Microsoft Whiteboard is a free multi-platform application, as well as an online service and a feature in Microsoft Teams, which simulates a virtual whiteboard and enables real-time collaboration between users. == Overview and features == Microsoft Whiteboard allows users to draw on a virtual whiteboard using input methods such as a stylus pen or a mouse and keyboard, and write down notes, draw connections between shareable ideas, and interact in real time. Microsoft Whiteboard is available to download on the following platforms and devices: Microsoft Windows (on Windows 10 or above) Android Apple iOS Surface Hub devices It is also available on the web and as a feature in Microsoft Teams. Microsoft Whiteboard allows users with Microsoft accounts to view, edit, and share whiteboards using the provided tools and options. The feature set includes tools for drawing, shapes, and media. Drawing in Microsoft Whiteboard is called inking. It works both on mobile devices and computers. The inking toolbar has customizable pencils, a ruler, a highlighter, an eraser, and an object selector. Whiteboard can recognize shapes drawn by hand and straighten them. Holding the Shift key on a computer while inking draws straight lines. Microsoft Whiteboard has keyboard shortcuts for some functions. Additional features include inserting sticky notes, text boxes, stickers, as well as images. Grid lines and colors are adjustable. Different templates can be inserted into the whiteboard. Users can also share their reactions. A feature limited to boards created in Microsoft Teams, is the ability to make them read-only; other participants from the meeting cannot edit them. == Reviews == PC Magazine gave Microsoft Whiteboard a score of 3.5 out of 5, praising the app's free availability and plentiful templates. It compared it to other, paid whiteboarding solutions, and concluded that Microsoft offers the best free one. Some of the cons, described by PCMag, include the inability to view boards without a Microsoft account and the inability to create custom templates.
Photometric stereo
Photometric stereo is a technique in computer vision for estimating the surface normals of objects by observing that object under different lighting conditions (photometry). It is based on the fact that the amount of light reflected by a surface is dependent on the orientation of the surface in relation to the light source and the observer. By measuring the amount of light reflected into a camera, the space of possible surface orientations is limited. Given enough light sources from different angles, the surface orientation may be constrained to a single orientation or even overconstrained. The technique was originally introduced by Woodham in 1980. The special case where the data is a single image is known as shape from shading, and was analyzed by B. K. P. Horn in 1989. Photometric stereo has since been generalized to many other situations, including extended light sources and non-Lambertian surface finishes. Current research aims to make the method work in the presence of projected shadows, highlights, and non-uniform lighting. Photometric stereo is widely used in various fields, including archaeology, cultural heritage conservation, and quality control. It is now integrated into widely used open-source software, such as Meshroom. == Basic method == Under Woodham's original assumptions — Lambertian reflectance, known point-like distant light sources, and uniform albedo — the problem can be solved by inverting the linear equation I = L ⋅ n {\displaystyle I=L\cdot n} , where I {\displaystyle I} is a (known) vector of m {\displaystyle m} observed intensities, n {\displaystyle n} is the (unknown) surface normal, and L {\displaystyle L} is a (known) 3 × m {\displaystyle 3\times m} matrix of normalized light directions. This model can easily be extended to surfaces with non-uniform albedo, while keeping the problem linear. Taking an albedo reflectivity of k {\displaystyle k} , the formula for the reflected light intensity becomes I = k ( L ⋅ n ) . {\displaystyle I=k(L\cdot n).} If L {\displaystyle L} is square (there are exactly 3 lights) and non-singular, it can be inverted, giving L − 1 I = k n . {\displaystyle L^{-1}I=kn.} Since the normal vector is known to have length 1, k {\displaystyle k} must be the length of the vector k n {\displaystyle kn} , and n {\displaystyle n} is the normalised direction of that vector. If L {\displaystyle L} is not square (there are more than 3 lights), a generalisation of the inverse can be obtained using the Moore–Penrose pseudoinverse, by simply multiplying both sides with L T {\displaystyle L^{T}} , giving L T I = L T k ( L ⋅ n ) , {\displaystyle L^{T}I=L^{T}k(L\cdot n),} ( L T L ) − 1 L T I = k n , {\displaystyle (L^{T}L)^{-1}L^{T}I=kn,} after which the normal vector and albedo can be solved as described above. == Non-Lambertian surfaces == The classical photometric stereo problem concerns itself only with Lambertian surfaces, with