AI Coding Neovim

AI Coding Neovim — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Manifold hypothesis

    Manifold hypothesis

    The manifold hypothesis posits that many high-dimensional data sets that occur in the real world actually lie along low-dimensional latent manifolds inside that high-dimensional space. As a consequence of the manifold hypothesis, many data sets that appear to initially require many variables to describe, can actually be described by a comparatively small number of variables, linked to the local coordinate system of the underlying manifold. It is suggested that this principle underpins the effectiveness of machine learning algorithms in describing high-dimensional data sets by considering a few common features. The manifold hypothesis is related to the effectiveness of nonlinear dimensionality reduction techniques in machine learning. Many techniques of dimensional reduction make the assumption that data lies along a low-dimensional submanifold, such as manifold sculpting, manifold alignment, and manifold regularization. The major implications of this hypothesis is that Machine learning models only have to fit relatively simple, low-dimensional, highly structured subspaces within their potential input space (latent manifolds). Within one of these manifolds, it's always possible to interpolate between two inputs, that is to say, morph one into another via a continuous path along which all points fall on the manifold. The ability to interpolate between samples is the key to generalization in deep learning. == The information geometry of statistical manifolds == An empirically-motivated approach to the manifold hypothesis focuses on its correspondence with an effective theory for manifold learning under the assumption that robust machine learning requires encoding the dataset of interest using methods for data compression. This perspective gradually emerged using the tools of information geometry thanks to the coordinated effort of scientists working on the efficient coding hypothesis, predictive coding and variational Bayesian methods. The argument for reasoning about the information geometry on the latent space of distributions rests upon the existence and uniqueness of the Fisher information metric. In this general setting, we are trying to find a stochastic embedding of a statistical manifold. From the perspective of dynamical systems, in the big data regime this manifold generally exhibits certain properties such as homeostasis: We can sample large amounts of data from the underlying generative process. Machine Learning experiments are reproducible, so the statistics of the generating process exhibit stationarity. In a sense made precise by theoretical neuroscientists working on the free energy principle, the statistical manifold in question possesses a Markov blanket.

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  • Dynamic time warping

    Dynamic time warping

    In time series analysis, dynamic time warping (DTW) is an algorithm for measuring similarity between two temporal sequences, which may vary in speed. For instance, similarities in walking could be detected using DTW, even if one person was walking faster than the other, or if there were accelerations and decelerations during the course of an observation. DTW has been applied to temporal sequences of video, audio, and graphics data — indeed, any data that can be turned into a one-dimensional sequence can be analyzed with DTW. A well-known application has been automatic speech recognition, to cope with different speaking speeds. Other applications include speaker recognition and online signature recognition. It can also be used in partial shape matching applications. In general, DTW is a method that calculates an optimal match between two given sequences (e.g. time series) with certain restriction and rules: Every index from the first sequence must be matched with one or more indices from the other sequence, and vice versa The first index from the first sequence must be matched with the first index from the other sequence (but it does not have to be its only match) The last index from the first sequence must be matched with the last index from the other sequence (but it does not have to be its only match) The mapping of the indices from the first sequence to indices from the other sequence must be monotonically increasing, and vice versa, i.e. if j > i {\displaystyle j>i} are indices from the first sequence, then there must not be two indices l > k {\displaystyle l>k} in the other sequence, such that index i {\displaystyle i} is matched with index l {\displaystyle l} and index j {\displaystyle j} is matched with index k {\displaystyle k} , and vice versa We can plot each match between the sequences 1 : M {\displaystyle 1:M} and 1 : N {\displaystyle 1:N} as a path in a M × N {\displaystyle M\times N} matrix from ( 1 , 1 ) {\displaystyle (1,1)} to ( M , N ) {\displaystyle (M,N)} , such that each step is one of ( 0 , 1 ) , ( 1 , 0 ) , ( 1 , 1 ) {\displaystyle (0,1),(1,0),(1,1)} . In this formulation, we see that the number of possible matches is the Delannoy number. The optimal match is denoted by the match that satisfies all the restrictions and the rules and that has the minimal cost, where the cost is computed as the sum of absolute differences, for each matched pair of indices, between their values. The sequences are "warped" non-linearly in the time dimension to determine a measure of their similarity independent of certain non-linear variations in the time dimension. This sequence alignment method is often used in time series classification. Although DTW measures a distance-like quantity between two given sequences, it doesn't guarantee the triangle inequality to hold. In addition to a similarity measure between the two sequences (a so called "warping path" is produced), by warping according to this path the two signals may be aligned in time. The signal with an original set of points X(original), Y(original) is transformed to X(warped), Y(warped). This finds applications in genetic sequence and audio synchronisation. In a related technique sequences of varying speed may be averaged using this technique see the average sequence section. This is conceptually very similar to the Needleman–Wunsch algorithm. == Implementation == This example illustrates the implementation of the dynamic time warping algorithm when the two sequences s and t are strings of discrete symbols. For two symbols x and y, d ( x , y ) {\displaystyle d(x,y)} is a distance between the symbols, e.g., d ( x , y ) = | x − y | {\displaystyle d(x,y)=|x-y|} . int DTWDistance(s: array [1..n], t: array [1..m]) { DTW := array [0..n, 0..m] for i := 0 to n for j := 0 to m DTW[i, j] := infinity DTW[0, 0] := 0 for i := 1 to n for j := 1 to m cost := d(s[i], t[j]) DTW[i, j] := cost + minimum(DTW[i-1, j ], // insertion DTW[i , j-1], // deletion DTW[i-1, j-1]) // match return DTW[n, m] } where DTW[i, j] is the distance between s[1:i] and t[1:j] with the best alignment. We sometimes want to add a locality constraint. That is, we require that if s[i] is matched with t[j], then | i − j | {\displaystyle |i-j|} is no larger than w, a window parameter. We can easily modify the above algorithm to add a locality constraint (differences marked). However, the above given modification works only if | n − m | {\displaystyle |n-m|} is no larger than w, i.e. the end point is within the window length from diagonal. In order to make the algorithm work, the window parameter w must be adapted so that | n − m | ≤ w {\displaystyle |n-m|\leq w} (see the line marked with () in the code). int DTWDistance(s: array [1..n], t: array [1..m], w: int) { DTW := array [0..n, 0..m] w := max(w, abs(n-m)) // adapt window size () for i := 0 to n for j:= 0 to m DTW[i, j] := infinity DTW[0, 0] := 0 for i := 1 to n for j := max(1, i-w) to min(m, i+w) DTW[i, j] := 0 for i := 1 to n for j := max(1, i-w) to min(m, i+w) cost := d(s[i], t[j]) DTW[i, j] := cost + minimum(DTW[i-1, j ], // insertion DTW[i , j-1], // deletion DTW[i-1, j-1]) // match return DTW[n, m] } == Warping properties == The DTW algorithm produces a discrete matching between existing elements of one series to another. In other words, it does not allow time-scaling of segments within the sequence. Other methods allow continuous warping. For example, Correlation Optimized Warping (COW) divides the sequence into uniform segments that are scaled in time using linear interpolation, to produce the best matching warping. The segment scaling causes potential creation of new elements, by time-scaling segments either down or up, and thus produces a more sensitive warping than DTW's discrete matching of raw elements. == Complexity == The time complexity of the DTW algorithm is O ( N M ) {\displaystyle O(NM)} , where N {\displaystyle N} and M {\displaystyle M} are the lengths of the two input sequences. The 50 years old quadratic time bound was broken in 2016: an algorithm due to Gold and Sharir enables computing DTW in O ( N 2 / log ⁡ log ⁡ N ) {\displaystyle O({N^{2}}/\log \log N)} time and space for two input sequences of length N {\displaystyle N} . This algorithm can also be adapted to sequences of different lengths. Despite this improvement, it was shown that a strongly subquadratic running time of the form O ( N 2 − ϵ ) {\displaystyle O(N^{2-\epsilon })} for some ϵ > 0 {\displaystyle \epsilon >0} cannot exist unless the Strong exponential time hypothesis fails. While the dynamic programming algorithm for DTW requires O ( N M ) {\displaystyle O(NM)} space in a naive implementation, the space consumption can be reduced to O ( min ( N , M ) ) {\displaystyle O(\min(N,M))} using Hirschberg's algorithm. == Fast computation == Fast techniques for computing DTW include PrunedDTW, SparseDTW, FastDTW, and the MultiscaleDTW. A common task, retrieval of similar time series, can be accelerated by using lower bounds such as LB_Keogh, LB_Improved, or LB_Petitjean. However, the Early Abandon and Pruned DTW algorithm reduces the degree of acceleration that lower bounding provides and sometimes renders it ineffective. In a survey, Wang et al. reported slightly better results with the LB_Improved lower bound than the LB_Keogh bound, and found that other techniques were inefficient. Subsequent to this survey, the LB_Enhanced bound was developed that is always tighter than LB_Keogh while also being more efficient to compute. LB_Petitjean is the tightest known lower bound that can be computed in linear time. == Average sequence == Averaging for dynamic time warping is the problem of finding an average sequence for a set of sequences. NLAAF is an exact method to average two sequences using DTW. For more than two sequences, the problem is related to that of multiple alignment and requires heuristics. DBA is currently a reference method to average a set of sequences consistently with DTW. COMASA efficiently randomizes the search for the average sequence, using DBA as a local optimization process. == Supervised learning == A nearest-neighbour classifier can achieve state-of-the-art performance when using dynamic time warping as a distance measure. == Amerced Dynamic Time Warping == Amerced Dynamic Time Warping (ADTW) is a variant of DTW designed to better control DTW's permissiveness in the alignments that it allows. The windows that classical DTW uses to constrain alignments introduce a step function. Any warping of the path is allowed within the window and none beyond it. In contrast, ADTW employs an additive penalty that is incurred each time that the path is warped. Any amount of warping is allowed, but each warping action incurs a direct penalty. ADTW significantly outperforms DTW with windowing when applied as a nearest neighbor classifier on a set of benchmark time series classification tasks. == Alternative approaches == In functional data analysis, time series are regarde

