AI Data Warehouse

AI Data Warehouse — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • TalkBack

    TalkBack

    TalkBack is an accessibility service for the Android operating system that helps blind and visually impaired users to interact with their devices. It uses spoken words, vibration and other audible feedback to allow the user to know what is happening on the screen allowing the user to better interact with their device. The service is pre-installed on many Android devices, and it became part of the Android Accessibility Suite in 2017. According to the Google Play Store, the Android Accessibility Suite has been downloaded over five billion times, including devices that have the suite preinstalled. == Open-source == Google releases the source code of TalkBack with some releases of the accessibility service to GitHub, with the latest of these changes being from May 6, 2021. The source for these versions of Google TalkBack have been released under the Apache License version 2.0. == Release history ==

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  • Fuzzy classification

    Fuzzy classification

    Fuzzy classification is the process of grouping elements into fuzzy sets whose membership functions are defined by the truth value of a fuzzy propositional function. A fuzzy propositional function is analogous to an expression containing one or more variables, such that when values are assigned to these variables, the expression becomes a fuzzy proposition. Accordingly, fuzzy classification is the process of grouping individuals having the same characteristics into a fuzzy set. A fuzzy classification corresponds to a membership function μ C ~ : P F ~ × U → T ~ {\textstyle \mu _{\tilde {C}}:{\tilde {PF}}\times U\to {\tilde {T}}} that indicates the degree to which an individual i ∈ U {\textstyle i\in U} is a member of the fuzzy class C ~ {\textstyle {\tilde {C}}} , given its fuzzy classification predicate Π ~ C ~ ∈ P F ~ {\textstyle {\tilde {\Pi }}_{\tilde {C}}\in {\tilde {PF}}} . Here, T ~ {\textstyle {\tilde {T}}} is the set of fuzzy truth values, i.e., the unit interval [ 0 , 1 ] {\textstyle [0,1]} . The fuzzy classification predicate Π ~ C ~ ( i ) {\textstyle {\tilde {\Pi }}_{\tilde {C}}(i)} corresponds to the fuzzy restriction " i {\textstyle i} is a member of C ~ {\textstyle {\tilde {C}}} ". == Classification == Intuitively, a class is a set that is defined by a certain property, and all objects having that property are elements of that class. The process of classification evaluates for a given set of objects whether they fulfill the classification property, and consequentially are a member of the corresponding class. However, this intuitive concept has some logical subtleties that need clarification. A class logic is a logical system which supports set construction using logical predicates with the class operator { ⋅ | ⋅ } {\textstyle \{\cdot |\cdot \}} . A class C = { i | Π ( i ) } {\displaystyle C=\{i|\Pi (i)\}} is defined as a set C of individuals i satisfying a classification predicate Π which is a propositional function. The domain of the class operator { .| .} is the set of variables V and the set of propositional functions PF, and the range is the powerset of this universe P(U) that is, the set of possible subsets: { ⋅ | ⋅ } : V × P F → P ( U ) {\displaystyle \{\cdot |\cdot \}:V\times PF\rightarrow P(U)} Here is an explanation of the logical elements that constitute this definition: An individual is a real object of reference. A universe of discourse is the set of all possible individuals considered. A variable V :→ R {\textstyle V:\rightarrow R} is a function which maps into a predefined range R without any given function arguments: a zero-place function. A propositional function is "an expression containing one or more undetermined constituents, such that, when values are assigned to these constituents, the expression becomes a proposition". In contrast, classification is the process of grouping individuals having the same characteristics into a set. A classification corresponds to a membership function μ that indicates whether an individual is a member of a class, given its classification predicate Π. μ : P F × U → T {\displaystyle \mu :PF\times U\rightarrow T} The membership function maps from the set of propositional functions PF and the universe of discourse U into the set of truth values T. The membership μ of individual i in Class C is defined by the truth value τ of the classification predicate Π. μ C ( i ) := τ ( Π ( i ) ) {\displaystyle \mu C(i):=\tau (\Pi (i))} In classical logic the truth values are certain. Therefore a classification is crisp, since the truth values are either exactly true or exactly false.

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  • Vehicle infrastructure integration

    Vehicle infrastructure integration

    The Vehicle Infrastructure Integration (VII), also known as "Connected Roadways" or "vehicle-to-everything" (V2X) technology, is a United States Department of Transportation initiative that aims to improve road safety by developing technology that connects road vehicles with their environment. This development draws on several disciplines, including transport engineering, electrical engineering, automotive engineering, telematics, and computer science. Although VII specifically covers road transport, similar technologies are under development for other modes of transport. For example, airplanes may use ground-based beacons for automated guidance, allowing the autopilot to fly the plane without human intervention. == Goals == The goal of VII is to establish a communication link between vehicles (via On-Board Equipment, or OBE) and roadside infrastructure (via Roadside Equipment, or RSE) to enhance the safety, efficiency, and convenience of transportation systems. Two potential approaches are the widespread deployment of a dedicated short-range communications (DSRC) link on the 5.9GHz band, and cellular communication (C-V2X). Either of these methods would allow vehicle-to-vehicle (V2V) and vehicle-to-infrastructure (V2I) communication. The initiative has three priorities: Stakeholder evaluation and acceptance of the business model and its deployment schedule, Validation of the technology, with a focus on communications systems, in relation to deployment costs, and Creation of legal structures and policies, especially concerning digital privacy, to improve the system's long-term potential for success. === Safety === Current automotive safety technology relies primarily on vehicle-based radar, lidar, and sonar systems. This technology allows, for instance, a potential reduction in rear-end collisions by monitoring obstacles in front of or behind the vehicle and automatically applying the brakes when necessary. This technology, however, is limited by the sensing range of vehicle-based radar, particularly in angled and left-turn collisions, such as a motorist losing control of the vehicle during an impending head-on collision. The rear-end collisions addressed by current technology are generally less severe than angled, left-turn, or head-on collisions. VII promotes the development of a direct communication link between road vehicles and all other vehicles nearby, allowing for the exchange of information on vehicle speed and orientation or driver awareness and intent. This real-time exchange of information may enable more effective automated emergency maneuvers, such as steering, decelerating, or braking. In addition to nearby vehicle awareness, VII promotes a communication link between vehicles and roadway infrastructure. Such a link may allow for improved real-time traffic information, better queue management, and feedback to vehicles. Existing implementations of VII use vehicle-based sensors that can recognize and respond to roadway markings or signs, automatically adjusting vehicle parameters to follow the recognized instructions. However, this information may also be acquired via roadside beacons or stored in a centralized database accessible to all vehicles. === Efficiency === With a VII system in place, vehicles will be linked together. The headway between vehicles may therefore be reduced so that there is less empty space on the road, increasing the available capacity per lane. More capacity per lane will in turn imply fewer lanes in general, possibly satisfying the community's concerns about the impact of roadway widening. VII will enable precise traffic-signal coordination by tracking vehicle platoons and will benefit from accurate timing by drawing on real-time traffic data covering volume, density, and turning movements. Real-time traffic data can also be used in the design of new roadways or modification of existing systems as the data could be used to provide accurate origin-destination studies and turning-movement counts for uses in transportation forecasting and traffic operations. Such technology would also lead to improvements for transport engineers to address problems whilst reducing the cost of obtaining and compiling data. Tolling is another prospect for VII technology as it could enable roadways to be automatically tolled. Data could be collectively transmitted to road users for in-vehicle display, outlining the lowest cost, shortest distance, and/or fastest route to a destination on the basis of real-time conditions. === Existing applications === To some extent, results along these lines have been achieved in trials performed around the globe, making use of GPS, mobile phone signals, and vehicle registration plates. GPS is becoming standard in many new high-end vehicles and is an option on most new low- and mid-range vehicles. In addition, many users also have mobile phones that transmit trackable signals (and may also be GPS-enabled). Mobile phones can already be traced for purposes of emergency response. GPS and mobile phone tracking, however, do not provide fully reliable data. Furthermore, integrating mobile phones in vehicles may be prohibitively difficult. Data from mobile phones, though useful, might even increase risks to motorists as they tend to look at their phones rather than concentrate on their driving. Automatic registration plate recognition can provide large quantities of data, but continuously tracking a vehicle through a corridor is a difficult task with existing technology. Today's equipment is designed for data acquisition and functions such as enforcement and tolling, not for returning data to vehicles or motorists for response. GPS will nevertheless be one of the key components in VII systems. == Limitations == === Privacy === VII architecture is designed to prevent identification of individual vehicles, with all data exchange between the vehicle and the system occurring anonymously. Exchanges between the vehicles and third parties such as OEMs and toll collectors will occur, but the network traffic will be sent via encrypted tunnels and will therefore not be decipherable by the VII system. Data sharing with law enforcement or Homeland Security was not included in system design as of 2006. === Technical issues === ==== Coordination ==== A major issue facing the deployment of VII is the problem of how to set up the system initially. The costs associated with installing the technology in vehicles and providing communications and power at every intersection are significant. ==== Maintenance ==== Another factor for consideration in regard to the technology's distribution is how to update and maintain the units. Traffic systems are highly dynamic, with new traffic controls implemented every day and roadways constructed or repaired every year. The vehicle-based option could be updated via the internet (preferably wireless) but may subsequently require all users to have access to internet technology. Alternatively, if receivers were placed in all vehicles and the VII system was primarily located along the roadside, information could be stored in a centralized database. This would allow the agency responsible to issue updates at any time. These would then be disseminated to the roadside units for passing motorists. Operationally, this method is currently considered to provide the greatest effectiveness but at a high cost to the authorities. ==== Security ==== Security of the units is another concern, especially in light of the public acceptance issue. Criminals could tamper, remove, or destroy VII units regardless of whether they are installed inside vehicles or along the roadside. Magnets, electric shocks, and malicious software (viruses, hacking, or jamming) could be used to damage VII systems – regardless of whether units are located inside vehicle or along the roadside. == Recent developments == Much of the current research and experimentation is conducted in the United States where coordination is ensured through the Vehicle Infrastructure Integration Consortium; consisting of automobile manufacturers (Ford, General Motors, Daimler Chrysler, Toyota, Nissan, Honda, Volkswagen, BMW), IT suppliers, U.S. Federal and state transportation departments, and professional associations. Trialing is taking place in Michigan and California. The specific applications now being developed under the U.S. initiative are: Warning drivers of unsafe conditions or imminent collisions. Warning drivers if they are about to run off the road or speed around a curve too fast. Informing system operators of real-time congestion, weather conditions and incidents. Providing operators with information on corridor capacity for real-time management, planning and provision of corridor-wide advisories to drivers. In mid-2007, a VII environment covering some 20 square miles (52 km2) near Detroit was used to test 20 prototype VII applications. Several automobile manufacturers are also conducting their own VII research and triali

