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  • Language resource

    Language resource

    In linguistics and language technology, a language resource is a "[composition] of linguistic material used in the construction, improvement and/or evaluation of language processing applications, (...) in language and language-mediated research studies and applications." According to Bird & Simons (2003), this includes data, i.e. "any information that documents or describes a language, such as a published monograph, a computer data file, or even a shoebox full of handwritten index cards. The information could range in content from unanalyzed sound recordings to fully transcribed and annotated texts to a complete descriptive grammar", tools, i.e., "computational resources that facilitate creating, viewing, querying, or otherwise using language data", and advice, i.e., "any information about what data sources are reliable, what tools are appropriate in a given situation, what practices to follow when creating new data". The latter aspect is usually referred to as "best practices" or "(community) standards". In a narrower sense, language resource is specifically applied to resources that are available in digital form, and then, "encompassing (a) data sets (textual, multimodal/multimedia and lexical data, grammars, language models, etc.) in machine readable form, and (b) tools/technologies/services used for their processing and management". == Typology == As of May 2020, no widely used standard typology of language resources has been established (current proposals include the LREMap, METASHARE, and, for data, the LLOD classification). Important classes of language resources include data lexical resources, e.g., machine-readable dictionaries, linguistic corpora, i.e., digital collections of natural language data, linguistic data bases such as the Cross-Linguistic Linked Data collection, tools linguistic annotations and tools for creating such annotations in a manual or semiautomated fashion (e.g., tools for annotating interlinear glossed text such as Toolbox and FLEx, or other language documentation tools), applications for search and retrieval over such data (corpus management systems), for automated annotation (part-of-speech tagging, syntactic parsing, semantic parsing, etc.), metadata and vocabularies vocabularies, repositories of linguistic terminology and language metadata, e.g., MetaShare (for language resource metadata), the ISO 12620 data category registry (for linguistic features, data structures and annotations within a language resource), or the Glottolog database (identifiers for language varieties and bibliographical database). == Language resource publication, dissemination and creation == A major concern of the language resource community has been to develop infrastructures and platforms to present, discuss and disseminate language resources. Selected contributions in this regard include: a series of International Conferences on Language Resources and Evaluation (LREC), the European Language Resources Association (ELRA, EU-based), and the Linguistic Data Consortium (LDC, US-based), which represent commercial hosting and dissemination platforms for language resources, the Open Languages Archives Community (OLAC), which provides and aggregates language resource metadata, the Language Resources and Evaluation Journal (LREJ), the European Language Grid is a European platform for language technologies (eg services), data and resources. As for the development of standards and best practices for language resources, these are subject of several community groups and standardization efforts, including ISO Technical Committee 37: Terminology and other language and content resources (ISO/TC 37), developing standards for all aspects of language resources, W3C Community Group Best Practices for Multilingual Linked Open Data (BPMLOD), working on best practice recommendations for publishing language resources as Linked Data or in RDF, W3C Community Group Linked Data for Language Technology (LD4LT), working on linguistic annotations on the web and language resource metadata, W3C Community Group Ontology-Lexica (OntoLex), working on lexical resources, the Open Linguistics working group of the Open Knowledge Foundation, working on conventions for publishing and linking open language resources, developing the Linguistic Linked Open Data cloud, the Text Encoding Initiative (TEI), working on XML-based specifications for language resources and digitally edited text.

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  • Glushkov's construction algorithm

