AI Coding Quality

AI Coding Quality — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Companion robot

    Companion robot

    A companion robot is a robot created to create real or apparent companionship for human beings. Target markets for companion robots include the elderly and single children. Companions robots are expected to communicate with non-experts in a natural and intuitive way. They offer a variety of functions, such as monitoring the home remotely, communicating with people, or waking people up in the morning. Their aim is to perform a wide array of tasks including educational functions, home security, diary duties, entertainment and message delivery services, etc. The idea of companionship with robots has already existed on science fictions of 1970s, like R2-D2. Starting from the late 20th century, companion robots became a reality, mostly as robotic pets. Besides entertainment purposes, interactive robots were also introduced as a personal service robot for elderly care around 2000. == Characteristics == Companion robots try to interact with users. They gather information about users based on their interactions and yield feedback. This procedure varies slightly based on their specific roles. For example, social-companion robots make simple conversations, while pet-companion robots mimic being real pets. == Types == Companion robots can perform a variety of tasks and they are produced in a specialized manner according to their purpose or target audience in order to increase convenience and end user satisfaction. === Social companion robots === Social companion robots are designed to provide companionship and be a solution for unwanted solitude. They often mimic adult human, child or pet behaviours appealing to the user base. Robots which are specifically devised for simple conversations, conveying emotions and respond to user feelings fall under this category. === Assistive companion robots === Assistive companion robots are aimed at people who require constant care because of age, disability or rehabilitation purposes. Such robots can help disadvantaged users with their daily tasks, act as reminders (e.g., for regular medication) and facilitate mobility in everyday actions. Assistive companion robots reduce the intensity of labour that should be performed by caretakers, nurses and legal guardians. === Educational companion robots === Educational companion robots perform tutorship for students, regardless of their ages, and can teach desired subjects with activities tailored for the user such as interactive assignments and games. Rather than replacing teachers and instructors, educational companion robots are aides to them. === Therapeutic companion robots === Designed for individuals coping with stress (PTSD in severe cases), anxiety and loneliness; therapeutic companion robots support users' emotional and mental wellbeing. Such robots can be utilized in hospitals and care facilities as well as dwellings where the distressed user may need the most help. Therapeutic companion robots bear a vast resemblance to assistive companion robots to the extent of being a branch of them; the nuance between these two types of companion robots is that the former is for long-term/lifetime usage while the latter is mostly for the duration of the therapy received by the user. === Pet companion robots === Pet companion robots are for individuals who seek an alternative to live pets as live animals demand a considerable amount of care and may not be eligible for people with allergies. These robots aim to be perfect imitations of a pet while diminishing the chore aspect of having one. === Entertainment companion robots === Entertainment companion robots are designed solely for entertainment and can provide numerous ways of entertainment, ranging from dancing to playing games with the user. People who would appreciate an individual to have fun with are the main audience of such products. === Personal assistant robots === Personal assistant robots help people with daily tasks, management, scheduling, reminding etc. Their area of activity can be offices as well as homes and public spaces. === Sex robots === Sex robots are anthropomorphic robotic sex dolls that have human-like movement or behavior, and some degree of artificial intelligence. As of 2026, although elaborately instrumented sex dolls have been created by a number of inventors, no fully animated sex robots yet exist. Simple devices have been created which can speak, make facial expressions, or respond to touch. There is controversy as to whether developing them would be morally justifiable. In 2015, robot ethicist Kathleen Richardson called for a ban on the creation of anthropomorphic sex robots with concerns about normalizing relationships with machines and reinforcing female dehumanization. Questions about their ethics, effects, and possible legal regulations have been discussed since then. == Examples == There are several companion robot prototypes, and these include Paro, CompanionAble, and EmotiRob, among others. === Paro === Paro is a pet-type robot system developed by Japan's National Institute of Advanced Industrial Science and Technology (AIST). The robot, which looked like a small harp seal, was designed as a therapeutic tool for use in hospitals and nursing homes. The robot is programmed to cry for attention and respond to its name. Experiments showed that Paro facilitated elderly residents to communicate with each other, which led to psychological improvements. === CompanionAble === This robot is classified as an FP 7 EU project. It is built to "cooperate with Ambient Assistive Living environment". The autonomous device, which is also built to support the elderly, helps its owner interact with smart home environment as well as caregivers. The robot functions as a mobile friend, by which natural interaction is possible via speech and the touchscreen to detect and track people at home. === EmotiRob === EmotiRob is developed in a robotics project which is the continuity of the MAPH (Active Media For the Handicap) project in emotion synthesis. The aim of the project was to maintain emotional interaction with children. EmotiRob designed in a way that a child can hold it in a his/her arms and with which he/she could interact by talking to it, and then the robot would express itself through body postures or facial expressions. It has cognitive capabilities, which are further extended so that the robot can have a natural linguistic interaction with its owner through the DRAGON speech-recognition software developed by a company called NUANCE. Such interaction is expected to facilitate a child's cognitive development and develop new learning patterns. === LOVOT === Lovot is a Japanese company robot whose only purpose is "to make you happy". It features over 50 sensors that mimic the behavior of a human baby or small pet, a 360° camera with a microphone, the ability to distinguish humans from objects, neoteny eyes, and an internal warmth of 30° celsius. An interactive Lovot Café was opened in Japan October 3, 2020. === NICOBO === Nicobo was developed by Panasonic and was influenced by the loneliness of lockdowns created as a measure of the COVID-19 pandemic. It was designed to appear vulnerable, which creates empathy in its owners. Nicobo's name derives from the Japanese word for "smile". It wags its tail, engages in baby talk, and stays as a housemate. === Hyodol === Hyodol is an advanced care robot designed to support the elderly by reminding them to take their medications and monitoring their movements to keep their guardians informed. Additionally, this innovative robot can detect and respond to the emotional states of its elderly users, adding a layer of personalized care. Hyodol is designed with the appearance and speech style of a 7-year-old Korean grandchild, featuring a soft fabric exterior and user interaction methods such as striking the head or patting the back. It is equipped with various sensors and wireless communication technologies to collect and process data, supporting mobile apps and PC web monitoring systems for remote monitoring from anywhere. In South Korea, approximately 10,000 Hyodol robots are deployed to the homes of elderly individuals living alone, providing essential support and companionship. Local governments, including provincial and county offices, have embraced Hyodol as a solution to address social challenges stemming from the country's rapidly aging society.Furthermore, the robot is widely utilized in the treatment of dementia patients at a university hospital in Gangwon province. Hyodol was honored with the Mobile World Congress (MWC) Global Mobile Awards (GLOMO) in the "Best Mobile Innovation for Connected Health and Wellbeing" category on February 29, 2024. === Moxie === Moxie was a companion robot for autistic children developed by a company called Embodied. Although it had limited motion, it presented itself as a lifelike avatar. It was designed to help the children learn emotional cognition, using remotely hosted large language models to direct its respons

