AI For Business Writing

AI For Business Writing — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Artisse AI

    Artisse AI

    Artisse AI is a Hong Kong-based technology company founded by William Wu. The company developed a mobile photography application using generative artificial intelligence to transform selfies into high-quality, personalized images. The app allows users to visualize themselves in various scenarios, outfits, and hairstyles, and they can adjust lighting and ambiance to match their preferences. The app launched in 2023 across multiple markets, including the United States, United Kingdom, Japan, South Korea, Canada, and Australia. By January 2024, users had generated over 5 million images. That same month, the company secured $6.7 million in seed funding to support product development and marketing. == History == Artisse was originally founded in South Korea in 2022 by William Wu. The early concept was connected to a virtual idol initiative developed in collaboration with a K-pop agency, intended to support Wu's blockchain gaming business. The project later evolved into a standalone AI photography application. The current version of the Artisse app was developed following the company's relocation to Hong Kong in 2022. In January 2024, Artisse secured $6.7 million in seed funding, led by The London Fund. The investment was aimed at supporting product development, marketing, and user acquisition. Artisse uses an AI algorithm to create hyperrealistic images from uploaded photos. The app generates personalized images by combining generative AI technology, a global pool of licensed talent, and finished art services. The app works with individual users and businesses, offering professional-grade photos and advertisement images. According to the British newspaper Evening Standard the company has developed the world's first and most advanced AI photographer. It captures 15-30 photos of the user and generates 2D images, placing them in various outfits and locations worldwide. === Catheron Gaming === Artisse AI originated from Catheon Gaming, a blockchain gaming and entertainment company founded in 2021 by William Wu. Catheon Gaming published more than 30 Web3 titles in its first year, developed a blockchain game distribution platform, and offered advisory services to external developers. In 2022, HSBC and KPMG listed Catheon Gaming among the "Top 10 Emerging Giants" in the Asia–Pacific region, selected from a pool of more than 6,000 startups. In June 2023, Catheon Gaming was rebranded as Artisse Interactive, creating two divisions: Artisse Gaming, which continued blockchain and Web3 game development, and Artisse AI, which focused on generative photography technology. == Technology == Artisse uses a proprietary generative AI model combined with open-source imaging frameworks and diffusion models. Users are prompted to upload between 15 and 30 personal images, allowing the AI to train a personalized model in 30 to 40 minutes. After training, the app generates new images based on either textual or visual prompts, with options to adjust elements such as clothing, hairstyles, lighting, and backgrounds. To enhance realism, the app integrates augmented reality features and image refinement tools. The company has introduced features to address representation issues related to body shape and skin tone, although concerns persist about the ethical implications of altering personal traits. == Products == === Artisse mobile app === Available on iOS and Android platforms in 35 languages. Users initially receive 25 free images, after which the app adopts a subscription pricing model ranging from approximately $6 to $30 per month. By early 2024, the app reported around 4,000 paying subscribers out of more than 200,000 downloads. === Business and enterprise services === Artisse provides B2B solutions for creating marketing imagery and partners with agencies like Iconic Management to enable cost-effective virtual photoshoots. Additional features in development include virtual try-on capabilities and augmented reality integration for fashion retail. == Reception == Media coverage has noted the app's photorealistic image outputs with some sources highlighting its ease of use. However, concerns have been raised regarding image authenticity, algorithmic biases, and the potential impact on professional photography and modeling. Artisse has been widely covered by media outlets including TechCrunch, PetaPixel, Forbes Australia, and The Evening Standard. These publications discussed the app's integration of generative AI technology within the consumer photography space, its growing market influence, and its rapid adoption by users worldwide.

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  • Proximal policy optimization

    Proximal policy optimization

    Proximal policy optimization (PPO) is a reinforcement learning (RL) algorithm for training an intelligent agent. Specifically, it is a policy gradient method, often used for deep RL when the policy network is very large. == History == The predecessor to PPO, Trust Region Policy Optimization (TRPO), was published in 2015. It addressed the instability issue of another algorithm, the Deep Q-Network (DQN), by using the trust region method to limit the KL divergence between the old and new policies. However, TRPO uses the Hessian matrix (a matrix of second derivatives) to enforce the trust region, but the Hessian is inefficient for large-scale problems. PPO was published in 2017. It was essentially an approximation of TRPO that does not require computing the Hessian. The KL divergence constraint was approximated by simply clipping the policy gradient. Since 2018, PPO was the default RL algorithm at OpenAI. PPO has been applied to many areas, such as controlling a robotic arm, beating professional players at Dota 2 (OpenAI Five), and playing Atari games. == TRPO == TRPO, the predecessor of PPO, is an on-policy algorithm. It can be used for environments with either discrete or continuous action spaces. The pseudocode is as follows: Input: initial policy parameters θ 0 {\textstyle \theta _{0}} , initial value function parameters ϕ 0 {\textstyle \phi _{0}} Hyperparameters: KL-divergence limit δ {\textstyle \delta } , backtracking coefficient α {\textstyle \alpha } , maximum number of backtracking steps K {\textstyle K} for k = 0 , 1 , 2 , … {\textstyle k=0,1,2,\ldots } do Collect set of trajectories D k = { τ i } {\textstyle {\mathcal {D}}_{k}=\left\{\tau _{i}\right\}} by running policy π k = π ( θ k ) {\textstyle \pi _{k}=\pi \left(\theta _{k}\right)} in the environment. Compute rewards-to-go R ^ t {\textstyle {\hat {R}}_{t}} . Compute advantage estimates, A ^ t {\textstyle {\hat {A}}_{t}} (using any method of advantage estimation) based on the current value function V ϕ k {\textstyle V_{\phi _{k}}} . Estimate policy gradient as g ^ k = 1 | D k | ∑ τ ∈ D k ∑ t = 0 T ∇ θ log ⁡ π θ ( a t ∣ s t ) | θ k A ^ t {\displaystyle {\hat {g}}_{k}=\left.{\frac {1}{\left|{\mathcal {D}}_{k}\right|}}\sum _{\tau \in {\mathcal {D}}_{k}}\sum _{t=0}^{T}\nabla _{\theta }\log \pi _{\theta }\left(a_{t}\mid s_{t}\right)\right|_{\theta _{k}}{\hat {A}}_{t}} Use the conjugate gradient algorithm to compute x ^ k ≈ H ^ k − 1 g ^ k {\displaystyle {\hat {x}}_{k}\approx {\hat {H}}_{k}^{-1}{\hat {g}}_{k}} where H ^ k {\textstyle {\hat {H}}_{k}} is the Hessian of the sample average KL-divergence. Update the policy by backtracking line search with θ k + 1 = θ k + α j 2 δ x ^ k T H ^ k x ^ k x ^ k {\displaystyle \theta _{k+1}=\theta _{k}+\alpha ^{j}{\sqrt {\frac {2\delta }{{\hat {x}}_{k}^{T}{\hat {H}}_{k}{\hat {x}}_{k}}}}{\hat {x}}_{k}} where j ∈ { 0 , 1 , 2 , … K } {\textstyle j\in \{0,1,2,\ldots K\}} is the smallest value which improves the sample loss and satisfies the sample KL-divergence constraint. Fit value function by regression on mean-squared error: ϕ k + 1 = arg ⁡ min ϕ 1 | D k | T ∑ τ ∈ D k ∑ t = 0 T ( V ϕ ( s t ) − R ^ t ) 2 {\displaystyle \phi _{k+1}=\arg \min _{\phi }{\frac {1}{\left|{\mathcal {D}}_{k}\right|T}}\sum _{\tau \in {\mathcal {D}}_{k}}\sum _{t=0}^{T}\left(V_{\phi }\left(s_{t}\right)-{\hat {R}}_{t}\right)^{2}} typically via some gradient descent algorithm. == PPO == The pseudocode is as follows: Input: initial policy parameters θ 0 {\textstyle \theta _{0}} , initial value function parameters ϕ 0 {\textstyle \phi _{0}} for k = 0 , 1 , 2 , … {\textstyle k=0,1,2,\ldots } do Collect set of trajectories D k = { τ i } {\textstyle {\mathcal {D}}_{k}=\left\{\tau _{i}\right\}} by running policy π k = π ( θ k ) {\textstyle \pi _{k}=\pi \left(\theta _{k}\right)} in the environment. Compute rewards-to-go R ^ t {\textstyle {\hat {R}}_{t}} . Compute advantage estimates, A ^ t {\textstyle {\hat {A}}_{t}} (using any method of advantage estimation) based on the current value function V ϕ k {\textstyle V_{\phi _{k}}} . Update the policy by maximizing the PPO-Clip objective: θ k + 1 = arg ⁡ max θ 1 | D k | T ∑ τ ∈ D k ∑ t = 0 T min ( π θ ( a t ∣ s t ) π θ k ( a t ∣ s t ) A π θ k ( s t , a t ) , g ( ϵ , A π θ k ( s t , a t ) ) ) {\displaystyle \theta _{k+1}=\arg \max _{\theta }{\frac {1}{\left|{\mathcal {D}}_{k}\right|T}}\sum _{\tau \in {\mathcal {D}}_{k}}\sum _{t=0}^{T}\min \left({\frac {\pi _{\theta }\left(a_{t}\mid s_{t}\right)}{\pi _{\theta _{k}}\left(a_{t}\mid s_{t}\right)}}A^{\pi _{\theta _{k}}}\left(s_{t},a_{t}\right),\quad g\left(\epsilon ,A^{\pi _{\theta _{k}}}\left(s_{t},a_{t}\right)\right)\right)} typically via stochastic gradient ascent with Adam. Fit value function by regression on mean-squared error: ϕ k + 1 = arg ⁡ min ϕ 1 | D k | T ∑ τ ∈ D k ∑ t = 0 T ( V ϕ ( s t ) − R ^ t ) 2 {\displaystyle \phi _{k+1}=\arg \min _{\phi }{\frac {1}{\left|{\mathcal {D}}_{k}\right|T}}\sum _{\tau \in {\mathcal {D}}_{k}}\sum _{t=0}^{T}\left(V_{\phi }\left(s_{t}\right)-{\hat {R}}_{t}\right)^{2}} typically via some gradient descent algorithm. Like all policy gradient methods, PPO is used for training an RL agent whose actions are determined by a differentiable policy function by gradient ascent. Intuitively, a policy gradient method takes small policy update steps, so the agent can reach higher and higher rewards in expectation. Policy gradient methods may be unstable: A step size that is too big may direct the policy in a suboptimal direction, thus having little possibility of recovery; a step size that is too small lowers the overall efficiency. To solve the instability, PPO implements a clip function that constrains the policy update of an agent from being too large, so that larger step sizes may be used without negatively affecting the gradient ascent process. === Basic concepts === To begin the PPO training process, the agent is set in an environment to perform actions based on its current input. In the early phase of training, the agent can freely explore solutions and keep track of the result. Later, with a certain amount of transition samples and policy updates, the agent will select an action to take by randomly sampling from the probability distribution P ( A | S ) {\displaystyle P(A|S)} generated by the policy network. The actions that are most likely to be beneficial will have the highest probability of being selected from the random sample. After an agent arrives at a different scenario (a new state) by acting, it is rewarded with a positive reward or a negative reward. The objective of an agent is to maximize the cumulative reward signal across sequences of states, known as episodes. === Policy gradient laws: the advantage function === The advantage function (denoted as A {\displaystyle A} ) is central to PPO, as it tries to answer the question of whether a specific action of the agent is better or worse than some other possible action in a given state. By definition, the advantage function is an estimate of the relative value for a selected action. If the output of this function is positive, it means that the action in question is better than the average return, so the possibilities of selecting that specific action will increase. The opposite is true for a negative advantage output. The advantage function can be defined as A = Q − V {\displaystyle A=Q-V} , where Q {\displaystyle Q} is the discounted sum of rewards (the total weighted reward for the completion of an episode) and V {\displaystyle V} is the baseline estimate. Since the advantage function is calculated after the completion of an episode, the program records the outcome of the episode. Therefore, calculating advantage is essentially an unsupervised learning problem. The baseline estimate comes from the value function that outputs the expected discounted sum of an episode starting from the current state. In the PPO algorithm, the baseline estimate will be noisy (with some variance), as it also uses a neural network, like the policy function itself. With Q {\displaystyle Q} and V {\displaystyle V} computed, the advantage function is calculated by subtracting the baseline estimate from the actual discounted return. If A > 0 {\displaystyle A>0} , the actual return of the action is better than the expected return from experience; if A < 0 {\displaystyle A<0} , the actual return is worse. === Ratio function === In PPO, the ratio function ( r t {\displaystyle r_{t}} ) calculates the probability of selecting action a {\displaystyle a} in state s {\displaystyle s} given the current policy network, divided by the previous probability under the old policy. In other words: If r t ( θ ) > 1 {\displaystyle r_{t}(\theta )>1} , where θ {\displaystyle \theta } are the policy network parameters, then selecting action a {\displaystyle a} in state s {\displaystyle s} is more likely based on the current policy than the previous policy. If 0 ≤ r t ( θ ) < 1 {\displaystyle 0\leq r_{t}(\theta )<1} , then selecting actio