    Glushkov's construction algorithm

    In computer science theory – particularly formal language theory – Glushkov's construction algorithm, invented by Victor Mikhailovich Glushkov, transforms a given regular expression into an equivalent nondeterministic finite automaton (NFA). Thus, it forms a bridge between regular expressions and nondeterministic finite automata: two abstract representations of the same class of formal languages. A regular expression may be used to conveniently describe an advanced search pattern in a "find and replace"–like operation of a text processing utility. Glushkov's algorithm can be used to transform it into an NFA, which furthermore is small by nature, as the number of its states equals the number of symbols of the regular expression, plus one. Subsequently, the NFA can be made deterministic by the powerset construction and then be minimized to get an optimal automaton corresponding to the given regular expression. The latter format is best suited for execution on a computer. From another, more theoretical point of view, Glushkov's algorithm is a part of the proof that NFA and regular expressions both accept exactly the same languages; that is, the regular languages. The converse of Glushkov's algorithm is Kleene's algorithm, which transforms a finite automaton into a regular expression. The automaton obtained by Glushkov's construction is the same as the one obtained by Thompson's construction algorithm, once its ε-transitions are removed. Glushkov's construction algorithm is also called The algorithm of Berry-Sethi, named after Gérard Berry and Ravi Sethi who worked on this construction. == Construction == Given a regular expression e, the Glushkov Construction Algorithm creates a non-deterministic automaton that accepts the language L ( e ) {\displaystyle L(e)} accepted by e. The construction uses four steps: === Step 1 === Linearisation of the expression. Each letter of the alphabet appearing in the expression e is renamed, so that each letter occurs at most once in the new expression e ′ {\displaystyle e'} . Glushkov's construction essentially relies on the fact that e ′ {\displaystyle e'} represents a local language L ( e ′ ) {\displaystyle L(e')} . Let A be the old alphabet and let B be the new one. === Step 2a === Computation of the sets P ( e ′ ) {\displaystyle P(e')} , D ( e ′ ) {\displaystyle D(e')} , and F ( e ′ ) {\displaystyle F(e')} . The first, P ( e ′ ) {\displaystyle P(e')} , is the set of letters which occurs as first letter of a word of L ( e ′ ) {\displaystyle L(e')} . The second, D ( e ′ ) {\displaystyle D(e')} , is the set of letters that can end a word of L ( e ′ ) {\displaystyle L(e')} . The last one, F ( e ′ ) {\displaystyle F(e')} , is the set of letter pairs that can occur in words of L ( e ′ ) {\displaystyle L(e')} , i.e. it is the set of factors of length two of the words of L ( e ′ ) {\displaystyle L(e')} . Those sets are mathematically defined by P ( e ′ ) = { x ∈ B ∣ x B ∗ ∩ L ( e ′ ) ≠ ∅ } {\displaystyle P(e')=\{x\in B\mid xB^{}\cap L(e')\neq \emptyset \}} , D ( e ′ ) = { y ∈ B ∣ B ∗ y ∩ L ( e ′ ) ≠ ∅ } {\displaystyle D(e')=\{y\in B\mid B^{}y\cap L(e')\neq \emptyset \}} , F ( e ′ ) = { u ∈ B 2 ∣ B ∗ u B ∗ ∩ L ( e ′ ) ≠ ∅ } {\displaystyle F(e')=\{u\in B^{2}\mid B^{}uB^{}\cap L(e')\neq \emptyset \}} . They are computed by induction over the structure of the expression, as explained below. === Step 2b === Computation of the set Λ ( e ′ ) {\displaystyle \Lambda (e')} which contains the empty word ε {\displaystyle \varepsilon } if this word belongs to L ( e ′ ) {\displaystyle L(e')} , and is the empty set otherwise. Formally, this is Λ ( e ′ ) = { ε } ∩ L ( e ′ ) {\displaystyle \Lambda (e')=\{\varepsilon \}\cap L(e')} . === Step 3 === Computation of automaton recognizing the local language, as defined by P ( e ′ ) {\displaystyle P(e')} , D ( e ′ ) {\displaystyle D(e')} , F ( e ′ ) {\displaystyle F(e')} , and Λ ( e ′ ) {\displaystyle \Lambda (e')} . By definition, the local language defined by the sets P, D, and F is the set of words which begin with a letter of P, end by a letter of D, and whose factors of length 2 belong to F, optionally also including the empty word; that is, it is the language: L ′ = ( P B ∗ ∩ B ∗ D ) ∖ B ∗ ( B 2 ∖ F ) B ∗ ∪ Λ ( e ′ ) {\displaystyle L'=(PB^{}\cap B^{}D)\setminus B^{}(B^{2}\setminus F)B^{}\cup \Lambda (e')} . Strictly speaking, it is the computation of the automaton for the local language denoted by this linearised expression that is Glushkov's construction. === Step 4 === Remove the linearisation, replacing each indexed letter B by the original letter of A. == Example == Consider the regular expression e = ( a ( a b ) ∗ ) ∗ + ( b a ) ∗ {\displaystyle e=(a(ab)^{})^{}+(ba)^{}} . == Computation of the set of letters == The computation of the sets P, D, F, and Λ is done inductively over the regular expression e ′ {\displaystyle e'} . One must give the values for ∅, ε (the symbols for the empty language and the singleton language containing the empty word), the letters, and the results of the operations + , ⋅ , ∗ {\displaystyle +,\cdot ,^{}} . The most costly operations are the cartesian products of sets for the computation of F. == Properties == The obtained automaton is non-deterministic, and it has as many states as the number of letters of the regular expression, plus one. It has been proven that every Thompson's automaton can be transformed into Glushkov's automaton via a ε-transitions elimination method. == Applications and deterministic expressions == The computation of the automaton by the expression occurs often; it has been systematically used in search functions, in particular by the Unix grep command. Similarly, XML's specification also uses such constructions; for more efficiency, regular expressions of a certain kind, called deterministic expressions, have been studied.

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  • Top 10 AI Analytics Tools Compared (2026)

    Top 10 AI Analytics Tools Compared (2026)

    Shopping for the best AI analytics tool? An AI analytics tool is software that uses machine learning to help you get more done — it keeps getting smarter as the underlying models improve. Pricing, accuracy, and the size of the model behind the tool are the three factors that most affect daily usefulness. Whether you are a beginner or a pro, the right AI analytics tool slots into your workflow and pays for itself fast. Below we compare features, pricing, and real output so you can choose with confidence.

