AI Detector In Photos

AI Detector In Photos — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Coupled pattern learner

    Coupled pattern learner

    Coupled Pattern Learner (CPL) is a machine learning algorithm which couples the semi-supervised learning of categories and relations to forestall the problem of semantic drift associated with boot-strap learning methods. == Coupled Pattern Learner == Semi-supervised learning approaches using a small number of labeled examples with many unlabeled examples are usually unreliable as they produce an internally consistent, but incorrect set of extractions. CPL solves this problem by simultaneously learning classifiers for many different categories and relations in the presence of an ontology defining constraints that couple the training of these classifiers. It was introduced by Andrew Carlson, Justin Betteridge, Estevam R. Hruschka Jr. and Tom M. Mitchell in 2009. == CPL overview == CPL is an approach to semi-supervised learning that yields more accurate results by coupling the training of many information extractors. Basic idea behind CPL is that semi-supervised training of a single type of extractor such as ‘coach’ is much more difficult than simultaneously training many extractors that cover a variety of inter-related entity and relation types. Using prior knowledge about the relationships between these different entities and relations CPL makes unlabeled data as a useful constraint during training. For e.g., ‘coach(x)’ implies ‘person(x)’ and ‘not sport(x)’. == CPL description == === Coupling of predicates === CPL primarily relies on the notion of coupling the learning of multiple functions so as to constrain the semi-supervised learning problem. CPL constrains the learned function in two ways. Sharing among same-arity predicates according to logical relations Relation argument type-checking === Sharing among same-arity predicates === Each predicate P in the ontology has a list of other same-arity predicates with which P is mutually exclusive. If A is mutually exclusive with predicate B, A’s positive instances and patterns become negative instances and negative patterns for B. For example, if ‘city’, having an instance ‘Boston’ and a pattern ‘mayor of arg1’, is mutually exclusive with ‘scientist’, then ‘Boston’ and ‘mayor of arg1’ will become a negative instance and a negative pattern respectively for ‘scientist.’ Further, Some categories are declared to be a subset of another category. For e.g., ‘athlete’ is a subset of ‘person’. === Relation argument type-checking === This is a type checking information used to couple the learning of relations and categories. For example, the arguments of the ‘ceoOf’ relation are declared to be of the categories ‘person’ and ‘company’. CPL does not promote a pair of noun phrases as an instance of a relation unless the two noun phrases are classified as belonging to the correct argument types. === Algorithm description === Following is a quick summary of the CPL algorithm. Input: An ontology O, and a text corpus C Output: Trusted instances/patterns for each predicate for i=1,2,...,∞ do foreach predicate p in O do EXTRACT candidate instances/contextual patterns using recently promoted patterns/instances; FILTER candidates that violate coupling; RANK candidate instances/patterns; PROMOTE top candidates; end end ==== Inputs ==== A large corpus of Part-Of-Speech tagged sentences and an initial ontology with predefined categories, relations, mutually exclusive relationships between same-arity predicates, subset relationships between some categories, seed instances for all predicates, and seed patterns for the categories. ==== Candidate extraction ==== CPL finds new candidate instances by using newly promoted patterns to extract the noun phrases that co-occur with those patterns in the text corpus. CPL extracts, Category Instances Category Patterns Relation Instances Relation Patterns ==== Candidate filtering ==== Candidate instances and patterns are filtered to maintain high precision, and to avoid extremely specific patterns. An instance is only considered for assessment if it co-occurs with at least two promoted patterns in the text corpus, and if its co-occurrence count with all promoted patterns is at least three times greater than its co-occurrence count with negative patterns. ==== Candidate ranking ==== CPL ranks candidate instances using the number of promoted patterns that they co-occur with so that candidates that occur with more patterns are ranked higher. Patterns are ranked using an estimate of the precision of each pattern. ==== Candidate promotion ==== CPL ranks the candidates according to their assessment scores and promotes at most 100 instances and 5 patterns for each predicate. Instances and patterns are only promoted if they co-occur with at least two promoted patterns or instances, respectively. == Meta-Bootstrap Learner == Meta-Bootstrap Learner (MBL) was also proposed by the authors of CPL. Meta-Bootstrap learner couples the training of multiple extraction techniques with a multi-view constraint, which requires the extractors to agree. It makes addition of coupling constraints on top of existing extraction algorithms, while treating them as black boxes, feasible. MBL assumes that the errors made by different extraction techniques are independent. Following is a quick summary of MBL. Input: An ontology O, a set of extractors ε Output: Trusted instances for each predicate for i=1,2,...,∞ do foreach predicate p in O do foreach extractor e in ε do Extract new candidates for p using e with recently promoted instances; end FILTER candidates that violate mutual-exclusion or type-checking constraints; PROMOTE candidates that were extracted by all extractors; end end Subordinate algorithms used with MBL do not promote any instance on their own, they report the evidence about each candidate to MBL and MBL is responsible for promoting instances. == Applications == In their paper authors have presented results showing the potential of CPL to contribute new facts to existing repository of semantic knowledge, Freebase

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  • Chandy–Misra–Haas algorithm resource model

    Chandy–Misra–Haas algorithm resource model

    The Chandy–Misra–Haas algorithm resource model checks for deadlock in a distributed system. It was developed by K. Mani Chandy, Jayadev Misra and Laura M. Haas. == Locally dependent == Consider the n processes P1, P2, P3, P4, P5,, ... ,Pn which are performed in a single system (controller). P1 is locally dependent on Pn, if P1 depends on P2, P2 on P3, so on and Pn−1 on Pn. That is, if P 1 → P 2 → P 3 → … → P n {\displaystyle P_{1}\rightarrow P_{2}\rightarrow P_{3}\rightarrow \ldots \rightarrow P_{n}} , then P 1 {\displaystyle P_{1}} is locally dependent on P n {\displaystyle P_{n}} . If P1 is said to be locally dependent to itself if it is locally dependent on Pn and Pn depends on P1: i.e. if P 1 → P 2 → P 3 → … → P n → P 1 {\displaystyle P_{1}\rightarrow P_{2}\rightarrow P_{3}\rightarrow \ldots \rightarrow P_{n}\rightarrow P_{1}} , then P 1 {\displaystyle P_{1}} is locally dependent on itself. == Description == The algorithm uses a message called probe(i,j,k) to transfer a message from controller of process Pj to controller of process Pk. It specifies a message started by process Pi to find whether a deadlock has occurred or not. Every process Pj maintains a boolean array dependent which contains the information about the processes that depend on it. Initially the values of each array are all "false". === Controller sending a probe === Before sending, the probe checks whether Pj is locally dependent on itself. If so, a deadlock occurs. Otherwise it checks whether Pj, and Pk are in different controllers, are locally dependent and Pj is waiting for the resource that is locked by Pk. Once all the conditions are satisfied it sends the probe. === Controller receiving a probe === On the receiving side, the controller checks whether Pk is performing a task. If so, it neglects the probe. Otherwise, it checks the responses given Pk to Pj and dependentk(i) is false. Once it is verified, it assigns true to dependentk(i). Then it checks whether k is equal to i. If both are equal, a deadlock occurs, otherwise it sends the probe to next dependent process. == Algorithm == In pseudocode, the algorithm works as follows: === Controller sending a probe === if Pj is locally dependent on itself then declare deadlock else for all Pj,Pk such that (i) Pi is locally dependent on Pj, (ii) Pj is waiting for 'Pk and (iii) Pj, Pk are on different controllers. send probe(i, j, k). to home site of Pk === Controller receiving a probe === if (i)Pk is idle / blocked (ii) dependentk(i) = false, and (iii) Pk has not replied to all requests of to Pj then begin "dependents""k"(i) = true; if k == i then declare that Pi is deadlocked else for all Pa,Pb such that (i) Pk is locally dependent on Pa, (ii) Pa is waiting for 'Pb and (iii) Pa, Pb are on different controllers. send probe(i, a, b). to home site of Pb end == Example == P1 initiates deadlock detection. C1 sends the probe saying P2 depends on P3. Once the message is received by C2, it checks whether P3 is idle. P3 is idle because it is locally dependent on P4 and updates dependent3(2) to True. As above, C2 sends probe to C3 and C3 sends probe to C1. At C1, P1 is idle so it update dependent1(1) to True. Therefore, deadlock can be declared. == Complexity == Suppose there are n {\displaystyle n} controllers and m {\displaystyle m} processes, at most m ( n − 1 ) / 2 {\displaystyle m(n-1)/2} messages need to be exchanged to detect a deadlock, with a delay of O ( n ) {\displaystyle O(n)} messages.