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  • Dynamic time warping

    Dynamic time warping

    In time series analysis, dynamic time warping (DTW) is an algorithm for measuring similarity between two temporal sequences, which may vary in speed. For instance, similarities in walking could be detected using DTW, even if one person was walking faster than the other, or if there were accelerations and decelerations during the course of an observation. DTW has been applied to temporal sequences of video, audio, and graphics data — indeed, any data that can be turned into a one-dimensional sequence can be analyzed with DTW. A well-known application has been automatic speech recognition, to cope with different speaking speeds. Other applications include speaker recognition and online signature recognition. It can also be used in partial shape matching applications. In general, DTW is a method that calculates an optimal match between two given sequences (e.g. time series) with certain restriction and rules: Every index from the first sequence must be matched with one or more indices from the other sequence, and vice versa The first index from the first sequence must be matched with the first index from the other sequence (but it does not have to be its only match) The last index from the first sequence must be matched with the last index from the other sequence (but it does not have to be its only match) The mapping of the indices from the first sequence to indices from the other sequence must be monotonically increasing, and vice versa, i.e. if j > i {\displaystyle j>i} are indices from the first sequence, then there must not be two indices l > k {\displaystyle l>k} in the other sequence, such that index i {\displaystyle i} is matched with index l {\displaystyle l} and index j {\displaystyle j} is matched with index k {\displaystyle k} , and vice versa We can plot each match between the sequences 1 : M {\displaystyle 1:M} and 1 : N {\displaystyle 1:N} as a path in a M × N {\displaystyle M\times N} matrix from ( 1 , 1 ) {\displaystyle (1,1)} to ( M , N ) {\displaystyle (M,N)} , such that each step is one of ( 0 , 1 ) , ( 1 , 0 ) , ( 1 , 1 ) {\displaystyle (0,1),(1,0),(1,1)} . In this formulation, we see that the number of possible matches is the Delannoy number. The optimal match is denoted by the match that satisfies all the restrictions and the rules and that has the minimal cost, where the cost is computed as the sum of absolute differences, for each matched pair of indices, between their values. The sequences are "warped" non-linearly in the time dimension to determine a measure of their similarity independent of certain non-linear variations in the time dimension. This sequence alignment method is often used in time series classification. Although DTW measures a distance-like quantity between two given sequences, it doesn't guarantee the triangle inequality to hold. In addition to a similarity measure between the two sequences (a so called "warping path" is produced), by warping according to this path the two signals may be aligned in time. The signal with an original set of points X(original), Y(original) is transformed to X(warped), Y(warped). This finds applications in genetic sequence and audio synchronisation. In a related technique sequences of varying speed may be averaged using this technique see the average sequence section. This is conceptually very similar to the Needleman–Wunsch algorithm. == Implementation == This example illustrates the implementation of the dynamic time warping algorithm when the two sequences s and t are strings of discrete symbols. For two symbols x and y, d ( x , y ) {\displaystyle d(x,y)} is a distance between the symbols, e.g., d ( x , y ) = | x − y | {\displaystyle d(x,y)=|x-y|} . int DTWDistance(s: array [1..n], t: array [1..m]) { DTW := array [0..n, 0..m] for i := 0 to n for j := 0 to m DTW[i, j] := infinity DTW[0, 0] := 0 for i := 1 to n for j := 1 to m cost := d(s[i], t[j]) DTW[i, j] := cost + minimum(DTW[i-1, j ], // insertion DTW[i , j-1], // deletion DTW[i-1, j-1]) // match return DTW[n, m] } where DTW[i, j] is the distance between s[1:i] and t[1:j] with the best alignment. We sometimes want to add a locality constraint. That is, we require that if s[i] is matched with t[j], then | i − j | {\displaystyle |i-j|} is no larger than w, a window parameter. We can easily modify the above algorithm to add a locality constraint (differences marked). However, the above given modification works only if | n − m | {\displaystyle |n-m|} is no larger than w, i.e. the end point is within the window length from diagonal. In order to make the algorithm work, the window parameter w must be adapted so that | n − m | ≤ w {\displaystyle |n-m|\leq w} (see the line marked with () in the code). int DTWDistance(s: array [1..n], t: array [1..m], w: int) { DTW := array [0..n, 0..m] w := max(w, abs(n-m)) // adapt window size () for i := 0 to n for j:= 0 to m DTW[i, j] := infinity DTW[0, 0] := 0 for i := 1 to n for j := max(1, i-w) to min(m, i+w) DTW[i, j] := 0 for i := 1 to n for j := max(1, i-w) to min(m, i+w) cost := d(s[i], t[j]) DTW[i, j] := cost + minimum(DTW[i-1, j ], // insertion DTW[i , j-1], // deletion DTW[i-1, j-1]) // match return DTW[n, m] } == Warping properties == The DTW algorithm produces a discrete matching between existing elements of one series to another. In other words, it does not allow time-scaling of segments within the sequence. Other methods allow continuous warping. For example, Correlation Optimized Warping (COW) divides the sequence into uniform segments that are scaled in time using linear interpolation, to produce the best matching warping. The segment scaling causes potential creation of new elements, by time-scaling segments either down or up, and thus produces a more sensitive warping than DTW's discrete matching of raw elements. == Complexity == The time complexity of the DTW algorithm is O ( N M ) {\displaystyle O(NM)} , where N {\displaystyle N} and M {\displaystyle M} are the lengths of the two input sequences. The 50 years old quadratic time bound was broken in 2016: an algorithm due to Gold and Sharir enables computing DTW in O ( N 2 / log ⁡ log ⁡ N ) {\displaystyle O({N^{2}}/\log \log N)} time and space for two input sequences of length N {\displaystyle N} . This algorithm can also be adapted to sequences of different lengths. Despite this improvement, it was shown that a strongly subquadratic running time of the form O ( N 2 − ϵ ) {\displaystyle O(N^{2-\epsilon })} for some ϵ > 0 {\displaystyle \epsilon >0} cannot exist unless the Strong exponential time hypothesis fails. While the dynamic programming algorithm for DTW requires O ( N M ) {\displaystyle O(NM)} space in a naive implementation, the space consumption can be reduced to O ( min ( N , M ) ) {\displaystyle O(\min(N,M))} using Hirschberg's algorithm. == Fast computation == Fast techniques for computing DTW include PrunedDTW, SparseDTW, FastDTW, and the MultiscaleDTW. A common task, retrieval of similar time series, can be accelerated by using lower bounds such as LB_Keogh, LB_Improved, or LB_Petitjean. However, the Early Abandon and Pruned DTW algorithm reduces the degree of acceleration that lower bounding provides and sometimes renders it ineffective. In a survey, Wang et al. reported slightly better results with the LB_Improved lower bound than the LB_Keogh bound, and found that other techniques were inefficient. Subsequent to this survey, the LB_Enhanced bound was developed that is always tighter than LB_Keogh while also being more efficient to compute. LB_Petitjean is the tightest known lower bound that can be computed in linear time. == Average sequence == Averaging for dynamic time warping is the problem of finding an average sequence for a set of sequences. NLAAF is an exact method to average two sequences using DTW. For more than two sequences, the problem is related to that of multiple alignment and requires heuristics. DBA is currently a reference method to average a set of sequences consistently with DTW. COMASA efficiently randomizes the search for the average sequence, using DBA as a local optimization process. == Supervised learning == A nearest-neighbour classifier can achieve state-of-the-art performance when using dynamic time warping as a distance measure. == Amerced Dynamic Time Warping == Amerced Dynamic Time Warping (ADTW) is a variant of DTW designed to better control DTW's permissiveness in the alignments that it allows. The windows that classical DTW uses to constrain alignments introduce a step function. Any warping of the path is allowed within the window and none beyond it. In contrast, ADTW employs an additive penalty that is incurred each time that the path is warped. Any amount of warping is allowed, but each warping action incurs a direct penalty. ADTW significantly outperforms DTW with windowing when applied as a nearest neighbor classifier on a set of benchmark time series classification tasks. == Alternative approaches == In functional data analysis, time series are regarde

