AI Detector Eraser

AI Detector Eraser — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Electronic sell-through

    Electronic sell-through

    Electronic sell-through (EST) is a method of media distribution whereby consumers pay a one-time fee to download a media file for storage on a hard drive. Although EST is often described as a transaction that grants content "ownership" to the consumer, the content may become unusable after a certain period and may not be viewable using competing platforms. EST is used by a wide array of digital media products, including movies, television, music, games, and mobile applications. The term is sometimes used interchangeably with download to own (DTO). == Film and television == The film and television industry's $18.8 billion home entertainment market consists of rental and sell-through segments, the latter of which includes the electronic sell-through of digital content. In 2010, EST generated $683 million of total home entertainment revenues, putting it behind the more lucrative revenue streams of cable video-on-demand (VOD) and internet video-on-demand (iVOD), which brought in a combined $1.8 billion in the same period. In 2010, Apple's iTunes Store accounted for three quarters of the U.S. EST business. The rest of the EST market was captured by Microsoft (via its Zune Video platform), Sony, Amazon VOD (now Amazon Video), and Walmart (via its VUDU service). A number of industry trends indicate the future expansion of EST's share of digital distribution revenues. David Bishop, worldwide president of Sony Pictures Home Entertainment, describes the following outlook: "With the launch of UltraViolet (the cloud-based digital copy locker system) establishing a common digital distribution platform later this year, prices potentially coming down on digital sales, more marketing devoted to digital sellthrough, and studios adding more value to the sellthrough product by making HD available and building in smarter extra features, we see the balance tilting even more toward owning and collecting digital movies."

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  • Color histogram

    Color histogram

    In image processing and photography, a color histogram is a representation of the distribution of colors in an image. For digital images, a color histogram represents the number of pixels that have colors in each of a fixed list of color ranges that span the image's color space (the set of all possible colors). A color histogram can be built for any kind of color space, although the term is more often used for three-dimensional spaces such as RGB or HSV. For monochromatic images, the term intensity histogram may be used instead. For multi-spectral images, where each pixel is represented by an arbitrary number of measurements (for example, beyond the three measurements in RGB), a color histogram is N-dimensional, with N being the number of measurements taken. Each measurement has its own wavelength range of the light spectrum, some of which may be outside the visible spectrum. If the set of possible color values is sufficiently small, each of those colors may be placed on a range by itself; then the histogram is merely the count of pixels that have each possible color. Most often, the space is divided into an appropriate number of ranges, often arranged as a regular grid, each containing many similar color values. A color histogram may also be represented and displayed as a smooth function defined over the color space that approximates the pixel counts. Like other kinds of histograms, a color histogram is a statistic that can be viewed as an approximation of an underlying continuous distribution of color values. == Overview == Color histograms are flexible constructs that can be built from images in various color spaces, whether RGB, rg chromaticity or any other color space of any dimension. A histogram of an image is produced first by discretization of the colors in the image into a number of bins, and counting the number of image pixels in each bin. For example, a red–blue chromaticity histogram can be formed by first normalizing color pixel values by dividing RGB values by R+G+B, then quantizing the normalized R and B coordinates into N bins each. A two-dimensional histogram of red–blue chromaticity divided into four bins (N=4) may yield a histogram similar to this table: A histogram can be N-dimensional. Although harder to display, a three-dimensional color histogram for the above example could be thought of as four separate red–blue histograms, where each of the four histograms contains the red–blue values for a bin of green (0–63, 64–127, 128–191, and 192–255). The histogram provides a compact summarization of the distribution of data in an image. A color histogram of an image is relatively invariant with translation and rotation about the viewing axis, and varies only slowly with the angle of view. By comparing histogram signatures of two images and matching the color content of one image with the other, a color histogram is particularly well suited for the problem of recognizing an object of unknown position and rotation within a scene. Importantly, translation of an RGB image into the illumination invariant rg-chromaticity space allows the histogram to operate well in varying light levels. 1. What is a histogram? A histogram is a graphical representation of the number of pixels in an image. In a more simple way to explain, a histogram is a bar graph, whose X-axis represents the tonal scale (black at the left and white at the right), and Y-axis represents the number of pixels in an image in a certain area of the tonal scale. For example, the graph of a luminance histogram shows the number of pixels for each brightness level (from black to white), and when there are more pixels, the peak at the certain luminance level is higher. 2. What is a color histogram? A color histogram of an image represents the distribution of the composition of colors in the image. It shows different types of colors appeared and the number of pixels in each type of the colors appeared. The relation between a color histogram and a luminance histogram is that a color histogram can be also expressed as “three luminance histograms”, each of which shows the brightness distribution of each individual red/green/blue color channel. == Characteristics of a color histogram == A color histogram focuses only on the proportion of the number of different types of colors, regardless of the spatial location of the colors. The values of a color histogram are from statistics. They show the statistical distribution of colors and the essential tone of an image. In general, as the color distributions of the foreground and background in an image are different, there might be a bimodal distribution in the histogram. For the luminance histogram alone, there is no perfect histogram and in general, the histogram can tell whether it is over-exposure or not, but there are times when you might think the image is over exposed by viewing the histogram; however, in reality it is not. == Principles of the formation of a color histogram == The formation of a color histogram is rather simple. From the definition above, we can simply count the number of pixels for each 256 scales in each of the 3 RGB channel, and plot them on 3 individual bar graphs. In general, a color histogram is based on a certain color space, such as RGB or HSV. When we compute the pixels of different colors in an image, if the color space is large, then we can first divide the color space into certain numbers of small intervals. Each of the intervals is called a bin. This process is called color quantization. Then, by counting the number of pixels in each of the bins, we get a color histogram of the image. The concrete steps of the principles can be viewed in Example 1. == Examples == === Example 1 === Given the following image of a cat (an original version and a version that has been reduced to 256 colors for easy histogram purposes), the following data represents a color histogram in the RGB color space, using four bins. Bin 0 corresponds to intensities 0–63 Bin 1 is 64–127 Bin 2 is 128–191 and Bin 3 is 192–255. === Example 2 === Application in camera: Nowadays, some cameras have the ability to show the 3 color histograms when we take photos. We can examine clips (spikes on either the black or white side of the scale) in each of the 3 RGB color histograms. If we find one or more clipping on a channel of the 3 RGB channels, then this would result in a loss of detail for that color. To illustrate this, consider this example: We know that each of the three R, G, B channels has a range of values from 0 to 255 (8 bit). So consider a photo that has a luminance range of 0–255. Assume the photo we take is made of 4 blocks that are adjacent to each other and we set the luminance scale for each of the 4 blocks of original photo to be 10, 100, 205, 245. Thus, the image looks like the topmost figure on the right. Then, we overexpose the photo a little, say, the luminance scale of each block is increased by 10. Thus, the luminance scale for each of the 4 blocks of new photo is 20, 110, 215, 255. Then, the image looks like the second figure on the right. There is not much difference between both figures, all we can see is that the whole image becomes brighter (the contrast for each of the blocks remain the same). Now, we overexpose the original photo again, this time the luminance scale of each block is increased by 50. Thus, the luminance scale for each of the 4 blocks of the new photo is 60, 150, 255, 255. The new image now looks like the third figure on the right. Note that the scale for the last block is 255 instead of 295, for 255 is the top scale and thus the last block has clipped. When this happens, we lose the contrast of the last 2 blocks, and thus we cannot recover the image no matter how we adjust it. To conclude, when taking photos with a camera that displays histograms, always keep the brightest tone in the image below the largest scale 255 on the histogram in order to avoid losing details. == Drawbacks and other approaches == The main drawback of histograms for classification is that the representation is dependent on the color of the object being studied, ignoring its shape and texture. Color histograms can potentially be identical for two images with different object content which happens to share color information. Conversely, without spatial or shape information, similar objects of different color may be indistinguishable based solely on color histogram comparisons. There is no way to distinguish a red and white cup from a red and white plate. Put it another way: histogram-based algorithms have no concept of a generic 'cup', and a model of a red and white cup is no use when given an otherwise identical blue and white cup. Another problem is that color histograms have high sensitivity to noisy interference such as lighting intensity changes and quantization errors. High dimensionality (bins) color histograms are also another issue. Some color histogram feature spaces often occupy more than one hundred di

