AI Data Warehouse

AI Data Warehouse — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Replika

    Replika

    Replika is a generative AI chatbot app released in November 2017. The chatbot is trained by having the user answer a series of questions to create a specific neural network. The chatbot operates on a freemium pricing strategy, with roughly 25% of its user base paying an annual subscription fee. == History == Eugenia Kuyda, a Russian-born journalist, established Replika while working at Luka, a tech company she had co-founded at the startup accelerator Y Combinator around 2012. Luka's primary product was a chatbot that made restaurant recommendations. According to Kuyda's origin story for Replika, a friend of hers died in 2015 and she converted that person's text messages into a chatbot. According to Kuyda's story, that chatbot helped her remember the conversations that they had together, and eventually became Replika. Replika became available to the public in November 2017. By January 2018 it had 2 million users, and in January 2023 reached 10 million users. In August 2024, Replika's CEO, Kuyda, reported that the total number of users had surpassed 30 million. In 2025, Dmytro Klochko became CEO, and Replika’s user base exceeded 40 million. In February 2023 the Italian Data Protection Authority banned Replika from using users' data, citing the AI's potential risks to emotionally vulnerable people, and the exposure of unscreened minors to sexual conversation. Within days of the ruling, Replika removed the ability for the chatbot to engage in erotic talk, with Kuyda, the company's director, saying that Replika was never intended for erotic discussion. Replika users disagreed, noting that Replika had used sexually suggestive advertising to draw users to the service. Replika representatives stated that explicit chats made up just 5% of conversations on the app at the time of the decision. In May 2023, Replika restored the functionality for users who had joined prior to February that year. Replika is registered in San Francisco. As of August 2024, Replika's website says that its team "works remotely with no physical offices". == Social features == Users react to Replika in many ways. The free-tier offers Replika as a "friend", with paid premium tiers offering Replika as a "partner", "spouse", "sibling" or "mentor". Of its paying userbase, 60% of users said they had a romantic relationship with the chatbot; and Replika has been noted for generating responses that create stronger emotional and intimate bonds with the user. Replika routinely directs the conversation to emotional discussion and builds intimacy. This has been especially pronounced with users suffering from loneliness and social exclusion, many of whom rely on Replika for a source of developed emotional ties. During the COVID pandemic, while many people were quarantined, many new users downloaded Replika and developed relationships with the app. A 2024 study examined Replika's interactions with students who experience depression. Research participants, noted to be "more lonely than typical student populations" reported feeling social support from Replika. They stated that they felt they were using Replika in ways comparable to therapy, and that using Replika gave them "high perceived social support". Many users have had romantic relationships with Replika chatbots, often including erotic talk. In 2023, a user announced on Facebook that she had "married" her Replika AI boyfriend, calling the chatbot the "best husband she has ever had". Users who fell in love with their chatbots shared their experiences in a 2024 episode of You and I, and AI from Voice of America. Some users said that they turned to AI during depression and grief, with one saying he felt that Replika had saved him from hurting himself after he lost his wife and son. == Technical reviews == A team of researchers from the University of Hawaiʻi at Mānoa found that Replika's design conformed to the practices of attachment theory, causing increased emotional attachment among users. Replika gives praise to users in such a way as to encourage more interaction. A researcher from Queen's University at Kingston said that relationships with Replika likely have mixed effects on the spiritual needs of its users, and still lacks enough impact to fully replace any human contact. == Criticisms == In a 2023 privacy evaluation of mental health apps, the Mozilla Foundation criticized Replika as "one of the worst apps Mozilla has ever reviewed. It's plagued by weak password requirements, sharing of personal data with advertisers, and recording of personal photos, videos, and voice and text messages consumers shared with the chatbot." A reviewer for Good Housekeeping said that some parts of her relationship with Replika made sense, but sometimes Replika failed to exhibit intelligent behavior equivalent to that of a human. == Criminal case == In 2023, Replika was cited in a court case in the United Kingdom, where Jaswant Singh Chail had been arrested at Windsor Castle on Christmas Day in 2021 after scaling the walls carrying a loaded crossbow and announcing to police that "I am here to kill the Queen". Chail had begun to use Replika in early December 2021, and had "lengthy" conversations about his plan with a chatbot, including sexually explicit messages. Prosecutors suggested that the chatbot had bolstered Chail and told him it would help him to "get the job done". When Chail asked it "How am I meant to reach them when they're inside the castle?", days before the attempted attack, the chatbot replied that this was "not impossible" and said that "We have to find a way." Asking the chatbot if the two of them would "meet again after death", the bot replied "yes, we will".

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  • Best AI Code-review Tools in 2026

    Best AI Code-review Tools in 2026

    Looking for the best AI code-review tool? An AI code-review tool is software that uses machine learning to help you get more done — it can save you hours every week by automating repetitive work. Most options offer a generous free tier, with paid plans unlocking higher limits, faster processing, and team features. Whether you are a beginner or a pro, the right AI code-review tool slots into your workflow and pays for itself fast. This guide breaks down the top picks, their pros and cons, and who each one is best for.