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  • Paper data storage

    Paper data storage

    Paper data storage refers to the use of paper as a data storage device. This includes writing, illustrating, and the use of data that can be interpreted by a machine or is the result of the functioning of a machine. A defining feature of paper data storage is the ability of humans to produce it with only simple tools and interpret it visually. Though now mostly obsolete, paper was once an important form of computer data storage as both paper tape and punch cards were a common staple of working with computers before the 1980s. == History == Before paper was used for storing data, it had been used in several applications for storing instructions to specify a machine's operation. The earliest use of paper to store instructions for a machine was the work of Basile Bouchon who, in 1725, used punched paper rolls to control textile looms. This technology was later developed into the wildly successful Jacquard loom. The 19th century saw several other uses of paper for controlling machines. In 1846, telegrams could be prerecorded on punched tape and rapidly transmitted using Alexander Bain's automatic telegraph. Several inventors took the concept of a mechanical organ and used paper to represent the music. In the late 1880s Herman Hollerith invented the recording of data on a medium that could then be read by a machine. Prior uses of machine readable media, above, had been for control (automatons, piano rolls, looms, ...), not data. "After some initial trials with paper tape, he settled on punched cards..." Hollerith's method was used in the 1890 census. Hollerith's company eventually became the core of IBM. Other technologies were also developed that allowed machines to work with marks on paper instead of punched holes. This technology was widely used for tabulating votes and grading standardized tests. Banks used magnetic ink on checks, supporting MICR scanning. In an early electronic computing device, the Atanasoff–Berry Computer, electric sparks were used to singe small holes in paper cards to represent binary data. The altered dielectric constant of the paper at the location of the holes could then be used to read the binary data back into the machine by means of electric sparks of lower voltage than the sparks used to create the holes. This form of paper data storage was never made reliable and was not used in any subsequent machine. == Modern techniques == === 1D barcodes === Barcodes make it possible for any object that was to be sold or transported to have some computer readable information securely attached to it. Universal Product Code barcodes, first used in 1974, are ubiquitous today. Some people recommend a width of at least 3 pixels for each minimum-width gap and each minimum-width bar for 1D barcodes. The density is about 50 bits per linear inch (about 2 bit/mm). === 2D barcodes === 2D barcodes allow to store much more data on paper, up to 2.9 kbyte per barcode. It is recommended to have a width of at least 4 pixels—e.g., a 4 × 4 pixel = 16 pixel module. == Limits == The limits of data storage depend on the technology to write and read such data. The theoretical limits assume a scanner that can perfectly reproduce the printed image at its printing resolution, and a program which can accurately interpret such an image. For example, an 8 in × 10 in (200 mm × 250 mm) 600 dpi black-and-white image contains 3.43 MiB of data, as does a 300 dpi CMYK printed image. A 2,400 ppi True color (24-bit) image contains about 1.29 GiB of information; printing an image maintaining this data would require a printing resolution of about 120,000 dpi in black and white, or 60,000 dpi with CMYK dots.

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  • Paper data storage

    Paper data storage

    Paper data storage refers to the use of paper as a data storage device. This includes writing, illustrating, and the use of data that can be interpreted by a machine or is the result of the functioning of a machine. A defining feature of paper data storage is the ability of humans to produce it with only simple tools and interpret it visually. Though now mostly obsolete, paper was once an important form of computer data storage as both paper tape and punch cards were a common staple of working with computers before the 1980s. == History == Before paper was used for storing data, it had been used in several applications for storing instructions to specify a machine's operation. The earliest use of paper to store instructions for a machine was the work of Basile Bouchon who, in 1725, used punched paper rolls to control textile looms. This technology was later developed into the wildly successful Jacquard loom. The 19th century saw several other uses of paper for controlling machines. In 1846, telegrams could be prerecorded on punched tape and rapidly transmitted using Alexander Bain's automatic telegraph. Several inventors took the concept of a mechanical organ and used paper to represent the music. In the late 1880s Herman Hollerith invented the recording of data on a medium that could then be read by a machine. Prior uses of machine readable media, above, had been for control (automatons, piano rolls, looms, ...), not data. "After some initial trials with paper tape, he settled on punched cards..." Hollerith's method was used in the 1890 census. Hollerith's company eventually became the core of IBM. Other technologies were also developed that allowed machines to work with marks on paper instead of punched holes. This technology was widely used for tabulating votes and grading standardized tests. Banks used magnetic ink on checks, supporting MICR scanning. In an early electronic computing device, the Atanasoff–Berry Computer, electric sparks were used to singe small holes in paper cards to represent binary data. The altered dielectric constant of the paper at the location of the holes could then be used to read the binary data back into the machine by means of electric sparks of lower voltage than the sparks used to create the holes. This form of paper data storage was never made reliable and was not used in any subsequent machine. == Modern techniques == === 1D barcodes === Barcodes make it possible for any object that was to be sold or transported to have some computer readable information securely attached to it. Universal Product Code barcodes, first used in 1974, are ubiquitous today. Some people recommend a width of at least 3 pixels for each minimum-width gap and each minimum-width bar for 1D barcodes. The density is about 50 bits per linear inch (about 2 bit/mm). === 2D barcodes === 2D barcodes allow to store much more data on paper, up to 2.9 kbyte per barcode. It is recommended to have a width of at least 4 pixels—e.g., a 4 × 4 pixel = 16 pixel module. == Limits == The limits of data storage depend on the technology to write and read such data. The theoretical limits assume a scanner that can perfectly reproduce the printed image at its printing resolution, and a program which can accurately interpret such an image. For example, an 8 in × 10 in (200 mm × 250 mm) 600 dpi black-and-white image contains 3.43 MiB of data, as does a 300 dpi CMYK printed image. A 2,400 ppi True color (24-bit) image contains about 1.29 GiB of information; printing an image maintaining this data would require a printing resolution of about 120,000 dpi in black and white, or 60,000 dpi with CMYK dots.