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  • Noise-based logic

    Noise-based logic

    Noise-based logic (NBL) is a class of multivalued deterministic logic schemes, developed in the twenty-first century, where the logic values and bits are represented by different realizations of a stochastic process. The concept of noise-based logic and its name was created by Laszlo B. Kish. In its foundation paper it is noted that the idea was inspired by the stochasticity of brain signals and by the unconventional noise-based communication schemes, such as the Kish cypher. == The noise-based logic space and hyperspace == The logic values are represented by multi-dimensional "vectors" (orthogonal functions) and their superposition, where the orthogonal basis vectors are independent noises. By the proper combination (products or set-theoretical products) of basis-noises, which are called noise-bit, a logic hyperspace can be constructed with D(N) = 2N number of dimensions, where N is the number of noise-bits. Thus N noise-bits in a single wire correspond to a system of 2N classical bits that can express 22N different logic values. Independent realizations of a stochastic process of zero mean have zero cross-correlation with each other and with other stochastic processes of zero mean. Thus the basis noise vectors are orthogonal not only to each other but they and all the noise-based logic states (superpositions) are orthogonal also to any background noises in the hardware. Therefore, the noise-based logic concept is robust against background noises, which is a property that can potentially offer a high energy-efficiency. == The types of signals used in noise-based logic == In the paper, where noise-based logic was first introduced, generic stochastic-processes with zero mean were proposed and a system of orthogonal sinusoidal signals were also proposed as a deterministic-signal version of the logic system. The mathematical analysis about statistical errors and signal energy was limited to the cases of Gaussian noises and superpositions as logic signals in the basic logic space and their products and superpositions of their products in the logic hyperspace (see also. In the subsequent brain logic scheme, the logic signals were (similarly to neural signals) unipolar spike sequences generated by a Poisson process, and set-theoretical unifications (superpositions) and intersections (products) of different spike sequences. Later, in the instantaneous noise-based logic schemes and computation works, random telegraph waves (periodic time, bipolar, with fixed absolute value of amplitude) were also utilized as one of the simplest stochastic processes available for NBL. With choosing unit amplitude and symmetric probabilities, the resulting random-telegraph wave has 0.5 probability to be in the +1 or in the −1 state which is held over the whole clock period. == The noise-based logic gates == Noise-based logic gates can be classified according to the method the input identifies the logic value at the input. The first gates analyzed the statistical correlations between the input signal and the reference noises. The advantage of these is the robustness against background noise. The disadvantage is the slow speed and higher hardware complexity. The instantaneous logic gates are fast, they have low complexity but they are not robust against background noises. With either neural spike type signals or with bipolar random-telegraph waves of unity absolute amplitude, and randomness only in the sign of the amplitude offer very simple instantaneous logic gates. Then linear or analog devices unnecessary and the scheme can operate in the digital domain. However, whenever instantaneous logic must be interfaced with classical logic schemes, the interface must use correlator-based logic gates for an error-free signal. == Universality of noise-based logic == All the noise-based logic schemes listed above have been proven universal. The papers typically produce the NOT and the AND gates to prove universality, because having both of them is a satisfactory condition for the universality of a Boolean logic. == Computation by noise-based logic == The string verification work over a slow communication channel shows a powerful computing application where the methods is inherently based on calculating the hash function. The scheme is based on random telegraph waves and it is mentioned in the paper that the authors intuitively conclude that the intelligence of the brain is using similar operations to make a reasonably good decision based on a limited amount of information. The superposition of the first D(N) = 2N integer numbers can be produced with only 2N operations, which the authors call "Achilles ankle operation" in the paper. == Computer chip realization of noise-based logic == Preliminary schemes have already been published to utilize noise-based logic in practical computers. However, it is obvious from these papers that this young field has yet a long way to go before it will be seen in everyday applications.