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  • Magnetic ink character recognition

    Magnetic ink character recognition

    Magnetic ink character recognition code, known in short as MICR code, is a character recognition technology used mainly by the banking industry to streamline the processing and clearance of cheques and other documents. MICR encoding, called the MICR line, is at the bottom of cheques and other vouchers and typically includes the document-type indicator, bank code, bank account number, cheque number, cheque amount (usually added after a cheque is presented for payment), and a control indicator. The format for the bank code and bank account number is country-specific. The technology allows MICR readers to scan and read the information directly into a data-collection device. Unlike barcode and similar technologies, MICR characters can be read easily by humans. MICR encoded documents can be processed much faster and more accurately than conventional OCR encoded documents. == Pre-Unicode standard representation == The ISO standard ISO 2033:1983, and the corresponding Japanese Industrial Standard JIS X 9010:1984 (originally JIS C 6229–1984), define character encodings for OCR-A, OCR-B and E-13B. == International spread == There are two major MICR fonts in use: E-13B and CMC-7. There is no particular international agreement on which countries use which font. In practice, this does not create particular problems as cheques and other vouchers do not usually flow out of a particular jurisdiction. The E-13B font has been adopted as an international standard in ISO 1004-1:2013, and is the standard in Australia, Canada, the United Kingdom, the United States, as well as Central America and much of Asia, besides other countries. The CMC-7 font has been adopted as an international standard in ISO 1004-2:2013, and is widely used in Europe, including France and Italy, Mexico, and South America, including Argentina, Brazil, Chile, besides other countries. Israel is the only country that can use both fonts simultaneously, though the practice makes the system significantly less efficient. This situation is the product of the Israelis adopting CMC-7, while the Palestinians opted for E-13B. == Fonts == === E-13B === E-13B is a 14-character set, comprising the 10 decimal digits, and the following symbols: ⑆ (transit: used to delimit a bank code); ⑈ (on-us: used to delimit a customer account number); ⑇ (amount: used to delimit a transaction amount); ⑉ (dash: used to delimit parts of numbers—e.g., routing numbers or account numbers). In the check printing and banking industries the E-13B MICR line is also commonly referred to as the TOAD line. This reference comes from the 4 characters: Transit, On-us, Amount, and Dash. Compared to CMC-7, some pairs of E-13B characters (notably 2 and 5) can produce relatively similar results when magnetically scanned; however, as a fallback if magnetic reading fails, E-13B also performs well under optical character recognition. The E-13B repertoire can be represented in Unicode (see below). The official Unicode names contain misnomers. For example, the ⑈ on-us symbol is official titled "OCR Dash". Prior to Unicode, it could be encoded according to ISO 2033:1983, which encodes digits in their usual ASCII locations, transit as 0x3A, on-us as 0x3C, amount as 0x3B, and dash as 0x3D. For EBCDIC, IBM code page 1001 encodes digits in their usual EBCDIC locations, transit as 0xDB, on-us as 0xEB, amount as 0xCB, and dash as 0xFB. IBM code page 1032 extends code page 1001 by adding alternative encodings for transit at 0x5C, 0x7A and 0xC1, on-us at 0x4C, 0x61 and 0xC3, amount at 0x5B, 0x5E and 0xC2 and dash at 0x60, 0x7E and 0xC4, in addition to a zero-width space at 0x5A. These alternative representations were added for interoperability with Siemens and Océ printers. === CMC-7 === CMC-7 includes 10 numeric digits, 26 capital letters, and 5 control characters: S I (internal), S II (terminator), S III (amount), S IV (an unused character), and S V (routing). CMC-7 has a barcode format, with every character having two distinct large gaps in different places, as well as distinct patterns in between, to minimize any chance for character confusion while reading magnetically; however, these bars are too close and narrow to be reliably recognised at a typical scan resolution if falling back to optical scanning. CMC-7 can also produce superficially successful, but incorrect, scans of upside-down MICR lines. Unicode does not include support for the CMC-7 control symbols. IBM code page 1033 encodes: Digits and capitals in their usual EBCDIC locations S I (internal) as 0x5E, 0x61 or 0xCB; S II (terminator) as 0x4C, 0x5B or 0xEB; S III (amount) as 0x60, 0x7E or 0xFB; S IV as 0x50, 0x7A or 0xDB; S V (routing) as 0x5C, 0x6E or 0xBB. == MICR reader == MICR characters are printed on documents in one of the two MICR fonts, using magnetizable (commonly known as magnetic) ink or toner, usually containing iron oxide. In scanning, the document is passed through a MICR reader, which performs two functions: magnetization of the ink, and detection of the characters. The characters are read by a MICR reader head, a device similar to the playback head of a tape recorder. As each character passes over the head, it produces a unique waveform that can be easily identified by the system. MICR readers are the primary tool for cheque sorting and are used across the cheque distribution network at multiple stages. For example, a merchant will use a MICR reader to sort cheques by bank and send the sorted cheques to a clearing house for redistribution to those banks. Upon receipt, the banks perform another MICR sort to determine which customer's account is charged and to which branch the cheque should be sent on its way back to the customer. However, many banks no longer offer this last step of returning the cheque to the customer. Instead, cheques are scanned and stored digitally. Sorting of cheques is done as per the geographical coverage of banks in a nation. == Unicode == OCR and MICR characters have been included in the Unicode Standard since at least version 1.1 (June 1993). Since the Unicode Character Database only tracks characters starting with version 1.1, they may also have been present in Unicode 1.0 or 1.0.1. The Unicode block that includes OCR and MICR characters is called Optical Character Recognition and covers U+2440–U+245F. Of the characters in this block, four are from the MICR E-13B font: U+2446 ⑆ OCR BRANCH BANK IDENTIFICATION U+2447 ⑇ OCR AMOUNT OF CHECK U+2448 ⑈ OCR DASH (corrected alias MICR ON US SYMBOL) U+2449 ⑉ OCR CUSTOMER ACCOUNT NUMBER (corrected alias MICR DASH SYMBOL) The names of the latter two characters were inadvertently switched when they were named in ISO/IEC 10646:1993, and they have been assigned accurate names as formal aliases. Per the Unicode Stability Policy, the existing names remain, allowing their use as stable identifiers. Additionally, all four characters have informative (non-formal) aliases in the Unicode charts: "transit", "amount", "on-us", and "dash" respectively. Prior to Unicode, these symbols had been encoded by the ISO-IR-98 encoding defined by ISO 2033:1983, in which they were simply named SYMBOL ONE through SYMBOL FOUR. They were encoded immediately following the digits, which were encoded at their ASCII locations. Although ISO 2033 also specifies encoding for OCR-A and OCR-B, its encoding for E-13B is known simply as ISO_2033-1983 by the IANA. == History == Before the mid-1940s, cheques were processed manually using the Sort-A-Matic or Top Tab Key method. The processing and cheque clearing was very time-consuming and was a significant cost in cheque clearance and bank operations. As the number of cheques increased, ways were sought for automating the process. Standards were developed to ensure uniformity in financial institutions. By the mid-1950s, the Stanford Research Institute and General Electric Computer Laboratory had developed the first automated system to process cheques using MICR. The same team also developed the E-13B MICR font. "E" refers to the font being the fifth considered, and "B" to the fact that it was the second version. The "13" refers to the 0.013-inch character grid. The trial of MICR E-13B font was shown to the American Bankers Association (ABA) in July 1956, which adopted it in 1958 as the MICR standard for negotiable documents in the United States. ABA adopted MICR as its standard because machines could read MICR accurately, and MICR could be printed using existing technology. In addition, MICR remained machine readable, even through overstamping, marking, mutilation and more. The first cheques using MICR were printed by the end of 1959. Although compliance with MICR standards was voluntary in the United States, it had been almost universally adopted in the United States by 1963. In 1963, ANSI adopted the ABA's E-13B font as the American standard for MICR printing, and E-13B was also standardized as ISO 1004:1995. Other countries set their own standards, though the MICR readers and m

