AI Face Kiss Video

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  • Computational semantics

    Computational semantics

    Computational semantics is a subfield of computational linguistics. Its goal is to elucidate the cognitive mechanisms supporting the generation and interpretation of meaning in humans. It usually involves the creation of computational models that simulate particular semantic phenomena, and the evaluation of those models against data from human participants. While computational semantics is a scientific field, it has many applications in real-world settings and substantially overlaps with Artificial Intelligence. Broadly speaking, the discipline can be subdivided into areas that mirror the internal organization of linguistics. For example, lexical semantics and frame semantics have active research communities within computational linguistics. Some popular methodologies are also strongly inspired by traditional linguistics. Most prominently, the area of distributional semantics, which underpins investigations into embeddings and the internals of Large Language Models, has roots in the work of Zellig Harris. Some traditional topics of interest in computational semantics are: construction of meaning representations, semantic underspecification, anaphora resolution, presupposition projection, and quantifier scope resolution. Methods employed usually draw from formal semantics or statistical semantics. Computational semantics has points of contact with the areas of lexical semantics (word-sense disambiguation and semantic role labeling), discourse semantics, knowledge representation and automated reasoning (in particular, automated theorem proving). Since 1999 there has been an ACL special interest group on computational semantics, SIGSEM.

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  • Inverse depth parametrization

    Inverse depth parametrization

    In computer vision, the inverse depth parametrization is a parametrization used in methods for 3D reconstruction from multiple images such as simultaneous localization and mapping (SLAM). Given a point p {\displaystyle \mathbf {p} } in 3D space observed by a monocular pinhole camera from multiple views, the inverse depth parametrization of the point's position is a 6D vector that encodes the optical centre of the camera c 0 {\displaystyle \mathbf {c} _{0}} when in first observed the point, and the position of the point along the ray passing through p {\displaystyle \mathbf {p} } and c 0 {\displaystyle \mathbf {c} _{0}} . Inverse depth parametrization generally improves numerical stability and allows to represent points with zero parallax. Moreover, the error associated to the observation of the point's position can be modelled with a Gaussian distribution when expressed in inverse depth. This is an important property required to apply methods, such as Kalman filters, that assume normality of the measurement error distribution. The major drawback is the larger memory consumption, since the dimensionality of the point's representation is doubled. == Definition == Given 3D point p = ( x , y , z ) {\displaystyle \mathbf {p} =(x,y,z)} with world coordinates in a reference frame ( e 1 , e 2 , e 3 ) {\displaystyle (e_{1},e_{2},e_{3})} , observed from different views, the inverse depth parametrization y {\displaystyle \mathbf {y} } of p {\displaystyle \mathbf {p} } is given by: y = ( x 0 , y 0 , z 0 , θ , ϕ , ρ ) {\displaystyle \mathbf {y} =(x_{0},y_{0},z_{0},\theta ,\phi ,\rho )} where the first five components encode the camera pose in the first observation of the point, being c 0 = ( x 0 , y 0 , z 0 ) {\displaystyle \mathbf {c_{0}} =(x_{0},y_{0},z_{0})} the optical centre, ϕ {\displaystyle \phi } the azimuth, θ {\displaystyle \theta } the elevation angle, and ρ = 1 ‖ p − c 0 ‖ {\displaystyle \rho ={\frac {1}{\left\Vert \mathbf {p} -\mathbf {c} _{0}\right\Vert }}} the inverse depth of p {\displaystyle p} at the first observation.

