AI Email Response

AI Email Response — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Microsoft Teams

    Microsoft Teams

    Microsoft Teams is a team collaboration platform developed by Microsoft as part of the Microsoft 365 suite. It offers features such as workspace chat, video conferencing, file storage, and integration with both Microsoft and third-party applications and services. Teams gradually replaced earlier Microsoft messaging and collaboration platforms, including Skype for Business, Skype, Flip, and Microsoft Classroom. The platform saw significant growth during the COVID-19 pandemic, alongside competitors such as Zoom, Slack, and Google Meet, as organizations shifted to remote work and virtual meetings. As of January 2023, Microsoft reported approximately 280 million monthly active users. == History == On August 29, 2007, Microsoft acquired Parlano, the developer of the persistent group chat tool MindAlign. Years later, on March 4, 2016, Microsoft considered acquiring Slack for $8 billion. However, the proposal was reportedly opposed by Bill Gates, who advocated for focusing on enhancing Skype for Business instead. Lu Qi, then executive vice president of Applications and Services, had led the initiative to pursue the Slack acquisition. Following Lu's departure later that year, Microsoft announced Microsoft Teams on November 2, 2016, at an event in New York City, positioning it as a direct competitor to Slack. Teams launched worldwide on March 14, 2017. The service was initially led by corporate vice president Brian MacDonald. In response to the launch, Slack published a full-page advertisement in The New York Times welcoming the competition and outlining its product philosophy. Although Slack was used by 28 companies in the Fortune 100, The Verge wrote that executives would question paying for the service if Teams provides a similar function in their company's existing Office 365 subscription. However, ZDNET noted that the platforms initially served different markets, as Teams did not support external users, making it less appealing to small businesses and freelancers, a limitation Microsoft later addressed. In response to Teams' announcement, Slack deepened in-product integration with Google services. In May 2017, Microsoft announced that Teams would replace Microsoft Classroom in Office 365 Education. A free version of Teams was released on July 12, 2018, offering most core features at no cost, albeit with limits on users and storage. In January 2019, Microsoft introduced updates targeting "Firstline Workers" to improve Teams’ performance across shared or limited-access devices. In September 2019, Microsoft announced the retirement of Skype for Business in favor of Teams, which took effect on July 31, 2021. In early 2020, Microsoft introduced a push-to-talk "Walkie Talkie" feature aimed at firstline workers using smartphones and tablets over Wi-Fi or cellular networks. The COVID-19 pandemic significantly boosted usage of Teams. On March 19, 2020, Microsoft reported 44 million daily active users. In April, the platform logged 4.1 billion meeting minutes in a single day. A public preview of Microsoft Teams for Linux was released in December 2019, but the Linux client was discontinued in 2022. In July 2020, Microsoft shut down its video game livestreaming platform Mixer, and announced that some of its technologies would be repurposed for use in Teams. On February 28, 2025, Microsoft announced that Skype would be fully retired on May 5, 2025, with users given options to export their data or transition to Microsoft Teams. In October 2025, together with other Microsoft 365 suite apps, Teams had its logo updated. == Usage == == Underlying software == Microsoft Teams, as part of the Microsoft 365 suite, utilizes SharePoint and Exchange Online. Each Team, Shared Channel, and Private Channel has its own Microsoft 365 Group and SharePoint Site used for file storage. Messages are stored in Cosmos DB and are journaled to Exchange Online mailboxes. Private messages, including messages in Private Channels, are journaled to the sender and recipients' mailboxes. Public Channel messages are journaled to their corresponding Team's group mailbox, whereas, messages from Shared Channels are journaled to their own mailboxes. Contacts and voicemail are stored in Exchange Online. Microsoft Teams client is a web-based desktop app, originally developed on top of the Electron framework which combines the Chromium rendering engine and the Node.js JavaScript platform. Version 2.0 client was rebuilt using the Evergreen version of Microsoft Edge WebView2 in place of Electron. == Features == === Chats === Teams allows users to communicate in two-way persistent chats with one or multiple participants. Participants can message using text, emojis, stickers and gifs, as well as sharing links and files. In August 2022, the chat feature was updated for "chat with yourself"; allowing for the organization of files, notes, comments, images, and videos within a private chat tab. === Teams === Teams allows communities, groups, or teams to contribute in a shared workspace where messages and digital content on a specific topic are shared. Team members can join through an invitation sent by a team administrator or owner or sharing of a specific URL. Teams for Education allows admins and teachers to set up groups for classes, professional learning communities (PLCs), staff members, and everyone. === Channels === Channels allow team members to communicate without the use of email or group SMS (texting). Users can reply to posts with text, images, GIFs, and image macros. Direct messages send private messages to designated users rather than the entire channel. Connectors can be used within a channel to submit information contacted through a third-party service. Connectors include Mailchimp, Facebook Pages, Twitter, Power BI and Bing News. === Group conversations === Ad-hoc groups can be created to share instant messaging, audio calls (VoIP), and video calls inside the client software. === Telephone replacement === A feature on one of the higher cost licencing tiers allows connectivity to the public switched telephone network (PSTN) telephone system. This allows users to use Teams as if it were a telephone, making and receiving calls over the PSTN, including the ability to host "conference calls" with multiple participants. === Meeting === Meetings can be scheduled with multiple participants able to share audio, video, chat and presented content with all participants. Multiple users can connect via a meeting link. Automated minutes are possible using the recording and transcript features. Teams has a plugin for Microsoft Outlook to schedule a Teams Meeting in Outlook for a specific date and time and invite others to attend. If a meeting is scheduled within a channel, users visiting the channel are able to see if a meeting is in progress. ==== Teams Live Events ==== Teams Live Events replaces Skype Meeting Broadcast for users to broadcast to 10,000 participants on Teams, Yammer, or Microsoft Stream. ==== Breakout Rooms ==== Breakout rooms split a meeting into small groups. This is often utilized for collaboration during trainings or any environment where having all participants speak at once could be disruptive or unfeasible. Breakout rooms can be set by the hosts to a certain length of time, after which all participants will automatically rejoin the main meeting room. ==== Front Row ==== Front Row adjusts the layout of the viewer's screen, placing the speaker or content in the center of the gallery with other meeting participant's video feeds reduced in size and located below the speaker. === Education === Microsoft Teams for Education allows teachers to distribute, provide feedback, and grade student assignments turned in via Teams using the Assignments tab through Office 365 for Education subscribers. Quizzes can also be assigned to students through an integration with Office Forms. === Protocols === Microsoft Teams is based on a number of Microsoft-specific protocols. Video conferences are realized over the protocol MNP24, known from the Skype consumer version. VoIP and video conference clients based on SIP and H.323 need special gateways to connect to Microsoft Teams servers. With the help of Interactive Connectivity Establishment (ICE), clients behind Network address translation routers and restrictive firewalls are also able to connect, if peer-to-peer is not possible. === Integrations === Microsoft Teams has integrations through Microsoft AppSource, its integration marketplace. In 2020, Microsoft partnered with KUDO, a cloud-based solution with language interpretation, to allow integrated language meeting controls. In June 2022, an update was released using AI to improve call audio through the elimination of background feedback loops and cancelling non-vocal audio. == Anti-trust controversy == In July 2023, the European Commission opened an anti-trust investigation into the possibility that Microsoft unfairly used its office suite market power to increase sales of Teams and hurt