perfectly diffuse reflection. This is unrealistic for many types of materials, especially metals, glass and smooth plastics, and will lead to aberrations in the resulting normal vectors. Many methods have been developed to lift this assumption. In this section, a few of these are listed. === Specular reflections === Historically, in computer graphics, the commonly used model to render surfaces started with Lambertian surfaces and progressed first to include simple specular reflections. Computer vision followed a similar course with photometric stereo. Specular reflections were among the first deviations from the Lambertian model. These are a few adaptations that have been developed. Many techniques ultimately rely on modelling the reflectance function of the surface, that is, how much light is reflected in each direction. This reflectance function has to be invertible. The reflected light intensities towards the camera is measured, and the inverse reflectance function is fit onto the measured intensities, resulting in a unique solution for the normal vector. === General BRDFs and beyond === According to the Bidirectional reflectance distribution function (BRDF) model, a surface may distribute the amount of light it receives in any outward direction. This is the most general known model for opaque surfaces. Some techniques have been developed to model (almost) general BRDFs. In practice, all of these require many light sources to obtain reliable data. These are methods in which surfaces with general BRDFs can be measured. Determine the explicit BRDF prior to scanning. To do this, a different surface is required that has the same or a very similar BRDF, of which the actual geometry (or at least the normal vectors for many points on the surface) is already known. The lights are then individually shone upon the known surface, and the amount of reflection into the camera is measured. Using this information, a look-up table can be created that maps reflected intensities for each light source to a list of possible normal vectors. This puts constraints on the possible normal vectors the surface may have, and reduces the photometric stereo problem to an interpolation between measurements. Typical known surfaces to calibrate the look-up table with are spheres for their wide variety of surface orientations. Restricting the BRDF to be symmetrical. If the BRDF is symmetrical, the direction of the light can be restricted to a cone about the direction to the camera. Which cone this is depends on the BRDF itself, the normal vector of the surface, and the measured intensity. Given enough measured intensities and the resulting light directions, these cones can be approximated and therefore the normal vectors of the surface. Some progress has been made towards modelling an even more general surfaces, such as Spatially Varying Bidirectional Distribution Functions (SVBRDF), Bidirectional surface scattering reflectance distribution functions (BSSRDF), and accounting for interreflections. However, such methods are still fairly restrictive in photometric stereo. Better results have been achieved with structured light. == Uncalibrated photometric stereo == Uncalibrated Photometric Stereo is an approach in photometric stereo that aims to reconstruct the 3D shape of an object from images captured under unknown lighting conditions. Unlike classical methods, which often assume controlled or known lighting setups, this approach removes these constraints, making it adaptable to diverse and real-world environments. The advent of deep learning has revolutionized universal PS by replacing handcrafted assumptions with data-driven models. Recent approaches leverage Transformer-based architectures and multi-scale encoder–decoder networks to directly estimate surface normals from input images. Uncalibrated Photometric Stereo is inherently an ill-posed problem, as it attempts to recover 3D shape and lighting conditions simultaneously from images alone. This leads to fundamental ambiguities in the reconstruction process, which manifest as systematic errors in the recovered geometry, including global distortions in the object's overall shape, and misinterpretation of surface orientation, where concave regions may appear convex and vice versa. To address the challenges of uncalibrated photometric stereo, hybrid methods have emerged that combine multi-view stereo and photometric stereo. These approaches leverage the strengths of both techniques, including geometric reliability and resolution.
Modes of variation