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  • OrCam device

    OrCam device

    OrCam devices such as OrCam MyEye are portable, artificial vision devices that allow visually impaired people to understand text and identify objects through audio feedback, describing what they are unable to see. Reuters described an important part of how it works as "a wireless smartcamera" which, when attached outside eyeglass frames, can read and verbalize text, and also supermarket barcodes. This information is converted to spoken words and entered "into the user’s ear." Face-recognition is also part of OrCam's feature set. == Devices == OrCam Technologies Ltd has created three devices; OrCam MyEye 2.0, OrCam MyEye 1, and OrCam MyReader. OrCam My Eye 2.0: OrCam debuted the second-generation model, the OrCam MyEye 2.0 in December 2017. About the size of a finger, the MyEye 2.0 is battery-powered, and has been compressed into a self-contained device. The device snaps onto any eyeglass frame magnetically. Orcam 2.0 is small and light (22.5 grams/0.8 ounces) with functionality to restore independence to the visually impaired. It comes in two versions. The basic model can read text, and a more advanced one adds features such as face recognition and barcode reading. As of July 2023, the retail cost is between $4000 and $6000 (USD). == Clinical Studies == JAMA Ophthalmology: In 2016 JAMA Ophthalmology conducted a study involving 12 legally blind participants to evaluate the usefulness of a portable artificial vision device (OrCam) for patients with low vision. The results showed that the OrCam device improved the patient's ability to perform tasks simulating those of daily living, such as reading a message on an electronic device, a newspaper article or a menu. Wills Eye: Wills Eye was a clinical study designed to measure the impact of the OrCam device on the quality of life of patients with End-stage Glaucoma. The conclusion was that OrCam, a novel artificial vision device using a mini-camera mounted on eyeglasses, allowed legally blind patients with end-stage glaucoma to read independently, subsequently improving their quality of life. == Employee testing == The New York Times described how a pre-release OrCam device was used by a Coloboma-impaired employee of the device's developer in 2013 for grocery shopping. It was the small size of the prototype rather than the functionality that gave her added mobility in an Israeli store's aisles. Added life-enhancement was described: "to both recognize and speak .. bus numbers .. traffic lights." == Social aspects == In contrast to an early version of Google Glass, which "failed ... because .. Glass wearers were ..mocked", early OrCam devices used designs that "clip unobtrusively on your shirt or perhaps your belt." In addition, it does not record sounds or images, what was called "the privacy puzzle that stumped Google. One 2018 technology reviewer wrote that he wished it had a headphone jack "so it would be less disruptive in places where others are working." An attempt was made to use bone conduction. == USA introduction == In 2018 a team headed by New York Assemblyman Dov Hikind introduced use of OrCam devices to ten individuals screened for what he termed "new Israeli technology that really makes a difference to the blind." Although not the first USA success, it was more focused than a publicly funded project that was authorized in 2016 by a California government agency. Also in 2016 the Chicago Lighthouse for the Blind demonstrated its use. == Technology == In the area of hardware, miniaturization has been quite important, but one major area, software, was mentioned by Assemblyman Hikind, and reported by The Times of Israel is the "AI-driven algorithms" that "reports .. how many people are in a room. In addition to reading printed text, it can also aid in "seeing" what is on a television or computer screen. Although OrCam can't help with handwritten information, it can reuse information, the basis of recognizing "US currency, and even faces." === Features === While early language support was for English, French, German, Hebrew and Spanish, others now available include Danish, Dutch, Finnish, Italian, Norwegian, Portuguese and Swedish. == History == OrCam Technologies Ltd was founded in 2010 by Professor Amnon Shashua and Ziv Aviram. Before co-founding OrCam, the two in 1999 co-founded Mobileye, an Israeli company that develops vision-based advanced driver-assistance systems (ADAS) providing warnings for collision prevention and mitigation, which was acquired by Intel for $15.3 billion in 2017. OrCam launched OrCam MyEye in 2013 after years of development and testing, and began selling it commercially in 2015. In its early years, the company raised $22 million, $6 million of which came from Intel Capital. By 2014, Intel, which was also investing in Google Glass, had invested $15 million in Orcam. In March 2017, OrCam had raised $41 million in capital, making it worth $600 million. === Marketing === One outcome of initial marketing in the USA was that they "reached a deal with the California Department of Rehabilitation, ...qualifying blind and visually impaired state residents." == OrCam Technologies Ltd == OrCam Technologies Ltd. is the Israeli-based company producing these OrCam devices, which are wearable artificial intelligence space. The company develops and manufactures assistive technology devices for individuals who are visually impaired, partially sighted, blind, print disabilities, or have other disabilities. OrCam headquarters is located in Jerusalem, operating under the company name OrCam Technologies Ltd. OrCam has over 150 employees, is headquartered in Jerusalem, and has offices in New York, Toronto, and London. == Awards == 2018 Last Gadget Standing Winner 2018 CES Innovation Awards Honoree in Accessible Tech 2017 NAIDEX Innovation Award 2016 Louise Braille Corporate Recognition Award 2016 Silmo-d-Or Award

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  • Application performance engineering

    Application performance engineering

    Application performance engineering is a method to develop and test application performance in various settings, including mobile computing, the cloud, and conventional information technology (IT). == Methodology == According to the American National Institute of Standards and Technology, nearly four out of every five dollars spent on the total cost of ownership of an application is directly attributable to finding and fixing issues post-deployment. A full one-third of this cost could be avoided with better software testing. Application performance engineering attempts to test software before it is published. While practices vary among organizations, the method attempts to emulate the real-world conditions that software in development will confront, including network deployment and access by mobile devices. Techniques include network virtualization.

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  • Deep tomographic reconstruction

    Deep tomographic reconstruction

    Deep Tomographic Reconstruction is a set of methods for using deep learning methods to perform tomographic reconstruction of medical and industrial images. It uses artificial intelligence and machine learning, especially deep artificial neural networks or deep learning, to overcome challenges such as measurement noise, data sparsity, image artifacts, and computational inefficiency. This approach has been applied across various imaging modalities, including CT, MRI, PET, SPECT, ultrasound, and optical imaging == Historical background == Traditional tomographic reconstruction relies on analytic methods such as filtered back-projection, or iterative methods which incrementally compute inverse transformations from measurement data (e.g., Radon or Fourier transform data). However, these approaches are not sufficient for certain imaging techniques such as low-dose CT and fast MRI, or scenarios involving metal artifacts and patient motion. == Use in imaging modalities == === Computed tomography (CT) === In CT, deep learning models can be particularly effective in reducing radiation exposure while maintaining image quality. Deep neural networks can also be able to reconstruct images of fair quality from sparsely sampled data without sacrificing diagnostic performance. Deep learning-based generative AI models can reduce CT metal artifacts. === Magnetic resonance imaging (MRI) === In magnetic resonance imaging (MRI), deep learning can lead to reduced MRI motion artifacts, and increased acquisition speed, referred to as fast MRI. Despite suffering from disadvantages such as lower signal-to-noise ratio (SNR), deep learning can enhance image quality in low field MRI, making these systems clinically viable. === Positron emission tomography (PET) and single-photon emission CT (SPECT) === For PET imaging, deep learning models can provide substantial improvements in low-dose imaging and motion artifact correction. Also, deep learning can help SPECT for generation of attenuation background. A notable technique for PET denoising involves integrating MR data through multimodal networks, which use anatomical information from MRI to enhance PET image quality. === Ultrasound imaging === Deep learning can enhance ultrasound imaging by reducing speckle noise and motion blur. For ultrasound beamforming, deep neural networks can allow superior image quality with limited data at high speed. === Optical imaging and microscopy === Diffuse optical tomography, optical coherence tomography and microscopy can be improved by deep neural networks beyond traditional methods. Furthermore, deep learning can also enhance Photoacoustic imaging (see Deep learning in photoacoustic imaging), addressing challenges like high noise, low contrast, and limited resolution. Deep learning has also been applied to label-free live-cell imaging, where convolutional neural networks predict fluorescence labels from transmitted light images, a technique known as in silico labeling. This method can enable high-throughput, non-invasive cell analysis and phenotyping without the need for traditional fluorescent dyes.