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  • Large margin nearest neighbor

    Large margin nearest neighbor

    Large margin nearest neighbor (LMNN) classification is a statistical machine learning algorithm for metric learning. It learns a pseudometric designed for k-nearest neighbor classification. The algorithm is based on semidefinite programming, a sub-class of convex optimization. The goal of supervised learning (more specifically classification) is to learn a decision rule that can categorize data instances into pre-defined classes. The k-nearest neighbor rule assumes a training data set of labeled instances (i.e. the classes are known). It classifies a new data instance with the class obtained from the majority vote of the k closest (labeled) training instances. Closeness is measured with a pre-defined metric. Large margin nearest neighbors is an algorithm that learns this global (pseudo-)metric in a supervised fashion to improve the classification accuracy of the k-nearest neighbor rule. == Setup == The main intuition behind LMNN is to learn a pseudometric under which all data instances in the training set are surrounded by at least k instances that share the same class label. If this is achieved, the leave-one-out error (a special case of cross validation) is minimized. Let the training data consist of a data set D = { ( x → 1 , y 1 ) , … , ( x → n , y n ) } ⊂ R d × C {\displaystyle D=\{({\vec {x}}_{1},y_{1}),\dots ,({\vec {x}}_{n},y_{n})\}\subset R^{d}\times C} , where the set of possible class categories is C = { 1 , … , c } {\displaystyle C=\{1,\dots ,c\}} . The algorithm learns a pseudometric of the type d ( x → i , x → j ) = ( x → i − x → j ) ⊤ M ( x → i − x → j ) {\displaystyle d({\vec {x}}_{i},{\vec {x}}_{j})=({\vec {x}}_{i}-{\vec {x}}_{j})^{\top }\mathbf {M} ({\vec {x}}_{i}-{\vec {x}}_{j})} . For d ( ⋅ , ⋅ ) {\displaystyle d(\cdot ,\cdot )} to be well defined, the matrix M {\displaystyle \mathbf {M} } needs to be positive semi-definite. The Euclidean metric is a special case, where M {\displaystyle \mathbf {M} } is the identity matrix. This generalization is often (falsely) referred to as Mahalanobis metric. Figure 1 illustrates the effect of the metric under varying M {\displaystyle \mathbf {M} } . The two circles show the set of points with equal distance to the center x → i {\displaystyle {\vec {x}}_{i}} . In the Euclidean case this set is a circle, whereas under the modified (Mahalanobis) metric it becomes an ellipsoid. The algorithm distinguishes between two types of special data points: target neighbors and impostors. === Target neighbors === Target neighbors are selected before learning. Each instance x → i {\displaystyle {\vec {x}}_{i}} has exactly k {\displaystyle k} different target neighbors within D {\displaystyle D} , which all share the same class label y i {\displaystyle y_{i}} . The target neighbors are the data points that should become nearest neighbors under the learned metric. Let us denote the set of target neighbors for a data point x → i {\displaystyle {\vec {x}}_{i}} as N i {\displaystyle N_{i}} . === Impostors === An impostor of a data point x → i {\displaystyle {\vec {x}}_{i}} is another data point x → j {\displaystyle {\vec {x}}_{j}} with a different class label (i.e. y i ≠ y j {\displaystyle y_{i}\neq y_{j}} ) which is one of the nearest neighbors of x → i {\displaystyle {\vec {x}}_{i}} . During learning the algorithm tries to minimize the number of impostors for all data instances in the training set. == Algorithm == Large margin nearest neighbors optimizes the matrix M {\displaystyle \mathbf {M} } with the help of semidefinite programming. The objective is twofold: For every data point x → i {\displaystyle {\vec {x}}_{i}} , the target neighbors should be close and the impostors should be far away. Figure 1 shows the effect of such an optimization on an illustrative example. The learned metric causes the input vector x → i {\displaystyle {\vec {x}}_{i}} to be surrounded by training instances of the same class. If it was a test point, it would be classified correctly under the k = 3 {\displaystyle k=3} nearest neighbor rule. The first optimization goal is achieved by minimizing the average distance between instances and their target neighbors ∑ i , j ∈ N i d ( x → i , x → j ) {\displaystyle \sum _{i,j\in N_{i}}d({\vec {x}}_{i},{\vec {x}}_{j})} . The second goal is achieved by penalizing distances to impostors x → l {\displaystyle {\vec {x}}_{l}} that are less than one unit further away than target neighbors x → j {\displaystyle {\vec {x}}_{j}} (and therefore pushing them out of the local neighborhood of x → i {\displaystyle {\vec {x}}_{i}} ). The resulting value to be minimized can be stated as: ∑ i , j ∈ N i , l , y l ≠ y i [ d ( x → i , x → j ) + 1 − d ( x → i , x → l ) ] + {\displaystyle \sum _{i,j\in N_{i},l,y_{l}\neq y_{i}}[d({\vec {x}}_{i},{\vec {x}}_{j})+1-d({\vec {x}}_{i},{\vec {x}}_{l})]_{+}} With a hinge loss function [ ⋅ ] + = max ( ⋅ , 0 ) {\textstyle [\cdot ]_{+}=\max(\cdot ,0)} , which ensures that impostor proximity is not penalized when outside the margin. The margin of exactly one unit fixes the scale of the matrix M {\displaystyle M} . Any alternative choice c > 0 {\displaystyle c>0} would result in a rescaling of M {\displaystyle M} by a factor of 1 / c {\displaystyle 1/c} . The final optimization problem becomes: min M ∑ i , j ∈ N i d ( x → i , x → j ) + λ ∑ i , j , l ξ i j l {\displaystyle \min _{\mathbf {M} }\sum _{i,j\in N_{i}}d({\vec {x}}_{i},{\vec {x}}_{j})+\lambda \sum _{i,j,l}\xi _{ijl}} ∀ i , j ∈ N i , l , y l ≠ y i {\displaystyle \forall _{i,j\in N_{i},l,y_{l}\neq y_{i}}} d ( x → i , x → j ) + 1 − d ( x → i , x → l ) ≤ ξ i j l {\displaystyle d({\vec {x}}_{i},{\vec {x}}_{j})+1-d({\vec {x}}_{i},{\vec {x}}_{l})\leq \xi _{ijl}} ξ i j l ≥ 0 {\displaystyle \xi _{ijl}\geq 0} M ⪰ 0 {\displaystyle \mathbf {M} \succeq 0} The hyperparameter λ > 0 {\textstyle \lambda >0} is some positive constant (typically set through cross-validation). Here the variables ξ i j l {\displaystyle \xi _{ijl}} (together with two types of constraints) replace the term in the cost function. They play a role similar to slack variables to absorb the extent of violations of the impostor constraints. The last constraint ensures that M {\displaystyle \mathbf {M} } is positive semi-definite. The optimization problem is an instance of semidefinite programming (SDP). Although SDPs tend to suffer from high computational complexity, this particular SDP instance can be solved very efficiently due to the underlying geometric properties of the problem. In particular, most impostor constraints are naturally satisfied and do not need to be enforced during runtime (i.e. the set of variables ξ i j l {\displaystyle \xi _{ijl}} is sparse). A particularly well suited solver technique is the working set method, which keeps a small set of constraints that are actively enforced and monitors the remaining (likely satisfied) constraints only occasionally to ensure correctness. == Extensions and efficient solvers == LMNN was extended to multiple local metrics in the 2008 paper. This extension significantly improves the classification error, but involves a more expensive optimization problem. In their 2009 publication in the Journal of Machine Learning Research, Weinberger and Saul derive an efficient solver for the semi-definite program. It can learn a metric for the MNIST handwritten digit data set in several hours, involving billions of pairwise constraints. An open source Matlab implementation is freely available at the authors web page. Kumal et al. extended the algorithm to incorporate local invariances to multivariate polynomial transformations and improved regularization.

