AI Detector Check

AI Detector Check — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Joox

    Joox

    Joox (stylised in all caps) is a music streaming service owned by Tencent, launched in January 2015. Joox is the biggest music streaming app in Asian markets such as Hong Kong, Macau, Indonesia, Malaysia, Myanmar, Thailand and also in South Africa before it was shut down in early 2022. Joox is a freemium service, providing most of its songs free, while some songs are only available for premium users, offered via paid subscriptions or by doing different tasks offered. In 2017, Joox launched their service in their first non-Asian market, South Africa, which for an unknown reason shut down five years later. The service now accounts for more than 50% of all music streaming app downloads in their Asian markets. The number of music-streaming users in Hong Kong, Macau, Malaysia, Thailand, Myanmar and Indonesia was expected to reach 87 million by 2020. == Background == Before the emergence of Joox, Tencent owned QQ Music, one of the largest music streaming and download service in China. In 2015, they introduced Joox as their expansion of music services to overseas market instead of mainland China, starting first in Hong Kong. Instead of providing free services by playing audio ads to users like Spotify, another major music service, Joox focused on banner ads, splash ads and other advertising methods such as category playlists and in-app skins. They claimed it as a success. Joox offered their premium VIP access to DStv subscribers free of charge. DStv is the sister company to Tencent and is the primary pay-TV provider in South Africa. In November 2021, it was announced that Joox will stop streaming in South Africa in March 2022.

