AI Content Detection Tools

AI Content Detection Tools — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Microsoft Whiteboard

    Microsoft Whiteboard

    Microsoft Whiteboard is a free multi-platform application, as well as an online service and a feature in Microsoft Teams, which simulates a virtual whiteboard and enables real-time collaboration between users. == Overview and features == Microsoft Whiteboard allows users to draw on a virtual whiteboard using input methods such as a stylus pen or a mouse and keyboard, and write down notes, draw connections between shareable ideas, and interact in real time. Microsoft Whiteboard is available to download on the following platforms and devices: Microsoft Windows (on Windows 10 or above) Android Apple iOS Surface Hub devices It is also available on the web and as a feature in Microsoft Teams. Microsoft Whiteboard allows users with Microsoft accounts to view, edit, and share whiteboards using the provided tools and options. The feature set includes tools for drawing, shapes, and media. Drawing in Microsoft Whiteboard is called inking. It works both on mobile devices and computers. The inking toolbar has customizable pencils, a ruler, a highlighter, an eraser, and an object selector. Whiteboard can recognize shapes drawn by hand and straighten them. Holding the Shift key on a computer while inking draws straight lines. Microsoft Whiteboard has keyboard shortcuts for some functions. Additional features include inserting sticky notes, text boxes, stickers, as well as images. Grid lines and colors are adjustable. Different templates can be inserted into the whiteboard. Users can also share their reactions. A feature limited to boards created in Microsoft Teams, is the ability to make them read-only; other participants from the meeting cannot edit them. == Reviews == PC Magazine gave Microsoft Whiteboard a score of 3.5 out of 5, praising the app's free availability and plentiful templates. It compared it to other, paid whiteboarding solutions, and concluded that Microsoft offers the best free one. Some of the cons, described by PCMag, include the inability to view boards without a Microsoft account and the inability to create custom templates.

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  • Alex Krizhevsky

    Alex Krizhevsky

    Alex Krizhevsky is a Canadian computer scientist most noted for his work on artificial neural networks and deep learning. In 2012, Krizhevsky, Ilya Sutskever and their PhD advisor Geoffrey Hinton, at the University of Toronto, developed a powerful visual-recognition network AlexNet using only two GeForce-branded GPU cards. This revolutionized research in neural networks. Previously neural networks were trained on CPUs. The transition to GPUs opened the way to the development of advanced AI models. == AlexNet == Motivated by Sutskever and inspired by Hinton, Krizhevsky developed AlexNet to expand the limits in image recognition and classification. Building on Convolutional Neural Networks and Sutskever’s Deep Neural Network approach of deepening the neural layers far beyond the convention of the time—as well as adding Dropout for training resilience—AlexNet won the ImageNet challenge in 2012. The team presented their paper for AlexNet at NeurIPS (NIPS) 2012. Shortly after AlexNet’s debut, Krizhevsky and Sutskever sold their startup, DNN Research Inc., to Google. Krizhevsky left Google in September 2017 after losing interest in the work, to work at the company Dessa in support of new deep-learning techniques. Many of his numerous papers on machine learning and computer vision are frequently cited by other researchers. He is also the main author of the CIFAR-10 and CIFAR-100 datasets. == Legacy == AlexNet is widely credited with igniting the deep learning revolution. Its success demonstrated the effectiveness of deep neural networks trained on GPUs, leading to rapid progress across multiple domains of artificial intelligence beyond computer vision. The techniques and momentum generated by AlexNet helped shape the development of modern natural language processing models, including large-scale transformer-based models such as BERT and GPT, which power tools like ChatGPT.

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  • Linde–Buzo–Gray algorithm

    Linde–Buzo–Gray algorithm

    The Linde–Buzo–Gray algorithm (named after its creators Yoseph Linde, Andrés Buzo and Robert M. Gray, who designed it in 1980) is an iterative vector quantization algorithm to improve a small set of vectors (codebook) to represent a larger set of vectors (training set), such that it will be locally optimal. It combines Lloyd's Algorithm with a splitting technique in which larger codebooks are built from smaller codebooks by splitting each code vector in two. The core idea of the algorithm is that by splitting the codebook such that all code vectors from the previous codebook are present, the new codebook must be as good as the previous one or better. == Description == The Linde–Buzo–Gray algorithm may be implemented as follows: algorithm linde-buzo-gray is input: set of training vectors training, codebook to improve old-codebook output: codebook that is twice the size and better or as good as old-codebook new-codebook ← {} for each old-codevector in old-codebook do insert old-codevector into new-codebook insert old-codevector + 𝜖 into new-codebook where 𝜖 is a small vector return lloyd(new-codebook, training) algorithm lloyd is input: codebook to improve, set of training vectors training output: improved codebook do previous-codebook ← codebook clusters ← divide training into |codebook| clusters, where each cluster contains all vectors in training who are best represented by the corresponding vector in codebook for each cluster cluster in clusters do the corresponding code vector in codebook ← the centroid of all training vectors in cluster while difference in error representing training between codebook and previous-codebook > 𝜖 return codebook

