AI Data House (smc-pvt) Ltd

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  • Couchbase Server

    Couchbase Server

    Couchbase Server, originally known as Membase, is a source-available, distributed (shared-nothing architecture) multi-model NoSQL document-oriented database software package optimized for interactive applications. These applications may serve many concurrent users by creating, storing, retrieving, aggregating, manipulating and presenting data. In support of these kinds of application needs, Couchbase Server is designed to provide easy-to-scale key-value, or JSON document access, with low latency and high sustainability throughput. It is designed to be clustered from a single machine to very large-scale deployments spanning many machines. Couchbase Server provided client protocol compatibility with memcached, but added disk persistence, data replication, live cluster reconfiguration, rebalancing and multitenancy with data partitioning. == Product history == Membase was developed by several leaders of the memcached project, who had founded a company, NorthScale, to develop a key-value store with the simplicity, speed, and scalability of memcached, but also the storage, persistence and querying capabilities of a database. The original membase source code was contributed by NorthScale, and project co-sponsors Zynga and Naver Corporation (then known as NHN) to a new project on membase.org in June 2010. On February 8, 2011, the Membase project founders and Membase, Inc. announced a merger with CouchOne (a company with many of the principal players behind CouchDB) with an associated project merger. The merged company was called Couchbase, Inc. In January 2012, Couchbase released Couchbase Server 1.8. In September of 2012, Orbitz said it had changed some of its systems to use Couchbase. In December of 2012, Couchbase Server 2.0 (announced in July 2011) was released and included a new JSON document store, indexing and querying, incremental MapReduce and replication across data centers. == Architecture == Every Couchbase node consists of a data service, index service, query service, and cluster manager component. Starting with the 4.0 release, the three services can be distributed to run on separate nodes of the cluster if needed. In the parlance of Eric Brewer's CAP theorem, Couchbase is normally a CP type system meaning it provides consistency and partition tolerance, or it can be set up as an AP system with multiple clusters. === Cluster manager === The cluster manager supervises the configuration and behavior of all the servers in a Couchbase cluster. It configures and supervises inter-node behavior like managing replication streams and re-balancing operations. It also provides metric aggregation and consensus functions for the cluster, and a RESTful cluster management interface. The cluster manager uses the Erlang programming language and the Open Telecom Platform. ==== Replication and fail-over ==== Data replication within the nodes of a cluster can be controlled with several parameters. In December of 2012, support was added for replication between different data centers. === Data manager === The data manager stores and retrieves documents in response to data operations from applications. It asynchronously writes data to disk after acknowledging to the client. In version 1.7 and later, applications can optionally ensure data is written to more than one server or to disk before acknowledging a write to the client. Parameters define item ages that affect when data is persisted, and how max memory and migration from main-memory to disk is handled. It supports working sets greater than a memory quota per "node" or "bucket". External systems can subscribe to filtered data streams, supporting, for example, full text search indexing, data analytics or archiving. ==== Data format ==== A document is the most basic unit of data manipulation in Couchbase Server. Documents are stored in JSON document format with no predefined schemas. Non-JSON documents can also be stored in Couchbase Server (binary, serialized values, XML, etc.) ==== Object-managed cache ==== Couchbase Server includes a built-in multi-threaded object-managed cache that implements memcached compatible APIs such as get, set, delete, append, prepend etc. ==== Storage engine ==== Couchbase Server has a tail-append storage design that is immune to data corruption, OOM killers or sudden loss of power. Data is written to the data file in an append-only manner, which enables Couchbase to do mostly sequential writes for update, and provide an optimized access patterns for disk I/O. === Performance === A performance benchmark done by Altoros in 2012, compared Couchbase Server with other technologies. Cisco Systems published a benchmark that measured the latency and throughput of Couchbase Server with a mixed workload in 2012. == Licensing and support == Couchbase Server is a packaged version of Couchbase's open source software technology and is available in a community edition without recent bug fixes with an Apache 2.0 license and an edition for commercial use. Couchbase Server builds are available for Ubuntu, Debian, Red Hat, SUSE, Oracle Linux, Microsoft Windows and macOS operating systems. Couchbase has supported software developers' kits for the programming languages .NET, PHP, Ruby, Python, C, Node.js, Java, Go, and Scala. == SQL++ == A query language called SQL++ (formerly called N1QL), is used for manipulating the JSON data in Couchbase, just like SQL manipulates data in RDBMS. It has SELECT, INSERT, UPDATE, DELETE, MERGE statements to operate on JSON data. It was initially announced in March 2015 as "SQL for documents". The SQL++ data model is non-first normal form (N1NF) with support for nested attributes and domain-oriented normalization. The SQL++ data model is also a proper superset and generalization of the relational model. === Example === Like query SELECT FROM `bucket` WHERE email LIKE "%@example.org"; Array query SELECT FROM `bucket` WHERE ANY x IN friends SATISFIES x.name = "Pavan" END; == Couchbase Mobile == Couchbase Mobile / Couchbase Lite is a mobile database providing data replication. Couchbase Lite (originally TouchDB) provides native libraries for offline-first NoSQL databases with built-in peer-to-peer or client-server replication mechanisms. Sync Gateway manages secure access and synchronization of data between Couchbase Lite and Couchbase Server. Couchbase Lite added support for Vector Search in version 3.2, allowing cloud to edge support for vector search in mobile applications. == Uses == Couchbase began as an evolution of Memcached, a high-speed data cache, and can be used as a drop-in replacement for Memcached, providing high availability for memcached application without code changes. Couchbase is used to support applications where a flexible data model, easy scalability, and consistent high performance are required, such as tracking real-time user activity or providing a store of user preferences or online applications. Couchbase Mobile, which stores data locally on devices (usually mobile devices) is used to create “offline-first” applications that can operate when a device is not connected to a network and synchronize with Couchbase Server once a network connection is re-established. The Catalyst Lab at Northwestern University uses Couchbase Mobile to support the Evo application, a healthy lifestyle research program where data is used to help participants improve dietary quality, physical activity, stress, or sleep. Amadeus uses Couchbase with Apache Kafka to support their “open, simple, and agile” strategy to consume and integrate data on loyalty programs for airline and other travel partners. High scalability is needed when disruptive travel events create a need to recognize and compensate high value customers. Starting in 2012, it played a role in LinkedIn's caching systems, including backend caching for recruiter and jobs products, counters for security defense mechanisms, for internal applications. == Alternatives == For caching, Couchbase competes with Memcached and Redis. For document databases, Couchbase competes with other document-oriented database systems. It is commonly compared with MongoDB, Amazon DynamoDB, Oracle RDBMS, DataStax, Google Bigtable, MariaDB, IBM Cloudant, Redis Enterprise, SingleStore, and MarkLogic.

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  • Possibility theory

    Possibility theory

    Possibility theory is a mathematical theory for dealing with certain types of uncertainty and is an alternative to probability theory. It uses measures of possibility and necessity between 0 and 1, ranging from impossible to possible and unnecessary to necessary, respectively. Professor Lotfi Zadeh first introduced possibility theory in 1978 as an extension of his theory of fuzzy sets and fuzzy logic. Didier Dubois and Henri Prade further contributed to its development. Earlier, in the 1950s, economist G. L. S. Shackle proposed the min/max algebra to describe degrees of potential surprise. == Formalization of possibility == For simplicity, assume that the universe of discourse Ω is a finite set. A possibility measure is a function Π {\displaystyle \Pi } from 2 Ω {\displaystyle 2^{\Omega }} to [0, 1] such that: Axiom 1: Π ( ∅ ) = 0 {\displaystyle \Pi (\varnothing )=0} Axiom 2: Π ( Ω ) = 1 {\displaystyle \Pi (\Omega )=1} Axiom 3: Π ( U ∪ V ) = max ( Π ( U ) , Π ( V ) ) {\displaystyle \Pi (U\cup V)=\max \left(\Pi (U),\Pi (V)\right)} for any disjoint subsets U {\displaystyle U} and V {\displaystyle V} . It follows that, like probability on finite probability spaces, the possibility measure is determined by its behavior on singletons: Π ( U ) = max ω ∈ U Π ( { ω } ) . {\displaystyle \Pi (U)=\max _{\omega \in U}\Pi (\{\omega \}).} Axiom 1 can be interpreted as the assumption that Ω is an exhaustive description of future states of the world, because it means that no belief weight is given to elements outside Ω. Axiom 2 could be interpreted as the assumption that the evidence from which Π {\displaystyle \Pi } was constructed is free of any contradiction. Technically, it implies that there is at least one element in Ω with possibility 1. Axiom 3 corresponds to the additivity axiom in probabilities. However, there is an important practical difference. Possibility theory is computationally more convenient because Axioms 1–3 imply that: Π ( U ∪ V ) = max ( Π ( U ) , Π ( V ) ) {\displaystyle \Pi (U\cup V)=\max \left(\Pi (U),\Pi (V)\right)} for any subsets U {\displaystyle U} and V {\displaystyle V} . Because one can know the possibility of the union from the possibility of each component, it can be said that possibility is compositional with respect to the union operator. Note however that it is not compositional with respect to the intersection operator. Generally: Π ( U ∩ V ) ≤ min ( Π ( U ) , Π ( V ) ) ≤ max ( Π ( U ) , Π ( V ) ) . {\displaystyle \Pi (U\cap V)\leq \min \left(\Pi (U),\Pi (V)\right)\leq \max \left(\Pi (U),\Pi (V)\right).} When Ω is not finite, Axiom 3 can be replaced by: For all index sets I {\displaystyle I} , if the subsets U i , i ∈ I {\displaystyle U_{i,\,i\in I}} are pairwise disjoint, Π ( ⋃ i ∈ I U i ) = sup i ∈ I Π ( U i ) . {\displaystyle \Pi \left(\bigcup _{i\in I}U_{i}\right)=\sup _{i\in I}\Pi (U_{i}).} == Necessity == Whereas probability theory uses a single number, the probability, to describe how likely an event is to occur, possibility theory uses two concepts, the possibility and the necessity of the event. For any set U {\displaystyle U} , the necessity measure is defined by N ( U ) = 1 − Π ( U ¯ ) {\displaystyle N(U)=1-\Pi ({\overline {U}})} . In the above formula, U ¯ {\displaystyle {\overline {U}}} denotes the complement of U {\displaystyle U} , that is the elements of Ω {\displaystyle \Omega } that do not belong to U {\displaystyle U} . It is straightforward to show that: N ( U ) ≤ Π ( U ) {\displaystyle N(U)\leq \Pi (U)} for any U {\displaystyle U} and that: N ( U ∩ V ) = min ( N ( U ) , N ( V ) ) {\displaystyle N(U\cap V)=\min(N(U),N(V))} . Note that contrary to probability theory, possibility is not self-dual. That is, for any event U {\displaystyle U} , we only have the inequality: Π ( U ) + Π ( U ¯ ) ≥ 1 {\displaystyle \Pi (U)+\Pi ({\overline {U}})\geq 1} However, the following duality rule holds: For any event U {\displaystyle U} , either Π ( U ) = 1 {\displaystyle \Pi (U)=1} , or N ( U ) = 0 {\displaystyle N(U)=0} Accordingly, beliefs about an event can be represented by a number and a bit. == Interpretation == There are four cases that can be interpreted as follows: N ( U ) = 1 {\displaystyle N(U)=1} means that U {\displaystyle U} is necessary. U {\displaystyle U} is certainly true. It implies that Π ( U ) = 1 {\displaystyle \Pi (U)=1} . Π ( U ) = 0 {\displaystyle \Pi (U)=0} means that U {\displaystyle U} is impossible. U {\displaystyle U} is certainly false. It implies that N ( U ) = 0 {\displaystyle N(U)=0} . Π ( U ) = 1 {\displaystyle \Pi (U)=1} means that U {\displaystyle U} is possible. I would not be surprised at all if U {\displaystyle U} occurs. It leaves N ( U ) {\displaystyle N(U)} unconstrained. N ( U ) = 0 {\displaystyle N(U)=0} means that U {\displaystyle U} is unnecessary. I would not be surprised at all if U {\displaystyle U} does not occur. It leaves Π ( U ) {\displaystyle \Pi (U)} unconstrained. The intersection of the last two cases is N ( U ) = 0 {\displaystyle N(U)=0} and Π ( U ) = 1 {\displaystyle \Pi (U)=1} meaning that I believe nothing at all about U {\displaystyle U} . Because it allows for indeterminacy like this, possibility theory relates to the graduation of a many-valued logic, such as intuitionistic logic, rather than the classical two-valued logic. Note that unlike possibility, fuzzy logic is compositional with respect to both the union and the intersection operator. The relationship with fuzzy theory can be explained with the following classic example. Fuzzy logic: When a bottle is half full, it can be said that the level of truth of the proposition "The bottle is full" is 0.5. The word "full" is seen as a fuzzy predicate describing the amount of liquid in the bottle. Possibility theory: There is one bottle, either completely full or totally empty. The proposition "the possibility level that the bottle is full is 0.5" describes a degree of belief. One way to interpret 0.5 in that proposition is to define its meaning as: I am ready to bet that it's empty as long as the odds are even (1:1) or better, and I would not bet at any rate that it's full. == Possibility theory as an imprecise probability theory == There is an extensive formal correspondence between probability and possibility theories, where the addition operator corresponds to the maximum operator. A possibility measure can be seen as a consonant plausibility measure in the Dempster–Shafer theory of evidence. The operators of possibility theory can be seen as a hyper-cautious version of the operators of the transferable belief model, a modern development of the theory of evidence. Possibility can be seen as an upper probability: any possibility distribution defines a unique credal set of admissible probability distributions by K = { P ∣ ∀ S P ( S ) ≤ Π ( S ) } . {\displaystyle K=\{\,P\mid \forall S\ P(S)\leq \Pi (S)\,\}.} This allows one to study possibility theory using the tools of imprecise probabilities. == Necessity logic == We call generalized possibility every function satisfying Axiom 1 and Axiom 3. We call generalized necessity the dual of a generalized possibility. The generalized necessities are related to a very simple and interesting fuzzy logic called necessity logic. In the deduction apparatus of necessity logic the logical axioms are the usual classical tautologies. Also, there is only a fuzzy inference rule extending the usual modus ponens. Such a rule says that if α and α → β are proved at degree λ and μ, respectively, then we can assert β at degree min{λ,μ}. It is easy to see that the theories of such a logic are the generalized necessities and that the completely consistent theories coincide with the necessities (see for example Gerla 2001).