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  • Bruno Zamborlin

    Bruno Zamborlin

    Bruno Zamborlin (born 1983 in Vicenza) is an AI researcher, entrepreneur and artist based in London, working in the field of human-computer interaction. His work focuses on converting physical objects into touch-sensitive, interactive surfaces using vibration sensors and artificial intelligence. In 2013, he founded Mogees Limited a start-up to transform everyday objects into musical instruments and games using a vibration sensor and a mobile phone. With HyperSurfaces, he converts physical surfaces of any material, shape and form into data-enabled-interactive surfaces using a vibration sensor and a coin-sized chipset. As an artist, he has created art installations around the world, with his most recent work comprising a unique series of "sound furnitures" that was showcased at the Italian Pavilion of the Venice Biennale 2023. He regularly performed with UK-based electronic music duo Plaid (Warp Records). He is also honorary visiting research fellow at Goldsmiths, University of London. == Early life and education == From 2008-2011, Zamborlin worked at the IRCAM (Institute for Research and Coordination Acoustic Musical) – Centre Pompidou as a member of the Sound Music Movement Interaction team. Under the supervision of Frederic Bevilacqua, he started experimenting with the use of artificial intelligence and human movements, and contributed to the creation of Gesture Follower, a software used to analyse body movements of performers and dancers through motion sensors in order to control sound and visual media in real-time, slowing down or speeding up their reproduction based on the speed the gestures are performed. He has lived in London since 2011, where he developed a joint PhD between Goldsmiths, University of London and IRCAM - Centre Pompidou/Pierre and Marie Curie University Paris in AI, focussing on the concept of Interactive Machine Learning applied to digital musical instruments and performing arts. == Career == Zamborlin founded Mogees Limited in 2013 in London, with IRCAM being amongst the early partners. Mogees transform physical objects into musical instruments and games using a vibration sensor and a series of apps for smartphones and desktop. After a campaign on Kickstarter in 2014, Mogees was used both by common users and artists such as Rodrigo y Gabriela, Jean-Michel Jarre and Plaid. The algorithms implemented in these apps employ a special version of physical modelling sound synthesis, where the vibration produced by users when interacting with the physical object are used as exciter for a digital resonator which runs in the app. The result is a hybrid, half acoustic and half digital sound which is a function of both software and acoustic properties of the physical object the users decide to play. In 2017, Zamborlin founded HyperSurfaces together with computational artist Parag K Mital. to merge "the physical and the digital worlds". HyperSurfaces technology converts any surface made of any material, shape and size into data-enabled interactive objects, employing a vibration sensor and proprietary AI algorithms running on a coin-sized chipset. The vibrations generated by people's interactions on the surface are converted into an electric signal by a piezoelectric sensor and analysed in realtime by AI algorithms that run on the chipset. Anytime the AI recognises in the vibration signal one of the events that have been predefined by the user beforehand, a corresponding notification message is generated in realtime and sent to some application. The technology can be applied to anything ranging from button-less human-computer interaction applications for automotive and smart home to the Internet of things. Because the AI algorithms employed by HyperSurfaces run locally on a chipset, without the need to access cloud-based services, they are considered to be part of the field of edge computing. Also, because the AI can be trained beforehand to recognise the events its users are interested in, HyperSurfaces algorithms belong to the field of supervised machine learning. == Selected awards == IRISA Prix Jeune Chercheur, 13 October 2012 NeMoDe, New Economic Models in the Digital Economy, 25 October 2012 == Patents and academic publications == United States pending US10817798B2, Bruno Zamborlin & Carmine Emanuele Cella, "Method to recognize a gesture and corresponding device", published 27 April 2016, assigned to Mogees Limited GB Pending WO/2019/086862, Bruno Zamborlin; Conor Barry & Alessandro Saccoia et al., "A user interface for vehicles", published 9 May 2019, assigned to Mogees Limited GB Pending WO/2019/086863, Bruno Zamborlin; Conor Barry & Alessandro Saccoia et al., "Trigger for game events", published 9 May 2019, assigned to Mogees Limited Bevilacqua, Frédéric; Zamborlin, Bruno; Sypniewski, Anthony; Schnell, Norbert; Guédy, Fabrice; Rasamimanana, Nicolas (2010). "Continuous Realtime Gesture Following and Recognition". Gesture in Embodied Communication and Human-Computer Interaction. Lecture Notes in Computer Science. Vol. 5934. pp. 73–84. doi:10.1007/978-3-642-12553-9_7. ISBN 978-3-642-12552-2. S2CID 16251822. Retrieved 17 January 2021. Rasamimanana, Nicolas; Bevilacqua, Frédéric; Schnell, Norbert; Guédy, Fabrice; Flety, Emmanuel; Maestracci, Come; Zamborlin, Bruno (January 2010). "Modular musical objects towards embodied control of digital music". Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction. Tei '11. pp. 9–12. doi:10.1145/1935701.1935704. ISBN 9781450304788. S2CID 10782645. Retrieved 17 January 2021. Bevilacqua, Frédéric; Schnell, Norbert; Rasamimanana, Nicolas; Zamborlin, Bruno; Guedy, Fabrice (2011). "Online Gesture Analysis and Control of Audio Processing". Musical Robots and Interactive Multimodal Systems. Springer Tracts in Advanced Robotics. Vol. 74. pp. 127–142. doi:10.1007/978-3-642-22291-7_8. ISBN 978-3-642-22290-0. Retrieved 17 January 2021. Zamborlin, Bruno; Bevilacqua, Frédéric; Gillies, Marco; D'Inverno, Mark (15 January 2014). "Fluid gesture interaction design: Applications of continuous recognition for the design of modern gestural interfaces". ACM Transactions on Interactive Intelligent Systems. 3 (4): 22:1–22:30. doi:10.1145/2543921. S2CID 7887245. Retrieved 17 January 2021. Leslie, Grace; Zamborlin, Bruno; Schnell, Norbert; Jodlowski, Pierre (15 June 2010). "A Collaborative, Interactive Sound Installation". Proceedings of the International Computer Music Conference. Retrieved 17 January 2021. Kimura, Mari; Rasamimanana, Nicolas; Bevilacqua, Frédéric; Zamborlin, Bruno; Schnell, Bruno; Flety, Emmanuel (2012). "Extracting Human Expression For Interactive Composition with the Augmented Violin". International Conference on New Interfaces for Musical Expression. Retrieved 17 January 2021. Ferretti, Stefano; Roccetti, Marco; Zamborlin, Bruno (13 January 2009). "On SPAWC: Discussion on a Musical Signal Parser and Well-Formed Composer". 2009 6th IEEE Consumer Communications and Networking Conference. pp. 1–5. doi:10.1109/CCNC.2009.4784966. ISBN 978-1-4244-2308-8. S2CID 14213587. Zamborlin, Bruno; Partesana, Giorgio; Liuni, Marco (15 May 2011). "(LAND)MOVES". Conference on New Interfaces for Musical Expression, NIME: 537–538. Retrieved 17 January 2021.