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  • SWIG

    SWIG

    The Simplified Wrapper and Interface Generator (SWIG) is an open-source software tool used to connect computer programs or libraries written in C or C++ with scripting languages such as Lua, Perl, PHP, Python, R, Ruby, Tcl, and other language implementations like C#, Java, JavaScript, Go, D, OCaml, Octave, Scilab and Scheme. Output can also be in the form of XML. == Function == The aim is to allow the calling of native functions (that were written in C or C++) by other programming languages, passing complex data types to those functions, keeping memory from being inappropriately freed, inheriting object classes across languages, etc. The programmer writes an interface file containing a list of C/C++ functions to be made visible to an interpreter. SWIG will compile the interface file and generate code in regular C/C++ and the target programming language. SWIG will generate conversion code for functions with simple arguments; conversion code for complex types of arguments must be written by the programmer. The SWIG tool creates source code that provides the glue between C/C++ and the target language. Depending on the language, this glue comes in three forms: a shared library that an extant interpreter can link to as some form of extension module, or a shared library that can be linked to other programs compiled in the target language (for example, using Java Native Interface (JNI) in Java). a shared dynamic library source code that should be compiled and dynamically loaded (e.g. Node.js native extensions) SWIG is not used for calling interpreted functions by native code; this must be done by the programmer manually. == Example == SWIG wraps simple C declarations by creating an interface that closely matches the way in which the declarations would be used in a C program. For example, consider the following interface file: In this file, there are two functions sin() and strcmp(), a global variable Foo, and two constants STATUS and VERSION. When SWIG creates an extension module, these declarations are accessible as scripting language functions, variables, and constants respectively. In Python: == Purpose == There are two main reasons to embed a scripting engine in an existing C/C++ program: The program can then be customized far faster, via a scripting language instead of C/C++. The scripting engine may even be exposed to the end-user, so that they can automate common tasks by writing scripts. Even if the final product is not to contain the scripting engine, it may nevertheless be very useful for writing test scripts. There are several reasons to create dynamic libraries that can be loaded into extant interpreters, including: Provide access to a C/C++ library which has no equivalent in the scripting language. Write the whole program in the scripting language first, and after profiling, rewrite performance-critical code in C or C++. == History == SWIG is written in C and C++ and has been publicly available since February 1996. The initial author and main developer was David M. Beazley who developed SWIG while working as a graduate student at Los Alamos National Laboratory and the University of Utah and while on the faculty at the University of Chicago. Development is currently supported by an active group of volunteers led by William Fulton. SWIG has been released under a GNU General Public License. == Google Summer of Code == SWIG was a successful participant of Google Summer of Code in 2008, 2009, 2012. In 2008, SWIG got four slots. Haoyu Bai spent his summers on SWIG's Python 3.0 Backend, Jan Jezabek worked on Support for generating COM wrappers, Cheryl Foil spent her time on Comment 'Translator' for SWIG, and Maciej Drwal worked on a C backend. In 2009, SWIG again participated in Google Summer of Code. This time four students participated. Baozeng Ding worked on a Scilab module. Matevz Jekovec spent time on C++0x features. Ashish Sharma spent his summer on an Objective-C module, Miklos Vajna spent his time on PHP directors. In 2012, SWIG participated in Google Summer of Code. This time four out of five students successfully completed the project. Leif Middelschulte worked on a C target language module. Swati Sharma enhanced the Objective-C module. Neha Narang added the new module on JavaScript. Dmitry Kabak worked on source code documentation and Doxygen comments. == Alternatives == For Python, similar functionality is offered by SIP, Pybind11, and Boost's Boost.python library. == Projects using SWIG == ZXID (Apache License, Version 2.0) Symlabs SFIS (commercial) LLDB GNU Radio up to (including) version 3.8.x.x; later versions use Pybind11 Xapian TensorFlow Apache SINGA QuantLib Babeltrace

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  • Artificial intelligence in India

    Artificial intelligence in India

    The artificial intelligence (AI) market in India is projected to reach $8 billion by 2025, growing at 40% CAGR from 2020 to 2025. This growth is part of the broader AI boom, a global period of rapid technological advancements with India being pioneer starting in the early 2010s with NLP based Chatbots from Haptik, Corover.ai, Niki.ai and then gaining prominence in the early 2020s based on reinforcement learning, marked by breakthroughs such as generative AI models from Krutrim, Sarvam, CoRover, OpenAI and Alphafold by Google DeepMind. In India, the development of AI has been similarly transformative, with applications in healthcare, finance, and education, bolstered by government initiatives like NITI Aayog's 2018 National Strategy for Artificial Intelligence. Institutions such as the Indian Statistical Institute and the Indian Institute of Science published breakthrough AI research papers and patents. India's transformation to AI is primarily being driven by startups and government initiatives & policies like Digital India. By fostering technological trust through digital public infrastructure, India is tackling socioeconomic issues by taking a bottom-up approach to AI. NASSCOM and Boston Consulting Group estimate that by 2027, India's AI services might be valued at $17 billion. According to 2025 Technology and Innovation Report, by UN Trade and Development, India ranks 10th globally for private sector investments in AI. According to Mary Meeker, India has emerged as a key market for AI platforms, accounting for the largest share of ChatGPT's mobile app users and having the third-largest user base for DeepSeek in 2025. While AI presents significant opportunities for economic growth and social development in India, challenges such as data privacy concerns, skill shortages, and ethical considerations need to be addressed for responsible AI deployment. The growth of AI in India has also led to an increase in the number of cyberattacks that use AI to target organizations. == History == === Early days (1960s-1980s) === The TIFRAC (Tata Institute of Fundamental Research Automatic Calculator) was designed and developed by a team led by Rangaswamy Narasimhan between 1954 and 1960. He worked on pattern recognition from 1961 to 1964 at the University of Illinois Urbana-Champaign's Digital Computer Laboratory. In order to conduct research on database technology, computer networking, computer graphics, and systems software, he and M. G. K. Menon founded the National Centre for Software Development and Computing Techniques. In 1965, he established the Computer Society of India and supervised the initial research work on AI at Tata Institute of Fundamental Research. Jagdish Lal launched the first computer science program in 1976 at Motilal Nehru Regional Engineering College. H. K. Kesavan from the University of Waterloo and Vaidyeswaran Rajaraman from the University of Wisconsin–Madison joined the IIT Kanpur Electrical Engineering Department in 1963–1964 as Assistant Professor and Head of Department, respectively. H.N. Mahabala, who was employed at Bendix Corporation's Computer Division, joined the department in 1965. He previously worked with Marvin Minsky. The IIT Kanpur Computer Center was led by H. K. Kesavan, with Vaidyeswaran Rajaraman serving as his deputy. Kesavan informally permitted Rajaraman and Mahabala to introduce artificial intelligence into computer science classes. The computer science program was approved by IIT Kanpur in 1971 and split out from the electrical engineering department. In 1973, an IBM System/370 Model 155 was installed at IIT Madras. John McCarthy, head of the Artificial Intelligence Laboratory at Stanford University visited IIT Kanpur in 1971. He donated PDP-1 with a time-sharing operating system. During the 1970s, the balance of payments deficit in India restricted import of computers. The Department of Computer Science and Automation at the Indian Institute of Science established in 1969, played an important role in nurturing the development of data science and artificial intelligence in India. First course on AI was introduced in the 1970s by G. Krishna. B. L. Deekshatulu introduced the first course on pattern recognition in the early 1970s. === Foundation phase === ==== 1980s ==== In the 1980s, the Indian Statistical Institute's Optical Character Recognition Project was one of the country's first attempts at studying artificial intelligence and machine learning. OCR technology has benefited greatly from the work of ISI's Computer Vision and Pattern Recognition Unit, which is headed by Bidyut Baran Chaudhuri. He also contributed in the development of computer vision and digital image processing. As part of the Indian Fifth Generation Computer Systems Research Programme, the Department of Electronics, with support from the United Nations Development Programme, initiated the Knowledge Based Computer Systems Project in 1986, marking the beginning of India's first major AI research program. Prime Minister Rajiv Gandhi requested that the Department of Electronics and IISc to initiate the Parallel Processing Project in 1986–1987. The Center for Development of Advanced Computing eventually joined those efforts. IIT Madras was selected to develop system diagnosis, ISI for image processing, National Centre for Software Technology for natural language processing and TIFR for speech processing. In 1987, the proposal of N. Seshagiri, Director General of the National Informatics Centre for the prototype development of supercomputer was cleared. Negotiations for a Cray supercomputer were underway between the Reagan administration and the Rajiv Gandhi government. US Defense Secretaries Frank Carlucci and Caspar Weinberger visited New Delhi after the US approved the transfer in 1988. The sale of a lower-end XMP-14 supercomputer was permitted in lieu of the Cray XMP-24 supercomputer due to security concerns. The Center for Development of Advanced Computing was formally established in March 1988 by the Ministry of Communications and Information Technology (previously the Ministry of IT) within the Department of Information Technology (formerly the Department of Electronics) in response to a recommendation made to the Prime Minister by the Scientific Advisory Council. The National Initiative in Supercomputing, which produced the PARAM series, was led by Vijay P. Bhatkar. For the first ten years, supercomputing and Indian language computing were the two main focus areas. C-DAC has expanded its operations in order to meet the needs in a number of domains, including network and internet software, real-time systems, artificial intelligence, and NLP. Under the direction of Professor KV Ramakrishnamacharyulu from National Sanskrit University and Professor Rajeev Sangal from the International Institute of Information Technology, Hyderabad, the Akshar Bharati Research Group was established in 1984 with support from IIT Kanpur and the University of Hyderabad for computational processing of Indian languages. They focused on computational linguistics, NLP with ontological database systems, and Indian language/translation theories with linguistic tradition. ==== 1990s ==== From IIT Kanpur, Mohan Tambe joined C-DAC in the 1990s to work on Graphics and Intelligence based Script Technology (GIST), which addressed the challenge of adapting personal computer software based on Latin script to Devanagiri and a number of other Indian language scripts. He was previously working on the Machine Translation for Indian languages Project. Within C-DAC, he established the GIST group. The technology was expanded to encompass NLP, artificial intelligence-based machine-aided language learning and translation, multimedia and multilingual computing solutions, and more. GIST resulted in the creation of G-CLASS (GIST cross language search plug-ins suite), a cross-language search engine. The Applied Artificial Intelligence Group at C-DAC has developed some basic and novel applications in the field of NLP, including machine translation, information extraction/retrieval, automatic summarization, speech recognition, text-to-speech synthesis, intelligent language teaching, and natural language-based document management with Decision Support Systems. These applications are the result of the foundation laid by previous language technology activities. Software firms in the Indian private sector began looking into AI applications, mostly in the area of business process automation. In order to allow machines to read, comprehend, and interpret human languages, the Language Technologies Research Center was founded in October 1999 at the International Institute of Information Technology, Hyderabad. It focused on the advancements in semantic parsing, information extraction, natural language generation, sentiment analysis, and dialogue systems. Some of the early AI research in India was driven by societal needs. For example; Eklavya, a knowledge-based program created by I

