AI Detector Xero

AI Detector Xero — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Speculative decoding

    Speculative decoding

    Speculative decoding is an inference-time optimization for autoregressive large language models (LLMs) that generates multiple tokens per decoding step instead of one. A smaller draft model proposes a sequence of candidate tokens, and the larger target model verifies them in a single forward pass through a modified rejection sampling scheme. The verification preserves the target model's original output distribution, so the technique produces the same results as standard decoding while cutting latency by roughly two to three times. The name is an analogy to speculative execution in CPU design, where a processor runs instructions along a predicted branch before the outcome is known. == Background == Standard autoregressive decoding in large language models generates one token at a time. The model computes a probability distribution over its vocabulary, samples the next token, and feeds that token back as input. For large models, this process is bottlenecked by memory bandwidth rather than arithmetic throughput: loading the model's parameters from high-bandwidth memory (HBM) to the processor takes up most of the wall-clock time at each step. Because of this, a forward pass over one token and a forward pass over several tokens in a batch take roughly the same time. Speculative decoding relies on this property. == Mechanism == The technique alternates between two phases: drafting and verification. During drafting, a fast approximation model generates a short run of K candidate tokens, typically between 3 and 12. The draft model is usually a much smaller version of the target model or a lightweight auxiliary network. During verification, the target model scores the entire draft sequence in one batched forward pass. A modified rejection sampling algorithm compares the draft and target probabilities at each position. If the target model would have been at least as likely to produce a given token, that token is accepted; the first token that fails is resampled from a corrected distribution, and everything after it is thrown out. The result is that the output distribution is the same as if each token had been generated one at a time. How many tokens get accepted per cycle depends on how well the draft model matches the target. For common words and predictable continuations the match tends to be good, so the target model can confirm several tokens at once. == History == An early precursor was blockwise parallel decoding, proposed in 2018 by Stern, Shazeer, and Uszkoreit. Their method predicted multiple future tokens through auxiliary prediction heads and validated them against the autoregressive model, but it only worked with greedy decoding and did not preserve the full sampling distribution. The modern form of the technique came from Yaniv Leviathan, Matan Kalman, and Yossi Matias at Google Research, who posted "Fast Inference from Transformers via Speculative Decoding" on arXiv in November 2022. Separately and at about the same time, Charlie Chen and colleagues at DeepMind arrived at a closely related method they called speculative sampling, published in February 2023. Both papers introduced the use of rejection sampling to guarantee that the output distribution is unchanged. Leviathan et al. showed roughly 2–3x speedup on T5-XXL (11 billion parameters); Chen et al. reported 2–2.5x on the Chinchilla model (70 billion parameters). The Leviathan et al. paper was presented as an oral at the International Conference on Machine Learning in July 2023. == Variants == SpecInfer (Miao et al., 2024) uses multiple small language models to jointly build a tree of candidate continuations rather than a single chain. The target model verifies the whole tree in parallel and keeps the longest valid path, with reported speedups of 1.5–3.5x. Medusa (Cai et al., 2024) takes a different approach by not using a separate draft model at all. Extra lightweight decoding heads are attached to the target model itself, and each one predicts a token at a different future position. The candidates are evaluated through a tree-structured attention mechanism. The authors measured 2.2–3.6x speedup. EAGLE (Li et al., 2024) performs autoregression on the target model's internal feature representations (specifically the second-to-top layer) rather than on tokens directly. On LLaMA 2 Chat 70B, this gave a 2.7–3.5x latency reduction. Later versions added dynamic draft trees (EAGLE-2) and further optimizations (EAGLE-3), reaching 3–6.5x speedup. == Adoption == By 2024, speculative decoding had become a standard part of production LLM serving. Google uses it in the AI Overviews feature of Google Search. Open-source inference frameworks such as vLLM, NVIDIA's TensorRT-LLM, and SGLang all include built-in support for speculative decoding and its variants. Apple, AWS, and Meta have also published research extending the method or deploying it at scale.

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  • Single customer view

    Single customer view

    A single customer view is an aggregated, consistent and holistic representation of the data held by an organisation about its customers that can be viewed in one place, such as a single page. The advantage to an organisation of attaining this unified view comes from the ability it gives to analyse past behaviour in order to better target and personalise future customer interactions. A single customer view is also considered especially relevant where organisations engage with customers through multichannel marketing, since customers expect those interactions to reflect a consistent understanding of their history and preferences. However, some commentators have challenged the idea that a single view of customers across an entire organisation is either natural or meaningful, proposing that the priority should instead be consistency between the multiple views that arise in different contexts. Where representations of a customer are held in more than one data set, achieving a single customer view can be difficult: firstly because customer identity must be traceable between the records held in those systems, and secondly because anomalies or discrepancies in the customer data must be data cleansed for data quality. As such, the acquisition by an organisation of a single customer view is one potential outcome of successful master data management. Since 31 December, 2010, maintaining a single customer view, and submitting it within 72 hours, has become mandatory for financial institutions in the United Kingdom due to new rules introduced by the Financial Services Compensation Scheme.

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  • HAKMEM

    HAKMEM

    HAKMEM, alternatively known as AI Memo 239, is a February 1972 "memo" (technical report) of the MIT AI Lab containing a wide variety of hacks, including useful and clever algorithms for mathematical computation, some number theory and schematic diagrams for hardware – in Guy L. Steele's words, "a bizarre and eclectic potpourri of technical trivia". Contributors included about two dozen members and associates of the AI Lab. The title of the report is short for "hacks memo", abbreviated to six upper case characters that would fit in a single PDP-10 machine word (using a six-bit character set). == History == HAKMEM is notable as an early compendium of algorithmic technique, particularly for its practical bent, and as an illustration of the wide-ranging interests of AI Lab people of the time, which included almost anything other than AI research. HAKMEM contains original work in some fields, notably continued fractions. == Introduction == Compiled with the hope that a record of the random things people do around here can save some duplication of effort -- except for fun. Here is some little known data which may be of interest to computer hackers. The items and examples are so sketchy that to decipher them may require more sincerity and curiosity than a non-hacker can muster. Doubtless, little of this is new, but nowadays it's hard to tell. So we must be content to give you an insight, or save you some cycles, and to welcome further contributions of items, new or used.