In statistics, modes of variation are a continuously indexed set of vectors or functions that are centered at a mean and are used to depict the variation in a population or sample. Typically, variation patterns in the data can be decomposed in descending order of eigenvalues with the directions represented by the corresponding eigenvectors or eigenfunctions. Modes of variation provide a visualization of this decomposition and an efficient description of variation around the mean. Both in principal component analysis (PCA) and in functional principal component analysis (FPCA), modes of variation play an important role in visualizing and describing the variation in the data contributed by each eigencomponent. In real-world applications, the eigencomponents and associated modes of variation aid to interpret complex data, especially in exploratory data analysis (EDA). == Formulation == Modes of variation are a natural extension of PCA and FPCA. === Modes of variation in PCA === If a random vector X = ( X 1 , X 2 , ⋯ , X p ) T {\displaystyle \mathbf {X} =(X_{1},X_{2},\cdots ,X_{p})^{T}} has the mean vector μ p {\displaystyle {\boldsymbol {\mu }}_{p}} , and the covariance matrix Σ p × p {\displaystyle \mathbf {\Sigma } _{p\times p}} with eigenvalues λ 1 ≥ λ 2 ≥ ⋯ ≥ λ p ≥ 0 {\displaystyle \lambda _{1}\geq \lambda _{2}\geq \cdots \geq \lambda _{p}\geq 0} and corresponding orthonormal eigenvectors e 1 , e 2 , ⋯ , e p {\displaystyle \mathbf {e} _{1},\mathbf {e} _{2},\cdots ,\mathbf {e} _{p}} , by eigendecomposition of a real symmetric matrix, the covariance matrix Σ {\displaystyle \mathbf {\Sigma } } can be decomposed as Σ = Q Λ Q T , {\displaystyle \mathbf {\Sigma } =\mathbf {Q} \mathbf {\Lambda } \mathbf {Q} ^{T},} where Q {\displaystyle \mathbf {Q} } is an orthogonal matrix whose columns are the eigenvectors of Σ {\displaystyle \mathbf {\Sigma } } , and Λ {\displaystyle \mathbf {\Lambda } } is a diagonal matrix whose entries are the eigenvalues of Σ {\displaystyle \mathbf {\Sigma } } . By the Karhunen–Loève expansion for random vectors, one can express the centered random vector in the eigenbasis X − μ = ∑ k = 1 p ξ k e k , {\displaystyle \mathbf {X} -{\boldsymbol {\mu }}=\sum _{k=1}^{p}\xi _{k}\mathbf {e} _{k},} where ξ k = e k T ( X − μ ) {\displaystyle \xi _{k}=\mathbf {e} _{k}^{T}(\mathbf {X} -{\boldsymbol {\mu }})} is the principal component associated with the k {\displaystyle k} -th eigenvector e k {\displaystyle \mathbf {e} _{k}} , with the properties E ( ξ k ) = 0 , Var ( ξ k ) = λ k , {\displaystyle \operatorname {E} (\xi _{k})=0,\operatorname {Var} (\xi _{k})=\lambda _{k},} and E ( ξ k ξ l ) = 0 for l ≠ k . {\displaystyle \operatorname {E} (\xi _{k}\xi _{l})=0\ {\text{for}}\ l\neq k.} Then the k {\displaystyle k} -th mode of variation of X {\displaystyle \mathbf {X} } is the set of vectors, indexed by α {\displaystyle \alpha } , m k , α = μ ± α λ k e k , α ∈ [ − A , A ] , {\displaystyle \mathbf {m} _{k,\alpha }={\boldsymbol {\mu }}\pm \alpha {\sqrt {\lambda _{k}}}\mathbf {e} _{k},\alpha \in [-A,A],} where A {\displaystyle A} is typically selected as 2 or 3 {\displaystyle 2\ {\text{or}}\ 3} . === Modes of variation in FPCA === For a square-integrable random function X ( t ) , t ∈ T ⊂ R p {\displaystyle X(t),t\in {\mathcal {T}}\subset R^{p}} , where typically p = 1 {\displaystyle p=1} and T {\displaystyle {\mathcal {T}}} is an interval, denote the mean function by μ ( t ) = E ( X ( t ) ) {\displaystyle \mu (t)=\operatorname {E} (X(t))} , and the covariance function by G ( s , t ) = Cov ( X ( s ) , X ( t ) ) = ∑ k = 1 ∞ λ k φ k ( s ) φ k ( t ) , {\displaystyle G(s,t)=\operatorname {Cov} (X(s),X(t))=\sum _{k=1}^{\infty }\lambda _{k}\varphi _{k}(s)\varphi _{k}(t),} where λ 1 ≥ λ 2 ≥ ⋯ ≥ 0 {\displaystyle \lambda _{1}\geq \lambda _{2}\geq \cdots \geq 0} are the eigenvalues and { φ 1 , φ 2 , ⋯ } {\displaystyle \{\varphi _{1},\varphi _{2},\cdots \}} are the orthonormal eigenfunctions of the linear Hilbert–Schmidt operator G : L 2 ( T ) → L 2 ( T ) , G ( f ) = ∫ T G ( s , t ) f ( s ) d s . {\displaystyle G:L^{2}({\mathcal {T}})\rightarrow L^{2}({\mathcal {T}}),\,G(f)=\int _{\mathcal {T}}G(s,t)f(s)ds.} By the Karhunen–Loève theorem, one can express the centered function in the eigenbasis, X ( t ) − μ ( t ) = ∑ k = 1 ∞ ξ k φ k ( t ) , {\displaystyle X(t)-\mu (t)=\sum _{k=1}^{\infty }\xi _{k}\varphi _{k}(t),} where ξ k = ∫ T ( X ( t ) − μ ( t ) ) φ k ( t ) d t {\displaystyle \xi _{k}=\int _{\mathcal {T}}(X(t)-\mu (t))\varphi _{k}(t)dt} is the k {\displaystyle k} -th principal component with the properties E ( ξ k ) = 0 , Var ( ξ k ) = λ k , {\displaystyle \operatorname {E} (\xi _{k})=0,\operatorname {Var} (\xi _{k})=\lambda _{k},} and E ( ξ k ξ l ) = 0 for l ≠ k . {\displaystyle \operatorname {E} (\xi _{k}\xi _{l})=0{\text{ for }}l\neq k.