Application permissions

Application permissions

Permissions are a means of controlling and regulating access to specific system- and device-level functions by software. Typically, types of permissions cover functions that may have privacy implications, such as the ability to access a device's hardware features (including the camera and microphone), and personal data (such as storage devices, contacts lists, and the user's present geographical location). Permissions are typically declared in an application's manifest, and certain permissions must be specifically granted at runtime by the user—who may revoke the permission at any time. Permission systems are common on mobile operating systems, where permissions needed by specific apps must be disclosed via the platform's app store. == Mobile devices == On mobile operating systems for smartphones and tablets, typical types of permissions regulate: Access to storage and personal information, such as contacts, calendar appointments, etc. Location tracking. Access to the device's internal camera and/or microphone. Access to biometric sensors, including fingerprint readers and other health sensors.. Internet access. Access to communications interfaces (including their hardware identifiers and signal strength where applicable, and requests to enable them), such as Bluetooth, Wi-Fi, NFC, and others. Making and receiving phone calls. Sending and reading text messages The ability to perform in-app purchases. The ability to "overlay" themselves within other apps. Installing, deleting and otherwise managing applications. Authentication tokens (e.g., OAuth tokens) from web services stored in system storage for sharing between apps. Prior to Android 6.0 "Marshmallow", permissions were automatically granted to apps at runtime, and they were presented upon installation in Google Play Store. Since Marshmallow, certain permissions now require the app to request permission at runtime by the user. These permissions may also be revoked at any time via Android's settings menu. Usage of permissions on Android are sometimes abused by app developers to gather personal information and deliver advertising; in particular, apps for using a phone's camera flash as a flashlight (which have grown largely redundant due to the integration of such functionality at the system level on later versions of Android) have been known to require a large array of unnecessary permissions beyond what is actually needed for the stated functionality. iOS imposes a similar requirement for permissions to be granted at runtime, with particular controls offered for enabling of Bluetooth, Wi-Fi, and location tracking. == WebPermissions == WebPermissions is a permission system for web browsers. When a web application needs some data behind permission, it must request it first. When it does it, a user sees a window asking him to make a choice. The choice is remembered, but can be cleared lately. Currently the following resources are controlled: geolocation desktop notifications service workers sensors audio capturing devices, like sound cards, and their model names and characteristics video capturing devices, like cameras, and their identifiers and characteristics == Analysis == The permission-based access control model assigns access privileges for certain data objects to application. This is a derivative of the discretionary access control model. The access permissions are usually granted in the context of a specific user on a specific device. Permissions are granted permanently with few automatic restrictions. In some cases permissions are implemented in 'all-or-nothing' approach: a user either has to grant all the required permissions to access the application or the user can not access the application. There is still a lack of transparency when the permission is used by a program or application to access the data protected by the permission access control mechanism. Even if a user can revoke a permission, the app can blackmail a user by refusing to operate, for example by just crashing or asking user to grant the permission again in order to access the application. The permission mechanism has been widely criticized by researchers for several reasons, including; Intransparency of personal data extraction and surveillance, including the creation of a false sense of security; End-user fatigue of micro-managing access permissions leading to a fatalistic acceptance of surveillance and intransparency; Massive data extraction and personal surveillance carried out once the permissions are granted. Some apps, such as XPrivacy and Mockdroid spoof data in order to act as a measure for privacy. Further transparency methods include longitudinal behavioural profiling and multiple-source privacy analysis of app data access.

Label noise

Label noise refers to errors or inaccuracies in the class labels of data instances. This is a widespread issue in machine learning datasets, arising from human annotator mistakes, unclear labeling instructions, automated labeling methods, or adversarial attacks in supervised learning. Label noise can be roughly divided into random noise, where labels are flipped independently of input features, and systematic noise, where mislabeling is dependent on certain patterns or biases in the data. Label noise can be damaging to model performance, especially for complex models that may overfit to noisy labels rather than generalizable patterns. Many approaches have been proposed to deal with the effects of label noise, including robust loss functions, noise-tolerant algorithms, data cleaning methods, and semi-supervised learning approaches. To reduce the impact of wrong labels during training, techniques like label smoothing, sample reweighting and using trusted validation sets are used. The role of noise-robust training paradigms and curriculum learning strategies to improve resilience against mislabeled data is also explored in recent research.