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  • Lai–Robbins lower bound

    Lai–Robbins lower bound

    The Lai–Robbins lower bound gives an asymptotic lower bound on the regret that any uniformly good algorithm must incur in the stochastic multi-armed bandit problem. The original result was proved by Tze Leung Lai and Herbert Robbins in 1985 for parametric exponential families. Later work extended the statement to more general classes of distributions. == Multi-armed bandit problem == The multi-armed bandit problem (MAB) is a sequential game in which the player must trade off exploration (to learn) and exploitation (to earn). The player chooses among K {\displaystyle K} actions (arms) with unknown distributions ν = ( ν 1 , … , ν K ) {\displaystyle \nu =(\nu _{1},\dots ,\nu _{K})} . The player is assumed to know a class of distributions D {\displaystyle {\mathcal {D}}} such that for every k {\displaystyle k} one has ν k ∈ D {\displaystyle \nu _{k}\in {\mathcal {D}}} (for example, D {\displaystyle {\mathcal {D}}} may be the family of Gaussian or Bernoulli distributions). At each round t = 1 , … , T {\displaystyle t=1,\dots ,T} the player selects (pulls) an arm a t {\displaystyle a_{t}} and observes a reward X t ∼ ν a t {\displaystyle X_{t}\sim \nu _{a_{t}}} . We denote N a ( t ) := ∑ s = 1 t 1 { a s = a } {\displaystyle N_{a}(t):=\sum _{s=1}^{t}\mathbf {1} _{\{a_{s}=a\}}} the number of times arm a {\displaystyle a} has been pulled in the first t {\displaystyle t} rounds, μ ( ν ) := ( μ 1 , … , μ K ) {\displaystyle \mu (\nu ):=(\mu _{1},\dots ,\mu _{K})} the vector of arm means, where μ k = E X ∼ ν k [ X ] {\displaystyle \mu _{k}=\mathbb {E} _{X\sim \nu _{k}}[X]} , μ ∗ := max a μ a {\displaystyle \mu ^{}:=\max _{a}\mu _{a}} the highest mean Δ a := μ ∗ − μ a ≥ 0 {\displaystyle \Delta _{a}:=\mu ^{}-\mu _{a}\geq 0} the gap of arm a {\displaystyle a} . An arm a {\displaystyle a} with μ a = μ ∗ {\displaystyle \mu _{a}=\mu ^{}} is called an optimal arm; otherwise it is a suboptimal arm. The goal is to minimize the regret at horizon T {\displaystyle T} , defined by R T := ∑ a = 1 K Δ a E [ N a ( T ) ] . {\displaystyle R_{T}:=\sum _{a=1}^{K}\Delta _{a}\,\mathbb {E} [N_{a}(T)].} Intuitively, the regret is the (expected) total loss compared to always playing an optimal arm: regret = ∑ a ( cost of playing a ) × ( times a is played ) . {\displaystyle {\text{regret}}=\sum _{a}\ ({\text{cost of playing }}a)\times ({\text{times }}a{\text{ is played}}).} An MAB algorithm is a (possibly randomized) policy that, at each round t {\displaystyle t} , choose an arm a_t by using the observations received from previous turns. === Intuitive example === Suppose a farmer must choose, each year, one of K {\displaystyle K} seed varieties to plant. Each variety k {\displaystyle k} has an unknown average yield μ k {\displaystyle \mu _{k}} . If the farmer knew the best variety (with mean μ ∗ {\displaystyle \mu ^{}} ) he would plant it every year; in reality he must try varieties to learn which is best. The cumulative regret after T {\displaystyle T} years measures the total expected loss in yield due to imperfect knowledge. Remarks The model above is the stochastic MAB; there also exist adversarial variants. One may consider a fixed-horizon setting (known T {\displaystyle T} ) or an anytime setting (unknown T {\displaystyle T} ). == Lai–Robbins lower bound == The theorem gives the right amount of time we should pull a suboptimal arm k {\displaystyle k} to distinguish whether we are in the instance with ν k {\displaystyle \nu _{k}} or with ν ~ k {\displaystyle {\tilde {\nu }}_{k}} where ν ~ k {\displaystyle {\tilde {\nu }}_{k}} is such that μ ~ k > μ ∗ {\displaystyle {\tilde {\mu }}_{k}>\mu ^{}} . Knowning a lower bound on the number of pull of every suboptimal arm gives a lower bound on the regret as only suboptimal arms contribute to the regret. Before stating the formal theorem we need to define what is a consistent algorithm. === Consistency (uniformly good algorithms) === Let D {\displaystyle {\mathcal {D}}} be a class of probability distributions and consider K {\displaystyle K} arms with reward distributions ν = ( ν 1 , … , ν K ) ∈ D K {\displaystyle \nu =(\nu _{1},\dots ,\nu _{K})\in {\mathcal {D}}^{K}} . An algorithm is said to be consistent (also called uniformly good) on D K {\displaystyle {\mathcal {D}}^{K}} if, for every instance ν ∈ D K {\displaystyle \nu \in {\mathcal {D}}^{K}} , the expected regret R T ( ν ) {\displaystyle R_{T}(\nu )} grows subpolynomially: ∀ α > 0 , R T ( ν ) = o ( T α ) as T → ∞ {\displaystyle \forall \alpha >0,\qquad R_{T}(\nu )=o(T^{\alpha })\quad {\text{as }}T\to \infty } This assumption excludes algorithms that perform well on some instances but incur linear regret on others. === Formal lower bound === For any suboptimal arm a {\displaystyle a} . For a distribution ν a ∈ D {\displaystyle \nu _{a}\in {\mathcal {D}}} and a threshold x {\displaystyle x} , define K inf ( ν a , x , D ) := inf { KL ⁡ ( ν a , ν ′ ) : ν ′ ∈ D , μ ′ > x } {\displaystyle {\mathcal {K}}_{\inf }(\nu _{a},x,{\mathcal {D}}):=\inf {\Bigl \{}\operatorname {KL} (\nu _{a},\nu '):\nu '\in {\mathcal {D}},\ \mu '>x{\Bigr \}}} where KL ⁡ ( ⋅ , ⋅ ) {\displaystyle \operatorname {KL} (\cdot ,\cdot )} denotes the Kullback-Leibler divergence. Then, for any algorithm consistent on D K {\displaystyle {\mathcal {D}}^{K}} and for every instance ν ∈ D K {\displaystyle \nu \in {\mathcal {D}}^{K}} , every suboptimal arm a {\displaystyle a} satisfies E ν [ N a ( T ) ] ≥ ln ⁡ T K inf ( ν a , μ ∗ , D ) + o ( ln ⁡ T ) {\displaystyle \mathbb {E} _{\nu }[N_{a}(T)]\geq {\frac {\ln T}{{\mathcal {K}}_{\inf }(\nu _{a},\mu ^{},{\mathcal {D}})}}+o(\ln T)} Consequently, the regret satisfies R T ( ν ) ≥ ( ∑ a : μ a < μ ∗ Δ a K inf ( ν a , μ ∗ , D ) ) ln ⁡ T + o ( ln ⁡ T ) {\displaystyle R_{T}(\nu )\geq \left(\sum _{a:\,\mu _{a}<\mu ^{}}{\frac {\Delta _{a}}{{\mathcal {K}}_{\inf }(\nu _{a},\mu ^{},{\mathcal {D}})}}\right)\ln T+o(\ln T)} The original 1985 paper established this result for exponential families; later work showed that the bound holds under much weaker assumptions on D {\displaystyle {\mathcal {D}}} . === Intuition === Consistency imposes that, for every ν {\displaystyle \nu } , the number of pulls of an optimal arm must be large. This means that μ ∗ {\displaystyle \mu ^{}} is estimated very accurately. The goal is to determine, for a suboptimal arm k {\displaystyle k} , how many samples are needed to be confident, with the appropriate level of confidence, that μ k < μ ∗ {\displaystyle \mu _{k}<\mu ^{}} . To do so, we use what is called the most confusing instance: an instance close to ν {\displaystyle \nu } such that arm k {\displaystyle k} is optimal. We define it as ν ~ {\displaystyle {\tilde {\nu }}} such that, for all a ≠ k {\displaystyle a\neq k} , ν ~ a = ν a {\displaystyle {\tilde {\nu }}_{a}=\nu _{a}} , and ν ~ k {\displaystyle {\tilde {\nu }}_{k}} is chosen so that μ ~ k > μ ∗ {\displaystyle {\tilde {\mu }}_{k}>\mu ^{}} . The objective is to determine how many samples of arm k {\displaystyle k} are required to distinguish whether we are in the instance with ν k {\displaystyle \nu _{k}} or with ν ~ k {\displaystyle {\tilde {\nu }}_{k}} in terms of KL {\displaystyle \operatorname {KL} } distance. == Algorithms achieving the Lai–Robbins lower bound == Several algorithms are known to achieve the Lai–Robbins asymptotic lower bound under specific assumptions on the reward distribution class D {\displaystyle {\mathcal {D}}} . The following list summarizes a non-exhaustive list of algorithms matching the lower bound. == Extension to other problems == === Structured bandit === A more complexe is structured bandit where we know that the mean of each arm is in a set with some restriction. In this case we can prove a smaller lower bound that use the knowledge of this set. === Best arm identification (BAI) === A similar result has been proved for best arm identification, which is the same game except that, instead of minimizing the regret, the goal is to identify the best arm with probability 1 − δ {\displaystyle 1-\delta } using as few rounds as possible. === Reinforcement Learning (RL) === Similar results have been proved for regret minimization in average-reward reinforcement learning. The order is also ln ⁡ T {\displaystyle \ln T} , with a constant that depends on the problem.