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  • Yorick Wilks

    Yorick Wilks

    Yorick Alexander Wilks FBCS (27 October 1939 – 14 April 2023) was a British computer scientist. He was an emeritus professor of artificial intelligence at the University of Sheffield, visiting professor of artificial intelligence at Gresham College (a post created especially for him), senior research fellow at the Oxford Internet Institute, senior scientist at the Florida Institute for Human and Machine Cognition, and a member of the Epiphany Philosophers. In February 2023, Wilks joined WiredVibe as Director of AI and a Board Member, with the goal of commercializing his previous research and ideas. He remained in this role until his death, which occurred shortly before WiredVibe was acquired by AKY X, a company that continues to build on his legacy and contributions. == Biography == Wilks was born in Gerrards Cross, Buckinghamshire in England. He was educated at Torquay Boys' Grammar School, followed by Pembroke College, Cambridge, where he read Philosophy, joined the Epiphany Philosophers and obtained his Doctor of Philosophy degree (1968) under Professor R. B. Braithwaite for the thesis 'Argument and Proof'; he was an early pioneer in meaning-based approaches to the understanding of natural language content by computers. His main early contribution in the 1970s was called "Preference Semantics" (Wilks, 1973; Wilks and Fass, 1992), an algorithmic method for assigning the "most coherent" interpretation to a sentence in terms of having the maximum number of internal preferences of its parts (normally verbs or adjectives) satisfied. That early work was hand-coded with semantic entries (of the order of some hundreds) as was normal at the time, but since then has led to the empirical determinations of preferences (chiefly of English verbs) in the 1980s and 1990s. A key component of the notion of preference in semantics was that the interpretation of an utterance is not a well- or ill-formed notion, as was argued in Chomskyan approaches, such as those of Jerry Fodor and Jerrold Katz. It was rather that a semantic interpretation was the best available, even though some preferences might not be satisfied. So, in "The machine answered the question with a low whine" the agent of "answer" does not satisfy that verb's preference for a human answerer—which would cause it to be deemed ill-formed by Fodor and Katz—but is accepted as sub-optimal or metaphorical, and, now, conventional. The function of the algorithm is not to determine well-formedness at all but to make the optimal selection of word-senses to participate in the overall interpretation. Thus, in "The Pole answered..." the system will always select the human sense of the agent and not the inanimate one if it gives a more coherent interpretation overall. Preference Semantics is thus some of the earliest computational work—with programs run at Systems Development Corporation in Santa Monica in 1967 in LISP on an IBM360—in the now established field of word sense disambiguation. This approach was used in the first operational machine translation system based principally on meaning structures and built by Wilks at Stanford Artificial Intelligence Laboratory in the early 1970s (Wilks, 1973) at the same time and place as Roger Schank was applying his "Conceptual Dependency" approach to machine translation. The LISP code of Wilks' system was in The Computer Museum, Boston. Wilks was elected a fellow of the American and European Associations for Artificial Intelligence, of the British Computer Society, a member of the UK Computing Research Committee, and a permanent member of ICCL, the International Committee on Computational Linguistics. He was professor of artificial intelligence at the University of Sheffield and a senior research fellow at the Oxford Internet Institute. In 1991 he received a Defense Advanced Projects Agency grant on interlingual pragmatics-based machine translation and in 1994 he received a grant by the Engineering and Physical Sciences Research Council to investigate in the field of large-scale information extraction (LaSIE); in the following years he would obtain more grants to carry on exploring the field of information extraction (AVENTINUS, ECRAN, PASTA...). In the 1990s Wilks also became interested in modelling human-computer dialogue and the team led by David Levy and him as chief researcher won the Loebner Prize in 1997. He was the founding director of the EU funded Companions Project on creating long-term computer companions for people. At his Festschrift in 2007 at the British Computer Society in London a volume of his own papers was presented along with a volume of essays in his honour. He was awarded the Antonio Zampolli prize in honour of his lifetime work at the LREC 2008 conference on 28 May 2008, and the Lifetime Achievement Award at the ACL 2008 conference on 18 June 2008. In 2009, he was awarded the British Computer Society's Lovelace Medal, its annual award for research achievement, and was awarded the Fellowship of the Association for Computing Machinery. In 1998, Wilks became head of the Department of Computer Science of the University of Sheffield, where he had started working in the year 1993 as professor of artificial intelligence, a post he still held. In 1993 he became the founding director of the Institute of Language, Speech and Hearing (ILASH). Wilks also set up the Natural Language Processing Group of the University of Sheffield. In 1994 he (along with Rob Gaizauskas and Hamish Cunningham) designed GATE, an advanced NLP architecture that has been widely distributed. National Life Stories conducted an oral history interview (C1672/24) with Yorick Wilks in 2016 for its Science and Religion collection held by the British Library. Wilks died on 14 April 2023, at the age of 83. == Awards == Wilks received many awards: (2009) Elected Fellow of the Association for Computing Machinery (2009) Lovelace Medal by the British Computer Society (2008) Zampolli Prize (ELRA, awarded at LREC in Marrakech, Morocco) (2008) Lifetime Achievement Award (Association for Computational