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  • Metaclass (knowledge representation)

    Metaclass (knowledge representation)

    In knowledge representation, particularly in the Semantic Web, a metaclass is a class whose instances can themselves be classes. Similar to their role in programming languages, metaclasses in ontology languages can have properties otherwise applicable only to individuals, while retaining the same class's ability to be classified in a concept hierarchy. This enables knowledge about instances of those metaclasses to be inferred by semantic reasoners using statements made in the metaclass. Metaclasses thus enhance the expressivity of knowledge representations in a way that can be intuitive for users. While classes are suitable to represent a population of individuals, metaclasses can, as one of their feature, be used to represent the conceptual dimension of an ontology. Metaclasses are supported in the Web Ontology Language (OWL) and the data-modeling vocabulary RDFS. Metaclasses are often modeled by setting them as the object of claims involving rdf:type and rdfs:subClassOf—built-in properties commonly referred to as instance of and subclass of. Instance of entails that the subject of the claim is an instance, i.e. an individual that is a member of a class. Subclass of entails that the subject is a class. In the context of instance of and subclass of, the key difference between metaclasses and ordinary classes is that metaclasses are the object of instance of claims used on a class, while ordinary classes are not objects of such claims. (e.g. in a claim Bob instance of Human, Bob is the subject and an Instance, while the object, Human, is an ordinary class; but a further claim that Human instance of Animal species makes "Animal species" a metaclass because it has a member, "Human", that is also a Class). OWL 2 DL supports metaclasses by a feature called punning, in which one entity is interpreted as two different types of thing—a class and an individual—depending on its syntactic context. For example, through punning, an ontology could have a concept hierarchy such as Harry the eagle instance of golden eagle, golden eagle subclass of bird, and golden eagle instance of species. In this case, the punned entity would be golden eagle, because it is represented as a class (second claim) and an instance (third claim); whereas the metaclass would be species, as it has an instance that is a class. Punning also enables other properties that would otherwise be applicable only to ordinary instances to be used directly on classes, for example "golden eagle conservation status least concern." Having arisen from the fields of knowledge representation, description logic and formal ontology, Semantic Web languages have a closer relationship to philosophical ontology than do conventional programming languages such as Java or Python. Accordingly, the nature of metaclasses is informed by philosophical notions such as abstract objects, the abstract and concrete, and type-token distinction. Metaclasses permit concepts to be construed as tokens of other concepts while retaining their ontological status as types. This enables types to be enumerated over, while preserving the ability to inherit from types. For example, metaclasses could allow a machine reasoner to infer from a human-friendly ontology how many elements are in the periodic table, or, given that number of protons is a property of chemical element and isotopes are a subclass of elements, how many protons exist in the isotope hydrogen-2. Metaclasses are sometime organized by levels, in a similar way to the simple Theory of types where classes that are not metaclasses are assigned the first level, classes of classes in the first level are in the second level, classes of classes in the second level on the next and so on. == Examples == Following the type-token distinction, real world objects such as Abraham Lincoln or the planet Mars are regrouped into classes of similar objects. Abraham Lincoln is said to be an instance of human, and Mars is an instance of planet. This is a kind of is-a relationship. Metaclasses are class of classes, such as for example the nuclide concept. In chemistry, atoms are often classified as elements and, more specifically, isotopes. The glass of water one last drank has many hydrogen atoms, each of which is an instance of hydrogen. Hydrogen itself, a class of atoms, is an instance of nuclide. Nuclide is a class of classes, hence a metaclass. == Implementations == === RDF and RDFS === In RDF, the rdf:type property is used to state that a resource is an instance of a class. This enables metaclasses to be easily created by using rdf:type in a chain-like fashion. For example, in the two triples the resource species is a metaclass, because golden eagle is used as a class in the first statement and the class golden eagle is said to be an instance of the class species in the second statement. This way of doing allows :species to have non-class instances. RDF also provides rdf:Property as a way to create properties beyond those defined in the built-in vocabulary. Properties can be used directly on metaclasses, for example "species quantity 8.7 million", where quantity is a property defined via rdf:Property and species is a metaclass per the preceding example above. RDFS, an extension of RDF, introduced rdfs:Class and rdfs:subClassOf and enriched how vocabularies can classify concepts. Whereas rdf:type enables vocabularies to represent instantiation, the property rdfs:subClassOf enables vocabularies to represent subsumption. RDFS thus makes it possible for vocabularies to represent taxonomies, also known as subsumption hierarchies or concept hierarchies, which is an important addition to the type–token distinction made possible by RDF. Notably, the resource rdfs:Class is an instance of itself, demonstrating both the use of metaclasses in the language's internal implementation and a reflexive usage of rdf:type. RDFS is its own metamodel. This allows a second way to express that a resource is a metaclass. A triple to instantiate rdfs:Class, for example :golden_eagle rdf:type rdfs:Class will declare :golden_eagle as a class. It's also possible to subclass the rdfs:Class resource to declare a meta-class resource, for example :species rdfs:SubclassOf. By deduction, any instance of :species is then a class, so it is a class with class-instances, a meta-class.. This second way does not allows non-class instances of species and explicitly declares :tpecies as a meta-class. === OWL === In some OWL flavors like OWL1-DL, entities can be either classes or instances, but cannot be both. This limitations forbids metaclasses and metamodeling. This is not the case in the OWL1 full flavor, but this allows the model to be computationally undecidable. In OWL2, metaclasses can implemented with punning, that is a way to treat classes as if they were individuals. Other approaches have also been proposed and used to check the properties of ontologies at a meta level. ==== Punning ==== OWL 2 supports metaclasses through a feature called punning. In metaclasses implemented by punning, the same subject is interpreted as two fundamentally different types of thing—a class and an individual—depending on its syntactic context. This is similar to a pun in natural language, where different senses of the same word are emphasized to illustrate a point. Unlike in natural language, where puns are typically used for comedic or rhetorical effect, the main goal of punning in Semantic Web technologies is to make concepts easier to represent, closer to how they are discussed in everyday speech or academic literature. Although OWL 2 permits the same symbol to assume different roles, its standard semantics (known as Direct Semantics) still interprets the symbol differently depending on whether it is used as an individual, a class, or a property. === Protégé === In the ontology editor Protégé, metaclasses are templates for other classes who are their instances. == Classification == Some ontologies like the Cyc AI project's classifies classes and metaclasses. Classes are divided into fixed-order classes and variable-order classes. In the case of fixed-order classes, an order is attributed for metaclasses by measuring the distance to individuals with respect to the number of "instance of" triples that are necessary to find an individual. Classes that are not metaclasses are classes of individuals, so their order is "1" (first-order classes). Metaclasses that are classes of first-order classes' order is "2" (second-order classes), and so on. Variable-order metaclasses, on the other hand, can have instances; one example of variable-order metaclass is the class of all fixed-order classes.