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  • Underwater computer vision

    Underwater computer vision

    Underwater computer vision is a subfield of computer vision. In recent years, with the development of underwater vehicles ( ROV, AUV, gliders), the need to be able to record and process huge amounts of information has become increasingly important. Applications range from inspection of underwater structures for the offshore industry to the identification and counting of fishes for biological research. However, no matter how big the impact of this technology can be to industry and research, it still is in a very early stage of development compared to traditional computer vision. One reason for this is that, the moment the camera goes into the water, a whole new set of challenges appear. On one hand, cameras have to be made waterproof, marine corrosion deteriorates materials quickly and access and modifications to experimental setups are costly, both in time and resources. On the other hand, the physical properties of the water make light behave differently, changing the appearance of a same object with variations of depth, organic material, currents, temperature etc. == Applications == Seafloor survey Vehicle navigation and positioning Biological monitoring {possibly aquatic biomonitoring) Video mosaics as visual navigation maps Submarine pipeline inspection Wreckage visualization Maintenance of underwater structures Drowning detection systems == Medium differences == === Illumination === In air, light comes from the whole hemisphere on cloudy days, and is dominated by the sun. In water direct lighting comes from a cone about 96° wide above the scene. This phenomenon is called Snell's window. Artificial lighting can be used where natural light levels are insufficient and where the light path is too long to produce acceptable colour, as the loss of colour is a function of the total distance through water from the source to the camera lens port. === Light attenuation === Unlike air, water attenuates light exponentially. This results in hazy images with very low contrast. The main reasons for light attenuation are light absorption (where energy is removed from the light) and light scattering, by which the direction of light is changed. Light scattering can further be divided into forward scattering, which results in an increased blurriness and backward scattering that limits the contrast and is responsible for the characteristic veil of underwater images. Both scattering and attenuation are heavily influenced by the amount of organic matter dissolved or suspended in the water. Light attenuation in water is also a function of the wavelength. This means that different colours are attenuated at different rates, leading to colour degradation.with depth and distance. Red and orange light are attenuated faster, followed by yellows and greens. Blue is the least attenuated visible wavelength. === Artificial lighting === == Challenges == In high level computer vision, human structures are frequently used as image features for image matching in different applications. However, the sea bottom lacks such features, making it hard to find correspondences in two images. In order to be able to use a camera in the water, a watertight housing is required. However, refraction will happen at the water-glass and glass-air interface due to differences in density of the materials. This has the effect of introducing a non-linear image deformation. The motion of the vehicle presents another special challenge. Underwater vehicles are constantly moving due to currents and other phenomena. This introduces another uncertainty to algorithms, where small motions may appear in all directions. This can be specially important for video tracking. In order to reduce this problem image stabilization algorithms may be applied. == Relevant technology == === Image restoration === Image restoration< techniques are intended to model the degradation process and then invert it, obtaining the new image after solving. It is generally a complex approach that requires plenty of parameters that vary a lot between different water conditions. === Image enhancement === Image enhancement only tries to provide a visually more appealing image without taking the physical image formation process into account. These methods are usually simpler and less computational intensive. === Color correction === Various algorithms exist that perform automatic color correction. The UCM (Unsupervised Color Correction Method), for example, does this in the following steps: It firstly reduces the color cast by equalizing the color values. Then it enhances contrast by stretching the red histogram towards the maximum and finally saturation and intensity components are optimized. == Underwater stereo vision == It is usually assumed that stereo cameras have been calibrated previously, geometrically and radiometrically. This leads to the assumption that corresponding pixels should have the same color. However this can not be guaranteed in an underwater scene, because of dispersion and backscatter. However, it is possible to digitally model this phenomenon and create a virtual image with those effects removed == Other application fields == Imaging sonars have become more and more accessible and gained resolution, delivering better images. Sidescan sonars are used to produce complete maps of regions of the sea floor stitching together sequences of sonar images. However, sonar images often lack proper contrast and are degraded by artefacts and distortions due to noise, attitude changes of the AUV/ROV carrying the sonar or non uniform beam patterns. Another common problem with sonar computer vision is the comparatively low frame rate of sonar images.

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  • Seismological Facility for the Advancement of Geoscience

    Seismological Facility for the Advancement of Geoscience

    The U.S. National Science Foundation's Seismological Facility for the Advancement of Geoscience (NSF SAGE) is a distributed, multi-user national facility that provides support for state of-the-art seismic research. It is operated by EarthScope Consortium. Its previous operator was the Incorporated Research Institutions for Seismology (IRIS), until its merger with UNAVCO to become EarthScope Consortium. NSF SAGE is one of the two premier geophysical facilities in support of geoscience and geoscience education of the National Science Foundation. The other premiere geophysical facility is NSF GAGE, the Geodetic Facility for the Advancement of Geoscience. The services of the facility include support for the Global Seismographic Network (GSN), Data Services, and instrument support via the EarthScope Primary Instrument Center (EPIC), including magnetotelluric (MT) geophysical research. == Global Seismographic Network (GSN) == NSF SAGE manages 40 stations of the 152-station Global Seismographic Network (GSN) for basic global seismicity and Earth structure research. The GSN also enables earthquake hazard mission-related data operations such as: Earthquake location and characterization Tsunami warning Nuclear explosion monitoring == Data Services == SAGE Data Services (DS) is the largest facility for the archiving, curation, and distribution of seismological and other geophysical data in the world. == EarthScope Primary Instrument Center (EPIC) == The EPIC facility maintains the largest open access, shared-use pool of portable seismic sensors in the world. It is located on the campus of New Mexico Tech. == MT == NSF SAGE provides instruments for magnetotelluric (MT) or electromagnetic geophysical research for the recording of our planet's ambient electric and magnetic fields, which allow for the characterization of the conductivity of the area consisting of the shallow crust to upper mantle. This helps with analysis of results obtained from seismic imaging methodologies. The NSF SAGE facility is: Developing open source MT data formatting and processing software. Providing access to proprietary software products.