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  • Dataism

    Dataism

    Dataism is a term that has been used to describe the mindset or philosophy created by the emerging significance of big data. It was first used by David Brooks in The New York Times in 2013. The term has been expanded to describe what historian Yuval Noah Harari, in his book Homo Deus: A Brief History of Tomorrow from 2015, calls an emerging ideology or even a new form of religion, in which "information flow" is the "supreme value". In art, the term was used by Albert-Laszlo Barabasi to refer to an artist movement that uses data as its primary source of inspiration. == History == "If you asked me to describe the rising philosophy of the day, I'd say it is Data-ism", wrote David Brooks in The New York Times in February 2013. Brooks argued that in a world of increasing complexity, relying on data could reduce cognitive biases and "illuminate patterns of behavior we haven't yet noticed". In 2015, Steve Lohr's book Data-ism looked at how Big Data is transforming society, using the term to describe the Big Data revolution. In his 2016 book Homo Deus: A Brief History of Tomorrow, Yuval Noah Harari argues that all competing political or social structures can be seen as data processing systems: "Dataism declares that the universe consists of data flows, and the value of any phenomenon or entity is determined by its contribution to data processing" and "we may interpret the entire human species as a single data processing system, with individual humans serving as its chips." According to Harari, a Dataist should want to "maximise dataflow by connecting to more and more media". Harari predicts that the logical conclusion of this process is that, eventually, humans will give algorithms the authority to make the most important decisions in their lives, such as whom to marry and which career to pursue. Harari argues that Aaron Swartz could be called the "first martyr" of Dataism. In 2022, Albert-László Barabási coined the term "Dataism" to define an artistic movement that positions data as the central means of understanding nature, society, technology, and human essence. This movement underscores the necessity for art to integrate with data to stay relevant in contemporary society. Dataism responds to the intricacy and interconnectedness of modern social, economic, and technological realms, which exceed individual understanding. Advocating for the use of methodologies from various fields like science, business, and politics in art, Dataism sees this fusion as essential for art to retain its significance and influence. == Criticism == Commenting on Harari's characterisation of Dataism, security analyst Daniel Miessler believes that Dataism does not present the challenge to the ideology of liberal humanism that Harari claims, because humans will simultaneously be able to believe in their own importance and that of data. Harari himself raises some criticisms, such as the problem of consciousness, which Dataism is unlikely to illuminate. Humans may also find out that organisms are not algorithms, he suggests. Dataism implies that all data is public, even personal data, to make the system work as a whole, which is a factor that's already showing resistance today. Other analysts, such as Terry Ortleib, have looked at the extent to which Dataism poses a dystopian threat to humanity. The Facebook–Cambridge Analytica data scandal showed how political leaders manipulated Facebook's users' data to build specific psychological profiles that went on to manipulate the network. A team of data analysts reproduced the AI technology developed by Cambridge Analytica around Facebook's data and was able to define the following rules: 10 likes enables a machine to know a person like a coworker, 70 likes like a friend would, 150 likes like a parent would, 300 likes like a lover would, and beyond it may be possible to know a people better than they know themselves.

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  • Software configuration management

    Software configuration management

    Software configuration management (SCM), a.k.a. software change and configuration management (SCCM), is the software engineering practice of tracking and controlling changes to a software system. It is part of the larger cross-disciplinary field of configuration management (CM). SCM includes version control and the establishment of baselines. == Goals == The goals of SCM include: Configuration identification - Identifying configurations, configuration items and baselines. Configuration control - Implementing a controlled change process. This is usually achieved by setting up a change control board whose primary function is to approve or reject all change requests that are sent against any baseline. Configuration status accounting - Recording and reporting all the necessary information on the status of the development process. Configuration auditing - Ensuring that configurations contain all their intended parts and are sound with respect to their specifying documents, including requirements, architectural specifications and user manuals. Build management - Managing the process and tools used for builds. Process management - Ensuring adherence to the organization's development process. Environment management - Managing the software and hardware that host the system. Teamwork - Facilitate team interactions related to the process. Defect tracking - Making sure every defect has traceability back to the source. With the introduction of cloud computing and DevOps the purposes of SCM tools have become merged in some cases. The SCM tools themselves have become virtual appliances that can be instantiated as virtual machines and saved with state and version. The tools can model and manage cloud-based virtual resources, including virtual appliances, storage units, and software bundles. The roles and responsibilities of the actors have become merged as well with developers now being able to dynamically instantiate virtual servers and related resources. == History == == Examples == Ansible – Open-source software platform for remote configuring and managing computers CFEngine – Configuration management software Chef – Configuration management toolPages displaying short descriptions of redirect targets LCFG – Computer configuration management system NixOS – Linux distribution OpenMake Software – DevOps company Otter Puppet – Open source configuration management software Salt – Configuration management software Rex – Open source software