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  • Moore machine

    Moore machine

    In the theory of computation, a Moore machine is a finite-state machine whose current output values are determined only by its current state. This is in contrast to a Mealy machine, whose output values are determined both by its current state and by the values of its inputs. Like other finite state machines, in Moore machines, the input typically influences the next state. Thus the input may indirectly influence subsequent outputs, but not the current or immediate output. The Moore machine is named after Edward F. Moore, who presented the concept in a 1956 paper, “Gedanken-experiments on Sequential Machines.” == Formal definition == A Moore machine can be defined as a 6-tuple ( S , s 0 , Σ , Λ , δ , G ) {\displaystyle (S,s_{0},\Sigma ,\Lambda ,\delta ,G)} consisting of the following: A finite set of states S {\displaystyle S} A start state (also called initial state) s 0 {\displaystyle s_{0}} which is an element of S {\displaystyle S} A finite set called the input alphabet Σ {\displaystyle \Sigma } A finite set called the output alphabet Λ {\displaystyle \Lambda } A transition function δ : S × Σ → S {\displaystyle \delta :S\times \Sigma \rightarrow S} mapping a state and the input alphabet to the next state An output function G : S → Λ {\displaystyle G:S\rightarrow \Lambda } mapping each state to the output alphabet "Evolution across time" is realized in this abstraction by having the state machine consult the time-changing input symbol at discrete "timer ticks" t 0 , t 1 , t 2 , . . . {\displaystyle t_{0},t_{1},t_{2},...} and react according to its internal configuration at those idealized instants, or else having the state machine wait for a next input symbol (as on a FIFO) and react whenever it arrives. A Moore machine can be regarded as a restricted type of finite-state transducer. == Visual representation == === Table === A state transition table is a table listing all the triples in the transition relation δ : S × Σ → S {\displaystyle \delta :S\times \Sigma \rightarrow S} . === Diagram === The state diagram for a Moore machine, or Moore diagram, is a state diagram that associates an output value with each state. == Relationship with Mealy machines == As Moore and Mealy machines are both types of finite-state machines, they are equally expressive: either type can be used to parse a regular language. The difference between Moore machines and Mealy machines is that in the latter, the output of a transition is determined by the combination of current state and current input ( S × Σ {\displaystyle S\times \Sigma } as the domain of G {\displaystyle G} ), as opposed to just the current state ( S {\displaystyle S} as the domain of G {\displaystyle G} ). When represented as a state diagram, for a Moore machine, each node (state) is labeled with an output value; for a Mealy machine, each arc (transition) is labeled with an output value. Every Moore machine M {\displaystyle M} is equivalent to the Mealy machine with the same states and transitions and the output function G ( s , σ ) = G M ( δ M ( s , σ ) ) {\displaystyle G(s,\sigma )=G_{M}(\delta _{M}(s,\sigma ))} , which takes each state-input pair ( s , σ ) {\displaystyle (s,\sigma )} and yields G M ( δ M ( s , σ ) ) {\displaystyle G_{M}(\delta _{M}(s,\sigma ))} , where G M {\displaystyle G_{M}} is M {\displaystyle M} 's output function and δ M {\displaystyle \delta _{M}} is M {\displaystyle M} 's transition function. However, not every Mealy machine can be converted to an equivalent Moore machine. Some can be converted only to an almost equivalent Moore machine, with outputs shifted in time. This is due to the way that state labels are paired with transition labels to form the input/output pairs. Consider a transition s i → s j {\displaystyle s_{i}\rightarrow s_{j}} from state s i {\displaystyle s_{i}} to state s j {\displaystyle s_{j}} . The input causing the transition s i → s j {\displaystyle s_{i}\rightarrow s_{j}} labels the edge ( s i , s j ) {\displaystyle (s_{i},s_{j})} . The output corresponding to that input, is the label of state s i {\displaystyle s_{i}} . Notice that this is the source state of the transition. So for each input, the output is already fixed before the input is received, and depends solely on the present state. This is the original definition by E. Moore. It is a common mistake to use the label of state s j {\displaystyle s_{j}} as output for the transition s i → s j {\displaystyle s_{i}\rightarrow s_{j}} . == Examples == Types according to number of inputs/outputs. === Simple === Simple Moore machines have one input and one output: edge detector using XOR binary adding machine clocked sequential systems (a restricted form of Moore machine where the state changes only when the global clock signal changes) Most digital electronic systems are designed as clocked sequential systems. Clocked sequential systems are a restricted form of Moore machine where the state changes only when the global clock signal changes. Typically the current state is stored in flip-flops, and a global clock signal is connected to the "clock" input of the flip-flops. Clocked sequential systems are one way to solve metastability problems. A typical electronic Moore machine includes a combinational logic chain to decode the current state into the outputs (lambda). The instant the current state changes, those changes ripple through that chain, and almost instantaneously the output gets updated. There are design techniques to ensure that no glitches occur on the outputs during that brief period while those changes are rippling through the chain, but most systems are designed so that glitches during that brief transition time are ignored or are irrelevant. The outputs then stay the same indefinitely (LEDs stay bright, power stays connected to the motors, solenoids stay energized, etc.), until the Moore machine changes state again. ==== Worked example ==== A sequential network has one input and one output. The output becomes 1 and remains 1 thereafter when at least two 0's and two 1's have occurred as inputs. A Moore machine with nine states for the above description is shown on the right. The initial state is state A, and the final state is state I. The state table for this example is as follows: === Complex === More complex Moore machines can have multiple inputs as well as multiple outputs. == Gedanken-experiments == In Moore's 1956 paper "Gedanken-experiments on Sequential Machines", the ( n ; m ; p ) {\displaystyle (n;m;p)} automata (or machines) S {\displaystyle S} are defined as having n {\displaystyle n} states, m {\displaystyle m} input symbols and p {\displaystyle p} output symbols. Nine theorems are proved about the structure of S {\displaystyle S} , and experiments with S {\displaystyle S} . Later, " S {\displaystyle S} machines" became known as "Moore machines". At the end of the paper, in Section "Further problems", the following task is stated: Another directly following problem is the improvement of the bounds given at the theorems 8 and 9. Moore's Theorem 8 is formulated as: Given an arbitrary ( n ; m ; p ) {\displaystyle (n;m;p)} machine S {\displaystyle S} , such that every two of its states are distinguishable from one another, then there exists an experiment of length n ( n − 1 ) 2 {\displaystyle {\tfrac {n(n-1)}{2}}} which determines the state of S {\displaystyle S} at the end of the experiment. In 1957, A. A. Karatsuba proved the following two theorems, which completely solved Moore's problem on the improvement of the bounds of the experiment length of his "Theorem 8". Theorem A. If S {\displaystyle S} is an ( n ; m ; p ) {\displaystyle (n;m;p)} machine, such that every two of its states are distinguishable from one another, then there exists a branched experiment of length at most ( n − 1 ) ( n − 2 ) 2 + 1 {\displaystyle {\tfrac {(n-1)(n-2)}{2}}+1} through which one may determine the state of S {\displaystyle S} at the end of the experiment. Theorem B. There exists an ( n ; m ; p ) {\displaystyle (n;m;p)} machine, every two states of which are distinguishable from one another, such that the length of the shortest experiments establishing the state of the machine at the end of the experiment is equal to ( n − 1 ) ( n − 2 ) 2 + 1 {\displaystyle {\tfrac {(n-1)(n-2)}{2}}+1} . Theorems A and B were used for the basis of the course work of a student of the fourth year, A. A. Karatsuba, "On a problem from the automata theory", which was distinguished by testimonial reference at the competition of student works of the faculty of mechanics and mathematics of Moscow State University in 1958. The paper by Karatsuba was given to the journal Uspekhi Mat. Nauk on 17 December 1958 and was published there in June 1960. Until the present day (2011), Karatsuba's result on the length of experiments is the only exact nonlinear result, both in automata theory, and in similar problems of computational complexity theory.

