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  • Pocket (service)

    Pocket (service)

    Pocket, formerly known as Read It Later, was a social bookmarking service for storing, sharing and discovering web bookmarks, first released in 2007. Mozilla, the developer of Pocket, announced in May 2025 that it was discontinuing the service and would shut it down in July of that year. == History == Pocket was introduced in August 2007 as a Mozilla Firefox browser extension named Read It Later by Nathan (Nate) Weiner. Once his product was used by millions of people, he moved his office to Silicon Valley and four other people joined the Read It Later team. Weiner's intention was for the application to be like a TiVo directory for web content and to give users access to that content on any device. Read It Later obtained venture capital investments of US$2.5 million in 2011 and $5.0 million in 2012. The 2011 funding came from Foundation Capital, Baseline Ventures, Google Ventures, Founder Collective and unnamed angel investors. The company rejected an acquisition offer by Evernote after showing concerns that Evernote intended to shut down the Read It Later service and amalgamate its functionality into Evernote's main service. Initially, the Read It Later app was available in a free version and a paid version that included additional features. After the rebranding to Pocket, all paid features were made available in a free and advertisement-free app. In May 2014, a paid subscription service called Pocket Premium was introduced, adding server-side storage of articles and more powerful search tools. In June 2015, Pocket was included in Firefox, via a toolbar button and link to a user's Pocket list in the bookmark's menu. The integration was controversial, as users displayed concerns for the direct integration of a proprietary service into an open source application, and that it could not be completely disabled without editing advanced settings, unlike other third-party extensions. A Mozilla spokesperson stated that the feature was meant to leverage the service's popularity among Firefox users and clarified that all code related to the integration was open source. The spokesperson added that "[Mozilla had] gotten lots of positive feedback about the integration from users". On February 27, 2017, Pocket announced that it had been acquired by Mozilla Corporation, the commercial arm of Firefox's non-profit development group. Mozilla staff stated that Pocket would continue to operate as an independent subsidiary but that it would be leveraged as part of an ongoing "Context Graph" project. There were plans to open-source the server-side code of Pocket, though only parts of the project had been open-sourced as of 2024. On May 22, 2025, Mozilla announced that it would shut down Pocket on July 8, 2025. Exports of user data would be available until October 8, 2025, when accounts would be deleted. The email newsletter Pocket Hits was rebranded as Ten Tabs on June 12 as part of the closure, with it being changed to release only on weekdays. == Functions == The application allows the user to save an article or web page to remote servers for later reading. The article is sent to the user's Pocket list (synced to all of their devices) for offline reading. Pocket makes the article more readable by removing clutter and enabling the user to add tags and adjust text settings. == User base == The application had 17 million users and 1 billion saves, as of September 2015. Pocket was listed among Time magazine's 50 Best Android Applications for 2013. == Reception == Kent German of CNET said that "Read It Later is oh so incredibly useful for saving all the articles and news stories I find while commuting or waiting in line." Erez Zukerman of PC World said that supporting the developer is enough reason to buy what he deemed a "handy app". Bill Barol of Forbes said that although Read It Later works less well than Instapaper, "it makes my beloved Instapaper look and feel a little stodgy." In 2015, Pocket was awarded a Material Design Award for Adaptive Layout by Google for their Android application.

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  • Tagged Deterministic Finite Automaton