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  • Is-a

    Is-a

    In knowledge representation, ontology components and ontology engineering, including for object-oriented programming and design, is-a (also written as is_a or is a) is a subsumptive relationship between abstractions (e.g., types, classes), wherein one class A is a subclass of another class B (and so B is a superclass of A). In other words, type A is a subtype of type B when A's specification implies B's specification. That is, any object (or class) that satisfies A's specification also satisfies B's specification, because B's specification is weaker. For example, a cat 'is a[n]' animal, but not vice versa. All cats are animals, but not all animals are cats. Behaviour that is relevant to all animals is defined on an animal class, whereas behaviour that is relevant only for cats is defined in a cat class. By defining the cat class as 'extending' the animal class, all cats 'inherit' the behaviour defined for animals, without the need to explicitly code that behaviour for cats. == Related concepts == The is-a relationship is to be contrasted with the has-a (has_a or has a) relationship between types (classes); confusing the relations has-a and is-a is a common error when designing a model (e.g., a computer program) of the real-world relationship between an object and its subordinate. The is-a relationship may also be contrasted with the instance-of relationship between objects (instances) and types (classes): see Type–token distinction. To summarize the relations, there are: hyperonym–hyponym (supertype/superclass–subtype/subclass) relations between types (classes) defining a taxonomic hierarchy, where for a subsumption relation: a hyponym (subtype, subclass) has a type-of (is-a) relationship with its hyperonym (supertype, superclass); holonym–meronym (whole/entity/container–part/constituent/member) relations between types (classes) defining a possessive hierarchy, where for an aggregation (i.e. without ownership) relation: a holonym (whole) has a has-a relationship with its meronym (part), for a composition (i.e. with ownership) relation: a meronym (constituent) has a part-of relationship with its holonym (entity), for a containment relation: a meronym (member) has a member-of relationship with its holonym (container); concept–object (type–token) relations between types (classes) and objects (instances), where a token (object) has an instance-of relationship with its type (class).

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  • Ballie

    Ballie

    Ballie is an AI robot created by Samsung to be released in 2026. It is an autonomous robot which has the ability to control smart home devices. Ballie can text, send pictures and follow commands through SmartThings. It can also show workout information shared from a Galaxy Watch. Ballie can make video calls and welcome you home. == History == It was first unveiled at Samsung's CES event in CES 2020, and later updated the design in CES 2024, and will be later released in 2026. == Design ==