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  • Image subtraction

    Image subtraction

    Image subtraction or pixel subtraction or difference imaging is an image processing technique whereby the digital numeric value of one pixel or whole image is subtracted from another image, and a new image generated from the result. This is primarily done for one of two reasons – levelling uneven sections of an image such as half an image having a shadow on it, or detecting changes between two images. This method can show things in the image that have changed position, brightness, color, or shape. For this technique to work, the two images must first be spatially aligned to match features between them, and their photometric values and point spread functions must be made compatible, either by careful calibration, or by post-processing (using color mapping). The complexity of the pre-processing needed before differencing varies with the type of image, but is essential to ensure good subtraction of static features. This is commonly used in fields such as time-domain astronomy (known primarily as difference imaging) to find objects that fluctuate in brightness or move. In automated searches for asteroids or Kuiper belt objects, the target moves and will be in one place in one image, and in another place in a reference image made an hour or day later. Thus, image processing algorithms can make the fixed stars in the background disappear, leaving only the target. Distinct families of astronomical image subtraction techniques have emerged, operating in both image space or frequency space, with distinct trade-offs in both quality of subtraction and computational cost. These algorithms lie at the heart of almost all modern (and upcoming) transient surveys, and can enable the detection of even faint supernovae embedded in bright galaxies. Nevertheless, in astronomical imaging, significant 'residuals' remain around bright, complex sources, necessitating further algorithmic steps to identify candidates (known as real-bogus classification) The Hutchinson metric can be used to "measure of the discrepancy between two images for use in fractal image processing".

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  • Facial recognition system

    Facial recognition system

    A facial recognition system is a technology potentially capable of matching a human face from a digital image or a video frame against a database of faces. Such a system is typically employed to authenticate users through ID verification services, and works by pinpointing and measuring facial features from a given image. Development on similar systems began in the 1960s as a form of computer application. Since their inception, facial recognition systems have seen wider uses in recent times on smartphones and in other forms of technology, such as robotics. Because computerized facial recognition involves the measurement of a human's physiological characteristics, facial recognition systems are categorized as biometrics. Although the accuracy of facial recognition systems as a biometric technology is lower than iris recognition, fingerprint image acquisition, palm recognition or voice recognition, it is widely adopted due to its contactless process. Facial recognition systems have been deployed in advanced human–computer interaction, video surveillance, law enforcement, passenger screening, decisions on employment and housing, and automatic indexing of images. Facial recognition systems are employed throughout the world today by governments and private companies. Their effectiveness varies, and some systems have previously been scrapped because of their ineffectiveness. The use of facial recognition systems has also raised controversy, with claims that the systems violate citizens' privacy, commonly make incorrect identifications, encourage gender norms and racial profiling, and do not protect important biometric data. The appearance of synthetic media such as deepfakes has also raised concerns about its security. These claims have led to the ban of facial recognition systems in several cities in the United States. Growing societal concerns led social networking company Meta Platforms to shut down its Facebook facial recognition system in 2021, deleting the face-scan data of more than one billion users. The change represented one of the largest shifts in facial recognition usage in the technology's history. IBM also stopped offering facial recognition technology due to similar concerns. == History of facial recognition technology == Automated facial recognition was pioneered in the 1960s by Woody Bledsoe, Helen Chan Wolf, and Charles Bisson, whose work focused on teaching computers to recognize human faces. Their early facial recognition project was dubbed "man-machine" because a human first needed to establish the coordinates of facial features in a photograph before they could be used by a computer for recognition. Using a graphics tablet, a human would pinpoint facial features coordinates, such as the pupil centers, the inside and outside corners of eyes, and the widows peak in the hairline. The coordinates were used to calculate 20 individual distances, including the width of the mouth and of the eyes. A human could process about 40 pictures an hour, building a database of these computed distances. A computer would then automatically compare the distances for each photograph, calculate the difference between the distances, and return the closed records as a possible match. In 1970, Takeo Kanade publicly demonstrated a face-matching system that located anatomical features such as the chin and calculated the distance ratio between facial features without human intervention. Later tests revealed that the system could not always reliably identify facial features. Nonetheless, interest in the subject grew and in 1977 Kanade published the first detailed book on facial recognition technology. In 1993, the Defense Advanced Research Project Agency (DARPA) and the Army Research Laboratory (ARL) established the face recognition technology program FERET to develop "automatic face recognition capabilities" that could be employed in a productive real life environment "to assist security, intelligence, and law enforcement personnel in the performance of their duties." Face recognition systems that had been trialled in research labs were evaluated. The FERET tests found that while the performance of existing automated facial recognition systems varied, a handful of existing methods could viably be used to recognize faces in still images taken in a controlled environment. The FERET tests spawned three US companies that sold automated facial recognition systems. Vision Corporation and Miros Inc were founded in 1994, by researchers who used the results of the FERET tests as a selling point. Viisage Technology was established by an identification card defense contractor in 1996 to commercially exploit the rights to the facial recognition algorithm developed by Alex Pentland at MIT. Following the 1993 FERET face-recognition vendor test, the Department of Motor Vehicles (DMV) offices in West Virginia and New Mexico became the first DMV offices to use automated facial recognition systems to prevent people from obtaining multiple driving licenses using different names. Driver's licenses in the United States were at that point a commonly accepted form of photo identification. DMV offices across the United States were undergoing a technological upgrade and were in the process of establishing databases of digital ID photographs. This enabled DMV offices to deploy the facial recognition systems on the market to search photographs for new driving licenses against the existing DMV database. DMV offices became one of the first major markets for automated facial recognition technology and introduced US citizens to facial recognition as a standard method of identification. The increase of the US prison population in the 1990s prompted U.S. states to established connected and automated identification systems that incorporated digital biometric databases, in some instances this included facial recognition. In 1999, Minnesota incorporated the facial recognition system FaceIT by Visionics into a mug shot booking system that allowed police, judges and court officers to track criminals across the state. Until the 1990s, facial recognition systems were developed primarily by using photographic portraits of human faces. Research on face recognition to reliably locate a face in an image that contains other objects gained traction in the early 1990s with the principal component analysis (PCA). The PCA method of face detection is also known as Eigenface and was developed by Matthew Turk and Alex Pentland. Turk and Pentland combined the conceptual approach of the Karhunen–Loève theorem and factor analysis, to develop a linear model. Eigenfaces are determined based on global and orthogonal features in human faces. A human face is calculated as a weighted combination of a number of Eigenfaces. Because few Eigenfaces were used to encode human faces of a given population, Turk and Pentland's PCA face detection method greatly reduced the amount of data that had to be processed to detect a face. Pentland in 1994 defined Eigenface features, including eigen eyes, eigen mouths and eigen noses, to advance the use of PCA in facial recognition. In 1997, the PCA Eigenface method of face recognition was improved upon using linear discriminant analysis (LDA) to produce Fisherfaces. LDA Fisherfaces became dominantly used in PCA feature based face recognition. While Eigenfaces were also used for face reconstruction. In these approaches no global structure of the face is calculated which links the facial features or parts. Purely feature based approaches to facial recognition were overtaken in the late 1990s by the Bochum system, which used Gabor filter to record the face features and computed a grid of the face structure to link the features. Christoph von der Malsburg and his research team at the University of Bochum developed Elastic Bunch Graph Matching in the mid-1990s to extract a face out of an image using skin segmentation. By 1997, the face detection method developed by Malsburg outperformed most other facial detection systems on the market. The so-called "Bochum system" of face detection was sold commercially on the market as ZN-Face to operators of airports and other busy locations. The software was "robust enough to make identifications from less-than-perfect face views. It can also often see through such impediments to identification as mustaches, beards, changed hairstyles and glasses—even sunglasses". Real-time face detection in video footage became possible in 2001 with the Viola–Jones object detection framework for faces. Paul Viola and Michael Jones combined their face detection method with the Haar-like feature approach to object recognition in digital images to launch AdaBoost, the first real-time frontal-view face detector. By 2015, the Viola–Jones algorithm had been implemented using small low power detectors on handheld devices and embedded systems. Therefore, the Viola–Jones algorithm has not only broadened the practical application of face recognition systems but

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  • Memtransistor

    Memtransistor

    The memtransistor (a blend word from Memory Transfer Resistor) is an experimental multi-terminal passive electronic component that might be used in the construction of artificial neural networks. It is a combination of the memristor and transistor technology. This technology is different from the 1T-1R approach since the devices are merged into one single entity. Multiple memristors can be embedded with a single transistor, enabling it to more accurately model a neuron with its multiple synaptic connections. A neural network produced from these would provide hardware-based artificial intelligence with a good foundation. == Applications == These types of devices would allow for a synapse model that could realise a learning rule, by which the synaptic efficacy is altered by voltages applied to the terminals of the device. An example of such a learning rule is spike-timing-dependant-plasticty by which the weight of the synapse, in this case the conductivity, could be modulated based on the timing of pre and post synaptic spikes arriving at each terminal. The advantage of this approach over two terminal memristive devices is that read and write protocols have the possibility to occur simultaneously and distinctly.