    Tagged Deterministic Finite Automaton

    In the automata theory, a tagged deterministic finite automaton (TDFA) is an extension of deterministic finite automaton (DFA). In addition to solving the recognition problem for regular languages, TDFA is also capable of submatch extraction and parsing. While canonical DFA can find out if a string belongs to the language defined by a regular expression, TDFA can also extract substrings that match specific subexpressions. More generally, TDFA can identify positions in the input string that match tagged positions in a regular expression (tags are meta-symbols similar to capturing parentheses, but without the pairing requirement). == History == TDFA were first described by Ville Laurikari in 2000. Prior to that it was unknown whether it is possible to perform submatch extraction in one pass on a deterministic finite-state automaton, so this paper was an important advancement. Laurikari described TDFA construction and gave a proof that the determinization process terminates, however the algorithm did not handle disambiguation correctly. In 2007 Chris Kuklewicz implemented TDFA in a Haskell library Regex-TDFA with POSIX longest-match semantics. Kuklewicz gave an informal description of the algorithm and answered the principal question whether TDFA are capable of POSIX longest-match disambiguation, which was doubted by other researchers. In 2017 Ulya Trafimovich described TDFA with one-symbol lookahead. The use of a lookahead symbol reduces the number of registers and register operations in a TDFA, which makes it faster and often smaller than Laurikari TDFA. Trafimovich called TDFA variants with and without lookahead TDFA(1) and TDFA(0) by analogy with LR parsers LR(1) and LR(0). The algorithm was implemented in the open-source lexer generator RE2C. Trafimovich formalized Kuklewicz disambiguation algorithm. In 2018 Angelo Borsotti worked on an experimental Java implementation of TDFA; it was published later in 2021. In 2019 Borsotti and Trafimovich adapted POSIX disambiguation algorithm by Okui and Suzuki to TDFA. They gave a formal proof of correctness of the new algorithm and showed that it is faster than Kuklewicz algorithm in practice. In 2020 Trafimovich published an article about TDFA implementation in RE2C. In 2022 Borsotti and Trafimovich published a paper with a detailed description of TDFA construction. The paper incorporated their past research and presented multi-pass TDFA that are better suited to just-in-time determinization. They also compared TDFA against other algorithms and provided benchmarks. == Formal definition == TDFA have the same basic structure as ordinary DFA: a finite set of states linked by transitions. In addition to that, TDFA have a fixed set of registers that hold tag values, and register operations on transitions that set or copy register values. The values may be scalar offsets, or offset lists for tags that match repeatedly (the latter can be represented efficiently using a trie structure). There is no one-to-one mapping between tags in a regular expression and registers in a TDFA: a single tag may need many registers, and the same register may hold values of different tags. The following definition is according to Trafimovich and Borsotti. The original definition by Laurikari is slightly different. A tagged deterministic finite automaton F {\displaystyle F} is a tuple ( Σ , T , S , S f , s 0 , R , R f , δ , φ ) {\displaystyle (\Sigma ,T,S,S_{f},s_{0},R,R_{f},\delta ,\varphi )} , where: Σ {\displaystyle \Sigma } is a finite set of symbols (alphabet) T {\displaystyle T} is a finite set of tags S {\displaystyle S} is a finite set of states with initial state s 0 {\displaystyle s_{0}} and a subset of final states S f ⊆ S {\displaystyle S_{f}\subseteq S} R {\displaystyle R} is a finite set of registers with a subset of final registers R f {\displaystyle R_{f}} (one per tag) δ : S × Σ → S × O ∗ {\displaystyle \delta :S\times \Sigma \rightarrow S\times O^{}} is a transition function φ : S f → O ∗ {\displaystyle \varphi :S_{f}\rightarrow O^{}} is a final function, where O {\displaystyle O} is a set of register operations of the following types: set register i {\displaystyle i} to nil or to the current position: i ← v {\displaystyle i\leftarrow v} , where v ∈ { n , p } {\displaystyle v\in \{\mathbf {n} ,\mathbf {p} \}} copy register j {\displaystyle j} to register i {\displaystyle i} : i ← j {\displaystyle i\leftarrow j} copy register j {\displaystyle j} to register i {\displaystyle i} and append history: i ← j ⋅ h {\displaystyle i\leftarrow j\cdot h} , where h {\displaystyle h} is a string over { n , p } {\displaystyle \{\mathbf {n} ,\mathbf {p} \}} === Example === Figure 0 shows an example TDFA for regular expression ( 1 a 2 ) ∗ 3 ( a | 4 b ) 5 b ∗ {\displaystyle (1a2)^{}3(a|4b)5b^{}} with alphabet Σ = { a , b } {\displaystyle \Sigma =\{a,b\}} and a set of tags T = { 1 , 2 , 3 , 4 , 5 } {\displaystyle T=\{1,2,3,4,5\}} that matches strings of the form a … a b … b {\displaystyle a\dots ab\dots b} with at least one symbol. TDFA has four states S = { 0 , 1 , 2 , 3 } {\displaystyle S=\{0,1,2,3\}} three of which are final S f = { 1 , 2 , 3 } {\displaystyle S_{f}=\{1,2,3\}} . The set of registers is R = { r 1 , r 2 , r 3 , r 4 , r 5 } {\displaystyle R=\{r_{1},r_{2},r_{3},r_{4},r_{5}\}} with a subset of final registers R f = { r 1 , r 2 , r 3 , r 4 , r 5 } {\displaystyle R_{f}=\{r_{1},r_{2},r_{3},r_{4},r_{5}\}} where register r i {\displaystyle r_{i}} corresponds to i {\displaystyle i} -th tag. Transitions have operations defined by the δ {\displaystyle \delta } function, and final states have operations defined by the φ {\displaystyle \varphi } function (marked with wide-tipped arrow). For example, to match string a a b {\displaystyle aab} , one starts in state 0, matches the first a {\displaystyle a} and moves to state 1 (setting registers r 1 , r 2 {\displaystyle r_{1},r_{2}} to undefined and r 3 {\displaystyle r_{3}} to the current position 0), matches the second a {\displaystyle a} and loops to state 1 (register values are now r 1 = 0 , r 2 = r 3 = 1 {\displaystyle r_{1}=0,r_{2}=r_{3}=1} ), matches b {\displaystyle b} and moves to state 2 (register values are now r 1 = 1 , r 2 = r 3 = r 4 = 2 {\displaystyle r_{1}=1,r_{2}=r_{3}=r_{4}=2} ), executes the final operations in state 2 (register values are now r 1 = 1 , r 2 = r 3 = r 4 = 2 , r 5 = 3 {\displaystyle r_{1}=1,r_{2}=r_{3}=r_{4}=2,r_{5}=3} ) and finally exits TDFA. == Complexity == Canonical DFA solve the recognition problem in linear time. The same holds for TDFA, since the number of registers and register operations is fixed and depends only on the regular expression, but not on the length of input. The overhead on submatch extraction depends on tag density in a regular expression and nondeterminism degree of each tag (the maximum number of registers needed to track all possible values of the tag in a single TDFA state). On one extreme, if there are no tags, a TDFA is identical to a canonical DFA. On the other extreme, if every subexpression is tagged, a TDFA effectively performs full parsing and has many operations on every transition. In practice for real-world regular expressions with a few submatch groups the overhead is negligible compared to matching with canonical DFA. == TDFA construction == TDFA construction is performed in a few steps. First, a regular expression is converted to a tagged nondeterministic finite automaton (TNFA). Second, a TNFA is converted to a TDFA using a determinization procedure; this step also includes disambiguation that resolves conflicts between ambiguous TNFA paths. After that, a TDFA can optionally go through a number of optimizations that reduce the number of registers and operations, including minimization that reduces the number of states. Algorithms for all steps of TDFA construction with pseudocode are given in the paper by Borsotti and Trafimovich. This section explains TDFA construction on the example of a regular expression a ∗ t b ∗ | a b {\displaystyle a^{}tb^{}|ab} , where t {\displaystyle t} is a tag and { a , b } {\displaystyle \{a,b\}} are alphabet symbols. === Tagged NFA === TNFA is a nondeterministic finite automaton with tagged ε-transitions. It was first described by Laurikari, although similar constructions were known much earlier as Mealy machines and nondeterministic finite-state transducers. TNFA construction is very similar to Thompson's construction: it mirrors the structure of a regular expression. Importantly, TNFA preserves ambiguity in a regular expression: if it is possible to match a string in two different ways, then TNFA for this regular expression has two different accepting paths for this string. TNFA definition by Borsotti and Trafimovich differs from the original one by Laurikari in that TNFA can have negative tags on transitions: they are needed to make the absence of match explicit in cases when there is a bypass for a tagged transition. Figure 1 shows TNFA for the example regu