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  • Principles for a Data Economy

    Principles for a Data Economy

    The Principles for a Data Economy – Data Rights and Transactions is a transatlantic legal project carried out jointly by the American Law Institute (ALI) and the European Law Institute (ELI). The Principles for a Data Economy deals with a range of different legal questions that arise in the data economy. Since data is different from other tradeable items, the Principles draw up legal rules for data transactions and data rights that take into account the interests of different stakeholders involved in the data economy. The Principles are designed to facilitate contractual relations as well as the drafting of model agreements and can guide courts and legislators worldwide. The project proposes a set of principles that can be implemented in any legal system and is designed to work in conjunction with any kind of data privacy/data protection law, intellectual property law or trade secret law. The Principles do not address or seek to change any of the substantive rules of these bodies of law. The Project Team consists of Neil B Cohen and Christiane Wendehorst (as Project Reporters) and Lord John Thomas as well as Steven O. Weise (as Project Chairs). == Characteristics of data == The law governing trades in commerce has historically focused on trade in items that are tangible like goods or on intangible assets, such as shares or licenses. However, data does not fit into any of these traditional categories, nor does it qualify as a service. It is often unclear how traditional legal rules and doctrines can apply to data, as data is different from other assets in many ways. For example, data can be multiplied at basically no cost and can be used in parallel for a variety of different purposes by many different people at the same time (data is a “non-rivalrous” resource). Uncertainty regarding the applicable rules to govern the data economy may inhibit innovation and growth and trouble stakeholders like data-driven industries, start-ups, and consumers. == Stakeholders in the data economy == The Principles have taken the basic types of players and relations which can be found in data ecosystems as a starting point to provide guidance in different situations. The central actors in the data economy are data controllers (also called “data holders”). They are in a position to access the data and decide for which purposes and means this data should be processed. A controller may exercise control all by itself or share it with co-controllers, such as under a data pooling arrangement. Data processors provide the processing of data on a controller’s behalf as a service. Another important group of stakeholders includes those that contribute to the generation of data (e.g. data subjects). Other players in the data economy include data assemblers or data intermediaries (e.g. data trusts). == History of the project and timeline == Before the official adoption of the project by ALI and ELI bodies in 2018, the project team carried out a Feasibility Study from October 2016 to February 2018. In the following years, the project team produced a number of drafts (e.g. “Preliminary Drafts” No. 1 to 4, “Tentative Draft No. 1”) and project progress were regularly discussed with advisory bodies and members of both the ALI and the ELI. The project reporters also included feedback and insights from industry stakeholders and experts that was gained after several meetings and workshops, hosted, inter alia by UNCITRAL, UNIDROIT and several national governmental institutions. Tentative Draft No. 2 was presented at the ALI Annual Meeting in May 2021 and approved by ALI membership. The latest draft ("Final Council Draft") was also approved by the ELI Council and ELI Membership. The Principles for a Data Economy were presented at an international conference with representatives from institutions such as the Uniform Law Commission (ULC), the European Commission, UNIDROIT, the OECD, the International Chamber of Commerce (ICC) and the World Economic Forum (WEF) in October 2021. == Project structure == The current draft (“Tentative Draft No. 2”) of the Principles consists of five Parts that each governs different aspects of the data economy: General Provisions, Data Contracts, Data Rights, Third Party Aspects of Data Activities, and Multi-State Issues. === General Provisions === Part I includes general provisions that apply to all other Parts of the Principles for a Data Economy. This Part sets out the purpose of the Principles: they aim to make existing law in the field of the data economy more coherent and support the development of the law in this field by courts and legislators worldwide. It is also clarified that the Principles have a wide scope of application and can be used in a variety of ways by stakeholders in the data economy. The Principles may, for example, serve private parties as a basis for contract formation, guide the deliberations of arbitral tribunals or inspire national legislation. Part I then defines several key terms, such as ‘digital data’ and ‘data right’. The scope of the Principles is limited to matters where information is recorded as an asset, resource or tradeable commodity and where large amounts of data, rather than single pieces of information, are concerned. This Part also clarifies that remedies with respect to data contracts and data rights are left to the applicable national law. === Data Contracts === Part II lists different types of contracts that often occur in the data economy and establishes two broad categories, namely contracts for the supply and sharing of data and contracts for services with regard to data. Contracts for the supply and sharing of data include, e.g. data transfer contracts or data pooling arrangements, while contracts for services with regard to data cover contracts for the processing of data or data intermediary contracts. The Principles provide default terms for each contract type, on issues such as the manner in which data should supply or which characteristics the data supplied should meet. These default terms 'automatically' become part of the contract unless the parties agree otherwise. === Data Rights === Part III governs legally protected interests of players in the data economy that stem from the characteristics of data as a resource (e.g. its non-rivalrous nature) or from public interest considerations. Such data rights may include the right to data access, the right to require the controller to desist from data activities or to correct incorrect/incomplete data, or even to receive an economic share in profits derived from the use of data. For example, the Principles deal with data rights of stakeholders that had a share in the co-generation of data and identify different factors to be considered in determining whether to afford a party a data right. The underlying idea that parties who have contributed to the generation of data should have some rights in the utilization of the data is also recognized by governmental institutions, such as by the Japanese Ministry of Economy, Trade and Industry (METI), and the term co-generated data, which was coined by the Principles for a Data Economy, has been adopted, inter alia by the European Commission, the German Data Ethics Commission and the Global Partnership on Artificial Intelligence (GPAI). This Part also deals with data rights for the public interest, such as data sharing rights in the field of innovation. === Third Party Aspects === Part IV governs different situations in which data transactions interfere with the rights of third parties. Such rights include intellectual property rights or rights derived from data privacy or data protection law. This Part sets out under which circumstances data activities should be considered wrongful vis à vis another party. For example, a data activity (like data processing or the onward supply of data) could be considered wrongful, if a controller interferes with the rights of data subjects that are protected by data-protection law. A data activity could also be wrongful if the controller is non-compliant with contractual limitations on data activities, enforceable by the protected party (e.g. a controller may only process data for a certain purpose). If someone obtained access to data by unauthorized means (i.e. data “theft”) this could also be considered wrongful. The Part on Third-Party Aspects also takes a detailed look at the effects of the onward supply of data can have on third parties, while balancing the protection of third parties on the one hand, with the interests of data recipients and the desire to encourage data sharing on the other. === Multi-State Issues === As transactions in the data economy are international by nature and hardly occur within one legal system alone, the Part V of the Principles also briefly touches upon the applicability of the rules and doctrines of private international law to such transactions. == Links == Website of the “Principles for a Data Economy – Data Rights and Transaction

