Application Lifecycle Framework

Application Lifecycle Framework

The Application Lifecycle Framework (ALF) was a project by the Eclipse Foundation that aimed to create a standardized, open-source system to allow different application lifecycle management (ALM) tools to work together more easily. The goal was to provide common protocols and integration services that would let software development tools from different vendors communicate and share data. However, the project failed to gain sufficient support from major industry players and was terminated in 2008.

Web Intents

Web Intents was an experimental framework for web-based inter-application communication and service discovery. Web Intents consists of a discovery mechanism and a very light-weight RPC system between web applications, modelled after the Intents system in Android. In the context of the framework an Intent equals an action to be performed by a provider. Web Intents allow two web applications to communicate with each other, without either of them having to actually know what the other one is. == Support == === Client === Google Chrome versions 18 to 23 natively supported Web Intents. This support was disabled in version 24, citing the existence of a "number of areas for development in both the API and specific user experience in Chrome". There is a JavaScript shim with support for IE 8, IE 9, Opera, Safari, Firefox 3+ and Chrome 3+. === Server === There are some Web Intents proxy pages that make available some real services that don't yet support intents. AddThis supports Web Intents by their sharing tools regardless of browser support. == History == Paul Kinlan of Google announced the Web Intents project in December 2010. He soon released a prototype API to GitHub. In August 2011 Google announced that Chrome would support Web Intents. Google and Mozilla have started co-operating to unify Web Intents and Mozilla's Web Activities (which tries to solve the same problem) into one proposal. In November 2012, Greg Billock of Google announced that experimental support of Web Intents had been removed from Chrome.