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  • OCR-B

    OCR-B

    OCR-B is a monospace font developed in 1968 by Adrian Frutiger for Monotype by following the European Computer Manufacturer's Association standard. Its function was to facilitate the optical character recognition operations by specific electronic devices, originally for financial and bank-oriented uses. It was accepted as the world standard in 1973. It follows the ISO 1073-2:1976 (E) standard, refined in 1979 ("letterpress" design, size I). It includes all ASCII symbols, and other symbols needed in the bank environment. It is widely used for the human readable digits in UPC/EAN barcodes. It is also used for machine-readable passports. It shares that purpose with OCR-A, but it is easier for the human eye and brain to read and it has a less technical look than OCR-A. == History == In June 1961, the European Computer Manufacturers Association (ECMA) started standardization activities related to Optical Character Recognition (OCR). After evaluating existing OCR designs, it was decided to develop two new fonts: A stylized design with just digits, called “Class A”; and a more conventional type design with broader character coverage, called “Class B”. In February 1965, ECMA proposed a design for the “Class B” font to ISO, who adopted it as international standard ISO 1073-2 in October 1965. The first revision contained three font sizes: I, II and III. The specification included a Letterpress design, intended for high-quality printing equipment; and a rounded-edge Constant Strokewidth design for impact printers with reduced typographic quality. In September 1969, ECMA started work to revise its published standard. To make OCR-B more widely accepted, the shapes of some characters were slightly modified. The new revision removed font size II, which had been rarely used in practice; it deleted five character shapes; and it added a new font size IV. ECMA published the second edition of OCR-B in October 1971. In March 1976, ECMA published a third revision of its ECMA-11 specification. It added the symbols § and ¥ to OCR-B; two types of erasure marks (█) for blackening out mis-printed characters were added; and the length of the Vertical bar was changed to match ISO 1073-2. In 1993, Turkey proposed extending ISO 1073-2 to include the Turkish letters Ğğ, İı, and Şş. The request was generalized to extend OCR-B with a number of Latin and Greek letters used in European languages. A revision of the ISO 1073-2:1976 standard was therefore started, producing three successive draft documents. The final draft would have extended OCR-B with 40 Latin and 10 Greek letters; for six Latin letters, the draft gave new alternate shapes. A request to extend OCR-B with Vietnamese accents was rejected. Other than previous versions of the standard, which specified glyph shapes via reference drawings, the new revision would have included the shapes in machine-readable form. However, industry support for testing the new font could not be secured at the time, so the revision effort was halted in 1997. The working group described their findings in a technical report. In June 1998, the European Committee for Standardization published a report for adding the Euro sign to OCR-B. The report proposed both a single-stroked and a double-stroked variant of the Euro sign, leaving the decision to further testing of OCR performance. Testing was difficult: the theoretical design methods used when the OCR-B glyphs were originally developed could no longer be reproduced, and the technological constraints of the 1960s were also not entirely relevant anymore in the OCR environments of the 1990s. A new test method was devised, using present-time OCR technology. The tests found no difference in OCR performance between the two Euro variants, and recommended the adoption of the double-stroked variant as it matches the conventional glyph shape. The project did not have funds to thoroughly test the glyph extensions of the 1993 proposal; initial results were inconclusive. == Availability == Microsoft Office ships a version of Letterpress OCR-B produced by Monotype. It covers Windows-1252. Many vendors, including Adobe, still sell their versions of OCR-A and OCR-B. The TeX typesetting system has a public domain Constant Strokewidth OCR-B font in METAFONT definition form. It was created by Norbert Swartz in 1995 and updated in 2010. It has a setting for square stroke ends. The definition has also been translated to METATYPE1, so the rounded version is available in TrueType and OpenType too. A version of Constant Strokewidth OCR-B by Matthew Anderson has extended character coverage. It is available under CC-BY 4.0.

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  • Optical Character Recognition (Unicode block)

    Optical Character Recognition (Unicode block)

    Optical Character Recognition is a Unicode block containing signal characters for OCR and MICR standards. == Block == == Subheadings == The Optical Character Recognition block has three informal subheadings (groupings) within its character collection: OCR-A, MICR, and OCR. === OCR-A === The OCR-A subheading contains six characters taken from the OCR-A font described in the ISO 1073-1:1976 standard: U+2440 ⑀ OCR HOOK, U+2441 ⑁ OCR CHAIR, U+2442 ⑂ OCR FORK, U+2443 ⑃ OCR INVERTED FORK, U+2444 ⑄ OCR BELT BUCKLE, and U+2445 ⑅ OCR BOW TIE. The OCR bow tie is given the informative alias "unique asterisk". The hook, chair and fork, in addition to a long vertical bar, are included in the most basic "numeric" implementation level of OCR-A, which includes digits but excludes letters and conventional punctuation. By contrast, the most basic implementation level of OCR-B instead includes the digits, plus sign, less-than sign, greater-than sign, long vertical bar and seven of the capital letters; as such, there are no characters specific to OCR-B in the Optical Character Recognition block. === MICR === The MICR subheading contains four punctuation characters for bank cheque identifiers, taken from the magnetic ink character recognition E-13B font (codified in the ISO 1004:1995 standard): U+2446 ⑆ OCR BRANCH BANK IDENTIFICATION, U+2447 ⑇ OCR AMOUNT OF CHECK, U+2448 ⑈ OCR DASH, and U+2449 ⑉ OCR CUSTOMER ACCOUNT NUMBER. The latter two characters are misnamed: their names were inadvertently switched when they were named in the 1993 (first) edition of ISO/IEC 10646, a mistake which had been present since Unicode 1.0.0. Although their formal names remain unchanged due to the Unicode stability policy, they both have corrected normative aliases: U+2448 ⑈ is MICR ON US SYMBOL, and U+2449 ⑉ is MICR DASH SYMBOL (the standard notes that "the Unicode character names include several misnomers"). These symbols had previously been encoded by the ISO-IR-98 encoding defined by ISO 2033:1983, in which they were simply named SYMBOL ONE through SYMBOL FOUR. All four characters have informative aliases in the Unicode charts: "transit", "amount", "on us", and "dash" respectively. === OCR === The OCR subheading consists of a single character: U+244A ⑊ OCR DOUBLE BACKSLASH. == History == The following Unicode-related documents record the purpose and process of defining specific characters in the Optical Character Recognition block:

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  • Image formation

    Image formation

    The study of image formation encompasses the radiometric and geometric processes by which 2D images of 3D objects are formed. In the case of digital images, the image formation process also includes analog to digital conversion and sampling. == Imaging == The imaging process is a mapping of an object to an image plane. Each point on the image corresponds to a point on the object. An illuminated object will scatter light toward a lens and the lens will collect and focus the light to create the image. The ratio of the height of the image to the height of the object is the magnification. The spatial extent of the image surface and the focal length of the lens determines the field of view of the lens. Image formation of mirror these have a center of curvature and its focal length of the mirror is half of the center of curvature. == Illumination == An object may be illuminated by the light from an emitting source such as the sun, a light bulb or a Light Emitting Diode. The light incident on the object is reflected in a manner dependent on the surface properties of the object. For rough surfaces, the reflected light is scattered in a manner described by the Bi-directional Reflectance Distribution Function (BRDF) of the surface. The BRDF of a surface is the ratio of the exiting power per square meter per steradian (radiance) to the incident power per square meter (irradiance). The BRDF typically varies with angle and may vary with wavelength, but a specific important case is a surface that has constant BRDF. This surface type is referred to as Lambertian and the magnitude of the BRDF is R/π, where R is the reflectivity of the surface. The portion of scattered light that propagates toward the lens is collected by the entrance pupil of the imaging lens over the field of view. == Field of view and imagery == The Field of view of a lens is limited by the size of the image plane and the focal length of the lens. The relationship between a location on the image and a location on the object is y = ftan(θ), where y is the max extent of the image plane, f is the focal length of the lens and θ is the field of view. If y is the max radial size of the image then θ is the field of view of the lens. While the image created by a lens is continuous, it can be modeled as a set of discrete field points, each representing a point on the object. The quality of the image is limited by the aberrations in the lens and the diffraction created by the finite aperture stop. == Pupils and stops == The aperture stop of a lens is a mechanical aperture which limits the light collection for each field point. The entrance pupil is the image of the aperture stop created by the optical elements on the object side of the lens. The light scattered by an object is collected by the entrance pupil and focused onto the image plane via a series of refractive elements. The cone of the focused light at the image plane is set by the size of the entrance pupil and the focal length of the lens. This is often referred to as the f-stop or f-number of the lens. f/# = f/D where D is the diameter of the entrance pupil. == Pixelation and color vs. monochrome == In typical digital imaging systems, a sensor is placed at the image plane. The light is focused on to the sensor and the continuous image is pixelated. The light incident on each pixel in the sensor will be integrated within the pixel and a proportional electronic signal will be generated. The angular geometric resolution of a pixel is given by atan(p/f), where p is the pitch of the pixel. This is also called the pixel field of view. The sensor may be monochrome or color. In the case of a monochrome sensor, the light incident on each pixel is integrated and the resulting image is a grayscale like picture. For color images, a mosaic color filter is typically placed over the pixels to create a color image. An example is a Bayer filter. The signal incident on each pixel is then digitized to a bit stream. == Image quality == The quality of an image is dependent upon both geometric and physical items. Geometrically, higher density of pixels across an image will give less blocky pixelation and thus a better geometric image quality. Lens aberrations also contribute to the quality of the image. Physically, diffraction due to the aperture stop will limit the resolvable spatial frequencies as a function of f-number. In the frequency domain, Modulation Transfer Function (MTF) is a measure of the quality of the imaging system. The MTF is a measure of the visibility of a sinusoidal variation in irradiance on the image plane as a function of the frequency of the sinusoid. It includes the effects of diffraction, aberrations and pixelation. For the lens, the MTF is the autocorrelation of the pupil function, so it accounts for the finite pupil extent and the lens aberrations. The sensor MTF is the Fourier Transform of the pixel geometry. For a square pixel, MTF(ξ) = sin(πξp)/πξp where p is the pixel width and ξ is the spatial frequency. The MTF of the combination of the lens and detector is the product of the two component MTFs. == Perception == Color images can be perceived via two means. In the case of computer vision the light incident on the sensor comprises the image. In the case of visual perception, the human eye has a color dependent response to light so this must be accounted for. This is important consideration when converting to grayscale. == Image formation in eye == The principal difference between the lens of the eye and an ordinary optical lens is that the former is flexible. The radius of the curvature of the anterior surface of the lens is greater than the radius of its posterior surface. The shape of the lens is controlled by tension in the fibers of the ciliary body. To focus on distant objects, the controlling muscles cause the lens to be relatively flattened. Similarly, these muscles allow the lens to become thicker in order to focus on objects near the eye. The distance between the center of the lens and the retina (focal length) varies from approximately 17 mm to about 14 mm, as the refractive power of the lens increases from its minimum to its maximum. When the eye focuses on an object farther away than about 3 m, the lens exhibits its lowest refractive power. When the eye focuses on a close object, the lens is most strongly refractive.