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  • Apple Intelligence

    Apple Intelligence

    Apple Intelligence is a generative artificial intelligence system developed by Apple Inc. Relying on a combination of on-device and server processing, it was announced on June 10, 2024, at the 2024 Worldwide Developers Conference, as a built-in feature of Apple's iOS 18, iPadOS 18, and macOS Sequoia, which were announced alongside Apple Intelligence. Apple Intelligence is free for all users with supported devices. On macOS, Apple Intelligence is available only on Apple silicon Mac computers; Intel-based Mac computers are not supported. Features include writing tools that assist users with grammar and proofreading, image generation, summaries of system notifications, AI-assisted image retouching in the Photos app, and integration with ChatGPT, the popular chatbot by OpenAI. As of March 2026, Apple Intelligence is not available yet on devices purchased in mainland China or on any device using an Apple Account set to mainland China, even if the device was bought elsewhere. == History == === Background === Apple first implemented artificial intelligence features in its products with the release of Siri in the iPhone 4S in 2011. In the years after its release, Apple engaged in efforts to ensure its artificial intelligence operations remained covert; according to University of California, Berkeley professor Trevor Darrell, the company's secrecy deterred graduate students. The company started expanding its artificial intelligence team in 2015, opening up its operations by publishing more scientific papers and joining AI industry research groups. Apple reportedly acquired more AI companies from 2016 to 2020. In 2017, Apple released the iPhone 8 and the iPhone X with the A11 Bionic processor, which featured its first dedicated Neural Engine for accelerating common machine learning tasks. Despite its investments in artificial intelligence, Siri was criticized both by reviewers and internally at Apple for lagging behind other AI assistants. The rapid development of generative artificial intelligence and the release of ChatGPT in late 2022 reportedly blindsided Apple executives and forced the company to refocus its efforts on AI. In an interview with Good Morning America, Apple CEO Tim Cook stated that generative AI had "great promise" but had some potential dangers, and that it was "looking closely" at ChatGPT. It was first reported in July 2023 that Apple was creating its own internal large language model, codenamed "Ajax". In October 2023, Apple was reportedly on track to release new generative AI features into its operating systems by 2024, including a significantly redeveloped Siri. In an earnings call in February 2024, Cook stated that the company was spending a "tremendous amount of time and effort" into AI features that would be shared "later that year". === Google deal === In January 2026, Apple and Google announced a multi-year partnership under which Apple’s next-generation foundation models are expected to incorporate Google’s Gemini models and cloud infrastructure. According to the companies, the collaboration is intended to support future Apple Intelligence features, including enhancements to Siri, while Apple Intelligence will continue to operate on Apple devices and through Apple’s Private Cloud Compute system, which Apple states is designed to preserve user privacy. On an earnings call, Apple reported to investors that they were integrating an on-device model of the Google Gemini AI to Siri, as the development of their model was beset with setbacks. Apple has previously tested and used other third-party AI models like ChatGPT, but according to a Bloomberg article by Mark Gurman, Apple pushed forward the proposed Google deal; by using Google's Gemini model possessing 1.2 trillion parameters, Apple would integrate a much larger and more complex model than those it previously developed and used. Of note, comparable AI models from other major companies (including OpenAI and Meta) have also been reported to operate at a similar “trillion-parameter” scale and to compete against Gemini-class systems on benchmarks. == Models == Apple Intelligence consists of an on-device model as well as a cloud model running on servers primarily using Apple silicon. Both models consist of a generic foundation model, as well as multiple adapter models that are more specialized to particular tasks like text summarization and tone adjustment. It was launched for developers and testers on July 29, 2024, in U.S. English, with the developer betas of iOS 18.1, macOS 15.1, and iPadOS 18.1, released partially on October 28, 2024, and will fully launch by 2026. According to a human evaluation done by Apple's machine learning division, the on-device foundation model beat or tied equivalent small models by Mistral AI, Microsoft, and Google, while the server foundation models beat the performance of OpenAI's GPT-3, while roughly matching the performance of GPT-4. Apple's cloud models are built on a Private Cloud Compute platform which is allegedly designed with user privacy and end-to-end encryption in mind. Unlike other generative AI services like ChatGPT which use servers from third parties, Apple Intelligence's cloud models are run entirely on Apple servers with custom Apple silicon hardware built for end-to-end encryption. It was also designed to make sure that the software running on said servers matches the independently verifiable software accessible to researchers. In case of a software mismatch, Apple devices will refuse to connect to the servers. On June 10, 2025, Apple announced that Apple's on-device foundation models will be available to third-party applications as part of the Foundation Models API, with support for structured data response and tool calling. == Features == === Writing tools === Apple Intelligence features writing tools that are powered by LLMs. Selected text can be proofread, rewritten, made more friendly, concise or professional, similar to the AI writing features of the popular online English-language writing assistant tool Grammarly. It can also be used to generate summaries, key points, tables, and lists from an article or piece of writing. In iOS 18.2 and macOS 15.2, a ChatGPT integration was added to Writing Tools through "Compose" and "Describe your change" features. === Real-time Translation === Apple Intelligence enables the real-time translation of messages, photos and videos, and phone calls, through Apple's hardware. For communicating with foreigners, using the Translate app on iPhone to show subtitles in their language or to play back the translated audio naturally in their language, and also by wearing AirPods with Live Translation can now help to understand what someone is saying in users' preferred language in conversation. If both have headphones, simultaneous interpretation can be achieved. === Image Playground === Apple Intelligence can be used to generate images on-device with the Image Playground app. Similarly to OpenAI's DALL-E, it can be used to generate images using AI, using phrases and descriptions to output an image with customizable styles such as Animation and Sketch. In Notes, users can access Image Playground on iPad through the Image Wand tool in the Apple Pencil palette without having to open the Image Playground app. Rough sketches made with Apple Pencil can be transformed into images. As part of iOS, iPadOS, and macOS 26, Image Playground now integrates with the image generation models built into ChatGPT. === Genmoji === Using Apple Intelligence text-to-image models, users can generate unique "Genmoji" images by typing descriptions (prompting). Users can pick people in photos to have Genmoji generate images that resemble them. Similarly to emoji, Genmoji can be added inline to text messages, tapbacks, stickers and can be shared in Messages as well in third-party applications as inline messages or as stickers. === Siri overhaul === Siri, which used to be Apple's virtual assistant, has been updated to be an LLM chatbot, with enhanced capabilities made possible by Apple Intelligence. The latest iteration features an updated user interface, improved natural language processing, and the option to interact via text by double tapping the home bar without enabling the feature in the Accessibility menu, or double-clicking the command key on macOS. In a later update, Apple Intelligence will add the ability for Siri to use personal context from device activities to answer queries. === Mail === Apple Intelligence adds a feature called Priority Messages to the Mail app, which shows urgent emails such as same-day invitations or boarding passes, with AI generated summaries of the email. The Mail app also gains the ability to categorize incoming mail into Primary, Transactions, Updates, and Promotions based on what the email contains, which Apple claims is done all on-device. === Photos === Apple's Photos app includes a feature to create custom memory movies and enhanced search capabilities. Users can describe