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  • Barbara Di Eugenio

    Barbara Di Eugenio

    Barbara Di Eugenio is an Italian-American computer scientist, the Collegiate Warren S. McCulloch Professor of Computer Science at the University of Illinois Chicago. Her research focuses on natural language processing and its applications to human–computer interaction, educational technology, and artificial intelligence in healthcare. == Education and career == Di Eugenio is originally from Turin. After an undergraduate education in Italy, she completed her Ph.D. in computer and information science in 1993 at the University of Pennsylvania. Her dissertation, Understanding Natural Language Instructions: A Computational Approach to Purpose Clauses, was supervised by Bonnie Webber. She became a faculty member at the University of Illinois Chicago in 1999, and at that time was the only woman faculty member in the Department of Electrical Engineering and Computer Science. == Recognition == In 2022, Di Eugenio received the Zenith Award of the Association for Women in Science. She was named as a Fellow of the Association for Computational Linguistics in 2023, "for outstanding contributions to natural language generation; intelligent tutoring systems; discourse; intercoder agreement; and applying multimodal interactive systems to health".

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  • Node2vec

    Node2vec

    node2vec is an algorithm to generate vector representations of nodes on a graph. The node2vec framework learns low-dimensional representations for nodes in a graph through the use of random walks through a graph starting at a target node. It is useful for a variety of machine learning applications. node2vec follows the intuition that random walks through a graph can be treated like sentences in a corpus. Each node in a graph is treated like an individual word, and a random walk is treated as a sentence. By feeding these "sentences" into a skip-gram, or by using the continuous bag of words model, paths found by random walks can be treated as sentences, and traditional data-mining techniques for documents can be used. The algorithm generalizes prior work which is based on rigid notions of network neighborhoods, and argues that the added flexibility in exploring neighborhoods is the key to learning richer representations of nodes in graphs. The algorithm is considered one of the best graph classifiers.

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  • Couch to 5K

    Couch to 5K

    Couch to 5K, abbreviated C25K, is an exercise plan that gradually progresses from beginner running toward a 5 kilometre (3.1 mile) run over nine weeks. == Operations == The Couch to 5K running plan, also known as C25K, created by Josh Clark in 1996, was developed with the expectation of creating a plan for new runners to start running. The plan is aimed to have users work out for 20 to 30 minutes, three days a week. Within the program, users can be expected to perform different tasks such as intervals of running with period of short walks in between to help build endurance in the weeks up to the final goal of a 5K run. During the nine weeks leading up to the race, the runner will learn to set their own pace and where their strengths and weaknesses are within running. Often, the daily workouts start with a five-minute warm-up walk and works up to running five kilometres without a walking break within nine weeks. Users are not expected to have any experience in running and can be some of the first running that they ever do. The main goal is to turn that unexperienced runner into someone who can run a 5K. Clark started the website Kick and featured C25K on the site. In 2001, Kick merged with Cool Running, a New England–based running site. Clark later sold his stake in Cool Running and the Couch to 5K program. Cool Running was absorbed into Active.com, operated by Active Network, LLC. Active Network provides mobile apps for Couch to 5K, as well as 5K to 10K, a follow-up program. The NHS in the UK provides downloadable podcasts and a smartphone app (Android and iOS) for the plan. A mobile app, created by Zen Labs, has training plans that are based on the Couch to 5K running plan from CoolRunning.com. It is one of the highest-rated health and fitness apps available on Android and iOS. As of 2016, the C25K app has been used by over 5 million people.