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  • RFinder

    RFinder

    RFinder ("repeater finder") is a subscription-based website and mobile app. RFinder's main service is the World Wide Repeater Directory (WWRD), which is a directory of amateur radio repeaters. RFinder is the official repeater directory of several amateur radio associations. RFinder has listings for several amateur radio modes, including FM, D-STAR, DMR, and ATV. == World Wide Repeater Directory == Repeaters are listed in the directory along with its call sign, Maidenhead Locator System and GPS coordinates, transmit/receive offset ("split"), CTCSS and DCS squelch settings, and VoIP settings (IRLP and Echolink nodes). The directory has over 50,000 repeater listings in over 170 countries. === Website === The RFinder website has several search options including for routes. === Forums === RFinder user forums is for help and support for the app and hardware. === Mobile app === RFinder has mobile apps for Android and iOS. When using the mobile app, RFinder can display the distance to repeaters, based on the mobile device's current location. === ARRL Repeater Directory === The ARRL publishes the ARRL Repeater Directory which contains over 31,000 repeater listings for the US and Canada with listings provided by RFinder. == Subscription == RFinder requires a subscription. A one-year subscription is US$12.99. == Radio programming software == Some radio programming software applications can query RFinder and download repeater listing to program radios. Compatible software includes: CHIRP RT Systems == Radio associations == RFinder is the official repeater directory of the following associations: Amateur Radio Society Italy American Radio Relay League Cayman Amateur Radio Society Deutscher Amateur Radio Club Federacion Mexicana de Radio Experimentadores L’association Réseau des Émetteurs Français Lietuvos Radijo Mėgėjų Draugija Liga de Amadores Brasilieros de Radio Emissão Radio Amateurs of Canada Radio Society of Great Britain Rede dos Emissores Portugueses Unión de Radioaficionados Españoles

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  • Model collapse

    Model collapse

    Model collapse, also known by other names such as "AI inbreeding", "AI cannibalism", "Habsburg AI", and "model autophagy disorder" or "MAD" is a phenomenon noted in artificial intelligence studies, where machine learning models gradually degrade due to errors coming from uncurated synthetic data, or due to training on the outputs of another model such as prior versions of itself. It is unclear to what extent the phenomenon threatens the long-term development of such models, and some techniques have been proposed to mitigate the effect. == Characteristics == Shumailov et al. coined the term to describe two specific stages to the degradation of machine learning models: early model collapse and late model collapse: In early model collapse, the model begins losing information about the tails of the distribution – mostly affecting minority data. Later work highlighted that early model collapse is hard to notice, since overall performance may appear to improve, while the model loses performance on minority data. In late model collapse, the model loses a significant proportion of its performance, confusing concepts and losing most of its variance. == Mechanism == Using synthetic data as training data can lead to issues with the quality and reliability of the trained model. Model collapse occurs for three main reasons: functional approximation errors sampling errors learning errors Importantly, it happens in even the simplest of models, where not all of the error sources are present. In more complex models the errors often compound, leading to faster collapse. == Disagreement over real-world impact == Some researchers and commentators on model collapse warn that the phenomenon could fundamentally threaten future generative AI development: As AI-generated data is shared on the Internet, it will inevitably end up in future training datasets, which are often crawled from the Internet. If training on "slop" (large quantities of unlabeled synthetic data) inevitably leads to model collapse, this could therefore pose a difficult problem. However, recently, other researchers have disagreed with this argument, showing that if synthetic data accumulates alongside human-generated data, model collapse is avoided. The researchers argue that data accumulating over time is a more realistic description of reality than deleting all existing data every year, and that the real-world impact of model collapse may not be as catastrophic as feared. An alternative branch of the literature investigates the use of machine learning detectors and watermarking to identify model generated data and filter it out. == Mathematical models of the phenomenon == === 1D Gaussian model === In 2024, a first attempt has been made at illustrating collapse for the simplest possible model — a single dimensional normal distribution fit using unbiased estimators of mean and variance, computed on samples from the previous generation. To make this more precise, we say that original data follows a normal distribution X 0 ∼ N ( μ , σ 2 ) {\displaystyle X^{0}\sim {\mathcal {N}}(\mu ,\sigma ^{2})} , and we possess M 0 {\displaystyle M_{0}} samples X j 0 {\displaystyle X_{j}^{0}} for j ∈ { 1 , … , M 0 } {\displaystyle j\in {\{\,1,\dots ,M_{0}\,{}\}}} . Denoting a general sample X j i {\displaystyle X_{j}^{i}} as sample j ∈ { 1 , … , M i } {\displaystyle j\in {\{\,1,\dots ,M_{i}\,{}\}}} at generation i {\displaystyle i} , then the next generation model is estimated using the sample mean and variance: μ i + 1 = 1 M i ∑ j X j i ; σ i + 1 2 = 1 M i − 1 ∑ j ( X j i − μ i + 1 ) 2 . {\displaystyle \mu _{i+1}={\frac {1}{M_{i}}}\sum _{j}X_{j}^{i};\quad \sigma _{i+1}^{2}={\frac {1}{M_{i}-1}}\sum _{j}(X_{j}^{i}-\mu _{i+1})^{2}.