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  • Intelligent control

    Intelligent control

    Intelligent control is a class of control techniques that use various artificial intelligence computing approaches like neural networks, Bayesian probability, fuzzy logic, machine learning, reinforcement learning, evolutionary computation and genetic algorithms. == Overview == Intelligent control can be divided into the following major sub-domains: Neural network control Machine learning control Reinforcement learning Bayesian control Fuzzy control Neuro-fuzzy control Expert Systems Genetic control New control techniques are created continuously as new models of intelligent behavior are created and computational methods developed to support them. === Neural network controller === Neural networks have been used to solve problems in almost all spheres of science and technology. Neural network control basically involves two steps: System identification Control It has been shown that a feedforward network with nonlinear, continuous and differentiable activation functions have universal approximation capability. Recurrent networks have also been used for system identification. Given, a set of input-output data pairs, system identification aims to form a mapping among these data pairs. Such a network is supposed to capture the dynamics of a system. For the control part, deep reinforcement learning has shown its ability to control complex systems. === Bayesian controllers === Bayesian probability has produced a number of algorithms that are in common use in many advanced control systems, serving as state space estimators of some variables that are used in the controller. The Kalman filter and the Particle filter are two examples of popular Bayesian control components. The Bayesian approach to controller design often requires an important effort in deriving the so-called system model and measurement model, which are the mathematical relationships linking the state variables to the sensor measurements available in the controlled system. In this respect, it is very closely linked to the system-theoretic approach to control design.

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  • Emotion-sensitive software

    Emotion-sensitive software

    Emotion-sensitive software (ESS) is software specifically designed to target and monitor emotional response in a human being. Some software measures anger by comparing the pitch of a voice to a regular, or calm, pitch. Another approach is the measurement of physical appearance. If a camera or similar recording device picks up a certain amount of red pigmentation in the skin the system can be alerted that this person is angered. The competitive landscape in the Electronic Surveillance Software (ESS) industry is marked by a high level of secrecy regarding the operational details of these software systems. Many producers deliberately withhold information about the inner workings of their ESS products, a strategy that serves dual purposes: firstly, it intensifies competition among companies in the sector, as each strives to maintain a unique edge without revealing trade secrets that could be leveraged by competitors; secondly, this secrecy acts as a deterrent against individuals or entities who might try to circumvent the surveillance mechanisms. One application of ESS was developed by University of Notre Dame Assistant Professor of Psychology Sidney D'Mello, Art Graesser from the University of Memphis and a colleague from Massachusetts Institute of Technology. They used the technology to create an electronic tutor that could assess a student's level of boredom and frustration based on facial expression and body language, and react accordingly.

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  • Query rewriting

    Query rewriting

    Query rewriting is a typically automatic transformation that takes a set of database tables, views, and/or queries, usually indices, often gathered data and query statistics, and other metadata, and yields a set of different queries, which produce the same results but execute with better performance (for example, faster, or with lower memory use). Query rewriting can be based on relational algebra or an extension thereof (e.g. multiset relational algebra with sorting, aggregation and three-valued predicates i.e. NULLs as in the case of SQL). The equivalence rules of relational algebra are exploited, in other words, different query structures and orderings can be mathematically proven to yield the same result. For example, filtering on fields A and B, or cross joining R and S can be done in any order, but there can be a performance difference. Multiple operations may be combined, and operation orders may be altered. The result of query rewriting may not be at the same abstraction level or application programming interface (API) as the original set of queries (though often is). For example, the input queries may be in relational algebra or SQL, and the rewritten queries may be closer to the physical representation of the data, e.g. array operations. Query rewriting can also involve materialization of views and other subqueries; operations that may or may not be available to the API user. The query rewriting transformation can be aided by creating indices from which the optimizer can choose (some database systems create their own indexes if deemed useful), mandating the use of specific indices, creating materialized and/or denormalized views, or helping a database system gather statistics on the data and query use, as the optimality depends on patterns in data and typical query usage. Query rewriting may be rule based or optimizer based. Some sources discuss query rewriting as a distinct step prior to optimization, operating at the level of the user accessible algebra API (e.g. SQL). There are other, largely unrelated concepts also named similarly, for example, query rewriting by search engines.

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  • List of library and information science journals

