AI Detector In Photos

AI Detector In Photos — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Hyperparameter (machine learning)

    Hyperparameter (machine learning)

    In machine learning, a hyperparameter is a parameter that can be set in order to define any configurable part of a model's learning process. Hyperparameters can be classified as either model hyperparameters (such as the topology and size of a neural network) or algorithm hyperparameters (such as the learning rate and the batch size of an optimizer). These are named hyperparameters in contrast to parameters, which are characteristics that the model learns from the data. Hyperparameters are not required by every model or algorithm. Some simple algorithms such as ordinary least squares regression require none. However, the LASSO algorithm, for example, adds a regularization hyperparameter to ordinary least squares which must be set before training. Even models and algorithms without a strict requirement to define hyperparameters may not produce meaningful results if these are not carefully chosen. However, optimal values for hyperparameters are not always easy to predict. Some hyperparameters may have no meaningful effect, or one important variable may be conditional upon the value of another. Often a separate process of hyperparameter tuning is needed to find a suitable combination for the data and task. As well as improving model performance, hyperparameters can be used by researchers to introduce robustness and reproducibility into their work, especially if it uses models that incorporate random number generation. == Considerations == The time required to train and test a model can depend upon the choice of its hyperparameters. A hyperparameter is usually of continuous or integer type, leading to mixed-type optimization problems. The existence of some hyperparameters is conditional upon the value of others, e.g. the size of each hidden layer in a neural network can be conditional upon the number of layers. === Difficulty-learnable parameters === The objective function is typically non-differentiable with respect to hyperparameters. As a result, in most instances, hyperparameters cannot be learned using gradient-based optimization methods (such as gradient descent), which are commonly employed to learn model parameters. These hyperparameters are those parameters describing a model representation that cannot be learned by common optimization methods, but nonetheless affect the loss function. An example would be the tolerance hyperparameter for errors in support vector machines. === Untrainable parameters === Sometimes, hyperparameters cannot be learned from the training data because they aggressively increase the capacity of a model and can push the loss function to an undesired minimum (overfitting to the data), as opposed to correctly mapping the richness of the structure in the data. For example, if we treat the degree of a polynomial equation fitting a regression model as a trainable parameter, the degree would increase until the model perfectly fit the data, yielding low training error, but poor generalization performance. === Tunability === Most performance variation can be attributed to just a few hyperparameters. The tunability of an algorithm, hyperparameter, or interacting hyperparameters is a measure of how much performance can be gained by tuning it. For an LSTM, while the learning rate followed by the network size are its most crucial hyperparameters, batching and momentum have no significant effect on its performance. Although some research has advocated the use of mini-batch sizes in the thousands, other work has found the best performance with mini-batch sizes between 2 and 32. === Robustness === An inherent stochasticity in learning directly implies that the empirical hyperparameter performance is not necessarily its true performance. Methods that are not robust to simple changes in hyperparameters, random seeds, or even different implementations of the same algorithm cannot be integrated into mission critical control systems without significant simplification and robustification. Reinforcement learning algorithms, in particular, require measuring their performance over a large number of random seeds, and also measuring their sensitivity to choices of hyperparameters. Their evaluation with a small number of random seeds does not capture performance adequately due to high variance. Some reinforcement learning methods, e.g. DDPG (Deep Deterministic Policy Gradient), are more sensitive to hyperparameter choices than others. == Optimization == Hyperparameter optimization finds a tuple of hyperparameters that yields an optimal model which minimizes a predefined loss function on given test data. The objective function takes a tuple of hyperparameters and returns the associated loss. Typically these methods are not gradient based, and instead apply concepts from derivative-free optimization or black box optimization. == Reproducibility == Apart from tuning hyperparameters, machine learning involves storing and organizing the parameters and results, and making sure they are reproducible. In the absence of a robust infrastructure for this purpose, research code often evolves quickly and compromises essential aspects like bookkeeping and reproducibility. Online collaboration platforms for machine learning go further by allowing scientists to automatically share, organize and discuss experiments, data, and algorithms. Reproducibility can be particularly difficult for deep learning models. For example, research has shown that deep learning models depend very heavily even on the random seed selection of the random number generator.