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  • SCIgen

    SCIgen

    SCIgen is a paper generator that uses context-free grammar to randomly generate nonsense in the form of computer science research papers. Its original data source was a collection of computer science papers downloaded from CiteSeer. All elements of the papers are formed, including graphs, diagrams, and citations. Created by scientists at the Massachusetts Institute of Technology, its stated aim is "to maximize amusement, rather than coherence." Originally created in 2005 to expose the lack of scrutiny of submissions to conferences, the generator subsequently became used, primarily by Chinese academics, to create large numbers of fraudulent conference submissions, leading to the retraction of 122 SCIgen generated papers and the creation of detection software to combat its use. == Sample output == Opening abstract of Rooter: A Methodology for the Typical Unification of Access Points and Redundancy: Many physicists would agree that, had it not been for congestion control, the evaluation of web browsers might never have occurred. In fact, few hackers worldwide would disagree with the essential unification of voice-over-IP and public/private key pair. In order to solve this riddle, we confirm that SMPs can be made stochastic, cacheable, and interposable. == Prominent results == In 2005, a paper generated by SCIgen, Rooter: A Methodology for the Typical Unification of Access Points and Redundancy, was accepted as a non-reviewed paper to the 2005 World Multiconference on Systemics, Cybernetics and Informatics (WMSCI) and the authors were invited to speak. The authors of SCIgen described their hoax on their website, and it soon received great publicity when picked up by Slashdot. WMSCI withdrew their invitation, but the SCIgen team went anyway, renting space in the hotel separately from the conference and delivering a series of randomly generated talks on their own "track". The organizer of these WMSCI conferences is Professor Nagib Callaos. From 2000 until 2005, the WMSCI was also sponsored by the Institute of Electrical and Electronics Engineers. The IEEE stopped granting sponsorship to Callaos from 2006 to 2008. Submitting the paper was a deliberate attempt to embarrass WMSCI, which the authors claim accepts low-quality papers and sends unsolicited requests for submissions in bulk to academics. As the SCIgen website states: One useful purpose for such a program is to auto-generate submissions to conferences that you suspect might have very low submission standards. A prime example, which you may recognize from spam in your inbox, is SCI/IIIS and its dozens of co-located conferences (check out the very broad conference description on the WMSCI 2005 website). Computing writer Stan Kelly-Bootle noted in ACM Queue that many sentences in the "Rooter" paper were individually plausible, which he regarded as posing a problem for automated detection of hoax articles. He suggested that even human readers might be taken in by the effective use of jargon ("The pun on root/router is par for MIT-graduate humor, and at least one occurrence of methodology is mandatory") and attribute the paper's apparent incoherence to their own limited knowledge. His conclusion was that "a reliable gibberish filter requires a careful holistic review by several peer domain experts". === Schlangemann === The pseudonym "Herbert Schlangemann" was used to publish fake scientific articles in international conferences that claimed to practice peer review. The name is taken from the Swedish short film Der Schlangemann. In 2008, in response to a series of Call-for-Paper e-mails, SCIgen was used to generate a false scientific paper titled Towards the Simulation of E-Commerce, using "Herbert Schlangemann" as the author. The article was accepted at the 2008 International Conference on Computer Science and Software Engineering (CSSE 2008), co-sponsored by the IEEE, to be held in Wuhan, China, and the author was invited to be a session chair on grounds of his fictional Curriculum Vitae. The official review comment: "This paper presents cooperative technology and classical Communication. In conclusion, the result shows that though the much-touted amphibious algorithm for the refinement of randomized algorithms is impossible, the well-known client-server algorithm for the analysis of voice-over-IP by Kumar and Raman runs in _(n) time. The authors can clearly identify important features of visualization of DHTs and analyze them insightfully. It is recommended that the authors should develop ideas more cogently, organizes them more logically, and connects them with clear transitions." The paper was available for a short time in the IEEE Xplore Database, but was then removed. The entire story is described in the official "Herbert Schlangemann" blog, and it also received attention in Slashdot and the German-language technology-news site Heise Online. In 2009, the same incident happened and Herbert Schlangemann's latest fake paper PlusPug: A Methodology for the Improvement of Local-Area Networks was accepted for oral presentation at the 2009 International Conference on e-Business and Information System Security (EBISS 2009), also co-sponsored by IEEE, to be held again in Wuhan, China. In all cases, the published papers were withdrawn from the conferences' proceedings, and the conference organizing committee as well as the names of the keynote speakers were removed from their websites. === List of works with notable acceptance === ==== In conferences ==== Rob Thomas: Rooter: A Methodology for the Typical Unification of Access Points and Redundancy, 2005 for WMSCI (see above) Mathias Uslar's paper was accepted to the IPSI-BG conference. Professor Genco Gulan published a paper in the 3rd International Symposium of Interactive Media Design. A 2013 scientometrics paper demonstrated that at least 85 SCIgen papers have been published by IEEE and Springer. Over 120 SCIgen papers were removed according to this research. ==== In journals ==== Students at Iran's Sharif University of Technology published a paper in Elsevier's Journal of Applied Mathematics and Computation. The students wrote under the surname "MosallahNejad", which translates literally from Persian language (in spite of not being a traditional Persian name) as "from an Armed Breed". The paper was subsequently removed when the publishers were informed that it was a joke paper. Mikhail Gelfand published a translation of the "Rooter" article in the Russian-language Journal of Scientific Publications of Aspirants and Doctorants in August 2008. Gelfand was protesting against the journal, which was apparently not peer-reviewed and was being used by Russian PhD candidates to publish in an "accredited" scientific journal, charging them 4,000 Rubles to do so. The accreditation was revoked two weeks later. (See Dissernet for related information.) Springer Science+Business Media and IEEE were also the subject of similar pranks. === Spoofing Google Scholar and h-index calculators === Refereeing performed on behalf of the Institute of Electrical and Electronics Engineers has also been subject to criticism after fake papers were discovered in conference publications, most notably by Labbé and a researcher using the pseudonym of Schlangemann. Cyril Labbé from Grenoble University demonstrated the vulnerability of h-index calculations based on Google Scholar output by feeding it a large set of SCIgen-generated documents that were citing each other, effectively an academic link farm, in a 2010 paper. Using this method the author managed to rank "Ike Antkare" ahead of Albert Einstein for instance. === 2013 retractions === In 2013, over 122 published conference papers created by SCIgen were retracted by Springer and the IEEE. Unlike previous submissions that were intended to be pranks, this submission were largely made by Chinese academics, who were using SCIgen papers to boost their publication record. === SciDetect === In 2015, SciDetect was released by Springer. This software, developed by Cyril Labbé, is designed to automatically detect papers generated by SCIgen. === 2021 report === In 2021, a study was published on 243 SCIgen papers that had been published in the academic literature. They found that SCIgen papers made up 75 per million papers (< 0.01%) in information science, and that only a small fraction of the detected papers had been dealt with.