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  • C4.5 algorithm

    C4.5 algorithm

    C4.5 is an algorithm used to generate a decision tree developed by Ross Quinlan. C4.5 is an extension of Quinlan's earlier ID3 algorithm. The decision trees generated by C4.5 can be used for classification, and for this reason, C4.5 is often referred to as a statistical classifier. In 2011, authors of the Weka machine learning software described the C4.5 algorithm as "a landmark decision tree program that is probably the machine learning workhorse most widely used in practice to date". It became quite popular after ranking #1 in the Top 10 Algorithms in Data Mining pre-eminent paper published by Springer LNCS in 2008. == Algorithm == C4.5 builds decision trees from a set of training data in the same way as ID3, using the concept of information entropy. The training data is a set S = s 1 , s 2 , . . . {\displaystyle S={s_{1},s_{2},...}} of already classified samples. Each sample s i {\displaystyle s_{i}} consists of a p-dimensional vector ( x 1 , i , x 2 , i , . . . , x p , i ) {\displaystyle (x_{1,i},x_{2,i},...,x_{p,i})} , where the x j {\displaystyle x_{j}} represent attribute values or features of the sample, as well as the class in which s i {\displaystyle s_{i}} falls. At each node of the tree, C4.5 chooses the attribute of the data that most effectively splits its set of samples into subsets enriched in one class or the other. The splitting criterion is the normalized information gain (difference in entropy). The attribute with the highest normalized information gain is chosen to make the decision. The C4.5 algorithm then recurses on the partitioned sublists. This algorithm has a few base cases. All the samples in the list belong to the same class. When this happens, it simply creates a leaf node for the decision tree saying to choose that class. None of the features provide any information gain. In this case, C4.5 creates a decision node higher up the tree using the expected value of the class. Instance of previously unseen class encountered. Again, C4.5 creates a decision node higher up the tree using the expected value. === Pseudocode === In pseudocode, the general algorithm for building decision trees is: Check for the above base cases. For each attribute a, find the normalized information gain ratio from splitting on a. Let a_best be the attribute with the highest normalized information gain. Create a decision node that splits on a_best. Recurse on the sublists obtained by splitting on a_best, and add those nodes as children of node. == Improvements from ID3 algorithm == C4.5 made a number of improvements to ID3. Some of these are: Handling both continuous and discrete attributes: In order to handle continuous attributes, C4.5 creates a threshold and then splits the list into those whose attribute value is above the threshold and those that are less than or equal to it. Handling training data with missing attribute values: C4.5 allows attribute values to be marked as missing. Missing attribute values are simply not used in gain and entropy calculations. Handling attributes with differing costs. Pruning trees after creation: C4.5 goes back through the tree once it's been created and attempts to remove branches that do not help by replacing them with leaf nodes. == Improvements in C5.0/See5 algorithm == Quinlan went on to create C5.0 and See5 (C5.0 for Unix/Linux, See5 for Windows) which he markets commercially. C5.0 offers a number of improvements on C4.5. Some of these are: Speed - C5.0 is significantly faster than C4.5 (several orders of magnitude) Memory usage - C5.0 is more memory efficient than C4.5 Smaller decision trees - C5.0 gets similar results to C4.5 with considerably smaller decision trees. Support for boosting - Boosting improves the trees and gives them more accuracy. Weighting - C5.0 allows you to weight different cases and misclassification types. Winnowing - a C5.0 option automatically winnows the attributes to remove those that may be unhelpful. Source for a single-threaded Linux version of C5.0 is available under the GNU General Public License (GPL).

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  • C4.5 algorithm

    C4.5 algorithm

    C4.5 is an algorithm used to generate a decision tree developed by Ross Quinlan. C4.5 is an extension of Quinlan's earlier ID3 algorithm. The decision trees generated by C4.5 can be used for classification, and for this reason, C4.5 is often referred to as a statistical classifier. In 2011, authors of the Weka machine learning software described the C4.5 algorithm as "a landmark decision tree program that is probably the machine learning workhorse most widely used in practice to date". It became quite popular after ranking #1 in the Top 10 Algorithms in Data Mining pre-eminent paper published by Springer LNCS in 2008. == Algorithm == C4.5 builds decision trees from a set of training data in the same way as ID3, using the concept of information entropy. The training data is a set S = s 1 , s 2 , . . . {\displaystyle S={s_{1},s_{2},...}} of already classified samples. Each sample s i {\displaystyle s_{i}} consists of a p-dimensional vector ( x 1 , i , x 2 , i , . . . , x p , i ) {\displaystyle (x_{1,i},x_{2,i},...,x_{p,i})} , where the x j {\displaystyle x_{j}} represent attribute values or features of the sample, as well as the class in which s i {\displaystyle s_{i}} falls. At each node of the tree, C4.5 chooses the attribute of the data that most effectively splits its set of samples into subsets enriched in one class or the other. The splitting criterion is the normalized information gain (difference in entropy). The attribute with the highest normalized information gain is chosen to make the decision. The C4.5 algorithm then recurses on the partitioned sublists. This algorithm has a few base cases. All the samples in the list belong to the same class. When this happens, it simply creates a leaf node for the decision tree saying to choose that class. None of the features provide any information gain. In this case, C4.5 creates a decision node higher up the tree using the expected value of the class. Instance of previously unseen class encountered. Again, C4.5 creates a decision node higher up the tree using the expected value. === Pseudocode === In pseudocode, the general algorithm for building decision trees is: Check for the above base cases. For each attribute a, find the normalized information gain ratio from splitting on a. Let a_best be the attribute with the highest normalized information gain. Create a decision node that splits on a_best. Recurse on the sublists obtained by splitting on a_best, and add those nodes as children of node. == Improvements from ID3 algorithm == C4.5 made a number of improvements to ID3. Some of these are: Handling both continuous and discrete attributes: In order to handle continuous attributes, C4.5 creates a threshold and then splits the list into those whose attribute value is above the threshold and those that are less than or equal to it. Handling training data with missing attribute values: C4.5 allows attribute values to be marked as missing. Missing attribute values are simply not used in gain and entropy calculations. Handling attributes with differing costs. Pruning trees after creation: C4.5 goes back through the tree once it's been created and attempts to remove branches that do not help by replacing them with leaf nodes. == Improvements in C5.0/See5 algorithm == Quinlan went on to create C5.0 and See5 (C5.0 for Unix/Linux, See5 for Windows) which he markets commercially. C5.0 offers a number of improvements on C4.5. Some of these are: Speed - C5.0 is significantly faster than C4.5 (several orders of magnitude) Memory usage - C5.0 is more memory efficient than C4.5 Smaller decision trees - C5.0 gets similar results to C4.5 with considerably smaller decision trees. Support for boosting - Boosting improves the trees and gives them more accuracy. Weighting - C5.0 allows you to weight different cases and misclassification types. Winnowing - a C5.0 option automatically winnows the attributes to remove those that may be unhelpful. Source for a single-threaded Linux version of C5.0 is available under the GNU General Public License (GPL).