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  • SWIG

    SWIG

    The Simplified Wrapper and Interface Generator (SWIG) is an open-source software tool used to connect computer programs or libraries written in C or C++ with scripting languages such as Lua, Perl, PHP, Python, R, Ruby, Tcl, and other language implementations like C#, Java, JavaScript, Go, D, OCaml, Octave, Scilab and Scheme. Output can also be in the form of XML. == Function == The aim is to allow the calling of native functions (that were written in C or C++) by other programming languages, passing complex data types to those functions, keeping memory from being inappropriately freed, inheriting object classes across languages, etc. The programmer writes an interface file containing a list of C/C++ functions to be made visible to an interpreter. SWIG will compile the interface file and generate code in regular C/C++ and the target programming language. SWIG will generate conversion code for functions with simple arguments; conversion code for complex types of arguments must be written by the programmer. The SWIG tool creates source code that provides the glue between C/C++ and the target language. Depending on the language, this glue comes in three forms: a shared library that an extant interpreter can link to as some form of extension module, or a shared library that can be linked to other programs compiled in the target language (for example, using Java Native Interface (JNI) in Java). a shared dynamic library source code that should be compiled and dynamically loaded (e.g. Node.js native extensions) SWIG is not used for calling interpreted functions by native code; this must be done by the programmer manually. == Example == SWIG wraps simple C declarations by creating an interface that closely matches the way in which the declarations would be used in a C program. For example, consider the following interface file: In this file, there are two functions sin() and strcmp(), a global variable Foo, and two constants STATUS and VERSION. When SWIG creates an extension module, these declarations are accessible as scripting language functions, variables, and constants respectively. In Python: == Purpose == There are two main reasons to embed a scripting engine in an existing C/C++ program: The program can then be customized far faster, via a scripting language instead of C/C++. The scripting engine may even be exposed to the end-user, so that they can automate common tasks by writing scripts. Even if the final product is not to contain the scripting engine, it may nevertheless be very useful for writing test scripts. There are several reasons to create dynamic libraries that can be loaded into extant interpreters, including: Provide access to a C/C++ library which has no equivalent in the scripting language. Write the whole program in the scripting language first, and after profiling, rewrite performance-critical code in C or C++. == History == SWIG is written in C and C++ and has been publicly available since February 1996. The initial author and main developer was David M. Beazley who developed SWIG while working as a graduate student at Los Alamos National Laboratory and the University of Utah and while on the faculty at the University of Chicago. Development is currently supported by an active group of volunteers led by William Fulton. SWIG has been released under a GNU General Public License. == Google Summer of Code == SWIG was a successful participant of Google Summer of Code in 2008, 2009, 2012. In 2008, SWIG got four slots. Haoyu Bai spent his summers on SWIG's Python 3.0 Backend, Jan Jezabek worked on Support for generating COM wrappers, Cheryl Foil spent her time on Comment 'Translator' for SWIG, and Maciej Drwal worked on a C backend. In 2009, SWIG again participated in Google Summer of Code. This time four students participated. Baozeng Ding worked on a Scilab module. Matevz Jekovec spent time on C++0x features. Ashish Sharma spent his summer on an Objective-C module, Miklos Vajna spent his time on PHP directors. In 2012, SWIG participated in Google Summer of Code. This time four out of five students successfully completed the project. Leif Middelschulte worked on a C target language module. Swati Sharma enhanced the Objective-C module. Neha Narang added the new module on JavaScript. Dmitry Kabak worked on source code documentation and Doxygen comments. == Alternatives == For Python, similar functionality is offered by SIP, Pybind11, and Boost's Boost.python library. == Projects using SWIG == ZXID (Apache License, Version 2.0) Symlabs SFIS (commercial) LLDB GNU Radio up to (including) version 3.8.x.x; later versions use Pybind11 Xapian TensorFlow Apache SINGA QuantLib Babeltrace

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  • Intelligent character recognition