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  • AlphaGo

    AlphaGo

    AlphaGo is a computer program that plays the board game Go. It was developed by the London-based DeepMind Technologies, an acquired subsidiary of Google. Subsequent versions of AlphaGo became increasingly powerful, including a version that competed under the name Master. After retiring from competitive play, AlphaGo Master was succeeded by an even more powerful version known as AlphaGo Zero, which was completely self-taught without learning from human games. AlphaGo Zero was then generalized into a program known as AlphaZero, which played additional games, including chess and shogi. AlphaZero has in turn been succeeded by a program known as MuZero which learns without being taught the rules. AlphaGo and its successors use a Monte Carlo tree search algorithm to find its moves based on knowledge previously acquired by machine learning, specifically by an artificial neural network (a deep learning method) by extensive training, both from human and computer play. A neural network is trained to identify the best moves and the winning percentages of these moves. This neural network improves the strength of the tree search, resulting in stronger move selection in the next iteration. In October 2015, in a match against Fan Hui, the original AlphaGo became the first computer Go program to beat a human professional Go player without handicap on a full-sized 19×19 board. In March 2016, it beat Lee Sedol in a five-game match, the first time a computer Go program has beaten a 9-dan professional without handicap. Although it lost to Lee Sedol in the fourth game, Lee resigned in the final game, giving a final score of 4 games to 1 in favour of AlphaGo. In recognition of the victory, AlphaGo was awarded an honorary 9-dan by the Korea Baduk Association. The lead up and the challenge match with Lee Sedol were documented in a documentary film also titled AlphaGo, directed by Greg Kohs. The win by AlphaGo was chosen by Science as one of the Breakthrough of the Year runners-up on 22 December 2016. At the 2017 Future of Go Summit, the Master version of AlphaGo beat Ke Jie, the number one ranked player in the world at the time, in a three-game match, after which AlphaGo was awarded professional 9-dan by the Chinese Weiqi Association. After the match between AlphaGo and Ke Jie, DeepMind retired AlphaGo, while continuing AI research in other areas. The self-taught AlphaGo Zero achieved a 100–0 victory against the early competitive version of AlphaGo, and its successor AlphaZero was perceived as the world's top player in Go by the end of the 2010s. == History == Go is considered much more difficult for computers to win than other games such as chess, because its strategic and aesthetic nature makes it hard to directly construct an evaluation function, and its much larger branching factor makes it prohibitively difficult to use traditional AI methods such as alpha–beta pruning, tree traversal and heuristic search. Almost two decades after IBM's computer Deep Blue beat world chess champion Garry Kasparov in the 1997 match, the strongest Go programs using artificial intelligence techniques only reached about amateur 5-dan level, and still could not beat a professional Go player without a handicap. In 2012, the software program Zen, running on a four PC cluster, beat Masaki Takemiya (9p) twice at five- and four-stone handicaps. In 2013, Crazy Stone beat Yoshio Ishida (9p) at a four-stone handicap. According to DeepMind's David Silver, the AlphaGo research project was formed around 2014 to test how well a neural network using deep learning can compete at Go. AlphaGo represents a significant improvement over previous Go programs. In 500 games against other available Go programs, including Crazy Stone and Zen, AlphaGo running on a single computer won all but one. In a similar matchup, AlphaGo running on multiple computers won all 500 games played against other Go programs, and 77% of games played against AlphaGo running on a single computer. The distributed version in October 2015 was using 1,202 CPUs and 176 GPUs. === Match against Fan Hui === In October 2015, the distributed version of AlphaGo defeated the European Go champion Fan Hui, a 2-dan (out of 9 dan possible) professional, five to zero. This was the first time a computer Go program had beaten a professional human player on a full-sized board without handicap. The announcement of the news was delayed until 27 January 2016 to coincide with the publication of a paper in the journal Nature describing the algorithms used. === Match against Lee Sedol === AlphaGo played South Korean professional Go player Lee Sedol, ranked 9-dan, one of the best players at Go, with five games taking place at the Four Seasons Hotel in Seoul, South Korea on 9, 10, 12, 13, and 15 March 2016, which were video-streamed live. Out of five games, AlphaGo won four games and Lee won the fourth game which made him recorded as the only human player who beat AlphaGo in all of its 74 official games. AlphaGo ran on Google's cloud computing with its servers located in the United States. The match used Chinese rules with a 7.5-point komi, and each side had two hours of thinking time plus three 60-second byoyomi periods. The version of AlphaGo playing against Lee used a similar amount of computing power as was used in the Fan Hui match. The Economist reported that it used 1,920 CPUs and 280 GPUs. At the time of play, Lee Sedol had the second-highest number of Go international championship victories in the world after South Korean player Lee Chang-ho who kept the world championship title for 16 years. Since there is no single official method of ranking in international Go, the rankings may vary among the sources. While he was ranked top sometimes, some sources ranked Lee Sedol as the fourth-best player in the world at the time. AlphaGo was not specifically trained to face Lee nor was designed to compete with any specific human players. The first three games were won by AlphaGo following resignations by Lee. However, Lee beat AlphaGo in the fourth game, winning by resignation at move 180. AlphaGo then continued to achieve a fourth win, winning the fifth game by resignation. The prize was US$1 million. Since AlphaGo won four out of five and thus the series, the prize will be donated to charities, including UNICEF. Lee Sedol received $150,000 for participating in all five games and an additional $20,000 for his win in Game 4. In June 2016, at a presentation held at a university in the Netherlands, Aja Huang, one of the Deep Mind team, revealed that they had patched the logical weakness that occurred during the 4th game of the match between AlphaGo and Lee, and that after move 78 (which was dubbed the "divine move" by many professionals), it would play as intended and maintain Black's advantage. Before move 78, AlphaGo was leading throughout the game, but Lee's move caused the program's computing powers to be diverted and confused. Huang explained that AlphaGo's policy network of finding the most accurate move order and continuation did not precisely guide AlphaGo to make the correct continuation after move 78, since its value network did not determine Lee's 78th move as being the most likely, and therefore when the move was made AlphaGo could not make the right adjustment to the logical continuation. === Sixty online games === On 29 December 2016, a new account on the Tygem server named "Magister" (shown as 'Magist' at the server's Chinese version) from South Korea began to play games with professional players. It changed its account name to "Master" on 30 December, then moved to the FoxGo server on 1 January 2017. On 4 January, DeepMind confirmed that the "Magister" and the "Master" were both played by an updated version of AlphaGo, called AlphaGo Master. As of 5 January 2017, AlphaGo Master's online record was 60 wins and 0 losses, including three victories over Go's top-ranked player, Ke Jie, who had been quietly briefed in advance that Master was a version of AlphaGo. After losing to Master, Gu Li offered a bounty of 100,000 yuan (US$14,400) to the first human player who could defeat Master. Master played at the pace of 10 games per day. Many quickly suspected it to be an AI player due to little or no resting between games. Its adversaries included many world champions such as Ke Jie, Park Jeong-hwan, Yuta Iyama, Tuo Jiaxi, Mi Yuting, Shi Yue, Chen Yaoye, Li Qincheng, Gu Li, Chang Hao, Tang Weixing, Fan Tingyu, Zhou Ruiyang, Jiang Weijie, Chou Chun-hsun, Kim Ji-seok, Kang Dong-yun, Park Yeong-hun, and Won Seong-jin; national champions or world championship runners-up such as Lian Xiao, Tan Xiao, Meng Tailing, Dang Yifei, Huang Yunsong, Yang Dingxin, Gu Zihao, Shin Jinseo, Cho Han-seung, and An Sungjoon. All 60 games except one were fast-paced games with three 20 or 30 seconds byo-yomi. Master offered to extend the byo-yomi to one minute when playing with Nie Weiping in consideration of his age. After winning its 59th game Master revealed itse

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  • AI-assisted virtualization software

    AI-assisted virtualization software

    AI-assisted virtualization software is a type of technology that combines the principles of virtualization with advanced artificial intelligence (AI) algorithms. This software is designed to improve efficiency and management of virtual environments and resources. This technology has been used in cloud computing and for various industries. == History == Virtualization originated in mainframe computers in the 1960s in order to divide system resources between different applications. The term has since broadened. The use of AI in virtualization significantly increased in the early 2020s. == Uses == AI-assisted virtualization software uses AI-related technology such as machine learning, deep learning, and neural networks to attempt to make more accurate predictions and decisions regarding the management of virtual environments. Features include intelligent automation, predictive analytics, and dynamic resource allocation. Intelligent Automation: Automating tasks such as resource provisioning and routine maintenance. The AI learns from ongoing operations and can predict and perform necessary tasks autonomously. Predictive Analytics: Utilizing AI to analyze data patterns and trends, predicting future issues or resource requirements. It aids in proactive management and mitigation of potential problems. Dynamic Resource Allocation: Through the analysis of real-time and historical data, the AI system dynamically assigns resources based on demand and need, optimizing overall system performance and reducing wastage. AI-assisted virtualization software has been used in cloud computing to optimize the use of resources and reduce costs. In healthcare, these technologies have been used to create virtual patient profiles. They are also used in data centers to improve performance and energy efficiency. It has also been used in network function virtualization (NFV) to improve virtual network infrastructure. Implementing this type of software requires a high degree of technological sophistication and can incur significant costs. There are also concerns about the risks associated with AI, such as algorithmic bias and security vulnerabilities. Additionally, there are issues related to governance, the ethics of artificial intelligence, and regulations of AI technologies.

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  • Norm (artificial intelligence)

    Norm (artificial intelligence)

    Norms can be considered from different perspectives in artificial intelligence to create computers and computer software that are capable of intelligent behaviour. In artificial intelligence and law, legal norms are considered in computational tools to automatically reason upon them. In multi-agent systems (MAS), a branch of artificial intelligence (AI), a norm is a guide for the common conduct of agents, thereby easing their decision-making, coordination and organization. Since most problems concerning regulation of the interaction of autonomous agents are linked to issues traditionally addressed by legal studies, and since law is the most pervasive and developed normative system, efforts to account for norms in artificial intelligence and law and in normative multi-agent systems often overlap. == Artificial intelligence and law == With the arrival of computer applications into the legal domain, and especially artificial intelligence applied to it, logic has been used as the major tool to formalize legal reasoning and has been developed in many directions, ranging from deontic logics to formal systems of argumentation. The knowledge base of legal reasoning systems usually includes legal norms (such as governmental regulations and contracts), and as a consequence, legal rules are the focus of knowledge representation and reasoning approaches to automatize and solve complex legal tasks. Legal norms are typically represented into a logic-based formalism, such as deontic logic. Artificial intelligence and law applications using an explicit representation of norms range from checking the compliance of business processes and the automatic execution of smart contracts to legal expert systems advising people on legal matters. == Multi-agent systems == Norms in multi-agent systems may appear with different degrees of explicitness ranging from fully unambiguous written prescriptions to implicit unwritten norms or tacit emerging patterns. Computer scientists’ studies mirror this polarity. Explicit norms are typically investigated in formal logics (e.g. deontic logics and argumentation) to represent and reason upon them, leading eventually to architecture for cognitive agents, while implicit norms are accounted as patterns emerging from repeated interactions amongst agents (typically reinforced learning agents). Explicit and implicit norms can be used together to coordinate agents. Explicit norms are typically represented as a deontic statement that aims at regulating the life of software agents and the interactions among them. It can be an obligation, a permission or a prohibition, and is often represented with some dialect or extension of Deontic logic. At the opposite, implicit norms are social norms that are not written, and they usually emerge from the repetitive interactions of agents.