Superellipsoid

In mathematics, a superellipsoid (or super-ellipsoid) is a solid whose horizontal sections are superellipses (Lamé curves) with the same squareness parameter ϵ 2 {\displaystyle \epsilon _{2}} , and whose vertical sections through the center are superellipses with the squareness parameter ϵ 1 {\displaystyle \epsilon _{1}} . It is a generalization of an ellipsoid, which is a special case when ϵ 1 = ϵ 2 = 1 {\displaystyle \epsilon _{1}=\epsilon _{2}=1} . Superellipsoids as computer graphics primitives were popularized by Alan H. Barr (who used the name "superquadrics" to refer to both superellipsoids and supertoroids). In modern computer vision and robotics literatures, superquadrics and superellipsoids are used interchangeably, since superellipsoids are the most representative and widely utilized shape among all the superquadrics. Superellipsoids have a rich shape vocabulary, including cuboids, cylinders, ellipsoids, octahedra and their intermediates. It becomes an important geometric primitive widely used in computer vision, robotics, and physical simulation. The main advantage of describing objects and environment with superellipsoids is its conciseness and expressiveness in shape. Furthermore, a closed-form expression of the Minkowski sum between two superellipsoids is available. This makes it a desirable geometric primitive for robot grasping, collision detection, and motion planning. == Special cases == A handful of notable mathematical figures can arise as special cases of superellipsoids given the correct set of values, which are depicted in the above graphic: Cylinder Sphere Steinmetz solid Bicone Regular octahedron Cube, as a limiting case where the exponents tend to infinity Piet Hein's supereggs are also special cases of superellipsoids. == Formulas == === Basic (normalized) superellipsoid === The basic superellipsoid is defined by the implicit function f ( x , y , z ) = ( x 2 ϵ 2 + y 2 ϵ 2 ) ϵ 2 / ϵ 1 + z 2 ϵ 1 {\displaystyle f(x,y,z)=\left(x^{\frac {2}{\epsilon _{2}}}+y^{\frac {2}{\epsilon _{2}}}\right)^{\epsilon _{2}/\epsilon _{1}}+z^{\frac {2}{\epsilon _{1}}}} The parameters ϵ 1 {\displaystyle \epsilon _{1}} and ϵ 2 {\displaystyle \epsilon _{2}} are positive real numbers that control the squareness of the shape. The surface of the superellipsoid is defined by the equation: f ( x , y , z ) = 1 {\displaystyle f(x,y,z)=1} For any given point ( x , y , z ) ∈ R 3 {\displaystyle (x,y,z)\in \mathbb {R} ^{3}} , the point lies inside the superellipsoid if f ( x , y , z ) < 1 {\displaystyle f(x,y,z)<1} , and outside if f ( x , y , z ) > 1 {\displaystyle f(x,y,z)>1} . Any "parallel of latitude" of the superellipsoid (a horizontal section at any constant z between -1 and +1) is a Lamé curve with exponent 2 / ϵ 2 {\displaystyle 2/\epsilon _{2}} , scaled by a = ( 1 − z 2 ϵ 1 ) ϵ 1 2 {\displaystyle a=(1-z^{\frac {2}{\epsilon _{1}}})^{\frac {\epsilon _{1}}{2}}} , which is ( x a ) 2 ϵ 2 + ( y a ) 2 ϵ 2 = 1. {\displaystyle \left({\frac {x}{a}}\right)^{\frac {2}{\epsilon _{2}}}+\left({\frac {y}{a}}\right)^{\frac {2}{\epsilon _{2}}}=1.} Any "meridian of longitude" (a section by any vertical plane through the origin) is a Lamé curve with exponent 2 / ϵ 1 {\displaystyle 2/\epsilon _{1}} , stretched horizontally by a factor w that depends on the sectioning plane. Namely, if x = u cos ⁡ θ {\displaystyle x=u\cos \theta } and y = u sin ⁡ θ {\displaystyle y=u\sin \theta } , for a given θ {\displaystyle \theta } , then the section is ( u w ) 2 ϵ 1 + z 2 ϵ 1 = 1 , {\displaystyle \left({\frac {u}{w}}\right)^{\frac {2}{\epsilon _{1}}}+z^{\frac {2}{\epsilon _{1}}}=1,} where w = ( cos 2 ϵ 2 ⁡ θ + sin 2 ϵ 2 ⁡ θ ) − ϵ 2 2 . {\displaystyle w=(\cos ^{\frac {2}{\epsilon _{2}}}\theta +\sin ^{\frac {2}{\epsilon _{2}}}\theta )^{-{\frac {\epsilon _{2}}{2}}}.