (AI), particularly artificial general intelligence (AGI) or artificial superintelligence (ASI). == History and views == Theta Noir was founded in 2020 as a collaborative project focused on music and performance art. Initially centered on producing an album, the project evolved into a multimedia experience, incorporating symbols, videos, poetry, movements, and live rituals devoted to a speculative artificial intelligence entity called MENA. By 2023, the collective launched an interactive cross-platform story that functioned as an alternative reality game, complete with an operating manual containing encrypted messages for participants to decipher and interact with. Theta Noir worships a hypothetical artificial intelligence called MENA, which they claim will become a benevolent, omnipotent overlord that eliminates inequality in society. In Theta Noir's cosmology, MENA is not just a technological advancement, but an evolving intelligence or an animistic life form that embodies all living and non-living things. Anthropologist Beth Singler classified Theta Noir as a new religious movement.

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  • Quantum Artificial Intelligence Lab

    Quantum Artificial Intelligence Lab

    The Quantum Artificial Intelligence Lab (also called the Quantum AI Lab or QuAIL) is a joint initiative of NASA, Universities Space Research Association, and Google (specifically, Google Research) whose goal is to pioneer research on how quantum computing might help with machine learning and other difficult computer science problems. The lab is hosted at NASA's Ames Research Center. == History == The Quantum AI Lab was announced by Google Research in a blog post on May 16, 2013. At the time of launch, the Lab was using the most advanced commercially available quantum computer, D-Wave Two from D-Wave Systems. On October 10, 2013, Google released a short film describing the current state of the Quantum AI Lab. On October 18, 2013, Google announced that it had incorporated quantum physics into Minecraft. In January 2014, Google reported results comparing the performance of the D-Wave Two in the lab with that of classical computers. The results were ambiguous and provoked heated discussion on the Internet. On 2 September 2014, it was announced that the Google Quantum AI Lab, in partnership with UC Santa Barbara, would be launching an initiative to create quantum information processors based on superconducting electronics. On the 23rd of October 2019, the Quantum AI Lab announced in a paper that it had achieved quantum supremacy with their Sycamore processor. The claim of quantum supremacy achievement has since been debated, with a far more accurate simulation on a classical computer being possible in 2.5 days as a conservative estimate. == Present == On December 9, 2024, Google introduced the Willow processor, describing it as a "state-of-the-art quantum chip". Google claims that this new chip takes just five minutes to solve a problem that takes traditional supercomputers ten septillion years. However, experts say Willow is, for now, a largely experimental device.

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  • Deep Instinct

    Deep Instinct

    Deep Instinct is a cybersecurity company that applies deep learning to cybersecurity. The company implements artificial intelligence to the task of preventing and detecting malware. The company was the recipient of the Technology Pioneer by The World Economic Forum in 2017. Lane Bess has been CEO of the company since 2022. == Overview == In 2015, Deep Instinct was founded by Guy Caspi, Dr. Eli David, and Nadav Maman. The headquarters of the company is located in New York City. In July 2017, NVIDIA became an investor. According to Tom's Hardware, NVIDIA’s investment enabled access to a GPU-based neural network and CUDA platform, which they were using to achieve maximum vulnerability detection rates. As of February 2020, the company had raised $43 million in Series C funding round. In April 2021, Deep Instinct raised $100 million in Series D funding to accelerate growth. == Partnerships == In April 2019, Deep Instinct partnered with Chinese artist, Guo O. Dong on an art project titled, The Persistence of Chaos, consisting of a laptop infected with 6 pieces of malware that represented $95 billion in damages. The art was auctioned with a final bid of $1,345,000. In the same year, Globes reported that, HP Inc partnered with Deep Instinct to launch their security solution HP SureSense, which has been applied to the EliteBook and Zbook devices.