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  • Application permissions

    Application permissions

    Permissions are a means of controlling and regulating access to specific system- and device-level functions by software. Typically, types of permissions cover functions that may have privacy implications, such as the ability to access a device's hardware features (including the camera and microphone), and personal data (such as storage devices, contacts lists, and the user's present geographical location). Permissions are typically declared in an application's manifest, and certain permissions must be specifically granted at runtime by the user—who may revoke the permission at any time. Permission systems are common on mobile operating systems, where permissions needed by specific apps must be disclosed via the platform's app store. == Mobile devices == On mobile operating systems for smartphones and tablets, typical types of permissions regulate: Access to storage and personal information, such as contacts, calendar appointments, etc. Location tracking. Access to the device's internal camera and/or microphone. Access to biometric sensors, including fingerprint readers and other health sensors.. Internet access. Access to communications interfaces (including their hardware identifiers and signal strength where applicable, and requests to enable them), such as Bluetooth, Wi-Fi, NFC, and others. Making and receiving phone calls. Sending and reading text messages The ability to perform in-app purchases. The ability to "overlay" themselves within other apps. Installing, deleting and otherwise managing applications. Authentication tokens (e.g., OAuth tokens) from web services stored in system storage for sharing between apps. Prior to Android 6.0 "Marshmallow", permissions were automatically granted to apps at runtime, and they were presented upon installation in Google Play Store. Since Marshmallow, certain permissions now require the app to request permission at runtime by the user. These permissions may also be revoked at any time via Android's settings menu. Usage of permissions on Android are sometimes abused by app developers to gather personal information and deliver advertising; in particular, apps for using a phone's camera flash as a flashlight (which have grown largely redundant due to the integration of such functionality at the system level on later versions of Android) have been known to require a large array of unnecessary permissions beyond what is actually needed for the stated functionality. iOS imposes a similar requirement for permissions to be granted at runtime, with particular controls offered for enabling of Bluetooth, Wi-Fi, and location tracking. == WebPermissions == WebPermissions is a permission system for web browsers. When a web application needs some data behind permission, it must request it first. When it does it, a user sees a window asking him to make a choice. The choice is remembered, but can be cleared lately. Currently the following resources are controlled: geolocation desktop notifications service workers sensors audio capturing devices, like sound cards, and their model names and characteristics video capturing devices, like cameras, and their identifiers and characteristics == Analysis == The permission-based access control model assigns access privileges for certain data objects to application. This is a derivative of the discretionary access control model. The access permissions are usually granted in the context of a specific user on a specific device. Permissions are granted permanently with few automatic restrictions. In some cases permissions are implemented in 'all-or-nothing' approach: a user either has to grant all the required permissions to access the application or the user can not access the application. There is still a lack of transparency when the permission is used by a program or application to access the data protected by the permission access control mechanism. Even if a user can revoke a permission, the app can blackmail a user by refusing to operate, for example by just crashing or asking user to grant the permission again in order to access the application. The permission mechanism has been widely criticized by researchers for several reasons, including; Intransparency of personal data extraction and surveillance, including the creation of a false sense of security; End-user fatigue of micro-managing access permissions leading to a fatalistic acceptance of surveillance and intransparency; Massive data extraction and personal surveillance carried out once the permissions are granted. Some apps, such as XPrivacy and Mockdroid spoof data in order to act as a measure for privacy. Further transparency methods include longitudinal behavioural profiling and multiple-source privacy analysis of app data access.