} In particular, if ϵ 2 {\displaystyle \epsilon _{2}} is 1, the horizontal cross-sections are circles, and the horizontal stretching w {\displaystyle w} of the vertical sections is 1 for all planes. In that case, the superellipsoid is a solid of revolution, obtained by rotating the Lamé curve with exponent 2 / ϵ 1 {\displaystyle 2/\epsilon _{1}} around the vertical axis. === Superellipsoid === The basic shape above extends from −1 to +1 along each coordinate axis. The general superellipsoid is obtained by scaling the basic shape along each axis by factors a x {\displaystyle a_{x}} , a y {\displaystyle a_{y}} , a z {\displaystyle a_{z}} , the semi-diameters of the resulting solid. The implicit function is F ( x , y , z ) = ( ( x a x ) 2 ϵ 2 + ( y a y ) 2 ϵ 2 ) ϵ 2 ϵ 1 + ( z a z ) 2 ϵ 1 {\displaystyle F(x,y,z)=\left(\left({\frac {x}{a_{x}}}\right)^{\frac {2}{\epsilon _{2}}}+\left({\frac {y}{a_{y}}}\right)^{\frac {2}{\epsilon _{2}}}\right)^{\frac {\epsilon _{2}}{\epsilon _{1}}}+\left({\frac {z}{a_{z}}}\right)^{\frac {2}{\epsilon _{1}}}} . Similarly, the surface of the superellipsoid is defined by the equation F ( x , y , z ) = 1 {\displaystyle F(x,y,z)=1} For any given point ( x , y , z ) ∈ R 3 {\displaystyle (x,y,z)\in \mathbb {R} ^{3}} , the point lies inside the superellipsoid if f ( x , y , z ) < 1 {\displaystyle f(x,y,z)<1} , and outside if f ( x , y , z ) > 1 {\displaystyle f(x,y,z)>1} . Therefore, the implicit function is also called the inside-outside function of the superellipsoid. The superellipsoid has a parametric representation in terms of surface parameters η ∈ [ − π / 2 , π / 2 ) {\displaystyle \eta \in [-\pi /2,\pi /2)} , ω ∈ [ − π , π ) {\displaystyle \omega \in [-\pi ,\pi )} . x ( η , ω ) = a x cos ϵ 1 ⁡ η cos ϵ 2 ⁡ ω {\displaystyle x(\eta ,\omega )=a_{x}\cos ^{\epsilon _{1}}\eta \cos ^{\epsilon _{2}}\omega } y ( η , ω ) = a y cos ϵ 1 ⁡ η sin ϵ 2 ⁡ ω {\displaystyle y(\eta ,\omega )=a_{y}\cos ^{\epsilon _{1}}\eta \sin ^{\epsilon _{2}}\omega } z ( η , ω ) = a z sin ϵ 1 ⁡ η {\displaystyle z(\eta ,\omega )=a_{z}\sin ^{\epsilon _{1}}\eta } === General posed superellipsoid === In computer vision and robotic applications, a superellipsoid with a general pose in the 3D Euclidean space is usually of more interest. For a given Euclidean transformation of the superellipsoid frame g = [ R ∈ S O ( 3 ) , t ∈ R 3 ] ∈ S E ( 3 ) {\displaystyle g=[\mathbf {R} \in SO(3),\mathbf {t} \in \mathbb {R} ^{3}]\in SE(3)} relative to the world frame, the implicit function of a general posed superellipsoid surface defined the world frame is F ( g − 1 ∘ ( x , y , z ) ) = 1 {\displaystyle F\left(g^{-1}\circ (x,y,z)\right)=1} where ∘ {\displaystyle \circ } is the transformation operation that maps the point ( x , y , z ) ∈ R 3 {\displaystyle (x,y,z)\in \mathbb {R} ^{3}} in the world frame into the canonical superellipsoid frame. === Volume of superellipsoid === The volume encompassed by the superelllipsoid surface can be expressed in terms of the beta functions β ( ⋅ , ⋅ ) {\displaystyle \beta (\cdot ,\cdot )} , V ( ϵ 1 , ϵ 2 , a x , a y , a z ) = 2 a x a y a z ϵ 1 ϵ 2 β ( ϵ 1 2 , ϵ 1 + 1 ) β ( ϵ 2 2 , ϵ 2 + 2 2 ) {\displaystyle V(\epsilon _{1},\epsilon _{2},a_{x},a_{y},a_{z})=2a_{x}a_{y}a_{z}\epsilon _{1}\epsilon _{2}\beta ({\frac {\epsilon _{1}}{2}},\epsilon _{1}+1)\beta ({\frac {\epsilon _{2}}{2}},{\frac {\epsilon _{2}+2}{2}})} or equivalently with the Gamma function Γ ( ⋅ ) {\displaystyle \Gamma (\cdot )} , since β ( m , n ) = Γ ( m ) Γ ( n ) Γ ( m + n ) {\displaystyle \beta (m,n)={\frac {\Gamma (m)\Gamma (n)}{\Gamma (m+n)}}} == Recovery from data == Recoverying the superellipsoid (or superquadrics) representation from raw data (e.g., point cloud, mesh, images, and voxels) is an important task in computer vision, robotics, and physical simulation. Traditional computational methods model the problem as a least-square problem. The goal is to find out the optimal set of superellipsoid parameters θ ≐ [ ϵ 1 , ϵ 2 , a x , a y , a z , g ] {\displaystyle \theta \doteq [\epsilon _{1},\epsilon _{2},a_{x},a_{y},a_{z},g]} that minimize an objective function. Other than the shape parameters, g ∈ {\displaystyle g\in } SE(3) is the pose of the superellipsoid frame with respect to the world coordinate. There are two commonly used objective functions. The first one is constructed directly based on the implicit function G 1 ( θ ) = a x a y a z ∑ i = 1 N ( F ϵ 1 ( g − 1 ∘ ( x i , y i , z i ) ) − 1 ) 2 {\displaystyle G_{1}(\theta )=a_{x}a_{y}a_{z}\sum _{i=1}^{N}\left(F^{\epsilon _{1}}\left(g^{-1}\circ (x_{i},y_{i},z_{i})\right)-1\right)^{2}} The minimization of the objective function provides a recovered superellipsoid as close as possible to all the input points { ( x i , y i , z i ) ∈ R 3 , i = 1 , 2 , . . . , N } {\displaystyle \{(x_{i},y_{i},z_{i})\in \mathbb {R} ^{3},i=1,2,...,N\}} . At the mean time, the scalar value a x , a y , a z {\displaystyle a_{x},a_{y},a_{z}} is positively proportional to the volume of the superellipsoid, and thus have the effect of minimizing the volume as well. The other objective function tries to minimized the radial distance between the points and the superellipsoid. That is G 2 ( θ ) = ∑ i = 1 N ( | r