    Intelligent character recognition

    Intelligent character recognition (ICR) is a method of extracting handwritten text from images. It is a more sophisticated type of OCR technology that recognizes different handwriting styles and fonts to intelligently interpret data from physical documents. ICR is used to organize paper-based unstructured data by scanning documents, extracting information, and adapting extracted data for database storage. ICR algorithms collaborate with OCR to automate data entry from forms by removing the need for keystrokes. It has a high degree of accuracy and is a dependable method for processing various handwritten media quickly. == Capabilities == Most ICR software has a self-learning neural network-based algorithms, which automatically update the recognition database for new handwriting patterns. It extends the usefulness of scanning devices for the purpose of document processing, from printed character recognition (a function of OCR) to hand-written matter recognition. Because this process is involved in recognizing hand writing, accuracy levels may, in some circumstances, not be very good but can achieve 97%+ accuracy rates in reading handwriting in structured forms. Often to achieve these high recognition rates several read engines are used within the software and each is given elective voting rights to determine the true reading of characters. In numeric fields, engines which are designed to read numbers take preference, while in alpha fields, engines designed to read hand written letters have higher elective rights. When used in conjunction with a bespoke interface hub, hand-written data can be automatically populated into a back office system avoiding laborious manual keying and can be more accurate than traditional human data entry. === Automated forms processing === An important development of ICR was the invention of automated forms processing in 1993 by Joseph Corcoran who was awarded a patent on the invention. This involved a three-stage process of capturing the image of the form to be processed by ICR and preparing it to enable the ICR engine to give best results, then capturing the information using the ICR engine and finally processing the results to automatically validate the output from the ICR engine. This application of ICR increased the usefulness of the technology and made it applicable for use with real world forms in normal business applications. Modern software applications use ICR as a technology of recognizing text in forms filled in by hand (hand-printed). == Differences between ICR and OCR == === OCR === Optical character recognition (OCR) is commonly considered to apply to any recognition technique that reads machine printed text. An example of a traditional OCR use case would be to translate the characters from an image of a printed document, such as a book page, newspaper clipping, or legal contract, into a separate file that could be searched and updated with a word processor or document viewer. It's also quite helpful for automating the processing of forms. Information can be swiftly extracted from form fields and entered into another application, like a spreadsheet or database, by zonally applying the OCR engine to those fields. Yet, data is typically manually input rather than typed into form fields. Character identification becomes even more challenging while reading handwritten material. The diversity of more than 700,000 printed font variants is tiny compared to the near unlimited variations in hand-printed characters. The recognition program must take into account not just stylistic differences but also the kind of writing implement used, the standard of the paper, errors, hand stability, and smudges or running ink. === ICR === Intelligent character recognition (ICR) makes use of continuously improving algorithms to collect more information about the variances in hand-printed characters and more precisely identify them. ICR, which was created in the early 1990s to aid in the automation of forms processing, enables the conversion of manually entered data into text that is simple to read, search for, and change. When used to read characters that are obviously divided into distinct areas or zones, such as fixed fields seen on many structured forms, it works best. Both OCR and ICR can be configured to read a variety of languages; however, limiting the expected character set to a smaller number of languages will produce better recognition outcomes. ICR cannot read cursive handwriting since it must still be able to assess each character individually. While writing in cursive, it might be difficult to tell where one character ends and another one begins, and there are more differences across samples than when hand-printing text. A more recent method called intelligent word recognition (IWR) focuses on reading a word in context rather than recognizing individual characters. == Intelligent word recognition == Intelligent word recognition (IWR) can recognize and extract not only printed-handwritten information, cursive handwriting as well. ICR recognizes on the character-level, whereas IWR works with full words or phrases. Capable of capturing unstructured information from every day pages, IWR is said to be more evolved than hand print ICR. Not meant to replace conventional ICR and OCR systems, IWR is optimized for processing real-world documents that contain mostly free-form, hard-to-recognize data fields that are inherently unsuitable for ICR. This means that the highest and best use of IWR is to eliminate a high percentage of the manual entry of handwritten data and run-on hand print fields on documents that otherwise could be keyed only by humans.