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  • DoorDash

    DoorDash

    DoorDash, Inc. is an American company operating online food ordering and food delivery. It trades under the symbol DASH. With a 56% market share, DoorDash is the largest food delivery platform in the United States. It also has a 60% market share in the convenience delivery category. As of December 31, 2020, the platform was used by 450,000 merchants, 20 million consumers, and had over one million delivery couriers. Founded by Tony Xu, Andy Fang, Stanley Tang and Evan Moore, DoorDash made its debut on the Fortune 500 list in 2024, ranking No. 443. DoorDash has been sued for or held legally liable for withholding tips, reducing tip transparency, antitrust price manipulation, listing restaurants without permission, misclassifying workers, withholding sick time, and illegally selling personal data. As of April 2026, DoorDash operates in the United States (including Puerto Rico), Canada, Australia, and New Zealand. Through its subsidiaries Deliveroo and Wolt, the company also operates across Europe, as well as in Azerbaijan, Georgia, Israel, Kazakhstan, Kuwait, and the United Arab Emirates. == History == In January 2013, Stanford University students Tony Xu, Stanley Tang, Andy Fang and Evan Moore launched PaloAltoDelivery.com in Palo Alto, California. In the summer of 2013, it received US$120,000 in seed money from Y Combinator in exchange for a 7% stake. It incorporated as DoorDash in June 2013. DoorDash's first partnership with a fast food burger restaurant chain was in April 2016, when it partnered with CKE Restaurants, parent company of Carl's Jr. and Hardee's, for food delivery. In December 2017, DoorDash announced its partnership with Wendy's for delivery from its restaurants. In December 2018, DoorDash overtook Uber Eats to hold the second position in total US food delivery sales, behind GrubHub. By March 2019, it had exceeded GrubHub in total sales, at 27.6% of the on-demand delivery market. By early 2019, DoorDash was the largest food delivery provider in the U.S., as measured by consumer spending. In October 2019, DoorDash opened its first ghost kitchen, DoorDash Kitchen, in Redwood City, California, with four restaurants operating at the location. By June 2020, DoorDash had raised more than $2.5 billion over several financing rounds from investors including Y Combinator, Charles River Ventures, SV Angel, Khosla Ventures, Sequoia Capital, SoftBank Group, GIC, and Kleiner Perkins. DoorDash announced a partnership with KFC in September 2020, followed by Taco Bell in October 2020. In November 2020, DoorDash announced the opening of its first physical restaurant location, partnering up with Bay Area restaurant Burma Bites to offer delivery and pick-up orders. In December 2020, it became a public company via an initial public offering, raising $3.37 billion. In November 2021, DoorDash acquired Finland's Wolt for €7bn. In August 2022, DoorDash announced it would end its partnership with Walmart in September, ending the companies' cooperation agreement from 2018. In November 2022, DoorDash announced plans to lay off 1,250 corporate employees, or about six percent of its workforce, to rein in expenses. In June 2023, DoorDash announced it would give its drivers the option of earning an hourly minimum wage instead of being paid per delivery. However, drivers are only paid hourly when on an active delivery. In September 2023, the company transferred its stock listing from the New York Stock Exchange to the Nasdaq. On December 18, 2023, DoorDash was added to the Nasdaq-100 index. In March 2025, DoorDash announced a partnership with Klarna, a Buy Now, Pay Later (BNPL) service, letting customers schedule small payments over a set period of time. DoorDash received widespread criticism from this decision, including internet mockery, given concerns about the increase of household debt in America. In 2025, DoorDash acquired the UK-based delivery service Deliveroo for $3.88 billion. The combined company operates in 40 countries and serves 50 million users monthly. In September 2025, DoorDash and Ace Hardware (the largest hardware cooperative) announced their partnership to offer delivery for home use products from over 4,000 Ace locations. == Lawsuits against DoorDash == === 2017 class-action lawsuit for misclassifying workers === In 2017, a class-action lawsuit was filed against DoorDash for allegedly misclassifying delivery drivers in California and Massachusetts as independent contractors. In 2022, a tentative settlement was reached in which DoorDash would pay $100 million total, with $61 million going to over 900,000 drivers, paying out just over $130 per driver, and $28 million for the lawyers. Gizmodo criticized the settlement, noting that the $413 million that DoorDash CEO Tony Xu received the previous year was one of the largest CEO compensation packages of all time. === 2019 data breach lawsuit === On May 4, 2019, DoorDash confirmed 4.9 million customers, delivery workers and merchants had sensitive information stolen via a data breach. Those who joined the platform after April 5, 2018, were unaffected by the breach. A class-action lawsuit for the breach was filed against DoorDash in October 2019. === Withholding of tips and subsequent class-action lawsuits === In July 2019, the company's tipping policy was criticized by The New York Times, and later The Verge and Vox and Gothamist. Drivers receive a guaranteed minimum per order that is paid by DoorDash by default. When a customer added a tip, instead of going directly to the driver, it first went to the company to cover the guaranteed minimum. Drivers then only directly received the part of the tip that exceeded the guaranteed minimum per order. In January 2020, it was reported that DoorDash had lied about skimming tips from its drivers, causing them to earn an average of $1.45 an hour after expenses, and that after the company had allegedly overhauled its tipping system, DoorDash was still manipulating per-delivery payouts at the expense of drivers. A DoorDash customer filed a class action lawsuit against the company for its "materially false and misleading" tipping policy. The case was referred to arbitration in August 2020. Under pressure, the company revised its policy. The company settled a lawsuit with District of Columbia Attorney General Karl Racine for $2.5 million, with funds going to deliverers, the government, and to charity. ==== 2021 driver strike for tip transparency ==== In July 2021, DoorDash drivers went on strike to protest lack of tip transparency and to ask for higher pay. At the time of the strike, and, as of June 2022, DoorDash did not allow drivers to see the full tip amounts prior to accepting a delivery in the app. If customers tip over a set amount for the order total, Doordash hides a portion of the tip until the delivery is complete. The strike occurred after DoorDash rewrote its code to cut off access to Para, a third-party app that drivers had been using to see the full tip amounts. ==== 2025 class-action lawsuit settlement ==== In 2025, DoorDash agreed to pay around $17 million for "misleading both consumers and delivery workers" with tips being docked from drivers' pay instead of directly going to drivers. === 2020 antitrust litigation === In April 2020, in the case of Davitashvili v. GrubHub Inc. DoorDash, Grubhub, Postmates, and Uber Eats were accused of monopolistic power by only listing restaurants on its apps if the restaurant owners signed contracts which include clauses that require prices be the same for dine-in customers as for customers receiving delivery. The plaintiffs stated that this arrangement increases the cost for dine-in customers, as they are required to subsidize the cost of delivery; and that the apps charge "exorbitant" fees, which range from 13% to 40% of revenue, while the average restaurant's profit ranges from 3% to 9% of revenue. The lawsuit seeks treble damages, including for overcharges, since April 14, 2016, for dine-in and delivery customers in the United States at restaurants using the defendants’ delivery apps. Although several preliminary documents in the case have now been filed, a trial date has not yet been set. === Litigation for illegal unauthorized restaurant listing === In May 2021, DoorDash was criticized for unauthorized listings of restaurants who had not given permission to appear on the app. The company was sued by Lona's Lil Eats in St. Louis, with the lawsuit claiming that DoorDash had listed them without permission, then prevented any orders to the restaurant from going through and redirecting customers to other restaurants instead, because Lona's was "too far away," when in reality it had not paid DoorDash a fee for listing. This aspect of DoorDash's business practice is illegal in California. === 2021 lawsuit by the city of Chicago === In August 2021, the city of Chicago sued DoorDash and GrubHub. According to Chicago mayor Lori Lightfoot, the companies broke the law by using "unfair and deceptive t

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  • Determining the number of clusters in a data set