} Leading to a conditionally normal next generation model X j i + 1 | μ i + 1 , σ i + 1 ∼ N ( μ i + 1 , σ i + 1 2 ) {\displaystyle X_{j}^{i+1}|\mu _{i+1},\;\sigma _{i+1}\sim {\mathcal {N}}(\mu _{i+1},\sigma _{i+1}^{2})} . In theory, this is enough to calculate the full distribution of X j i {\displaystyle X_{j}^{i}} . However, even after the first generation, the full distribution is no longer normal: It follows a variance-gamma distribution. To continue the analysis, instead of writing the probability density function at each generation, it is possible to explicitly construct them in terms of independent random variables using Cochran's theorem. To be precise, μ 1 {\displaystyle \mu _{1}} and σ 1 {\displaystyle \sigma _{1}} are independent, with μ 1 ∼ N ( μ , σ 2 M 0 ) {\displaystyle \mu _{1}\sim {\mathcal {N}}\left(\mu ,{\frac {\sigma ^{2}}{M_{0}}}\right)} and ( M 0 − 1 ) σ 1 2 ∼ σ 2 Γ ( M 0 − 1 2 , 1 2 ) {\displaystyle (M_{0}-1)\,\sigma _{1}^{2}\sim \sigma ^{2}\,\Gamma \left({\frac {M_{0}-1}{2}},{\frac {1}{2}}\right)} , following a Gamma distribution. Denoting with Z {\displaystyle Z} Gaussian random variables distributed according to N ( 0 , 1 ) {\displaystyle {\mathcal {N}}(0,1)} and with S i {\displaystyle S^{i}} random variables distributed with 1 M i − 1 − 1 Γ ( M i − 1 − 1 2 , 1 2 ) {\displaystyle {\frac {1}{M_{i-1}-1}}\Gamma \left({\frac {M_{i-1}-1}{2}},{\frac {1}{2}}\right)} , it turns out to be possible to write samples at each generation as X j 0 = μ + σ Z j 0 , {\textstyle X_{j}^{0}=\mu +\sigma Z_{j}^{0},} X j 1 = μ + σ M 0 Z 1 + σ S 1 Z j 1 , {\textstyle X_{j}^{1}=\mu +{\frac {\sigma }{\sqrt {M_{0}}}}Z^{1}+\sigma {\sqrt {S^{1}}}Z_{j}^{1},} and more generally X j n = μ + σ M 0 Z 1 + σ M 1 S 1 Z 2 + ⋯ + σ M n − 1 S 1 × ⋯ × S n − 1 Z n + σ S 1 × ⋯ × S n Z j n . {\displaystyle X_{j}^{n}=\mu +{\frac {\sigma }{\sqrt {M_{0}}}}Z^{1}+{\frac {\sigma }{\sqrt {M_{1}}}}{\sqrt {S^{1}}}Z^{2}+\dots +{\frac {\sigma }{\sqrt {M_{n-1}}}}{\sqrt {S^{1}\times \dots \times S^{n-1}}}Z^{n}+\sigma {\sqrt {S^{1}\times \dots \times S^{n}}}Z_{j}^{n}.} Note, that these are not joint distributions, as Z n {\displaystyle Z^{n}} and S n {\displaystyle S^{n}} depend directly on Z j n − 1 {\displaystyle Z_{j}^{n-1}} , but when considering X j n {\displaystyle X_{j}^{n}} on its own the formula above provides all the information about the full distribution. To analyse the model collapse, we can first calculate variance and mean of samples at generation n {\displaystyle n} . This would tell us what kind of distributions we expect to arrive at after n {\displaystyle n} generations. It is possible to find its exact value in closed form, but the mean and variance of the square root of gamma distribution are expressed in terms of gamma functions, making the result quite clunky. Following, it is possible to expand all results to second order in each of 1 / M i {\displaystyle 1/M_{i}} , assuming each sample size to be large. It is then possible to show that 1 σ 2 Var ⁡ ( X j n ) = 1 M 0 + 1 M 1 + ⋯ + 1 M n − 1 + 1 + O ( M i − 2 ) . {\displaystyle {\frac {1}{\sigma ^{2}}}\operatorname {Var} (X_{j}^{n})={\frac {1}{M_{0}}}+{\frac {1}{M_{1}}}+\dots +{\frac {1}{M_{n-1}}}+1+{\mathcal {O}}\left(M_{i}^{-2}\right).} And if all sample sizes M i = M {\displaystyle M_{i}=M} are constant, this diverges linearly as n → ∞ {\displaystyle n\to \infty } : Var ⁡ ( X j n ) = σ 2 ( 1 + n M ) ; E ( X j n ) = μ . {\displaystyle \operatorname {Var} (X_{j}^{n})=\sigma ^{2}\left(1+{\frac {n}{M}}\right);\quad \mathbb {E} (X_{j}^{n})=\mu .} This is the same scaling as for a single dimensional Gaussian random walk. However, divergence of the variance of X j n {\displaystyle X_{j}^{n}} does not directly provide any information about the corresponding estimates of μ n + 1 {\displaystyle \mu _{n+1}} and σ n + 1 {\displaystyle \sigma _{n+1}} , particularly how different they are from the original μ {\displaystyle \mu } and σ {\displaystyle \sigma } . It turns out to be possible to calculate the distance between the true distribution and the approximated distribution at step n + 1 {\displaystyle n+1} , using the Wasserstein-2 distance (which is also sometimes referred to as risk): E [ W 2 2 ( N ( μ , σ 2 ) , N ( μ n + 1 , σ n + 1 2 ) ) ] = 3 2 σ 2 ( 1 M 0 + 1 M 1 + ⋯ + 1 M n ) + O ( M i − 2 ) , {\displaystyle \mathbb {E} \left[\mathbb {W} _{2}^{2}\left({\mathcal {N}}(\mu ,\sigma ^{2}),{\mathcal {N}}(\mu _{n+1},\sigma _{n+1}^{2})\right)\right]={\frac {3}{2}}\sigma ^{2}\left({\frac {1}{M_{0}}}+{\frac {1}{M_{1}}}+\dots +{\frac {1}{M_{n}}}\right)+{\mathcal {O}}\left(M_{i}^{-2}\right),} Var ⁡ [ W 2 2 ( N ( μ , σ 2 ) , N ( μ n + 1 , σ n + 1 2 ) ) ] = 1 2 σ 4 ( 3 M 0 2 + 3 M 1 2 + ⋯ + 3 M n 2 + ∑ i ≠ j 4 M i M j ) + O ( M i − 3 ) . {\displaystyle \operatorname {Var} \left[\mathbb {W} _{2}^{2}\left({\mathcal {N}}(\mu ,\sigma ^{2}),{\mathcal {N}}(\mu _{n+1},\sigma _{n+1}^{2})\right)\right]={\frac {1}{2}}\sigma ^{4}\left({\frac {3}{M_{0}^{2}}}+{\frac {3}{M_{1}^{2}}}+\dots +{\frac {3}{M_{n}^{2}}}+\sum _{i\neq j}{\frac {4}{M_{i}M_{j}}}\right)+{\mathcal {O}}\left(M_{i}^{-3}\right).} This directly shows why model collapse occurs in this simple model. Due to errors from re-sampling the approximated distribution, each generation ends up corresponding to a