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  • Semantic parameterization

    Semantic parameterization

    Semantic parameterization is a conceptual modeling process for expressing natural language descriptions of a domain in first-order predicate logic. The process yields a formalization of natural language sentences in Description Logic to answer the who, what and where questions in the Inquiry-Cycle Model (ICM) developed by Colin Potts and his colleagues at the Georgia Institute of Technology. The parameterization process complements the Knowledge Acquisition and autOmated Specification (KAOS) method, which formalizes answers to the when, why and how ICM questions in Temporal Logic, to complete the ICM formalization. The artifacts used in the parameterization process include a dictionary that aligns the domain lexicon with unique concepts, distinguishing between synonyms and polysemes, and several natural language patterns that aid in mapping common domain descriptions to formal specifications. == Relationship to other theories == Semantic Parameterization defines a meta-model consisting of eight roles that are domain-independent and reusable. Seven of these roles correspond to Jeffrey Gruber's thematic relations and case roles in Charles Fillmore's case grammar: The Inquiry-Cycle Model (ICM) was introduced to drive elicitation between engineers and stakeholders in requirements engineering. The ICM consists of who, what, where, why, how and when questions. All but the when questions, which require a Temporal Logic to represent such phenomena, have been aligned with the meta-model in semantic parameterization using Description Logic (DL). == Introduction with Example == The semantic parameterization process is based on Description Logic, wherein the TBox is composed of words in a dictionary, including nouns, verbs, and adjectives, and the ABox is partitioned into two sets of assertions: 1) those assertions that come from words in the natural language statement, called the grounding, and 2) those assertions that are inferred by the (human) modeler, called the meta-model. Consider the following unstructured natural language statement (UNLS) (see Breaux et al. for an extended discussion): UNLS1.0 The customer1,1 must not share2,2 the access-code3,3 of the customer1,1 with someone4,4 who is not the provider5,4. The modeler first identifies intensional and extensional polysemes and synonyms, denoted by the subscripts: the first subscript uniquely refers to the intensional index, i.e., the same first index in two or more words refer to the same concept in the TBox; the second subscript uniquely refers to the extensional index, i.e., two same second index in two or more words refer to the same individual in the ABox. This indexing step aligns words in the statement and concepts in the dictionary. Next, the modeler identifies concepts from the dictionary to compose the meta-model. The following table illustrates the complete DL expression that results from applying semantic parameterization.

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  • Infomax

    Infomax

    Infomax', or the principle of maximum information preservation, is an optimization principle for artificial neural networks and other information processing systems. It prescribes that a function that maps a set of input values x {\displaystyle x} to a set of output values z ( x ) {\displaystyle z(x)} should be chosen or learned so as to maximize the average Shannon mutual information between x {\displaystyle x} and z ( x ) {\displaystyle z(x)} , subject to a set of specified constraints and/or noise processes. Infomax algorithms are learning algorithms that perform this optimization process. The principle was described by Linsker in 1988. The objective function is called the InfoMax objective. As the InfoMax objective is difficult to compute exactly, a related notion uses two models giving two outputs z 1 ( x ) , z 2 ( x ) {\displaystyle z_{1}(x),z_{2}(x)} , and maximizes the mutual information between these. This contrastive InfoMax objective is a lower bound to the InfoMax objective. Infomax, in its zero-noise limit, is related to the principle of redundancy reduction proposed for biological sensory processing by Horace Barlow in 1961, and applied quantitatively to retinal processing by Atick and Redlich. == Applications == (Becker and Hinton, 1992) showed that the contrastive InfoMax objective allows a neural network to learn to identify surfaces in random dot stereograms (in one dimension). One of the applications of infomax has been to an independent component analysis algorithm that finds independent signals by maximizing entropy. Infomax-based ICA was described by (Bell and Sejnowski, 1995), and (Nadal and Parga, 1995).

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  • List of COBOL software and tools

    List of COBOL software and tools

    This is a list of software and programming tools for the COBOL programming language, which includes compilers, IDEs, build tools, testing, frameworks, and related projects. == Compilers and runtimes == Fujitsu NetCOBOL — COBOL compiler for Windows, Linux, and mainframes GnuCOBOL — open-source COBOL compiler translating COBOL to C and then compiling with GCC IBM COBOL — mainframe COBOL compiler for IBM z/OS and IBM i platforms Micro Focus COBOL — commercial COBOL compiler and runtime for enterprise systems FairCom RTG – A commercial real-time database and runtime solution developed by FairCom Corporation. It provides integration with COBOL applications for transaction processing and modernization projects, and is used in enterprise environments requiring high-performance data management. == Integrated development environments == Eclipse IDE — with COBOL plugin support, Micro Focus or Bitlang extensions. IBM Developer for z/OS — IDE for COBOL and PL/I mainframe development Micro Focus Visual COBOL — IDE integration for Visual Studio, Visual Studio Code, and Eclipse OpenCOBOLIDE — open-source lightweight IDE for GnuCOBOL Visual Studio Code — with COBOL extensions via Bitlang COBOL and GnuCOBOL Language Server == Frameworks, libraries, and APIs == ACUCOBOL-GT — runtime and API library suite from Micro Focus CICS — IBM middleware for transaction processing in COBOL applications DB2 and IMS APIs — database access libraries commonly used with COBOL applications == Build tools and package managers == Apache Ant — scripting and build automation for COBOL/Java hybrid systems GNU Make — common build tool for compiling COBOL via GnuCOBOL Jenkins — used for CI/CD automation with COBOL builds == Testing and quality assurance == COBOL Check — open-source unit testing framework for COBOL IBM Rational Performance Tester — automated performance testing of web and server-based applications from the Rational Software division of IBM Micro Focus Unit Testing Framework — integrated COBOL unit testing tool == Debugging and profiling tools == GnuCOBOL debug mode — command-line debugging integrated in GnuCOBOL compiler IBM Debug Tool for z/OS — mainframe debugging for COBOL and PL/I Micro Focus Animator — step-through debugger for COBOL code

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  • Composite Capability/Preference Profiles