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  • Kunihiko Fukushima

    Kunihiko Fukushima

    Kunihiko Fukushima (Japanese: 福島 邦彦, born 16 March 1936) is a Japanese computer scientist, most noted for his work on artificial neural networks and deep learning. He is currently working part-time as a senior research scientist at the Fuzzy Logic Systems Institute in Fukuoka, Japan. == Notable scientific achievements == In 1980, Fukushima published the neocognitron, the original deep convolutional neural network (CNN) architecture. Fukushima proposed several supervised and unsupervised learning algorithms to train the parameters of a deep neocognitron such that it could learn internal representations of incoming data. Today, however, the CNN architecture is usually trained through backpropagation. This approach is now heavily used in computer vision. In 1969 Fukushima introduced the ReLU (Rectifier Linear Unit) activation function in the context of visual feature extraction in hierarchical neural networks, which he called "analog threshold element". (Though the ReLU was first used by Alston Householder in 1941 as a mathematical abstraction of biological neural networks.) As of 2017 it is the most popular activation function for deep neural networks. == Education and career == In 1958, Fukushima received his Bachelor of Engineering in electronics from Kyoto University. He became a senior research scientist at the NHK Science & Technology Research Laboratories. In 1989, he joined the faculty of Osaka University. In 1999, he joined the faculty of the University of Electro-Communications. In 2001, he joined the faculty of Tokyo University of Technology. From 2006 to 2010, he was a visiting professor at Kansai University. Fukushima acted as founding president of the Japanese Neural Network Society (JNNS). He also was a founding member on the board of governors of the International Neural Network Society (INNS), and president of the Asia-Pacific Neural Network Assembly (APNNA). He was one of the board of governors of the International Neural Network Society (INNS) in 1989-1990 and 1993-2005. == Awards == In 2020, Fukushima received the Bower Award and Prize for Achievement in Science. In 2022, Fukushima became a laureate of the Asian Scientist 100 by the Asian Scientist. He also received the IEICE Achievement Award and Excellent Paper Awards, the IEEE Neural Networks Pioneer Award, the APNNA Outstanding Achievement Award, the JNNS Excellent Paper Award and the INNS Helmholtz Award.

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  • AI Paragraph Rewriters: Free vs Paid (2026)

    AI Paragraph Rewriters: Free vs Paid (2026)

    Curious about the best AI paragraph rewriter? An AI paragraph rewriter is software that uses machine learning to help you get more done — it combines speed, accuracy, and an interface that just works. Hands-on testing shows real-world results vary, so a short free trial is the smartest way to decide. Whether you are a beginner or a pro, the right AI paragraph rewriter slots into your workflow and pays for itself fast. Read on for hands-on impressions, pricing tiers, and the standout features that matter.

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  • Ernst Dickmanns

    Ernst Dickmanns

    Ernst Dieter Dickmanns is a German pioneer of dynamic computer vision and of driverless cars. Dickmanns has been a professor at the University of the Bundeswehr Munich (1975–2001), and visiting professor to Caltech and to MIT, teaching courses on "dynamic vision". == Biography == Dickmanns was born in 1936. He studied aerospace and aeronautics at RWTH Aachen (1956–1961), and control engineering at Princeton University (1964/65); from 1961 to 1975 he was associated with the German Aero-Space Research Establishment (now DLR) Oberpfaffenhofen, working in the fields of flight dynamics and trajectory optimization. In 1971/72 he spent a Post-Doc Research Associateship with the NASA-Marshall Space Flight Center, Huntsville (orbiter re-entry). From 1975 to 2001 he was with UniBw Munich, where he initiated the 'Institut fuer Flugmechanik und Systemdynamik' (IFS), the Institut fuer die 'Technik Autonomer Systeme' (TAS), and the research activities in machine vision for vehicle guidance. == Pioneering work in autonomous driving == In the early 1980s his team equipped a Mercedes-Benz van with cameras and other sensors. The 5-ton van was re-engineered that it was possible to control steering wheel, throttle, and brakes through computer commands based on real-time evaluation of image sequences. Software was written that translated the sensory data into appropriate driving commands. For safety reasons, initial experiments in Bavaria took place on streets without traffic. In 1986 the Robot Car "VaMoRs" managed to drive all by itself and by 1987 was capable of driving itself at speeds up to 96 kilometres per hour (60 mph). One of the greatest challenges in high-speed autonomous driving arises through the rapidly changing visual street scenes. Back then, computers were much slower than they are today (~1% of 1%); therefore, sophisticated computer vision strategies were necessary to react in real time. The team of Dickmanns solved the problem through an innovative approach to dynamic vision. Spatiotemporal models were used right from the beginning, dubbed '4-D approach', which did not need storing previous images but nonetheless was able to yield estimates of all 3-D position and velocity components. Attention control including artificial saccadic movements of the platform carrying the cameras allowed the system to focus its attention on the most relevant details of the visual input. Kalman filters have been extended to perspective imaging and were used to achieve robust autonomous driving even in presence of noise and uncertainty. Feedback of prediction errors allowed bypassing the (ill-conditioned) inversion of perspective projection by least-squares parameter fits. When in 1986/83 the EUREKA-project 'PROgraMme for a European Traffic of Highest Efficiency and Unprecedented Safety' (PROMETHEUS) was initiated by the European car manufacturing industry (funding in the range of several hundred million Euros), the initially planned autonomous lateral guidance by buried cables was dropped and substituted by the much more flexible machine vision approach proposed by Dickmanns, and partially encouraged by his successes. Most of the major car companies participated; so did Dickmanns and his team in cooperation with the Daimler-Benz AG. Substantial progress was made in the following 7 years. In particular, Dickmanns' robot cars learned to drive in traffic under various conditions. An accompanying human driver with a "red button" made sure the robot vehicle could not get out of control and become a danger to the public. Since 1992, driving in public traffic was standard as final step in real-world testing. Several dozen Transputers, a special breed of parallel computers, were used to deal with the (by 1990s standards) enormous computational demands. Two culmination points were achieved in 1994/95, when Dickmanns´ re-engineered autonomous S-Class Mercedes-Benz performed international demonstrations. The first was the final presentation of the PROMETHEUS project in October 1994 on Autoroute 1 near the airport Charles-de-Gaulle in Paris. With guests on board, the twin vehicles of Daimler-Benz (VITA-2) and UniBwM (VaMP) drove more than 1,000 kilometres (620 mi) on the three-lane highway in standard heavy traffic at speeds up to 130 kilometres per hour (81 mph). Driving in free lanes, convoy driving with distance keeping depending on speed, and lane changes left and right with autonomous passing have been demonstrated; the latter required interpreting the road scene also in the rear hemisphere. Two cameras with different focal lengths for each hemisphere have been used in parallel for this purpose. The second culmination point was a 1,758 kilometres (1,092 mi) trip in the fall of 1995 from Munich in Bavaria to Odense in Denmark to a project meeting and back. Both longitudinal and lateral guidance were performed autonomously by vision. On highways, the robot achieved speeds exceeding 175 kilometres per hour (109 mph) (there is no general speed limit on the Autobahn). Publications from Dickmann's research group indicate a mean autonomously driven distance without resets of ~9 kilometres (5.6 mi); the longest autonomously driven stretch reached 158 kilometres (98 mi). More than half of the resets required were achieved autonomously (no human intervention). This is particularly impressive considering that the system used black-and-white video-cameras and did not model situations like road construction sites with yellow lane markings; lane-changes at over 140 kilometres per hour (87 mph), and other traffic with more than 40 kilometres per hour (25 mph) relative speed have been handled. In total, 95% autonomous driving (by distance) was achieved. In the years 1994 to 2004 the elder 5-ton van 'VaMoRs' was used to develop the capabilities needed for driving on networks of minor (also unsealed) roads and for cross-country driving including avoidance of negative obstacles like ditches. Turning off onto crossroads of unknown width and intersection angles required a big effort, but has been achieved with "Expectation-based, Multi-focal, Saccadic vision" (EMS-vision). This vertebrate-type vision uses animation capabilities based on knowledge about subject classes (including the autonomous vehicle itself) and their potential behaviour in certain situations. This rich background is used for control of gaze and attention as well as for locomotion. Beside ground vehicle guidance, also applications of the 4-D approach to dynamic vision for unmanned air vehicles (conventional aircraft and helicopters) have been investigated. Autonomous visual landing approaches and landings have been demonstrated in hardware-in-the-loop simulations with visual/inertial data fusion. Real-world autonomous visual landing approaches till shortly before touchdown have been performed in 1992 with the twin-propeller aircraft Dornier 128 of the University of Brunswick at the airport there. Another success of this machine vision technology was the first ever visually controlled grasping experiment of a free-floating object in weightlessness on board the Space Shuttle Columbia D2-mission in 1993 as part of the 'Rotex'-experiment of DLR.