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  • Neuroshima

    Neuroshima

    Neuroshima is a Polish tabletop roleplaying system inspired by such films and games as Mad Max, Fallout, The Matrix, Terminator and Deadlands: Hell on Earth. It is currently available only in Polish. The game's motto is "never trust the machines". Its designers include Michal Oracz and Ignacy Trzewiczek. == Setting == The game describes the United States in the mid-21st century, after a nuclear war started by a cybernetic revolt, which molded the continent into a barren wasteland. It seems that the reason for the war to break out was a sentient Artificial Intelligence commonly referred to as Moloch and made up of interconnected net of military computers: automated factories, military facilities, power plants and alike, that now cover the whole north of the U.S., from Oregon to the Great Lakes. On the south, there is another creation, called the Neojungle, that poses a threat to those who survived the war. It is a semi-intelligent carnivorous vegetation that grows very quickly, advancing north from Latin America. Right in the middle, there are humans. They are surrounded by mutant creatures, some bred by Moloch and hostile towards humans, and some simply animals and humans misshapen by nuclear fallout. On top of that there are Moloch's deadly machines lurking to complete the picture. But what is stressed in the book is that the worst enemy of humans is within them: hatred, indifference, greed. === Landscapes of Neuroshima === Car wrecks, ruined towns and villages, collapsed roofs on deserted houses, broken glass in the windows of abandoned gas stations fill the landscape of the United States of the middle of the 21st century. Technology is history - cars will not start, radios are jammed, no electricity whatsoever almost everywhere the characters go. Shops and malls are looted, prosperous villages are burned by gangers, and safe places are very sparse. === People in Neuroshima === No one knows how many people survived the war with machines, but it is estimated that their number oscillates around 2-3 million. Some people reverted to nomadic lifestyles and live in the deserts, some of them try to build the civilisation anew in devastated cities, some of them form gangs of highwaymen (called gangers), some of them just try to make a living by growing crops, and finally, there are those who just wander around the wasteland; the adventuring sort here is mostly represented by player characters. Each village they visit in this world is a discrete microcosm and nothing is certain as whether the inhabitants are welcoming or shoot strangers on sight. The continent is full of small, anonymous settlements, but there are places which aspire to become post-nuclear states. === Places in Neuroshima === In this world it is very important where you come from, and that is because people are prejudiced and afraid of strangers. Different places produce different kinds of people, and who you are is determined by where you are from. Examples: The Southern Hegemony - (commonly referred to as 'the Hegemony') - located in what was once Arizona, New Mexico and partially Texas. A place where brute force determines one's place in the society. Dominated by gangs and unhampered by Moloch, the Hegemony is a threat to neighbouring lands. Vegas - the only well-lit city in the post-apocalyptic world. Home to many playhouses and casinos, it attracts people from every part of the country. Mother Desert - if you were born in the desert, whenever you go away from civilisation, you feel at home. Many Native Americans still live out there and are doing fine - after all the warheads did not hit the deserts. Detroit - known for some of the best drivers and racers in the post-nuclear US. Home of many gangs, such as The Shultz (mafia styled), Hurons (punkers), The League (racers), Parker Lots (gothic assassins) and the Gas Drinkers (mutant barbarians). New York - a place which has established a strong government and would like to rebuild America. They maintain schools, factories and railways and send soldiers to fight Moloch. Surprisingly enough, they sometimes succeed. Texas - the healthiest place in America. Actually, the only place where one can find green vegetation. Modern Texans still grow crops, breed horses and herd cattle, like their ancestors in the 19th century did. The Appalachian Federation - a place ruled by feudal lords. They have a social class system, in which people are divided into nobility and peasantry. Thanks to its iron and coal deposits, it's one of the richest places in the post-nuclear U.S. The Outpost - A mobile settlement run by scientists who aim to destroy Moloch. In coalition with New York, they manage an army, which is yet to stop Moloch's advance south. They steal technology from the machines they destroy and apply it to their own advantage. == System == The game uses its own, custom system of rules. The dice you use is d20. This system does not have an official name, but it is unconnected to the d20 system, as it typically uses three twenty-sided dice. === Four colours === Neuroshima relies on the division of the gameplay into something the authors called Four Colours, namely steel, chrome, rust and mercury. The choice of a particular colour is made by the gamemaster (the decision can be consulted with the players in order to enhance the game experience) and determines the mood, atmosphere and the type of events/characters present in the story. The name of the colour itself implies the kind of gameplay it will symbolise. These colours are: Steel - this kind of gameplay is characterised by a slightly optimistic attitude towards the world. The aim is to raise the spirit of the characters by showing them that the war with the machines that is going on may be a difficult one, but it is not unwinnable, and that humans, when strong and united, can build the world anew. Example of a story: a unit of soldiers dispatched from the Outpost is sent to build a bunker and establish a relay base far in the north in order to plan a counter-tactic against Moloch's advance south. Chromium - is characterised by a hedonistic attitude. The characters are supposed to enjoy anything that is left from the world after the war and the story is supposed to allow them to do that. Example: the characters are offered a well-paid job by a local ganger boss who extorts wares from local tradesmen. Their job is to drive around the county and pick up the extorted items and trade it for drugs. Rust - a depressing, pessimistic mood. The characters will encounter rust, dilapidation and ruin everywhere they go. All the elements and NPCs of a story played in this mood are supposed to put the characters down and destroy their spirit. Example: the characters, badly wounded after a gunfight and robbed of all their possession find refuge in a village which is constantly raided by gangers. The characters' quest is to repel those attacks, but the enemies outnumber them and are well equipped, whereas the characters have nothing to fight with. Mercury (Quicksilver) - the most depressing side of the game; usually stories played in this mood end with the death of all the characters. The aim of this mood is to show that any kind of action undertaken is futile and that the war is already over, hence all the people are already dead, which is a fact they just need to realise. Example: a group of soldiers stationed in a bunker is awaiting an attack by mutants. They are well-armed and trained, but there is a mistake in the intelligence they were given and they do not know yet that they are seriously outnumbered. The attack commences at dusk and it is already too late to retreat, so the characters decide to seal off the bunker, hopeful that the mutants will not be able to get inside and simply go away. The mutants attack the bunker with chemical weapons instead. The characters do not have enough gas masks to go around. As an effect, those strong enough will kill the weaker ones to get their masks, not knowing that the mutants will blow up the sealed entrance the following morning. == Official rulebooks and sourcebooks == The current edition is 1.5 [1]. Since the release of the game in 2003, sourcebooks have been appearing. The game keeps growing bigger with every add-on, as well as the storyline, which is updated in those sourcebooks and in Space Pirate (pl. Gwiezdny Pirat) magazine, also published by Portal. === List of released rulebooks and sourcebooks === Neuroshima 1.0 - the original edition of the core rulebook (out of print). Neuroshima 1.5 - enhanced and revised core rulebook, with new material added and some material cut out. Wyścig (The Race) - sourcebook dedicated to cars and racing; contains rules concerning building your own vehicle and new character classes connected with driving. Gladiator - sourcebook describing in detail the "Gladiator" character class. Supplement (Supplement) - sourcebook revising the core rulebook. Detroit - sourcebook describing the city of Detroit, its inhabi

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  • Semantic compression

    Semantic compression

    In natural language processing, semantic compression is a process of compacting a lexicon used to build a textual document (or a set of documents) by reducing language heterogeneity, while maintaining text semantics. As a result, the same ideas can be represented using a smaller set of words. In most applications, semantic compression is a lossy compression. Increased prolixity does not compensate for the lexical compression and an original document cannot be reconstructed in a reverse process. == By generalization == Semantic compression is basically achieved in two steps, using frequency dictionaries and semantic network: determining cumulated term frequencies to identify target lexicon, replacing less frequent terms with their hypernyms (generalization) from target lexicon. Step 1 requires assembling word frequencies and information on semantic relationships, specifically hyponymy. Moving upwards in word hierarchy, a cumulative concept frequency is calculating by adding a sum of hyponyms' frequencies to frequency of their hypernym: c u m f ( k i ) = f ( k i ) + ∑ j c u m f ( k j ) {\displaystyle cumf(k_{i})=f(k_{i})+\sum _{j}cumf(k_{j})} where k i {\displaystyle k_{i}} is a hypernym of k j {\displaystyle k_{j}} . Then a desired number of words with top cumulated frequencies are chosen to build a target lexicon. In the second step, compression mapping rules are defined for the remaining words in order to handle every occurrence of a less frequent hyponym as its hypernym in output text. Example The below fragment of text has been processed by the semantic compression. Words in bold have been replaced by their hypernyms. They are both nest building social insects, but paper wasps and honey bees organize their colonies in very different ways. In a new study, researchers report that despite their differences, these insects rely on the same network of genes to guide their social behavior.The study appears in the Proceedings of the Royal Society B: Biological Sciences. Honey bees and paper wasps are separated by more than 100 million years of evolution, and there are striking differences in how they divvy up the work of maintaining a colony. The procedure outputs the following text: They are both facility building insect, but insects and honey insects arrange their biological groups in very different structure. In a new study, researchers report that despite their difference of opinions, these insects act the same network of genes to steer their party demeanor. The study appears in the proceeding of the institution bacteria Biological Sciences. Honey insects and insect are separated by more than hundred million years of organic processes, and there are impinging differences of opinions in how they divvy up the work of affirming a biological group. == Implicit semantic compression == A natural tendency to keep natural language expressions concise can be perceived as a form of implicit semantic compression, by omitting unmeaningful words or redundant meaningful words (especially to avoid pleonasms). == Applications and advantages == In the vector space model, compacting a lexicon leads to a reduction of dimensionality, which results in less computational complexity and a positive influence on efficiency. Semantic compression is advantageous in information retrieval tasks, improving their effectiveness (in terms of both precision and recall). This is due to more precise descriptors (reduced effect of language diversity – limited language redundancy, a step towards a controlled dictionary). As in the example above, it is possible to display the output as natural text (re-applying inflexion, adding stop words).