    Composite Capability/Preference Profiles

    Composite Capability/Preference Profiles (CC/PP) is a specification for defining capabilities and preferences of user agents (also known as "delivery context"). The delivery context can be used to guide the process of tailoring content for a user agent. CC/PP is a vocabulary extension of the Resource Description Framework (RDF). The CC/PP specification is maintained by the W3C's Ubiquitous Web Applications Working Group (UWAWG) Working Group. == History == Composite Capability/Preference Profiles (CC/PP): Structure and Vocabularies 1.0 became a W3C recommendation on 15 January 2004. A "Last-Call Working-Draft" of CC/PP 2.0 was issued in April 2007

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  • Capsule neural network

    Capsule neural network

    A capsule neural network (CapsNet) is a machine learning system that is a type of artificial neural network (ANN) that can be used to better model hierarchical relationships. The approach is an attempt to more closely mimic biological neural organization. The idea is to add structures called "capsules" to a convolutional neural network (CNN), and to reuse output from several of those capsules to form more stable (with respect to various perturbations) representations for higher capsules. The output is a vector consisting of the probability of an observation, and a pose for that observation. This vector is similar to what is done for example when doing classification with localization in CNNs. Among other benefits, capsnets address the "Picasso problem" in image recognition: images that have all the right parts but that are not in the correct spatial relationship (e.g., in a "face", the positions of the mouth and one eye are switched). For image recognition, capsnets exploit the fact that while viewpoint changes have nonlinear effects at the pixel level, they have linear effects at the part/object level. This can be compared to inverting the rendering of an object of multiple parts. == History == In 2000, Geoffrey Hinton et al. described an imaging system that combined segmentation and recognition into a single inference process using parse trees. So-called credibility networks described the joint distribution over the latent variables and over the possible parse trees. That system proved useful on the MNIST handwritten digit database. A dynamic routing mechanism for capsule networks was introduced by Hinton and his team in 2017. The approach was claimed to reduce error rates on MNIST and to reduce training set sizes. Results were claimed to be considerably better than a CNN on highly overlapped digits. In Hinton's original idea one minicolumn would represent and detect one multidimensional entity. == Transformations == An invariant is an object property that does not change as a result of some transformation. For example, the area of a circle does not change if the circle is shifted to the left. Informally, an equivariant is a property that changes predictably under transformation. For example, the center of a circle moves by the same amount as the circle when shifted. A nonequivariant is a property whose value does not change predictably under a transformation. For example, transforming a circle into an ellipse means that its perimeter can no longer be computed as π times the diameter. In computer vision, the class of an object is expected to be an invariant over many transformations. I.e., a cat is still a cat if it is shifted, turned upside down or shrunken in size. However, many other properties are instead equivariant. The volume of a cat changes when it is scaled. Equivariant properties such as a spatial relationship are captured in a pose, data that describes an object's translation, rotation, scale and reflection. Translation is a change in location in one or more dimensions. Rotation is a change in orientation. Scale is a change in size. Reflection is a mirror image. Unsupervised capsnets learn a global linear manifold between an object and its pose as a matrix of weights. In other words, capsnets can identify an object independent of its pose, rather than having to learn to recognize the object while including its spatial relationships as part of the object. In capsnets, the pose can incorporate properties other than spatial relationships, e.g., color (cats can be of various colors). Multiplying the object by the manifold poses the object (for an object, in space). == Pooling == Capsnets reject the pooling layer strategy of conventional CNNs that reduces the amount of detail to be processed at the next higher layer. Pooling allows a degree of translational invariance (it can recognize the same object in a somewhat different location) and allows a larger number of feature types to be represented. Capsnet proponents argue that pooling: violates biological shape perception in that it has no intrinsic coordinate frame; provides invariance (discarding positional information) instead of equivariance (disentangling that information); ignores the linear manifold that underlies many variations among images; routes statically instead of communicating a potential "find" to the feature that can appreciate it; damages nearby feature detectors, by deleting the information they rely upon. == Capsules == A capsule is a set of neurons that individually activate for various properties of a type of object, such as position, size and hue. Formally, a capsule is a set of neurons that collectively produce an activity vector with one element for each neuron to hold that neuron's instantiation value (e.g., hue). Graphics programs use instantiation value to draw an object. Capsnets attempt to derive these from their input. The probability of the entity's presence in a specific input is the vector's length, while the vector's orientation quantifies the capsule's properties. Artificial neurons traditionally output a scalar, real-valued activation that loosely represents the probability of an observation. Capsnets replace scalar-output feature detectors with vector-output capsules and max-pooling with routing-by-agreement. Because capsules are independent, when multiple capsules agree, the probability of correct detection is much higher. A minimal cluster of two capsules considering a six-dimensional entity would agree within 10% by chance only once in a million trials. As the number of dimensions increase, the likelihood of a chance agreement across a larger cluster with higher dimensions decreases exponentially. Capsules in higher layers take outputs from capsules at lower layers, and accept those whose outputs cluster. A cluster causes the higher capsule to output a high probability of observation that an entity is present and also output a high-dimensional (20-50+) pose. Higher-level capsules ignore outliers, concentrating on clusters. This is similar to the Hough transform, the RHT and RANSAC from classic digital image processing. == Routing by agreement == The outputs from one capsule (child) are routed to capsules in the next layer (parent) according to the child's ability to predict the parents' outputs. Over the course of a few iterations, each parents' outputs may converge with the predictions of some children and diverge from those of others, meaning that that parent is present or absent from the scene. For each possible parent, each child computes a prediction vector by multiplying its output by a weight matrix (trained by backpropagation). Next the output of the parent is computed as the scalar product of a prediction with a coefficient representing the probability that this child belongs to that parent. A child whose predictions are relatively close to the resulting output successively increases the coefficient between that parent and child and decreases it for parents that it matches less well. This increases the contribution that that child makes to that parent, thus increasing the scalar product of the capsule's prediction with the parent's output. After a few iterations, the coefficients strongly connect a parent to its most likely children, indicating that the presence of the children imply the presence of the parent in the scene. The more children whose predictions are close to a parent's output, the more quickly the coefficients grow, driving convergence. The pose of the parent (reflected in its output) progressively becomes compatible with that of its children. The coefficients' initial logits are the log prior probabilities that a child belongs to a parent. The priors can be trained discriminatively along with the weights. The priors depend on the location and type of the child and parent capsules, but not on the current input. At each iteration, the coefficients are adjusted via a "routing" softmax so that they continue to sum to 1 (to express the probability that a given capsule is the parent of a given child.) Softmax amplifies larger values and diminishes smaller values beyond their proportion of the total. Similarly, the probability that a feature is present in the input is exaggerated by a nonlinear "squashing" function that reduces values (smaller ones drastically and larger ones such that they are less than 1). This dynamic routing mechanism provides the necessary deprecation of alternatives ("explaining away") that is needed for segmenting overlapped objects. This learned routing of signals has no clear biological equivalent. Some operations can be found in cortical layers, but they do not seem to relate this technique. === Math/code === The pose vector u i {\textstyle \mathbf {u} _{i}} is rotated and translated by a matrix W i j {\textstyle \mathbf {W} _{ij}} into a vector u ^ j | i {\textstyle \mathbf {\hat {u}} _{j|i}} that predicts the output of the parent capsule. u ^ j | i = W i j u i {\displaystyle \mathbf {