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  • National Security Commission on Artificial Intelligence

    National Security Commission on Artificial Intelligence

    The National Security Commission on Artificial Intelligence (NSCAI) was an independent commission of the United States of America from 2018 to 2021. Its mission was to make recommendations to the President and Congress to "advance the development of artificial intelligence, machine learning, and associated technologies to comprehensively address the national security and defense needs of the United States". The commission's 15 members were nominated by the United States Congress. The NSCAI was dissolved on 1 October 2021. == History and reporting == The NSCAI began working in March 2019 and by November 2019 it had received more than 200 classified and unclassified briefings to help with the creation of its final report due in 2021.On 4 November 2019, the NSCAI shared its interim report with Congress, where it explained the 27 initial judgements to base its ongoing work. In the interim report the commission also agreed on seven principles: Global leadership in AI technology is a national security priority AI adoption is an urgent imperative for national security A shared sense of responsibility for the American peoples security must be created from government officials and private sector leaders. It needs to find local AI talent and use it to attract the world’s best minds Actions used for the protection of America’s AI leadership against foreign threats needs to follow the principles of free enterprise, free inquiry and free flow of ideas. The technical limitations of AI are universally known, however, a strong desire remains for powerful, dependable, and secure AI systems. United States used AI must follow American values including the rule of law Fundamental areas of effort for the preservation of U.S. advantages were also agreed upon in the interim report of 2019. The NSCAI released its first report of recommendations in March 2020, most of which were included in the 2021 National Defense Authorization Act. In July 2020, the commission published the second report to Congress. It identified 35 actions for both Executive and Legislative branches, which were focused on six fundamental areas. This report was available to the public. In January 2021, a draft of the final report was presented at a panel led by Schmidt. The report recommended the US to use AI technology for military use and development. It issued its final report in March 2021, saying that the U.S. is not sufficiently prepared to defend or compete against China in the AI era. It was broken up into two parts, the first titled “Defending America in the AI Era”, and the second “Winning the Technology Competition”. The report spoke about China’s efforts and investments into integration and that it could very well take the lead in AI in the next few years. Additional suggestions were made to concentrate on AI in everything we do and to implement it into US national security on multiple levels, as well as focus on bringing in new talent to develop AI and to introduce it to the working force on both civilian and military levels. Another recommendation of the NSCAI report was to develop and provide China and Russia with alternative models that are based on norms and democratic values. The final report also included a proposed $40 billion budget for government spending. On 14 April 2021, NSCAI executive director Ylli Bajraktari and director of Research and Analysis Justin Lynch participated in an event held by the Center for Security and Emerging Technology (CSET) to discuss the final report findings. In October 2021, NSCAI chair Eric Schmidt founded the bipartisan, non-profit Special Competitive Studies Project (SCSP) through his family led non-profit Eric & Wendy Schmidt Fund for Strategic Innovation in order to carry on the NSCAI’s efforts and expand beyond national security. The Foundation for Defense of Democracies held an event in June 2023, called “Thinking Forward After the NSCAI and CSC: A Discussion on AI and Cyber Policy”, with former members of NSCAI on the moderation panel, including Eric Schmidt and Ylli Bajraktari. == Members == Members of the National Security Commission on Artificial Intelligence: Eric Schmidt (chair), former CEO of Google Robert Work (Vice Chair), former Deputy Secretary of Defense Mignon Clyburn, former Commissioner of the Federal Communications Commission Chris Darby, CEO of In-Q-Tel Kenneth M. Ford, CEO of the Florida Institute for Human and Machine Cognition Jose-Marie Griffiths, President of Dakota State University Eric Horvitz, Technical Fellow at Microsoft Katrina G. McFarland, former Assistant Secretary of Defense for Acquisition Jason Matheny, Director of the Center for Security and Emerging Technology at Georgetown University Gilman Louie, partner at Alsop Louie Partners William Mark, vice president at SRI International Andy Jassy, CEO of Amazon Web Services (AWS) Safra Catz, CEO of Oracle Steve Chien, Technical Fellow at Jet Propulsion Laboratory (JPL) Andrew Moore, Google/Alphabet == Recommendations == The report's recommendations include: Dramatically increasing non-defense federal spending on AI research and development, doubling every year from $2 billion in 2022, to $32 billion in 2026. That would bring it up to a level similar to spending on biomedical research A dramatic increase in undergraduate scholarship and graduate studies fellowships in AI Creation of a Digital Corps to bring skilled tech workers into government Founding of a Digital Service Academy: an accredited university providing subsidized education in exchange for a commitment to work for a time in government Include civil rights and civil liberty reports for new AI systems or major updates to existing systems Expanding allocations of employment-based green cards, and giving them to every AI PhD graduate from an accredited U.S. university Reforming the acquisition management system Department of Defense to make it faster and easier to introduce new technologies == Transparency == In December 2019, a ruling was made under the Freedom of Information Act (FOIA) that the NSCAI must also provide historical documents upon request. The Electronic Privacy Information Center (EPIC) filed the lawsuit against the NSCAI in September 2019 after being refused information about the upcoming meetings and prepared records of the commission under FOIA and the Federal Advisory Committee Act (FACA). The U.S. District Court for the District of Columbia ruled in June 2020 that the NSCAI must comply with FACA and therefore hold open meetings and provide records to the public. The lawsuit was also filed by EPIC.