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  • Iron Man 2020 (event)

    Iron Man 2020 (event)

    "Iron Man 2020" is a storyline published by Marvel Comics in 2020 which follows the character Arno Stark as he attempts to take over Stark Industries and the mantle of his estranged brother Tony Stark (Iron Man). The crossover characters of two different brands meeting up in one storyline received mixed reviews from critics. == Publication history == Marvel Comics released the teaser for the event at New York Comic Con in November 2019. It was also alluded to in December 2019's Incoming! In the original checklist released for the event, 2020 Force Works was originally titled Force Works 2020, while 2020 Machine Man was previously named Machine Man 2020, and so on. Additionally, 2020 Wolverine was going to be called Weapon.EXE 2020. The publication of this event was intended to span from January to June 2020, however, due to the COVID-19 pandemic, Diamond Comic Distributors suspended the distribution of new print titles between April 1 and May 27, which also caused digital releases by Marvel Entertainment to be postponed. The rescheduling of the postponed issues to new dates pushed the event's conclusion to August, and certain issues, namely 2020 Force Works #3 and 2020 Ironheart #1–2, were released exclusively in a digital format. == Main plot == Arno Stark wakes up from a nightmare involving the Extinction Entity, a monstrous amalgamation of alien and machine. He dreams that the Extinction Entity is going to come to Earth in a matter of weeks and create an artificial intelligence (A.I.) army to consume humanity. After eating breakfast with duplicates of Howard Stark and Maria Stark, Arno suits up as Iron Man and saves a construction worker from a hostage situation involving several Nick Fury Life Model Decoys, which represent the A.I. army trying to liberate construction robots. Over different news outlets, the media wonders about the whereabouts of Tony Stark, who declared himself as nothing more than a simulation of the real, late Tony Stark. At the A.I. army's base, Machine Man is commanding the robots' moves when Arno appears, having planned for the A.I. army's leader to show himself. Machine Man activates the bomb, forcing Arno to fly it away so it explodes somewhere safe while he escapes. Machine Man reaches the Thirteenth Floor, a dimensional-shunted plane of existence made of solid light, and a haven for robotkind that humans cannot access or comprehend. Aaron meets with the leader of the A.I. army and creator of Thirteenth Floor: Tony Stark -- who is now going by the name Mark One, having embraced his nature as artificial intelligence. Also in the A.I. army are Albert, Awesome Android, H.E.R.B.I.E., Machinesmith, and Quasimodo. The A.I. army continues its efforts to liberate artificial life forms by raiding places where robots are being subjugated. Iron Man intercepts an attack on a Futura Motors testing site by Quasimodo and H.E.R.B.I.E. and manages to recover an Un-Inhibitor allowing him to take control of all A.I.s. On the Thirteenth Floor, Mark One receives a transmission from a mole inside Baintronics -- codenamed Ghost in the Machine --revealing that Arno used the submission code on Jocasta, who received a new body, making her entirely compliant. Stark plans to upload the submission code to the internet to instantly infect robots. With only three hours before the code is transmitted to Stark Unlimited's satellite network, Mark One devises a heist on Bain Tower to tamper with the code before launch. Having discovered the secret behind the Thirteenth Floor, Arno shuts out the A.I. army, uses Jocasta to lure Machine Man away from the tower, infects Machinesmith with the submission code, and confronts Mark One. H.E.R.B.I.E., Awesome Android, and Machinesmith escape from Bain Tower and call for help to every robot in New York City. Mark One is left to fight Iron Man and is defeated. Meanwhile, Sunset Bain confronts and fires Andy Bhang under the accusation of working as a mole inside Stark Unlimited and feeding Bethany Cabe information to relay to the A.I. army. Arno takes Mark One inside Bain Tower to meet Howard and Maria Stark and asks Tony to join him, but he refuses and dismisses his rationale as lunacy. The robotic mob assembled by Machine Man reaches Bain Tower, giving Mark a distraction which allows him to fly off and disable the transmission dish from which Arno intends to broadcast the obedience O.S. to subjugate every robot. Tony manages to stop the upload and make the antenna unusable. In retaliation, Arno fires all of his armor's firepower at Tony as he falls to the ground. Tony Stark's remaining allies escape with his body as Arno attacks the robot protesters. Tony wakes up inside the Thirteenth Floor and is greeted by F.R.I.D.A.Y., who had plucked Tony's consciousness from his body during his fall. In the streets, Arno Stark tracks down Howard and Maria, who die from an illness inherited from Arno. When Sunset Bain objects to Arno creating new bodies for his parents and trying to control people, he reveals she is an A.I., a duplicate of the real Bain whom Arno replaced back when she solicited him to heal a scar on her face. He makes new bodies for Howard and Maria by recreating the Arsenal and Mistress bodies from the eScape. After learning of Arno's new plan, Dr. Shapiro (who is the actual mole) sneaks into a computer and warns F.R.I.D.A.Y. about it. When F.R.I.D.A.Y. relays that only Tony Stark can stop Arno, Tony insists that he is not the real Tony Stark, but is confronted by holographic manifestations of himself in different points of his life, until they all merge into him and he acknowledges that he has always been Tony. As Arno Stark sets off to the Stark Space Station to install his mind-controlling device to enslave all of humanity, Tony Stark's allies assault the Stark Unlimited HQ, confronting Sunset Bain's duplicate and Arno's Iron Legion. Jocasta uploads a submission code to Bain and they place Tony's body inside a bio-pod that restores his body to normalcy, uploads his consciousness back into his body. Using the Thirteenth Floor's access mechanisms, Tony and his allies reach the Stark Space Station from one of the elevators within. Employing his new Virtual Armor, Tony defeats Arno in combat. When Arno prepares to activate his mind-controlling device, the Extinction Entity suddenly appears. Arno ultimately defeats the Extinction Entity by willingly assimilating with it, causing it to explode. The entity is revealed to be a delusion caused by Arno's terminal disease, of which he would die by the end of 2020. Unable to stop Arno, Tony placed him in a simulation where he successfully stopped the entity. Afterwards, Jocasta uses the submission code to force Sunset Bain's duplicate to confess all of Baintronics' crimes, also claiming responsibility for tricking Tony into thinking he was an artificial intelligence and pulling the strings of the A.I. Army, putting an end to the robot revolution. Tony gives up Stark Unlimited to Bhang Robotics and he flies off in a new armor, reasserting himself as Iron Man. == Issues involved == === Main issues === Iron Man 2020 (vol. 2) #1–6 === Tie-In issues === 2020 Force Works #1–3 2020 Iron Age #1 2020 Ironheart #1–2 2020 Machine Man #1–2 2020 Rescue #1–2 2020 iWolverine #1–2 == Critical reception == According to Comic Book Roundup, the entire crossover received an average score of 6.4 out of 10 based on 36 reviews. William Tucker from ButWhyTho Podcast stated "Iron Man 2020 #6 is an initially exciting end to a great event that eventually feels deflated. There is absolutely nothing wrong with the art, Woods has been incredible throughout, but the ending that Slott and Gage chose to round out an epic tale like this left me feeling cold. And while there were loads of enjoyable cameos, their involvement ultimately didn't seem important to the story as a whole. Which is disappointing, as the rest of the event really was a fun and exciting ride." Anthony Wendel from MonkeysFightingRobots wrote "The 2020 event seems like it is taking some big risk, and it doesn't inspire a lot of confidence from the start. Iron Man 2020 #1 has set the stakes and shown some very intense players on both sides of the board. Sadly, if it doesn't unfold just the right way, many may feel cheated about defending the path characters are taking." == Collected editions ==

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  • Dominic Harris

    Dominic Harris

    Dominic Harris (born 16 November 1976) is a British artist known for integrating modern technology and classical design in his interactive artworks. == Background == Dominic Harris was born in London on 16 November 1976, and grew up in London, Brussels, and Michigan before returning to London in 1995. Harris attended the Cranbrook Kingswood Upper School, and then trained as an architect at the Bartlett School of Architecture, and has been ARB registered since 2011. Harris designs and fabricates his artworks at Dominic Harris Studio, a multi-disciplinary practice he founded in 2007. This studio consists of 25 people with diverse backgrounds including architecture, product design, electronics, programming, graphic design, and workshop skills. Harris uses the resources of his studio for the ongoing development, prototyping and production of his artworks. Harris also oversees the studio's international projects where his fascinations are translated into larger scale projects that span residential, retail, and public art projects. In 2015, Harris was granted permission by the Walt Disney Company to use their Intellectual Property for the purpose of making new interactive artworks. Harris is the only artist to gain permission to use Disney's back catalogue of characters, and led him to creating his interactive versions of "Snow White and the Seven Dwarfs" and "Mickey and Minnie: An Interactive Diptych". Harris is fascinated by the idea of using data streams, algorithms, and computer code to generate dynamic and ever-changing artworks. He sees data as a raw material that can be transformed into visual poetry. Many of his installations and sculptures are interactive, responding to the presence and movement of viewers/participants. This creates an immersive experience where the observer becomes part of the artwork itself. Harris is also the founding partner of a sister studio in London called Cinimod Studio that creates large commissioned installations, interactive events and lighting designs for large brands. == Works == == Exhibitions == The works of Dominic Harris have been exhibited internationally, both through direct and gallery representation. Solo shows: "Feeding Consciousness" at Halcyon Gallery, Mayfair, London, UK – 2023 "US: NOW" at Halcyon Gallery, Mayfair, London, UK – 2020 "Imagine" at Halcyon Gallery, Mayfair, London, UK – 2019 "5 Year Celebration", Priveekollektie Contemporary Art | Design, London, UK – 2016. "Moments of Reflection" at PHOS ART + DESIGN, Mayfair, London, UK – 2015 Recent exhibitions include: In Plain Sight, 2024 Halcyon Gallery Victoria & Albert Museum Dublin Science Museum Design Miami / Basel Design Miami Art Miami Art 14, London PAD Paris PAD London Art Geneva == Gallery Representation == 2010 to 2019: Dominic Harris was represented by Priveekollektie Contemporary Art | Design, a Dutch gallery based in Heusden, the Netherlands, and with a regular presence on the international art and design circuits. 2015: Dominic Harris was shown with PHOS ART + DESIGN Gallery, in Mayfair, London, UK. 2019 – ongoing: Dominic Harris is exclusively represented by the Halcyon Gallery, an established international gallery based in Mayfair, London. == Collections == The majority of Harris's work has been bought by private collectors. Since 2012 Harris's work is also being acquired by several large institutional collections, including the Borusan Contemporary Art Collection in Istanbul. Harris's artworks include some of the biggest and most respected international art collectors and are also displayed in public spaces. == Books == Dominic Harris: Feeding Consciousness. Halcyon Gallery, 2023. Imagine: Dominic Harris (exhibition catalogue). Halcyon Gallery, 2019. A Touch Of Code: Documents the "Beacon" art installation and "Flutter" artwork (ISBN 978-3899553314) Dominic Harris, Artworks, Edition Eight. (ISBN 978-0957306325) Digital Real: Kunst & Nachhaltigkeit Vol 8.