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  • OCR-A

    OCR-A

    OCR-A is a font issued in 1966 and first implemented in 1968. A special font was needed in the early days of computer optical character recognition, when there was a need for a font that could be recognized not only by the computers of that day, but also by humans. OCR-A uses simple, thick strokes to form recognizable characters. The font is monospaced (fixed-width), with the printer required to place glyphs 0.254 cm (0.10 inch) apart, and the reader required to accept any spacing between 0.2286 cm (0.09 inch) and 0.4572 cm (0.18 inch). == Standardization == The OCR-A font was standardized by the American National Standards Institute (ANSI) as ANSI X3.17-1981. X3.4 has since become the INCITS and the OCR-A standard is now called ISO 1073-1:1976. == Implementations == In 1968, American Type Founders produced OCR-A, one of the first optical character recognition typefaces to meet the criteria set by the U.S. Bureau of Standards. The design is simple so that it can be easily read by a machine, but it is more difficult for the human eye to read. As metal type gave way to computer-based typesetting, Tor Lillqvist used Metafont to describe the OCR-A font. That definition was subsequently improved by Richard B. Wales. Their work is available from CTAN. To make the free version of the font more accessible to users of Microsoft Windows, John Sauter converted the Metafont definitions to TrueType using potrace and FontForge in 2004. In 2007, Gürkan Sengün created a Debian package from this implementation. In 2008. Luc Devroye corrected the vertical positioning in John Sauter's implementation, and fixed the name of lower case z. Independently, Matthew Skala used mftrace to convert the Metafont definitions to TrueType format in 2006. In 2011 he released a new version created by rewriting the Metafont definitions to work with METATYPE1, generating outlines directly without an intermediate tracing step. On September 27, 2012, he updated his implementation to version 0.2. In addition to these free implementations of OCR-A, there are also implementations sold by several vendors. As a joke, Tobias Frere-Jones in 1995 created Estupido-Espezial, a redesign with swashes and a long s. It was used in a "technology"-themed section of Rolling Stone. Maxitype designed the OCR-X typeface—based on the OCR-A typeface with OpenType features, alien/technology-themed dingbats and available in six weights (Thin, Light, Regular, Medium, Bold, Black). Japanese typeface foundry Visual Design Laboratory (VDL) designed two typefaces based on the OCR-A typeface: one for Simplified Chinese characters named Jieyouti and one for Japanese characters named Yota G (ヨタG) , both available in five weights (Light, Regular, Medium, Semi Bold, Bold). == Use == Although optical character recognition technology has advanced to the point where such simple fonts are no longer necessary, the OCR-A font has remained in use. Its usage remains widespread in the encoding of checks around the world. Some lock box companies still insist that the account number and amount owed on a bill return form be printed in OCR-A. Also, because of its unusual look, it is sometimes used in advertising and display graphics. Notably, it is used for the subtitles in films and television series such as Blacklist and for the main titles in The Pretender. Additionally, OCR-A is used in the titles and subtitles for the films 13 Hours: The Secret Soldiers of Benghazi and Hoppers (film). It was also used for the logo, branding, and marketing material of the children's toy line Hexbug. == Code points == A font is a set of character shapes, or glyphs. For a computer to use a font, each glyph must be assigned a code point in a character set. When OCR-A was being standardized the usual character coding was the American Standard Code for Information Interchange or ASCII. Not all of the glyphs of OCR-A fit into ASCII, and for five of the characters there were alternate glyphs, which might have suggested the need for a second font. However, for convenience and efficiency all of the glyphs were expected to be accessible in a single font using ASCII coding, with the additional characters placed at coding points that would otherwise have been unused. The modern descendant of ASCII is Unicode, also known as ISO 10646. Unicode contains ASCII and has special provisions for OCR characters, so some implementations of OCR-A have looked to Unicode for guidance on character code assignments. === Pre-Unicode standard representation === The ISO standard ISO 2033:1983, and the corresponding Japanese Industrial Standard JIS X 9010:1984 (originally JIS C 6229–1984), define character encodings for OCR-A, OCR-B and E-13B. For OCR-A, they define a modified 7-bit ASCII set (also known by its ISO-IR number ISO-IR-91) including only uppercase letters, digits, a subset of the punctuation and symbols, and some additional symbols. Codes which are redefined relative to ASCII, as opposed to simply omitted, are listed below: Additionally, the long vertical mark () is encoded at 0x7C, corresponding to the ASCII vertical bar (|). === Dedicated OCR-A characters in Unicode === The following characters have been defined for control purposes and are now in the "Optical Character Recognition" Unicode range 2440–245F: === Space, digits, and unaccented letters === All implementations of OCR-A use U+0020 for space, U+0030 through U+0039 for the decimal digits, U+0041 through U+005A for the unaccented upper case letters, and U+0061 through U+007A for the unaccented lower case letters. === Regular characters === In addition to the digits and unaccented letters, many of the characters of OCR-A have obvious code points in ASCII. Of those that do not, most, including all of OCR-A's accented letters, have obvious code points in Unicode. === Remaining characters === Linotype coded the remaining characters of OCR-A as follows: === Additional characters === The fonts that descend from the work of Tor Lillqvist and Richard B. Wales define four characters not in OCR-A to fill out the ASCII character set. These shapes use the same style as the OCR-A character shapes. They are: Linotype also defines additional characters. === Exceptions === Some implementations do not use the above code point assignments for some characters. ==== PrecisionID ==== The PrecisionID implementation of OCR-A has the following non-standard code points: OCR Hook at U+007E OCR Chair at U+00C1 OCR Fork at U+00C2 Euro Sign at U+0080 ==== Barcodesoft ==== The Barcodesoft implementation of OCR-A has the following non-standard code points: OCR Hook at U+0060 OCR Chair at U+007E OCR Fork at U+005F Long Vertical Mark at U+007C (agrees with Linotype) Character Erase at U+0008 ==== Morovia ==== The Morovia implementation of OCR-A has the following non-standard code points: OCR Hook at U+007E (agrees with PrecisionID) OCR Chair at U+00F0 OCR Fork at U+005F (agrees with Barcodesoft) Long Vertical Mark at U+007C (agrees with Linotype) ==== IDAutomation ==== The IDAutomation implementation of OCR-A has the following non-standard code points: OCR Hook at U+007E (agrees with PrecisionID) OCR Chair at U+00C1 (agrees with PrecisionID) OCR Fork at U+00C2 (agrees with PrecisionID) OCR Belt Buckle at U+00C3 == Sellers of font standards == Hardcopy of ISO 1073-1:1976, distributed through ANSI, from Amazon.com ISO 1073-1 is also available from Techstreet, who distributes standards for ANSI and ISO

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  • Janyce Wiebe

    Janyce Wiebe

    Janyce Marbury Wiebe (1959–2018) was an American computer science specializing in natural language processing and known for her work on subjectivity, sentiment analysis, opinion mining, discourse processing, and word-sense disambiguation. == Early life and education == Wiebe was born in 1959, in Albany, New York. She majored in English at the Binghamton University, graduating in 1981, and completed a Ph.D. in computer science in 1990, at the University at Buffalo. Her dissertation, Recognizing Subjective Sentences: A Computational Investigation of Narrative Text, was supervised by philosopher William J. Rapaport. == Career == After postdoctoral research at the University of Toronto, she became an assistant professor at New Mexico State University in 1992. In 2000, she moved to the University of Pittsburgh, where she became a professor of computer science and director of the Intelligent Systems Program. == Recognition == Wiebe was named a Fellow of the Association for Computational Linguistics in 2015. == Death == She died of leukemia on December 10, 2018.