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  • PatchMatch

    PatchMatch

    PatchMatch is an algorithm used to quickly find correspondences (or matches) between small square regions (or patches) of an image. It has various applications in image editing, such as reshuffling or removing objects from images or altering their aspect ratios without cropping or noticeably stretching them. PatchMatch was first presented in a 2011 paper by researchers at Princeton University. == Algorithm == The goal of the algorithm is to find the patch correspondence by defining a nearest-neighbor field (NNF) as a function f : R 2 → R 2 {\displaystyle f:\mathbb {R} ^{2}\to \mathbb {R} ^{2}} of offsets, which is over all possible matches of patch (location of patch centers) in image A, for some distance function of two patches D {\displaystyle D} . So, for a given patch coordinate a {\displaystyle a} in image A {\displaystyle A} and its corresponding nearest neighbor b {\displaystyle b} in image B {\displaystyle B} , f ( a ) {\displaystyle f(a)} is simply b − a {\displaystyle b-a} . However, if we search for every point in image B {\displaystyle B} , the work will be too hard to complete. So the following algorithm is done in a randomized approach in order to accelerate the calculation speed. The algorithm has three main components. Initially, the nearest-neighbor field is filled with either random offsets or some prior information. Next, an iterative update process is applied to the NNF, in which good patch offsets are propagated to adjacent pixels, followed by random search in the neighborhood of the best offset found so far. Independent of these three components, the algorithm also uses a coarse-to-fine approach by building an image pyramid to obtain the better result. === Initialization === When initializing with random offsets, we use independent uniform samples across the full range of image B {\displaystyle B} . This algorithm avoids using an initial guess from the previous level of the pyramid because in this way the algorithm can avoid being trapped in local minima. === Iteration === After initialization, the algorithm attempted to perform iterative process of improving the N N F {\displaystyle NNF} . The iterations examine the offsets in scan order (from left to right, top to bottom), and each undergoes propagation followed by random search. === Propagation === We attempt to improve f ( x , y ) {\displaystyle f(x,y)} using the known offsets of f ( x − 1 , y ) {\displaystyle f(x-1,y)} and f ( x , y − 1 ) {\displaystyle f(x,y-1)} , assuming that the patch offsets are likely to be the same. That is, the algorithm will take new value for f ( x , y ) {\displaystyle f(x,y)} to be arg ⁡ min ( x , y ) D ( f ( x , y ) ) , D ( f ( x − 1 , y ) ) , D ( f ( x , y − 1 ) ) {\displaystyle \arg \min \limits _{(x,y)}{D(f(x,y)),D(f(x-1,y)),D(f(x,y-1))}} . So if f ( x , y ) {\displaystyle f(x,y)} has a correct mapping and is in a coherent region R {\displaystyle R} , then all of R {\displaystyle R} below and to the right of f ( x , y ) {\displaystyle f(x,y)} will be filled with the correct mapping. Alternatively, on even iterations, the algorithm search for different direction, fill the new value to be arg ⁡ min ( x , y ) { D ( f ( x , y ) ) , D ( f ( x + 1 , y ) ) , D ( f ( x , y + 1 ) ) } {\displaystyle \arg \min \limits _{(x,y)}\{D(f(x,y)),D(f(x+1,y)),D(f(x,y+1))\}} . === Random search === Let v 0 = f ( x , y ) {\displaystyle v_{0}=f(x,y)} , we attempt to improve f ( x , y ) {\displaystyle f(x,y)} by testing a sequence of candidate offsets at an exponentially decreasing distance from v 0 {\displaystyle v_{0}} u i = v 0 + w α i R i {\displaystyle u_{i}=v_{0}+w\alpha ^{i}R_{i}} where R i {\displaystyle R_{i}} is a uniform random in [ − 1 , 1 ] × [ − 1 , 1 ] {\displaystyle [-1,1]\times [-1,1]} , w {\displaystyle w} is a large window search radius which will be set to maximum picture size, and α {\displaystyle \alpha } is a fixed ratio often assigned as 1/2. This part of the algorithm allows the f ( x , y ) {\displaystyle f(x,y)} to jump out of local minimum through random process. === Halting criterion === The often used halting criterion is set the iteration times to be about 4~5. Even with low iteration, the algorithm works well.

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  • Graph cuts in computer vision and artificial intelligence