Liang Wenfeng

Liang Wenfeng (Chinese: 梁文锋; pinyin: Liáng Wénfēng; born 1985) is a Chinese entrepreneur and businessman who is the co-founder of the quantitative hedge fund High-Flyer, as well as the founder and CEO of its artificial intelligence company DeepSeek. Liang attended Zhejiang University, and began his career by applying machine learning methods to quantitative finance. Through High-Flyer, he built large-scale computing infrastructure that was later used to support artificial intelligence research, leading to the creation of DeepSeek in 2023. DeepSeek gained international attention following the release of DeepSeek-R1, which analysts described as demonstrating high-level performance with comparatively limited compute resources. In 2025, Liang was named to Time magazine's list of 100 Most Influential People in AI and Fortune's list of the Most Powerful People in Business. == Early life == Liang was born in 1985 in the village of Mililing (米历岭村), Qinba town (覃巴镇), Wuchuan city (吴川市), Guangdong. His parents were both primary school teachers. Liang was routinely praised by both locals and teachers alike. Even since middle school, Liang was recalled for being well-known for reading comic books, while also being very proficient in mathematics. == Education == After elementary school, Liang attended Wuchuan No. 1 Middle School. There, he quickly excelled in class and ranked highly amongst his peers. He taught himself high school and university-level mathematics courses. Liang then attended Wuchaun No. 1 High School. In these years, he developed hobbies of mathematical modeling and conducting research projects. Compared to his peers, he was always ranked highly. For every mathematics exam, he always ranked within the top three. He was also the top scorer in the Zhanjiang region of Guangdong for the college entrance exam. Thus, in 2002, Liang left high school early to further pursue his education at the university level at the young age of 17. Attending Zhejiang University at the age of 17, Liang earned a Bachelor of Engineering in Electronic Information Engineering in 2007 and his Master of Engineering in Information & Communication Engineering in 2010. His master's dissertation was titled "Study on Object Tracking Algorithm Based on Low-Cost PTZ camera" (基于低成本PTZ摄像机的目标跟踪算法研究). In his college years, DJI founder Wang Tao asked Liang to join as a co-founder. Liang declined the invitation to pursue artificial intelligence methodologies in financial markets. While he states that those around him had entrepreneurial mindsets, he himself valued academics. == Career == === Early career (2008–2016) === During the 2008 financial crisis, Liang formed a team with his classmates to accumulate data related to financial markets. He also led the team to explore quantitative trading using machine learning and other technologies. After his graduation, Liang moved to a cheap flat in Chengdu, Sichuan, where he experimented with ways to apply AI to various fields. These ventures failed, until he tried applying AI to finance. In 2013, Liang attempted to integrate artificial intelligence with quantitative trading and founded Hangzhou Yakebi Investment Management Co Ltd with Xu Jin, an alumnus of Zhejiang University. In 2015, they co-founded Hangzhou Huanfang Technology Co Ltd, which is today's Zhejiang Jiuzhang Asset Management Co Ltd. === High-Flyer (2016–2023) === In February 2016, Liang and two other engineering classmates co-founded Ningbo High-Flyer Quantitative Investment Management Partnership (Limited Partnership). The team relied on mathematics and AI to make investments. Much of the early startup culture was described by former employees to be "geeky" and "quirky," often seen as contrary to the existing culture in large Chinese tech companies. In 2019, Liang founded High-Flyer AI which was dedicated to research on AI algorithms and its basic applications. By this time, High-Flyer had over 10 billion yuan in assets under management. On 30 August 2019, Liang Wenfeng delivered a keynote speech entitled "The Future of Quantitative Investment in China from a Programmer's Perspective" at the Private Equity Golden Bull Award ceremony held by China Securities Journal, and sparked heated discussions. Liang stated that the criterion for determining what is quantitative or non-quantitative is whether the investment decision is made by quantitative methods or by people. Quantitative funds do not have portfolio managers making the decisions and instead are just servers. He also stated High-Flyer's mission is to improve the effectiveness of China's secondary market. In February 2021, Gregory Zuckerman's book The Man Who Solved the Market: How Jim Simons Launched the Quant Revolution was published. Liang wrote the preface for the Chinese edition of the book where he stated that whenever he encountered difficulties at work, he would think of Simons' words "There must be a way to model prices". In January 2025, Zuckerman wrote in The Wall Street Journal where he acknowledged this fact and stated he has been trying to get in touch with Liang but much like Simons, Liang is very secretive and difficult to contact. During 2021, Liang started buying thousands of Nvidia GPUs for his AI side project while running High-Flyer. Liang wanted to build something and it will be a game changer which his business partners thought was only possible from giants such as ByteDance and Alibaba Group. === DeepSeek (since 2023) === ==== DeepSeek begins ==== In May 2023, Liang announced High-Flyer would pursue the development of artificial general intelligence and launched DeepSeek. During that month in an interview with 36Kr, Liang stated that High-Flyer had acquired 10,000 Nvidia A100 GPUs before the US government imposed AI chip restrictions on China. That laid the foundation for DeepSeek to operate as an LLM developer. Liang also stated DeepSeek gets funding from High-Flyer. This was because when DeepSeek was founded, venture capital firms were reluctant in providing funding as it was unlikely that it would be able to generate an exit in a short period of time. Liang only personally holds 1% of the company, with 99% of the company being held by Ningbo High-Flyer Quantitative Investment Management Partnership (Limited Partnership). With DeepSeek's funding model, it lacks commercial pressure and rigid key performance indicators, enabling the company to deviate from previously established model architectures. ==== Early development ==== In July 2024, Liang was interviewed again by 36Kr. He stated that when DeepSeek-V2 was released and triggered an AI price war in China, it came as a huge surprise as the team did not expect pricing to be so sensitive. Liang's aggressive pricing of the language model forced domestic tech giants including Alibaba and Baidu to cut their own rates by over 95%. He also stated that as China's economy develops, it should gradually become a contributor instead of freeriding. What is lacking in China's innovation is not capital but a lack of confidence and knowledge on organizing talent into it. DeepSeek has not hired anyone particularly special and employees tend to be locally educated. When it comes to disruptive technologies, closed source approaches can only temporarily delay others in catching up. As the goal was long-term, DeepSeek sought employees who had ability and passion rather than experience. To retain a high talent density relative to larger firms like Bytedance or Baidu, DeepSeek aimed to maintain a low-hierarchy corporate culture, with members working in project-based groups, as well as competitive compensation. Liang emphasized his vision for DeepSeek employees to bring their "unique experience and ideas" instead of needing to be explicitly directed, with an overall bottom-up approach to division of labor. Liang noted that a significant outcome of this approach was the multi-head latent attention training architecture, which was attributed directly to a young DeepSeek researcher's personal interest. This advancement played a core role in reducing the cost of training the DeepSeek-V3 model, released in December 2024. ==== Release of DeepSeek-R1 ==== Also on 20 January 2025, DeepSeek, the company Liang founded and served as the CEO, released DeepSeek-R1, a 671-billion-parameter open-source reasoning AI model, alongside the publication of a detailed technical paper explaining its architecture and training methodology. The model was built using just 2,048 Nvidia H800 GPUs at a cost of $5.6 million, showcasing a resource-efficient approach that contrasted sharply with the billion-dollar budgets of Western competitors. The development of DeepSeek-R1 occurred amidst U.S. sanctions where Trump limited sales of Nvidia chips to China. By 27 January, DeepSeek surpassed ChatGPT to become the #1 free app on the United States iOS App Store. U.S. stocks plummeted, as more than $1 trillion was erased in market capitalization amid panic over DeepSeek. Technology journ