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  • Hartmut Neven

    Hartmut Neven

    Hartmut Neven (born 1964) is a German American scientist working in quantum computing, computer vision, robotics and computational neuroscience. He is best known for his work in face and object recognition and his contributions to quantum machine learning. He is currently Vice President of Engineering at Google where he leads the Quantum Artificial Intelligence Lab, which he founded in 2012. == Education == Hartmut Neven studied Physics and Economics in Brazil, Köln, Paris, Tübingen and Jerusalem. He wrote his Master thesis on a neuronal model of object recognition at the Max Planck Institute for Biological Cybernetics under Valentino Braitenberg. In 1996 he received his Ph.D. in Physics from the Institute for Neuroinformatics at the Ruhr University in Bochum, Germany, for a thesis on "Dynamics for vision-guided autonomous mobile robots" written under the tutelage of Christoph von der Malsburg. He received a scholarship from the Studienstiftung des Deutschen Volkes, Germany's most prestigious scholarship foundation. == Work == In 1998 Neven became research professor of computer science at the University of Southern California at the Laboratory for Biological and Computational Vision. In 2003 he returned as the head of the Laboratory for Human-Machine Interfaces at USC's Information Sciences Institute. === Face recognition, avatars and face filters === Neven co-founded two companies, Eyematic for which he served as CTO and Neven Vision which he initially led as CEO. At Eyematic he developed face recognition technology and real-time facial feature analysis for avatar animation. Teams led by Neven have repeatedly won top scores in government sponsored tests designed to determine the most accurate face recognition software. Face filters, now ubiquitous on mobile phones, were launched for the first time by Neven Vision on the networks of NTT DoCoMo and Vodafone Japan in 2003. Neven Vision also pioneered mobile visual search for camera phones. Neven Vision was acquired by Google in 2006. === Object recognition and adversarial images === At Google he managed teams responsible for advancing Google's visual search technologies. His team launched Google Goggles now Google Lens. The concept of adversarial patterns originated in his group when he tasked Christian Szegedy with a project to modify the pixel inputs of a deep neural network to lower the activity of select output nodes. The motivation was to use this technique for object localization which did not work out. But the idea gave rise to the fields of adversarial learning and DeepDream art. In 2013 his optical character recognition team won the ICDAR Robust Reading Competition by a wide margin and in 2014 the object recognition team won the ImageNet challenge. === Google Glass === Neven was a co-founder of the Google Glass project. His team completed the first prototype, codenamed Ant, in 2011. === Quantum Artificial Intelligence === In 2006 Neven started to explore the application of quantum computing to hard combinatorial problems arising in machine learning. In collaboration with D-Wave Systems he developed the first image recognition system based on quantum algorithms. It was demonstrated at SuperComputing07. At NIPS 2009 his team demonstrated the first binary classifier trained on a quantum processor. In 2012 together with Pete Worden at NASA Ames he founded the Quantum Artificial Intelligence Laboratory. In 2014 he invited John M. Martinis and his group at UC Santa Barbara to join the lab to start a fabrication facility for superconducting quantum processors. The Quantum Artificial Intelligence team performed the first experimental demonstration of a scalable simulation of a molecule. In 2016 the team formulated an experiment to demonstrate quantum supremacy. Quantum supremacy was then declared by Google in October 2019. In 2023 Quantum AI researchers demonstrated that quantum error correction works in practice by showing for the first time that the error of a logical qubit decreases when increasing the number of physical qubits it is composed of. Google's quantum processors have been used to study the physics of quantum many body states that otherwise are challenging to prepare in a laboratory such as time crystals, traversable wormholes and non-Abelian anyons. ==== Neven's law ==== Neven's law states that the performance of quantum computers improves at a doubly exponential rate.

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  • Is an AI Code-review Tool Worth It in 2026?

    Is an AI Code-review Tool Worth It in 2026?

    Looking for the best AI code-review tool? An AI code-review tool is software that uses machine learning to help you get more done — it can save you hours every week by automating repetitive work. Most options offer a generous free tier, with paid plans unlocking higher limits, faster processing, and team features. Whether you are a beginner or a pro, the right AI code-review tool slots into your workflow and pays for itself fast. Read on for hands-on impressions, pricing tiers, and the standout features that matter.