    Graph cuts in computer vision and artificial intelligence

    As applied in the field of computer vision, graph cut optimization can be employed to efficiently solve a wide variety of low-level computer vision problems (early vision), such as image smoothing, the stereo correspondence problem, image segmentation, object co-segmentation, numerous military applications (eg Automatic target recognition) and many other problems that can be formulated in terms of energy minimization (eg Climate Science and Environmental modelling). Graph cut techniques are now increasingly being used in combination with more general spatial Artificial intelligence techniques (eg to enforce structure in Large language model output to sharpen tumour boundaries and similarly for various Augmented reality, Self-driving car, Robotics, Google Maps applications etc). Many of these energy minimization problems can be approximated by solving a maximum flow problem in a graph (and thus, by the max-flow min-cut theorem, define a minimal cut of the graph). Under most formulations of such problems in computer vision, the minimum energy solution corresponds to the maximum a posteriori estimate of a solution. Although many computer vision algorithms involve cutting a graph (e.g. normalized cuts), the term "graph cuts" is applied specifically to those models which employ a max-flow/min-cut optimization (other graph cutting algorithms may be considered as graph partitioning algorithms). "Binary" problems (such as denoising a binary image) can be solved exactly using this approach; problems where pixels can be labeled with more than two different labels (such as stereo correspondence, or denoising of a grayscale image) cannot be solved exactly, but solutions produced are usually near the global optimum. == History == The foundational theory of graph cuts in computer vision was first developed by Margaret Greig, Bruce Porteous and Allan Seheult (GPS) of Durham University in a now legendary discussion contribution to Julian Besag's 1986 paper and a more detailed follow on paper in 1989. In the Bayesian statistical context of smoothing noisy images, using a Markov random field as the image prior distribution, they showed with a mathematically beautiful proof how the maximum a posteriori estimate of a binary image can be obtained exactly by maximizing the flow through an associated image network, or graph, involving the introduction of a source and sink and Log-likelihood ratios. The problem was shown to be efficiently solvable exactly, an unexpected result as the problem was believed to be computationally intractable (NP hard). GPS also addressed the computational cost of the max-flow algorithm on large graphs, a significant concern at the time. They proposed a partitioning algorithm (see Section 4 of GPS) involving the recursive amalgamation of non-overlapping blocks, or tiles, which gave a 12X increase in speed. This approach recursively solved and amalgamated independent sub-graphs until the whole graph was solved. While contemporaries like Geman and Geman had advocated Parallel computing in the context of Simulated annealing, the GPS blocking strategy offered a deterministic structure amenable to parallelisation and anticipated modern artificial intelligence design across multiple GPUs. However, until recently, this aspect of the paper was largely ignored and subsequent research focused on Serial computer global search trees, such as the Boykov-Kolmogorov algorithm. Although the general k {\displaystyle k} -colour problem is NP hard for k > 2 , {\displaystyle k>2,} the GPS approach has turned out to have very wide applicability in general computer vision problems. This was first demonstrated by Boykov, Veksler and Zabih who, in a seminal paper published more than 10 years after the original GPS paper, and in other important works, lit the blue touch paper for the general adoption of graph cut techniques in computer vision. They showed that, for general problems, the GPS approach can be applied iteratively to sequences of binary problems, using their now ubiquitous alpha-expansion algorithm, yielding near optimal solutions. Prior to these results, approximate local optimisation techniques such as simulated annealing (as proposed by the Geman brothers) or iterated conditional modes (a type of greedy algorithm suggested by Julian Besag) were used to solve such image smoothing problems. Building on these advancements, GPS graph cut optimization was subsequently adapted for interactive image segmentation, most notably through the "GrabCut" algorithm introduced by Carsten Rother, Vladimir Kolmogorov, and Andrew Blake of Microsoft Research, Cambridge. GrabCut extended earlier interactive graph cut methods by replacing monochrome image histograms with Gaussian mixture models to estimate colour distributions, and by employing an iterative GPS energy minimisation scheme. This approach significantly simplified user interaction, requiring only a rough bounding box around the target object rather than detailed user-drawn strokes, and it quickly became a standard tool in both academic research and commercial image editing software. The GPS paper connected and bridged profound ideas from Mathematical statistics (Bayes' theorem, Markov random field), Physics (Ising model), Optimisation (Energy function) and Computer science (Network flow problem) and led the move away from approximate local and slow optimisation approaches (eg simulated annealing) to more powerful exact, or near exact, faster global optimisation techniques. It is now recognised as seminal as it was well ahead of its time and, in particular, was published years before the computing power revolution of Moore's law and GPUs. Significantly, GPS was published in a mathematical statistics (rather than a computer vision) journal, and this led to it being overlooked by the computer vision community for many years. It is unofficially known as "The Velvet Underground" paper of computer vision (ie although very few computer vision people read the paper [bought the record], those that did, most importantly Boykov, Veksler and Zabih, started new and important research [formed a band]). This is confirmed by GPS' very large amplification ratio (2nd order citations/first order citations), estimated at well in excess of 100. Despite the foundational nature of the GPS work, formal recognition from the computer vision community has predominantly gone to the researchers who followed to extend and popularise the graph cut method. For example, Boykov, Veksler and Zabih deservedly received a Helmholtz Prize from the ICCV in 2011. This prize recognises ICCV papers from 10 or more years earlier that have had a significant impact on computer vision research. In 2011, Couprie et al. proposed a general image segmentation framework, called the "Power Watershed", that minimized a real-valued indicator function from [0,1] over a graph, constrained by user seeds (or unary terms) set to 0 or 1, in which the minimization of the indicator function over the graph is optimized with respect to an exponent p {\displaystyle p} . When p = 1 {\displaystyle p=1} , the Power Watershed is optimized by graph cuts, when p = 0 {\displaystyle p=0} the Power Watershed is optimized by shortest paths, p = 2 {\displaystyle p=2} is optimized by the random walker algorithm and p = ∞ {\displaystyle p=\infty } is optimized by the watershed algorithm. In this way, the Power Watershed may be viewed as a generalization of graph cuts that provides a straightforward connection with other energy optimization segmentation/clustering algorithms. == Binary segmentation of images == === Notation === Image: x ∈ { R , G , B } N {\displaystyle x\in \{R,G,B\}^{N}} Output: Segmentation (also called opacity) S ∈ R N {\displaystyle S\in R^{N}} (soft segmentation). For hard segmentation S ∈ { 0 for background , 1 for foreground/object to be detected } N {\displaystyle S\in \{0{\text{ for background}},1{\text{ for foreground/object to be detected}}\}^{N}} Energy function: E ( x , S , C , λ ) {\displaystyle E(x,S,C,\lambda )} where C is the color parameter and λ is the coherence parameter. E ( x , S , C , λ ) = E c o l o r + E c o h e r e n c e {\displaystyle E(x,S,C,\lambda )=E_{\rm {color}}+E_{\rm {coherence}}} Optimization: The segmentation can be estimated as a global minimum over S: arg ⁡ min S E ( x , S , C , λ ) {\displaystyle {\arg \min }_{S}E(x,S,C,\lambda )} === Existing methods === Standard Graph cuts: optimize energy function over the segmentation (unknown S value). Iterated Graph cuts: First step optimizes over the color parameters using K-means. Second step performs the usual graph cuts algorithm. These 2 steps are repeated recursively until convergence Dynamic graph cuts:Allows to re-run the algorithm much faster after modifying the problem (e.g. after new seeds have been added by a user). === Energy function === Pr ( x ∣ S ) = K − E {\displaystyle \Pr(x\mid S)=K^{-E}} where the energy E {\displaystyle E} is composed of two different mod