    Determining the number of clusters in a data set

    Determining the number of clusters in a data set, a quantity often labelled k as in the k-means algorithm, is a frequent problem in data clustering, and is a distinct issue from the process of actually solving the clustering problem. For a certain class of clustering algorithms (in particular k-means, k-medoids and expectation–maximization algorithm), there is a parameter commonly referred to as k that specifies the number of clusters to detect. Other algorithms such as DBSCAN and OPTICS algorithm do not require the specification of this parameter; hierarchical clustering avoids the problem altogether. The correct choice of k is often ambiguous, with interpretations depending on the shape and scale of the distribution of points in a data set and the desired clustering resolution of the user. In addition, increasing k without penalty will always reduce the amount of error in the resulting clustering, to the extreme case of zero error if each data point is considered its own cluster (i.e., when k equals the number of data points, n). Intuitively then, the optimal choice of k will strike a balance between maximum compression of the data using a single cluster, and maximum accuracy by assigning each data point to its own cluster. If an appropriate value of k is not apparent from prior knowledge of the properties of the data set, it must be chosen somehow. There are several categories of methods for making this decision. == Elbow method == The elbow method looks at the percentage of explained variance as a function of the number of clusters: One should choose a number of clusters so that adding another cluster does not give much better modeling of the data. More precisely, if one plots the percentage of variance explained by the clusters against the number of clusters, the first clusters will add much information (explain a lot of variance), but at some point the marginal gain will drop, giving an angle in the graph. The number of clusters is chosen at this point, hence the "elbow criterion". In most datasets, this "elbow" is ambiguous, making this method subjective and unreliable. Because the scale of the axes is arbitrary, the concept of an angle is not well-defined, and even on uniform random data, the curve produces an "elbow", making the method rather unreliable. Percentage of variance explained is the ratio of the between-group variance to the total variance, also known as an F-test. A slight variation of this method plots the curvature of the within group variance. The method can be traced to speculation by Robert L. Thorndike in 1953. While the idea of the elbow method sounds simple and straightforward, other methods (as detailed below) give better results. == X-means clustering == In statistics and data mining, X-means clustering is a variation of k-means clustering that refines cluster assignments by repeatedly attempting subdivision, and keeping the best resulting splits, until a criterion such as the Akaike information criterion (AIC) or Bayesian information criterion (BIC) is reached. == Information criterion approach == Another set of methods for determining the number of clusters are information criteria, such as the Akaike information criterion (AIC), Bayesian information criterion (BIC), or the deviance information criterion (DIC) — if it is possible to make a likelihood function for the clustering model. For example: The k-means model is "almost" a Gaussian mixture model and one can construct a likelihood for the Gaussian mixture model and thus also determine information criterion values. == Information–theoretic approach == Rate distortion theory has been applied to choosing k called the "jump" method, which determines the number of clusters that maximizes efficiency while minimizing error by information-theoretic standards. The strategy of the algorithm is to generate a distortion curve for the input data by running a standard clustering algorithm such as k-means for all values of k between 1 and n, and computing the distortion (described below) of the resulting clustering. The distortion curve is then transformed by a negative power chosen based on the dimensionality of the data. Jumps in the resulting values then signify reasonable choices for k, with the largest jump representing the best choice. The distortion of a clustering of some input data is formally defined as follows: Let the data set be modeled as a p-dimensional random variable, X, consisting of a mixture distribution of G components with common covariance, Γ. If we let c 1 … c K {\displaystyle c_{1}\ldots c_{K}} be a set of K cluster centers, with c X {\displaystyle c_{X}} the closest center to a given sample of X, then the minimum average distortion per dimension when fitting the K centers to the data is: d K = 1 p min c 1 … c K E [ ( X − c X ) T Γ − 1 ( X − c X ) ] {\displaystyle d_{K}={\frac {1}{p}}\min _{c_{1}\ldots c_{K}}{E[(X-c_{X})^{T}\Gamma ^{-1}(X-c_{X})]}} This is also the average Mahalanobis distance per dimension between X and the closest cluster center c X {\displaystyle c_{X}} . Because the minimization over all possible sets of cluster centers is prohibitively complex, the distortion is computed in practice by generating a set of cluster centers using a standard clustering algorithm and computing the distortion using the result. The pseudo-code for the jump method with an input set of p-dimensional data points X is: JumpMethod(X): Let Y = (p/2) Init a list D, of size n+1 Let D[0] = 0 For k = 1 ... n: Cluster X with k clusters (e.g., with k-means) Let d = Distortion of the resulting clustering D[k] = d^(-Y) Define J(i) = D[i] - D[i-1] Return the k between 1 and n that maximizes J(k) The choice of the transform power Y = ( p / 2 ) {\displaystyle Y=(p/2)} is motivated by asymptotic reasoning using results from rate distortion theory. Let the data X have a single, arbitrarily p-dimensional Gaussian distribution, and let fixed K = ⌊ α p ⌋ {\displaystyle K=\lfloor \alpha ^{p}\rfloor } , for some α greater than zero. Then the distortion of a clustering of K clusters in the limit as p goes to infinity is α − 2 {\displaystyle \alpha ^{-2}} . It can be seen that asymptotically, the distortion of a clustering to the power ( − p / 2 ) {\displaystyle (-p/2)} is proportional to α p {\displaystyle \alpha ^{p}} , which by definition is approximately the number of clusters K. In other words, for a single Gaussian distribution, increasing K beyond the true number of clusters, which should be one, causes a linear growth in distortion. This behavior is important in the general case of a mixture of multiple distribution components. Let X be a mixture of G p-dimensional Gaussian distributions with common covariance. Then for any fixed K less than G, the distortion of a clustering as p goes to infinity is infinite. Intuitively, this means that a clustering of less than the correct number of clusters is unable to describe asymptotically high-dimensional data, causing the distortion to increase without limit. If, as described above, K is made an increasing function of p, namely, K = ⌊ α p ⌋ {\displaystyle K=\lfloor \alpha ^{p}\rfloor } , the same result as above is achieved, with the value of the distortion in the limit as p goes to infinity being equal to α − 2 {\displaystyle \alpha ^{-2}} . Correspondingly, there is the same proportional relationship between the transformed distortion and the number of clusters, K. Putting the results above together, it can be seen that for sufficiently high values of p, the transformed distortion d K − p / 2 {\displaystyle d_{K}^{-p/2}} is approximately zero for K < G, then jumps suddenly and begins increasing linearly for K ≥ G. The jump algorithm for choosing K makes use of these behaviors to identify the most likely value for the true number of clusters. Although the mathematical support for the method is given in terms of asymptotic results, the algorithm has been empirically verified to work well in a variety of data sets with reasonable dimensionality. In addition to the localized jump method described above, there exists a second algorithm for choosing K using the same transformed distortion values known as the broken line method. The broken line method identifies the jump point in the graph of the transformed distortion by doing a simple least squares error line fit of two line segments, which in theory will fall along the x-axis for K < G, and along the linearly increasing phase of the transformed distortion plot for K ≥ G. The broken line method is more robust than the jump method in that its decision is global rather than local, but it also relies on the assumption of Gaussian mixture components, whereas the jump method is fully non-parametric and has been shown to be viable for general mixture distributions. == Silhouette method == The average silhouette of the data is another useful criterion for assessing the natural number of clusters. The silhouette of a data instance is a measure of how closely it is match

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  • Frequent pattern discovery

    Frequent pattern discovery

    Frequent pattern discovery (or FP discovery, FP mining, or Frequent itemset mining) is part of knowledge discovery in databases, Massive Online Analysis, and data mining; it describes the task of finding the most frequent and relevant patterns in large datasets. The concept was first introduced for mining transaction databases. Frequent patterns are defined as subsets (itemsets, subsequences, or substructures) that appear in a data set with frequency no less than a user-specified or auto-determined threshold. == Techniques == Techniques for FP mining include: market basket analysis cross-marketing catalog design clustering classification recommendation systems For the most part, FP discovery can be done using association rule learning with particular algorithms Eclat, FP-growth and the Apriori algorithm. Other strategies include: Frequent subtree mining Structure mining Sequential pattern mining and respective specific techniques. Implementations exist for various machine learning systems or modules like MLlib for Apache Spark.

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  • Transkribus

    Transkribus

    Transkribus is a platform for the text recognition, image analysis and structure recognition of historical documents. The platform was created in the context of the two EU projects "tranScriptorium" (2013–2015) and "READ" (Recognition and Enrichment of Archival Documents – 2016–2019). It was developed by the University of Innsbruck. Since July 1, 2019 the platform has been directed and further developed by the READ-COOP, a non-profit cooperative. The platform integrates tools developed by research groups throughout Europe, including the Pattern Recognition and Human Language Technology (PRHLT) group of the Technical University of Valencia and the Computational Intelligence Technology Lab (CITlab) group of University of Rostock. Comparable programs that offer similar functions are eScriptorium and OCR4All.