Catholic Church and artificial intelligence

The Catholic Church views artificial intelligence as a significant technological development that must be governed by strict ethical principles rooted in human dignity and the common good. In January 2025, the Church issued the doctrinal note Antiqua et nova co-issued by the Dicastery for the Doctrine of the Faith and the Dicastery for Culture and Education. It addresses the "relationship between artificial intelligence and human intelligence" and offers reflections on the "anthropological and ethical challenges raised by AI". In August 2025, Time magazine included Pope Leo XIV in its 2025 list of the World’s Most Influential People in Artificial Intelligence. In May 2026, Pope Leo XIV approved the creation of a new Vatican commission on artificial intelligence. He released his first papal encyclical, titled Magnifica humanitas, on the topic later in the month.

AI-assisted virtualization software

AI-assisted virtualization software is a type of technology that combines the principles of virtualization with advanced artificial intelligence (AI) algorithms. This software is designed to improve efficiency and management of virtual environments and resources. This technology has been used in cloud computing and for various industries. == History == Virtualization originated in mainframe computers in the 1960s in order to divide system resources between different applications. The term has since broadened. The use of AI in virtualization significantly increased in the early 2020s. == Uses == AI-assisted virtualization software uses AI-related technology such as machine learning, deep learning, and neural networks to attempt to make more accurate predictions and decisions regarding the management of virtual environments. Features include intelligent automation, predictive analytics, and dynamic resource allocation. Intelligent Automation: Automating tasks such as resource provisioning and routine maintenance. The AI learns from ongoing operations and can predict and perform necessary tasks autonomously. Predictive Analytics: Utilizing AI to analyze data patterns and trends, predicting future issues or resource requirements. It aids in proactive management and mitigation of potential problems. Dynamic Resource Allocation: Through the analysis of real-time and historical data, the AI system dynamically assigns resources based on demand and need, optimizing overall system performance and reducing wastage. AI-assisted virtualization software has been used in cloud computing to optimize the use of resources and reduce costs. In healthcare, these technologies have been used to create virtual patient profiles. They are also used in data centers to improve performance and energy efficiency. It has also been used in network function virtualization (NFV) to improve virtual network infrastructure. Implementing this type of software requires a high degree of technological sophistication and can incur significant costs. There are also concerns about the risks associated with AI, such as algorithmic bias and security vulnerabilities. Additionally, there are issues related to governance, the ethics of artificial intelligence, and regulations of AI technologies.

Data classification (data management)

Data classification is the process of organizing data into categories based on attributes like file type, content, or metadata. The data is then assigned class labels that describe a set of attributes for the corresponding data sets. The goal is to provide meaningful class attributes to former less structured information, enabling organizations to manage, protect, and govern their data more effectively. Data classification can be viewed as a multitude of labels that are used to define the type of data, especially on confidentiality and integrity issues. == Approaches == Classification techniques might be used for reports generated by ERP systems or where the data includes specific personal information that is identified. Many organizations also employ context-based classification that considers factors such as data source, user identity, and application context. == Regulatory frameworks == Data classification schemes are mandated or implied by numerous regulatory frameworks that require organizations to identify, categorize, and protect sensitive information according to its level of sensitivity. The Health Insurance Portability and Accountability Act (HIPAA) Security Rule requires covered entities to conduct an accurate and thorough assessment of potential risks and vulnerabilities to the confidentiality, integrity, and availability of protected health information under 45 CFR 164.308(a)(1)(ii)(A), which necessitates classification of data to distinguish protected health information from other organizational data."Security Standards: Administrative Safeguards". U.S. Department of Health and Human Services. Retrieved April 1, 2026. The December 2024 HIPAA Security Rule notice of proposed rulemaking (90 FR 898) would mandate comprehensive technology asset inventories and require mapping of how electronic protected health information moves through an organization, formalizing data classification as an explicit compliance obligation."HIPAA Security Rule To Strengthen the Cybersecurity of Electronic Protected Health Information". Federal Register. January 6, 2025. Retrieved April 1, 2026. NIST Special Publication 800-60 provides guidelines for mapping information types to security categories, establishing a structured methodology for federal agencies to classify data and apply appropriate security controls based on the potential impact of a security breach."NIST SP 800-60 Vol. 1 Rev. 1: Guide for Mapping Types of Information and Information Systems to Security Categories". National Institute of Standards and Technology. August 2008. Retrieved April 1, 2026.