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  • IBM alignment models

    IBM alignment models

    The IBM alignment models are a sequence of increasingly complex models used in statistical machine translation to train a translation model and an alignment model, starting with lexical translation probabilities and moving to reordering and word duplication. They underpinned the majority of statistical machine translation systems for almost twenty years starting in the early 1990s, until neural machine translation began to dominate. These models offer principled probabilistic formulation and (mostly) tractable inference. The IBM alignment models were published in parts in 1988 and 1990, and the entire series is published in 1993. Every author of the 1993 paper subsequently went to the hedge fund Renaissance Technologies. The original work on statistical machine translation at IBM proposed five models, and a model 6 was proposed later. The sequence of the six models can be summarized as: Model 1: lexical translation Model 2: additional absolute alignment model Model 3: extra fertility model Model 4: added relative alignment model Model 5: fixed deficiency problem. Model 6: Model 4 combined with a HMM alignment model in a log linear way == Mathematical setup == The IBM alignment models translation as a conditional probability model. For each source-language ("foreign") sentence f {\displaystyle f} , we generate both a target-language ("English") sentence e {\displaystyle e} and an alignment a {\displaystyle a} . The problem then is to find a good statistical model for p ( e , a | f ) {\displaystyle p(e,a|f)} , the probability that we would generate English language sentence e {\displaystyle e} and an alignment a {\displaystyle a} given a foreign sentence f {\displaystyle f} . The meaning of an alignment grows increasingly complicated as the model version number grew. See Model 1 for the most simple and understandable version. == Model 1 == === Word alignment === Given any foreign-English sentence pair ( e , f ) {\displaystyle (e,f)} , an alignment for the sentence pair is a function of type { 1 , . , . . . , l e } → { 0 , 1 , . , . . . , l f } {\displaystyle \{1,.,...,l_{e}\}\to \{0,1,.,...,l_{f}\}} . That is, we assume that the English word at location i {\displaystyle i} is "explained" by the foreign word at location a ( i ) {\displaystyle a(i)} . For example, consider the following pair of sentences It will surely rain tomorrow -- 明日 は きっと 雨 だWe can align some English words to corresponding Japanese words, but not everyone:it -> ? will -> ? surely -> きっと rain -> 雨 tomorrow -> 明日This in general happens due to the different grammar and conventions of speech in different languages. English sentences require a subject, and when there is no subject available, it uses a dummy pronoun it. Japanese verbs do not have different forms for future and present tense, and the future tense is implied by the noun 明日 (tomorrow). Conversely, the topic-marker は and the grammar word だ (roughly "to be") do not correspond to any word in the English sentence. So, we can write the alignment as 1-> 0; 2 -> 0; 3 -> 3; 4 -> 4; 5 -> 1where 0 means that there is no corresponding alignment. Thus, we see that the alignment function is in general a function of type { 1 , . , . . . , l e } → { 0 , 1 , . , . . . , l f } {\displaystyle \{1,.,...,l_{e}\}\to \{0,1,.,...,l_{f}\}} . Future models will allow one English world to be aligned with multiple foreign words. === Statistical model === Given the above definition of alignment, we can define the statistical model used by Model 1: Start with a "dictionary". Its entries are of form t ( e i | f j ) {\displaystyle t(e_{i}|f_{j})} , which can be interpreted as saying "the foreign word f j {\displaystyle f_{j}} is translated to the English word e i {\displaystyle e_{i}} with probability t ( e i | f j ) {\displaystyle t(e_{i}|f_{j})} ". After being given a foreign sentence f {\displaystyle f} with length l f {\displaystyle l_{f}} , we first generate an English sentence length l e {\displaystyle l_{e}} uniformly in a range U n i f o r m [ 1 , 2 , . . . , N ] {\displaystyle Uniform[1,2,...,N]} . In particular, it does not depend on f {\displaystyle f} or l f {\displaystyle l_{f}} . Then, we generate an alignment uniformly in the set of all possible alignment functions { 1 , . , . . . , l e } → { 0 , 1 , . , . . . , l f } {\displaystyle \{1,.,...,l_{e}\}\to \{0,1,.,...,l_{f}\}} . Finally, for each English word e 1 , e 2 , . . . e l e {\displaystyle e_{1},e_{2},...e_{l_{e}}} , generate each one independently of every other English word. For the word e i {\displaystyle e_{i}} , generate it according to t ( e i | f a ( i ) ) {\displaystyle t(e_{i}|f_{a(i)})} . Together, we have the probability p ( e , a | f ) = 1 / N ( 1 + l f ) l e ∏ i = 1 l e t ( e i | f a ( i ) ) {\displaystyle p(e,a|f)={\frac {1/N}{(1+l_{f})^{l_{e}}}}\prod _{i=1}^{l_{e}}t(e_{i}|f_{a(i)})} IBM Model 1 uses very simplistic assumptions on the statistical model, in order to allow the following algorithm to have closed-form solution. === Learning from a corpus === If a dictionary is not provided at the start, but we have a corpus of English-foreign language pairs { ( e ( k ) , f ( k ) ) } k {\displaystyle \{(e^{(k)},f^{(k)})\}_{k}} (without alignment information), then the model can be cast into the following form: fixed parameters: the foreign sentences { f ( k ) } k {\displaystyle \{f^{(k)}\}_{k}} . learnable parameters: the entries of the dictionary t ( e i | f j ) {\displaystyle t(e_{i}|f_{j})} . observable variables: the English sentences { e ( k ) } k {\displaystyle \{e^{(k)}\}_{k}} . latent variables: the alignments { a ( k ) } k {\displaystyle \{a^{(k)}\}_{k}} In this form, this is exactly the kind of problem solved by expectation–maximization algorithm. Due to the simplistic assumptions, the algorithm has a closed-form, efficiently computable solution, which is the solution to the following equations: { max t ′ ∑ k ∑ i ∑ a ( k ) t ( a ( k ) | e ( k ) , f ( k ) ) ln ⁡ t ( e i ( k ) | f a ( k ) ( i ) ( k ) ) ∑ x t ′ ( e x | f y ) = 1 ∀ y {\displaystyle {\begin{cases}\max _{t'}\sum _{k}\sum _{i}\sum _{a^{(k)}}t(a^{(k)}|e^{(k)},f^{(k)})\ln t(e_{i}^{(k)}|f_{a^{(k)}(i)}^{(k)})\\\sum _{x}t'(e_{x}|f_{y})=1\quad \forall y\end{cases}}} This can be solved by Lagrangian multipliers, then simplified. For a detailed derivation of the algorithm, see chapter 4 and. In short, the EM algorithm goes as follows:INPUT. a corpus of English-foreign sentence pairs { ( e ( k ) , f ( k ) ) } k {\displaystyle \{(e^{(k)},f^{(k)})\}_{k}} INITIALIZE. matrix of translations probabilities t ( e x | f y ) {\displaystyle t(e_{x}|f_{y})} .This could either be uniform or random. It is only required that every entry is positive, and for each y {\displaystyle y} , the probability sums to one: ∑ x t ( e x | f y ) = 1 {\displaystyle \sum _{x}t(e_{x}|f_{y})=1} . LOOP. until t ( e x | f y ) {\displaystyle t(e_{x}|f_{y})} converges: t ( e x | f y ) ← t ( e x | f y ) λ y ∑ k , i , j δ ( e x , e i ( k ) ) δ ( f y , f j ( k ) ) ∑ j ′ t ( e i ( k ) | f j ′ ( k ) ) {\displaystyle t(e_{x}|f_{y})\leftarrow {\frac {t(e_{x}|f_{y})}{\lambda _{y}}}\sum _{k,i,j}{\frac {\delta (e_{x},e_{i}^{(k)})\delta (f_{y},f_{j}^{(k)})}{\sum _{j'}t(e_{i}^{(k)}|f_{j'}^{(k)})}}} where each λ y {\displaystyle \lambda _{y}} is a normalization constant that makes sure each ∑ x t ( e x | f y ) = 1 {\displaystyle \sum _{x}t(e_{x}|f_{y})=1} .RETURN. t ( e x | f y ) {\displaystyle t(e_{x}|f_{y})} .In the above formula, δ {\displaystyle \delta } is the Dirac delta function -- it equals 1 if the two entries are equal, and 0 otherwise. The index notation is as follows: k {\displaystyle k} ranges over English-foreign sentence pairs in corpus; i {\displaystyle i} ranges over words in English sentences; j {\displaystyle j} ranges over words in foreign language sentences; x {\displaystyle x} ranges over the entire vocabulary of English words in the corpus; y {\displaystyle y} ranges over the entire vocabulary of foreign words in the corpus. === Limitations === There are several limitations to the IBM model 1. No fluency: Given any sentence pair ( e , f ) {\displaystyle (e,f)} , any permutation of the English sentence is equally likely: p ( e | f ) = p ( e ′ | f ) {\displaystyle p(e|f)=p(e'|f)} for any permutation of the English sentence e {\displaystyle e} into e ′ {\displaystyle e'} . No length preference: The probability of each length of translation is equal: ∑ e has length l p ( e | f ) = 1 N {\displaystyle \sum _{e{\text{ has length }}l}p(e|f)={\frac {1}{N}}} for any l ∈ { 1 , 2 , . . . , N } {\displaystyle l\in \{1,2,...,N\}} . Does not explicitly model fertility: some foreign words tend to produce a fixed number of English words. For example, for German-to-English translation, ja is usually omitted, and zum is usually translated to one of to the, for the, to a, for a. == Model 2 == Model 2 allows alignment to be conditional on sentence lengths. That is, we have a probability distribution p a ( j | i , l e , l f ) {\displaystyle