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  • Gundam Build Divers Re:Rise

    Gundam Build Divers Re:Rise

    Gundam Build Divers Re:Rise (Japanese: ガンダムビルドダイバーズRe:RISE, Hepburn: Gandamu Birudo Daibāzu Re:Raizu) is a Japanese original net animation anime series produced by Sunrise Beyond, and the fourth series within the Gundam Build Series sub-series. A sequel to the 2018 anime Gundam Build Divers, it is the first Gundam anime series to be released in the Reiwa period, released to celebrate the franchise's 40th anniversary. The series is directed by Shinya Watada and written by Yasuyuki Muto. Initially announced at the Gundam 40th anniversary video, the series aired on its Gundam Channel YouTube channel from October 10 to December 26, 2019. A TV airing of the ONA began on BS11 on October 12, 2019, and on January 28, 2020, on Tokyo MX. A second season aired from April 9 to August 27, 2020. Two spinoffs of the series were later serialized in Kadokawa's Gundam Ace magazine and Hobby Japan. == Plot == Two years have passed since the EL-Diver Incident, an event that almost destroyed the Gunpla Battle Nexus Online (GBN) game until it was resolved by the force group known as "Build Divers", and soon after more EL-Divers were discovered. In order to make the game more secure, a newer version of the game was rolled out in order to prevent the same incident from happening again and with newer experiences that would make the gameplay more immersive to players. The story focuses on Hiroto Kuga, a high schooler who is a rogue mercenary Gunpla Diver in GBN, who goes in the game and wanders throughout its countless dimensions while helping out other Divers whether it is on insistence or by hire. Despite his selfless act, he chooses to remain unaffiliated with anyone and refuses rewards and Force (Diver parties) group invites, isolating himself from other people even in real life. His primary goal as a Diver is to be reunited with a mysterious girl from his past named Eve, who was in fact the very first EL-Diver to appear in the game. But after a special request mission, Hiroto is united with three other active Divers in a strange world named "Eldora" and forms the Force group "BUILD DiVERS" in what appears to be just another GBN gamespace event, until they learn the truth about Eldora and its consequences not only for GBN, but for the entire world. == Characters == === BUILD DiVERS === Hiroto Kuga (クガ・ヒロト, Kuga Hiroto) / Hiroto (ヒロト, Hiroto) Voiced by: Chiaki Kobayashi (Japanese); Billy Kametz (English) The main protagonist of the series and a high-school builder, veteran diver, and a former ace member of the Force group Avalon, who lives in Yokohama. He was one of the first minors to make it to the deep end of GBN, due to his conviction of being a person who does his best to help others. He was active prior and during the events of the previous series. Now working as a rogue diver for hire after leaving Avalon, he wanders the GBN gamespace alone, harboring regrets, resentments, and suffering from trauma after the death of his close friend and lover, the EL-Diver Eve. He is very calm and a man of few words, usually refusing others' reward and help, especially on joining other forces, but this stoic persona is a mental mask to hide his condition from everyone, including his parents. But when a special mission done by Freddie united him with Kazami, May and Parviz, they accidentally formed the force team named "BUILD DiVERS" to protect the Eldorans from the One-Eyes army. Currently he is the ace of his unit and the leader of the overall force. Hiroto uses the PFF-X7 Core Gundam as his main Gunpla, based on the RX-78-2 Gundam from the original Mobile Suit Gundam series. Its special armament system called the "core-change" gimmick and his first theme invented from that gimmick is the "Planets System". This allows the Core Gundam to be equipped with various types of armor and weapons, each for a different situation named after the eight planets. Hiroto later upgrades his Gunpla into the PFF-X7II Core Gundam II. This new Core Gundam can transform into the "Core Flyer", in a similar fashion to the original Gundam's FF-X7 Core Fighter for increased mobility and like its predecessor, it can also use the Planets System: Earth Armor (PFF-X7/E3 Earthree Gundam): Core Gundam's default blue armor, focused on traditional all-around combat. Mars Armor (PFF-X7/M4 Marsfour Gundam): A red armor whose focus is on fragments of four styles of close combat, hence "Cross-Combat". Venus Armor (PFF-X7/V2 Veetwo Gundam): A green armor whose focus is commando style ranged and bombardment combat, additionally with option works. Mercury Armor (PFF-X7/M1 Mercuone Gundam): A navy armor whose focus is underwater combat. Jupiter Armor (PFF-X7/J5 Jupitive Gundam): A white armor whose focus is fast orbital combat. Uranus Armor (PFF-X7II/U7 Uraven Gundam): An indigo armor focused on reconnaissance and high powered sniping. Saturn Armor (PFF-X7II/S6 Saturnix Gundam): An orange armor focused in demolition style close combat without beam weapons, originally developed to counter Gundam Frames. Neptune Armor (PFF-X7II/N8 Nepteight Gundam): An aqua-green armor equipped with a customized Volture Lumiere system similar to the one from Mobile Suit Gundam SEED C.E. 73: Stargazer, intended to be used for traveling through GBN's space in a short amount of time, but was used for launching into orbit instead of maneuvering in deep space. It is ultimately discarded in Eldora's orbit due to the strain of leaving Eldora's gravitational field. Pluto Armor (PFF-X7II+/P9 Plutine Gundam): Appearing only on Gundam Build Metaverse, the black colored armor is used for close combat and dueling purposes with its color scheme reminiscent of that of EcoPla. PFF-X7II/BUILD DiVERS Re:Rising Gundam: A special combination of the Core Gundam II with the WoDom Pod + and parts from the Gundam Aegis Knight and the EX Valkylander, armed with two giant beam sabers, eight miracle wings born from Eve's blessings, and the "Grand Cross Cannon", Hiroto's first special move, made with the help of his team. In one occasion, Hiroto changes his avatar to a Haro to pilot the Mobile Builder Haro Loader to help with the repairs on Cuadorn by making a prosthetic wing out of gunpla parts. During the Gunpla Battle Royal, he pilots an unmodified ASW-G-08 Gundam Barbatos Lupus Rex from Mobile Suit Gundam: Iron-Blooded Orphans. In Battlelogue, it is revealed that he has made a second Core Gundam II that he leaves on Eldora with the colors of the Gundam MK-II Titan. Another variant of this Gunpla sports the old "Gundam G3" colors with his team's personal crest, which is most likely to represent Sarah since the color of her hair, eyes, and dress embody Hiroto's time with Eve before they joined Avalon and to symbolize how he has officially befriended the original Build Divers. Each of the two units have unique advancements, the Titan color specializes in ground and underwater combat and the G3 color specializes in aerial and space combat. May (メイ, Mei) Voiced by: Mai Fuchigami (Japanese); Lauren Landa (English) A seemingly late teens female diver who prefers to play solo, she is a very calm and no-nonsense girl whose interest is in battles alone. However, she is not a fan of those who engage their opponents head on and prefers to implement a strategic approach. She is mature and has a strong sense of justice, and can be impulsive rushing into situations, especially for those in danger. Later in the series, she is revealed to be one of the 87 EL-Divers, however she was not one of those who were saved after the EL-Diver incident two years ago, she was born shortly after. After she was born she was given her own Mobile Doll body similar to Sarah, that is when she first met her, Koichi, Tsukasa, and Nanami. During the Lotus Challenge Eldoran style rehearsal battle it is revealed that she, as a new sister of Sarah, addresses the latter as the older since Sarah is chronologically older, regardless of her maturity. In the final episode, she is revealed to have been born with the remnant data originating from Eve, the first born EL-Diver who Hiroto befriended and fell in love with several years ago, and carries Eve's earring on her armband. In Battlelogue, it's implied that she is currently living with Hiroto IRL and in GBN is his attendant. May uses the JMA0530-MAY WoDom Pod as her main Gunpla, which is a customized JMA-0530 Walking Dome from Turn A Gundam. In the later episodes, the mobile suit is revealed to be a disguise for its true form, the HER-SELF Mobile Doll May. May later upgrades her WoDom Pod into the JMA0530-MAYBD WoDom Pod +. During the Gunpla Battle Royal, she uses her Mobile Doll (albeit with a new color scheme and the Gundam Base logo) along with an unmodified NZ-999 II Neo Zeong mobile armor from Mobile Suit Gundam Narrative. Kazami Torimachi (トリマチ・カザミ, Torimachi Kazami) / Kazami (カザミ, Kazami) Voiced by: Masaaki Mizunaka (Japanese); Ray Chase (English) A diver who was a former member of the diver group "Mu Dish". He is a very energet

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  • Imagen (text-to-image model)

    Imagen (text-to-image model)

    Imagen is a series of text-to-image models developed by Google DeepMind. They were developed by Google Brain until the company's merger with DeepMind in April 2023. Imagen is primarily used to generate images from text prompts, similar to Stability AI's Stable Diffusion, OpenAI's DALL-E, or Midjourney. The original version of the model was first discussed in a paper from May 2022. The tool produces high-quality images and is available to all users with a Google account through services including Gemini, ImageFX, and Vertex AI. == History == Imagen's original version was first presented in a paper published in May 2022. It featured the ability to generate high-fidelity images from natural language. The second version, Imagen 2 was released in December 2023. The standout feature was text and logo generation. Imagen 3 was released in August 2024. Google claims that the newest version provides better detail and lighting on generated images. On 20 May 2025 at Google I/O 2025 the company released an improved model, Imagen 4. == Technology == Imagen uses two key technologies. The first is the use of transformer-based large language models, notably T5, to understand text and subsequently encode text for image synthesis. The second is the use of cascaded diffusion models providing high-fidelity image generation. Imagen generates image in three stages, starting from a base of 64x64, then upsampled to 256x256 and 1024x1024. Imagen 4 generates image up to 2k. == Capabilities == Imagen can generate photorealistic images from text prompts. It can also create various styles, such as cinematic, 35mm film, illustration, and surreal. Like most text-to-image generative AI models, Imagen has difficulty rendering human fingers, text, ambigrams and other forms of typography. The model can generate images in five aspect ratios, namely 9:16, 3:4, 1:1, 4:3, and 16:9. Imagen can also refine already generated images by editing existing text prompts.

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  • Language Computer Corporation

    Language Computer Corporation

    Language Computer Corporation (LCC) is a natural language processing research company based in Richardson, Texas. The company develops a variety of natural language processing products, including software for question answering, information extraction, and automatic summarization. Since its founding in 1995, the low-profile company has landed significant United States Government contracts, with $8,353,476 in contracts in 2006-2008. While the company has focused primarily on the government software market, LCC has also used its technology to spin off three start-up companies. The first spin-off, known as Lymba Corporation, markets the PowerAnswer question answering product originally developed at LCC. In 2010, LCC's CEO, Andrew Hickl, co-founded two start-ups which made use of the company's technology. These included Swingly, an automatic question answering start-up, and Extractiv, an information extraction service that was founded in partnership with Houston, Texas-based 80legs.