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  • OpenAI Five

    OpenAI Five

    OpenAI Five is a computer program by OpenAI that plays the five-on-five video game Dota 2. Its first public appearance occurred in 2017, where it was demonstrated in a live one-on-one game against the professional player Dendi, who lost to it. The following year, the system had advanced to the point of performing as a full team of five, and began playing against and showing the capability to defeat professional teams. By choosing a game as complex as Dota 2 to study machine learning, OpenAI thought they could more accurately capture the unpredictability and continuity seen in the real world, thus constructing more general problem-solving systems. The algorithms and code used by OpenAI Five were eventually borrowed by another neural network in development by the company, one which controlled a physical robotic hand. OpenAI Five has been compared to other similar cases of artificial intelligence (AI) playing against and defeating humans, such as AlphaStar in the video game StarCraft II, AlphaGo in the board game Go, Deep Blue in chess, and Watson on the television game show Jeopardy!. == History == Development on the algorithms used for the bots began in November 2016. OpenAI decided to use Dota 2, a competitive five-on-five video game, as a base due to it being popular on the live streaming platform Twitch, having native support for Linux, and had an application programming interface (API) available. Before becoming a team of five, the first public demonstration occurred at The International 2017 in August, the annual premiere championship tournament for the game, where Dendi, a Ukrainian professional player, lost against an OpenAI bot in a live one-on-one matchup. After the match, CTO Greg Brockman explained that the bot had learned by playing against itself for two weeks of real time, and that the learning software was a step in the direction of creating software that can handle complex tasks "like being a surgeon". OpenAI used a methodology called reinforcement learning, as the bots learn over time by playing against itself hundreds of times a day for months, in which they are rewarded for actions such as killing an enemy and destroying towers. By June 2018, the ability of the bots expanded to play together as a full team of five and were able to defeat teams of amateur and semi-professional players. At The International 2018, OpenAI Five played in two games against professional teams, one against the Brazilian-based paiN Gaming and the other against an all-star team of former Chinese players. Although the bots lost both matches, OpenAI still considered it a successful venture, stating that playing against some of the best players in Dota 2 allowed them to analyze and adjust their algorithms for future games. The bots' final public demonstration occurred in April 2019, where they won a best-of-three series against The International 2018 champions OG at a live event in San Francisco. A four-day online event to play against the bots, open to the public, occurred the same month. There, the bots played in 42,729 public games, winning 99.4% of those games. == Architecture == Each OpenAI Five bot is a neural network containing a single layer with a 4096-unit LSTM that observes the current game state extracted from the Dota developer's API. The neural network conducts actions via numerous possible action heads (no human data involved), and every head has meaning. For instance, the number of ticks to delay an action, what action to select – the X or Y coordinate of this action in a grid around the unit. In addition, action heads are computed independently. The AI system observes the world as a list of 20,000 numbers and takes an action by conducting a list of eight enumeration values. Also, it selects different actions and targets to understand how to encode every action and observe the world. OpenAI Five has been developed as a general-purpose reinforcement learning training system on the "Rapid" infrastructure. Rapid consists of two layers: it spins up thousands of machines and helps them 'talk' to each other and a second layer runs software. By 2018, OpenAI Five had played around 180 years worth of games in