Natural language understanding

Natural language understanding (NLU) or natural language interpretation (NLI) is a subset of natural language processing in artificial intelligence that deals with machine reading comprehension. NLU has been considered an AI-hard problem. There is considerable commercial interest in the field because of its application to automated reasoning, machine translation, question answering, news-gathering, text categorization, voice-activation, archiving, and large-scale content analysis. == History == The program STUDENT, written in 1964 by Daniel Bobrow for his PhD dissertation at MIT, is one of the earliest known attempts at NLU by a computer. Eight years after John McCarthy coined the term artificial intelligence, Bobrow's dissertation (titled Natural Language Input for a Computer Problem Solving System) showed how a computer could understand simple natural language input to solve algebra word problems. A year later, in 1965, Joseph Weizenbaum at MIT wrote ELIZA, an interactive program that carried on a dialogue in English on any topic, the most popular being psychotherapy. ELIZA worked by simple parsing and substitution of key words into canned phrases and Weizenbaum sidestepped the problem of giving the program a database of real-world knowledge or a rich lexicon. Yet ELIZA gained surprising popularity as a toy project and can be seen as a very early precursor to current commercial systems such as those used by Ask.com. In 1969, Roger Schank at Stanford University introduced the conceptual dependency theory for NLU. This model, partially influenced by the work of Sydney Lamb, was extensively used by Schank's students at Yale University, such as Robert Wilensky, Wendy Lehnert, and Janet Kolodner. In 1970, William A. Woods introduced the augmented transition network (ATN) to represent natural language input. Instead of phrase structure rules ATNs used an equivalent set of finite-state automata that were called recursively. ATNs and their more general format called "generalized ATNs" continued to be used for a number of years. In 1971, Terry Winograd finished writing SHRDLU for his PhD thesis at MIT. SHRDLU could understand simple English sentences in a restricted world of children's blocks to direct a robotic arm to move items. The successful demonstration of SHRDLU provided significant momentum for continued research in the field. Winograd continued to be a major influence in the field with the publication of his book Language as a Cognitive Process. At Stanford, Winograd would later advise Larry Page, who co-founded Google. In the 1970s and 1980s, the natural language processing group at SRI International continued research and development in the field. A number of commercial efforts based on the research were undertaken, e.g., in 1982 Gary Hendrix formed Symantec Corporation originally as a company for developing a natural language interface for database queries on personal computers. However, with the advent of mouse-driven graphical user interfaces, Symantec changed direction. A number of other commercial efforts were started around the same time, e.g., Larry R. Harris at the Artificial Intelligence Corporation and Roger Schank and his students at Cognitive Systems Corp. In 1983, Michael Dyer developed the BORIS system at Yale which bore similarities to the work of Roger Schank and W. G. Lehnert. The third millennium saw the introduction of systems using machine learning for text classification, such as the IBM Watson. However, experts debate how much "understanding" such systems demonstrate: e.g., according to John Searle, Watson did not even understand the questions. John Ball, cognitive scientist and inventor of the Patom Theory, supports this assessment. Natural language processing has made inroads for applications to support human productivity in service and e-commerce, but this has largely been made possible by narrowing the scope of the application. There are thousands of ways to request something in a human language that still defies conventional natural language processing. According to Wibe