} Then the k {\displaystyle k} -th mode of variation of X ( t ) {\displaystyle X(t)} is the set of functions, indexed by α {\displaystyle \alpha } , m k , α ( t ) = μ ( t ) ± α λ k φ k ( t ) , t ∈ T , α ∈ [ − A , A ] {\displaystyle m_{k,\alpha }(t)=\mu (t)\pm \alpha {\sqrt {\lambda _{k}}}\varphi _{k}(t),\ t\in {\mathcal {T}},\ \alpha \in [-A,A]} that are viewed simultaneously over the range of α {\displaystyle \alpha } , usually for A = 2 or 3 {\displaystyle A=2\ {\text{or}}\ 3} . == Estimation == The formulation above is derived from properties of the population. Estimation is needed in real-world applications. The key idea is to estimate mean and covariance. === Modes of variation in PCA === Suppose the data x 1 , x 2 , ⋯ , x n {\displaystyle \mathbf {x} _{1},\mathbf {x} _{2},\cdots ,\mathbf {x} _{n}} represent n {\displaystyle n} independent drawings from some p {\displaystyle p} -dimensional population X {\displaystyle \mathbf {X} } with mean vector μ {\displaystyle {\boldsymbol {\mu }}} and covariance matrix Σ {\displaystyle \mathbf {\Sigma } } . These data yield the sample mean vector x ¯ {\displaystyle {\overline {\mathbf {x} }}} , and the sample covariance matrix S {\displaystyle \mathbf {S} } with eigenvalue-eigenvector pairs ( λ ^ 1 , e ^ 1 ) , ( λ ^ 2 , e ^ 2 ) , ⋯ , ( λ ^ p , e ^ p ) {\displaystyle ({\hat {\lambda }}_{1},{\hat {\mathbf {e} }}_{1}),({\hat {\lambda }}_{2},{\hat {\mathbf {e} }}_{2}),\cdots ,({\hat {\lambda }}_{p},{\hat {\mathbf {e} }}_{p})} . Then the k {\displaystyle k} -th mode of variation of X {\displaystyle \mathbf {X} } can be estimated by m ^ k , α = x ¯ ± α λ ^ k e ^ k , α ∈ [ − A , A ] . {\displaystyle {\hat {\mathbf {m} }}_{k,\alpha }={\overline {\mathbf {x} }}\pm \alpha {\sqrt {{\hat {\lambda }}_{k}}}{\hat {\mathbf {e} }}_{k},\alpha \in [-A,A].} === Modes of variation in FPCA === Consider n {\displaystyle n} realizations X 1 ( t ) , X 2 ( t ) , ⋯ , X n ( t ) {\displaystyle X_{1}(t),X_{2}(t),\cdots ,X_{n}(t)} of a square-integrable random function X ( t ) , t ∈ T {\displaystyle X(t),t\in {\mathcal {T}}} with the mean function μ ( t ) = E ( X ( t ) ) {\displaystyle \mu (t)=\operatorname {E} (X(t))} and the covariance function G ( s , t ) = Cov ( X ( s ) , X ( t ) ) {\displaystyle G(s,t)=\operatorname {Cov} (X(s),X(t))} . Functional principal component analysis provides methods for the estimation of μ ( t ) {\displaystyle \mu (t)} and G ( s , t ) {\displaystyle G(s,t)} in detail, often involving point wise estimate and interpolation. Substituting estimates for the unknown quantities, the k {\displaystyle k} -th mode of variation of X ( t ) {\displaystyle X(t)} can be estimated by m ^ k , α ( t ) = μ ^ ( t ) ± α λ ^ k φ ^ k ( t ) , t ∈ T , α ∈ [ − A , A ] . {\displaystyle {\hat {m}}_{k,\alpha }(t)={\hat {\mu }}(t)\pm \alpha {\sqrt {{\hat {\lambda }}_{k}}}{\hat {\varphi }}_{k}(t),t\in {\mathcal {T}},\alpha \in [-A,A].} == Applications == Modes of variation are useful to visualize and describe the variation patterns in the data sorted by the eigenvalues. In real-world applications, modes of variation associated with eigencomponents allow to interpret complex data, such as the evolution of function traits and other infinite-dimensional data. To illustrate how modes of variation work in practice, two examples are shown in the graphs to the right, which display the first two modes of variation. The solid curve represents the sample mean function. The dashed, dot-dashed, and dotted curves correspond to modes of variation with α = ± 1 , ± 2 , {\displaystyle \alpha =\pm 1,\pm 2,} and ± 3 {\displaystyle \pm 3} , respectively. The first graph displays the first two modes of variation of female mortality data from 41 countries in 2003. The object of interest is log hazard function between ages 0 and 100 years. The first mode of variation suggests that the variation of female mortality is smaller for ages around 0 or 100, and larger for ages around 25. An appropriate and intuitive interpretation is that mortality around 25 is driven by accidental death, while around 0 or 100, mortality is related to congenital disease or natural death. Compared to female mortality
Stochastic gradient descent
Stochastic gradient descent (often abbreviated SGD) is an iterative method for optimizing an objective function with suitable smoothness properties (e.g. differentiable or subdifferentiable). It can be regarded as a stochastic approximation of gradient descent optimization, since it replaces the actual gradient (calculated from the entire data set) by an estimate thereof (calculated from a randomly selected subset of the data). Especially in high-dimensional optimization problems this reduces the very high computational burden, achieving faster iterations in exchange for a lower convergence rate. The basic idea behind stochastic approximation can be traced back to the Robbins–Monro algorithm of the 1950s. Today, stochastic gradient descent has become an important optimization method in machine learning. == Background == Both statistical estimation and machine learning consider the problem of minimizing an objective function that has the form of a sum: Q ( w ) = 1 n ∑ i = 1 n Q i ( w ) , {\displaystyle Q(w)={\frac {1}{n}}\sum _{i=1}^{n}Q_{i}(w),} where the parameter w {\displaystyle w} that minimizes Q ( w ) {\displaystyle Q(w)} is to be estimated. Each summand function Q i {\displaystyle Q_{i}} is typically associated with the i {\displaystyle i} -th observation in the data set (used for training). In classical statistics, sum-minimization problems arise in least squares and in maximum-likelihood estimation (for independent