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  • Dental AI

    Dental AI

    Dental artificial intelligence (Dental AI) refers to the application of artificial intelligence (AI) and machine-learning methods to oral healthcare data. These systems can be used to find patterns or make predictions that can aid in diagnosis, treatment, patient communication, or practice management. == History and development == Research into AI for dentistry dates to the 1990s and 2000s, alongside early CAD/CAM and image-analysis work in dental radiology. Recent developments in deep learning, especially those involving computer vision, such as convolutional neural networks, trained on large image datasets, led to a rapid improvement in performance, as well as a move from prototype technology to productization suitable for use in dental chairs. Dental schools and continuing education programs started incorporating AI content in the 2020s. == Definition and core technologies == The dental AI software accomplishes this task by using various dental images and patient data. Dental images and data used by the dental AI software include bitewing and periapical X-rays, complete mouth X-rays, detailed 3D images, intraoral images, and the patient’s medical history. The dental AI software utilizes several core technologies in accomplishing its task of assisting the dentist. First, the dental AI software utilizes machine learning and deep learning using programs that can learn from examples. Such programs are referred to as convolutional neural network (CNN) and can detect cavities and identify bone changes related to gum disease. The dental AI software utilizes computer vision, which enables the AI software to identify and quantify important features in images and data, whether they are 2D images or 3D images. Natural language processing (NLP) is used for the AI software to understand written text and can automatically generate dental notes and communicate with the patient. Furthermore, the dental AI software utilizes predictive analytics to identify patients that are more prone to dental complications and can suggest the best intervals for checkups or future dental procedures. == Applications in dentistry == Reported clinical and operational applications include diagnostic assistance for caries and periodontal disease, treatment planning assistance, patient education overlays, quality assurance, curriculum assistance for dental education, and claims documentation. Systematic reviews continue to find image-based applications such as caries detection with some variability in study design and a need for prospective validation. == Academic research and clinical validation == Several peer-reviewed studies have measured the effectiveness of AI for applications such as interproximal caries detection and periodontal bone level assessment, showing improvements over unaided readings with a focus on bias within the dataset. The Dental AI Council found variability among clinicians for diagnosis and treatment planning, suggesting the use of a standard tool as an assist. == Industry adoption == Multiple vendors offer FDA-cleared chairside AI for dental imaging: Pearl — Received U.S. FDA 510(k) clearance for its real-time radiologic aid (“Second Opinion”) in 2022 (2D), with subsequent clearances including pediatric and CBCT (“Second Opinion 3D”). TIME gave “Second Opinion” a special mention on its Best Inventions of 2022 list. Overjet — FDA-cleared for bone-level quantification and detection/outline of caries and calculus (e.g., K210187), with additional clearances expanding capabilities. VideaHealth — Received an FDA 510(k) covering 30+ detections across common dental findings (K232384), including indications for patients ages 3 and up; trade coverage has described elements of this as the first pediatric dental-AI clearance. == Regulations == In the U.S., AI-enabled dental imaging software is generally reviewed via the FDA’s 510(k) pathway. The FDA maintains a public AI-Enabled Medical Devices List, which includes numerous medical-imaging AI tools (including dental). Specific dental clearances include Overjet (K210187), VideaHealth (K232384), and Pearl entries such as “Second Opinion 3D” (K243989).