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  • Boosting (machine learning)

    Boosting (machine learning)

    In machine learning (ML), boosting is an ensemble learning method that combines a set of less accurate models (called "weak learners") to create a single, highly accurate model (a "strong learner"). Unlike other ensemble methods that build models in parallel (such as bagging), boosting algorithms build models sequentially. Each new model in the sequence is trained to correct the errors made by its predecessors. This iterative process allows the overall model to improve its accuracy, particularly by reducing bias. Boosting is a popular and effective technique used in supervised learning for both classification and regression tasks. The theoretical foundation for boosting came from a question posed by Kearns and Valiant (1988, 1989): "Can a set of weak learners create a single strong learner?" A weak learner is defined as a classifier that performs only slightly better than random guessing, whereas a strong learner is a classifier that is highly correlated with the true classification. Robert Schapire's affirmative answer to this question in a 1990 paper led to the development of practical boosting algorithms. The first such algorithm was developed by Schapire, with Freund and Schapire later developing AdaBoost, which remains a foundational example of boosting. == Algorithms == While boosting is not algorithmically constrained, most boosting algorithms consist of iteratively learning weak classifiers with respect to a distribution and adding them to a final strong classifier. When they are added, they are weighted in a way that is related to the weak learners' accuracy. After a weak learner is added, the data weights are readjusted, known as "re-weighting". Misclassified input data gain a higher weight and examples that are classified correctly lose weight. Thus, future weak learners focus more on the examples that previous weak learners misclassified. There are many boosting algorithms. The original ones, proposed by Robert Schapire (a recursive majority gate formulation), and Yoav Freund (boost by majority), were not adaptive and could not take full advantage of the weak learners. Schapire and Freund then developed AdaBoost, an adaptive boosting algorithm that won the prestigious Gödel Prize. Only algorithms that are provable boosting algorithms in the probably approximately correct learning formulation can accurately be called boosting algorithms. Other algorithms that are similar in spirit to boosting algorithms are sometimes called "leveraging algorithms", although they are also sometimes incorrectly called boosting algorithms. The main variation between many boosting algorithms is their method of weighting training data points and hypotheses. AdaBoost is very popular and the most significant historically as it was the first algorithm that could adapt to the weak learners. It is often the basis of introductory coverage of boosting in university machine learning courses. There are many more recent algorithms such as LPBoost, TotalBoost, BrownBoost, xgboost, MadaBoost, LogitBoost, CatBoost and others. Many boosting algorithms fit into the AnyBoost framework, which shows that boosting performs gradient descent in a function space using a convex cost function. == Object categorization in computer vision == Given images containing various known objects in the world, a classifier can be learned from them to automatically classify the objects in future images. Simple classifiers built based on some image feature of the object tend to be weak in categorization performance. Using boosting methods for object categorization is a way to unify the weak classifiers in a special way to boost the overall ability of categorization. === Problem of object categorization === Object categorization is a typical task of computer vision that involves determining whether or not an image contains some specific category of object. The idea is closely related with recognition, identification, and detection. Appearance based object categorization typically contains feature extraction, learning a classifier, and applying the classifier to new examples. There are many ways to represent a category of objects, e.g. from shape analysis, bag of words models, or local descriptors such as SIFT, etc. Examples of supervised classifiers are Naive Bayes classifiers, support vector machines, mixtures of Gaussians, and neural networks. However, research has shown that object categories and their locations in images can be discovered in an unsupervised manner as well. === Status quo for object categorization === The recognition of object categories in images is a challenging problem in computer vision, especially when the number of categories is large. This is due to high intra class variability and the need for generalization across variations of objects within the same category. Objects within one category may look quite different. Even the same object may appear unalike under different viewpoint, scale, and illumination. Background clutter and partial occlusion add difficulties to recognition as well. Humans are able to recognize thousands of object types, whereas most of the existing object recognition systems are trained to recognize only a few, e.g. human faces, cars, simple objects, etc. Research has been very active on dealing with more categories and enabling incremental additions of new categories, and although the general problem remains unsolved, several multi-category objects detectors (for up to hundreds or thousands of categories) have been developed. One means is by feature sharing and boosting. === Boosting for binary categorization === AdaBoost can be used for face detection as an example of binary categorization. The two categories are faces versus background. The general algorithm is as follows: Form a large set of simple features Initialize weights for training images For T rounds Normalize the weights For available features from the set, train a classifier using a single feature and evaluate the training error Choose the classifier with the lowest error Update the weights of the training images: increase if classified wrongly by this classifier, decrease if correctly Form the final strong classifier as the linear combination of the T classifiers (coefficient larger if training error is small) After boosting, a classifier constructed from 200 features could yield a 95% detection rate under a 10 − 5 {\displaystyle 10^{-5}} false positive rate. Another application of boosting for binary categorization is a system that detects pedestrians using patterns of motion and appearance. This work is the first to combine both motion information and appearance information as features to detect a walking person. It takes a similar approach to the Viola-Jones object detection framework. === Boosting for multi-class categorization === Compared with binary categorization, multi-class categorization looks for common features that can be shared across the categories at the same time. They turn to be more generic edge like features. During learning, the detectors for each category can be trained jointly. Compared with training separately, it generalizes better, needs less training data, and requires fewer features to achieve the same performance. The main flow of the algorithm is similar to the binary case. What is different is that a measure of the joint training error shall be defined in advance. During each iteration the algorithm chooses a classifier of a single feature (features that can be shared by more categories shall be encouraged). This can be done via converting multi-class classification into a binary one (a set of categories versus the rest), or by introducing a penalty error from the categories that do not have the feature of the classifier. In the paper "Sharing visual features for multiclass and multiview object detection", A. Torralba et al. used GentleBoost for boosting and showed that when training data is limited, learning via sharing features does a much better job than no sharing, given same boosting rounds. Also, for a given performance level, the total number of features required (and therefore the run time cost of the classifier) for the feature sharing detectors, is observed to scale approximately logarithmically with the number of class, i.e., slower than linear growth in the non-sharing case. Similar results are shown in the paper "Incremental learning of object detectors using a visual shape alphabet", yet the authors used AdaBoost for boosting. == Convex vs. non-convex boosting algorithms == Boosting algorithms can be based on convex or non-convex optimization algorithms. Convex algorithms, such as AdaBoost and LogitBoost, can be "defeated" by random noise such that they can't learn basic and learnable combinations of weak hypotheses. This limitation was pointed out by Long & Servedio in 2008. However, by 2009, multiple authors demonstrated that boosting algorithms based on non-convex optimization, such as BrownBoost, can learn from nois

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  • Region Based Convolutional Neural Networks

    Region Based Convolutional Neural Networks

    Region-based Convolutional Neural Networks (R-CNN) are a family of machine learning models for computer vision, and specifically object detection and localization. The original goal of R-CNN was to take an input image and produce a set of bounding boxes as output, where each bounding box contains an object and also the category (e.g. car or pedestrian) of the object. In general, R-CNN architectures perform selective search over feature maps outputted by a CNN. R-CNN has been extended to perform other computer vision tasks, such as: tracking objects from a drone-mounted camera, locating text in an image, and enabling object detection in Google Lens. Mask R-CNN is also one of seven tasks in the MLPerf Training Benchmark, which is a competition to speed up the training of neural networks. == History == The following covers some of the versions of R-CNN that have been developed. November 2013: R-CNN. April 2015: Fast R-CNN. June 2015: Faster R-CNN. March 2017: Mask R-CNN. December 2017: Cascade R-CNN is trained with increasing Intersection over Union (IoU, also known as the Jaccard index) thresholds, making each stage more selective against nearby false positives. June 2019: Mesh R-CNN adds the ability to generate a 3D mesh from a 2D image. == Architecture == For review articles see. === Selective search === Given an image (or an image-like feature map), selective search (also called Hierarchical Grouping) first segments the image by the algorithm in (Felzenszwalb and Huttenlocher, 2004), then performs the following: Input: (colour) image Output: Set of object location hypotheses L Segment image into initial regions R = {r1, ..., rn} using Felzenszwalb and Huttenlocher (2004) Initialise similarity set S = ∅ foreach Neighbouring region pair (ri, rj) do Calculate similarity s(ri, rj) S = S ∪ s(ri, rj) while S ≠ ∅ do Get highest similarity s(ri, rj) = max(S) Merge corresponding regions rt = ri ∪ rj Remove similarities regarding ri: S = S \ s(ri, r∗) Remove similarities regarding rj: S = S \ s(r∗, rj) Calculate similarity set St between rt and its neighbours S = S ∪ St R = R ∪ rt Extract object location boxes L from all regions in R === R-CNN === With R-CNN, prediction follows a two-step process. A preprocessing selective search step generates a large set of candidate objects (typically as many as 2000), known as regions of interest (ROI). These are forwarded to a CNN, which predicts an object class score and bounding box estimate, independently for each ROI. Importantly, the ROIs are heavily filtered to remove excess candidates. This is achieved using two mechanism. Filtering begins by removing ROIs assigned to the background category. This is a specialized category, which is scored by the CNN alongside other categories. An unfortunate reality is that remaining ROIs typically suffer from heavy duplication. Namely, multiple ROIs that cover same objects in the image are all assigned non-background categories. This is resolved by a heuristic non-maximum suppression (NMS) step. === Fast R-CNN === While the original R-CNN independently computed the neural network features on each of as many as two thousand regions of interest, Fast R-CNN runs the neural network once on the whole image. At the end of the network is a ROIPooling module, which slices out each ROI from the network's output tensor, reshapes it, and classifies it. As in the original R-CNN, the Fast R-CNN uses selective search to generate its region proposals. === Faster R-CNN === While Fast R-CNN used selective search to generate ROIs, Faster R-CNN integrates the ROI generation into the neural network itself. === Mask R-CNN === While previous versions of R-CNN focused on object detections, Mask R-CNN adds instance segmentation. Mask R-CNN also replaced ROIPooling with a new method called ROIAlign, which can represent fractions of a pixel.