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  • Wayve

    Wayve

    Wayve Technologies Ltd is a British autonomous driving technology company focused on developing self-driving vehicle systems through end-to-end deep learning. Founded in 2017 by researchers from the University of Cambridge, Wayve’s approach eschews detailed 3D maps and hand-coded rules, in favor of a self-learning “AI driver” that learns from camera data and driving experience. The London-headquartered startup has garnered significant attention and funding for its visually-based method. == History == Wayve was founded in Cambridge, England, on August 21, 2017, by Amar Shah and Alex Kendall, two machine learning PhD students at the University of Cambridge. Shah initially served as CEO while Kendall was CTO, and the pair set out to develop an unconventional self-driving car system using machine learning at every layer of the driving task. In May 2018, Wayve emerged from stealth mode with backing from early-stage investors. At this time the company had around 10 employees, and its advisory investors included Uber’s Chief Scientist, Zoubin Ghahramani, who shared Wayve’s vision of a learning-centric driving AI. In 2019, Wayve achieved a milestone by training a car to drive autonomously on public roads it had never seen before, using only cameras, a basic GPS map, and end-to-end deep learning control. The company moved its base to London and secured a $20 million Series A funding round in November 2019. This investment enabled Wayve to launch a pilot fleet of autonomous electric vehicles in central London for real-world testing. During these trials, Wayve’s cars (such as retrofitted Jaguar I-Pace SUVs) began navigating the complex, narrow streets of London to prove the system’s ability to adapt to challenging urban scenarios. In 2020, co-founder Amar Shah departed the company, and Alex Kendall assumed the role of CEO. The startup joined the Microsoft for Startups: Autonomous Driving program in 2020, leveraging Microsoft Azure’s cloud computing for training its machine learning models at scale. It also committed to testing exclusively on electric vehicles, and a goal to reduce carbon emissions. In 2021, Wayve entered pilot programs with major UK retailers. It launched a 12-month autonomous delivery trial with supermarket chain Asda, and received a £10 million ($13.6 million) investment from online grocer Ocado Group as part of a partnership to develop self-driving grocery delivery vans. Ocado’s backing gave Wayve access to a fleet of delivery vans for data collection and testing on busy London routes (with human safety drivers present) to train its AI in urban traffic. In 2022, after a successful Series B funding round, the company extended road testing beyond the UK to other regions, and, by 2023, in multiple countries. The company had begun operating in the United States and in continental Europe, in preparation for larger commercial deployments. In 2023, Wayve announced a collaboration with Nissan to integrate Wayve’s AI-driven software into its ProPilot ADAS system, slated to launch in fiscal year 2027. Wayve received strategic investment from Uber, in 2024, to jointly develop autonomous ride-hailing services. The two companies plan to trial a fully driverless robotaxi service in London, supported by a UK government program to accelerate commercial self-driving pilots to as early as 2026. To demonstrate the scalability of its technology, Wayve conducted an “AI-500” roadshow project, driving in dozens of cities across Asia, Europe, and North America using the same AI model. By mid-2025, it had completed autonomous driving demos in 90 cities without prior HD mapping. In April 2025, Wayve opened its first Asian research hub in Japan, with investment by SoftBank, to improve its model’s generalization using local driving data. That year, the company conducted driving tests in over 500 cities in Europe, North America and Japan without city-specific programming. In February 2026, Nissan, Uber and Wayve announced their collaboration on robotaxi development, with the aim of launching a pilot programme in Tokyo by late 2026. Wayve also formed a strategic alliance with Mercedes-Benz and Stellantis on personal vehicle and robotaxi applications. == Financing and investors == Wayve has been backed by a mix of venture capital (VC) firms, corporate investors, and individuals. Its initial seed funding came from funds such as Compound (NYC) and Firstminute Capital (London), as well as Cambridge-based angel investors, in 2018. Academic Pieter Abbeel and Uber’s chief scientist, Zoubin Ghahramani, were early backers. In November 2019, Wayve raised a $20 million Series A led by Eclipse Ventures, with participation from Balderton Capital and other prior investors. The Series A financing was used to fund the company’s first autonomous trials in London, and marked the first time a European self-driving car startup had secured a U.S. VC as lead investor. In October 2021, Ocado Group invested £10 million (approximately $13.6 million) in Wayve as a strategic partner in autonomous grocery delivery. This brought Wayve’s total funding to around $60 million at that time. The Series B round followed in January 2022, when Wayve announced $200 million in new funding led by Eclipse Ventures, with D1 Capital Partners, Moore Strategic Ventures, and Linse Capital. Balderton, Microsoft and Virgin Group joined as strategic backers. Baillie Gifford and Compound also participated; Ocado increased its stake as a strategic investor; and Meta AI head Yann LeCun and Richard Branson also became investors. Wayve’s Series C in May 2024 closed a $1.05 billion, led by Japan’s SoftBank Group. The funding round was the largest-ever for a UK AI company, and included new investor Nvidia, and returning investors Microsoft and Eclipse Ventures, among others. Uber also joined as a stratgic partner and a stakeholder. The Series C round increased Wayve’s total funding raised to about $1.3 billion to date from investors including SoftBank, Microsoft and Nvidia, and lifted Wayve’s valuation into “unicorn” status. In February 2026, Wayve announced a $1.2 billion Series D funding round; later that month, the company reported that $1.5 billion had been raised from, primarily, Mercedes-Benz, Stellantis, Nissan, and existing backers Uber, Microsoft and Nvidia, increasing Wayve's overall valuation to $8.6 billion. == Technology == Wayve’s self-driving approach centers on end-to-end deep learning and a vision-based AI system. Unlike conventional autonomous vehicles that depend on high-definition maps, hand-coded rules, and arrays of expensive lidar sensors, Wayve’s platform learns to drive predominantly using camera data and machine learning algorithms. The company refers to its AI-driven driving software as an “Embodied AI” or AI Driver, emphasizing that the system learns from experience (both real and simulated) to handle complex or novel situations rather than following pre-programmed instructions, not unlike Tesla's approach. The Wayve hardware-agnostic autonomy stack consists of a suite of video cameras, with basic automotive sensors, mounted on the vehicle, and paired with onboard compute units that are powered by GPUs to run the AI models. This vision-only philosophy is similar to Tesla’s Autopilot/FSDB model, but Wayve’s solution is vehicle-agnostic and mapless. Wayve’s strategy is to provide its driving AI as an OEM-ready platform; it plans to license or embed its technology into vehicles made by established automakers rather than build its own cars. Wayve’s development vehicles currently use Nvidia’s Orin system-on-chip as the onboard computer for running the AI model, but CEO Kendall has noted that the software can run on “whatever GPU [an automaker] already has in their vehicles” Wayve has built a cloud infrastructure, largely on Microsoft Azure, to process petabytes of this data, and uses simulation tools (known internally as the “Wayve Infinity” simulator) to synthetically generate and practice rare or dangerous scenarios for the AI to learn from. == Corporate affairs == Wayve is a privately held company headquartered in London, England, with its primary research and development office in the Kings Cross area of London. The company was initially incorporated as Wayve Technologies Ltd in the UK. Wayve has also established a presence in the U.S., in Silicon Valley); in Canada, with a research hub in Vancouver; in Yokohama, Japan; in Leonberg, Germany; and in Herzliya, Israel. The Leadership team includes research scientists and engineers with backgrounds in computer vision, robotics, and automotive systems. President Erez Dagan was hired in 2024, following two decades at Mobileye; chief scientist Jamie Shotton is formerly of Microsoft Research; CEO Alex Kendall, originally from New Zealand with a PhD in computer vision from Cambridge, took over as CEO in 2020 after the departure of his co-founder Amar Shah.