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  • WorkingPoint

    WorkingPoint

    WorkingPoint is a web-based application that provides a suite of small business management tools. It is designed to serve as a single point of access for various business operations, featuring a user-friendly interface. WorkingPoint's functionalities include double-entry bookkeeping, contact management, inventory management, invoicing, and bill and expense management. == Company == WorkingPoint, formerly Netbooks Inc, is a privately held corporation based in San Francisco, CA. The company is backed by CMEA Capital, also based in San Francisco. WorkingPoint has about ten employees and is led by CEO Tate Holt and Chairman Tom Proulx. Proulx is a co-founder of Intuit and an original author of that company’s Quicken personal finance software. The company was founded in 2007 under its original name Netbooks by co-creator Ridgely Evers. Evers set out to design a product that was more user-friendly than Intuit’s Quickbooks, which he also co-created. In mid-2009 the company officially rebranded itself and its flagship product “WorkingPoint”. The purpose of the re-branding was to disassociate the company from the product category of small laptops also known as netbooks. == Social Media Presence == WorkingPoint maintains a daily blog geared toward small business owners and managers. Each week the blog is updated with 3 WorkingPoint product feature or “how-to” posts, 2 subscriber company profiles, and 2 small business coaching posts. The company also maintains a Twitter page and a Facebook page. == Product Description (Free Version) == WorkingPoint allows businesses to invoice up to five customers (repeatedly) and provides account access for up to two individual users free of charge. Online Invoicing WorkingPoint allows users to create customized quotes and invoices online. The invoices can be used to bill customers via email or hardcopy post. WorkingPoint compiles the info from these invoices so users can track customer payments, inventory costs, shipping charges, accounts receivable and sales taxes. Users can also manage customer overpayments, provide customer loyalty discounts, and view a customer invoice history. Bill & Expense Management Users can track their bills and expenses by entering info into the WorkingPoint interface. WorkingPoint compiles this info so users can track categorized expenses, accounts paid, accounts payable, and vendor purchase history. The interface also allows users to add to their inventory while entering billing info. Double-Entry Bookeeping WorkingPoint automatically records entries under the double-entry bookkeeping system (also known as debits and credits) when the user completes invoicing and expense forms. Users can view transactions in general ledger format and perform closing entries if necessary. This functionality is designed for users who do not have an accounting background. Business Contact Management WorkingPoint provides an interface for users to manage their customer and vendor contact info. The software automatically tracks the user’s relationship with contacts, so users can track a contact’s sales and purchase history. Contacts can be imported and exported via numerous email clients including Microsoft Outlook, Yahoo! Mail, Google Gmail, and Mac Address Book. Inventory Management The software automatically adjusts inventory quantities after every purchase and sale. Users can track their current inventory quantity, average cost of inventory on-hand, cost of goods sold (COGS) and top-selling products. Users can also make manual adjustments to inventory when necessary. Financial Reporting Users can view a balance sheet, income statement, or cash flow statement pertaining to their business. The software automatically manages accruals to produce the balance sheet and income statement. Users can choose a data range from which to draw any of these reports. Financial reports can be converted to pdf format or exported (with formulas intact) to OpenOffice or Microsoft Excel. Cash Management WorkingPoint enables users to monitor cash balances on their bank accounts. The software automatically tracks cash inflows and outflows when users manage their accounts payable and accounts receivable. Business Dashboard The Business Dashboard visually and graphically displays key real-time business data. Users can customize the Dashboard to display data of their choosing. Online Company Profile Users can create an online company profile in order to have a presence on the Internet and as a basis for participation in WorkingPoint’s small business community features. Public profiles are featured in the WorkingPoint Company Directory and can be viewed externally using the URL format: https://businessname.workingpoint.com. == Product Description (Premium Version) == The premium version of WorkingPoint costs $10 per month. It includes all of the functionalities of the free version, allowing unlimited invoicing and account access. It also offers the following functions: 1099 Tax Reporting, invoice payment collection via PayPal, Email Marketing via VerticalResponse, and the Premium Reports & Accounting Package. 1099 Tax Reporting Users can identify qualifying companies and individuals for IRS Form 1099 or IRS Form 1096 reporting. WorkingPoint automatically tracks payments made to these companies and individuals. Users can then generate 1099 reports for distribution. Premium Reports & Accounting Package This includes: a Daily Operating Report providing users with sales and cash flow information, customizable accounts categorization, and cash flow statements using the indirect method of reporting. Invoice Payment Collection via PayPal Users can collect payment on their invoices via PayPal. Email Marketing via VerticalResponse The WorkingPoint premium package includes 500 email credits with the email marketing firm VerticalResponse.

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  • Application performance engineering

    Application performance engineering

    Application performance engineering is a method to develop and test application performance in various settings, including mobile computing, the cloud, and conventional information technology (IT). == Methodology == According to the American National Institute of Standards and Technology, nearly four out of every five dollars spent on the total cost of ownership of an application is directly attributable to finding and fixing issues post-deployment. A full one-third of this cost could be avoided with better software testing. Application performance engineering attempts to test software before it is published. While practices vary among organizations, the method attempts to emulate the real-world conditions that software in development will confront, including network deployment and access by mobile devices. Techniques include network virtualization.

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  • Pandorabots

    Pandorabots

    Pandorabots, Inc. is an artificial intelligence company that runs a web service for building and deploying chatbots. Pandorabots implements and supports development of the Artificial Intelligence Markup Language and makes portions of its code accessible for free. The Pandorabots Platform is "one of the oldest and largest chatbot hosting services in the world", allowing creation of virtual agents to hold human-like text or voice chats with consumers. The platform is written in Allegro Common LISP. == Use Cases == Common use cases include advertising, virtual assistance, e-learning, entertainment and education. The platform has also been used by academics and universities use the platform for teaching and research.

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  • Deep Instinct

    Deep Instinct

    Deep Instinct is a cybersecurity company that applies deep learning to cybersecurity. The company implements artificial intelligence to the task of preventing and detecting malware. The company was the recipient of the Technology Pioneer by The World Economic Forum in 2017. Lane Bess has been CEO of the company since 2022. == Overview == In 2015, Deep Instinct was founded by Guy Caspi, Dr. Eli David, and Nadav Maman. The headquarters of the company is located in New York City. In July 2017, NVIDIA became an investor. According to Tom's Hardware, NVIDIA’s investment enabled access to a GPU-based neural network and CUDA platform, which they were using to achieve maximum vulnerability detection rates. As of February 2020, the company had raised $43 million in Series C funding round. In April 2021, Deep Instinct raised $100 million in Series D funding to accelerate growth. == Partnerships == In April 2019, Deep Instinct partnered with Chinese artist, Guo O. Dong on an art project titled, The Persistence of Chaos, consisting of a laptop infected with 6 pieces of malware that represented $95 billion in damages. The art was auctioned with a final bid of $1,345,000. In the same year, Globes reported that, HP Inc partnered with Deep Instinct to launch their security solution HP SureSense, which has been applied to the EliteBook and Zbook devices.