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  • CN2 algorithm

    CN2 algorithm

    The CN2 induction algorithm is a learning algorithm for rule induction. It is designed to work even when the training data is imperfect. It is based on ideas from the AQ algorithm and the ID3 algorithm. As a consequence it creates a rule set like that created by AQ but is able to handle noisy data like ID3. == Description of algorithm == The algorithm must be given a set of examples, TrainingSet, which have already been classified in order to generate a list of classification rules. A set of conditions, SimpleConditionSet, which can be applied, alone or in combination, to any set of examples is predefined to be used for the classification. routine CN2(TrainingSet) let the ClassificationRuleList be empty repeat let the BestConditionExpression be Find_BestConditionExpression(TrainingSet) if the BestConditionExpression is not nil then let the TrainingSubset be the examples covered by the BestConditionExpression remove from the TrainingSet the examples in the TrainingSubset let the MostCommonClass be the most common class of examples in the TrainingSubset append to the ClassificationRuleList the rule 'if ' the BestConditionExpression ' then the class is ' the MostCommonClass until the TrainingSet is empty or the BestConditionExpression is nil return the ClassificationRuleList routine Find_BestConditionExpression(TrainingSet) let the ConditionalExpressionSet be empty let the BestConditionExpression be nil repeat let the TrialConditionalExpressionSet be the set of conditional expressions, {x and y where x belongs to the ConditionalExpressionSet and y belongs to the SimpleConditionSet}. remove all formulae in the TrialConditionalExpressionSet that are either in the ConditionalExpressionSet (i.e., the unspecialized ones) or null (e.g., big = y and big = n) for every expression, F, in the TrialConditionalExpressionSet if F is statistically significant and F is better than the BestConditionExpression by user-defined criteria when tested on the TrainingSet then replace the current value of the BestConditionExpression by F while the number of expressions in the TrialConditionalExpressionSet > user-defined maximum remove the worst expression from the TrialConditionalExpressionSet let the ConditionalExpressionSet be the TrialConditionalExpressionSet until the ConditionalExpressionSet is empty return the BestConditionExpression

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  • Vanishing gradient problem

    Vanishing gradient problem

    In machine learning, the vanishing gradient problem is the problem of greatly diverging gradient magnitudes between earlier and later layers encountered when training neural networks with backpropagation. In such methods, neural network weights are updated proportional to their partial derivative of the loss function. As the number of forward propagation steps in a network increases, for instance due to greater network depth, the gradients of earlier weights are calculated with increasingly many multiplications. These multiplications shrink the gradient magnitude. Consequently, the gradients of earlier weights will be exponentially smaller than the gradients of later weights. This difference in gradient magnitude might introduce instability in the training process, slow it, or halt it entirely. For instance, consider the hyperbolic tangent activation function. The gradients of this function are in range [0,1]. The product of repeated multiplication with such gradients decreases exponentially. The inverse problem, when weight gradients at earlier layers get exponentially larger, is called the exploding gradient problem. Backpropagation allowed researchers to train supervised deep artificial neural networks from scratch, initially with little success. Hochreiter's diplom thesis of 1991 formally identified the reason for this failure in the "vanishing gradient problem", which not only affects many-layered feedforward networks, but also recurrent networks. The latter are trained by unfolding them into very deep feedforward networks, where a new layer is created for each time-step of an input sequence processed by the network (the combination of unfolding and backpropagation is termed backpropagation through time). == Prototypical models == This section is based on the paper On the difficulty of training Recurrent Neural Networks by Pascanu, Mikolov, and Bengio. === Recurrent network model === A generic recurrent network has hidden states h 1 , h 2 , … {\displaystyle h_{1},h_{2},\dots } , inputs u 1 , u 2 , … {\displaystyle u_{1},u_{2},\dots } , and outputs x 1 , x 2 , … {\displaystyle x_{1},x_{2},\dots } . Let it be parameterized by θ {\displaystyle \theta } , so that the system evolves as ( h t , x t ) = F ( h t − 1 , u t , θ ) {\displaystyle (h_{t},x_{t})=F(h_{t-1},u_{t},\theta )} Often, the output x t {\displaystyle x_{t}} is a function of h t {\displaystyle h_{t}} , as some x t = G ( h t ) {\displaystyle x_{t}=G(h_{t})} . The vanishing gradient problem already presents itself clearly when x t = h t {\displaystyle x_{t}=h_{t}} , so we simplify our notation to the special case with: x t = F ( x t − 1 , u t , θ ) {\displaystyle x_{t}=F(x_{t-1},u_{t},\theta )} Now, take its differential: d x t = ∇ θ F ( x t − 1 , u t , θ ) d θ + ∇ x F ( x t − 1 , u t , θ ) d x t − 1 = ∇ θ F ( x t − 1 , u t , θ ) d θ + ∇ x F ( x t − 1 , u t , θ ) [ ∇ θ F ( x t − 2 , u t − 1 , θ ) d θ + ∇ x F ( x t − 2 , u t − 1 , θ ) d x t − 2 ] ⋮ = [ ∇ θ F ( x t − 1 , u t , θ ) + ∇ x F ( x t − 1 , u t , θ ) ∇ θ F ( x t − 2 , u t − 1 , θ ) + ⋯ ] d θ {\displaystyle {\begin{aligned}dx_{t}&=\nabla _{\theta }F(x_{t-1},u_{t},\theta )d\theta +\nabla _{x}F(x_{t-1},u_{t},\theta )dx_{t-1}\\&=\nabla _{\theta }F(x_{t-1},u_{t},\theta )d\theta +\nabla _{x}F(x_{t-1},u_{t},\theta )\left[\nabla _{\theta }F(x_{t-2},u_{t-1},\theta )d\theta +\nabla _{x}F(x_{t-2},u_{t-1},\theta )dx_{t-2}\right]\\&\;\;\vdots \\&=\left[\nabla _{\theta }F(x_{t-1},u_{t},\theta )+\nabla _{x}F(x_{t-1},u_{t},\theta )\nabla _{\theta }F(x_{t-2},u_{t-1},\theta )+\cdots \right]d\theta \end{aligned}}} Training the network requires us to define a loss function to be minimized. Let it be L ( x T , u 1 , … , u T ) {\displaystyle L(x_{T},u_{1},\dots ,u_{T})} , then minimizing it by gradient descent gives Δ θ = − η ⋅ [ ∇ x L ( x T ) ( ∇ θ F ( x t − 1 , u t , θ ) + ∇ x F ( x t − 1 , u t , θ ) ∇ θ F ( x t − 2 , u t − 1 , θ ) + ⋯ ) ] T {\displaystyle \Delta \theta =-\eta \cdot \left[\nabla _{x}L(x_{T})\left(\nabla _{\theta }F(x_{t-1},u_{t},\theta )+\nabla _{x}F(x_{t-1},u_{t},\theta )\nabla _{\theta }F(x_{t-2},u_{t-1},\theta )+\cdots \right)\right]^{T}} where η {\displaystyle \eta } is the learning rate. The vanishing/exploding gradient problem appears because there are repeated multiplications, of the form ∇ x F ( x t − 1 , u t , θ ) ∇ x F ( x t − 2 , u t − 1 , θ ) ∇ x F ( x t − 3 , u t − 2 , θ ) ⋯ {\displaystyle \nabla _{x}F(x_{t-1},u_{t},\theta )\nabla _{x}F(x_{t-2},u_{t-1},\theta )\nabla _{x}F(x_{t-3},u_{t-2},\theta )\cdots } ==== Example: recurrent network with sigmoid activation ==== For a concrete example, consider a typical recurrent network defined by x t = F ( x t − 1 , u t , θ ) = W rec σ ( x t − 1 ) + W in u t + b {\displaystyle x_{t}=F(x_{t-1},u_{t},\theta )=W_{\text{rec}}\sigma (x_{t-1})+W_{\text{in}}u_{t}+b} where θ = ( W rec , W in ) {\displaystyle \theta =(W_{\text{rec}},W_{\text{in}})} is the network parameter, σ {\displaystyle \sigma } is the sigmoid activation function, applied to each vector coordinate separately, and b {\displaystyle b} is the bias vector. Then, ∇ x F ( x t − 1 , u t , θ ) = W rec diag ⁡ ( σ ′ ( x t − 1 ) ) {\displaystyle \nabla _{x}F(x_{t-1},u_{t},\theta )=W_{\text{rec}}\operatorname {diag} (\sigma '(x_{t-1}))} , and so ∇ x F ( x t − 1 , u t , θ ) ∇ x F ( x t − 2 , u t − 1 , θ ) ⋯ ∇ x F ( x t − k , u t − k + 1 , θ ) = W rec diag ⁡ ( σ ′ ( x t − 1 ) ) W rec diag ⁡ ( σ ′ ( x t − 2 ) ) ⋯ W rec diag ⁡ ( σ ′ ( x t − k ) ) {\displaystyle {\begin{aligned}&\nabla _{x}F(x_{t-1},u_{t},\theta )\nabla _{x}F(x_{t-2},u_{t-1},\theta )\cdots \nabla _{x}F(x_{t-k},u_{t-k+1},\theta )\\&=W_{\text{rec}}\operatorname {diag} (\sigma '(x_{t-1}))W_{\text{rec}}\operatorname {diag} (\sigma '(x_{t-2}))\cdots W_{\text{rec}}\operatorname {diag} (\sigma '(x_{t-k}))\end{aligned}}} Since | σ ′ | ≤ 1 {\displaystyle \left|\sigma '\right|\leq 1} , the operator norm of the above multiplication is bounded above by ‖ W rec ‖ k {\displaystyle \left\|W_{\text{rec}}\right\|^{k}} . So if the spectral radius of W rec {\displaystyle W_{\text{rec}}} is γ < 1 {\displaystyle \gamma <1} , then at large k {\displaystyle k} , the above multiplication has operator norm bounded above by γ k → 0 {\displaystyle \gamma ^{k}\to 0} . This is the prototypical vanishing gradient problem. The effect of a vanishing gradient is that the network cannot learn long-range effects. Recall Equation (loss differential): ∇ θ L = ∇ x L ( x T , u 1 , … , u T ) [ ∇ θ F ( x t − 1 , u t , θ ) + ∇ x F ( x t − 1 , u t , θ ) ∇ θ F ( x t − 2 , u t − 1 , θ ) + ⋯ ] {\displaystyle \nabla _{\theta }L=\nabla _{x}L(x_{T},u_{1},\dots ,u_{T})\left[\nabla _{\theta }F(x_{t-1},u_{t},\theta )+\nabla _{x}F(x_{t-1},u_{t},\theta )\nabla _{\theta }F(x_{t-2},u_{t-1},\theta )+\cdots \right]} The components of ∇ θ F ( x , u , θ ) {\displaystyle \nabla _{\theta }F(x,u,\theta )} are just components of σ ( x ) {\displaystyle \sigma (x)} and u {\displaystyle u} , so if u t , u t − 1 , … {\displaystyle u_{t},u_{t-1},\dots } are bounded, then ‖ ∇ θ F ( x t − k − 1 , u t − k , θ ) ‖ {\displaystyle \left\|\nabla _{\theta }F(x_{t-k-1},u_{t-k},\theta )\right\|} is also bounded by some M > 0 {\displaystyle M>0} , and so the terms in ∇ θ L {\displaystyle \nabla _{\theta }L} decay as M γ k {\displaystyle M\gamma ^{k}} . This means that, effectively, ∇ θ L {\displaystyle \nabla _{\theta }L} is affected only by the first O ( γ − 1 ) {\displaystyle O(\gamma ^{-1})} terms in the sum. If γ ≥ 1 {\displaystyle \gamma \geq 1} , the above analysis does not quite work. For the prototypical exploding gradient problem, the next model is clearer. === Dynamical systems model === Following (Doya, 1993), consider this one-neuron recurrent network with sigmoid activation: x t + 1 = ( 1 − ε ) x t + ε σ ( w x t + b ) + ε w ′ u t {\displaystyle x_{t+1}=(1-\varepsilon )x_{t}+\varepsilon \sigma (wx_{t}+b)+\varepsilon w'u_{t}} At the small ε {\displaystyle \varepsilon } limit, the dynamics of the network becomes d x d t = − x ( t ) + σ ( w x ( t ) + b ) + w ′ u ( t ) {\displaystyle {\frac {dx}{dt}}=-x(t)+\sigma (wx(t)+b)+w'u(t)} Consider first the autonomous case, with u = 0 {\displaystyle u=0} . Set w = 5.0 {\displaystyle w=5.0} , and vary b {\displaystyle b} in [ − 3 , − 2 ] {\displaystyle [-3,-2]} . As b {\displaystyle b} decreases, the system has 1 stable point, then has 2 stable points and 1 unstable point, and finally has 1 stable point again. Explicitly, the stable points are ( x , b ) = ( x , ln ⁡ ( x 1 − x ) − 5 x ) {\displaystyle (x,b)=\left(x,\ln \left({\frac {x}{1-x}}\right)-5x\right)} . Now consider Δ x ( T ) Δ x ( 0 ) {\displaystyle {\frac {\Delta x(T)}{\Delta x(0)}}} and Δ x ( T ) Δ b {\displaystyle {\frac {\Delta x(T)}{\Delta b}}} , where T {\displaystyle T} is large enough that the system has settled into one of the stable points. If ( x ( 0 ) , b ) {\displaystyle (x(0),b)} puts the system very close to an unstable point, then a tiny variation in x ( 0 ) {\displaystyle x(0)} or b {\displaystyle b} wo