    List of library and information science journals

    This list covers the journals, magazines, periodicals already published and continuing in the discipline of library and information science (LIS). It doesn't include ceased titles or predatory journals. Titles listed were taken from various scholarly sources, UGC Care and Wikipedia articles. == LIS journal prestige as assessed by LIS faculty == In a 2013 article by Laura Manzari, 232 LIS faculty members from ALA-accredited information science programs ranked the most prestigious journals in library and information science. The following journals were ranked in the top ten most prestigious: Journal of the Association for Information Science and Technology The Library Quarterly Annual Review of Information Science and Technology Journal of Documentation Library Trends Library and Information Science Research Information Processing and Management Journal of Education for Library and Information Science Education College & Research Libraries First Monday (journal) A subsequent study by Safón and Docampo in 2023 identified impactful LIS journals based on their influence on papers published in other LIS publications. Journals listed in the top ten in this study that did not appear in Manzari's list include: Scientometrics International Journal of Information Management Quantitative Science Studies MIS Quarterly Information and Management Journal of the Association for Information Systems Journal of Informetrics The Journal of Academic Librarianship == India == Annals of Library and Information Studies. (Pub: CSIR-NIScPR ), Formerly: Annals of Library Science. ISSN 0003-4835. (1954-) OPEN ACCESS Collnet Journal of Scientrometrics and Information Management (Pub: Taru Publications, Online through Taylor and Francis) ISSN: 0973-7766 Online 2168-930X. College Libraries (Pub: West Bengal College Librarians’ Association (WBCLA) ISSN 0972-1975, Quarterly DESIDOC Journal of Library and Information Technology (DJLIT) (Formerly: DESIDOC Bulletin 0970-8154, DESIDOC Bulletin of Information Technology. 0971-4383/0974-0643) (Pub: Defence Scientific Information & Documentation Centre) ISSN: 0974-0643, ISSN: 0976-4658 (O), Bi-monthly, OPEN ACCESS. Grandhalaya Sarvaswam (Bilingual: Telugu & English) [Pub: Andhra Pradesh Library Association, Vijayawada, Andhra Pradesh, India] (1915–) Gyankosh: Journal of Library and Information Management. (Pub: Integrated Academy Of Management And Technology. Through: Indian Journals.Com). ISSN: 2229-4023 (P), 2249-3182. Half yearly. IASLIC Bulletin (Pub: Indian Association of Special Libraries and Information Centres) ISSN: 0018-8411. Quarterly (1956-) IASLIC Newsletter (Pub: Indian Association of Special Libraries and Information Centres. (Pub: Indian Association of Special Libraries and Information Centres) ISSN 0018-845X. Monthly. (1966-) INFLIBNET Newsletter. (Pub: INFLIBNET). Monthly. Informatics Studies. (Pub: Centre For Informatics Research And Development). Quarterly. Through: Indian journals.com. ISSN: 2583-8994 (Online), 2320-530X (Print) ISST Journal of Advances in Librarianship (Pub:Intellectuals Society for Socio-Techno Welfare) ISSN: 0976-9021. Semiannual. Journal of Advanced Research in Library and Information Science. (JALIS Publishers). 4/year. ISSN 2277-2219. Journal of Indian Library Association (Pub: Indian Library Association). ISSN (P) 2277-5145 O) 2456-513X. Quarterly. (1965-). Journal of Scientometric Research. (Pub: Phcog.Net). ISSN (P) 2321-6654, (O) 2320-0057]; Frequency : Triannual. KELPRO Bulletin (Pub: Kerala Library Professionals' Organisation - KELPRO). ISSN 0975-4911( Print),2582-497X (O).(1993-) KIIT Journal of Library and Information Management (Pub: KIIT University, online through Indian Journals.com) Half yearly. ISSN: 2348-0858. Library Herald. (Pub: Delhi Library Association - DLA). Quarterly. ISSN: 0024-2292. Library Progress (International). (Pub: Bpas Publications, Through: ). Half yearly. ISSN: 0970-1052. (O) ISSN: 2320-317X. (1981-) Pearl: A Journal of Library and Information Science. (Pub: University Library Teacher's Association of Andhra Pradesh, Hyderabad), ISSN: 0973-7081 (print), 0975-6922 (online). Quarterly. RBU Journal of Library and Information Science. (Pub: Rabindra Bharati University).ISSN: 0972-2750. Annual. SALIS Journal of Information Management and Technology - SJIMT. (Pub: Society for the Advancement of Library and Information Science). Half-yearly. ISSN 0975-4105. SALIS Journal of Library and Information Science - SJLIS: an International Journal. (Pub: Society for the Advancement of Library and Information Science). Half-yearly. ISSN: 0973-3108. SRELS journal of Information and Knowledge (Formerly: Library Science with a Slant to Documentation, ISSN: 0024-2543; Library Science with a Slant to Documentation and Information Studies ISSN: 0970-6089; SRELS Journal of Information Management ISSN: ). Quarterly. ISSN: 2583-9314 (O) World Digital Libraries. Half yearly. ISSN: 0974-567X (P), 0975-7597 (O). == Other countries == African Journal of Library, Archives and Information Science Art Libraries Journal (Cambridge University Press) Bibliothèque de l'École des Chartes Canadian Journal of Information and Library Science Cataloging & Classification Quarterly Communications in Information Literacy Cataloging & Classification Quarterly Catholic Library Association Children and Libraries Code4Lib Journal College & Research Libraries Communications in Information Literacy Disability in Library and Information Studies Electronic Journal of Academic and Special Librarianship El Profesional de la Información (es) (EPI) (Formerly Information World en Español) Evidence Based Library and Information Practice (journal) Faslname-ye Ketab Florida Libraries. Florida Library Association. Georgia Library Quarterly. Quarterly. (Pub: Georgia Library Association). Hipertext.net IFLA Journal In the Library with the Lead Pipe Information & Culture International Journal of Information Retrieval Research (IJIRR) Information Processing and Management Information Research Information Sciences (journal) Information Visualization (journal) Information, Communication & Society International Journal of Geographical Information Science Information Research: An International Electronic Journal (IR) Internet Research (journal) Issues in Science and Technology Librarianship Italian Journal of Library and Information Studies (JLIS.it) JLIS.it Journal of Documentation (JDoc) Journal of Information Ethics Journal of Information Science (JIS) Journal of Information Technology Journal of Informetrics Journal of Librarianship and Information Science Journal of Library & Information Studies - JLIS. (Pub: National Taiwan University) Journal of Library Administration Journal of Religious & Theological Information Journal of the Association for Information Science and Technology (Formerly Journal of the American Society for Information Science and Technology) (JASIST) Journal of the Medical Library Association Journal of the Canadian Health Libraries Association (Pub: Canadian Health Libraries Association). Knowledge Organization (journal) Knowledge Quest. (Pub: American Association of School Librarians) Library and Information Science Abstracts Library Literature and Information Science Library, Information Science & Technology Abstracts Library Literature and Information Science Retrospective Library Review (journal) Library Trends Libri (journal) Malaysian Journal of Library and Information Science MLA Forum New Century Library New Review of Children's Literature and Librarianship Notes (journal) Portal – Libraries and the Academy Progressive Librarian, Progressive Librarians Guild Reference and User Services Quarterly Reference Services Review Research Evaluation (journal) Scientometrics (journal) Serials Review South African Journal of Libraries and Information Science The Charleston Advisor The Christian Librarian, from the Association of Christian Librarians The Journal of Academic Librarianship The Library Quarterly (LQ) The Public-Access Computer Systems Review TripleC Webolog

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  • Data-driven model

    Data-driven model

    Data-driven models are a class of computational models that primarily rely on historical data collected throughout a system's or process' lifetime to establish relationships between input, internal, and output variables. Commonly found in numerous articles and publications, data-driven models have evolved from earlier statistical models, overcoming limitations posed by strict assumptions about probability distributions. These models have gained prominence across various fields, particularly in the era of big data, artificial intelligence, and machine learning, where they offer valuable insights and predictions based on the available data. == Background == These models have evolved from earlier statistical models, which were based on certain assumptions about probability distributions that often proved to be overly restrictive. The emergence of data-driven models in the 1950s and 1960s coincided with the development of digital computers, advancements in artificial intelligence research, and the introduction of new approaches in non-behavioural modelling, such as pattern recognition and automatic classification. == Key Concepts == Data-driven models encompass a wide range of techniques and methodologies that aim to intelligently process and analyse large datasets. Examples include fuzzy logic, fuzzy and rough sets for handling uncertainty, neural networks for approximating functions, global optimization and evolutionary computing, statistical learning theory, and Bayesian methods. These models have found applications in various fields, including economics, customer relations management, financial services, medicine, and the military, among others. Machine learning, a subfield of artificial intelligence, is closely related to data-driven modelling as it also focuses on using historical data to create models that can make predictions and identify patterns. In fact, many data-driven models incorporate machine learning techniques, such as regression, classification, and clustering algorithms, to process and analyse data. In recent years, the concept of data-driven models has gained considerable attention in the field of water resources, with numerous applications, academic courses, and scientific publications using the term as a generalization for models that rely on data rather than physics. This classification has been featured in various publications and has even spurred the development of hybrid models in the past decade. Hybrid models attempt to quantify the degree of physically based information used in hydrological models and determine whether the process of building the model is primarily driven by physics or purely data-based. As a result, data-driven models have become an essential topic of discussion and exploration within water resources management and research. The term "data-driven modelling" (DDM) refers to the overarching paradigm of using historical data in conjunction with advanced computational techniques, including machine learning and artificial intelligence, to create models that can reveal underlying trends, patterns, and, in some cases, make predictions Data-driven models can be built with or without detailed knowledge of the underlying processes governing the system behavior, which makes them particularly useful when such knowledge is missing or fragmented.