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  • Outline of databases

    Outline of databases

    The following is provided as an overview of and topical guide to databases: Database – organized collection of data, today typically in digital form. The data are typically organized to model relevant aspects of reality (for example, the availability of rooms in hotels), in a way that supports processes requiring this information (for example, finding a hotel with vacancies). == What type of things are databases? == Databases can be described as all of the following: Information – sequence of symbols that can be interpreted as a message. Information can be recorded as signs, or transmitted as signals. Data – values of qualitative or quantitative variables, belonging to a set of items. Data in computing (or data processing) are often represented by a combination of items organized in rows and multiple variables organized in columns. Data are typically the results of measurements and can be visualised using graphs or images. Computer data – information in a form suitable for use with a computer. Data is often distinguished from programs. A program is a sequence of instructions that detail a task for the computer to perform. In this sense, data is everything in software that is not program code. == Types of databases == Active database – Database with event driven features Animation database – Database for storing and reusing animation fragments or motion capture data Back-end database – Organized collection of data in computingPages displaying short descriptions of redirect targets Bibliographic database – database of bibliographic records, an organized digital collection of references to published literature, including journal and newspaper articles, conference proceedings, reports, government and legal publications, patents, books, etc. Centralized database – database located and maintained in one location, unlike a distributed database. Cloud database – Database running on a cloud computing platform Collection database – collection catalog of a museum or archive implemented using a computerized database, in which the institution's objects or material are catalogued. Collective Optimization Database – open repository to enable sharing of benchmarks, data sets and optimization cases from the community, provide web services and Plug-in (computing)|plugins to analyze optimization data and predict program transformations or better hardware designs for multi-objective optimizations based on statistical and machine learning techniques provided there is enough information collected in the repository from multiple users. Configuration management database – Database used to store info on hardware and software assets Cooperative database – holds information on customers and their transactions. Current database – conventional database that stores data that is valid now. Directory – repository or database of information which is optimized for reading, under the assumption that data updates are very rare compared to data reads. Commonly, a directory supports search and browsing in addition to simple lookups. Distributed database – database in which storage devices are not all attached to a common CPU. Document-oriented database – computer program designed for storing, retrieving, and managing document-oriented, or Semi-structured model|semi structured data, information. EDA database – database specialized for the purpose of electronic design automation. Endgame tablebase – computerized database that contains precalculated exhaustive analysis of a chess endgame position. Food composition database (FCDB) – provides detailed information on the nutritional composition of foods. Full-text database – database that contains the complete text of books, dissertations, journals, magazines, newspapers or other kinds of textual documents. Also called a "complete-text database". Government database – collects personal information for various reasons (mass surveillance, Schengen Information System in the European Union, social security, statistics, etc.). Graph database – uses graph structures with nodes, edges, and properties to represent and store data. Knowledge base – special kind of database for knowledge management. A knowledge base provides a means for information to be collected, organised, shared, searched and utilised. Mobile database – can be connected to by a mobile computing device over a mobile network. Navigational database – database in which objects (or records) in it are found primarily by following references from other objects. Non-native speech database – speech database of non-native pronunciations of English. Online database – database accessible from a network, including from the Internet. Operational database – accessed by an Operational System to carry out regular operations of an organization. Parallel database – improves performance through parallelization of various operations, such as loading data, building indexes and evaluating queries. Probabilistic database – uncertain database in which the possible worlds have associated probabilities. Real-time database – processing system designed to handle workloads whose state is constantly changing (Buchmann). Relational database – collection of data items organized as a set of formally described tables from which data can be accessed easily. Spatial database – database that is optimized to store and query data that is related to objects in space, including points, lines and polygons. Temporal database – database with built-in time aspects, for example a temporal data model and a temporal version of Structured Query Language (SQL). Time series database – a time series is an associative array of numbers indexed by a datetime or a datetime range. These time series are often called profiles or curves, depending upon the market. A time series of stock prices might be called a price curve, or a time series of energy consumption might be called a load profile. Despite the disparate naming, the operations performed on them are sufficiently common as to demand special database treatment. Triplestore – purpose-built database for the storage and retrieval of triples, a triple being a data entity composed of subject-predicate-object, like "Bob is 35" or "Bob knows Fred". Very large database (VLDB) – contains an extremely high number of tuples (database rows), or occupies an extremely large physical filesystem storage space. Vulnerability database – platform aimed at collecting, maintaining, and disseminating information about discovered vulnerabilities targeting real computer systems. XLDB – Stands for "eXtremely Large Data Base". XML database – data stored in XML format, where it can be queried, exported and serialized into the desired format. == History of databases == History of databases – History of database management systems –: == Database use == Database usage requirements – Database theory – encapsulates a broad range of topics related to the study and research of the theoretical realm of databases and database management systems. Database machine – or is a computer or special hardware that stores and retrieves data from a database. Also called a "back end processor" Database server – computer program that provides database services to other computer programs or computers, as defined by the client-server model. Database application – computer program whose primary purpose is entering and retrieving information from a computer-managed database. Database management system (DBMS) – software package with computer programs that control the creation, maintenance, and use of a database. Database connection – facility in computer science that allows client software to communicate with database server software, whether on the same machine or not. Datasource – name given to the connection set up to a database from a server. The name is commonly used when creating a query to the database. The Database Source Name (DSN) does not have to be the same as the filename for the database. For example, a database file named "friends.mdb" could be set up with a DSN of "school". Then DSN "school" would then be used to refer to the database when performing a query. Data Source Name (DSN) – are data structures used to describe a connection to a data source. Sometimes known as a database source name though data sources are not limited to databases. Database administrator (DBA) – is a person responsible for the installation, configuration, upgrade, administration, monitoring and maintenance of physical databases. Lock – Comparison of database tools – (provides tables for comparing general and technical information for a number of available database administrator tools.) Database-centric architecture – software architectures in which databases play a crucial role. Also called "data-centric architecture". Intelligent database – was put forward as a system that manages information (rather than data) in a way that appears natural to users and which goes beyond simple record keeping. Two-phase locking (2PL) – is a

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  • Jubatus

    Jubatus

    Jubatus is an open-source online machine learning and distributed computing framework developed at Nippon Telegraph and Telephone and Preferred Infrastructure. Its features include classification, recommendation, regression, anomaly detection and graph mining. It supports many client languages, including C++, Java, Ruby and Python. It uses Iterative Parameter Mixture for distributed machine learning. == Notable Features == Jubatus supports: Multi-classification algorithms: Perceptron Passive Aggressive Confidence Weighted Adaptive Regularization of Weight Vectors Normal Herd Recommendation algorithms using: Inverted index Minhash Locality-sensitive hashing Regression algorithms: Passive Aggressive feature extraction method for natural language: n-gram Text segmentation