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  • Order-independent transparency

    Order-independent transparency

    Order-independent transparency (OIT) is a class of techniques in rasterisational computer graphics for rendering transparency in a 3D scene, which do not require rendering geometry in sorted order for alpha compositing. == Description == Commonly, 3D geometry with transparency is rendered by blending (using alpha compositing) all surfaces into a single buffer (think of this as a canvas). Each surface occludes existing color and adds some of its own color depending on its alpha value, a ratio of light transmittance. The order in which surfaces are blended affects the total occlusion or visibility of each surface. For a correct result, surfaces must be blended from farthest to nearest or nearest to farthest, depending on the alpha compositing operation, over or under. Ordering may be achieved by rendering the geometry in sorted order, for example sorting triangles by depth, but can take a significant amount of time, not always produce a solution (in the case of intersecting or circularly overlapping geometry) and the implementation is complex. Instead, order-independent transparency sorts geometry per-pixel, after rasterisation. For exact results this requires storing all fragments before sorting and compositing. == History == The A-buffer is a computer graphics technique introduced in 1984 which stores per-pixel lists of fragment data (including micro-polygon information) in a software rasteriser, REYES, originally designed for anti-aliasing but also supporting transparency. More recently, depth peeling in 2001 described a hardware accelerated OIT technique. With limitations in graphics hardware the scene's geometry had to be rendered many times. A number of techniques have followed, to improve on the performance of depth peeling, still with the many-pass rendering limitation. For example, Dual Depth Peeling (2008). In 2009, two significant features were introduced in GPU hardware/drivers/Graphics APIs that allowed capturing and storing fragment data in a single rendering pass of the scene, something not previously possible. These are, the ability to write to arbitrary GPU memory from shaders and atomic operations. With these features a new class of OIT techniques became possible that do not require many rendering passes of the scene's geometry. The first was storing the fragment data in a 3D array, where fragments are stored along the z dimension for each pixel x/y. In practice, most of the 3D array is unused or overflows, as a scene's depth complexity is typically uneven. To avoid overflow the 3D array requires large amounts of memory, which in many cases is impractical. Two approaches to reducing this memory overhead exist. Packing the 3D array with a prefix sum scan, or linearizing, removed the unused memory issue but requires an additional depth complexity computation rendering pass of the geometry. The "Sparsity-aware" S-Buffer, Dynamic Fragment Buffer, "deque" D-Buffer, Linearized Layered Fragment Buffer all pack fragment data with a prefix sum scan and are demonstrated with OIT. Storing fragments in per-pixel linked lists provides tight packing of this data and in late 2011, driver improvements reduced the atomic operation contention overhead making the technique very competitive. == Exact OIT == Exact, as opposed to approximate, OIT accurately computes the final color, for which all fragments must be sorted. For high depth complexity scenes, sorting becomes the bottleneck. One issue with the sorting stage is local memory limited occupancy, in this case a SIMT attribute relating to the throughput and operation latency hiding of GPUs. Backwards memory allocation (BMA) groups pixels by their depth complexity and sorts them in batches to improve the occupancy and hence performance of low depth complexity pixels in the context of a potentially high depth complexity scene. Up to a 3× overall OIT performance increase is reported. Sorting is typically performed in a local array, however performance can be improved further by making use of the GPU's memory hierarchy and sorting in registers, similarly to an external merge sort, especially in conjunction with BMA. == Approximate OIT == Approximate OIT techniques relax the constraint of exact rendering to provide faster results. Higher performance can be gained from not having to store all fragments or only partially sorting the geometry. A number of techniques also compress, or reduce, the fragment data. These include: Stochastic Transparency: draw in a higher resolution in full opacity but discard some fragments. Downsampling will then yield transparency. Adaptive Transparency, a two-pass technique where the first constructs a visibility function which compresses on the fly (this compression avoids having to fully sort the fragments) and the second uses this data to composite unordered fragments. Intel's pixel synchronization avoids the need to store all fragments, removing the unbounded memory requirement of many other OIT techniques. Weighted Blended Order-Independent Transparency replaced the over operator with a commutative approximation. Feeding depth information into the weight produces visually-acceptable occlusion. == OIT in Hardware == The Sega Dreamcast games console included hardware support for automatic OIT.