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  • AlphaZero

    AlphaZero

    AlphaZero is a computer program developed by artificial intelligence research company DeepMind to master the games of chess, shogi and go. This algorithm uses an approach similar to AlphaGo Zero. On December 5, 2017, the DeepMind team released a preprint paper introducing AlphaZero, which would soon play three games by defeating world-champion chess engines Stockfish, Elmo, and the three-day version of AlphaGo Zero. In each case it made use of custom tensor processing units (TPUs) that the Google programs were optimized to use. AlphaZero was trained solely via self-play using 5,000 first-generation TPUs to generate the games and 64 second-generation TPUs to train the neural networks, all in parallel, with no access to opening books or endgame tables. After four hours of training, DeepMind estimated AlphaZero was playing chess at a higher Elo rating than Stockfish 8; after nine hours of training, the algorithm defeated Stockfish 8 in a time-controlled 100-game tournament (28 wins, 0 losses, and 72 draws). The trained algorithm played on a single machine with four TPUs. DeepMind's paper on AlphaZero was published in the journal Science on 7 December 2018. While the actual AlphaZero program has not been released to the public, the algorithm described in the paper has been implemented in publicly available software. In 2019, DeepMind published a new paper detailing MuZero, a new algorithm able to generalize AlphaZero's work, playing both Atari and board games without knowledge of the rules or representations of the game. == Relation to AlphaGo Zero == AlphaZero (AZ) is a more generalized variant of the AlphaGo Zero (AGZ) algorithm, and is able to play shogi and chess as well as Go. Differences between AZ and AGZ include: AZ has hard-coded rules for setting search hyperparameters. The neural network is now updated continually. AZ doesn't use symmetries, unlike AGZ. Chess or Shogi can end in a draw unlike Go; therefore, AlphaZero takes into account the possibility of a drawn game. == Stockfish and Elmo == Comparing Monte Carlo tree search searches, AlphaZero searches just 80,000 positions per second in chess and 40,000 in shogi, compared to 70 million for Stockfish and 35 million for Elmo. AlphaZero compensates for the lower number of evaluations by using its deep neural network to focus much more selectively on the most promising variation. == Training == AlphaZero was trained by simply playing against itself multiple times, using 5,000 first-generation TPUs to generate the games and 64 second-generation TPUs to train the neural networks. In parallel, the in-training AlphaZero was periodically matched against its benchmark (Stockfish, Elmo, or AlphaGo Zero) in brief one-second-per-move games to determine how well the training was progressing. DeepMind judged that AlphaZero's performance exceeded the benchmark after around four hours of training for Stockfish, two hours for Elmo, and eight hours for AlphaGo Zero. == Preliminary results == === Outcome === ==== Chess ==== In AlphaZero's chess match against Stockfish 8 (2016 TCEC world champion), each program was given one minute per move. AlphaZero was flying the English flag, while Stockfish the Norwegian. Stockfish was allocated 64 threads and a hash size of 1 GB, a setting that Stockfish's Tord Romstad later criticized as suboptimal. AlphaZero was trained on chess for a total of nine hours before the match. During the match, AlphaZero ran on a single machine with four application-specific TPUs. In 100 games from the normal starting position, AlphaZero won 25 games as White, won 3 as Black, and drew the remaining 72. In a series of twelve, 100-game matches (of unspecified time or resource constraints) against Stockfish starting from the 12 most popular human openings, AlphaZero won 290, drew 886 and lost 24. ==== Shogi ==== AlphaZero was trained on shogi for a total of two hours before the tournament. In 100 shogi games against Elmo (World Computer Shogi Championship 27 summer 2017 tournament version with YaneuraOu 4.73 search), AlphaZero won 90 times, lost 8 times and drew twice. As in the chess games, each program got one minute per move, and Elmo was given 64 threads and a hash size of 1 GB. ==== Go ==== After 34 hours of self-learning of Go and against AlphaGo Zero, AlphaZero won 60 games and lost 40. === Analysis === DeepMind stated in its preprint, "The game of chess represented the pinnacle of AI research over several decades. State-of-the-art programs are based on powerful engines that search many millions of positions, leveraging handcrafted domain expertise and sophisticated domain adaptations. AlphaZero is a generic reinforcement learning algorithm – originally devised for the game of go – that achieved superior results within a few hours, searching a thousand times fewer positions, given no domain knowledge except the rules." DeepMind's Demis Hassabis, a chess player himself, called AlphaZero's play style "alien": It sometimes wins by offering counterintuitive sacrifices, like offering up a queen and bishop to exploit a positional advantage. "It's like chess from another dimension." Given the difficulty in chess of forcing a win against a strong opponent, the +28 –0 =72 result is a significant margin of victory. However, some grandmasters, such as Hikaru Nakamura and Komodo developer Larry Kaufman, downplayed AlphaZero's victory, arguing that the match would have been closer if the programs had access to an opening database (since Stockfish was optimized for that scenario). Romstad additionally pointed out that Stockfish is not optimized for rigidly fixed-time moves and the version used was a year old. Similarly, some shogi observers argued that the Elmo hash size was too low, that the resignation settings and the "EnteringKingRule" settings (cf. shogi § Entering King) may have been inappropriate, and that Elmo is already obsolete compared with newer programs. === Reaction and criticism === Papers headlined that the chess training took only four hours: "It was managed in little more than the time between breakfast and lunch." Wired described AlphaZero as "the first multi-skilled AI board-game champ". AI expert Joanna Bryson noted that Google's "knack for good publicity" was putting it in a strong position against challengers. "It's not only about hiring the best programmers. It's also very political, as it helps make Google as strong as possible when negotiating with governments and regulators looking at the AI sector." Human chess grandmasters generally expressed excitement about AlphaZero. Danish grandmaster Peter Heine Nielsen likened AlphaZero's play to that of a superior alien species. Norwegian grandmaster Jon Ludvig Hammer characterized AlphaZero's play as "insane attacking chess" with profound positional understanding. Former champion Garry Kasparov said, "It's a remarkable achievement, even if we should have expected it after AlphaGo." Grandmaster Hikaru Nakamura was less impressed, stating: "I don't necessarily put a lot of credibility in the results simply because my understanding is that AlphaZero is basically using the Google supercomputer and Stockfish doesn't run on that hardware; Stockfish was basically running on what would be my laptop. If you wanna have a match that's comparable you have to have Stockfish running on a supercomputer as well." Top US correspondence chess player Wolff Morrow was also unimpressed, claiming that AlphaZero would probably not make the semifinals of a fair competition such as TCEC where all engines play on equal hardware. Morrow further stated that although he might not be able to beat AlphaZero if AlphaZero played drawish openings such as the Petroff Defence, AlphaZero would not be able to beat him in a correspondence chess game either. Motohiro Isozaki, the author of YaneuraOu, noted that although AlphaZero did comprehensively beat Elmo, the rating of AlphaZero in shogi stopped growing at a point which is at most 100–200 higher than Elmo. This gap is not that high, and Elmo and other shogi software should be able to catch up in 1–2 years. == Final results == DeepMind addressed many of the criticisms in their final version of the paper, published in December 2018 in Science. They further clarified that AlphaZero was not running on a supercomputer; it was trained using 5,000 tensor processing units (TPUs), but only ran on four TPUs and a 44-core CPU in its matches. === Chess === In the final results, Stockfish 9 dev ran under the same conditions as in the TCEC superfinal: 44 CPU cores, Syzygy endgame tablebases, and a 32 GB hash size. Instead of a fixed time control of one move per minute, both engines were given 3 hours plus 15 seconds per move to finish the game. AlphaZero ran on a much more powerful machine with four TPUs in addition to 44 CPU cores. In a 1000-game match, AlphaZero won with a score of 155 wins, 6 losses, and 839 draws. DeepMind also played a series of games using the TCEC opening positions; AlphaZero also won