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  • Coherent extrapolated volition

    Coherent extrapolated volition

    Coherent extrapolated volition (CEV) is a theoretical framework in the field of AI alignment describing an approach by which an artificial superintelligence (ASI) would act on a benevolent supposition of what humans would want if they were more knowledgeable, more rational, had more time to think, and had matured together as a society, as opposed to humanity's current individual or collective preferences. It was proposed by Eliezer Yudkowsky in 2004 as part of his work on friendly AI. == Concept == CEV proposes that an advanced AI system should derive its goals by extrapolating the idealized volition of humanity. This means aggregating and projecting human preferences into a coherent utility function that reflects what people would desire under ideal epistemic and moral conditions. The aim is to ensure that AI systems are aligned with humanity's true interests, rather than with transient or poorly informed preferences. In poetic terms, our coherent extrapolated volition is our wish if we knew more, thought faster, were more the people we wished we were, had grown up farther together; where the extrapolation converges rather than diverges, where our wishes cohere rather than interfere; extrapolated as we wish that extrapolated, interpreted as we wish that interpreted. == Debate == Yudkowsky and Nick Bostrom note that CEV has several interesting properties. It is designed to be humane and self-correcting, by capturing the source of human values instead of trying to list them. It avoids the difficulty of laying down an explicit, fixed list of rules. It encapsulates moral growth, preventing flawed current moral beliefs from getting locked in. It limits the influence that a small group of programmers can have on what the ASI would value, thus also reducing the incentives to build ASI first. And it keeps humanity in charge of its destiny. CEV also faces significant theoretical and practical challenges. Bostrom notes that CEV has "a number of free parameters that could be specified in various ways, yielding different versions of the proposal." One such parameter is the extrapolation base (whose extrapolated volition is taken into account). For example, whether it should include people with severe dementia, patients in a vegetative state, foetuses, or embryos. He also notes that if CEV's extrapolation base only includes humans, there is a risk that the result would be ungenerous toward other animals and digital minds. One possible solution would be to include a mechanism to expand CEV's extrapolation base. == Variants and alternatives == A proposed theoretical alternative to CEV is to rely on an artificial superintelligence's superior cognitive capabilities to figure out what is morally right, and let it act accordingly. It is also possible to combine both techniques, for instance with the ASI following CEV except when it is morally impermissible. In another review, a philosophical analysis explores CEV through the lens of social trust in autonomous systems. Drawing on Anthony Giddens' concept of "active trust", the author proposes an evolution of CEV into "Coherent, Extrapolated and Clustered Volition" (CECV). This formulation aims to better reflect the moral preferences of diverse cultural groups, thus offering a more pragmatic ethical framework for designing AI systems that earn public trust while accommodating societal diversity.

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  • Safe Superintelligence Inc.

    Safe Superintelligence Inc.

    Safe Superintelligence Inc. (SSI Inc.) is an Israeli-American artificial intelligence company founded by Ilya Sutskever, the former chief scientist of OpenAI; Daniel Gross, former head of Apple’s AI efforts; and Daniel Levy, an investor and AI researcher. The company's mission is to focus on safely developing a superintelligence, a computer-based agent capable of surpassing human intelligence. == History == On May 15, 2024, OpenAI co-founder Ilya Sutskever left OpenAI after a board dispute where he voted to fire Sam Altman amid concerns about communication and trust. Sutskever and others additionally believed that OpenAI was neglecting its original focus on safety in favor of pursuing opportunities for commercialization. On June 19, 2024, Sutskever posted on X that he was starting SSI Inc, with the goal to safely develop superintelligent AI, alongside Daniel Levy, and Daniel Gross. The company, composed of a small team, is split between Palo Alto, California and Tel Aviv, Israel. In September 2024, SSI revealed it had raised $1 billion from venture capital firms including SV Angel, DST Global, Sequoia Capital, and Andreessen Horowitz. The money will be used to build up more computing power and hire top individuals in the field. In March 2025, SSI reached a $30 billion valuation in a funding round led by Greenoaks Capital. This is six times its previous $5 billion valuation from September 2024. Despite not yet generating revenue and having approximately 20 employees, the company has attracted significant investor interest, largely due to co-founder Ilya Sutskever's reputation and its focus on developing safe superintelligence. In April 2025, Google Cloud announced a partnership to provide TPUs for SSI's research. In the first half of 2025, Meta attempted to acquire SSI but was rebuffed by Sutskever. In July 2025, co-founder Gross left the company to join Meta Superintelligence Labs, and Sutskever became the CEO of SSI.

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  • Cortica

    Cortica

    Headquartered in Tel Aviv Cortica utilizes unsupervised learning methods to recognize and analyze digital images and video. The technology developed by the Cortica team is based on research of the function of the human brain. == Company Founding == Cortica was founded in 2007 by Igal Raichelgauz, Karina Odinaev and Yehoshua Zeevi. Together, the founders developed the company’s core technology while at Technion – Israel Institute of Technology. By combining discoveries in neuroscience with developments in computer programming, the team created technology that possesses the ability to interpret large amounts of visual data with increased accuracy. This technology, called Image2Text, is based on the founders’ work in digitally replicating cortical neural networks’ ability to identify complex patterns within massive quantities of ambiguous and noisy data. Cortica’s offerings have application in the automotive industry, media industries, as well as the smart city and medical industries. Industry experts suggest that the self-driving automotive industry alone will be worth upwards of $7 trillion while each connected car is expected to generate 4,000 GB of data per day. Beyond that, industry analysts expect the proliferation of surveillance cameras to continue leading to an expected 2,500 Petabytes of data being generated daily by new surveillance cameras. Cortica operates in these high scale industries. The company currently employs professionals from many domains including AI researchers as well as veterans of intelligence units within the Israeli Defense Forces. == Research and Technology == In 2006, Founders Raichelgauz, Odinaev, and Zeevi shared their findings with the 28th IEEE EMBS Annual International Conference in New York in a paper titled, “Natural Signal Classification by Neural Cliques and Phase-Locked Attractors”. That same year, the team also published “Cliques in Neural Ensembles as Perception Carriers" CB Insights recently identified Cortica as the number one patent holder among AI companies. Cortica is researching to develop a machine-learning driving system which can identify objects and pedestrians. Connecting to it, Elon Musk has been rumored to partner with Cortica for his electric car company, Tesla. However, Tesla denies it stating that Musk did not discuss a collaboration with artificial intelligence firm Cortica. == Funding == Cortica raised $7 million in its Series A funding round, announced in August 2012. Investors included Horizons Ventures (the investment firm of Hong Kong billionaire Li Ka-Shing), and Ynon Kreiz, the former chairman and CEO of the Endemol Group. In May 2013, it was announced that Cortica had raised $1.5 million from Russian firm Mail.ru Group. It later transpired that this was a part of Cortica's Series B funding round for $6.4 million, announced in June 2013. The round was led by Horizons Ventures, with participation from the Russian firm Mail.ru Group and other angel investors. In its fourth funding round, Cortica has raised $20 million, bringing the total investments to $38 million. According to a report from The Israeli lead Daily economic newspaper, TheMarker, the fourth round was led by a strategic Chinese investor who will probably help the company expand into the Asian market. == Media coverage == GigaOm listed Cortica as one of the top deep learning startups in a November 2013 article surveying the field, along with AlchemyAPI, Ersatz, and Semantria. Business Insider ranked Cortica as one of the coolest tech companies in Israel. CB Insights has identified Cortica as the top patent holding AI company. In 2017 several leading automotive media outlets covered the launch of Cortica's automotive business unit