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  • Recursive transition network

    Recursive transition network

    A recursive transition network ("RTN") is a graph theoretical schematic used to represent the rules of a context-free grammar. RTNs have application to programming languages, natural language and lexical analysis. Any sentence that is constructed according to the rules of an RTN is said to be "well-formed". The structural elements of a well-formed sentence may also be well-formed sentences by themselves, or they may be simpler structures. This is why RTNs are described as recursive. == Notes and references ==

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  • Integreat

    Integreat

    Integreat (former project name: Refguide+) is an open source mobile app that provides local information and services tailored to refugees and migrants coming to Germany. The content is maintained by local organizations, such as local governments or integration officers, and made available in locally relevant languages. It was developed by Tür an Tür - Digitalfabrik gGmbH (formerly Tür an Tür - Digital Factory gGmbH) in Augsburg together with a team of researchers and students from the Technical University of Munich. == History == In 1997, the Augsburg association "Tür an Tür", which has been working for refugees since 1992, published the brochure "First Steps", which answers local everyday questions. Since addresses and contact persons change quickly, some information is already outdated after a few weeks. Students of business informatics at the Technical University of Munich therefore developed the app Integreat within eight months together with the association and the social department of the city of Augsburg. The app was then also used by other cities and districts within months. As of February 3, 2022, information is available at 72 locations, including Munich, Dortmund, Nuremberg and Augsburg. == Mode of action == Refugees need information on areas such as registration, contact persons, health care, education, family, work and everyday life. Integreat seeks to provide refugees with this information by allowing them to select their geographic location and receive locally relevant information. This information is available offline once the app is opened so it can be used without an internet connection. In addition, the content is translated into the native languages of refugees and migrants to facilitate access. The content is licensed with a CC BY 4.0 license to facilitate collaboration and translation between content creators and dissemination of the content. Integreat is now being used for a broader migrant audience and says it can also support professionals, volunteers, and counseling centers. == Comparable mobile apps == Other mobile apps that are likewise intended to provide initial orientation for refugees include the app Ankommen, a joint project of the Federal Office for Migration and Refugees, the Goethe-Institut, the Federal Employment Agency and the Bavarian Broadcasting Corporation, which is intended as a companion for the first few weeks in Germany, and the Welcome App, a company-sponsored non-profit initiative for information about Germany and asylum procedures with a regional focus, and a book by the Konrad Adenauer Foundation (KAS) and Verlag Herder with a corresponding app Deutschland - Erste Informationen für Flüchtlinge (Germany - First Information for Refugees) as a companion for Arabic-speaking refugees in Germany.

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  • Semantic space

    Semantic space

    Semantic spaces in the natural language domain aim to create representations of natural language that are capable of capturing meaning. The original motivation for semantic spaces stems from two core challenges of natural language: Vocabulary mismatch (the fact that the same meaning can be expressed in many ways) and ambiguity of natural language (the fact that the same term can have several meanings). The application of semantic spaces in natural language processing (NLP) aims at overcoming limitations of rule-based or model-based approaches operating on the keyword level. The main drawback with these approaches is their brittleness, and the large manual effort required to create either rule-based NLP systems or training corpora for model learning. Rule-based and machine learning based models are fixed on the keyword level and break down if the vocabulary differs from that defined in the rules or from the training material used for the statistical models. Research in semantic spaces dates back more than 20 years. In 1996, two papers were published that raised a lot of attention around the general idea of creating semantic spaces: latent semantic analysis and Hyperspace Analogue to Language. However, their adoption was limited by the large computational effort required to construct and use those semantic spaces. A breakthrough with regard to the accuracy of modelling associative relations between words (e.g. "spider-web", "lighter-cigarette", as opposed to synonymous relations such as "whale-dolphin", "astronaut-driver") was achieved by explicit semantic analysis (ESA) in 2007. ESA was a novel (non-machine learning) based approach that represented words in the form of vectors with 100,000 dimensions (where each dimension represents an Article in Wikipedia). However practical applications of the approach are limited due to the large number of required dimensions in the vectors. More recently, advances in neural network techniques in combination with other new approaches (tensors) led to a host of new recent developments: Word2vec from Google, GloVe from Stanford University, and fastText from Facebook AI Research (FAIR) labs.

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  • ACL Data Collection Initiative