observations). The general class of estimators that arise as minimizers of sums are called M-estimators. However, in statistics, it has been long recognized that requiring even local minimization is too restrictive for some problems of maximum-likelihood estimation. Therefore, contemporary statistical theorists often consider stationary points of the likelihood function (or zeros of its derivative, the score function, and other estimating equations). The sum-minimization problem also arises for empirical risk minimization. There, Q i ( w ) {\displaystyle Q_{i}(w)} is the value of the loss function at i {\displaystyle i} -th example, and Q ( w ) {\displaystyle Q(w)} is the empirical risk. When used to minimize the above function, a standard (or "batch") gradient descent method would perform the following iterations: w := w − η ∇ Q ( w ) = w − η n ∑ i = 1 n ∇ Q i ( w ) . {\displaystyle w:=w-\eta \,\nabla Q(w)=w-{\frac {\eta }{n}}\sum _{i=1}^{n}\nabla Q_{i}(w).} The step size is denoted by η {\displaystyle \eta } (sometimes called the learning rate in machine learning) and here " := {\displaystyle :=} " denotes the update of a variable in the algorithm. In many cases, the summand functions have a simple form that enables inexpensive evaluations of the sum-function and the sum gradient. For example, in statistics, one-parameter exponential families allow economical function-evaluations and gradient-evaluations. However, in other cases, evaluating the sum-gradient may require expensive evaluations of the gradients from all summand functions. When the training set is enormous and no simple formulas exist, evaluating the sums of gradients becomes very expensive, because evaluating the gradient requires evaluating all the summand functions' gradients. To economize on the computational cost at every iteration, stochastic gradient descent samples a subset of summand functions at every step. This is very effective in the case of large-scale machine learning problems. == Iterative method == In stochastic (or "on-line") gradient descent, the true gradient of Q ( w ) {\displaystyle Q(w)} is approximated by a gradient at a single sample: w := w − η ∇ Q i ( w ) . {\displaystyle w:=w-\eta \,\nabla Q_{i}(w).} As the algorithm sweeps through the training set, it performs the above update for each training sample. Several passes can be made over the training set until the algorithm converges. If this is done, the data can be shuffled for each pass to prevent cycles. Typical implementations may use an adaptive learning rate so that the algorithm converges. In pseudocode, stochastic gradient descent can be presented as : A compromise between computing the true gradient and the gradient at a single sample is to compute the gradient against more than one training sample (called a "mini-batch") at each step. This can perform significantly better than "true" stochastic gradient descent described, because the code can make use of vectorization libraries rather than computing each step separately as was first shown in where it was called "the bunch-mode back-propagation algorithm". It may also result in smoother convergence, as the gradient computed at each step is averaged over more training samples. The convergence of stochastic gradient descent has been analyzed using the theories of convex minimization and of stochastic approximation. Briefly, when the learning rates η {\displaystyle \eta } decrease with an appropriate rate, and subject to relatively mild assumptions, stochastic gradient descent converges almost surely to a global minimum when the objective function is convex or pseudoconvex, and otherwise converges almost surely to a local minimum. This is in fact a consequence of the Robbins–Siegmund theorem. == Linear regression == Suppose we want to fit a straight line y ^ = w 1 + w 2 x {\displaystyle {\hat {y}}=w_{1}+w_{2}x} to a training set with observations ( ( x 1 , y 1 ) , ( x 2 , y 2 ) … , ( x n , y n ) ) {\displaystyle ((x_{1},y_{1}),(x_{2},y_{2})\ldots ,(x_{n},y_{n}))} and corresponding estimated responses ( y ^ 1 , y ^ 2 , … , y ^ n ) {\displaystyle ({\hat {y}}_{1},{\hat {y}}_{2},\ldots ,{\hat {y}}_{n})} using least squares. The objective function to be minimized is Q ( w ) = ∑ i = 1 n Q i ( w ) = ∑ i = 1 n ( y ^ i − y i ) 2 = ∑ i = 1 n ( w 1 + w 2 x i − y i ) 2 . {\displaystyle Q(w)=\sum _{i=1}^{n}Q_{i}(w)=\sum _{i=1}^{n}\left({\hat {y}}_{i}-y_{i}\right)^{2}=\sum _{i=1}^{n}\left(w_{1}+w_{2}x_{i}-y_{i}\right)^{2}.} The last line in the above pseudocode for this specific problem will become: [ w 1 w 2 ] ← [ w 1 w 2 ] − η [ ∂ ∂ w 1 ( w 1 + w 2 x i − y i ) 2 ∂ ∂ w 2 ( w 1 + w 2 x i − y i ) 2 ] = [ w 1 w 2 ] − η [ 2 ( w 1 + w 2 x i − y i ) 2 x i ( w 1 + w 2 x i − y i ) ] . {\displaystyle {\begin{bmatrix}w_{1}\\w_{2}\end{bmatrix}}\leftarrow {\begin{bmatrix}w_{1}\\w_{2}\end{bmatrix}}-\eta {\begin{bmatrix}{\frac {\partial }{\partial w_{1}}}(w_{1}+w_{2}x_{i}-y_{i})^{2}\\{\frac {\partial }{\partial w_{2}}}(w_{1}+w_{2}x_{i}-y_{i})^{2}\end{bmatrix}}={\begin{bmatrix}w_{1}\\w_{2}\end{bmatrix}}-\eta {\begin{bmatrix}2(w_{1}+w_{2}x_{i}-y_{i})\\2x_{i}(w_{1}+w_{2}x_{i}-y_{i})\end{bmatrix}}.