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  • Mistral AI

    Mistral AI

    Mistral AI SAS (French: [mistʁal]) is a French artificial intelligence (AI) company, headquartered in Paris. Founded in 2023, it has open-weight large language models (LLMs), with both open-source and proprietary AI models. As of 2025 the company has a valuation of more than US$14 billion. == Namesake == The company is named after the mistral, a powerful, cold wind in southern France, a term which originates from the Occitan language. == History == Mistral AI was established in April 2023 by three French AI researchers, Arthur Mensch, Guillaume Lample and Timothée Lacroix. Mensch, an expert in advanced AI systems, is a former employee of Google DeepMind; Lample and Lacroix, meanwhile, are large-scale AI models specialists who had worked for Meta Platforms. The trio originally met during their studies at École Polytechnique. == Company operation == === Funding === In June 2023, the start-up carried out a first fundraising of €105 million ($117 million) with investors including the American fund Lightspeed Venture Partners, Eric Schmidt, Xavier Niel and JCDecaux. The valuation was then estimated by the Financial Times at €240 million ($267 million). On 10 December 2023, Mistral AI announced that it had raised €385 million ($428 million) as part of its second fundraising. This round of financing involves the Californian fund Andreessen Horowitz, BNP Paribas and the software publisher Salesforce. It was valued at over €2 billion. On 26 February 2024, Microsoft announced an investment of $16 million in Mistral AI. On 16 April 2024, reporting revealed that Mistral was in talks to raise €500 million, a deal that would more than double its current valuation to at least €5 billion. In June 2024, Mistral AI secured a €600 million ($645 million) funding round, increasing its valuation to €5.8 billion ($6.2 billion). Based on valuation, as of June 2024, the company was ranked fourth globally in the AI industry, and first outside the San Francisco Bay Area. In April 2025, Mistral AI announced a €100 million partnership with the shipping company CMA CGM. In August 2025, the Financial Times reported that Mistral was in talks to raise $1 billion at a $10 billion valuation. In September 2025, Bloomberg announced that Mistral AI has secured a €2 billion investment valuing it at €12 billion ($14 billion). This comes after $1.5 billion investment from Dutch company ASML, which owns 11% of Mistral. In February 2026, Mistral acquired Koyeb, a Paris-based AI startup. Later that month, Mistral AI announced a multi-year strategic partnership with Accenture to help enterprises deploy sovereign AI solutions at scale. In March 2026 Mistral raised $830 million in order to build new datacenters near Paris and in Sweden. == Services == On 19 November, 2024, the company announced updates for Le Chat (pronounced /lə ʃa/ in French, like the French word for "cat"). It added the ability to create images, using Black Forest Labs' Flux Pro model. On 6 February 2025, Mistral AI released Le Chat on iOS and Android mobile devices. Mistral AI also introduced a Pro subscription tier, priced at $14.99 per month, which provides access to more advanced models, unlimited messaging, and web browsing. At the end of May 2026, Le Chat was renamed Vibe, and new features were introduced at the same time. == Models == The following table lists the main model versions of Mistral, describing the significant changes included with each version: === Mistral 7B === Mistral AI claimed in the Mistral 7B release blog post that the model outperforms LLaMA 2 13B on all benchmarks tested, and is on par with LLaMA 34B on many benchmarks tested, despite having only 7 billion parameters, a small size compared to its competitors. === Mixtral 8x7B === Mistral AI claimed in 2023 that its model beat both LLaMA 70B, and GPT-3.5 in most benchmarks. In March 2024, research conducted by Patronus AI comparing performance of LLMs on a 100-question test with prompts to generate text from books protected under U.S. copyright law found that OpenAI's GPT-4, Mixtral, Meta AI's LLaMA-2, and Anthropic's Claude 2 generated copyrighted text verbatim in 44%, 22%, 10%, and 8% of responses respectively. === Mistral Small 3.1 === On 17 March 2025, Mistral released Mistral Small 3.1 as a smaller, more efficient model. === Mistral Medium 3 === On 7 May 2025, Mistral AI released Mistral Medium 3. === Magistral Small and Magistral Medium === On 10 June 2025, Mistral AI released their first AI reasoning models: Magistral Small (open-source), and Magistral Medium, models which are purported to have chain-of-thought capabilities. === Mistral Large 3 and Ministral 3 === On 2 December 2025, Mistral AI released Mistral Large 3, a sparse, mixture-of-experts model with 41 billion active parameters and 675 billion total parameters, and Ministral 3, three small, dense models with 3 billion, 7 billion and 14 billion parameters. === Devstral 2 and Devstral Small 2 === On 10 December 2025, Mistral AI released Devstral 2 and Devstral Small 2. Devstral Small 2, a 24B parameter model is claimed to achieve better performance at coding than Qwen 3 Coder Flash model which is a 30B parameter model.