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  • Too Good To Go

    Too Good To Go

    Too Good To Go is a service with a mobile application that connects customers to restaurants and stores that have surplus unsold food. The service covers major European cities, and in October 2020 started operations in North America. As part of the initiatives taken on the International Day of Awareness of Food Loss and Waste to reduce food loss and waste, the app is suggested alongside OLIO among many others. In 2023 Too Good To Go was the fastest-growing sustainable food app startup by number of downloads. As of August 2023, it claimed 164,000 businesses, serving 62 million users, have saved 155 million bags of food. As of March 2023, it claimed to have saved over 200 million meals. == History == The company was created in 2015 in Denmark by Thomas Bjørn Momsen, Klaus Bagge Pedersen, Adam Sigbrand and Brian Christensen. In 2017, Mette Lykke (co-founder of Endomondo) joined as CEO. In February 2019, the company raised an additional 6 million euros in a new round of investment. In August 2019, Too Good To Go was re-launched in Austria. In September 2019, Too Good To Go acquired the Spanish startup weSAVEeat and merged it into its own brand. In November 2019, the offer of Too Good To Go extended to plants through a partnership with the French retail plants company Jardiland. In December 2019, Too Good To Go partnered with the French grocery retail stores Intermarché, and donated 60K euros to the French charity Restaurants du Cœur. In October 2021, Bonnie Wright teamed up with Too Good To Go to drive the initiative to reduce food waste. == Corporate affairs == The key trends for the Danish entity Too Good To Go ApS are (as of the financial year ending December 31): == International expansion == As of March 2026 the company serves the European countries Austria, Belgium, Czechia, Denmark, the Faroe Islands, France, Germany, Ireland, Italy, the Netherlands, Norway, Poland, Portugal, Spain, Sweden, Switzerland, the United Kingdom. Outside of Europe the service is available in Australia, Canada, Japan, New Zealand and the United States. == Purpose == The purpose of Too Good To Go is to reduce food waste worldwide. It developed a mobile application that connects restaurants and stores that have unsold, surplus food, with customers who can then buy whatever food the outlet considers surplus to requirements—without being able to choose—at a much lower price than normal. The food on the app is priced at one-third its original price. The company claims this reduces the waste of food that would otherwise be discarded; food waste is a global problem that affects the environment. In three years active, the app reached more than 9.5 million users. As of 2022, more than 57.7 million users and 154,000 establishments have signed up, and 139 million meals have been collected. In 2019, the company had 350 employees in Europe. As of June 2023 the company was estimated to have 1,289 employees. == Use == Food outlets must notify the TGTG company about what they have available on each day, stating what sort of food they have (baked foods, meals, produce, vegan food), and the price for a 'surprise bag', whose contents they determine; the user cannot choose, but the original prices will be three or more times the TGTG price. Notification is made early based upon the quantity predicted to be left over, not at the end of a selling period. Users must register to use the service. A mobile phone with an Internet connection running Android or iOS is needed. The user runs the TGTG app, which lists outlets available within a chosen distance and time range. The customer can then order and pay for a 'surprise bag'. The supplier can cancel an order at any time if the expected surplus is not available—the purchaser is notified by text message—and the purchaser can cancel with two hours' notice. The phone must be taken to the food supplier in a specified pickup time window, often 30 or 60 minutes long, and the transaction is finalised by swiping the app—connected to the Internet—to confirm collection.

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  • Cortica

    Cortica

    Headquartered in Tel Aviv Cortica utilizes unsupervised learning methods to recognize and analyze digital images and video. The technology developed by the Cortica team is based on research of the function of the human brain. == Company Founding == Cortica was founded in 2007 by Igal Raichelgauz, Karina Odinaev and Yehoshua Zeevi. Together, the founders developed the company’s core technology while at Technion – Israel Institute of Technology. By combining discoveries in neuroscience with developments in computer programming, the team created technology that possesses the ability to interpret large amounts of visual data with increased accuracy. This technology, called Image2Text, is based on the founders’ work in digitally replicating cortical neural networks’ ability to identify complex patterns within massive quantities of ambiguous and noisy data. Cortica’s offerings have application in the automotive industry, media industries, as well as the smart city and medical industries. Industry experts suggest that the self-driving automotive industry alone will be worth upwards of $7 trillion while each connected car is expected to generate 4,000 GB of data per day. Beyond that, industry analysts expect the proliferation of surveillance cameras to continue leading to an expected 2,500 Petabytes of data being generated daily by new surveillance cameras. Cortica operates in these high scale industries. The company currently employs professionals from many domains including AI researchers as well as veterans of intelligence units within the Israeli Defense Forces. == Research and Technology == In 2006, Founders Raichelgauz, Odinaev, and Zeevi shared their findings with the 28th IEEE EMBS Annual International Conference in New York in a paper titled, “Natural Signal Classification by Neural Cliques and Phase-Locked Attractors”. That same year, the team also published “Cliques in Neural Ensembles as Perception Carriers" CB Insights recently identified Cortica as the number one patent holder among AI companies. Cortica is researching to develop a machine-learning driving system which can identify objects and pedestrians. Connecting to it, Elon Musk has been rumored to partner with Cortica for his electric car company, Tesla. However, Tesla denies it stating that Musk did not discuss a collaboration with artificial intelligence firm Cortica. == Funding == Cortica raised $7 million in its Series A funding round, announced in August 2012. Investors included Horizons Ventures (the investment firm of Hong Kong billionaire Li Ka-Shing), and Ynon Kreiz, the former chairman and CEO of the Endemol Group. In May 2013, it was announced that Cortica had raised $1.5 million from Russian firm Mail.ru Group. It later transpired that this was a part of Cortica's Series B funding round for $6.4 million, announced in June 2013. The round was led by Horizons Ventures, with participation from the Russian firm Mail.ru Group and other angel investors. In its fourth funding round, Cortica has raised $20 million, bringing the total investments to $38 million. According to a report from The Israeli lead Daily economic newspaper, TheMarker, the fourth round was led by a strategic Chinese investor who will probably help the company expand into the Asian market. == Media coverage == GigaOm listed Cortica as one of the top deep learning startups in a November 2013 article surveying the field, along with AlchemyAPI, Ersatz, and Semantria. Business Insider ranked Cortica as one of the coolest tech companies in Israel. CB Insights has identified Cortica as the top patent holding AI company. In 2017 several leading automotive media outlets covered the launch of Cortica's automotive business unit