} Note that in each iteration or update step, the gradient is only evaluated at a single x i {\displaystyle x_{i}} . This is the key difference between stochastic gradient descent and batched gradient descent. In general, given a linear regression y ^ = ∑ k ∈ 1 : m w k x k {\displaystyle {\hat {y}}=\sum _{k\in 1:m}w_{k}x_{k}} problem, stochastic gradient descent behaves differently when m < n {\displaystyle m Elastic maps provide a tool for nonlinear dimensionality reduction. By their construction, they are a system of elastic springs embedded in the data space. This system approximates a low-dimensional manifold. The elastic coefficients of this system allow the switch from completely unstructured k-means clustering (zero elasticity) to the estimators located closely to linear PCA manifolds (for high bending and low stretching modules). With some intermediate values of the elasticity coefficients, this system effectively approximates non-linear principal manifolds. This approach is based on a mechanical analogy between principal manifolds, that are passing through "the middle" of the data distribution, and elastic membranes and plates. The method was developed by A.N. Gorban, A.Y. Zinovyev and A.A. Pitenko in 1996–1998. == Energy of elastic map == Let S {\displaystyle {\mathcal {S}}} be a data set in a finite-dimensional Euclidean space. Elastic map is represented by a set of nodes w j {\displaystyle {\bf {w}}_{j}} in the same space. Each datapoint s ∈ S {\displaystyle s\in {\mathcal {S}}} has a host node, namely the closest node w j {\displaystyle {\bf {w}}_{j}} (if there are several closest nodes then one takes the node with the smallest number). The data set S {\displaystyle {\mathcal {S}}} is divided into classes K j = { s | w j is a host of s } {\displaystyle K_{j}=\{s\ |\ {\bf {w}}_{j}{\mbox{ is a host of }}s\}} . The approximation energy D is the distortion D = 1 2 ∑ j = 1 k ∑ s ∈ K j ‖ s − w j ‖ 2 {\displaystyle D={\frac {1}{2}}\sum _{j=1}^{k}\sum _{s\in K_{j}}\|s-{\bf {w}}_{j}\|^{2}} , which is the energy of the springs with unit elasticity which connect each data point with its host node. It is possible to apply weighting factors to the terms of this sum, for example to reflect the standard deviation of the probability density function of any subset of data points { s i } {\displaystyle \{s_{i}\}} . On the set of nodes an additional structure is defined. Some pairs of nodes, ( w i , w j ) {\displaystyle ({\bf {w}}_{i},{\bf {w}}_{j})} , are connected by elastic edges. Call this set of pairs E {\displaystyle E} . Some triplets of nodes, ( w i , w j , w k ) {\displaystyle ({\bf {w}}_{i},{\bf {w}}_{j},{\bf {w}}_{k})} , form bending ribs. Call this set of triplets G {\displaystyle G} . The stretching energy is U E = 1 2 λ ∑ ( w i , w j ) ∈ E ‖ w i − w j ‖ 2 {\displaystyle U_{E}={\frac {1}{2}}\lambda \sum _{({\bf {w}}_{i},{\bf {w}}_{j})\in E}\|{\bf {w}}_{i}-{\bf {w}}_{j}\|^{2}} , The bending energy is U G = 1 2 μ ∑ ( w i , w j , w k ) ∈ G ‖ w i − 2 w j + w k ‖ 2 {\displaystyle U_{G}={\frac {1}{2}}\mu \sum _{({\bf {w}}_{i},{\bf {w}}_{j},{\bf {w}}_{k})\in G}\|{\bf {w}}_{i}-2{\bf {w}}_{j}+{\bf {w}}_{k}\|^{2}} , where λ {\displaystyle \lambda } and μ {\displaystyle \mu } are the stretching and bending moduli respectively. The stretching energy is sometimes referred to as the membrane, while the bending energy is referred to as the thin plate term. For example, on the 2D rectangular grid the elastic edges are just vertical and horizontal edges (pairs of closest vertices) and the bending ribs are the vertical or horizontal triplets of consecutive (closest) vertices. The total energy of the elastic map is thus U = D + U E + U G . {\displaystyle U=D+U_{E}+U_{G}.} The position of the nodes { w j } {\displaystyle \{{\bf {w}}_{j}\}} is determined by the mechanical equilibrium of the elastic map, i.e. its location is such that it minimizes the total energy U {\displaystyle U} . == Expectation-maximization algorithm == For a given splitting of dataset S {\displaystyle {\mathcal {S}}} in classes K j {\displaystyle K_{j}} , minimization of the quadratic functional U {\displaystyle U} is a linear problem with the sparse matrix of coefficients. Therefore, similar to principal component analysis or k-means, a splitting method is used: For given { w j } {\displaystyle \{{\bf {w}}_{j}\}} find { K j } {\displaystyle \{K_{j}\}} ; For given { K j } {\displaystyle \{K_{j}\}} minimize U {\displaystyle U} and find { w j } {\displaystyle \{{\bf {w}}_{j}\}} ; If no change, terminate. This expectation-maximization algorithm guarantees a local minimum of U {\displaystyle U} . For improving the approximation various additional methods are proposed. For example, the softening strategy is used. This strategy starts with a rigid grids (small length, small bending and large elasticity modules λ {\displaystyle \lambda } and μ {\displaystyle \mu } coefficients) and finishes with soft grids (small λ {\displaystyle \lambda } and μ {\displaystyle \mu } ). The training goes in several epochs, each epoch with its own grid rigidness. Another adaptive strategy is growing net: one starts from a small number of nodes and gradually adds new nodes. Each epoch goes with its own number of nodes. == Applications == Most important applications of the method and free software are in bioinformatics for exploratory data analysis and visualisation of multidimensional data, for data visualisation in economics, social and political sciences, as an auxiliary tool for data mapping in geographic informational systems and for visualisation of data of various nature. The method is applied in quantitative biology for reconstructing the curved surface of a tree leaf from a stack of light microscopy images. This reconstruction is used for quantifying the geodesic distances between trichomes and their patterning, which is a marker of the capability of a plant to resist to pathogenes. Recently, the method is adapted as a support tool in the decision process underlying the selection, optimization, and management of financial portfolios. The method of elastic maps has been systematically tested and compared with several machine learning methods on the applied problem of identification of the flow regime of a gas-liquid flow in a pipe. There are various regimes: Single phase water or air flow, Bubbly flow, Bubbly-slug flow, Slug flow, Slug-churn flow, Churn flow, Churn-annular flow, and Annular flow. The simplest and most common method used to identify the flow regime is visual observation. This approach is, however, subjective and unsuitable for relatively high gas and liquid flow rates. Therefore, the machine learning methods are proposed by many authors. The methods are applied to differential pressure data collected during a calibration process. The method of elastic maps provided a 2D map, where the area of each regime is represented. The comparison with some other machine learning methods is presented in Table 1 for various pipe diameters and pressure. Here, ANN stands for the backpropagation artificial neural networks, SVM stands for the support vector machine, SOM for the self-organizing maps. The hybrid technology was developed for engineering applications. In this technology, elastic maps are used in combination with Principal Component Analysis (PCA), Independent Component Analysis (ICA) and backpropagation ANN. The textbook provides a systematic comparison of elastic maps and self-organizing maps (SOMs) in applications to economic and financial decision-making. A co-occurrence matrix or co-occurrence distribution (also referred to as : gray-level co-occurrence matrices GLCMs) is a matrix that is defined over an image to be the distribution of co-occurring pixel values (grayscale values, or colors) at a given offset. It is used as an approach to texture analysis with various applications especially in medical image analysis. == Method == Given a grey-level image I {\displaystyle I} , co-occurrence matrix computes how often pairs of pixels with a specific value and offset occur in the image. The offset, ( Δ x , Δ y ) {\displaystyle (\Delta x,\Delta y)} , is a position operator that can be applied to any pixel in the image (ignoring edge effects): for instance, ( 1 , 2 ) {\displaystyle (1,2)} could indicate "one down, two right". An image with p {\displaystyle p} different pixel values will produce a p × p {\displaystyle p\times p} co-occurrence matrix, for the given offset. The ( i , j ) th {\displaystyle (i,j)^{\text{th}}} value of the co-occurrence matrix gives the number of times in the image that the i th {\displaystyle i^{\text{th}}} and j th {\displaystyle j^{\text{th}}} pixel values occur in the relation given by the offset. For an image with p {\displaystyle p} different pixel values, the p × p {\displaystyle p\times p} co-occurrence matrix C is defined over an n × m {\displaystyle n\times m} image I {\displaystyle I} , parameterized by an offset ( Δ x , Δ y ) {\displaystyle (\Delta x,\Delta y)} , as: C Δ x , Δ y ( i , j ) = ∑ x = 1 n ∑ y = 1 m { 1 , if I ( x , y ) = i and I ( x + Δ x , y + Δ y ) = j 0 , otherwise {\displaystyle C_{\Delta x,\Delta y}(i,j)=\sum _{x=1}^{n}\sum _{y=1}^{m}{\begin{cases}1,&{\text{if }}I(x,y)=i{\text{ and }}I(x+\Delta x,y+\Delta y)=j\\0,&{\text{otherwise}}\end{cases}}} where: i {\displaystyle i} and j {\displaystyle j} are the pixel values; x {\displaystyle x} and y {\displaystyle y} are the spatial positions in the image I; the offsets ( Δ x , Δ y ) {\displaystyle (\Delta x,\Delta y)} define the spatial relation for which this matrix is calculated; and I ( x , y ) {\displaystyle I(x,y)} indicates the pixel value at pixel ( x , y ) {\displaystyle (x,y)} . The 'value' of the image originally referred to the grayscale value of the specified pixel, but could be anything, from a binary on/off value