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  • Quantum neural network

    Quantum neural network

    Quantum neural networks are computational neural network models which are based on the principles of quantum mechanics. The first ideas on quantum neural computation were published independently in 1995 by Subhash Kak and Ron Chrisley, engaging with the theory of quantum mind, which posits that quantum effects play a role in cognitive function. However, typical research in quantum neural networks involves combining classical artificial neural network models (which are widely used in machine learning for the important task of pattern recognition) with the advantages of quantum information in order to develop more efficient algorithms. One important motivation for these investigations is the difficulty to train classical neural networks, especially in big data applications. The hope is that features of quantum computing such as quantum parallelism or the effects of interference and entanglement can be used as resources. Since the technological implementation of a quantum computer is still in a premature stage, such quantum neural network models are mostly theoretical proposals that await their full implementation in physical experiments. Most Quantum neural networks are developed as feed-forward networks. Similar to their classical counterparts, this structure intakes input from one layer of qubits, and passes that input onto another layer of qubits. This layer of qubits evaluates this information and passes on the output to the next layer. Eventually the path leads to the final layer of qubits. The layers do not have to be of the same width, meaning they don't have to have the same number of qubits as the layer before or after it. This structure is trained on which path to take similar to classical artificial neural networks. This is discussed in a lower section. Quantum neural networks refer to three different categories: Quantum computer with classical data, classical computer with quantum data, and quantum computer with quantum data. == Examples == Quantum neural network research is still in its infancy, and a conglomeration of proposals and ideas of varying scope and mathematical rigor have been put forward. Most of them are based on the idea of replacing classical binary or McCulloch-Pitts neurons with a qubit (which can be called a "quron"), resulting in neural units that can be in a superposition of the state 'firing' and 'resting'. === Quantum perceptrons === A lot of proposals attempt to find a quantum equivalent for the perceptron unit from which neural nets are constructed. A problem is that nonlinear activation functions do not immediately correspond to the mathematical structure of quantum theory, since a quantum evolution is described by linear operations and leads to probabilistic observation. Ideas to imitate the perceptron activation function with a quantum mechanical formalism reach from special measurements to postulating non-linear quantum operators (a mathematical framework that is disputed). A direct implementation of the activation function using the circuit-based model of quantum computation has recently been proposed by Schuld, Sinayskiy and Petruccione based on the quantum phase estimation algorithm. === Quantum networks === At a larger scale, researchers have attempted to generalize neural networks to the quantum setting. One way of constructing a quantum neuron is to first generalise classical neurons and then generalising them further to make unitary gates. Interactions between neurons can be controlled quantumly, with unitary gates, or classically, via measurement of the network states. This high-level theoretical technique can be applied broadly, by taking different types of networks and different implementations of quantum neurons, such as photonically implemented neurons and quantum reservoir processor (quantum version of reservoir computing). Most learning algorithms follow the classical model of training an artificial neural network to learn the input-output function of a given training set and use classical feedback loops to update parameters of the quantum system until they converge to an optimal configuration. Learning as a parameter optimisation problem has also been approached by adiabatic models of quantum computing. Quantum neural networks can be applied to algorithmic design: given qubits with tunable mutual interactions, one can attempt to learn interactions following the classical backpropagation rule from a training set of desired input-output relations, taken to be the desired output algorithm's behavior. The quantum network thus 'learns' an algorithm. === Quantum associative memory === The first quantum associative memory algorithm was introduced by Dan Ventura and Tony Martinez in 1999. The authors do not attempt to translate the structure of artificial neural network models into quantum theory, but propose an algorithm for a circuit-based quantum computer that simulates associative memory. The memory states (in Hopfield neural networks saved in the weights of the neural connections) are written into a superposition, and a Grover-like quantum search algorithm retrieves the memory state closest to a given input. As such, this is not a fully content-addressable memory, since only incomplete patterns can be retrieved. The first truly content-addressable quantum memory, which can retrieve patterns also from corrupted inputs, was proposed by Carlo A. Trugenberger. Both memories can store an exponential (in terms of n qubits) number of patterns but can be used only once due to the no-cloning theorem and their destruction upon measurement. Trugenberger, however, has shown that his probabilistic model of quantum associative memory can be efficiently implemented and re-used multiples times for any polynomial number of stored patterns, a large advantage with respect to classical associative memories. === Classical neural networks inspired by quantum theory === A substantial amount of interest has been given to a "quantum-inspired" model that uses ideas from quantum theory to implement a neural network based on fuzzy logic. == Training == Quantum Neural Networks can be theoretically trained similarly to training classical/artificial neural networks. A key difference lies in communication between the layers of a neural networks. For classical neural networks, at the end of a given operation, the current perceptron copies its output to the next layer of perceptron(s) in the network. However, in a quantum neural network, where each perceptron is a qubit, this would violate the no-cloning theorem. A proposed generalized solution to this is to replace the classical fan-out method with an arbitrary unitary that spreads out, but does not copy, the output of one qubit to the next layer of qubits. Using this fan-out Unitary ( U f {\displaystyle U_{f}} ) with a dummy state qubit in a known state (Ex. | 0 ⟩ {\displaystyle |0\rangle } in the computational basis), also known as an Ancilla bit, the information from the qubit can be transferred to the next layer of qubits. This process adheres to the quantum operation requirement of reversibility. Using this quantum feed-forward network, deep neural networks can be executed and trained efficiently. A deep neural network is essentially a network with many hidden-layers, as seen in the sample model neural network above. Since the Quantum neural network being discussed uses fan-out Unitary operators, and each operator only acts on its respective input, only two layers are used at any given time. In other words, no Unitary operator is acting on the entire network at any given time, meaning the number of qubits required for a given step depends on the number of inputs in a given layer. Since Quantum Computers are notorious for their ability to run multiple iterations in a short period of time, the efficiency of a quantum neural network is solely dependent on the number of qubits in any given layer, and not on the depth of the network. === Cost functions === To determine the effectiveness of a neural network, a cost function is used, which essentially measures the proximity of the network's output to the expected or desired output. In a Classical Neural Network, the weights ( w {\displaystyle w} ) and biases ( b {\displaystyle b} ) at each step determine the outcome of the cost function C ( w , b ) {\displaystyle C(w,b)} . When training a Classical Neural network, the weights and biases are adjusted after each iteration, and given equation 1 below, where y ( x ) {\displaystyle y(x)} is the desired output and a out ( x ) {\displaystyle a^{\text{out}}(x)} is the actual output, the cost function is optimized when C ( w , b ) {\displaystyle C(w,b)} = 0. For a quantum neural network, the cost function is determined by measuring the fidelity of the outcome state ( ρ out {\displaystyle \rho ^{\text{out}}} ) with the desired outcome state ( ϕ out {\displaystyle \phi ^{\text{out}}} ), seen in Equation 2 below. In this case, the Unitary operators are adjusted after each it

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  • Nearest neighbor search

    Nearest neighbor search

    Nearest neighbor search (NNS), as a form of proximity search, is the optimization problem of finding the point in a given set that is closest (or most similar) to a given point. Closeness is typically expressed in terms of a dissimilarity function: the less similar the objects, the larger the function values. Formally, the nearest neighbor (NN) search problem is defined as follows: given a set S of points in a space M and a query point q ∈ M {\displaystyle q\in M} , find the closest point in S to q. Donald Knuth in volume 3 of The Art of Computer Programming (1973) called it the post-office problem, referring to an application of assigning to a residence the nearest post office. A direct generalization of this problem is a k-NN search, where we need to find the k closest points. Most commonly M is a metric space and dissimilarity is expressed as a distance metric, which is symmetric and satisfies the triangle inequality. Even more common, M is taken to be the d-dimensional vector space where dissimilarity is measured using the Euclidean distance, Manhattan distance or other distance metric. However, the dissimilarity function can be arbitrary. One example is asymmetric Bregman divergence, for which the triangle inequality does not hold. == Applications == The nearest neighbor search problem arises in numerous fields of application, including: Pattern recognition – in particular for optical character recognition Statistical classification – see k-nearest neighbor algorithm Computer vision – for point cloud registration Computational geometry – see Closest pair of points problem Cryptanalysis – for lattice problem Databases – e.g. content-based image retrieval Coding theory – see maximum likelihood decoding Semantic search Vector databases, where nearest-neighbor lookup over embeddings is used to retrieve semantically similar records Retrieval-augmented generation systems, where nearest-neighbor retrieval over embeddings is used to fetch candidate passages or documents before generation Data compression – see MPEG-2 standard Robotic sensing Recommendation systems, e.g. see Collaborative filtering Internet marketing – see contextual advertising and behavioral targeting DNA sequencing Spell checking – suggesting correct spelling Plagiarism detection Similarity scores for predicting career paths of professional athletes. Cluster analysis – assignment of a set of observations into subsets (called clusters) so that observations in the same cluster are similar in some sense, usually based on Euclidean distance Chemical similarity Sampling-based motion planning == Methods == Various solutions to the NNS problem have been proposed. The quality and usefulness of the algorithms are determined by the time complexity of queries as well as the space complexity of any search data structures that must be maintained. The informal observation usually referred to as the curse of dimensionality states that there is no general-purpose exact solution for NNS in high-dimensional Euclidean space using polynomial preprocessing and polylogarithmic search time. === Exact methods === ==== Linear search ==== The simplest solution to the NNS problem is to compute the distance from the query point to every other point in the database, keeping track of the "best so far". This algorithm, sometimes referred to as the naive approach, has a running time of O(dN), where N is the cardinality of S and d is the dimensionality of S. There are no search data structures to maintain, so the linear search has no space complexity beyond the storage of the database. Naive search can, on average, outperform space partitioning approaches on higher dimensional spaces. The absolute distance is not required for distance comparison, only the relative distance. In geometric coordinate systems the distance calculation can be sped up considerably by omitting the square root calculation from the distance calculation between two coordinates. The distance comparison will still yield identical results. ==== Space partitioning ==== Since the 1970s, the branch and bound methodology has been applied to the problem. In the case of Euclidean space, this approach encompasses spatial index or spatial access methods. Several space-partitioning methods have been developed for solving the NNS problem. Perhaps the simplest is the k-d tree, which iteratively bisects the search space into two regions containing half of the points of the parent region. Queries are performed via traversal of the tree from the root to a leaf by evaluating the query point at each split. Depending on the distance specified in the query, neighboring branches that might contain hits may also need to be evaluated. For constant dimension query time, average complexity is O(log N) in the case of randomly distributed points, worst case complexity is O(kN^(1-1/k)) Alternatively the R-tree data structure was designed to support nearest neighbor search in dynamic context, as it has efficient algorithms for insertions and deletions such as the R tree. R-trees can yield nearest neighbors not only for Euclidean distance, but can also be used with other distances. In the case of general metric space, the branch-and-bound approach is known as the metric tree approach. Particular examples include vp-tree and BK-tree methods. Using a set of points taken from a 3-dimensional space and put into a BSP tree, and given a query point taken from the same space, a possible solution to the problem of finding the nearest point-cloud point to the query point is given in the following description of an algorithm. (Strictly speaking, no such point may exist, because it may not be unique. But in practice, usually we only care about finding any one of the subset of all point-cloud points that exist at the shortest distance to a given query point.) The idea is, for each branching of the tree, guess that the closest point in the cloud resides in the half-space containing the query point. This may not be the case, but it is a good heuristic. After having recursively gone through all the trouble of solving the problem for the guessed half-space, now compare the distance returned by this result with the shortest distance from the query point to the partitioning plane. This latter distance is that between the query point and the closest possible point that could exist in the half-space not searched. If this distance is greater than that returned in the earlier result, then clearly there is no need to search the other half-space. If there is such a need, then you must go through the trouble of solving the problem for the other half space, and then compare its result to the former result, and then return the proper result. The performance of this algorithm is nearer to logarithmic time than linear time when the query point is near the cloud, because as the distance between the query point and the closest point-cloud point nears zero, the algorithm needs only perform a look-up using the query point as a key to get the correct result. === Approximation methods === An approximate nearest neighbor search algorithm is allowed to return points whose distance from the query is at most c {\displaystyle c} times the distance from the query to its nearest points. The appeal of this approach is that, in many cases, an approximate nearest neighbor is almost as good as the exact one. In particular, if the distance measure accurately captures the notion of user quality, then small differences in the distance should not matter. ==== Greedy search in proximity neighborhood graphs ==== Proximity graph methods (such as navigable small world graphs and HNSW) are considered the current state-of-the-art for the approximate nearest neighbors search. The methods are based on greedy traversing in proximity neighborhood graphs G ( V , E ) {\displaystyle G(V,E)} in which every point x i ∈ S {\displaystyle x_{i}\in S} is uniquely associated with vertex v i ∈ V {\displaystyle v_{i}\in V} . The search for the nearest neighbors to a query q in the set S takes the form of searching for the vertex in the graph G ( V , E ) {\displaystyle G(V,E)} . The basic algorithm – greedy search – works as follows: search starts from an enter-point vertex v i ∈ V {\displaystyle v_{i}\in V} by computing the distances from the query q to each vertex of its neighborhood { v j : ( v i , v j ) ∈ E } {\displaystyle \{v_{j}:(v_{i},v_{j})\in E\}} , and then finds a vertex with the minimal distance value. If the distance value between the query and the selected vertex is smaller than the one between the query and the current element, then the algorithm moves to the selected vertex, and it becomes new enter-point. The algorithm stops when it reaches a local minimum: a vertex whose neighborhood does not contain a vertex that is closer to the query than the vertex itself. The idea of proximity neighborhood graphs was exploited in multiple publications, including the seminal paper by Arya and Mount, in the VoroNet syst