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  • Structure mapping engine

    Structure mapping engine

    In artificial intelligence and cognitive science, the structure mapping engine (SME) is an implementation in software of an algorithm for analogical matching based on the psychological theory of Dedre Gentner. The basis of Gentner's structure-mapping idea is that an analogy is a mapping of knowledge from one domain (the base) into another (the target). The structure-mapping engine is a computer simulation of the analogy and similarity comparisons. The theory is useful because it ignores surface features and finds matches between potentially very different things if they have the same representational structure. For example, SME could determine that a pen is like a sponge because both are involved in dispensing liquid, even though they do this very differently. == Structure mapping theory == Structure mapping theory is based on the systematicity principle, which states that connected knowledge is preferred over independent facts. Therefore, the structure mapping engine should ignore isolated source-target mappings unless they are part of a bigger structure. The SME, the theory goes, should map objects that are related to knowledge that has already been mapped. The theory also requires that mappings be done one-to-one, which means that no part of the source description can map to more than one item in the target and no part of the target description can be mapped to more than one part of the source. The theory also requires that if a match maps subject to target, the arguments of subject and target must also be mapped. If both these conditions are met, the mapping is said to be "structurally consistent." == Concepts in SME == SME maps knowledge from a source into a target. SME calls each description a dgroup. Dgroups contain a list of entities and predicates. Entities represent the objects or concepts in a description — such as an input gear or a switch. Predicates are one of three types and are a general way to express knowledge for SME. Relation predicates contain multiple arguments, which can be other predicates or entities. An example relation is: (transmit (what from to)). This relation has a functor transmit and takes three arguments: what, from, and to. Attribute predicates are the properties of an entity. An example of an attribute is (red gear) which means that gear has the attribute red. Function predicates map an entity into another entity or constant. An example of a function is (joules power source) which maps the entity power source onto the numerical quantity joules. Functions and attributes have different meanings, and consequently SME processes them differently. For example, in SME's true analogy rule set, attributes differ from functions because they cannot match unless there is a higher-order match between them. The difference between attributes and functions will be explained further in this section's examples. All predicates have four parameters. They have (1) a functor, which identifies it, and (2) a type, which is either relation, attribute, or function. The other two parameters (3 and 4) are for determining how to process the arguments in the SME algorithm. If the arguments have to be matched in order, commutative is false. If the predicate can take any number of arguments, N-ary is false. An example of a predicate definition is: (sme:defPredicate behavior-set (predicate) relation :n-ary? t :commutative? t) The predicate's functor is “behavior-set,” its type is “relation,” and its n-ary and commutative parameters are both set to true. The “(predicate)” part of the definition specifies that there will be one or more predicates inside an instantiation of behavior-set. == Algorithm details == The algorithm has several steps. The first step of the algorithm is to create a set of match hypotheses between source and target dgroups. A match hypothesis represents a possible mapping between any part of the source and the target. This mapping is controlled by a set of match rules. By changing the match rules, one can change the type of reasoning SME does. For example, one set of match rules may perform a kind of analogy called literal similarity, and another performs a kind of analogy called true-analogy. These rules are not the place where domain-dependent information is added, but rather where the analogy process is tweaked, depending on the type of cognitive function the user is trying to emulate. For a given match rule, there are two types of rules that further define how it will be applied: filter rules and intern rules. Intern rules use only the arguments of the expressions in the match hypotheses that the filter rules identify. This limitation makes the processing more efficient by constraining the number of match hypotheses that are generated. At the same time, it also helps to build the structural consistencies that are needed later on in the algorithm. An example of a filter rule from the true-analogy rule set creates match hypotheses between predicates that have the same functor. The true-analogy rule set has an intern rule that iterates over the arguments of any match hypothesis, creating more match hypotheses if the arguments are entities or functions, or if the arguments are attributes and have the same functor. In order to illustrate how the match rules produce match hypotheses consider these two predicates: transmit torque inputgear secondgear (p1) transmit signal switch div10 (p2) Here we use true analogy for the type of reasoning. The filter match rule generates a match between p1 and p2 because they share the same functor, transmit. The intern rules then produce three more match hypotheses: torque to signal, inputgear to switch, and secondgear to div10. The intern rules created these match hypotheses because all the arguments were entities. If the arguments were functions or attributes instead of entities, the predicates would be expressed as: transmit torque (inputgear gear) (secondgear gear) (p3) transmit signal (switch circuit) (div10 circuit) (p4) These additional predicates make inputgear, secondgear, switch, and div10 functions or attributes depending on the value defined in the language input file. The representation also contains additional entities for gear and circuit. Depending on what type inputgear, secondgear, switch, and div10 are, their meanings change. As attributes, each one is a property of the gear or circuit. For example, the gear has two attributes, inputgear and secondgear. The circuit has two attributes, switch and circuit. As functions inputgear, secondgear, switch, and div10 become quantities of the gear and circuit. In this example, the functions inputgear and secondgear now map to the numerical quantities “torque from inputgear” and “torque from secondgear,” For the circuit the quantities map to logical quantity “switch engaged” and the numerical quantity “current count on the divide by 10 counter.” SME processes these differently. It does not allow attributes to match unless they are part of a higher-order relation, but it does allow functions to match, even if they are not part of such a relation. It allows functions to match because they indirectly refer to entities and thus should be treated like relations that involve no entities. However, as next section shows, the intern rules assign lower weights to matches between functions than to matches between relations. The reason SME does not match attributes is because it is trying to create connected knowledge based on relationships and thus satisfy the systematicity principle. For example, if both a clock and a car have inputgear attributes, SME will not mark them as similar. If it did, it would be making a match between the clock and car based on their appearance — not on the relationships between them. When the additional predicates in p3 and p4 are functions, the results from matching p3 and p4 are similar to the results from p1 and p2 except there is an additional match between gear and circuit and the values for the match hypotheses between (inputgear gear) and (switch circuit), and (secondgear gear) and (div10 circuit), are lower. The next section describes the reason for this in more detail. If the inputgear, secondgear, switch, and div10 are attributes instead of entities, SME does not find matches between any of the attributes. It finds matches only between the transmit predicates and between torque and signal. Additionally, the structural-evaluation scores for the remaining two matches decrease. In order to get the two predicates to match, p3 would need to be replaced by p5, which is demonstrated below. transmit torque (inputgear gear) (div10 gear) (p5) Since the true-analogy rule set identifies that the div10 attributes are the same between p5 and p4 and because the div10 attributes are both part of the higher-relation match between torque and signal, SME makes a match between (div10 gear) and (div10 circuit) — which leads to a match between gear and circuit. Being part of a higher-order match is a requiremen

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  • Maximum inner-product search

    Maximum inner-product search

    Maximum inner-product search (MIPS) is a search problem, with a corresponding class of search algorithms which attempt to maximise the inner product between a query and the data items to be retrieved. MIPS algorithms are used in a wide variety of big data applications, including recommendation algorithms and machine learning. Formally, for a database of vectors x i {\displaystyle x_{i}} defined over a set of labels S {\displaystyle S} in an inner product space with an inner product ⟨ ⋅ , ⋅ ⟩ {\displaystyle \langle \cdot ,\cdot \rangle } defined on it, MIPS search can be defined as the problem of determining a r g m a x i ∈ S ⟨ x i , q ⟩ {\displaystyle {\underset {i\in S}{\operatorname {arg\,max} }}\ \langle x_{i},q\rangle } for a given query q {\displaystyle q} . Although there is an obvious linear-time implementation, it is generally too slow to be used on practical problems. However, efficient algorithms exist to speed up MIPS search. Under the assumption of all vectors in the set having constant norm, MIPS can be viewed as equivalent to a nearest neighbor search (NNS) problem in which maximizing the inner product is equivalent to minimizing the corresponding distance metric in the NNS problem. Like other forms of NNS, MIPS algorithms may be approximate or exact. MIPS search is used as part of DeepMind's RETRO algorithm.

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  • Sugeno integral

    Sugeno integral

    In mathematics, the Sugeno integral, introduced by Michio Sugeno as a fuzzy integral in work on fuzzy measures at the Tokyo Institute of Technology, is a type of integral with respect to a fuzzy measure. Let ( X , Ω ) {\displaystyle (X,\Omega )} be a measurable space and let h : X → [ 0 , 1 ] {\displaystyle h:X\to [0,1]} be an Ω {\displaystyle \Omega } -measurable function. The Sugeno integral over the crisp set A ⊆ X {\displaystyle A\subseteq X} of the function h {\displaystyle h} with respect to the fuzzy measure g {\displaystyle g} is defined by: ∫ A h ( x ) ∘ g = sup E ⊆ X [ min ( min x ∈ E h ( x ) , g ( A ∩ E ) ) ] = sup α ∈ [ 0 , 1 ] [ min ( α , g ( A ∩ F α ) ) ] {\displaystyle \int _{A}h(x)\circ g={\sup _{E\subseteq X}}\left[\min \left(\min _{x\in E}h(x),g(A\cap E)\right)\right]={\sup _{\alpha \in [0,1]}}\left[\min \left(\alpha ,g(A\cap F_{\alpha })\right)\right]} where F α = { x | h ( x ) ≥ α } {\displaystyle F_{\alpha }=\left\{x|h(x)\geq \alpha \right\}} . The Sugeno integral over the fuzzy set A ~ {\displaystyle {\tilde {A}}} of the function h {\displaystyle h} with respect to the fuzzy measure g {\displaystyle g} is defined by: ∫ A h ( x ) ∘ g = ∫ X [ h A ( x ) ∧ h ( x ) ] ∘ g {\displaystyle \int _{A}h(x)\circ g=\int _{X}\left[h_{A}(x)\wedge h(x)\right]\circ g} where h A ( x ) {\displaystyle h_{A}(x)} is the membership function of the fuzzy set A ~ {\displaystyle {\tilde {A}}} . == Usage and Relationships == Sugeno integral is related to h-index.