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  • Local Economic Assessment Package

    Local Economic Assessment Package

    The Local Economic Assessment Package (also known as “EDR-LEAP” or “LEAP Model”) is a web-based, interactive database and software tool used by local and regional agencies in the US to improve strategies for economic development. It provides local economic performance measures, and benchmarks for comparison of economic development factors against competing regions. It works by incorporating elements of economic base analysis as well as gap analysis and business cluster analysis to identify needs for improvement and paths for economic growth. The LEAP Model was originally developed for the Appalachian Regional Commission. Its theory and applications are discussed in peer-reviewed journal articles.

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  • How to Choose an AI Presentation Maker

    How to Choose an AI Presentation Maker

    Comparing the best AI presentation maker? An AI presentation maker is software that uses machine learning to help you get more done — it lowers the barrier so anyone can produce professional output. Privacy matters too: check whether your data trains the model and whether a no-log or enterprise tier is available. Whether you are a beginner or a pro, the right AI presentation maker slots into your workflow and pays for itself fast. We tested the leading options and ranked them by quality, value, and ease of use.

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  • Christopher K. I. Williams

    Christopher K. I. Williams

    Christopher Kenneth Ingle Williams (born 1960) is a professor at the School of Informatics, University of Edinburgh, working in Artificial intelligence, and particularly the areas of Machine learning and Computer vision. == Education == Williams received a BA in Physics and Theoretical Physics from the University of Cambridge in 1982, followed by Part III Mathematics (1983). He did a MSc in Water Resources at the University of Newcastle-Upon-Tyne, then worked in Lesotho on low-cost sanitation. In 1988, he studied at the Department of Computer Science of the University of Toronto under the supervision of Geoffrey Hinton. He obtained his MSc and PhD both in computer science, in 1990 and 1994, respectively. == Career and research == In 1994, Williams moved to Aston University as a Research Fellow. He became a Lecturer in August 1995. He moved to the University of Edinburgh in July 1998 and became Reader in 2000. He obtained a Personal Chair in Machine Learning in 2005 in the School of Informatics. Williams has been a Fellow of the European Laboratory for Learning and Intelligent Systems (ELLIS) since 2019. Williams' research interests are in machine learning and computer vision. He has worked on new models for understanding time-series and images, and for finding structure in data. He is best known for his work on Gaussian processes and for the book Gaussian Processes for Machine Learning, co-authored with Carl Rasmussen. The book received the 2009 DeGroot Prize of the International Society for Bayesian Analysis. Williams was an organizer of the PASCAL Visual Object Classes (VOC) project (2005–2012) along with Mark Everingham, Luc van Gool, John Winn, and Andrew Zisserman. == Awards and honours == In 2021 Williams was elected a Fellow of the Royal Society of Edinburgh (FRSE).