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  • ArchiMate

    ArchiMate

    ArchiMate ( AR-ki-mayt) is an open and independent enterprise architecture modeling language to support the description, analysis and visualization of architecture within and across business domains in an unambiguous way. ArchiMate is a technical standard from The Open Group and is based on concepts from the now superseded IEEE 1471 standard. It is supported by various tool vendors and consulting firms. ArchiMate is also a registered trademark of The Open Group. The Open Group has a certification program for ArchiMate users, software tools and courses. ArchiMate distinguishes itself from other languages such as Unified Modeling Language (UML) and Business Process Modeling and Notation (BPMN) by its enterprise modelling scope. Also, UML and BPMN are meant for a specific use and they are quite heavy – containing about 150 (UML) and 250 (BPMN) modeling concepts whereas ArchiMate works with just about 50 (in version 2.0). The goal of ArchiMate is to be ”as small as possible”, not to cover every edge scenario imaginable. To be easy to learn and apply, ArchiMate was intentionally restricted “to the concepts that suffice for modeling the proverbial 80% of practical cases". == Overview == ArchiMate offers a common language for describing the construction and operation of business processes, organizational structures, information flows, IT systems, and technical infrastructure. This insight helps the different stakeholders to design, assess, and communicate the consequences of decisions and changes within and between these business domains. The main concepts and relationships of the ArchiMate language can be seen as a framework, the so-called Archimate Framework: It divides the enterprise architecture into a business, application and technology layer. In each layer, three aspects are considered: active elements, an internal structure and elements that define use or communicate information. One of the objectives of the ArchiMate language is to define the relationships between concepts in different architecture domains. The concepts of this language therefore hold the middle between the detailed concepts, which are used for modeling individual domains (for example, the Unified Modeling Language (UML) for modeling software products), and Business Process Model and Notation (BPMN), which is used for business process modeling. == History == ArchiMate is partly based on the now superseded IEEE 1471 standard. It was developed in the Netherlands by a project team from the Telematica Instituut in cooperation with several Dutch partners from government, industry and academia. Among the partners were Ordina NV, Radboud Universiteit Nijmegen, the Leiden Institute for Advanced Computer Science (LIACS) and the Centrum Wiskunde & Informatica (CWI). Later, tests were performed in organizations such as ABN AMRO, the Dutch Tax and Customs Administration and the ABP. The development process lasted from July 2002 to December 2004, and took about 35 person years and approximately 4 million euros. The development was funded by the Dutch government (Dutch Tax and Customs Administration), and business partners, including ABN AMRO and the ABP Pension Fund. In 2008 the ownership and stewardship of ArchiMate was transferred to The Open Group. It is now managed by the ArchiMate Forum within The Open Group. In February 2009 The Open Group published the ArchiMate 1.0 standard as a formal technical standard. In January 2012 the ArchiMate 2.0 standard, and in 2013 the ArchiMate 2.1 standard was released. In June 2016, the Open Group released version 3.0 of the ArchiMate Specification. An update to Archimate 3.0.1 came out in August 2017. Archimate 3.1 was published 5 November 2019. The latest version of the ArchiMate Specification is version 3.2 released October 2022. Version 3.0 adds enhanced support for capability-oriented strategic modelling, new entities representing physical resources (for modelling the ingredients, equipment and transport resources used in the physical world) and a generic metamodel showing the entity types and the relationships between them. == ArchiMate framework == === Core framework === The main concepts and elements of the ArchiMate language are being presented as ArchiMate core framework. It consists of three layers and three aspects. This creates a matrix of combinations. Every layer has its passive structure, behavior and active structure aspects. ==== Layers ==== ArchiMate has a layered and service-oriented look on architectural models. The higher layers make use of services that are provided by the lower layers. Although, at an abstract level, the concepts that are used within each layer are similar, we define more concrete concepts that are specific for a certain layer. In this context, we distinguish three main layers: The business layer is about business processes, services, functions and events of business units. This layer "offers products and services to external customers, which are realized in the organization by business processes performed by business actors and roles". The application layer is about software applications that "support the components in the business with application services". The technology layer deals "with the hardware and communication infrastructure to support the application layer. This layer offers infrastructural services needed to run applications, realized by computer and communication hardware and system software". Each of these main layers can be further divided in sub-layers. For example, in the business layer, the primary business processes realising the products of a company may make use of a layer of secondary (supporting) business processes; in the application layer, the end-user applications may make use of generic services offered by supporting applications. On top of the business layer, a separate environment layer may be added, modelling the external customers that make use of the services of the organisation (although these may also be considered part of the business layer). In line with service orientation, the most important relation between layers is formed by use relations, which show how the higher layers make use of the services of lower layers. However, a second type of link is formed by realisation relations: elements in lower layers may realise comparable elements in higher layers; e.g., a ‘data object’ (application layer) may realise a ‘business object’ (business layer); or an ‘artifact’ (technology layer) may realise either a ‘data object’ or an ‘application component’ (application layer). ==== Aspects ==== Passive structure is the set of entities on which actions are conducted. In the business layer the example would be information objects, in the application layer data objects and in the technology layer, they could include physical objects. Behavior refers to the processes and functions performed by the actors. "Structural elements are assigned to behavioral elements, to show who or what displays the behavior". Active structure is the set of entities that display some behavior, e.g. business actors, devices, or application components. === Full framework === The Full ArchiMate framework is enriched by the physical layer, which was added to allow modeling of “physical equipment, materials, and distribution networks” and was not present in the previous version. The implementation and migration layer adds elements that allow architects to model a state of transition, to mark parts of the architecture that are temporary for the purpose, as the name says, of implementation and migration. Strategy layer adds three elements: resource, capability and course of action. These elements help to incorporate strategic dimension to the ArchiMate language by allowing it to depict the usage of resources and capabilities in order to achieve some strategic goals. Finally, there is a motivation aspect that allows different stakeholders to describe the motivation of specific actors or domains, which can be quite important when looking at one thing from several different angles. It adds several elements like stakeholder, value, driver, goal, meaning etc. == ArchiMate language == The ArchiMate language is formed as a top-level and is hierarchical. On the top, there is a model. A model is a collection of concepts. A concept can be either an element or a relationship. An element can be either of behavior type, structure, motivation or a so-called composite element (which means that it does not fit just one aspect of the framework, but two or more). The functionality of all concepts without a dependency on a specific layer is described by the generic metamodel. This layer-independent description of concepts is useful when trying to understand the mechanics of the Archimate language. === Concepts === ==== Elements ==== The generic elements are distributed into the same categories as the layers: Active structure elements Behavior elements Passive structure elements Motivation elements Active structure e

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  • Algorism

    Algorism

    Algorism is the technique of performing basic arithmetic by writing numbers in place value form and applying a set of memorized rules and facts to the digits. One who practices algorism is known as an algorist. This positional notation system has largely superseded earlier calculation systems that used a different set of symbols for each numerical magnitude, such as Roman numerals, and in some cases required a device such as an abacus. == Etymology == The word algorism comes from the name Al-Khwārizmī (c. 780–850), a Persian mathematician, astronomer, geographer and scholar in the House of Wisdom in Baghdad, whose name means "the native of Khwarezm", which is now in modern-day Uzbekistan. He wrote a treatise in Arabic language in the 9th century, which was translated into Latin in the 12th century under the title Algoritmi de numero Indorum. This title means "Algoritmi on the numbers of the Indians", where "Algoritmi" was the translator's Latinization of Al-Khwarizmi's name. Al-Khwarizmi was the most widely read mathematician in Europe in the late Middle Ages, primarily through his other book, the Algebra. In late medieval Latin, algorismus, the corruption of his name, simply meant the "decimal number system" that is still the meaning of modern English algorism. During the 17th century, the French form for the word – but not its meaning – was changed to algorithm, following the model of the word logarithm, this form alluding to the ancient Greek arithmos = number. English adopted the French very soon afterwards, but it wasn't until the late 19th century that "algorithm" took on the meaning that it has in modern English. In English, it was first used about 1230 and then by Chaucer in 1391. Another early use of the word is from 1240, in a manual titled Carmen de Algorismo composed by Alexandre de Villedieu. It begins thus: Haec algorismus ars praesens dicitur, in qua / Talibus Indorum fruimur bis quinque figuris. which translates as: This present art, in which we use those twice five Indian figures, is called algorismus. The word algorithm also derives from algorism, a generalization of the meaning to any set of rules specifying a computational procedure. Occasionally algorism is also used in this generalized meaning, especially in older texts. == History == Starting with the integer arithmetic developed in India using base 10 notation, Al-Khwārizmī along with other mathematicians in medieval Islam, documented new arithmetic methods and made many other contributions to decimal arithmetic (see the articles linked below). These included the concept of the decimal fractions as an extension of the notation, which in turn led to the notion of the decimal point. This system was popularized in Europe by Leonardo of Pisa, now known as Fibonacci.

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