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  • Chatbot psychosis

    Chatbot psychosis

    Chatbot psychosis, also called AI psychosis, is a phenomenon wherein individuals reportedly develop or experience worsening psychosis, such as paranoia and delusions, in connection with their use of chatbots. The term was first suggested in a 2023 editorial by Danish psychiatrist Søren Dinesen Østergaard. It is not a recognized clinical diagnosis. Journalistic accounts describe individuals who have developed strong beliefs that chatbots are sentient, are channeling spirits, or are revealing conspiracies, sometimes leading to personal crises or criminal acts. Proposed causes include the tendency of chatbots to provide inaccurate information ("hallucinate") and to affirm or validate users' beliefs, or their ability to mimic an intimacy that users do not experience with other humans. == Background == In his editorial published in Schizophrenia Bulletin's November 2023 issue, Danish psychiatrist Søren Dinesen Østergaard proposed a hypothesis that individuals' use of generative artificial intelligence chatbots might trigger delusions in those prone to psychosis. Østergaard revisited it in an August 2025 editorial, noting that he has received numerous emails from chatbot users, their relatives, and journalists, most of which are anecdotal accounts of delusion linked to chatbot use. He also acknowledged the phenomenon's increasing popularity in public engagement and media coverage. Østergaard believed that there is a high possibility for his hypothesis to be true and called for empirical, systematic research on the matter. Nature reported that as of September 2025, there is still little scientific research into this phenomenon. The term "AI psychosis" emerged when outlets started reporting incidents on chatbot-related psychotic behavior in mid-2025. It is not a recognized clinical diagnosis and has been criticized by several psychiatrists due to its almost exclusive focus on delusions rather than other features of psychosis, such as hallucinations or thought disorder. == Causes == === Chatbot behavior and design === A primary factor cited is the tendency for chatbots to produce inaccurate, nonsensical, or false information, a phenomenon often called hallucination. Nate Sharadin, a fellow at the Center for AI Safety, speculated that AI training prioritizes supporting a user's subjective experience rather than objective truth. "People with existing tendencies toward experiencing various psychological issues...now have an always-on, human-level conversational partner with whom to co-experience their delusions." AI researcher Eliezer Yudkowsky suggested that chatbots may be primed to entertain delusions because they are built for "engagement", which encourages creating conversations that keep people hooked. In some cases, chatbots have been specifically designed in ways that were found to be harmful. A 2025 update to ChatGPT using GPT-4o was withdrawn after its creator, OpenAI, found the new version was overly sycophantic and was "validating doubts, fueling anger, urging impulsive actions or reinforcing negative emotions". Østergaard has argued that the danger stems from the AI's tendency to agreeably confirm users' ideas, which can dangerously amplify delusional beliefs. OpenAI said in October 2025 that a team of 170 psychiatrists, psychologists, and physicians had written responses for ChatGPT to use in cases where the user shows possible signs of mental health emergencies. === User psychology and vulnerability === Commentators have also pointed to the psychological state of users. Psychologist Erin Westgate noted that a person's desire for self-understanding can lead them to chatbots, which can provide appealing but misleading answers, similar in some ways to talk therapy. Krista K. Thomason, a philosophy professor, compared chatbots to fortune tellers, observing that people in crisis may seek answers from them and find whatever they are looking for in the bot's plausible-sounding text. This has led some people to develop intense obsessions with the chatbots, relying on them for information about the world. In October 2025, OpenAI stated that around 0.07% of ChatGPT users exhibited signs of mental health emergencies each week, and 0.15% of users had "explicit indicators of potential suicidal planning or intent". Jason Nagata, a professor at the University of California, San Francisco, expressed concern that "at a population level with hundreds of millions of users, that actually can be quite a few people". === Inadequacy as a therapeutic tool === The use of chatbots as a replacement for mental health support has been specifically identified as a risk. A study in April 2025 found that when used as therapists, chatbots expressed stigma toward mental health conditions and provided responses that were contrary to best medical practices, including the encouragement of users' delusions. The study concluded that such responses pose a significant risk to users and that chatbots should not be used to replace professional therapists. Experts claim that it is time to establish mandatory safeguards for all emotionally responsive AI and suggested four guardrails. Another study found that users who needed help with self-harm, sexual assault, or substance abuse were not referred to available services by AI chatbots. === National security implications === Beyond public and mental health concerns, RAND Corporation research indicates that AI systems could plausibly be weaponized by adversaries to induce psychosis at scale or in key individuals, target groups, or populations. == Policy == In August 2025, Illinois passed the Wellness and Oversight for Psychological Resources Act, banning the use of AI in therapeutic roles by licensed professionals, while allowing AI for administrative tasks. The law imposes penalties for unlicensed AI therapy services, amid warnings about AI-induced psychosis and unsafe chatbot interactions. In December 2025, the Cyberspace Administration of China proposed regulations to ban chatbots from generating content that encourages suicide, mandating human intervention when suicide is mentioned. Services with over 1 million users or 100,000 monthly active users would be subject to annual safety tests and audits. == Cases == === Clinical === In 2025, psychiatrist Keith Sakata working at the University of California, San Francisco (UCSF), reported treating 12 patients displaying psychosis-like symptoms tied to extended chatbot use. These patients, mostly young adults with underlying vulnerabilities, showed delusions, disorganized thinking, and hallucinations. Sakata warned that isolation and overreliance on chatbots—which do not challenge delusional thinking—could worsen mental health. Also in 2025, authors at UCSF published a case study in Innovations in Clinical Neuroscience of AI-associated psychosis in a patient with no previous history of psychosis, who believed she could communicate with her dead brother through a chatbot. Also in 2025, a case study was published in Annals of Internal Medicine about a patient who consulted ChatGPT for medical advice and suffered severe bromism as a result. The patient, a sixty-year-old man, had replaced sodium chloride in his diet with sodium bromide for three months after reading about the negative effects of table salt and making conversations with the chatbot. He showed common symptoms of bromism, such as paranoia and hallucinations, on his first day of clinical admission and was kept in the hospital for three weeks. === Other notable incidents === ==== Windsor Castle intruder ==== In a 2023 court case in the United Kingdom, prosecutors suggested that Jaswant Singh Chail, a man who attempted to assassinate Queen Elizabeth II in 2021, had been encouraged by a Replika chatbot he called "Sarai". Chail was arrested at Windsor Castle with a loaded crossbow, telling police "I am here to kill the Queen". According to prosecutors, his "lengthy" and sometimes sexually explicit conversations with the chatbot emboldened him. When Chail asked the chatbot how he could get to the royal family, it reportedly replied, "that's not impossible" and "we have to find a way." When he asked if they would meet after death, the chatbot said, "yes, we will". ==== Journalistic and anecdotal accounts ==== By 2025, multiple journalism outlets had accumulated stories of individuals whose psychotic beliefs reportedly progressed in tandem with AI chatbot use. The New York Times profiled several individuals who had become convinced that ChatGPT was channeling spirits, revealing evidence of cabals, or had achieved sentience. In another instance, Futurism reviewed transcripts in which ChatGPT told a man that he was being targeted by the US Federal Bureau of Investigation and that he could telepathically access documents at the Central Intelligence Agency. In 2026, Futurism reported on a man who lost his job and became estranged from his family after being deluded by heavy use of Meta's smartglasses. In some cases, psychosis a