AlphaGo

AlphaGo is a computer program that plays the board game Go. It was developed by the London-based DeepMind Technologies, an acquired subsidiary of Google. Subsequent versions of AlphaGo became increasingly powerful, including a version that competed under the name Master. After retiring from competitive play, AlphaGo Master was succeeded by an even more powerful version known as AlphaGo Zero, which was completely self-taught without learning from human games. AlphaGo Zero was then generalized into a program known as AlphaZero, which played additional games, including chess and shogi. AlphaZero has in turn been succeeded by a program known as MuZero which learns without being taught the rules. AlphaGo and its successors use a Monte Carlo tree search algorithm to find its moves based on knowledge previously acquired by machine learning, specifically by an artificial neural network (a deep learning method) by extensive training, both from human and computer play. A neural network is trained to identify the best moves and the winning percentages of these moves. This neural network improves the strength of the tree search, resulting in stronger move selection in the next iteration. In October 2015, in a match against Fan Hui, the original AlphaGo became the first computer Go program to beat a human professional Go player without handicap on a full-sized 19×19 board. In March 2016, it beat Lee Sedol in a five-game match, the first time a computer Go program has beaten a 9-dan professional without handicap. Although it lost to Lee Sedol in the fourth game, Lee resigned in the final game, giving a final score of 4 games to 1 in favour of AlphaGo. In recognition of the victory, AlphaGo was awarded an honorary 9-dan by the Korea Baduk Association. The lead up and the challenge match with Lee Sedol were documented in a documentary film also titled AlphaGo, directed by Greg Kohs. The win by AlphaGo was chosen by Science as one of the Breakthrough of the Year runners-up on 22 December 2016. At the 2017 Future of Go Summit, the Master version of AlphaGo beat Ke Jie, the number one ranked player in the world at the time, in a three-game match, after which AlphaGo was awarded professional 9-dan by the Chinese Weiqi Association. After the match between AlphaGo and Ke Jie, DeepMind retired AlphaGo, while continuing AI research in other areas. The self-taught AlphaGo Zero achieved a 100–0 victory against the early competitive version of AlphaGo, and its successor AlphaZero was perceived as the world's top player in Go by the end of the 2010s. == History == Go is considered much more difficult for computers to win than other games such as chess, because its strategic and aesthetic nature makes it hard to directly construct an evaluation function, and its much larger branching factor makes it prohibitively difficult to use traditional AI methods such as alpha–beta pruning, tree traversal and heuristic search. Almost two decades after IBM's computer Deep Blue beat world chess champion Garry Kasparov in the 1997 match, the strongest Go programs using artificial intelligence techniques only reached about amateur 5-dan level, and still could not beat a professional Go player without a handicap. In 2012, the software program Zen, running on a four PC cluster, beat Masaki Takemiya (9p) twice at five- and four-stone handicaps. In 2013, Crazy Stone beat Yoshio Ishida (9p) at a four-stone handicap. According to DeepMind's David Silver, the AlphaGo research project was formed around 2014 to test how well a neural network using deep learning can compete at Go. AlphaGo represents a significant improvement over previous Go programs. In 500 games against other available Go programs, including Crazy Stone and Zen, AlphaGo running on a single computer won all but one. In a similar matchup, AlphaGo running on multiple computers won all 500 games played against other Go programs, and 77% of games played against AlphaGo running on a single computer. The distributed version in October 2015 was using 1,202 CPUs and 176 GPUs. === Match against Fan Hui === In October 2015, the distributed version of AlphaGo defeated the European Go champion Fan Hui, a 2-dan (out of 9 dan possible) professional, five to zero. This was the first time a computer Go program had beaten a professional human player on a full-sized board without handicap. The announcement of the news was delayed until 27 January 2016 to coincide with the publication of a paper in the journal Nature