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  • 2024 Abu Dhabi Autonomous Racing League

    2024 Abu Dhabi Autonomous Racing League

    On 27 April 2024, the inaugural race of the Abu Dhabi Autonomous Racing League was held at the Yas Marina Circuit in Abu Dhabi. The race, originally scheduled to last eight laps, was ultimately shortened to six laps due to various complications, including subpar performance. It involved four self-driving race cars, only two of which – German cars Hailey and Constructor AI – finished the race; the other two did not finish. == Background == === Abu Dhabi Autonomous Racing League (A2RL) === The A2RL is an autonomous racing championship based in Abu Dhabi and organized by ASPIRE, part of the Advanced Technology Research Council. It is one of two active autonomous car racing championships, the second being the US-based Indy Autonomous Challenge. Unlike the IAC, which primarily focuses on time trials, simulated races, and challenges for teams, the A2RL's car races are closer to a standard grand prix formula race format. Both use Dallara-supplied racecars; the IAC uses the AV-24 chassis derived from Indy NXT's IL-15, while the A2RL chassis is designated EAV-24 and is derived from the SF-23 chassis used in Japanese Super Formula races. === Entrants === In total, eight teams were part of the A2RL in 2024, but only four would compete in the race proper. The list of teams in 2024 is: Fly Eagle (China/UAE) Code19 Racing (United States) Constructor University (Germany) Kinetiz (Singapore/UAE) Humda Lab (Hungary) PoliMove (Italy) Unimore (Italy) Technical University of Munich (Germany) Most teams come from universities and many, such as PoliMove and TUM, already have experience with autonomous racing, primarily from competing in the IAC. All teams had two months to code and test their AIs. Unlike most international open-wheel racing tournaments, such as Formula 1 or Formula E, no free practice sessions were undertaken. === TII Pre-race demonstration === Prior to the race itself, a mock 1v1 duel between former F1 driver Danill Kvyat and a self-driving car from the non-competing TII Racing team took place; the autonomous car was green and had number 01, while Kvyat's car was red and had number 00. Kvyat spent most of the duel in the pits. Kvyat himself said: "I'm not racing autonomous cars here. It won't be a flat-out race". == Qualifying == === Qualifying report === As only four of the eight entrants would compete in the main event, qualifying time trials were held to determine the four main race competitors, as well as their positions in the grid. Only the cars with the four best lap times over three time trial sessions held on Friday and Saturday would qualify. Multiple errors and setbacks occurred during qualifying. In the first session, Maveric AI, Code19's car, left the track and stopped just after turn 14 due to connectivity issues. Fly Eagle's car, Feiying, had multiple upsets; at one point, Feiying ran into localization issues and began swerving left and right before stopping just before turn 10. Later, Feiying swerved again and nearly hit the wall at the back straight, near the support pits, due to further localization issues. Sparkz, the Kinetiz team's car, swerved and crashed into the wall near yacht berths 51-56 after turn 11, damaging the front right wheel's axle and partially detaching the forward wings. Sparkz would be the only car to not have a set time at the end of the time trials. PoliMove car Eva braked hard without warning at the straight, the LED status indicator turning off, suggesting the AI computer had a system crash or shut itself down. After the sun went down, during the second session, Hailey, the car from the TUM team, went off-track after turn 9 and stopped, its status indicator flashing red, meaning Hailey's AI disengaged itself. Eva had further issues, once again braking hard and spinning out into turn 1. Later, the same thing happened to Feiying; it later swerved left and right and stopped due to further localization issues. The morning after, during the third and final session, Hailey went off-track after turn 5, and were unable to regain the pole position. === Qualifying classification === == Attack/Defend challenge == === Attack/Defend challenge report === In this part of the event, cars would be put on a series of 1v1 duels to see how well they could defend their position or attack to gain one higher. During one such duel, an incident occurred where Hailey rear-ended Eva, sending both off the track and prematurely ending the duel. The challenge was otherwise uneventful. === Attack/Defend challenge results === == Main race == === Race report === Eventually, at around 20:30 Gulf Standard Time on the night of 27 April, the main event (termed the "Grand Final" on-stream) would begin. The starting order was Eva first, Gianna second, Hailey third, and Constructor AI last. The race began with a rolling start. As a safety measure, the first two laps were conducted under virtual safety car (VSC) to make sure the cars stayed together, making them de facto formation laps, even if they counted towards race distance. However, Hailey ended up stopping at the final turn and strayed too far from the cars ahead, and as a result, the VSC conditions were extended for another lap. According to the livestream's on-screen graphics, Hailey was upwards of one minute and 22.3 seconds behind Gianna after the former started moving again. On lap 4, halfway through the planned race, and with Hailey more than 30 seconds behind Gianna, the VSC was lifted, and the green flag finally dropped. At first, the two Italian cars were leading the pack, Eva was the race leader with Gianna 3.2 seconds behind, however, as it entered the chicane, Eva hit the brakes and spun out, with Gianna briefly stopping as it passed Eva. Eva's spin automatically triggered a full-course yellow flag. Normally, under yellow flag conditions, overtaking is not permitted, but with Eva stopped and being moved off the track, it was theoretically permitted to overtake Eva. However, presumably due to an oversight in the AI's code, the cars assumed overtaking Eva, despite being off the track, was not permitted. As a result, both Gianna and Constructor AI stopped as they did not want to overtake Eva due to the yellow flag, with Hailey following suit as it approached. Constructor AI's status indicator was solid red, suggesting the AI had disengaged; however, Gianna's status indicator remained solid purple, showing the AI was still in control. Eva's status indicator was also solid purple, but was soon flashing green, suggesting the AI had disengaged but was ready to take control again. With all cars stalled, and Eva being off the track, the race was effectively red-flagged and suspended. Hailey, Gianna, and Constructor AI drove themselves back to their team's pits; Eva did not, it was towed to the main pits on a flatbed truck. Constructor was the first to arrive at the pits, followed by Gianna and Hailey, in that order. This incident, combined with loss of internet connection, led to Eva retiring - it did not finish the race. Eventually, it was decided to resume the race. With Eva retired, the restart order was Gianna first, Hailey second, and Constructor AI third. The race was also shortened - from eight laps to six. With lap 5 under full-course yellow, this meant all three remaining teams would effectively restart the race on the sixth and final lap. The trio left the pits at 22:25 Gulf Standard Time, and the race resumed two minutes later. At first, Gianna was winning with Hailey 2.6 seconds behind, but then Gianna stopped on turn 5, giving Hailey the lead. Constructor AI also overtook Gianna, but not without briefly stopping. Gianna remained stopped, its status indicator solid red - it did not finish either. With both Italian teams out of the picture, Hailey finished first and won A2RL 2024, with Constructor AI finishing second, 27.2 seconds behind. === Final race classification ===