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  • Data drilling

    Data drilling

    Data drilling (also drilldown) refers to any of various operations and transformations on tabular, relational, and multidimensional data. The term has widespread use in various contexts, but is primarily associated with specialized software designed specifically for data analysis. == Common data drilling operations == There are certain operations that are common to applications that allow data drilling. Among them are: Query operations: tabular query pivot query === Tabular query === Tabular query operations consist of standard operations on data tables. Among these operations are: search sort filter (by value) filter (by extended function or condition) transform (e.g., by adding or removing columns) Consider the following example: Fred and Wilma table (Fig 001): gender, fname, lname, home male, fred, chopin, Poland male, fred, flintstone, bedrock male, fred, durst, usa female, wilma, flintstone, bedrock female, wilma, rudolph, usa female, wilma, webb, usa male, fred, johnson, usa The preceding is an example of a simple flat file table formatted as comma-separated values. The table includes first name, last name, gender and home country for various people named fred or wilma. Although the example is formatted this way, it is important to emphasize that tabular query operations (as well as all data drilling operations) can be applied to any conceivable data type, regardless of the underlying formatting. The only requirement is that the data be readable by the software application in use. === Pivot query === A pivot query allows multiple representations of data according to different dimensions. This query type is similar to tabular query, except it also allows data to be represented in summary format, according to a flexible user-selected hierarchy. This class of data drilling operation is formally, (and loosely) known by different names, including crosstab query, pivot table, data pilot, selective hierarchy, intertwingularity and others. To illustrate the basics of pivot query operations, consider the Fred and Wilma table (Fig 001). A quick scan of the data reveals that the table has redundant information. This redundancy could be consolidated using an outline or a tree structure or in some other way. Moreover, once consolidated, the data could have many different alternate layouts. Using a simple text outline as output, the following alternate layouts are all possible with a pivot query: Summarize by gender (Fig 001): female flintstone, wilma rudolph, wilma webb, wilma male chopin, fred flintstone, fred durst, fred johnson, fred (Dimensions = gender; Tabular fields = lname, fname;) Summarize by home, lname (Fig 001): bedrock flintstone fred wilma Poland chopin fred usa ... (Dimensions = home, lname; Tabular fields = fname;) ==== Uses ==== Pivot query operations are useful for summarizing a corpus of data in multiple ways, thereby illustrating different representations of the same basic information. Although this type of operation appears prominently in spreadsheets and desktop database software, its flexibility is arguably under-utilized. There are many applications that allow only a 'fixed' hierarchy for representing data, and this represents a substantial limitation. == Drillup == Drillup is the opposite of drilldown. For example, if you drilldown to see the revenue of one product, then you might want to drillup to see the revenue of all products.

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  • Ordered key–value store

    Ordered key–value store

    An ordered key–value store (OKVS) is a type of data storage paradigm that can support multi-model databases. An OKVS is an ordered mapping of bytes to bytes. An OKVS will keep the key–value pairs sorted by the key lexicographic order. OKVS systems provides different set of features and performance trade-offs. Most of them are shipped as a library without network interfaces, in order to be embedded in another process. Most OKVS support ACID guarantees. Some OKVS are distributed databases. Ordered key–value stores found their way into many modern database systems including NewSQL database systems. == History == The origin of ordered key–value store stems from the work of Ken Thompson on dbm in 1979. Later in 1991, Berkeley DB was released that featured a B-Tree backend that allowed the keys to stay sorted. Berkeley DB was said to be very fast and made its way into various commercial product. It was included in Python standard library until 2.7. In 2009, Tokyo Cabinet was released that was superseded by Kyoto Cabinet that support both transaction and ordered keys. In 2011, LMDB was created to replace Berkeley DB in OpenLDAP. There is also Google's LevelDB that was forked by Facebook in 2012 as RocksDB. In 2014, WiredTiger, successor of Berkeley DB was acquired by MongoDB and is since 2019 the primary backend of MongoDB database. Other notable implementation of the OKVS paradigm are Sophia and SQLite3 LSM extension. Another notable use of OKVS paradigm is the multi-model database system called ArangoDB based on RocksDB. Some NewSQL databases are supported by ordered key–value stores. JanusGraph, a property graph database, has both a Berkeley DB backend and FoundationDB backend. == Key concepts == === Lexicographic encoding === There are algorithms that encode basic data types (boolean, string, number) and composition of those data types inside sorted containers (tuple, list, vector) that preserve their natural ordering. It is possible to work with an ordered key–value store without having to work directly with bytes. In FoundationDB, it is called the tuple layer. === Range query === Inside an OKVS, keys are ordered, and because of that it is possible to do range queries. A range query retrieves all keys between two specified keys, ensuring that the fetched keys are returned in a sorted order. === Subspaces === === Key composition === One can construct key spaces to build higher level abstractions. The idea is to construct keys, that takes advantage of the ordered nature of the top level key space. When taking advantage of the ordered nature of the key space, one can query ranges of keys that have particular pattern. === Denormalization === Denormalization, as in, repeating the same piece of data in multiple subspace is common practice. It allows to create secondary representation, also called indices, that will allow to speed up queries. == Higher level abstractions == The following abstraction or databases were built on top ordered key–value stores: Timeseries database, Record Database, also known as Row store databases, they behave similarly to what is dubbed RDBMS, Tuple Stores, also known as Triple Store or Quad Store but also Generic Tuple Store, Document database, that mimics MongoDB API, Full-text search Geographic Information Systems Property Graph Versioned Data Vector space database for Approximate Nearest Neighbor All those abstraction can co-exist with the same OKVS database and when ACID is supported, the operations happens with the guarantees offered by the transaction system. == Feature matrix == == Use-cases == OKVS are useful to implement two strategies: optimize a small feature e.g. to make a 10% improvement in read or write latency; the second strategy is to take advantage of the distributed nature of FoundationDB, and TiKV, for which there is no equivalent at very large scale in resilience. Both users need to re-implement the needed high level abstractions, because there are no portable ready-to-use libraries of high-level abstraction. There is still a complex balance, of complexity, maintainability, fine-tuning, and readily available features that makes it still a choice of experts. Sometime more specialized data-structures can be faster than a high-level abstraction on top of an OKVS. Another interest of OKVS paradigm stems from it simple, and versatile interface, that makes it an interesting target for experimental storage algorithms, and data structures.

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  • List of Ada software and tools

    List of Ada software and tools

    This is a list of software and programming tools for the Ada programming language, including IDEs, compilers, libraries, verification and debugging tools, numerical and scientific computing libraries, and related projects. == Compilers == GNAT — GCC Ada compiler and toolchain, maintained by AdaCore AdaCore GNAT Pro — commercial Ada compiler with advanced tooling for high-integrity and real-time systems Green Hills compiler for Ada — Ada compiler for embedded and safety-critical systems ObjectAda — Ada development environment for safety-critical and embedded systems == Integrated development environments (IDEs) and editors == GNAT Studio — IDE developed by AdaCore Emacs — supports Ada editing with Ada mode and syntax checking Eclipse — supports Ada through GNATbench plugin Visual Studio Code — Ada support via Ada Language Server extensions == Libraries and frameworks == See also: Ada Libraries on Wikibooks Ada.Calendar — date and time library Ada Web Services (AWS) — support for RESTful and SOAP web services Ada.Text_IO — standard library for text input/output Florist (POSIX Ada binding) – open-source implementation of the POSIX Ada bindings GNAT – Ada compiler part of GCC, which also provides an extensive runtime and library package hierarchy. GtkAda – Ada bindings for the GTK+ graphical user interface toolkit Matreshka – multipurpose Ada framework supporting Unicode, XML, JSON, and more. XML/Ada – XML and Unicode processing library == Real-time and embedded systems == Ada tasking — built-in concurrency support with tasks, protected objects, and rendezvous. Ada.Real_Time — real-time clocks, delays, and scheduling. ARINC 653 Ada profiles — for avionics real-time applications OpenMP Ada bindings — parallel programming for multi-core embedded systems Ravenscar profile — subset of Ada tasking for real-time and deterministic execution == Numerical and scientific computing == Ada.Numerics — libraries for numerical methods, linear algebra, and mathematical functions. SPARK math libraries — formal-methods-compliant numerical routines == Verification, debugging, and analysis == GNATprove — formal verification and static analysis tool for Ada and SPARK GNATstack — runtime stack analysis and checking GNATcoverage — code coverage measurement for Ada projects AdaControl — style checking and metrics for Ada == Testing frameworks == AUnit — unit testing framework for Ada GNATtest — automated testing framework for Ada == Documentation and code generation == GNATdoc — generates HTML documentation from Ada source code

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  • Data Science Africa

    Data Science Africa

    Data Science Africa (DSA) is a non-profit knowledge sharing professional group that aims at bringing together leading researchers and practitioners working on data science methods or applications relevant to Africa, and providing training on state of the art data science methods to students and others interested in developing practical skills. Since 2013, DSA has been organizing conference, workshops and summer schools on machine learning and data science across East Africa. Facilitators of Summer School and workshops are researchers and practitioners from the academia, private and public institutions across the world. == Summer schools and workshops == The first summer school which started as Gaussian Process Summer School was held at Makerere University in Kampala, Uganda from 6th to 9 August 2013. The First Data Science Summer School and Workshop was held at Dedan Kimathi University of Technology in Nyeri, Kenya from 15th to 19 June 2015. The Second Data Science Summer School was held at Makerere University, Kampala, Uganda from 27th to 29 July 2016, and the workshop was held at Pulse Lab, Kampala, Uganda from 30 July to 1 August 2016. The Third Data Science Summer School and Workshop was held at Nelson Mandela African Institute of Science and Technology, Tanzania from 19th to 21 July 2017. Among the sponsors of the event was ARM

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  • Collective operation

    Collective operation

    Collective operations are building blocks for interaction patterns, that are often used in SPMD algorithms in the parallel programming context. Hence, there is an interest in efficient realizations of these operations. A realization of the collective operations is provided by the Message Passing Interface (MPI). == Definitions == In all asymptotic runtime functions, we denote the latency α {\displaystyle \alpha } (or startup time per message, independent of message size), the communication cost per word β {\displaystyle \beta } , the number of processing units p {\displaystyle p} and the input size per node n {\displaystyle n} . In cases where we have initial messages on more than one node we assume that all local messages are of the same size. To address individual processing units we use p i ∈ { p 0 , p 1 , … , p p − 1 } {\displaystyle p_{i}\in \{p_{0},p_{1},\dots ,p_{p-1}\}} . If we do not have an equal distribution, i.e. node p i {\displaystyle p_{i}} has a message of size n i {\displaystyle n_{i}} , we get an upper bound for the runtime by setting n = max ( n 0 , n 1 , … , n p − 1 ) {\displaystyle n=\max(n_{0},n_{1},\dots ,n_{p-1})} . A distributed memory model is assumed. The concepts are similar for the shared memory model. However, shared memory systems can provide hardware support for some operations like broadcast (§ Broadcast) for example, which allows convenient concurrent read. Thus, new algorithmic possibilities can become available. == Broadcast == The broadcast pattern is used to distribute data from one processing unit to all processing units, which is often needed in SPMD parallel programs to dispense input or global values. Broadcast can be interpreted as an inverse version of the reduce pattern (§ Reduce). Initially only root r {\displaystyle r} with i d {\displaystyle id} 0 {\displaystyle 0} stores message m {\displaystyle m} . During broadcast m {\displaystyle m} is sent to the remaining processing units, so that eventually m {\displaystyle m} is available to all processing units. Since an implementation by means of a sequential for-loop with p − 1 {\displaystyle p-1} iterations becomes a bottleneck, divide-and-conquer approaches are common. One possibility is to utilize a binomial tree structure with the requirement that p {\displaystyle p} has to be a power of two. When a processing unit is responsible for sending m {\displaystyle m} to processing units i . . j {\displaystyle i..j} , it sends m {\displaystyle m} to processing unit ⌈ ( i + j ) / 2 ⌉ {\displaystyle \left\lceil (i+j)/2\right\rceil } and delegates responsibility for the processing units ⌈ ( i + j ) / 2 ⌉ . . j {\displaystyle \left\lceil (i+j)/2\right\rceil ..j} to it, while its own responsibility is cut down to i . . ⌈ ( i + j ) / 2 ⌉ − 1 {\displaystyle i..\left\lceil (i+j)/2\right\rceil -1} . Binomial trees have a problem with long messages m {\displaystyle m} . The receiving unit of m {\displaystyle m} can only propagate the message to other units, after it received the whole message. In the meantime, the communication network is not utilized. Therefore pipelining on binary trees is used, where m {\displaystyle m} is split into an array of k {\displaystyle k} packets of size ⌈ n / k ⌉ {\displaystyle \left\lceil n/k\right\rceil } . The packets are then broadcast one after another, so that data is distributed fast in the communication network. Pipelined broadcast on balanced binary tree is possible in O ( α log ⁡ p + β n ) {\displaystyle {\mathcal {O}}(\alpha \log p+\beta n)} , whereas for the non-pipelined case it takes O ( ( α + β n ) log ⁡ p ) {\displaystyle {\mathcal {O}}((\alpha +\beta n)\log p)} cost. == Reduce == The reduce pattern is used to collect data or partial results from different processing units and to combine them into a global result by a chosen operator. Given p {\displaystyle p} processing units, message m i {\displaystyle m_{i}} is on processing unit p i {\displaystyle p_{i}} initially. All m i {\displaystyle m_{i}} are aggregated by ⊗ {\displaystyle \otimes } and the result is eventually stored on p 0 {\displaystyle p_{0}} . The reduction operator ⊗ {\displaystyle \otimes } must be associative at least. Some algorithms require a commutative operator with a neutral element. Operators like s u m {\displaystyle sum} , m i n {\displaystyle min} , m a x {\displaystyle max} are common. Implementation considerations are similar to broadcast (§ Broadcast). For pipelining on binary trees the message must be representable as a vector of smaller object for component-wise reduction. Pipelined reduce on a balanced binary tree is possible in O ( α log ⁡ p + β n ) {\displaystyle {\mathcal {O}}(\alpha \log p+\beta n)} . == All-Reduce == The all-reduce pattern (also called allreduce) is used if the result of a reduce operation (§ Reduce) must be distributed to all processing units. Given p {\displaystyle p} processing units, message m i {\displaystyle m_{i}} is on processing unit p i {\displaystyle p_{i}} initially. All m i {\displaystyle m_{i}} are aggregated by an operator ⊗ {\displaystyle \otimes } and the result is eventually stored on all p i {\displaystyle p_{i}} . Analog to the reduce operation, the operator ⊗ {\displaystyle \otimes } must be at least associative. All-reduce can be interpreted as a reduce operation with a subsequent broadcast (§ Broadcast). For long messages a corresponding implementation is suitable, whereas for short messages, the latency can be reduced by using a hypercube (Hypercube (communication pattern) § All-Gather/ All-Reduce) topology, if p {\displaystyle p} is a power of two. All-reduce can also be implemented with a butterfly algorithm and achieve optimal latency and bandwidth. All-reduce is possible in O ( α log ⁡ p + β n ) {\displaystyle {\mathcal {O}}(\alpha \log p+\beta n)} , since reduce and broadcast are possible in O ( α log ⁡ p + β n ) {\displaystyle {\mathcal {O}}(\alpha \log p+\beta n)} with pipelining on balanced binary trees. All-reduce implemented with a butterfly algorithm achieves the same asymptotic runtime. == Prefix-Sum/Scan == The prefix-sum or scan operation is used to collect data or partial results from different processing units and to compute intermediate results by an operator, which are stored on those processing units. It can be seen as a generalization of the reduce operation (§ Reduce). Given p {\displaystyle p} processing units, message m i {\displaystyle m_{i}} is on processing unit p i {\displaystyle p_{i}} . The operator ⊗ {\displaystyle \otimes } must be at least associative, whereas some algorithms require also a commutative operator and a neutral element. Common operators are s u m {\displaystyle sum} , m i n {\displaystyle min} and m a x {\displaystyle max} . Eventually processing unit p i {\displaystyle p_{i}} stores the prefix sum ⊗ i ′ <= i {\displaystyle \otimes _{i'<=i}} m i ′ {\displaystyle m_{i'}} . In the case of the so-called exclusive prefix sum, processing unit p i {\displaystyle p_{i}} stores the prefix sum ⊗ i ′ < i {\displaystyle \otimes _{i' Read more →