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  • Tag (metadata)

    Tag (metadata)

    In information systems, a tag is a keyword or term assigned to a piece of information (such as an Internet bookmark, multimedia, database record, or computer file). This kind of metadata helps describe an item and allows it to be found again by browsing or searching. Tags are generally chosen informally and personally by the item's creator or by its viewer, depending on the system, although they may also be chosen from a controlled vocabulary. Tagging was popularized by websites associated with Web 2.0 and is an important feature of many Web 2.0 services. It is now also part of other database systems, desktop applications, and operating systems. == Overview == People use tags to aid classification, mark ownership, note boundaries, and indicate online identity. Tags may take the form of words, images, or other identifying marks. An analogous example of tags in the physical world is museum object tagging. People were using textual keywords to classify information and objects long before computers. Computer based search algorithms made the use of such keywords a rapid way of exploring records. Tagging gained popularity due to the growth of social bookmarking, image sharing, and social networking websites. These sites allow users to create and manage labels (or "tags") that categorize content using simple keywords. Websites that include tags often display collections of tags as tag clouds, as do some desktop applications. On websites that aggregate the tags of all users, an individual user's tags can be useful both to them and to the larger community of the website's users. Tagging systems have sometimes been classified into two kinds: top-down and bottom-up. Top-down taxonomies are created by an authorized group of designers (sometimes in the form of a controlled vocabulary), whereas bottom-up taxonomies (called folksonomies) are created by all users. This definition of "top down" and "bottom up" should not be confused with the distinction between a single hierarchical tree structure (in which there is one correct way to classify each item) versus multiple non-hierarchical sets (in which there are multiple ways to classify an item); the structure of both top-down and bottom-up taxonomies may be either hierarchical, non-hierarchical, or a combination of both. Some researchers and applications have experimented with combining hierarchical and non-hierarchical tagging to aid in information retrieval. Others are combining top-down and bottom-up tagging, including in some large library catalogs (OPACs) such as WorldCat. When tags or other taxonomies have further properties (or semantics) such as relationships and attributes, they constitute an ontology. In folder system a file cannot exist in two or more folders so tag system has been thought more convenient. But transitioning to tag system requires awareness of difference between properties of two systems. In folder system the information of classification is put outside of the file and we can change folder at once. In tag system the information of classification is put inside the file so changing its tag means changing the file and it needs to be saved again and takes time. Metadata tags as described in this article should not be confused with the use of the word "tag" in some software to refer to an automatically generated cross-reference; examples of the latter are tags tables in Emacs and smart tags in Microsoft Office. == History == The use of keywords as part of an identification and classification system long predates computers. Paper data storage devices, notably edge-notched cards, that permitted classification and sorting by multiple criteria were already in use prior to the twentieth century, and faceted classification has been used by libraries since the 1930s. In the late 1970s and early 1980s, Emacs, the text editor for Unix systems, offered a companion software program called Tags that could automatically build a table of cross-references called a tags table that Emacs could use to jump between a function call and that function's definition. This use of the word "tag" did not refer to metadata tags, but was an early use of the word "tag" in software to refer to a word index. Online databases and early websites deployed keyword tags as a way for publishers to help users find content. In the early days of the World Wide Web, the keywords meta element was used by web designers to tell web search engines what the web page was about, but these keywords were only visible in a web page's source code and were not modifiable by users. In 1997, the collaborative portal "A Description of the Equator and Some ØtherLands" produced by documenta X, Germany, used the folksonomic term Tag for its co-authors and guest authors on its Upload page. In "The Equator" the term Tag for user-input was described as an abstract literal or keyword to aid the user. However, users defined singular Tags, and did not share Tags at that point. In 2003, the social bookmarking website Delicious provided a way for its users to add "tags" to their bookmarks (as a way to help find them later); Delicious also provided browseable aggregated views of the bookmarks of all users featuring a particular tag. Within a couple of years, the photo sharing website Flickr allowed its users to add their own text tags to each of their pictures, constructing flexible and easy metadata that made the pictures highly searchable. The success of Flickr and the influence of Delicious popularized the concept, and other social software websites—such as YouTube, Technorati, and Last.fm—also implemented tagging. In 2005, the Atom web syndication standard provided a "category" element for inserting subject categories into web feeds, and in 2007 Tim Bray proposed a "tag" URN. == Examples == === Within a blog === Many systems (and other web content management systems) allow authors to add free-form tags to a post, along with (or instead of) placing the post into a predetermined category. For example, a post may display that it has been tagged with baseball and tickets. Each of those tags is usually a web link leading to an index page listing all of the posts associated with that tag. The blog may have a sidebar listing all the tags in use on that blog, with each tag leading to an index page. To reclassify a post, an author edits its list of tags. All connections between posts are automatically tracked and updated by the blog software; there is no need to relocate the page within a complex hierarchy of categories. === Within application software === Some desktop applications and web applications feature their own tagging systems, such as email tagging in Gmail and Mozilla Thunderbird, bookmark tagging in Firefox, audio tagging in iTunes or Winamp, and photo tagging in various applications. Some of these applications display collections of tags as tag clouds. === Assigned to computer files === There are various systems for applying tags to the files in a computer's file system. In Apple's Mac System 7, released in 1991, users could assign one of seven editable colored labels (with editable names such as "Essential", "Hot", and "In Progress") to each file and folder. In later iterations of the Mac operating system ever since OS X 10.9 was released in 2013, users could assign multiple arbitrary tags as extended file attributes to any file or folder, and before that time the open-source OpenMeta standard provided similar tagging functionality for Mac OS X. Several semantic file systems that implement tags are available for the Linux kernel, including Tagsistant. Microsoft Windows allows users to set tags only on Microsoft Office documents and some kinds of picture files. Cross-platform file tagging standards include Extensible Metadata Platform (XMP), an ISO standard for embedding metadata into popular image, video and document file formats, such as JPEG and PDF, without breaking their readability by applications that do not support XMP. XMP largely supersedes the earlier IPTC Information Interchange Model. Exif is a standard that specifies the image and audio file formats used by digital cameras, including some metadata tags. TagSpaces is an open-source cross-platform application for tagging files; it inserts tags into the filename. === For an event === An official tag is a keyword adopted by events and conferences for participants to use in their web publications, such as blog entries, photos of the event, and presentation slides. Search engines can then index them to make relevant materials related to the event searchable in a uniform way. In this case, the tag is part of a controlled vocabulary. === In research === A researcher may work with a large collection of items (e.g. press quotes, a bibliography, images) in digital form. If he/she wishes to associate each with a small number of themes (e.g. to chapters of a book, or to sub-themes of the overall subject), then a group of tags for these themes can be attached to each of the items in