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  • Semantic neural network

    Semantic neural network

    Semantic neural network (SNN) is based on John von Neumann's neural network [von Neumann, 1966] and Nikolai Amosov M-Network. There are limitations to a link topology for the von Neumann’s network but SNN accept a case without these limitations. Only logical values can be processed, but SNN accept that fuzzy values can be processed too. All neurons into the von Neumann network are synchronized by tacts. For further use of self-synchronizing circuit technique SNN accepts neurons can be self-running or synchronized. In contrast to the von Neumann network there are no limitations for topology of neurons for semantic networks. It leads to the impossibility of relative addressing of neurons as it was done by von Neumann. In this case an absolute readdressing should be used. Every neuron should have a unique identifier that would provide a direct access to another neuron. Of course, neurons interacting by axons-dendrites should have each other's identifiers. An absolute readdressing can be modulated by using neuron specificity as it was realized for biological neural networks. There’s no description for self-reflectiveness and self-modification abilities into the initial description of semantic networks [Dudar Z.V., Shuklin D.E., 2000]. But in [Shuklin D.E. 2004] a conclusion had been drawn about the necessity of introspection and self-modification abilities in the system. For maintenance of these abilities a concept of pointer to neuron is provided. Pointers represent virtual connections between neurons. In this model, bodies and signals transferring through the neurons connections represent a physical body, and virtual connections between neurons are representing an astral body. It is proposed to create models of artificial neuron networks on the basis of virtual machine supporting the opportunity for paranormal effects. SNN is generally used for natural language processing. == Related models == Computational creativity Semantic hashing Semantic Pointer Architecture Sparse distributed memory

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  • AI Marketing Tools Reviews: What Actually Works in 2026

    AI Marketing Tools Reviews: What Actually Works in 2026

    In search of the best AI marketing tool? An AI marketing tool is software that uses machine learning to help you get more done — it turns a rough idea into a polished result in seconds. When choosing one, weigh output quality, pricing, export formats, and how well it fits the tools you already use. Whether you are a beginner or a pro, the right AI marketing tool slots into your workflow and pays for itself fast. We tested the leading options and ranked them by quality, value, and ease of use.

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  • AI Paragraph Rewriters: Free vs Paid (2026)

    AI Paragraph Rewriters: Free vs Paid (2026)

    Curious about the best AI paragraph rewriter? An AI paragraph rewriter is software that uses machine learning to help you get more done — it combines speed, accuracy, and an interface that just works. Hands-on testing shows real-world results vary, so a short free trial is the smartest way to decide. Whether you are a beginner or a pro, the right AI paragraph rewriter slots into your workflow and pays for itself fast. Read on for hands-on impressions, pricing tiers, and the standout features that matter.

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  • How to Choose an Conversational AI Platform

    How to Choose an Conversational AI Platform

    Trying to pick the best conversational AI platform? An conversational AI platform is software that uses machine learning to help you get more done — it scales effortlessly from a single task to thousands. The best picks balance beginner-friendly simplicity with the depth power users need, and they ship updates often. Whether you are a beginner or a pro, the right conversational AI platform slots into your workflow and pays for itself fast. This guide breaks down the top picks, their pros and cons, and who each one is best for.

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  • Cowrie (honeypot)

    Cowrie (honeypot)

    Cowrie is a medium interaction SSH and Telnet honeypot designed to log brute force attacks and shell interaction performed by an attacker. Cowrie also functions as an SSH and telnet proxy to observe attacker behavior to another system. Cowrie was developed from Kippo. == Reception == Cowrie has been referenced in published papers. The Book "Hands-On Ethical Hacking and Network Defense" includes Cowrie in a list of 5 commercial honeypots. === Prior uses === Discussing a honeypot effort called the Project Heisenberg Cloud by Rapid7, Bob Rudis, the company's chief data scientist, told eWEEK, "There are custom Rapid7-developed low- and medium-interaction honeypots used within the framework, along with open-source ones, such as Cowrie." Doug Rickert has experimented with the open-source Cowrie SSH honeypot and wrote about it on Medium. Putting up a simple honeypot isn't difficult, and there are many open-source products besides Cowrie, including the original Honeyd to MongoDB and NoSQL honeypots, to ones that emulate web servers. Some appear to be SCADA or other more advanced applications. === Best practices === Researchers at the SysAdmin, Audit, Network and Security (SANS) institute urged administrators and security researchers to run the latest version of Cowrie on a honeypot to monitor shifts in the type of passwords being scanned for and pattern of attacks on IoT devices. === Discussion and further resources === Attack Detection and Forensics Using Honeypot in an IoT Environment calls Cowrie a "medium interaction honeypot" and describes results from using it for 40 days to capture "all communicated sessions in log files." The book Advances on Data Science also devotes chapter two to "Cowrie Honeypot Dataset and Logging." ICCWS 2018 13th International Conference on Cyber Warfare and Security describes using Cowrie. On the Move to Meaningful Internet Systems: OTM 2019 Conferences includes details of using Cowrie. Splunk, a security tool that can receive information from honeypots, outlines how to set up a honeypot using the open-source Cowrie package.