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  • Neural gas

    Neural gas

    Neural gas is an artificial neural network, inspired by the self-organizing map and introduced in 1991 by Thomas Martinetz and Klaus Schulten. The neural gas is a simple algorithm for finding optimal data representations based on feature vectors. The algorithm was coined "neural gas" because of the dynamics of the feature vectors during the adaptation process, which distribute themselves like a gas within the data space. It is applied where data compression or vector quantization is an issue, for example speech recognition, image processing or pattern recognition. As a robustly converging alternative to the k-means clustering it is also used for cluster analysis. == Algorithm == Suppose we want to model a probability distribution P ( x ) {\displaystyle P(x)} of data vectors x {\displaystyle x} using a finite number of feature vectors w i {\displaystyle w_{i}} , where i = 1 , ⋯ , N {\displaystyle i=1,\cdots ,N} . For each time step t {\displaystyle t} Sample data vector x {\displaystyle x} from P ( x ) {\displaystyle P(x)} Compute the distance between x {\displaystyle x} and each feature vector. Rank the distances. Let i 0 {\displaystyle i_{0}} be the index of the closest feature vector, i 1 {\displaystyle i_{1}} the index of the second closest feature vector, and so on. Update each feature vector by: w i k t + 1 = w i k t + ε ⋅ e − k / λ ⋅ ( x − w i k t ) , k = 0 , ⋯ , N − 1 {\displaystyle w_{i_{k}}^{t+1}=w_{i_{k}}^{t}+\varepsilon \cdot e^{-k/\lambda }\cdot (x-w_{i_{k}}^{t}),k=0,\cdots ,N-1} In the algorithm, ε {\displaystyle \varepsilon } can be understood as the learning rate, and λ {\displaystyle \lambda } as the neighborhood range. ε {\displaystyle \varepsilon } and λ {\displaystyle \lambda } are reduced with increasing t {\displaystyle t} so that the algorithm converges after many adaptation steps. The adaptation step of the neural gas can be interpreted as gradient descent on a cost function. By adapting not only the closest feature vector but all of them with a step size decreasing with increasing distance order, compared to (online) k-means clustering a much more robust convergence of the algorithm can be achieved. The neural gas model does not delete a node and also does not create new nodes. === Comparison with SOM === Compared to self-organized map, the neural gas model does not assume that some vectors are neighbors. If two vectors happen to be close together, they would tend to move together, and if two vectors happen to be apart, they would tend to not move together. In contrast, in an SOM, if two vectors are neighbors in the underlying graph, then they will always tend to move together, no matter whether the two vectors happen to be neighbors in the Euclidean space. The name "neural gas" is because one can imagine it to be what an SOM would be like if there is no underlying graph, and all points are free to move without the bonds that bind them together. == Variants == A number of variants of the neural gas algorithm exists in the literature so as to mitigate some of its shortcomings. More notable is perhaps Bernd Fritzke's growing neural gas, but also one should mention further elaborations such as the Growing When Required network and also the incremental growing neural gas. A performance-oriented approach that avoids the risk of overfitting is the Plastic Neural gas model. === Growing neural gas === Fritzke describes the growing neural gas (GNG) as an incremental network model that learns topological relations by using a "Hebb-like learning rule", only, unlike the neural gas, it has no parameters that change over time and it is capable of continuous learning, i.e. learning on data streams. GNG has been widely used in several domains, demonstrating its capabilities for clustering data incrementally. The GNG is initialized with two randomly positioned nodes which are initially connected with a zero age edge and whose errors are set to 0. Since in the GNG input data is presented sequentially one by one, the following steps are followed at each iteration: It is calculating the errors (distances) between the two closest nodes to the current input data. The error of the winner node (only the closest one) is respectively accumulated. The winner node and its topological neighbors (connected by an edge) are moving towards the current input by different fractions of their respective errors. The age of all edges connected to the winner node are incremented. If the winner node and the second-winner are connected by an edge, such an edge is set to 0. Else, an edge is created between them. If there are edges with an age larger than a threshold, they are removed. Nodes without connections are eliminated. If the current iteration is an integer multiple of a predefined frequency-creation threshold, a new node is inserted between the node with the largest error (among all) and its topological neighbor presenting the highest error. The link between the former and the latter nodes is eliminated (their errors are decreased by a given factor) and the new node is connected to both of them. The error of the new node is initialized as the updated error of the node which had the largest error (among all). The accumulated error of all nodes is decreased by a given factor. If the stopping criterion is not met, the algorithm takes a following input. The criterion might be a given number of epochs, i.e., a pre-set number of times where all data is presented, or the reach of a maximum number of nodes. === Incremental growing neural gas === Another neural gas variant inspired by the GNG algorithm is the incremental growing neural gas (IGNG). The authors propose the main advantage of this algorithm to be "learning new data (plasticity) without degrading the previously trained network and forgetting the old input data (stability)." === Growing when required === Having a network with a growing set of nodes, like the one implemented by the GNG algorithm was seen as a great advantage, however some limitation on the learning was seen by the introduction of the parameter λ, in which the network would only be able to grow when iterations were a multiple of this parameter. The proposal to mitigate this problem was a new algorithm, the Growing When Required network (GWR), which would have the network grow more quickly, by adding nodes as quickly as possible whenever the network identified that the existing nodes would not describe the input well enough. === Plastic neural gas === The ability to only grow a network may quickly introduce overfitting; on the other hand, removing nodes on the basis of age only, as in the GNG model, does not ensure that the removed nodes are actually useless, because removal depends on a model parameter that should be carefully tuned to the "memory length" of the stream of input data. The "Plastic Neural Gas" model solves this problem by making decisions to add or remove nodes using an unsupervised version of cross-validation, which controls an equivalent notion of "generalization ability" for the unsupervised setting. While growing-only methods only cater for the incremental learning scenario, the ability to grow and shrink is suited to the more general streaming data problem. == Implementations == To find the ranking i 0 , i 1 , … , i N − 1 {\displaystyle i_{0},i_{1},\ldots ,i_{N-1}} of the feature vectors, the neural gas algorithm involves sorting, which is a procedure that does not lend itself easily to parallelization or implementation in analog hardware. However, implementations in both parallel software and analog hardware were actually designed.