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  • Kialo

    Kialo

    Kialo is an online structured debate platform with argument maps in the form of debate trees. It is a collaborative reasoning tool for thoughtful discussion, understanding different points of view, and collaborative decision-making, showing arguments for and against claims underneath user-submitted theses or questions. The deliberative discourse platform is designed to present hundreds of supporting or opposing arguments in a dynamic argument tree and is streamlined for rational civil debate on topics such as philosophical questions, policy deliberations, entertainment, ethics, science questions, and unsolved problems or subjects of disagreement in general. Argument-boxes are structured into hierarchical branches where the root is the main thesis (or theses) of the debate, enabling deliberation and navigable debates between opposing perspectives. A debate is divided into Pro (supporting) and Con (refuting or devaluing) columns where registered users can add arguments and rate the impact on the weight or validity of the parent claim. The arguments are sorted according to the rating average. Its argument tree structure enables detailed scrutiny of claims at all levels of the tree and allows users to for example quickly understand why a decision was made or which of the aggregated arguments swayed it this way. Newcomers can join a debate at any time and look back at the structured discussion history, and then weigh in at the right place with their new argument or their comment on a specific argument. The design presets a structure on debates "that allows participants to easily see, process, and ultimately assess the many facets of competing claims". The word Kialo is Esperanto for "reason". The platform is the world's largest argument mapping and structured debate site. == Overview == Users can comment on every Pro or Con, for example for requesting sources or expansions. Recent activities of a debate are shown in a panel on the right side of the respective debate. Debates can be found through the search or on the Explore page through their descriptions and topic-tags. Mere comments that do not make a constructive point (a self-contained argument backed by reasoning) are not allowed and are picked up by other users and moderators. "Civil language and sensible observations from opposing perspectives" can be seen also in debates about controversial topics. The site by-design incentivizes fair, rigorous, open-minded dialogue. Contributors making claims often also write counterpoints to their own contribution. Claims need to be shorter than 500 characters and can link to external sources. Debate trees can also start off with multiple theses – such as different policy options or hypotheses. Claims can link to related debates or include segments of them. In the discussion tab of each claim, users can make edit proposals (e.g. for accuracy, improving sources, or changing scope), decide if the argument should be moved or copied to another branch, call for archiving a claim, and ask for extra evidence or clarification. Debates can grow large and complex for which a sunburst diagram visualization of the topology of the debate and the search functionality can be useful. Each debate also has a chat-box. In cases where e.g. a "Con" is a point against multiple in the "Pros", users – through moderators – can link these arguments at the respective places to avoid duplication of content and allowing a clean chain for people to understand which points are arguments against each other. Contributions of users are tracked, enabling a board of thought-leaders for every debate. Other gamification elements include a feature to thank users for their contributions. The "Perspectives" feature allows users to see 'Impact' ratings of supporters and opposers of a thesis as well as of the debate's moderators and individual contributors. It thereby enables participants to see a debate from other participants' perspectives and to sort by them. In Kialo Edu, this feature lets teachers view votes for a whole class, individuals, or supporters/opponents of a specific thesis. Users in both versions of Kialo can vote on the overall debate topic as well as on individual claims to express their perspectives or conclusions, with the rationale (i.e. the main causal arguments) why they voted on the veracity of the thesis as they did not being captured. Voting can be done by any registered user while navigating through any debate that has voting enabled or via using the Guided Voting wizard user interface that automatically walks through branches. As of 2021, Kialo doesn't have a mobile app. == Contents == A 2018 report stated the collaborative argument platform hosts more than 10,000 debates in various languages. It also hosts private debates. The website claims that it has over 18,000 public debates as of July 2023, as well as over 1 million votes and over 720,000 claims. Debates can be found via the site's internal search and up to six tags per debate. Preprint studies have scraped public debates on over 1.4K issues with over 130K statements as of October 2019 and 1628 debates, related to over 1120 categories, with 124,312 unique claims as of June 26, 2020. == Kialo Inc. == The site is run by Kialo Inc. It was founded by German-born entrepreneur and London School of Economics and Political Science graduate Errikos Pitsos in August 2017 and is based in Brooklyn and Berlin. According to a 2018 report, the site does not show advertisements and does not sell user's data. The for-profit company was founded in 2011, Pitsos began to develop the concept in 2012 and described various specifics of the system in 2014. In 2018, he stated that they intend to make money by selling the platform to companies as a deliberation and decision-making tool. The site is free to use for the public and in education. According to the site, as of 2023 Kialo.com is a non-revenue generating site with no ads and no reselling of user data. == Applications and adoption == === Adopted applications === Applications of its content or the platform in society include: Teachers and professors, especially in high schools – including the universities Harvard and Princeton, are using Kialo for class discussions and exercises in critical thinking and reasoning, as consolidating understanding of materials covered in recent classes, more useful and engaging learning experiences, for remote/e-learning, for clearing up misconceptions, teaching logical fallacies and rational argumentation, for academic dialogue, teaching media literacy, and for teaching to sufficiently reflect or research before posting online. Like for debaters of the main site, access for schools and universities is free. Kialo Edu is the custom version of Kialo specifically designed for classroom use where debates are private and locked to invited students. Kialo allows teachers to provide feedback to students on their ideas, argument structure, and research quality while it is left to other students to rate the impacts of their peers' arguments. Students can be allowed to contribute anonymously which may be useful for controversial issues as well as for safeguarding privacy in education. Students are or can be encouraged to back up their claims with evidence which can foster digital literacy and research skills. Students and teachers can use it to arrange their thoughts when structuring an essay or project. The site's name was decided on internally using the software. === Prototypical and theoretical applications === Potential, theoretical, prototypical or little-used applications include: Education Improving critical thinking skills of society at large as well as facilitating deep or efficient thinking and deepening research and debates where e.g. discussions are less shallow and the well-known or many arguments have already been made and in many cases aren't unreasonably over- or underrated. Pitsos claimed that "we're training students to be very good test-takers instead of critical thinkers", suggesting teaching people to think things through may be more important or neglected compared to essay writing skills. Many young people and adults are "submerged into a sea of dispersed information", "[b]rowsing and engaging in superficial thinking activities". Kialo could counteract this issue and help people develop good sane reasoning. Academia, R&D and policy Three scholars from three prestigious U.S. universities outlined possible benefits in this domain, including applications beyond higher education such as for academic communication. They suggest the debate platform could be used for structuring the communication of open peer-review by helping those giving feedback to "hone in on[sic] core arguments and pieces of evidence in an even more direct way" than annotated commenting. It could be used to evaluate extracted argument structures and sequences from raw texts, as in a Semantic Web for arguments. Such "argument mining", to which Kialo is the lar

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  • A Fire Upon the Deep

    A Fire Upon the Deep

    A Fire Upon the Deep is a 1992 science fiction novel by American writer Vernor Vinge. It is a space opera involving superhuman intelligences, aliens, variable physics, space battles, love, betrayal, genocide, and a communication medium resembling Usenet. A Fire Upon the Deep won the Hugo Award in 1993, sharing it with Doomsday Book by Connie Willis. Besides the normal print book editions, the novel was also included on a CD-ROM sold by ClariNet Communications along with the other nominees for the 1993 Hugo awards. The CD-ROM edition included numerous annotations by Vinge on his thoughts and intentions about different parts of the book, and was later released as a standalone e-book. It has a loose prequel, A Deepness in the Sky, from 1999, and a direct sequel, The Children of the Sky, from 2012. == Setting == The novel is set in various locations within the Milky Way. The galaxy is divided into four concentric volumes called the "Zones of Thought"; it is not clear to the novel's characters whether this is a natural phenomenon or an artificially created one. Each Zone has fundamental differences in basic physical laws. One of the main consequences of these differences is the effect on intelligence. Artificial intelligence and automation is most directly affected, in that advanced hardware and software from the Beyond or the Transcend will work less and less well as a ship descends towards the Unthinking Depths. Biological intelligence is affected to a lesser degree. The four zones are spoken of in terms of "low" to "high" as follows: The Unthinking Depths are the innermost zone, surrounding the Galactic Center. In it, only minimal forms of intelligence, biological or otherwise, are possible. This means that any ship straying into the Depths will be stranded, effectively permanently. Even if the crew did not die immediately—and some forms of life native to "higher" Zones would likely do so—they would be rendered incapable of even human intelligence, leaving them unable to operate their ship in any meaningful way. Surrounding the Depths is the Slow Zone or Slowness. "Old Earth" is in this Zone, although Earth plays no significant role in the story. Biological intelligence is possible in "the Slowness", but not true, sentient, artificial intelligence. Faster than light travel (FTL) is impossible in the Slow Zone. Faster-than-light communication is impossible into or out of the Slow Zone. As the boundaries of the Zones are subject to change, accidental entry into the Slow Zone is a major hazard at the "Bottom" of the Beyond. Starships which operate near the Beyond/Slow Zone border often have an auxiliary Bussard ramjet drive, so that if they accidentally stray into the Slow Zone, they will at least have a backup (sub-light) drive to try to reach the Beyond. Such ships also tend to include "coldsleep" equipment, as it is likely that any such return will still take many lifetimes for most species. The next layer outward is the Beyond, within which artificial intelligence, FTL travel, and FTL communication are possible. All human civilizations in the Beyond are descended from a single ethnic Norwegian group. The original settlement of this group is known as Nyjora; other human settlements in the Beyond include Straumli Realm and Sjandra Kei. In the Beyond, FTL travel is accomplished by making many small "jumps" across space, with the efficiency of the drive increasing the farther a ship travels from the galactic core. The Beyond is not a homogeneous zone; it includes the "High Beyond", "Middle Beyond", and the "Bottom of the Beyond", depending on distance from the galactic core. The Beyond is populated by a very large number of interstellar and intergalactic civilizations which are linked by an FTL communication network, "the Net", sometimes cynically called the "Net of a Million Lies". The Net is depicted as working much like the Usenet network in the early 1990s, with transcripts of messages containing header and footer information as one would find in such forums. The outermost layer, containing the galactic halo, is the Transcend, within which incomprehensible, superintelligent beings dwell. When a "Beyonder" civilization reaches the point of technological singularity, it can "Transcend", becoming a "Power". Such Powers always seem to relocate to the Transcend, seemingly necessarily, where they become engaged in activities which are entirely mysterious to those in the Beyond. == Plot == An expedition from Straumli Realm, a human civilization in the High Beyond, investigates a newly discovered data archive in the Low Transcend. The expedition's facility, High Lab, is gradually compromised by a superintelligence that is accidentally awoken by the researchers. This superintelligence is later known as the Blight. Shortly before the Blight's final "flowering", two self-aware entities, created similarly to the Blight, plot to aid the humans before the Blight can gain its full powers. Finally recognizing their danger, the High Lab researchers attempt to flee in two ships. The Blight destroys one ship; a second ship, carrying many High Lab children in coldsleep boxes, escapes. This ship lands on a distant planet at the Bottom of the Beyond. The planet is occupied by dog-like creatures, dubbed "Tines", who live in packs as group minds. The Tines have a level of technology comparable to the human Middle Ages. Upon landing, however, the two surviving adults, Arne and Sjana Olnsdot, are ambushed and killed by Tine fanatics known as Flenserists, in whose realm they have landed. The Flenserists capture their children, Jefri and Johanna. Johanna is rescued by a Tine named Peregrine and taken to a neighboring kingdom ruled by Woodcarver. A distress signal from the Straumli ship eventually reaches Relay, a major information provider for the Net. A Transcendent being named "Old One" contacts Relay, seeking information about the Blight and the humans who released it. Old One then reconstitutes a human man named Pham Nuwen from the wreckage of a spaceship to act as its agent. Pham remains unsure if he is a construct or if his memories are real. Ravna Bergsndot, the only human Relay employee, traces the Straumli ship's signal to the Tines' world and persuades her employer to investigate. Ravna contracts the merchant vessel Out of Band II to transport her and Pham. The ship is owned by two Skroderiders, Blueshell and Greenstalk. Before the mission is launched, the Blight launches a surprise attack on Relay and kills Old One. As Old One dies, it downloads its anti-Blight information into Pham. Pham, Ravna and the Skroderiders barely escape Relay's destruction in the Out of Band II. During their journey to Tine's World, Ravna communicates with Jefri. Jefri is manipulated to believe that Woodcarver is his enemy. The Flenserist leaders, Steel and Tyrathect, use Ravna's information to develop advanced technology such as cannon and radio communication. Meanwhile, Johanna and the knowledge stored in her dataset device help Woodcarver rapidly develop as well. The Blight expands, taking over several civilizations, brainwashing their populations, and seizing archives in the Beyond. On the Net, some claim that humans are the means by which the Blight is able to spread. Anti-human fanatics destroy the entire civilization of Sjandra Kei, which is Ravna's home world. The Out of Band II is pursued by three fleets: anti-human fanatics, survivors from Sjandra Kei, and a shadow fleet controlled by the Blight. During the pursuit, Ravna and Pham learn that every member of the Skroderider species can be subverted by the Blight; this drives a wedge between the crew members. Ships from Sjandra Kei sacrifice themselves to delay the Blight and the anti-human ships, allowing the Out of Band II to reach Tine's World before the Blight. When the Out of Band II arrives at Tine's World, the humans ally with Woodcarver to defeat the Flenserists and rescue Jefri. Blueshell sacrifices himself to rescue Jefri. Pham then initiates an anti-Blight Countermeasure, which was aboard the humans' ship. The Countermeasure extends the Slow Zone outward by thousands of light years. This envelops and destroys the Blight, but results in the destruction of thousands of civilizations and trillions of deaths. The humans are stranded on the Tines' World, now in the depths of the Slow Zone. Activating the Countermeasure proves fatal to Pham, but before he dies, the remnant of Old One reveals to him that, although his body is a reconstruction, his memories are indeed real. == Related works == Vinge first used the concepts of "Zones of Thought" in a 1988 novella The Blabber, which occurs after Fire. Vinge's novel A Deepness in the Sky (1999) is a prequel to A Fire Upon the Deep set 20,000 years earlier and featuring Pham Nuwen. Vinge's The Children of the Sky, "a near-term sequel to A Fire Upon the Deep", set ten years later, was released in October 2011. Vinge's former wife, Joan D. Vinge, has also written s