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  • Online OS

    Online OS

    The Online Operating System was a fully multi-lingual and free to use web desktop written in JavaScript using Ajax. It was a Windows-based desktop environment with open-source applications and system utilities developed upon the reBOX web application framework by iCUBE Network Solutions, an Austrian company located in Vienna. == About the project == OOS.cc, which is short for Online Operating System, was a web application platform that mimicked the look and feel of classic desktop operating systems such as Microsoft Windows, Mac OS X or KDE. It consisted of various open source applications built upon the so-called reBOX web application framework. As applications could be executed in an integrated and parallel way, the OOS could have been considered a web desktop or webtop. It provided basic services such as a GUI, a virtual file system, access control management and possibilities to develop and deploy applications online. As the Online Operating System was executed within a web browser, it was no real operating system but rather a portal to various web applications, offering a high usability and flexibility. The project was partly funded by grants from the Internetprivatstiftung Austria (IPA). As at 01.08.2008 almost 20.000 users have joined the oos.cc community, using the offered featured and applications. == History == The development of the web desktop was started by iCUBE Network Solutions in 2005, followed by the first beta releases in 2006. Hence, together with YouOS and eyeOS, it can be considered to be one of the first publicly available systems of its kind. The first full version including core-level multi-language support, the file system and a basic set of applications was released to the public in March 2007 on the occasion of a national exhibition (ITnT Austria Archived 2007-06-30 at the Wayback Machine) and has left beta state half a year later in October 2007. The first release considered stable (1.0.0) was published in July 2007. The project itself and the contained applications have received several national innovation awards (see,) and have gained attention mainly due to the comprehensive approach taken (see,). OOS.cc started as a national project. The full platform including all offered applications are currently available in three languages (German, English as well as Spanish) and is receiving increasing coverage around the world (for examples see, or). The current version is 1.3.01 from 01.08.2008. == Technical overview == The project is fully written in JavaScript, exclusively using DHTML techniques to run in any web browser without any additional software installation needed. The system implements a modern kind of web application model, excessively using Ajax for communicating between client components and the Java server backend in an exclusively asynchronous manner. Aim is to offer users the unique interaction behavior following the desktop metaphor, which is the main idea of any web desktop. Also typical for this sort of web application is the broadly use of Javascript-on-demand techniques, cutting the complete project source into pieces and loading them instantly when needed. Based on this technical basis, reBOX was the framework library all applications in oos.cc were built of. It is a fully flexible and extensible API, including a GUI widget set, communication mechanisms and server services offering general and framework specific services. The Online Operating System itself consisted of a basic framework, which was able to launch any JavaScript application using the reBOX library. The user interface was based on the behavior of the Windows desktop with a start menu, a task bar and a desktop background. All applications were running in this environment. At server side, there were Java based web services that ran to serve the client processes and to provide data from the relational database in the backend. oos.cc also provided an integrated development environment called Developer Suite, which allowed the community to build own applications for the desktop environment based on reBOX (see development section below). == License == All applications available in oos.cc were open source under the European Union Public Licence (EUPL). The reBOX development toolkit is free to use developing any applications for the webtop. == Features == As mentioned above, all applications published on oos.cc are open source based on the EUPL, and can be "installed" or "deinstalled" to what-ever preferences the user has. Besides global services like the multi-language support or the global theme support, as well as some minor tools and games, oos.cc offered four major services that could be used completely free of charge. Integrated and fully flexible file storage (1 GB per user) HTTP as well as FTP file transfer from and to local file system User-based file-shares within the oos-community WebDAV access Document Management (including Version Control and File Locking mechanisms) Image publishing, organization and post-processing A free sub domain (user.oos.cc) for web- or image publishing, directly integrated in the desktop Groupware applications, including free mail, fetchmail and contact management An integrated development environment where oos-applications can be created directly from within the system (see development section below) Next releases were planned to focus on an extensive security and privacy suite, dealing with challenges like anonymous communication (browsing as well as temporary mail-addresses) as well as offering encrypted password and file storage and connectivity services. Since its initial stable release, OOS.cc could have been accessed using https to ensure secure communication. == Limitations and drawbacks == Limited number of applications: no commercial applications can be hosted. Only reviewed applications are being published No processing of popular office formats (.doc, .odt, etc.) Limited language support: Only English, German and Spanish Dependence on foreign infrastructure: No possibility to extend storage, no additional/guaranteed bandwidth, etc. == Development == One of the key focuses of the team was right from the beginning to offer a very flexible and comprehensive API, that can be used to develop not only custom applications within oos.cc, but also stand-alone web-applications or to integrate single components in existing web-sites. By decoupling the development from web-related "problems" using the reBOX API web-applications can be development in a similar fashion to any Java program: Elements can be positioned and can interact like in high-level object oriented programming languages, without taking care of divs, browser specific behavior or communication handling. The framework also offers multi-language and theme support for existing as well as newly created applications, allowing changing almost every aspect of the look and feel of the used components according to the preferences of its users. For taking advantage of this approach, one of the applications offered in the OOS was an integrated Development Suite, allowing directly writing and executing code and hence creating new programs within the boundaries of the web computer. All applications on oos.cc were released as open source, thus all existing programs were offered to be imported, reviewed or changed and then locally deployed. Following this idea, every user was free to submit changed or newly created applications to be included in the globally offered application set. The last release offered features like auto-completion and an outline-window.