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  • Generative literature

    Generative literature

    Generative literature is poetry or fiction that is automatically generated, often using computers. It is a genre of electronic literature, and also related to generative art. John Clark's Latin Verse Machine (1830–1843) is probably the first example of mechanised generative literature, while Christopher Strachey's love letter generator (1952) is the first digital example. With the large language models (LLMs) of the 2020s, generative literature is becoming increasingly common. == Definitions == Hannes Bajohr defines generative literature as literature involving "the automatic production of text according to predetermined parameters, usually following a combinatory, sometimes aleatory logic, and it emphasizes the production rather than the reception of the work (unlike, say, hypertext)." In his book Electronic Literature, Scott Rettberg connects generative literature to avant-garde literary movements like Dada, Surrealism, Oulipo and Fluxus. Bajohr argues that conceptual art is also an important reference. == Paradigms of generative literature == Bajohr describes two main paradigms of generative literature: the sequential paradigm, where the text generation is "executed as a sequence of rule-steps" and employs linear algorithms, and the connectionist paradigm, which is based on neural nets. The latter leads to what Bajohr calls a algorithmic empathy: "a non-anthropocentric empathy aimed not at the psychological states of the artists but at understanding the process of the work’s material production." == Poetry generation == The first examples of automated generative literature are poetry: John Clark's mechanical Latin Verse Machine (1830–1843) produced lines of hexameter verse in Latin, and Christopher Strachey's love letter generator (1952), programmed on the Manchester Mark 1 computer, generated short, satirical love letters. Examples of generative poetry using artificial neural networks include David Jhave Johnston's ReRites. == Narrative generation == Story generators have often followed specific narratological theories of how stories are constructed. An early example is Grimes' Fairy Tales, the "first to take a grammar-based approach and the first to operationalize Propp's famous model." Mike Sharples and Rafael Peréz y Peréz's book Story Machines gives a detailed history of story generation. Storyland by Nanette Wylde is an example of generative narrative. Jonathan Baillehache compares Storyland to Surrealist writing. Baillehache states, "When compared to earlier uses of chance operation in literature, a piece like this one resembles some of the automatic writings produced by André Breton and Philippe Soupault in their collective work The Magnetic Fields. . . The difference between Nanette Wylde’s Storyland and Breton and Soupault’s Magnetic Fields is that the former is produced according to a computational algorithm involving randomizers and user interaction, and the latter by two free-wheeling human subjects."

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  • Application Lifecycle Framework

    Application Lifecycle Framework

    The Application Lifecycle Framework (ALF) was a project by the Eclipse Foundation that aimed to create a standardized, open-source system to allow different application lifecycle management (ALM) tools to work together more easily. The goal was to provide common protocols and integration services that would let software development tools from different vendors communicate and share data. However, the project failed to gain sufficient support from major industry players and was terminated in 2008.

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  • Galatea (video game)

    Galatea (video game)

    Galatea is an interactive fiction video game by Emily Short featuring a modern rendition of the Greek myth of Galatea, the sculpture of a woman that gained life. It took "Best of Show" in the 2000 IF Art Show and won a XYZZY Award for Best non-player character. The game displays an unusually rich approach to non-player character dialogue and diverts from the typical puzzle-solving in interactive fiction: gameplay consists entirely of interacting with a single character in a single room. Galatea is licensed under the Creative Commons BY-NC-ND 3.0 US license. == Gameplay == Galatea alters the typical interactive fiction game mechanics by concentrating instead on the player's interactions with a single non-player character (NPC), the eponymous Galatea. Much of the interest of the piece derives from the ambiguous nature of the player–NPC dialogue: the form of the conversation and, indeed, the nature of Galatea herself shift depending on the focus the player places on certain aspects of the character's personality. Numerous endings are possible. Gameplay centers around the developing dialogue between Galatea and the player when asking about topics in the previous conversation. Two commands, "think about" and "recap", are provided to keep track of what has already been said; the former is also used to advance the storyline, as the player character draws conclusions about the story as it has unfolded to that point. The game also encourages using sensory commands ("touch", "listen to", "look at"), adding immersion to the experience. == Plot == Galatea is loosely based on the myth of Pygmalion, who carved the sculpture of a woman. In the myth, he falls in love with the statue, named Galatea or Elise in different versions, and the goddess Venus brings her to life. The story begins at the opening of an exhibition of artificial intelligences. The player, alone, discovers Galatea displayed on a pedestal with a small information placard. She is illuminated by a spotlight and wears an emerald dress. Seeing the player about to turn away, Galatea says, "They told me you were coming." From this point, the story may proceed in a number of ways depending on the player's words and actions. === Multilinear interactive fiction === Short describes this as "multilinear interactive fiction": while interactive fiction in general allows the player to find their own way through the story, this leads in most cases to a single ending (or at least a single desired 'correct' ending). With Galatea, Short presents a story with around 70 different endings and hundreds of possible ways of reaching them. The plot is thus designed to appear open-ended with the development of the story entirely dependent on what the player decides to talk or ask about or what actions they choose to perform. Thus the original author and the player share in the creation of a work of fiction. == Development == In interviews, Emily Short has explained that Galatea arose out of her efforts to develop advanced dialog coding for interactive fiction engines. Although code for simple conversational programs like ELIZA have existed since the 1960s, and limited dialog options have existed in interactive fiction since the 1970s, Short's efforts to develop chatterbot-like dialog required her to produce a simple test case scenario to test NPC interaction. Thus the single-room, single-occupant Galatea was a natural result. Development of the game progressed organically with Short engaging in test runs and drafting new dialog options for every conversational dead-end that arose. The game's multiple endings also arose in a similar fashion although Short had intended that there be multiple endings from the start. Although the nature of the game's development as well as its minimalist final form has led to questions regarding whether it is really a game and not just an experimental conversational program, Short has suggested that to her the definition of interactive fiction requires nothing more than a world model and a parser, and "anything you can cook up with those features counts as IF." Short has acknowledged the helpful influence of the close-knit IF community and the "atmosphere in which experimentation is valued" as leading to the success of her works like Galatea. == Reception == Galatea was well received, achieving critical acclaim from interactive fiction reviewers and literary scholars. The game is considered to aspire to a new level of art in interactive fiction, and thereby to have revolutionized the genre, establishing its author, Emily Short, as one of the key figures in the modern interactive fiction scene. Fellow award-winning IF author, Adam Cadre has called Galatea "the best NPC ever"—a view that was echoed by Joystiq's John Bardinelli. Cadre also describes the game as an example of an alternative kind of puzzle where "interactivity comes in deciding where to go, what to see, what to say. Rather than having to open gates along a path, you discover that they're all open at first, but stepping through one causes others to close." Galatea was described in 2007 by Indiegames.com as a "fascinating journey." In a 2009 article, Rock, Paper, Shotgun praised the depth and detail of the game, the complexities of the character design and its "masterful balance between intricacy and simplicity", and "Galatea's emotional turmoil" that is "encoded sweetly into the subtext of what's going on. By simply interacting in a logical manner, you learn more about this character than any cut-scene or info-dump could ever hope to convey." This was reiterated in a 2010 1UP.com article that listed Galatea as #2 in its "Top 5 Introductory Interactive Fiction Games" feature, describing it as intriguingly replayable, and as a "surprisingly rich game for its apparent minimalism". In 2011, PC Gamer highlighted Galatea as an example of the artistic and literary aspects of the interactive fiction genre. The titular character, Galatea, has been compared to the 2007 Portal character GLaDOS due to similarities in the personalities of the characters.

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  • Fuzzy finite element

    Fuzzy finite element

    The fuzzy finite element method combines the well-established finite element method with the concept of fuzzy numbers, the latter being a special case of a fuzzy set. The advantage of using fuzzy numbers instead of real numbers lies in the incorporation of uncertainty (on material properties, parameters, geometry, initial conditions, etc.) in the finite element analysis. One way to establish a fuzzy finite element (FE) analysis is to use existing FE software (in-house or commercial) as an inner-level module to compute a deterministic result, and to add an outer-level loop to handle the fuzziness (uncertainty). This outer-level loop comes down to solving an optimization problem. If the inner-level deterministic module produces monotonic behavior with respect to the input variables, then the outer-level optimization problem is greatly simplified, since in this case the extrema will be located at the vertices of the domain.

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