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  • Digital omnivore

    Digital omnivore

    A digital omnivore is a person who uses multiple modalities (devices) to access the Internet and other media content in their daily life. As people increasingly own mobile devices, cross-platform multimedia consumption has continued to shape the digital landscape, both in terms of the type of media content they consume and how they consume it. As of 2021, at least half of all global digital traffic is generated by mobile devices. == Connected devices and digital consumption == A 2015 study of digital media consumption showed that smartphones were primarily used for communication, and tablets were primarily used for entertainment – additionally, both were frequently used in conjuncture with other devices, like televisions. An earlier 2011 analysis of the way consumers in the U.S. viewed news content on their devices throughout the day demonstrated how people use different mobile devices for different functions. On a typical weekend morning, digital omnivores accessed their news using their tablet, favored their computer during the working day, and returned to tablet use in the evening, peaking between the hours of 9pm and midnight. Mobile phones were used for web-browsing throughout the day when users were away from their personal computer. Increased Wi-Fi availability and mobile broadband adoption have changed the way people are going online. In August 2011, more than a third (37.2%) of U.S. digital traffic coming from mobile phones occurred via a Wi-Fi connection while tablets, which traditionally required a Wi-Fi connection to access the Internet, are increasingly driving traffic using mobile broadband access. As of 2021, LTE, 5G, and other forms of mobile broadband access are available on the majority of mobile devices. Tablets contributed nearly 2% of all web browsing traffic in the United States in 2011. During this period, iPads also began to account for a higher share of Internet traffic than iPhones (46.8% vs. 42.6% of all iOS device traffic. == Implications for marketing, advertisers and publishers == As of 2021, the average amount of time spent daily consuming digital media was eight hours, an increase from 2020 and a further increase from 2019, partially as a result of the COVID-19 pandemic. Social media platforms such as Instagram, Facebook, Twitter, and TikTok, as well as other online platforms like YouTube, incorporate advertisements into the in-app or online experience, with some offering the ability to shop for and sell items through the app or website.

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  • Ni1000

    Ni1000

    The Ni1000 is an artificial neural network chip developed by Nestor Corporation and Intel, developed in the 1990s. It is Intel's second-generation neural network chip, but the first all-digital chip. The chip is aimed at image analysis applications– containing more than 3 million transistors – and can analyze 40,000 patterns per second. Prototypes running Nestor's OCR software in 1994 were capable of recognizing around 100 handwritten characters per second. The development was funded with money from DARPA and Office of Naval Research.

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  • KNIME

    KNIME

    KNIME ( ), the Konstanz Information Miner, is a data analytics, reporting and integrating platform. KNIME integrates various components for machine learning and data mining through its modular data pipelining "Building Blocks of Analytics" concept. A graphical user interface and use of Java Database Connectivity (JDBC) allows assembly of nodes blending different data sources, including preprocessing (extract, transform, load, or ETL), for modeling, data analysis and visualization with minimal, or no, programming. It is free and open-source software released under a GNU General Public License. Since 2006, KNIME has been used in pharmaceutical research, and in other areas including customer relationship management (CRM) and data analysis, business intelligence, text mining and financial data analysis. Recently, attempts were made to use KNIME as robotic process automation (RPA) tool. KNIME's headquarters are based in Zurich, with other offices in Konstanz, Berlin, and Austin (USA). == History == Development of KNIME began in January 2004, with a team of software engineers at the University of Konstanz, as an open-source platform. The original team, headed by Michael Berthold, came from a Silicon Valley pharmaceutical industry software company. The initial goal was to create a modular, highly scalable and open data processing platform that allows easy integration of different data loading, processing, transforming, analyzing, and visual exploring modules, without focus on any one application area. The platform was intended for collaborating, research, and for integrating various other data analysis projects. In 2006, the first version of KNIME was released. Several pharmaceutical companies began using KNIME, and several life science software vendors began integrating their tools into the platform. Later that year, after an article in the German magazine c't, users from a number of other areas joined ship. As of 2012, KNIME is in use by over 15,000 actual users (i.e. not counting downloads, but users regularly retrieving updates) in the life sciences and at banks, publishers, car manufacturer, telcos, consulting firms, and various other industries, and a large number of research groups, worldwide. Latest updates to KNIME Server and KNIME Big Data Extensions, provide support for Apache Spark 2.3, Parquet and HDFS-type storage. For the sixth year in a row, KNIME has been placed as a leader for data science and machine learning platforms in Gartner's Magic Quadrant. == Design philosophy, features == These are the design principles and features that KNIME software follows: Visual, Interactive Framework: KNIME Software prioritizes a user-friendly and intuitive approach to data analysis. This is achieved through a visual and interactive framework where data flows can be combined using a drag-and-drop interface. Users can develop customized and interactive applications by creating simple to advanced and highly-automated data pipelines. These may include, for example, access to databases, machine learning libraries, logic for workflow control (e.g., loops, switches, etc.), abstraction (e.g., interactive widgets), invocation, dynamic data apps, integrated deployment, or error handling. Modularity: processing units and data containers should remain independent of each other. This design choice enables easy distribution of computation and allows for the independent development of different algorithms. Data types within KNIME are encapsulated, meaning no types are predefined. This design choice facilitates adding new data types, and integrating them with extant types, while including type-specific renderers and comparators. This principle also enables inspecting results at the end of each single data operation. Extensibility: KNIME Software is designed to be extensible. Adding new processing nodes or views is made simple through a plug-in mechanism. This mechanism ensures that users can distribute their custom functionalities without the need for complicated install or uninstall procedures. Interleaving No-Code with Code: the platform supports integrating both visual programming (no-code) and script-based programming (e.g., Python, R, JavaScript) approaches to data analysis. This design principle is termed low-code. Automation and Scalability: for example, the use of parameterization via flow variables, or the encapsulation of workflow segments in components contribute to reduce manual work and errors in analyses. Further, the scheduling of workflow execution (available in KNIME Business Hub and KNIME Community Hub for Teams) reduces dependency on human resources. In terms of scalability, a few examples include the ability to handle large datasets (millions of rows), execute multiple processes simultaneously out of the box and reuse workflow segments. Full Usability: due to the open source nature, KNIME Analytics Platform provides free full usability with no limited trial periods. == Internals == KNIME allows users to visually create data flows (or pipelines), selectively execute some or all analysis steps, and later inspect the results, models, using interactive widgets and views. KNIME is written in Java and based on Eclipse. It makes use of an extension mechanism to add plug-ins providing added functions. The core version includes hundreds of modules for data integration (file input/output (I/O), database nodes supporting all common database management systems through JDBC or native connectors: SQLite, MS-Access, SQL Server, MySQL, Oracle, PostgreSQL, Vertica and H2), data transformation (filter, converter, splitter, combiner, joiner), and the commonly used methods of statistics, data mining, analysis and text analytics. Visualization is supported with the Report Designer extension. KNIME workflows can be used as data sets to create report templates that can be exported to document formats such as doc, ppt, xls, pdf and others. Other KNIME abilities are: KNIMEs core-architecture allows processing of large data volumes that are only limited by the available hard disk space (not limited to the available RAM). E.g., KNIME allows analyzing 300 million customer addresses, 20 million cell images, and 10 million molecular structures. Added plug-ins allow integrating methods for text mining, image mining, time series analysis, and networking. KNIME integrates various other open-source projects, e.g., machine learning algorithms from Weka, H2O, Keras, Spark, the R project and LIBSVM; plotly, JFreeChart, ImageJ, and the Chemistry Development Kit. KNIME is implemented in Java, allows for wrappers calling other code, in addition to providing nodes that allow it to run Java, Python, R, Ruby and other code fragments. Since 2021, KNIME's Python Integration utilizes Anaconda for Python distribution and environment management. == License == In 2024, KNIME version 5.3 is released under the same GPLv3 license as previous versions. As of version 2.1, KNIME is released under the GPLv3 license, with an exception that allow commercial software vendors to use the well-defined node application programming interface (API) to add proprietary extensions, or wrappers calling their tools from KNIME. == Courses == KNIME allows the performance of data analysis without programming skills. Several free, online courses are provided.

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