describing the algorithms used. === Match against Lee Sedol === AlphaGo played South Korean professional Go player Lee Sedol, ranked 9-dan, one of the best players at Go, with five games taking place at the Four Seasons Hotel in Seoul, South Korea on 9, 10, 12, 13, and 15 March 2016, which were video-streamed live. Out of five games, AlphaGo won four games and Lee won the fourth game which made him recorded as the only human player who beat AlphaGo in all of its 74 official games. AlphaGo ran on Google's cloud computing with its servers located in the United States. The match used Chinese rules with a 7.5-point komi, and each side had two hours of thinking time plus three 60-second byoyomi periods. The version of AlphaGo playing against Lee used a similar amount of computing power as was used in the Fan Hui match. The Economist reported that it used 1,920 CPUs and 280 GPUs. At the time of play, Lee Sedol had the second-highest number of Go international championship victories in the world after South Korean player Lee Chang-ho who kept the world championship title for 16 years. Since there is no single official method of ranking in international Go, the rankings may vary among the sources. While he was ranked top sometimes, some sources ranked Lee Sedol as the fourth-best player in the world at the time. AlphaGo was not specifically trained to face Lee nor was designed to compete with any specific human players. The first three games were won by AlphaGo following resignations by Lee. However, Lee beat AlphaGo in the fourth game, winning by resignation at move 180. AlphaGo then continued to achieve a fourth win, winning the fifth game by resignation. The prize was US$1 million. Since AlphaGo won four out of five and thus the series, the prize will be donated to charities, including UNICEF. Lee Sedol received $150,000 for participating in all five games and an additional $20,000 for his win in Game 4. In June 2016, at a presentation held at a university in the Netherlands, Aja Huang, one of the Deep Mind team, revealed that they had patched the logical weakness that occurred during the 4th game of the match between AlphaGo and Lee, and that after move 78 (which was dubbed the "divine move" by many professionals), it would play as intended and maintain Black's advantage. Before move 78, AlphaGo was leading throughout the game, but Lee's move caused the program's computing powers to be diverted and confused. Huang explained that AlphaGo's policy network of finding the most accurate move order and continuation did not precisely guide AlphaGo to make the correct continuation after move 78, since its value network did not determine Lee's 78th move as being the most likely, and therefore when the move was made AlphaGo could not make the right adjustment to the logical continuation. === Sixty online games === On 29 December 2016, a new account on the Tygem server named "Magister" (shown as 'Magist' at the server's Chinese version) from South Korea began to play games with professional players. It changed its account name to "Master" on 30 December, then moved to the FoxGo server on 1 January 2017. On 4 January, DeepMind confirmed that the "Magister" and the "Master" were both played by an updated version of AlphaGo, called AlphaGo Master. As of 5 January 2017, AlphaGo Master's online record was 60 wins and 0 losses, including three victories over Go's top-ranked player, Ke Jie, who had been quietly briefed in advance that Master was a version of AlphaGo. After losing to Master, Gu Li offered a bounty of 100,000 yuan (US$14,400) to the first human player who could defeat Master. Master played at the pace of 10 games per day. Many quickly suspected it to be an AI player due to little or no resting between games. Its adversaries included many world champions such as Ke Jie, Park Jeong-hwan, Yuta Iyama, Tuo Jiaxi, Mi Yuting, Shi Yue, Chen Yaoye, Li Qincheng, Gu Li, Chang Hao, Tang Weixing, Fan Tingyu, Zhou Ruiyang, Jiang Weijie, Chou Chun-hsun, Kim Ji-seok, Kang Dong-yun, Park Yeong-hun, and Won Seong-jin; national champions or world championship runners-up such as Lian Xiao, Tan Xiao, Meng Tailing, Dang Yifei, Huang Yunsong, Yang Dingxin, Gu Zihao, Shin Jinseo, Cho Han-seung, and An Sungjoon. All 60 games except one were fast-paced games with three 20 or 30 seconds byo-yomi. Master offered to extend the byo-yomi to one minute when playing with Nie Weiping in consideration of his age. After winning its 59th game Master revealed itse