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  • Omar Al Olama

    Omar Al Olama

    Omar Sultan Al Olama (Arabic: عمر سلطان العلماء; born 16 February 1990) is Minister of State for Artificial Intelligence, Digital Economy, and Remote Work Applications in the United Arab Emirates. He was appointed in October 2017 by Vice President and Prime Minister of the UAE and Ruler of Dubai, Sheikh Mohammed bin Rashid Al Maktoum. The UAE was the first country to appoint a minister for artificial intelligence. == Early life and education == Al Olama was born on 16 February 1990 in Dubai. He has a bachelor's degree in Business and Administration and Management from the American University in Dubai, and a Diploma in Excellence and Project Management from the American University in Sharjah. == Career == Between February 2012 and May 2014, Al Olama was member of the corporate planning at the UAE's Prime Minister's Office. From November 2015 to November 2016, he was Deputy Head of Minister's Office at the UAE's Prime Minister's Office. Between December 2015 and October 2017, he was Secretary General of the World Organization of Racing Drones. In November 2017, he was appointed member of the Board of Trustees of Dubai Future Foundation and Deputy Managing Director of the Foundation. In July 2016, Al Olama was appointed the managing director, and later in 2021 appointed Vice-Chair of the World Government Summit. In 2021, Al Olama was appointed as the Chairman of the Dubai Chamber of Digital Economy, a sub-section of Dubai Chamber of Commerce and Industry. During the cabinet reshuffle in 2023, Al Olama was appointed as the Director General of the Prime Minister's Office, concurrently maintaining his role as the Minister of State for Artificial Intelligence, Digital Economy and Remote Work Applications. == Memberships == In November 2017, Al Olama was appointed as a member of the Future of Digital Economy and Society Council, part of the World Economic Forum (WEF). Later in 2023, the World Economic Forum selected Al Olama to join the steering committee of the AI Governance Alliance, a group comprising 10 global leaders in the digital and technological fields. In 2019, Al Olama was appointed as Chair of the Advisory Board of the Mohamed bin Zayed University of Artificial Intelligence. In 2022, Al Olama was appointed by the UAE Cabinet as Vice-Chair of the Higher Committee for Government Digital Transformation, and also appointed by the Government of Dubai as Vice-Chair of the Higher Committee for Future Technology. In 2022, Al Olama was appointed Chairman of the oversight committee of the Dubai Future District Fund. Since 2023, Al Olama has been on the High-Level Advisory Body on Artificial Intelligence. In 2023, Al Olama, recognized as the world's first minister for artificial intelligence, was included in Time Magazine's inaugural list of the 100 most influential people in AI.

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  • List of 3D rendering software

    List of 3D rendering software

    3D rendering software products are the dedicated engines used for rendering computer-generated imagery. This is not the same as 3D modeling software, which involves the creation of 3D models, for which the software listed below can produce realistically rendered visualisations.General-purpose packages which can have their own built-in rendering capabilities are not listed here; these can be found in the list of 3D computer graphics software and list of 3D animation software. See 3D computer graphics software for more discussion about the distinctions.

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  • Hyperion Data Center

    Hyperion Data Center

    The Richland Parish Data Center, nicknamed "Hyperion", is a planned artificial intelligence data center by Meta Platforms under-construction along Highway La. 183 in Richland Parish, Louisiana, just outside of Holly Ridge. It is one of a number of "titan clusters" being built in preparation for the emergence of AI superintelligence. Modern technological researchers disagree as to whether or not superintelligence will ever exist, though Meta CEO Mark Zuckerberg has expressed belief that its creation is inevitable. Current plans allot for the investment of $27 billion, as the structure is built from 2025 to 2030. == History == Meta was considering potential locations for their flagship data center in early 2024. Before being announced later in December, the plan was completely secret; meetings held between involved organisations and even government officials could only refer to it by the codename "Project Sucre" to protect it from potential corporate espionage. The data center was first announced on 04 December 2024, though its full scale was yet to be revealed. At first, Meta would not even claim responsibility for it, channelling all of its investments through the secret shell subsidiary Laidley LLC. We set out looking for a place where we could expand into gigawatts pretty quickly, and really get moving within that community on a large plot of land very quickly. We looked at finding very, very large contiguous plots of land that had access to the infrastructure that we need, the energy that we needed, and could move very, very quickly for us. The Louisiana-based Entergy Corporation, aiming for the facility to be built in its own backyard, negotiated a deal with the government of Louisiana to provide Meta with enormous tax breaks if they agreed to build Hyperion there. The Louisiana legislature responded by passing Act 730, which provides significant tax rebates on the purchase or lease of equipment for building and operating data centers. Meta found the arrangement acceptable, and bought a plot of land from the government. The government also had to further amend its laws to allow Meta to do this, as pre-existing policy forbade purchasing land directly from the government instead of hosting a public auction. The plot of land, originally called Franklin Farms, was purchased from the Franklin family in 2006 by the government, intending for it to be developed into an automotive manufacturing plant. Greater attention was brought to Hyperion it when Zuckerberg posted about the project on 14 July 2025 on Threads. The project subsequently caught media attention for its large size, as Zuckerberg's post portrayed the structure superimposed over Manhattan (pictured). The construction site spans 2,250 acres (9.1 km2) with a planned floor area of 4,000,000 square feet (371612 m2), making it the third largest building in the world by floor area upon completion. Meta initially reported the construction cost to be over $10 billion, but in October 2025, it announced a partnership with Blue Owl Capital providing for at least $27 billion. == Operation == The facility is expected to consume up to 5 gigawatts (GW) of computational power, more electricity than is currently used by the entire State of Louisiana. As part of their deal made with Meta, Entergy plans to be able to produce at least 3.8 GW of electricity for the operation. == Response to the project == Louisiana Governor Jeff Landry thanked Meta for their decision to build Hyperion in Louisiana, stating that it would "create opportunities for Louisiana workers to fill high-paying jobs of the future." and calling it "A New Chapter" for the state. The Louisiana Economic Development (LED) state agency further praised the project, citing Meta's estimate that it would create 1,500 jobs. Additionally, Richland Parish Supervisor Joey Evans stated that he was excited about the project. As part of their agreement with Meta, Energy announced their plan to increase electricity production state-wide. They say that this will result in the cost of energy reducing, though Entergy filings revealed in June 2025 that the cost of electricity would rise and be passed onto consumers. Meta also pledged to match all of Hyperion's power consumption with 100% environmentally friendly electricity production. So far, Entergy has begun building three gas-powered combined-cycle power plants and a substation in response to the project. Delta Community College announced in response to Hyperion's construction that it would expand its construction and trade programs. In January 2025, Business Facilities Magazine selected Hyperion for its annual Deal of the Year Platinum Award for 2024. Much of the initial backlash following Hyperion's announcement centered around the fast-tracked approval of the project by the state government, and scepticism around Meta's various claims (environmental friendliness, 100% renewable energy, local economic stimulation, price reductions). The Sierra Club criticised Meta for gentrifying the surrounding area, and was highly sceptical of their promise to keep it environmentally friendly. Environmental activist group Earthjustice attempted to have a subpoena of Meta approved to determine if they were compliant with environmental protection laws, though they were unsuccessful. Many residents of Holy Ridge have been critical of the construction, complaining about the increased construction vehicle traffic and intense gentrification. Another point of contention is Meta's continued reliance on out-of-state contractors in the facility's construction in spite of their previous commitment to "hire as many local folk as [we] possibly can." In spite of Entergy's continual denial that the facility's construction will not adversely affect the power grid, numerous electrical outages have been reported since construction began.