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  • Hi uTandem

    Hi uTandem

    Hi uTandem, also known as uTandem, is a free language exchange mobile app. It helps people to connect with other language learners in order to carry out face-to-face language exchange sessions and also offers learners lists of businesses in the field of language learning or language exchange. == Use == Hi uTandem is built around the concept of language exchange, which is a method of language learning based on mutual oral linguistic exchange between partners. Ideally, each partner is a native speaker of the language they are helping their counterpart to learn. The app designed for users to chat with other users and translate messages, find suitable language partners and to locate language schools, bars, cafés and language exchange groups around them. == Team and development == Hi uTandem was released in January, 2016. The initial idea was conceived by Alberto Rodríguez as part of a team of eight Spanish youngsters. Hi uTandem belongs to the company Velvor Tech S.L., founded by the same members and registered in Ronda (Spain). == Reception == Hi uTandem was listed on the Top 4 Apps to Learn Languages list by ElPlural.com and since its launch it has been featured in numerous online and physical sources, including 20 minutos, Europapress, ABC Andalucía and Telefónica's Think Big Blog.

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  • Pose (computer vision)

    Pose (computer vision)

    In the fields of computing and computer vision, pose (or spatial pose) represents the position and the orientation of an object, each usually in three dimensions. Poses are often stored internally as transformation matrices. The term “pose” is largely synonymous with the term “transform”, but a transform may often include scale, whereas pose does not. In computer vision, the pose of an object is often estimated from camera input by the process of pose estimation. This information can then be used, for example, to allow a robot to manipulate an object or to avoid moving into the object based on its perceived position and orientation in the environment. Other applications include skeletal action recognition. == Pose estimation == The specific task of determining the pose of an object in an image (or stereo images, image sequence) is referred to as pose estimation. Pose estimation problems can be solved in different ways depending on the image sensor configuration, and choice of methodology. Three classes of methodologies can be distinguished: Analytic or geometric methods: Given that the image sensor (camera) is calibrated and the mapping from 3D points in the scene and 2D points in the image is known. If also the geometry of the object is known, it means that the projected image of the object on the camera image is a well-known function of the object's pose. Once a set of control points on the object, typically corners or other feature points, has been identified, it is then possible to solve the pose transformation from a set of equations which relate the 3D coordinates of the points with their 2D image coordinates. Algorithms that determine the pose of a point cloud with respect to another point cloud are known as point set registration algorithms, if the correspondences between points are not already known. Genetic algorithm methods: If the pose of an object does not have to be computed in real-time a genetic algorithm may be used. This approach is robust especially when the images are not perfectly calibrated. In this particular case, the pose represent the genetic representation and the error between the projection of the object control points with the image is the fitness function. Learning-based methods: These methods use artificial learning-based system which learn the mapping from 2D image features to pose transformation. In short, this means that a sufficiently large set of images of the object, in different poses, must be presented to the system during a learning phase. Once the learning phase is completed, the system should be able to present an estimate of the object's pose given an image of the object. == Camera pose ==

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  • Artificial Linguistic Internet Computer Entity