  • Information school

    Information school

    Information school (sometimes abbreviated I-school or iSchool) is a university-level institution committed to understanding the role of information in nature and human endeavors. Synonyms include school of information, department of information studies, or information department. Information schools faculty conduct research into the fundamental aspects of information and related technologies. In addition to granting academic degrees, information schools educate information professionals, researchers, and scholars for an increasingly information-driven world. Information school can also refer, in a more restricted sense, to the members of the iSchools organization (formerly the "iSchools Project"), as governed by the iCaucus. Members of this group share a fundamental interest in the relationships between people, information, technology, and science. These schools, colleges, and departments have been either newly established or have evolved from programs focused on information systems, library science, informatics, computer science, library and information science and information science. Information schools promote an interdisciplinary approach to understanding the opportunities and challenges of information management, with a core commitment to concepts like universal access and user-centered organization of information. The field is concerned broadly with questions of design and preservation across information spaces, from digital and virtual spaces like online communities, the World Wide Web, and databases to physical spaces such as libraries, museums, archives, and other repositories. Information school degree programs include course offerings in areas such as data science, information architecture, design, economics, policy, retrieval, security, and telecommunications; knowledge management, user experience design, and usability; conservation and preservation, including digital preservation; librarianship and library administration; the sociology of information; and human–computer interaction.

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  • Stanza Living

    Stanza Living

    Stanza Living is the common brand name for Dtwelve Spaces Private Limited. It provides fully-managed shared living accommodations to students and young professionals. Founded by Anindya Dutta and Sandeep Dalmia, the company is present across 23 cities including Delhi, NCR, Bangalore, Visakhapatnam, Hyderabad, Chennai, Coimbatore, Indore, Pune, Baroda, Vijayawada, and Dehradun, Kota in India, with a capacity of 70,000 beds. Stanza Living is a technology-enabled housing concept which provides fully-furnished residences with amenities like meals, internet, laundry services, housekeeping, security and community engagement programmes. The company has an asset-light business model under which it engages in long-term lease agreements with property owners/developers, who convert their assets into shared living residences as per company guidelines. These assets are subsequently operated by Stanza Living. == Industry background == A report by Cushman & Wakefield (C&W) titled 'Exploring the Student Housing Universe in India City Insights', estimates that there were over 9.08 million migrant student enrolments in India's higher educational institutions (HEIs) for the year 2018-19 who need quality accommodation facilities. According to the report, Delhi-NCR, Mumbai, and Pune are the three biggest markets for student housing in the country, and these cities require an additional 4.75 lakh beds from organized co-living operators to meet the current demand. == History == Stanza Living provides tech-enabled, fully managed community living facilities for students and working professionals. The company was launched as a student housing business in Delhi NCR with a capacity of 100 beds, and grew to 14 cities by 2019. By early 2020, the company began catering to working professionals as well. The company has a combined inventory of 70,000 beds under management for both students and working professionals. Stanza Living is currently valued at $300 million. It has raised a capital of about $70 million from leading global investors like Falcon Edge Capital, Sequoia Capital, Matrix Partners and Accel Partners. November 2017 – Seed funding, September 2018 – Series A, March 2019 – Debt financing, July 2019 – Series C round, December 2019 - Debt financing. The company has invested in building technology products for business efficiency and consumer experience, like the Stanza Resident App and Stanza Real Estate App. Stanza Living has close to 1,500 employees across India. It is recognized among Top Real Estate Tech Startups of 2020 across the globe by research and analysis company Tracxn. The company has been shortlisted among Top 25 Start-ups of India in 2019 by LinkedIn == Founders == Stanza Living was co-founded by Anindya Dutta and Sandeep Dalmia. Sandeep Dalmia is an alumnus of Delhi College of Engineering and IIM Ahmedabad. Prior to Stanza, he was a Principal at Boston Consulting Group, working across India, US and South East Asia markets. Anindya Dutta was previously a Real Estate investor with Oaktree Capital and prior to that, he worked at Goldman Sachs in London. He is an alumnus of IIT Kharagpur and IIM Ahmedabad.