to 32-bit color and beyond. (Note that 32-bit color will yield a 232 × 232 co-occurrence matrix!) Co-occurrence matrices can also be parameterized in terms of a distance, d {\displaystyle d} , and an angle, θ {\displaystyle \theta } , instead of an offset ( Δ x , Δ y ) {\displaystyle (\Delta x,\Delta y)} . Any matrix or pair of matrices can be used to generate a co-occurrence matrix, though their most common application has been in measuring texture in images, so the typical definition, as above, assumes that the matrix is an image. It is also possible to define the matrix across two different images. Such a matrix can then be used for color mapping. == Aliases == Co-occurrence matrices are also referred to as: GLCMs (gray-level co-occurrence matrices) GLCHs (gray-level co-occurrence histograms) spatial dependence matrices == Application to image analysis == Whether considering the intensity or grayscale values of the image or various dimensions of color, the co-occurrence matrix can measure the texture of the image. Because co-occurrence matrices are typically large and sparse, various metrics of the matrix are often taken to get a more useful set of features. Features generated using this technique are usually called Haralick features, after Robert Haralick. Texture analysis is often concerned with detecting aspects of an image that are rotationally invariant. To approximate this, the co-occurrence matrices corresponding to the same relation, but rotated at various regular angles (e.g. 0, 45, 90, and 135 degrees), are often calculated and summed. Texture measures like the co-occurrence matrix, wavelet transforms, and model fitting have found application in medical image analysis in particular. == Other applications == Co-occurrence matrices are also used for words processing in natural language processing (NLP). The International Conference on Computer Vision (ICCV) is a research conference sponsored by the Institute of Electrical and Electronics Engineers (IEEE) held every other year. It is considered to be one of the top conferences in computer vision, alongside CVPR and ECCV, and it is held on years in which ECCV is not. The conference is usually spread over four to five days. Typically, experts in the focus areas give tutorial talks on the first day, then the technical sessions (and poster sessions in parallel) follow. Recent conferences have also had an increasing number of focused workshops and a commercial exhibition. == Awards == === Azriel Rosenfeld Lifetime Achievement Award === The Azriel Rosenfeld Award, or Azriel Rosenfeld Lifetime Achievement Award, recognizes researchers who have made significant contributions to the field of computer vision over their careers. It is named in memory of computer scientist and mathematician Azriel Rosenfeld. The following people have received this award: === Helmholtz Prize === The ICCV Helmholtz Prize, known as the Test of Time Award before 2013, is awarded every other year at the ICCV, recognizing ICCV papers from ten or more years earlier that had a significant impact on computer vision research. Winners are selected by the IEEE Computer Society's Technical Committee on Pattern Analysis and Machine Intelligence. The award is named after the 19th century physician and physicist Hermann von Helmholtz, and the ICCV's award is not related to the various Helmholtz Prizes in physics, or the Hermann von Helmholtz Prize in neuroscience. === Marr Prize === The ICCV best-paper award is the Marr Prize, named after British neuroscientist David Marr. === Mark Everingham Prize === The Mark Everingham Prize is an award given yearly by the Technical Committee on Pattern Analysis and Machine Intelligence of the IEEE Computer Society at the IEEE International Conference on Computer Vision or the European Conference on Computer Vision to commemorate the late Mark Everingham, "one of the rising stars of computer vision", and to encourage others to follow in his footsteps by acting to further progress in the computer vision community as a whole. The prize is given to a researcher, or a team of researchers, who have made a selfless contribution of significant benefit to other members of the computer vision community. The Mark Everingham Prize for Rigorous Evaluation was an award given in 2012 at the British Machine Vision Conference. === PAMI Distinguished Researcher Award === The PAMI Distinguished Researcher Award (until 2013 called Significant Researcher Award) is awarded to candidates whose research projects have significantly contributed to the progress of computer vision. Awards are made based on major research contributions, as well as the role of those contributions in influencing and inspiring other research. Candidates are nominated by the community. The following people have received this award: == Conference list == The conference is usually held in the Spring in various international locations.Elastic map
Co-occurrence matrix
International Conference on Computer Vision