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  • Microsoft Clipchamp

    Microsoft Clipchamp

    Microsoft Clipchamp is a freemium video editing tool developed by Australian company Clipchamp Pty Ltd., a subsidiary of Microsoft. It is a web-based, non-linear editing software that allows users to import, edit, and export audiovisual material in a web browser window. The application is designed to be easy to use for beginners. Clipchamp has offices in Australia, the Philippines, Germany, and the United States. According to figures published by the company, at the beginning of 2021, it had more than 14 million users worldwide. In September 2021, Clipchamp Pty Ltd. was acquired by Microsoft. It has since been offered in a personal version through a Microsoft account and in a business or education version through a work or school account that is built on OneDrive and SharePoint. == Features == Microsoft Clipchamp has multiple features that allow further creativity and accessibility. Since July 2023, users can drag and drop files from their computer, OneDrive, and SharePoint (images, sound & video files) into a list of all media uploaded or inserted. Users can insert media into the video timeline as many times as they want. Users can replace an image, sound, or video clip with another by dragging and dropping it over the target. There is also a Gap Remover tool that removes gaps in the video. Videos can be trimmed, along with timings that can be edited. The user can crop videos and images, too. Text can be added anywhere on the screen, and can be in many fonts, and the size can be changed, too. Specific text color can be selected using presets or an HSV picker, and specific Text Styles (bold, medium, italics, normal) can be selected. The aspect ratio can also be selected, including 16:9, 9:16, 1:1, 4:5, 2:3, and 21:9. Clipchamp also supports numerous effects and transitions for videos and images. The user can export videos in 480p, 720p, and 1080p for free. Exporting GIFs are possible, while the video has to be 15 seconds or less. Microsoft Clipchamp uses a hybrid model of desktop and online application. In the personal version of Clipchamp (on Windows and in a web browser), video processing is all done locally on the computer and mobile phones, but the app itself runs online as a browser-based web app. This is done by uploading and saving project data and information like file names online but not the associated media files themselves. In the work version of Clipchamp, which is a part of Microsoft 365, media files are still processed locally but are automatically backed up to the user's OneDrive or SharePoint work or school account so that it can be accessed anywhere. This version also has integration with other Microsoft productivity services like Microsoft Teams and Microsoft Stream. == History == Clipchamp Pty Ltd. was founded as a startup company by Alexander Dreiling (current CEO), Dave Hewitt, Tobias Raub and Soeren Balko, in Brisbane, Australia, in 2013. In an interview given to SmartCompany, Dreiling commented that at first, the company was "trying to build an enormous, distributed supercomputer". Among the first software developed by the company's team was a tool for video compression and conversion. 2014 saw the official launch of the first version of the free, audiovisual browser-based software on the Clipchamp platform. When the supercomputer project ground to a halt, the team decided to keep going with the video programming technology, which was, in the words of Dreiling, "a tool that worked on Chromebooks". In June 2016, Clipchamp was valued at 1.1 million dollars, according to the Wall Street Journal. In the same month, the second version of Clipchamp was launched internationally. By 2018, the firm had amassed 6.5 million users, attracting investors such as Steve Baxter, who invested one million dollars. In 2020, Clipchamp set up a base in Seattle, USA, after achieving capital of 13.2 million dollars, from alliances made with investment funds such as Transition Level Investments, Tola Capital, and TEN13, among others. In February 2021, Clipchamp published on its website that it has 14 million users worldwide, registered in 250 countries and territories. At that time, the company announced that it had an audiovisual library of 800,000 files. On September 7, 2021, Microsoft announced the acquisition of Clipchamp. In a press release, they expressed their interest in learning more about the video content creation market. Johnson Winter Slattery advised Microsoft on its acquisition. Clipchamp was integrated as part of Windows 11 beginning on March 9, 2022, as part of Insider Preview Build 22572.