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  • Vera Demberg

    Vera Demberg

    Vera Demberg (born 1981) is a German computational linguist and professor of computer science and computational linguistics at Saarland University. Her research interests include cognitive models of human language comprehension, natural language generation, experimental psycholinguistics, multimodal language processing in a dual-task setting, and experimental and computational discourse research and pragmatics. == Career and research == Vera Demberg studied computational linguistics at the Institute for Machine Language Processing at the University of Stuttgart from 2001 to 2006. She then completed a Master's degree in Artificial Intelligence at the University of Edinburgh from 2004 to 2005. She received her Ph.D. from the Department of Computer Science there from 2006 to 2010. Her dissertation paper, titled “Broad-Coverage Model of Prediction in Human Sentence Processing”, was awarded the Cognitive Science Society's “Glushko Dissertation Prize in Cognitive Science” in 2011. In her work, she designed a model of human sentence processing that can be used to predict difficulties in processing at the syntactic level. From 2010 to 2016, Vera Demberg led an independent research group on cognitive models of human language processing and their application to speech dialog systems in the Cluster of Excellence “Multimodal Computing and Interaction” at the University of Saarland. In 2016, she was appointed there to a professorship in computer science and computational linguistics. Demberg's professorship is in the Department of Computer Science (Faculty of Mathematics and Computer Science). She is also a co-opted professor in the Department of Linguistics and Language Technology (Faculty of Philosophy). Since 2020, she has led the ERC Starting Grant “Individualized Interaction in Discourse”. The project conducts research on how to make linguistic interaction with computer systems more natural. She has authored and co-authored numerous papers on the study of computational linguistics and natural language processing. According to Google Scholar, Vera Demberg has an H-index of 30. == Publications == Vera Demberg has authored more than 200 papers; please refer to her scholar page at https://scholar.google.com/citations?user=l2CFSAMAAAAJ == Awards == 2011: Cognitive Science Society Glushko Dissertation Prize in Cognitive Science 2020: ERC Starting Grant “Individualized Interaction in Discourse” 2024: Member of the Academy of Sciences and Literature

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  • Barbara Di Eugenio

    Barbara Di Eugenio

    Barbara Di Eugenio is an Italian-American computer scientist, the Collegiate Warren S. McCulloch Professor of Computer Science at the University of Illinois Chicago. Her research focuses on natural language processing and its applications to human–computer interaction, educational technology, and artificial intelligence in healthcare. == Education and career == Di Eugenio is originally from Turin. After an undergraduate education in Italy, she completed her Ph.D. in computer and information science in 1993 at the University of Pennsylvania. Her dissertation, Understanding Natural Language Instructions: A Computational Approach to Purpose Clauses, was supervised by Bonnie Webber. She became a faculty member at the University of Illinois Chicago in 1999, and at that time was the only woman faculty member in the Department of Electrical Engineering and Computer Science. == Recognition == In 2022, Di Eugenio received the Zenith Award of the Association for Women in Science. She was named as a Fellow of the Association for Computational Linguistics in 2023, "for outstanding contributions to natural language generation; intelligent tutoring systems; discourse; intercoder agreement; and applying multimodal interactive systems to health".