    ACL Data Collection Initiative

    The ACL Data Collection Initiative (ACL/DCI) was a project established in 1989 by the Association for Computational Linguistics (ACL) to create and distribute large text and speech corpora for computational linguistics research. The initiative aimed to address the growing need for substantial text databases that could support research in areas such as natural language processing, speech recognition, and computational linguistics. By 1993, the initiative’s activities had effectively ceased, with its functions and datasets absorbed by the Linguistic Data Consortium (LDC), which was founded in 1992. == Objectives == The ACL/DCI had several key objectives: To acquire a large and diverse text corpus from various sources To transform the collected texts into a common format based on the Standard Generalized Markup Language (SGML) To make the corpus available for scientific research at low cost with minimal restrictions To provide a common database that would allow researchers to replicate or extend published results To reduce duplication of effort among researchers in obtaining and preparing text data These objectives were designed to address the growing demand for very large amounts of text arising from applications in recognition and analysis of text and speech. Its core objective was to "oversee the acquisition and preparation of a large text corpus to be made available for scientific research at cost and without royalties". == History == By the late 1980s, researchers in computational linguistics and speech recognition faced a significant problem: the lack of large-scale, accessible text corpora for developing statistical models and testing algorithms. Existing generally available text databases were too small to meet the needs of developing applications in text and speech recognition. The initiative was formed to meet this need by collecting, standardizing, and distributing large quantities of text data with minimal restrictions for scientific research. As stated by Liberman (1990), "research workers have been severely hampered by the lack of appropriate materials, and specially by the lack of a large enough body of text on which published results can be replicated or extended by others." The ACL/DCI committee was established in February 1989. The committee included members from academic and industrial research laboratories in the United States and Europe. The initiative was chaired by Mark Liberman from the University of Pennsylvania (formerly of AT&T Bell Laboratories). Other committee members included representatives from organizations such as Bellcore, IBM T.J. Watson Research Center, Cambridge University, Virginia Polytechnic Institute & State University, Northeastern University, University of Pennsylvania, SRI International, MCC, Xerox PARC, ISSCO, and University of Pisa. The project operated initially without dedicated funding, relying on volunteer efforts from committee members and their affiliated institutions. Key supporters included AT&T Bell Labs, Bellcore, IBM, Xerox, and the University of Pennsylvania, which allowed the use of their computing facilities for ACL/DCI-related work. Previously running on volunteer effort pro bono, in 1991, it obtained funding from General Electric and the National Science Foundation (IRI-9113530). == Data == As of 1990, the ACL/DCI had collected hundreds of millions of words of diverse text. The collection included: Wall Street Journal articles (25 to 50 million words); Canadian Hansard (parliamentary records) in parallel English and French versions: cleaned-up English Hansard donated by the IBM alignment models group (100 million words), and original Bilingual Hansard (from a different time period) obtained directly (200 million words). Collins English Dictionary (1979 edition), both as fulltext (3 million words) and as various "database" versions, constructed using "typographers' tape" donated by Collins, which were computer tapes containing the structured digital data used to typeset and print the 1979 edition of the dictionary; Emails from ARPANET newsletters for the ACM Special Interest Group on Information Retrieval Forum (IRLIST) and AIList Digest issues distributed over the ARPANET (AILIST) (5 million words), both collected by Edward A. Fox at VIPSU; Articles on networking (2 million words); U.S. Department of Agriculture Extension Service Fact Sheets (>1 million words); 200,000 scientific abstracts of about 1,500 words each from the Department of Energy (25 million words); Archives of the Challenger Investigation Commission, including transcripts of depositions and hearings (2.5 million words); Books from the Library of America, including works by Mark Twain, Eugene O'Neill, Ralph Waldo Emerson, Herman Melville, W.E.B. DuBois, Willa Cather, and Benjamin Franklin (130 books, 20 million words); Public domain books like the King James Bible, Tristram Shandy, The Federalist Papers; Several million words of transcribed radiologists' reports, donated by Francis Ganong at Kurzweil Applied Intelligence Inc (about 5 million words); The Child Language Data Exchange corpus of child language acquisition transcripts; U.S. Department of Justice Justice Retrieval and Inquiry System (JURIS) materials; The Swiss Civil Code in parallel German, French and Italian; Economic reports from the Union Bank of Switzerland, in parallel English, German, French and Italian; About 12K words of administrative policy manuals and 14K words of administrative memos, contributed by Geoff Pullum of U.C.S.C.; Material from various ACM journals and the ACL journal Computational Linguistics; The CSLI publications series: 50-100 reports (8K words each) and 5-10 books (80K words each). The initiative started with North American English text but expanded to include Canadian French and planned to include Japanese, Chinese, and other Asian languages. At least 5 million words from the collection were tagged under the Penn Treebank project, and those tags were distributed by DCI as well. After DCI was absorbed by the LDC, the datasets were curated under LDC. == Format == The ACL/DCI corpus was coded in a standard form based on SGML (Standard Generalized Markup Language, ISO 8879), consistent with the recommendations of the Text Encoding Initiative (TEI), of which the DCI was an affiliated project. The TEI was a joint project of the ACL, the Association for Computers and the Humanities, and the Association for Literary and Linguistic Computing, aiming to provide a common interchange format for literary and linguistic data. The initiative planned to add annotations reflecting consensually approved linguistic features like part of speech and various aspects of syntactic and semantic structure over time. == Examples == As an example of the use of ACL/DCI, consider the Wall Street Journal (WSJ) corpus for speech recognition research. The WSJ corpus was used as the basis for the DARPA Spoken Language System (SLS) community's Continuous Speech Recognition (CSR) Corpus. The WSJ corpus became a standard benchmark for evaluating speech recognition systems and has been used in numerous research papers. The WSJ CSR Corpus provided DARPA with its first general-purpose English, large vocabulary, natural language, high perplexity corpus containing speech (400 hours) and text (47 million words) during 1987–89. The text corpus was 313 MB in size. The text was preprocessed to remove ambiguity in the word sequence that a reader might choose, ensuring that the unread text used to train language models was representative of the spoken test material. The preprocessing included converting numbers into orthographics, expanding abbreviations, resolving apostrophes and quotation marks, and marking punctuation. As another example, the Yarowsky algorithm used bitext data from DCI to train a simple word-sense disambiguation model that was competitive with advanced models trained on smaller datasets. == Distribution == Materials from the ACL/DCI collection were distributed to research groups on a non-commercial basis. By 1990, about 25 research groups and individual researchers had received tapes containing various portions of the collected material. To obtain the data, researchers had to sign an agreement not to redistribute the data or make direct commercial use of it. However, commercial application of "analytical materials" derived from the text, such as statistical tables or grammar rules, was explicitly permitted. The initiative first distributed data via 12-inch reels of 9-track tape, then via CD-ROMs. Each such tape could contain 30 million words compressed via the Lempel-Ziv algorithms. The first CD-ROM distribution was in 1991, funded by Dragon Systems Inc. It contained Collins English Dictionary, WSJ, scientific abstracts provided by the U.S. Department of Energy, and the Penn Treebank.