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  • Car–Parrinello molecular dynamics

    Car–Parrinello molecular dynamics

    Car–Parrinello molecular dynamics (CPMD) refers to either a method used in molecular dynamics (also known as the Car–Parrinello method) or the computational chemistry software package used to implement this method. The CPMD method is one of the major methods for calculating ab initio molecular dynamics (ab initio MD or AIMD). Ab initio molecular dynamics (AIMD) is a computational method that uses first principles through quantum mechanics to simulate the motion of atoms in a system. It is a type of molecular dynamics (MD) simulation that does not rely on empirical potentials or force fields to describe the interactions between atoms, but rather calculates these interactions entirely from the electronic structure of the system using quantum mechanics. In an ab initio MD simulation, the total energy of the system is calculated at each time step using density functional theory (DFT), Hartree-Fock (HF), or other electronic structure calculation methods. The forces acting on each atom are then determined from the gradient of the energy with respect to the atomic coordinates, and the equations of motion are solved to predict the trajectory of the atoms. AIMD permits chemical bond breaking and forming events to occur and accounts for electronic polarization effect. Therefore, Ab initio MD simulations can be used to study a wide range of phenomena, including the structural, thermodynamic, and dynamic properties of materials and chemical reactions. They are particularly useful for systems that are not well described by empirical potentials or force fields, such as systems with strong electronic correlation or systems with many degrees of freedom. However, ab initio MD simulations are computationally demanding and require significant computational resources. The CPMD method is related to the more common Born–Oppenheimer molecular dynamics (BOMD) method in that the quantum mechanical effect of the electrons is included in the calculation of energy and forces for the classical motion of the nuclei. CPMD and BOMD are different types of AIMD. However, whereas BOMD treats the electronic structure problem within the time-independent Schrödinger equation, CPMD explicitly includes the electrons as active degrees of freedom, via (fictitious) dynamical variables. The software is a parallelized plane wave / pseudopotential implementation of density functional theory, particularly designed for ab initio molecular dynamics. == Car–Parrinello method == The Car–Parrinello method is a type of molecular dynamics, usually employing periodic boundary conditions, planewave basis sets, and density functional theory, proposed by Roberto Car and Michele Parrinello in 1985 while working at SISSA, who were subsequently awarded the Dirac Medal by ICTP in 2009. In contrast to Born–Oppenheimer molecular dynamics wherein the nuclear (ions) degree of freedom are propagated using ionic forces which are calculated at each iteration by approximately solving the electronic problem with conventional matrix diagonalization methods, the Car–Parrinello method explicitly introduces the electronic degrees of freedom as (fictitious) dynamical variables, writing an extended Lagrangian for the system which leads to a system of coupled equations of motion for both ions and electrons. In this way, an explicit electronic minimization at each time step, as done in Born–Oppenheimer MD, is not needed: after an initial standard electronic minimization, the fictitious dynamics of the electrons keeps them on the electronic ground state corresponding to each new ionic configuration visited along the dynamics, thus yielding accurate ionic forces. In order to maintain this adiabaticity condition, it is necessary that the fictitious mass of the electrons is chosen small enough to avoid a significant energy transfer from the ionic to the electronic degrees of freedom. This small fictitious mass in turn requires that the equations of motion are integrated using a smaller time step than the one (1–10 fs) commonly used in Born–Oppenheimer molecular dynamics. Currently, the CPMD method can be applied to systems that consist of a few tens or hundreds of atoms and access timescales on the order of tens of picoseconds. == General approach == In CPMD the core electrons are usually described by a pseudopotential and the wavefunction of the valence electrons are approximated by a plane wave basis set. The ground state electronic density (for fixed nuclei) is calculated self-consistently, usually using the density functional theory method. Kohn-Sham equations are often used to calculate the electronic structure, where electronic orbitals are expanded in a plane-wave basis set. Then, using that density, forces on the nuclei can be computed, to update the trajectories (using, e.g. the Verlet integration algorithm). In addition, however, the coefficients used to obtain the electronic orbital functions can be treated as a set of extra spatial dimensions, and trajectories for the orbitals can be calculated in this context. == Fictitious dynamics == CPMD is an approximation of the Born–Oppenheimer MD (BOMD) method. In BOMD, the electrons' wave function must be minimized via matrix diagonalization at every step in the trajectory. CPMD uses fictitious dynamics to keep the electrons close to the ground state, preventing the need for a costly self-consistent iterative minimization at each time step. The fictitious dynamics relies on the use of a fictitious electron mass (usually in the range of 400 – 800 a.u.) to ensure that there is very little energy transfer from nuclei to electrons, i.e. to ensure adiabaticity. Any increase in the fictitious electron mass resulting in energy transfer would cause the system to leave the ground-state BOMD surface. === Lagrangian === L = 1 2 ( ∑ I n u c l e i M I R ˙ I 2 + μ ∑ i o r b i t a l s ∫ d r | ψ ˙ i ( r , t ) | 2 ) − E [ { ψ i } , { R I } ] + ∑ i j Λ i j ( ∫ d r ψ i ψ j − δ i j ) , {\displaystyle {\mathcal {L}}={\frac {1}{2}}\left(\sum _{I}^{\mathrm {nuclei} }\ M_{I}{\dot {\mathbf {R} }}_{I}^{2}+\mu \sum _{i}^{\mathrm {orbitals} }\int d\mathbf {r} \ |{\dot {\psi }}_{i}(\mathbf {r} ,t)|^{2}\right)-E\left[\{\psi _{i}\},\{\mathbf {R} _{I}\}\right]+\sum _{ij}\Lambda _{ij}\left(\int d\mathbf {r} \ \psi _{i}\psi _{j}-\delta _{ij}\right),} where μ {\displaystyle \mu } is the fictitious mass parameter; E[{ψi},{RI}] is the Kohn–Sham energy density functional, which outputs energy values when given Kohn–Sham orbitals and nuclear positions. === Orthogonality constraint === ∫ d r ψ i ∗ ( r , t ) ψ j ( r , t ) = δ i j , {\displaystyle \int d\mathbf {r} \ \psi _{i}^{}(\mathbf {r} ,t)\psi _{j}(\mathbf {r} ,t)=\delta _{ij},} where δij is the Kronecker delta. === Equations of motion === The equations of motion are obtained by finding the stationary point of the Lagrangian under variations of ψi and RI, with the orthogonality constraint. M I R ¨ I = − ∇ I E [ { ψ i } , { R I } ] {\displaystyle M_{I}{\ddot {\mathbf {R} }}_{I}=-\nabla _{I}\,E\left[\{\psi _{i}\},\{\mathbf {R} _{I}\}\right]} μ ψ ¨ i ( r , t ) = − δ E δ ψ i ∗ ( r , t ) + ∑ j Λ i j ψ j ( r , t ) , {\displaystyle \mu {\ddot {\psi }}_{i}(\mathbf {r} ,t)=-{\frac {\delta E}{\delta \psi _{i}^{}(\mathbf {r} ,t)}}+\sum _{j}\Lambda _{ij}\psi _{j}(\mathbf {r} ,t),} where Λij is a Lagrangian multiplier matrix to comply with the orthonormality constraint. === Born–Oppenheimer limit === In the formal limit where μ → 0, the equations of motion approach Born–Oppenheimer molecular dynamics. == Software packages == There are a number of software packages available for performing AIMD simulations. Some of the most widely used packages include: CP2K: an open-source software package for AIMD. Quantum Espresso: an open-source package for performing DFT calculations. It includes a module for AIMD. VASP: a commercial software package for performing DFT calculations. It includes a module for AIMD. Gaussian: a commercial software package that can perform AIMD. NWChem: an open-source software package for AIMD. LAMMPS: an open-source software package for performing classical and ab initio MD simulations. SIESTA: an open-source software package for AIMD. ORCA: a general-purpose quantum chemistry package. == Applications == Studying the behavior of water across different environments, such as near a hydrophobic graphene sheet. Investigating the structure and dynamics of liquid water at ambient temperature. Solving the heat transfer problems (heat conduction and thermal radiation), such as in Si/Ge superlattices. Probing the proton transfer along hydrogen-bonds in different environments, such as in 1D water chains inside carbon nanotubes. Evaluating the critical point of crystals, composites, and solid-state materials, such as aluminum. Predicting and modelling different phases and phase transitions, such as in the amorphous phase of the phase-change memory material GeSbTe. Studying the combustion of combustibles, such as lignite-water systems. Measuring th