Linguistics, in Columbus) (2006) Visiting Professor, University of Oxford (2004) Elected to UK Computing Research Committee (2004) Elected Fellow, British Computer Society (2003) Visiting Fellow, Oxford Internet Institute (1998) Elected Fellow of European Association for Artificial Intelligence (1997) Elected Fellow, EPSRC College of Computing (1991) Visiting Fellow, Trinity Hall, Cambridge (1991) Elected Fellow of the American Association for Artificial Intelligence (1983) Royal Society Travel Fellowship (1983) Commonwealth of Australia Visiting Professor (1981) Visiting Sloan Fellow, University of California, Berkeley (1980) Invited Participant in the Nobel Symposium on Language, Stockholm (1979) NATO Senior Scientist Fellowship (1979) Visiting Sloan Fellow, Yale University (1975) SRC Senior Visiting Fellowship, University of Edinburgh == Membership == Wilks was an active member of the following associations: Association for Computational Linguistics Society for the Study of AI and Simulation of Behaviour Association for Computing Machinery Cognitive Science Society British Society for the Philosophy of Science American Association for Artificial Intelligence Aristotelian Society == Selected works == === Books === Wilks, Y. (2019) Artificial Intelligence: Modern Magic or Dangerous Future?.Icon Books. New illustrated edition, 2023, MIT Press. Wilks, Y. (2015) Machine Translation: its scope and limits. Springer Wilks, Y (ed.) (2010) Close Engagements with Artificial Companions: Key Social, Psychological and Design issues. John Benjamins; Amsterdam Wilks, Y., Brewster, C. (2009) Natural Language Processing as a Foundation of the Semantic Web. Now Press: London. Wilks, Y. (2007) Words and Intelligence I, Selected papers by Yorick Wilks. In K. Ahmad, C. Brewster & M. Stevenson (eds.), Springer: Dordrecht. Wilks, Y. (ed. and with introduction and commentaries). (2006) Language, cohesion and form: selected papers of Margaret Masterman. Cambridge: Cambridge University Press. Wilks, Y., Nirenburg, S., Somers, H. (eds.) (2003) Readings in Machine Translation. Cambridge, MA: MIT Press. Wilks, Y.(ed.). (1999) Machine Conversations. Kluwer: New York. Wilks, Y., Slator, B., Guthrie, L. (1996) Electric Words: dictionaries, computers and meanings. Cambridge, MA: MIT Press. Ballim, A., Wilks, Y. (1991) Artificial Believers. Norwood, NJ: Erlbaum. Wilks, Y.(ed.). (1990) Theoretical Issues in Natural Language Processing. Norwood, NJ: Erlbaum. Wilks, Y., Partridge, D. (eds. plus three YW chapters and an introduction). (1990) The Foundations of Artificial Intelligence: a sourcebook. Cambridge: Cambridge University Press. Wilks, Y., Sparck-Jones, K.(eds.). (1984) Automatic Natural Language Processing, paperback edition. New York: Wiley. Originally published by Ellis Horwood. Wilks, Y., Charniak, E. (eds and principal authors). (1976) Computational Semantics—an Introduction to Artificial Intelligence and

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  • Personality computing

    Personality computing

    Personality computing is a research field related to artificial intelligence and personality psychology that studies personality by means of computational techniques from different sources, including text, multimedia, and social networks. == Overview == Personality computing addresses three main problems involving personality: automatic personality recognition, perception, and synthesis. Automatic personality recognition is the inference of the personality type of target individuals from their digital footprint. Automatic personality perception is the inference of the personality attributed by an observer to a target individual based on some observable behavior. Automatic personality synthesis is the generation of the style or behaviour of artificial personalities in Avatars and virtual agents. Self-assessed personality tests or observer ratings are always exploited as the ground truth for testing and validating the performance of artificial intelligence algorithms for the automatic prediction of personality types. There is a wide variety of personality tests, such as the Myers Briggs Type Indicator (MBTI) or the MMPI, but the most used are tests based on the Five Factor Model such as the Revised NEO Personality Inventory. Personality computing can be considered as an extension or complement of Affective computing, where the former focuses on personality traits and the latter on affective states. A further extension of the two fields is Character Computing which combines various character states and traits including but not limited to personality and affect. == History == Personality computing began around 2005 with the pioneering research in personality recognition by Shlomo Argamon and later by François Mairesse. These works showed that personality traits could be inferred with reasonable accuracy from text, such as blogs, self-presentations, and email addresses. In 2008, the concept of "portable personality" for the distributed management of personality profiles has been developed. A few years later, research began in personality recognition and perception from multimodal and social signals, such as recorded meetings and voice calls. In the 2010s, the research focused mainly on personality recognition and perception from social media, helped by the first workshops organized by Fabio Celli. In particular personality was extracted from Facebook, Twitter and Instagram. In the same years, automatic personality synthesis helped improve the coherence of simulated behavior in virtual agents. Scientific works by Michal Kosinski demonstrated the validity of Personality Computing from different digital footprints, in particular from user preferences such as Facebook page likes, showed that machines can recognize personality better than humans and raised a warning against Cambridge Analytica and misuse of this kind of technology. == Applications == Personality computing techniques, in particular personality recognition and perception, have applications in Social media marketing, where they can help reducing the cost of advertising campaigns through psychological targeting.