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  • Logic Programming Associates

    Logic Programming Associates

    Logic Programming Associates (LPA) is a company specializing in logic programming and artificial intelligence software. LPA was founded in 1980 and is widely known for its range of Prolog compilers, the Flex expert system toolkit and most recently, VisiRule. LPA was established to exploit research at the Department of Computing and Control at Imperial College London into logic programming carried out under the supervision of Prof Robert Kowalski. == History of LPA Prolog == One of the first Prolog implementations made available by LPA was micro-PROLOG which ran on popular 8-bit home computers such as the Sinclair ZX Spectrum and Apple II. The 8-bit micro-PROLOG interpreter was soon followed by micro-PROLOG Professional one of the first Prolog implementations for the IBM PC running MS-DOS. micro-PROLOG Professional could access all of the 640K memory available under MS-DOS and therefore manage much larger programs In 1985, LPA released LPA MacProlog which ran on the MacPlus and Mac II computers which could access up to 4 Mb memory. MacProlog was later licensed to Quintus for re-distribution in the USA. In 1989, LPA started work on a new 32-bit Prolog compiler which could use DOS-extender technology to access up to 4GB memory. This became the basis for LPA Prolog for Windows, aka WIN-PROLOG, which was then released for Windows 3.0 in 1990. LPA's core Prolog product is LPA Prolog for Windows, a compiler and development system for the Microsoft Windows platform. The current LPA software range comprises an integrated AI toolset which covers various aspects of Artificial Intelligence including Logic Programming, Expert Systems, Knowledge-based Systems, Data Mining, Agents and Case-based reasoning etc. As well as continuing with Prolog compiler technology development, LPA has a track record of creating innovative associated tools and products to address specific challenges and opportunities. == Flex Expert System toolkit == In 1989, in response to the rise of interest in Expert Systems and the emergence of products such as Crystal, GoldWorks, NExpert, LPA developed the Flex expert system toolkit, which incorporated frame-based reasoning with inheritance, rule-based programming and data-driven procedures. Flex has its own English-like Knowledge Specification Language (KSL) which means that knowledge and rules are defined in an easy-to-read and understand way. LPA supported Flex on Windows, DOS and Macintosh PCs, as an add-on toolkit to its various LPA Prolog systems and eanbled LPA to enter the then quick vibrant Expert Systems rules-market. Flex was quickly established as the leading Prolog-based expert system toolkit and was licensed to other Prolog providors on other hardware platforms including Telecomputing Plc to supplement Top One on IBM and ICL mainframes. Other implementations included Quintec-Flex, Quintus Flex, Poplog Flex and BIM Flex which were all running on Unix and/or Vax/VMS platforms. POPLOG-Flex was used to build BRAND EVALUATOR - an expert system to assist brand specialists in evaluating the worth of branded products Quintec-Flex was used to build a hybrid system for the non-linear dynamic analysis/design of coupled shear walls Flex was adopted by the Open University as part of its course T396, "Artificial intelligence for technology" which was designed by Prof Adrian Hopgood. Some of the teaching material is now available on his AI tookit website. Flex was also used by David A Ferrucci and Selmer Bringsjord in their storytelling machine, BRUTUS. == PVG == In 1992, LPA helped set up the Prolog Vendors Group, a not-for-profit organization whose aim was to help promote Prolog by making people aware of its usage in industry. == Business Integrity Ltd and Contract Express == Between 1996 and 1998, based on work co-funded through a DTI Smart award, LPA developed ScaffoldIT, a tool for building dynamic documents and intelligent web sites. This technology, built using the LPA Prolog engine and associated ProWeb Server, was able to generate complex, personalised documents such as insurance policy schedules, legal contracts, and complex sales proposals, over the Web. In 1999/2000, LPA helped set up Business Integrity Ltd, as a Joint Venture with Tarlo-Lyons, to bring the above document assembly technology to market. This product eventually became Contract Express. Contract Express became very popular amongst large law firms and was sold worldwide for both internal and external use. Partners and GCs liked Contract Express because lawyers were able to quickly and accurately automate and update their legal templates in Word without requiring IT specialists to convert them into programs. As a result of the commercial success of Contract Express, BIL was acquired by Thomson Reuters in 2015. The very early days of BIL are described by Clive Spenser here. == VisiRule == In 2004, LPA launched VisiRule a graphical tool for developing knowledge-based and decision support systems. VisiRule was described in IEEE Potentials in 2007 (see Drawing on your knowledge with VisiRule): VisiRule has been used in various sectors, to build legal expert systems, machine diagnostic programs, medical and financial advice systems, etc. In 2013, VisiRule was incorporated into Ecosystem Management Decision Support (EMDS) where it has been used to provide enhanced decision support capabilities. EMDS integrates state-of-the-art geographic information system (GIS) as well as logic programming and decision modeling technologies on multiple platforms (Windows, Linux, Mac OS X) to provide decision support for a substantial portion of the adaptive management process of ecosystem management. EMDS is actively used, extended, supported and maintained by Mountain View Business Group (for an in-depth reprise of EMDS see the article in Frontiers in Environmental Science). In 2023, VisiRule was listed as one of the 5 best decision support software for large enterprises in 2024. == Customers == For many years, LPA has worked closely with Valdis Krebs, an American-Latvian researcher, author, and consultant in the field of social and organizational network analysis. Valdis is the founder and chief scientist of Orgnet, and the creator of the popular Inflow software package. LPA Prolog and Flex were used to create Allergenius, an expert system for the interpretation of allergen microarray results. Rules representing the knowledge base (KB) were derived from the literature and specialized databases. The input data included the patient's ID and disease(s), the results of either a skin prick test or specific IgE assays and ISAC results. The output was a medical report.