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  • Thinking Machines Lab

    Thinking Machines Lab

    Thinking Machines Lab Inc. is an American artificial intelligence (AI) startup founded by Mira Murati, the former chief technology officer of OpenAI. The company was founded in February 2025, and by July had completed an early-stage funding round led by Andreessen Horowitz, raising $2 billion at a valuation of $12 billion overall from investors such as Nvidia, AMD, Cisco, and Jane Street. The company is based in San Francisco and structured as a public benefit corporation. == History == By its launch in February 2025, Thinking Machines Lab was reported to have hired about 30 researchers and engineers from competitors including OpenAI, Meta AI, and Mistral AI. Its founding team members include Barret Zoph, former OpenAI VP of Research (Post-Training), Lilian Weng, former OpenAI VP, and OpenAI cofounder John Schulman, who joined after a brief stint at the lab's competitor Anthropic. In January 2026, it was reported that Barret Zoph and Luke Metz, departed the startup to return to OpenAI. Other former OpenAI employees who have been hired include Jonathan Lachman and Andrew Tulloch (although Tulloch departed after getting recruited for Meta Superintelligence Labs). Thinking Machines Lab's advisers include Bob McGrew, previously OpenAI's chief research officer, and Alec Radford, who was a lead researcher for OpenAI. On October 1, 2025, it announced Tinker, an API for fine-tuning language models. Users would submit jobs through the API for fine-tuning one of the various open-weight models supported. The Lab would run the jobs on its internal clusters and training infrastructure. == Business structure == Thinking Machines Lab grants Mira Murati a deciding vote on board matters, weighted to provide her with a majority decision-making capability. Additionally, founding shareholders possess votes weighted 100 times greater than those of regular shareholders. In July 2025, Andreessen Horowitz was reported to have led the company's initial funding round, raising "about $2 billion at a valuation of $12 billion". The government of Albania (Murati's country of origin) was also included in this round, making a $10 million investment which required an amendment to the country's 2025 budget. == Partnership == In March 2026, Thinking Machines Lab announced a strategic partnership with NVIDIA involving an undisclosed investment and a multi-year agreement to deploy one gigawatt of Vera Rubin computing capacity.

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  • Language technology

    Language technology

    Language technology, often called human language technology (HLT), studies methods of how computer programs or electronic devices can analyze, produce, modify or respond to human texts and speech. Working with language technology often requires broad knowledge not only about linguistics but also about computer science. It consists of natural language processing (NLP) and computational linguistics (CL) on the one hand, many application oriented aspects of these, and more low-level aspects such as encoding and speech technology on the other hand. Note that these elementary aspects are normally not considered to be within the scope of related terms such as natural language processing and (applied) computational linguistics, which are otherwise near-synonyms. As an example, for many of the world's lesser known languages, the foundation of language technology is providing communities with fonts and keyboard setups so their languages can be written on computers or mobile devices. Other tools also are part of modern language technology and include machine translation, speech recognition, text processing and natural language processing. Large scale AI models have recently advanced the field and enhanced the ability of machines to interpret complex human context.