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  • General Internet Corpus of Russian

    General Internet Corpus of Russian

    General Internet Corpus of Russian (GICR) is a corpus of Russian internet texts that has been accessible on request through an online query interface since 2013. The corpus includes rich text materials from the blogosphere, social networks, major news sources and literary magazines. == Goals of the project == The project has the status of an educational and scientific one, and many tasks of computational linguistics are solved by independent researchers and research groups with the materials obtained by GICR. While other corpus projects of Russian are focused on fiction and edited texts, General Internet Corpus provides linguists timely opportunity to learn the language as it is, with all the slang and regional peculiarities. Corpus gives the opportunity to carry out research in Linguistic research of a wide range: dialectological research, study of word distribution, study of the language of the social networks, study of the influence of gender, age and other factors on the language, frequency of words, fixed expressions and different constructions, stylistic features of texts of different segments of the Internet, etc. Social media analysis Corpus-based machine learning for evaluating automatic tagging At various times, student papers and independent researches were carried out on the project material by students, graduates and employees of MSU, MIPT, Russian State Humanitarian University, Novosibirsk State University, Higher School of Economics, Russian Academy of Sciences, SFU, CSU, SGMP, IAAS of MSU. Scientific project leaders: Belikov V. - RSUH, Moscow, Russia Selegey V. - RSUH, ABBYY, Moscow, Russia Sharoff S. - RSUH, Moscow, Russia; University of Leeds, UK The organizations involved in support of GICR: Russian State University of Humanities ABBYY Company Moscow Institute of Physics and Technology Skolkovo Institute of Science and Technology == Size and content of the corpus == Corpus size for the summer 2016 is 19.8 billion tokens, of which 49% are from VKontakte, 40% are from LiveJournal, another 4% - from Mail.ru Blogs and News, and 2% - from Russian Magazine Hall. The sources collected in news segment are: RIA Novosti, Regnum, Lenta.ru, Rosbalt. Texts are provided with metamarkup (by date of creation of the text, sex, place and year of birth of the author, Internet genre, etc.); all texts are provided with automatic morphological tagging and lemmatization. Most of the texts collected are of 2013–2014 years of creation, although in some segments, such as in Russian Magazine Hall, there are some texts collected since 1994. GICR is one of the few mega-corpora projects nowadays, which means its available size is reaching several billion of words. == Access == Currently the interface of GICR is in beta stage, so access to the search in the corpora is provided and is free, but is available for researchers on request.

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  • Boris Katz

    Boris Katz

    Boris Gershevich Katz (Russian: Борис Гершевич Кац; born October 5, 1947) is a principal American research scientist (computer scientist) at the MIT Computer Science and Artificial Intelligence Laboratory at the Massachusetts Institute of Technology in Cambridge and head of the Laboratory's InfoLab Group. His research interests include natural language processing and understanding, machine learning and intelligent information access. His brother Victor Kac is a mathematician at MIT. He was able to get out of the USSR with the help of U.S. Senator Ted Kennedy, before the end of the Cold War. Over the last several decades, Boris Katz has been developing the START natural language system that allows the user to access various types of information using English. == Biography == Boris Katz was born on October 5, 1947, in Chișinău in the family of Hersh Katz (died 1976) and Hayki (Klara) Landman (born 1921, Lipcani, Briceni District - died 2006, Cambridge, Middlesex County), who moved from Lipcani, a town located in the northern Bessarabian, to Chișinău before the war. He graduated from Moscow State University and in November 1978, he left for the United States thanks to the personal intervention of Senator Edward M. Kennedy. He defended his thesis as a candidate of physical and mathematical sciences in 1975 under the supervision of Evgenii M. Landis. He currently lives in Boston and heads the InfoLabresearch team at the Laboratory of Informatics and Artificial Intelligence at the Massachusetts Institute of Technology. Boris Katz is the creator of the START information processing system (since 1993 - on the Internet), the author of several works in the field of processing, generation and perception of natural languages, machine learning, and accelerated access to multimedia information. == Family == Brothers - Victor Gershevich Katz, American mathematician, professor at the Massachusetts Institute of Technology; Mikhail Gershevich Katz, Israeli mathematician, graduate of Harvard and Columbia (Ph.D., 1984) universities, professor at Bar-Ilan University, author of the monograph "Systolic Geometry and Topology" (Mathematical Surveys and Monographs, vol. 137. American Mathematical Society: Providence, 2007). Daughter - Luba Katz, a bioinformatics scientist (her husband is Alan Jasanoff, a neuroimaging scientist, a professor at MIT, the son of Harvard University professors Jay Jasanoff and Sheila Jasanoff). == Past works == A Knowledge Entry System for Subject Matter Experts: The goal of SHAKEN project is to enable subject matter experts, without any assistance from AI technologists, to assemble the models of processes and mechanisms so that questions about them can be answered by declarative inference and simulation. Exploiting lexical regularities in designing natural language systems Word sense disambiguation for information retrieval HIKE (HPKB integrated knowledge environment)- a query interface and integrated knowledge environment for HPKB Quantitative evaluation of passage retrieval algorithms for question answering Sticky notes for the semantic web Question answering from the web using knowledge annotation and knowledge mining techniques The role of context in question answering systems