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  • Online analytical processing

    Online analytical processing

    In computing, online analytical processing (OLAP) (), is an approach to quickly answer multi-dimensional analytical (MDA) queries. The term OLAP was created as a slight modification of the traditional database term online transaction processing (OLTP). OLAP is part of the broader category of business intelligence, which also encompasses relational databases, report writing and data mining. Typical applications of OLAP include business reporting for sales, marketing, management reporting, business process management (BPM), budgeting and forecasting, financial reporting and similar areas, with new applications emerging, such as agriculture. OLAP tools enable users to analyse multidimensional data interactively from multiple perspectives. OLAP consists of three basic analytical operations: consolidation (roll-up), drill-down, and slicing and dicing. Consolidation involves the aggregation of data that can be accumulated and computed in one or more dimensions. For example, all sales offices are rolled up to the sales department or sales division to anticipate sales trends. By contrast, the drill-down is a technique that allows users to navigate through the details. For instance, users can view the sales by individual products that make up a region's sales. Slicing and dicing is a feature whereby users can take out (slicing) a specific set of data of the OLAP cube and view (dicing) the slices from different viewpoints. These viewpoints are sometimes called dimensions (such as looking at the same sales by salesperson, or by date, or by customer, or by product, or by region, etc.). Databases configured for OLAP use a multidimensional data model, allowing for complex analytical and ad hoc queries with a rapid execution time. They borrow aspects of navigational databases, hierarchical databases and relational databases. OLAP is typically contrasted to OLTP (online transaction processing), which is generally characterized by much less complex queries, in a larger volume, to process transactions rather than for the purpose of business intelligence or reporting. Whereas OLAP systems are mostly optimized for read, OLTP has to process all kinds of queries (read, insert, update and delete). == Overview of OLAP systems == At the core of any OLAP system is an OLAP cube (also called a 'multidimensional cube' or a hypercube). It consists of numeric facts called measures that are categorized by dimensions. The measures are placed at the intersections of the hypercube, which is spanned by the dimensions as a vector space. The usual interface to manipulate an OLAP cube is a matrix interface, like Pivot tables in a spreadsheet program, which performs projection operations along the dimensions, such as aggregation or averaging. The cube metadata is typically created from a star schema or snowflake schema or fact constellation of tables in a relational database. Measures are derived from the records in the fact table and dimensions are derived from the dimension tables. Each measure can be thought of as having a set of labels, or meta-data associated with it. A dimension is what describes these labels; it provides information about the measure. A simple example would be a cube that contains a store's sales as a measure, and Date/Time as a dimension. Each Sale has a Date/Time label that describes more about that sale. For example: Sales Fact Table +-------------+----------+ | sale_amount | time_id | +-------------+----------+ Time Dimension | 930.10| 1234 |----+ +---------+-------------------+ +-------------+----------+ | | time_id | timestamp | | +---------+-------------------+ +---->| 1234 | 20080902 12:35:43 | +---------+-------------------+ === Multidimensional databases === Multidimensional structure is defined as "a variation of the relational model that uses multidimensional structures to organize data and express the relationships between data". The structure is broken into cubes and the cubes are able to store and access data within the confines of each cube. "Each cell within a multidimensional structure contains aggregated data related to elements along each of its dimensions". Even when data is manipulated it remains easy to access and continues to constitute a compact database format. The data still remains interrelated. Multidimensional structure is quite popular for analytical databases that use online analytical processing (OLAP) applications. Analytical databases use these databases because of their ability to deliver answers to complex business queries swiftly. Data can be viewed from different angles, which gives a broader perspective of a problem unlike other models. === Aggregations === It has been claimed that for complex queries OLAP cubes can produce an answer in around 0.1% of the time required for the same query on OLTP relational data. The most important mechanism in OLAP which allows it to achieve such performance is the use of aggregations. Aggregations are built from the fact table by changing the granularity on specific dimensions and aggregating up data along these dimensions, using an aggregate function (or aggregation function). The number of possible aggregations is determined by every possible combination of dimension granularities. The combination of all possible aggregations and the base data contains the answers to every query which can be answered from the data. Because usually there are many aggregations that can be calculated, often only a predetermined number are fully calculated; the remainder are solved on demand. The problem of deciding which aggregations (views) to calculate is known as the view selection problem. View selection can be constrained by the total size of the selected set of aggregations, the time to update them from changes in the base data, or both. The objective of view selection is typically to minimize the average time to answer OLAP queries, although some studies also minimize the update time. View selection is NP-complete. Many approaches to the problem have been explored, including greedy algorithms, randomized search, genetic algorithms and A search algorithm. Some aggregation functions can be computed for the entire OLAP cube by precomputing values for each cell, and then computing the aggregation for a roll-up of cells by aggregating these aggregates, applying a divide and conquer algorithm to the multidimensional problem to compute them efficiently. For example, the overall sum of a roll-up is just the sum of the sub-sums in each cell. Functions that can be decomposed in this way are called decomposable aggregation functions, and include COUNT, MAX, MIN, and SUM, which can be computed for each cell and then directly aggregated; these are known as self-decomposable aggregation functions. In other cases, the aggregate function can be computed by computing auxiliary numbers for cells, aggregating these auxiliary numbers, and finally computing the overall number at the end; examples include AVERAGE (tracking sum and count, dividing at the end) and RANGE (tracking max and min, subtracting at the end). In other cases, the aggregate function cannot be computed without analyzing the entire set at once, though in some cases approximations can be computed; examples include DISTINCT COUNT, MEDIAN, and MODE; for example, the median of a set is not the median of medians of subsets. These latter are difficult to implement efficiently in OLAP, as they require computing the aggregate function on the base data, either computing them online (slow) or precomputing them for possible rollouts (large space). == Types == OLAP systems have been traditionally categorized using the following taxonomy. === Multidimensional OLAP (MOLAP) === MOLAP (multi-dimensional online analytical processing) is the classic form of OLAP and is sometimes referred to as just OLAP. MOLAP stores this data in an optimized multi-dimensional array storage, rather than in a relational database. Some MOLAP tools require the pre-computation and storage of derived data, such as consolidations – the operation known as processing. Such MOLAP tools generally utilize a pre-calculated data set referred to as a data cube. The data cube contains all the possible answers to a given range of questions. As a result, they have a very fast response to queries. On the other hand, updating can take a long time depending on the degree of pre-computation. Pre-computation can also lead to what is known as data explosion. Other MOLAP tools, particularly those that implement the functional database model do not pre-compute derived data but make all calculations on demand other than those that were previously requested and stored in a cache. Advantages of MOLAP Fast query performance due to optimized storage, multidimensional indexing and caching. Smaller on-disk size of data compared to data stored in relational database due to compression techniques. Automated computation of higher-level aggregates of the data. It is very compact for low dimension data se

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