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  • International Journal of Pattern Recognition and Artificial Intelligence

    International Journal of Pattern Recognition and Artificial Intelligence

    The International Journal of Pattern Recognition and Artificial Intelligence was founded in 1987 and is published by World Scientific. The journal covers developments in artificial intelligence, and its sub-field, pattern recognition. This includes articles on image and language processing, robotics and neural networks. == Abstracting and indexing == The journal is abstracted and indexed in: SciSearch ISI Alerting Services CompuMath Citation Index Current Contents/Engineering, Computing & Technology Inspec io-port.net Compendex Computer Abstracts

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  • Talking Angela

    Talking Angela

    Talking Angela is a mobile game (formerly a chatbot), developed by Slovenian studio Outfit7 as part of the Talking Tom & Friends series. It was released on 13 November 2012 and December 2012 for iPhone, iPod and iPad, January 2013 for Android, and January 2014 for Google Play. The game's successor, the My Talking Angela game, was released in December 2014. The game takes place in a café in Paris and allows players to interact with Angela, an anthropomorphic white cat in different ways. Players can use coins to purchase makeup, accessories and items, as well as drinks that will trigger different visual effects. The fortune cookie button causes Angela to read out a fortune cookie, while the bird icon will prompt birds to fly around the screen, or have Angela feed them. Players can also pet or poke Angela, as well the café's sign. Prior to their removal, the game featured a chat system and a camera button. Users can engage in conversations with Angela, ask for quizzes or initiate a short snippet of the song "That's Falling In Love". If the player was to type in "Who is an idiot?", Angela would respond with a random swear word. Additionally, inquiring Angela about sexual topics would cause her to reply with "Do you want to talk about sex?", though she will quickly change the topic regardless of what the player writes next. A hoax claiming that Angela's eyes were hidden cameras that enabled hackers or paedophiles to watch children was spread. Despite the claims, Snopes and The Guardian found no evidence. Due to the hoax, Angela received a blue dress, as well as an altered eye asset with a different reflection, and later the chat and camera functions were removed altogether. == Hoaxes == In February 2014, Talking Angela was the subject of an Internet hoax alleging that the application was a front for child predators to exploit children. The rumor, which was widely circulated on Facebook and various websites claiming to be dedicated to parenting, claims that a sinister sexual predator or hacker, asked children for private personal information using the game's text-chat feature. Other versions of the rumour even attributed the disappearance of a child to the game; one news report claimed that a seven year old boy disappeared after downloading the app. Another variation included that it was run by a paedophile ring, citing a man that could be seen in Angela's eyes. The app's developers, Outfit7, later gave a statement refuting the hoaxes. The hoax was eventually debunked by Snopes, a fact-checking website. The site's owners, Barbara and David Mikkelson, reported that they had tried to "prompt" it to give responses asking for private information, but were unsuccessful, even when asking it explicitly sexual questions. While it is true that, in the game with child mode off, Angela does ask for the user's name, age and personal preferences to determine conversation topics, Outfit7 has said that this information is all "anonymized" and all personal information is removed from it. It is also impossible for a person to take control of what Angela says in the game, since the game is based on chatbot software. When the mode was turned on, the chat feature was disabled, meaning no personal questions could be asked. In 2015, the hoax was revived on Facebook, which prompted online security company Sophos and The Guardian to debunk it again. Sophos employee Paul Ducklin wrote that the message being posted on Facebook promoting the hoax was "close to 600 rambling, repetitious words, despite claiming at the start that it didn't have words to describe the situation. It's ill-written, and borders on being illiterate and incomprehensible." Bruce Wilcox, one of the game's programmers, attributed the hoax's popularity to the fact that the chatbot program in Talking Angela aimed to sound realistic. Concern was raised that the game's child mode may have been too easy for children to turn off. It allowed them to purchase "coins", premium currency in the game, via iTunes, and enabled the chat feature. While not "connecting your children to paedophiles", this still raised concerns according to The Guardian. === Impact === The scare significantly boosted the game's popularity, and was credited with helping the app enter the top 10 free iPhone apps soon after the hoax became widely known in February 2015,In the truth the reason there is a man in Angela’s eyes is because of pareidoila, the ability to see through diamonds and other minerals and water bodies and shiny objects,which is the reason why players notice a man in her eyes,The truth is that being Angela’s eyes simply serve as a reflective surface,Because of the low quality of this reflection the reflection was mistaken for a humanoid figure. oref>Smith, Josh (19 February 2014). "Talking Angela App Scare Skyrockets App to Top of Charts". GottaBeMobile.com. Archived from the original on 2 April 2016. Retrieved 10 May 2014. and third most popular for all iPhone apps at the start of the following month. In 2016, Outfit7 removed the chat feature along with the camera function from the app due to this controversy, though this decision was met with criticism.