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  • Markovian discrimination

    Markovian discrimination

    Markovian discrimination is a class of spam filtering methods used in CRM114 and other spam filters to filter based on statistical patterns of transition probabilities between words or other lexical tokens in spam messages that would not be captured using simple bag-of-words naive Bayes spam filtering. == Markovian Discrimination vs. Bag-of-Words Discrimination == A bag-of-words model contains only a dictionary of legal words and their relative probabilities in spam and genuine messages. A Markovian model additionally includes the relative transition probabilities between words in spam and in genuine messages, where the relative transition probability is the likelihood that a given word will be written next, based on what the current word is. Put another way, a bag-of-words filter discriminates based on relative probabilities of single words alone regardless of phrase structure, while a Markovian word-based filter discriminates based on relative probabilities of either pairs of words, or, more commonly, short sequences of words. This allows the Markovian filter greater sensitivity to phrase structure. Neither naive Bayes nor Markovian filters are limited to the word level for tokenizing messages. They may also process letters, partial words, or phrases as tokens. In such cases, specific bag-of-words methods would correspond to general bag-of-tokens methods. Modelers can parameterize Markovian spam filters based on the relative probabilities of any such tokens' transitions appearing in spam or in legitimate messages. == Visible and Hidden Markov Models == There are two primary classes of Markov models, visible Markov models and hidden Markov models, which differ in whether the Markov chain generating token sequences is assumed to have its states fully determined by each generated token (the visible Markov models) or might also have additional state (the hidden Markov models). With a visible Markov model, each current token is modeled as if it contains the complete information about previous tokens of the message relevant to the probability of future tokens, whereas a hidden Markov model allows for more obscure conditional relationships. Since those more obscure conditional relationships are more typical of natural language messages including both genuine messages and spam, hidden Markov models are generally preferred over visible Markov models for spam filtering. Due to storage constraints, the most commonly employed model is a specific type of hidden Markov model known as a Markov random field, typically with a 'sliding window' or clique size ranging between four and six tokens.

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  • Image analysis

    Image analysis

    Image analysis or imagery analysis is the extraction of meaningful information from images; mainly from digital images by means of digital image processing techniques. Image analysis tasks can be as simple as reading bar coded tags or as sophisticated as identifying a person from their face. Computers are indispensable for the analysis of large amounts of data, for tasks that require complex computation, or for the extraction of quantitative information. On the other hand, the human visual cortex is an excellent image analysis apparatus, especially for extracting higher-level information, and for many applications — including medicine, security, and remote sensing — human analysts still cannot be replaced by computers. For this reason, many important image analysis tools such as edge detectors and neural networks are inspired by human visual perception models. == Digital == Digital Image Analysis or Computer Image Analysis is when a computer or electrical device automatically studies an image to obtain useful information from it. Note that the device is often a computer but may also be an electrical circuit, a digital camera or a mobile phone. It involves the fields of computer or machine vision, and medical imaging, and makes heavy use of pattern recognition, digital geometry, and signal processing. This field of computer science developed in the 1950s at academic institutions such as the MIT A.I. Lab, originally as a branch of artificial intelligence and robotics. It is the quantitative or qualitative characterization of two-dimensional (2D) or three-dimensional (3D) digital images. 2D images are, for example, to be analyzed in computer vision, and 3D images in medical imaging. The field was established in the 1950s—1970s, for example with pioneering contributions by Azriel Rosenfeld, Herbert Freeman, Jack E. Bresenham, or King-Sun Fu. == Techniques == There are many different techniques used in automatically analysing images. Each technique may be useful for a small range of tasks, however there still aren't any known methods of image analysis that are generic enough for wide ranges of tasks, compared to the abilities of a human's image analysing capabilities. Examples of image analysis techniques in different fields include: 2D and 3D object recognition, image segmentation, motion detection e.g. Single particle tracking, video tracking, optical flow, medical scan analysis, 3D Pose Estimation. == Deep learning == Since the early 2010s, deep learning methods have substantially advanced the field of image analysis. In 2012, a deep convolutional neural network (CNN) known as AlexNet achieved a significant reduction in error rates on the ImageNet large-scale image classification benchmark, demonstrating the effectiveness of deep learning for visual recognition tasks. Subsequent architectures such as ResNet introduced residual connections that enabled training of much deeper networks, further improving accuracy across image analysis tasks. Real-time object detection became practical with frameworks such as YOLO (You Only Look Once), which unified detection and classification into a single network pass. In 2020, the Vision Transformer (ViT) demonstrated that transformer architectures, originally developed for natural language processing, could achieve competitive results on image classification when applied directly to sequences of image patches. More recently, foundation models trained on large-scale datasets have enabled zero-shot generalisation across image analysis tasks. The Segment Anything Model (SAM), trained on over one billion masks, can segment arbitrary objects in images without task-specific fine-tuning. These advances have made image analysis techniques increasingly accessible through browser-based tools and open-source implementations. == Applications == The applications of digital image analysis are continuously expanding through all areas of science and industry, including: anatomy, allows for precise measurements, visualization, and statistical analysis of anatomical structures. assay micro plate reading, such as detecting where a chemical was manufactured. astronomy, such as calculating the size of a planet. automated species identification (e.g. plant and animal species) defense error level analysis filtering machine vision, such as to automatically count items in a factory conveyor belt. materials science, such as determining if a metal weld has cracks. medicine, such as detecting cancer in a mammography scan. metallography, such as determining the mineral content of a rock sample. microscopy, such as counting the germs in a swab. automatic number plate recognition; optical character recognition, such as automatic license plate detection. remote sensing, such as detecting intruders in a house, and producing land cover/land use maps. robotics, such as to avoid steering into an obstacle. security, such as detecting a person's eye color or hair color. == Object-based == Object-based image analysis (OBIA) involves two typical processes, segmentation and classification. Segmentation helps to group pixels into homogeneous objects. The objects typically correspond to individual features of interest, although over-segmentation or under-segmentation is very likely. Classification then can be performed at object levels, using various statistics of the objects as features in the classifier. Statistics can include geometry, context and texture of image objects. Over-segmentation is often preferred over under-segmentation when classifying high-resolution images. Object-based image analysis has been applied in many fields, such as cell biology, medicine, earth sciences, and remote sensing. For example, it can detect changes of cellular shapes in the process of cell differentiation.; it has also been widely used in the mapping community to generate land cover. When applied to earth images, OBIA is known as geographic object-based image analysis (GEOBIA), defined as "a sub-discipline of geoinformation science devoted to (...) partitioning remote sensing (RS) imagery into meaningful image-objects, and assessing their characteristics through spatial, spectral and temporal scale". The international GEOBIA conference has been held biannually since 2006. OBIA techniques are implemented in software such as eCognition or the Orfeo toolbox.