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  • FedRAMP

    FedRAMP

    The Federal Risk and Authorization Management Program (FedRAMP) is a United States federal government-wide compliance program that provides a standardized approach to security assessment, authorization, and continuous monitoring for cloud products and services. The US government describes FedRAMP as FISMA for the cloud. == Overview == The FedRAMP PMO mission is to promote the adoption of secure cloud services across the federal government by providing a standardized approach to security and risk assessment. Per the OMB memorandum, any cloud services that hold federal data must be FedRAMP authorized. FedRAMP prescribes the security requirements and processes that cloud service providers must follow in order for the government to use their service. There are two ways to authorize a cloud service through FedRAMP: a Joint Authorization Board (JAB) provisional authorization (P-ATO), and through individual agencies. FedRAMP provides accreditation for cloud services for the various cloud offering models which are Infrastructure as a Service (IaaS), Platform as a Service (PaaS), and Software as a Service, (SaaS). == History == In 2011, the Office of Management and Budget (OMB) released a memorandum establishing FedRAMP "to provide a cost-effective, risk-based approach for the adoption and use of cloud services to Executive departments and agencies." The General Services Administration (GSA) established the FedRAMP Program Management Office (PMO) in June 2012. Before the introduction of FedRAMP, individual federal agencies managed their own assessment methodologies following guidance set by the Federal Information Security Management Act of 2002. == Governance and applicable laws == FedRAMP is governed by different Executive Branch entities that collaborate to develop, manage, and operate the program. These entities include: The Office of Management and Budget (OMB): The governing body that issued the FedRAMP policy memo, which defines the key requirements and capabilities of the program The Joint Authorization Board (JAB): The primary governance and decision-making body for FedRAMP comprises the chief information officers (CIOs) from the Department of Homeland Security (DHS), General Services Administration (GSA), and Department of Defense (DOD) The National Institute of Standards and Technology (NIST): Advises FedRAMP on FISMA compliance requirements and assists in developing the standards for the accreditation of independent 3PAOs The Department of Homeland Security (DHS): Manages the FedRAMP continuous monitoring strategy including data feed criteria, reporting structure, threat notification coordination, and incident response The Federal Chief Information Officers (CIO) Council: Disseminates FedRAMP information to Federal CIOs and other representatives through cross-agency communications and events The FedRAMP PMO: Established within GSA and responsible for the development of the FedRAMP program, including the management of day-to-day operations There are several laws, mandates, and policies that are foundational to FedRAMP. FISMA–the Federal Information Security Modernization Act–requires that agencies authorize the information systems that they use. The US government describes FedRAMP as FISMA for the cloud. The FedRAMP Policy Memo requires federal agencies to use FedRAMP when assessing, authorizing, and continuously monitoring cloud services in order to aid agencies in the authorization process as well as save government resources and eliminate duplicative efforts. FedRAMP's security baselines are derived from NIST SP 800-53 (as revised) with a set of control enhancements that pertain to the unique security requirements of cloud computing. == Third-party assessment organizations == Third-party assessment organizations (3PAOs) play a critical role in the FedRAMP security assessment process, as they are the independent assessment organizations that verify cloud providers' security implementations and provide the overall risk posture of a cloud environment for a security authorization decision. Accredited by the American Association for Laboratory Accreditation (A2LA), these assessment organizations must demonstrate independence and the technical competence required to test security implementations and collect representative evidence. == FedRAMP Marketplace == The FedRAMP Marketplace provides a searchable, sortable database of Cloud Service Offerings (CSOs) that have achieved a FedRAMP designation. 3PAOs, accredited auditors that can perform the FedRAMP assessment, are listed within the Marketplace. The FedRAMP Marketplace is maintained by the FedRAMP Program Management Office (PMO). == Security and authorization concerns == A 2026 ProPublica investigation found that FedRAMP entered into a partnership with Microsoft despite considerable concerns about the security of its cloud technology.

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  • PCVC Speech Dataset

    PCVC Speech Dataset

    The PCVC (Persian Consonant Vowel Combination) Speech Dataset is a Modern Persian speech corpus for speech recognition and also speaker recognition. The dataset contains sound samples of Modern Persian combination of vowel and consonant phonemes from different speakers. Every sound sample contains just one consonant and one vowel So it is somehow labeled in phoneme level. This dataset consists of 23 Persian consonants and 6 vowels. The sound samples are all possible combinations of vowels and consonants (138 samples for each speaker). The sample rate of all speech samples is 48000 which means there are 48000 sound samples in every 1 second. Every sound sample starts with consonant then continues with vowel. In each sample, in average, 0.5 second of each sample is speech and the rest is silence. Each sound sample ends with silence. All of sound samples are denoised with "Adaptive noise reduction" algorithm. Compared to Farsdat speech dataset and Persian speech corpus it is more easy to use because it is prepared in .mat data files. Also it is more based on phoneme based separation and all samples are denoised. == Contents == The corpus is downloadable from its Kaggle web page, and contains the following: .mat data files of sound samples in a 23630000 matrix, in which 23 is number of consonants, 6 is the number of vowels and 30000 is the length of sound sample.