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  • Scikit-learn

    Scikit-learn

    scikit-learn (formerly scikits.learn and also known as sklearn) is a free and open-source machine learning library for the Python programming language. It features various classification, regression and clustering algorithms including support-vector machines, random forests, gradient boosting, k-means and DBSCAN, and is designed to interoperate with the Python numerical and scientific libraries NumPy and SciPy. Scikit-learn is a NumFOCUS fiscally sponsored project. == Overview == The scikit-learn project started as scikits.learn, a Google Summer of Code project by French data scientist David Cournapeau. The name of the project derives from its role as a "scientific toolkit for machine learning", originally developed and distributed as a third-party extension to SciPy. The original codebase was later rewritten by other developers. In 2010, contributors Fabian Pedregosa, Gaël Varoquaux, Alexandre Gramfort and Vincent Michel, from the French Institute for Research in Computer Science and Automation in Saclay, France, took leadership of the project and released the first public version of the library on February 1, 2010. In November 2012, scikit-learn as well as scikit-image were described as two of the "well-maintained and popular" scikits libraries. In 2019, it was noted that scikit-learn is one of the most popular machine learning libraries on GitHub. At that time, the project had over 1,400 contributors and the documentation received 42 million visits in 2018. According to a 2022 Kaggle survey of nearly 24,000 respondents from 173 countries, scikit-learn was identified as the most widely used machine learning framework. == Features == Large catalogue of well-established machine learning algorithms and data pre-processing methods (i.e. feature engineering) Utility methods for common data-science tasks, such as splitting data into train and test sets, cross-validation and grid search Consistent way of running machine learning models (estimator.fit() and estimator.predict()), which libraries can implement Declarative way of structuring a data science process (the Pipeline), including data pre-processing and model fitting == Examples == Fitting a random forest classifier: == Implementation == scikit-learn is largely written in Python, and uses NumPy extensively for high-performance linear algebra and array operations. Furthermore, some core algorithms are written in Cython to improve performance. Support vector machines are implemented by a Cython wrapper around LIBSVM; logistic regression and linear support vector machines by a similar wrapper around LIBLINEAR. In such cases, extending these methods with Python may not be possible. scikit-learn integrates well with many other Python libraries, such as Matplotlib and plotly for plotting, NumPy for array vectorization, Pandas dataframes, SciPy, and many more. == History == scikit-learn was initially developed by David Cournapeau as a Google Summer of Code project in 2007. Later that year, Matthieu Brucher joined the project and started to use it as a part of his thesis work. In 2010, INRIA, the French Institute for Research in Computer Science and Automation, got involved and the first public release (v0.1 beta) was published in late January 2010. The project released its first stable version, 1.0.0, on September 24, 2021. The release was the result of over 2,100 merged pull requests, approximately 800 of which were dedicated to improving documentation. Development continues to focus on bug fixes, efficiency and feature expansion. The latest version, 1.8, was released on December 10, 2025. This update introduced native Array API support, enabling the library to perform GPU computations by directly using PyTorch and CuPy arrays. This version also included bug fixes, improvements and new features, such as efficiency improvements to the fit time of linear models. == Applications == Scikit-learn is widely used across industries for a variety of machine learning tasks such as classification, regression, clustering, and model selection. The following are real-world applications of the library: === Finance and Insurance === AXA uses scikit-learn to speed up the compensation process for car accidents and to detect insurance fraud. Zopa, a peer-to-peer lending platform, employs scikit-learn for credit risk modelling, fraud detection, marketing segmentation, and loan pricing. BNP Paribas Cardif uses scikit-learn to improve the dispatching of incoming mail and manage internal model risk governance through pipelines that reduce operational and overfitting risks. J.P. Morgan reports broad usage of scikit-learn across the bank for classification tasks and predictive analytics in financial decision-making. === Retail and E-Commerce === Booking.com uses scikit-learn for hotel and destination recommendation systems, fraudulent reservation detection, and workforce scheduling for customer support agents. HowAboutWe uses it to predict user engagement and preferences on a dating platform. Lovely leverages the library to understand user behaviour and detect fraudulent activity on its platform. Data Publica uses it for customer segmentation based on the success of past partnerships. Otto Group integrates scikit-learn throughout its data science stack, particularly in logistics optimization and product recommendations. === Media, Marketing, and Social Platforms === Spotify applies scikit-learn in its recommendation systems. Betaworks uses the library for both recommendation systems (e.g., for Digg) and dynamic subspace clustering applied to weather forecasting data. PeerIndex used scikit-learn for missing data imputation, tweet classification, and community clustering in social media analytics. Bestofmedia Group employs it for spam detection and ad click prediction. Machinalis utilizes scikit-learn for click-through rate prediction and relational information extraction for content classification and advertising optimization. Change.org applies scikit-learn for targeted email outreach based on user behaviour. === Technology === AWeber uses scikit-learn to extract features from emails and build pipelines for managing large-scale email campaigns. Solido applies it to semiconductor design tasks such as rare-event estimation and worst-case verification using statistical learning. Evernote, Dataiku, and other tech companies employ scikit-learn in prototyping and production workflows due to its consistent API and integration with the Python ecosystem. === Academia === Télécom ParisTech integrates scikit-learn in hands-on coursework and assignments as part of its machine learning curriculum. == Awards == 2019 Inria-French Academy of Sciences-Dassault Systèmes Innovation Prize: Awarded in recognition of scikit-learn's impact as a major free software breakthrough in machine learning and its role in the digital transformation of science and industry. 2022 Open Science Award for Open Source Research Software: Awarded by the French Ministry of Higher Education and Research as part of the second National Plan for Open Science. The project was recognized in the "Community" category for its technical quality, its large international contributor network, and the quality of its documentation.