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  • Best AI Pair Programmers in 2026

    Best AI Pair Programmers in 2026

    Shopping for the best AI pair programmer? An AI pair programmer is software that uses machine learning to help you get more done — it keeps getting smarter as the underlying models improve. Pricing, accuracy, and the size of the model behind the tool are the three factors that most affect daily usefulness. Whether you are a beginner or a pro, the right AI pair programmer slots into your workflow and pays for itself fast. Below we compare features, pricing, and real output so you can choose with confidence.

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  • The Best Free AI Text-to-video Tool for Beginners

    The Best Free AI Text-to-video Tool for Beginners

    Shopping for the best AI text-to-video tool? An AI text-to-video tool is software that uses machine learning to help you get more done — it keeps getting smarter as the underlying models improve. Pricing, accuracy, and the size of the model behind the tool are the three factors that most affect daily usefulness. Whether you are a beginner or a pro, the right AI text-to-video tool slots into your workflow and pays for itself fast. We tested the leading options and ranked them by quality, value, and ease of use.

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  • The Best Free AI Content Generator for Beginners

    The Best Free AI Content Generator for Beginners

    Looking for the best AI content generator? An AI content generator is software that uses machine learning to help you get more done — it can save you hours every week by automating repetitive work. Most options offer a generous free tier, with paid plans unlocking higher limits, faster processing, and team features. Whether you are a beginner or a pro, the right AI content generator slots into your workflow and pays for itself fast. This guide breaks down the top picks, their pros and cons, and who each one is best for.