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  • Vote Compass

    Vote Compass

    Vote Compass is an interactive, online voting advice application developed by political scientists and run during election campaigns. It surveys users about their political views and, based on their responses, calculates the individual alignment of each user with the parties or candidates running in a given election contest. It is operated by a social enterprise called Vox Pop Labs in partnership with locale-specific news organizations, including the Wall Street Journal, Vox Media, the Canadian and Australian Broadcasting Corporations, Television New Zealand, France24, RTL Group, and Grupo Globo. Vote Compass also operates under the trademarks Boussole électorale and Wahl-Navi for French- and German-language iterations, respectively. == Background == Vote Compass was developed by Clifton van der Linden, a professor in the Department of Political Science at McMaster University. It is run by van der Linden along with a team of social and statistical scientists from Vox Pop Labs. Although inspired by European Voting Advice Applications, van der Linden explicitly rejects this terminology, arguing that Vote Compass was "never intended to account for every variable that influences voter choice and its results should not be interpreted as voting advice." == Methodology == Using a Likert scale, users indicate their responses to a series of policy propositions designed to discriminate between candidates' policies on prominent issues relevant to the election. Propositions are crafted in collaboration with political scientists local to each jurisdiction in which Vote Compass is run. Based on a candidate or political party's public disclosures (i.e. party manifestos, policy proposals, official websites, speeches, media releases, statements made in the legislature, etc.) they are calibrated on the same propositions and scales as are users. A series of aggregation algorithms calculate the overall distance between the user and the candidates or parties. There have been claims that Vote Compass surveys have the potential to become push polling, if the survey questions posed are poorly designed.

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  • MeeMix

    MeeMix

    MeeMix Ltd is a company specializing in personalizing media-related content recommendations, discovery and advertising for the telecommunication industry, founded in 2006. On January 1, 2008, MeeMix launched meemix.com, a public personalized internet radio serving as an online testbed for the development of music taste-prediction technologies. Subsequently, MeeMix released in 2009 a line of Business-to-business commercial services intended to personalize media recommendations, discovery and advertising. MeeMix hybrid taste-prediction technology relies on integrating machine learning algorithms, digital signal processing, behavior analysis, metadata analysis and collaborative filtering, and is provided via API web service. In August 2009, MeeMix was announced as Innovator Nominee in the GSM Association’s Mobile Innovation Grand Prix worldwide contest. As of 2013, MeeMix no longer features internet radios on meemix.com. On Sep 28, 2014, meemix.com went offline.

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  • System appreciation

    System appreciation

    System appreciation is an activity often included in the maintenance phase of software engineering projects. Key deliverables from this phase include documentation that describes what the system does in terms of its functional features, and how it achieves those features in terms of its architecture and design. Software architecture recovery is often the first step within System appreciation.

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  • AI browser

    AI browser

    An AI browser is a web browser with integrated artificial intelligence capabilities, such as automatically summarizing web page content or answering questions about it. A more specialized type is an agentic browser, based on the concept of agentic AI, which can take actions – such as navigating webpages or filling out forms – on behalf of the user. Several agentic browsers emerged in 2025, including ChatGPT Atlas (macOS only), Comet, and Dia. As of 2025, this is a recent development in the browser market, including new entrants from OpenAI, Opera and Perplexity. The designation of 'AI browser' also includes established browsers that later added non-agentic AI features, such as Microsoft Edge with the Copilot chatbot, Google Chrome with the Gemini chatbot (for Windows desktop users in the US with their language set to English), and Firefox with multiple chatbot providers (such as ChatGPT, Claude, Copilot, Gemini, and Le Chat). AI browsers have been noted to be susceptible to prompt injection attacks. == Browser extensions and integrations == Rather than creating entirely new browsers, some AI browsing solutions integrate with existing browsers through extensions or companion applications. These tools add agentic capabilities to established browsers without requiring users to switch platforms. Examples include Composite, which functions as a cross-browser agent that works with Chrome, Edge, and other browsers to automate web-based tasks for workers. == Cloud-based implementations == Cloud-based implementations of AI browsers allow users to run automated browsing agents without local installation. These systems operate on remote servers using frameworks such as Puppeteer or Playwright. Examples include Browserbase, Browser-use and AI Browser. The AI typically parses the Document Object Model (DOM) to locate and interact with page elements, and may also analyze browser screenshots to interpret layout and structure. == Criticisms and dangers == AI browsers have been noted to be susceptible to being vulnerable to prompt injection attacks, in which the content of websites can be used to hijack the control of the browser. Multiple organisations have argued against using AI browsers due to this vulnerability. The United Kingdom national cyber security centre and Gartner consider them to be too risky for adoption by most organisations. A study by the CISPA Helmholtz Center and Saarland University concluded that this vulnerability makes them easy targets for malware, fraud, automated defamation, disinformation and biased outputs.

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  • Coghead

    Coghead

    Coghead was a web application company based out of Redwood City, California. The company offered a web-based service for building and hosting custom online database applications. Applications were built around custom data collections and were typically designed to facilitate management of, and collaboration on, business data. Examples of Coghead's "gallery" applications include project management, simple Customer relationship management, bug tracking and extreme programming. Coghead's service was available through a limited-access beta program before "going live" for free trial accounts in April, 2007. Coghead launched a paid subscription plans in June, 2007. On February 19, 2009, Coghead announced that its intellectual property assets (its 'service') had been acquired by SAP AG (NYSE:SAP). == Product == Coghead's product was a fully hosted environment for building, accessing, and maintaining applications and the associated business data. Like other so-called "Web 2.0" companies, Coghead built its product around the idea of "software as a service". The product was intended to allow users to design a range of applications from scratch using only a drag and drop, WYSIWYG user interface, with very limited scripting or coding (if any) required. Coghead also offered its paid subscribers the ability to develop and publish "Coglets," web forms that allowed site visitors to view data in, or submit data into, the host's Coghead database. On February 19, 2009, Coghead announced that SAP AG had acquired the Coghead service through an asset purchase. The SAP asset purchase closed in the 1st Quarter 2009. Immediately upon closing the asset purchase, the public-facing service was taken off-line by SAP as they prepared to integrate the Coghead code with other SAP assets. This forced many of Coghead's customers to find alternative solutions.