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  • Hideto Tomabechi

    Hideto Tomabechi

    Hideto Tomabechi (苫米地 英人, Tomabechi Hideto; born 1959) is a Japanese cognitive scientist who is an adjunct fellow at Carnegie Mellon University and has had an executive role in several companies. == Early life and education == He grew up in Minato-ku, Tokyo. He graduated from Komaba Toho High School and then joined the University of Massachusetts Amherst. He received his first degree from Sophia University, then joined Mitsubishi Real Estate. Tomabechi was a Fulbright Scholar at Yale University and became member of Yale University Artificial Intelligence Research Center and Yale Cognitive Science Program. Hideto Tomabechi's research topic was: Cognition Models for Language Expressions and Computational Methods (Tomabechi Algorithm). Hideto Tomabechi received his Ph.D. in the field of computational linguistics from Carnegie Mellon University. His 1993 Ph.D. Thesis was entitled "Efficient Unification for Natural Language". == Career timeline == 1992-1998: Director, Justsystem Scientific Institute. 1998: CEO of Cognitive Research Laboratories Inc. 2007: Adjunct Fellow at the Cyber Security & Privacy Research Institute (CyLab) at Carnegie Mellon University. 2020: Visiting professor at Nano & Life Research Center, Waseda University. 2020: Chairman, Resilience Japan, LLC. 2022: Chairman of Japan Society for Foreign Policy. == Brain research == In 1993, Hideto Tomabechi became director of the Development Department. Later, Tomabechi became director of the JustSystems Basic Research Institute Tomabechi researched the basic functions of the human brain and mind. The purpose of brain and consciousness research were to develop the human machine interface. The main areas of research were altered states of consciousness, hypnosis, homeostasis, brain functions, and functions of the human mind in cyberspace. Dr. Tomabechi founded the Bechi Unit, the world's first virtual currency at JustSystems, based on Tomabech Algorithms. == Brainwashing == Tomabechi was the scientist who deprogrammed the leaders of the religious cult responsible for the terrorist attack in the Tokyo subway. The cult (Aum Shinrikyo) brainwashed its people and they carried out the attacks in an influenced state of consciousness.

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  • Gitter

    Gitter

    Gitter is an open-source instant messaging and chat room system for developers and users of GitLab and GitHub repositories. Gitter is provided as software as a service, with a free option providing all basic features and the ability to create a single private chat room, and paid subscription options for individuals and organisations, which allows them to create arbitrary numbers of private chat rooms. Individual chat rooms can be created for individual Git repositories on GitHub. Chatroom privacy follows the privacy settings of the associated GitHub repository: thus, a chatroom for a private (i.e. members-only) GitHub repository is also private to those with access to the repository. A graphical badge linking to the chat room can then be placed in the git repository's README file, bringing it to the attention of all users and developers of the project. Users can chat in the chat rooms, or access private chat rooms for repositories they have access to, by logging into Gitter via GitHub. Gitter is similar to Slack. Like Slack, it automatically logs all messages in the cloud. In late 2020, New Vector Limited acquired Gitter from GitLab, and announced Gitter's features would eventually be moved to New Vector's flagship product, Element, thereby replacing Gitter entirely. On February 13, 2023, Gitter migrated their service to a custom-branded Matrix instance that uses Element for its web interface. == Features prior to Migration to Matrix == Gitter supports: Notifications, which are batched up on mobile devices to avoid annoyance Inline media files Viewing and subscribing to ("starring") multiple chat rooms in one web browser tab Linking to individual files in the linked git repository Linking to GitHub issues (by typing # and then the issue number) in the linked Git repository, with hovercards showing the details of the issue GitHub-flavored Markdown in chat messages Online status for users User hovercards, based on their GitHub profiles and statistics (number of GitHub followers, etc.) Browsable and searchable message archives, grouped by month Connection from IRC clients Gitter on iOS support authentication using GitHub or Twitter === Integrations with non-GitHub sites and applications === Gitter integrates with Trello, Jenkins, Travis CI, Drone (software), Heroku, and Bitbucket, among others. === Apps === Official Gitter apps for Windows, Mac, Linux, iOS and Android are available. === Account registration === Like other chat technologies, Gitter allows clients to instant message each other. It allows people to authenticate using a GitHub account and join a chatroom from a web browser, thus not requiring one to install any software, or create additional online accounts. == History == Gitter was created by some developers who were initially trying to create a generic web-based chat product, but then wrote extra code to hook their chat application up to GitHub to meet their own needs, and realised that they could turn the combined product into a viable specialist product in its own right. Gitter came out of beta in 2014. During the beta period, Gitter delivered 1.8 million chat messages. On March 15, 2017, GitLab announced the acquisition of Gitter. Included in the announcement was the stated intent that Gitter would continue as a standalone project. It was published as open source under an MIT License as of June 2017. On September 30, 2020, New Vector Limited acquired Gitter from GitLab, and announced upcoming support for the Matrix protocol in Gitter, which went live by the end of the year. Gitter's features would eventually be moved to New Vector's flagship product, Element, thereby replacing Gitter entirely. On February 13, 2023, Gitter migrated their service to a custom-branded Matrix instance that uses Element for its web interface. == Implementation prior to Migration to Matrix == The Gitter web application is implemented entirely in JavaScript, with the back end being implemented on Node.js. The source code to the web application was formerly proprietary (it was open-sourced in June 2017), although Gitter had made numerous auxiliary projects available as open-source software, such as an IRC bridge for IRC users who prefer using IRC client applications (and their extra features) to converse in the Gitter chat rooms.