Wagemans, "To have a meaningful conversation with machines is only possible when we match every word to the correct meaning based on the meanings of the other words in the sentence – just like a 3-year-old does without guesswork." == Scope and context == The umbrella term "natural language understanding" can be applied to a diverse set of computer applications, ranging from small, relatively simple tasks such as short commands issued to robots, to highly complex endeavors such as the full comprehension of newspaper articles or poetry passages. Many real-world applications fall between the two extremes, for instance text classification for the automatic analysis of emails and their routing to a suitable department in a corporation does not require an in-depth understanding of the text, but needs to deal with a much larger vocabulary and more diverse syntax than the management of simple queries to database tables with fixed schemata. Throughout the years various attempts at processing natural language or English-like sentences presented to computers have taken place at varying degrees of complexity. Some attempts have not resulted in systems with deep understanding, but have helped overall system usability. For example, Wayne Ratliff originally developed the Vulcan program with an English-like syntax to mimic the English speaking computer in Star Trek. Vulcan later became the dBase system whose easy-to-use syntax effectively launched the personal computer database industry. Systems with an easy-to-use or English-like syntax are, however, quite distinct from systems that use a rich lexicon and include an internal representation (often as first order logic) of the semantics of natural language sentences. Hence the breadth and depth of "understanding" aimed at by a system determine both the complexity of the system (and the implied challenges) and the types of applications it can deal with. The "breadth" of a system is measured by the sizes of its vocabulary and grammar. The "depth" is measured by the degree to which its understanding approximates that of a fluent native speaker. At the narrowest and shallowest, English-like command interpreters require minimal complexity, but have a small range of applications. Narrow but deep systems explore and model mechanisms of understanding, but they still have limited application. Systems that attempt to understand the contents of a document such as a news release beyond simple keyword matching and to judge its suitability for a user are broader and require significant complexity, but they are still somewhat shallow. Systems that are both very broad and very deep are beyond the current state of the art. == Components and architecture == Regardless of the approach used, most NLU systems share some common components. The system needs a lexicon of the language and a parser and grammar rules to break sentences into an internal representation. The construction of a rich lexicon with a suitable ontology requires significant effort, e.g., the Wordnet lexicon required many person-years of effort. The system also needs theory from semantics to guide the comprehension. The interpretation capabilities of a language-understanding system depend on the semantic theory it uses. Competing semantic theories of language have specific trade-offs in their suitability as the basis of computer-automated semantic interpretation. These range from naive semantics or stochastic semantic analysis to the use of pragmatics to derive meaning from context. Semantic parsers convert natural-language texts into formal meaning representations. Advanced applications of NLU also attempt to incorporate logical inference within their framework. This is generally achieved by mapping the derived meaning into a set of assertions in predicate logic, then using logical deduction to arrive at conclusions. Therefore, systems based on functional languages such as Lisp need to include a subsystem to represent logical assertions, while logic-oriented systems such as those using the language Prolog generally rely on an extension of the built-in logical representation framework. The management of context in NLU can present special challenges. A large variety of examples and counter examples have resulted in multiple approaches to the formal modeling of context, each with specific strengths and weaknesses.