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  • Programming tool

    Programming tool

    A programming tool or software development tool is a computer program that is used to develop another computer program, usually by helping the developer manage computer files. For example, a programmer may use a tool called a source code editor to edit source code files, and then a compiler to convert the source code into machine code files. They may also use build tools that automatically package executable program and data files into shareable packages or install kits. A set of tools that are run one after another, with each tool feeding its output to the next one, is called a toolchain. An integrated development environment (IDE) integrates the function of several tools into a single program. Usually, an IDE provides a source code editor as well as other built-in or plug-in tools that help with compiling, debugging, and testing. Whether a program is considered a development tool can be subjective. Some programs, such as the GNU compiler collection, are used exclusively for software development while others, such as Notepad, are not meant specifically for development but are nevertheless often used for programming. == Categories == Notable categories of development tools: Assembler – Converts assembly language into machine code Bug tracking system – Software application that records software bugs Build automation – Building software via an unattended fashion Code review software – Activity where one or more people check a program's code Compiler – Software that translates code from one programming language to another Compiler-compiler – Program that generates parsers or compilers, a.k.a. parser generator Debugger – Software for debugging a computer program Decompiler – Program translating executable to source code Disassembler – Computer program to translate machine language into assembly language Documentation generator – Automation technology for creating software documentation Graphical user interface builder – Software development tool Linker – Program that combines intermediate build files into an executable file Loader – Loads executable files into memory and prepares them for execution by the CPU. Memory debugger – Software memory problem finder Minifier – Removal of unnecessary characters in code without changing its functionality Pretty-printer – Formatting to make code or markup easier to readPages displaying short descriptions of redirect targets Performance profiler – Measuring the time or resources used by a section of a computer program Static code analyzer – Analysis of computer programs without executing themPages displaying short descriptions of redirect targets Source code editor – Text editor specializing in software codePages displaying short descriptions of redirect targets Source code generation – Type of computer programmingPages displaying short descriptions of redirect targets Version control system – Stores and tracks versions of files

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  • Mobile cloud computing

    Mobile cloud computing

    Mobile Cloud Computing (MCC) is the combination of cloud computing and mobile computing to bring rich computational resources to mobile users, network operators, as well as cloud computing providers. The ultimate goal of MCC is to enable execution of rich mobile applications on a plethora of mobile devices, with a rich user experience. MCC provides business opportunities for mobile network operators as well as cloud providers. More comprehensively, MCC can be defined as "a rich mobile computing technology that leverages unified elastic resources of varied clouds and network technologies toward unrestricted functionality, storage, and mobility to serve a multitude of mobile devices anywhere, anytime through the channel of Ethernet or Internet regardless of heterogeneous environments and platforms based on the pay-as-you-use principle." == Architecture == MCC uses computational augmentation approaches (computations are executed remotely instead of on the device) by which resource-constraint mobile devices can utilize computational resources of varied cloud-based resources. In MCC, there are four types of cloud-based resources, namely distant immobile clouds, proximate immobile computing entities, proximate mobile computing entities, and hybrid (combination of the other three model). Giant clouds such as Amazon EC2 are in the distant immobile groups whereas cloudlet or surrogates are member of proximate immobile computing entities. Smartphones, tablets, handheld devices, and wearable computing devices are part of the third group of cloud-based resources which is proximate mobile computing entities. Vodafone, Orange and Verizon have started to offer cloud computing services for companies. == Challenges == In the MCC landscape, an amalgam of mobile computing, cloud computing, and communication networks (to augment smartphones) creates several complex challenges such as Mobile Computation Offloading, Seamless Connectivity, Long WAN Latency, Mobility Management, Context-Processing, Energy Constraint, Vendor/data Lock-in, Security and Privacy, Elasticity that hinder MCC success and adoption. === Open research issues === Although significant research and development in MCC is available in the literature, efforts in the following domains is still lacking: Architectural issues: A reference architecture for heterogeneous MCC environment is a crucial requirement for unleashing the power of mobile computing towards unrestricted ubiquitous computing. Energy-efficient transmission: MCC requires frequent transmissions between cloud platform and mobile devices, due to the stochastic nature of wireless networks, the transmission protocol should be carefully designed. Context-awareness issues: Context-aware and socially-aware computing are inseparable traits of contemporary handheld computers. To achieve the vision of mobile computing among heterogeneous converged networks and computing devices, designing resource-efficient environment-aware applications is an essential need. Live VM migration issues: Executing resource-intensive mobile application via Virtual Machine (VM) migration-based application offloading involves encapsulation of application in VM instance and migrating it to the cloud, which is a challenging task due to additional overhead of deploying and managing VM on mobile devices. Mobile communication congestion issues: Mobile data traffic is tremendously hiking by ever increasing mobile user demands for exploiting cloud resources which impact on mobile network operators and demand future efforts to enable smooth communication between mobile and cloud endpoints. Trust, security, and privacy issues: Trust is an essential factor for the success of the burgeoning MCC paradigm. It is because the data along with code/component/application/complete VM is offloaded to the cloud for execution. Moreover, just like software and mobile application piracy, the MCC application development models are also affected by the piracy issue. Pirax is known to be the first specialized framework for controlling application piracy in MCC requirements == MCC research groups and activities == Several academic and industrial research groups in MCC have been emerging since last few years. Some of the MCC research groups in academia with large number of researchers and publications include: MDC, Mobile and Distributed Computing research group is at Faculty of Computer and Information Science, King Saud University. MDC research group focuses on architectures, platforms, and protocols for mobile and distributed computing. The group has developed algorithms, tools, and technologies which offer energy efficient, fault tolerant, scalable, secure, and high performance computing on mobile devices. MobCC lab, Faculty of Computer Science and Information Technology, University Malaya. The lab was established in 2010 under the High Impact Research Grant, Ministry of Higher Education, Malaysia. It has 17 researchers and has track of 22 published articles in international conference and peer-reviewed CS journals. ICCLAB, Zürich University of Applied Sciences has a segment working on MCC. The InIT Cloud Computing Lab is a research lab within the Institute of Applied Information Technology (InIT) of Zürich University of Applied Sciences (ZHAW). It covers topic areas across the entire cloud computing technology stack. Mobile & Cloud Lab, Institute of Computer Science, University of Tartu. Mobile & Cloud Lab conducts research and teaching in the mobile computing and cloud computing domains. The research topics of the group include cloud computing, mobile application development, mobile cloud, mobile web services and migrating scientific computing and enterprise applications to the cloud. SmartLab, Data Management Systems Laboratory, Department of Computer Science, University of Cyprus. SmartLab is a first-of-a-kind open cloud of smartphones that enables a new line of systems-oriented mobile computing research. Mobile Cloud Networking: Mobile Cloud Networking (MCN) was an EU FP7 Large-scale Integrating Project (IP, 15m Euro) funded by the European Commission. The MCN project was launched in November 2012 for the period of 36 month. The project was coordinated by SAP Research and the ICCLab at the Zurich University of Applied Science. In total 19 partners from industry and academia established the first vision of Mobile Cloud Computing. The project was primarily motivated by an ongoing transformation that drives the convergence between the Mobile Communications and Cloud Computing industry enabled by the Internet and is considered the first pioneer in the area of Network Function Virtualization.