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  • Amazon Rekognition

    Amazon Rekognition

    Amazon Rekognition is a cloud-based software as a service (SaaS) computer vision platform that was launched in 2016. It has been sold to, and used by, a number of United States government agencies, including U.S. Immigration and Customs Enforcement (ICE) and Orlando, Florida police, as well as private entities. == Capabilities == Rekognition provides a number of computer vision capabilities, which can be divided into two categories: Algorithms that are pre-trained on data collected by Amazon or its partners, and algorithms that a user can train on a custom dataset. As of July 2019, Rekognition provides the following computer vision capabilities. === Pre-trained algorithms === Celebrity recognition in images Facial attribute detection in images, including gender, age range, emotions (e.g. happy, calm, disgusted), whether the face has a beard or mustache, whether the face has eyeglasses or sunglasses, whether the eyes are open, whether the mouth is open, whether the person is smiling, and the location of several markers such as the pupils and jaw line. People Pathing enables tracking of people through a video. An advertised use-case of this capability is to track sports players for post-game analysis. Text detection and classification in images Unsafe visual content detection === Algorithms that a user can train on a custom dataset === SearchFaces enables users to import a database of images with pre-labeled faces, to train a machine learning model on this database, and to expose the model as a cloud service with an API. Then, the user can post new images to the API and receive information about the faces in the image. The API can be used to expose a number of capabilities, including identifying faces of known people, comparing faces, and finding similar faces in a database. Face-based user verification == History and use == === 2017 === In late 2017, the Washington County, Oregon Sheriff's Office began using Rekognition to identify suspects' faces. Rekognition was marketed as a general-purpose computer vision tool, and an engineer working for Washington County decided to use the tool for facial analysis of suspects. Rekognition was offered to the department for free, and Washington County became the first US law enforcement agency known to use Rekognition. In 2018, the agency logged over 1,000 facial searches. The county, according to the Washington Post, by 2019 was paying about $7 a month for all of its searches. The relationship was unknown to the public until May 2018. In 2018, Rekognition was also used to help identify celebrities during a royal wedding telecast. === 2018 === In April 2018, it was reported that FamilySearch was using Rekognition to enable their users to "see which of their ancestors they most resemble based on family photographs". In early 2018, the FBI also began using it as a pilot program for analyzing video surveillance. In May 2018, it was reported by the ACLU that Orlando, Florida was running a pilot using Rekognition for facial analysis in law enforcement, with that pilot ending in July 2019. After the report, on June 22, 2018, Gizmodo reported that Amazon workers had written a letter to CEO Jeff Bezos requesting he cease selling Rekognition to US law enforcement, particularly ICE and Homeland Security. A letter was also sent to Bezos by the ACLU. On June 26, 2018, it was reported that the Orlando police force had ceased using Rekognition after their trial contract expired, reserving the right to use it in the future. The Orlando Police Department said that they had "never gotten to the point to test images" due to old infrastructure and low bandwidth. In July 2018, the ACLU released a test showing that Rekognition had falsely matched 28 members of Congress with mugshot photos, particularly Congresspeople of color. 25 House members afterwards sent a letter to Bezos, expressing concern about Rekognition. Amazon responded saying the Rekognition test had generated 80 percent confidence, while it recommended law enforcement only use matches rated at 99 percent confidence. The Washington Post states that Oregon instead has officers pick a "best of five" result, instead of adhering to the recommendation. In September 2018, it was reported that Mapillary was using Rekognition to read the text on parking signs (e.g. no stopping, no parking, or specific parking hours) in cities. In October 2018, it was reported that Amazon had earlier that year pitched Rekognition to U.S. Immigration and Customs Enforcement agency. Amazon defended government use of Rekognition. On December 1, 2018, it was reported that 8 Democratic lawmakers had said in a letter that Amazon had "failed to provide sufficient answers" about Rekognition, writing that they had "serious concerns that this type of product has significant accuracy issues, places disproportionate burdens on communities of color, and could stifle Americans' willingness to exercise their First Amendment rights in public." === 2019 === In January 2019, MIT researchers published a peer-reviewed study asserting that Rekognition had more difficulty in identifying dark-skinned females than competitors such as IBM and Microsoft. In the study, Rekognition misidentified darker-skinned women as men 31% of the time, but made no mistakes for light-skinned men. Amazon called the report "misinterpreted results" of the research with an improper "default confidence threshold." In January 2019, Amazon's shareholders "urged Amazon to stop selling Rekognition software to law enforcement agencies." Amazon in response defended its use of Rekognition, but supported new federal oversight and guidelines to "make sure facial recognition technology cannot be used to discriminate." In February 2019, it was reported that Amazon was collaborating with the National Institute of Standards and Technology (NIST) on developing standardized tests to improve accuracy and remove bias with facial recognition. In March 2019, an open letter regarding Rekognition was sent by a group of prominent AI researchers to Amazon, criticizing its sale to law enforcement with around 50 signatures. In April 2019, Amazon was told by the Securities and Exchange Commission that they had to vote on two shareholder proposals seeking to limit Rekognition. Amazon argued that the proposals were an "insignificant public policy issue for the Company" not related to Amazon's ordinary business, but their appeal was denied. The vote was set for May. The first proposal was tabled by shareholders. On May 24, 2019, 2.4% of shareholders voted to stop selling Rekognition to government agencies, while a second proposal calling for a study into Rekognition and civil rights had 27.5% support. In August 2019, the ACLU again used Rekognition on members of government, with 26 of 120 lawmakers in California flagged as matches to mugshots. Amazon stated the ACLU was "misusing" the software in the tests, by not dismissing results that did not meet Amazon's recommended accuracy threshold of 99%. By August 2019, there had been protests against ICE's use of Rekognition to surveil immigrants. In March 2019, Amazon announced a Rekognition update that would improve emotional detection, and in August 2019, "fear" was added to emotions that Rekognition could detect. === 2020 === In June 2020, Amazon announced it was implementing a one-year moratorium on police use of Rekognition, in response to the George Floyd protests. === 2024 === The Department of Justice disclosed that the FBI is initiating the use of Amazon Rekognition. The DOJ's AI inventory revealed the FBI's "Project Tyr" aims to customize Rekognition to identify nudity, weapons, explosives, and other information from lawfully acquired media. === 2025 === In late 2025, the New York Times reported that scientist, Dr. Jürgen Matthäus, retired from as the head of research at the U.S. Holocaust Memorial Museum in Washington, D.C., used Amazon Rekognition to identify the shooter in the Holocaust photograph known as The Last Jew in Vinnitsa "with more than 99 percent certainty" — as Jakobus Onnen (1906–1943), a teacher from Tichelwarf near Weener in East Frisia who had been a member of the SS since 1934 and was later killed in action near Zhitomir in 1943. The photographer and victim remain unidentified. == Controversy regarding facial analysis == === Racial and gender bias === In 2018, MIT researchers Joy Buolamwini and Timnit Gebru published a study called Gender Shades. In this study, a set of images was collected, and faces in the images were labeled with face position, gender, and skin tone information. The images were run through SaaS facial recognition platforms from Face++, IBM, and Microsoft. In all three of these platforms, the classifiers performed best on male faces (with error rates on female faces being 8.1% to 20.6% higher than error rates on male faces), and they performed worst on dark female faces (with error rates ranging from 20.8% to 30.4%). The authors hypothesized that this discr

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  • (1+ε)-approximate nearest neighbor search

    (1+ε)-approximate nearest neighbor search

    (1+ε)-approximate nearest neighbor search is a variant of the nearest neighbor search problem. A solution to the (1+ε)-approximate nearest neighbor search is a point or multiple points within distance (1+ε) R from a query point, where R is the distance between the query point and its true nearest neighbor. Reasons to approximate nearest neighbor search include the space and time costs of exact solutions in high-dimensional spaces (see curse of dimensionality) and that in some domains, finding an approximate nearest neighbor is an acceptable solution. Approaches for solving (1+ε)-approximate nearest neighbor search include k-d trees, locality-sensitive hashing and brute-force search.

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