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  • Gooch shading

    Gooch shading

    Gooch shading is a non-photorealistic rendering technique for shading objects. It is also known as "cool to warm" shading, and is widely used in technical illustration. == History == Gooch shading was developed by Amy Gooch et al. at the University of Utah School of Computing and first presented at the 1998 SIGGRAPH conference. It has since been implemented in shader libraries, software, and games released by Autodesk, Nvidia, and Valve. == Process == Gooch shading defines an additional two colors in conjunction with the original model color: a warm color (such as yellow) and a cool color (such as blue). The warm color indicates surfaces that are facing toward the light source while the cool color indicates surfaces facing away. This allows shading to occur only in mid-tones so that edge lines and highlights remain visually prominent. The Gooch shader is typically implemented in two passes: all objects in the scene are first drawn with the "cool to warm" shading, and in the second pass the object's edges are rendered in black.

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  • Association for Computational Linguistics

    Association for Computational Linguistics

    The Association for Computational Linguistics (ACL) is a scientific and professional organization for people working on natural language processing. Its namesake conference is one of the primary high impact conferences for natural language processing research, along with EMNLP. The conference is held each summer in locations where significant computational linguistics research is carried out. It was founded in 1962, originally named the Association for Machine Translation and Computational Linguistics (AMTCL). It became the ACL in 1968. The ACL has a European (EACL), a North American (NAACL), and an Asian (AACL) chapter. == History == The ACL was founded in 1962 as the Association for Machine Translation and Computational Linguistics (AMTCL). The initial membership was about 100. In 1965, the AMTCL took over the journal Mechanical Translation and Computational Linguistics. This journal was succeeded by many other journals: the American Journal of Computational Linguistics (1974–1978, 1980–1983), and then Computational Linguistics (1984–present). Since 1988, the journal has been published for the ACL by MIT Press. The annual meeting was first held in 1963 in conjunction with the Association for Computing Machinery National Conference. The annual meeting was, for a long time, relatively informal and did not publish anything longer than abstracts. By 1968, the society took on its current name, the Association for Computational Linguistics (ACL). The publication of the annual meeting's Proceedings of the ACL began in 1979 and gradually matured into its modern form. Many of the meetings were held in conjunction with the Linguistic Society of America, and a few with the American Society for Information Science and the Cognitive Science Society. The United States government sponsored much research from 1989 to 1994, characterized by an increase in author retention rates and an increase in research in some key topics, such as speech recognition, in ACL. By the 21st century, it was able to maintain authors at a high rate who coalesced in a more stable arrangement around individual research topics. In 1991, the group published a prototype for a text generator based on the universal grammar theory of Noam Chomsky. The system, nicknamed Parrot, relied on a finite set of syntactic transformations and a hand-curated lexicon. Despite some initial success, including experimentation with morpheme syntactics, funding halted after the research team encountered intractable difficulties with inflection and abstract locutions. == Annual Meeting of the ACL == Every year, the ACL holds the Annual Meeting of the ACL. The location lies in Europe in years zero modulo three, North America in years one modulo three, and Asia–Australia in years two modulo three. In 2020, the Annual Meeting received for the first time more submissions from China than the United States. == Activities == The ACL organizes several of the top conferences and workshops in the field of computational linguistics and natural language processing. These include: Annual Meeting of the Association for Computational Linguistics (ACL), the flagship conference of the organization Empirical Methods in Natural Language Processing (EMNLP) International Joint Conference on Natural Language Processing (IJCNLP), held jointly one of the other conferences on a rotating basis Conference on Computational Natural Language Learning (CoNLL) Lexical and Computational Semantics and Semantic Evaluation (SemEval) Joint Conference on Lexical and Computational Semantics (SEM) Workshop on Statistical Machine Translation (WMT) Besides conferences, the ACL also sponsors the journals Computational Linguistics and Transactions of the Association for Computational Linguistics (TACL). Papers and other presentations at ACL and ACL-affiliated venues are archived online in the open-access ACL Anthology. == Special Interest Groups == ACL has a large number of Special Interest Groups (SIGs), focusing on specific areas of natural language processing. Some current SIGs within ACL are: == Presidents == Each year, the ACL elects a distinguished computational linguist who becomes vice-president of the organization in the next calendar year and president one year later. Recent ACL presidents are:

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  • Glossary of machine vision