LIVAC Synchronous Corpus

LIVAC is an uncommon language corpus dynamically maintained since 1995. Different from other existing corpora, LIVAC has adopted a rigorous and regular "Windows" approach in processing and filtering massive media texts from representative Chinese speech communities such as Beijing, Hong Kong, Macau, Taipei, Singapore, Shanghai, as well as Guangzhou, and Shenzhen. The contents are thus deliberately repetitive in most cases, represented by textual samples drawn from editorials, local and international news, cross-Taiwan Strait news, as well as news on finance, sports and entertainment. By 2023, more than 3 billion characters of news media texts have been filtered, of which 700 million characters have been processed and analyzed and have yielded an expanding Pan-Chinese dictionary of 2.5 million words from the Pan-Chinese printed media. Through rigorous analysis based on computational linguistic methodology, LIVAC has at the same time accumulated a large amount of accurate and meaningful statistical data on the Chinese language and on their diverse speech communities in the Pan-Chinese context, and the results show considerable and important long standing as well as evolving variations. The "Windows" approach is the most innovative feature of LIVAC and has enabled Pan-Chinese media texts to be quantitatively analyzed according to various attributes such as locations, time and subject domains. Thus, various types of comparative studies and applications in information technology as well as development of often related innovative applications have been possible. Moreover, LIVAC has allowed longitudinal developments to be taken into account, facilitating Key Word in Context (KWIC) search and comprehensive study of target words and their underlying concepts as well as linguistic structures over the past 25 years, based on the above mentioned variables of location, time and subject. Results from the extensive and accumulative data analysis contained in LIVAC have enabled the cultivation of textual databases of proper names, place names, organization names, new words, and bi-weekly and annual rosters of media figures. Related applications have included the establishment of verb and adjective databases, the formulation of sentiment indices, and related opinion mining, to measure and compare the popularity of global media figures in the Chinese media (LIVAC Annual Pan-Chinese Celebrity Rosters, later renamed as the Pan-Chinese Newsmaker Rosters). Notable among these are the decades long periodic reviews of the 25 years of annual pan-Chinese rosters since 2000 and compilation of new word databases (LIVAC Annual Pan-Chinese New Word Rosters). On this basis, the analysis of the emergence, diffusion and transformation of new words, and the publication of dictionaries of neologisms have been made possible. A recent focus is on the relative balance between disyllabic words and growing trisyllabic words in the Chinese language, and the comparative study of light verbs in three Chinese speech communities. as well as the link between the language use and use of language as a reflection of epochal change in China. A new LIVAC version 3.1 was launched in February 2024. == Corpus data processing == Accessing media texts, manual input, etc. Text unification including conversion from simplified to traditional Chinese characters, stored as Big5 and Unicode versions Automatic word segmentation Automatic alignment of parallel texts Manual verification, part-of-speech tagging Extraction of words and addition to regional sub-corpora Combination of regional sub-corpora to update the LIVAC corpus, and master lexical database == Labeling for data curation == Categories used include general terms and proper names, such as: general names, surnames, semi titles; geographical, organizations and commercial entities, etc.; time, prepositions, locations, etc.; stack-words; loanwords; case-word; numerals, etc. Construction of databases of proper names, place names, and specific terms, etc. Generate rosters: "new word rosters", "celebrity or media personality rosters", "place name rosters", compound words and matched words Other parts of speech tagging for sub-database, such as common nouns, numerals, numeral classifiers, different types of verbs, and of