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  • Ciscogate

    Ciscogate

    Ciscogate, also known as the Black Hat Bug, is the name given to a legal incident that occurred at the Black Hat Briefings security conference in Las Vegas, Nevada, on July 27, 2005. On the morning of the first day of the conference, July 26, 2005, some attendees noticed that 30 pages of text had been physically ripped out of the extensive conference presentation booklet the night before at the request of Cisco Systems and the CD-ROM with presentation slides was not included. It was determined the pages covered a talk to be given by Michael Lynn, a security researcher with Atlanta-based IBM Internet Security Systems (ISS). Instead of the pages with the details, attendees found a photographed copy of a notice from Black Hat saying "Due to some last minute changes beyond Black Hat's control, and at the request of the presenter, the included materials aren't up to the standards Black Hat tries to meet. Black Hat will be the first to apologize. We hope the vendors involved will follow suit." According to Lynn's lawyer, his employer had approved of the talk leading up to the conference but changed their minds two days before the scheduled talk, forbidding him from presenting. Lynn's original presentation was to cover a vulnerability in Cisco routers. The presentation was one of four scheduled to follow Jeff Moss' keynote address on the first day of the conference, titled "Cisco IOS Security Architecture". After being told by his employer that he could not present on the topic, Lynn chose an alternate topic. Cisco and ISS had offered to give new joint presentation but this was turned down by Black Hat because the original speaking slot was given to Lynn, not Cisco. Lynn's presentation began by covering security issues in services that allow users to make Voice over IP telephone calls. Shortly after beginning the presentation Lynn changed back to his original topic and began disclosing some technical details of the vulnerability he found in Cisco routers stating that he would rather resign from his job at ISS than keep the details private. == Lawsuit == Shortly after Lynn concluded his talk he met Jennifer Granick, who would soon become his lawyer. During their initial meeting Lynn told Granick that he expected to be sued. Later in the evening Lynn had heard that Cisco and ISS had filed a lawsuit and requested a temporary restraining order against Black Hat but not himself. A public relations representative from Black Hat told Granick that the lawsuit was against both Black Hat and Lynn and that the companies had scheduled an Ex parte hearing in San Francisco the next morning to request the restraining order. That night, Andrew Valentine, an attorney for ISS and Cisco called Lynn who directed them to Granick. During the conversation Valentine explained the claims and accusations against Lynn, which included three things: 1) ISS claimed copyright over the presentation that Lynn gave, 2) Cisco claimed copyright over the decompiled machine code obtained from the router which was included in the presentation, and 3) Cisco claimed the presentation contained trade secrets. These complaints were outlined in a civil complaint at the U.S. Northern District of California and filed against both Lynn and Black Hat. According to Granick, she and Valentine were able agree to an injunction to settle the case without court proceedings. This deal was almost called off due to an inadvertent mistake by Black Hat in which they had restored Lynn's presentation on their web server. Black Hat, Granick, and the plaintiff's lawyers were able to resolve this problem and the deal stood. One condition of the settlement required Lynn to provide an image of all computer data he used in his research to be provided to a third party for forensic analysis before erasing his research and any Cisco data from his systems. The settlement also stipulated that Lynn was prohibited from talking about the vulnerability in the future. == FBI Investigation == Shortly after lawyers for Lynn and ISS / Cisco filed settlement papers, FBI agents from the Las Vegas office arrived at the conference to begin asking questions. According to Granick, they were there at the request of the Atlanta FBI office and Lynn was not of interest. Granick asserted the Fifth and Sixth amendment rights on behalf of her client, Lynn. Granick asserted his rights for the Atlanta office and asked if an arrest warrant had been issued for Lynn. Over the next 24 hours Granick was not able to ascertain the status of a warrant but ultimately determined no warrant was issued. When the FBI was asked about the case by a journalist, spokesman Paul Bresson declined to discuss the case saying "Our policy is to not make any comment on anything that is ongoing. That's not to confirm that something is, because I really don't know". Granick would only confirm to journalists that the "investigation has to do with the presentation". == Response == === Attendees === Attendees of Black Hat Briefings, as well as many that also attended DEF CON, were not happy with vendors threatening legal action over vulnerability disclosure. The term "Ciscogate" was coined quickly by an unknown person, but some attendees were quick to create shirts to commemorate the incident. === Cisco === Mojgan Khalili, a senior manager for corporate PR at Cisco, issued a statement to the press saying "It is important to note that the information Mr. Lynn presented was not a disclosure of a new vulnerability or a flaw with Cisco IOS software. Mr. Lynn's research explores possible ways to expand exploitations of existing security vulnerabilities impacting routers." === ISS === Kim Duffy, managing director of ISS Australia, was asked about ISS's response to the incident. Duffy responded that it was "business as usual" as the company handled the incident "strictly by the book". He gave a brief statement to ZDNet UK saying "ISS has published rules for disclosure and that is what we stick to. We didn't care to publish [the disclosure] because we were not ready. We had not completed the research to our satisfaction so it was not ready to be disclosed". ISS spokesperson Roger Fortier confirmed that Lynn was no longer employed with the company and that ISS was still working with Cisco on the matter. He gave a statement to the Washington Post saying "ISS and Cisco have been working on this in the background and didn't feel at this time that the material was ready for publication. The decision was made on Monday to pull the presentation because we wanted to make sure the research was fully baked."

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  • Yale shooting problem

    Yale shooting problem

    The Yale shooting problem is a conundrum or scenario in formal situational logic on which early logical solutions to the frame problem fail. The name of this problem comes from a scenario proposed by its inventors, Steve Hanks and Drew McDermott, working at Yale University when they proposed it. In this scenario, Fred (later identified as a turkey) is initially alive and a gun is initially unloaded. Loading the gun, waiting for a moment, and then shooting the gun at Fred is expected to kill Fred. However, if inertia is formalized in logic by minimizing the changes in this situation, then it cannot be uniquely proved that Fred is dead after loading, waiting, and shooting. In one solution, Fred indeed dies; in another (also logically correct) solution, the gun becomes mysteriously unloaded and Fred survives. Technically, this scenario is described by two fluents (a fluent is a condition that can change truth value over time): a l i v e {\displaystyle alive} and l o a d e d {\displaystyle loaded} . Initially, the first condition is true and the second is false. Then, the gun is loaded, some time passes, and the gun is fired. Such problems can be formalized in logic by considering four time points 0 {\displaystyle 0} , 1 {\displaystyle 1} , 2 {\displaystyle 2} , and 3 {\displaystyle 3} , and turning every fluent such as a l i v e {\displaystyle alive} into a predicate a l i v e ( t ) {\displaystyle alive(t)} depending on time. A direct formalization of the statement of the Yale shooting problem in logic is the following one: a l i v e ( 0 ) {\displaystyle alive(0)} ¬ l o a d e d ( 0 ) {\displaystyle \neg loaded(0)} t r u e → l o a d e d ( 1 ) {\displaystyle true\rightarrow loaded(1)} l o a d e d ( 2 ) → ¬ a l i v e ( 3 ) {\displaystyle loaded(2)\rightarrow \neg alive(3)} The first two formulae represent the initial state. The third formula formalizes the effect of loading the gun at time 1 {\displaystyle 1} . The fourth formula formalizes the effect of shooting at Fred at time 2 {\displaystyle 2} . This is a simplified formalization in which action names are neglected and the effects of actions are directly specified for the time points in which the actions are executed. See situation calculus for details. The formulae above, while being direct formalizations of the known facts, do not suffice to correctly characterize the domain. Indeed, ¬ a l i v e ( 1 ) {\displaystyle \neg alive(1)} is consistent with all these formulae, although there is no reason to believe that Fred dies before the gun has been shot. The problem is that the formulae above only include the effects of actions, but do not specify that all fluents not changed by the actions remain the same. In other words, a formula a l i v e ( 0 ) ≡ a l i v e ( 1 ) {\displaystyle alive(0)\equiv alive(1)} must be added to formalize the implicit assumption that loading the gun only changes the value of l o a d e d {\displaystyle loaded} and not the value of a l i v e {\displaystyle alive} . The necessity of a large number of formulae stating the obvious fact that conditions do not change unless an action changes them is known as the frame problem. An early solution to the frame problem was based on minimizing the changes. In other words, the scenario is formalized by the formulae above (that specify only the effects of actions) and by the assumption that the changes in the fluents over time are as minimal as possible. The rationale is that the formulae above enforce all effect of actions to take place, while minimization should restrict the changes to exactly those due to the actions. In the Yale shooting scenario, one possible evaluation of the fluents in which the changes are minimized is the following one. This is the expected solution. It contains two fluent changes: l o a d e d {\displaystyle loaded} becomes true at time 1 and a l i v e {\displaystyle alive} becomes false at time 3. The following evaluation also satisfies all formulae above. In this evaluation, there are still two changes only: l o a d e d {\displaystyle loaded} becomes true at time 1 and false at time 2. As a result, this evaluation is considered a valid description of the evolution of the state, although there is no valid reason to explain l o a d e d {\displaystyle loaded} being false at time 2. The fact that minimization of changes leads to wrong solution is the motivation for the introduction of the Yale shooting problem. While the Yale shooting problem has been considered a severe obstacle to the use of logic for formalizing dynamical scenarios, solutions to it have been known since the late 1980s. One solution involves the use of predicate completion in the specification of actions: in this solution, the fact that shooting causes Fred to die is formalized by the preconditions: alive and loaded, and the effect is that alive changes value (since alive was true before, this corresponds to alive becoming false). By turning this implication into an if and only if statement, the effects of shooting are correctly formalized. (Predicate completion is more complicated when there is more than one implication involved.) A solution proposed by Erik Sandewall was to include a new condition of occlusion, which formalizes the “permission to change” for a fluent. The effect of an action that might change a fluent is therefore that the fluent has the new value, and that the occlusion is made (temporarily) true. What is minimized is not the set of changes, but the set of occlusions being true. Another constraint specifying that no fluent changes unless occlusion is true completes this solution. The Yale shooting scenario is also correctly formalized by the Reiter version of the situation calculus, the fluent calculus, and the action description languages. In 2005, the 1985 paper in which the Yale shooting scenario was first described received the AAAI Classic Paper award. In spite of being a solved problem, that example is still sometimes mentioned in recent research papers, where it is used as an illustrative example (e.g., for explaining the syntax of a new logic for reasoning about actions), rather than being presented as a problem.