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  • Apertium

    Apertium

    Apertium is a free/open-source rule-based machine translation platform. It is free software and released under the terms of the GNU General Public License. == Overview == Apertium is a transfer-based machine translation system, which uses finite state transducers for all of its lexical transformations, and Constraint Grammar taggers as well as hidden Markov models or Perceptrons for part-of-speech tagging / word category disambiguation. A structural transfer component is responsible for word movement and agreement; most Apertium language pairs up until now have used "chunking" or shallow transfer rules, though newer pairs use (possibly recursive) rules defined in a Context-free grammar. Many existing machine translation systems available at present are commercial or use proprietary technologies, which makes them very hard to adapt to new usages. Apertium code and data is free software and uses a language-independent specification, to allow for the ease of contributing to Apertium, more efficient development, and enhancing the project's overall growth. At present (December 2020), Apertium has released 51 stable language pairs, delivering fast translation with reasonably intelligible results (errors are easily corrected). Being an open-source project, Apertium provides tools for potential developers to build their own language pair and contribute to the project. == History == Apertium originated as one of the machine translation engines in the project OpenTrad, which was funded by the Spanish government, and developed by the Transducens research group at the Universitat d'Alacant. It was originally designed to translate between closely related languages, although it has recently been expanded to treat more divergent language pairs. To create a new machine translation system, one just has to develop linguistic data (dictionaries, rules) in well-specified XML formats. Language data developed for it (in collaboration with the Universidade de Vigo, the Universitat Politècnica de Catalunya and the Universitat Pompeu Fabra) currently support (in stable version) the Arabic, Aragonese, Asturian, Basque, Belarusian, Breton, Bulgarian, Catalan, Crimean Tatar, Danish, English, Esperanto, French, Galician, Hindi, Icelandic, Indonesian, Italian, Kazakh, Macedonian, Malaysian, Maltese, Northern Sami, Norwegian (Bokmål and Nynorsk), Occitan, Polish, Portuguese, Romanian, Russian, Sardinian, Serbo-Croatian, Silesian, Slovene, Spanish, Swedish, Tatar, Ukrainian, Urdu, and Welsh languages. A full list is available below. Several companies are also involved in the development of Apertium, including Prompsit Language Engineering, Imaxin Software and Eleka Ingeniaritza Linguistikoa. The project has taken part in the 2009, 2010, 2011, 2012, 2013 and 2014 editions of Google Summer of Code and the 2010, 2011, 2012, 2013, 2014, 2015, 2016 and 2017 editions of Google Code-In. == Translation methodology == This is an overall, step-by-step view how Apertium works. The diagram displays the steps that Apertium takes to translate a source-language text (the text we want to translate) into a target-language text (the translated text). Source language text is passed into Apertium for translation. The deformatter removes formatting markup (HTML, RTF, etc.) that should be kept in place but not translated. The morphological analyser segments the text (expanding elisions, marking set phrases, etc.), and looks up segments in the language dictionaries, returning dictionary forms and tags for all matches. In pairs that involve agglutinative morphology, including a number of Turkic languages, a Helsinki Finite State Transducer (HFST) is used. Otherwise, an Apertium-specific finite state transducer system called lttoolbox, is used. The morphological disambiguator (the morphological analyser and the morphological disambiguator together form the part of speech tagger) resolves ambiguous segments (i.e., when there is more than one match) by choosing one match. Apertium uses Constraint Grammar rules (with the vislcg3 parser) for most of its language pairs. Retokenisation uses a finite state transducer to match sequences of lexical units and may reorder or translate tags (often used for translating idiomatic expressions into something that more approaches the target language grammar) Lexical transfer looks up disambiguated source-language basewords to find their target-language equivalents (i.e., mapping source language to target language). For lexical transfer, Apertium uses an XML-based dictionary format called bidix. Lexical selection chooses between alternative translations when the source text word has alternative meanings. Apertium uses a specific XML-based technology, apertium-lex-tools, to perform lexical selection. Structural transfer (i.e., it is an XML format that allows writing complex structural transfer rules) can consist of one-step chunking transfer, three-step chunking transfer or a CFG-based transfer module. The chunking modules flag grammatical differences between the source language and target language (e.g. gender or number agreement) by creating a sequence of chunks containing markers for this. They then reorder or modify chunks in order to produce a grammatical translation in the target-language. The newer CFG-based module matches input sequences into possible parse trees, selecting the best-ranking one and applying transformation rules on the tree. The morphological generator uses the tags to deliver the correct target language surface form. The morphological generator is a morphological transducer, just like the morphological analyser. A morphological transducer both analyses and generates forms. The post-generator makes any necessary orthographic changes due to the contact of words (e.g. elisions). The reformatter replaces formatting markup (HTML, RTF, etc.) that was removed by the deformatter in the first step. Apertium delivers the target-language translation. == Supported languages == As of June 2026, the following 108 pairs and 51 languages and languages varieties are supported by Apertium.

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  • François Chollet

    François Chollet

    François Chollet (French: [fʁɑ̃swa ʃoˈlɛ]; born 20 October 1989) is a French software engineer, artificial intelligence (AI) researcher, and former Senior Staff Engineer at Google. Chollet is the creator of the Keras deep-learning library released in 2015. His research focuses on computer vision, the application of machine learning to formal reasoning, abstraction, and how to achieve greater generality in artificial intelligence (AGI). == Education and career == In 2012, Chollet graduated with a Diplôme d'Ingénieur (Master of Engineering) from ENSTA Paris, a school of the Polytechnic Institute of Paris. In 2015, Chollet started working at Google shortly after releasing Keras. In 2019, he published the Abstraction and Reasoning Corpus for Artificial General Intelligence (ARC-AGI) benchmark, which measures the ability of AI systems to solve novel reasoning problems. In 2024, Chollet launched ARC Prize, a US$1 million competition to solve the ARC-AGI benchmark. He left Google in November 2024 after more than 9 years with the company to found with Zapier co-founder Mike Knoop a new startup focused on developing AGI with program synthesis. In early 2025, Chollet announced the expansion of ARC Prize into a full-fledged non-profit foundation, to further the mission of guiding and accelerating research progress towards artificial general intelligence. == Books and publications == Chollet's research papers in artificial intelligence have been published at major conferences in the field, including the Conference on Computer Vision and Pattern Recognition (CVPR), the Conference on Neural Information Processing Systems (NeurIPS), and the International Conference on Learning Representations (ICLR). Chollet is the author of Xception: Deep Learning with Depthwise Separable Convolutions, which is among the top ten most cited papers in CVPR proceedings at more than 18,000 citations. Chollet is the author of the book Deep Learning with Python, which sold over 100,000 copies, and the co-author with Tomasz Kalinowski of Deep Learning With R. == Awards == On December 1, 2021, Chollet won the Global Swiss AI Award for breakthroughs in AI. In September 2024, Chollet was named by TIME as one of the 100 most influential people in AI.

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