    Glossary of machine vision

    The following are common definitions related to the machine vision field. General related fields Machine vision Computer vision Image processing Signal processing == 0-9 == 1394. FireWire is Apple Inc.'s brand name for the IEEE 1394 interface. It is also known as i.Link (Sony's name) or IEEE 1394 (although the 1394 standard also defines a backplane interface). It is a personal computer (and digital audio/digital video) serial bus interface standard, offering high-speed communications and isochronous real-time data services. 1D. One-dimensional. 2D computer graphics. The computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. 3D computer graphics. 3D computer graphics are different from 2D computer graphics in that a three-dimensional representation of geometric data is stored in the computer for the purposes of performing calculations and rendering 2D images. Such images may be for later display or for real-time viewing. Despite these differences, 3D computer graphics rely on many of the same algorithms as 2D computer vector graphics in the wire frame model and 2D computer raster graphics in the final rendered display. In computer graphics software, the distinction between 2D and 3D is occasionally blurred; 2D applications may use 3D techniques to achieve effects such as lighting, and primarily 3D may use 2D rendering techniques. 3D scanner. This is a device that analyzes a real-world object or environment to collect data on its shape and possibly color. The collected data can then be used to construct digital, three dimensional models useful for a wide variety of applications. == A == Aberration. Optically, defocus refers to a translation along the optical axis away from the plane or surface of best focus. In general, defocus reduces the sharpness and contrast of the image. What should be sharp, high-contrast edges in a scene become gradual transitions. Algebraic distance or algebraic error. The algebraic distance from a point xi to a curve or surface defined by f ( x , β ) = 0 {\displaystyle f(x,\beta )=0} is the value of f ( x i , β ) {\displaystyle f(x_{i},\beta )} , i.e. the residual in the least squares problem with data point (xi, 0) and model function f. This term is mainly used in computer vision.[1][2] Aperture. In context of photography or machine vision, aperture refers to the diameter of the aperture stop of a photographic lens. The aperture stop can be adjusted to control the amount of light reaching the film or image sensor. aspect ratio (image). The aspect ratio of an image is its displayed width divided by its height (usually expressed as "x:y"). Angular resolution. Describes the resolving power of any image forming device such as an optical or radio telescope, a microscope, a camera, or an eye. Automated optical inspection. == B == Barcode. A barcode (also bar code) is a machine-readable representation of information in a visual format on a surface. Blob discovery. Inspecting an image for discrete blobs of connected pixels (e.g. a black hole in a grey object) as image landmarks. These blobs frequently represent optical targets for machining, robotic capture, or manufacturing failure. Bitmap. A raster graphics image, digital image, or bitmap, is a data file or structure representing a generally rectangular grid of pixels, or points of color, on a computer monitor, paper, or other display device. == C == Camera. A camera is a device used to take pictures, either singly or in sequence. A camera that takes pictures singly is sometimes called a photo camera to distinguish it from a video camera. Camera Link. Camera Link is a serial communication protocol designed for computer vision applications based on the National Semiconductor interface Channel-link. It was designed for the purpose of standardizing scientific and industrial video products including cameras, cables and frame grabbers. The standard is maintained and administered by the Automated Imaging Association, or AIA, the global machine vision industry's trade group. Charge-coupled device. A charge-coupled device (CCD) is a sensor for recording images, consisting of an integrated circuit containing an array of linked, or coupled, capacitors. CCD sensors and cameras tend to be more sensitive, less noisy, and more expensive than CMOS sensors and cameras. CIE 1931 Color Space. In the study of the perception of color, one of the first mathematically defined color spaces was the CIE XYZ color space (also known as CIE 1931 color space), created by the International Commission on Illumination (CIE) in 1931. CMOS. CMOS ("see-moss")stands for complementary metal-oxide semiconductor, is a major class of integrated circuits. CMOS imaging sensors for machine vision are cheaper than CCD sensors but more noisy. CoaXPress. CoaXPress (CXP) is an asymmetric high speed serial communication standard over coaxial cable. CoaXPress combines high speed image data, low speed camera control and power over a single coaxial cable. The standard is maintained by JIIA, the Japan Industrial Imaging Association. Color. The perception of the frequency (or wavelength) of light, and can be compared to how pitch (or a musical note) is the perception of the frequency or wavelength of sound. Color blindness. Also known as color vision deficiency, in humans is the inability to perceive differences between some or all colors that other people can distinguish Color temperature. "White light" is commonly described by its color temperature. A traditional incandescent light source's color temperature is determined by comparing its hue with a theoretical, heated black-body radiator. The lamp's color temperature is the temperature in kelvins at which the heated black-body radiator matches the hue of the lamp. Color vision. CV is the capacity of an organism or machine to distinguish objects based on the wavelengths (or frequencies) of the light they reflect or emit. computer vision. The study and application of methods which allow computers to "understand" image content. Contrast. In visual perception, contrast is the difference in visual properties that makes an object (or its representation in an image) distinguishable from other objects and the background. C-Mount. Standardized adapter for optical lenses on CCD - cameras. C-Mount lenses have a back focal distance 17.5 mm vs. 12.5 mm for "CS-mount" lenses. A C-Mount lens can be used on a CS-Mount camera through the use of a 5 mm extension adapter. C-mount is a 1" diameter, 32 threads per inch mounting thread (1"-32UN-2A.) CS-Mount. Same as C-Mount but the focal point is 5 mm shorter. A CS-Mount lens will not work on a C-Mount camera. CS-mount is a 1" diameter, 32 threads per inch mounting thread. == D == Data matrix. A two dimensional Barcode. Depth of field. In optics, particularly photography and machine vision, the depth of field (DOF) is the distance in front of and behind the subject which appears to be in focus. Depth perception. DP is the visual ability to perceive the world in three dimensions. It is a trait common to many higher animals. Depth perception allows the beholder to accurately gauge the distance to an object. Diaphragm. In optics, a diaphragm is a thin opaque structure with an opening (aperture) at its centre. The role of the diaphragm is to stop the passage of light, except for the light passing through the aperture. == E == Edge detection. ED marks the points in a digital image at which the luminous intensity changes sharply. It also marks the points of luminous intensity changes of an object or spatial-taxon silhouette. Electromagnetic interference. Radio Frequency Interference (RFI) is electromagnetic radiation which is emitted by electrical circuits carrying rapidly changing signals, as a by-product of their normal operation, and which causes unwanted signals (interference or noise) to be induced in other circuits. == F == FireWire. FireWire (also known as i. Link or IEEE 1394) is a personal computer (and digital audio/video) serial bus interface standard, offering high-speed communications. It is often used as an interface for industrial cameras. Fixed-pattern noise. Flat-field correction. Frame grabber. An electronic device that captures individual, digital still frames from an analog video signal or a digital video stream. Fringe Projection Technique. 3D data acquisition technique employing projector displaying fringe pattern on a surface of measured piece, and one or more cameras recording image(s). Field of view. The field of view (FOV) is the part which can be seen by the machine vision system at one moment. The field of view depends from the lens of the system and from the working distance between object and camera. Focus. An image, or image point or region, is said to be in focus if light from object points is converged about as well as possible in the image; conversely, it is out of focus if light is not w

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