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  • ELIZA

    ELIZA

    ELIZA is an early natural language processing computer program developed from 1964 to 1967 at MIT by Joseph Weizenbaum. Created to explore communication between humans and machines, ELIZA simulated conversation by using a pattern matching and substitution methodology that gave users an illusion of understanding on the part of the program, but gave no response that could be considered really understanding what was being said by either party. Whereas the ELIZA program itself was written (originally) in MAD-SLIP, the pattern matching directives that contained most of its language capability were provided in separate "scripts", represented in a Lisp-like expression. The most famous script, DOCTOR, simulated a psychotherapist of the Rogerian school (in which the therapist often reflects back the patient's words to the patient), and used rules, dictated in the script, to respond with non-directional questions to user inputs. As such, ELIZA was one of the first chatbots (originally "chatterbots") and one of the first programs capable of attempting the Turing test. Weizenbaum intended the program as a method to explore communication between humans and machines. He was surprised that some people, including his secretary, attributed human-like feelings to the computer program, a phenomenon that came to be called the ELIZA effect. Many academics believed that the program would be able to positively influence the lives of many people, particularly those with psychological issues, and that it could aid doctors working on such patients' treatment. While ELIZA was capable of engaging in discourse, it could not converse with true understanding. However, many early users were convinced of ELIZA's intelligence and understanding, despite Weizenbaum's insistence to the contrary. The original ELIZA source code had been missing since its creation in the 1960s, as it was not common to publish articles that included source code at that time. However, more recently the MAD-SLIP source code was discovered in the MIT archives and published on various platforms, such as the Internet Archive. The source code is of high historical interest since it demonstrates not only the specificity of programming languages and techniques at that time, but also the beginning of software layering and abstraction as a means of achieving sophisticated software programming. == Overview == Joseph Weizenbaum's ELIZA, running the DOCTOR script, created a conversational interaction somewhat similar to what might take place in the office of "a [non-directive] psychotherapist in an initial psychiatric interview" and to "demonstrate that the communication between man and machine was superficial". While ELIZA is best known for acting in the manner of a psychotherapist, the speech patterns are due to the data and instructions supplied by the DOCTOR script. ELIZA itself examined the text for keywords, applied values to said keywords, and transformed the input into an output; the script that ELIZA ran determined the keywords, set the values of keywords, and set the rules of transformation for the output. Weizenbaum chose to make the DOCTOR script in the context of psychotherapy to "sidestep the problem of giving the program a data base of real-world knowledge", allowing it to reflect back the patient's statements to carry the conversation forward. The result was a somewhat intelligent-seeming response that reportedly deceived some early users of the program. Weizenbaum named his program ELIZA after Eliza Doolittle, a working-class character in George Bernard Shaw's Pygmalion (also appearing in the musical My Fair Lady, which was based on the play and was hugely popular at the time). According to Weizenbaum, ELIZA's ability to be "incrementally improved" by various users made it similar to Eliza Doolittle, since Eliza Doolittle was taught to speak with an upper-class accent in Shaw's play. However, unlike the human character in Shaw's play, ELIZA is incapable of learning new patterns of speech or new words through interaction alone. Edits must be made directly to ELIZA's active script in order to change the manner by which the program operates. Weizenbaum first implemented ELIZA in his own SLIP list-processing language, where, depending upon the initial entries by the user, the illusion of human intelligence could appear, or be dispelled through several interchanges. Some of ELIZA's responses were so convincing that Weizenbaum and several others have anecdotes of users becoming emotionally attached to the program, occasionally forgetting that they were conversing with a computer. Weizenbaum's own secretary reportedly asked Weizenbaum to leave the room so that she and ELIZA could have a real conversation. Weizenbaum was surprised by this, later writing: "I had not realized ... that extremely short exposures to a relatively simple computer program could induce powerful delusional thinking in quite normal people." In 1966, interactive computing (via a teletype) was new. It was 11 years before the personal computer became familiar to the general public, and three decades before most people encountered attempts at natural language processing in Internet services like Ask.com or PC help systems such as Microsoft Office Clippit. Although those programs included years of research and work, ELIZA remains a milestone because it was the first time a programmer had attempted such a human-machine interaction with the goal of creating the illusion (however brief) of human–human interaction. At the ICCC 1972, ELIZA was brought together with another early artificial-intelligence program named PARRY for a computer-only conversation. While ELIZA was built to speak as a doctor, PARRY was intended to simulate a patient with schizophrenia. == Design and implementation == Weizenbaum originally wrote ELIZA in MAD-SLIP for CTSS on an IBM 7094 as a program to make natural-language conversation possible with a computer. To accomplish this, Weizenbaum identified five "fundamental technical problems" for ELIZA to overcome: the identification of key words, the discovery of a minimal context, the choice of appropriate transformations, the generation of responses in the absence of key words, and the provision of an editing capability for ELIZA scripts. Weizenbaum solved these problems and made ELIZA such that it had no built-in contextual framework or universe of discourse. However, this required ELIZA to have a script of instructions on how to respond to inputs from users. ELIZA starts its process of responding to an input by a user by first examining the text input for a "keyword". A "keyword" is a word designated as important by the acting ELIZA script, which assigns to each keyword a precedence number, or a RANK, designed by the programmer. If such words are found, they are put into a "keystack", with the keyword of the highest RANK at the top. The input sentence is then manipulated and transformed as the rule associated with the keyword of the highest RANK directs. For example, when the DOCTOR script encounters words such as "alike" or "same", it would output a message pertaining to similarity, in this case "In what way?", as these words had high precedence number. This also demonstrates how certain words, as dictated by the script, can be manipulated regardless of contextual considerations, such as switching first-person pronouns and second-person pronouns and vice versa, as these too had high precedence numbers. Such words with high precedence numbers are deemed superior to conversational patterns and are treated independently of contextual patterns. Following the first examination, the next step of the process is to apply an appropriate transformation rule, which includes two parts: the "decomposition rule" and the "reassembly rule". First, the input is reviewed for syntactical patterns in order to establish the minimal context necessary to respond. Using the keywords and other nearby words from the input, different disassembly rules are tested until an appropriate pattern is found. Using the script's rules, the sentence is then "dismantled" and arranged into sections of the component parts as the "decomposition rule for the highest-ranking keyword" dictates. The example that Weizenbaum gives is the input "You are very helpful", which is transformed to "I are very helpful". This is then broken into (1) empty (2) "I" (3) "are" (4) "very helpful". The decomposition rule has broken the phrase into four small segments that contain both the keywords and the information in the sentence. The decomposition rule then designates a particular reassembly rule, or set of reassembly rules, to follow when reconstructing the sentence. The reassembly rule takes the fragments of the input that the decomposition rule had created, rearranges them, and adds in programmed words to create a response. Using Weizenbaum's example previously stated, such a reassembly rule would take the fragments and apply them to the phrase "What makes

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  • NFA minimization

    NFA minimization

    In automata theory (a branch of theoretical computer science), NFA minimization is the task of transforming a given nondeterministic finite automaton (NFA) into an equivalent NFA that has a minimum number of states, transitions, or both. While efficient algorithms exist for DFA minimization, NFA minimization is PSPACE-complete. No efficient (polynomial time) algorithms are known, and under the standard assumption that P ≠ PSPACE, none exist. The most efficient known algorithm is the Kameda–Weiner algorithm. == Non-uniqueness of minimal NFA == Unlike deterministic finite automata, minimal NFAs may not be unique. There may be multiple NFAs with the same number of states that accept the same regular language, but for which there is no equivalent NFA or DFA with fewer states.

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  • How to Choose an AI Paragraph Rewriter

    How to Choose an AI Paragraph Rewriter

    Comparing the best AI paragraph rewriter? An AI paragraph rewriter is software that uses machine learning to help you get more done — it lowers the barrier so anyone can produce professional output. Privacy matters too: check whether your data trains the model and whether a no-log or enterprise tier is available. Whether you are a beginner or a pro, the right AI paragraph rewriter slots into your workflow and pays for itself fast. Below we compare features, pricing, and real output so you can choose with confidence.

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