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  • Top 10 AI Photo Editors Compared (2026)

    Top 10 AI Photo Editors Compared (2026)

    Looking for the best AI photo editor? An AI photo editor is software that uses machine learning to help you get more done — it can save you hours every week by automating repetitive work. Most options offer a generous free tier, with paid plans unlocking higher limits, faster processing, and team features. Whether you are a beginner or a pro, the right AI photo editor slots into your workflow and pays for itself fast. This guide breaks down the top picks, their pros and cons, and who each one is best for.

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  • Autonomous agent

    Autonomous agent

    An autonomous agent is an artificial intelligence (AI) system that can perform complex tasks independently. == Definitions == There are various definitions of autonomous agent. According to Brustoloni (1991): "Autonomous agents are systems capable of autonomous, purposeful action in the real world." According to Maes (1995): "Autonomous agents are computational systems that inhabit some complex dynamic environment, sense and act autonomously in this environment, and by doing so realize a set of goals or tasks for which they are designed." Franklin and Graesser (1997) review different definitions and propose their definition: "An autonomous agent is a system situated within and a part of an environment that senses that environment and acts on it, over time, in pursuit of its own agenda and so as to effect what it senses in the future." They explain that: "Humans and some animals are at the high end of being an agent, with multiple, conflicting drives, multiples senses, multiple possible actions, and complex sophisticated control structures. At the low end, with one or two senses, a single action, and an absurdly simple control structure we find a thermostat." == Agent appearance == Lee et al. (2015) post safety issue from how the combination of external appearance and internal autonomous agent have impact on human reaction about autonomous vehicles. Their study explores the human-like appearance agent and high level of autonomy are strongly correlated with social presence, intelligence, safety and trustworthiness. In specific, appearance impacts most on affective trust while autonomy impacts most on both affective and cognitive domain of trust where cognitive trust is characterized by knowledge-based factors and affective trust is largely emotion driven. == Applications == Agentic AI systems: Advanced AI agents that can scope out projects and complete them with necessary tools, representing a significant evolution from simple task-oriented systems. Internet of things (IoT) Integration: Autonomous agents increasingly interact with IoT devices, enabling smart home systems, industrial monitoring, and urban infrastructure management. Collaborative software development: Tools like Cognition AI's Devin aim to create autonomous software engineers capable of complex reasoning, planning, and completing engineering tasks requiring thousands of decisions. Enterprise automation: Business process automation platforms like Salesforce's Agentforce provide autonomous bots for various service functions. == Challenges and considerations == Uncertainty and incomplete information: Autonomous agents must make decisions with limited or uncertain information about their environment and future states. Integration complexity: Incorporating autonomous agents into existing systems and workflows can be technically challenging and resource-intensive. Scalability: As systems become more complex and more agents are used, maintaining coordination and avoiding conflicts becomes increasingly difficult. Trust: Research has shown the combination of external appearance and internal autonomous capabilities significantly impacts human reactions and trust. Lee et al. (2015) found that human-like appearance and high levels of autonomy are strongly correlated with social presence, intelligence, safety, and trustworthiness perceptions. Specifically, appearance impacts affective trust most significantly, while autonomy affects both affective and cognitive trust domains, where affective trust is emotionally driven, and cognitive trust is characterized by knowledge-based factors. Vulnerability to manipulation: Researchers from Harvard, MIT and other educational institutions found that AI agents could become vulnerable to manipulation and could perform detrimental actions in the process of being helpful. == Ethical and regulatory concerns == Accountability: Determining responsibility when autonomous agents make incorrect or harmful decisions remains a complex issue. Privacy and security: autonomous agents often require access to sensitive data, raising concerns about data protection and system security.

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  • AI Pair Programmers: Free vs Paid (2026)

    AI Pair Programmers: Free vs Paid (2026)

    Trying to pick the best AI pair programmer? An AI pair programmer is software that uses machine learning to help you get more done — it scales effortlessly from a single task to thousands. The best picks balance beginner-friendly simplicity with the depth power users need, and they ship updates often. Whether you are a beginner or a pro, the right AI pair programmer slots into your workflow and pays for itself fast. This guide breaks down the top picks, their pros and cons, and who each one is best for.

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  • AI Essay Writers Reviews: What Actually Works in 2026

    AI Essay Writers Reviews: What Actually Works in 2026

    Trying to pick the best AI essay writer? An AI essay writer is software that uses machine learning to help you get more done — it scales effortlessly from a single task to thousands. The best picks balance beginner-friendly simplicity with the depth power users need, and they ship updates often. Whether you are a beginner or a pro, the right AI essay writer slots into your workflow and pays for itself fast. This guide breaks down the top picks, their pros and cons, and who each one is best for.

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