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  • Hybrid intelligent system

    Hybrid intelligent system

    Hybrid intelligent system denotes a software system which employs, in parallel, a combination of methods and techniques from artificial intelligence subfields, such as: Neuro-symbolic systems Neuro-fuzzy systems Hybrid connectionist-symbolic models Fuzzy expert systems Connectionist expert systems Evolutionary neural networks Genetic fuzzy systems Rough fuzzy hybridization Reinforcement learning with fuzzy, neural, or evolutionary methods as well as symbolic reasoning methods. From the cognitive science perspective, every natural intelligent system is hybrid because it performs mental operations on both the symbolic and subsymbolic levels. For the past few years, there has been an increasing discussion of the importance of A.I. Systems Integration. Based on notions that there have already been created simple and specific AI systems (such as systems for computer vision, speech synthesis, etc., or software that employs some of the models mentioned above) and now is the time for integration to create broad AI systems. Proponents of this approach are researchers such as Marvin Minsky, Ron Sun, Aaron Sloman, Angelo Dalli and Michael A. Arbib. An example hybrid is a hierarchical control system in which the lowest, reactive layers are sub-symbolic. The higher layers, having relaxed time constraints, are capable of reasoning from an abstract world model and performing planning (even by hybrid wisdom). Intelligent systems usually rely on hybrid reasoning processes, which include induction, deduction, abduction and reasoning by analogy.

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  • Gollum browser

    Gollum browser

    Gollum browser is a discontinued web browser for accessing Wikipedia. Since 2017, Gollum is no longer accessible online. Gollum is designed to browse Wikipedia in an easier way than directly using the web browser. Links external to Wikipedia are opened in the user's regular browser. Gollum is opened from a regular browser and makes a window that puts the Wikipedia search bar on the toolbar. Gollum was created by Harald Hanek in 2005 using PHP and Ajax. According to one blogger, Gollum provides a way to bypass censorship of Wikipedia in China. == Languages == Though the website is available only in English and German, Gollum's GUI is available in more than 32 languages and can browse nearly 50 Wikipedia editions. === Gollum's GUI === === Browsable Wikipedia editions ===