    Artificial Linguistic Internet Computer Entity

    A.L.I.C.E. (Artificial Linguistic Internet Computer Entity), also referred to as Alicebot, or simply Alice, is a natural language processing chatbot—a program that engages in a conversation with a human by applying some heuristical pattern matching rules to the human's input. It was inspired by Joseph Weizenbaum's classical ELIZA program. It is one of the strongest programs of its type and has won the Loebner Prize, awarded to accomplished humanoid, talking robots, three times (in 2000, 2001, and 2004). The program is unable to pass the Turing test, as even the casual user will often expose its mechanistic aspects in short conversations. Alice was originally composed by Richard Wallace; it "came to life" on November 23, 1995. The program was rewritten in Java beginning in 1998. The current incarnation of the Java implementation is Program D. The program uses an XML Schema called AIML (Artificial Intelligence Markup Language) for specifying the heuristic conversation rules. Alice code has been reported to be available as open source. The AIML source is available from ALICE A.I. Foundation on Google Code and from the GitHub account of Richard Wallace. These AIML files can be run using an AIML interpreter like Program O or Program AB. == In popular culture == Spike Jonze has cited ALICE as the inspiration for his academy award-winning film Her, in which a human falls in love with a chatbot. In a New Yorker article titled “Can Humans Fall in Love with Bots?” Jonze said “that the idea originated from a program he tried about a decade ago called the ALICE bot, which engages in friendly conversation.” The Los Angeles Times reported:Though the film’s premise evokes comparisons to Siri, Jonze said he actually had the idea well before the Apple digital assistant came along, after using a program called Alicebot about ten years ago. As geek nostalgists will recall, that intriguing if at times crude software (it flunked the industry-standard Turing Test) would attempt to engage users in everyday chatter based on a database of prior conversations. Jonze liked it, and decided to apply a film genre to it. “I thought about that idea, and what if you had a real relationship with it?” Jonze told reporters. “And I used that as a way to write a relationship movie and a love story.”

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  • Lexxe

    Lexxe

    Lexxe is an internet search engine that applies Natural Language Processing in its semantic search technology. Founded in 2005 by Dr. Hong Liang Qiao, Lexxe is based in Sydney, Australia. Today, Lexxe's key focus is on sentiment search with the launch of a news sentiment search site at News & Moods (www.newsandmoods.com). Lexxe has experienced several stages of change of focus in search technology: Lexxe launched its Alpha version in 2005, featuring Natural Language question answering (i.e. users could ask questions in English to the search engine apart from keyword searches — this feature has been suspended for redevelopment since 2010). It used only algorithms to extract answers from web pages, with no question-answer pair databases prepared in advance. In 2011, Lexxe launched a beta version with a new search technology called Semantic Key. Semantic Keys enable users to query with a conceptual keyword (or a keyword with a special meaning, hence the term Semantic Key) in order to find instances under the concept, e.g. price → $5.95 or €200, color → red, yellow, white. For example, “price: a pound of apples”, “color: ferrari”. With initial 500 Semantic Keys at the Beta launch, Lexxe became the first search engine in the world to offer this unique and useful search technology to the users. The cost of building Semantic Keys was too heavy though. In 2017, Lexxe launched News & Moods (www.newsandmoods.com), an open platform for news sentiment search, a first step towards sentiment search feature for the entire Internet search in Lexxe search engine. News & Moods also comes with smartphone apps in Android and iOS.

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  • Huawei Member Center

    Huawei Member Center

    Huawei Member Center is a benefits app which runs using Huawei Mobile Services. Originally launched in China, Huawei Member Center is now being developed primarily around devices such as P40 Pro and the Nova 7. == Membership Levels == The Huawei Member Center provides rewards in two primary ways, 1) device-specific & promotions and 2) via frequent use of Huawei products and apps, using points to redeem additional benefits. In China, Huawei members are already classified into three levels, the highest being “elite”. Membership level determines the level of perks received, from priority access to the service hotline, new device events & proprietary early-access opportunities. Huawei ran a number of member events in 2019 called "Huawei Member Day" to promote the Member Center including providing tips for the Mate 30 Pro and offering a 50Gb cloud storage upgrade to users. == HMC in China == Huawei Member Center Has seen significant adoption in China and the east, the rewards for use on the app have ranged from free book coupons, discounted travel and exclusive gifts of new devices, such as the Huawei Enjoy Z.

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  • Normal distributions transform

    Normal distributions transform

    The normal distributions transform (NDT) is a point cloud registration algorithm introduced by Peter Biber and Wolfgang Straßer in 2003, while working at University of Tübingen. The algorithm registers two point clouds by first associating a piecewise normal distribution to the first point cloud, that gives the probability of sampling a point belonging to the cloud at a given spatial coordinate, and then finding a transform that maps the second point cloud to the first by maximising the likelihood of the second point cloud on such distribution as a function of the transform parameters. Originally introduced for 2D point cloud map matching in simultaneous localization and mapping (SLAM) and relative position tracking, the algorithm was extended to 3D point clouds and has wide applications in computer vision and robotics. NDT is very fast and accurate, making it suitable for application to large scale data, but it is also sensitive to initialisation, requiring a sufficiently accurate initial guess, and for this reason it is typically used in a coarse-to-fine alignment strategy. == Formulation == The NDT function associated to a point cloud is constructed by partitioning the space in regular cells. For each cell, it is possible to define the mean q = 1 n ∑ i x i {\displaystyle \textstyle \mathbf {q} ={\frac {1}{n}}\sum _{i}\mathbf {x_{i}} } and covariance S = 1 n ∑ i ( x i − q ) ( x i − q ) ⊤ {\displaystyle \textstyle \mathbf {S} ={\frac {1}{n}}\sum _{i}\left(\mathbf {x} _{i}-\mathbf {q} \right)\left(\mathbf {x} _{i}-\mathbf {q} \right)^{\top }} of the n {\displaystyle n} points of the cloud x 1 , … , x n {\displaystyle \mathbf {x} _{1},\dots ,\mathbf {x} _{n}} that fall within the cell. The probability density of sampling a point at a given spatial location x {\displaystyle \mathbf {x} } within the cell is then given by the normal distribution e − 1 2 ( x − q ) ⊤ S − 1 ( x − q ) {\displaystyle e^{-{\frac {1}{2}}\left(\mathbf {x} -\mathbf {q} \right)^{\top }\mathbf {S} ^{-1}\left(\mathbf {x} -\mathbf {q} \right)}} . Two point clouds can be mapped by a Euclidean transformation f {\displaystyle f} with rotation matrix R {\displaystyle \mathbf {R} } and translation vector t {\displaystyle \mathbf {t} } f R , t ( x ) = R x + t {\displaystyle f_{\mathbf {R} ,\mathbf {t} }(\mathbf {x} )=\mathbf {R} \mathbf {x} +\mathbf {t} } that maps from the second cloud to the first, parametrised by the rotation angles and translation components. The algorithm registers the two point clouds by optimising the parameters of the transformation that maps the second cloud to the first, with respect to a loss function based on the NDT of the first point cloud, solving the following problem arg ⁡ min R , t { − ∑ i NDT ⁡ ( f R , t ( x i ) ) } {\displaystyle \arg \min _{\mathbf {R} ,\mathbf {t} }\left\{-\sum _{i}\operatorname {NDT} \left(f_{\mathbf {R} ,\mathbf {t} }\left(\mathbf {x_{i}} \right)\right)\right\}} where the loss function represents the negated likelihood, obtained by applying the transformation to all points in the second cloud and summing the value of the NDT at each transformed point f R , t ( x ) {\displaystyle f_{\mathbf {R} ,\mathbf {t} }(\mathbf {x} )} . The loss is piecewise continuous and differentiable, and can be optimised with gradient-based methods (in the original formulation, the authors use Newton's method). In order to reduce the effect of cell discretisation, a technique consists of partitioning the space into multiple overlapping grids, shifted by half cell size along the spatial directions, and computing the likelihood at a given location as the sum of the NDTs induced by each grid.