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  • Vilém Flusser

    Vilém Flusser

    Vilém Flusser (May 12, 1920 – November 27, 1991) was a Czech-born Brazilian philosopher, writer and journalist, best known for his contributions to media studies, communication theory, and the philosophy of language. He lived for a long period in São Paulo (where he became a Brazilian citizen) and later in France, and his works are written in many different languages. His early work was marked by discussion of the thought of Martin Heidegger, and by the influence of existentialism and phenomenology. Phenomenology would play a major role in the transition to the later phase of his work, in which he turned his attention to the philosophy of communication and of artistic production. He contributed to the dichotomy logic theory through history: the period of image worship, and period of text worship, with deviations consequently into idolatry and "textolatry". == Life == Flusser was born in 1920 in Prague, Czechoslovakia into a family of Jewish intellectuals. His father, Gustav Flusser, studied mathematics and physics (under Albert Einstein among others). Vilém attended German and Czech primary schools and later a German grammar school. In 1938, Flusser started to study philosophy at the Juridical Faculty of the Charles University in Prague. In 1939, shortly after the Nazi occupation, Flusser emigrated to London (with Edith Barth, his later wife, and her parents) to continue his studies for one term at the London School of Economics and Political Science. Vilém Flusser lost all of his family in the German concentration camps: his father died in Buchenwald in 1940; his grandparents, his mother and his sister were brought to Theresienstadt and later to Auschwitz where they were killed. The next year, he emigrated to Brazil, living both in São Paulo and Rio de Janeiro. He started working at a Czech import/export company and then at Stabivolt, a manufacturer of radios and transistors. In 1960 he started to collaborate with the Brazilian Institute of Philosophy (IBF) in São Paulo and published in the Revista Brasileira de Filosofia; by these means he seriously approached the Brazilian intellectual community. Flusser had as his friend and closest interlocutor the Brazilian philosopher Vicente Ferreira da Silva. Flusser and Vicente Ferreira da Silva met in São Paulo in the 1960s and began a close intellectual dialogue that continued until Ferreira da Silva's death in 1963. Flusser wrote several essays on Ferreira da Silva's work and that Ferreira da Silva's concept of "Fundamental ontology” had a significant impact on Flusser's understanding of the nature of reality. During the 60s Flusser published and taught at several schools in São Paulo, being Lecturer for Philosophy of Science at the Escola Politécnica of the University of São Paulo and Professor of Philosophy of Communication at the Escola Dramática and the Escola Superior de Cinema in São Paulo. He also participated actively in the arts, collaborating with the Bienal de São Paulo, among other cultural events. Beginning in the 1950s he taught philosophy and worked as a journalist, before publishing his first book Língua e realidade (Language and Reality) in 1963. In 1972 he decided to leave Brazil. Some say it was because it was becoming difficult to publish because of the military regime. Others dispute this reason, since his work on communication and language did not threaten the military. In 1970, when a reform took place at the University of São Paulo by the Brazilian military government, all Lecturers of Philosophy (members of the Department of Philosophy) were dismissed. Flusser, who taught at the Engineering School (Escola Politécnica), had to leave the university as well. In 1972 he and his wife Edith settled temporarily in Merano (Tyrol). Further short stays in various European countries followed until they moved to Robion in southern France in 1981, where they remained until Flusser's death in 1991. To the end of his life, he was quite active writing and giving lectures around media theory and working with new topics (Philosophy of Photography, Technical Images, etc.). He died in 1991 in a car accident near the Czech–German border, while trying to visit his native city, Prague, to give a lecture. Vilém Flusser is the cousin of David Flusser. == Philosophy == Flusser's essays are short, provocative and lucid, with a resemblance to the style of journalistic articles. Critics have noted he is less a 'systematic' thinker than a 'dialogic' one, purposefully eclectic and provocative (Cubitt 2004). However, his early books, written in the 1960s, primarily in Portuguese, and published in Brazil, have a slightly different style. Flusser's writings relate to each other, however, which means that he intensively works over certain topics and dissects them into a number of brief essays. His main topics of interest were: epistemology, ethics, aesthetics, ontology, language philosophy, semiotics, philosophy of science, the history of Western culture, the philosophy of religion, the history of symbolic language, technology, writing, the technical image, photography, migration, media and literature, and, especially in his later years, the philosophy of communication and of artistic production. His writings reflect his wandering life: although the majority of his work was written in German and Portuguese, he also wrote in English and French, with scarce translation to other languages. Because Flusser's writings in different languages are dispersed in the form of books, articles or sections of books, his work as a media philosopher and cultural theorist is only now becoming more widely known. The first book by Flusser to be published in English was Towards a Philosophy of Photography in 1984 by the then new journal European Photography, which was his own translation of the work. The Shape of Things, was published in London in 1999 and was followed by a new translation of Towards a Philosophy of Photography. Flusser's archives have been held by the Academy of Media Arts in Cologne and are currently housed at the Berlin University of the Arts. === Philosophy of photography === Writing about photography in the 1970s and 80s, in the face of the early worldwide impact of computer technologies, Flusser argued that the photograph was the first in a number of technical image forms to have fundamentally changed the way in which the world is seen. Historically, the importance of photography had been that it introduced nothing less than a new epoch: 'The invention of photography constitutes a break in history that can only be understood in comparison to that other historical break constituted by the invention of linear writing.' Whereas ideas might previously have been interpreted in terms of their written form, photography heralded new forms of perceptual experience and knowledge. As Flusser Archive Supervisor Claudia Becker describes, "For Flusser, photography is not only a reproductive imaging technology, it is a dominant cultural technique through which reality is constituted and understood". In this context, Flusser argued that photographs have to be understood in strict separation from 'pre-technical image forms'. For example, he contrasted them to paintings which he described as images that can be sensibly 'decoded', because the viewer is able to interpret what he or she sees as more or less direct signs of what the painter intended. By contrast, even though photography produces images that seem to be 'faithful reproductions' of objects and events they cannot be so directly 'decoded'. The crux of this difference stems, for Flusser, from the fact that photographs are produced through the operations of an apparatus. And the photographic apparatus operates in ways that are not immediately known or shaped by its operator. For example, he described the act of photographing as follows: The photographer's gesture as the search for a viewpoint onto a scene takes place within the possibilities offered by the apparatus. The photographer moves within specific categories of space and time regarding the scene: proximity and distance, bird- and worm's-eye views, frontal- and side-views, short or long exposures, etc. The Gestalt of space–time surrounding the scene is prefigured for the photographer by the categories of his camera. These categories are an a priori for him. He must 'decide' within them: he must press the trigger. Roughly put, the person using a camera might think that they are operating its controls to produce a picture that shows the world the way they want it to be seen, but it is the pre-programmed character of the camera that sets the parameters of this act and it is the apparatus that shapes the meaning of the resulting image. Given the central role of photography to almost all aspects of contemporary life, the programmed character of the photographic apparatus shapes the experience of looking at and interpreting photographs as well as most of the cultural contexts in which we do so. Flusse

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  • Inbenta

    Inbenta

    Inbenta is an AI company that originated in Barcelona, Spain, in 2005. Inbenta is currently headquartered in Allen, Texas, with additional offices in Spain, São Paulo, Brazil, Toulouse, France, and Tokyo, Japan. Inbenta provides natural language processing and semantic search through artificial intelligence. == History == Inbenta raised $12 Million in their Series B funding round to extend the reach of their artificial intelligence for business solutions. In 2023 Inbenta's new chief executive officer Melissa Solis moved Inbenta's headquarters to One Bethany West in Allen, Texas from Foster City, California. == Controversy == On 23 June 2018, Ticketmaster UK identified malicious software on a customer support product hosted by Inbenta Technologies, compromising personal data and payment details for thousands of Ticketmaster customers. Three days later, Inbenta's CEO Issued a message about the incident to convey the full scope of the breach. Also on its FAQ section, Inbenta claimed that "After a careful analysis of all clues and snapshots from our systems, the technical team at Inbenta discovered that the script had been implemented on the payment page. We were unaware of this, and would have advised against doing so had we known, as it presents a point of vulnerability". On November 13, 2020, the Information Commissioner's Office fined Ticketmaster UK Limited £1.25 million for failing to protect customers' payment details. According to the ICO, "It was because of Ticketmaster's business decision to include the [Inbenta] chat bot on its payment page that the chat bot was able to unlawfully process the personal data of customers."

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