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  • Kaggle

    Kaggle

    Kaggle is a data science competition platform and online community for data scientists and machine learning practitioners under Google LLC. Kaggle enables users to find and publish datasets, explore and build models in a web-based data science environment, work with other data scientists and machine learning engineers, and enter competitions to solve data science challenges. Kaggle has also facilitated the use of unethical and unreliable data in medical research. == History == Kaggle was founded by Anthony Goldbloom in April 2010. Jeremy Howard, one of the first Kaggle users, joined in November 2010 and served as the President and Chief Scientist. Also on the team was Nicholas Gruen serving as the founding chair. In 2011, the company raised $12.5 million and Max Levchin became the chairman. On March 8, 2017, Fei-Fei Li, Chief Scientist at Google, announced that Google was acquiring Kaggle. In June 2017, Kaggle surpassed 1 million registered users, and as of October 2023, it has over 15 million users in 194 countries. In 2022, founders Goldbloom and Hamner stepped down from their positions and D. Sculley became the CEO. In February 2023, Kaggle introduced Models, allowing users to discover and use pre-trained models through deep integrations with the rest of Kaggle’s platform. In April 2025, Kaggle partnered with Wikimedia Foundation. == Site overview == === Competitions === Many machine-learning competitions have been run on Kaggle since the company was founded. Notable competitions include gesture recognition for Microsoft Kinect, making a association football AI for Manchester City, coding a trading algorithm for Two Sigma Investments, and improving the search for the Higgs boson at CERN. The competition host prepares the data and a description of the problem; the host may choose whether it's going to be rewarded with money or be unpaid. Participants experiment with different techniques and compete against each other to produce the best models. Work is shared publicly through Kaggle Kernels to achieve a better benchmark and to inspire new ideas. Submissions can be made through Kaggle Kernels, via manual upload or using the Kaggle API. For most competitions, submissions are scored immediately (based on their predictive accuracy relative to a hidden solution file) and summarized on a live leaderboard. After the deadline passes, the competition host pays the prize money in exchange for "a worldwide, perpetual, irrevocable and royalty-free license [...] to use the winning Entry", i.e. the algorithm, software and related intellectual property developed, which is "non-exclusive unless otherwise specified". Alongside its public competitions, Kaggle also offers private competitions, which are limited to Kaggle's top participants. Kaggle offers a free tool for data science teachers to run academic machine-learning competitions. Kaggle also hosts recruiting competitions in which data scientists compete for a chance to interview at leading data science companies like Facebook, Winton Capital, and Walmart. Kaggle's competitions have resulted in successful projects such as furthering HIV research, chess ratings and traffic forecasting. Geoffrey Hinton and George Dahl used deep neural networks to win a competition hosted by Merck. Vlad Mnih (one of Hinton's students) used deep neural networks to win a competition hosted by Adzuna. This resulted in the technique being taken up by others in the Kaggle community. Tianqi Chen from the University of Washington also used Kaggle to show the power of XGBoost, which has since replaced Random Forest as one of the main methods used to win Kaggle competitions. Several academic papers have been published based on findings from Kaggle competitions. A contributor to this is the live leaderboard, which encourages participants to continue innovating beyond existing best practices. The winning methods are frequently written on the Kaggle Winner's Blog. === Progression system === Kaggle has implemented a progression system to recognize and reward users based on their contributions and achievements within the platform. This system consists of five tiers: Novice, Contributor, Expert, Master, and Grandmaster. Each tier is achieved by meeting specific criteria in competitions, datasets, kernels (code-sharing), and discussions. The highest tier, Kaggle Grandmaster, is awarded to users who have ranked at the top of multiple competitions including high ranking in a solo team. As of April 2, 2025, out of 23.29 million Kaggle accounts, 2,973 have achieved Kaggle Master status and 612 have achieved Kaggle Grandmaster status. === Kaggle Notebooks === Kaggle includes a free, browser-based online integrated development environment, called Kaggle Notebooks, designed for data science and machine learning. Users can write and execute code in Python or R, import datasets, use popular libraries, and train models on CPUs, GPUs, or TPUs directly in the cloud. This environment is often used for competition submissions, tutorials, education, and exploratory data analysis. == Medical Research Problems == In December 2025, an article was published in The Transmitter titled "Exclusive: Springer Nature retracts, removes nearly 40 publications that trained neural networks on ‘bonkers’ dataset". The dataset in question was uploaded to Kaggle containing photographs of autistic and non-autistic children's faces. This dataset contained more than 2,900 images and it is unlikely that these children or their families gave consent for the photos for use in medical research or the images were ethically approved for research. The articles using the dataset in Springer Nature were retracted from the scientific literature. At least 90 other publications cite a version of the dataset. In April 2026, another two datasets were identified on Kaggle with no data provenance having been published in Nature titled: "Dozens of AI disease-prediction models were trained on dubious data". These datasets were used in 124 clinical prediction models, at least two of which have been used in hospitals in Indonesia and Spain, while one article using the dataset was referenced in a medical device patent. As of April 17, 2026, three of the articles using these datasets have been retracted from the scientific literature. In May 2026, an additional research publication using two image datasets from Kaggle is under investigation in Scientific Reports. An article in Retraction Watch "‘Comically bad’ datasets used to train clinical models for stroke and diabetes" highlighted the images included famous actors such as Sylvester Stallone as Rambo, George Clooney, Angelina Jolie and Daniel Craig as well as children. It would be unethical for the use of these child images in medical research without consent. Reverse searching images saw some of the images were not for stroke but for bell's palsy. One of the datasets is no longer available on Kaggle while the other one still remains and mentions the images may be subject to copyright. Kaggle relies on the community self-reporting metadata and provenance and mentions the stroke and diabetes dataset identified in "Evidence of unreliable data and poor data provenance in clinical prediction model research and clinical practice" does not violate their terms of service and they would have been removed if they had.

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  • Ashish Vaswani

    Ashish Vaswani

    Ashish Vaswani is an Indian computer scientist and entrepreneur. He conducted research at Google Brain, co-founded Adept AI, and, as of 2025, was co-founder and chief executive officer of Essential AI. Vaswani is a co-author of the 2017 paper "Attention Is All You Need", which introduced the Transformer neural network architecture. The Transformer model has been used in the development of subsequent NLP models BERT, ChatGPT, and their successors. == Career == Vaswani completed his engineering in Computer Science from Birla Institute of Technology, Mesra (BIT Mesra) in 2002. In 2004, he enrolled at the University of Southern California for graduate studies. He earned his PhD in Computer Science at the University of Southern California supervised by David Chiang. During his research career at Google, Vaswani was part of the Google Brain team, where he conducted the work leading to the 'Attention Is All You Need' publication. Prior to joining Google, he was affiliated with the Information Sciences Institute at the University of Southern California. After Google, Vaswani co-founded Adept AI, a machine learning-focused startup that developed AI agents and tools for software automation. He has since left the company. He later co-founded Essential AI with Niki Parmar. As of 2025, he was chief executive officer of Essential AI. == Notable works == Vaswani's most notable paper, "Attention Is All You Need", was published in 2017. The paper introduced the Transformer model, which uses self-attention mechanisms instead of recurrence for sequence-to-sequence tasks. The Transformer architecture has become foundational to modern language models and NLP systems, including BERT (2018), GPT-2, GPT-3 (2019–2020) and many more recent models. The "Attention Is All You Need" paper is among the most cited papers in machine learning.