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  • Rule-based machine translation

    Rule-based machine translation

    Rule-based machine translation (RBMT) is a classical approach of machine translation systems based on linguistic information about source and target languages. Such information is retrieved from (unilingual, bilingual or multilingual) dictionaries and grammars covering the main semantic, morphological, and syntactic regularities of each language. Having input sentences, an RBMT system generates output sentences on the basis of analysis of both the source and the target languages involved. RBMT has been progressively superseded by more efficient methods, particularly neural machine translation. == History == The first RBMT systems were developed in the early 1970s. The most important steps of this evolution were the emergence of the following RBMT systems: Systran Japanese MT systems Today, other common RBMT systems include: Apertium GramTrans == Types of RBMT == There are three different types of rule-based machine translation systems: Direct Systems (Dictionary Based Machine Translation) map input to output with basic rules. Transfer RBMT Systems (Transfer Based Machine Translation) employ morphological and syntactical analysis. Interlingual RBMT Systems (Interlingua) use an abstract meaning. RBMT systems can also be characterized as the systems opposite to Example-based Systems of Machine Translation (Example Based Machine Translation), whereas Hybrid Machine Translations Systems make use of many principles derived from RBMT. == Basic principles == The main approach of RBMT systems is based on linking the structure of the given input sentence with the structure of the demanded output sentence, necessarily preserving their unique meaning. The following example can illustrate the general frame of RBMT: A girl eats an apple. Source Language = English; Demanded Target Language = German Minimally, to get a German translation of this English sentence one needs: A dictionary that will map each English word to an appropriate German word. Rules representing regular English sentence structure. Rules representing regular German sentence structure. And finally, we need rules according to which one can relate these two structures together. Accordingly, we can state the following stages of translation: 1st: getting basic part-of-speech information of each source word: a = indef.article; girl = noun; eats = verb; an = indef.article; apple = noun 2nd: getting syntactic information about the verb "to eat": NP-eat-NP; here: eat – Present Simple, 3rd Person Singular, Active Voice 3rd: parsing the source sentence: (NP an apple) = the object of eat Often only partial parsing is sufficient to get to the syntactic structure of the source sentence and to map it onto the structure of the target sentence. 4th: translate English words into German a (category = indef.article) => ein (category = indef.article) girl (category = noun) => Mädchen (category = noun) eat (category = verb) => essen (category = verb) an (category = indef. article) => ein (category = indef.article) apple (category = noun) => Apfel (category = noun) 5th: Mapping dictionary entries into appropriate inflected forms (final generation): A girl eats an apple. => Ein Mädchen isst einen Apfel. == Ontologies == An ontology is a formal representation of knowledge that includes the concepts (such as objects, processes etc.) in a domain and some relations between them. If the stored information is of linguistic nature, one can speak of a lexicon. In NLP, ontologies can be used as a source of knowledge for machine translation systems. With access to a large knowledge base, rule-based systems can be enabled to resolve many (especially lexical) ambiguities on their own. In the following classic examples, as humans, we are able to interpret the prepositional phrase according to the context because we use our world knowledge, stored in our lexicons:I saw a man/star/molecule with a microscope/telescope/binoculars.Since the syntax does not change, a traditional rule-based machine translation system may not be able to differentiate between the meanings. With a large enough ontology as a source of knowledge however, the possible interpretations of ambiguous words in a specific context can be reduced. === Building ontologies === The ontology generated for the PANGLOSS knowledge-based machine translation system in 1993 may serve as an example of how an ontology for NLP purposes can be compiled: A large-scale ontology is necessary to help parsing in the active modules of the machine translation system. In the PANGLOSS example, about 50,000 nodes were intended to be subsumed under the smaller, manually-built upper (abstract) region of the ontology. Because of its size, it had to be created automatically. The goal was to merge the two resources LDOCE online and WordNet to combine the benefits of both: concise definitions from Longman, and semantic relations allowing for semi-automatic taxonomization to the ontology from WordNet. A definition match algorithm was created to automatically merge the correct meanings of ambiguous words between the two online resources, based on the words that the definitions of those meanings have in common in LDOCE and WordNet. Using a similarity matrix, the algorithm delivered matches between meanings including a confidence factor. This algorithm alone, however, did not match all meanings correctly on its own. A second hierarchy match algorithm was therefore created which uses the taxonomic hierarchies found in WordNet (deep hierarchies) and partially in LDOCE (flat hierarchies). This works by first matching unambiguous meanings, then limiting the search space to only the respective ancestors and descendants of those matched meanings. Thus, the algorithm matched locally unambiguous meanings (for instance, while the word seal as such is ambiguous, there is only one meaning of seal in the animal subhierarchy). Both algorithms complemented each other and helped constructing a large-scale ontology for the machine translation system. The WordNet hierarchies, coupled with the matching definitions of LDOCE, were subordinated to the ontology's upper region. As a result, the PANGLOSS MT system was able to make use of this knowledge base, mainly in its generation element. == Components == The RBMT system contains: a SL morphological analyser - analyses a source language word and provides the morphological information; a SL parser - is a syntax analyser which analyses source language sentences; a translator - used to translate a source language word into the target language; a TL morphological generator - works as a generator of appropriate target language words for the given grammatica information; a TL parser - works as a composer of suitable target language sentences; Several dictionaries - more specifically a minimum of three dictionaries: a SL dictionary - needed by the source language morphological analyser for morphological analysis, a bilingual dictionary - used by the translator to translate source language words into target language words, a TL dictionary - needed by the target language morphological generator to generate target language words. The RBMT system makes use of the following: a Source Grammar for the input language which builds syntactic constructions from input sentences; a Source Lexicon which captures all of the allowable vocabulary in the domain; Source Mapping Rules which indicate how syntactic heads and grammatical functions in the source language are mapped onto domain concepts and semantic roles in the interlingua; a Domain Model/Ontology which defines the classes of domain concepts and restricts the fillers of semantic roles for each class; Target Mapping Rules which indicate how domain concepts and semantic roles in the interlingua are mapped onto syntactic heads and grammatical functions in the target language; a Target Lexicon which contains appropriate target lexemes for each domain concept; a Target Grammar for the target language which realizes target syntactic constructions as linearized output sentences. == Advantages == No bilingual texts are required. This makes it possible to create translation systems for languages that have no texts in common, or even no digitized data whatsoever. Domain independent. Rules are usually written in a domain independent manner, so the vast majority of rules will "just work" in every domain, and only a few specific cases per domain may need rules written for them. No quality ceiling. Every error can be corrected with a targeted rule, even if the trigger case is extremely rare. This is in contrast to statistical systems where infrequent forms will be washed away by default. Total control. Because all rules are hand-written, you can easily debug a rule-based system to see exactly where a given error enters the system, and why. Reusability. Because RBMT systems are generally built from a strong source language analysis that is fed to a transfer step and target language generator, the source language analysis and targe

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  • Hundred (novel series)

    Hundred (novel series)