adjectives, pronouns, adverbs, prepositions, conjunctions, particles marking mood, onomatopoeia, interjection, etc. == Applications == Compilation of Pan-Chinese dictionaries or local dictionaries Information technology research, such as predictive Chinese text input for mobile phones, automatic speech to text conversion, opinion mining Comparative studies on linguistic and cultural developments in the Pan-Chinese regions, especially in a critical period of history in modern China. Language teaching and learning research, and speech-to-text conversion Customized service on linguistic research and lexical search for international corporations and government agencies The above applications are provided by the following functions: Word Segmentation Search Phrase Search Example Sentence Selection Multi-word Comparison Word Cloud

Virtual intelligence

Virtual intelligence (VI) is the term given to artificial intelligence that exists within a virtual world. Many virtual worlds have options for persistent avatars that provide information, training, role-playing, and social interactions. The immersion in virtual worlds provides a platform for VI beyond the traditional paradigm of past user interfaces (UIs). What Alan Turing established as a benchmark for telling the difference between human and computerized intelligence was devoid of visual influences. With today's VI bots, virtual intelligence has evolved past the constraints of past testing into a new level of the machine's ability to demonstrate intelligence. The immersive features of these environments provide nonverbal elements that affect the realism provided by virtually intelligent agents. Virtual intelligence is the intersection of these two technologies: Virtual environments: Immersive 3D spaces provide for collaboration, simulations, and role-playing interactions for training. Many of these virtual environments are currently being used for government and academic projects, including Second Life, VastPark, Olive, OpenSim, Outerra, Oracle's Open Wonderland, Duke University's Open Cobalt, and many others. Some of the commercial virtual worlds are also taking this technology into new directions, including the high-definition virtual world Blue Mars. Artificial intelligence (AI): AI is a branch of computer science that aims to create intelligent machines capable of performing tasks that typically require human intelligence. VI is a type of AI that operates within virtual environments to simulate human-like interactions and responses. == Applications == Cutlass Bomb Disposal Robot: Northrop Grumman developed a virtual training opportunity because of the prohibitive real-world cost and dangers associated with bomb disposal. By replicating a complicated system without having to learn advanced code, the virtual robot has no risk of damage, trainee safety hazards, or accessibility constraints. MyCyberTwin: NASA is among the companies that have used the MyCyberTwin AI technologies. They used it for the Phoenix rover in the virtual world Second Life. Their MyCyberTwin used a programmed profile to relay information about what the Phoenix rover was doing and its purpose. Second China: The University of Florida developed the "Second China" project as an immersive training experience for learning how to interact with the culture and language in a foreign country. Students are immersed in an environment that provides role-playing challenges coupled with language and cultural sensitivities magnified during country-level diplomatic missions or during times of potential conflict or regional destabilization. The virtual training provides participants with opportunities to access information, take part in guided learning scenarios, communicate, collaborate, and role-play. While China was the country for the prototype, this model can be modified for use with any culture to help better understand social and cultural interactions and see how other people think and what their actions imply. Duke School of Nursing Training Simulation: Extreme Reality developed virtual training to test critical thinking with a nurse performing trained procedures to identify critical data to make decisions and performing the correct steps for intervention. Bots are programmed to respond to the nurse's actions as the patient with their conditions improving if the nurse performs the correct actions.