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  • SEMAT

    SEMAT

    SEMAT (Software Engineering Method and Theory) is an initiative to reshape software engineering such that software engineering qualifies as a rigorous discipline. The initiative was launched in December 2009 by Ivar Jacobson, Bertrand Meyer, and Richard Soley with a call for action statement and a vision statement. The initiative was envisioned as a multi-year effort for bridging the gap between the developer community and the academic community and for creating a community giving value to the whole software community. The work is now structured in four different but strongly related areas: Practice, Education, Theory, and Community. The Practice area primarily addresses practices. The Education area is concerned with all issues related to training for both the developers and the academics including students. The Theory area is primarily addressing the search for a General Theory in Software Engineering. Finally, the Community area works with setting up legal entities, creating websites and community growth. It was expected that the Practice area, the Education area and the Theory area would at some point in time integrate in a way of value to all of them: the Practice area would be a "customer" of the Theory area, and direct the research to useful results for the developer community. The Theory area would give a solid and practical platform for the Practice area. And, the Education area would communicate the results in proper ways. == Practice area == The first step was here to develop a common ground or a kernel including the essence of software engineering – things we always have, always do, always produce when developing software. The second step was envisioned to add value on top of this kernel in the form of a library of practices to be composed to become specific methods, specific for all kinds of reasons such as the preferences of the team using it, kind of software being built, etc. The first step is as of this writing just about to be concluded. The results are a kernel including universal elements for software development – called the Essence Kernel, and a language – called the Essence Language - to describe these elements (and elements built on top of the kernel (practices, methods, and more). Essence, including both the kernel and language, has been published as an OMG standard in beta status in July 2013 and is expected to become a formally adopted standard in early 2014. The second step has just started, and the Practice area will be divided into a number of separate but interconnected tracks: the practice (library track), the tool track are so far identified and work has started or is about to get started. The practice track is currently working on a Users Guide. == Education area == The area focuses on leveraging the work of SEMAT in software engineering education, both within academia and industry. It promotes global education based on a common ground called Essence. The area's target groups are instructors such as university professors and industrial coaches as well as their students and learning practitioners. The goal of the area is to create educational courses and course materials that are internationally viable, identify pedagogical approaches that are appropriate and effective for specific target groups and disseminate experience and lessons learned. The area includes members from a number of universities and institutes worldwide. Most members have already been involved in leveraging aspects of SEMAT in the context of their software engineering courses. They are gathering their resources and starting a common venture towards defining a new generation of SEMAT-powered software engineering curricula. As of 2018, some studies of utilizing Essence in educational settings exist. One example of the use of Essence in university education was a software engineering course carried out in Norwegian University of Science and Technology. A study was conducted by introducing Essence into a project-based software engineering course, with the aim of understanding what difficulties the students faced in using Essence, and whether they considered it to have been useful. The results indicated that Essence could also be useful for novice software engineers by (1) encouraging them to look up and study new practices and methods in order to create their own, (2) encouraging them to adjust their way-of-working reflectively and in a situation-specific manner, (3) helping them structure their way of working. The findings of another study introducing students to Essence through a digital game supported these findings: the students felt that Essence will be useful to them in future, real-world projects, and that they wish to utilize it in them. == Theory area == An important part of SEMAT is that a general theory of software engineering is planned to emerge with significant benefits. A series of workshops held under the title SEMAT Workshop on a General Theory of Software Engineering (GTSE) are a key component in awareness building around general theories. In addition to community awareness building, SEMAT also aims to contribute with a specific general theory of software engineering. This theory should be solidly based on the SEMAT Essence language and kernel, and should support software engineering practitioners' goal-oriented decision making. As argued elsewhere, such support is predicated on the predictive capabilities of the theory. Thus, the SEMAT Essence should be augmented to allow the prediction of critical software engineering phenomena. The GTSE workshop series assists in the development of the SEMAT general software engineering theory by engaging a larger community in the search for, development of, and evaluation of promising theories, which may be used as a base for the SEMAT theory. == Organizational structure == === Main organization === SEMAT is chaired by Sumeet S. Malhotra of Tata Consultancy Services. The CEO of the organization is Ste Nadin of Fujitsu. The Executive Management Committee of SEMAT are Ivar Jacobson, Ste Nadin, Sumeet S. Malhotra, Paul E. McMahon, Michael Goedicke and Cecile Peraire. === Japan Chapter === Japan Chapter was established in April 2013, and it has more than 250 members as of November 2013. Member activities include carrying out seminars about SEMAT, considering utilization of SEMAT Essence for integrating different requirements engineering techniques and body of knowledges (BoKs), and translating articles into Japanese. === Korea Chapter === The chapter was inaugurated with about 50 members in October 2013. Member activities include: 2e Consulting started rewriting their IT service engagement methods using the Essence kernel, and uEngine Solutions started developing a tool to orchestrate Essence-kernel based practices into a project method. Korean government supported KAIST to conduct research in Essence. === Latin American Chapter === Semat Latin American Chapter was created in August 2011 in Medellin (Colombia) by Ivar Jacobson during the Latin American Software Engineering Symposium. This Chapter has 9 Executive Committee members from Colombia, Venezuela, Peru, Brazil, Argentina, Chile, and Mexico, chaired by Dr. Carlos Zapata from Colombia. More than 80 people signed the initial declaration of the Chapter and nowadays the Chapter members are in charge of disseminating the Semat ideas in all Latin America. Chapter members have participated in various Latin American conferences, including the Latin American Conference on Informatics (CLEI), the Ibero American Software Engineering and Knowledge Engineering Journeys (JIISIC), the Colombian Computing Conference (CCC), and the Chilean Computing Meeting (ECC). The Chapter contributed in the submission sent in response to the OMG call for proposals and currently studies didactic strategies for teaching the Semat kernel by games, theoretical studies about some kernel elements, and practical representations of several software development and quality methods by using the Semat kernel. Some of the members also translated the Essence book and some other Semat materials and papers into Spanish. === Russia Chapter === Russian Chapter has about 20 members. A few universities have incorporated SEMAT in their training courses , including Moscow State University, Moscow Institute of Physics and Technology, Higher School of Economics, Moscow State University of Economics, Statistics, and Informatics. The chapter and some commercial companies are carrying out seminars about SEMAT. INCOSE Russian Chapter is working on an extension of SEMAT to systems engineering. EC-leasing is working on an extension of the Kernel for Software Life Cycle. Russian Chapter attended in two conferences: Actual Problems of System and Software Engineering and SECR with SEMAT section and articles. Translation of the Essence book into Russian is in progress. == Practical Applications of SEMAT == Ideas developed by the SEMAT community have been applied by both industry and ac

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