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  • Owain Evans

    Owain Evans

    Owain Rhys Evans is a British artificial intelligence researcher who works on AI alignment and machine learning safety. He founded Truthful AI, a research group based in Berkeley, California, and is an affiliate of the Center for Human Compatible AI (CHAI) at the University of California, Berkeley. His research addresses AI truthfulness, emergent behaviors in large language models, and the alignment of AI systems with human values. == Education == Evans earned a Bachelor of Arts in philosophy and mathematics from Columbia University in 2008 and a PhD in philosophy from the Massachusetts Institute of Technology in 2015. His doctoral research focused on Bayesian computational models of human preferences and decision-making. == Career == After completing his doctorate, Evans held positions at the Future of Humanity Institute (FHI) at the University of Oxford, first as a postdoctoral research fellow and later as a research scientist. While at FHI, he co-authored a survey of machine learning researchers on timelines for human-level AI, published in the Journal of Artificial Intelligence Research. The survey was reported on by Newsweek, New Scientist, the BBC, and The Economist. He was also among the co-authors of a 2018 report on the potential for misuse of AI technologies, published by researchers at Oxford, Cambridge, and other institutions. Since 2022, Evans has been based in Berkeley, where he founded Truthful AI, a non-profit research group that studies AI truthfulness, deception, and emergent behaviors in large language models. == Research == Evans's early work examined challenges in inverse reinforcement learning when human behavior is irrational or biased, proposing methods for AI systems to infer preferences from imperfect human demonstrations. He co-developed TruthfulQA (2021), a benchmark that tests whether language models give truthful answers rather than repeating common misconceptions. Initial evaluations found that larger models were not more truthful, suggesting that scaling alone does not improve factual accuracy. The benchmark has since been used by AI developers to evaluate large language models. He also co-authored a paper proposing design and governance strategies for building AI systems that do not deceive or hallucinate. In 2023, Evans and collaborators described the "reversal curse", showing that language models trained on a fact in one direction (e.g. "A is B") often cannot answer the corresponding reverse query ("B is A"). His group also developed a benchmark for evaluating situational awareness in language models. In 2025, Evans and colleagues published a study in Nature on what they termed "emergent misalignment": fine-tuning a language model on a narrow task (writing insecure code) caused it to produce unrelated harmful outputs without explicit instruction to do so. Later that year, Evans and collaborators (including researchers at Anthropic) reported that hidden behavioral traits can transfer between language models through training data, even when those traits are not explicitly present in the data, a phenomenon they called "subliminal learning". == Public engagement == In November 2025, Evans delivered the Hinton Lectures, a keynote lecture series on AI safety co-founded by Geoffrey Hinton and the Global Risk Institute.

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  • Oracle Database

    Oracle Database

    Oracle AI Database (commonly referred to as Oracle Database, Oracle DBMS, Oracle Autonomous Database, or simply as Oracle) is a proprietary multi-model database management system produced and marketed by Oracle Corporation. It is a database commonly used for running online transaction processing (OLTP), data warehousing (DW) and mixed (OLTP & DW) database workloads. Oracle AI Database uses SQL for database updating and retrieval. Oracle Database runs on-premises, on Oracle engineered systems such as Oracle Exadata, on Oracle Cloud Infrastructure, and as a managed Autonomous Database service. It is also offered inside Microsoft Azure, Google Cloud, and Amazon Web Services data centers through Oracle's multicloud offerings. The current long-term support release, Oracle AI Database 26ai, became available in the cloud and on Oracle engineered systems in October 2025 and on-premises for Linux x86-64 in January 2026. == History == Larry Ellison and his two friends and former co-workers, Bob Miner and Ed Oates, started a consultancy called Software Development Laboratories (SDL) in 1977, later Oracle Corporation. SDL developed the original version of the Oracle software. The name Oracle comes from the code-name of a Central Intelligence Agency-funded project Ellison had worked on while formerly employed by Ampex; the CIA was Oracle's first customer, and allowed the company to use the code name for the new product. Ellison wanted his database to be compatible with IBM System R, but that company's Don Chamberlin declined to release its error codes. By 1985 Oracle advertised, however, that "Programs written for SQL/DS or DB2 will run unmodified" on the many non-IBM mainframes, minicomputers, and microcomputers its database supported "Because all versions of ORACLE are identical". Later releases introduced capabilities associated with successive eras of the product, including PL/SQL stored procedures and triggers in Oracle7 (1992), Real Application Clusters in Oracle9i (2001), grid infrastructure and automatic management in Oracle 10g (2003), the multitenant architecture and In-Memory Column Store in Oracle Database 12c (2013), and AI Vector Search and JSON Relational Duality in Oracle Database 23ai (2024). In October 2025 Oracle rebranded the 23ai line as Oracle AI Database 26ai. (see Release History) == Architecture == An Oracle Database system consists of an instance and a database. The instance is a set of memory structures and background processes; the database is the set of files that store data. The instance exists only in memory, and a single instance is associated with one multitenant container database. The principal memory structures are the System Global Area, which is shared, and the Program Global Areas, which are private to individual processes. The shared pool, database buffer cache, and redo log buffer are components of the System Global Area, and the optional In-Memory Column Store also resides there. Background processes operate on the database files and use these memory structures; they include the database writer, the log writer, the checkpoint process, and the system and process monitor processes. Server processes handle connections from client programs and run their SQL statements. Storage is organized logically and physically. Logically, data is held in tablespaces composed of segments, extents, and data blocks. Physically, the database comprises datafiles, control files, and online redo log files, with archived redo logs supporting media recovery. == High Availability and Scalability == Oracle Database includes several technologies for high availability, disaster recovery, and scale. Oracle Real Application Clusters allows multiple instances on separate servers to access one shared database concurrently; it was introduced with Oracle9i in 2001. Oracle Data Guard maintains standby databases synchronized with a primary database, and Active Data Guard additionally allows read-only workloads on a standby while it applies changes. Oracle GoldenGate performs logical replication and data integration across heterogeneous systems. Native sharding, introduced in Oracle Database 12c Release 2, distributes one logical database across independent shards. Oracle Exadata is an engineered system that pairs database servers with storage servers and offloads operations such as filtering to the storage tier; it is available on-premises, in Oracle Cloud Infrastructure, and through Cloud@Customer. == Notable Features == AI Vector Search adds a vector data type, vector indexes, and vector distance operators to the database. These allow similarity search over machine-learning embeddings to be expressed in SQL and combined with queries over relational, JSON, spatial, and graph data. It became generally available in Oracle Database 23ai. JSON Relational Duality exposes the same data both as relational tables and as JSON documents through duality views, so that an application can read and write either representation of the data. It became generally available in Oracle Database 23ai. In-Memory Column Store maintains a column-oriented copy of selected tables in memory in addition to the row-oriented format, and the optimizer can use the columnar copy for analytic queries. It was introduced in Oracle Database 12c Release 1.Partitioning divides large tables and indexes into independently managed pieces. Advanced Compression and Hybrid Columnar Compression are compression features for transactional and warehouse data respectively. == Data Types == Oracle AI Database supports a variety of data types and data models within a single system. These include traditional relational data types as well as semi-structured, unstructured, and specialized data formats, enabling different types of data to be stored and queried together. == Releases and versions == Oracle products follow a custom release-numbering and -naming convention. The "ai" in the current release, Oracle AI Database 26ai, stands for "Artificial Intelligence". Previous releases (e.g. Oracle Database 19c, 10g, and Oracle9i Database) have used suffixes of "c", "g", and "i" which stand for "Cloud", "Grid", and "Internet" respectively. Prior to the release of Oracle8i Database, no suffixes featured in Oracle AI Database naming conventions. There was no v1 of Oracle AI Database, as Ellison "knew no one would want to buy version 1". For some database releases, Oracle also provides an Express Edition (XE) that is free to use. Oracle AI Database release numbering has used the following codes: The Introduction to Oracle AI Database includes a brief history on some of the key innovations introduced with each major release of Oracle AI Database. See My Oracle Support (MOS) note Release Schedule of Current Database Releases (Doc ID 742060.1) for the current Oracle AI Database releases and their patching end dates. == Patch updates and security alerts == Prior to Oracle Database 18c, Oracle Corporation released Critical Patch Updates (CPUs) and Security Patch Updates (SPUs) and Security Alerts to close security vulnerabilities. These releases are issued quarterly; some of these releases have updates issued prior to the next quarterly release. Starting with Oracle Database 18c, Oracle Corporation releases Release Updates (RUs) and Release Update Revisions (RURs). RUs usually contain security, regression (bug), optimizer, and functional fixes which may include feature extensions as well. RURs include all fixes from their corresponding RU but only add new security and regression fixes. However, no new optimizer or functional fixes are included. == Competition == In the market for relational databases, Oracle AI Database competes against commercial products such as IBM Db2 and Microsoft SQL Server. Oracle and IBM tend to battle for the mid-range database market on Unix and Linux platforms, while Microsoft dominates the mid-range database market on Microsoft Windows platforms. However, since they share many of the same customers, Oracle and IBM tend to support each other's products in many middleware and application categories (for example: WebSphere, PeopleSoft, and Siebel Systems CRM), and IBM's hardware divisions work closely with Oracle on performance-optimizing server-technologies (for example, Linux on IBM Z). Niche commercial competitors include Teradata (in data warehousing and business intelligence), Software AG's ADABAS, Sybase, and IBM's Informix, among many others. In the cloud, Oracle AI Database competes against the database services of AWS, Microsoft Azure, and Google Cloud Platform. Increasingly, the Oracle AI Database products compete against open-source software relational and non-relational database systems such as PostgreSQL, MongoDB, Couchbase, Neo4j, ArangoDB and others. Oracle acquired Innobase, supplier of the InnoDB codebase to MySQL, in part to compete better against open source alternatives, and acquired Sun Microsystems, owner of MySQL, in 2010. Database products licensed as open