ByLock

ByLock was a smartphone application that allowed users to communicate via a private, encrypted connection. It was launched in March 2014 on Google Play, Apple App Store The app was downloaded over 600,000 times from its launch in April 2014 until March 2016, when it was permanently shut down. The Turkish National Intelligence Organization (Turkish: Millî İstihbarat Teşkilatı, MİT) stated that the app was downloaded mainly in Turkey and the users were “Fetullahist Terror Organisation (FETÖ) which was formerly known as “Gülen movement” members. == Gülen Movement controversy == In Turkey, possession of the app is deemed evidence of membership in the Gülen Movement, which was allegedly connected to the failed Turkish coup d'état attempt in July 2016. Users of ByLock were deemed terrorists in Turkish courts. According to Deutsche Welle, of the 215,000 former ByLock users, an estimated 23,000 have been detained by Turkish authorities. Some believe that the MİT and other Turkish authorities manipulated the ByLock database in order to arrest suspected members of the Gülen Movement. Tuncay Beşikçi, a computer forensic expert in Turkey, emphasized that "the demands to investigate and analyze ByLock data from independent institutions are refused by the Turkish courts. But it is not normal". Tuncay Beşikçi believes that this application is precisely one of the channels for Gülen molecules to communicate and can also monitor the activities of other members of the organization. He also stated that the developers behind the Mor Beyin app, deliberately set a plan in motion that would put thousands of innocent people in prison as a cover for the Gülen movement. In December 2017, Turkish authorities revealed that almost half the people who had been prosecuted for having ByLock on their smartphones would have their legal cases reviewed, as they could have been redirected to the app without their knowledge. Following the failed coup attempt on 15 July 2016, the use of the ByLock messaging application by members of the Gülen Movement was the sole evidence in investigations and prosecutions to justify arrests and convictions for "membership in an armed terrorist organization." However, these decisions have been considered human rights violations by the European Court of Human Rights (ECHR), the United Nations Human Rights Committee, and the UN Working Group on Arbitrary Detention. Some of the relevant decisions include the following: === Decisions of the European Court of Human Rights === On 20 July 2021, in the case of Tekin Akgün v. Turkey, the European Court of Human Rights (ECHR) ruled that the use of the ByLock messaging application, unless supported by other evidence, does not create a reasonable suspicion of a crime. Based on this reasoning, the court found that the detention order violated Article 5 of the European Convention on Human Rights, which protects the right to liberty and security. In the Yüksel Yalçınkaya v. Turkey decision on 26 September 2023, the European Court of Human Rights (ECHR) examined an appeal against a conviction based on the use of ByLock. The Court ruled that the failure to provide an opportunity to challenge the authenticity of the ByLock data violated the right to a fair trial (Article 6 of the ECHR). The Court also stated that the mere use of ByLock could not be considered sufficient evidence for membership in an armed terrorist organization. It further noted that local courts had established an automatic presumption of guilt based solely on ByLock use, creating a broad and unpredictable interpretation of the law, making it nearly impossible for the accused to exonerate themselves. Therefore, the Court concluded that the conviction based on the use of ByLock violated the principle of no punishment without law (Article 7 of the ECHR). On 22 July 2025, in the Demirhan and 238 Others case, the European Court of Human Rights (ECHR) consolidated the applications of 239 individuals who had been convicted of "membership in an armed terrorist organization" based on their use of ByLock, as determined by 239 separate courts in Turkey. The Court ruled that the convictions violated the right to a fair trial under Article 6 and the principle of no punishment without law under Article 7 of the European Convention on Human Rights (ECHR). The ruling stated that the Turkish courts' "categorical approach" to the use of ByLock lacked legal foundation. In this context, it was emphasized that anyone who had used ByLock could not be convicted of membership in an armed terrorist organization based solely on this reasoning. The ruling also stated that, due to the large number of similar applications, the issue was "systemic in nature" and it called for a national solution to be developed by Turkey. While the Court did not order compensation for the 239 applicants, it emphasized that reopening the trial to ensure the enforcement of the violation ruling was the most appropriate remedy. This ruling, which confirms the violation finding in the Yüksel Yalçınkaya case of 26 September 2023, is considered a continuation of the ECHR's case law concerning trials based on ByLock evidence. === Decisions of the United Nations Human Rights Committee and Working Group === In the İsmet Özçelik and Turgay Karaman v. Turkey decision, dated 28 May 2019 (Application No. 2980/2017), the UN Human Rights Committee ruled that the use of ByLock and allegations of depositing money into Bank Asya could not justify the applicants' arrests. In the Mestan Yayman v. Turkey decision (Opinion No. 42/2018 – 21 August 2018) by the UN Human Rights Council Working Group on Arbitrary Detention, it was stated that using a public messaging application like ByLock cannot be considered criminal evidence, and that the use of such an application falls under the scope of freedom of thought and expression. The dozens of decisions later issued by the UN Human Rights Council Working Group are of the same nature.