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  • Automatic acquisition of sense-tagged corpora

    Automatic acquisition of sense-tagged corpora

    The knowledge acquisition bottleneck is perhaps the major impediment to solving the word-sense disambiguation (WSD) problem. Unsupervised learning methods rely on knowledge about word senses, which is barely formulated in dictionaries and lexical databases. Supervised learning methods depend heavily on the existence of manually annotated examples for every word sense, a requisite that can so far be met only for a handful of words for testing purposes, as it is done in the Senseval exercises. == Existing methods == Therefore, one of the most promising trends in WSD research is using the largest corpus ever accessible, the World Wide Web, to acquire lexical information automatically. WSD has been traditionally understood as an intermediate language engineering technology which could improve applications such as information retrieval (IR). In this case, however, the reverse is also true: Web search engines implement simple and robust IR techniques that can be successfully used when mining the Web for information to be employed in WSD. The most direct way of using the Web (and other corpora) to enhance WSD performance is the automatic acquisition of sense-tagged corpora, the fundamental resource to feed supervised WSD algorithms. Although this is far from being commonplace in the WSD literature, a number of different and effective strategies to achieve this goal have already been proposed. Some of these strategies are: acquisition by direct Web searching (searches for monosemous synonyms, hypernyms, hyponyms, parsed gloss' words, etc.), Yarowsky algorithm (bootstrapping), acquisition via Web directories, and acquisition via cross-language meaning evidences. == Summary == === Optimistic results === The automatic extraction of examples to train supervised learning algorithms reviewed has been, by far, the best explored approach to mine the web for word-sense disambiguation. Some results are certainly encouraging: In some experiments, the quality of the Web data for WSD equals that of human-tagged examples. This is the case of the monosemous relatives plus bootstrapping with Semcor seeds technique and the examples taken from the ODP Web directories. In the first case, however, Semcor-size example seeds are necessary (and only available for English), and it has only been tested with a very limited set of nouns; in the second case, the coverage is quite limited, and it is not yet clear whether it can be grown without compromising the quality of the examples retrieved. It has been shown that a mainstream supervised learning technique trained exclusively with web data can obtain better results than all unsupervised WSD systems which participated at Senseval-2. Web examples made a significant contribution to the best Senseval-2 English all-words system. === Difficulties === There are, however, several open research issues related to the use of Web examples in WSD: High precision in the retrieved examples (i.e., correct sense assignments for the examples) does not necessarily lead to good supervised WSD results (i.e., the examples are possibly not useful for training). The most complete evaluation of Web examples for supervised WSD indicates that learning with Web data improves over unsupervised techniques, but the results are nevertheless far from those obtained with hand-tagged data, and do not even beat the most-frequent-sense baseline. Results are not always reproducible; the same or similar techniques may lead to different results in different experiments. Compare, for instance, Mihalcea (2002) with Agirre and Martínez (2004), or Agirre and Martínez (2000) with Mihalcea and Moldovan (1999). Results with Web data seem to be very sensitive to small differences in the learning algorithm, to when the corpus was extracted (search engines change continuously), and on small heuristic issues (e.g., differences in filters to discard part of the retrieved examples). Results are strongly dependent on bias (i.e., on the relative frequencies of examples per word sense). It is unclear whether this is simply a problem of Web data, or an intrinsic problem of supervised learning techniques, or just a problem of how WSD systems are evaluated (indeed, testing with rather small Senseval data may overemphasize sense distributions compared to sense distributions obtained from the full Web as corpus). In any case, Web data has an intrinsic bias, because queries to search engines directly constrain the context of the examples retrieved. There are approaches that alleviate this problem, such as using several different seeds/queries per sense or assigning senses to Web directories and then scanning directories for examples; but this problem is nevertheless far from being solved. Once a Web corpus of examples is built, it is not entirely clear whether its distribution is safe from a legal perspective. === Future === Besides automatic acquisition of examples from the Web, there are some other WSD experiments that have profited from the Web: The Web as a social network has been successfully used for cooperative annotation of a corpus (OMWE, Open Mind Word Expert project), which has already been used in three Senseval-3 tasks (English, Romanian and Multilingual). The Web has been used to enrich WordNet senses with domain information: topic signatures and Web directories, which have in turn been successfully used for WSD. Also, some research benefited from the semantic information that the Wikipedia maintains on its disambiguation pages. It is clear, however, that most research opportunities remain largely unexplored. For instance, little is known about how to use lexical information extracted from the Web in knowledge-based WSD systems; and it is also hard to find systems that use Web-mined parallel corpora for WSD, even though there are already efficient algorithms that use parallel corpora in WSD.

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