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  • Liz Liddy

    Liz Liddy

    Elizabeth DuRoss Liddy (May 12, 1944 – August 21, 2025) was an American computer scientist and academic who was professor of information science and dean of the Syracuse University School of Information Studies. She was a pioneer in the field of natural language processing. == Early life and education == Liddy was born in Dayton, Ohio, on May 14, 1944, and grew up in Utica, New York. She was one of five children, all of whom worked in her father's family business. Liddy attended St. Francis DeSalle High School, where she was awarded a Regent's Scholarship, and eventually attended Daemen College. She was literary editor of her high school year book and edited a literary magazine during her time at college. At Daemen College Liddy studied English language and literature. After graduating Liddy remained in New York, where she volunteered in an elementary school library. She joined the Syracuse University School of Information Studies in 1983, where she started a graduate program in library science. She worked as a faculty librarian at Onondaga Community College whilst earning her degree. Here Liddy worked as a Visiting assistant professor, whilst completing her doctorate part-time in information transfer. Her dissertation research involved natural language processing, a computerized approach to analyzing text. She was hired to the faculty at Syracuse University whilst completing her PhD. == Research and career == In 1994 Liddy was the founding President of TextWise, a semantics-based search engine. The first product she developed was called Document Retrieval Using Linguistic Knowledge (DR-LINK). She left TextWise in 1999, after growing the number of employees to over 50. She started the Syracuse University Center for Natural Language Processing in 1999, and was honored with the university's Outstanding Alumni Award the following year. Liddy was appointed Dean of the School of Information Studies (iSchool) in 2008, and held the position for over ten years. She temporarily left the role in 2015. The school was transformed under her leadership, increasing the enrollment of students by over 70% and launching a graduate certificate in data science. She raised over $20 million to support research and development at Syracuse University. She chaired the iSchool Organization, which connects information science schools all over the world, from 2012 to 2014. Liddy worked to increase the representation of women at the iSchool, through initiatives such as the IT Girls Overnight Retreat – an annual weekend to introduce high school girls to Information Technology. She improved the career development programs of students at Syracuse University, increasing student employment to almost 100% post graduation. Liddy retired as Dean of the iSchool in 2019. === Selected innovations === US 6026388, Liddy, Elizabeth D., "User interface and other enhancements for natural language information retrieval system and method", published August 16, 1995, issued February 15, 2000 US 5963940, Liddy, Elizabeth D., "Natural language information retrieval system and method", published August 16, 1995, issued October 5, 1999 US 6006221, Liddy, Elizabeth D., "Multilingual document retrieval system and method using semantic vector matching", published August 16, 1995, issued December 21, 1999 == Personal life and death == Liddy was married shortly after graduating Daemen College in 1966. She had three children. Liddy died in Charlotte, North Carolina, on August 21, 2025, at the age of 81.

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  • Multiline optical-character reader

    Multiline optical-character reader

    A multiline optical-character reader, or MLOCR, is a type of mail sorting machine that uses optical character recognition (OCR) technology to determine how to route mail through the postal system. MLOCRs work by capturing images of the front of letter-sized mailpieces, and extracting the entire address from each piece. It looks up the postal code within each address in a master database, prints a barcode representing this information on the mailpiece, and performs an initial sort. All of this occurs in a fraction of a second as the mailpiece passes through the machine. After this point, mail is further sorted by barcode sorters that read this barcode to determine its destination throughout its journey all the way down to the walk sequence of the mail carrier. The United States Postal Service has used remote bar coding since 1992. In the United States, if the MLOCR is not able to decode the address, then the mailpiece is placed on "hold" by printing a unique fluorescent barcode on the back of the mailpiece, and the mailpiece is then set aside for further processing by the Remote Bar Coding System (formerly called Remote Video Encoding). An image of the mailpiece is sent to a Remote Encoding Center where a human data conversion operator manually inspects the image. The operator converts the information on the mailpiece into abbreviated codes and enters the data into the computer. This data is sent back to the MLOCR site where it is matched with the unique barcode on the back of the un-coded mailpiece, and a barcode is then printed on the mailpiece like the rest of the mail. All this effort is invested up front into deciphering the destination of each mailpiece and printing the correct barcode, so that the mailpiece will never need to be manually examined again until it reaches the hands of the letter carrier who will carry it to the final delivery point. A Delivery Bar Code Sorter is repeatedly used at each point in the USPS system to read the barcode and sort the mailpiece to a tray corresponding to the next leg of its journey towards its final destination. The United States Postal Service is the largest user of these machines; however, large volume mailers and mail consolidators also have their own MLOCR systems to barcode outgoing mail in order to receive significant postage discounts. An option called FASTforward can be added to an MLOCR that allows it to automatically forward mail to a new address. This additional computer hardware/software combination looks up decoded addresses in the National Change of Address database to see if the recipient has recently moved. If so, a POSTNET barcode representing the new address is sprayed on the mailpiece thus routing it to new address although the old address is still visible—a testament to the degree at which mail can be mechanically sorted. Generally, all OCR-equipped letter sorting machines ordered since the late 1980s have been equipped with OCR systems capable of reading multiple lines of address.

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