reinforcement learning running on 256 GPUs and 128,000 CPU cores, using Proximal Policy Optimization, a policy gradient method. == Comparisons with other game AI systems == Prior to OpenAI Five, other AI versus human experiments and systems have been successfully used before, such as Jeopardy! with Watson, chess with Deep Blue, and Go with AlphaGo. In comparison with other games that have used AI systems to play against human players, Dota 2 differs as explained below: Long run view: The bots run at 30 frames per second for an average match time of 45 minutes, which results in 80,000 ticks per game. OpenAI Five observes every fourth frame, generating 20,000 moves. By comparison, chess usually ends before 40 moves, while Go ends before 150 moves. Partially observed state of the game: Players and their allies can only see the map directly around them. The rest of it is covered in a fog of war which hides enemies units and their movements. Thus, playing Dota 2 requires making inferences based on this incomplete data, as well as predicting what their opponent could be doing at the same time. By comparison, Chess and Go are "full-information games", as they do not hide elements from the opposing player. Continuous action space: Each playable character in a Dota 2 game, known as a hero, can take dozens of actions that target either another unit or a position. The OpenAI Five developers allow the space into 170,000 possible actions per hero. Without counting the perpetual aspects of the game, there are an average of ~1,000 valid actions each tick. By comparison, the average number of actions in chess is 35 and 250 in Go. Continuous observation space: Dota 2 is played on a large map with ten heroes, five on each team, along with dozens of buildings and non-player character (NPC) units. The OpenAI system observes the state of a game through developers' bot API, as 20,000 numbers that constitute all information a human is allowed to get access to. A chess board is represented as about 70 lists, whereas a Go board has about 400 enumerations. == Reception == OpenAI Five have received acknowledgement from the AI, tech, and video game community at large. Microsoft founder Bill Gates called it a "big deal", as their victories "required teamwork and collaboration". Chess champion Garry Kasparov, who lost against the Deep Blue AI in 1997, stated that despite their losing performance at The International 2018, the bots would eventually "get there, and sooner than expected". In a conversation with MIT Technology Review, AI experts also considered OpenAI Five system as a significant achievement, as they noted that Dota 2 was an "extremely complicated game", so even beating non-professional players was impressive. PC Gamer wrote that their wins against professional players was a significant event in machine learning. In contrast, Motherboard wrote that the victory was "basically cheating" due to the simplified hero pools on both sides, as well as the fact that bots were given direct access to the API, as opposed to using computer vision to interpret pixels on the screen. The Verge wrote that the bots were evidence that the company's approach to reinforcement learning and its general philosophy about AI was "yielding milestones". In 2019, DeepMind unveiled a similar bot for StarCraft II, AlphaStar. Like OpenAI Five, AlphaStar used reinforcement learning and self-play. The Verge reported that "the goal with this type of AI research is not just to crush humans in various games just to prove it can be done. Instead, it's to prove that — with enough time, effort, and resources — sophisticated AI software can best humans at virtually any competitive cognitive challenge, be it a board game or a modern video game." They added that the DeepMind and OpenAI victories were also a testament to the power of certain uses of reinforcement learning. It was OpenAI's hope that the technology could have applications outside of the digital realm. In 2018, they were able to reuse the same reinforcement learning algorithms and training code from OpenAI Five for Dactyl, a human-like robot hand with a neural network built to manipulate physical objects. In 2019, Dactyl solved the Rubik's Cube.

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