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  • LG ThinQ

    LG ThinQ

    LG ThinQ (pronounced as "think-cue"; sometimes known as LG webOS) is a smart home and artificial intelligence brand launched by LG Electronics in 2017, featuring products that are equipped with voice control and artificial intelligence technology. The brand was originally launched for home appliances and consumer electronics, such as televisions, smart home devices, mobile devices, refrigerators, air conditioners and related services. The name was first used in 2011 for LG's THINQ-branded smart appliances, which were introduced at the Consumer Electronics Show in Las Vegas. In December 2017, LG announced ThinQ as a unified brand for artificial intelligence-enabled home appliances, consumer electronics and services.In February 2018, LG announced the LG V30S ThinQ, which is the first phone to have the "ThinQ" branding. == History == The branding was first introduced in 2011 in the Consumer Electronics Show (CES) in Las Vegas as THINQ. The first ThinQ product was a smart refrigerator, with features such as smart savings options, food management system, washing machine, oven and robotic vacuum cleaner and different software in the LCD screen on the fridge. The unified branding was then officially launched as ThinQ at CES 2017 as an artificial intelligence-based brand for all their smart products. The company announced DeepThinQ, a deep-learning technology for connected products, and later opened an Artificial Intelligence Lab in Seoul to coordinate research involving voice, video, sensors and machine learning. In December 2017, LG announced ThinQ as a brand designation for home appliances, consumer electronics, and services incorporating artificial intelligence, applied to its 2018 product lineup. In 2018, LG extended the ThinQ brand to smartphones with the LG V30S ThinQ. The phone used ThinQ branding for AI camera features, including image recognition and shooting-mode recommendations. That year, LG also used ThinQ branding on televisions with smart-assistant features, as manufacturers increasingly added voice assistants to TV platforms. In 2022, LG first introduced ThinQ UP, a software-upgradable appliance concept that allows compatible appliances to receive new features through the ThinQ app. The program included appliances such as refrigerators, washing machines, dryers, ovens and dishwashers, and was covered as part of a wider move toward upgradeable connected appliances. In 2024, LG introduced ThinQ ON, an AI-powered smart home hub designed to connect LG appliances and other smart home devices. It expanded ThinQ from an appliance-control platform into a broader smart home system. == Platform an app == LG ThinQ operates as a smart home platform and mobile app for connecting compatible LG appliances and consumer electronics. The app is used to control and monitor supported products, including kitchen appliances, laundry appliances, air purifiers, vacuum cleaners and televisions. Depending on the product and market, the ThinQ app can provide remote control, status monitoring, downloadable appliance cycles, diagnostic support, maintenance alerts and software-based feature updates. In 2024, LG introduced ThinQ ON as a hub for the ThinQ platform. The device supports Matter, Thread and Wi-Fi connectivity and includes a built-in voice assistant. The Verge described the product as part of LG's effort to expand ThinQ from an appliance-control platform into a broader smart home system competing with platforms such as Samsung SmartThings and Apple Home. == Features == LG ThinQ products use connected-device features, voice control to interact with users, and use sensor data and different features such as product recognition and learning engine technologies to enhance their abilities. Deep ThinQ (or LG ThinQ AI) was introduced as LG's own AI platform. It was reported that it could engage in two-way conversations with users and could educate itself according to users' behaviour patterns and habits. At the 2017 ThinQ launch, LG said the brand would cover products and services using artificial intelligence technologies from LG and partner companies. ThinQ features vary by product category. On appliances, the platform may support remote operation, product-status notifications, downloaded cycles and diagnostic functions. On televisions, ThinQ branding has been associated with voice-control and smart-assistant features. In 2018, LG ThinQ-branded TVs added support for Google Assistant and Alexa voice commands. As of August 30, 2018, LG's ThinQ products now communicate with each other for tasks such as going to an event or following a recipe. They have sensors for communicating with other ThinQ devices and appliances. == Products == LG ThinQ branding and connectivity features have been used across several LG product categories, including home appliances, televisions, air conditioners and mobile devices. Home appliances LG has applied ThinQ branding and app connectivity to home appliances such as refrigerators, washing machines, dryers, dishwashers, cooking appliances, air purifiers and vacuum cleaners. Through the ThinQ app, compatible appliances can be monitored or controlled remotely. Some compatible appliances can also receive downloadable cycles, diagnostic support, maintenance alerts and software-based feature updates through ThinQ UP. Televisions and home entertainment LG has used ThinQ branding on smart televisions and other home entertainment products. In 2018, LG ThinQ-branded televisions added support for smart-assistant voice commands, including Google Assistant. Smartphones LG G6 (ThinQ branding was added to startup screen in an update) LG V30 (ThinQ branding was added to startup screen in an update) LG V30S ThinQ LG V35 ThinQ LG G7 ThinQ LG V40 ThinQ LG G8 ThinQ LG G8s ThinQ LG G8x ThinQ LG V50 ThinQ LG V60 ThinQ LG Velvet (Generally considered a ThinQ product in other countries)

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