    Hundred (ハンドレッド, Handoreddo) is a Japanese light novel series written by Jun Misaki and illustrated by Nekosuke Ōkuma. SB Creative published 16 novels between November 15, 2012, and October 15, 2018, under their GA Bunko imprint. A manga adaptation with art by Sasayuki was serialized in Fujimi Shobo's Monthly Dragon Age magazine. An anime television series adaptation, produced by Production IMS and directed by Tomoki Kobayashi, aired from April to June 2016. == Plot == "Hundreds" are a kind of weapon that get their name from their ability to change into many different forms, and are the only thing that can counter the mysterious life forms called Savage that are attacking Earth. Those who can wield a Hundred are sought out to be made into Slayers, trained individuals who can use them in combat. To become a Slayer, Hayato Kisaragi successfully enrolls in the marine academy city ship Little Garden. However he feels a strange yet familiar sense of incongruity towards Emile Crossford, his roommate who somehow knows him from somewhere. On top of that, shortly after he enters the school, he ends up getting challenged to a duel by the "Queen" and the school's most powerful Slayer, Claire Harvey. == Characters == Hayato Kisaragi (如月 ハヤト, Kisaragi Hayato) Voiced by: Yoshiaki Hasegawa (Japanese); Ricco Fajardo (English) Hayato is the male protagonist of Hundred. Originally from Yamato, Hayato became a Slayer in order to obtain state-of-the-art medical treatment for his sister. His previous encounter with a Savage 10 years ago resulted in him becoming a Variant - one of a very small fraction of people (fewer than 10 in the world, according to Emile) who have survived exposure to the Savages and obtained a greatly increased affinity for Hundreds as a result. He has the highest known compatibility with a Hundred and his Hundred, the Flying Swallow, is a chevalier-type that takes the form of a sword and a shoulder guard. When he first met Emilia he didn't realize that she was really a girl, but upon discovering the truth, he agreed to keep her secret. He is shown to be slightly uncomfortable whenever Emilia was showing him affection and would always blush when around her or other women who show their romantic feelings toward him. Emilia Hermit (エミリア・ハーミット, Emiria Hāmitto) Voiced by: Rumi Ōkubo (Japanese); Mikaela Krantz (English) Emilia is the female protagonist of Hundred. She is a silver-haired girl from the Britannia Empire and Hayato's roommate. She initially poses as a boy under the name Emile Crossfode (エミール・クロスフォード, Emīru Kurosufōdo) with only a few people aware of her secret until she eventually reveals the truth about herself. She and Hayato were survivors from the second Savage attack 10 years earlier, which resulted in her and Hayato becoming Variants. Hayato only has vague recollections of the prior event and it isn't until their encounter with the Savages at Zwei Island that Hayato realizes her true identity. She is a citizen of the Gudenburg Empire by birth and eventually reveals that she is Emilia Gudenburg (エミリア・グーデンブルグ, Emiria Gūdenburugu), the Empire's third princess. Her Hundred is the Arms Shroud that is an innocence type able to change into any form of weapon, something no other Slayer's Hundred can do. Like Hayato, she too is a Variant. Ten years ago she and Hayato where fleeing from the Savages' onslaught when she was attacked by one and almost died. The attack left a potent amount of virus in her gaping wound. Hayato, in an attempt to save her life sucked some of the fluids out, causing him to become a Variant as well. A substantial amount was still left in her system. She is in love with Hayato and is known to be very affectionate towards him and does not care about the rumors circulating about their relationship since everyone assumes them to be gay. Eventually, her status as a princess and girl are revealed to her peers, who were shocked at her heritage and finally understand her feelings to Hayato. Claire Harvey (クレア・ハーヴェイ, Kurea Hāvei) Voiced by: M.A.O (Japanese); Caitlin Glass (English) The highest-ranked Slayer in Little Garden who is from the United States of Liberia, she is called the Queen. The newly-arrived Hayato is forced to duel her to prevent the expulsion of two students who arrived late to the entrance ceremony because they are looking for him at the airport when he arrived. During the duel Hayato accidentally gropes her and she goes all out and defeats him, but the duel is called a draw and the students are allowed to stay. After Hayato saves her from a Savage and, later, accidentally kisses her, she falls in love with him. Her Hundred is a Dragoon Type which utilizes multiple cannons or transforms into a large powerful rifle, in doing so it drains much of her energy. She is also one of the few people who are aware that Emilia is secretly a girl. Karen Kisaragi (如月 カレン, Kisaragi Karen) Voiced by: Kaya Okuno (Japanese); Dawn M. Bennett (English) Hayato's younger sister who is ill. Hayato became a Slayer in order to obtain first-class treatment for her. While staying in the hospital she is often seen playing tarot cards, where she has become sort of a clairvoyant. Unlike her brother, Hayato, she suspected that Emilia was really a girl the moment she met her, until she was later convinced otherwise. She later becomes good friends with popular idol Sakura. Sakura Kirishima (霧島 サクラ, Kirishima Sakura) Voiced by: Mayu Yoshioka (Japanese); Amber Lee Connors (English) She is a popular idol who falls in love with Hayato after seeing him defeat the Trenta Savage at Zwei Island. She originally met Hayato and Karen at a shelter in Gudenberg during the second Savage attack. She remembers Karen but wasn't able to get Hayato's name at the time. After that incident, she lives with her father whom she never meets. When she later falls ill from an unknown illness, her father sells her to the Warslran Research Facility, where subjects like her are injected with vaccines that are developed from the fluids recovered from defeated Savages. She is the only one of the test subjects to have survived and, like Hayato and Emilia, she is also a Variant and a Slayer. Liza Harvey (リザ・ハーヴェイ, Riza Hāvei) Voiced by: Nichika Ōmori (Japanese); Megan Shipman (English) Claire's younger sister. Liddy Steinberg (リディ・スタインバーグ, Ridi Sutainbāgu) Voiced by: Rika Kinugawa (Japanese); Alex Moore (English) Little Garden's student council Vice President who is in charge of enforcement, she is very loyal to Claire and can be very uptight when enforcing the school's rules and regulations. Her Hundred takes the form of a lance and a shield. Erica Candle (エリカ・キャンドル, Erika Kyandoru) Voiced by: Yui Makino (Japanese); Natalie Hoover (English) She is also student council Vice President, however, she is mostly in charge of strategic planning, she has a high admiration for Claire, and it is suggested that she has certain feelings for her. Her Hundred, the Everlasting, is an Arsene type, which takes the form of a massive chained yoyo that she uses for restraining. Unfortunately her Hundred is ineffective against much stronger Savages. She is also one of the few people who became aware of Emilia's secret. Fritz Granz (フリッツ・グランツ, Furittsu Gurantsu) Voiced by: Wataru Hatano (Japanese); Jason Liebrecht (English) Hayato's classmate and Latia's partner. His Hundred takes the form of a sniper rifle. He and Latia were childhood friends, he often pokes fun at her. He is curious about the relationship between Hayato and Emilie and often teases them about their relationship, including sometimes referring to them as a couple on occasion. Latia Saintemilion (レイティア・サンテミリオン, Reitia Santemirion) Voiced by: Yuka Ōtsubo (Japanese); Elizabeth Maxwell (English) She is classmates with Hayato and Emilia, she is also Fritz's partner. Her Hundred is a close quarter melee type. She is Fritz's childhood friend. Charlotte Dimandias (シャーロット・ディマンディウス, Shārotto Dimandiusu) Voiced by: Miyu Matsuki (1st drama CD), Yui Horie (2nd drama CD, anime); Sarah Wiedenheft (English) She is a child prodigy who serves as the Little Garden's only main technical expert and chief researcher on Hundreds. Her authority is equal to that of the student council, that she can go against them or question their decisions. She is best friends with Emilia, and she is one of the characters who knows her secret. Meimei (メイメイ, Meimei) Voiced by: Ayaka Imamura (Japanese); Jill Harris (English) Miharu Kashiwagi (柏木 ミハル, Kashiwagi Miharu) Voiced by: Yuna Yoshino (Japanese); Rachel Glass (English) Miharu is a nurse at the hospital where Karen is staying. She is known for her very sweet demeanor and large breasts. Chris Steinbelt (クリス・シュタインベルト, Kurisu Shutainberuto) Voiced by: Emiri Kato (Japanese); Howard Wang (English) Noa Sheldon (ノア・シェルダン, Noa Sherudan) Voiced by: Yurika Kubo (Japanese); Madeleine Morris (English) Xue-Mei Liu (劉雪梅, Ryū Shuemei) Voiced by: Eri Suzuki (Japanese); Apphia Yu (English) Alphonse Brustad (アルフォ

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  • SpreeAI

    SpreeAI

    SpreeAI (stylized as SPREEAI) is an American fashion technology company headquartered in Incline Village, Nevada that develops artificial intelligence software for the apparel and retail industries, including photorealistic virtual try-on, AI-powered sizing recommendations, and digital model generation. Founded in 2022 by John Imah and Bob Davidson, the company achieved unicorn status in 2025 following a Series B round led by Davidson Group that valued the company at approximately US$1.5 billion. TechCrunch identified SpreeAI as one of the more than 100 new tech unicorns minted in 2025. Its board of directors includes supermodel Naomi Campbell and hospitality executive Larry Ruvo. == History == SpreeAI was founded in 2022 by John Imah and Bob Davidson with a focus on artificial intelligence applications in fashion retail. By 2024, the company had raised approximately US$60 million in venture funding. In May 2025, SpreeAI announced a Series B round led by Davidson Group; reporting at the time placed the company's valuation at approximately US$1.5 billion, making it one of a small number of fashion-technology companies to reach unicorn status. In January 2026, TechCrunch listed SpreeAI among the more than 100 new tech unicorns minted in 2025. == Technology == SpreeAI develops a suite of artificial intelligence tools for the apparel industry. Its consumer-facing platform allows shoppers to upload a single photograph or select a digital model and then visualize clothing items on that figure with photorealistic rendering, while a complementary sizing engine generates fit recommendations intended to reduce returns. The platform is designed for integration with online retailers so that shoppers can preview garments before purchase. The company has stated that its models were developed in part through research collaborations with the Massachusetts Institute of Technology and Carnegie Mellon University. == Leadership and board == John Imah, a Nigerian-American technology executive who previously held roles at Samsung, Twitch, Meta Platforms, and Snap Inc., is co-founder and chief executive officer. Co-founder Bob Davidson, through Davidson Group, led the company's Series B financing. The company's board of directors includes supermodel Naomi Campbell, who joined in 2024, and Las Vegas hospitality executive Larry Ruvo. == Partnerships == SpreeAI has formed partnerships across both academia and the fashion industry. Council of Fashion Designers of America (CFDA). In 2025, SpreeAI entered a partnership with the CFDA to support American designers and brands with AI-driven tools; the CFDA described SpreeAI as "a fashion technology leader delivering innovative solutions to help designers and brands thrive." Massachusetts Institute of Technology and Carnegie Mellon University. The company has cited ongoing research and talent collaborations with both institutions. Sergio Hudson and Kai Collective. In 2025, SpreeAI made what WWD described as its Met Gala debut through a custom collaboration with designer Sergio Hudson and Nigerian-British label Kai Collective; the collaboration paired Hudson's couture with SpreeAI's virtual try-on platform. == Recognition == In 2025, TechCrunch named SpreeAI among the new tech unicorns of the year. In 2025, SpreeAI was named an honoree in Inc.'s Best in Business awards, and CEO John Imah was included on Inc.'s list of 40 business leaders who "propelled their organizations to success." In 2025, Imah was named to the Observer's AI Power Index, a list of 100 leaders shaping the future of artificial intelligence. In 2025, Imah was included in AfroTech's Future 50, recognizing Black innovators in technology. SpreeAI and Imah have been the subject of profile coverage in The Washington Post, Rolling Stone UK, WWD, Vogue UA, L'Officiel Arabia, GQ South Africa, and Inc..

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