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  • Johns Hopkins Beast

    Johns Hopkins Beast

    The Johns Hopkins Beast was a mobile automaton, an early pre-robot, built in the 1960s at the Johns Hopkins University Applied Physics Laboratory. The machine had a rudimentary intelligence and the ability to survive on its own. As it wandered through the white halls of the laboratory, it would seek black wall outlets. When it found one it would plug in and recharge. The robot was cybernetic. It did not use a computer. Its control circuitry consisted of dozens of transistors controlling analog voltages. It used photocell optics and sonar to navigate. The 2N404 transistors were used to create NOR logic gates that implemented the Boolean logic to tell it what to do when a specific sensor was activated. The 2N404 transistors were also used to create timing gates to tell it how long to do something. 2N1040 Power transistors were used to control the power to the motion treads, the boom, and the charging mechanism. The original sensors in Mod I were physical touch only. The wall socket was detected by physical switches on the arm that followed the wall. Once detected, two electrical prongs were extended until they entered the wall socket and made the electrical connection to charge the vehicle. The stairway, doors, and pipes on the hall wall were also detected by physical switches and recognized by appropriate logic. The sonar guidance system was developed for Mod I and improved for Mod II. It used two ultrasonic transducers to determine distance, location within the halls, and obstructions in its path. This provided "The Beast" with bat-like guidance. At this point, it could detect obstructions in the hallway, such as people. Once an obstruction was detected, the Beast would slow down and then decide whether to stop or divert around the obstruction. It could also ultrasonically recognize the stairway and doorways to take appropriate action. An optical guidance system was added to Mod II. This provided, among other capabilities, the ability to optically identify the black wall sockets that contrasted with the white wall. The Hopkins Beast Autonomous Robot Mod II link below was written by Dr. Ronald McConnell, at that time a co-op student and one of the designers for Mod II.

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  • Karen Hao

    Karen Hao

    Karen Hao (born in the United States c. 1993) is an American journalist and author. Currently a freelancer for publications like The Atlantic and previously a foreign correspondent based in Hong Kong for The Wall Street Journal and senior artificial intelligence editor at the MIT Technology Review, she is best known for her coverage on AI research, technology ethics and the social impact of AI. Hao also co-produced the podcast In Machines We Trust and wrote the newsletter The Algorithm. Previously, she worked at Quartz as a tech reporter and data scientist and was an application engineer at the first startup to spin out of X Development. Hao's writing has also appeared in Mother Jones, Sierra Magazine, The New Republic, and other publications. == Early life and education == Hao is the daughter of Chinese immigrant parents, and grew up in New Jersey. She is a native speaker of both English and Mandarin Chinese. She graduated from The Lawrenceville School in 2011. She then studied at the Massachusetts Institute of Technology (MIT), graduating with a B.S. in mechanical engineering and a minor in energy studies in 2015. == Career == Hao is known in the technology world for her coverage of new AI research findings and their societal and ethical impacts. Her writing has spanned research and issues regarding big tech data privacy, misinformation, deepfakes, facial recognition, and AI healthcare tools. In March 2021, Hao published a piece that uncovered previously unknown information about how attempts to combat misinformation by different teams at Facebook using machine learning were impeded and constantly at odds with Facebook's drive to grow user engagement. Upon its release, leaders at Facebook including Mike Schroepfer and Yann LeCun immediately criticized the piece through Twitter responses. AI researchers and AI ethics experts Timnit Gebru and Margaret Mitchell responded in support of Hao's writing and advocated for more change and improvement for all. Hao also co-produced the podcast In Machines We Trust, which discusses the rise of AI with people developing, researching, and using AI technologies. The podcast won the 2020 Front Page Award in investigative reporting. Hao has occasionally created data visualizations that have been featured in her work at the MIT Technology Review and elsewhere. In 2018, her "What is AI?" flowchart visualization was exhibited as an installation at the Museum of Applied Arts in Vienna. She has been an invited speaker at TEDxGateway, the United Nations Foundation, EmTech, WNPR, and many other conferences and podcasts. Her TEDx talk discussed the importance of democratizing how AI is built. In March 2022, she was hired by The Wall Street Journal to cover China technology and society, while being based in Hong Kong. She left the WSJ in 2023. In May 2025, Hao released the book Empire of AI: Dreams and Nightmares in Sam Altman's OpenAI. The book became a New York Times Bestseller and was named a Book of the Year by the Financial Times. In December 2025, after criticism from readers, Hao issued a correction to her book where she had previously overestimated the water consumption of a data center in Chile compared to the community's water consumption by factor of 1,000, due to an error in a government document. In April 2026 the book won the New York Public Library's Helen Bernstein Book Award for Excellence in Journalism. === Selected awards and honors === 2019 Webby Award nominee for best newsletter, as a writer of The Algorithm 2021 Front Page Award in investigative reporting, as a co-producer for In Machines We Trust 2021 Ambies Award nominee for best knowledge and science podcast, as a co-producer for In Machines We Trust 2021 Webby Award nominee for best technology podcast, as a co-producer for In Machines We Trust 2024 American Humanist Media Award 2025 TIME100 AI, named by TIME magazine as one of the 100 most influential people in artificial intelligence 2026 New York Public Library's Helen Bernstein Book Award for Excellence in Journalism 2026 Whiting Award in Non-fiction

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